|
Units at a certain level: 0, 10, 20, 30, 100
Alignment: Evil Incarnate
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Animated skeletons are a mysterious phenomenon. How in the world can bones move without flesh? However, tomb raiders have often encountered wandering skeletons inside abandoned graveyards and ancient burial chambers. Only recently did necromancers discover the secret spell that breathes a kind of surrogate life into the dead bones. Since then animated skeletons have become a real plague. Quite a few mages have started to create whole skeletal armies, finding potential soldiers in underground catacombs and ancient battlefields.
A skeleton is a fragile unit, but is not that easy to destroy. Weak blows deal no lasting damage to their bones, and their lack of flesh gives them great protection against arrows. Like any other animated undead creature, skeletons know no pain or fatigue and have no morale. They are but a tool controlled by the mage who created them.
The most successful creations may well be uniquely marked, and may be equipped with special powers.
Can be retrained to: Reaper (at level 13), Bone Spearman (at level 16)
Similar units: Bone Spearman, Reaper, Skeleton of Doom
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Walking Dead (ritual),
Altar of Death (site),
Raise Skeleton (necromancy)
Online level up calculator
Additional parameters |
Type | Undead, Skeleton |
Class | Infantry |
Experience | 17 |
Experience modifier | 70 |
Alignment: Evil Incarnate
23
10
10
7
7
1
0
2
2
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0
Raising the dead using magic is the first trick learned by apprentice necromancers. Bodies raised from their graves have neither a mind nor a will of their own. All they can do is carry out their master's simple orders. The absence of a mind and fighting skills is well compensated by the dead men's insensibility to pain and their enormous strength. Another shortcoming is their low speed. As a rule, necromancers either use zombies as a living shield or try to raise them from the dead behind enemy lines. Laying zombies to rest, especially those raised by a strong necromancer, is no easy task - you'd have to chop the zombie to pieces for that.
A particularly successful creation may well be specially marked.
Can be retrained to: Mummy (at level 18)
Similar units: Mummy
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Walking Dead (ritual),
Altar of Death (site),
Raise Zombie (necromancy)
Online level up calculator
Additional parameters |
Type | Undead |
Class | Infantry |
Experience | 20 |
Experience modifier | 80 |
Alignment: Evil Incarnate
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10
7
4
3
3
4
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Imps are the lesser Chaos spawn. Although small in size, even one imp is enough to cause serious trouble. As with the rest of the Chaos spawn, total destruction is the one and only goal for an imp. It is well-equipped for that, too - with sharp strong claws and the ability to hurl lightning bolts. Even though an imp's power is only enough for no more than one lightning shot, that is poor consolation for the one being hit with it.
Demonologists use special spells to control the destructive power of these Chaos spawns, and the imps will destroy whatever their new master orders them to. However, it's hard to maintain control over a Chaos spawn for a longer period of time. So, after an imp has fulfilled its task, it is usually sent back to the Underworld.
Can be retrained to: Mocker (at level 20)
Similar units: Mocker
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Dark Pact (demonology)
Online level up calculator
Additional parameters |
Type | Demon, Natural Weapon |
Class | Spellcaster |
Experience | 16 |
Experience modifier | 110 |
Alignment: Evil Incarnate
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10
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Skeletons that have the sense to attack from a distance are something to be feared. Possessing inhuman strength, the skeleton is able to project their spears quite far, making them terrifying instruments against unarmored individuals in the rear.
Like all skeletons they are fragile, but hard to hit with ranged weaponry. Like any living corpse, it feels no pain and knows neither fatigue nor fear.
Can be retrained from: Skeleton (at level 16)
Similar units: Reaper
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Walking Dead (ritual)
Online level up calculator
Additional parameters |
Type | Undead, Skeleton |
Class | Infantry |
Experience | 25 |
Experience modifier | 140 |
Alignment: Evil Incarnate
30
10
10
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8
1
2
3
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While zombies are easily conceived creations of necromancy, some necromancers have an acute desire for something greater than its more durable, deadlier subjects. After an arduous ritual involving the infusion of magic, the necromancer can manifest an obedient servant: the mummy.
Mummies are strong and hardy and have a high resistance to spells. This creature can curse an enemy, reducing its combat attributes. Magic disease causes considerable suffering, and healing the wounds inflicted by a mummy is almost impossible. Even if the enemy is strong, a mummy can always wait a while until the curse has done its work.
Destroying this creature is quite difficult, so it's better not to get too close to it.
Can be retrained from: Zombie (at level 18)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Walking Dead (ritual),
Raise Mummy (necromancy)
Online level up calculator
Additional parameters |
Type | Undead |
Class | Infantry |
Experience | 40 |
Experience modifier | 160 |
Alignment: Evil Incarnate
18
12
10
7
6
2
1
2
3
0
0
0
The spawn is the result of a man's desire to unleash his inner-demon by entering a hellgate during a demonologist's ritual. And even though one needs at least some spark of magic to become a demonologist - a Chaos spellcaster - passing through the fires of hell one is stripped of any and all magical powers. Once that mortal returns through the hellgate, he has metamorphosed into a fleshy, bulging creature filled with one sole purpose: murder!
Very tenacious in its actions, the spawn jumps upon its enemies with sharpened claws and hooked fangs. Its strength is fueled by its lustful frenzy.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Additional parameters |
Type | Mortal, Cultist |
Class | Infantry |
Experience | 16 |
Experience modifier | 90 |
Alignment: Evil Incarnate
15
10
10
10
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A reaper is a large, powerful skeleton conjured by a necromancer. Unlike common skeletons, it has additional arms to hold extra weapons, granting it the ability to attack all surrounding enemies.
The general durability of the reaper combined with the undead properties of not feeling any pain, fatigue or fear, makes this creature a dangerous opponent.
Can be retrained from: Skeleton (at level 13)
Similar units: Bone Spearman
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Walking Dead (ritual),
Raise Reaper (necromancy)
Online level up calculator
Additional parameters |
Type | Undead, Skeleton |
Class | Infantry |
Experience | 30 |
Experience modifier | 150 |
Alignment: Evil Incarnate
28
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Any gnoll may safely be considered a Pack Warrior. Gnolls fight as long as they live, and live for the fights. Both male and female Gnolls battle and hunt (the two are essentially the same thing for Gnolls). It is said that even their puppies are born with sharp claws and battle fangs. Gnoll weapons (besides their fangs) are typically makeshift spiked clubs, although given the opportunity, they prefer taking something more significant from their enemies. Armor is usually some arrangement of pelts and bones from the strongest defeated enemies. However ludicrous their weapons may be, even the weakest Gnoll is stronger than the average Human, and even mithril armor has been known to crack under their ferocious blows.
They say Gnolls only become stronger as years pass, as if absorbing the power of slain enemies along with their blood. Be that as it may, Gnoll blood does contain some kind of power: Death of even the youngest Pack Warrior causes a Chaos surge, and even though the portal is usually so small and unstable that it spawns but a crippled Imp, this characteristic cannot be dismissed.
Similar units: Tormenter, Tyrant, Devourer
Reborn in: Imp
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gnoll's Quarters (building),
#1445 (event),
Gathering the Pack (ritual),
fortifications in the province of the race Gnolls
Online level up calculator
Skills |
Level 0 |
Battle Frenzy +2 x3,
Manic Rage 1,
Plunderer 10,
Turn into Imp,
Frenzy (5),
Gnoll Might +1 x4
|
Level 1 |
Hit Points +1 x9,
Attack +1 x8,
Morale +2 x9,
Summoning Power +4 x5
|
Level 2 |
Battle Frenzy +1 x3,
Stamina +1 x8,
Intimidation +1 x3
|
Level 4 |
Defense +1 x3,
Counterattack +1 x5
|
Level 5 |
Crippling Strike (2)
|
Level 6 |
Ranged Defense +1 x3
|
Level 7 |
Resistance +1 x2
|
Level 8 |
Frenzy +5 x2
|
Level 9 |
Plunderer -5 x2
|
Level 10 |
Mocker Inscription
|
Level 11 |
Sinister Howl
|
Level 14 |
Bloodlust +2
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Level 16 |
Stamina +2 x3
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Level 17 |
Wounding Strike 1 x2
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Level 18 |
Hit Points +2 x3
|
Additional parameters |
Type | Mortal, Gnoll |
Class | Infantry |
Experience | 20 |
Experience modifier | 50 |
Alignment: Evil Incarnate
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11
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This type of demon is visible from far away, especially at night. Their frail body is simply overflowing with Chaos energy, making them glow from within. The inseparable companions of sorcerers and higher demons of the Abyss, they are no serious threat in melee combat. But this does not prevent them from fulfilling their main purpose - Destruction.
Can be retrained from: Imp (at level 20)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Additional parameters |
Type | Demon, Natural Weapon |
Class | Spellcaster |
Experience | 24 |
Experience modifier | 160 |
Alignment: Evil
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10
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7
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They are often called the scum of the criminal world, for no normal thief would ever join the army. For the most part, the thieves joining military units have violated the codes of the Thieves Guild and are trying to avoid being killed by their former colleagues. The unlucky ones who never learned their trade but mastered the skill of knife fighting often conscript as well. Their low cost is one of the thieves' main advantages. No one would ever pay big wages to an unfortunate thief. However, the greedy looters aren't too upset about this. The rascals hope to snatch their share by stashing away a good part of the war trophies. They are not always eager to put their hands on the spoils when it's very conspicuous, because they might lose them along with their head - when he's afraid of his commander, for example, he will be very cautious, and will restrain his greed.
A thief's morale is usually very low. They tend to flee at any sign of danger. Their agility is commendable though. Thieves try to sneak up on their enemies, to avoid being attacked in return. Thieves don't particularly enjoy melee combat. Give them a set of throwing knives, and they will happily attack the enemy from a relatively safe distance.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 5)
Can be retrained to: Bandit (at level 9)
Similar units: Bandit
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Den of Thieves (building),
#1443 (event),
Thieves Guild (site)
Online level up calculator
Skills |
Level 0 |
Agility,
Marauder 15,
Dodge +1 x5,
Backstab +2 x3,
Parry +1 x3
|
Level 1 |
Hit Points +1 x5,
Ammo +1 x3,
Attack +1 x5,
Steal Ammo,
Marauder -5 x3
|
Level 2 |
Stamina +1 x6,
Ranged Attack +1 x5,
Defense +1 x4,
Backstab +1 x2
|
Level 3 |
Counterattack +1 x3,
Poison Attack +1 x4
|
Level 4 |
Resistance +1 x3,
Dagger Master x3
|
Level 5 |
Ranged Defense +1 x3,
Poison Shot +1 x4
|
Level 6 |
Morale +2 x2
|
Level 9 |
Steal Ammo +2
|
Level 10 |
Speed +1
|
Level 11 |
Hit Points +2 x5,
Range +1
|
Level 14 |
Stamina +2 x3
|
Level 16 |
Scavenger +10,
Mobility
|
Level 19 |
Parry +2
|
Level 20 |
Health +1
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 20 |
Experience modifier | 55 |
Alignment: Evil
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When the choice is between the gallows and the military, many brigands eagerly join the army. Teaching these former cutthroats discipline is a virtually impossible task. On the other hand, these former gallows-birds don't ask for high wages. Army service fails to alter the brigands' old habits. During their free time they resort to their former trade, to make a living. When sharing trophies, the brigands try to snatch and stash away as much as possible. Officers tend to overlook these crimes, wisely thinking that a content brigand is better than constant squabbles among the troops. Sometimes, however, the greedy brigands that grab too much are made an example of and executed, and the others become somewhat reluctant to continue their thievery.
Brigands' fighting abilities are rather good, especially keeping in mind the fact that recruiting and feeding these units costs virtually nothing. Unfortunately, their morale leaves much to be desired. Having saved their necks from the gallows by joining the army, they aren't all that eager to be killed by enemy swords.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 4)
Can be retrained to: Gang Leader (at level 12)
Similar units: Gang Leader, Renegade
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Brigand Lair (building),
Thieves Guild (site)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 20 |
Experience modifier | 60 |
Alignment: Evil
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1
Goblin warriors aren't overly blessed with strength or stamina, and countless stories have been told about their cowardice. However, these small green-skinned warriors should not be underestimated. They can cause the enemy much trouble with their natural agility and nimbleness. Hitting a dapper goblin with an arrow or a crossbow bolt is no easy task. And, if the goblin is skilled enough, he even knows how to dodge enemy counterattacks. Goblins feel right at home in the marshes. They make good use of this advantage whenever a battle takes place in a swamp. In addition, every Goblin has intimate knowledge of traps, thus one should watch his step when battling Goblins.
Similar units: Hunter, Wolf Rider, Trapper, Beast Master
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Goblin Quarter (building),
fortifications in the province of the race Goblins,
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Goblin |
Class | Infantry |
Experience | 11 |
Experience modifier | 50 |
Alignment: Evil
32
12
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8
1
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0
Warrior is the most honored profession amongst orcs. They use weapons and armor crafted by the best Orc weaponsmiths. However, what the best Orc weaponsmith can craft is significantly worse than a Human's production, never mind Dwarves. To make an acceptable armor, the "great" Orc blacksmiths simply increase the armor's thickness, making it much heavier than standard armor. However, this inconvenience is fully compensated by the innate strength and endurance of this aggressive race. Despite their bulky armor, Orcs are able to land blows so powerful that their enemy's armor bends and shatters. Moreover, unlike many barbarian races, Orcs can hold their own, and can also follow a battle plan, which makes an Orcish horde a very dangerous enemy.
Similar units: Cleaver, Bugbear, Ghost Whisperer, Spirit Conjurer, Brute
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Orcish Quarter (building),
fortifications in the province of the race Orcs,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Damage Armor,
Evasion Strategy,
Shield Bash (2),
Vitality +20 x2,
Keep Running!
|
Level 1 |
Hit Points +2 x7,
Stamina +1 x2,
Counterattack +1 x6
|
Level 2 |
Stamina +2 x4,
Morale +2 x2,
Defense +1 x5
|
Level 3 |
Attack +1 x6,
Ranged Defense +1 x5
|
Level 4 |
Forced March
|
Level 5 |
Hills Knowledge +1
|
Level 6 |
Resistance +1 x3
|
Level 8 |
Recuperation +1
|
Level 9 |
Orcish Fury +1 x3
|
Level 10 |
Health +1 x2
|
Level 15 |
Hit Points +3 x3
|
Level 16 |
Stamina +3 x2,
Hills Knowledge +2
|
Level 17 |
Strength +1 x2
|
Level 20 |
Health +2
|
Additional parameters |
Type | Mortal, Orc |
Class | Infantry |
Experience | 18 |
Experience modifier | 75 |
Alignment: Evil
12
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6
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1
2
0
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5
Life in Goblin society is usually dangerous, so missile weapons and the skills to shoot them provide a significant advantage to those who favor the safety of the rear over the battlefront. Goblin-Hunters roam the swamps, hunting down animals that pose no real threat, and often become bodyguards for wealthier peers. They consider themselves smarter and more cunning than other Goblins, who didn't hone ranged skills, as they have higher odds of surviving battle, due to the distance from the enemy. Should they encounter a foe in melee, however, they instantly lose that confidence.
Despite their average marksmanship, Goblin-Hunters can still provide some support in small squads of thieves - with missile cover, ambushes and raids are easier and safer, especially in swamps, where all Goblins feel at home.
Hunters don't rely too much on their shooting abilities, preferring to coat their arrow tips with various poisons. The best arrows they have are made from the fallen poisonous teeth of the Ericuba.
Similar units: Goblin, Wolf Rider, Trapper, Beast Master
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Mud (building),
fortifications in the province of the race Goblins
Online level up calculator
Additional parameters |
Type | Mortal, Goblin |
Class | Ranged |
Experience | 13 |
Experience modifier | 80 |
Alignment: Evil
20
10
8
5
4
2
1
3
0
6
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5
Life in Orc tribes is harsh and ruthless for the weak. Constant wars, raids, and infighting have forced even female Orcs to be always ready to hunt for food, or even defend their lives and homes from intruders. Of course, female Orcs are not able to wear the same armor as male Orcs, or fight with heavy maces. Thus, they resort to bow and arrows, a weapon despised by true Orc warriors, who favor hand-to-hand combat. Nevertheless, tribe leaders know the usefulness of light-armed scouts, so-called Bugbears, always ready to support their fathers, husbands, and brothers with their arrows. Their bows are short and crude, but quite powerful, and their ability to sneak up on their prey makes them very dangerous on any terrain. From time to time, Bugbears perform surprise night raids, without any Orc warrior, to plunder defenseless Human villages, which is why their name has long been used to frighten young children.
Similar units: Orc
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Orcish Quarter (building),
fortifications in the province of the race Orcs,
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Orc |
Class | Ranged |
Experience | 16 |
Experience modifier | 70 |
Alignment: Evil
22
11
10
7
5
2
0
0
2
0
0
4
Orcs don't practice what Human or Elven wizards would consider magic. They conjure lesser spirits, summoning them briefly from astral realms with special rituals and binding to primitive artifacts that are their totems. But Orc shamans - Ghost Whisperers - look nothing like the shamans of barbaric human tribes. Because totem spellcasting is so slow, Ghost Whisperers are expected to fight alongside the other orcs, should the need arise. That's why they wield massive staves as useful for skull cleaving as they are for spirit binding.
Similar units: Spirit Conjurer
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Stone Idol (building),
fortifications in the province of the race Orcs,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
First Aid +1,
Soothe Spirits,
Earth Totem,
Vitality +20 x2
|
Level 1 |
Hit Points +1 x5,
Attack +1 x7,
Resistance +1 x7,
Summoning Power +4 x6
|
Level 2 |
Stamina +1 x8,
Counterattack +1 x5,
Magic Strike
|
Level 3 |
Defense +1 x4,
Ranged Defense +1 x4,
Elemental Strength
|
Level 4 |
Ammo +1 x4
|
Level 5 |
Morale +2 x3
|
Level 8 |
Rage Totem
|
Level 11 |
Hit Points +2 x4,
Meditation +1
|
Level 18 |
Stamina +2
|
Level 19 |
Hit Points +3
|
Level 20 |
Health +1,
Willpower +1
|
Additional parameters |
Type | Mortal, Orc |
Class | Spellcaster |
Experience | 22 |
Experience modifier | 90 |
Alignment: Evil
16
13
9
9
5
2
2
2
2
8
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4
Even an unskilled thief may be useful to the guild, for instance to establish control over a gang of robbers in the army, if they managed to get recruited. Especially fortunate gangs of rogue thieves may receive an offer to return to the guild, and even become a member of the Brotherhood.
Bandits are quite valuable to the Twilight Brotherhood, so they try as much as possible to keep them alive. That's why they recruit experienced - and very expensive - teachers of light combat and the art of assassination, which makes bandits into very dangerous opponents - and the poison on their blades even more so. Bandits are usually sponsored by the thieves guild, so they're not as greedy as common thieves.
Can be retrained from: Thief (at level 9)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Agility,
Poison Attack +1 x5,
Steal Ammo,
Marauder 10,
Dodge +2 x4,
Poison Shot +1 x5,
Precise Strike +1 x4,
Backstab +4,
Parry (3)
|
Level 1 |
Hit Points +1 x5,
Ammo +1 x3,
Attack +1 x5,
Marauder -5
|
Level 2 |
Stamina +1 x6,
Ranged Attack +1 x5,
Defense +1 x3,
Scavenger +10 x3
|
Level 3 |
Counterattack +1 x3,
Parry +1 x2
|
Level 4 |
Resistance +1 x3,
Backstab +1
|
Level 5 |
Ranged Defense +1 x3,
Dagger Master x2
|
Level 6 |
Morale +2 x2
|
Level 7 |
Mobility
|
Level 10 |
Speed +1,
Backstab +2 x2
|
Level 11 |
Hit Points +2 x5
|
Level 13 |
Steal Ammo +2
|
Level 14 |
Stamina +2 x3
|
Level 19 |
Parry +2
|
Level 20 |
Health +1
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 35 |
Experience modifier | 115 |
Alignment: Evil
21
11
9
11
7
2
2
4
2
0
0
0
The strongest of brigands, should they prove cunning and daring enough to survive that long, often become leaders of their own gangs. Due to the lawless, undisciplined nature of brigands, they tend to only follow a boss who can "take care of business".
Given the amount of battle experience most gang leaders endure, expectations are usually met, along with filled pockets.
Can be retrained from: Brigand (at level 12)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
#1899 (event),
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 90 |
Alignment: Evil
12
10
6
6
5
1
0
2
0
0
0
0
Kobolds are natural inhabitants of the Underdark, which makes them unfortunate targets for slavery from their powerful neighbors, the Drow. This does not, however, mean that kobolds, as a species, are weak. Despite their small stature, they tend to have vile, crude tempers which fuels their fury in battle. As a precaution, for example, kobolds are kept in cages or in underground caves with a single, well-protected exit. To prevent kobolds from running away in the confusion of battle and to better hold the line, they are often shackled together or chained to a heavy load.
Similar units: Kobold
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Kobold-slave (item),
Summon Kobold (ritual)
Online level up calculator
Additional parameters |
Type | Mortal |
Class | Infantry |
Experience | 11 |
Experience modifier | 40 |
Alignment: Evil
15
12
10
8
6
2
1
3
0
0
0
0
Kobolds - small and vicious underground dwellers - have a rather unpleasant feature: they look like a cross between a rat and a lizard. For a long time surface dwellers were not even aware of their existence, as kobolds only lived in their deep caves. Their society had gradually grown over the years and eventually reached the surface where the races lived. But when the kobolds encountered the Dark Elves, most of them were killed and the rest of the subterranean species were enslaved by the Drow. Those who managed to avoid this fate, fled to the surface. Usually kobolds hide in secluded places, such as mines (often by killing the miners and taking their place).
Despite their small size, kobolds can be very dangerous. They move quickly and can cause their enemies serious wounds.
Similar units: Kobold-slave
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Mortal |
Class | Infantry |
Experience | 18 |
Experience modifier | 80 |
Alignment: Evil
10
10
10
3
4
2
0
0
1
5
5
6
Certain "gentleman" outlaws prefer shooting over melee combat. Deftly hiding in trees, under bushes and behind thick trunks, they wait until their quarry has come within reach of their long distance shot, and then suddenly they will let loose. A melee attack by their comrades is typically preceded by a volley that can do a lot of damage.
The primary objective of shooters is killing enemy spellcasters, their secondary is eliminating other shooters, from whom they are completely safe, hiding as they are among the trees. To take out a "deadeye", as they call themselves, is extremely difficult.
As with other characters of dubious persuasion, a renegade will never deny himself the pleasure of pocketing some of the trophies, but only if they're absolutely sure they can get away with it.
Can be retrained to: Ranger (at level 17)
Similar units: Bowman
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Thieves Guild (site)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 18 |
Experience modifier | 80 |
For many years, Skreet armies lacked ranged troops. What was the point in underground tunnels? It was only when they started waging war on the surface that they realized it was a problem. While the fear of disease successfully detered incoming enemy forces, what were the Skreets to do if they needed to gain ground? Eventually, they found a way to lace sling ammo with poison. To this end, special shells filled with toxins were created. Today, poison shots are the Ratmen's crowning achievement. Should an enemy manage to reach a Plague Shooter, the latter might then guzzle another liquid, a nauseating but very effective Ratman brew, made from Lord-of-Light-knows-what, greatly increasing the willing victim's fighting prowess, despite strong side effects. It might seem impossible that anyone beside Ratmen would even think about drinking the putrid brew. However, there are stories of human rulers buying it to torture prisoners.
Similar units: Ratman, Plague Warrior, Shadow Claw, Plague Master, Grey Overlord
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Ratman Lair (building),
fortifications in the province of the race Ratmen
Online level up calculator
Skills |
Level 0 |
Necrophagy +5,
Hills Knowledge +1,
Cause Fever,
Tolerance,
Concoction
|
Level 1 |
Hit Points +1 x6,
Attack +1 x4,
Stamina +1 x9
|
Level 2 |
Counterattack +1 x4,
Resistance +1 x4
|
Level 3 |
Defense +1 x3,
Ammo +1 x3
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Morale +2 x3,
Thaumaturgy +1 x2
|
Level 7 |
Poison Immunity
|
Level 11 |
Range +1
|
Level 13 |
Hit Points +2 x4,
Hunger +5
|
Level 14 |
Cause Atrophy
|
Level 15 |
Health +1 x3
|
Level 17 |
Willpower +1 x2
|
Level 20 |
Armor +1
|
Additional parameters |
Type | Mortal, Ratman |
Class | Ranged |
Experience | 38 |
Experience modifier | 100 |
Alignment: Unscrupulous
20
12
10
9
4
2
1
2
0
5
2
1
Barbarians can be found on virtually any inhabited shard. Some consider them barbarized descendants of an ancient civilization, others think they're mere savages who never knew any law other than the law of brute force.
The art of killing is by far the only art that these barbarians have mastered. Furious barbarian hordes inhabiting wide valleys and moors are a force to be reckoned with for any Master. If left unattended, barbarians will sow death and devastation among your people. If subdued, they will sow death and devastation among your enemies.
In combat, barbarians are able to fall into a berserker rage, crushing enemies with extraordinary force and neglecting their own wounds.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 6)
Can be retrained to: Berserker (at level 15)
Similar units: Berserker
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Barbarian Camp (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 20 |
Experience modifier | 65 |
Alignment: Unscrupulous
9
10
10
3
4
2
0
0
3
6
4
5
Shamanism, also known as "lesser magic", is what savages and people deprived of magical talent resort to. Shamans use a lot of ingredients, amulets, and other «magical» paraphernalia for their rites, relying on the properties of various substances released by means of a special ritual, rather than on their own magical power. Shamans themselves attribute the effect of their spells to the will of the spirits or some higher beings, which might not be far from the truth. The shamans' magic cannot be fully explained, and the effect of certain rituals cannot be ascribed to the properties of the mixed ingredients only. Shamans tend to avoid melee combat, showering their enemies with "Spirits' Furies", "Ancestral Curses" and other hard-to-pronounce "spells" from a distance. Nevertheless, the shaman's magic is quite powerful and capable of dealing great damage to the enemy.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 9)
Can be retrained to: Witch Doctor (at level 18)
Similar units: Witch Doctor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Totem (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 22 |
Experience modifier | 90 |
Alignment: Unscrupulous
30
14
13
14
7
2
3
2
1
0
0
0
A powerful warrior capable of going berserk in battle. These warriors enter battle wielding only a huge axe. In their berserker state of mind, they are oblivious to pain and fear. Berserkers with their unrivaled fighting skills often turn the tides of battle in their master's favor. Always at the front lines, where the most violent slashing occurs, these mighty men show the barbarians by example how to live and die as a true son of Heaven and Earth.
Can be retrained from: Barbarian (at level 15)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 110 |
Alignment: Unscrupulous
14
11
11
5
6
2
1
2
6
9
4
7
How shaman magic actually works has not been studied as well as the schools of other spellcasters. The shamans however have their own masters and experts on charms and potions, respectfully called "Witch Doctors". They are feared by other shamans and even some magicians don't consider it shameful to learn a thing or two from them. Witch Doctors are expert at healing and combat techniques based on the power of plants and minerals, but the real basis of their power is something else. These highly talented shamans are able to subdue small astral spirits and absorb them into their own body. Thus, the Witch Doctor extends his own life, and becomes more resistant to magical effects. Also his energy reserve is restored very quickly.
Can be retrained from: Shaman (at level 18)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Magic Damage,
Meditation +1 x2,
Curse,
Hex,
Recovery,
Spellpower +1 x5
|
Level 1 |
Hit Points +1 x8,
Resistance +1 x7,
Morale +2 x3,
Hex
|
Level 2 |
Stamina +1 x8,
Counterattack +1 x4
|
Level 3 |
Ranged Defense +1 x2,
Ammo +1 x4
|
Level 4 |
Energy Control (2)
|
Level 5 |
Ranged Attack +1 x4,
Hex +2 x2
|
Level 6 |
Attack +1 x3,
Defense +1 x2
|
Level 7 |
Energy Control +1 x2
|
Level 12 |
Ranged Attack +2 x2
|
Level 17 |
Hit Points +2 x2
|
Level 18 |
Stamina +2,
Range +1
|
Level 20 |
Health +1,
Willpower +1
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 33 |
Experience modifier | 135 |
Alignment: Unscrupulous
10
10
10
5
5
2
1
2
4
4
4
7
Drow boys and girls with magical talent will study the martial arts and grow up to become Night Shadows. They are usually engaged in exploration and guarding the approaches to Drow territory, killing those who come too close, or offer their crossbow skills in support of a band of dark elven warriors. Their excellent shooting and stealth skills make them very dangerous for any enemy of flesh and blood. Should you travel within the dark elven domain and suddenly hear a whistling sound, followed immediately by a dart, tipped with spider venom, you'll drop dead before you even realize your fate... slain by a night shadow.
Similar units: Slavedriver, Nocturnal Hunter
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Scout Camp (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
Wounding Shot 1,
Precise Shot 2,
Parry (3)
|
Level 1 |
Hit Points +1 x7,
Ranged Defense +1 x4,
Ranged Attack +1 x4,
Wounding Shot +1 x4
|
Level 2 |
Stamina +1 x8,
Resistance +1 x4,
Ammo +1 x5,
Attack +1 x3
|
Level 3 |
Morale +2 x3,
Defense +1 x4,
Counterattack +1 x4,
Recuperation +1 x3
|
Level 4 |
Precise Shot +1 x2
|
Level 5 |
Wounding Strike 2
|
Level 6 |
Hills Knowledge +1 x2
|
Level 9 |
Astral Parasite
|
Level 10 |
Sniper Shot
|
Level 13 |
Elven Marksmanship x3
|
Level 15 |
Hit Points +2 x3,
Morale +3
|
Level 16 |
Resistance +2 x2
|
Level 17 |
Willpower +1 x2
|
Level 18 |
Stamina +2 x2,
Ranged Defense +2
|
Level 20 |
Willpower +2,
Armor +1
|
Additional parameters |
Type | Mortal, Drow |
Class | Ranged |
Experience | 23 |
Experience modifier | 70 |
Alignment: Unscrupulous
14
10
6
8
6
2
2
4
1
0
0
0
As they rely on numbers, rather than skill, ordinary Skreet soldiers are neither very adept nor very resilient. However, they should not be underestimated: First of all, only the largest and strongest Ratmen become warriors, and everyone in Eador marvels at their unsurpassed ability for quick and furtive movement on any terrain. Skreet armies easily outmaneuver and surround unexpecting enemies, before letting their giant rats loose.
Surprisingly, it is not in combat that Ratman warriors display their main advantage. It is well known that, in war, supplies are paramount, and none are more self-sufficient than Ratmen, except the Undead. Mobile, staid, and immune to disease, Ratmen are the bane of Human and Dwarven armies, and they feast on fallen enemies right on the battlefield.
Similar units: Plague Warrior, Shadow Claw, Plague Shooter, Plague Master, Grey Overlord
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Ratman Lair (building),
Ratman Burrow (site),
fortifications in the province of the race Ratmen
Online level up calculator
Additional parameters |
Type | Mortal, Ratman |
Class | Infantry |
Experience | 20 |
Experience modifier | 70 |
Alignment: Neutral
17
10
9
5
5
2
0
0
0
0
0
0
Its low price is the main, and in fact the only advantage of this unit type. Former peasants, militiamen are neither well-equipped nor combat-trained. However, they are a perfect human shield to protect more valuable units with. Necromancers and demonologists eagerly accept militiamen into their ranks. Why? Ask them yourself.
Another advantage of the militia is their versatility. Just like a piece of clay, you can mold a container of any shape and fill it with any content, and a volunteer can be molded into almost any kind of warrior. The main thing is to keep him alive long enough.
Militiamen are also used to dealing with poorly made tools and tend to become skillful repairers, whose main task it is to repair and maintain military equipment.
Can be retrained to: Slinger (at level 2), Spearman (at level 3), Brigand (at level 4), Thief (at level 5), Barbarian (at level 6), Bowman (at level 7), Healer (at level 8), Shaman (at level 9), Crossbowman (at level 10), Pikeman (at level 11), Swordsman (at level 12), Workman (at level 13)
Similar units: Workman
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Recruiting Station (building)
Online level up calculator
Skills |
Level 1 |
Hit Points +1 x3,
Stamina +1 x2,
Morale +2 x3,
Counterattack +1 x7
|
Level 2 |
Resistance +1 x2,
Become Slinger
|
Level 3 |
Hit Points +2 x7,
Become a Spearman
|
Level 4 |
Attack +1 x4,
Ranged Defense +1 x2,
Become Brigand
|
Level 5 |
Health +1 x3,
Defense +1 x2,
Recuperation +1 x5,
Become Thief,
Fix
|
Level 6 |
Workaholic +10 x3,
Become Barbarian
|
Level 7 |
First Aid +1 x3,
Become Bowman
|
Level 8 |
Forced March,
Become Healer
|
Level 9 |
Become Shaman,
Fix +1 x3
|
Level 10 |
Become Crossbowman
|
Level 11 |
Stunning Blow +1,
Become Pikeman
|
Level 12 |
Become Swordsman
|
Level 13 |
Become Workman
|
Level 14 |
Ammo +1 x2
|
Level 15 |
Ammo Bearer
|
Level 20 |
Hit Points +3,
Resistance +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 10 |
Experience modifier | 35 |
Alignment: Neutral
10
10
10
3
3
2
0
0
1
4
4
8
Slingers are by far the cheapest ranged units. Outfitting and feeding them doesn't cost much. Often slingers are recruited from among young peasants and hastily taught how to handle the sling. All they need is some natural agility and a steady eye. The rest comes with experience.
Although slingers can't claim outstanding shooting strength and range, they are especially valuable in a protracted battle, as they never run out of ammunition. A slinger can use any stone picked up from the ground as a missile, if it comes down to that. If a slinger uses special armor-piercing ammo however, these cannot be replenished.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 2)
Can be retrained to: Veteran Slinger (at level 13)
Similar units: Veteran Slinger
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Slinger School (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 12 |
Experience modifier | 60 |
Alignment: Neutral
18
10
10
6
7
2
2
2
1
6
2
1
Spearmen are a typical example of light infantry. Vested in light yet sturdy leather armor, spearmen are able to move around the battlefield much faster than iron-clad warriors. The throwing javelins they typically use before engaging in melee are another of their advantages over heavy infantrymen. The javelin is rather heavy, so even if the enemy manages to stop its jagged head with a shield, the impact will weaken his defense.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 3)
Can be retrained to: Veteran Spearman (at level 16)
Similar units: Veteran Spearman
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Spearman School (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 15 |
Experience modifier | 40 |
Alignment: Neutral
10
10
10
3
4
2
0
0
1
5
5
7
Professional bowmen are expensive warriors, but they are well worth their price. Bowmen strike the enemy at a great distance, weakening hostile infantry before the melee. An even more important duty the bowmen are well-suited for is eliminating enemy spellcasters. It's essential not to let the enemy warriors approach your bowmen, as they are rather weak in melee combat.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 7)
Can be retrained to: Ranger (at level 17)
Similar units: Ranger, Renegade
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Shooting Ground (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 18 |
Experience modifier | 80 |
Alignment: Neutral
20
12
10
8
8
2
1
2
1
0
0
0
Lizardman warriors are known for their great vitality: their natural regeneration allows them to heal the most terrible wounds very quickly. Although their bone spears, turtle carapace shields and seashell armor are a far cry from quality equipment, a lizardman's great strength and agility more than make up for the lack of good gear. Another note-worthy Lizardman trait is their tremendous discipline, which allows them to act as one, and protect their weaker members.
It's especially hard to defeat lizardmen in the swamps, for the boggy marsh is their natural habitat.
Similar units: Beater, Whisperer, Bog Warrior, Bog Champion, Hisser
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Lizardmen Quarter (building),
#1439 (event),
#1907 (event),
fortifications in the province of the race Lizardmen,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Regeneration +1 x5,
Swamp Knowledge +2 x3,
Lizardman 1
|
Level 1 |
Hit Points +1 x2,
Stamina +1 x3,
Attack +1 x5,
Counterattack +1 x5
|
Level 2 |
Ranged Defense +1 x6,
Morale +2 x3,
Defense +1 x5
|
Level 3 |
Hit Points +2 x7,
Forced March
|
Level 4 |
Recuperation +1 x4
|
Level 5 |
Parry (2)
|
Level 6 |
Resistance +1 x5
|
Level 8 |
Stamina +2 x3
|
Level 9 |
Swamp Rage +1 x2
|
Level 10 |
Health +1 x3
|
Level 12 |
Crippling Strike (2),
Parry +2 x2
|
Level 16 |
Attack +2 x2,
Willpower +1 x2
|
Level 17 |
Hit Points +3 x2,
Strength +1 x2
|
Level 18 |
Stamina +3
|
Additional parameters |
Type | Mortal, Lizardman |
Class | Infantry |
Experience | 20 |
Experience modifier | 100 |
Alignment: Neutral
13
11
11
3
4
2
1
2
1
7
5
10
Experienced archers often hunt while they are on patrol, honing their scavenging skills. Those who prove themselves to their captains are promoted to rangers. They are provided exemplary composite bows with steel-tipped arrows. Rangers perform solitary tasks, from delivering mail through wild heathland to monitoring the enemy for a few weeks. Rangers are less likely to travel in groups - instead proving their tactical worth by lurking in the shadows of the forests, waiting for the moment to execute their chosen prey.
Can be retrained from: Renegade (at level 17), Bowman (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
#1900 (event),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Double Shot,
Precise Shot 2,
Forest Knowledge +2
|
Level 1 |
Counterattack +1 x3,
Ammo +1 x3,
Morale +2 x3
|
Level 2 |
Ranger Shot,
Attack +1 x4
|
Level 3 |
Hit Points +1 x6,
Ranged Attack +1 x4,
Forager x4
|
Level 4 |
Stamina +1 x6,
Forest Knowledge +1 x2
|
Level 5 |
Ranged Defense +1 x3,
Precise Shot +1 x3
|
Level 6 |
Defense +1 x2
|
Level 7 |
Range +1
|
Level 8 |
Resistance +1 x3
|
Level 15 |
Hit Points +2 x2
|
Level 16 |
Stamina +2 x3
|
Level 17 |
Ammo +2
|
Level 19 |
Hit Points +3,
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 30 |
Experience modifier | 120 |
Alignment: Neutral
12
11
7
4
3
2
0
1
0
0
0
0
A wolf, a plain wolf, a common forest predator. Wolves prefer fresh meat, but they are not picky about other kinds of nourishment. Although the wolf is not a particularly dangerous foe to engage by itself, a pack of them could easily overwhelm an unprepared victim.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Intimidation +1 x3,
Forest Knowledge +2,
Necrophagy +10,
Wolf Pack
|
Level 1 |
Stamina +1 x2,
Morale +2 x4,
Counterattack +2 x2
|
Level 2 |
Hit Points +2 x3,
Resistance +1 x3,
Attack +2 x6
|
Level 3 |
Hit Points +3 x4
|
Level 4 |
Ranged Defense +2
|
Level 5 |
Health +2 x2,
Defense +2 x2,
Recuperation +1 x5
|
Level 6 |
Crippling Strike (2)
|
Level 7 |
First Aid +1 x3
|
Level 8 |
Forced March,
Forest Knowledge +1 x2
|
Level 9 |
Sinister Howl
|
Level 10 |
Ranged Defense +1
|
Level 11 |
Agility
|
Level 12 |
Counterattack +1 x2
|
Level 13 |
Hit Points +1 x3,
Necrophagy +5
|
Level 14 |
Ammo +1 x2
|
Level 15 |
Attack +1 x2
|
Level 18 |
Morale +3
|
Level 20 |
Resistance +2
|
Additional parameters |
Type | Mortal, Animal, Natural Weapon |
Class | Infantry |
Experience | 8 |
Experience modifier | 50 |
Alignment: Neutral
24
14
10
8
9
2
3
4
2
9
2
2
These seasoned warriors often begin a battle by heaving their barbed pilums at their foes, causing puncturing wounds. Often veteran spearmen do not enter melee combat, but throw their projectiles at the enemy from behind their armored comrades.
They are garbed in leather armor, reinforced with metal inserts, thus offering better protection against ranged weaponry.
Can be retrained from: Spearman (at level 16)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 22 |
Experience modifier | 60 |
Alignment: Neutral
15
11
10
4
4
2
1
2
1
5
5
5
Beaters, lizards armed with ranged weapons, are elite hunters roaming the boundless swamps in their territory. They are intelligent, observant creatures who maneuver through the murky environment of the swamps with ease. Their equipment far outclasses that of the common fighters, and they take care of preserving it.
In combat, these archers provide invaluable support to the tribe's warriors. While lizardman-archers aren't particularly honed in melee combat, attackers often forget their venomous fangs.
Similar units: Lizardman, Bog Warrior, Bog Champion
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Lizardmen Quarter (building),
fortifications in the province of the race Lizardmen,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Poison Attack (2),
Regeneration +1 x3,
Swamp Knowledge +2 x3,
Lizardman 1
|
Level 1 |
Hit Points +1 x2,
Stamina +1 x3,
Ranged Attack +1 x3,
Counterattack +1 x3,
Ammo +1 x2
|
Level 2 |
Ranged Defense +1 x6,
Morale +2 x3,
Defense +1 x5
|
Level 3 |
Hit Points +2 x7
|
Level 4 |
Attack +1 x2,
Recuperation +1 x2
|
Level 6 |
Resistance +1 x5
|
Level 8 |
Stamina +2 x3,
Black Blood
|
Level 9 |
Swamp Rage +1
|
Level 10 |
Health +1 x3
|
Level 12 |
Ammo +2 x2
|
Level 13 |
Range +1
|
Level 14 |
Ranged Attack +2 x2
|
Level 16 |
Attack +2,
Willpower +1 x2
|
Level 17 |
Hit Points +3 x2,
Strength +1 x2
|
Level 18 |
Stamina +3
|
Additional parameters |
Type | Mortal, Lizardman |
Class | Ranged |
Experience | 25 |
Experience modifier | 90 |
Alignment: Neutral
13
12
10
3
3
2
1
2
2
6
4
10
After spending a certain time in service, inexperienced youths can become veteran slingers. These young men are provided small bucklers to help them survive the battlefield without hindering their ability to hurl their projectiles at the enemy. Besides their light leather armor and helmet, this significantly increases their chances of staying alive.
Experienced veteran slingers are capable of quickly shooting down their targets, as long as they're not forced into melee.
Can be retrained from: Slinger (at level 13)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 25 |
Experience modifier | 90 |
Alignment: Neutral
16
11
10
5
6
3
1
1
1
5
4
6
Young centaurs are expected by their parents to learn on the job and accompany the adult warriors and hunters of their tribe. Often times, this results in casualties, which enforces the notion that centaurs must learn from the mistakes of their fallen companions in order to survive the hardships of life.
Although - by Centaur standards - these young centaurs (or "Wind Seekers" as they are called) are weak and inexperienced, they are no weaker than humans. To accommodate a young centaur's still developing muscles, they are provided bows and quivers in order to stay out of danger. Nevertheless, due to their inherent strength and endurance, these archers are able to compete with any human infantry, especially in forests, where their instincts allow them to effortlessly move through the most impenetrable jungle.
Similar units: Wind Runner, Wind Eclipser, Wind Roar
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Centaur Tents (building),
fortifications in the province of the race Centaurs
Online level up calculator
Skills |
Level 0 |
Forest Knowledge +2,
Surge of Strength +1 x2,
Ranged Support
|
Level 1 |
Stamina +1 x2,
Morale +2 x4,
Attack +1 x4,
Ammo +1 x6
|
Level 2 |
Hit Points +1 x5,
Ranged Defense +1 x5,
Resistance +1 x3,
Ranged Attack +1 x5
|
Level 3 |
Counterattack +1 x3,
Tribe Marksmanship
|
Level 4 |
Defense +1 x5,
Forest Knowledge +1 x2
|
Level 5 |
Stamina +2 x4,
Forager x2
|
Level 7 |
Health +1 x4
|
Level 8 |
Improved Support
|
Level 12 |
Hit Points +2 x5
|
Level 13 |
Willpower +1 x2
|
Level 15 |
Strength +1 x2
|
Level 17 |
Attack +2
|
Level 18 |
Powerful Shot
|
Additional parameters |
Type | Mortal, Centaur |
Class | Ranged |
Experience | 20 |
Experience modifier | 90 |
Alignment: Neutral
12
10
10
3
5
2
0
1
4
6
5
4
Scholars are considered beginners in the school of the arcane, often seeking mentors as a means of pursuing a life-long devotion to the weave and its intricacies. The bond between the scholar and mentor wizard leads to fascinating discoveries, so long as the two are eager to learn each other's strengths and weaknesses. Due to the inquisition's cautious eye over the various mage towers located throughout the realm of Eador, scholars and their mentors tend to work in seclusion to avoid persecution as heretics.
The initial level of spellcaster enrolled in these communities is called a "scholar" and besides training they also take on the role of servants for the more powerful wizards, and perform the most simple - and dirty and heavy - work. They are taught to manipulate the flow of magic, that is to work with pure magic, but they are not trusted with any of the trickier spells. In addition to possessing the basic principle of manipulating weaves, scholars can afflict targets with magic blasts from a distance.
For the contract to be turned into a unit for a hero's party it is necessary to build a Library.
Similar units: Adept, Magister, Archmagister
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Scholar (item)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 25 |
Experience modifier | 110 |
Alignment: Neutral
22
12
11
4
5
2
1
2
1
0
1
3
An almost essential member of any army, the workman is a simple assistant who performs repairs for the other soldiers, be it armor, weapons or siege equipment.
For the contract to be turned into a unit for a hero's party it is necessary to build the Carpenters Guild.
Can be retrained from: Militiaman (at level 13)
Similar units: Militiaman
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Workman (item)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 12 |
Experience modifier | 70 |
Grown to the size of large dogs under the influence of Death Crystals, Giant Rats are very different from regular rats, and not just in size. Above the ever-sniffing snout of these brazen and audacious creatures, two eyes peer into you with an intelligence no regular animal possesses. Their most noticeable feature are their teeth - the sharp incisors and canines of a predator, as these rats are even more voracious than their smaller cousins. There is no food they refuse, and they often eat such filth that the bite of a giant rat is almost guaranteed to cause blood poisoning.
Ratmen breed giant rats for many purposes - as beasts of burden, as guard dogs, as pets, and occasionally for food. And of course, they are also used in battle. Faced with an endless horde of rats pouring from underground burrows, all hope is lost, for they leave nothing, not even bones, in their wake.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Ratman,
Pathfinder +1,
Poison Attack +1
|
Level 1 |
Hit Points +1 x3,
Stamina +1 x2,
Attack +1 x2,
Counterattack +1 x7
|
Level 2 |
Resistance +1 x2,
Severe Hunger x2
|
Level 3 |
Hit Points +2 x7,
Poison +1 x3
|
Level 4 |
Ranged Defense +1 x2
|
Level 5 |
Health +1 x3,
Defense +1 x2,
Hunger +5
|
Level 6 |
Hills Knowledge +2
|
Level 7 |
Morale +2 x2
|
Level 8 |
Intimidation +1
|
Level 9 |
Attack +2 x3,
Speed +1
|
Level 16 |
Crippling Strike (2)
|
Level 20 |
Hit Points +3,
Resistance +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Infantry |
Experience | 15 |
Experience modifier | 50 |
Alignment: Neutral
14
12
9
0
0
2
1
2
1
0
0
0
Because they are small and not much stronger than a human child, halflings are not able to carry heavy loads. Yet distant and long-lasting military campaigns require hauling stockpiles of food and equipment. (Halflings do love to eat!) They cope by using pack animals in large numbers, usually mules and ponies. Every halfling possesses two or three mules and one or two ponies, and carrying supplies onto the battlefield on the back of a mule is far from unusual. However, these "stallions" are no help in battle, unable to cause real harm, even to those who would attack them.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Halfling Market (building)
Online level up calculator
Additional parameters |
Type | Mortal, Animal |
Class | Infantry |
Experience | 20 |
Experience modifier | 75 |
Alignment: Lawful
17
10
10
8
8
1
3
5
1
0
0
0
These heavy infantrymen are equally suited for both attack and defense. A large shield provides cover against enemy arrows and long drills and constant training have taught them iron discipline. Each swordsman is an expert with his weapon, equally able to use his blade for attacking and for parrying enemy blows. And even if the blade is small, a swordsman is able to use it for full defense.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 12)
Can be retrained to: Ironclad (at level 19)
Similar units: Ironclad
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Swordsman School (building)
Online level up calculator
Skills |
Level 0 |
Evasion Strategy,
Parry (3),
Keep Running!
|
Level 1 |
Hit Points +1 x5,
Attack +1 x3,
Morale +2 x2,
Ranged Defense +1 x3
|
Level 2 |
Stamina +1 x4,
Counterattack +1 x3,
Forced March
|
Level 3 |
Defense +1 x3,
Shield Bash (2)
|
Level 4 |
Resistance +1 x2
|
Level 5 |
Parry +2 x3
|
Level 8 |
Shield Wall 3
|
Level 9 |
Morale +3 x3
|
Level 10 |
Stamina +2 x4,
Shield Bash +1
|
Level 11 |
Health +1 x3
|
Level 12 |
Attack +2 x2
|
Level 13 |
Hit Points +2 x2,
Shield Wall +1 x2
|
Level 14 |
Strength +1 x2,
Armor +1 x2
|
Level 15 |
Willpower +1 x2,
Ranged Defense +2 x2
|
Level 16 |
Counterattack +2
|
Level 18 |
Stamina +3 x2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 20 |
Experience modifier | 90 |
Alignment: Lawful
18
10
10
5
10
1
4
3
1
0
0
0
Pikemen are perfect for holding ground. Clad in sturdy chainmail armor and armed with a long pike, these heavy infantrymen are definitely not easy prey. Their long weapons allow the pikemen to strike before the enemy gets close. Experienced pikemen are able to stop a cavalry charge by skillfully using against it the weight of the horse hurtling at full speed.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 11)
Can be retrained to: Sentinel (at level 17)
Similar units: Sentinel
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Pikeman School (building)
Online level up calculator
Skills |
Level 0 |
First Strike,
Recuperation +1 x2,
First Aid +1 x2,
Evasion Strategy,
Keep Running!
|
Level 1 |
Hit Points +1 x3,
Attack +1 x5,
Morale +2 x2,
Stamina +1 x4
|
Level 2 |
Counterattack +1 x4,
Defense +1 x4
|
Level 3 |
Ranged Defense +1 x3
|
Level 4 |
Forced March
|
Level 5 |
Resistance +1 x3
|
Level 6 |
Pike Wall
|
Level 7 |
Hit Points +2 x3,
Agility
|
Level 8 |
Stamina +2 x4,
Armorpiercing Strike
|
Level 11 |
Morale +3 x3
|
Level 12 |
Counterattack +2 x3,
Damage Armor
|
Level 13 |
Hit Points +3 x3
|
Level 16 |
Health +1,
Attack +2
|
Level 17 |
Willpower +1,
Armor +1
|
Level 18 |
Stamina +3
|
Level 19 |
Health +2 x2
|
Level 20 |
Strength +1
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 20 |
Experience modifier | 85 |
Alignment: Lawful
12
10
10
5
5
1
3
2
1
5
4
6
Crossbowmen are a deadly force in combat. Although the effective range of their weapon is less than that of a bow, its killing power is much greater. A crossbow shot is so deadly that no armor can fully protect against it. Since crossbowmen shoot from a relatively short range, they are equipped with strong armor and taught to handle a sword. When needed, these ranged units can hold their own in melee combat. Their only disadvantage is that heavy armor makes crossbowmen less mobile than other ranged units.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 10)
Can be retrained to: Sniper (at level 18)
Similar units: Sniper
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Crossbowman School (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 23 |
Experience modifier | 90 |
Alignment: Lawful
22
12
11
10
10
1
5
7
2
0
0
0
Those of the swordsmen who have survived dozens of battles, defeated dozens of men and endured the loss of countless brothers-in-arms, will eventually be promoted to the ranks of the ironclad. These veterans are held in high esteem by their commander. They are equipped with shields and high quality armor. There's one thing about them you can be sure of: Ironclad do not falter when under enemy fire or in melee combat.
Can be retrained from: Swordsman (at level 19)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Parry (6),
Forced March,
Evasion Strategy,
Shield Wall 3,
Shield Bash (2),
Keep Running!
|
Level 1 |
Hit Points +2 x8,
Ranged Defense +1 x3,
Parry +2 x4
|
Level 2 |
Attack +1 x4,
Counterattack +1 x3,
Stamina +1 x5
|
Level 3 |
Morale +2 x3,
Defense +1 x3
|
Level 4 |
Resistance +1 x3
|
Level 5 |
Shield Wall +1 x4
|
Level 12 |
Stamina +2 x3
|
Level 13 |
Morale +3 x2
|
Level 14 |
Strength +1 x2
|
Level 15 |
Willpower +1 x2,
Armor +1 x2
|
Level 16 |
Counterattack +2
|
Level 17 |
Hit Points +4 x2
|
Level 18 |
Stamina +3 x2,
Attack +2,
Ranged Defense +2
|
Level 19 |
Defense +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 135 |
Alignment: Lawful
17
12
10
5
6
1
3
3
2
10
4
7
At the peak of a crossbowman's career, they are promoted to snipers by their commanding officer. Snipers are provided better equipment to take advantage of their honed skills, and they have a particular knack for putting an end to targets from a far distance.
Can be retrained from: Crossbowman (at level 18)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 30 |
Experience modifier | 135 |
Alignment: Lawful
23
12
11
6
11
1
5
4
2
0
0
0
While pikemen are tasked with facing enemies of one particular city, sentinels are seasoned veterans who ensure the safety of the people with their oaths to prevent any bloodshed. Adding chain mail and plate armor, armed with lances, these fighters are able to tightly block any passage, holding it as long as necessary. Their long reach can strike a foe before he can even approach. Sentinels also wear strong platemail to prevent grave injuries. Armed with well-forged weapons and suited in superior armor, sentinels are trained to withstand blows that would ordinarily cripple a man. Enemy forces will have to put in a lot of effort to merely budge these combatants.
Can be retrained from: Pikeman (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
First Strike,
Recuperation +1 x3,
Agility,
Forced March,
First Aid +1 x5,
Armorpiercing Strike,
Evasion Strategy,
Pike Wall,
Keep Running!
|
Level 1 |
Hit Points +1 x3,
Resistance +1 x4,
Morale +2 x4
|
Level 2 |
Counterattack +1 x6,
Stamina +1 x3,
Damage Armor
|
Level 3 |
Ranged Defense +1 x4
|
Level 6 |
Defense +1 x3
|
Level 7 |
Hit Points +2 x3
|
Level 8 |
Stamina +2 x4,
Attack +1 x2
|
Level 13 |
Hit Points +3 x3
|
Level 15 |
Morale +3 x2
|
Level 16 |
Health +1
|
Level 17 |
Willpower +1,
Armor +1
|
Level 18 |
Stamina +3,
Counterattack +2
|
Level 19 |
Health +2 x2
|
Level 20 |
Strength +1
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 105 |
Alignment: Good
10
10
10
3
4
2
0
0
4
0
1
5
Combat isn't just about winning. It's about winning with minimal casualties. For this reason, most armies need healers. Virtually useless in melee combat, healers can treat the warriors' wounds with their magical potions and elixirs.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained from: Militiaman (at level 8)
Can be retrained to: Grand Healer (at level 21)
Similar units: Grand Healer
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Brotherhood of Light (building),
Wolf Thicket (site)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 18 |
Experience modifier | 70 |
Alignment: Good
21
15
13
10
6
1
4
6
3
0
0
0
Forced to defend their treasures from anyone who might consider dwarven gold an easy way to get rich, dwarves are trained in fighting from a very early age. The frequent squabbles with their neighbors are more of an entertainment than a tragedy to them. It's well known that, besides gold and ale, dwarves love a good fight best of all. Dwarven warriors are famous for their fortitude in battle. Their strength and stamina, and excellent armor and weapons, multiplied by dwarven courage and stubbornness, make dwarves excellent infantrymen. The full quality of Dwarven warriors is revealed when fighting in the hills: if a dwarf gains height, knocking him out is no easy task.
Similar units: Runemaster, Runesmith, Alchemist, Dwarven Pavisier
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dwarven Quarter (building),
#1428 (event),
fortifications in the province of the race Dwarves,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Hills Knowledge +2 x2,
Evasion Strategy,
Workaholic +20 x2,
Keep Running!
|
Level 1 |
Hit Points +1 x2,
Stamina +1 x4,
Resistance +1 x5,
Counterattack +1 x6,
Morale +2 x4
|
Level 2 |
Defense +1 x4,
Parry (2),
Attack +1 x6
|
Level 3 |
Ranged Defense +1 x4,
Shield Wall 3
|
Level 5 |
Hit Points +2 x5
|
Level 6 |
Parry +2 x5
|
Level 8 |
Stamina +2 x3,
Poison Immunity
|
Level 9 |
Forced March
|
Level 10 |
Health +1 x2
|
Level 11 |
Petrification Immunity
|
Level 14 |
Armor +1 x2
|
Level 15 |
Hit Points +3 x3,
Willpower +1 x2
|
Level 18 |
Stamina +3
|
Level 19 |
Strength +1
|
Level 20 |
Health +2,
Willpower +2,
Armor +2
|
Additional parameters |
Type | Mortal, Dwarf |
Class | Infantry |
Experience | 25 |
Experience modifier | 130 |
Alignment: Good
6
10
10
1
1
3
3
6
5
4
3
8
Fairies, also known as wee folk of the woods, are magical creatures by their very nature. They hardly ever leave their native forests, for their life is intertwined with that of all other living beings of the woods. Fairies are usually merry and carefree, but when their native forest is in danger, they will be the first to defend it. Virtually helpless in melee, fairies possess natural magic that enables them to strike enemies from a distance. The more skilled fairies can use their sorcery to heal the wounded. Often enemies mistake fairies for easy prey. That couldn't be further from the truth. Small and agile, the wee folk easily dodge swords and arrows, especially when fighting among the trees.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
#991 (event),
#1433 (event),
Fairy Tree (site),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Floating,
Forest Knowledge +4,
Magic Shot,
Haste,
Entanglement Immunity
|
Level 1 |
Hit Points +1 x7,
Ammo +1 x6,
Ranged Defense +1 x5,
Resistance +1 x10,
Healing +3
|
Level 2 |
Morale +2 x4,
Ranged Attack +1 x5,
Defense +1 x5
|
Level 3 |
Stamina +1 x6,
Counterattack +1 x4
|
Level 4 |
Healing +1 x6,
Attack +1 x3
|
Level 5 |
Speed +1 x2
|
Level 11 |
Range +1
|
Additional parameters |
Type | Mortal, Natural Weapon |
Class | Spellcaster |
Experience | 17 |
Experience modifier | 110 |
Alignment: Good
8
10
10
4
4
2
2
4
3
5
4
8
The halflings are a peace-loving race, but they are able to stand their ground nevertheless. They aren't trained in martial arts, but practicing with a sling is one of this small folk's favorite pastimes. And a steady eye is a trait they all share. Halflings are also very agile, and they can effortlessly dodge enemy blows.
Similar units: Halfling Rogue, Herbalist, Border Guard, Bard
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Halfling Quarter (building),
#1431 (event),
fortifications in the province of the race Halflings,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Agility,
Collect Ammo,
Workaholic +10 x2
|
Level 1 |
Morale +2 x5,
Stamina +1 x7,
Ranged Attack +1 x5,
Precise Shot +1 x4,
Recuperation +1 x3
|
Level 2 |
Hit Points +1 x10,
Resistance +1 x7,
Attack +1 x5
|
Level 3 |
Ranged Defense +1 x6,
Counterattack +1 x5,
First Aid +1 x3
|
Level 4 |
Defense +1 x5,
Double Shot
|
Level 5 |
Forager
|
Level 6 |
Scavenger +10
|
Level 9 |
Stunning Shot +1 x2
|
Level 10 |
Web Immunity
|
Additional parameters |
Type | Mortal, Halfling |
Class | Ranged |
Experience | 20 |
Experience modifier | 80 |
Alignment: Good
13
10
11
3
4
2
1
1
5
0
2
7
After receiving the blessing of the Eagle God, a healer can be promoted to grand healer. Their healing capacity increases as a result, both in quality and in reach over distance. Like ordinary healers, however, their vulnerability is evident and they need outside protection.
Can be retrained from: Healer (at level 21)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Wolf Thicket (site),
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 23 |
Experience modifier | 115 |
Alignment: Good
8
10
11
2
3
2
1
3
5
0
1
4
Although halflings are a peaceful race and don't typically suffer battle wounds, they still need specialists to treat common injuries. They make medicine out of various herbs, roots, bark and other plants. Halflings who study the properties of herbs and put this knowledge to good use are called herbalists.
Although unfit for combat, they are essential on the battle field, merrily looking after wounded soldiers. Their small size - compared to humans - allows them to nimbly sneak past enemies to do their job. However, their thin cape offers no real protection against the enemy's weapons.
Similar units: Halfling, Halfling Rogue, Border Guard, Bard
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Halfling Quarter (building),
fortifications in the province of the race Halflings
Online level up calculator
Additional parameters |
Type | Mortal, Halfling |
Class | Spellcaster |
Experience | 20 |
Experience modifier | 80 |
Alignment: Good
9
11
10
4
5
2
4
3
4
0
0
4
Halflings usually avoid battle, as well as any other danger. But bards seek out extraordinary battles and adventure, because authenticity is the essence of epic ballads. Of course, bards are frail by human standards, and cannot survive melee combat, but they can convince yesterday's peasants they are true warriors. A never-ending (well, almost - even bards sometimes need to catch their breath) stream of taunts and sneers makes their enemies fly into a rage, and compels recruits to prove their bravery in battle. The experience of tavern fights, and dodging flying mugs doesn't help bards evade arrows, but they tend to quickly learn where not to stand.
Similar units: Halfling, Halfling Rogue, Herbalist, Border Guard
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Halfling Market (building),
fortifications in the province of the race Halflings
Online level up calculator
Skills |
Level 0 |
Agility,
First Aid +1 x5,
Inspiration,
Meditation +1,
Scavenger +10 x2
|
Level 1 |
Morale +2 x5,
Stamina +1 x7,
Ammo +1 x4
|
Level 2 |
Hit Points +1 x10,
Resistance +1 x7,
Attack +1 x5,
Mockery
|
Level 3 |
Ranged Defense +1 x6,
Counterattack +1 x5
|
Level 4 |
Defense +1 x5
|
Level 5 |
Scorn
|
Level 9 |
Web Immunity,
Hero's Ballad
|
Level 10 |
Dash
|
Level 13 |
Forager
|
Additional parameters |
Type | Mortal, Halfling, Natural Weapon |
Class | Infantry |
Experience | 20 |
Experience modifier | 80 |
Alignment: Champion of Light
9
10
12
5
6
2
1
2
3
5
5
7
There's a reason why the legendary elven archers - whether on the path of Fire or on the path of Wind - enjoy a glorious reputation on all shards. Having such an archer among your troops can be a great blessing, for elves are unrivaled marksmen. Also the elven bows and arrows are a real treasure. No one has ever figured out the secret of their creation, which is jealously guarded by elven craftsmen.
Elves feel at home in the woods. They effortlessly find convenient paths, and sometimes it seems that even the trees themselves protect elven archers.
The elves' main disadvantage is their vulnerability in melee. Graceful and slender, elves are somewhat vulnerable, so it's best not to let the enemy engage them in melee combat.
Similar units: Pathfinder, Shape Shifter, Forest Keeper, Medium, Elven Mistress
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elven Quarter (building),
Elf (item),
#1426 (event),
#1581 (event),
#1589 (event),
fortifications in the province of the race Elves,
mercenary hiring
Online level up calculator
Skills |
Path of Fire or
Path of Wind
|
Level 0 |
First Aid +1 x5,
Forest Knowledge +2,
Precise Shot 2
|
Level 1 |
Hit Points +1 x7,
Morale +2 x3,
Ranged Attack +1 x4
|
Level 2 |
Stamina +1 x8,
Resistance +1 x6,
Ammo +1 x5,
Attack +1 x5
|
Level 3 |
Defense +1 x4,
Counterattack +1 x5,
Forest Knowledge +1 x2
|
Level 4 |
Elven Marksmanship x3,
Precise Shot +1 x3
|
Level 5 |
Ranged Defense +1 x3,
Flaming Arrows +1 x3 [Path of Fire]
|
Level 7 |
Sniper Shot [Path of Fire]
|
Level 9 |
Upkeep -20%
|
Level 13 |
Morale +3
|
Level 14 |
Resistance +2 x3
|
Level 15 |
Hit Points +2 x3,
Path of Wind [Path of Wind]
|
Level 17 |
Willpower +1 x2
|
Level 18 |
Stamina +2 x2
|
Level 20 |
Willpower +2,
Armor +1
|
Additional parameters |
Type | Mortal, Elf |
Class | Ranged |
Experience | 25 |
Experience modifier | 170 |
Alignment: Champion of Light
Elven servants of the Great Forest often escort other warriors on campaigns, patrols, or battles. Able to channel the healing power of the ancient Elven forests, Mediums turn their bodies into a vessel to strengthen the body and mind of their kin, and unfortunately their gift does not affect them.
All mediums are able to fight using offensive magic. Mediums are protected, preventing enemies from coming close, because, like all Elves, they are fragile and vulnerable.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elven Grove (building),
fortifications in the province of the race Elves,
mercenary hiring
Online level up calculator
Skills |
Path of Life or
Path of Tenacity
|
Level 0 |
First Aid +1 x5,
Dispel,
Forest Knowledge +2,
Forest Protection,
Keep Running!
|
Level 1 |
Hit Points +1 x6,
Morale +2 x4,
Resistance +1 x5
|
Level 2 |
Stamina +1 x6,
Counterattack +1 x3
|
Level 3 |
Spiritual Link [Path of Tenacity]
|
Level 4 |
Ranged Defense +1 x3,
Life Bond [Path of Life]
|
Level 5 |
Ammo +1 x3
|
Level 6 |
Forest Might
|
Level 7 |
Attack +1,
Meditation +1
|
Level 8 |
Defense +1 x4
|
Level 9 |
Spell Duration +1,
Astral Energy [Path of Tenacity]
|
Level 10 |
Upkeep -20%
|
Level 11 |
Spellpower +1
|
Level 12 |
Recovery [Path of Life]
|
Level 13 |
Hit Points +2 x4
|
Level 14 |
Stamina +2 x2
|
Level 15 |
Morale +3,
Forest Blessing [Forest Might Spell]
|
Level 17 |
Willpower +1 x2
|
Level 18 |
Health +1 x2
|
Additional parameters |
Type | Mortal, Elf |
Class | Spellcaster |
Experience | 18 |
Experience modifier | 110 |
Alignment: Champion of Light
18
10
12
6
5
2
2
3
3
5
3
3
Revered by believers and dangerous to all heretics, the Holy Inquisition has long been faced with the need to have their own fighters, rather than relying on assistance from hired guards or mercenaries. The bulk of the Inquisition armed forces is made up of witchhunters - graduates of special church schools where tuition consists of continuous combat exercises, punctuated by long days of fasting and prayer. The graduates complete their combat training in steel and blood - their own and others - to prove that they are worthy to join the holy army. Witchhunters accompany inquisitors on their travels, protect their monastery, and many of them secretly live among ordinary people, vigilantly watching for signs of heresy and witchcraft. Representing the greatest threat to magicians of all schools, these inquisition hunters are trained to track, prosecute and purge those who even attempt any form of witchery.
Similar units: Guardian of Souls, Smiting Hand
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Holy Cloister (site),
Inquisition Troop (site)
Online level up calculator
Skills |
Bane of Undead or
Bane of Demons
|
Level 0 |
Smite Evil +1 x2,
Armor Piercing Shot
|
Level 1 |
Hit Points +1 x2,
Counterattack +1 x4,
Ranged Defense +1 x3,
Resistance +1
|
Level 2 |
Ranged Attack +1 x3,
Stamina +1 x3,
Precise Strike +1 x3
|
Level 3 |
Defense +1 x3,
Morale +2 x3,
Hunter of Demons +1 x2
|
Level 4 |
Attack +1 x3,
Resistance +2 x5
|
Level 5 |
Hit Points +2 x3,
Ammo +1 x3
|
Level 6 |
Hunter of Undead +1 x2
|
Level 7 |
Crippling Shot (2)
|
Level 8 |
Stamina +2 x4,
Agility
|
Level 11 |
Health +1
|
Level 12 |
Forced March
|
Level 13 |
Hit Points +3 x2,
Ranged Attack +2 x2,
Morale +3 x2
|
Level 14 |
Strength +1 x2,
Armor +1 x2
|
Level 15 |
Range +1,
Willpower +1 x2
|
Level 16 |
Counterattack +2,
Stamina +3 x3,
Crippling Shot +1
|
Level 17 |
Health +2 x2
|
Level 18 |
Attack +2,
Ranged Defense +2
|
Level 19 |
Defense +2
|
Level 20 |
Resistance to Fear
|
Additional parameters |
Type | Mortal |
Class | Infantry |
Experience | 25 |
Experience modifier | 90 |
Alignment: Champion of Light
13
10
12
8
5
3
0
4
3
0
0
0
The warrior caste of the Icari is dedicated to the obliteration of Chaos in all its forms. Every one of them is willing to do anything to secure victory. The mind of an Icarus is clear and his will is strong. The mental link with their brothers in arms allows them to renounce any thought not directly related to warfare, for the battlefield is no place for personal impulses and desires. Common warriors live fast and short lives, but some of the Icari are not willing to rest in the afterlife of the Trees, but instead look for an opportunity to arise and return to the world of the living to fight the Enemy once more.
Similar units: Luminary, Stalker, Arisen Luminary
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Alkari Quarter (building),
Summon Icarus (ritual),
fortifications in the province of the race Alkaryl
Online level up calculator
Additional parameters |
Type | Mortal, Alkaryl |
Class | Flying |
Experience | 20 |
Experience modifier | 60 |
Alignment: Evil Incarnate
32
10
10
9
8
2
1
2
2
0
0
0
Ghoul, corpse-eater, ghast, wight - these creatures have many names, all arousing horror and disgust in the minds of mortals. Ghouls usually live on graveyards, feeding on corpses they dig out of the graves. However, they do have a taste for fresh meat and never miss a chance if anyone enters their domain carelessly. Unlike zombies, ghouls are sentient beings with a spark of life in them, which makes them all the more dangerous opponents. Ghouls are rather swift, and their long sharp claws - used to digging graves and ripping apart corpses - are a deadly weapon. Another danger is that a wound inflicted by a ghoul's dirty claws is very likely to get infected. Besides that, a ghoul's body is covered with cadaverous poison, forcing its enemies to avoid it as much as possible. Ghouls also have the ability to heal their wounds, but for this they need food.
The most successful creations may well be specially marked.
Can be retrained to: Cadaver (at level 18)
Similar units: Cadaver
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Altar of Death (site),
Raise Ghoul (necromancy)
Online level up calculator
Additional parameters |
Type | Undead |
Class | Infantry |
Experience | 30 |
Experience modifier | 100 |
Alignment: Evil Incarnate
29
12
10
12
7
2
4
2
3
0
0
0
Fiends are a step above the imps in the Chaos spawn hierarchy. These creatures do all the dirty work, they are tasked to destroy temples of order and other sacred places that prevent the forces of Chaos from consuming a shard. The fiends kill all living creatures they can handle. Legends and tales blame them for seducing the minds of mere mortals, for spreading vice and filth. That's not really true, perhaps the legends confuse fiends with the devils, who are indeed capable of such sophisticated tricks. The fiends are mere footsoldiers of Chaos, capable only of destroying and killing. Armed with tridents, they never hesitate to use their horns, teeth and hooves in battle as well. The fiends' rage and yearning for destruction will sow fear amongst enemy troops.
The most powerful and violent fiends can become the focus of attention of the Lords of Chaos.
Can be retrained to: Fiend Lord (at level 19)
Similar units: Fiend Lord
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Additional parameters |
Type | Demon |
Class | Infantry |
Experience | 30 |
Experience modifier | 100 |
Alignment: Evil Incarnate
26
11
10
10
6
3
2
6
3
0
0
0
The history of these creatures goes back to the Wars of the Gods. The legends of those times speak of «fire-breathing creatures who stalk the gods, sowing death». Perhaps hellhounds were initially used to track down gods hiding from Chaos, but by now these creatures have taken a strong position in the army of Chaos and are used in a great number of ways. Hellhounds are perfect for destroying enemy ranged units and mages - it's virtually impossible to run away from them. Hellhounds also take part in the devastation of settlements - they track those who attempt to hide or flee.
The most ferocious and strong hellhounds can become the object of attention of the Lords of Chaos.
Can be retrained to: Cerberus (at level 17)
Similar units: Cerberus
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Additional parameters |
Type | Demon, Animal |
Class | Infantry |
Experience | 30 |
Experience modifier | 110 |
Alignment: Evil Incarnate
32
12
11
13
9
4
4
8
5
0
0
0
A particularly large and ferocious hellhound can undergo a painful transformation over a stretch of existence. The sickening mutation leads the hellhound to acquire two additional heads, each being capable of tearing apart any fleshy morsel with their sharpened teeth. The terrible memory of this painful evolution fuels the cerberus with enough rage to enhance its already quickened speed. While one head gnaws at an enemy, the other two can seize portions of the victim, leading to devastating results.
Can be retrained from: Hellhound (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Crippling Strike (2),
Mass Attack (2),
Fire Immunity,
Necrophagy +10
|
Level 1 |
Hit Points +1 x2,
Attack +1 x7,
Ranged Defense +1 x6
|
Level 2 |
Stamina +1,
Counterattack +1 x3,
Resistance +1 x5
|
Level 4 |
Stamina +2 x7,
Defense +1 x5,
Petrification Immunity
|
Level 5 |
Hit Points +2 x6
|
Level 7 |
Morale +2 x2
|
Level 8 |
Necrophagy +5 x2
|
Level 11 |
Health +1 x4
|
Level 14 |
Strength +1 x2
|
Level 15 |
Attack +2 x3,
Vigilance
|
Level 19 |
Resistance +2
|
Additional parameters |
Type | Demon, Animal |
Class | Infantry |
Experience | 60 |
Experience modifier | 190 |
Alignment: Evil Incarnate
13
10
11
6
7
2
1
2
5
8
4
4
Mostly a demon, a demon with a difference. A sub-class of the demonic plane, a succubus takes great pride and pleasure in her ability to charm other creatures with her alluring gaze and distorted beauty. Her power to dominate the mind of a victim makes her a resourceful instrument in battle. The only good news is that this uncanny ability requires lengthy and thoughtful training. Her charm is not the extent of her talents though, for the succubus is trained in sorcery and can project clusters of fire.
A skilled succubus can arrange her temporary suitors in a line, destined to die in lust from her deceitful, burning passion.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chaos Spawn (ritual),
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Hex,
Fire Immunity
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x5,
Counterattack +1 x5,
Morale +2 x3
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5,
Hex +2 x2
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Mind Control
|
Level 4 |
Ranged Defense +1 x5,
Energy Control +1 x3
|
Level 5 |
Flaming Arrows +1 x3
|
Level 6 |
Magic Strike
|
Level 7 |
Fireblast
|
Level 10 |
Range +1
|
Level 11 |
Floating
|
Level 12 |
Spellpower +1 x2
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Ranged Attack +2 x2
|
Level 17 |
Resistance +2 x2
|
Additional parameters |
Type | Demon |
Class | Spellcaster |
Experience | 40 |
Experience modifier | 150 |
Alignment: Evil Incarnate
40
10
10
11
10
2
3
4
3
0
0
0
Once upon a time, this creature was an unremarkable gluttonous ghoul. But apparently, one day, the ghoul's owner - a powerful necromancer - decided to strengthen his "bodyguard", with better equipment - weapons and armor. Of course, no necromancer would spend money on this equipment: Anything the Cadaver needs, it will find on the battlefield. Even if it's rusty armor and a dull blade. Cadavers are immune to pain, their wounds do not bleed, and they can smash even the strongest armor with tremendous force.
A suffocating stench surrounds the cadaver, affecting any living creature nearby. Its strong armor can withstand severe attacks, and any corpse on the battlefield will allow it to recover quickly, by quickly gobbling it up.
Can be retrained from: Ghoul (at level 18)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Raise Cadaver (necromancy)
Online level up calculator
Additional parameters |
Type | Undead |
Class | Infantry |
Experience | 60 |
Experience modifier | 160 |
Alignment: Evil Incarnate
35
16
12
16
9
2
6
4
5
0
0
0
The fiend who has been selected as the most intelligent and brutal of a pack of Chaos minions is declared a fiend lord. The fiend lord is provided a small cluster of devils and hellhounds to execute his will. Orders from the fiend lord are carried out swiftly and without question.
Disobedience is not tolerated, often resulting in swift execution to lesser, rebellious demons. Empowered by a higher demonic ritual, the fiend lord's trident is replaced by a massive, sharpened axe, befitting the demon's empowered strength. A fiend lord is able to cleave through the toughest of plates, and his ferocity inspires enthusiastic bloodletting from his pack.
Can be retrained from: Fiend (at level 19)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dark Pact (demonology)
Online level up calculator
Additional parameters |
Type | Demon |
Class | Infantry |
Experience | 45 |
Experience modifier | 175 |
Alignment: Evil Incarnate
23
10
10
11
12
2
3
8
3
0
0
0
These ancient skeletal guardians of undeath have been long buried and abandoned by rulers of former eras, where they remain, eternally protecting the sanctity of their tombs and crypts. These silent creatures will strike down any being who dares enter the forbidden chambers to plunder treasure.
They have superior strength and durability compared to most undead and carry heavy weapons infused with magic that cannot be held by mortal men. Many sharp bony outgrowths dot the skeleton of this creature, creating a feeling that every bone is meant to injure nearby living creatures. It's as if Darkness itself protects this terrible creature, capable of dipatching entire squads - plumes of smoke envelop the skeleton's contours, concealing its incredibly fast movements and even disguising allies standing nearby. Recently, necromancers have uncovered the knowledge to conjure such creatures,
Few know the ritual, and even fewer are able to carry it out in the heat of battle.
Similar units: Lord of Darkness
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Altar of Death (site),
Raise Skeleton of Doom (necromancy),
Gates of Death (necromancy)
Online level up calculator
Additional parameters |
Type | Undead, Skeleton |
Class | Infantry |
Experience | 35 |
Experience modifier | 110 |
Alignment: Evil Incarnate
36
16
10
12
8
2
1
1
1
0
0
0
The spawn of Chaos kill and destroy for the sake of death and destruction, not because they enjoy it, but simply because that is their nature. Imp laughters and Demon howls ring empty because, for the majority of these early incarnations of Chaos, joy is as unattainable as any other pleasure. Perhaps they lack intelligence, or something mortals call a soul, or perhaps they lack empathy to understand their victim's suffering. Whatever the reason is, Gnoll Tormenters have plenty of what Demons lack.
Thinking them simply big and strong Pack Warriors is dangerously naive. Their rage is fueled by the blood of the pack, and their thirst for pain cannot be sated. While ordinary Pack Warriors would feast on their kill, the insatiable flame burning in the Tormenter's blood urges him on and on, to kill more and with ever increasing ferocity. Even other Pack Warriors rightly fear these blood-crazed maniacs, thus Tormenters always get the first pick of meat and weapons from the spoils of war.
Like all Gnolls, the Tormenter's rage and incredible strength are greatly complemented by his connection to the Underworld: Whoever manages to overcome the mighty Gnoll will then face a bloodied Fiend, as they never waste an opportunity to burst into Eador through an unstable portal.
Similar units: Tyrant, Devourer
Reborn in: Fiend
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gnoll's Pyramid (building),
Gathering the Pack (ritual),
fortifications in the province of the race Gnolls
Online level up calculator
Skills |
Level 0 |
Battle Frenzy (5),
Manic Rage 2,
Marauder 10,
Plunderer 10,
Fiend Transformation,
Frenzy (5),
Gnoll Might 2
|
Level 1 |
Hit Points +1 x5,
Attack +1 x8,
Morale +2 x9,
Summoning Power +4 x4
|
Level 2 |
Battle Frenzy +1,
Stamina +1 x6,
Intimidation +1 x3
|
Level 4 |
Defense +1 x3,
Counterattack +1 x5,
Blood Frenzy,
Frenzy +5 x2
|
Level 5 |
Resistance +1 x2,
Gnoll Might +1 x3
|
Level 6 |
Ranged Defense +1 x3,
Burning Attack +1 x4
|
Level 7 |
Manic Rage -1
|
Level 8 |
Battle Frenzy +2 x3,
Bloodlust +2 x2
|
Level 9 |
Marauder -5 x2
|
Level 10 |
Fiend Lord Inscription
|
Level 11 |
Hit Points +2 x7,
Sinister Howl
|
Level 12 |
Stamina +2 x5
|
Level 15 |
Plunderer -5
|
Additional parameters |
Type | Mortal, Gnoll |
Class | Infantry |
Experience | 30 |
Experience modifier | 90 |
Alignment: Evil
32
12
9
13
9
2
2
2
1
0
0
0
These warriors are recruited from commoners. Their main requirements are a strong constitution and firm muscles. Most often thugs are former bouncers from cheap inns and goons who've given up robbing common people. An ordinary thug has no clue about military honor or valor. However, he's an expert in crushing enemy skulls or flattening helmets and heads with a hammer blow. Light vestments give thugs an advantage in speed over heavy infantry, and their excellent health compensates for their lack of armor.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Bodyguard (at level 20)
Similar units: Bodyguard
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Fighter Barracks (building),
#1453 (event)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 100 |
Alignment: Evil
20
10
8
9
6
2
2
4
2
6
2
3
It's widely known that only true professionals are employed by the Assassins Guild. Guild leaders often send novices who wish to pass initiation to serve in the local ruler's army. War is an excellent test of a young assassin's abilities. He has to possess a great deal of talent to survive in combat with a heavily-armed infantryman, relying exclusively on his own agility and the ability to find vulnerable spots in the opponent's armor. Besides agility and accuracy, every self-respecting assassin uses throwing knives and deadly poisons.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Cutthroat (at level 16)
Similar units: Cutthroat
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Assassins Guild (building),
#1451 (event),
Thieves Guild (site)
Online level up calculator
Skills |
Level 0 |
Agility,
Poison Attack +1,
Precise Strike 2,
Parry (2),
Backstab +2 x4
|
Level 1 |
Hit Points +1 x4,
Attack +1 x5,
Ranged Defense +1 x6,
Ranged Attack +1 x6,
Precise Strike +1 x6
|
Level 2 |
Stamina +1 x3,
Counterattack +1 x3,
Resistance +1 x5,
Poison Shot +1 x5
|
Level 3 |
Ammo +1 x2,
Poison +1 x5
|
Level 4 |
Defense +1 x3
|
Level 5 |
Parry +1 x2
|
Level 6 |
Dodge +2 x3
|
Level 7 |
Morale +2 x2
|
Level 8 |
Stamina +2 x5,
Dagger Master x2
|
Level 9 |
Hit Points +2 x4
|
Level 10 |
Armorpiercing Strike
|
Level 11 |
Health +1 x4
|
Level 14 |
Strength +1 x2,
Mobility
|
Level 15 |
Attack +2 x3
|
Level 19 |
Parry +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 100 |
Alignment: Evil
22
10
10
11
7
4
2
1
1
0
0
0
Harpies are known throughout Eador for their intolerable temper and a passion for glittery things. This winged folk lives in nests built on the slopes of steep cliffs and mountains. As a rule, harpies live in flocks, which helps them to fight off enemies together and carry out bold raids on neighboring villages in search for food and glittering trophies. Even during combat the harpies are unable to contain their passion for thieving. They are likely to steal arrows from the quiver of an archer who's left his guard down, or magical crystals from a sorcerer.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Harpy Nests (site),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Flying,
Steal Ammo,
Marauder 10,
Hit and Run
|
Level 1 |
Hit Points +1 x3,
Attack +1 x5,
Morale +2 x5,
Defense +1 x4
|
Level 2 |
Stamina +2 x7,
Counterattack +1 x5,
Resistance +1 x4
|
Level 3 |
Ranged Defense +1 x5
|
Level 4 |
Steal Ammo +2 x2
|
Level 7 |
Hit Points +2 x5
|
Level 8 |
Marauder -5 x2
|
Level 9 |
Health +1 x4,
Agility
|
Level 15 |
Morale +3 x2
|
Level 16 |
Attack +2 x2
|
Level 17 |
Strength +1 x2,
Defense +2
|
Level 18 |
Resistance +2
|
Level 20 |
Health +2
|
Additional parameters |
Type | Mortal |
Class | Flying |
Experience | 30 |
Experience modifier | 100 |
Alignment: Evil
40
15
10
11
12
1
5
5
1
0
0
0
When Orcs met mounted units for the first time, the Shamans had to think long and hard to find an effective counter. Unlike Humans, Orcs sneer at weapons that require strategy and discipline for effective use, but are unwieldy in a duel. Thus, the Orcish version of the bardiche was born. Orcish leaders were hard-pressed to explain the new weapon's ins and outs, but it was even harder to convince soldiers to give up their shield. In the end, they were successful by presenting the Shamans' creation as an over-sized two-handed axe with an unusual style. Having accepted their new weapon, those who wield them proudly call themselves "Cleavers". To compensate for lack of shield, they wear very heavy armor, even by Orcish standards, and use anvils for jewlery. These fighters are incredibly powerful.
Similar units: Spirit Conjurer, Brute, Chieftain
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Orcish Barracks (building),
fortifications in the province of the race Orcs
Online level up calculator
Skills |
Level 0 |
First Strike,
Pike Wall,
Orcish Fury,
Vitality +20 x3,
Heavy Armor 2,
Keep Running!
|
Level 1 |
Hit Points +2 x5,
Stamina +1 x4,
Counterattack +1 x4
|
Level 2 |
Attack +1 x2,
Orcish Fury +1 x5
|
Level 3 |
Morale +2 x2,
Defense +1 x4
|
Level 4 |
Ranged Defense +1 x3,
Forced March
|
Level 5 |
Hills Knowledge +1 x2
|
Level 6 |
Resistance +1 x3
|
Level 7 |
Damage Weapon (3)
|
Level 8 |
Stamina +2 x3
|
Level 10 |
Health +1 x2,
Recuperation +1 x2
|
Level 11 |
Hit Points +3 x5
|
Level 12 |
Damage Armor
|
Level 14 |
Strength +1 x3
|
Level 16 |
Armor +1 x3
|
Level 18 |
Stamina +3
|
Additional parameters |
Type | Mortal, Orc |
Class | Infantry |
Experience | 30 |
Experience modifier | 110 |
Alignment: Evil
26
12
10
10
9
2
2
5
3
9
2
4
Despite their love of killing, some killers still find their way into active units, as cutthroats. Each commander with at least rudimentary tactical skills can understand the benefits of such fighters - fast and deadly, these cutthroats can spill blood. For a true master assassin it's not difficult to inflict a mortal wound on an enemy healer or poison a giant. A cutthroat would find good use in an army whose commander is not too worried about his reputation and is only interested in the death of his enemies.
Can be retrained from: Assassin (at level 16)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Agility,
Dodge +2 x3,
Poison Attack (3),
Poison Shot (3),
Precise Strike 2,
Parry (4),
Backstab +4
|
Level 1 |
Hit Points +1 x4,
Attack +1 x5,
Ranged Defense +1 x6,
Precise Strike +1 x7
|
Level 2 |
Stamina +1 x3,
Counterattack +1 x3,
Resistance +1 x5,
Poison Shot +1 x6
|
Level 3 |
Ammo +1 x2,
Mobility
|
Level 4 |
Defense +1 x3,
Backstab +2 x3
|
Level 5 |
Ranged Attack +1 x4,
Parry +1 x2
|
Level 7 |
Morale +2 x2,
Dagger Master
|
Level 8 |
Stamina +2 x5,
Poison +1 x4
|
Level 9 |
Hit Points +2 x4
|
Level 10 |
Armorpiercing Strike
|
Level 11 |
Health +1 x4
|
Level 14 |
Strength +1 x2
|
Level 15 |
Attack +2 x3
|
Level 20 |
Parry +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 45 |
Experience modifier | 150 |
Alignment: Evil
26
12
9
13
8
3
2
2
2
3
2
1
Goblins often ride huge wolves they breed - Wargs. These beasts are very smart, and it is no easy task to get them to accept a rider. However, the outcome is definitely worth the time and effort. Goblins who have tamed a Warg earn deep respect in their community.
Wolf Riders make a good cavalry, fast and powerful. Riders carry a pair of hunting nets, and the Wargs' fangs can rip to shreds any enemy the Rider points to.
Similar units: Trapper, Beast Master
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Creature Pens (building),
fortifications in the province of the race Goblins,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Charge,
Web,
Crippling Strike (2),
Forest Knowledge +1 x2,
Panic
|
Level 1 |
Stamina +1 x2,
Attack +1 x4,
Counterattack +1 x4
|
Level 2 |
Hit Points +1 x4,
Defense +1 x5
|
Level 3 |
Ranged Defense +1 x5,
Necrophagy +5
|
Level 4 |
Resistance +1 x3
|
Level 5 |
Stamina +2 x4,
Morale +2 x3
|
Level 7 |
Health +1 x4
|
Level 8 |
Ammo +1 x2,
Charge +1
|
Level 9 |
Web +1
|
Level 10 |
Hit Points +2 x6
|
Level 12 |
Counterattack +2 x3
|
Level 13 |
Attack +2 x3
|
Level 14 |
Range +1
|
Level 15 |
Willpower +1 x2
|
Additional parameters |
Type | Mortal, Goblin, Animal |
Class | Cavalry |
Experience | 35 |
Experience modifier | 120 |
Alignment: Evil
18
11
9
9
6
2
2
4
2
0
0
2
As experienced trackers, trappers are very skilled at hunting down prey. They prefer light, concealable knives, along with ranged weaponry to take out the bigger game. Their ability to maneuver through even the most dense of jungles allows them to anticipate enemy movements and act accordingly through the use of traps. Although goblin traps are not too dangerous, they can be very unpleasant a surprise.
Similar units: Wolf Rider, Beast Master
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Goblin Hut (building),
fortifications in the province of the race Goblins
Online level up calculator
Skills |
Level 0 |
Poison Attack (2),
Parry (4),
Set Snare,
Pathfinder +1,
Panic,
Summoning Range +1
|
Level 1 |
Hit Points +1 x4,
Attack +1 x7,
Ranged Defense +1 x6,
Set Trap
|
Level 2 |
Stamina +1 x3,
Counterattack +1 x5,
Resistance +1 x5,
Summoning Power +1 x3
|
Level 3 |
Ammo +1 x2,
Poison +1 x5
|
Level 4 |
Defense +1 x5,
Precise Strike +1 x3,
Set Hive
|
Level 5 |
Parry (2)
|
Level 7 |
Morale +2,
Agility
|
Level 8 |
Stamina +2 x5
|
Level 9 |
Hit Points +2 x4
|
Level 11 |
Health +1 x4
|
Level 12 |
Subdue Beast
|
Level 14 |
Strength +1 x2
|
Level 15 |
Attack +2 x3,
Armorpiercing Strike
|
Additional parameters |
Type | Mortal, Goblin |
Class | Infantry |
Experience | 35 |
Experience modifier | 110 |
Alignment: Evil
14
13
11
6
7
2
2
2
7
12
4
8
Practitioners of magic may dabble in the mysteries of a forbidden school: Necromancy. These dark mages are able to conjure obedient undead minions of various levels of decay, even dating back to those who fell many years ago.
Can be retrained from: Sorcerer (at level 10)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Necromancer ablities,
Summoning Power +4 x4,
Undead Summoning Power +2 x2,
Fear,
Raise Skeleton
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x6,
Counterattack +1 x5,
Morale +2 x3,
Raise Zombie
|
Level 2 |
Defense +1 x5,
Resistance +1 x5,
Stamina +1 x6
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Energy Control +1 x4,
Undead Regeneration
|
Level 4 |
Ranged Defense +1 x5,
Undead Summoning Power +1 x3
|
Level 5 |
Spell Duration +1
|
Level 6 |
Range +1
|
Level 7 |
Raise Ghoul
|
Level 8 |
Intimidating Shot +1 x2
|
Level 12 |
Thaumaturgy +1
|
Level 13 |
Dissolve Armor
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Summon Hnara
|
Level 17 |
Resistance +2 x2
|
Level 19 |
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 50 |
Experience modifier | 200 |
Alignment: Evil
40
15
10
17
11
2
4
4
2
0
0
0
Eventually, the most skillful thugs - or perhaps just those lucky enough to stay alive - are noticed by their leader. These men are singled out, given better gear, and assigned more complex tasks. Some are promoted to personal bodyguards.
While these brutes are no smarter than the wretched thugs they started out as, they understand that "the boss" must be protected - because whoever comes to take his place might confiscate their new "toys" - strong armor and high-quality warhammers.
Can be retrained from: Thug (at level 20)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 50 |
Experience modifier | 150 |
Alignment: Evil
25
11
12
10
7
2
3
3
4
6
4
5
Slave drivers are not held in high regard among Dark Elves, but the job needs to be done. They keep the slave population in check, working slaves hard until their last breath, allowing other Elves to focus on magic research, a vitally important aspect of Elven society. Though slave drivers cannot use magic to prevent escape attempts, they do have simple and equally effective methods. They are highly proficient with light crossbows and with terrifying long whips with sharp metal barbs. It is said that such a whip can easily decapitate an enemy. Slave drivers also use crossbow bolts ornamented with glyphs and imbued with magical powers to stop particularly nimble slaves and enemies.
Similar units: Nocturnal Hunter
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Slaveholders Guild (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
Armor Piercing Shot,
Intimidation +1 x2,
Crippling Strike (2),
Stunning Shot +2,
Summon Slave
|
Level 1 |
Hit Points +1 x5,
Morale +2 x2,
Resistance +1 x4,
Ammo +1 x3,
Parry (2)
|
Level 2 |
Stamina +1 x4,
Defense +1 x2,
Ranged Attack +1 x3,
Hills Knowledge +1 x3,
Stunning Shot +1 x4
|
Level 3 |
Attack +1 x6,
Counterattack +1 x3,
Stimulus
|
Level 4 |
Ranged Defense +1 x2,
Forced March
|
Level 5 |
Summoning Power +4 x3
|
Level 6 |
Agility,
Crippling Shot (2)
|
Level 8 |
Parry +2 x2
|
Level 9 |
Morale +3 x2
|
Level 10 |
Stamina +2 x4,
Range +1
|
Level 11 |
Hit Points +2 x5
|
Level 13 |
Ammo +2 x2
|
Level 14 |
Astral Parasite
|
Level 15 |
Attack +2 x3
|
Level 16 |
Armor +1 x2,
Strength +1
|
Level 17 |
Willpower +1 x2,
Ranged Attack +2 x2
|
Level 18 |
Health +1 x2
|
Level 19 |
Crippling Shot +1
|
Additional parameters |
Type | Mortal, Drow |
Class | Infantry |
Experience | 30 |
Experience modifier | 110 |
Alignment: Evil
17
11
10
7
6
2
1
2
6
7
4
7
Demonologists are mortal practitioners of the arcane who devote themselves to the service of Chaos, aiding demonic agents throughout the realm of Eador. Because demonologists are often hunted by the holy inquisition, they tend to conceal their identities as citizens, traders and craftsmen within bustling settlements. Shrouded in secrecy, these demonologists await orders from the masters of Chaos to surface and unleash havoc.
Because demonologists aren't cloistered to any particular mage tower, they are less proficient in the arcane. This does not make them weaker, however. Agents of Chaos bestow the knowledge of conjuring demons to these spellcasters, thus allowing them to build on these starting foundations, eventually leading to the discovery of greater, forbidden magic.
For the contract to be turned into a unit for a hero's party it is necessary to build the Temple of Chaos.
Can be retrained from: Sorcerer (at level 11)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Demonologist (item)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Hex,
Summon Imp,
Summoning Power +4,
Vulnerability Spell,
Vulnerability
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x5,
Counterattack +1 x5,
Morale +2 x3
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5,
Sacrifice
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Energy Control +1 x3
|
Level 4 |
Ranged Defense +1 x5,
Summoning Power +4 x2
|
Level 5 |
Life Leech 50 x2
|
Level 6 |
Magic Strike
|
Level 7 |
Hex +2 x2
|
Level 8 |
Range +1
|
Level 9 |
Summon Hellhound
|
Level 12 |
Dark Pact
|
Level 14 |
Stamina +2 x4,
Demon Blood
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Ranged Attack +2 x2
|
Level 17 |
Resistance +2 x2
|
Level 18 |
Life Leech +25
|
Level 19 |
Summon Fiend
|
Level 20 |
Lord of Demons
|
Additional parameters |
Type | Mortal, Human, Cultist |
Class | Spellcaster |
Experience | 33 |
Experience modifier | 120 |
Alignment: Unscrupulous
12
10
10
5
6
2
0
1
5
9
4
5
Those who've devoted their lives to magic and sorcery are often forced to join the army to make a living. Battle sorcerers are highly valued by their commanders, although ordinary warriors dislike them for the dark deeds most of them usually engage in. Sorcerers are able to strike their enemies with magic and weaken them, but they are rather weak in melee. More experienced Sorcerers often learn other spells, preferring the schools of Necromancy and Demonology.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Necromancer (at level 10), Demonologist (at level 11)
Similar units: Necromancer, Demonologist, Sorcerer
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Witch Circle (building),
#995 (event),
#1448 (event)
Online level up calculator
Skills |
Vulnerability Spell or
Fear
|
Level 0 |
Magic Shot,
Hex +2 x4
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x7,
Counterattack +1 x5,
Morale +2 x3
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5
|
Level 3 |
Ammo +1 x5,
Attack +1 x5,
Raise Skeleton [Fear]
|
Level 4 |
Ranged Defense +1 x5,
Summon Imp [Vulnerability Spell]
|
Level 6 |
Magic Strike
|
Level 7 |
Summoning Power +2 x3 [Summon Imp Spell]
|
Level 8 |
Undead Summoning Power +2 x4 [Raise Skeleton Spell]
|
Level 9 |
Energy Control +1 x3
|
Level 10 |
Become Necromancer x4 [Fear]
|
Level 11 |
Spell Duration +1,
Become Demonologist x3 [Vulnerability Spell]
|
Level 12 |
Undead Regeneration [Fear]
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Thaumaturgy +1
|
Level 17 |
Resistance +2 x2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 33 |
Experience modifier | 130 |
Alignment: Unscrupulous
21
14
12
10
10
3
2
4
5
0
0
0
Magically gifted Drow girls often choose the path of the warrior and from early childhood learn to wield two blades. Their own magic allows them to strengthen their tendons and muscles, giving them superior flexibility, agility and speed in combat. Light and elegant, they literally flit through the enemy ranks on their blades. Anyone who has seen them in action cannot fail to understands what got them their name - a very bloody, but beautiful sight. Their reflexes even surpass those of most conjurers, so few people will be able to reach these dark elven maids in one piece. Unencumbered by armor, blood butterflies can even hold their own against cavalry in speed and mobility. This allows them to easily reach vulnerable targets, like enemy archers or wizards. Even meeting a heavily armored enemy doesn't faze a blood butterfly - they will find even the smallest chink in its armor and strike there. Gaining experience, blood butterflies learn to merge with the darkness, and then there is very little that can stop them in their deadly dance.
Similar units: Guardian of Darkness
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Drow War School (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
First Strike,
Precise Strike 2,
Parry (3),
Hit and Run,
Round Attack (4)
|
Level 1 |
Hit Points +1 x8,
Morale +2 x3,
Precise Strike +1 x5,
Resistance +1 x3
|
Level 2 |
Stamina +1 x5,
Ranged Defense +1 x3,
Attack +1 x8,
Wounding Strike 2
|
Level 3 |
Agility
|
Level 4 |
Defense +1 x5,
Counterattack +1 x4,
Parry +2 x3
|
Level 6 |
Wounding Strike +1 x4
|
Level 7 |
Hills Knowledge +1,
Shadow Form
|
Level 10 |
Vigilance
|
Level 11 |
Willpower +1 x2,
Damage Armor
|
Level 12 |
Stamina +2 x4
|
Level 14 |
Wizard Mastery [Special ability]
|
Level 16 |
Health +1 x2,
Strength +1 x2,
Forced March
|
Level 17 |
Hit Points +2,
Morale +3 x2
|
Level 18 |
Ranged Defense +2
|
Level 19 |
Resistance +2
|
Additional parameters |
Type | Mortal, Drow |
Class | Infantry |
Experience | 35 |
Experience modifier | 100 |
Alignment: Unscrupulous
18
11
12
6
5
2
2
5
5
8
6
6
Food in the dungeons often lacks variety, and other than that, it may be reluctant to become food and will try to reverse that role by eating the unlucky hunter instead. Experienced trackers and deadly killers, nocturnal hunters are able to track down and catch any game, no matter on how many legs it moves around. Having the propensity for a life on the move, these true night shades, after having sufficiently developed their magical abilities, must withstand harsh magical training and demonstrate a remarkable level of agility and skill in order to pass their tests. But the reward is worth it: at last the nocturnal hunters are blessed by the Darkness, and after that no one will be able to escape their arrows. In recognition of services rendered, a particularly skillful and fortunate nocturnal hunter may receive a valuable reward: a Black Forest Bow.
Similar units: Slavedriver
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Hunter Stronghold (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
Pathfinder +2,
Precise Shot 2,
Recuperation +1,
Crippling Shot (2)
|
Level 1 |
Stamina +1 x2,
Elven Marksmanship x3,
Forager x4
|
Level 2 |
Hit Points +1 x5,
Defense +1 x4,
Ammo +1 x3
|
Level 3 |
Ranged Defense +1 x2,
Shadow Form
|
Level 4 |
Attack +1 x3,
Resistance +1 x3
|
Level 5 |
Stamina +2 x4,
Morale +2 x3,
Counterattack +1 x3
|
Level 6 |
Trembling Shadow
|
Level 7 |
Health +1 x4,
Precise Shot +1 x2
|
Level 8 |
Pathfinder +1 x2
|
Level 12 |
Ranged Defense +2 x3,
Range +1
|
Level 13 |
Wizard Mastery [Special ability]
|
Level 14 |
Black Forest Bow
|
Level 15 |
Willpower +1 x2
|
Level 16 |
Crippling Shot +1
|
Level 17 |
Ranged Attack +2 x2
|
Level 19 |
Forced March
|
Level 20 |
Morale +3
|
Additional parameters |
Type | Mortal, Drow |
Class | Ranged |
Experience | 35 |
Experience modifier | 130 |
Alignment: Unscrupulous
15
10
12
5
6
2
1
2
6
5
4
4
The dark priestesses hold a special place in Drow society - they are healers. For the Drow, as it is for the elves, the birth of a child is a welcome, but unfortunately rare event. The continuous conflicts with other races cost many lives and if it weren't for the dark priestesses, even more lives would be lost. A dark priestess is able to heal even the most terrible wounds instantly, and her blessings turn allies into powerful and deadly warriors. A battle against a company of Drow with a dark priestess in their midst may show surprising come-backs on the side of the enemy and will therefore be hard to win.
For the contract to be turned into a unit for a hero's party it is necessary to build the Temple of Immortals or the Temple of Shadows.
Similar units: Darkness Craver, Darkness Chosen
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Temple of Shadows (building),
Dark Priestess (item),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
Meditation +1 x4,
Magic Shot,
Healing (7)
|
Level 1 |
Hit Points +1 x7,
Counterattack +1 x5,
Ranged Attack +1 x6,
Morale +2 x3,
Healing +1 x3
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5,
Dark Balance
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Magic Strike
|
Level 4 |
Ranged Defense +1 x5,
Shadow Form
|
Level 7 |
Spell Duration +1 x3,
Drow Rage
|
Level 8 |
Wizard Mastery [Special ability]
|
Level 12 |
Blood Shadow
|
Level 14 |
Stamina +2 x4,
Dark Resurrection
|
Level 15 |
Hit Points +2 x3
|
Level 17 |
Resistance +2 x2
|
Level 19 |
Healing +2
|
Additional parameters |
Type | Mortal, Drow |
Class | Spellcaster |
Experience | 35 |
Experience modifier | 160 |
Alignment: Unscrupulous
15
12
10
4
6
2
1
6
8
9
5
6
After several years of studying as an apprentice scholar, an early practitioner of the arcane can be tested for higher knowledge. If they don't pass, they continue their studies and can try again later. Scholars are given three chances to pass this test, after which the scholar must remain as such until the end of his or her days, or be expelled from the walls and go home. It is clear that the majority of them prefers to stay - because the Inquisition never sleeps!
Those who succeed in passing the test may pursue higher training as adepts. Adepts tend to reside as assistant instructors for lesser scholars - well, more like their personal servants. Of course, a magician perform errands - it's at least better than constantly having to attend to all mages, and the amount of chores is dramatically reduced, leaving a lot of time for magical disciplines.
Adepts learn from the wizard to which they are 'assigned' and they begin to conduct their first independent experiments - at their disposal are not only the laboratories and workshops of the school, but also the equipment of the wizards, including rare instruments and ingredients. Some adepts will take a high interest in laboratory work, experimenting with new ways to manipulate the weave, previously undiscussed or discovered by their colleagues.
For the contract to be turned into a unit for a hero's party it is necessary to build the Sages Guild.
Similar units: Magister, Archmagister
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Adept (item)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Energy Control (4),
Meditation +1 x5
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x6,
Resistance +1 x4,
Energy Control +1 x7,
Astral Ammo (3)
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x3,
Magic Strike
|
Level 3 |
Counterattack +1 x3
|
Level 4 |
Ranged Defense +1 x3
|
Level 6 |
Attack +1 x3,
Astral Ammo +1 x3
|
Level 8 |
Defense +1 x2
|
Level 10 |
Stamina +2 x6,
Range +1 x2
|
Level 13 |
Hit Points +2 x4,
Ranged Attack +2 x4,
Resistance +2 x2
|
Level 14 |
Willpower +1 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 50 |
Experience modifier | 160 |
Alignment: Unscrupulous
18
9
11
10
5
2
2
3
4
0
0
5
Rumors about Ratmen spreading disease are absolutely true. But few know how it happens. Very often, it involves the giant rats they're known to breed. The Ratmen directing the rats on the battlefield usually carry whips instead of swords, and proudly call themselves "Plague Warriors". At these skilled trainers' command, giant rats pounce on the enemy, sowing chaos in their ranks, exhausting and bleeding them out before the main Ratmen force attacks.
Should the enemy miraculously survive the onslaught of giant rats, they will be unpleasantly surprised to realize that Plague Warriors can hold their own in melee. Outstanding combat skills are exceedingly rare in Ratmen, due to their anatomy, but they are never an easy target.
Similar units: Shadow Claw, Plague Master, Grey Overlord
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Ratman Barracks (building),
Plague Temple (site),
fortifications in the province of the race Ratmen
Online level up calculator
Skills |
Level 0 |
Ratman,
Swamp Knowledge +2,
Plague Warrior,
Recover Ammo +1 x3
|
Level 1 |
Hit Points +1 x8,
Attack +1 x6,
Morale +2 x3
|
Level 2 |
Counterattack +1 x6,
Stamina +1 x4,
Poison +1 x3
|
Level 3 |
Ranged Defense +1 x2,
Ammo +1 x4
|
Level 4 |
Resistance +1 x4,
Severe Hunger x2
|
Level 5 |
Spell Duration +1 x2
|
Level 6 |
Defense +1 x2,
Poison Immunity
|
Level 7 |
Atrophy Carrier
|
Level 11 |
Speed +1
|
Level 16 |
Attack +2 x2
|
Level 17 |
Hit Points +2 x2
|
Level 18 |
Counterattack +2,
Stamina +2
|
Level 20 |
Health +1,
Willpower +1
|
Additional parameters |
Type | Mortal, Ratman |
Class | Infantry |
Experience | 23 |
Experience modifier | 100 |
Alignment: Unscrupulous
20
10
8
9
8
2
2
3
3
4
3
2
Constantly sniffing for something is the very nature of the rat. Moreover, Skreets are masters of disguise without equal. Unsurprisingly, the best spies and assassins in Eador are Ratmen. Human assassins are slow, clumsy and conspicuous compared to Shadow Claws, as these Ratmen call themselves. Every Claw has mastered an impressive array of moves and techniques, which compensates for their lack of raw strength. Their greatest pride are their weapons - shadow swords. These special blades are forged with tiny pieces of Death Crystals, and imbued with a virulent poison. A blow from such a weapon immediately turns steel to rust, and even a tiny cut can be fatal. Rumor has it that resourceful Ratmen "borrowed" the idea for the swords along with the Shadow Claws' fighting style from their subterranean neighbors, the Drow, which would explain the similar names.
Similar units: Plague Warrior, Plague Master, Grey Overlord
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Toxic Tent (building),
Ratman Barracks (site),
fortifications in the province of the race Ratmen
Online level up calculator
Skills |
Level 0 |
Ratman,
Forest Knowledge +2,
Shadow Claw,
Precise Shot 2,
Parry (2),
Backstab +4,
Mobility
|
Level 1 |
Hit Points +1 x5,
Attack +1 x6,
Ranged Defense +1 x6,
Backstab +2 x4
|
Level 2 |
Stamina +1 x6,
Counterattack +1 x3,
Resistance +1 x5,
Hunger +5
|
Level 3 |
Parry +2 x2
|
Level 4 |
Defense +1 x3,
Precise Strike +1 x3
|
Level 6 |
Severe Hunger x2
|
Level 7 |
Thaumaturgy +1 x2
|
Level 8 |
Morale +2 x2
|
Level 11 |
Health +1 x4
|
Level 13 |
Hit Points +2 x3
|
Level 14 |
Strength +1 x2
|
Level 15 |
Stamina +2 x2
|
Level 19 |
Attack +2
|
Additional parameters |
Type | Mortal, Ratman |
Class | Infantry |
Experience | 35 |
Experience modifier | 100 |
Alignment: Neutral
32
10
10
12
8
4
2
2
1
0
0
0
This light cavalry is perfect both for frontal attacks and for taking the enemy in the flank. A full speed cavalry charge is particularly deadly - the crushing force of blows is multiplied by the weight of a horse at full gallop. It is therefore much more effective to use cavalry on the plains, where riders can fully press their advantage.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Cavalryman (at level 17)
Similar units: Horse Archer, Knight, Cavalryman, Keshik
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Jousting Arena (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Cavalry |
Experience | 35 |
Experience modifier | 90 |
Alignment: Neutral
26
10
10
8
5
4
1
2
1
6
4
9
Archers on horseback are an all-purpose battle unit. They are equally good at shooting at the enemy from a distance and fighting in melee combat.
Infantrymen are known to hate horse archers with a passion - this unit type can shower enemy footmen with arrows while ever staying out of their reach.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Keshik (at level 19)
Similar units: Horseman, Knight, Cavalryman, Keshik
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Riding Ground (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 35 |
Experience modifier | 110 |
Alignment: Neutral
20
10
10
0
0
1
2
6
0
8
5
3
The dwarves invented these siege machines during the "War of the Trees", when the elven army nearly invaded the caves under the Urud-Dunn mountain, a sacred place for all of the dwarven race. Ballistae allowed dwarves to contain the elves after they had exhausted the dwarven heavy infantry with their constant maneuvering and arrow showers.
Since then the other races of Eador have also learned how to make ballistae. The heavy missiles shot from these weapons deal immense damage to an opponent, even when they strike armor or shields. It is quite easy to destroy this machine and its missiles. The ballista's main disadvantages are low speed, vulnerability in melee combat and poor protection from magic.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Springald (at level 22)
Similar units: Springald
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Siege Workshop (building)
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 35 |
Experience modifier | 125 |
Alignment: Neutral
35
10
10
12
9
1
1
3
2
3
2
2
Basilisks dwell in moist and shady places, around swamps and underground lakes. These huge lizards have the ability to petrify enemies with their stare. The basilisk's curse wears off quickly, but it gives this slow lizard just enough time to approach the victim and inflict some damage with its sharp, strong teeth. Word has it that the goblins have managed to tame basilisks. Certain human monstrologists also possess the secret of taming the beasts. For the lizard to obey its master, however, it has to be trained from the very moment it hatches.
For the egg to be turned into a unit for a hero's party it is necessary to build the Pathfinders Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Basilisk's Egg (item),
Summon Nature (ritual)
Online level up calculator
Skills |
Level 0 |
Regeneration (2),
Petrification (4),
Swamp Knowledge +2 x3
|
Level 1 |
Hit Points +2 x6,
Morale +2 x2,
Ranged Defense +1 x4
|
Level 2 |
Stamina +2 x6,
Attack +1 x4,
Defense +1 x4
|
Level 3 |
Counterattack +1 x4,
Resistance +1 x4
|
Level 4 |
Regeneration +1 x5,
Petrification +1 x6
|
Level 5 |
Speed +1 x2
|
Level 6 |
Necrophagy x3
|
Level 7 |
Health +1 x4
|
Level 11 |
Range +1 x2
|
Level 13 |
Morale +3 x2
|
Level 14 |
Attack +2 x2
|
Level 15 |
Counterattack +2 x2
|
Level 17 |
Hit Points +3 x2,
Ranged Defense +2
|
Level 18 |
Stamina +3,
Defense +2
|
Level 19 |
Resistance +2
|
Level 20 |
Health +2,
Strength +1
|
Additional parameters |
Type | Mortal, Animal |
Class | Giant |
Experience | 33 |
Experience modifier | 120 |
Alignment: Neutral
28
10
10
9
8
2
1
2
1
3
2
3
Giant spiders usually dwell in thick forests and old crypts. These predators welcome any prey, be it a rabbit, a deer or a human lost in the woods. The spiders wrap their victims inside a strong webbed cocoon, inject poison into their helpless bodies, then leave their prey to «season» for a while. Even the bravest swashbucklers rarely attack spiders alone, as no armor can protect them from the beasts' poison and spiderweb. It's extremely hard to fight spiders in the woods. The eight-legged predators climb the trees effortlessly, hiding behind the branches and hurling their web at unsuspecting victims from above.
For the egg to be turned into a unit for a hero's party it is necessary to build a Swamp Trappers Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Spider's Egg (item),
Summon Nature (ritual)
Online level up calculator
Skills |
Level 0 |
Poison Attack (2),
Web,
Forest Knowledge +2
|
Level 1 |
Hit Points +1,
Attack +1 x5,
Defense +1 x4
|
Level 2 |
Stamina +1,
Counterattack +1 x5,
Ranged Defense +1 x4
|
Level 3 |
Hit Points +2 x5,
Morale +2 x3,
Resistance +1 x4
|
Level 4 |
Stamina +2 x5,
Poison +1 x4
|
Level 5 |
Ammo +1 x3
|
Level 6 |
Forest Knowledge +1 x2
|
Level 7 |
Strength +1 x6,
Web +1 x2
|
Level 9 |
Necrophagy x2
|
Level 14 |
Range +1
|
Level 16 |
Attack +2 x2
|
Level 17 |
Hit Points +3 x2,
Defense +2
|
Level 18 |
Stamina +3,
Morale +3,
Ranged Defense +2
|
Level 19 |
Resistance +2
|
Level 20 |
Strength +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Giant |
Experience | 40 |
Experience modifier | 140 |
Alignment: Neutral
32
12
12
12
8
4
1
2
2
6
4
6
Centaur warriors are famous for their swiftness and fearlessness. Every centaur is an expert archer. In melee they use heavy hooves, their natural weapons. Unlike human cavalry, centaurs can pass through the woods without losing speed. Their excellent knowledge of secret paths gives them additional protection in the forest.
Similar units: Wind Eclipser, Spirit Talker, Wind Roar
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Centaur Camp (building),
fortifications in the province of the race Centaurs,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Recuperation +1,
Forest Knowledge +2,
Surge of Strength +1 x2,
Ranged Support,
Tribe Marksmanship x2
|
Level 1 |
Stamina +1 x2,
Morale +2 x2,
Attack +1 x3,
Ammo +1 x6
|
Level 2 |
Hit Points +2 x10,
Ranged Defense +1 x5,
Resistance +1 x3,
Ranged Attack +1 x5
|
Level 3 |
Counterattack +1 x3,
Forest Knowledge +1 x2
|
Level 4 |
Defense +1 x5
|
Level 5 |
Stamina +2 x4
|
Level 7 |
Health +1 x4
|
Level 9 |
Improved Support
|
Level 12 |
Morale +3 x2
|
Level 13 |
Attack +2 x2,
Willpower +1 x2
|
Level 14 |
Powerful Shot
|
Level 15 |
Strength +1 x2
|
Level 19 |
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Centaur |
Class | Ranged |
Experience | 35 |
Experience modifier | 135 |
Alignment: Neutral
20
10
10
6
6
3
4
5
5
0
0
0
Word has it that the spell for creating gargoyles was invented by the wizard Aznarr, the famous battlemage who set a whole host of gargoyles upon his enemies in the battle at the Tower of Four Winds. A gargoyle is a flying creature made of stone and animated by magic. Stone golems used in battles in ancient times were stronger than gargoyles but very slow and clumsy, posing little threat to a more maneuverable opponent. Gargoyles, being able to fly, sow chaos among the enemy, disrupting their ranks and preventing them from gaining an advantageous position. It's hard to deal damage to gargoyles with either magic or ordinary weapons due to the fact they are crafted from particularly strong stone. Inflicting blows to their stone flesh damages not only the gargoyle itself, but the attacker's weapon as well.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Sorcery Store (site)
Online level up calculator
Skills |
Level 0 |
Flying,
Intrepid,
Poison Immunity,
Damage Weapon (3),
Tireless,
Petrification Immunity
|
Level 1 |
Hit Points +2 x7,
Resistance +1 x5,
Counterattack +1 x6
|
Level 2 |
Defense +1 x4,
Attack +1 x6
|
Level 3 |
Ranged Defense +1 x4,
Stone Statue
|
Level 13 |
Spell Duration +1 x2
|
Level 14 |
Armor +1 x2
|
Level 15 |
Hit Points +3 x3,
Resistance +2 x2
|
Level 18 |
Strength +1 x2
|
Level 20 |
Strength +2,
Armor +2
|
Additional parameters |
Type | Golem |
Class | Flying |
Experience | 30 |
Experience modifier | 140 |
Alignment: Neutral
40
12
10
8
8
1
1
3
2
8
3
5
Giant slugs prefer humid areas, such as swamps and town sewers. They feed on any organic substance, so any living creature is but a supplement for their diet.
The slug's ability to spit poison poses a great threat to its enemies. When it comes to melee, slugs aren't that easily defeated either. These creatures are so dangerous that a mere touch of their slimy flesh is enough to cause poisoning.
For the eggs to be turned into a unit for a hero's party it is necessary to build the Swamp Trappers Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Giant Slug Eggs (item),
Summon Nature (ritual)
Online level up calculator
Skills |
Level 0 |
Poison Shot (2),
Poison Flesh (2) x5,
Poison Immunity,
Swamp Knowledge +4,
Vitality 30
|
Level 1 |
Hit Points +1,
Attack +1 x5,
Defense +1 x4,
Damage Weapon (3)
|
Level 2 |
Stamina +1,
Counterattack +1 x5,
Ranged Defense +1 x4,
Ranged Attack +1 x5
|
Level 3 |
Hit Points +2 x5,
Morale +2 x3,
Resistance +1 x4,
Ammo +1 x5,
Damage Armor
|
Level 4 |
Stamina +2 x5,
Necrophagy x2
|
Level 5 |
Poison Shot +1 x4
|
Level 7 |
Strength +1 x6,
Poison +1 x3
|
Level 11 |
Range +1
|
Level 16 |
Attack +2 x2
|
Level 17 |
Hit Points +3 x2,
Defense +2
|
Level 18 |
Stamina +3,
Morale +3,
Ranged Defense +2
|
Level 19 |
Resistance +2
|
Level 20 |
Strength +2,
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Infantry |
Experience | 35 |
Experience modifier | 120 |
Alignment: Neutral
20
12
10
12
5
4
1
2
1
0
0
0
Huge birds that usually nest in the mountains. They can pose a serious threat in great flocks. Fast and strong, they are able to use their beaks and claws on creatures even larger than themselves.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Summon Nature (ritual)
Online level up calculator
Additional parameters |
Type | Mortal, Animal |
Class | Flying |
Experience | 30 |
Experience modifier | 100 |
Alignment: Neutral
40
14
11
16
11
4
4
3
2
0
0
0
A cavalryman is a skilled rider and experienced combatant who surpasses other mounted fighters. Commanding officers of a particular detachment will critically observe these riders, justifying expectations before deciding whether one is prepared for a unit transfer. Upon transfer, cavalrymen are provided superior equipment - a long, steel pike and reinforced chainmail for both the rider and his mount.
A single cavalryman can turn the tide of a battle with the right execution of his charge. Even if the enemy was not cowed, cavalrymen are able to quickly regroup, recuperate and strike again.
Can be retrained from: Horseman (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Cavalry |
Experience | 60 |
Experience modifier | 135 |
Alignment: Neutral
25
10
10
0
0
1
3
10
1
10
5
4
Dwarves are ever ready to create siege engines for anyone who is willing to pay their price, but even the creations of these master craftsmen cannot compete with this particular ballista. These ancient machines were created before the Cataclysm and though rare, are still functional and dangerous.
Like all machines, these ballistae of the Ancients, though far superior in strength to regular ones, are still relatively vulnerable to melee and magical attacks.
Similar units: Ancient Catapult
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 60 |
Experience modifier | 180 |
Alignment: Neutral
18
11
10
5
6
2
1
2
4
8
4
5
Within the deeply religious lizardman society, shamans are highly respected. Whisperers, as they are called, believe that they are in direct communication with their deities, but in actuality the Gods rarely deal with shamans - reserving their attention for the elite spellcasters.
In battle, Lizards rally around Whisperers, as they weaken enemies in every possible way, preventing them from reaching warriors and archers. Though the Whisperers' arsenal is not spectacular, it is very effective.
Similar units: Hisser
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Bone Idol (building),
fortifications in the province of the race Lizardmen
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Regeneration +1,
Swamp Knowledge +2 x5,
Quagmire,
Lizardman 1,
Summon Naiad
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x5,
Counterattack +1 x5,
Morale +2 x3
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5
|
Level 3 |
Ammo +2 x3,
Attack +1 x5,
Spell Duration +1 x2
|
Level 4 |
Ranged Defense +1 x5
|
Level 5 |
Weakness
|
Level 6 |
Thaumaturgy +1
|
Level 7 |
Magic Strike
|
Level 10 |
Range +1
|
Level 11 |
Armor Break
|
Level 12 |
Swamp Rage +1
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Ranged Attack +2 x2
|
Level 17 |
Resistance +2 x2
|
Additional parameters |
Type | Mortal, Lizardman |
Class | Spellcaster |
Experience | 35 |
Experience modifier | 130 |
Alignment: Neutral
32
14
10
11
12
2
2
3
1
0
0
0
As with many societies, lizardmen employ their own form of protection throughout their territory. These lizards clearly stand out. Stronger and bolder, Bog Warriors also use sharp metal weapons, which makes them a formidable force.
Despite the weight of their equipment, they move confidently in the swamps. Like other Lizards, Bog Warriors quickly learn how to heal their wounds, and skilfully protect their allies in battle. As their experience grows, their prowess with a battle axe can reach great heights.
Similar units: Bog Champion
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Bone Idol (building),
fortifications in the province of the race Lizardmen,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Regeneration +1 x5,
Swamp Knowledge +2 x3,
Lizardman 1
|
Level 1 |
Hit Points +1,
Attack +1 x4,
Counterattack +1 x5,
Defense +1 x5
|
Level 2 |
Stamina +1,
Hit Points +2 x6
|
Level 3 |
Forced March
|
Level 4 |
Stamina +2 x4,
Ranged Defense +1 x4
|
Level 5 |
Morale +2 x2
|
Level 6 |
Health +1 x5
|
Level 7 |
Swamp Rage +1 x3
|
Level 8 |
Resistance +1 x2
|
Level 11 |
First Strike,
Armorpiercing Strike
|
Level 13 |
Strength +1 x3
|
Level 15 |
Counterattack +2
|
Level 16 |
Stamina +3
|
Level 17 |
Hit Points +3 x2
|
Level 18 |
Attack +2
|
Level 19 |
Vigilance
|
Level 20 |
Health +2,
Counterattack +3,
Armor +1
|
Additional parameters |
Type | Mortal, Lizardman |
Class | Infantry |
Experience | 30 |
Experience modifier | 120 |
Alignment: Neutral
36
14
12
16
10
4
2
2
2
0
0
0
Most people believe that all centaurs are archers. This is definitely far from the truth, and this false assumption may be due to the fact that for their raids centaurs tend to use cavalry with ranged weapons. Such beliefs often lead to a cruel joke being played on commanders that want to seize land the tribe considers theirs.
They would encounter an unexpected foe - the Centaur-warrior, or Wind Eclipser. A powerful fighter who lacks neither speed nor muscular strength, allowing him to wield heavy melee weapons. This combination is certain to impress almost any enemy stupid enough to attack a settlement of centaurs. Besides that, these warriors spend all their spare time training and exercising for combat, which means they are experienced and have reached the pinnacle of melee combat skills.
Similar units: Wind Runner, Wind Roar
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Centaur Camp (building),
fortifications in the province of the race Centaurs,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Recuperation +1 x5,
Damage Armor,
Forest Knowledge +2,
Surge of Strength +1 x3,
Strength in Unity,
Tribe Power
|
Level 1 |
Defense +1 x7,
Stamina +1 x2,
Morale +2 x5,
Attack +1 x4
|
Level 2 |
Hit Points +2 x7,
Ranged Defense +1 x7,
Resistance +1 x3
|
Level 3 |
Counterattack +1 x4,
Tribe Resilience
|
Level 4 |
Charge
|
Level 5 |
Stamina +2 x4
|
Level 7 |
Health +1 x4,
Forest Knowledge +1 x2
|
Level 8 |
Stunning Blow +1 x2
|
Level 9 |
Speed +1
|
Level 13 |
Attack +2 x3,
Willpower +1 x2
|
Level 15 |
Strength +1 x2
|
Level 16 |
Hit Points +3 x3,
Counterattack +2 x2,
Armorpiercing Strike
|
Additional parameters |
Type | Mortal, Centaur |
Class | Infantry |
Experience | 35 |
Experience modifier | 150 |
Alignment: Neutral
30
12
12
10
8
4
3
4
2
10
4
10
The Keshiks are the Khan's elite nomadic guards - revered for their devotion to protect the tribal lands. These agile and swift archers notch their bows with impeccable speed, capable of showering the battlefield with feathered arrows before the opponent draws near. While most archers dread the inevitable clash with melee combatants, keshiks are not only prepared to face their foes with determination:
they actually welcome the opportunity to display their uncanny skill at swordplay.
Can be retrained from: Horse Archer (at level 19)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Ranged |
Experience | 60 |
Experience modifier | 165 |
Alignment: Neutral
25
10
10
0
0
1
3
10
1
11
6
5
At first glance it may seem that all war machines are created equal, but some are better than others - and often they are significantly improved. These siege engines can only be made by dwarves of the renowned Engineering Guild.
Thanks to its sturdy base, durable chamber mechanism and the use of a dense and light kind of wood, a Springald is capable of mayhem at grievous rates, thanks to the serrated tips of its projectiles. As with most siege weaponry, it is best kept tucked away at the back of one's army.
Can be retrained from: Ballista (at level 22)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 50 |
Experience modifier | 185 |
Alignment: Neutral
21
11
10
9
6
3
1
3
2
0
0
0
Goblins are very well acquainted with the capabilities of these venomous, hovering creatures. It is for good reason that goblins refer to them as "snake-dragons". One bite from a swamp dragonfly can send a young man to an early grave. The strength and speed of the venom's effect is dependent on the swamp dragonfly's age. To tame and breed these creatures is a dangerous and difficult task, especially since one must get hold of the eggs. Not to mention the fact that these creatures are quite rare.
For the egg to be turned into a unit for a hero's party it is necessary to build the Pathfinders Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dragonfly Eggs (item),
Summon Nature (ritual)
Online level up calculator
Skills |
Level 0 |
Floating,
Poison Attack +1
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x4
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x4,
Agility
|
Level 3 |
Ranged Defense +1 x6,
Hex
|
Level 4 |
Mobility
|
Level 5 |
Health +1 x3,
Poison +1 x3
|
Level 6 |
Speed +1 x2
|
Level 9 |
Strength +1 x4,
Necrophagy +5 x2
|
Level 10 |
Mass Attack (2)
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Flying |
Experience | 30 |
Experience modifier | 120 |
Alignment: Neutral
22
11
10
10
12
2
2
4
2
0
0
0
Duelists tend to move about as wandering adventurers, usually of highborn descent. They are restless opportunists, always prepared to meet any challenge in defense of their family name.
As they often come from noble backgrounds, they are well-educated and versed in martial combat, yet their refusal to commit to any military organization has led them to become wandering duelists... free of being commanded unless they choose to lend their sword...
for a price of course. The finest of duelists confine themselves to melee. They are nimble and agile, which keeps them out of retaliatory strikes from their foe. Their quickness also allows them to avoid lethal blows.
For the contract to be turned into a unit for a hero's party it is necessary to build the Merchant Court.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Duelist (item),
Duelist (item),
#1437 (event)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 110 |
Alignment: Neutral
32
10
10
10
9
2
2
3
1
0
0
0
Within deep groves there are creatures still left undiscovered and unidentified by man, such as the birdeater. These large spiders got their name for their ability to leap from tree to tree, tracking and devouring birds and their chicks in their nests. Unlike their lesser kin, birdeaters cannot weave webs as swiftly. However, nature has granted them more poisonous mandibles to balance this flaw.
For the egg to be turned into a unit for a hero's party it is necessary to build a Swamp Trappers Guild.
Can be retrained to: Ripper (at level 14)
Similar units: Ripper, Swallower
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Birdeater's Egg (item),
Summon Nature (ritual)
Online level up calculator
Skills |
Level 0 |
Poison Attack (4),
Forest Knowledge +2
|
Level 1 |
Hit Points +1 x2,
Attack +1 x5,
Defense +1 x4
|
Level 2 |
Stamina +1,
Counterattack +1 x5,
Ranged Defense +1 x4
|
Level 3 |
Hit Points +2 x5,
Morale +2 x3,
Resistance +1 x4
|
Level 4 |
Stamina +2 x5,
Poison +1 x5
|
Level 5 |
Forest Knowledge +1 x3
|
Level 6 |
Necrophagy +5 x2
|
Level 7 |
Strength +1 x6
|
Level 16 |
Attack +2 x2
|
Level 17 |
Hit Points +3 x2,
Defense +2
|
Level 18 |
Stamina +3,
Morale +3,
Ranged Defense +2
|
Level 19 |
Resistance +2
|
Level 20 |
Strength +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Giant |
Experience | 35 |
Experience modifier | 100 |
Alignment: Neutral
42
16
14
12
10
2
3
4
3
0
0
0
As time goes by, a Bird-eater grows larger. In the process, it loses the ability to produce poison. Its mandibles grow and harden enough to pierce through bone with ease. Even the thickest of armor cannot protect one from the Ripper. With the evolution of this species of arachnid, its appetite far exceeds the simple desire for birds. Previously, the presence of birdeaters meant trouble for the birds of the forest, but the presence of rippers spells death for any who trespasses in their territory.
Can be retrained from: Birdeater (at level 14)
Can be retrained to: Swallower (at level 17)
Similar units: Swallower
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Armorpiercing Strike,
Forest Knowledge +4,
Necrophagy +10
|
Level 1 |
Hit Points +2 x6,
Attack +1 x5,
Defense +1 x4
|
Level 2 |
Stamina +2 x6,
Counterattack +1 x5,
Ranged Defense +1 x4
|
Level 3 |
Morale +2 x3,
Resistance +1 x4
|
Level 7 |
Strength +1 x6
|
Level 8 |
Forest Knowledge +2
|
Level 12 |
Necrophagy +5
|
Level 16 |
Attack +2 x2,
Speed +1
|
Level 17 |
Hit Points +3 x2,
Defense +2
|
Level 18 |
Stamina +3,
Morale +3,
Ranged Defense +2
|
Level 19 |
Resistance +2
|
Level 20 |
Strength +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Giant |
Experience | 50 |
Experience modifier | 130 |
Alignment: Neutral
60
18
16
20
14
2
5
5
4
0
0
0
The peak of a birdeater's evolution is known as the swallower - a monumental predator in the food chain. Grown into monstrous proportions, the swallower is effortlessly able to see through heavy armor and locate its target's vital organs. The swallower's unnatural appetite leads it to hunt outside the forest, sometimes even attacking settlements. Even experienced warriors sometimes fall prey to this monster.
The Swallower's name is well deserved - it can gobble down man-sized creatures, and digest them, a slow and excruciating ordeal for the victim; Many have met an untimely death in the bottomless belly of this forest tyrant.
Can be retrained from: Ripper (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Armorpiercing Strike,
Forest Knowledge +4,
Necrophagy +10,
Gobble 20
|
Level 1 |
Hit Points +2 x4,
Attack +1 x3,
Defense +1 x3
|
Level 2 |
Stamina +1,
Counterattack +1 x3,
Ranged Defense +1 x3
|
Level 3 |
Morale +2 x3,
Resistance +1 x4
|
Level 4 |
Stamina +2 x5,
Speed +1
|
Level 6 |
Digestion +5 x2
|
Level 7 |
Strength +1 x6
|
Level 8 |
Necrophagy +5 x2
|
Level 10 |
Attack +2 x4
|
Level 11 |
Hit Points +3 x4,
Counterattack +2 x2
|
Level 12 |
Forest Knowledge +2,
Gobble +10
|
Level 13 |
Defense +2 x2
|
Level 14 |
Ranged Defense +2 x2
|
Level 18 |
Stamina +3,
Morale +3
|
Level 19 |
Resistance +2
|
Level 20 |
Strength +2
|
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Giant |
Experience | 100 |
Experience modifier | 180 |
Alignment: Neutral
46
18
10
17
11
2
3
2
1
0
0
0
Bears are the most common inhabitants of the forests of Eador. Bears almost never attack humans, preferring to retreat into the forest thickets in case of danger. But dire bears - as farmers call them, and the name stuck - are completely different. Much larger than their cousins, they are also much more aggressive. The reasons for this behavior are unclear, only one thing is certain - if you wind up near a dire bear's den - expect trouble. Although the dire bear seems clumsy, it is very hard to escape from one.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Summon Nature (ritual)
Online level up calculator
Skills |
Level 0 |
Stunning Blow +1,
Forest Knowledge +2 x3,
Necrophagy +10 x3
|
Level 1 |
Hit Points +2 x2,
Attack +1 x3,
Stamina +3 x3
|
Level 2 |
Counterattack +1 x4,
Ranged Defense +1 x4
|
Level 3 |
Defense +1 x3,
Resistance +1 x3
|
Level 4 |
Intimidation +1 x3
|
Level 6 |
Health +1
|
Level 7 |
Hit Points +3 x3
|
Level 8 |
Strength +1
|
Level 11 |
Health +2 x3,
Crippling Strike (2)
|
Level 12 |
Attack +2 x3,
Strength +2 x2
|
Level 13 |
Morale +3 x2,
Speed +1
|
Level 15 |
Defense +2 x2,
Crushing Blow
|
Level 16 |
Counterattack +2 x2,
Hit Points +4 x2
|
Level 18 |
Ranged Defense +2
|
Level 20 |
Armor +1
|
Additional parameters |
Type | Mortal, Animal |
Class | Infantry |
Experience | 60 |
Experience modifier | 150 |
Alignment: Neutral
39
16
10
18
7
2
2
2
1
0
0
0
Elven warriors who have chosen the Path of Power can morph into a Grunas - a mighty beast, whose blows inflict pain throughout the body of whoever stands in their way.
Similar units: Shape Shifter, Hippogryph
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Stunning Blow +1,
Regeneration (2),
Forest Knowledge +2 x3
|
Level 1 |
Hit Points +2 x2,
Attack +1 x3,
Stamina +3 x3
|
Level 2 |
Counterattack +1 x4,
Ranged Defense +1 x4,
Regeneration +1 x3
|
Level 3 |
Defense +1 x3,
Resistance +1 x3
|
Level 4 |
Intimidation +1 x3
|
Level 6 |
Health +1
|
Level 7 |
Hit Points +3 x3
|
Level 8 |
Strength +1
|
Level 11 |
Health +2 x3,
Crippling Strike (2)
|
Level 12 |
Attack +2 x3,
Strength +2 x2
|
Level 13 |
Morale +3 x2,
Crushing Blow
|
Level 15 |
Defense +2 x2
|
Level 16 |
Counterattack +2 x2,
Hit Points +4 x2
|
Level 18 |
Ranged Defense +2
|
Level 20 |
Armor +1
|
Additional parameters |
Type | Mortal, Animal |
Class | Infantry |
Experience | 60 |
Experience modifier | 180 |
Alignment: Lawful
23
12
13
9
11
1
4
9
2
0
0
0
Since time immemorial, rulers have tried to gather around them the most skilled and powerful warriors as personal guards. In peacetime, these soldiers were entrusted with the protection of the ruler, his family, the castle and the treasury, and in times of war they formed the core of the army, performing the most difficult tasks. Each guardsman is an experienced warrior, skilled in melee combat. Guardsmen get the best armor and weapons. Having seen more than a few battles, these warriors are known for their high morale and their ability to restore their strength quickly before returning to combat after a short break.
The best Guardsmen have a chance to become knighted.
Can be retrained to: Smiting Hand (at level 17), Squire (at level 16)
Similar units: Smiting Hand, Squire
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Guardsmen Barracks (building),
#1422 (event)
Online level up calculator
Skills |
Level 0 |
Armorpiercing Strike,
Recuperation +1,
Evasion Strategy,
Vigilance,
Keep Running!
|
Level 1 |
Hit Points +1 x3,
Counterattack +1 x5,
Ranged Defense +1 x5,
Morale +2 x3
|
Level 2 |
Stamina +1 x2,
Attack +1 x5,
Defense +1 x5,
Resistance +1 x4
|
Level 3 |
Forced March
|
Level 4 |
First Strike
|
Level 6 |
Stamina +2 x4
|
Level 7 |
Hit Points +2 x4
|
Level 11 |
Strength +1 x3,
Armor +1 x3
|
Level 12 |
Health +1 x4,
Counterattack +2 x3,
Ranged Defense +2 x3
|
Level 13 |
Attack +2 x3,
Defense +2 x3,
Morale +3 x2
|
Level 15 |
Pike Wall
|
Level 17 |
Hit Points +3,
Become Smiting Hand x2
|
Level 18 |
Resistance +2
|
Level 19 |
Stamina +3,
Willpower +1
|
Level 20 |
Health +2,
Strength +2,
Armor +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 30 |
Experience modifier | 120 |
Alignment: Lawful
28
13
15
12
10
1
7
11
4
0
0
0
Some guardsmen who have served out their time and have accumulated enough gold to spend the remainder of their life in comfort, decide to retire and end their military career. Some serve as a mentor to young men aspiring to become mercenaries. And some - the particularly pious and devout - draw the attention of the Church and receive an offer to continue their military career in service to the Church. They are given the special ecclesiastical title of "Smiting Hand". Their high numbers allow them to maintain the Order as a vessel of the Inquisition.
The excellent skills of the Smiting Hand allow them to successfully protect their patrons both from bandits and from various monsters summoned by evil sorcerers - and they have no shortage of combat experience. Additional power against evil spirits is provided by the special weapon they carry: a long-handled hammer. The way these weapons are used is very similar to the technique used with a halberd, which is why the Inquisition is particularly keen to attract former guardsmen, who are experts with this weapon.
Can be retrained from: Guardsman (at level 17)
Similar units: Guardian of Souls, Zealot
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Holy Cloister (site),
mercenary hiring
Online level up calculator
Skills |
Hunter of Undead +2 or
Hunter of Demons +2
|
Level 0 |
Armorpiercing Strike,
Recuperation +1 x3,
First Strike,
Forced March,
Evasion Strategy,
Vigilance
|
Level 1 |
Hit Points +1 x3,
Counterattack +1 x5,
Ranged Defense +1 x5,
Morale +2 x2
|
Level 2 |
Attack +1 x5,
Resistance +1 x4,
Stamina +1 x2,
Hunter of Undead +1 x3
|
Level 3 |
Hunter of Demons +1 x3
|
Level 4 |
Defense +1 x4
|
Level 6 |
Stamina +2 x4
|
Level 7 |
Hit Points +2 x4
|
Level 11 |
Strength +1 x3,
Armor +1 x3,
Morale +3 x3
|
Level 12 |
Health +1 x4,
Counterattack +2 x3,
Ranged Defense +2 x3
|
Level 13 |
Attack +2 x3,
Defense +2 x3
|
Level 17 |
Hit Points +3
|
Level 18 |
Resistance +2
|
Level 19 |
Stamina +3,
Willpower +1
|
Level 20 |
Health +2,
Strength +2,
Armor +2,
Resistance to Fear
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 50 |
Experience modifier | 180 |
Alignment: Lawful
30
16
14
9
12
1
8
12
3
0
0
0
Guardsmen rewarded for their dedication may earn the title of Squire - the first significant title on the way to nobility. Generally, along with the title, a lord offered the newly-made Squire their first serious property - a domain or village. And although many Knights chuckle at such "property", for a former Guardsman, it is a significant source of revenue for subsistence - or to buy new upgraded equipment and attire.
A Squire's battle field equipment is significantly better than that of a Guardsman. Having realized the vital importance of protection, Squires often supplement their reinforced armor with large shields that protect well from stray arrows. Thanks to their training and combat skills developed as a Guardsman, they can hold their own against an entire enemy squad.
Can be retrained from: Guardsman (at level 16)
Similar units: Smiting Hand
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Squire (item)
Online level up calculator
Skills |
Level 0 |
Armorpiercing Strike,
Recuperation +1 x3,
First Strike,
Forced March,
Evasion Strategy,
Vigilance,
Shield Wall 3
|
Level 1 |
Hit Points +1 x3,
Counterattack +1 x5,
Ranged Defense +1 x5,
Morale +2 x2
|
Level 2 |
Attack +1 x5,
Resistance +1 x4,
Stamina +1 x2
|
Level 4 |
Defense +1 x4,
Shield Wall +1 x3
|
Level 6 |
Stamina +2 x4
|
Level 7 |
Hit Points +2 x4
|
Level 9 |
Morale +3 x3
|
Level 11 |
Strength +1 x3,
Armor +1 x3
|
Level 12 |
Health +1 x4,
Counterattack +2 x3,
Ranged Defense +2 x3
|
Level 13 |
Attack +2 x3,
Defense +2 x3
|
Level 17 |
Hit Points +3
|
Level 18 |
Resistance +2
|
Level 19 |
Stamina +3,
Willpower +1
|
Level 20 |
Health +2,
Strength +2,
Armor +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 50 |
Experience modifier | 180 |
Alignment: Good
12
10
10
6
6
2
1
1
4
5
4
4
They are seen on the battlefield often enough, but no one has ever been able to explain why they take part in combat at all and how they choose sides. Monks from the Order of the White Eagle pursue their own goals, unknown to mere mortals. Perhaps they must pass some sort of initiation in combat. Or maybe their god favors the warriors. Regardless of their motives, no Master declines the help of the monks when they offer it. That has more to do with the unrivaled healing abilities of these servants of the secret cult than with their combat skills.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Preacher (at level 17), Faith Devotee (at level 17)
Similar units: Faith Devotee, Inquisitor, Preacher
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Monastery (building),
#1420 (event)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Healing (4),
Meditation +1,
Inspiration
|
Level 1 |
Hit Points +1 x6,
Resistance +1 x5,
Morale +2 x4,
Healing +1 x7,
Counterattack +1 x5
|
Level 2 |
Stamina +1 x5,
Ranged Attack +1 x5,
First Aid +1 x5
|
Level 3 |
Attack +1 x4,
Bless
|
Level 4 |
Defense +1 x2
|
Level 7 |
Restoration
|
Level 8 |
Ranged Defense +1 x2
|
Level 11 |
Spellpower +1
|
Level 12 |
Stamina +2 x5
|
Level 13 |
Hit Points +2 x4
|
Level 14 |
Willpower +1 x3
|
Level 17 |
Become Preacher x2
|
Level 18 |
Resistance +2
|
Level 19 |
Strength +1
|
Level 20 |
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 30 |
Experience modifier | 100 |
Alignment: Good
28
11
11
12
7
5
2
2
7
0
0
0
Taming pegasi is no easy task. These magical creatures are sentient beings that won't help just anyone. The ability to control winged horses is a rare gift. People possessing this gift are greatly appreciated by commanders. Word has it that the secret of taming pegasi was once stolen from the elves, which led to a cruel and bloody war.
A pegasus' value in combat is obvious - in a swift attack they can completely decimate the plans of an enemy, effortlessly killing his ranged units and spellcasters. Pegasi are also known for their high resistance to enemy magic and their rare gift of self-healing.
The strongest and toughest pegasi can become the focus of attention of higher beings.
Can be retrained to: Valkyrie (at level 15)
Similar units: Valkyrie
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Pegasi Stable (building)
Online level up calculator
Additional parameters |
Type | Mortal, Animal |
Class | Flying |
Experience | 30 |
Experience modifier | 100 |
Alignment: Good
24
10
11
8
9
2
3
5
3
0
0
0
Dryads are sometimes called «forest maidens» and «spirits of the forest». These magical creatures have long inhabited the woods of Eador. Dryads are peace-loving creatures, however, if an enemy threatens their beloved trees, dryads turn into furious, merciless warriors. Each dryad is closely connected to the forest and its dwellers. The grove is their natural home, an excellent protection against any danger. The flesh of the dryad resembles timber, so it's not easy to inflict this «forest maiden» with a serious wound. Dryads also possess a natural resistance against harmful spells.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
#992 (event),
Fairy Tree (site),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Forest Knowledge +4,
Magic Strike,
Entanglement Immunity,
Immunity to Bleeding
|
Level 1 |
Hit Points +1 x2,
Stamina +1 x4,
Resistance +1 x5,
Counterattack +1 x6
|
Level 2 |
Defense +1 x4,
Attack +1 x6
|
Level 3 |
Ranged Defense +1 x4,
Morale +2 x4
|
Level 5 |
Hit Points +2 x5
|
Level 8 |
Stamina +2 x3,
Poison Immunity
|
Level 10 |
Health +1 x2,
Roots
|
Level 14 |
Armor +1 x2
|
Level 15 |
Hit Points +3 x3,
Willpower +1 x2
|
Level 18 |
Stamina +3
|
Level 19 |
Strength +1
|
Level 20 |
Health +2,
Willpower +2,
Armor +2
|
Additional parameters |
Type | Mortal |
Class | Infantry |
Experience | 30 |
Experience modifier | 110 |
Alignment: Good
37
14
12
14
10
4
4
4
9
8
3
2
It takes a special sort of battle-hardened woman to tame a pegasus, for the winged creature prefers its independence over an ugly harness. These women who earn the trust of a particular pegasus are called valkyries - known by loremasters as "Virgins of Battle". These women are considered celestial, both in exotic beauty and unprecedented strength. Knowing full well that a pegasus is highly valued in an army, valkyries pledge themselves riding on a winged steed.
As a rule, the period of such a service is not long by the standards of the valkyries - just a few years - but for mortals this is more than enough, and military commanders gladly take them in.
In battle, valkyries are swift with their spear strokes. In addition to melee, valkyries have mastered the art of projecting their spears directly into the hearts of their enemies without error. Unfortunately, because of the altitude, their shooting range is not very long and their ammo supply is very limited.
Can be retrained from: Pegasus (at level 15)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Flying,
Charge,
First Aid +5,
Recuperation +3,
Magic Aura 2
|
Level 1 |
Stamina +1 x2,
Attack +1 x5,
Morale +2 x3,
Counterattack +1 x4
|
Level 2 |
Hit Points +2 x10,
Ranged Attack +1 x3,
Defense +1 x6,
Resistance +1 x2
|
Level 3 |
First Aid +1 x3,
Mobility
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Stamina +2 x4,
Ammo +1 x3
|
Level 7 |
Health +1 x4,
Recuperation +1 x2
|
Level 8 |
Smite Evil +1 x3
|
Level 12 |
Speed +1
|
Level 14 |
Willpower +1 x3
|
Level 15 |
Morale +3
|
Level 16 |
Attack +2 x2,
Armor +2
|
Level 17 |
Resistance +2,
Counterattack +2
|
Level 19 |
Ranged Attack +2
|
Level 20 |
Range +1
|
Additional parameters |
Type | Mortal, Human |
Class | Flying |
Experience | 60 |
Experience modifier | 160 |
Alignment: Good
16
10
10
7
7
2
3
5
3
6
3
3
Halflings, by their nature, are an untrustworthy lot. Some neighboring villages have outright banned their kind from entering due to the occurrence of countless thefts.
A fair generalization, given the legendary history of their exploits. They are as adventurous as they are greedy for treasure. Given the amount of trouble they get into, many of the more experienced halflings have taken up learning how to defend themselves, despite their natural aversion to violence.
The weapon of choice for the halfling rogue are short swords. As a backup, they usually carry a lead-weighted cudgel in the sleeve of their shirt. The high level of agility natural to all halflings allows them to successfully dodge most blows and arrows aimed at them.
They are highly adept at finding hiding places like double bottoms in chests or coins sewn into clothes.
Similar units: Border Guard
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Halfling Post (building),
fortifications in the province of the race Halflings
Online level up calculator
Skills |
Level 0 |
Collect Ammo,
Agility,
Stunning Blow +1 x4,
Parry (2),
Halfling Rogue
|
Level 1 |
Hit Points +1 x4,
Attack +1 x5,
Ranged Defense +1 x6,
Ranged Attack +1 x6
|
Level 2 |
Stamina +1 x3,
Counterattack +1 x5,
Resistance +1 x5,
Hills Knowledge +1
|
Level 3 |
Ammo +1 x2,
Scavenger +10 x2
|
Level 4 |
Defense +1 x5,
Parry +2 x4
|
Level 5 |
Forest Knowledge +1
|
Level 7 |
Morale +2 x2,
Web Immunity
|
Level 8 |
Stamina +2 x5,
Swamp Knowledge +1
|
Level 9 |
Hit Points +2 x4
|
Level 10 |
First Strike
|
Level 11 |
Health +1 x4
|
Level 13 |
Vigilance
|
Level 14 |
Strength +1 x2
|
Level 17 |
Attack +2 x2
|
Additional parameters |
Type | Mortal, Halfling |
Class | Infantry |
Experience | 30 |
Experience modifier | 100 |
Alignment: Good
24
12
11
12
9
2
5
4
5
0
4
5
While monks often keep away from the front line in battle, there are those who have perfected the discipline necessary to step into the fray. And while experienced combatants often mock monks for their lack of grit, these trained zealots invariably surprise them.
Divine power arms and guides these devoted servants of the Eagle - and this power never leaves them, healing their allies' wounds.. Their durable armor is concealed beneath their large robes, leaving unprepared enemies shocked when their strikes only cause wincing instead of crushing dismay - only to feel the crushing blow of the faith devotee's consecrated hammer.
Can be retrained from: Monk (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Faith Devotee,
Faith Devotee ablities,
Bless,
Restoration
|
Level 1 |
Hit Points +1 x6,
Resistance +1 x5,
Healing +1 x5,
Counterattack +1 x4
|
Level 2 |
Stamina +1 x5,
Morale +2 x4,
First Aid +1 x4
|
Level 3 |
Attack +1 x7,
Ammo +1 x3
|
Level 4 |
Defense +1 x2
|
Level 5 |
Spellpower +1 x3
|
Level 8 |
Ranged Defense +1 x2,
Resistance to Fear
|
Level 9 |
Strength +1 x2
|
Level 12 |
Stamina +2 x5
|
Level 13 |
Hit Points +2 x4,
Counterattack +2 x2
|
Level 14 |
Willpower +1 x3
|
Level 16 |
Attack +2 x2
|
Level 18 |
Resistance +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 50 |
Experience modifier | 150 |
Alignment: Good
26
13
12
9
7
1
4
4
4
0
1
3
Dwarven Master Blacksmiths make the best tools, weapons and armor in Eador. Their work looks strange to the uninitiated: strange cries of the dwarves in their language, rough and untreated rock, the jingle of metal, accompanied by the seemingly erratic blows of sledgehammers. Their handiwork is often decorated with intricate patterns and unusual characters. But those are not just the creative expressions of an individual artist and they're not merely decorative patterns. The secret of their art, which is ancient and carefully transferred among dwarves from teacher to student, is the creation of magical runes, which changes the essence of the metal, making it lighter or heavier, harder or softer, stronger and sharper. The skills of these runesmiths is demonstrated during combat, when swords and armor covered in runes reveal their true power: to give iron armor the strength of diamond and a conventional blade the ability to cut stone.
Similar units: Runemaster
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Rune Workshop (building),
fortifications in the province of the race Dwarves
Online level up calculator
Skills |
Level 0 |
Hills Knowledge +2 x2,
Rune Weapon,
Fix (5)
|
Level 1 |
Hit Points +1 x4,
Stamina +1 x4,
Resistance +1 x5,
Counterattack +1 x6
|
Level 2 |
Defense +1 x2,
Attack +1 x6,
Ammo +1 x3,
Fix +1 x5
|
Level 3 |
Ranged Defense +1 x2,
Morale +2 x2,
Petrification Immunity
|
Level 4 |
Spellpower +1 x4
|
Level 6 |
Rune Armor
|
Level 8 |
Stamina +2 x3,
Defense +2 x2
|
Level 9 |
Hit Points +2 x3,
Ranged Defense +2 x2,
Forced March,
Poison Immunity
|
Level 10 |
Health +1 x2,
Rune Amulet
|
Level 13 |
Crushing Blow
|
Level 14 |
Armor +1 x2
|
Level 15 |
Hit Points +3 x3,
Willpower +1 x2
|
Level 16 |
Morale +3
|
Level 18 |
Stamina +3
|
Level 19 |
Strength +1,
Summon Earth Elemental
|
Level 20 |
Health +2,
Willpower +2,
Armor +2
|
Additional parameters |
Type | Mortal, Dwarf |
Class | Spellcaster |
Experience | 45 |
Experience modifier | 100 |
Alignment: Good
18
12
11
6
7
2
2
3
8
7
4
5
There are times when monks are dispatched on pilgrimages. These pilgrimages range from passing on the word of the Lord of Light or simply offering assistance to those in need. Be that as it may, these preachers rarely travel alone, often seeking out armed groups or caravans for protection. They are often met with great joy, as tales of their powerful healing talents have spread far and wide along the realm of Eador. A preacher has the capacity to not only bless and heal an entire army, but he also possesses knowledge of the most sought after ability: resurrection.
Can be retrained from: Monk (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Faith Devotee ablities,
Healing +3,
First Aid +5,
Bless,
Restoration,
Spell Duration +1 x2
|
Level 1 |
Hit Points +1 x6,
Counterattack +1 x5,
Resistance +1 x5,
Healing +1 x7
|
Level 2 |
Stamina +1 x5,
Morale +2 x2,
Ranged Attack +1 x5,
Battle Cry
|
Level 3 |
First Aid +1 x5,
Spellpower +1 x2
|
Level 4 |
Defense +1 x2,
Ammo +1 x4
|
Level 7 |
Attack +1 x3,
Fearlessness
|
Level 8 |
Ranged Defense +1 x2
|
Level 9 |
Mass Bless
|
Level 12 |
Stamina +2 x5
|
Level 13 |
Hit Points +2 x4,
Mass Defense
|
Level 14 |
Willpower +1 x3
|
Level 15 |
Morale +3
|
Level 17 |
Reincarnation
|
Level 18 |
Resistance +2
|
Level 19 |
Strength +1
|
Level 20 |
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 45 |
Experience modifier | 150 |
Alignment: Good
20
12
12
7
6
2
2
2
5
8
3
4
The dwarven society does not have a hierarchical structure, unlike the humans, alkari or lizards Each dwarf has a craft and is willing to pick up a weapon to defend his home. The choice of weapons depends on the talents and inclinations of each individual dwarf. In wartimes those who are used to swing mine picks pick up an axe, a blacksmith uses his skills to support siege engines and the magicians cast powerful runes. A dwarven alchemist enters the battlefield bringing the tools of his trade.
In combat, alchemists throw enchanted flasks at enemy groups. Although the strong dwarves can throw the flasks exceptionally far in human terms, they still cannot match the range of an arrow. The content of these harmless-looking flasks can be very diverse - ranging from corrosive acids to exploding concoctions. The garments worn by alchemists provide little protection, but the enemy is usually severely weakened by acid burns and explosions when they reach the dwarven lines... if they manage to reach the Dwarven lines at all that is. Besides using their skills for combat, alchemists are also able to heal wounded Dwarven warriors.
Similar units: Runesmith, Runemaster
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Rune Workshop (building),
fortifications in the province of the race Dwarves
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Overwhelming Force,
Hills Knowledge +2 x3,
Explosive Weapon,
Healing Circle
|
Level 1 |
Hit Points +1 x2,
Ranged Attack +1 x3,
Resistance +1 x5,
Counterattack +1 x6
|
Level 2 |
Stamina +1 x3,
Defense +1 x4,
Attack +1 x5,
Ammo +1 x5
|
Level 3 |
Ranged Defense +1 x4,
Morale +2 x2,
First Aid +1 x4
|
Level 4 |
Ranged Attack +2 x2
|
Level 5 |
Hit Points +2 x5
|
Level 6 |
Fire Immunity
|
Level 8 |
Stamina +2 x3
|
Level 9 |
Poison Immunity,
Caustic Mixture
|
Level 10 |
Health +1 x2
|
Level 11 |
Petrification Immunity
|
Level 12 |
Range +1
|
Level 13 |
Healing Circle
|
Level 14 |
Armor +1 x2
|
Level 15 |
Hit Points +3 x3,
Morale +3
|
Level 16 |
Willpower +1 x2
|
Level 18 |
Stamina +3
|
Level 19 |
Strength +1
|
Level 20 |
Health +2,
Willpower +2,
Armor +2
|
Additional parameters |
Type | Mortal, Dwarf |
Class | Infantry |
Experience | 60 |
Experience modifier | 140 |
Alignment: Good
20
15
12
6
8
1
4
7
3
10
3
4
Few people are able to remain calm and collected when facing a line of Dwarven Pavisiers, armor-clad crossbowmen protected by a large convex shield - the pavise. The Dwarven crossbow deserves a special mention: this true work of art is much more powerful than the common crossbow, and optimized for firing behind the pavise. It is true that Dwarves are not the best marksmen of Eador, but in narrow and twisty underground corridors, accuracy is of minor importance: aware of their shortcomings, they let the enemy come close until they can't miss, and then finish him off with their axe.
Why don't other races use pavisiers? Because the sheer weight of a pavisier's equipment is such that even the toughest Dwarves plod along with great difficulty.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Rune Workshop (building),
fortifications in the province of the race Dwarves
Online level up calculator
Skills |
Level 0 |
Armor Piercing Shot,
Hills Knowledge +2 x4,
Siege Mode
|
Level 1 |
Hit Points +1 x5,
Ranged Attack +1 x6,
Stamina +1 x7,
Resistance +1 x4,
Ammo +1 x4
|
Level 2 |
Defense +1 x3,
Siege +2 x4
|
Level 3 |
Counterattack +1 x4
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Morale +2 x3
|
Level 6 |
Attack +1 x3,
First Aid +1 x3
|
Level 7 |
Petrification Immunity
|
Level 11 |
Hit Points +2 x5,
Forced March
|
Level 14 |
Stamina +2 x2
|
Level 15 |
Poison Immunity
|
Level 16 |
Strength +1
|
Level 17 |
Morale +3,
Willpower +1 x2,
Ranged Attack +2 x2
|
Level 18 |
Health +1 x2
|
Level 20 |
Armor +1
|
Additional parameters |
Type | Mortal, Dwarf |
Class | Ranged |
Experience | 40 |
Experience modifier | 130 |
Alignment: Good
25
12
10
8
6
2
2
2
3
4
4
6
Halflings are excellent farmers and breeders. They love plants, and will look after them day and night. But when it comes to plowing, they are too small to use horses or oxen. Instead of ponies or mules, they use large boars. Boars are fairly clever animals, and they become very obedient when raised by caring hands. Often, plowing is made into a contest. The boars are lined up, side by side. At the judge's signal, the boars cheerfully rush forward, racing each other.
The bolder halflings ride on the boar's back. Wild animals are no match for such "cavalry": The boar himself is a dangerous opponent on his own, and the rider is armed. Lone bandits tend to avoid border guards, as these halflings call themselves. Problems really start when bandits unite, but even then, border guards find ways to outsmart their opponents.
Similar units: Halfling Rogue
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Halfling's Suburb (building),
fortifications in the province of the race Halflings
Online level up calculator
Skills |
Level 0 |
Forced March,
Charge,
Forest Knowledge +1,
Hills Knowledge +1,
Stunning Shot +1 x4,
Workaholic +10 x2
|
Level 1 |
Stamina +1 x2,
Attack +1 x5,
Counterattack +1 x4,
Morale +2 x7
|
Level 2 |
Hit Points +1 x5,
Ranged Attack +1 x5
|
Level 3 |
Ranged Defense +1 x4
|
Level 4 |
Resistance +1 x3
|
Level 5 |
Stamina +2 x4,
Ammo +1 x3
|
Level 6 |
Defense +1 x3
|
Level 7 |
Health +1 x4
|
Level 9 |
Workaholic +20
|
Level 11 |
Charge +1
|
Level 12 |
Hit Points +2 x5
|
Level 15 |
Willpower +1 x2
|
Level 16 |
Attack +2 x2,
Counterattack +2 x2
|
Level 17 |
Speed +1
|
Additional parameters |
Type | Mortal, Halfling |
Class | Ranged |
Experience | 30 |
Experience modifier | 100 |
Alignment: Good
33
13
10
15
10
3
1
6
1
0
0
0
Shape Shifters who follow the Path of Agility are able to morph into a Hippogryph, a flying beast occasionally found in ancient thickets.
Similar units: Shape Shifter, Grunas
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Flying,
Recuperation +1 x3,
Agility,
Charge
|
Level 1 |
Hit Points +1 x5,
Attack +1 x4,
Ranged Defense +1 x3
|
Level 2 |
Counterattack +1 x5,
Stamina +1 x2,
Speed +1 x2
|
Level 3 |
Resistance +1 x4,
Morale +2 x2
|
Level 5 |
Defense +1 x3,
Charge +1 x2
|
Level 7 |
First Strike
|
Level 9 |
Attack +2 x4,
Health +1 x2,
Precise Strike 2
|
Level 10 |
Hit and Run
|
Level 11 |
Strength +1 x2
|
Level 12 |
Stamina +2 x3
|
Level 13 |
Ranged Defense +2 x3
|
Level 16 |
Hit Points +2 x2
|
Level 17 |
Attack +3 x2,
Armor +1 x2
|
Level 18 |
Health +2
|
Level 19 |
Strength +2
|
Level 20 |
Defense +2,
Morale +3
|
Additional parameters |
Type | Mortal, Animal |
Class | Flying |
Experience | 60 |
Experience modifier | 180 |
Alignment: Champion of Light
14
10
13
7
7
2
2
4
4
9
5
5
The very best Elven warriors, who have no equal in bowmanship, secretly patrol the frontiers of Elven territory. Even on their own (they rarely assemble), these skillful trackers are a very formidable force.
The gorgeous Elven bow, crafted by the most skilled bow smiths, is improved and refined individually by each Pathfinder, uniquely customized to their own battle style. Even seemingly ordinary arrows can suddenly pierce any armor. Strong armor or magical protection alone cannot guarantee the security of a Pathfinder's target. Only both steel and magic together provide a small chance of survival.
Similar units: Shape Shifter, Forest Keeper, Medium, Elven Mistress
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elven Garrison (building),
fortifications in the province of the race Elves,
mercenary hiring
Online level up calculator
Skills |
Path of the Warrior or
Path of the Hunter
|
Level 0 |
First Aid +1 x5,
Precise Shot 2,
Change Ammo,
Forest Knowledge +2
|
Level 1 |
Hit Points +1 x7,
Morale +2 x3,
Ranged Attack +1 x3,
Precise Shot +1 x3
|
Level 2 |
Stamina +1 x8,
Resistance +1 x6,
Attack +1 x5
|
Level 3 |
Defense +1 x4,
Counterattack +1 x5,
Forest Knowledge +1 x2
|
Level 5 |
Ranged Defense +1 x3,
Range +1 x2
|
Level 6 |
Ammo +1 x4
|
Level 10 |
Elven Marksmanship x4,
Sniper Shot
|
Level 11 |
Upkeep -40% [Path of the Hunter]
|
Level 13 |
Morale +3
|
Level 14 |
Resistance +2 x3
|
Level 15 |
Hit Points +2 x3
|
Level 17 |
Willpower +1 x2
|
Level 18 |
Stamina +2 x2
|
Level 20 |
Willpower +2,
Armor +1
|
Additional parameters |
Type | Mortal, Elf |
Class | Ranged |
Experience | 40 |
Experience modifier | 250 |
Alignment: Champion of Light
26
10
13
12
12
2
3
5
3
0
0
0
Elves typically prefer their trusty bow and great distance from the enemy in order to fully exploit their incomparable bow mastery. But among the forest warriors, there are some who, in battle, prefer to look the enemy in the eye. It might seem as if Elves are not the most powerful warriors, due to their natural grace, lightness, and, as a result, fragility - but Elven magic does help somewhat.
Shape Shifters are able to transform in battle into their preferred mighty beast. Make no mistake, shifters can use the power of magical beasts to their full extent, and woe to those who underestimate these cunning warriors!
Similar units: Pathfinder, Forest Keeper, Elven Mistress
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elven Garrison (building),
fortifications in the province of the race Elves
Online level up calculator
Skills |
Path of Power or
Path of Agility
|
Level 0 |
First Aid +1 x4,
Forest Knowledge +2 x3,
Shape Shifter
|
Level 1 |
Hit Points +1 x4,
Ranged Defense +1 x3,
Precise Strike +1 x4
|
Level 2 |
Stamina +1 x3,
Counterattack +1 x3
|
Level 3 |
Morale +2 x3,
Defense +1 x4
|
Level 4 |
Attack +1 x3,
Resistance +1 x4
|
Level 5 |
Vigilance
|
Level 8 |
Stamina +2 x4,
Round Attack (4)
|
Level 9 |
Hit Points +2 x3,
Entanglement Immunity
|
Level 10 |
Upkeep -20%
|
Level 11 |
Health +1
|
Level 12 |
Web Immunity
|
Level 13 |
Morale +3 x2
|
Level 14 |
Strength +1 x2,
Armor +1
|
Level 15 |
Willpower +1 x2
|
Level 16 |
Stamina +3 x3,
Counterattack +2
|
Level 17 |
Health +2 x2
|
Level 18 |
Attack +2,
Ranged Defense +2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Elf |
Class | Infantry |
Experience | 40 |
Experience modifier | 180 |
Alignment: Champion of Light
14
10
12
6
6
2
1
1
5
4
4
4
Harsh and rigid, these holy men confine themselves to small monasteries in dedication to the Church of the Great Eagle, tempered in spirit through long vigils and prayer. The strength of their spiritual discipline surpasses that of most men, and only few are able to withstand their piercing eyes, penetrating into the darkest corners of one's soul.
An inquisitor knows no bounds when confronting the "enemies of mankind": Witches, demons and the undead. Their indisputable ability to heal the wounds of their brethren makes them indispensable in the battle against the spawns of Chaos. In combat, inquisitors direct their ability to protect their brothers in the faith, novices and senior hierarchs to avoid losses and remain invincible.
Similar units: Faith Devotee, Grand Inquisitor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Holy Cloister (site)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Healing (7),
Meditation +1,
Dispel Magic,
Armor of Faith +25
|
Level 1 |
Hit Points +1 x6,
Resistance +1 x5,
Morale +2 x4,
Healing +1 x6,
Counterattack +1 x5
|
Level 2 |
Stamina +1 x5,
First Aid +1 x5,
Spell Duration +1 x4
|
Level 3 |
Attack +1 x4,
Grace
|
Level 4 |
Defense +1 x2,
Ammo +1 x3
|
Level 6 |
Ranged Attack +1 x2,
Armor of Faith
|
Level 8 |
Ranged Defense +1 x2
|
Level 10 |
Sanctuary
|
Level 12 |
Stamina +2 x5
|
Level 13 |
Hit Points +2 x4,
Reincarnation
|
Level 14 |
Willpower +1 x3
|
Level 18 |
Resistance +2,
Ammo +2
|
Level 19 |
Strength +1
|
Level 20 |
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 40 |
Experience modifier | 110 |
Alignment: Champion of Light
18
12
15
12
8
3
3
5
4
0
0
2
Luminaries are those Alkari, whose mental connection to the Trees of the Departed is particularly strong. Only those illustrious warriors are capable of leading winged troops into battle, using their mental powers to coordinate lightning-fast attacks. They are not called Luminaries, the guiding lights, for nothing: in the heat of battle, being virtually on the brink between life and death, they can call on their ancestors for aid. For a brief moment an ancient oath breaks the shackles of death, and an Icarus arises under the banner of his commander to rejoin the battle against the forces of Chaos. Although they are not as powerful as truly Arisen, and do not linger for long in the world of the living, these Icari can join the battle anywhere at any time, rushing to the guiding light of a Luminary's mind.
Similar units: Stalker, Arisen Luminary
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
White Tower (building),
fortifications in the province of the race Alkaryl
Online level up calculator
Additional parameters |
Type | Mortal, Alkaryl |
Class | Flying |
Experience | 35 |
Experience modifier | 90 |
Alignment: Champion of Light
15
11
15
7
4
3
1
5
4
5
3
2
Every manifestation of the Enemy should be obliterated, but any wicked man suspected of collaborating with the Enemy must be taken alive. Stalkers are trained especially for both of these tasks. These fighters armed with shining spears are capable of striking the enemy down before they approach, and for targets of special interest Stalkers have their nets, capable of catching even the most sneaky enemy.
Similar units: Luminary
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
White Tower (building),
fortifications in the province of the race Alkaryl
Online level up calculator
Additional parameters |
Type | Mortal, Alkaryl |
Class | Ranged |
Experience | 35 |
Experience modifier | 90 |
Alignment: Champion of Light
10
10
15
8
5
3
0
4
5
0
0
3
The eyes and ears of the Children of Heaven, it is their duty to represent the Mentors and the Lord of Heaven wherever a shadow of Alkari wings falls. They channel their mental power to reach out and transmit their thoughts over great distances, for even the outermost scouts must never lose contact with the Mentors and the Departed. In combat, Witnesses, proficient in the joining of minds, can support their allies by strengthening their spirit and healing their body or disrupt the concentration of enemy spellcasters.
Similar units: Memory Keeper, Eternal Mentor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Celestial Eye (building),
fortifications in the province of the race Alkaryl
Online level up calculator
Additional parameters |
Type | Mortal, Alkaryl |
Class | Spellcaster |
Experience | 35 |
Experience modifier | 100 |
Alignment: Evil Incarnate
18
10
10
9
10
3
20
40
3
0
0
0
One of the secrets of higher necromancy is the ability to capture the souls of mortals, turning them into the necromancer's slaves. Not having a real body, a soul cannot interact with the material world, so necromancers create a simulacrum body for them from necrotic energy. Such souls trapped between life and death are called ghosts. They hate all living things and try to drag as many souls into the world of the dead as possible.
A subtle ghost body constantly flickers, moving between two worlds - the world of the living and the world of the dead. This gives them huge resistance to physical damage - a ghost can take on a whole army by itself, if wizards are not part of it. A careful and skilled warrior however, can capture the moment when the ghost becomes material, and hit it with his normal weapon.
Each killing restores the strength of the ghost and regenerates it. In case a ghost absorbs unusually large quantities of other souls, the necromancer can strengthen it, turning the ghost into a more powerful being.
Can be retrained to: Banshee (at level 22)
Similar units: Banshee, Spectre
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Raise Ghost (necromancy)
Online level up calculator
Additional parameters |
Type | Undead |
Class | Flying |
Experience | 90 |
Experience modifier | 170 |
Alignment: Evil Incarnate
42
15
10
20
9
4
4
3
4
0
0
1
The demon is a primary combat unit in the army of Chaos. They take the top rank among the ordinary creatures in the Chaos hierarchy. During the Wars of the Gods the demons were the force behind the destruction of many shards and the death of many gods and higher spirits. Fortunately, nowadays the number of demons is much lower than in those ancient, turbulent times. However, even a single demon is a serious opponent. These winged creatures sow fear among their enemies by eerie shrieks that drive mortals insane. In melee combat their long claws rend iron armor as effortlessly as they rend flesh.
Can be retrained to: Avenger (at level 19)
Similar units: Avenger
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Flying,
Armorpiercing Strike,
Hex,
Intimidation +1,
Fear,
Fire Immunity
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x5
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3
|
Level 3 |
Ranged Defense +1 x6
|
Level 5 |
Health +1 x3,
Hex +2 x2
|
Level 6 |
Dark Dominion 1
|
Level 8 |
Ammo +1 x3
|
Level 9 |
Strength +1 x4,
Stunning Blow +1
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Speed +1
|
Level 13 |
Hit Points +3 x3,
Soul Stealing (5)
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2
|
Level 18 |
Resistance +2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Demon |
Class | Flying |
Experience | 70 |
Experience modifier | 180 |
Alignment: Evil Incarnate
18
10
10
3
4
2
2
5
10
8
5
8
Some magicians, fearing imminent death, often try to avoid this by empowering their bodies with immortality, a ritual known as the Eternal Night - the path of lichdom. They must gather the necessary rare ingredients for this crude, dangerous procedure. The slightest error in the creation of the phylactery or an overdose of one particular ingredient in the alchemical brews, and the magician will die an excruciating, irreversible death.
Notes pertaining to the path of lichdom have no solidification that the ritual will guarantee success. One must also be a truly powerful spellcaster - a trait that many failed magicians misunderstand about themselves. Instead those failed magicians become what is known as a death touched. While death touched are much more vulnerable than their aspired manifestation, they still retain the power they contained in life.
Thus they can expand on what they would have lost as a dying mortal. Their magical abilities are much more inferior to those of a full lich.
Nevertheless, the transformation did not diminish the power they held when they lived, thus it is very dangerous to disturb the peace of a dead wizard, whether intentionally or accidentally. And the long, practically eternal life, to which they so aspired, allows them to patiently hone their magic skills and learn powerful new spells.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Altar of Death (site)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Lesser Undead,
Energy Control (2),
Undead Regeneration,
Death Touched,
Lord of the Dead
|
Level 1 |
Hit Points +1 x6,
Resistance +1 x4,
Ammo +1 x7,
Raise Skeleton
|
Level 2 |
Magic Strike,
Ranged Defense +2
|
Level 3 |
Ranged Attack +1 x4,
Counterattack +1 x3,
Attack +1 x4
|
Level 4 |
Ranged Defense +1 x5,
Energy Control +1 x6
|
Level 5 |
Raise Ghoul,
Spell Duration +1 x2
|
Level 6 |
Counterattack +2,
Defense +1 x3,
Soul Trap
|
Level 8 |
Hex,
Eternal Slave
|
Level 9 |
Meditation +1,
Intimidating Shot +1 x2
|
Level 10 |
Spellpower +1
|
Level 12 |
Attack +2
|
Level 13 |
Hit Points +2 x4,
Control Undead,
Life Leech 50
|
Level 14 |
Resistance +2 x2,
Intimidation +1,
Hex +2
|
Level 16 |
Defense +2
|
Level 17 |
Thaumaturgy +1
|
Level 18 |
Ranged Attack +2,
Ammo +2
|
Level 20 |
Life Drain
|
Additional parameters |
Type | Undead |
Class | Spellcaster |
Experience | 100 |
Experience modifier | 170 |
Alignment: Evil Incarnate
60
17
10
18
16
2
3
4
2
0
0
0
The destroyer is a living siege machine from the demonic realm. Its thickened red carapace can withstand thrown boulders, and in return, it swings with massive claws, decimating whoever is unfortunate enough to stand before it into a pile of blood and viscera. The force of its strike is so great that it's rare to find armor that can soften that blow somewhat.
The sheer scope and enormous strength of the destroyer is best observed during a siege. There are few walls able to withstand the creature's harrowing strikes as it tears apart chunks of stonework.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Destroyer,
Intimidation (3),
Fire Immunity
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x3
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3,
Siege +2 x5
|
Level 3 |
Ranged Defense +1 x6
|
Level 4 |
Strength +1 x5
|
Level 5 |
Health +1 x3
|
Level 8 |
Strength +2 x3
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2
|
Level 17 |
Speed +1
|
Level 18 |
Resistance +2
|
Level 19 |
Ranged Defense +2,
Morale +3
|
Level 20 |
Armor +2,
Tireless
|
Additional parameters |
Type | Demon, Giant |
Class | Giant |
Experience | 90 |
Experience modifier | 200 |
Alignment: Evil Incarnate
22
10
10
12
12
3
25
50
5
0
0
1
The banshee, also known as the Harbinger of Death, is a restless soul of an ancient era, consumed with savage malice and eternal vengeance against all living creatures. These disembodied manifestations of higher necromantic rituals are capable of wiping out an entire army by itself. The impending moment of a mortal's final breath is a banshee's feast as it devours without impunity. Its imperceptible touch bypasses all armor and shields, and all blades are useless against its ethereal form. Only a wizard of exceptional arcane power stands a chance against such an abomination.
Can be retrained from: Ghost (at level 22)
Similar units: Spectre
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Raise Banshee (necromancy)
Online level up calculator
Additional parameters |
Type | Undead, Natural Weapon |
Class | Flying |
Experience | 180 |
Experience modifier | 280 |
Alignment: Evil Incarnate
40
10
10
15
13
3
3
8
4
0
0
3
Valiant warriors of a former era whose souls were forbidden to rest by the will of necromancers, black knights are cursed to traverse the realm of the living, converting the pure to the impure with their ghastly, frozen grasp. As former troop leaders, these Undead riders have not lost their aptitude to command: As before, they guide soldiers - whether alive or already dead - to victory. Their blades, forged in dark steel and infused with powerful magic, can effortlessly cut through plate. No armor can protect its wearer from the mighty blow of these enchanted blades.
Black knights are also armed with spell-like abilities, capable of reducing the overall defense of an opponent. When a black knight slays a living creature, their last shred of life is drained, fueling the knight with sustenance. Like most undead servants, black knights are incapable of fear and fatigue, and can shrug off venoms and cold temperature, making an already deadly combatant a real force to be reckoned with.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Altar of Death (site)
Online level up calculator
Skills |
Level 0 |
Charge,
Lesser Undead,
Soul Stealing (5),
Dissolve Armor,
Armorpiercing Strike,
Dark Dominion 2,
Commander +1 x2
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x3
|
Level 2 |
Counterattack +1 x5,
Ranged Defense +1 x2,
Dark Dominion 1 x3
|
Level 3 |
Resistance +1 x3
|
Level 4 |
Soul Stealing +3 x4
|
Level 5 |
Armor +1 x3,
Charge +1 x2
|
Level 6 |
Ammo +3 x2
|
Level 9 |
Strength +1 x4
|
Level 10 |
Agility
|
Level 11 |
Attack +2 x2,
Ranged Defense +2 x2
|
Level 12 |
First Strike
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Counterattack +2 x3
|
Level 15 |
Resistance +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Additional parameters |
Type | Undead |
Class | Cavalry |
Experience | 100 |
Experience modifier | 220 |
Alignment: Evil Incarnate
40
18
12
15
12
2
4
4
12
10
4
5
Tales about them are told everywhere across the shards of Eador. Dwarves warn gruffly of the "Terror of the Deep". Ratmen squeak in horror of the "Cave Dread". Goblins boast of Goku the cleaver, who subdued and drove to battle the one-eyed devourer named Dozen-arms-Miru. The mighty orcs whisper fearfully about "Nazarog", who kill those whose shadow he touches, and grizzled shamans of the mountain clans on pain of death would not mention the Keepers of the Abyss. However, little is known for certain about these Shade spawns, the superstitious terror that people of Eador treat them with being only one of the reasons.
The first mention of these creatures dates back to the time of the Schism of Shadows, when the Drow settled in the deep, and describes nightmare incarnate: the Beholder is not just a terrifying monster - it's not even a proper being. They have the semblance of a tangle of writhing snakes or marine reptiles hanging in the air. The only thing stable about the Beholder: the colossal lidless eye hidden in writhing shadows cast by nothing. A beholder's abilities are no less strange and mysterious than its looks: it is known for certain that it's immune to magic and can use energies of magical origin to strike down the poor souls it seemingly chooses at random from a distance. As for the actual harm done, though, rare survivors name anything and everything: from hypnosis or petrification to wounding by inexistent blades, poisoning without any venom, and burning in invisible fire. It seems a Beholder uses some unpredictable magic that can take many forms thought impossible.
Beholders do, apparently, have free will; the one which is evil and hostile, and strong enough to subdue those who inadvertently take a look at the central eye.
They are often seen alongside Drow, but it's not certain whether Beholders serve the Drow or the Drow serve Beholders or if these creatures have arranged a mutually beneficial alliance.
For the eggs to be turned into a unit for a hero's party it is necessary to build the Heart of the Night.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Beholder Egg (item)
Online level up calculator
Skills |
Level 0 |
Floating,
Magic Shot,
Spell Immunity,
Stone Crust,
Tolerance
|
Level 1 |
Hex,
Intimidation +1 x4,
Regeneration +1 x3
|
Level 2 |
Dispel,
Round Attack (4)
|
Level 3 |
Astral Ammo (3),
Intimidating Shot +1 x3
|
Level 4 |
Life Leech +25 x2,
Damaged Aura (3)
|
Level 5 |
Stunning Shot +1 x3,
Bloodlust +1 x2
|
Level 6 |
Poison Shot +1 x2,
Hex +2 x2
|
Level 7 |
Wounding Shot 1,
Poison Attack +1,
Crippling Strike (2)
|
Level 8 |
Thaumaturgy x2,
Energy Control (2)
|
Level 9 |
Cause Atrophy,
Heavy Ammo (2)
|
Level 10 |
Flaming Arrows +1 x2
|
Level 11 |
Poison Flesh +1
|
Level 12 |
Vulnerability
|
Level 13 |
Crippling Shot (2)
|
Level 14 |
Order
|
Level 16 |
Soul Stealing (5)
|
Level 18 |
Dark Replenishment +1,
Damage Weapon (3)
|
Level 19 |
Poison Immunity
|
Level 20 |
Wounding Shot +1,
Darkness Surge
|
Additional parameters |
Type | Mortal, Natural Weapon |
Class | Spellcaster |
Experience | 100 |
Experience modifier | 180 |
Alignment: Evil Incarnate
24
10
10
12
10
3
9
18
3
12
4
3
Spectres are often misinterpreted as ghosts. This can be a costly misconception, given how deadly these apparitions are towards mortals. While spectres exist more within the material realm than ghosts, thus making them reachable through physical contact, their frozen grasp and regenerative properties inspire terror from those who dared to approach one. They can also release a frozen projectile capable of quickly ceasing a man's pulse.
Spectres are incredibly resistant to light magic, unlike most creatures of undeath, and it is insensitive to banishing spells. A consequence of this power is that necromancers cannot restore a spectre's ailments.
Similar units: Banshee
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Raise Spectre (necromancy)
Online level up calculator
Skills |
Level 0 |
Spectre,
Lesser Undead,
Regeneration (3),
Chilling Touch,
Incorporeality
|
Level 1 |
Hit Points +1 x3,
Ranged Attack +1 x6,
Regeneration +1 x5
|
Level 2 |
Attack +1 x5,
Resistance +1 x5,
Dark Dominion 1 x4
|
Level 3 |
Counterattack +1 x4,
Ranged Defense +2 x2,
Ammo +1 x3
|
Level 4 |
Defense +2 x2,
Energy Control +1 x2
|
Level 7 |
Hit Points +2 x5
|
Level 10 |
Ranged Defense +3 x3
|
Level 12 |
Attack +2 x5
|
Level 15 |
Counterattack +2 x2
|
Level 17 |
Hit Points +3 x2
|
Additional parameters |
Type | Undead, Servant of Death |
Class | Flying |
Experience | 100 |
Experience modifier | 240 |
Alignment: Evil Incarnate
48
19
12
18
10
2
3
4
1
0
0
0
Gnolls are dangerous enough as a disorganized mob, but only a strong leader can turn scattered packs into what, in the old days, used to be called "the Scourge of Nations". These leaders are called Tyrants, and rightfully so: Should a human ruler use even the mildest methods by which Tyrants assert their authority over the packs, he would instantly earn the eternal hatred of his subjects. The typical Gnoll is lazy, quarrelsome, bloodthirsty and small-minded, and will only obey when being forced to. That's why only an exceedingly clever and cruel Gnoll can hold the raging pack in his iron claws. The Description of Gnolls, written by an unnamed Daokon's general, accurately describes Tyrants as excessively rare Gnolls whose mind successfully hangs in the precarious balance between bestial rage and demonic cruelty.
Human leaders are typically better statesmen than swordsmen, making them likely targets of assassins and furious cavalry charges, but Tyrants only become mighty warriors by overcoming the most challenging tasks at hand, in order to constantly prove their superiority to others. Aware of their own importance, they are the only Gnolls somewhat concerned for their safety, and will usually wear some kind of armor taken from a fallen enemy. Slaying a Tyrant is no small feat, but the joy of victory is abruptly cut short when the mighty Gnoll's death creates a spontaneous rift in reality, whence a Demon will emerge.
Similar units: Devourer
Reborn in: Demon
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Chieftain Pavilion (building),
Gathering the Pack (ritual),
fortifications in the province of the race Gnolls
Online level up calculator
Skills |
Level 0 |
Battle Frenzy (5),
Manic Rage 2,
Marauder 10,
Demon Transformation,
Sinister Howl,
Dark Replenishment +1,
Frenzy (10),
Bloodlust +2 x3,
Gnoll Might 3
|
Level 1 |
Hit Points +1 x4,
Attack +1 x6,
Morale +2 x9,
Summoning Power +4 x5
|
Level 2 |
Defense +1 x4,
Stamina +1 x6,
Intimidation +1 x5,
Gnoll Might +1 x4
|
Level 3 |
Resistance +1 x3
|
Level 4 |
Ranged Defense +1 x4,
Counterattack +1 x5,
Marauder -5 x2
|
Level 5 |
Battle Frenzy +2 x3
|
Level 6 |
Manic Rage -1
|
Level 7 |
Frenzy +5 x2
|
Level 10 |
Avenger Inscription
|
Level 11 |
Hit Points +2 x6,
Demonic Howl
|
Level 12 |
Stamina +2 x5
|
Level 17 |
Armorpiercing Strike
|
Level 19 |
Armor +1
|
Additional parameters |
Type | Mortal, Gnoll |
Class | Infantry |
Experience | 50 |
Experience modifier | 150 |
Alignment: Evil Incarnate
38
10
10
14
15
2
4
10
5
0
0
1
The origin of this rare being is not known. Scattered scrolls and manuscripts document the being as the result of a skeletal structure of undeath whose darkened vessel of a heart saturated with unrelenting hatred seizes a physical manifestation of power with a desire for vengeance against those who wronged it. Other legends refer to the Lord of Darkness as the result of a lich's desire to manifest the ultimate immortal guardian. Because of its rarity and lack of documented facts, one must approach this monstrosity with extreme caution.
A Lord of Darkness almost always appears to be surrounded by several skeletons of Darkness, and sends these creepy creatures into battle like a real commander. In addition, his presence increases the power of allied Undead units on the battlefield. Inexperienced soldiers had better not approach the Lord of Darkness - killing living beings enhances his strength, allowing him again and again to raise minions from fallen enemies, who immediately follow their new master's orders.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Call of Darkness (ritual),
Raise Lord of Darkness (necromancy)
Online level up calculator
Skills |
Level 0 |
Lesser Undead,
Lord of the Undead,
Lord of Darkness,
Soul Stealing (5),
Word of the Lord,
Wounding Spikes +2
|
Level 1 |
Hit Points +2 x11,
Attack +1 x7,
Ranged Defense +1 x8
|
Level 2 |
Resistance +1 x5,
Defense +1 x6
|
Level 3 |
Counterattack +1 x6,
Attack All Enemies
|
Level 4 |
Dark Dominion 2 x2
|
Level 5 |
Wounding Spikes +1 x3
|
Level 6 |
Meditation +1 x2
|
Level 8 |
Attack +2
|
Level 9 |
Strength +1
|
Level 10 |
Armor +1,
Speed +1
|
Level 11 |
Raise Skeleton of Doom
|
Level 12 |
Lord of the Undead
|
Level 15 |
Undead Summoning Power +2 x2
|
Level 16 |
Counterattack +2 x2
|
Additional parameters |
Type | Undead, Skeleton, Natural Weapon |
Class | Infantry |
Experience | 80 |
Experience modifier | 200 |
Alignment: Evil Incarnate
47
17
11
23
11
4
5
4
5
0
0
2
Demons are a frightful horde of murderers, but they are not an army. Higher demons conspire against each other, jealously espying the Chaos Flame's latest favorite. Lower demons only respect brute force. At the first available opportunity they tend to go rogue and ignore the wishes of their demon lords. Infighting and bloody murder is usually the result. Lords of the Underworld use avengers to keep order in the ranks of their legions... and to dole out punishment. Avengers have been imbued with the Flame of Chaos - which is considered a blessing by some, a curse by others.
The avenger is a rare and extremely dangerous kind of demon. It is cruel and unstoppable and moves with great speed and agility. Avengers are covered by a multitude of razor-sharp horns and spikes that can easily cut through even the thick hide of demons. Hardened by fire, they survive even the most serious injuries. After being defeated, the avenger rises again as the regular demon it once was.
Can be retrained from: Demon (at level 19)
Reborn in: Demon
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Flying,
Armorpiercing Strike,
Hex,
Intimidation +2,
Fear,
Fire Immunity,
Dark Dominion 1 x3,
Soul Stealing (5),
Raise Demon,
Wounding Spikes +1 x4
|
Level 1 |
Hit Points +2 x4,
Attack +2 x4,
Resistance +1 x3
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x3,
Defense +1 x6
|
Level 3 |
Attack +1,
Ranged Defense +1 x6,
Soul Stealing +1 x4
|
Level 4 |
Stunning Blow +1
|
Level 5 |
Health +1 x3,
Morale +2 x3
|
Level 6 |
Hex +2
|
Level 8 |
Ammo +1 x3
|
Level 9 |
Strength +1 x4
|
Level 10 |
Counterattack +2 x4,
Speed +1
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3
|
Level 16 |
Attack +3 x2
|
Level 18 |
Resistance +2
|
Level 19 |
Ranged Defense +2,
Morale +3
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Demon |
Class | Flying |
Experience | 120 |
Experience modifier | 235 |
Alignment: Evil Incarnate
42
14
13
15
13
2
5
5
6
0
0
1
Nagas, or, as they call themselves, Na'ag - are beyond any doubt the strangest creatures of the Abyss. And it's not just their appearance, even if a face on a huge snake's body looks very strange - and scary. Nagas, unlike most demons, are sensible, inclined to make contact with mortals - though it rarely ends well for the latter, and do not get involved in a fight for the sake of fighting. Their motives are unknown, they do not answer even to greater Demons and Acherons, who don't even try to control them, which is amazing! - as if the Flame had expelled them for a special purpose.
In any event, fighting these snake-like monsters is terrifying. Quick, agile, very resistant, they can annihilate a small army in a matter of minutes. The wounds they inflict upon mortal creatures are dreadful, taking extremely long to heal, when the victim is lucky enough to survive. Strong sorcerers, Najas can drain their victim's vitality, and restore their own.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dark Pact (demonology),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Magic Strike,
Fire Immunity,
Surge of Strength +1,
Dark Replenishment +1 x2,
Soul Sipping,
Bane of Mortals
|
Level 1 |
Hit Points +2 x6,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Dark Dominion 1 x3
|
Level 3 |
Morale +2 x2,
Resistance +1 x3
|
Level 5 |
Health +1 x3
|
Level 7 |
Speed +1
|
Level 8 |
Spellpower +1 x2
|
Level 9 |
Strength +1 x4,
Agility
|
Level 11 |
Attack +2 x2,
Ammo +1
|
Level 12 |
Stamina +3 x3,
Resistance +2 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Demon, Giant |
Class | Spellcaster |
Experience | 140 |
Experience modifier | 200 |
Alignment: Evil
43
20
9
16
16
2
3
8
2
0
0
0
This caste was created in the age of the Dark Empire, when Emperor Argahad subdued several hundreds of shards by his iron will. These warriors were initially called «ragkhu», which meant «vindicator» in the imperial language. Ragkhu troops maintained order in provinces, disposing quickly of «enemies of the Empire». People named them «executioners» for that, and that name remains to this day. When the empire fell, the incredibly powerful ragkhu order didn't share its fate. The executioners became professional mercenaries, offering their service to anyone willing to pay for it.
An executioner is well-equipped and extremely skilled with his deadly weapon, a battle axe. Staying faithful to tradition, executioners are primarily trained to fight large but poorly armed crowds.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Punisher (at level 21)
Similar units: Punisher
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Torture Chamber (building)
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 60 |
Experience modifier | 180 |
Alignment: Evil
68
23
9
19
17
2
1
2
0
0
0
0
Ogres have long inhabited the hills and caves of Eador. These enormous humanoids arouse terror in any peaceful population. They are well known for their appetite in human flesh. Ogres have no social structure, they live alone or in small clans at most.
Orcish tribes often form a weird sort of alliance with ogres, sharing their loot and feeding them the occasional orc fallen out of grace with a chieftain. Ogres are rather dense. In combat they rely exclusively on brute force, with which Nature has generously endowed them. Often they start devouring their dead enemies (or allies) right on the battlefield. Such a meal heals an ogre's wounds almost instantly.
Similar units: Cyclops, Giant, Chieftain
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Necrophagy +10,
Crushing Blow,
Hills Knowledge +1 x2
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5
|
Level 3 |
Morale +2 x2,
Stunning Blow +1
|
Level 5 |
Health +1 x3
|
Level 6 |
Resistance +1 x3,
Necrophagy +5 x2
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 90 |
Experience modifier | 170 |
Alignment: Evil
55
22
10
17
17
1
2
2
1
0
0
0
Trolls have long inhabited the swamps and bogs of Eador. These dumb, malicious creatures enjoy killing and destroying just for the thrill of it. Trolls also have an inexplicable love for gold and treasures, which they store in their secret lairs. Legends have it that trolls are members of some ancient race transformed into dumb bloodthirsty creatures by a curse. Goblins are the only beings able to coexist with trolls.
These small green-skinned folk often hire trolls to guard their lands, paying them with gold and prisoners of war. Trolls are dangerous enemies in combat. They are incredibly strong and enduring, able to crush a stone wall with their fist. Their thick skin provides excellent protection against plain weapons and magic, and their natural ability of regeneration makes trolls extremely hard to kill. Their main shortcoming is their low speed.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Troll Lair (site),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Regeneration (4),
Swamp Knowledge +2 x2,
Siege (6)
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Resistance +1 x4
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Defense +1 x5
|
Level 3 |
Swamp Knowledge +1 x2
|
Level 5 |
Health +1 x3,
Siege +2 x4
|
Level 7 |
Regeneration +1 x3
|
Level 9 |
Strength +1 x4,
Morale +2 x2
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 90 |
Experience modifier | 200 |
Alignment: Evil
35
14
11
10
8
2
3
4
5
0
0
8
Spirit Conjurers are shamans of extraordinary power. Such a magical gift is extremely rare for Orcs, even though Ghost Whisperers often use special "mind expansion" and "magic enhancing" techniques. Usually, these involve internal and external application of various roots, weeds and mushrooms, mostly toxic, even fatal in some cases. However, experienced Spirit Conjurers are able to summon and bind powerful Astral entities, whose sheer force allows the Orcs to win the most hopeless of battles. It should also be noted that most Conjurers are not frail elderlies, but mighty Orcs able to surprise the enemy in melee. Conjurers sit on the Tribal Council alongside chieftains, and no significant raid, nevermind a war, is conducted without them.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Stone Idol (building),
fortifications in the province of the race Orcs
Online level up calculator
Skills |
Level 0 |
Magic Strike,
First Aid +1,
Soothe Spirits,
Elemental Strength,
Rage Totem,
Summoning Power +4 x5,
Vitality +20 x3
|
Level 1 |
Hit Points +1 x5,
Resistance +1 x4,
Morale +2 x3
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5
|
Level 3 |
Attack +1 x7,
Counterattack +1 x6,
Defense +1 x3
|
Level 4 |
Ranged Defense +1 x4
|
Level 5 |
Meditation +1
|
Level 7 |
Blood Totem
|
Level 10 |
Stamina +2 x6
|
Level 11 |
Hit Points +2 x5,
Fire Totem
|
Level 12 |
Willpower +1 x2
|
Level 15 |
Resistance +2 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Orc |
Class | Spellcaster |
Experience | 70 |
Experience modifier | 155 |
Alignment: Evil
19
13
10
8
6
2
2
7
8
0
0
5
When magic powers begin to manifest in a goblin, he almost always focuses on the control of swamp fauna. Some die torn to shreds by monsters when their control slips at the wrong time, but if their talent is strong enough, the little green runt lives to become a serious threat to anyone who crosses them.
Beast Masters, as they call themselves, are tough opponents to face, having many ways to weaken their enemies. And let's not forget they usually bring large pets along...
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Goblin Ward (building),
fortifications in the province of the race Goblins,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
First Aid +6,
Poison Attack (3),
Hornet swarm,
Poison Claw,
Pathfinder +1,
Panic
|
Level 1 |
Hit Points +1 x6,
Resistance +1 x4,
Spell Duration +1 x6,
Magic Strike
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x3,
Voracity
|
Level 3 |
Counterattack +1 x3,
Swamp Blood
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Swamp Knowledge +2 x2
|
Level 6 |
Attack +1 x3,
Prod
|
Level 7 |
Subdue Beast
|
Level 8 |
Defense +1 x2
|
Level 9 |
Meditation +1
|
Level 10 |
Stamina +2 x6
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2,
Summon Wyvern
|
Level 16 |
Willpower +1 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Goblin |
Class | Spellcaster |
Experience | 70 |
Experience modifier | 160 |
Alignment: Evil
50
22
11
20
19
2
6
10
3
0
0
0
These experienced executioners are a force to be reckoned with in direct combat. Clad in a durable shell, their role in battle can be likened to that of a sickle in a field of wheat - with the stalks being replaced by rows of potential corpses. They strike with punitive ferocity, leaving victims with painful and fatal wounds, if the terrible blows don't slay them outright. Despite all this tenacious power, the punisher may still feel the brunt of the impact from equally-skilled opponents, while their meager companions are busy fleeing in terror.
Can be retrained from: Executioner (at level 21)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 90 |
Experience modifier | 235 |
Alignment: Evil
35
18
15
18
18
2
6
8
8
14
3
1
The Order of the Guardians of Darkness consists of an elite group of dark elves functioning as heavy infantry. In battle, the Guardians of Darkness will do anything possible to take out ranged and spellcasting enemy units. Guardians are highly proficient with melee weapons, but this doesn't prevent them from casting damaging spells on the enemy from a distance if the need arises. They are reasonably capable mages, who enchant their own armor and weapons. They are not just protected by their armor, but by darkness itself, and eventually they are trained to take on a shadow form, skillfully blending magical and martial arts.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Academy of Darkness (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
First Strike,
Magic Shot,
Hex,
Crippling Strike (2),
Parry (4),
Recuperation +3,
Vigilance
|
Level 1 |
Defense +1 x4,
Ranged Attack +2 x7,
Forced March,
Hex +2 x3
|
Level 2 |
Counterattack +1 x5,
Ranged Defense +1 x3,
Stamina +2 x4,
Parry +2 x5
|
Level 3 |
Hit Points +2 x5,
Attack +1 x3,
Resistance +1 x3,
Morale +2 x4,
Shadow Form
|
Level 4 |
Recuperation +1 x3
|
Level 5 |
Health +1 x2
|
Level 6 |
Armor +1 x3
|
Level 7 |
Spell Duration +1 x2
|
Level 8 |
Hills Knowledge +1,
Wizard Mastery [Special ability]
|
Level 10 |
Ammo +1,
Strength +1 x4
|
Level 11 |
Attack +2 x3
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Defense +2 x2
|
Level 14 |
Counterattack +2 x4,
Health +2 x3
|
Level 16 |
Willpower +2 x2
|
Level 17 |
Attack +3 x2,
Ranged Defense +2 x2
|
Level 18 |
Armor +2
|
Additional parameters |
Type | Mortal, Drow |
Class | Infantry |
Experience | 70 |
Experience modifier | 200 |
Alignment: Evil
55
22
11
16
18
1
4
8
1
0
0
0
Orcs are a rough people, arena fights are their preferred form of entertainment. The best fighters are rewarded with an invitation to join the tribe leader's private guard. Usually, they are the strongest and best-equipped Orcs, experts on the battlefield. In their characteristic bluntness, Orcs call them "Brutes". In battle, they are usually found in the most critical spots of the formation, where they are able to stop the enemy, like an immovable rock. Good training and innate Orc strength allow Brutes to stand their ground for a long time, even in the face of overwhelming enemy forces.
Similar units: Chieftain
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Stone Idol (building),
fortifications in the province of the race Orcs
Online level up calculator
Skills |
Level 0 |
Stunning Blow +1,
Evasion Strategy,
Hills Knowledge +2,
Orcish Fury,
Shield Wall 5,
Alertness (2),
Vitality 30,
Keep Running!
|
Level 1 |
Hit Points +2 x5,
Attack +1 x4,
Counterattack +1 x4,
Defense +1 x5,
Damage Weapon (3)
|
Level 2 |
Ranged Defense +1 x5,
Resistance +1 x4,
Stamina +1 x4,
Morale +2 x3
|
Level 3 |
Forced March,
Orcish Fury +1 x4
|
Level 4 |
Alertness +1 x2
|
Level 5 |
Shield Wall +1 x3,
Vitality +20 x2
|
Level 6 |
Shield Bash (3)
|
Level 8 |
Crippling Strike (2)
|
Level 9 |
Counterattack +2 x4,
Health +1 x2,
Shield Bash +1 x3
|
Level 11 |
Hit Points +3 x5
|
Level 12 |
Ranged Defense +2 x2,
Strength +1 x2
|
Level 13 |
Attack +2 x3
|
Level 14 |
Stamina +2 x3,
Armor +1 x3
|
Level 15 |
Willpower +1
|
Level 17 |
Counterattack +3 x2,
Health +2 x2
|
Level 18 |
Defense +2 x2,
Morale +3
|
Additional parameters |
Type | Mortal, Orc |
Class | Infantry |
Experience | 90 |
Experience modifier | 150 |
Alignment: Evil
46
15
12
19
12
2
6
14
2
0
0
0
Half man, half wolf - this is a rare creature indeed. The mortal races of Eador have made up the most bizarre and unbelievable tales about the origin of these creatures. And although most of them are no more than fancy fairy tales, the humans' fantasies surpassed all. It has been called by many names, which have taken root even among the other races - turnskin, werewolf, lycanthrope, the names alone speak volumes, despite the fact that Lycans can't turn into anything and always remain in their chimeric form of wolf-man. They are aggressive beasts and attack almost everyone they consider weaker than themselves. Moreover, they are quite smart and able to adhere to certain tactics, such as prioritizing the squishy wizards, especially when hunting in a pack.
Killing a Lycan is no easy feat - they are amazingly quick and slender, and can dodge swords and arrows, literally flowing through the air - such is its speed. Minor scratches and cuts heal immediately, and Lycans can lick off more serious wounds in a few minutes.
For the contract to be turned into a unit for a hero's party it is necessary to build the Handler's Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Lycan (item),
Werewolf Lair (site)
Online level up calculator
Skills |
Level 0 |
Intimidation +1 x3,
Forest Knowledge +1 x3,
First Aid +5,
Regeneration (2)
|
Level 1 |
Hit Points +1 x3,
Attack +1 x4,
Ranged Defense +1 x4,
First Strike
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Stamina +1 x2
|
Level 3 |
Resistance +1 x4,
Morale +2 x2
|
Level 4 |
Recuperation +2 x3
|
Level 5 |
Battle Frenzy (5)
|
Level 6 |
Agility,
Regeneration +1 x3
|
Level 8 |
Entanglement Immunity
|
Level 9 |
Attack +2 x4,
Speed +1,
Health +1 x2
|
Level 10 |
Hit Points +2 x3,
Web Immunity
|
Level 11 |
Strength +1 x2
|
Level 12 |
Stamina +2 x3
|
Level 13 |
Ranged Defense +2 x3
|
Level 14 |
Vigilance
|
Level 17 |
Attack +3 x2,
Defense +2 x2,
Armor +1 x2
|
Level 18 |
Health +2
|
Level 19 |
Hit Points +3,
Strength +2
|
Level 20 |
Morale +3
|
Additional parameters |
Type | Mortal |
Class | Infantry |
Experience | 120 |
Experience modifier | 200 |
Alignment: Evil
20
10
14
7
7
2
1
4
6
1
7
7
Skreet fighters usually rally around strong, experienced and skilled individuals who have survived numerous battles. They are quite rare, but such Plague Warriors eventually become leaders and mentors for the next generation. Referred to as Plague Masters, they never travel alone. Other Ratmen vigilantly protect them at all times, and would not hesitate to throw themselves in the way of enemy swords or axes, should they threaten a Plague Master.
Masters can infect their enemies by directing hordes of giant rats carrying horrible diseases. The stronger a Master becomes, the more sophisticated ways to kill he employs, eventually sending plagues down on enemy settlements, decimating tens or even hundreds.
Similar units: Grey Overlord
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Plague Temple (building),
fortifications in the province of the race Ratmen
Online level up calculator
Skills |
Level 0 |
Magic Strike,
Ratman,
Fever Carrier,
Atrophy Carrier,
Summon Rat,
Plague Master,
Recover Ammo
|
Level 1 |
Hit Points +1 x6,
Resistance +1 x2,
Poison Shot +1 x5,
Forest Knowledge +1
|
Level 2 |
Stamina +1 x6,
Ammo +1 x5,
Morale +2 x3,
Cause Leprosy
|
Level 3 |
Counterattack +1 x3,
Swamp Knowledge +2
|
Level 4 |
Ranged Defense +1 x3,
Hills Knowledge +2,
Spell Duration +1 x3
|
Level 5 |
Hunger +5
|
Level 6 |
Attack +1 x3,
Recover Ammo +1 x3
|
Level 7 |
Poison Attack +1 x3,
Poison Rain
|
Level 8 |
Defense +1 x2,
Fever Hotbed
|
Level 11 |
Thaumaturgy +1 x2,
Atrophy Hotbed
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2
|
Level 14 |
Stamina +2 x4,
Willpower +1 x2
|
Level 18 |
Severe Hunger
|
Level 19 |
Collect Ammo
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Ratman |
Class | Spellcaster |
Experience | 70 |
Experience modifier | 180 |
Alignment: Unscrupulous
15
12
10
4
6
2
1
6
8
12
5
6
Battlemages who have passed the initiation of the Mages Tower and mastered the powers of the elements are a force to be reckoned with. These magicians are ill-tempered and expensive, but heroes still eagerly accept them into their ranks. Even a solitary magician can destroy countless enemies in one battle. Besides powerful attack spells, every magician possesses a sizable arsenal of elemental enchantments, which he constantly expands as he gains combat experience.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: High Mage (at level 20)
Similar units: White Mage, High Mage, Magister, Archmagister
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Mages Tower (building)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Air Shield,
Head Wind
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x5,
Resistance +1 x4,
Energy Control +1 x5
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x2,
Magic Strike
|
Level 3 |
Counterattack +1 x3,
Blast
|
Level 4 |
Ranged Defense +1 x3,
Spell Duration +1 x2
|
Level 6 |
Attack +1 x3
|
Level 7 |
Word of Power
|
Level 8 |
Defense +1 x2,
Spellpower +1 x2
|
Level 9 |
Meditation +1
|
Level 10 |
Stamina +2 x6,
Range +1
|
Level 11 |
Ranged Attack +2 x5
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2
|
Level 14 |
Willpower +1 x2
|
Level 17 |
Morale +3
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 70 |
Experience modifier | 200 |
Alignment: Unscrupulous
19
13
11
5
7
2
2
7
10
16
6
9
Once a magician has studied enough to surpass his other arcane colleagues beyond a comprehensible level, this mage is respectfully called "high".
The destructive power of a High Mage on the battlefield is almost unequaled. He is able to effortlessly and single-handedly wipe out a small army, as long as he is well-protected.
Can be retrained from: Mage (at level 20)
Similar units: Archmagister
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Energy Control (2),
Magic Damage,
Archmage ablities,
Air Shield,
Head Wind,
Blast,
Word of Power
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x5,
Resistance +1 x4,
Energy Control +1 x5
|
Level 2 |
Stamina +1 x3,
Ammo +1 x5,
Morale +2 x3
|
Level 3 |
Counterattack +1 x3
|
Level 4 |
Ranged Defense +1 x3
|
Level 6 |
Attack +1 x3,
Fire Storm,
Mass Slow
|
Level 8 |
Defense +1 x2,
Spellpower +1
|
Level 9 |
Order
|
Level 10 |
Stamina +2 x6,
Spell Duration +1
|
Level 11 |
Ranged Attack +2 x5
|
Level 12 |
Mind Control Immunity
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2,
Thaumaturgy +1
|
Level 14 |
Willpower +1 x2
|
Level 15 |
Range +1
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 120 |
Experience modifier | 260 |
Alignment: Unscrupulous
19
12
15
5
6
2
3
7
8
12
5
5
Those of the Drow who devote themselves fully to the study of Shadow Magic, an art unique to this people, spend a lot of time searching and developing new spells, as well as increasing the efficiency of already known ones. They are called Darkness Cravers for their eagerness. They enjoy the advantages of their magic in everyday life, as well as on the battlefield. For example, Darkness Cravers use extra hands of twisting darkness to assist them in weaving complex spells. These limbs are so useful that, in battle, Cravers often bestow them to particularly strong warriors. It should be noted that in order to expedite the development of their skills, Cravers are known to block part of their magical powers with a spell, forcing themselves to search for ways to use the remaining powers most efficiently. That's why in battle Darkness Cravers prefer to use spells aimed not at the enemy, but rather at their equipment or their surroundings. These spells require a lot of skill, speed and accuracy, yet little power. Sometimes Cravers even happen to invent spells that only the Darkness Chosen have the power to cast.
Similar units: Darkness Chosen
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Tower of Shadows (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
Round Attack (4),
Magic Shot,
Astral Thief
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x5,
Resistance +1 x4,
Energy Control (2)
|
Level 2 |
Ammo +1 x5,
Morale +2 x3,
Magic Strike,
Hands of Darkness
|
Level 3 |
Counterattack +1 x3,
Thaumaturgy +1 x2
|
Level 4 |
Stamina +1 x3,
Ranged Defense +1 x3,
Shadow Form
|
Level 5 |
Energy Control +1 x4,
Spellpower +1 x2
|
Level 6 |
Attack +1 x3,
Shadow Dance
|
Level 7 |
Spell Duration +1 x2
|
Level 8 |
Defense +1 x2,
Astral Schism
|
Level 9 |
Dark Redemption
|
Level 10 |
Stamina +2 x6,
Range +1
|
Level 11 |
Ranged Attack +2 x5,
Wizard Mastery [Special ability]
|
Level 12 |
Dark Depletion
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2,
Mind Control Immunity
|
Level 14 |
Willpower +1 x2
|
Level 18 |
Meditation +1
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Drow |
Class | Spellcaster |
Experience | 80 |
Experience modifier | 200 |
Alignment: Unscrupulous
20
13
10
6
8
2
3
7
12
12
6
7
Once an adept reaches a certain threshold, they may request a special, dangerous test at their own risk. Many adepts are not particularly eager to take this test, and are content in their role as assistant wizard.
Those who do undertake the exam are presented with challenges regarding each arcane discipline. The objective of each is to demonstrate a full understanding and balance to the specific discipline. As the finishing touch, he is to have a magical duel with his teacher. It is due to the possibility of death that many adepts choose to simply remain as such for their own safety.
Completing the duel allows the adept to be titled a magister. Magisters have the honor of being full-fledged teachers of the arcane arts, able to develop new abilities for students to take note of. The combat capabilities of the magister is unquestionable, some can even rival archmagisters.
For the contract to be turned into a unit for a hero's party it is necessary to build a Secret Library.
Similar units: Archmagister
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Magister (item)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Energy Control (8),
Meditation +1 x7,
Astral Ammo (3)
|
Level 1 |
Hit Points +1 x4,
Ranged Attack +1 x4,
Resistance +1 x3,
Ammo +1 x4,
Energy Control +1 x5
|
Level 2 |
Stamina +1 x3,
Morale +2 x3,
Magic Strike
|
Level 3 |
Counterattack +1 x3,
Astral Ammo +1 x4
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Spell Duration +1 x2
|
Level 6 |
Attack +1 x3
|
Level 7 |
Resistance +2 x3,
Containment
|
Level 8 |
Stamina +2 x7,
Defense +1 x2
|
Level 9 |
Hit Points +2 x6,
Ranged Attack +2 x5
|
Level 10 |
Range +1 x2
|
Level 14 |
Ammo +2 x2,
Willpower +1 x2
|
Level 19 |
Ranged Attack +3
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 100 |
Experience modifier | 250 |
Alignment: Neutral
28
10
10
0
0
1
2
8
0
10
6
3
These powerful, self-propelled, unmanned siege engines directly controlled by the army commander are a rare and valuable weapon. Only dwarven craftsmen know the secret of constructing these catapults, and that's what makes these war machines so expensive. They are well worth their price however. Long-ranged, accurate, and strong, catapults have only one disadvantage - their low speed. Make sure to keep these war machines away from the enemy in combat.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Trebuchet (at level 22)
Similar units: Trebuchet
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Siegeworks (building)
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 70 |
Experience modifier | 185 |
Alignment: Neutral
42
18
10
18
14
4
3
1
5
0
0
0
These fierce predators are called «lords of the skies» for a reason. A flock of gryphons can defeat even a dragon in the air. Naturally, any Master would love to have such a force among his troops. No one has yet been able to tame gryphons however. The only way to control them is to use a complex subduing spell that allows the user to channel the gryphon's rage but does not suppress it fully. Thus enchanted, the winged creatures are hardly any different from their wild counterparts. The downsides of this spell are the high consumption of gems to maintain it and the inability to mount a gryphon - in order to do that, the caster would have to suppress the creature's will completely.
Most gryphons can be equipped with durable armor.
Can be retrained to: Battle Gryphon (at level 17)
Similar units: Battle Gryphon
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gryphon Nest (building)
Online level up calculator
Skills |
Level 0 |
Flying,
Charge
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x2
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3
|
Level 3 |
Ranged Defense +1 x6,
Stunning Blow +1 x3
|
Level 5 |
Health +1 x3
|
Level 6 |
Charge x2
|
Level 7 |
Mobility
|
Level 9 |
Strength +1 x4,
Morale +3 x4
|
Level 11 |
Attack +2 x2,
Necrophagy +10 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Speed +1
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2
|
Level 18 |
Resistance +2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Flying |
Experience | 60 |
Experience modifier | 190 |
Alignment: Neutral
52
18
12
18
18
2
4
5
2
0
0
0
Minotaurs are among the most mysterious creatures in Eador. Word has it they were created by Myrthum, the God of Mysteries. No one knows whether that's true or not, as Myrthum vanished in the age of the Wars of the Gods, leaving behind many mysteries and rumors. It's common knowledge that some mystical ties connect minotaurs to their Labyrinths - the strange ancient structures found on many shards. Minotaurs are warriors by nature. They know no other occupation. They have no families or social structure. No one has ever seen minotaur children or females. The sages say that minotaurs appeared in the labyrinths because of some strange spell that no one has ever been able to unravel.
During combat minotaurs fall into a rage that is close to madness. They feel no pain in this state and fight to the last drop of blood.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Labyrinth (site),
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 80 |
Experience modifier | 160 |
Alignment: Neutral
50
17
10
19
12
5
3
1
3
0
0
0
These dangerous predators make nests in the caverns upon high cliffs or dig their holes in the slopes of steep hills. Manticores are reckless, they love hunting humans because humans are the most unpredictable and cunning prey. Apart from the ability to fly and their deadly venom, nature has blessed manticores with a well-developed intellect, which makes them extremely dangerous. Harpy flocks often worship manticores, bringing all sorts of offerings and sacrifices to their nests.
In combat, manticores attack their enemies with teeth, claws and a poisonous tail sting. These creatures are especially dangerous for archers and mages. Flying effortlessly over the infantry, they can destroy ranged units right at the beginning of battle.
For the egg to be turned into a unit for a hero's party it is necessary to build a Handler's Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Manticore's Egg (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Poison Attack (4)
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x2
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3
|
Level 3 |
Ranged Defense +1 x6,
Poison +1 x4
|
Level 5 |
Health +1 x3,
Necrophagy +5 x2
|
Level 6 |
Crippling Strike (2)
|
Level 9 |
Strength +1 x4
|
Level 10 |
Stunning Blow +1
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Speed +1
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Morale +3 x2
|
Level 16 |
Attack +3 x2
|
Level 18 |
Resistance +2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Flying |
Experience | 70 |
Experience modifier | 190 |
Alignment: Neutral
35
16
10
17
14
2
3
3
6
6
4
4
The medusas are among the most ancient creatures of Eador. No mortal in history was ever able to perceive what drives these snake-women. It is known they tend to live in the swamplands, creating their own «gardens of stone» by turning anyone who has the misfortune of wandering into their domain to stone. Apart from their petrifying gaze, medusas are dangerous because the snakes these creatures have for hair are poisonous. Even if an enemy manages to get up close and personal with a medusa without becoming rock-solid, he will most likely be killed by the deadly venom of her «hair».
For the egg to be turned into a unit for a hero's party it is necessary to build the Trappers Guild.
Similar units: Matriarch
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Medusa's Egg (item),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Petrification (6),
Poison Attack (2),
Swamp Knowledge +2 x3
|
Level 1 |
Hit Points +2 x6,
Morale +2 x2,
Resistance +1 x2,
Hex
|
Level 2 |
Stamina +2 x6,
Attack +1 x4,
Defense +1 x4,
Ammo +1 x4
|
Level 3 |
Counterattack +1 x4,
Ranged Defense +1 x4,
Petrification +1 x5
|
Level 4 |
Regeneration +1 x5,
Poison +1 x5
|
Level 5 |
Strength +1 x4
|
Level 7 |
Health +1 x4
|
Level 10 |
Range +1,
Hex +2
|
Level 11 |
Resistance +2 x3
|
Level 13 |
Morale +3 x2
|
Level 14 |
Attack +2 x2
|
Level 15 |
Counterattack +2 x2,
Speed +1
|
Level 17 |
Hit Points +3 x2,
Ranged Defense +2
|
Level 18 |
Stamina +3,
Defense +2
|
Level 20 |
Health +2,
Strength +2
|
Additional parameters |
Type | Mortal, Natural Weapon |
Class | Infantry |
Experience | 65 |
Experience modifier | 220 |
Alignment: Neutral
55
10
10
13
13
1
8
10
1
0
0
0
The magic of creating stone golems dates back to ancient times. The enchanters of the past had most likely learned the secret of this spell from the Ancients themselves. Since then the spell was gradually improved and perfected. The golem's low speed is more than compensated for by its natural protection. The vulnerability to magic used to be considered a battle golem's primary shortcoming. However, recently the mages from the Arcania Academy succeeded in creating golems who are immune to magical spells. Unfortunately, virtually all magical energy is used to sustain the anti-magic shield, leaving golems still vulnerable to the simpler magical attacks.
For the ingot to be turned into a unit for a hero's party it is necessary to build the Artifact Master.
Similar units: Living Armor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Golem Ingot (item)
Online level up calculator
Additional parameters |
Type | Golem, Giant |
Class | Giant |
Experience | 100 |
Experience modifier | 160 |
Alignment: Neutral
45
18
10
18
16
3
4
4
4
0
0
3
Witchers are monster slayers for hire. The first Witcher Brotherhood was established during a time of colonization in the wild. This shelter was strategically placed to avoid interruptions during the process of creating future witchers.
The creation of a witcher is an arduous task, beginning as the potential witcher reaches the age of ten. The youth must endure a series of dangerous tasks on his path: only one out of ten candidates survive this perilous period. A witcher must metamorph his muscle and skeletal structure to endure the combat stress involved. The most important phase of a witcher's creation is the acquired talents of alchemy by ingesting plant extracts and mixtures which manipulate the composition of blood, metabolism and genetic infrastructure. From all of this endurance, the witcher becomes immune to poisons, diseases and various magical afflictions.
In addition, a witcher bears a set of highly efficient magical abilities, known as signs.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Witcher Citadel (site)
Online level up calculator
Skills |
Level 0 |
First Strike,
Precise Strike 2,
Witcher's Signs
|
Level 1 |
Hit Points +1 x7,
Attack +1 x6,
Defense +1 x5,
Counterattack +1 x5
|
Level 2 |
Attack +2 x2,
Ranged Defense +1 x5,
Precise Strike +1 x7
|
Level 3 |
Health +1 x4,
Strength +1 x5,
Stamina +1 x3
|
Level 5 |
Resistance +1,
Armor +1 x3,
Forest Knowledge +1
|
Level 6 |
Regeneration +1 x5,
Yrden Sign
|
Level 7 |
Morale +2 x3
|
Level 8 |
Stamina +2 x2
|
Level 9 |
Hills Knowledge +1
|
Level 10 |
Agility,
Resistance +2
|
Level 12 |
Willpower +1 x2,
Axii Sign
|
Level 13 |
Hit Points +2 x3
|
Level 14 |
Swamp Knowledge +1
|
Level 15 |
Ammo +1,
Counterattack +2 x2,
Web Immunity
|
Level 20 |
Poison Immunity,
Ranged Defense +2,
Defense +2,
Vigilance
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 80 |
Experience modifier | 160 |
Alignment: Neutral
34
15
10
0
0
1
3
10
1
14
6
4
Everyone knows that only dwarves know how to make a good catapult. But few know that these great destructive devices, which cause so much excitement among soldiers - unless those soldiers are forced to attack fortifications protected by catapults, then the reaction is reversed - are just a pale remnant of the awe-inspiring siege engines of the Ancients, which were copied by the dwarves, apparently the first to discover them after the Cataclysm. It cannot be ruled out and is even quite likely that the reduced power of modern catapults are a deliberate design modification made by the dwarves, for everyone knows their scrupulous and meticulous attitude to all things mechanical, and it's highly doubtful that the dwarves somehow misunderstood something, or were incapable of reproducing it exactly the way they wanted.
Nowadays these devices can only be found in the unexplored recesses of Eador. These Ancient Catapults are powerful and dangerous... but slow - and this is perhaps their only drawback.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 120 |
Experience modifier | 250 |
Alignment: Neutral
48
16
12
18
18
2
4
3
3
0
0
0
There are various castes among lizardman society, based on skin color. Commoners have various shades of green and rarely hold a significant position of power. Yellow-scaled lizardmen belong to the warrior caste, and are called Bog Champions.
Those from this caste who prove their worth are regarded as leaders and champions of the lizardfolk. These bastions of the swamps fight valiantly to preserve their land and can often be found at the head of large groups.
In battle, Champions protect their allies very skillfully, helping them in every possible way. Like most lizardmen, their excellent health allows them to recover even from severe wounds, and their natural abilities allow them free movement through the swamp.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Eternal Spring (building),
fortifications in the province of the race Lizardmen
Online level up calculator
Skills |
Level 0 |
Regeneration (2),
Swamp Knowledge +2 x3,
Lizardman 2
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x4
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x4,
Resistance +1 x3,
Regeneration +1 x4
|
Level 3 |
Ranged Defense +1 x6,
Stunning Blow +1 x4
|
Level 4 |
Damage Armor x2
|
Level 5 |
Health +1 x3,
Swamp Rage +1 x3
|
Level 6 |
Forced March
|
Level 9 |
Strength +1 x4
|
Level 10 |
Counterattack +2 x4
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3,
Poison Immunity
|
Level 14 |
Health +2 x3,
Armorpiercing Strike
|
Level 15 |
Morale +3 x3
|
Level 16 |
Attack +3 x2
|
Level 18 |
Resistance +2,
Crippling Strike (2)
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Lizardman |
Class | Infantry |
Experience | 70 |
Experience modifier | 180 |
Alignment: Neutral
30
14
11
4
6
3
2
4
5
8
5
6
When a centaur is born, they have a light brown skin. As they age, this color shifts to a red and darker brown. In their elder years, the color fades into an albino state. These wise elder centaurs share their wisdom and experience with their tribes. Among them there are those who possess extraordinary powers. They become shamans - known as spirit talkers - who communicate with the ethereal realm. Younger centaurs care for their elders and respect the shamans, protecting them on the battlefield at all cost.
Given their declining strength, spirit talkers use spellcasting in battle, rather than melee combat. They call upon the souls of their ancestors to assist them.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Sacred Flame (building),
fortifications in the province of the race Centaurs,
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Forest Knowledge +2,
Overwhelming Force,
Enchanted Arrow,
Tribe Wisdom +1 x2
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x3,
Resistance +1 x3,
Armor Piercing Shot
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x3,
Magic Strike
|
Level 3 |
Counterattack +1 x3,
Spellpower +1 x3
|
Level 4 |
Ranged Defense +1 x3,
Meditation +1
|
Level 5 |
Double Shot
|
Level 6 |
Attack +1 x3,
Forest Knowledge +1 x2
|
Level 7 |
Spell Duration +1 x2
|
Level 8 |
Defense +1 x2
|
Level 10 |
Stamina +2 x6,
Thick Fog
|
Level 11 |
Ranged Attack +2 x3,
Range +1
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2
|
Level 14 |
Willpower +1 x2,
Summon Air Elemental
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Centaur |
Class | Spellcaster |
Experience | 75 |
Experience modifier | 190 |
Alignment: Neutral
52
22
11
24
18
4
6
5
6
0
0
0
Occasionally, a gryphon may form a bond with an individual who takes care of it. It is fairly rare, and highly valued, because such a gryphon can offer incredible capabilities. Their trust in their acquired companions allow for the attachment of protective equipment - something that an untamed gryphon would never tolerate.
The equipment attached to the gryphons is forged from durable alloy steel and mithril for minimal encumbrance, making them more fierce than their naked kin. Because their vulnerable parts are covered, the strikes of their foes won't cut as deep, thus granting greater longevity.
The added value of a battle gryphon comes at a price, however, in the costs of upkeep - their quality is well worth the price though.
Can be retrained from: Gryphon (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Mortal |
Class | Flying |
Experience | 90 |
Experience modifier | 250 |
Alignment: Neutral
34
10
10
0
0
1
4
12
1
13
7
5
It is a known fact that the Dwarves invented most siege engines used across Eador. And although their creations - catapults and ballistae - have been copied for a long time, the Dwarves remain the best builders. So if someone needs to turn a catapult into a work of art - one must contract the Dwarves.
This upgraded catapult has the capability to throw heavier rocks over longer distances while also being equipped with a reinforced frame to better withstand damage. A special feature of this machine is the ability to throw a bunch of metal balls which, due to their weight and attached spikes, can pierce the thickest armor and wreak undiscriminating havoc.
Can be retrained from: Catapult (at level 22)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 120 |
Experience modifier | 240 |
Alignment: Neutral
70
16
10
14
10
3
3
3
4
0
0
0
This thoroughly poisonous, huge winged swamp lizard - a distant relative of dragons - is a dangerous creature, primarily due to its poison. Although the Wyvern is lazy and loves to lie in warm swamp water, it, like a dragon, has a keen hearing and an excellent sense of smell, thanks to which it is able to smell its prey from afar, when the latter is not even aware of its presence.
Wyverns can smell fresh blood from far away, and it drives them crazy. When enraged, the Wyvern attacks any creature nearby. Goblins often use this...
The main shortcoming of Wyverns is their slowness. Though, some say it’s a flaw, others say it’s a chance to stay alive.
For the egg to be turned into a unit for a hero's party it is necessary to build the Trappers Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Wyvern's Egg (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Poison Attack (2),
Poison Attack (4),
Necrophagy +10
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x5
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3,
Necrophagy +5 x3
|
Level 3 |
Ranged Defense +1 x6,
Poison +1 x5
|
Level 5 |
Health +1 x3,
Poison Flesh +1 x2
|
Level 6 |
Crippling Strike (2)
|
Level 9 |
Strength +1 x4
|
Level 10 |
Stunning Blow +1 x2
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Speed +1
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2
|
Level 18 |
Resistance +2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Flying |
Experience | 70 |
Experience modifier | 190 |
Alignment: Neutral
31
10
10
0
0
1
2
10
3
11
6
6
The Dwarven masters' pride, a device called the "Scorpion", is able to fire two spears simultaneously at an impressive distance. According to the legend, it was created by the skillful blacksmith Ulfgar Bouldershoulders, when he found a way to load two projectiles. Of course, modern Scorpions look very different. Using all their skills, Dwarven runesmiths were able to create flexible and light steel for weapons. Then they engraved mysterious signs all over the intricate device. Other races have failed to copy the design, because without Dwarven steel, the devices are excessively fragile and heavy. As with most mechanical devices, Scorpions are quite vulnerable to magic, but their range allows them to quickly and safely dispatch virtually any spell caster.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Master Halls (building)
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 100 |
Experience modifier | 240 |
Alignment: Lawful
42
14
13
15
14
2
6
8
2
0
0
0
Service in the Guard is subject to strict selection and rigorous training. Guards that have proven their skills in a trial for ownership of a two-handed sword, by successfully holding it for several minutes in a trial against a master without receiving wounds, are awarded the honorary title of "Swordmaster" and are promoted. Only born fighters are permitted to enter these rigorous trials before they can don their magnificent ironclad platemail - often forged with the rare, but resourceful mithril - and arm themselves with the sharpest weapons. In peacetime, a swordmaster continuously improves his combat skills, and in war they are used as a means to break the enemy's battle formations, turning the tide of battle. On a battlefield, swordmasters can withstand far more than the average man and can easily punch through a foe's defense. A lull in the fighting allows them to rejuvenate and treat wounds. Through intensive training, they can even run in their armor, despite the incredible difficulty. Their weapons, forged by the incomparable craftsmanship of their finest masters, can easily penetrate any armor.
Can be retrained to: Guardian of Souls (at level 17)
Similar units: Guardian of Souls
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
War School (site)
Online level up calculator
Skills |
Level 0 |
Parry (2),
Armorpiercing Strike,
Recuperation +1 x3,
First Aid +1,
Evasion Strategy,
Heavy Armor 1
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x3,
Morale +2 x5
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Ranged Defense +1 x2,
Parry +2 x3
|
Level 3 |
Resistance +1 x3
|
Level 5 |
Health +1 x3,
Armor +1 x3
|
Level 6 |
First Strike
|
Level 8 |
Smite Evil +1
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2,
Ranged Defense +2 x2,
Morale +3 x5
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Willpower +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 80 |
Experience modifier | 170 |
Alignment: Good
37
16
12
17
11
3
4
10
2
0
0
0
Not everyone can become a knight. As a rule, only those of noble blood are admitted to the knightly orders. Noblemen are trained in horseback riding and swordsmanship from childhood, and their mentors in the order hone their skills to perfection. The knights are clad in excellent armor, often made of iron alloyed with mithril. The honor and valor of knights are well-known all over the shards, as they loyally follow their order's code of conduct, defending the weak and destroying the minions of evil. The morale of the knights is high, and their combat skills are best revealed in the open, where these heavy horsemen can use their mounted charge.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Champion (at level 18)
Similar units: Champion
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Knightly Order (building)
Online level up calculator
Skills |
Level 0 |
Charge
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x4,
Morale +2 x2
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Ranged Defense +1 x3
|
Level 3 |
Resistance +1 x3
|
Level 5 |
Health +1 x3,
Morale +3 x7
|
Level 6 |
Armor +1 x3,
First Strike
|
Level 8 |
Smite Evil +1
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2,
Ranged Defense +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Willpower +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Level 19 |
Ranged Defense +3
|
Additional parameters |
Type | Mortal, Human |
Class | Cavalry |
Experience | 80 |
Experience modifier | 175 |
Alignment: Good
15
12
10
6
8
2
2
2
5
6
7
4
Priests of the Lord of Light, or the Eagle God as he is often called, pursue their own goals, which are incomprehensible to most mortals. When in battle, they tend to side with the forces of Light, although clerics joining a party of druids is not unheard of.
Those most obsessed with combating evil join the Inquisition, yearning to burn out human vices with fire and sword. In combat, clerics call upon the power of their Lord to heal the wounded or destroy their enemies. Any cleric can dispel enemy magic.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Patriarch (at level 21)
Similar units: Patriarch
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Temple of the Eagle (building)
Online level up calculator
Skills |
Level 0 |
Healing (7),
Magic Shot,
Meditation +1,
Dispel
|
Level 1 |
Hit Points +1 x4,
Morale +2 x3,
Healing +1 x7,
Resistance +1 x3
|
Level 2 |
Stamina +1 x4,
Ranged Attack +1 x5,
Ranged Defense +1 x5
|
Level 3 |
Defense +1 x5,
Exorcism
|
Level 4 |
Ammo +1 x4
|
Level 5 |
Magic Strike
|
Level 6 |
Spellpower +1
|
Level 7 |
Smite Evil +1
|
Level 8 |
Resurrection
|
Level 9 |
Hit Points +2 x6
|
Level 10 |
Stamina +2 x4,
Thaumaturgy +1
|
Level 13 |
Resistance +2
|
Level 16 |
Health +1 x2,
Morale +3,
Willpower +1 x2
|
Level 17 |
Ranged Attack +2 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 70 |
Experience modifier | 190 |
Alignment: Good
43
19
15
20
14
3
7
13
3
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0
0
Among the knights at grand tournaments, the winner will receive the title of champion and can continue his military service within a special unit. Only the most worthy, the most courageous, the most skilled - the elite among the knights - are serving in it. Champions are employed only by the most worthy of men and are often considered role models for young boys aspiring to becoming knights. They are noble, well-behaved and resilient.
Like all horsemen, knights can use a mounted charge to inflict a crushing blow. Swift in combat, champions can seize the initiative and strike before an opponent can make a move. Their robust armor grants solid protection from most threats and their lawful, renowned presence leaves wicked individuals trembling in fear as they draw near.
Can be retrained from: Knight (at level 18)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Charge,
Smite Evil +1,
First Strike
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x3,
Morale +2 x2
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Ranged Defense +1 x3
|
Level 4 |
Resistance +1 x3
|
Level 5 |
Health +1 x3,
Morale +3 x7
|
Level 6 |
Armor +1 x3,
Charge +1 x2
|
Level 8 |
Speed +1
|
Level 9 |
Strength +1 x4
|
Level 10 |
Armorpiercing Strike
|
Level 11 |
Attack +2 x2,
Ranged Defense +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Willpower +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Level 19 |
Ranged Defense +3
|
Additional parameters |
Type | Mortal, Human |
Class | Cavalry |
Experience | 120 |
Experience modifier | 230 |
Alignment: Good
45
17
13
7
9
1
6
9
4
0
5
5
Dwarven magic is different from the techniques known among human wizards or elven druids. Dwarven spellcasters don't incinerate enemies with fireballs nor do they cause lightning to fall from a clear sky. Their art requires extensive training and a whole arsenal of tools, for it is based on the instant activation of an entire "chain" or "cascade" of rune spells, carefully and painstakingly recorded and cut before the fight.
A runemaster dedicates his life to the study, preservation and improvement of his art and on the battlefield he is typically engaged in combat support and the repair of machines and golems. These spellcasters are often of respectable age and not often seen in the front lines of dwarven armies. They are protected by superior enchanted armor, allowing them to virtually ignore the missiles and blows of those who manage to get close enough.
With experience a runemaster not only learns to repair and improve the siege engines of their own army, but also to sabotage the siege engines of the opposing forces. A veteran runemaster may even be able to take control over an enemy catapult - which can turn out to be a deadly surprise on the battlefield.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Master Halls (building),
fortifications in the province of the race Dwarves
Online level up calculator
Skills |
Level 0 |
Poison Immunity,
Fix (5),
Hills Knowledge +2 x2,
Rune of Decay
|
Level 1 |
Hit Points +1 x2,
Stamina +1 x4,
Resistance +1 x5,
Counterattack +1 x6,
Morale +2 x4
|
Level 2 |
Defense +1 x4,
Attack +1 x6,
Spell Duration +1 x3
|
Level 3 |
Ranged Defense +1 x4,
Ammo +1 x2,
Rune of Restoration
|
Level 4 |
Fix +1 x4
|
Level 5 |
Hit Points +2 x5,
Petrification Immunity
|
Level 6 |
Rune of Renewal
|
Level 8 |
Stamina +2 x3,
Rune Shot
|
Level 10 |
Health +1 x2
|
Level 11 |
Rune of Power
|
Level 14 |
Armor +1 x2
|
Level 15 |
Hit Points +3 x3,
Willpower +1 x2
|
Level 18 |
Stamina +3
|
Level 19 |
Strength +1,
Ammo +2
|
Level 20 |
Health +2,
Willpower +2,
Armor +2
|
Additional parameters |
Type | Mortal, Dwarf |
Class | Infantry |
Experience | 60 |
Experience modifier | 180 |
Alignment: Good
42
12
10
16
16
2
3
3
2
0
0
0
Halflings usually settle far away from other people's borders, and tend to keep to themselves. Sometimes they do have to deal with various types of "adventurers", and occasionally they must protect their land from hostile neighbours. Halflings aren't cut out for this activity, but they make enough money to hire people who can hold a sword.
Highly experienced and skilled warriors, border guards tirelessly protect the outskirts of halfling villages, lurking in seemingly impenetrable thickets. Masters of solitary battles, these rangers are able to strike from a seemingly safe distance, and retreat just as quickly.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Border Sentinel (item),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Forced March,
Parry (4),
Pathfinder +1
|
Level 1 |
Hit Points +1 x9,
Attack +1 x7,
Defense +1 x5,
Counterattack +1 x5
|
Level 2 |
Attack +2 x2,
Ranged Defense +1 x5,
Parry +2 x5
|
Level 3 |
Health +1 x4,
Strength +1 x5,
Stamina +1 x3
|
Level 4 |
Recuperation +1 x4
|
Level 5 |
Resistance +1,
Armor +1 x3,
Morale +2 x3
|
Level 7 |
Precise Strike +1 x2
|
Level 8 |
Stamina +2 x2
|
Level 10 |
Resistance +2,
First Strike
|
Level 12 |
Willpower +1 x2
|
Level 13 |
Hit Points +2 x3
|
Level 15 |
Counterattack +2 x2
|
Level 20 |
Ranged Defense +2,
Defense +2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 60 |
Experience modifier | 180 |
Alignment: Good
24
14
11
7
9
2
4
7
9
9
7
7
Healers talented enough to surpass others can be elevated in standing and become patriarchs. Other healers, priests and monks turn to these Patriarchs for help, advice and a kind word.
A patriarch's higher wisdom allows him to use a vast array of prayers and rites. In combat, a patriarch is able to revive fallen allies - an ability much appreciated by his companions.
Can be retrained from: Priest (at level 21)
Similar units: Grand Inquisitor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Healing (10),
Patriarch ablities,
Dispel,
Exorcism,
Resurrection,
Spellpower +1 x2
|
Level 1 |
Hit Points +1 x4,
Healing +1 x6,
Resistance +1 x3
|
Level 2 |
Stamina +1 x4,
Ranged Attack +1 x5,
Ranged Defense +1 x5
|
Level 3 |
Defense +1 x5,
Thaumaturgy +1
|
Level 4 |
Morale +2 x3,
Ammo +1
|
Level 8 |
Miracle
|
Level 9 |
Hit Points +2 x6
|
Level 10 |
Stamina +2 x4
|
Level 12 |
Ammo +2 x2
|
Level 13 |
Resistance +2
|
Level 16 |
Health +1 x2,
Morale +3,
Willpower +1 x2
|
Level 17 |
Ranged Attack +2 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 110 |
Experience modifier | 250 |
Alignment: Good
27
18
18
20
9
3
3
5
5
0
0
0
When most of the souls of the Children of Heaven transition to the spiritual collective of the afterlife, they leave their memory and knowledge to it, and merge together, thinning, dissolving in it and falling asleep. However, there are alkari who cannot be turned even by death from their path of fighting the forces of Chaos. Having once dwelled among the Departed, the Arisen returns to finish his mission, rehatched in the body of a nestling. Now the nestling has grown and is ready for duty. An Arisen focuses all the mental power he received from the Tree on keeping himself alive in the heart of the battle. His duty leads him, and the righteous wrath of the Departed time and again opens the wings of a noble warrior.
Similar units: Memory Keeper, Eternal Mentor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Shining Spire (building),
fortifications in the province of the race Alkaryl
Online level up calculator
Skills |
Level 0 |
Alkaryl,
Smite Evil +3,
Arisen Luminary
|
Level 1 |
Hit Points +1 x5,
Attack +1 x2,
Ranged Defense +1 x3,
Morale +2 x5
|
Level 2 |
Counterattack +1 x3,
Resistance +1,
Stamina +1 x5
|
Level 3 |
Defense +1 x2,
Willpower +1 x5,
Battle Frenzy +1 x4
|
Level 4 |
Smite Evil +1 x3
|
Level 5 |
Attack +2 x3
|
Level 6 |
Regeneration +1 x2
|
Level 8 |
Mind Control Immunity
|
Level 11 |
Strength +1 x3
|
Level 12 |
Stamina +2 x5,
Speed +1
|
Level 13 |
Hit Points +2 x3
|
Level 15 |
Armor +1 x2
|
Additional parameters |
Type | Mortal, Alkaryl |
Class | Flying |
Experience | 70 |
Experience modifier | 130 |
Alignment: Champion of Light
47
16
12
17
17
3
2
3
7
0
0
0
Unicorns are mystical creatures inhabiting Eador's ancient forests. Together with fairies and dryads, unicorns are forest guardians, ready to protect their woods from any outside threat. Elves consider unicorns sacred creatures, messengers of Larnallyole - the ancient God, patron of elves, killed in the war against Chaos. Other races never understood unicorns, thinking they were strange or even dangerous.
A magic horn that pierces any armor is the unicorns' main weapon in combat. Unicorns seldom leave their native forests, since forests give them power and protection.
Similar units: Black Unicorn
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Unicorn (site)
Online level up calculator
Skills |
Level 0 |
Magic Strike,
Forest Knowledge +4,
First Aid +6,
Magic Aura 2
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +3 x6
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3,
Smite Evil +1 x5
|
Level 3 |
Ranged Defense +1 x6,
Overwhelming Force
|
Level 5 |
Health +1 x3
|
Level 7 |
Magic Aura +1 x2 [Magic Shield]
|
Level 8 |
Resistance +2 x5
|
Level 9 |
Strength +1 x4
|
Level 10 |
Stunning Blow +1
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Speed +1
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Cavalry |
Experience | 70 |
Experience modifier | 180 |
Alignment: Champion of Light
15
12
10
4
6
2
1
7
8
0
0
6
Some Elves devote their lives to worship Nature, and study its wisdom, becoming servants of the forest. They rarely leave their sacred groves, but when danger lurks near, they respond. Ill-suited for melee combat, Forest Keepers are however able to stop enemies from the distance - those who choose the Path of Water become deadly from long range, while those who prefer the Path of Earth can summon various beasts for protection.
Forest Keepers are able to use the power of Nature to heal their allies' wounds, and neutralize poisons. As their experience grows, followers of the Path of Water learn to use their power much more effectively, while followers of the Path of Earth learn new spells.
Similar units: Elven Mistress
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elven Grove (building),
fortifications in the province of the race Elves
Online level up calculator
Skills |
Path of Water or
Path of Earth
|
Level 0 |
Forest Knowledge +4,
First Aid +1 x4,
Life Breath
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x5 [Path of Water],
Resistance +1 x4,
Energy Control +2 x5 [Path of Water]
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x3,
Magic Strike,
First Aid +3
|
Level 3 |
Counterattack +1 x3,
Magic Shield [Path of Earth],
Spellpower +1 x2
|
Level 4 |
Ranged Defense +1 x3,
Enchanted Fang [Path of Earth]
|
Level 5 |
Summoning Power +4 x3 [Path of Earth],
Summon Eagle [Path of Earth]
|
Level 6 |
Attack +1 x3,
Summon Wasp Swarm [Path of Earth]
|
Level 7 |
Summon Huorn [Path of Earth]
|
Level 8 |
Defense +1 x2,
Spell Duration +1 x2 [Path of Earth]
|
Level 9 |
Meditation +1
|
Level 10 |
Stamina +2 x6,
Upkeep -20%
|
Level 11 |
Ranged Attack +2 x5 [Path of Water]
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2,
Summon Dire Bear [Path of Earth]
|
Level 14 |
Willpower +1 x2
|
Level 15 |
Summon Wasp Cloud [Path of Earth],
Double Shot [Path of Water]
|
Level 16 |
Bear Form [Path of Earth]
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Elf |
Class | Spellcaster |
Experience | 70 |
Experience modifier | 190 |
Alignment: Champion of Light
18
12
12
6
8
2
2
3
6
1
7
6
When the time is right, the Eagle-God chooses one mortal, bearing a righteous, unquenchable flame within his devoted heart, to step forth as the Father of a particular monastery. A selected abbot will personally accompany this mortal to the Chapter of the Order, where the Grand Inquisition Tribunal gladly receives him, knowing that he will soon serve as the bosom of the clergy. Once the mortal awakens the true strength of his faith, the Lord of Light instructs his servants to forge weapons made from purified ingots in order for the Grand Inquisitor to eradicate heresy.
The extensive training a Grand Inquisitor must endure is relentless and daunting, yet inspiring to the morale of those who follow him. If the founding fathers of the Inquisition are known as the Shield of the Church, the Grand Inquisitor is, without a doubt, its Sword.
Similar units: Patriarch
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Holy Cloister (site)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Meditation +1,
Demon Slayer,
Energy Control (2),
Break spell x4,
Armor of Faith +25
|
Level 1 |
Hit Points +1 x4,
Morale +2 x3,
Energy Control +1 x7,
Resistance +1 x3
|
Level 2 |
Stamina +1 x4,
Ranged Defense +1 x5,
Divine Warp
|
Level 3 |
Defense +1 x5,
Spell Duration +1 x3
|
Level 4 |
Ammo +1 x4,
Exorcism
|
Level 5 |
Magic Strike
|
Level 6 |
Spellpower +1 x3
|
Level 7 |
Smite Evil +2
|
Level 8 |
Divine Seal
|
Level 9 |
Hit Points +2 x6
|
Level 10 |
Stamina +2 x4
|
Level 11 |
Divine Vengeance
|
Level 13 |
Resistance +2
|
Level 14 |
Hunter of Demons +2
|
Level 15 |
Divine Light
|
Level 16 |
Health +1 x2,
Morale +3,
Willpower +1 x2
|
Level 19 |
Ammo +2,
Hunter of Undead +2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 80 |
Experience modifier | 220 |
Alignment: Champion of Light
48
16
15
17
16
2
8
10
3
0
0
0
Sometimes a really good swordmaster, the most talented or lucky one, is invited to change specialization and join the ranks of "guardians of souls", elite warriors whose sole purpose it is to destroy the undead. They get special equipment and special training allowing them to successfully fight not only against living, but also against dead enemies. A Guardian of Souls can often be found in the ranks of inquisitors who oppose necromancers: they are able to successfully deter zombies, mummies and ghouls, not letting them get to the shooters and healers, and their weapons can strike even ghosts.
Can be retrained from: Swordmaster (at level 17)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Holy Cloister (site)
Online level up calculator
Skills |
Level 0 |
Smite Evil +2,
Hunter of Undead +2,
First Strike,
Armorpiercing Strike,
Damage Weapon (3),
First Aid +3,
Parry (4),
Recuperation +3,
Heavy Armor 1
|
Level 1 |
Hit Points +2 x4,
Defense +1 x3,
Morale +2 x4
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Ranged Defense +1 x2,
Parry +2 x4
|
Level 3 |
Attack +1 x3,
Resistance +1 x3
|
Level 4 |
Recuperation +1 x3
|
Level 5 |
Health +1 x3,
Armor +1 x3,
Hunter of Undead +1 x2
|
Level 6 |
Change Weapon
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2,
Ranged Defense +2 x2,
Forced March
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Resistance to Fear
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2,
Morale +3 x4
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Willpower +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 120 |
Experience modifier | 220 |
Alignment: Champion of Light
15
12
15
10
8
3
0
7
9
0
0
6
Provident rulers of men who seek answers in history may find that human memory is quick to consign events of the recent past to oblivion. Such a situation is unimaginable for an alkari. Everything that the Children of Heaven have ever encountered is kept in their collective memory, and the ruling caste of mentors is there to store and interpret it. They value knowledge above all, but do not produce it like alchemists or dwarven engineers, but simply collect it, observing the life of others and memorizing what they see. Keepers are in a constant contact with the Trees of the Departed, which makes their mental power truly extraordinary: they are capable of healing whole armies, stopping enemies with no more than a glance, and calling forth Stalkers from the host of the Departed.
Similar units: Eternal Mentor
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Mentorium (building),
fortifications in the province of the race Alkaryl
Online level up calculator
Skills |
Level 0 |
Alkaryl,
Smite Evil +1 x3,
Meditation +1 x2,
Summon Stalker,
Mental Duel,
Mental Sermon
|
Level 1 |
Hit Points +1 x5,
Attack +1 x7,
Stamina +2 x9,
Willpower +1 x6
|
Level 2 |
Ranged Defense +1 x5,
Ammo +1 x6,
Recuperation +1 x3
|
Level 3 |
Morale +2 x3
|
Level 4 |
Summoning Power +4 x3
|
Level 5 |
First Aid +1 x4
|
Level 6 |
Spell Duration +1 x2
|
Level 7 |
Mind Control Immunity
|
Level 8 |
Defense +1 x3
|
Level 9 |
Speed +1 x2
|
Level 10 |
Order
|
Level 11 |
Strength +1 x2
|
Level 14 |
Strong Mind
|
Level 16 |
Hit Points +2 x2
|
Additional parameters |
Type | Mortal, Alkaryl |
Class | Spellcaster |
Experience | 80 |
Experience modifier | 150 |
Alignment: Evil Incarnate
20
13
10
8
8
2
3
7
13
18
7
7
Warlocks are adepts of necromancy and dark sorcery. They have spent many years learning the secrets of the dark arts, day by day probing the depths of forbidden magic. Warlocks are feared by everyone, from mere mortals to the very rulers who recruit them in their service. So great is the warlocks' power over the forces of Death that the enemies they defeat are not laid to rest. Instead, they rise from the dead to continue fighting at their slayer's side.
Gaining experience in battle, warlocks greatly expand their arsenal of spells, learning more and more powerful spells of the school of Death.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Maleficar (at level 22)
Similar units: Maleficar
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Castle of Darkness (building),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Raise Zombie,
Lord of the Undead,
Energy Control (2),
Undead Regeneration
|
Level 1 |
Hit Points +1 x4,
Ranged Attack +1 x5,
Resistance +1 x4,
Ammo +1 x4,
Energy Control +1 x7
|
Level 2 |
Stamina +1 x3,
Morale +2 x3,
Magic Strike,
Undead Summoning Power +1 x2
|
Level 3 |
Counterattack +1 x3,
Life Leech 25,
Spellpower +1 x3
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Mass Curse
|
Level 6 |
Attack +1 x3,
Intrepid,
Spell Duration +1 x2
|
Level 7 |
Raise Ghoul
|
Level 8 |
Stamina +2 x7,
Defense +1 x2,
Undead Summoning Power +2 x4
|
Level 9 |
Hit Points +2 x6,
Meditation +1,
Mass Undead Restoration
|
Level 10 |
Range +1
|
Level 11 |
Ranged Attack +2 x5
|
Level 12 |
Ice Immunity
|
Level 13 |
Resistance +2 x2,
Tireless
|
Level 14 |
Ammo +2 x2,
Willpower +1 x2
|
Level 15 |
Raise Ghost
|
Level 16 |
Life Leech +25,
Thaumaturgy +1
|
Level 18 |
Necromancer's Cry
|
Level 19 |
Poison Immunity
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 130 |
Experience modifier | 340 |
Alignment: Evil Incarnate
65
10
10
22
18
4
5
5
5
0
0
0
Vampires are rightfully considered the most dangerous among the undead. These winged creatures hide in their crypts during the day and fly out to search for flesh blood at night. They say that whoever is bitten by a vampire soon becomes a winged blood-drinker himself. Most likely, these rumors aren't true, otherwise the number of vampires in Eador would be much greater. Holy water, garlic, holy symbols, and aspen stakes aren't as effective against vampires as legends claim. The surest way to lay a vampire to rest is by chopping it into pieces. That's easier said than done however, since vampires are incredibly strong and fast. Besides, they restore their health in combat by feeding on their enemies' blood. Like the rest of the undead, they feel no pain and know no fatigue or fear.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Vampire (item),
Raise Vampire (necromancy)
Online level up calculator
Additional parameters |
Type | Undead |
Class | Flying |
Experience | 180 |
Experience modifier | 230 |
Alignment: Evil Incarnate
70
19
11
33
25
2
5
6
8
15
4
2
Devils rightfully occupy the top rank in the hierarchy of Chaos spawn. Endowed with their own will, self-awareness, and intellect, the devils lead the armies of Chaos. Other spawns of Chaos obey them without question. Devils surpass their lesser counterparts not just in intellect, but in physical strength as well.
In combat devils can shoot lightning and instantly move around the battlefield. Another aspect that makes the devils so dangerous is their ability to devour the souls of defeated enemies, thus regenerating their own health.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Armorpiercing Strike,
Soul Stealing (5),
Intimidation (3),
Fire Immunity,
Warp
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5,
Soul Stealing (3) x4
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ranged Attack +2 x5
|
Level 3 |
Morale +2 x2,
Resistance +1 x3
|
Level 4 |
Chaos Surge
|
Level 5 |
Health +1 x3
|
Level 7 |
Dark Dominion 1 x2
|
Level 8 |
Ammo +1 x3
|
Level 9 |
Strength +1 x4,
Summoning Power +4 x2
|
Level 11 |
Attack +2 x2,
Cursed Armor
|
Level 12 |
Stamina +3 x3,
Resistance +2 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1,
Lord of Demons
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Demon, Chaos Lord, Giant |
Class | Spellcaster |
Experience | 200 |
Experience modifier | 220 |
Alignment: Evil Incarnate
140
10
10
40
40
4
12
15
16
0
0
0
Everyone knows that a dragon is one of the most dangerous enemies. When a dragon is conjured from death to undeath, their sheer power only increases. This being, known as a dracolich, is the most authoritative undead creation. The dracolich is obsessed with only one desire - to destroy all living beings and to devour their remains. Its durable ivory frame makes this creature hard to hit with melee weapons and arrows. In addition to its rough carapace, it possesses superior magic resistance.
Like the rest of the undead, the dracolich knows no pain, fear or fatigue, and is immune to poisons.
For the phylactery to be turned into a unit for a hero's party it is necessary to build the Tower of Necromancy.
Similar units: Dragon, Faerie Dragon
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Spirit of Dracolich (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Lesser Undead,
Necrophagy +10,
Necrophagy +5 x4,
Intimidation +2,
Web Immunity,
Entanglement Immunity
|
Level 1 |
Hit Points +4 x10,
Attack +1 x6,
Ranged Defense +1 x7,
Intimidation +1 x4
|
Level 2 |
Counterattack +1 x6,
Defense +1 x6,
Resistance +1 x10
|
Level 6 |
Crippling Strike (2)
|
Level 10 |
Strength +1 x2
|
Level 12 |
Armor +1 x2
|
Level 13 |
Attack +2 x4
|
Level 14 |
Counterattack +2 x4,
Defense +2 x4
|
Level 15 |
Ranged Defense +2 x3
|
Level 17 |
Strength +2
|
Level 19 |
Armor +2
|
Additional parameters |
Type | Undead, Servant of Death, Giant |
Class | Flying |
Experience | 1.250 |
Experience modifier | 600 |
Alignment: Evil Incarnate
42
16
10
18
28
1
3
4
7
18
4
6
While demons are renowned for their overt aggression within the material realm, the Lord of Abyss prefers to operate from the shadows, watching and waiting for the opportunity to unleash Hell. While this creature's physical capabilities contend with those of the immortals, its preference in combat is that of infernal magic. This arsenal truly is a devastating sight to behold,
for it has the potential to level entire cities and armies without much effort - its movement through teleportation hastens its ability to project large balls of fiery brimstone, making it the deadliest creature to face in single-combat within Eador. Be wary of these creatures!
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Gates of Abyss (site),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Magic Damage,
Sacrifice,
Fireblast,
Fire Immunity,
Flaming Weapon
|
Level 1 |
Hit Points +2 x6,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5,
Dark Dominion 1 x3
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ranged Attack +3 x5,
Warp
|
Level 3 |
Morale +2 x2,
Resistance +1 x3,
Spellpower +1 x4
|
Level 4 |
Ammo +1 x2,
Suicide
|
Level 5 |
Health +1 x3
|
Level 6 |
Burning Attack +1 x3
|
Level 7 |
Hellgates
|
Level 8 |
Unholy Word,
Flaming Arrows +1 x2
|
Level 9 |
Strength +1 x4,
Range +1
|
Level 10 |
Submission
|
Level 11 |
Attack +2 x2,
Ammo +2 x2,
Bane of Mortals
|
Level 12 |
Stamina +3 x3,
Resistance +2 x3
|
Level 13 |
Hit Points +4 x3,
Summon Demon
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1,
Thaumaturgy +1
|
Level 17 |
Ranged Defense +2 x2,
Ammo +3 x2
|
Level 19 |
Armageddon
|
Level 20 |
Defense +2,
Chaos Distortion
|
Additional parameters |
Type | Demon, Chaos Lord, Giant |
Class | Spellcaster |
Experience | 180 |
Experience modifier | 300 |
Alignment: Evil Incarnate
125
25
16
40
30
2
8
10
10
25
4
3
A true force to be reckoned with, the acheron stand high above the lesser demons as fierce Archlords of darkness, forged by concentrated negative energy. To their great regret - and to the great delight of all living beings - Acheron cannot pass through the gates of Chaos like other demons. Should their near-unpronounceable name be uttered, along with the possession of ancient relics bearing their mark, they can be summoned into the material realm.
The presence of an acheron on the battlefield spells doom for most mortals who are unfortunate enough to stand before this tool of Chaos. Most mortal weapons cannot withstand this creature's near-invincible flesh, only to have the favor returned with what can only be described as a sword forged by Hell itself. The acheron strikes with such violence that the material realm tears and weeps with black trails. Acheron are also able to temporarily summon their pets, the Cerberi, directly from the Underworld.
For the cursed relic to be turned into a unit for a hero's party it is necessary to build the Tower of Chaos.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Cursed Relic (item),
Dark Pact (demonology)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Armorpiercing Strike,
Intimidation (3),
Fire Immunity,
Archdemon,
Bloodlust +1 x3
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5,
Chaos Surge
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ranged Attack +2 x4
|
Level 3 |
Resistance +1 x3,
Dark Dominion 1 x3
|
Level 4 |
Soul Stealing +3 x3
|
Level 5 |
Health +1 x3
|
Level 6 |
Ammo +2 x2,
Intimidation +2 x2
|
Level 7 |
Summon Demon
|
Level 9 |
Strength +1 x4,
Morale +2 x2
|
Level 10 |
Summon Lord of Abyss
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Resistance +2 x3,
Anthem Of The Damned
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1,
Armageddon
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Demon, Chaos Lord, Giant |
Class | Spellcaster |
Experience | 900 |
Experience modifier | 450 |
Alignment: Evil Incarnate
85
20
14
30
22
2
2
2
2
0
0
1
Scholars usually believe that Gnolls were intended to serve merely as collectors and energy vessels of blood for their mysterious creator. However, there are some who dispute this version, pointing out that some specimens are able to absorb the energy for themselves, greatly strengthening their demonic bond. These gigantic Gnolls, called Devourers for the way the receive power from unfortunate relatives, are characterized by extraordinary strength and ferocity in battle, even when compared to Tyrants. Although not the brightest minds, and uninterested in leadership, they are given the best weapon and armor by prudent Tyrants - generally the strongest magical items plundered by the pack.
And while mighty warriors might be able to defeat this truly gruesome Gnoll, there will be no time to celebrate - the energy released when the Devourer perishes is so great that it rips through Eador, attracting nightmarish spawn of Chaos.
Reborn in: Lord of Abyss
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Great Pyramid (building),
Devourer (item),
Gathering the Pack (ritual),
fortifications in the province of the race Gnolls
Online level up calculator
Skills |
Level 0 |
Battle Frenzy (5),
Manic Rage 3,
Marauder 15,
Plunderer 10,
Turn into Lord of Abyss,
Demonic Howl,
Dark Replenishment +1,
Frenzy (10),
Bloodlust +2 x4,
Gnoll Might 4
|
Level 1 |
Hit Points +1 x4,
Attack +1 x6,
Morale +2 x9,
Summoning Power +4 x4
|
Level 2 |
Hit Points +2 x10,
Stamina +1 x6,
Intimidation +1 x3,
Gnoll Might +1 x4
|
Level 4 |
Defense +1 x3,
Counterattack +1 x4,
Manic Rage -1 x2
|
Level 5 |
Battle Frenzy +2 x3
|
Level 6 |
Ranged Defense +1 x2,
Resistance +1 x3,
Frenzy +5 x3
|
Level 7 |
Burning Attack +1 x4
|
Level 8 |
Marauder -5 x2
|
Level 9 |
Avenger Inscription,
Devil Inscription
|
Level 10 |
Infernal Howl
|
Level 12 |
Stamina +2 x5
|
Level 15 |
Plunderer -5
|
Level 17 |
Resistance +2
|
Additional parameters |
Type | Mortal, Gnoll, Giant |
Class | Infantry |
Experience | 220 |
Experience modifier | 280 |
Alignment: Evil Incarnate
23
15
12
9
9
2
4
8
15
21
8
10
For the most powerful warlocks a day will come when all the secrets of Darkness are revealed to them. With a rich repertoire of dark spells, these adepts of Death can simply crush their enemies under a mass of walking corpses, who until recently were living enemies or allies.
The Maleficar, who in some ways is the quintessence of Darkness, is no longer subject to fear, poison, exhaustion or pain, just like the undead. Even the magic that can draw heat from the body is not able to harm this cold, almost heartless ruler of the Dark.
Can be retrained from: Warlock (at level 22)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Maleficar,
Lesser Undead,
Undead Summoning Power +4 x2,
Spellpower +1 x3,
Spell Duration +1 x3,
Maleficar Tome,
Life Leech 25,
Immunity to Bleeding,
Lord of the Dead
|
Level 1 |
Hit Points +2 x9,
Undead Summoning Power +1 x2,
Energy Control +1 x7
|
Level 2 |
Ammo +1 x2,
Resistance +1 x3,
Mass Undead Restoration
|
Level 3 |
Counterattack +1 x4,
Ranged Defense +1 x4,
Ranged Attack +2 x8
|
Level 4 |
Attack +1 x4,
Life Leech +25
|
Level 6 |
Raise Ghost
|
Level 8 |
Defense +1 x2,
Undead Summoning Power +2 x3
|
Level 9 |
Thaumaturgy +1 x2
|
Level 10 |
Ammo +2 x3,
Necromancer's Cry
|
Level 11 |
Life Drain
|
Level 13 |
Resistance +2 x3
|
Level 16 |
Range +1
|
Level 19 |
Ranged Attack +3
|
Level 20 |
Raise Vampire
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 220 |
Experience modifier | 410 |
Alignment: Evil
100
25
11
35
32
2
4
4
5
0
0
0
These fierce one-eyed titans dwelling in the hills of Eador are by far the smartest among all the giants. Often cyclopes manage to subdue giants and ogres. Sometimes they even enslave orcish tribes, forcing the orcs to provide them with food. Their ill temper and enormous strength make cyclopes extremely dangerous.
In combat, a cyclops relies on his incredible power, often stomping small or injured enemies to death.
Similar units: Giant
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Trample (10),
Hills Knowledge +1 x2
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Trample +2 x5
|
Level 5 |
Health +1 x3
|
Level 6 |
Resistance +1 x3
|
Level 7 |
Web Immunity
|
Level 9 |
Strength +1 x4,
Morale +2 x2
|
Level 11 |
Attack +2 x2,
Hills Knowledge +2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 180 |
Experience modifier | 260 |
Alignment: Evil
100
23
12
30
24
2
4
5
3
0
0
1
The brutal Orc society runs by the law of the jungle, and only the greatest of their kind become Chieftains, imposing their will upon ordinary tribe warriors, and accepting the best warriors into their personal guard. A true Orc Chieftain must constantly prove his superiority on a daily basis, because at the first sign of weakness, a strong, fierce, and skilled warrior is already waiting to take his place. But on the battlefield, with a single word from their leader, exhausted warriors find the strength to follow orders. In battle, Orc Chieftains usually gauge the enemy while riding huge and mighty animals called Karnafs, reminiscent of a cross between a bull and a rhinoceros. Few enemies would risk standing in the way of a furious Karnaf, and even fewer live to talk about it.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Warcamp (building),
fortifications in the province of the race Orcs
Online level up calculator
Skills |
Level 0 |
Forced March,
Hills Knowledge +1 x2,
Chieftain Order,
Evasion Strategy,
Charge,
Orcish Fury,
Orc Commander,
Vitality 30
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Orcish Fury +1 x4
|
Level 3 |
Morale +2 x2,
Crippling Strike (2),
Vitality +20 x2
|
Level 5 |
Health +1 x3,
Bloodlust +1 x2
|
Level 6 |
Resistance +1 x3,
Charge +1 x3
|
Level 7 |
Ammo +1 x2
|
Level 9 |
Strength +1 x4,
Web Immunity,
Forest Knowledge +1
|
Level 10 |
Crippling Strike +1 x2
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3,
Hills Knowledge +2
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2,
Entanglement Immunity
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Orc, Giant |
Class | Giant |
Experience | 130 |
Experience modifier | 300 |
Alignment: Evil
28
10
12
6
8
1
5
8
15
20
5
7
The squid-like beings known as Illithids, also referred to as Mindflayers, are one of the few species within the Underdark that do not bow before their natural neighbors, the dark elves. However, while both races are constantly watchful of impending wars between one another, there is the clear threat of surface-dwellers making their inevitable colonization below - thus, the two have forged a temporary union. Illithids now send their representatives to the Drow, where they provide certain services for them. In exchange for assisting the Drow with the surface-dweller nuisance, the Dark Elves provide live prisoners - food - to the illithids.
The common trait of the illithids, aside from a lustful hunger for brains, is the ability to subdue and dominate minds through psionic practice. Even an individual of exceptional will can fall prey to the hypnotizing gaze of an illithid.
For the contract to be turned into a unit for a hero's party it is necessary to build the Tower of Knowledge or the Heart of the Night.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Illithid (item)
Online level up calculator
Skills |
Level 0 |
Magic Damage,
Energy Control (2),
Mind Control Immunity,
Paralyze
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x5,
Resistance +1 x4,
Energy Control +1 x6
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x3,
Meditation +1
|
Level 3 |
Counterattack +1 x3,
Embrace of Darkness
|
Level 4 |
Ranged Defense +1 x3,
Spell Duration +1 x3
|
Level 6 |
Attack +1 x3,
Range +1 x2
|
Level 7 |
Order
|
Level 8 |
Defense +1 x2
|
Level 10 |
Stamina +2 x6
|
Level 11 |
Ranged Attack +2 x5
|
Level 12 |
Mass Sleep
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2
|
Level 14 |
Willpower +1 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal |
Class | Spellcaster |
Experience | 140 |
Experience modifier | 320 |
Alignment: Evil
35
12
14
16
12
2
6
8
7
0
0
6
The apotheosis in a Plague Master's career is getting recognized by his kin as a Grey Overlord - leader of the tribe or the settlement, his reign blessed by the Grand Ratt. Unusually large among Ratmen, their enchanted blade and a helmet-mask crowned with a pair of long curved horns is the last thing seen by the few unlucky adventurers who glimpse a Grey Overlord, moments before they're devoured by hordes of giant rats appearing out of nowhere.
Their past experience as Plague Masters allows them to crush their enemies under an avalanche of rats carrying deadly diseases. The Grey Overlord himself is also extremely dangerous - his blade soaked in deadly poison not even an experienced warrior can survive.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Grand Altar (building),
fortifications in the province of the race Ratmen
Online level up calculator
Skills |
Level 0 |
Poison Attack (4),
Ratman,
Grey Overlord,
Fever Hotbed,
Necrophagy
|
Level 1 |
Hit Points +2 x2,
Attack +1 x4,
Ranged Defense +1 x7,
Forest Knowledge +1
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ammo +1 x2
|
Level 3 |
Resistance +1 x3,
Severe Hunger x3
|
Level 4 |
Stamina +1 x2,
Atrophy Hotbed
|
Level 5 |
Health +1 x3,
Summoning Power +4 x3
|
Level 6 |
Morale +2 x2,
Poison Attack (2)
|
Level 7 |
Hit Points +3 x5,
Spell Duration +1 x2
|
Level 8 |
Recover Ammo x2
|
Level 9 |
Strength +1 x4,
Leprosy Hotbed,
Summoning Range +1 x2
|
Level 11 |
Attack +2 x2
|
Level 12 |
Poison Attack (3)
|
Level 14 |
Health +2 x3,
Counterattack +2 x3,
Ranged Defense +2 x3,
Meditation +2
|
Level 15 |
Plague
|
Level 16 |
Defense +2 x2,
Attack +3 x2,
Armor +1
|
Level 18 |
Stamina +2
|
Additional parameters |
Type | Mortal, Ratman |
Class | Spellcaster |
Experience | 120 |
Experience modifier | 300 |
Alignment: Unscrupulous
100
24
11
25
25
2
3
3
4
20
5
3
The giants are by far the largest among the colossal clans of Eador. They are strong enough to attack other races, even cyclopes and ogres, and walk away unpunished. Hurboch, the strong and incredibly wise Lord of Giants, was the first among them. Using his strength and knowledge, Hurboch formed military alliances with cyclopes and ogres to fight back their common enemies and commit atrocities in the newly conquered lands.
In combat, giants hurl huge rocks at their enemies from a safe distance. This ingenious tactic is said to be invented by Hurboch himself - making him the wisest of all giants, indeed.
Similar units: Cyclops
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Siege (6),
Collect Ammo,
Hills Knowledge +1 x2
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5,
Armor Piercing Shot
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ranged Attack +2 x5
|
Level 3 |
Morale +2 x2,
Siege +2 x6
|
Level 5 |
Health +1 x3
|
Level 6 |
Resistance +1 x3
|
Level 9 |
Strength +1 x4
|
Level 10 |
Web Immunity
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3,
Hills Knowledge +2
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2,
Ranged Attack +3 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 200 |
Experience modifier | 300 |
Alignment: Unscrupulous
26
15
15
6
6
2
4
10
13
18
7
6
Dark Elves that have fallen deep into the very essence of Shadow Magic are called the Darkness Chosen. This title is coveted by all Darkness Cravers, and is bestowed in recognition of a high skill in magic, talent and prestige in the higher circles of Drow society. Only the Darkness Chosen sit on the Dark Council, the focus of life, leadership and power of the Drow nation. The Dark Council has a strict hierarchy, of which outside of it hardly anything is known, so as far as the other Drow is concerned, there is no difference between the ones elected. The Council determines who of the Chosen will lead the military campaign, who will lead expeditions into unknown lands and who will be responsible for the management of the city. The strongest mages of the Dark Elven nation do not hesitate to use powerful spells A Darkness Chosen is capable to directly draw power from Darkness, thus skillfully avoiding its deadly side effects.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Citadel of Shadows (building),
fortifications in the province of the race Drow
Online level up calculator
Skills |
Level 0 |
Floating,
Magic Shot,
Energy Control (2),
Summoning Power +8,
Kiss of Darkness
|
Level 1 |
Hit Points +1 x4,
Ranged Attack +1 x3,
Resistance +1 x3,
Ammo +1 x4,
Blinding Darkness
|
Level 2 |
Stamina +1 x3,
Morale +2 x3,
Magic Strike,
Energy Control +1 x7
|
Level 3 |
Counterattack +1 x3,
Summoning Power +4 x4,
Spell Duration +1 x3
|
Level 4 |
Ranged Defense +1 x3,
Shadow Form
|
Level 5 |
Levitation
|
Level 6 |
Attack +1 x3,
Dark Crystal
|
Level 7 |
Ranged Attack +2 x5,
Resistance +2 x3
|
Level 8 |
Stamina +2 x7,
Defense +1 x2,
Wizard Mastery [Special ability]
|
Level 9 |
Hit Points +2 x6,
Meditation +1,
Cocoon of Darkness
|
Level 10 |
Range +1,
Mind Control Immunity
|
Level 12 |
Summon Beholder
|
Level 13 |
Cloud of Darkness
|
Level 14 |
Ammo +2 x2,
Willpower +1 x2
|
Level 17 |
Ranged Attack +3 x2
|
Level 20 |
Willpower +2,
Intrepid
|
Additional parameters |
Type | Mortal, Drow |
Class | Spellcaster |
Experience | 130 |
Experience modifier | 320 |
Alignment: Unscrupulous
27
14
12
8
10
2
5
9
18
17
7
9
The archmagister is the pinnacle of ranks among the school of arcane arts. Each mage tower usually has one archmagister. These masters of magic are able to manipulate the flow of the weave with near-unnatural ease, able to pierce the resistance of most foes who dare challenge their supreme power. Even beings whose nature is largely magical or have an innate resistance to spells have reason to fear archmagisters.
Those who threaten the conclave of magic would certainly feel the unforgiving wrath of the archmagister - a fate most ill-intended mortals would prefer never to encounter.
For the contract to be turned into a unit for a hero's party it is necessary to build the Tower of Knowledge.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Archmagister (item)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Meditation +1 x6,
Energy Control (12),
Containment,
Astral Ammo (3)
|
Level 1 |
Hit Points +1 x5,
Counterattack +1 x5,
Ranged Attack +1 x5,
Morale +2 x3,
Spell Duration +1 x5
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5,
Energy Control +1 x7,
Astral Ammo +1 x5
|
Level 3 |
Ammo +1 x6,
Attack +1 x5
|
Level 4 |
Ranged Defense +1 x5
|
Level 6 |
Magic Strike
|
Level 7 |
Double Shot
|
Level 10 |
Range +1 x2
|
Level 11 |
Hit Points +2 x5
|
Level 14 |
Stamina +2 x4
|
Level 17 |
Resistance +2 x2
|
Level 19 |
Ranged Attack +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 160 |
Experience modifier | 350 |
Alignment: Neutral
128
20
11
34
23
2
2
4
2
0
0
0
The art of taming elephants goes back to the age of the Great Empire. An army of war elephants allowed Emperor Daokon to conquer many small kingdoms and principalities, trampling their defenses into the ground - quite literally. The Empire is long gone, but some of the most powerful monstrologist guilds still guard the secret of taming these enormous animals. They eagerly lend their services to any ruler who has enough gold to afford them. Breeding and keeping war elephants is a complex and expensive endeavor, but it's well worth it. An army of war elephants can crush virtually any opponent.
Most war elephants can be equipped with specially enchanted armor.
Can be retrained to: Daokon's Guardian (at level 18)
Similar units: Daokon's Guardian
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elephant Pen (building),
mercenary hiring
Online level up calculator
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Giant |
Experience | 130 |
Experience modifier | 320 |
Alignment: Neutral
150
30
15
40
35
5
10
10
20
30
2
10
Few creatures in the world of mortals are more powerful than dragons. These enormous ancient creatures lead a secluded life, rarely leaving their lairs. In the course of their unbelievably long lives, they collect hoards of valuable weapons and armor left by the knights daring to challenge them.
In combat, dragons know no equals. Their scales are incredibly tough, and all dragons are immune to magic. This ancient creature is so strong that a single one is easily capable of crushing an entire army.
For the egg to be turned into a unit for a hero's party it is necessary to build a Reliquarium.
Similar units: Dracolich, Faerie Dragon
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dragon's Egg (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Magic Shot,
Spell Immunity,
Web Immunity,
Entanglement Immunity
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ranged Attack +2 x3
|
Level 3 |
Intimidation +1 x3
|
Level 5 |
Health +1 x3,
Ammo +2 x3
|
Level 6 |
Resistance +1 x3
|
Level 9 |
Strength +1 x4,
Morale +2 x2
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3,
Range +1 x2
|
Level 14 |
Health +2 x3,
Counterattack +2 x3,
Ranged Attack +3 x3
|
Level 15 |
Explosive Weapon
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 19 |
Willpower +1
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant, Natural Weapon |
Class | Flying |
Experience | 1.000 |
Experience modifier | 500 |
Alignment: Neutral
200
25
11
25
25
1
3
3
4
0
0
0
A multiheaded poisonous creature lurking in the deep pools of Eador's swamps. The hydras are sometimes called «swamp dragons», for they are almost equal to the dragons in power. Hydras are too lazy to leave their lairs often, they feed on the creatures careless enough to wander into the bogs. However, hunger may drive a hydra out of its lair. A hungry hydra is most dangerous, leaving behind a trail of its victims' gnawed bones, feeding on any living creatures, from goblins to trolls.
In combat, a hydra can attack all enemies surrounding it at once. The hydra's bite is poisonous and they are able to regenerate and heal their wounds.
For the egg to be turned into a unit for a hero's party it is necessary to build the Monstrologists Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Hydra's Egg (item)
Online level up calculator
Skills |
Level 0 |
Poison Attack (2),
Attack All Enemies,
Regeneration (4),
Swamp Knowledge +2 x4,
Web Immunity,
Entanglement Immunity
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5
|
Level 3 |
Morale +2 x2
|
Level 4 |
Regeneration +1 x5
|
Level 5 |
Health +1 x3,
Poison +1 x4
|
Level 6 |
Resistance +1 x3
|
Level 9 |
Strength +1 x4,
Poison Flesh (2)
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Giant |
Experience | 400 |
Experience modifier | 320 |
Alignment: Neutral
70
25
16
35
25
5
3
4
10
0
0
0
A mysterious bird that dwells in the world of pure flame but, unlike the ordinary elemental spirits, possesses self-awareness. Phoenixes are most well-known for their ability to rise from their ashes after they have died. Very few mages can get hold of such a powerful ally, and even they are unable to secure a phoenix' help for long. Phoenixes cannot live in the physical plane and are constantly yearning to return to their native fiery element.
The only exception are phoenixes born in the physical plane. Such cases are rare however. Not many people know how to acquire a phoenix egg from the fiery plane, and those who do are not willing to share their knowledge with others.
For the egg to be turned into a unit for a hero's party it is necessary to build the Monstrologists Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Phoenix' Egg (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Magic Strike,
Reincarnation,
Phoenix,
Scorching (2)
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +1 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Resistance +2 x7
|
Level 3 |
Morale +2 x2,
Willpower +1 x3
|
Level 4 |
Scorching +1 x4
|
Level 5 |
Health +1 x3
|
Level 9 |
Strength +1 x4
|
Level 10 |
Poison Immunity
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +2 x3
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Willpower +2 x2
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2,
Strength +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Flying |
Experience | 800 |
Experience modifier | 400 |
Alignment: Neutral
116
20
15
38
30
2
6
5
4
0
0
0
The behemoth is a mighty creature of barbarian folklore. Legends from the tribes describe this creature as having been sent down by the Skyfather when their people were banished from civilization. During this time, many shamans prayed for counsel and made sacrifices. One night, when a powerful shaman brought himself to the sacrificial altar, the sky lit with a bright flash as lightning struck the ground, and in the midst of that sudden natural phenomenon, the behemoth appeared. It was because of this magnificent creature's desire to defend the tribes from colonists that they were able to avoid their inevitable doom. They brought it gifts, fed it prisoners and otherwise worshiped it. It was surprising that the bloodthirsty monster didn't touch the barbarians themselves,
except when some idiot inadvertently entered its lair. The behemoth is a fearful creature to those who manage to enrage it. It possesses excellent health and is literally able to tear apart any creature, thanks to its huge claws, which are hard as diamond and almost two feet in length. A kick from the behemoth can shatter a man's bones into dust. Fortunately, the monster's sheer size and lack of protection can lead to its defeat, if there are enough attackers swarming it.
For a Soul Stone to be turned into a unit for a hero's party, a Blooming Lane is required.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Soul Stone (item)
Online level up calculator
Skills |
Level 0 |
Armorpiercing Strike,
Damage Armor,
Crippling Strike (2),
Intimidation (3),
Vitality 30,
Web Immunity
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5
|
Level 3 |
Morale +2 x2
|
Level 5 |
Health +1 x3
|
Level 6 |
Resistance +1 x3
|
Level 9 |
Strength +1 x4,
Vitality +20
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Giant |
Experience | 250 |
Experience modifier | 280 |
Alignment: Neutral
45
10
10
0
0
1
2
12
3
30
5
5
Few people have ever heard of these unusual devices, and even fewer have ever personally witnessed what they are capable of. The monstrous dwarven Earthshakers are too heavy and too large to transport. But this masterpiece is something different. This war machine has the ability to move and although in this mode its shots are still terribly strong, when it actually stops and remains still, every shot brings death to all units adjacent to the target.
For the contract to be turned into a unit for a hero's party it is necessary to build the Great Hall or the Mechanics Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Dwarven Cannon (item)
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 240 |
Experience modifier | 350 |
Alignment: Neutral
50
10
10
0
0
0
3
13
3
26
6
4
Dwarves all too eagerly and recklessly sell their catapults to anyone willing to pay. Do they not realize that many rulers are all too willing to turn their own weapons against them in an instant, using them to relieve the Dwarven people of their gems and gold? No, the dwarves are not that naive. They are aware of the risk... but they don't care, believing themselves well protected by the mountain strongholds of their people.
The earthshaker is vastly superior to a conventional catapult in both range and damage. By means of a complex system of levers and counterweights it is able to throw stones and metal pellets at incredible distances. The most talented rune craftsmen are needed to build an earthshaker. Enchantments are not limited to the siege engine itself. Often, even projectiles are enchanted for increased accuracy and damage. In short, the earthshaker has only one serious drawback: Due to its enormous weight it is very difficult to transport to the frontlines or move on the battlefield. It cannot move on its own and requires a fair amount of manpower to reposition.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
#1911 (event)
Online level up calculator
Additional parameters |
Type | Mechanical, Artillery |
Class | Ranged |
Experience | 240 |
Experience modifier | 350 |
Alignment: Neutral
36
15
12
7
7
2
5
7
10
18
6
7
Another caste in lizardman society bears red or purple scales, representing the apex of lizardman hierarchy. These powerful practitioners of magic are usually the leaders of large cities and armies. Particularly a red-scaled lizardman is destined to become the supreme ruler of the lizardfolk.
Their authority is absolute, and in addition to being excellent mages, spellcasters are in fact in direct contact with their deities, thus strengthening their established seat of power through divine rule. It is said that the gods speak to the shamans, and they don't hesitate to abuse that notion of course, and manipulate their society as they see fit, presenting their own desires as the will of the gods.
Spellcasters reluctantly join in battle, yet they do not fear it and they don't show their enemies any mercy, nor their own soldiers.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Temple of Strength (building),
fortifications in the province of the race Lizardmen
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Regeneration +1,
Lizardman 2,
Geyser,
Summon Water Elemental,
Swamp Knowledge +2 x4
|
Level 1 |
Hit Points +1 x4,
Ranged Attack +1 x4,
Resistance +1 x3,
Ammo +1 x4,
Energy Control +1 x7
|
Level 2 |
Stamina +1 x3,
Morale +2 x3,
Magic Strike
|
Level 3 |
Counterattack +1 x2,
Meditation +1 x3,
Power Word - Pain
|
Level 4 |
Ranged Defense +1 x3
|
Level 5 |
Swamp Rage +1 x2,
Spellpower +1 x3
|
Level 6 |
Attack +1 x4,
Power Word - Curse
|
Level 7 |
Resistance +2 x3
|
Level 8 |
Stamina +2 x7,
Defense +1 x2,
Spell Duration +1 x2
|
Level 9 |
Hit Points +2 x6,
Ranged Attack +2 x5
|
Level 10 |
Power Word - Hold
|
Level 12 |
Range +1
|
Level 14 |
Ammo +2 x2,
Willpower +1 x2
|
Level 18 |
Thaumaturgy +1
|
Level 19 |
Ranged Attack +3
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Lizardman |
Class | Spellcaster |
Experience | 140 |
Experience modifier | 310 |
Alignment: Neutral
82
22
14
32
26
3
3
4
4
0
0
1
These centaurs are the leaders of their tribes and are markedly different from the others. In the language of the centaurs, these leaders are called "Abar-na-ming" which translates as "Heaven is Might". Like human monarchs, the role of centaur-chief is hereditary. Some believe that the blood of a centaur-chief transcends mortal aptitude. Each generation's centaur-chief is provided the sword and armor of the previous ruler in order to maintain the image of their clan.
With unquestioned authority, the Wind Rumble cares for his tribe like a father cares for his children, and is an example of courage and strength. He wields enormous power, to protect his large "family", and does not hesitate to use it, including - although this happens extremely rarely and is very sad - against other Centaurs. In addition to his excellent fighting skills, he is able, like shamans, of calling on his ancestors to request their blessing.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Centaur Stables (building),
fortifications in the province of the race Centaurs
Online level up calculator
Skills |
Level 0 |
Recuperation +1,
Forest Knowledge +2,
Ancestral Rage,
Surge of Strength +1 x3,
Strength in Unity,
Tribe Might x2
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5
|
Level 3 |
Morale +2 x2,
Forest Knowledge +1 x2
|
Level 5 |
Health +1 x3,
Ammo +1 x2
|
Level 6 |
Resistance +1 x3
|
Level 7 |
Spell Duration +1 x2
|
Level 8 |
Ancestral Shield
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Centaur, Giant |
Class | Infantry |
Experience | 145 |
Experience modifier | 300 |
Alignment: Neutral
120
22
10
28
22
2
2
4
3
8
2
3
In the swamps, there are many dangerous creatures. Some of them can even be tamed. One of these monsters is the Ericuba - a swamp creature.
Goblins sometimes manage to sneak an egg out of one's lair, and even get away with it, except when the angry mother catches up with the thief. When such an egg is carefully stored in a warm and damp place, a small worm soon hatches. It grows very quickly, already taller than a goblin after a few days.
In battle, the Ericuba can spit out its long, needle-like, poisonous teeth, causing significant damage and maiming the victim. She has nothing to worry about - they grow back very quickly, constantly renewing themselves in this way. Its poisonous teeth can shred a man to pieces, and the ferocity of its attack shocks enemies so much they freeze in horror. If necessary, an Ericuba may devour an ally to restore its own health. Of course, Ericubas feel at home in even the most impenetrable quagmire - they like to lurk, waiting until "dinner" comes too close.
For the egg to be turned into a unit for a hero's party it is necessary to build the Monstrologists Guild.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Ericuba's Egg (item)
Online level up calculator
Skills |
Level 0 |
Agility,
Swamp Knowledge +4,
Poison Attack (2),
Devour,
Regeneration (2),
Frenzy (10),
Crippling Shot (2)
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Poison Shot (2),
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Ranged Defense +1 x5
|
Level 3 |
Morale +2 x2,
Necrophagy x2
|
Level 4 |
Regeneration +1 x4
|
Level 5 |
Health +1 x3,
Poison +1 x3
|
Level 6 |
Resistance +1 x3,
Poison Shot +1 x3
|
Level 7 |
Swamp Knowledge +2
|
Level 9 |
Strength +1 x4,
Ammo +1 x2,
Frenzy +5 x2
|
Level 10 |
Crippling Shot +1
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3,
Intimidation (3)
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Giant |
Experience | 250 |
Experience modifier | 300 |
Alignment: Neutral
37
14
11
6
8
2
9
12
16
15
6
7
Wizards studying anomalies in magic are not uncommon. Fireballs, falling rocks, lightning - the majority of these spells are not that complicated for mages. Only a few practitioners of magic have the capacity to elevate their studies to the higher elements. And from those few, only a select amount of gifted mages manage to grasp the heights, previously noted as unreachable in terms of manipulating the primordial elements.
These gifted few are exclusively women, as the intense magical integration flowing within their bodies can only be contained within their delicate structure - fitting, considering the delicacy of this specialized form of arcane arts. Such an integration works both ways, as the woman contains the magic, the magic fuels the woman. Elemental mistresses, as they are known, are able to conjure a crowd of elemental spirits - creatures from other planes of existence.
These elementals may coexist in this world for a brief period - a time most suitable for sending a bunch of arrogant men to their early graves.
For the contract to be turned into a unit for a hero's party it is necessary to build the Sphere of Ice.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Elemental Mistress (item)
Online level up calculator
Skills |
Level 0 |
Magic Damage,
Meditation +1,
Elementalist Tome,
Energy Control (2),
Summoning Power +4 x5
|
Level 1 |
Hit Points +1 x6,
Ranged Attack +1 x5,
Resistance +1 x4,
Energy Control +1 x5
|
Level 2 |
Stamina +1 x4,
Ammo +1 x5,
Morale +2 x3
|
Level 3 |
Counterattack +1 x3
|
Level 4 |
Ranged Defense +1 x3
|
Level 6 |
Attack +1 x3
|
Level 8 |
Defense +1 x2
|
Level 10 |
Stamina +2 x6,
Range +1
|
Level 11 |
Ranged Attack +2 x5
|
Level 13 |
Hit Points +2 x4,
Resistance +2 x2
|
Level 14 |
Willpower +1 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 120 |
Experience modifier | 300 |
Alignment: Neutral
110
24
15
30
30
4
5
8
20
0
0
5
Some speak of faerie dragons as mysterious creatures native to the Astral plane. Others, however, claim that they originate from a certain sector of the Astral plane only. Nevertheless, the faerie dragon, free of will and conscience, is considered the embodiment of magic.
Only a few great wizards have succeeded in obtaining a faerie dragon egg from the Astral plane. One might suggest that this 'egg' is not actually an egg, but rather a spiritual projection of the Astral plane. Then again, one might also suggest that the wizards themselves do not fully comprehend what plight they bring upon mortals.
Faerie dragons are mighty, as befit their kin, and radiate an unmatched beauty. Their mesmerizing presence is emphasized by their ability to weave higher magic. This magic is of supreme magnitude, it could shred even the greatest wizard's spell resistance.
For the egg to be turned into a unit for a hero's party it is necessary to build the School of High Magic.
Similar units: Dragon, Dracolich
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Faerie Dragon (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Magic Strike,
Spell Immunity,
Faerie Dragon
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Mass Bless
|
Level 3 |
Morale +2 x2,
Spell Duration +1 x4
|
Level 4 |
Fiend Transformation
|
Level 5 |
Health +1 x3,
Ammo +1 x3
|
Level 6 |
Resistance +1 x3,
Antimagic
|
Level 8 |
Mass Dispel
|
Level 9 |
Strength +1 x4,
Thaumaturgy +1 x2
|
Level 10 |
Healing Sleep
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Cleric Transformation
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Corrupt
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 19 |
Willpower +1
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Elemental Spirit, Giant, Natural Weapon |
Class | Flying |
Experience | 800 |
Experience modifier | 350 |
Alignment: Neutral
40
18
15
16
12
2
8
12
16
18
5
8
For any practitioner of magic, the most important weapon is one's own mind: a focused and determined spirit channeling and manipulating the flow of a magical weave. While this general principle suits the average wizard, a psion's philosophy is that his mind serves as a central nucleus in which magic circulates. Psions have the unnatural talent to conjure magic straight from the mind, without the need to perform any kind of spiritual practice or study.
While incantations and somatic gestures are a necessity of wizards, psions skip straight to the conjuring. As a result of this skill, a psion is not hampered by the restrictions of armor and may thus protect themselves. While garbed in enchanted equipment, the psion also generates an invisible barrier around his body by his mind, making his already superb defense near impregnable. Psions are not to be underestimated in combat either.
In order to defeat a Psion, one must strike its skull, and reaching its head is in itself a difficult task. Enemy mages may also find themselves at a loss when trying to subdue a psion, due to its immunity to mind-affecting spells.
For the contract to be turned into a unit for a hero's party it is necessary to build the Tower of Hypnosis.
Similar units: Archmagister
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Psion (item)
Online level up calculator
Skills |
Level 0 |
Magic Damage,
Overwhelming Force,
Mind Control Immunity,
Summon Phantom,
Deadly Terror,
Self-control +1 x2
|
Level 1 |
Hit Points +1 x3,
Defense +1 x5,
Ranged Attack +1 x5,
Resistance +1 x4,
Energy Control +1 x5
|
Level 2 |
Stamina +1 x4,
Attack +2 x6,
Ammo +1 x4,
Morale +2 x3
|
Level 3 |
Counterattack +1 x4,
Fanaticism
|
Level 4 |
Ranged Defense +1 x3,
Thaumaturgy +1 x4
|
Level 6 |
Range +1 x2
|
Level 7 |
Hit Points +2 x6,
Imaginary Assassin
|
Level 10 |
Stamina +2 x6,
Bind Will
|
Level 11 |
Ranged Attack +2 x5
|
Level 13 |
Resistance +2 x2
|
Level 14 |
Willpower +1
|
Level 15 |
Counterattack +2 x2
|
Level 16 |
Ranged Defense +2 x2
|
Level 18 |
Willpower +2
|
Level 19 |
Hit Points +3
|
Level 20 |
Attack +3,
Defense +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 140 |
Experience modifier | 330 |
Alignment: Neutral
42
16
10
15
18
2
3
5
10
6
4
4
A Medusa with magic powers is referred to as a Matriarch by her kin. Maybe it's just a name, or perhaps there is more to it... Either way, in addition to the usual ability to turn unlucky adventurers to stone, and a poisonous bite, they are also able to fill their enemies with dread.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Magic Strike,
Poison Attack (4),
Petrification (6),
Petrification +1 x6,
Swamp Knowledge +2 x4,
Mind Control Immunity,
Panic
|
Level 1 |
Hit Points +2 x6,
Morale +2 x2,
Resistance +1 x2,
Hex
|
Level 2 |
Stamina +2 x6,
Attack +1 x4,
Defense +1 x4,
Ammo +1 x4
|
Level 3 |
Counterattack +1 x4,
Ranged Defense +1 x4
|
Level 4 |
Regeneration +1 x5,
Poison +1 x5
|
Level 5 |
Strength +1 x4,
Strong Mind
|
Level 6 |
Spellpower +1 x3
|
Level 7 |
Health +1 x4
|
Level 10 |
Range +1,
Hex +2 x2
|
Level 11 |
Resistance +2 x3
|
Level 13 |
Morale +3 x2
|
Level 14 |
Attack +2 x2
|
Level 15 |
Counterattack +2 x2,
Speed +1
|
Level 17 |
Hit Points +3 x2,
Ranged Defense +2
|
Level 18 |
Stamina +3,
Defense +2
|
Level 20 |
Health +2,
Strength +2
|
Additional parameters |
Type | Mortal, Natural Weapon |
Class | Spellcaster |
Experience | 100 |
Experience modifier | 310 |
Alignment: Neutral
75
19
14
24
25
3
4
5
14
0
0
0
The black unicorn is a great example of how dark magic and relentless hate are able to corrupt the very essence, defiling even a creature as majestic as a unicorn.
The result is a monster, terrifying, aggressive and dangerous, making short work of the mortal creatures reckless enough to wander into its territory.
Like its "ancestor", the black unicorn can pierce any armor with its horn, while the remains of the black witchcraft forever scarring the mutilated soul of the noble creature, fills it with incredible ferocity at the slightest injury.
For the contract to be turned into a unit for a hero's party it is necessary to build Stonehenge.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Black Unicorn (item)
Online level up calculator
Skills |
Level 0 |
Magic Strike,
Forest Knowledge +4,
Battle Frenzy (5)
|
Level 1 |
Hit Points +2 x4,
Attack +1 x4,
Defense +1 x6,
Morale +2 x5
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x5,
Resistance +1 x3,
Battle Frenzy +1 x4
|
Level 3 |
Ranged Defense +1 x6,
Dark Dominion 2
|
Level 5 |
Health +1 x3
|
Level 6 |
Smite Evil +2
|
Level 8 |
Overwhelming Force
|
Level 9 |
Strength +1 x4,
Resistance +2 x4
|
Level 10 |
Stunning Blow +1
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2,
Speed +1
|
Level 13 |
Hit Points +3 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 15 |
Morale +3 x3
|
Level 16 |
Attack +3 x2
|
Level 19 |
Ranged Defense +2
|
Level 20 |
Armor +2
|
Additional parameters |
Type | Mortal, Animal |
Class | Cavalry |
Experience | 95 |
Experience modifier | 260 |
Alignment: Neutral
142
27
13
40
26
2
4
6
4
0
0
0
One of the mysteries of the secret Monstrologist Guild is the knowledge of breeding war elephants - a way to significantly enhance the combat capabilities of these huge animals. What is necessary for success, in addition to the fairly high cost of creating powerful equipment and a ritual using rare ingredients, is a really strong and mighty elephant.
Obtained in case of success is a creature that only partly resembles a common elephant. In the days of the Daokon Empire the personal guardians of the Emperor were just such animals, on the one hand, as loyal to his master as a dog, and on the other, mad and unbridled, smashing everything in its path with tremendous force, fueled by a wild rage.
Stopping such a colossus is incredibly difficult - only a really powerful or huge creature is capable of withstanding this monster, and even magic will have a hard time dealing with it.
Can be retrained from: War Elephant (at level 18)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Charge,
Battle Frenzy (5),
Siege (8),
Mind Control Immunity,
Trample (20),
Web Immunity
|
Level 1 |
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5,
Trample +2 x4
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Resistance +1 x5
|
Level 3 |
Hit Points +3 x3,
Morale +2 x2,
Siege +4 x5
|
Level 5 |
Health +1 x3
|
Level 9 |
Strength +1 x4,
Forced March
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Animal, Giant |
Class | Giant |
Experience | 220 |
Experience modifier | 385 |
Alignment: Neutral
100
10
10
20
20
1
10
12
2
0
0
0
Dwarves, being small of size, are fascinated by huge structures and gigantic constructs. This fascination is also mirrored in the design of military units. After encountering a golem once, they set out to repeat and surpass this amazing feat of magic. Their attempts to turn lifeless matter into an animated, battle-ready champion resulted in their first golem creation, the Colossus.
It was... colossal! Since they encountered difficulties using stone to create a giant golem, they decided to use metal instead. Supporting a powerful offensive unit like the Colossus with long range missiles of the Earthshaker has turned the tides of battle in favor of the Dwarves many times. This Dwarven triumph of military genius has destroyed whole armies and razed fortifications. Aware of the machine's power, dwarves are hesitant to sell it to outsiders.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Great Hall (building)
Online level up calculator
Additional parameters |
Type | Mechanical, Giant |
Class | Giant |
Experience | 200 |
Experience modifier | 280 |
Alignment: Good
25
12
12
6
7
2
2
5
8
15
6
7
Few people know the reason why these practitioners of magic are often found near halfling settlements. Their motivation to protect their undersized friends is heightened by their disdain towards those who would seek to plunder their settlements. Armed with the power of light, they take comfort in their earned privacy.
White Mages tend to venture near the borders, lending their credence to the local hunters as companions. Weak in melee, these wizards are eminently capable of hitting the enemy from a distance and are thus of great help to their allies.
For the contract to be turned into a unit for a hero's party it is necessary to build the Tower of Knowledge.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
White Mage (item)
Online level up calculator
Skills |
Level 0 |
Magic Shot,
Word of Life,
Resurrection,
Energy Control +1 x5,
Summoning Power +8 x2,
Cure Wounds
|
Level 1 |
Hit Points +1 x4,
Ranged Attack +1 x3,
Resistance +1 x2,
Ammo +1 x4,
Spell Duration +1 x5
|
Level 2 |
Stamina +1 x3,
Morale +2 x3,
Magic Strike
|
Level 3 |
Counterattack +1 x3
|
Level 4 |
Ranged Defense +1 x3,
Mass Healing,
Spellpower +1 x4
|
Level 6 |
Attack +1 x3
|
Level 7 |
Ranged Attack +2 x5
|
Level 8 |
Stamina +2 x7,
Defense +1 x2,
Resistance +2 x3
|
Level 9 |
Hit Points +2 x6,
Meditation +1
|
Level 10 |
Range +1,
Summon Living Armor
|
Level 11 |
Mass Defense
|
Level 14 |
Ammo +2 x2,
Willpower +1 x2
|
Level 15 |
White Magic
|
Level 16 |
Summoning Power +4 x2
|
Level 17 |
Ranged Attack +3 x2
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 120 |
Experience modifier | 320 |
Alignment: Good
30
15
18
14
8
3
3
10
13
0
0
7
The high-ranking Mentors rarely participate in combat, relying on the warrior caste for the extermination of Chaos, and typically having lived three times longer than the usual 60-70 years through their magic, they die, never having once seen the Enemy firsthand. However, on rare occasions mentors, like some of the warriors, seek a different afterlife. An eternal mentor, arisen from the dead, considers his earthly duty fulfilled as leader and teacher to the people, and stands against the forces of Chaos in person. An Arisen Mentor, capable of dominating the will of his enemies by his incredible mental strength and endowing his allies with great power, will return to the world again and again, until the last of the Chaos spawn are no more.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Crystal Pillars (building),
fortifications in the province of the race Alkaryl
Online level up calculator
Skills |
Level 0 |
Alkaryl,
Smite Evil +2,
Meditation +2,
Reincarnation,
Eternal Mentor
|
Level 1 |
Hit Points +1 x7,
Attack +1 x7,
Stamina +2 x10,
Willpower +1 x6
|
Level 2 |
Ranged Defense +1 x5,
Ammo +1 x6,
Recuperation +1 x3
|
Level 3 |
Morale +2 x3,
Smite Evil +1 x2
|
Level 4 |
Summoning Power +4 x3
|
Level 5 |
First Aid +1 x4
|
Level 6 |
Spell Duration +1 x2
|
Level 8 |
Defense +1 x2
|
Level 9 |
Speed +1 x2,
Mental Resonance
|
Level 11 |
Strength +1 x2
|
Level 13 |
Act of Faith
|
Level 17 |
Meditation +1
|
Additional parameters |
Type | Mortal, Alkaryl |
Class | Spellcaster |
Experience | 140 |
Experience modifier | 190 |
Alignment: Champion of Light
55
18
15
22
22
3
6
12
12
0
1
1
Legendary fighters against evil, paladins are known throughout Eador as destroyers of the forces of Chaos and protectors of the common people. They say the Lord of Light himself, the Protector God of humans, founded the order of paladins. Anyway, in dark times like this there's a lot of work for these holy knights. Often, when their goals are in line with some Master's intentions, paladins join the ranks of his army.
In combat Paladins are a dangerous force. Their morale is unwavering, and their swordsmanship skills are unrivaled. They are armed with holy swords that smite evil, and vested in blessed armor that provides protection even against magical weapons. A paladin is blessed with the gift of being able to heal the wounded by laying his hands on them.
The best warriors have a chance to be transferred to an elite squad.
Can be retrained to: Paragon of Light (at level 20)
Similar units: Zealot, Paragon of Light
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Sacred Order (building),
mercenary hiring
Online level up calculator
Skills |
Level 0 |
Charge,
Smite Evil +1,
Healing (7),
Resistance to Fear
|
Level 1 |
Hit Points +2 x4,
Attack +1 x3,
Defense +1 x3,
Morale +3 x8
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x3,
Ranged Defense +1 x2,
Healing +1
|
Level 3 |
Resistance +1 x2,
Smite Evil +2
|
Level 4 |
Healing +2 x3
|
Level 5 |
Health +1 x3,
Armor +1 x3
|
Level 6 |
First Strike
|
Level 7 |
Attack +2 x3,
Mobility
|
Level 8 |
Counterattack +2 x5,
Ammo +1 x2
|
Level 9 |
Strength +1 x4,
Resistance +2
|
Level 10 |
Heavenly Armor
|
Level 11 |
Ranged Defense +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x3
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Health +2 x3,
Smite Evil +3
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Level 18 |
Vigilance
|
Additional parameters |
Type | Mortal, Human, Natural Weapon |
Class | Cavalry |
Experience | 130 |
Experience modifier | 300 |
Alignment: Champion of Light
130
28
12
18
28
1
12
16
6
0
0
0
Researchers name these strange creatures resembling walking trees «Treants». They name themselves differently however: «Ents». They are an ancient race inhabiting Eador's oldest forests. They are the guardians of the woods and keepers of ancient knowledge. Elves respect ents and often ask them for advice. Other races are wary of treants, mainly because these beings are hostile towards anyone who harms forests.
The bark-skin of treants is incredibly strong, and their arms possess immense power. In combat, ents entangle enemies with their roots, rendering them unable to move. Treants can put their roots down into the ground at any time, drinking its restorative sap to heal their wounds.
For the acorn to be turned into a unit for a hero's party it is necessary to build Stonehenge.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Treant's Acorn (item)
Online level up calculator
Skills |
Level 0 |
Roots,
First Aid +3,
First Aid +6,
Siege (8),
Forest Knowledge +4,
Entanglement Immunity,
Immunity to Bleeding
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5,
Entangling Shot
|
Level 3 |
Morale +2 x2
|
Level 4 |
First Aid +1 x4
|
Level 5 |
Health +1 x3,
Siege +2 x4
|
Level 6 |
Resistance +1 x3
|
Level 7 |
Poison Immunity
|
Level 8 |
Stunning Blow +1
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3,
Range +1 [Entangling Shot]
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 200 |
Experience modifier | 280 |
Alignment: Champion of Light
36
14
12
9
9
2
3
7
12
10
5
5
Elven women rarely step onto a battlefield, but their presence cannot be underestimated. Despite her fragility and grace, an Elven Mistress who follows the Path of the Sun is a formidable adversary, able to wield her tremendous power to crush enemies from very long range. An Elven Mistress who follows the Path of the Stars can hurl the rage of air elements upon her enemies, and as she gains experience, the deadlier her spells become.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Great Tree (building),
fortifications in the province of the race Elves
Online level up calculator
Skills |
Path of the Stars or
Path of the Sun
|
Level 0 |
Forest Knowledge +4,
First Aid +1,
Magic Damage,
Improved Charm
|
Level 1 |
Hit Points +1 x4,
Ranged Attack +2 x10 [Path of the Sun],
Resistance +1 x3,
Ammo +1 x3,
Spellpower +1 x4 [Path of the Stars]
|
Level 2 |
Stamina +1 x3,
Morale +2 x3,
Ranged Attack +1 x3 [Path of the Stars],
Attack +1 x4
|
Level 3 |
Counterattack +1 x5,
Electric Shock [Path of the Stars]
|
Level 4 |
Ranged Defense +1 x3,
Energy Control +1 x6,
Forest Knowledge +2 x3
|
Level 5 |
Meditation +1
|
Level 8 |
Stamina +2 x7,
Defense +1 x2,
Storm [Path of the Stars]
|
Level 9 |
Hit Points +2 x6,
Range +1 [Path of the Sun]
|
Level 10 |
Resistance +2 x3,
Upkeep -20%
|
Level 13 |
Arrow Shower [Path of the Stars],
Solar Blast [Path of the Sun]
|
Level 14 |
Ammo +2 x2,
Ranged Attack +2 x2 [Path of the Stars],
Willpower +1 x2
|
Level 15 |
Range +1,
Mass Improved Charm [Path of the Stars]
|
Level 18 |
Explosive Weapon [Path of the Sun]
|
Level 20 |
Willpower +2
|
Additional parameters |
Type | Mortal, Elf |
Class | Spellcaster |
Experience | 130 |
Experience modifier | 310 |
Alignment: Champion of Light
65
16
18
24
23
2
8
10
10
0
0
0
The greatest warriors of the clergy are selected and known as zealots by the inquisition. Zealots are armed with golden hilted swords that have been plunged in holy water, as well as holy relics blessed by the founding fathers. These men are disciplined to sweep away the enemies of the Church the way the wind sweeps away autumn leaves. Empowered and blessed by the Grand Inquisition Tribunal, these servants of light have defenses that are near-impossible to penetrate, conventional or magic. They are determined to purge the minions of Chaos, as well as those whose souls are black as coal.
Similar units: Paladin, Paragon of Light
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Holy Cloister (site)
Online level up calculator
Skills |
Hunter of Undead +2 or
Hunter of Demons +2
|
Level 0 |
First Strike,
Smite Evil +3,
Hunter of Undead +1,
Hunter of Demons +1,
Armor of Faith +25,
Resistance to Fear
|
Level 1 |
Hit Points +2 x7,
Attack +1 x3,
Defense +1 x3,
Morale +3 x6
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x3,
Ranged Defense +1 x2,
Hunter of Undead +1 x3
|
Level 3 |
Resistance +1 x2,
Hunter of Demons +1 x3
|
Level 4 |
Smite Evil +1
|
Level 5 |
Health +1 x3,
Armor +1 x3
|
Level 6 |
Forced March
|
Level 7 |
Attack +2 x3
|
Level 8 |
Counterattack +2 x5
|
Level 9 |
Strength +1 x4,
Resistance +2
|
Level 10 |
Armorpiercing Strike
|
Level 11 |
Ranged Defense +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Defense +2 x2
|
Level 14 |
Health +2 x3,
Vigilance
|
Level 15 |
Willpower +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Additional parameters |
Type | Mortal, Human |
Class | Infantry |
Experience | 120 |
Experience modifier | 330 |
Alignment: Champion of Light
100
25
15
30
35
5
6
8
15
0
0
4
Seraphim are transcended beings of light who coexist in the material realm. This metaphysical process of coexistence has led to the emergence of controversial theories among lorekeepers. Some have made broad claims that these beings are actual projections of the Lord of Light. Others claim these are His messengers.
It is clear, at least, that the seraphim are connected to God-like powers beyond mortal comprehension. The presence of seraphim on a battlefield doesn't bode well for the followers of Chaos and Undeath. The seraphim's unprecedented and unforgiving hunt for ghastly abominations makes it the ultimate champion of light.
For the holy relic to be turned into a unit for a hero's party it is necessary to build the Tower of Restoration.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Ways to get:
Sacred Relic (item)
Online level up calculator
Skills |
Level 0 |
Flying,
Magic Strike,
True Resurrection,
Smite Evil +2,
Hunter of Undead +2,
Hunter of Demons +2
|
Level 1 |
Hit Points +2 x4,
Attack +1 x3,
Defense +1 x3,
Morale +2 x5
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x3,
Ranged Defense +1 x2,
Healing
|
Level 3 |
Resistance +1 x2
|
Level 4 |
Healing +1 x8
|
Level 5 |
Health +1 x3,
Armor +1 x3
|
Level 6 |
First Strike
|
Level 7 |
Attack +2 x3
|
Level 8 |
Counterattack +2 x5
|
Level 9 |
Strength +1 x4,
Resistance +2
|
Level 11 |
Ranged Defense +2 x2,
Morale +3 x5
|
Level 12 |
Stamina +3 x3,
Willpower +1 x2
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Health +2 x3
|
Level 15 |
Willpower +2
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Additional parameters |
Type | Mortal, Natural Weapon |
Class | Flying |
Experience | 800 |
Experience modifier | 400 |
Alignment: Champion of Light
62
23
21
26
26
3
10
14
14
0
1
2
Those paladins most greatly blessed are awarded with the brightest Light of the Lord - and from then onwards there will be few creatures of Darkness or Chaos capable of defeating such a Paragon of Light in open battle! His proficiency in warfare, combined with years of combat experience, makes this holy warrior almost invincible and even hordes of the most powerful enemies can only temporarily postpone their doom - a Paragon of Light does not die, slain by claw and fang, but is instantly revived by the miraculous power of his divine patron, spelling doom to foul creatures once more.
In addition to the laying on of hands, healing the wounds of his allies, a Paragon of Light can also treat his own wounds, just by praying to the Lord of the Light.
Can be retrained from: Paladin (at level 20)
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Paragon of Light,
Smite Evil +3 x2,
Healing,
Vigilance,
Mobility,
Heavenly Armor,
Resistance to Fear
|
Level 1 |
Hit Points +2 x4,
Attack +1 x3,
Defense +1 x3,
Morale +3 x8
|
Level 2 |
Stamina +2 x4,
Counterattack +1 x3,
Ranged Defense +1 x2
|
Level 3 |
Resistance +1 x2,
Smite Evil +2
|
Level 4 |
Healing +3 x3
|
Level 5 |
Health +1 x3,
Armor +1 x3
|
Level 7 |
Attack +2 x3
|
Level 8 |
Counterattack +2 x5,
Speed +1
|
Level 9 |
Strength +1 x4,
Resistance +2
|
Level 11 |
Ranged Defense +2 x2
|
Level 12 |
Stamina +3 x3,
Willpower +1 x3
|
Level 13 |
Hit Points +3 x3,
Defense +2 x2
|
Level 14 |
Health +2 x3,
Ammo +1
|
Level 16 |
Attack +3 x2,
Armor +2 x2
|
Additional parameters |
Type | Mortal, Human, Natural Weapon |
Class | Cavalry |
Experience | 220 |
Experience modifier | 360 |
Alignment: Evil Incarnate
35
10
10
19
19
2
4
6
10
0
0
11
Known as the physical manifestation of Death itself, this soulless avatar is able to siphon life with a single touch. No matter how far away one is from this vorpal being, peril is assured - a simple contact is all that's needed to end one's existence. Their terrible slaying power can be used only once, but neither armor nor magic can protect against it.
Very little can slow down this abomination - it glides across any type of terrain to sow death. Good protection and complete immunity to magic make them a terrifying harbinger of Death.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Floating,
Lesser Undead,
Deadly Touch,
Self-control +1,
Dark Dominion 3,
Chilling Touch
|
Level 1 |
Hit Points +2 x7,
Defense +1 x5,
Soul Stealing (5)
|
Level 2 |
Attack +1 x5,
Resistance +1 x4
|
Level 3 |
Counterattack +1 x4,
Ranged Defense +1 x5
|
Level 6 |
Soul Stealing +3 x3
|
Level 9 |
Bane of Mortals
|
Level 12 |
Attack +2 x5
|
Level 14 |
Resistance +2 x3
|
Level 15 |
Hit Points +3 x3,
Counterattack +2 x2
|
Level 16 |
Defense +2 x2
|
Additional parameters |
Type | Undead |
Class | Spellcaster |
Experience | 220 |
Experience modifier | 300 |
Alignment: Evil Incarnate
45
10
10
7
8
2
10
20
13
18
6
14
When a powerful practitioner of the arcane fears the inevitable end of his or her lifespan, they might consider the path of immortality through eternal undeath - lichdom, as it is referred. Unfortunately, while their minds sustain coherence, their brains continue to decay over the long strand of existence, thus leading to unendurable madness. There is one constant to this madness:
The ever-growing hunger for more power. Liches often travel with throngs of undead minions, including ghosts and vampires.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Skills |
Level 0 |
Magic Damage,
Energy Control (4),
Lesser Undead,
Lich abilities,
Reincarnation,
Life Leech 25,
Undead Summoning Power +4,
Lord of the Dead,
Spellpower +1 x3
|
Level 1 |
Hit Points +2 x6,
Attack +1 x5,
Energy Control +1 x5,
Meditation +2
|
Level 2 |
Defense +1 x4,
Resistance +1 x5,
Counterattack +1 x4,
Raise Mummy
|
Level 3 |
Ranged Defense +2 x3,
Necromancer's Cry,
Raise Reaper
|
Level 4 |
Ranged Attack +1 x3,
Ammo +1 x3,
Mass Undead Restoration
|
Level 5 |
Summoning Power +8 x4,
Control Undead
|
Level 6 |
Raise Cadaver
|
Level 7 |
Cloud of Restoration
|
Level 8 |
Mass Curse
|
Level 9 |
Eternal Slave
|
Level 10 |
Mass Life Drain
|
Level 11 |
Raise Banshee
|
Level 12 |
Word of Death
|
Level 13 |
Strength +1,
Deadly Touch x2
|
Level 14 |
Hit Points +3 x3,
Armor +1
|
Level 15 |
Defense +2,
Meditation +1 x2,
Raise Vampire
|
Level 16 |
Attack +2 x2
|
Level 17 |
Ranged Attack +2 x2,
Ammo +2 x2,
Counterattack +2 x2
|
Level 18 |
Resistance +2,
Strength +2,
Spell Duration +1
|
Level 19 |
Defense +3
|
Additional parameters |
Type | Undead |
Class | Spellcaster |
Experience | 850 |
Experience modifier | 400 |
Alignment: Evil Incarnate
5
10
10
6
3
2
3
5
1
0
0
0
A vile creature, the hnara represents a wolf-shaped collection of bones. Often, though not necessarily, they are based on the skeleton of wolves, dogs, foxes, cats or other medium-sized animals. Although its shape is that of an animal, the hnara disturbingly has a human skull attached, thus invoking a sense of discomfort in those who encounter it. A fresh corpse for a necromantic ritual is not required. Under the influence of the spell, any bone, even from different creatures, no matter how long they have been dead, are going into a single frame that looks like the skeleton of an animal.
While the hnara is a simple form of undeath, its combat potential should not be ignored. Its small size allows for swift maneuvering and makes it easier to avoid counterattacks.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Undead, Skeleton |
Class | Infantry |
Experience | 10 |
Experience modifier | 50 |
Alignment: Unscrupulous
32
16
12
9
12
2
6
12
20
24
6
8
Battlemages who have studied the spectrum of elemental spells are truly dangerous opponents. The most basic of spells at their disposal is enough to wash away an entire army. While these oracles tend to work alone, they often visit and lend their staff to arcane conclaves when such is threatened.
The well-experienced battle capacity of the oracle of elements is unmatched against many - able to surprise both allies and foes alike.
Unit at a certain level: 0, 10, 20, 30, 100
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Skills |
Level 0 |
Magic Shot,
Meditation +2,
Energy Control (4),
Elemental Master 1,
Elemental Master 2
|
Level 1 |
Hit Points +1 x7,
Counterattack +1 x5,
Ranged Attack +2 x5,
Morale +2 x3,
Spellpower +1 x6
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5,
Energy Control +1 x7
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Meditation +1 x5
|
Level 4 |
Ranged Defense +1 x5
|
Level 6 |
Magic Strike
|
Level 10 |
Range +1 x2
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Ranged Attack +3 x2
|
Level 17 |
Resistance +2 x2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 200 |
Experience modifier | 350 |
Alignment: Unscrupulous
12
10
10
5
6
2
0
1
5
9
4
5
Those who've devoted their lives to magic and sorcery are often forced to join the army to make a living. Battle sorcerers are highly valued by their commanders, although ordinary warriors dislike them for the dark deeds most of them usually engage in. Sorcerers are able to strike their enemies with magic and weaken them, but they are rather weak in melee. More experienced sorcerers often learn other kinds of spells, preferring the school of Necromancy.
Similar units: Sorcerer, Necromancer, Demonologist
Unit at a certain level: 0, 10, 20, 30, 100
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Skills |
Level 0 |
Magic Shot,
Hex +2 x3,
Summon Imp [Vulnerability Spell]
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x5,
Counterattack +1 x5,
Morale +2 x3
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5,
Fear
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Summon Hnara
|
Level 4 |
Ranged Defense +1 x5
|
Level 6 |
Magic Strike
|
Level 7 |
Raise Skeleton
|
Level 8 |
Energy Control +1 x3
|
Level 9 |
Undead Summoning Power +1 x3
|
Level 11 |
Spell Duration +1
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Ranged Attack +2 x2,
Thaumaturgy +1
|
Level 17 |
Resistance +2 x2
|
Level 19 |
Undead Summoning Power +2
|
Additional parameters |
Type | Mortal, Human |
Class | Spellcaster |
Experience | 33 |
Experience modifier | 130 |
Alignment: Neutral
60
10
12
10
16
0
6
10
5
0
0
0
Semi-intelligent beings, the huorn are tree-like creatures similar to treants. Huorns are typically the result of a specific ritual conducted by druids. However, some of the old trees, especially in the ancient forests, seem to be falling asleep, with their number constantly dwindling. They are able to reproduce,
but they are unable to walk. They are more like plants than like animals. A tree that is transformed into a huorn represents an insurmountable obstacle for all flightless creatures. All attempts to cut down a huorn are quickly and ruthlessly opposed - its great strength and tirelessness allows it to fight off an entire horde of "woodcutters" and the hardness and inherent strength of this magical tree makes it a hard enemy to defeat.
Similar units: Treant
Unit at a certain level: 0, 10, 20, 30, 100
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Skills |
Level 0 |
Huorn,
Poison Immunity,
Tireless,
Immunity to Bleeding
|
Level 1 |
Hit Points +3 x4,
Attack +1 x4,
Ranged Defense +1 x5,
Stamina +2 x5
|
Level 2 |
Counterattack +1 x5,
Defense +1 x5
|
Level 3 |
Morale +2 x2,
Stunning Blow +1 x2
|
Level 4 |
First Aid +1 x4
|
Level 5 |
Health +1 x3
|
Level 6 |
Resistance +1 x3
|
Level 9 |
Strength +1 x4
|
Level 11 |
Attack +2 x2
|
Level 12 |
Stamina +3 x3
|
Level 13 |
Hit Points +4 x3
|
Level 14 |
Health +2 x3,
Counterattack +2 x3
|
Level 16 |
Attack +3 x2,
Armor +1
|
Level 17 |
Ranged Defense +2 x2
|
Level 20 |
Defense +2
|
Additional parameters |
Type | Mortal, Giant |
Class | Giant |
Experience | 100 |
Experience modifier | 200 |
Alignment: Neutral
28
10
10
5
6
2
6
8
2
9
5
6
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
The elemental spirit of water crushes its enemies under thick, conjured blocks of ice. In addition, a water elemental can heal wounds.
One option to combat elementals is to banish them back to their plane - a difficult task, but not impossible. Weapons often struggle to pierce the water elemental, and strong magic is required to afflict its glowing presence.
Similar units: Air Elemental, Earth Elemental, Fire Elemental
Unit at a certain level: 0, 10, 20, 30, 100
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Skills |
Level 0 |
Elemental,
Magic Shot,
Water Elemental,
Healing (7),
Incorporeality
|
Level 1 |
Hit Points +1 x7,
Ranged Attack +1 x5,
Counterattack +1 x5,
Healing +1 x5
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5
|
Level 3 |
Ammo +1 x6,
Attack +1 x5,
Spellpower +1 x3
|
Level 4 |
Ranged Defense +1 x5
|
Level 6 |
Range +1 x2
|
Level 7 |
Thaumaturgy +1 x2
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Ranged Attack +2 x2
|
Level 17 |
Resistance +2 x2
|
Additional parameters |
Type | Elemental Spirit, Natural Weapon |
Class | Spellcaster |
Experience | 38 |
Experience modifier | 150 |
Alignment: Neutral
25
10
10
9
10
4
15
30
4
0
0
5
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
An air elemental is able to use the power of the air to blast enemies with lightning and prevent them from firing their missiles. Ammunition is simply blown out of their hands by of a powerful flow of air.
One option to combat elementals is to banish them back to their plane - a difficult task, but not impossible. Weapons often struggle to pierce the air elemental, and strong magic is required to afflict its ephemeral presence.
Similar units: Water Elemental, Earth Elemental, Fire Elemental
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit, Natural Weapon |
Class | Flying |
Experience | 80 |
Experience modifier | 150 |
Alignment: Neutral
50
10
10
9
11
1
9
11
6
0
0
5
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
The earth elemental is a strong, nearly indestructible monstrosity. Because of its high density, the elemental's movement is slow. Its form is so heavy that each step it takes makes the earth tremble with such force that nearby foes are brought to their knees. Engagement from a distance is heavily advised to battle the earth elemental.
One option to combat elementals is to banish them back to their plane - a difficult task, but not impossible. Weapons often struggle to pierce the earth elemental, and strong magic is required to afflict its presence.
Similar units: Water Elemental, Air Elemental, Fire Elemental
Unit at a certain level: 0, 10, 20, 30, 100
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Skills |
Level 0 |
Elemental,
Tireless,
Feels No Pain,
Earth Elemental
|
Level 1 |
Hit Points +1 x3,
Attack +1 x9,
Counterattack +2 x4
|
Level 2 |
Resistance +1 x5,
Defense +1 x5,
Petrification Immunity
|
Level 3 |
Ammo +1 x6
|
Level 4 |
Ranged Defense +1 x5,
Spell Duration +1 x3
|
Level 6 |
Stunning Blow +1 x2
|
Level 7 |
Hit Points +2 x4,
Crushing Blow
|
Level 8 |
Spellpower +1 x3
|
Level 12 |
Web Immunity
|
Level 13 |
Attack +2 x2
|
Level 15 |
Hit Points +3 x3,
Speed +1
|
Level 17 |
Resistance +2 x2,
Counterattack +3 x2
|
Level 19 |
Attack +3
|
Additional parameters |
Type | Elemental Spirit, Giant, Natural Weapon |
Class | Giant |
Experience | 80 |
Experience modifier | 150 |
Alignment: Neutral
32
12
10
20
18
2
6
8
2
0
0
5
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
The fire elemental burns its enemies with destructive ferocity. Its sizzling grasp can extinguish even the most durable warrior. Safety is never assured when such a spirit looms over the battlefield, with its fiery gaze fixed on its potential victims. Not only can molten droplets litter the battlefield in the presence of the spirit, but upon its defeat, the elemental can summon the last of its concentration to detonate itself like a bomb.
One option to combat elementals is to banish them back to their plane - a difficult task, but not impossible. Weapons often struggle to pierce the fire elemental, and strong magic is required to afflict its glowing presence.
Similar units: Water Elemental, Air Elemental, Earth Elemental
Unit at a certain level: 0, 10, 20, 30, 100
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Skills |
Level 0 |
Elemental,
Fire Elemental,
Fire Immunity,
Magic Strike,
Incorporeality
|
Level 1 |
Hit Points +1 x7,
Attack +1 x10,
Counterattack +1 x5,
Spellpower +1 x5
|
Level 2 |
Stamina +1 x6,
Resistance +1 x5,
Defense +1 x5
|
Level 3 |
Ammo +1 x6,
Scorching +1 x3
|
Level 4 |
Ranged Defense +1 x5
|
Level 7 |
Thaumaturgy +1 x3
|
Level 14 |
Stamina +2 x4
|
Level 15 |
Hit Points +2 x3
|
Level 16 |
Attack +2 x2
|
Level 17 |
Resistance +2 x2
|
Additional parameters |
Type | Elemental Spirit, Natural Weapon |
Class | Infantry |
Experience | 80 |
Experience modifier | 150 |
Alignment: Neutral
75
10
10
15
15
2
10
10
10
0
0
0
A seemingly metaphysical construct, living armor appears to be the result of unmaintained magical threads - the potential result of a careless magician's spell-flinging leaving tears in the material realm. Because living armor holds no mortal flaws, its strength and durability reflects the metal that comprises its structure, allowing itself to ignore magic, as well as most other crippling blows.
Similar units: Stone Golem
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Mechanical, Golem |
Class | Infantry |
Experience | 100 |
Experience modifier | 170 |
Alignment: Neutral
22
10
10
10
10
2
20
40
3
0
0
0
A being of exceptionally strong will, this illusionary warrior is able to coexist within the material realm, allowing it to cause pain to mortals it disdains. Its almost imperceptible touch bypasses armor and shields, and only magic can stop his strike.
Obstacles on a battlefield are unable to stop or slow down the phantom, and nearly all physical weapons are useless against its insubstantial form. Spears, swords, arrows - all are useless against this creature. Only magic can cause them serious damage and even destroy them.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Golem |
Class | Infantry |
Experience | 90 |
Experience modifier | 190 |
Alignment: Neutral
2
10
10
0
0
0
0
25
2
0
0
0
A primitive, but fairly effective mechanical trap. This oversized device can injure even large animals, let alone human-sized creatures. They are often used by Goblins on the "prowl", as they call their vicious raids.
This trap is able to immobilize almost any non-flying creature, once caught in the noose.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Mechanical, Trap |
Class | Infantry |
Experience | 10 |
Experience modifier | 100 |
Alignment: Neutral
60
10
10
0
0
0
12
18
10
0
0
0
The very existence of this magical entity contradicts all known laws of classical magic theory. It is a mystery how an entity governed by the laws of Chaos, and intrinsically opposed to Order, is able to crystallize into such an absolutely perfect structure. The Dark Crystal is a hard, impenetrable obstacle, and any attempt to breach the structure causes local instabilities in the surroundings. Terrible injuries await fools who dare to even scratch the crystal's surface.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Golem |
Class | Giant |
Experience | 80 |
Experience modifier | 150 |
Alignment: Neutral
600
60
42
55
45
1
15
24
8
0
0
0
2.000
100
Rank 5
10.000
500
The Tarrasque, known in legends as the "Punishment of Gods" is unquestionably the strongest mortal creature ever manifested by the immortals.
It features gigantic claws, a steel-like jaw and a thick dorsal carapace covered with thorns with the durability of adamantium. But this is not all this monster is capable of.
Larger than dragons, the tarrasque moves with such little attention to others that nothing can truly stand in its way. Any mere mortal would be crushed in an instant beneath its massive paws. Adventurers who have encountered a tarrasque and lived will advise all other travelers to do what they did: run and never look back. Even ancient dragons would think twice about crossing this unnatural force.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Hero, Giant |
Class | Giant |
Experience | 2.500 |
Experience modifier | 500 |
Alignment: Neutral
1
10
10
0
0
0
14
28
4
0
0
1
Mortal warriors die on the battlefield all the time, but only recently had necromancers learned to use the terrible suffering experienced by the soul parting with the body. Through a special ritual they can delay the departing soul for a brief moment. Although the spell is too weak to completely stop the transition and thus create a ghost, the spirit finds its uses, be it weakening the enemy or recovering the necromancer's own energy.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Undead, Natural Weapon |
Class | Flying |
Experience | 5 |
Experience modifier | 100 |
Alignment: Neutral
5
10
10
1
1
3
5
10
2
0
0
0
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
Mephits are lesser spirits of the Elemental Plane of Air. Mephits are rather weak creatures, usually summoned by a Sorcerer's Apprentice, learning the wisdom and subtleties of summoning - if the student gets it wrong, there is no need to fear for their lives. The worst mephits could do is leave a room in a horrible mess by stirring up strong gusts of wind.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit |
Class | Flying |
Experience | 10 |
Experience modifier | 100 |
Alignment: Neutral
30
10
10
0
0
0
6
9
6
0
0
0
Conjuring a magic crystal is one of the oldest battle spells in Eador. They were first created by a mysterious race of Ancients. Facing the hordes of Chaos for the first time and running low on offensive spells, the mages of the Conclave attempted to wall themselves off from their enemies, by creating entire glittering walls of enormous crystals. The harmony present in the mathematically perfect structure of these crystal barriers was designed to repel the spawns of Hell... but it didn't work. So the mages repurposed the structures into defensive weapons.
In this day and age, the secret of creating magic crystals is known to many wizards from different races of Eador. The crystals are used to fill gaps in defense lines or shape the battlefield to the caster's advantage. It is capable of accumulating static charge, discharging when the opportunity arises. Even if the enemy is able to seriously damage a crystal, it bursts and cuts them down with razor-sharp diamond splinters.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Golem, Obstacle |
Class | Giant |
Experience | 40 |
Experience modifier | 120 |
Alignment: Neutral
2
10
10
0
0
0
0
25
2
0
0
0
A primitive, but fairly effective mechanical trap. This oversized device can injure even large animals, let alone human-sized creatures. They are often used by Goblins on the "prowl", as they call their vicious raids.
This trap is able to hinder any non-flying creature, on top of inflicting damage with sharp spikes.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Mechanical, Trap |
Class | Infantry |
Experience | 10 |
Experience modifier | 100 |
Alignment: Neutral
5
10
10
0
0
0
0
25
2
0
0
0
A primitive, but fairly effective mechanical trap. This oversized device can injure even large animals, let alone human-sized creatures. They are often used by Goblins on the "prowl", as they call their vicious raids.
This trap is able to complicate the life of all living creatures, as angry hornets pounce on the reckless who come too close.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Mechanical, Trap |
Class | Infantry |
Experience | 10 |
Experience modifier | 100 |
Alignment: Neutral
7
10
10
0
0
0
5
5
2
0
0
1
A pile of stones, twigs, bones, covered with obscure scribbles... In reality, this is a cunning trap, to chain Astral Spirits, and use the energy from their fierce attempts to break free to charge the signs engraved on the totem. When the spellcaster who created the totem considers the charge adequate, he releases the spirit, forcing it to follow his command.
This totem holds captive an Earth Elemental. Once released, it is able to summon the power of his element either to protect the caster, or to tear the ground apart beneath the enemy's feet.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit, Natural Weapon, Obstacle |
Class | Spellcaster |
Experience | 15 |
Experience modifier | 100 |
Alignment: Neutral
7
10
10
0
0
0
5
5
2
0
0
1
A pile of stones, twigs, bones, covered with obscure scribbles... In reality, this is a cunning trap, to chain Astral Spirits, and use the energy from their fierce attempts to break free to charge the signs engraved on the totem. When the spellcaster who created the totem considers the charge adequate, he releases the spirit, forcing it to follow his command.
This totem holds captive an Astral Spirit. Once released, it is able to fill allies with courage and fearlessness, and strike fear and despair in the enemy's heart.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit, Natural Weapon, Obstacle |
Class | Spellcaster |
Experience | 15 |
Experience modifier | 100 |
Alignment: Neutral
7
10
10
0
0
0
5
5
2
0
0
1
A pile of stones, twigs, bones, covered with obscure scribbles... In reality, this is a cunning trap, to chain Astral Spirits, and use the energy from their fierce attempts to break free to charge the signs engraved on the totem. When the spellcaster who created the totem considers the charge adequate, he releases the spirit, forcing it to follow his command.
This totem holds captive a Fire Elemental. Once released, it is able to unleash scorching flares upon the caster's enemies, and even materialize shortly as a pure flame.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit, Natural Weapon, Obstacle |
Class | Spellcaster |
Experience | 15 |
Experience modifier | 100 |
Alignment: Neutral
7
10
10
0
0
0
5
5
2
0
0
1
A pile of stones, twigs, bones, covered with obscure scribbles... In reality, this is a cunning trap, to chain Astral Spirits, and use the energy from their fierce attempts to break free to charge the signs engraved on the totem. When the spellcaster who created the totem considers the charge adequate, he releases the spirit, forcing it to follow his command.
This totem holds captive a Spirit that controls the blood of sentient creatures. Once released, it is able to heal the caster's allies and provide them with tremendous strength.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit, Natural Weapon, Obstacle |
Class | Spellcaster |
Experience | 15 |
Experience modifier | 100 |
Alignment: Neutral
100
15
10
0
0
0
2
6
12
0
0
5
This is the door through which the creatures of Chaos can get into the world of order, as simple as entering another room - by just taking a step. Unfortunately for demonic creatures, the Gates' "bandwidth" is limited - after each movement the energy of the gateway needs to be restored, and the costs of the move are directly proportional to the power of the spirit passing through it. Small creatures such as demons and spawn are able to pass through the gates almost without interruption, but after devils have moved through - the most powerful servants of Chaos - it takes a very long time to restore its energy. The most monstrous creations from the bowels of hell - the Acheron - generally cannot pass through them.
Destroying such a structure is extremely difficult, especially since killing the defenders of the portal will not necessarily make things safe - while the passage is open, creatures of Chaos are able to pass through it. Therefore, a courageous hero's task is not an easy one - deciding what to destroy first, the gate itself or its defenders.
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Mechanical, Golem, Natural Weapon |
Class | Giant |
Experience | 150 |
Experience modifier | 250 |
Alignment: Neutral
19
12
10
4
7
1
4
7
3
0
0
0
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
Quasits are lesser spirits of the Elemental Plane of Earth. Quasits are rather weak creatures, usually summoned by a Sorcerer's Apprentice, learning the wisdom and subtleties of summoning - if the student gets it wrong, there is no need to fear for their lives. Quasits are slow, but they have fairly rugged skin, which is able to regenerate over time.
Similar units: Mephit, Ifrit, Naiad
Unit at a certain level: 0, 10, 20, 30, 100
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Additional parameters |
Type | Elemental Spirit, Giant, Natural Weapon |
Class | Giant |
Experience | 20 |
Experience modifier | 100 |
Alignment: Neutral
15
10
10
9
4
2
3
4
2
0
0
0
Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
Ifrits are lesser spirits of the Elemental Plane of Fire. Unlike other lesser elementals, usually summoned by Sorcerer's Apprentices learning the wisdom and subtleties of summoning, novice mages should reconsider before summoning a fire elemental: Fire is the most unfriendly element for living creatures. Ifrits set fire to everything they touch, only to return to their homeworld in a flash of searing flames.
Similar units: Mephit, Quasit, Naiad
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
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Additional parameters |
Type | Elemental Spirit, Natural Weapon |
Class | Infantry |
Experience | 25 |
Experience modifier | 100 |
Alignment: Neutral
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Elemental spirits live on their own Planes, and usually do not leave them voluntarily. Some powerful spellcasters are able to summon them to the Material Plane for a short time. The spirits materialize in a "body" composed of their element - this is the only way they can withstand hostile environment.
Naiads are lesser spirits of the Elemental Plane of Water. Naiads are rather weak creatures, usually summoned by a Sorcerer's Apprentice, learning the wisdom and subtleties of summoning - if the student gets it wrong, there is no need to fear for their lives. On the contrary, with a rather friendly disposition, Naiads tend to protect and heal their master.
Similar units: Mephit, Quasit, Ifrit
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Elemental Spirit, Natural Weapon |
Class | Spellcaster |
Experience | 17 |
Experience modifier | 100 |
Alignment: Champion of Light
150
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The Alkari believe that there was a time when the souls of their dead came to present themselves before the Lord of Heaven to fight the eternal war with the Enemy, but when the Lord of Heaven fell in battle with the demons, the souls of the Departed lost their shelter. Trying to help their ancestors, mentors have found the solution in the memory of the deity - Children of Heaven, previously dwelling high in the mountains, migrated to the fertile plains, where they grew giant Trees of the Departed capable of hosting alkari souls. These trees have become, on the one hand, the home and the source of sustenance for the living, and on the other - the host of the souls of their ancestors, who can always aid their scions, be it with wise advice or mental power. And although the Tree is immobile, its magical powers are enormous, and each alkari, dead or alive, is ready to die again and again, protecting it from defilement.
Unit at a certain level: 0, 10, 20, 30, 100
Trophies
Online level up calculator
Additional parameters |
Type | Elemental Spirit, Giant, Natural Weapon |
Class | Giant |
Experience | 300 |
Experience modifier | 300 |
Notes:
"Skills" When units gain enough experience they gain a level. Two random upgrades are choosen from a pool of available upgrades, the player may choose only one of these upgrades. Every unit have own table which contains up to 6 upgrades per level (usually 4-5 on first level up, and then every new level adds 2-3 upgrades to the total pool). Table with upgrades is based on unit. For example, Healer can get only +1 attack upgrade total, while Barbarian can get single +3 Attack upgrade at level 8.
Melee units cannot get range attributes (ranged attack, range and ammo), if they don't have such attributes initially, like Barbarians or Spearmen.
You can estimate general direction of upgrades by unit's description, like Swordsman would be armored counterattack-based tank, Orc would be bulky attack-based damage dealer.
"Level 100 is unattainable in game and is specified only for a unit potential assessment"
"Similar units" - units that are acceptable by the quest employer for the "monster killing quests".
"A way of obtaining a 'fortification in the province of race X'" - if you build an outpost (fort, citadel, fortress, castle, or or orcish outpost - the higher the level, the more advanced units you can get) in a non-human province, you can hire a random hero unit of that race. An alliance is not necessary for such recruitment. This unit has a random medal and does not require a higher pay as a mercenary.
"upgrade [ability]" - the square brackets indicate the ability that is required for this upgrade.
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