Events
 
 

/1

#1

Type: -1
Possibility: 20
Karma: 0

Dialog
A poor harvest in the province of %s has caused a famine. Food prices have increased dramatically, and many of your subjects are at risk of dying of starvation. What are your orders?
Answers

1) Send a cart of food. (-100 gold ) #2
2) Order the traders to reduce the price of their food. #1021
3) Make a profit by selling food at exorbitant prices. #4

Effects

Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: if the province level >= Hamlet

Links from

#753

/2

#2

Type: 0
Possibility: 0
Karma: 5

Dialog
The residents are grateful for your help. The fame of your noble deed has spread far beyond the borders of the province.
Answers

1) Fame is more important than money. #0
2) It's my duty to take care of my subjects. #12

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#1, #1020

/3

#3

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders are obviously not pleased with your order. You've managed to avoid the population's destruction, however, the level of unrest in the province has increased.
Answers

1) Those hucksters really got out of hand. #0
2) Everything worked out, so let's be happy. #0

Effects

Change the mood in the province by -1

Links from

#1021

/4

#4

Type: 0
Possibility: 0
Karma: -5

Dialog
The local moneybags are buying food from you at exorbitant prices like good little boys. True, many peasants are dying of starvation in the meantime... But your wealth has grown by %d gold.
Answers

1) Excellent! #0
2) I should have sold it at a higher price... #0

Effects

Change player gold by +(30-60)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%

Links from

#1, #1022

/5

#5

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Barbarians
Event (Loss): #6
Province type: Barbarian Tribes

Dialog
Barbarians have raided the province of %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0
3) Try to negotiate. #1546

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Answer ¹3 appears when there are a hero or a guard in the province

/6

#6

Type: 0
Possibility: 0
Karma: 0

Dialog
Barbarians have conquered the province of %s.
Answers

1) This is no good... #0
2) Those mortals tire me. #0

/7

#7

Type: 2
Possibility: 10
Karma: 0

Dialog
Miners in the province of %s have discovered a new copper deposit. Income from the province has increased by %d.
Answers

1) Not bad. #0
2) What a trifle. #0

Effects

Province income +(2-5)
Condition of the appearing in the province: if the terrain=Hills

/8

#8

Type: -2
Possibility: 20
Karma: 0

Dialog
An epidemic of black pestilence has broken out in the province of %s. Many are dead, and many more may die. What are your orders?
Answers

1) Hire healers. (-20 cr. ) #9
2) Death is the way of mortals... #10
3) Sell fresh corpses to necromancers. #11

Effects

Answer ¹1 appears when Player's crystals >= 20
Condition of the appearing in the province: if the province level >= Village

/9

#9

Type: 0
Possibility: 0
Karma: 6

Dialog
The healers have done everything in their power, and have managed to prevent many deaths. The families of those who were saved are grateful for your help.
Answers

1) Glory to our healers! #0
2) They can stuff their thanks. Get to work! #13

Effects

Change the player's crystals by -20
Change the mood in the province by +1
Change the number of population in the province by -(30-40)%

Links from

#8, #149, #1085

/10

#10

Type: 0
Possibility: 0
Karma: -2

Dialog
This terrible disease has taken many lives. The few survivors are mourning the dead.
Answers

1) So what? They'll give birth to others. #13
2) A pity, but what can you do? #0

Effects

Change the number of population in the province by -(50-70)%

Links from

#8, #149

/11

#11

Type: 0
Possibility: 0
Karma: -12

Dialog
This terrible disease has taken many lives. The necromancers are pretty satisfied with the deal they made with you, they value infected corpses highly. After long negotiations, you receive %d gems from the dark mages. The survivors watched in horror as their dead relatives were transformed by the necromancers into zombies. It appears they won't love you very much in this province from now on...
Answers

1) Who cares?! What do I need love of the mortals for?! #13
2) It's nothing personal, I just need gems. #0

Effects

Change the player's crystals by +(5-10)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(50-70)%

Links from

#8, #149

/12

#12

Type: 0
Possibility: 0
Karma: 0

Effects

Karma +(0-2)

Links from

#2, #15, #19, #26, #27, #29, #30, #37, #57, #60, #63, #99, #105, #123, #140, #163, #164, #177, #187, #210, #212, #216, #230, #231, #233, #236, #237, #239, #241, #251, #256, #257, #258, #261, #263, #276, #277, #283, #284, #285, #287, #288, #297, #334, #352, #353, #373, #386, #389, #390, #403, #406, #407, #423, #425, #427, #432, #433, #439, #443, #444, #448, #449, #461, #467, #469, #472, #473, #476, #478, #479, #481, #484, #485, #487, #495, #496, #499, #500, #501, #502, #504, #511, #513, #515, #516, #520, #522, #523, #527, #529, #535, #539, #545, #550, #554, #559, #560, #561, #565, #566, #582, #627, #636, #638, #650, #664, #674, #733, #734, #760, #770, #809, #812, #820, #823, #836, #844, #847, #851, #854, #860, #861, #867, #868, #869, #870, #873, #886, #897, #908, #945, #949, #952, #953, #964, #994, #1011, #1014, #1018, #1032, #1034, #1038, #1041, #1061, #1084, #1103, #1108, #1135, #1140, #1192, #1213, #1277, #1279, #1280, #1285, #1287, #1289, #1299, #1305, #1328, #1329, #1363, #1442, #1444, #1447, #1450, #1452, #1521, #1552, #1639, #1681, #1739, #1754, #1791, #1853, #1858, #1902, #1904, #214, #291, #796, #1029

/13

#13

Type: 0
Possibility: 0
Karma: 0

Effects

Karma -(1-1)

Links from

#9, #10, #11, #21, #28, #50, #58, #61, #63, #64, #65, #67, #72, #73, #74, #77, #84, #85, #89, #96, #110, #119, #120, #124, #125, #140, #144, #150, #153, #163, #166, #167, #174, #175, #177, #181, #182, #185, #186, #187, #188, #189, #190, #195, #210, #212, #216, #230, #231, #233, #237, #238, #240, #242, #256, #257, #258, #262, #262, #269, #271, #272, #273, #276, #277, #278, #279, #280, #283, #284, #285, #286, #287, #288, #289, #292, #293, #294, #296, #297, #301, #309, #311, #313, #328, #330, #334, #337, #339, #344, #346, #352, #353, #367, #373, #381, #384, #386, #390, #398, #401, #403, #407, #415, #418, #423, #425, #427, #432, #433, #435, #439, #443, #444, #447, #448, #452, #453, #461, #464, #467, #468, #469, #470, #476, #477, #478, #479, #481, #484, #485, #487, #495, #496, #499, #501, #503, #504, #505, #509, #510, #511, #515, #520, #522, #527, #529, #539, #540, #541, #542, #545, #546, #547, #550, #556, #559, #565, #566, #569, #572, #576, #581, #582, #609, #614, #617, #618, #620, #624, #625, #627, #631, #637, #637, #646, #647, #650, #669, #694, #697, #704, #711, #712, #733, #751, #757, #761, #762, #770, #772, #784, #798, #804, #805, #809, #812, #819, #820, #822, #823, #827, #827, #831, #836, #837, #837, #844, #845, #846, #847, #854, #856, #859, #860, #864, #865, #867, #868, #869, #870, #873, #884, #897, #899, #914, #926, #927, #929, #930, #943, #944, #949, #952, #967, #970, #982, #984, #984, #985, #986, #990, #991, #992, #1011, #1014, #1016, #1032, #1045, #1046, #1065, #1067, #1070, #1076, #1077, #1081, #1086, #1087, #1093, #1100, #1103, #1104, #1107, #1122, #1135, #1140, #1141, #1142, #1214, #1221, #1223, #1229, #1244, #1275, #1276, #1277, #1278, #1279, #1280, #1283, #1284, #1285, #1287, #1288, #1289, #1298, #1315, #1319, #1324, #1325, #1332, #1352, #1355, #1364, #1365, #1399, #1406, #1419, #1421, #1425, #1427, #1430, #1432, #1455, #1461, #1463, #1467, #1473, #1552, #1565, #1569, #1604, #1608, #1609, #1629, #1630, #1639, #1644, #1645, #1652, #1657, #1660, #1661, #1662, #1705, #1707, #1708, #1709, #1711, #1712, #1719, #1728, #1728, #1729, #1734, #1739, #1749, #1755, #1757, #1759, #1784, #1788, #1853, #1858, #1867, #1868, #1877, #1881, #1887, #1906, #766, #1026, #1850

/14

#14

Type: 1
Possibility: 15
Karma: 0

Dialog
There is a fair in the province of %s! Traders from all over the world come here to sell their goods and buy wonderful things. Your income from trade and taxes comes to %d gold.
Answers

1) Gold is good. #0
2) Hold a magic fireworks display. (-5 cr. ) #15
3) Order soldiers to rob the hucksters. #1554

Effects

Change player gold by +(30-50)*Province level
Answer ¹2 appears when Player's crystals >= 5
Condition of the appearing in the province: if the province level >= Village
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹3 appears when there are a hero or a guard in the province

/15

#15

Type: 0
Possibility: 0
Karma: 0

Dialog
Multicolored flames and ephemeral visions fill the sky over the fairground. It is a magnificent sight. Everyone at the fair will remember this day for a long time.
Answers

1) Let them have fun, I'm feeling kind today! #0
2) That turned out great! #12

Effects

Change the player's crystals by -5
Change the mood in the province by +1

Links from

#14

/16

#16

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Brigands
Event (Loss): #17

Dialog
Brigands have raided the province of %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if player's gold >= 500
Condition of the appearing in the province: if the province level >= Dwelling

/17

#17

Type: 0
Possibility: 0
Karma: 0

Dialog
Brigands have plundered the province of %s! Some of its people have been killed. Gold lost: %d.
Answers

1) I hope they choke on it! #0
2) Bastards... #0

Effects

Change player gold by -(40-45)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-15)%
With the loss of gold in this event will be considered a treasury

/18

#18

Type: -1
Possibility: 15
Karma: 0

Dialog
Some malcontents in the province of %s have gathered to form a gang of brigands. They are hiding somewhere nearby, making raids on trade caravans from time to time. People are displeased with your rule.
Answers

1) String up a couple to teach a lesson to the rest. #19
2) No matter. We'll take care of those brigands somehow. #0

Effects

Condition of the appearing in the province: there is a place in the province for hidden location
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if there are free place for the hidden location
Condition of the appearing in the province: if the mood <= Discontent
A new site Lair of Bandits appears in the province (hidden, default guards)

/19

#19

Type: 0
Possibility: 0
Karma: -4

Dialog
Following your orders, the guards rounded up several of the rabble rousers and hung them in the central square without any needless formalities. Perhaps this will discourage the rest from showing their displeasure so openly.
Answers

1) Right. Let them hang! #0
2) I pity the fools, but what else could be done? #12

Effects

Change the mood by -(20-120)

Links from

#18

/20

#20

Type: 1
Possibility: 20
Karma: 0

Dialog
There is an influx of immigrants into the province of %s. The population has increased significantly.
Answers

1) Send them some material aid. (-150 gold ) #21
2) New workers are a good thing. #0
3) They must pay if they wish to live. On my land, anyway. #22

Effects

Change the number of population in the province by +(15-25)%
Condition of the appearing in the province: if the mood >= Content
Condition of the appearing in the province: if province level <= Large Town
Condition of the appearing in the province: if the province level >= New Land
Answer ¹1 appears when Player's gold >= 150

/21

#21

Type: 0
Possibility: 0
Karma: 6

Dialog
The newcomers obviously did not expect such a hearty welcome. Many of them spend all of the money they were given in the pubs. They're drinking to your health, of course.
Answers

1) Damned loafers! #13
2) To my health? Well done! #0

Effects

Change player gold by -150

Links from

#20

/22

#22

Type: 0
Possibility: 0
Karma: -2

Dialog
Almost all of the newcomers are on the brink of beggary. Many part with their last coins only after a thorough beating. In the end, the total amount of dues is %d gold.
Answers

1) Now let them all labor in the mines. #23
2) All right, let them live. #0

Effects

Change player gold by +(35-85)

Links from

#20

/23

#23

Type: 0
Possibility: 0
Karma: -5

Effects

Province income +1
Change the mood in the province by -1

Links from

#22

/24

#24

Type: 1
Possibility: 5
Karma: 0

Dialog
Hunters from the province of %s have brought some sorcerers to your castle. What are your orders?
Answers

1) Reward the hunters (-50 gold ) #25
2) Thank the hunters for their service. #26
3) Flog the hunters and free the sorcerers. #27

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹1 appears when Player's gold >= 50

/25

#25

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -50
Switch to event #26

Links from

#24

/26

#26

Type: 0
Possibility: 0
Karma: 1

Dialog
What shall we do with the prisoners?
Answers

1) Let the torturers worm some spells out of them. #1088
2) Burn the sorcerers at the stake! #12
3) Perform the Exorcism ritual. (-30 cr. ) #1555
4) Scold and release them. #30

Effects

Answer ¹3 appears when Player's crystals >= 30

Links from

#24, #25

/27

#27

Type: 0
Possibility: 0
Karma: -9

Dialog
The executioners drag the dumbfounded hunters away for corporal punishment. The dark mages follow them with their gloating eyes. As a reward for your help, the released magicians give you an ancient manuscript showing the schematics of the Dark Tower.
Answers

1) Just what I wanted! Now grab them, my torturers! #1088
2) All right, now let them go. #12

Effects

Get 1 drawings of the building Dark Tower
Change the mood in the province by -1

Links from

#24

/28

#28

Type: 0
Possibility: 0
Karma: -1

Dialog
Broken by torture, the dark mages reveal the secret of the Summon Demon spell. The spell scroll is placed in the treasury.
Answers

1) Good. They have earned the right to a quick death. #0
2) Burn the sorcerers. #13

Effects

Get 1 scrolls of the spell Summon Demon

Links from

#1866

/29

#29

Type: 0
Possibility: 0
Karma: 10

Dialog
The priests perform a ritual to cleanse the fallen mages of evil. After the ritual, only one sorcerer is left alive. But he seems to be out of his mind.
Answers

1) Kill the unfortunate man. #0
2) Let him go. #12

Effects

Change the player's crystals by -30

Links from

#1555

/30

#30

Type: 0
Possibility: 0
Karma: -1

Dialog
The released mages rush away from the castle as fast as their legs will carry them, apparently afraid that you might change your mind.
Answers

1) Pathetic creatures. #0
2) They can't escape their fate. #12

Links from

#26

/31

#31

Type: 1
Possibility: 40
Karma: 0

Dialog
The devil has come to you with the following offer - you open a portal to Chaos in the province of %s, and he will give you a magic artifact in return.
Answers

1) Sounds good! Perform the ritual. (-40 cr. ) #32
2) Politely refuse. #33
3) No deals with the devil! #34
4) Kill the dark creature! #1015

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if player's karma <= -50
Answer ¹1 appears when Player's crystals >= 40

/32

#32

Type: 0
Possibility: 0
Karma: -10

Dialog
After handing you the reward he promised, the devil disappears, leaving a cloud of sulphurous smoke behind.
Answers

1) Did he really have to stink so much? #0
2) Not bad. #0

Effects

Change the player's crystals by -40
A new site Gates of Chaos appears in the province (opened, default guards)
Change the mood in the province by -2
Get a random level 4 item, with the rarity of not less than 2

Links from

#31

/33

#33

Type: 0
Possibility: 0
Karma: 0

Dialog
Obviously dissatisfied with your refusal, the devil disappears, leaving a cloud of sulphurous smoke behind.
Answers

1) Did he really have to stink so much? #0
2) Let him go back to his brothers in hell! #0

Links from

#31, #34

/34

#34

Type: 0
Possibility: 0
Karma: 5

Effects

Switch to event #33

Links from

#31

/35

#35

Type: 0
Possibility: 0
Karma: 0

Dialog
It turns out it's not very easy to kill a devil - he disappears in a cloud of sulphurous smoke, but not before dealing significant damage to your castle. The repairs will cost %d gold.
Answers

1) I'll kill him next time for sure. #0
2) Let him go back to his brothers in hell! #0

Effects

Change player gold by -(100-200)

Links from

#1015

/36

#36

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Demons
Event (Loss): #37
Province type: Lands of Chaos

Dialog
Demons have invaded the province of %s!
Answers

1) Damned creatures! #0
2) I should have seen this coming... #0

Effects

Condition of the appearing in the province: if the province level >= Dwelling

/37

#37

Type: 0
Possibility: 0
Karma: 0

Dialog
The province of %s has been conquered by the forces of Chaos.
Answers

1) May the gods have mercy on its inhabitants. #12
2) No need to dramatize. #0

Effects

Change the number of population in the province by -(50-80)%

/38

#38

Type: 1
Possibility: 10
Karma: 0

Dialog
A group of wandering monks has come to your castle. They say that high priests commanded them to bring a gift to you as a great champion against the forces of Evil.
Answers

1) Prepare a feast for them. (-200 gold ) #39
2) Accept the gift with gratitude. #40
3) Bless the pilgrims. (-20 cr. ) #41
4) Drive away the monks and their trinket. #42

Effects

Condition of the appearing in the province: if player's karma >= 50
Condition of the appearing in the province: if the treasury has 1 or more free slots
Answer ¹1 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 20

/39

#39

Type: 0
Possibility: 0
Karma: -3

Effects

Get a random level 3 item, with the rarity of not less than 2
Change player gold by -200
Change the mood in the province by +1

Links from

#38

/40

#40

Type: 0
Possibility: 0
Karma: 0

Effects

Get a random level 3 item, with the rarity of not less than 2

Links from

#38

/41

#41

Type: 0
Possibility: 0
Karma: 2

Effects

Get a random level 3 item, with the rarity of not less than 2
Change the player's crystals by -20

Links from

#38

/42

#42

Type: 0
Possibility: 0
Karma: -5

Links from

#38

/43

#43

Type: 1
Possibility: 10
Karma: 0

Dialog
Traders from faraway lands are offering you 200 gold in exchange for several virgins from the province of %s.
Answers

1) Not a bad deal. I agree. (+200 gold ) #44
2) We don't sell our subjects! #45
3) Kill the traders and take their gold. #46
4) Build a slave market (-150 gold ) #1576

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is no location Slave Market in the province
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 150

/44

#44

Type: 0
Possibility: 0
Karma: -3

Effects

Change player gold by +200
Change the mood in the province by -1

Links from

#43

/45

#45

Type: 0
Possibility: 0
Karma: 3

Links from

#43

/46

#46

Type: 0
Possibility: 0
Karma: -7

Effects

Set the flag of the event #43 to "disabled"
Change player gold by +200

Links from

#43

/47

#47

Type: 1
Possibility: 10
Karma: 0

Dialog
The people of the province of %s are very content with your rule. They have joyfully arranged a grandiose festival. The street festivities last a whole night, all the stocked wine is gone, and all the toasts are made to you. At dawn, a local priest proposes that the people give you a gift of gratitude. The people gladly respond and donate you three newborn babies.
Answers

1) Bless them, then return to their parents. (-15 cr. ) #48
2) Are you all out of your mind? Don't touch the children! #49
3) Let the Deadly Ritual begin! (-20 cr. ) #50
4) Only three? Idiots! I need at least five! #51

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if the mood >= Happy
Condition of the appearing in the province: if the province level >= New Land
Answer ¹3 appears when Player's crystals >= 20
Answer ¹1 appears when Player's crystals >= 15

/48

#48

Type: 0
Possibility: 0
Karma: 3

Dialog
Enraptured by your mercy, the people ask you to at least accept a modest money offering collected by the province.
Answers

1) Thank you. I will use it for charitable purposes. #58
2) I cannot deprive you of all of your savings! #59

Effects

Change the player's crystals by -15

Links from

#47

/49

#49

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by -2

Links from

#47

/50

#50

Type: 0
Possibility: 0
Karma: -3

Dialog
Your priests sacrifice the babies to the dark gods. The gods appreciate such an offering and present you with a scroll containing the Dark Magic spell.
Answers

1) It would be better if you had used them to cook soup! #13
2) Praise to the dark gods! #0

Effects

Get 1 scrolls of the spell Black Magic
Change the player's crystals by -20

Links from

#47

/51

#51

Type: 0
Possibility: 0
Karma: -5

Dialog
Afraid of your anger, the people ask you to have mercy on their children! They can give you only these three born on the night of the Great Festival.
Answers

1) All right, give them to the alchemists for ingredients. #61
2) Kill all of the unfaithful! #60

Effects

Change the mood in the province by -5

Links from

#47

/52

#52

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Orcs
Event (Loss): #53

Dialog
Orcs have raided the province of %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if player's gold >= 250
Condition of the appearing in the province: if the province level >= Dwelling

/53

#53

Type: 0
Possibility: 0
Karma: 0

Dialog
Orcs have plundered the province of %s! Some of its people have been killed. Gold lost: %d.
Answers

1) I hope they choke on it! #0
2) Bastards... #0

Effects

Change player gold by -(15-20)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(30-50)%
With the loss of gold in this event will be considered a treasury

/54

#54

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Goblins
Event (Loss): #55

Dialog
Goblins have raided the province of %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if player's gold >= 400
Condition of the appearing in the province: if the province level >= Dwelling

/55

#55

Type: 0
Possibility: 0
Karma: 0

Dialog
Goblins have plundered the province of %s! Some of its people have been killed. Gold lost: %d.
Answers

1) I hope they choke on it! #0
2) Bastards... #0

Effects

Change player gold by -(25-35)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
With the loss of gold in this event will be considered a treasury

/56

#56

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Undead
Event (Loss): #57
Province type: Land of the Dead

Dialog
Walking dead have invaded the province of %s!
Answers

1) Damned creatures! #0
2) I should have seen this coming... #0

Effects

Condition of the appearing in the province: if the province level >= Dwelling

/57

#57

Type: 0
Possibility: 0
Karma: 0

Dialog
The province of %s has been conquered by the undead.
Answers

1) May the gods have mercy on its inhabitants. #12
2) No need to dramatize. #0

Effects

Change the number of population in the province by -(80-100)%

/58

#58

Type: 0
Possibility: 0
Karma: 0

Dialog
The grateful people give you %d gold.
Answers

1) Do you value your children's lives so cheaply?! #13
2) Excellent! Take it to the treasury. #0

Effects

Change player gold by +(30-40)*Province level

Links from

#48

/59

#59

Type: 0
Possibility: 0
Karma: 2

Links from

#48

/60

#60

Type: 0
Possibility: 0
Karma: 0

Dialog
Your units kill all of the unfaithful in the province and collect trophies with a total value of %d gold.
Answers

1) Excellent! Take it to the treasury. #0
2) Why? I was joking! #12

Effects

Change player gold by +(40-50)*Province level
Change the number of population in the province by -(50-60)%
Change the mood in the province by -3

Links from

#51

/61

#61

Type: 0
Possibility: 0
Karma: -2

Dialog
In exchange for such valuable ingredients, the alchemists give you some gems: %d.
Answers

1) Excellent! Take it to the treasury. #0
2) So little?! I'm surrounded by skinflints and idiots! #13

Effects

Change the player's crystals by +(30-60)

Links from

#51

/62

#62

Type: -1
Possibility: 10
Karma: 0

Invasion
Unit: Dragon
Event (Loss): #65

Dialog
People in the province of %s are very displeased with your rule. Several insurgents have convinced the local priests to perform the Summon Dragon ritual to free them of your tyranny. Strangely enough, the priests manage to perform the ancient ritual, but the summoned dragon, instead of freeing the population from your power, demands that you give him gold or people, or he will plunder the province.
Answers

1) Give 700 gold coins to the dragon and let him leave! #63
2) Let him eat those insurgents! Now they will understand! #64
3) Attack the bloodthirsty creature! #0

Effects

Condition of the appearing in the province: if the mood <= Indignant
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Answer ¹1 appears when Player's gold >= 700
Set the level of the attacking army to 0

/63

#63

Type: 0
Possibility: 0
Karma: 1

Dialog
You give 700 gold coins to the dragon, and it goes back to where it came from. The people in the province have realized their mistake. They thank you for your deliverance and ask for forgiveness.
Answers

1) Next time I will give the rebels to the dragon! #13
2) It's good that no one was hurt! #12

Effects

Change player gold by -700
Change the mood in the province by +3

Links from

#62

/64

#64

Type: 0
Possibility: 0
Karma: -1

Dialog
You let the dragon eat some people in the province of %s. It eliminates more than half the population before it goes back to where it came from. Those people who manage to survive curse you and threaten revenge!
Answers

1) Serves these rebels right! #13
2) Too bad, but nothing could be done. #0

Effects

Change the number of population in the province by -(60-70)%
Change the mood in the province by -4

Links from

#62

/65

#65

Type: 0
Possibility: 0
Karma: 0

Dialog
The dragon terribly devastates the province of %s. It eliminates more than half the population and gathers much gold before it goes back where it came from.
Answers

1) Serves these rebels right! #13
2) Too bad, but nothing could be done. #0

Effects

Change player gold by -(40-50)*Province level
Change the number of population in the province by -(50-60)%
Change the mood in the province by -1

/66

#66

Type: 1
Possibility: 5
Karma: 0

Invasion
Unit: Retinue
Event (Win): #74
Event (Loss): #73

Dialog
A large trade caravan is asking for permission to cross the province of %s. The traders are willing to pay you a tax of 50 gold coins.
Answers

1) Let them pass. #67
2) Why so little? The pass costs 100 gold coins. #68
3) Allow them into the province, then attack them. #0

Effects

Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 3 or more free slots

/67

#67

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders pay you 50 gold coins to pass through the province of %s.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I think the rogues have duped me! #13
3) Take the gold, plunder the caravan, kill the merchants! #1345

Effects

Change player gold by +50
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#66, #68, #573, #575

/68

#68

Type: 0
Possibility: 0
Karma: -1

Dialog
The traders say that they have only 50 gold coins. They have put all their money into rare and valuable goods. The traders offer you the following to choose from: a Magic Sword, a Fire Sphere, or an Elven Bow.
Answers

1) Oh fine, give me 50 gold coins then. #67
2) I'll take the Magic Sword. #1671
3) Give me the Fire Sphere. #1673
4) I choose the Elven Bow. #1675

Links from

#66

/69

#69

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand the Sword over to the deputy of the %s province. When the Sword is delivered to your stronghold, it turns out that it's just a piece of rusty iron not even worth a penny. By then, the caravan has already crossed your domain unhindered.
Answers

1) Never trust a trader! #1207
2) Curse those foul rogues! (-15 cr. ) #72

Effects

Answer ¹2 appears when Player's crystals >= 15

Links from

#1671

/70

#70

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand the Sphere over to the deputy of the %s province. After the Sphere is delivered to your stronghold, it turns out that it's just a piece of glass not even worth a penny. By then, the caravan has already crossed your domain unhindered.
Answers

1) Never trust a trader! #1207
2) Curse those foul rogues! (-15 cr. ) #72

Effects

Answer ¹2 appears when Player's crystals >= 15

Links from

#1673

/71

#71

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand the Elven Bow over to the deputy of the %s province. After the Bow is delivered to your stronghold, it turns out that it's just a piece of rotten wood not even worth a penny. By then, the caravan has already crossed your domain unhindered.
Answers

1) Never trust a trader! #1207
2) Curse those foul rogues! (-15 cr. ) #72

Effects

Answer ¹2 appears when Player's crystals >= 15

Links from

#1675

/72

#72

Type: 0
Possibility: 0
Karma: -2

Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers

1) I'm sure they've all died off by now. #13
2) Justice will prevail! #0

Effects

Change the player's crystals by -15

Links from

#69, #70, #71

/73

#73

Type: 0
Possibility: 0
Karma: -4

Dialog
You have lost the fight with the caravan guards. Angered by your attack, the traders order their units to plunder the province of %s. They kill many civilians and plunder their houses before they leave.
Answers

1) I curse all of the world's traders! #13
2) Too bad, but nothing could be done. #0

Effects

Change player gold by -(40-50)*Province level
Change the number of population in the province by -(50-60)%
Change the mood in the province by -1

/74

#74

Type: 0
Possibility: 0
Karma: -4

Dialog
The caravan guards are defeated, and your units have collected some valuable trophies. All of the loot will soon be delivered to the treasury.
Answers

1) What a lucky day! #13
2) Some use from these hucksters, at least. #0

Effects

Change player gold by +(50-150)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3

/75

#75

Type: 1
Possibility: 5
Karma: 0

Dialog
Your spies report: a local blacksmith in the province of %s has forged a splendid sword. For five years, he has been working on achieving perfect balance, light weight, and crushing force. The blacksmith calls his creation the Master's Sword.
Answers

1) Don't bother me with such trifling matters again! #577
2) Offer him 100 gold for the sword #1558
3) Reward the blacksmith for good work. (-50 gold ) #77
4) Take the sword from the smith and deliver it to me. #1188

Effects

Answer ¹2 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 1 or more free slots
Answer ¹3 appears when Player's gold >= 50
Condition of the appearing in the province: there is a place in the province for opened location

/76

#76

Type: 0
Possibility: 0
Karma: 0

Dialog
Your messengers come back empty-handed. It turns out that the blacksmith doesn't want to sell his creation at any price.
Answers

1) All right, I've changed my mind. #0
2) Then take the sword by force! #1188

Links from

#1558

/77

#77

Type: 0
Possibility: 0
Karma: 2

Dialog
The smith is touched by your compassion. He offers you the Blacksmith's Bracelet as a modest gift.
Answers

1) Thank you. Take it to the treasury. #79
2) I don't need this piece of iron! #13
3) Offer the smith to open his shop. #1561

Effects

Change player gold by -50

Links from

#75

/78

#78

Type: 0
Possibility: 0
Karma: 0

Dialog
Attempts to take the sword by force result in nothing. The blacksmith has hidden the sword, and he doesn't reveal its location, even when subjected to torture.
Answers

1) Kill the rebel blacksmith and burn his forge! #80
2) All right, I don't need this sword anyway. #0

Links from

#1188

/79

#79

Type: 0
Possibility: 0
Karma: 0

Effects

Get 1 items Blacksmith's Bracelet with durability 100%

Links from

#77

/80

#80

Type: 0
Possibility: 0
Karma: -3

Dialog
Your messengers have executed your orders. They say the people of the province of %s are increasingly often expressing their displeasure with your rule.
Answers

1) Flog the malcontents! #81
2) Bribe the most influential citizens. (-50 gold ) #82
3) Let them raise hell, they'll calm down later. #0

Effects

Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -2
Change corruption by -(1-4)
Change the mood by +(150-350)

Links from

#78, #1189

/81

#81

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -1
Change the mood by -(100-200)

Links from

#80

/82

#82

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood in the province by +1
Change player gold by -50
Change corruption by +(1-3)
Change the mood by -(50-100)

Links from

#80

/83

#83

Type: 0
Possibility: 10
Karma: 0

Dialog
Messengers from the province of %s are asking you to build them an altar to worship an ancient deity very important to them.
Answers

1) Kill the heretics! Let them worship only me! #84
2) Build the altar. (-200 gold , -10 cr. ) #87
3) I can't waste my resources on these foolish things. #1026

Effects

Answer ¹2 appears when Player's crystals >= 10
Answer ¹2 appears when Player's gold >= 200
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if the province level >= Dwelling

/84

#84

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers managed to find the most zealous worshippers of the ancient deity and hanged them in the very place they wanted to build their altar at.
Answers

1) Good work. Well done! #13
2) Blockheads! You should have drawn and quartered them! #86

Effects

Change the number of population in the province by -(5-10)%
Change the mood in the province by -2

Links from

#83, #1025

/85

#85

Type: 0
Possibility: 0
Karma: 2

Dialog
People in the province of %s thank you for kindness and generosity! They ask you to accept as a gift an object that, according to legend, belonged to their Ancient Patron.
Answers

1) Take the gift to the treasury! #0
2) It looks like their patron was quite a beggar... #13

Effects

Change the mood in the province by +3
Get a random level 3 item, with the rarity of not less than 1

Links from

#87

/86

#86

Type: 0
Possibility: 0
Karma: -2

Links from

#84

/87

#87

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
Change the player's crystals by -10
With the probability of 80% switch to event #85, otherwise switch to event #671

Links from

#83, #1025

/88

#88

Type: -1
Possibility: 15
Karma: 0

Invasion
Unit: Troll
Event (Win): #92
Event (Loss): #810

Dialog
A troll has settled in the province of %s. He's been attacking civilians, trampling down meadows, and devouring cattle and little children. The people are imploring you to do something.
Answers

1) Let the local government take care of this. #655
2) Hire a troll hunter. (-300 gold ) #89
3) Send messengers to negotiate with the troll. #91
4) Order my soldiers to destroy this creature! #0

Effects

Condition of the appearing in the province: if player's karma <= -1
Answer ¹2 appears when Player's gold >= 300
Answer ¹4 appears when there are a hero or a guard in the province

/89

#89

Type: 0
Possibility: 0
Karma: 1

Dialog
A famous hunter arrives to fight the troll. All people come running to watch the brave man challenge the bloodthirsty creature. The duel between the hunter and the troll lasts for several hours. At last, the brave man manages to defeat the troll. After the duel, the hunter becomes a local hero. People in the province of %s are asking you to donate 50 gold coins for a statue commemorating the duel with the troll.
Answers

1) The hunter deserves it. (-50 gold ) #90
2) That's just too much! #13

Effects

Change player gold by -300
Change the mood in the province by +2
Answer ¹1 appears when Player's gold >= 50

Links from

#88, #91, #810

/90

#90

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50
Change the mood in the province by +1

Links from

#89

/91

#91

Type: 0
Possibility: 0
Karma: 0

Dialog
The troll has eaten all your messengers except an old druid, sending him back with the message: «Bad dinner, send young meat next time.»
Answers

1) Kill the old man so he won't spread any rumors! #656
2) Hire a troll hunter. (-300 gold ) #89
3) Let the local government take care of this. #655
4) Give him a cart full of children and let him go! #842

Effects

Answer ¹2 appears when Player's gold >= 300
Change the mood in the province by -1

Links from

#88, #810

/92

#92

Type: 0
Possibility: 0
Karma: 2

Dialog
Your units have defeated the troll and brought back his huge carcass as a trophy.
Answers

1) Sell the carcass to monstrologists. (+100 gold ) #811
2) Place it on the town square for display. (-50 gold ) #812
3) Throw this disgusting thing away. #0

Effects

Change the mood in the province by +1
Answer ¹2 appears when Player's gold >= 50

/93

#93

Type: 0
Possibility: 0
Karma: -2

Links from

#109, #110, #131, #142, #143, #156, #157, #158, #188, #202, #205, #206, #207, #208, #211, #221, #236, #275, #282, #305, #422, #424, #435, #438, #473, #500, #502, #516, #523, #560, #1032, #1187, #1274, #1282, #1284, #1286, #1634, #1635, #1637, #1902, #1904

/94

#94

Type: 0
Possibility: 5
Karma: 0

Dialog
A traveling magician has come to your castle from the province of %s, claiming he can summon a djinn. If you agree, the ritual will cost 500 gold coins and 50 gems.
Answers

1) Summon a djinn! (500 gold and 50 cr. ) #95
2) Some other time. #0
3) Flog the charlatan in public and drive him away! #654
4) Let my torturers worm the secret out of him. #1801

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 500

/95

#95

Type: 0
Possibility: 0
Karma: 0

Dialog
The magician reads an incantation, and a djinn appears. The djinn bows to you and asks: «What do you wish for? Why have you summoned me?»
Answers

1) I want much gold! #97
2) I want many gems. #98
3) I just want to talk. #99
4) Make me the Lord of the whole world! #100

Effects

Change player gold by -500
Change the player's crystals by -50

Links from

#94

/96

#96

Type: 0
Possibility: 0
Karma: 0

Dialog
The vagabond turns out to have poor health and dies before enduring even one hour of torture.
Answers

1) Hurl the idiot executioners into the dungeon! #13
2) A real wizard would have endured more torture. #0

Effects

Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"

Links from

#101, #1801

/97

#97

Type: 0
Possibility: 0
Karma: 0

Dialog
The djinn laughs and says: «So you managed to summon me. That doesn't mean I'm your slave! I'm going back to my world, and I'm going to take half your gold for my trouble.» The djinn keeps his promise and disappears.
Answers

1) Execute the mage! #657
2) What terrible luck! #0

Effects

Change player gold by -50

Links from

#95

/98

#98

Type: 0
Possibility: 0
Karma: 0

Dialog
The djinn laughs and says: «So you managed to summon me. That doesn't mean I'm your slave! I'm going back to my world, and I'm going to take half your gems for my trouble.» The djinn keeps his promise and disappears.
Answers

1) Execute the mage! #657
2) What terrible luck! #0

Effects

Change the player's crystals by -50

Links from

#95

/99

#99

Type: 0
Possibility: 0
Karma: 0

Dialog
The djinn, like you, is glad to converse with someone on equal terms. Your conversation about the problems of the life of a demigod lasts a lot longer than planned. Several hours later, the time of the djinn's stay in this world comes to an end. Before he returns to his world, the djinn compensates you double the cost of his summoning (1000 gold coins and 100 gems).
Answers

1) Now you can visit me without an invitation! #12
2) Oh, life is difficult for us demigods. #0

Effects

Change the player's crystals by +100
Change player gold by +1000

Links from

#95

/100

#100

Type: 0
Possibility: 0
Karma: 0

Dialog
The djinn laughs and says: «So you managed to summon me. That doesn't mean I'm your slave! I'm going back to my world, and I'm going to take half your gems and gold for my trouble.» The djinn keeps his promise and disappears.
Answers

1) Execute the mage! #657
2) What terrible luck! #0

Effects

Change the player's crystals by -(30-50)
Change player gold by -(0-100)

Links from

#95

/101

#101

Type: 0
Possibility: 5
Karma: 0

Dialog
A traveling magician has come to your castle from the province of %s, claiming he can summon a djinn. If you agree, the ritual will cost 500 gold coins and 50 gems.
Answers

1) Summon a djinn! (500 gold and 50 cr. ) #102
2) Some other time. #0
3) Flog the charlatan in public and drive him away! #654
4) Let my torturers worm the secret out of him. #96

Effects

Condition of the appearing in the province: if player's karma >= 10
Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 500

/102

#102

Type: 0
Possibility: 0
Karma: 0

Dialog
The magician reads an incantation, and a djinn appears. The djinn bows to you and asks: «What do you wish for? Why have you summoned me?»
Answers

1) I want much gold! #103
2) I want many gems. #104
3) I just want to talk. #105
4) Make me the Lord of the whole world! #106

Effects

Change player gold by -500
Change the player's crystals by -50

Links from

#101

/103

#103

Type: 0
Possibility: 0
Karma: 0

Dialog
The djinn bows and says: «O Lord of one wish, it shall be done.» The djinn creates %d gold and vanishes.
Answers

1) So little gold! Execute the mage! #657
2) What a lucky day! #0

Effects

Change player gold by +(500-1000)

Links from

#102

/104

#104

Type: 0
Possibility: 0
Karma: 0

Dialog
The djinn bows and says: «O Lord of one wish, it shall be done.» The djinn creates %d gems and disappears.
Answers

1) So few gems! Execute the mage! #657
2) What a lucky day! #0

Effects

Change the player's crystals by +(70-120)

Links from

#102

/105

#105

Type: 0
Possibility: 0
Karma: 5

Dialog
The djinn is very touched by your attention. You spend several hours in an amusing conversation, then the djinn disappears.
Answers

1) Leaving already? You could have given me something! #0
2) It's pleasant to talk to someone on equal terms. #12

Links from

#102

/106

#106

Type: 0
Possibility: 0
Karma: -2

Dialog
The djinn shakes his head: «You have lost your chance, Lord of one wish, such things are not in my power.» Then, he vanishes.
Answers

1) Execute the mage! #657
2) What terrible luck! #0

Links from

#102

/107

#107

Type: 0
Possibility: 10
Karma: 0

Dialog
The deputy of your province of %s informs you that local fishermen have caught a mermaid.
Answers

1) Heal her and let her go immediately! (-15 cr. ) #184
2) To kitchens with her, she'll make a nice fish soup! #127
3) Bring her to the castle for me to talk to. #109
4) Let my torturers worm some sea secrets out of her. #110

Effects

Condition of the appearing in the province: only in the coastal province
Answer ¹1 appears when Player's crystals >= 15

/108

#108

Type: 0
Possibility: 0
Karma: 2

Links from

#112, #113, #114, #155, #191, #199, #200, #205, #206, #211, #221, #268, #270, #315, #329, #331, #338, #340, #345, #347, #364, #446, #1205, #1247

/109

#109

Type: 0
Possibility: 0
Karma: -1

Dialog
The mermaid is delivered to your castle in a large barrel of sea water closed up with a grate. She refuses to talk to you until you remove the grate.
Answers

1) Kill this stupid fish! #93
2) Remove the grating immediately! #111

Links from

#107

/110

#110

Type: 0
Possibility: 0
Karma: -3

Dialog
The executioners inform you that they have failed to worm any secrets out of the mermaid because she suffocated very quickly without water.
Answers

1) Idiots! Why did you take her out of her barrel?! You will all be whipped! #93
2) Idiots! I did not want to kill her! #13

Links from

#107

/111

#111

Type: 0
Possibility: 0
Karma: 0

Dialog
The mermaid emerges waist-high from the barrel and asks: «What could such a cruel ruler want from me?»
Answers

1) Nothing, I just never talked to a mermaid before. #112
2) Tell me where your treasures are, or you will die! #113
3) Wouldn't you want to live in a fountain in my castle? #1631
4) Grant one of my wishes, and I'll let you go! #114

Links from

#109

/112

#112

Type: 0
Possibility: 0
Karma: 0

Dialog
There is an angry glint in the mermaid's eyes as she says: «Then you should have dived into the sea instead of dragging me here in this disgusting rotten barrel! Let me go free, or I'll die in captivity and the sea will avenge my death!» She dives back into the water and emerges no more.
Answers

1) Kill this stupid fish! #571
2) Make haste! Let her back into the sea! #108

Links from

#111

/113

#113

Type: 0
Possibility: 0
Karma: 0

Dialog
There is an angry glint in the mermaid's eyes as she says: «I'm not going to tell you anything! Release me back into the sea, or I'll die in captivity and then the sea will avenge my death!» She dives back into the water and emerges no more.
Answers

1) Kill this stupid fish! #571
2) Make haste! Let her back into the sea! #108

Links from

#111

/114

#114

Type: 0
Possibility: 0
Karma: 0

Dialog
There is an angry glint in the mermaid's eyes as she says: «I'm not a goldfish! Release me back into the sea, or I'll die in captivity and then the sea will avenge my death!» She dives back into the water and emerges no more.
Answers

1) Kill this stupid fish! #571
2) Make haste! Let her back into the sea! #108

Links from

#111, #1631

/115

#115

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of your province of %s tells you that it got infested with the horrible killer rats. The vermin feast on people in their sleep at night. Ordinary poisons harm them not, and the locals are afraid to round up the rats at night.
Answers

1) You can cope with the rats yourselves! #813
2) Hire a team of adventurers. (-200 gold ) #116
3) Pay volunteers from the province. (-100 gold ) #117
4) Order some poison from the alchemists. (-20 cr. ) #118

Effects

Condition of the appearing in the province: if player's karma <= -10
Answer ¹3 appears when Player's gold >= 100
Answer ¹4 appears when Player's crystals >= 20
Answer ¹2 appears when Player's gold >= 200
Change the mood in the province by -2

/116

#116

Type: 0
Possibility: 0
Karma: 2

Invasion
Unit: Adventurers
Event (Win): #122
Event (Loss): #125

Dialog
You hire a team of adventurers. They easily cope with the task, exterminating all of the rats. However, the locals are complaining: the dwarf did not pay for his food, drink, and lodging at the inn, the elf seduced three chaste maidens, and the halfling sold a junkman the things that had mysteriously disappeared from the houses of rich citizens the night before.
Answers

1) Recover the gold and give it to the discontent! #119
2) Recover the gold and deliver it to the treasury. #120
3) Console the discontent. (-100 gold ) #121
4) Send soldiers to throw the rogues into the dungeon. #0

Effects

Answer ¹4 appears when there are a hero or a guard in the province
Change player gold by -200
Change the mood in the province by +3
Answer ¹3 appears when Player's gold >= 100

Links from

#115, #1522

/117

#117

Type: 0
Possibility: 0
Karma: 1

Dialog
The roundup works somewhat - the people do kill a dozen rats. Still, they fail to eradicate the problem.
Answers

1) You can cope with the rest of them yourselves! #813
2) Finish off the filthy rats! (-100 gold ) #123

Effects

Change player gold by -100
Change the mood in the province by +1
Answer ¹2 appears when Player's gold >= 100

Links from

#115, #120, #1526

/118

#118

Type: 0
Possibility: 0
Karma: 1

Dialog
The poison made by the alchemists works not quite as they wanted - the most resistant rats have survived and gone completely mad.
Answers

1) You can cope with the rest of them yourselves! #813
2) Finish off the filthy rats. (-100 gold ) #123

Effects

Change the player's crystals by -20
Change the mood in the province by +2
Answer ¹2 appears when Player's gold >= 100

Links from

#115, #1532

/119

#119

Type: 0
Possibility: 0
Karma: 1

Dialog
Your soldiers took 100 gold coins back from the team of scoundrels, and distributed them among the victims in the province of %s. The dwarf swore and shouted: «You will be sorry for this!» By night, at the same tavern where the team was staying, the rats appeared again. Your soldiers try to find the vile swindlers, but the adventurers have disappeared without a trace.
Answers

1) You can cope with a couple of rats yourselves! #13
2) Curse those foul frauds! (- 15 cr. ) #124
3) Pay volunteers from the province. (-100 gold ) #123

Effects

Change the mood in the province by +1
Change the mood by -2
Answer ¹2 appears when Player's crystals >= 15
Answer ¹3 appears when Player's gold >= 100

Links from

#116

/120

#120

Type: 0
Possibility: 0
Karma: -1

Dialog
Your soldiers took 100 gold coins back from the team of scoundrels. The dwarf swore and shouted: «You will be sorry for this!» By night, at the same tavern where the team was staying, the rats appeared again. Your soldiers try to find the vile swindlers, but the adventurers have disappeared without a trace.
Answers

1) You can cope with a couple of rats yourselves! #13
2) Curse those foul frauds! (-15 cr. ) #124
3) Pay volunteers from the province. (-100 gold ) #117

Effects

Change player gold by +100
Change the mood in the province by -1
Change the mood by +2
Answer ¹2 appears when Player's crystals >= 15
Answer ¹3 appears when Player's gold >= 100

Links from

#116

/121

#121

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100
Change the mood in the province by +1
Change the mood by -2

Links from

#116

/122

#122

Type: 0
Possibility: 0
Karma: -2

Dialog
Having suffered heavy losses, your soldiers managed to neutralize the team of adventurers and put them into the dungeon. They have looted 578 gold coins from the defeated.
Answers

1) Excellent! Distribute them among the discontent! #126
2) Excellent! Take it to the treasury. #0

Effects

Change player gold by +578

/123

#123

Type: 0
Possibility: 0
Karma: 2

Dialog
The rest of the rats are exterminated, and their carcasses are burned in a large bonfire. Now the people in the province can sleep peacefully.
Answers

1) Excellent! #12
2) I'm tired of this endless trouble! #0

Effects

Change player gold by -100
Change the mood in the province by +2
Change the mood by -2

Links from

#117, #118, #119

/124

#124

Type: 0
Possibility: 0
Karma: -2

Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers

1) I'm sure they've all died off by now. #13
2) Justice will prevail! #0

Effects

Change the player's crystals by -15

Links from

#119, #120, #125

/125

#125

Type: 0
Possibility: 0
Karma: -2

Dialog
The adventurers slaughter all of your soldiers and disappear without a trace.
Answers

1) May they all rot in graves! #13
2) Curse those foul frauds! (-15 cr. ) #124

Effects

Answer ¹2 appears when Player's crystals >= 15

/126

#126

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -578
Change the mood in the province by +2

Links from

#122

/127

#127

Type: 0
Possibility: 0
Karma: -5

Dialog
Your cooks made a delicious mermaid soup, and collected all of her silvery scales into a bag. What should be done with the scales?
Answers

1) Sell them to jewelers. (+100 gold ) #128
2) Sell them to alchemists. (+15 cr. ) #129
3) Throw these disgusting things away! #0

Links from

#107

/128

#128

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +100

Links from

#127

/129

#129

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by +15

Links from

#127

/130

#130

Type: 0
Possibility: 15
Karma: 0

Dialog
The deputy of your province of %s informs you that local hunters have found a wounded unicorn caught in a trap.
Answers

1) Heal its wounds and set it free! (-15 cr. ) #1460
2) I've always wanted to taste a cutlet of unicorn meat! #131
3) Sell it to alchemists for ingredients. (+25 cr. ) #133
4) Sell it to monstrologists. (+200 gold ) #132

Effects

Answer ¹1 appears when Player's crystals >= 15
Condition of the appearing in the province: if the terrain=Forest

/131

#131

Type: 0
Possibility: 0
Karma: -5

Dialog
Your chefs make cutlets from the unicorn meat. According to your hero it tastes like old trousers, but at least their wounds are healing quicker as a result.
Answers

1) Kill the chefs - taste should not be spoiled! #93
2) What does it matter if I can't eat anyway? #0

Effects

The health of all groups of heroes and the guard in the province changed by +20% (considering resistance). Applies only to the living creatures.

Links from

#130

/132

#132

Type: 0
Possibility: 0
Karma: -3

Effects

Change player gold by +200

Links from

#130

/133

#133

Type: 0
Possibility: 0
Karma: -3

Effects

Change the player's crystals by +25

Links from

#130

/134

#134

Type: 1
Possibility: 2
Karma: 0

Dialog
The deputy of your province of %s informs you that local monster catchers have caught a wounded bird that looks like a phoenix, but smaller and without a fiery aura. Both of the bird's wings were broken. The monster catchers were going to finish off the phoenix to save it from suffering, when suddenly the bird started to talk, begging that her life be spared.
Answers

1) Heal its wounds and set it free! (-15 cr. ) #1385
2) Deliver it to the castle. I want to talk to it! #135
3) Sell it to alchemists as ingredients. (+250 gold +150 cr. ) #146
4) Finish it off and make clothes from its feathers. #142

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Answer ¹1 appears when Player's crystals >= 15
Set the flag of the event #134 to "disabled"

/135

#135

Type: 0
Possibility: 0
Karma: 0

Dialog
The phoenix is soon delivered to your castle. The beautiful bird looks very worn out.
Answers

1) Who are you? Who did this to you? #136
2) Reveal me the secret of rebirth, and I'll let you go! #183

Links from

#134

/136

#136

Type: 0
Possibility: 0
Karma: 0

Dialog
I am Larietta, Princess of the Lake Land. My husband, the sorcerer Isravius, did this to me. Suspecting that I had cheated on him, he turned me into a phoenix in a fit of anger, clipped my wings, and left me for the monster catchers to find. He knew that they would never let such a valuable bird live. He didn't have the heart to kill me himself.
Answers

1) Did you really cheat on him? #137
2) You despicable woman! Kill her! #138
3) Kick her out of here! #1605

Links from

#135, #183

/137

#137

Type: 0
Possibility: 0
Karma: 0

Dialog
I never cheated on him. But I secretly visited one wise man who taught me how to heal and even how to resurrect. My husband didn't want me to ever learn anything.
Answers

1) Heal its wounds and set it free! (-15 cr. ) #1385
2) Can I remove the spell from you somehow? #139
3) Kick her out of here! #1605

Effects

Answer ¹1 appears when Player's crystals >= 15

Links from

#136

/138

#138

Type: 0
Possibility: 0
Karma: -5

Effects

With the probability of 50% switch to event #1367, otherwise switch to event #1370
Set the flag of the event #1386 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1386 to main province

Links from

#136, #139

/139

#139

Type: 0
Possibility: 0
Karma: 0

Dialog
I know a counterspell, and I can teach it to any magician competent enough, but the ritual to be performed is very costly (100 gems and 400 gold coins).
Answers

1) I can only offer you your freedom. (-15 cr. ) #140
2) Perform Ritual! (-100 cr. and -400 gold ) #141
3) Finish off the bird to end its suffering. #138
4) Kick her out of here! #1605

Effects

Answer ¹2 appears when Player's gold >= 400
Answer ¹2 appears when Player's crystals >= 100
Answer ¹1 appears when Player's crystals >= 15

Links from

#137

/140

#140

Type: 0
Possibility: 0
Karma: 2

Dialog
Your servants heal the phoenix and set it free. Larietta is very upset that she will have to spend her life in a bird's feathers.
Answers

1) I wish I could help her. #12
2) That's a bit too much for a common harlot! #13

Effects

Change the player's crystals by -15
Set the flag of the event #1383 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1383 to main province

Links from

#139

/141

#141

Type: 0
Possibility: 0
Karma: 5

Dialog
Your magicians perform the ritual and read the spell. The phoenix catches fire and burns up, leaving only a handful of ashes. Then a female figure rises from the ashes. The beautiful slim brunette can hardly keep on her legs.
Answers

1) What a beauty! #1374
2) I liked her more when she was a phoenix! #1374

Effects

Change the player's crystals by -100
Change player gold by -400

Links from

#139

/142

#142

Type: 0
Possibility: 0
Karma: -5

Dialog
Your tailors don't know how to make clothes from feathers. But one foreign craftsman says that he can make a cloak and asks for 500 gold coins for his work.
Answers

1) Flog this miser and drive him away! #93
2) Put him into the dungeon and make him do it! #1186
3) Pay the craftsman for his work. (-500 gold ) #144

Effects

Answer ¹3 appears when Player's gold >= 500
Set the flag of the event #1386 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1386 to main province

Links from

#134, #183

/143

#143

Type: 0
Possibility: 0
Karma: 0

Dialog
The craftsman has made a Phoenix Cloak. Since he had to make it in the dungeon, cold, hungry and with poor lighting, the appearance of the garment leaves much to be desired.
Answers

1) Flog him and drive him away! #93
2) Behead the rogue! He has ruined priceless feathers! #1373
3) Give the craftsman 100 gold for his work and let him go. #145

Effects

Get 1 items Phoenix Cloak with durability 30%
Answer ¹3 appears when Player's gold >= 100

Links from

#1186

/144

#144

Type: 0
Possibility: 0
Karma: 0

Dialog
The craftsman has made a Phoenix Cloak. The garment is breathtaking! It is worthy of a great ruler.
Answers

1) It's a pity I can't try it on! #0
2) I hope the rogue didn't damage the feathers! #13

Effects

Get 1 items Phoenix Cloak with durability 100%
Change player gold by -500

Links from

#142

/145

#145

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -100

Links from

#143, #1187

/146

#146

Type: 0
Possibility: 0
Karma: -5

Effects

Change player gold by +250
Change the player's crystals by +150
Set the flag of the event #1386 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1386 to main province

Links from

#134, #183

/147

#147

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demons
Event (Loss): #37
Province type: Lands of Chaos

Dialog
Demons have invaded the province of %s!
Answers

1) Damned creatures! #0
2) I should have seen this coming... #0

Effects

Set the level of the attacking army to 2

/148

#148

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Undead
Event (Loss): #57
Province type: Land of the Dead

Dialog
Walking dead have invaded the province of %s!
Answers

1) Damned creatures! #0
2) I should have seen this coming... #0

Effects

Set the level of the attacking army to 1

/149

#149

Type: 0
Possibility: 0
Karma: 0

Dialog
An epidemic of sepulchral fever has broken out in the province of %s. Soldiers and civilians alike suffer from the terrible disease. What are your orders?
Answers

1) Hire healers. (-20 cr. ) #9
2) Death is the way of mortals... #10
3) Sell fresh corpses to necromancers. #11

Effects

Answer ¹1 appears when Player's crystals >= 20
The health of all groups of heroes and the guard in the province changed by -50% (considering resistance). Applies only to the living creatures.

/150

#150

Type: 0
Possibility: 0
Karma: 0

Dialog
A rain of fire and brimstone has fallen onto the province of %s. Many civilians are dead, the soldiers are badly wounded. The priests say it's a punishment for sins.
Answers

1) What a nuisance! #0
2) It serves those sinners right. #13
3) Send aid to the victims. (-200 gold ) #151

Effects

Answer ¹3 appears when Player's gold >= 200
Change the number of population in the province by -(10-20)%
The health of all groups of heroes and the guard in the province changed by -10 (considering resistance).

/151

#151

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200

Links from

#150, #152

/152

#152

Type: 0
Possibility: 0
Karma: 0

Dialog
An unprecedented fire has broken out in the province of %s. Many civilians are killed in the fire, the soldiers are badly burnt. Almost all of the buildings are burned down or seriously damaged.
Answers

1) Damn! #0
2) Find and execute the culprit. #153
3) Send aid to the victims. (-200 gold ) #151

Effects

Answer ¹3 appears when Player's gold >= 200
The health of all groups of heroes and the guard in the province changed by -15 (considering resistance).
Destroy 2 buildings in the province
Change the number of population in the province by -(40-60)%
Fix/damage the fortifications in the province by -(30-50)

/153

#153

Type: 0
Possibility: 0
Karma: -2

Dialog
The search turns out to be a failure. Either the culprit was killed in the fire, or he is very good at hiding.
Answers

1) I hope that son of a bitch burned to death. #13
2) Fine... #0

Links from

#152

/154

#154

Type: 0
Possibility: 0
Karma: 0

Dialog
There is a snowstorm in the province of %s. Due to bad weather almost all the harvest is lost. Several locals are lost in the cold haze. The damage costs you %d gold. It will take several days to completely resume work in the province.
Answers

1) What a weather... #0
2) No big deal. At least snow isn't fire. #0

Effects

Change player gold by -(10-20)*Province level
Change the number of population in the province by -(5-10)%

/155

#155

Type: 1
Possibility: 10
Karma: 0

Dialog
Alchemists in the province of %s have found a deposit of Death Crystals. These gems are an excellent source of magic energy, but the ground around them is toxic. A single unfortunate touch of this soil may cause terrible diseases, sometimes even death.
Answers

1) I can't risk the health of my subjects. #108
2) Send volunteers for the gems. (-100 gold ) #156
3) Create a golem to mine the gems. (-25 cr. ) #157
4) Order my subjects to mine these gems! #158

Effects

Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when Player's crystals >= 25

/156

#156

Type: 0
Possibility: 0
Karma: -2

Dialog
A group of five people leaves for the Death Crystals. Only three of them return. The survivors have managed to get 30 gems, at the cost of terrible burns on their hands.
Answers

1) Excellent! They'll get to divide 100 coins in three shares now. #93
2) What a pity! Heal them. (-60 gold ) #159
3) It's unfortunate that it happened that way. #0
4) Why so little? Exact gold from the survivors. (+50 gold ) #161

Effects

Change player gold by -100
Change the player's crystals by +30
Answer ¹2 appears when Player's gold >= 60
Change the mood in the province by -1

Links from

#155

/157

#157

Type: 0
Possibility: 0
Karma: 0

Dialog
The golem manages to cope with the task and obtains 50 Death Crystals. But it brings some toxic soil back with the gems. Part of this soil is scattered along the road, and the magician who created the golem ends up with the other part. Some people in the province of %s are now sick.
Answers

1) We have the gems. That's all that matters! #93
2) What a pity! See to it that they are healed. (-60 gold ) #159
3) It's unfortunate that it happened that way. #0

Effects

Change the player's crystals by +25
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 60

Links from

#155

/158

#158

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers force several people to go and mine the Crystals. Only half of them return, with burns and symptoms of severe poisoning. They bring 40 gems along.
Answers

1) We have the gems. Nothing else matters! #93
2) What a pity! See to it that they are healed. (-60 gold ) #159
3) Why so few gems? Flog the thieves! #160

Effects

Change the player's crystals by +40
Change the mood in the province by -3
Answer ¹2 appears when Player's gold >= 60

Links from

#155

/159

#159

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -60
Change the mood in the province by +1

Links from

#156, #157, #158

/160

#160

Type: 0
Possibility: 0
Karma: -4

Effects

Change the mood in the province by -1

Links from

#158, #200, #201, #244, #255, #295, #301, #1470

/161

#161

Type: 0
Possibility: 0
Karma: -3

Effects

Change player gold by +50
Change the mood in the province by -1

Links from

#156

/162

#162

Type: 1
Possibility: 10.000
Karma: 0

Dialog
A tree bearing gold coins has grown in the province of %s overnight. Legend has it that this tree is sacred and it is strictly forbidden to pick its fruit.
Answers

1) Guard it and only take the fruits that fall. (-100 gold ) #163
2) I forbid anyone to pick these coins! #808
3) I don't believe in legends. Reap the golden harvest! #165
4) Fell the tree and gather the gold. #166

Effects

Change the mood by -2
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: if player's karma >= 20
Set the flag of the event #162 to "disabled"

/163

#163

Type: 0
Possibility: 0
Karma: 3

Dialog
The fruits of the golden tree increase income from the province of %s by %d gold per day.
Answers

1) Excellent! #12
2) Why so little? #13

Effects

Province income +(3-6)
Change player gold by -100

Links from

#162

/164

#164

Type: 0
Possibility: 0
Karma: 2

Dialog
Several of the people disobeyed your orders. At night, they sneaked up to the gold-bearing tree and picked enough gold coins to fill a bag. The next morning, the tree was gone. A charred hole remains where it had been. The people who disobeyed your orders have their whole bodies covered with black sores.
Answers

1) I warned them! #12
2) Take the gold from these criminals! #167

Links from

#808

/165

#165

Type: 0
Possibility: 0
Karma: -3

Dialog
Your subjects gladly rush ahead to execute your orders. But as soon as they start to pick gold coins from the tree, their bodies become covered with black sores, and the tree begins to tremble like a living creature. The gold coins ignite with a magic fire, and the whole tree burns down in a flash, leaving only a charred hole in the ground.
Answers

1) Take all of the gathered coins to the treasury. #167
2) Distribute the collected gold among the victims. #1023

Links from

#162

/166

#166

Type: 0
Possibility: 0
Karma: -4

Dialog
You fail to fell the tree. As soon as an axe touches its trunk, the tree begins to tremble like a living creature. The gold coins ignite with a magic fire, and the whole tree burns down in a flash, leaving only a charred hole in the ground.
Answers

1) Stupid old tree! #13
2) That was a bad idea. #0

Links from

#162

/167

#167

Type: 0
Possibility: 0
Karma: -1

Dialog
The total amount of coins taken is %d gold.
Answers

1) Take it to the treasury. #0
2) So little?! #13

Effects

Change player gold by +(25-125)

Links from

#164, #165

/168

#168

Type: -1
Possibility: 10
Karma: 0

Dialog
Half the population in the province of %s refuses to work. They demand that your deputy arranges a holiday, inviting the traveling circus performers and artists and providing free drinks and food for one day. After such a holiday, the people promise they'll resume working and work even more diligently than before.
Answers

1) Arrange a holiday for the people. (-200 gold ) #169
2) Let them sort it out by themselves. #170
3) Put these idlers to work! Let them be flogged! #171
4) Hang everyone who refuses to work. #172

Effects

Answer ¹1 appears when Player's gold >= 200
Condition of the appearing in the province: if the province level >= Dwelling

/169

#169

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
Change the mood in the province by +2
Change the mood by -2
Province income +(2-4)
Change corruption by +(1-4)

Links from

#168

/170

#170

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -2
Change the mood by +(50-100)
Province income -(1-2)
Change corruption by +(1-4)

Links from

#168

/171

#171

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -3
Change the mood by +(100-150)
Change corruption by -(0-3)

Links from

#168

/172

#172

Type: 0
Possibility: 0
Karma: -5

Effects

Change the mood in the province by -4
Change the number of population in the province by -(15-25)%
Change corruption by -(2-4)

Links from

#168

/173

#173

Type: -1
Possibility: 5
Karma: 0

Dialog
Your spies report that an impostor has appeared in the province of %s. He declares himself to be the ruler of your domain. Many people in the province have become his followers, acknowledging him as the true ruler. Now they pay him tribute, and your income has decreased significantly.
Answers

1) Execute the impostor and all of the traitors! #174
2) Force him to acknowledge my authority in public! #175
3) Bring the impostor to my castle immediately! #176
4) Secretly hire an assassin (-100 gold ) #177

Effects

Province income -(1-3)
Answer ¹4 appears when Player's gold >= 100
Condition of the appearing in the province: if the province level >= Dwelling
Change the mood in the province by -1
Set the flag of the event #173 to "disabled"

/174

#174

Type: 0
Possibility: 0
Karma: -6

Dialog
Your soldiers succeed in catching the impostor and all of his followers. After they learn about the impending execution, many people renounce their idol, but some of them still follow him all the way to the gibbet.
Answers

1) Sometimes you need to be cruel for the common good. #0
2) This will be a good lesson for these mortal fools. #13

Effects

Province income +2
Change the mood in the province by -3
Change the number of population in the province by -(10-30)%
Change corruption by -(3-7)

Links from

#173

/175

#175

Type: 0
Possibility: 0
Karma: -1

Dialog
Your units catch the impostor and make him acknowledge your power, first in the torture chamber and then in public. The people in the province of %s are enraged.
Answers

1) Sometimes you need to be cruel for the common good. #0
2) This will be a good lesson for these mortal fools. #13

Effects

Province income +3
Change the mood in the province by -2
Change the mood by +(300-400)

Links from

#173

/176

#176

Type: 0
Possibility: 0
Karma: 0

Dialog
The impostor turns out to be a madman who sincerely believes in his grandeur. Apparently, this sincere belief is what has made him so popular with the people.
Answers

1) Take him to my best healers. (-50 gold ) #1614
2) Kill the poor sod. #1169
3) Cut out his tongue and set him free. #1208
4) Release him! #179

Effects

Answer ¹1 appears when Player's gold >= 50

Links from

#173

/177

#177

Type: 0
Possibility: 0
Karma: -3

Dialog
The assassin pushes the impostor off a bridge. Such an absurd death makes all of his followers turn away from their idol.
Answers

1) Wonderful! #13
2) I pity the unfortunate man. #12

Effects

Province income +3
Change player gold by -100

Links from

#173

/178

#178

Type: 0
Possibility: 0
Karma: 2

Dialog
Your healers try all possible methods to cure his madness, but to no avail.
Answers

1) We'll have to kill him. #1169
2) Cut out his tongue and set him free. #1208
3) Release him! #179

Effects

Change player gold by -50

Links from

#1614

/179

#179

Type: 0
Possibility: 0
Karma: 5

Effects

Province income -(1-3)
Change the mood by +(300-500)
Change the mood in the province by -1
Change corruption by +(1-4)

Links from

#176, #178

/180

#180

Type: -1
Possibility: 10
Karma: 0

Dialog
Your spies report that goblins in the province of %s have made a clay dummy representing you. They spit on it, throw stones at it, beat it, and sometimes desecrate it in quite a goblinish way.
Answers

1) Plunder this foul province! #181
2) Find the authors of the dummy and execute them! #182
3) Let them make fun of me if they wish. #1073
4) Secretly find out why they are displeased (-150 gold ) #1653

Effects

Condition of the appearing in the province: if the province level >= Cursed Land
Condition of the appearing in the province: only in the province, inhabited by the race Goblins
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 150

/181

#181

Type: 0
Possibility: 0
Karma: -5

Dialog
Your units have plundered the province of %s and obtained %d gold. The goblins are beside themselves with rage.
Answers

1) They had it coming! #13
2) They shouldn't have scoffed at me. #0

Effects

Change player gold by +(50-100)*Province level
Change the mood in the province by -3
Change the mood by +(120-220)
Change the number of population in the province by -(10-20)%

Links from

#180

/182

#182

Type: 0
Possibility: 0
Karma: -3

Dialog
Your units have executed the goblins that helped make the dummy. Now the goblins hate you even more.
Answers

1) They had it coming! #0
2) They shouldn't have scoffed at me. #13

Effects

Change the mood in the province by -2
Change the number of population in the province by -(5-10)%
Change corruption by -(2-6)

Links from

#180

/183

#183

Type: 0
Possibility: 0
Karma: 0

Dialog
The phoenix just moans in pain in response.
Answers

1) Heal its wounds and set it free! (-15 cr. ) #1385
2) Who are you? Who did this to you? #136
3) Sell it to alchemists as ingredients. (+250 gold +150 cr. ) #146
4) Finish it off and make clothes from its feathers. #142

Effects

Answer ¹1 appears when Player's crystals >= 15

Links from

#135

/184

#184

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -15

Links from

#107

/185

#185

Type: 0
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province informs you that a whole tribe of river vagabonds has pulled up to the shore. They have arrived on rafts, bringing shells and pebbles to sell. But, in addition to petty trade, these «river rats» make a living by stealing and begging. People in the province are scared of such neighbors.
Answers

1) Don't bother me with such trifles! #13
2) Build them barracks and find them work. (-100 gold ) #186
3) Set fire to their rafts. They'll leave. #187
4) Execute some vagabonds to intimidate the others. #188

Effects

Condition of the appearing in the province: only in the coastal province
Answer ¹2 appears when Player's gold >= 100
Change the mood in the province by -2

/186

#186

Type: 0
Possibility: 0
Karma: 4

Dialog
The river vagabonds accept your help with gratitude. They quickly adapt and begin to lead a normal, settled life. Soon the people in the province are mostly reconciled to their neighbors.
Answers

1) Very well then! #0
2) The more people, the more income! #13

Effects

Change player gold by -100
Change the number of population in the province by +(10-15)%
Change the mood in the province by +1

Links from

#185

/187

#187

Type: 0
Possibility: 0
Karma: -3

Dialog
The people in the province of %s make a large fire. On that day, the wind is strong, and the fire spreads to their houses. There are no victims among the locals, but most of their property is lost. All of the vagabonds' rafts are burned down, and both adults and children are killed. The surviving vagabonds scatter.
Answers

1) Very well then! #13
2) A pity it had to happen that way! #12

Effects

Province income -(1-3)
Change the mood in the province by +1

Links from

#185

/188

#188

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers catch and execute some of the vagabonds. The strategy works - the next day, the rafts leave your province's shores.
Answers

1) Very well then! #13
2) Alas! I should have confiscated their property first! #93

Effects

Change the mood in the province by +3

Links from

#185

/189

#189

Type: 1
Possibility: 2
Karma: 0

Dialog
The deputy of the %s province informs you that an infirm old man has come to him with a complaint about a moneylender. The moneylender took the Sun Bracelet from him as a pledge for a 500 gold coins loan, yet now refuses to give it back for the same amount.
Answers

1) Don't bother me with such trifles! #13
2) Recover the bracelet and bring it to me! #190
3) Force the moneylender to return the bracelet. #191
4) Confiscate both the money and the bracelet. #1604

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Set the flag of the event #189 to "disabled"
Answer ¹4 appears when there are a hero or a guard in the province

/190

#190

Type: 0
Possibility: 0
Karma: -10

Dialog
Your soldiers took the Sun Bracelet from the moneylender and, in spite of the old man's entreaties, delivered it to your castle.
Answers

1) Excellent. Take it to the treasury! #0
2) The Sun Bracelet is in the hands of a worthy owner! #13

Effects

Get 1 items Sun Bracelet with durability 100%

Links from

#189

/191

#191

Type: 0
Possibility: 0
Karma: 5

Dialog
Your soldiers took the Sun Bracelet from the moneylender and gave it back to the old man. He rejoices like a child!
Answers

1) Very well then! #108
2) Ask the old man what he wants for his bracelet. #192

Links from

#189

/192

#192

Type: 0
Possibility: 0
Karma: 0

Dialog
The old man says that he cannot give the Sun Bracelet away for any price - it's very dear to him. He asks you to accept 500 gold coins and a crystal ring from him as a gift for your justice and nobility.
Answers

1) Thank you. Take them to the treasury. #193
2) Return the 500 gold coins to the moneylender. #194

Links from

#191

/193

#193

Type: 0
Possibility: 0
Karma: -3

Effects

Change player gold by +500
Get 1 items Crystalline Ring with durability 100%

Links from

#192

/194

#194

Type: 0
Possibility: 0
Karma: 0

Effects

Get 1 items Crystalline Ring with durability 100%

Links from

#192

/195

#195

Type: -1
Possibility: 10
Karma: 0

Dialog
There is a flood in the province of %s. People escape to the hills and the treetops. They are hungry and cold. The damage caused by the flood costs %d gold.
Answers

1) Send provisions and clothes. (-100 gold ) #196
2) Don't bother me with such trifles! #13
3) Drain the lands with a spell. (-50 cr. ) #197

Effects

Change player gold by -(10-20)*Province level
Condition of the appearing in the province: only in the coastal province
Answer ¹1 appears when Player's gold >= 100
Answer ¹3 appears when Player's crystals >= 50
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: if player's gold >= 300

/196

#196

Type: 0
Possibility: 0
Karma: 4

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#195

/197

#197

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -50
Change the mood in the province by +1

Links from

#195

/198

#198

Type: 0
Possibility: 10
Karma: 0

Dialog
Your castle is being visited by cripples and freaks who have heard of your kindness and generosity. They ask you to give them some gold for accommodations and food.
Answers

1) Give them what they're asking for. (-50 gold ) #199
2) Provide them with food and shelter. (-150 gold ) #200
3) Tear the fancy disguises off these imposters! #201
4) Drive the bums away so they don't come back again! #202

Effects

Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if player's karma >= 20

/199

#199

Type: 0
Possibility: 0
Karma: 2

Dialog
The suppliants leave with words of sincere gratitude.
Answers

1) I like using my power to do good. #108
2) A good name is worth more than gold. #640

Effects

Change player gold by -50

Links from

#198

/200

#200

Type: 0
Possibility: 0
Karma: 3

Dialog
The suppliants are extremely happy to receive such extraordinarily generous help from you.
Answers

1) I like using my power to do good. #108
2) A good name is worth more than gold. #160

Effects

Change player gold by -150

Links from

#198

/201

#201

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers started to tear the clothes off the vagabonds to reveal their false mutilations and deformities. However, it turns out that all the suppliants are genuinely crippled. As a result of the unsuccessful exposure, the creatures brought before you are even more pathetic and repulsive.
Answers

1) Give them some new clothes and a little gold. (-70 gold ) #203
2) Drive the freaks out of the castle, quickly! #160

Effects

Answer ¹1 appears when Player's gold >= 70

Links from

#198

/202

#202

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers drove the bums away with kicks and punches. The freaks and cripples endured the beating without any complaints, obviously accustomed to such treatment.
Answers

1) It serves those stinking bums right! #93
2) I guess it's their fate. #0

Links from

#198

/203

#203

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -70

Links from

#201

/204

#204

Type: 0
Possibility: 10
Karma: 0

Dialog
Your castle is being visited by cripples and freaks who have heard of your kindness and generosity. They ask you to give them some gold for accommodations and food.
Answers

1) Give them what they're asking for. (-50 gold ) #205
2) Provide them with food and shelter. (-150 gold ) #206
3) Tear the fancy disguises off these imposters! #207
4) Drive the bums away so they don't come back again! #208

Effects

Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if player's karma >= 20

/205

#205

Type: 0
Possibility: 0
Karma: -4

Dialog
The suppliants leave, extolling your generosity to the skies, but you could swear that they expected more and are in reality not very content.
Answers

1) I hope they don't spend the money on drink. #108
2) A good name is worth more than gold. #93

Effects

Change player gold by -50

Links from

#204

/206

#206

Type: 0
Possibility: 0
Karma: -4

Dialog
The suppliers thank you for your help with such fervor that it makes you sick.
Answers

1) I hope they'll show themselves worthy of such help. #108
2) A good name is worth more than gold. #93

Effects

Change player gold by -150

Links from

#204

/207

#207

Type: 0
Possibility: 0
Karma: 4

Dialog
Your soldiers started to tear the clothes off the vagabonds, removing their false mutilations and deformities in the process. The bums are pleading for mercy.
Answers

1) Execute these foul liars! #93
2) Flog and release them. #0

Links from

#204

/208

#208

Type: 0
Possibility: 0
Karma: 4

Dialog
Your soldiers drove the bums away with kicks and punches. The freaks and cripples swore and cursed them in response, some even managed to land a few punches in return.
Answers

1) They should be condemned to penal servitude! #93
2) It was a wise decision to drive them away! #0

Links from

#204

/209

#209

Type: 0
Possibility: 10
Karma: 0

Dialog
Workers from the province of %s are complaining about their tough working conditions. They're asking you to buy them some overalls and tools.
Answers

1) Some other time. #815
2) Buy overalls and tools. (-120 gold ) #210
3) Subdue the workers with whips. #211
4) Hang those who initiated the petition. #212

Effects

Answer ¹2 appears when Player's gold >= 120
Province income -1
Change the mood by +(30-60)
Condition of the appearing in the province: if the province level >= New Land

/210

#210

Type: 0
Possibility: 0
Karma: 2

Dialog
The workers are thankful for your understanding. They hasten to assure you that now they will work more productively than before.
Answers

1) They'd better! #13
2) Wonderful! #12

Effects

Change player gold by -120
Province income +3
Change the mood by -60

Links from

#209

/211

#211

Type: 0
Possibility: 0
Karma: -4

Dialog
The supervisors start to whip the workers with three times their previous fervor, and former productivity is restored.
Answers

1) Excellent! #108
2) Everyone's welfare is my greatest concern. #93

Effects

Province income +1
Change the mood in the province by -1

Links from

#209

/212

#212

Type: 0
Possibility: 0
Karma: -6

Dialog
Your executioners hang several local ringleaders. The workers in the province of %s are now very depressed.
Answers

1) Excellent. Let that be a lesson to the others! #13
2) I'm doing this for the greater good. #12

Effects

Change the mood in the province by -1
Change the mood by -(30-80)

Links from

#209

/213

#213

Type: -1
Possibility: 25
Karma: 0

Dialog
The deputy of the %s province informs you: a suffocating heatwave has hit these lands for the past several days. If you don't act immediately, the sun will burn up the whole harvest.
Answers

1) Perform a ritual to invoke rain. (-20 cr. ) #214
2) Dig an irrigation system from a river. (-150 gold ) #215
3) Force people to water the fields from the wells. #752
4) Let it all burn up. I don't care. #753

Effects

Answer ¹2 appears when Player's gold >= 150
Answer ¹1 appears when Player's crystals >= 20
Condition of the appearing in the province: if the terrain=Plains
Condition of the appearing in the province: if the province level >= Dead Land

/214

#214

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -20
With the probability of 70% switch to event #12, otherwise switch to event #726

Links from

#213

/215

#215

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -150

Links from

#213

/216

#216

Type: -1
Possibility: 10
Karma: 0

Dialog
There has been a strong earthquake in the province of %s. Many locals have been killed, and the damage caused by the destruction costs you %d gold.
Answers

1) Provide aid to the victims. (-150 gold ) #217
2) Bury the dead with honor. (-60 gold ) #218
3) Send people from neighboring provinces to help. #12
4) What bad luck! #13

Effects

Change player gold by -(10-20)*Province level
Change the number of population in the province by -(30-40)%
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 60
Condition of the appearing in the province: if the province level >= Cursed Land
Condition of the appearing in the province: if player's gold >= 200

/217

#217

Type: 0
Possibility: 0
Karma: 4

Effects

Change player gold by -150

Links from

#216, #823

/218

#218

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -60
Change the mood in the province by +1

Links from

#216, #823

/219

#219

Type: -1
Possibility: 10
Karma: 0

Dialog
There is a horrible plague in the province of %s. Over a half of the population have been incapacitated, bedridden with a high fever, their bodies covered with disgusting, oozing sores. People in the province are blaming the local witch.
Answers

1) Everyone gets sick now and then. They'll get better. #220
2) Perform a Cleansing ritual (-50 cr. ) #221
3) Interrogate the witch. #224
4) Burn the witch at the stake! #222

Effects

Answer ¹2 appears when Player's crystals >= 50
Condition of the appearing in the province: if player's gold >= 100
Condition of the appearing in the province: if the province level >= Dwelling

/220

#220

Type: 0
Possibility: 0
Karma: -4

Dialog
The plague does not cease by itself. Many in the province of %s are dead. The infected corpses should be burned to stop the disease from spreading. That will cost 100 gold coins to arrange.
Answers

1) Take all you need. (-100 gold ) #228
2) Arrange the burial on your own. #229

Effects

Change the number of population in the province by -(20-30)%
Change the mood in the province by -1

Links from

#219

/221

#221

Type: 0
Possibility: 0
Karma: 2

Dialog
Your magicians perform the difficult Ritual of Cleansing, and people in the province of %s are healed. In their joy, they even forget about the witchburning, although the witch is still caught and tied to the stake.
Answers

1) Release the poor woman! #108
2) I guess we'd better have her burned. Just in case. #93

Effects

Change the player's crystals by -50
Change the mood in the province by +1

Links from

#219

/222

#222

Type: 0
Possibility: 0
Karma: -3

Dialog
Your executioners burned the witch at the stake. Throughout the ordeal, the woman kept screaming she is innocent, even as the flame engulfed her.
Answers

1) Stubborn liar! #223
2) I should have made her confess under torture first. #223

Effects

Change the mood in the province by +1

Links from

#219, #224, #225

/223

#223

Type: 0
Possibility: 0
Karma: 0

Dialog
Despite the witch's execution, the plague does not cease. Many in the province of %s are dead. The infected corpses should be burned to stop the disease from spreading. That will cost 100 gold coins to arrange.
Answers

1) Take all you need. (-100 gold ) #228
2) Arrange the burial on your own. #229

Effects

Change the number of population in the province by -(20-30)%

Links from

#222, #222

/224

#224

Type: 0
Possibility: 0
Karma: 2

Dialog
The witch is caught and interrogated. She completely denies her guilt.
Answers

1) Execute the foul liar! #222
2) Find out from her how this disease can be cured. #225

Links from

#219

/225

#225

Type: 0
Possibility: 0
Karma: 0

Dialog
The witch says she knows how to cure people in the province of %s, and repeatedly told them how. But people just threw stones at her in response and blamed her for everything. What they need to do is to rub the sick with an herb called «bull's track,» and they'll recover quickly.
Answers

1) Do as she tells you to! #1019
2) What rubbish is this? Execute the witch! #222

Links from

#224

/226

#226

Type: 0
Possibility: 0
Karma: 1

Dialog
The people are very upset about your order, but they dare not disobey. After all the sick are rubbed with «bull's track,» they begin getting better. Within a week, there is not a single sick person in the province of %s.
Answers

1) Reward the witch. (-50 gold ) #227
2) At last! #0

Effects

Change the mood in the province by -1

Links from

#1019

/227

#227

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -50

Links from

#226

/228

#228

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#220, #223

/229

#229

Type: 0
Possibility: 0
Karma: 2

Effects

Set the flag of the event #230 to "happens through (3-5) turns and turns off"
Bind the flag of the event #230 to current province

Links from

#220, #223

/230

#230

Type: 0
Possibility: 0
Karma: 0

Dialog
Some time after the epidemic in the province of %s has subsided, people begin to fall ill and die once again. This outbreak of the epidemic proves to be quite fleeting, ending before the deputy of the province has time to take any action. However, those who had learned a harsh lesson the previous outbreak, burn the corpses this time.
Answers

1) Couldn't they have done that earlier? Idiots! #13
2) My fault. I should have given them money for burials. #12

Effects

Change the number of population in the province by -(10-20)%

/231

#231

Type: 0
Possibility: 10
Karma: 0

Dialog
Your spies report that centaurs in the province of %s are planning a Silver Horseshoe festival. Once a year, magic silver dew falls on their sacred meadow at midnight, and they cover their hooves with it as they frolic in the meadow for the whole morning. These magic silver horseshoes serve them for exactly one year until the next festival.
Answers

1) Congratulate the centaurs on my behalf. #12
2) Permit no centaur in until the dew is collected! #232
3) Cast a silver horseshoe for the centaurs. (-100 gold ) #237
4) Why should I care about these hoofed creatures? #13

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Centaurs
Condition of the appearing in the province: if the province level >= Cursed Land
Answer ¹3 appears when Player's gold >= 100
Set the flag of the event #231 to "disabled"
Answer ¹2 appears when there are a hero or a guard in the province

/232

#232

Type: 0
Possibility: 0
Karma: -4

Invasion
Unit: Centaurs
Event (Win): #234
Event (Loss): #236

Dialog
Your soldiers surround the sacred meadow of the centaurs and collect the silver dew into a large barrel. Soon the first group of centaurs approaches the meadow, and they become furious when they see what's happening. They demand that you give the dew back to them, or they will destroy your troops.
Answers

1) All right, give it back. #233
2) Give them part of the dew! #1590
3) Chop the horsemeat into steaks! #0

Effects

Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -3

Links from

#231

/233

#233

Type: 0
Possibility: 0
Karma: 1

Dialog
Your soldiers give the silver dew back to the centaurs, but the festival is already ruined.
Answers

1) Very well then! #13
2) A pity it had to happen that way! #12

Effects

Change the mood by -30

Links from

#232

/234

#234

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops have gained a victory against the centaurs. Your income from the barrel of silver dew is %d gold.
Answers

1) Excellent. Deliver it to the treasury. #0
2) Reward your troops for their faithful service. (-50 gold ) #235

Effects

Change player gold by +(50-80)*Province level
Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -1
Change the mood by +50

/235

#235

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#234

/236

#236

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops have lost a fight against the centaurs. The enraged centaurs stomped the bodies of the defeated into the ground. Now the sacred meadow is defiled forever.
Answers

1) I did not wish for this. #12
2) Damned pigheaded jackasses! #93

Effects

Change the mood in the province by -1
Change the mood by -30

/237

#237

Type: 0
Possibility: 0
Karma: 2

Dialog
The centaurs accept your gift. The proud creatures are deeply touched and unable to hide their gratitude.
Answers

1) I'm very glad! #12
2) Ask the centaurs for part of the dew. #1593
3) My diplomatic move worked! #13

Effects

Change the mood in the province by +2
Change player gold by -100

Links from

#231

/238

#238

Type: 1
Possibility: 10
Karma: 0

Dialog
Your spies report the elves in the province of %s are foretelling that magic rain is near. Such rains are very rare these days. All the elves are preparing for this important event, putting vessels of every sort under the open sky. After the rain, magic gems would form in the vessels.
Answers

1) What a bunch of Elven rubbish! #13
2) Put a couple of barrels in my garden just for laughs. #239
3) Put as many barrels as possible! (-350 gold ) #1597

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Elves
Condition of the appearing in the province: if the province level >= Cursed Land
Answer ¹3 appears when Player's gold >= 350

/239

#239

Type: 0
Possibility: 0
Karma: 0

Dialog
After a while, the rain has indeed fallen. Your gardener reports that a plenty of water had collected in the barrels and magically turned into gems overnight. The income you gain from the magic rain is %d gems.
Answers

1) Very well then! #12
2) Arrange to buy the gems (-200 gold ) #1600
3) Take the gems from the elves! #240

Effects

Change the player's crystals by +(20-30)*Province level
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#238

/240

#240

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Elves
Event (Win): #241
Event (Loss): #242

Dialog
Your soldiers tried to take the gems the elves collected after the rain. The elves say they will never voluntarily give up their gems, sent by the sky itself.
Answers

1) I'll get them for this! #13
2) Take the gems by force! #0

Effects

Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -3

Links from

#239

/241

#241

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops have gained a victory against the elves. You confiscated %d gems.
Answers

1) Excellent. Deliver it to the treasury. #0
2) They should have given them up on their own! #12

Effects

Change the player's crystals by +(50-80)*Province level

/242

#242

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers have lost a battle against the elves. The elves are very insulted and indignant at your behavior.
Answers

1) I don't give a damn. #13
2) I never wanted to hurt anyone. #0

Effects

Change the mood by -30

/243

#243

Type: 1
Possibility: 10
Karma: 0

Dialog
An expert winemaker in the province of %s has produced a new magnificent wine. This allowed you to make %d gold more during the last fair.
Answers

1) Excellent! #0
2) Order him to produce twice as much wine. #244
3) Reward the winemaker. (-50 gold ) #245

Effects

Change player gold by +(50-130)
Answer ¹3 appears when Player's gold >= 50

/244

#244

Type: 0
Possibility: 0
Karma: -2

Dialog
The winemaker can't produce any more wine, because he already used all of the ripe grapes from this season.
Answers

1) Exact gold from him for his arrogance. (+50 gold ) #246
2) Execute the winemaker for his disobedience. #160
3) Purchase more grapes for winemaking (-100 gold ) #1468
4) What a pity. #0

Effects

Answer ¹3 appears when Player's gold >= 100

Links from

#243

/245

#245

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -50

Links from

#243

/246

#246

Type: 0
Possibility: 0
Karma: -2

Effects

Change player gold by +50

Links from

#244

/247

#247

Type: 1
Possibility: 5
Karma: 0

Dialog
Your spies report that lightning has struck a boulder in the province of %s, causing it to split in two and reveal a small gold vein.
Answers

1) Set up a gold mining operation. (-70 gold ) #248
2) Order magicians to send a golem (-30 cr. ) #1563
3) Some other time. #0
4) Don't bother me such trifling matters again! #304

Effects

Answer ¹1 appears when Player's gold >= 70
Answer ¹2 appears when Player's crystals >= 30

/248

#248

Type: 0
Possibility: 0
Karma: 0

Dialog
Your subjects have worked the whole boulder and mined %d gold.
Answers

1) Reward them for their good work. (-30 gold ) #249
2) Excellent. Deliver it to the treasury. #250

Effects

Change player gold by +(100-200)

Links from

#247

/249

#249

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100

Links from

#248

/250

#250

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -70

Links from

#248

/251

#251

Type: 1
Possibility: 10
Karma: 0

Dialog
Your spies report: a forester in the province of %s has found a glade of a medicinal herb called «oilwort» in the forest. Oilwort is a very precious and rare herb that can heal almost any illness.
Answers

1) Distribute the oilwort to the local population. #686
2) Sell it to the healers (+200 gold ) #252
3) Sell it to the alchemists (+40 cr. ) #253
4) Let it grow. #12

Effects

Condition of the appearing in the province: if the terrain=Forest

/252

#252

Type: 0
Possibility: 0
Karma: -1

Effects

Change player gold by +200

Links from

#251

/253

#253

Type: 0
Possibility: 0
Karma: -2

Effects

Change the player's crystals by +40

Links from

#251

/254

#254

Type: 0
Possibility: 10
Karma: 0

Dialog
A great event has occurred in the province of %s - a red-haired halfling was born. Such a hair color is very rare among the halflings and indicates that the baby has a special purpose in life. A local priest prepares a vat with magic liquid to wash the baby. One special ingredient must be added to the usual composition of the sacred brew. The priest asks you, on behalf of all the people, to help them make this important decision.
Answers

1) What do I care, you stupid pygmies?! #255
2) Add toad eggs. #256
3) Add diamond powder. #257
4) Add a handful of soil. #258

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Set the flag of the event #254 to "disabled"

/255

#255

Type: 0
Possibility: 0
Karma: -2

Dialog
The people in the province of %s are very insulted by your refusal. The priest lays a triple eternal curse on you.
Answers

1) Execute the priest! #160
2) Oh, I'm so scared! #0

Effects

Change the mood in the province by -3

Links from

#254, #259, #260

/256

#256

Type: 0
Possibility: 0
Karma: 1

Dialog
The priest does as you say, and the brew turns purple. «Excellent,» he exclaims. «The newborn will have sharp wits!»
Answers

1) I was glad to help. #12
2) Really? #13

Effects

Change the mood in the province by +3

Links from

#254, #259, #260

/257

#257

Type: 0
Possibility: 0
Karma: 1

Dialog
The priest does as you say, and the brew turns black. «Disgusting,» he exclaims. «The newborn will have poor health!»
Answers

1) I'm sorry. I meant well. #12
2) Really? #13

Effects

Change the mood in the province by -1

Links from

#254, #259, #260

/258

#258

Type: 0
Possibility: 0
Karma: 1

Dialog
The priest does as you told him to, and the brew turns dark brown. «Horrible!» he exclaims. «The newborn will keep company with goblins!»
Answers

1) I'm sorry. I meant well. #12
2) Really? #13

Effects

Change the mood in the province by -2

Links from

#254, #259, #260

/259

#259

Type: 0
Possibility: 10
Karma: 0

Dialog
A great event has occurred in the province of %s - a red-haired halfling was born. Such a hair color is very rare among the halflings and indicates that the baby has a special purpose in life. A local priest prepares a vat with magic liquid to wash the baby. One special ingredient must be added to the usual composition of the sacred brew. The priest asks you, on behalf of all the people, to help them make this important decision.
Answers

1) What do I care, you stupid pygmies?! #255
2) Add toad eggs. #257
3) Add diamond powder. #258
4) Add a handful of soil. #256

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Set the flag of the event #259 to "disabled"

/260

#260

Type: 0
Possibility: 10
Karma: 0

Dialog
A great event has occurred in the province of %s - a red-haired halfling was born. Such a hair color is very rare among the halflings and indicates that the baby has a special purpose in life. A local priest prepares a vat with magic liquid to wash the baby. One special ingredient must be added to the usual composition of the sacred brew. The priest asks you, on behalf of all the people, to help them make this important decision.
Answers

1) What do I care, you stupid pygmies?! #255
2) Add toad eggs. #258
3) Add diamond powder. #256
4) Add a handful of soil. #257

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Set the flag of the event #260 to "disabled"

/261

#261

Type: 1
Possibility: 10
Karma: 0

Dialog
The dwarves from the province of %s inform you that, as they were digging in their caves, they came across a whole settlement of creatures never before seen. The creatures are hard to describe since they are not like anything from our world, but one thing can be said for certain - they are intelligent and very businesslike. Their underground civilization fascinated the dwarves with its riches and practicality.
Answers

1) Fill the underground pass with stones! #262
2) Make them pay me tribute! #263
3) Set up a trade with them. #264
4) Don't touch them. Let them live in peace. #12

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Dwarves
Set the flag of the event #261 to "disabled"

/262

#262

Type: 0
Possibility: 0
Karma: -5

Dialog
The dwarves obey your order with great reluctance and use stones to fill up the pass leading to the realm of the underground people.
Answers

1) They'd better! #13
2) Wonderful! #13

Effects

Change the mood in the province by -1

Links from

#261, #263

/263

#263

Type: 0
Possibility: 0
Karma: -2

Dialog
The dwarves try to explain to the underground people what tribute is and why they must pay it, but their negotiations lead nowhere. It looks like the underground people are completely unfamiliar with the customs of the world above ground.
Answers

1) Fill up the underground with stones! #262
2) Set up a trade with them. #264
3) Don't touch them. Let them live in peace. #12

Links from

#261

/264

#264

Type: 0
Possibility: 0
Karma: 0

Dialog
The dwarves decide to take their usual food, drinks, and jewelry to the underground people. The latter show great interest in the curiosities and offer copper, gemstones, and other minerals in exchange.
Answers

1) Excellent! Perform this exchange with them frequently. #265
2) What a junk. We're not going to trade with them. #0

Links from

#261, #263

/265

#265

Type: 0
Possibility: 0
Karma: 0

Dialog
The dwarves have set up a regular trade with the underground people, and the income from the province of %s has increased by %d.
Answers

1) Very well then! #0
2) Reward the dwarves for their successful deal. (-30 gold ) #266

Effects

Province income +(2-4)
Answer ¹2 appears when Player's gold >= 30

Links from

#264

/266

#266

Type: 0
Possibility: 0
Karma: 1

Effects

Change the mood in the province by +1
Change player gold by -30

Links from

#265

/267

#267

Type: -1
Possibility: 10
Karma: 0

Dialog
Your spies report: there is terrible unrest in the province of %s because the orc Burr-Burp, an infamous glutton, has eaten your deputy and all of his family. Now the orcs are constantly fighting and wrangling as to whether they should hang him for this or appoint him as the new deputy.
Answers

1) Let them decide themselves. #268
2) Execute the orc and appoint a new deputy! #269
3) Appoint Burr-Burp as the new deputy. #270
4) Appoint a new deputy. #271

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Orcs
Set the flag of the event #267 to "disabled"

/268

#268

Type: 0
Possibility: 0
Karma: 0

Dialog
The orcs fight and argue for a long time. Those who want to appoint Burr-Burp as a new deputy end up winning. But they are unable to implement their plan since the glutton was recently killed in a brawl. After they wrangle a bit more, the orcs decide to appoint his son, who just reached adolescence, as the new deputy. The new deputy allows everyone to work when they choose, which results in great losses for you.
Answers

1) Execute the orc and appoint a new deputy! #272
2) Remove the orc and appoint a new deputy. #273
3) I must respect their decision. #108

Effects

Province income -3
Change the mood in the province by +2

Links from

#267

/269

#269

Type: 0
Possibility: 0
Karma: -2

Dialog
Your units execute Burr-Burp and help your newly appointed deputy hold power. The orcs rage a bit more but soon return to their normal activities.
Answers

1) Wonderful! #0
2) They'd better! #13

Effects

Change the mood in the province by -1

Links from

#267, #270, #271

/270

#270

Type: 0
Possibility: 0
Karma: 0

Dialog
Burr-Burp is flattered by such an honor. His first order is to arrange a feast and let everyone eat their fill.
Answers

1) Execute the orc and appoint a new deputy! #269
2) Remove the orc and appoint a new deputy! #271
3) I must respect his decision. #108

Effects

Change the mood in the province by +1

Links from

#267

/271

#271

Type: 0
Possibility: 0
Karma: 2

Dialog
Your units help your newly appointed deputy stay in power. The orcs rage a little bit more, but they settle down after Burr-Burp declares he's going to eat this one soon, too.
Answers

1) Execute that Burr-Burp! #269
2) Double the deputy's guards. (-50 gold ) #274
3) Let it be. #13

Effects

Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 50

Links from

#267, #270

/272

#272

Type: 0
Possibility: 0
Karma: -3

Dialog
Your units execute Burr-Burp's son and help your newly appointed deputy stay in power. The orcs rage a bit more but soon return to their normal activities.
Answers

1) Wonderful! #0
2) They'd better! #13

Effects

Change the mood in the province by -1
Province income +3

Links from

#268

/273

#273

Type: 0
Possibility: 0
Karma: 2

Dialog
Your units help your newly appointed deputy stay in power. The orcs rage a little bit more but soon settle down.
Answers

1) Wonderful! #0
2) They'd better! #13

Effects

Province income +3
Change the mood in the province by -1

Links from

#268

/274

#274

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -50

Links from

#271

/275

#275

Type: -1
Possibility: 10
Karma: 0

Dialog
People in the province of %s have often been disappearing. Almost all of those who have visited the Dense Grove in the last few days to collect mushrooms or berries or to hunt never returned. The local people think that their forest is enchanted by an evil sorcerer.
Answers

1) Arrange a search for those missing. (-150 gold ) #276
2) Cut the Dense Grove down! (-50 gold ) #277
3) Perform the Dispel ritual. (-20 cr. ) #278
4) Don't bother me with such trifles from now on. #93

Effects

Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 50
Answer ¹3 appears when Player's crystals >= 20
Condition of the appearing in the province: if the terrain=Forest

/276

#276

Type: 0
Possibility: 0
Karma: 3

Dialog
Your rangers comb the Dense Grove and discover an ogre's den. They find many of the missing people inside, tied up and hanging upside down. The ogre himself was gone on his regular hunt, so your soldiers manage to rescue all of the prisoners. Taking the victims' advice, your hunters set bear traps around the ogre's den to catch and destroy the bloodthirsty creature.
Answers

1) Excellent! #12
2) They should have handled the ogre themselves! #13

Effects

Change player gold by -150
Change the mood in the province by +1

Links from

#275, #278

/277

#277

Type: 0
Possibility: 0
Karma: -1

Dialog
Your lumberjacks have cut down all of the Dense Grove, the richest store of nuts, berries, and mushrooms in the whole province. The people are very upset.
Answers

1) They'll live without it! #13
2) This is for their own good! #12

Effects

Change player gold by -50
Province income -1
Change the mood in the province by -1

Links from

#275, #278

/278

#278

Type: 0
Possibility: 0
Karma: 1

Dialog
Your magicians have performed the Dispel ritual. They can't say for sure if the spell worked, but they hope for the best.
Answers

1) I did everything I could. #13
2) Arrange a search for those missing. (-150 gold ) #276
3) Cut the Dense Grove down! (-50 gold ) #277

Effects

Change the player's crystals by -20
Answer ¹2 appears when Player's gold >= 150
Answer ¹3 appears when Player's gold >= 50

Links from

#275

/279

#279

Type: 1
Possibility: 10
Karma: 0

Dialog
Your messengers inform you that Astarkas, the greatest good magician alive, is celebrating his birthday today. On this occasion, he gave a copper coin to every man in the province of %s. He has enchanted every coin, so that it brings prosperity and luck to its owner.
Answers

1) Deliver all of the coins to the treasury. #280
2) Send him a spell of Gratitude. (-5 cr. ) #281
3) The prosperity of my subjects is my reward. #588
4) Don't bother me with such trifles from now on. #13

Effects

Answer ¹2 appears when Player's crystals >= 5
Set the flag of the event #279 to "disabled"
Condition of the appearing in the province: if the province level >= New Land

/280

#280

Type: 0
Possibility: 0
Karma: -5

Dialog
%d coins have been delivered to the treasury.
Answers

1) Excellent! #0
2) So little! These rogues managed to hide them! #13

Effects

Change player gold by +(100-250)
Set the flag of the event #279 to "happens through 50 turns and turns off"
Change the mood in the province by -1

Links from

#279

/281

#281

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -5
Set the flag of the event #279 to "happens through (35-45) turns and turns off"
With probability 5% trigger event #1568

Links from

#279

/282

#282

Type: -1
Possibility: 10
Karma: 0

Dialog
Your informers report that Demian, the greatest evil sorcerer known, is in low spirits today. He is sending curses out in all directions, and one of them has hit the province of %s. Some people are dead, and many are sick.
Answers

1) Help the victims (-150 gold ) #283
2) Perform a Dispel ritual (-50 cr. ) #284
3) Curse Demian! (-20 cr. ) #840
4) Don't bother me with such trifles from now on. #93

Effects

Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's crystals >= 20
Change the number of population in the province by -(5-10)%
Change the mood in the province by -1

/283

#283

Type: 0
Possibility: 0
Karma: 3

Dialog
Thanks to your help, many people in the province are healed and are very grateful.
Answers

1) Excellent! #12
2) Who will work for me if everyone is sick? #13

Effects

Change player gold by -150
Change the mood in the province by +1

Links from

#282

/284

#284

Type: 0
Possibility: 0
Karma: 2

Dialog
Your magicians have performed the Dispel ritual, and the magic disaster is gone. The people in the province are very grateful.
Answers

1) Excellent! #12
2) Who will work for me if everyone is sick? #13

Effects

Change the player's crystals by -50
Change the mood in the province by +2

Links from

#282

/285

#285

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers

1) Damn him! #13
2) Justice will prevail! #12

Effects

Change the player's crystals by -20

Links from

#840, #841

/286

#286

Type: 0
Possibility: 10
Karma: 0

Dialog
A large show of traveling performers has arrived in the province of %s. The locals are poor and can't pay for the show the artists have prepared. Your subjects are asking you to pay for the festivities.
Answers

1) Pay the artists. (-250 gold ) #287
2) Drive the vagabonds away! #288
3) Don't bother me with such trifles from now on. #13

Effects

Answer ¹1 appears when Player's gold >= 250
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: only in the province, inhabited by the race Humans

/287

#287

Type: 0
Possibility: 0
Karma: 1

Dialog
You pay the artists generously, and they put on a splendid show for the people of the province of %s. Everyone is enraptured!
Answers

1) Excellent! #12
2) The lengths you go to keep them placid... #13

Effects

Change player gold by -250
Change the mood in the province by +2

Links from

#286

/288

#288

Type: 0
Possibility: 0
Karma: -1

Dialog
Your units have driven the vagabonds away from the province. The people in the province of %s are now very depressed.
Answers

1) These entertainments do nothing but harm. #12
2) Stupid worthless people! #13

Effects

Change the mood in the province by -1

Links from

#286

/289

#289

Type: 1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province informs you that a statue of an ancient god of luck has appeared in the middle of the city square overnight. This is a very good sign, and the people of the province are celebrating and enjoying themselves.
Answers

1) Arrange a proper festival. (-100 gold ) #1862
2) Break the statue! It's the work of our enemies! #291
3) These are all stupid superstitions. #13

Effects

Answer ¹1 appears when Player's gold >= 100
Change the mood in the province by +1
Condition of the appearing in the province: if the treasury has 1 or more free slots

/290

#290

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#1862

/291

#291

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -2
With the probability of 85% switch to event #12, otherwise switch to event #754

Links from

#289

/292

#292

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province informs you that a local hunter has seen a two-headed lizard. This is a very bad sign. Popular belief holds that a two-headed lizard is one of the messengers of the god of Death and that you should be prepared for a great misfortune. All of the people in the province are panic-stricken.
Answers

1) Perform a Cleansing ritual. (-30 cr. ) #293
2) Catch and kill the lizard! #1031
3) I don't believe in this stupid superstition! #13

Effects

Answer ¹1 appears when Player's crystals >= 30
Change the mood in the province by -1

/293

#293

Type: 0
Possibility: 0
Karma: 2

Dialog
Your magicians have performed the Cleansing the Future ritual. All of the dark omens have been dispelled.
Answers

1) Excellent! #0
2) Who will work for me if everyone fears the future? #13

Effects

Change the player's crystals by -30
Change the mood in the province by +1

Links from

#292

/294

#294

Type: 0
Possibility: 0
Karma: -2

Dialog
A hunter in the province of %s has caught and beheaded the lizard. Now there's no reason to fear for the province's future.
Answers

1) Excellent! #0
2) Couldn't he kill it the first time, the idiot? #13

Effects

Change the mood in the province by +2

Links from

#1031

/295

#295

Type: -1
Possibility: 10
Karma: 0

Dialog
Your spies report: a lurker has dragged your deputy in the province of %s into the swamps. Several people went out to search for him, but none of them have returned.
Answers

1) Appoint a new deputy. #640
2) Hire a team of adventurers. (-200 gold ) #722
3) Pay volunteers from the province. (-100 gold ) #297
4) Don't bother me with such trifles from now on. #160

Effects

Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 100
Change the mood in the province by -1
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if the treasury has 1 or more free slots

/296

#296

Type: 0
Possibility: 0
Karma: 2

Dialog
The team of adventurers discovers the lurker's lair just in time - she has just put the deputy into a vat of swamp water and lit a fire underneath. The adventurers behead the swamp cannibal and convey the deputy, completely soaked and completely thrilled, back home.
Answers

1) Excellent! #0
2) 200 gold coins for such trifle? What a rip-off! #13

Effects

Change the mood in the province by +2

Links from

#722

/297

#297

Type: 0
Possibility: 0
Karma: 2

Dialog
The people in the province of %s search the bogs for a long time. They manage to find and kill the lurker, but they fail to rescue the deputy - only a small pile of picked bones remains.
Answers

1) Perhaps the next deputy will be more careful. #13
2) It's a pity they didn't get there in time! #12

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#295

/298

#298

Type: 1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that a prince of the neighboring province has sent him rich gifts: baskets of exotic fruits never seen before in these lands, bodies of wild beasts and several barrels of wine.
Answers

1) Burn it all! That's all enemy tricks! #1850
2) Arrange a holiday for the province's people. #1851
3) Send some gifts in return (-50 gold ) #1852

Effects

Answer ¹3 appears when Player's gold >= 50
Change the mood in the province by -1

/299

#299

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by +2

Links from

#1851

/300

#300

Type: 0
Possibility: 0
Karma: 5

Effects

Change the mood in the province by +1
Change player gold by -50

Links from

#1852

/301

#301

Type: 0
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that many people are running away to the neighboring province of the centaurs to work for them, earning twice as much gold as they did in your domain.
Answers

1) Kill all the traitors! #160
2) Pay our workers more. #302
3) Curse the centaurs. (-15 cr. ) #303
4) Don't bother me with such trifles from now on. #13

Effects

Answer ¹3 appears when Player's crystals >= 15
Change the mood in the province by -1
Change the number of population in the province by -10%

/302

#302

Type: 0
Possibility: 0
Karma: 4

Effects

Province income -3
Change the mood in the province by +2
Change the number of population in the province by +10%

Links from

#301

/303

#303

Type: 0
Possibility: 0
Karma: -3

Effects

Change the player's crystals by -15

Links from

#301

/304

#304

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #247 to "disabled"

Links from

#247

/305

#305

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province informs you that the caretaker of a local graveyard has seen animated dead who rise from their graves at night and head somewhere outside the cemetery. The caretaker believes these are the pranks of a young magician who settled recently on the outskirts of the city not far from the graveyard. However, the caretaker is too afraid to make sure he's right by tracking the dead. The people of the province are very afraid of what's happening.
Answers

1) You can cope with the dead yourselves! #93
2) Hire a team of adventurers. (-200 gold ) #306
3) Execute the magician. #307
4) Perform a Pacify the Soul ritual. (-20 cr. ) #308

Effects

Condition of the appearing in the province: if the treasury has 3 or more free slots
Answer ¹2 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 20
Change the mood in the province by -2

/306

#306

Type: 0
Possibility: 0
Karma: 2

Effects

With the probability of 50% switch to event #309, otherwise switch to event #310
Change the mood in the province by +2

Links from

#305, #313

/307

#307

Type: 0
Possibility: 0
Karma: -4

Effects

With the probability of 50% switch to event #311, otherwise switch to event #312

Links from

#305, #313

/308

#308

Type: 0
Possibility: 0
Karma: 2

Effects

With the probability of 50% switch to event #313, otherwise switch to event #314

Links from

#305

/309

#309

Type: 0
Possibility: 0
Karma: 0

Dialog
Your deputy hires a team of adventurers. They easily track the animated dead and find out that they are indeed going to the young magician's house. The team also manages to find out that this magician is preparing an army of the dead to overthrow the local government.
Answers

1) Execute the magician. #13
2) Draw and quarter the magician and flog the deputy! #1206
3) Scold and release them. #1168

Effects

Change player gold by -200

Links from

#306

/310

#310

Type: 0
Possibility: 0
Karma: 0

Dialog
Your deputy hires a team of adventurers. They easily track the reanimated dead and find out that they are traveling to the nearest inn. There, they are met by someone wearing a black cloak with a huge hood that completely hides his face. This someone orders the zombies to remove all of their jewels, weapons, and remaining clothes, put them into a cart, and then return to the graveyard.
Answers

1) Take all the loot from the thief and execute him. #315
2) Take all the loot from the thief and jail him. #1205
3) Scold and release them. #1168

Effects

Change player gold by -200

Links from

#311, #306

/311

#311

Type: 0
Possibility: 0
Karma: 0

Dialog
Your executioner executes the magician, though he failed to obtain a confession. The graveyard caretaker informs you that, although the warlock has been executed, the dead still come to life and wander at night.
Answers

1) I did everything I could. #13
2) Hire a team of adventurers. (-200 gold ) #310
3) Perform a Pacify the Soul ritual. (-20 cr. ) #314

Effects

Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 20

Links from

#307

/312

#312

Type: 0
Possibility: 0
Karma: 0

Dialog
Your executioner executes the magician, though he failed to obtain a confession. But the young sorcerer has time before he dies to curse the executioner, causing his teeth to fall out. The graveyard caretaker informs you that now that the warlock has been executed, the dead have ceased rising from their graves.
Answers

1) Wonderful! #0
2) Give the executioner 50 gold for his work. #316

Effects

Change the mood in the province by +2
Answer ¹2 appears when Player's gold >= 50

Links from

#307

/313

#313

Type: 0
Possibility: 0
Karma: 1

Dialog
Your magicians have performed the Pacify the Soul ritual. The graveyard caretaker informs you that the dead are nonetheless coming to unlife and wandering at night.
Answers

1) I did everything I could. #13
2) Hire a team of adventurers. (-200 gold ) #306
3) Execute the magician. #307

Effects

Change the player's crystals by -20
Answer ¹2 appears when Player's gold >= 200

Links from

#308

/314

#314

Type: 0
Possibility: 0
Karma: 2

Dialog
Your magicians have performed the Pacify the Soul ritual. The graveyard caretaker informs you that the dead have ceased rising from their graves.
Answers

1) Wonderful! #0
2) Pay the magicians for their work. (-50 gold ) #316

Effects

Change the player's crystals by -20
Change the mood in the province by +2
Answer ¹2 appears when Player's gold >= 50

Links from

#311, #308

/315

#315

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers have waylaid the grave robber. They caught him, took the loot from him, and handed him over to your executioners. What should be done with the loot?
Answers

1) Take it to the treasury. #317
2) Give it to the soldiers as reward. #108
3) Return it and bless the cemetery (-150 gold -50 cr. ) #1803

Effects

Change corruption by -(0-3)
Answer ¹3 appears when Player's gold >= 150
Answer ¹3 appears when Player's crystals >= 50

Links from

#310

/316

#316

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#312, #314

/317

#317

Type: 0
Possibility: 0
Karma: -1

Dialog
The things taken from the grave robber have been delivered to the treasury.
Answers

1) Excellent! #0
2) What sort of rubbish is this? #0

Effects

Get a random level 2 item, with the rarity of not less than 0
Get a random level 1 item, with the rarity of not less than 0
Get a random level 3 item, with the rarity of not less than 0

Links from

#315, #1205

/318

#318

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Giants has turned up in their land. Recently, he had found a giants' lair in their province and cleared it out. The people say he has obtained great spoils: the Vanquisher of Giants has six backpacks crammed full of gold!
Answers

1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #324
4) Take everything from him! #325

Effects

Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #318 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling

/319

#319

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Ogres has turned up in their land. Recently, he had found an ogre's lair in their province and cleared it out. The people say he has obtained great spoils: the Vanquisher of Ogres has ten backpacks crammed full of goods!
Answers

1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #335
4) Take everything from him! #336

Effects

Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #319 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling

/320

#320

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Trolls has turned up in their land. Recently, he had found a troll's lair in their province and cleared it out. The people say he has obtained great spoils: the Vanquisher of Trolls has five backpacks crammed full of goods!
Answers

1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #335
4) Take everything from him! #336

Effects

Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #320 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling

/321

#321

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Warlocks has turned up in their land. Recently, he had found a warlock's dungeon in their province and cleared it out. People say there are a great many trophies obtained: the Vanquisher of Warlock has six backpacks crammed full of gold and gems!
Answers

1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #342
4) Take everything from him! #343

Effects

Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #321 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling

/322

#322

Type: 0
Possibility: 0
Karma: 2

Effects

With probability 50% trigger event #326
Change the mood in the province by +2

Links from

#318, #319, #320, #321

/323

#323

Type: 0
Possibility: 0
Karma: 5

Effects

Change the player's crystals by -20
With probability 50% trigger event #327

Links from

#318, #319, #320, #321

/324

#324

Type: 0
Possibility: 0
Karma: -2

Effects

With the probability of 60% switch to event #328, otherwise switch to event #329

Links from

#318

/325

#325

Type: 0
Possibility: 0
Karma: -5

Effects

With the probability of 30% switch to event #330, otherwise switch to event #331

Links from

#318

/326

#326

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero is grateful for the honor and asks you to accept 200 gold coins as a modest gift to express his gratitude.
Answers

1) Take it to the treasury. #0
2) Distribute the coins among the province's population. #332

Effects

Change player gold by +200

Links from

#322

/327

#327

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero is very touched by your gesture. He asks you to accept 400 gold coins from his spoils as a sign of his gratitude.
Answers

1) Take it to the treasury. #0
2) Distribute the coins among the province's population. #332

Effects

Change player gold by +400

Links from

#323

/328

#328

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero gladly agrees to give half of the trophies to you, the ruler of these lands.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13

Effects

Change player gold by +300

Links from

#324

/329

#329

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero absolutely refuses to give half of the trophies that he himself earned honestly.
Answers

1) Catch the insolent fellow and take everything! #333
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#324

/330

#330

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero is surprised and vexed by the local traditions demanding that everything be given to the Ruler, but he doesn't dare disobey your orders.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13

Effects

Change player gold by +600

Links from

#325

/331

#331

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero absolutely refuses to give up the trophies that he has honestly earned.
Answers

1) Catch the insolent fellow and take everything! #333
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#325

/332

#332

Type: 0
Possibility: 0
Karma: 4

Effects

Change the mood in the province by +1
Change player gold by -200

Links from

#326, #327

/333

#333

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers waylaid the Hero, caught him, took the trophies from him, and handed him over to your executioners.
Answers

1) Execute him immediately! #1028
2) Show him my kindness. Cast him into the dungeon! #1029

Effects

Change player gold by +600

Links from

#329, #331

/334

#334

Type: 0
Possibility: 0
Karma: -3

Dialog
Your magicians have performed the Curse ritual. Now the treasure the Hero obtained will bring him many misfortunes.
Answers

1) Great! #13
2) It's all his own fault. #12

Effects

Change the player's crystals by -15

Links from

#329, #331, #338, #340, #345, #347

/335

#335

Type: 0
Possibility: 0
Karma: -2

Effects

With the probability of 60% switch to event #337, otherwise switch to event #338

Links from

#319, #320

/336

#336

Type: 0
Possibility: 0
Karma: -5

Effects

With the probability of 30% switch to event #339, otherwise switch to event #340

Links from

#319, #320

/337

#337

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero gladly agrees to give half of the trophies to you, the ruler of these lands.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13

Effects

Change player gold by +100
Get a random level 2 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 2

Links from

#335

/338

#338

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero absolutely refuses to give half of the trophies that he himself earned honestly.
Answers

1) Catch the insolent fellow and take everything! #341
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#335

/339

#339

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero is surprised and vexed by the local traditions demanding that everything be given to the Ruler, but he doesn't dare disobey your orders.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13

Effects

Change player gold by +200
Get a random level 2 item, with the rarity of not less than 2
Get a random level 2 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3

Links from

#336

/340

#340

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero absolutely refuses to give up the trophies that he has honestly earned.
Answers

1) Catch the insolent fellow and take everything! #341
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#336

/341

#341

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers waylaid the Hero, caught him, took the trophies from him, and handed him over to your executioners.
Answers

1) Execute him immediately! #1028
2) Show him my kindness. Cast him into the dungeon! #1029

Effects

Change player gold by +200
Get a random level 2 item, with the rarity of not less than 2
Get a random level 2 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3

Links from

#338, #340

/342

#342

Type: 0
Possibility: 0
Karma: -2

Effects

With the probability of 60% switch to event #344, otherwise switch to event #345

Links from

#321

/343

#343

Type: 0
Possibility: 0
Karma: -5

Effects

With the probability of 30% switch to event #346, otherwise switch to event #347

Links from

#321

/344

#344

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero gladly agrees to give half of the trophies to you, the ruler of these lands.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13

Effects

Change the player's crystals by +20
Change player gold by +200

Links from

#342

/345

#345

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero absolutely refuses to give half of the trophies that he himself earned honestly.
Answers

1) Catch the insolent fellow and take everything! #348
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#342

/346

#346

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero is surprised and vexed by the local traditions demanding that everything be given to the Ruler, but he doesn't dare disobey your orders.
Answers

1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13

Effects

Change the player's crystals by +40
Change player gold by +400

Links from

#343

/347

#347

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero absolutely refuses to give up the trophies that he has honestly earned.
Answers

1) Catch the insolent fellow and take everything! #348
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#343

/348

#348

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers waylaid the Hero, caught him, took the trophies from him, and handed him over to your executioners.
Answers

1) Execute him immediately! #1028
2) Show him my kindness. Cast him into the dungeon! #1029

Effects

Change the player's crystals by +40
Change player gold by +400

Links from

#345, #347

/349

#349

Type: 1
Possibility: 1
Karma: 0

Invasion
Unit: Army of Chaos
Event (Win): #350
Event (Loss): #351

Dialog
Your castle is visited by a well-known traveler called the Wanderer, who travels between the Shards. The Wanderer tells you how he had happened once to visit the Underworld. There, he found an ancient manuscript that could help to find one of the Great Ancient Treasures. This manuscript was guarded by the creatures of the Underworld, but the Wanderer managed to elude their grasp. But now they are at their heels, following him to each and every shard. If you help the Wanderer get rid of his pursuers, he will give you the manuscript.
Answers

1) Destroy the creatures from the Underworld! #0
2) Drive the Wanderer away before he gets us into trouble! #352
3) Take the manuscript from the Wanderer by force! #353
4) Don't bother me such trifling matters again! #354

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: there is a hero in the province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"

/350

#350

Type: 0
Possibility: 0
Karma: 3

Dialog
Your soldiers defeat the creatures from the Underworld and obtain the Wand of Ages as a trophy. The Wanderer says that the victory over the keepers of the manuscript is the first condition of obtaining the treasure. Expressing his gratitude, he gives you the ancient scroll and wishes you luck in fulfilling the other conditions required to obtain all of the treasure.
Answers

1) Give the scroll to sages. Let them figure it out. #355
2) I don't want any quests. Burn the manuscript! #0

Effects

Get 1 items Wand of Ages with durability 100%

/351

#351

Type: 0
Possibility: 0
Karma: 3

Dialog
Your soldiers fail to defeat the creatures from the Underworld, and the Wanderer has to flee for his life.
Answers

1) And where is his gratitude? #366
2) I hope he will be all right. #366

/352

#352

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers drive the Wanderer away from your domain, insulting him greatly. He says that he will never again set foot on your pathetic Shard.
Answers

1) I will be very grateful to him for that! #13
2) Well, that's a pity. #12

Links from

#349

/353

#353

Type: 0
Possibility: 0
Karma: -4

Dialog
Your soldiers attempt to take the manuscript from the Wanderer, but suddenly the scroll is engulfed by a blue flame and burns up in the twinkling of an eye. Your dishonest intentions insult the Wanderer greatly. He leaves, saying that he will never again set foot on your pathetic Shard.
Answers

1) I will be very grateful to him for that! #13
2) Well, that's a pity. #12

Links from

#349

/354

#354

Type: 0
Possibility: 0
Karma: -2

Effects

Set the flag of the event #349 to "disabled"

Links from

#349

/355

#355

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #357 to "happens through (5-10) turns and turns off"

Links from

#350, #357

/356

#356

Type: 0
Possibility: 0
Karma: 0

Dialog
Your castle is once again visited by the Wanderer. He informs you that he managed to evade his pursuers, although he refuses to tell you how, exactly. He has dropped in to thank you for the help you gave him and has brought a Topaz Ring as a gift. He bought it on one Shard where, according to legend, the sky had dropped down so low that the dwarves could collect the stars and make different jewelry from them. Naturally, the shard in truth just boasts some rich jewel deposits.
Answers

1) Thank you! That's a very generous gift! #0
2) He could have brought something better. #0

Effects

Get 1 items Topaz Ring with durability 100%

/357

#357

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out the next condition: the Eternity Worship ritual has to be performed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Perform the ritual! (-100 cr. ) #358
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #355

Effects

Answer ¹1 appears when Player's crystals >= 100

/358

#358

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the Eternity Worship ritual, and the Sphere of Ages appears in the center of the pentagram.
Answers

1) Let the sages continue their work. #359
2) I don't want any quests. Burn the manuscript! #0

Effects

Get 1 items Sphere of Ages with durability 100%
Change the player's crystals by -100

Links from

#357

/359

#359

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #360 to "happens through (15-20) turns and turns off"

Links from

#358, #360

/360

#360

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out the next condition: a newborn calf, lamb, and a baby should be sacrificed to the god of Time in a place closest to his constellation. Observing the stars, they determine this place lies in the province of %s. The people of this province are very much opposed to the ritual.
Answers

1) Perform the sacrifice. #361
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #359

/361

#361

Type: 0
Possibility: 0
Karma: 0

Dialog
Your subjects sacrifice a newborn calf, lamb, and baby to the god of Time. Their flesh melts together, blazes in a magical fire, and turns into the Belt of Ages.
Answers

1) Let the sages continue their work. #362
2) I don't want any quests. Burn the manuscript! #0

Effects

Get 1 items Belt of Ages with durability 100%
Change the mood in the province by -2
Change the mood by +(2-3)

Links from

#360

/362

#362

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #363 to "happens through (25-30) turns and turns off"

Links from

#361, #363

/363

#363

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages managed to figure out the last condition: a statue of the god of Time should be made out of a solid piece of gold and protected from defilement with a powerful spell. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Build the statue (-1000 gold -80 cr. ) #364
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #362

Effects

Answer ¹1 appears when Player's crystals >= 80
Answer ¹1 appears when Player's gold >= 1000

/364

#364

Type: 0
Possibility: 0
Karma: 0

Dialog
Your goldsmiths make a statue of the god of Time, and your magicians protect it with all sorts of spells. As soon as the statue is ready, the Amulet of Ages appears on its chest.
Answers

1) Excellent. Deliver it to the treasury. #365
2) Let the Amulet remain with its owner! #108

Effects

Change player gold by -1000
Change the player's crystals by -80

Links from

#363

/365

#365

Type: 0
Possibility: 0
Karma: 0

Effects

Get 1 items Amulet of Ages with durability 100%

Links from

#364

/366

#366

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #356 to "happens through (3-5) turns and turns off"
Bind the flag of the event #356 to current province

Links from

#351, #351

/367

#367

Type: 1
Possibility: 4
Karma: 0

Dialog
A party of goblins who make a living by searching for treasures has come to your castle. They have some manuscript for sale. The goblins state that this manuscript will help you collect the Basilisk Armor. They ask for a very modest price: 100 gold coins.
Answers

1) Buy the manuscript. (-100 gold ) #369
2) Drive the goblin traders away! #13
3) Take the manuscript from the goblins by force! #368
4) I'm not interested in this. #0

Effects

Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: there is a hero or guards in the province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"

/368

#368

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Goblins
Event (Win): #371
Event (Loss): #372

Effects

Set the level of the attacking army to 2

Links from

#367

/369

#369

Type: 0
Possibility: 0
Karma: 0

Dialog
Your treasurer informs you that he has delayed executing your order. He asks you not to be angry and assures you that he was just protecting your interests. It has just been reported to the treasurer that one of the goblins wears the Basilisk Jacket, one of the main components of the Basilisk Armor. It seems that the goblins have already collected the Armor and now are trying to sell the blank manuscript.
Answers

1) Kill the frauds! #370
2) Drive the foul frauds away! #0
3) Buy the manuscript. (-100 gold ) #964

Links from

#367

/370

#370

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Goblins
Event (Win): #371
Event (Loss): #372

Effects

Set the level of the attacking army to 2

Links from

#369

/371

#371

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers defeat the goblins and obtain the manuscript, %d gold, and the Basilisk Jacket as trophies. Apparently, the goblins managed to figure out only the first challenge of the manuscript.
Answers

1) Give the scroll to sages. Let them figure it out. #374
2) I don't trust goblins. Burn the manuscript! #0

Effects

Change player gold by +(100-150)
Get 1 items Basilisk Jacket with durability 100%

/372

#372

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers fail to defeat the goblins, who manage to escape your wrath.
Answers

1) Curse those foul frauds! (-15 cr. ) #373
2) They are lucky this time. #0

Effects

Answer ¹1 appears when Player's crystals >= 15

/373

#373

Type: 0
Possibility: 0
Karma: -2

Dialog
Your magicians have performed the Curse ritual. Now many misfortunes await the swindling goblins.
Answers

1) Great! #13
2) It's all their own fault. #12

Effects

Change the player's crystals by -15

Links from

#372, #964

/374

#374

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #375 to "happens through (3-5) turns and turns off"

Links from

#371, #375

/375

#375

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out a task in the manuscript: a newborn basilisk should be sacrificed to the god of Swamps. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Buy a basilisk from the monstrologists. (-300 gold ) #376
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #374

Effects

Answer ¹1 appears when Player's gold >= 300

/376

#376

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the ritual of sacrificing the basilisk to the god of Swamps. The basilisk's flesh produces a magic fire and turns into Basilisk Boots and Gloves.
Answers

1) Let the sages continue their work. #377
2) I don't want any quests. Burn the manuscript! #0

Effects

Get 1 items Basilisk Boots with durability 100%
Get 1 items Basilisk Gloves with durability 100%
Change player gold by -300

Links from

#375

/377

#377

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #378 to "happens through 7 turns and turns off"

Links from

#376

/378

#378

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out the next task in the manuscript: a gang of goblins, who will attack the province of %s in seven turns, should be destroyed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) I'll take care of that. #421
2) I don't want any quests. Burn the manuscript! #421

/379

#379

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Goblins
Event (Win): #380
Event (Loss): #381

Dialog
As the sages predicted, a gang of goblins attacks the province of %s after seven turns.
Answers

1) What a nuisance! #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 1

/380

#380

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers defeat the party of goblins and obtain %d gold and the Basilisk Helmet, taken from the slain enemy leader, as trophies.
Answers

1) Let the sages continue their work. #382
2) I don't want any quests. Burn the manuscript! #0

Effects

Change player gold by +(50-100)
Get 1 items Basilisk Helmet with durability 90%
Change the mood in the province by +1

/381

#381

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers fail to defeat the goblins. The victorious gang plunders your province and returns whence it came from. The damage costs you %d gold. They say that the leader was seen wearing the Basilisk Helmet.
Answers

1) The devil take him! #13
2) I knew that we shouldn't be dealing with goblins! #0

Effects

Change the mood in the province by -1
Change player gold by -(0-50)*Province level

/382

#382

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #383 to "happens through (5-10) turns and turns off"

Links from

#380, #383

/383

#383

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages managed to figure out the last task in the manuscript: a necklace should be made of the swamp vipers' eyes, then the Mortification ritual should be performed over it. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Buy vipers and perform the ritual (-200 gold -50 cr. ) #384
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #382

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 200

/384

#384

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the Mortification ritual over the necklace of snake eyes, and it turns into the Basilisk Necklace.
Answers

1) Excellent. Deliver it to the treasury. #0
2) The result is not worth the effort spent! #13

Effects

Change player gold by -200
Change the player's crystals by -50
Get 1 items Basilisk Necklace with durability 100%

Links from

#383

/385

#385

Type: 1
Possibility: 2
Karma: 0

Dialog
A very old man has come to your castle. He has some manuscript for sale. The old man states that this manuscript will help you collect the Veteran's Armor. He asks for a very modest price of 100 gold coins.
Answers

1) Buy the manuscript. (-100 gold ) #387
2) Drive the old fart away! #390
3) Take the manuscript by force! #386
4) I'm not interested in this. #0

Effects

Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: only in the main province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"

/386

#386

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers try to take the manuscript from the old man, but the parchment is suddenly engulfed in a bluish flame and burns up in the twinkling of an eye. Your dishonest intentions insult the old man very much.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Links from

#385

/387

#387

Type: 0
Possibility: 0
Karma: 0

Dialog
Your treasurer informs you that he has delayed executing your order. He asks you not to be angry and assures you that he was just protecting your interests. It has just been reported to the treasurer that the old man is wearing the Veteran's Cloak, one of the main components of the Veteran's Armor. It seems that the old man has collected the Armor himself, and now he is trying to sell a blank manuscript.
Answers

1) Kill the fraud! #388
2) Give 100 gold to the old man. #389
3) Drive the vagabond away. #390

Links from

#385

/388

#388

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers kill the old man and bring you the manuscript and the cloak. The cloak turns out to be the most ordinary cloak imaginable, and very threadbare one to boot.
Answers

1) Give the scroll to sages. Let them figure it out. #391
2) Throw out the manuscript. Apparently, it's worthless. #0

Effects

Get 1 items Traveling Cloak with durability 40%

Links from

#387

/389

#389

Type: 0
Possibility: 0
Karma: 3

Dialog
The treasurer gives 100 gold coins to the old man. The old man hands him the manuscript.
Answers

1) Give the scroll to sages. Let them figure it out. #391
2) Throw out the manuscript, I just gave him alms. #12

Effects

Change player gold by -100

Links from

#387

/390

#390

Type: 0
Possibility: 0
Karma: -1

Dialog
Your soldiers drive the old man away from your domain, insulting him greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Links from

#385, #387

/391

#391

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #392 to "happens through (3-5) turns and turns off"

Links from

#388, #389, #392

/392

#392

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out a task in the manuscript: a two-headed horse should be sacrificed to the god of Death. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Buy such a horse from the monstrologists. (-400 gold ) #393
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #391

Effects

Answer ¹1 appears when Player's gold >= 400

/393

#393

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the ritual of sacrificing a two-headed horse to the god of Death. Its flesh produces a magical fire and turns into the Veteran's Boots and Gloves.
Answers

1) Let the sages continue their work. #394
2) I don't want any quests. Burn the manuscript! #0

Effects

Get 1 items Veteran's Boots with durability 100%
Get 1 items Veteran's Gloves with durability 100%
Change player gold by -400

Links from

#392

/394

#394

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #395 to "happens through (3-5) turns and turns off"

Links from

#393

/395

#395

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out the next task in the manuscript: a gang of brigands, who will attack the province of %s in seven turns, should be destroyed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) I'll take care of that. #420
2) I don't want any quests. Burn the manuscript! #420

/396

#396

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Brigands
Event (Win): #397
Event (Loss): #398

Dialog
As the sages predicted, a gang of brigands attacks the province of %s after seven turns.
Answers

1) What a nuisance! #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 1

/397

#397

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers defeat the gang of brigands and obtain %d gold and the Veteran's Chainmail and Helmet, taken from the slain enemy leader, as trophies.
Answers

1) Let the sages continue their work. #399
2) I don't want any quests. Burn the manuscript! #0

Effects

Change player gold by +(50-100)
Get 1 items Veteran's Chainmail with durability 80%
Get 1 items Veteran's Helmet with durability 90%
Change the mood in the province by +1

/398

#398

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers fail to defeat the brigands. The victorious gang plunders your province and returns whence it came from. The damage costs you %d gold. They say that the leader was seen wearing the Veteran's Chainmail and Helmet.
Answers

1) The devil take them! #13
2) I knew we shouldn't have dealt with the old man! #0

Effects

Change the mood in the province by -1
Change player gold by -(0-50)*Province level

/399

#399

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #400 to "happens through (5-10) turns and turns off"

Links from

#397, #400

/400

#400

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages managed to figure out the last task in the manuscript: a cloth must be made out of the mane of a horse that has taken part in exactly ten battles. Then, the Mortification ritual must be performed over the cloth. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Find a horse and proceed (-300 gold -50 cr. ) #401
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #399

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 300

/401

#401

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the Mortification ritual over the cloth of horsehair, and it turns into the Veteran's Cloak.
Answers

1) Excellent. Deliver it to the treasury. #0
2) The result is not worth the effort spent! #13

Effects

Change player gold by -300
Change the player's crystals by -50
Get 1 items Veteran's Cloak with durability 100%

Links from

#400

/402

#402

Type: 1
Possibility: 2
Karma: 0

Dialog
An old druid has come to your castle. He has some manuscript for sale. The old man states that this manuscript will help you collect the Paladin's Armor. He asks for a very modest price of 100 gold coins.
Answers

1) Buy the manuscript. (-100 gold ) #404
2) Drive the old fart away! #407
3) Take the manuscript by force! #403
4) I'm not interested in this. #0

Effects

Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: only in the main province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"

/403

#403

Type: 0
Possibility: 0
Karma: -4

Dialog
Your soldiers try to take the manuscript from the old man, but the scroll is suddenly engulfed in a blue flame and burns up in the twinkling of an eye. Your dishonest intentions insult the old druid greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Links from

#402

/404

#404

Type: 0
Possibility: 0
Karma: 0

Dialog
Your treasurer informs you that he has delayed executing your order. He asks you not to be angry and assures you that he was just protecting your interests. It has just been reported to the treasurer that the druid is wearing the Paladin's Cloak, one of the main components of the Paladin's Armor. It seems that the druid has collected the Armor himself and now is trying to sell the blank manuscript.
Answers

1) Kill the fraud! #405
2) Give 100 gold to the druid. #406
3) Drive the old man away. #407

Links from

#402

/405

#405

Type: 0
Possibility: 0
Karma: -6

Dialog
Your soldiers kill the old man and bring you the manuscript and the cloak. The cloak turns out to be the most ordinary cloak imaginable, and very threadbare one to boot.
Answers

1) Give the scroll to sages. Let them figure it out. #408
2) Throw out the manuscript. Apparently, it's worthless. #0

Effects

Get 1 items Traveling Cloak with durability 40%

Links from

#404

/406

#406

Type: 0
Possibility: 0
Karma: 3

Dialog
The treasurer gives 100 gold coins to the old druid. The old man gives the manuscript.
Answers

1) Give the scroll to sages. Let them figure it out. #408
2) Throw out the manuscript, I just gave him alms. #12

Effects

Change player gold by -100

Links from

#404

/407

#407

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers drive the druid away from your domain, insulting him greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Links from

#402, #404

/408

#408

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #409 to "happens through (3-5) turns and turns off"

Links from

#405, #406, #409

/409

#409

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out a task in the manuscript: a ritual of service to the Lord of Light should be performed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Perform the ritual. (-300 gold , -50 cr. ) #410
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #408

Effects

Answer ¹1 appears when Player's gold >= 300
Answer ¹1 appears when Player's crystals >= 50

/410

#410

Type: 0
Possibility: 0
Karma: 0

Dialog
The priests perform a ritual of service to the Lord of Light in the main shrine of your castle. The service lasts for a whole day and a whole night. When the first rays of the sun appear, the Paladin's Boots and Gloves magically appear on the altar.
Answers

1) Let the sages continue their work. #411
2) I don't want any quests. Burn the manuscript! #0

Effects

Get 1 items Paladin's Boots with durability 100%
Get 1 items Paladin's Gloves with durability 100%
Change player gold by -300
Change the player's crystals by -50

Links from

#409

/411

#411

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #412 to "happens through (3-5) turns and turns off"

Links from

#410

/412

#412

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages figured out the next task in the manuscript: a group of necromancers, who will attack the province of %s in seven turns, should be destroyed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) I'll take care of that. #419
2) I don't want any quests. Burn the manuscript! #419

/413

#413

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Necromancers
Event (Win): #414
Event (Loss): #415

Dialog
As the sages predicted, a group of necromancers attacks the province of %s.
Answers

1) What a nuisance! #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 1

/414

#414

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers defeat the necromancers and obtain %d gold and the Paladin's Cuirass and Helmet.
Answers

1) Let the sages continue their work. #416
2) I don't want any quests. Burn the manuscript! #0

Effects

Change player gold by +(50-100)
Get 1 items Paladin's Cuirass with durability 90%
Get 1 items Paladin's Helmet with durability 95%
Change the mood in the province by +1

/415

#415

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers fail to defeat the necromancers. The victorious gang plunders your province and returns whence it came from. The damage costs you %d gold.
Answers

1) The devil take him! #13
2) Why did I ask for this armor in the first place... #0

Effects

Change the mood in the province by -1
Change player gold by -(0-50)*Province level

/416

#416

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #417 to "happens through (5-10) turns and turns off"

Links from

#414

/417

#417

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sages managed to figure out the last task in the manuscript: a cloth must be made out of a unicorn's mane. Then, the Consecration ritual must be performed over the cloth. The sages are certain this will result in a very valuable item being added to your treasury.
Answers

1) Buy a unicorn and proceed (-200 gold -50 cr. ) #418
2) I don't want any quests. Burn the manuscript! #0

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 200

/418

#418

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the Consecration ritual over the cloth made of the unicorn's mane, and it turns into the Paladin's Cloak.
Answers

1) Excellent. Deliver it to the treasury. #0
2) The result is not worth the effort spent! #13

Effects

Change player gold by -200
Change the player's crystals by -50
Get 1 items Paladin's Cloak with durability 100%

Links from

#417

/419

#419

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #413 to "happens through 7 turns and turns off"
Bind the flag of the event #413 to current province

Links from

#412, #412

/420

#420

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #396 to "happens through 7 turns and turns off"
Bind the flag of the event #396 to current province

Links from

#395, #395

/421

#421

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #379 to "happens through 7 turns and turns off"
Bind the flag of the event #379 to current province

Links from

#378, #378

/422

#422

Type: 0
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province informs you that a one-legged dwarf jeweler has come to their settlement, asking permission to open his shop. Your deputy fears that the dwarf, as an obvious outcast of his race, may incur the dwarves' wrath on their province.
Answers

1) Drive the dwarf away from my domain! #93
2) Permit the dwarf to open shop. #423
3) Permit him to open shop for 200 gold . #424
4) Execute the outcast dwarf. #425

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Set the flag of the event #422 to "disabled"
Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province

/423

#423

Type: 0
Possibility: 0
Karma: 3

Dialog
Your deputy informs you that the dwarf jeweler has expressed his sincere gratitude. He swears to serve such a wise and just ruler as you are with good faith and fidelity.
Answers

1) I tried to be different! #13
2) Wonderful! #12

Effects

A new site Jewelry Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Dwarves by -2

Links from

#422, #424

/424

#424

Type: 0
Possibility: 0
Karma: -2

Dialog
Your deputy informs you that the dwarf does not wish to pay anything, neither 200 gold coins nor any other amount, to open the shop.
Answers

1) Drive the dwarf away from my domain! #93
2) Permit the dwarf to open shop. #423
3) Execute the outcast dwarf. #425

Effects

Answer ¹3 appears when there are a hero or a guard in the province

Links from

#422

/425

#425

Type: 0
Possibility: 0
Karma: -10

Dialog
Your hangmen executed the dwarf on the main square of the province of %s. His belongings have been delivered to your treasury.
Answers

1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12

Effects

Get 1 items Malachite Amulet with durability 100%
Get 1 items Iron Ring with durability 100%
Get 1 items Silver Ring with durability 100%
Get 1 items Silver Bracelet with durability 100%

Links from

#422, #424

/426

#426

Type: 1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that people in his province have got into the habit of gathering fruit from the gardens of a neighboring free settlement. Such petty thefts bring some additional income.
Answers

1) Execute all of the petty thieves! #427
2) Forbid my subjects to steal! #429
3) Don't stop the people from earning money. #428
4) Let them pay some additional tax on this. #1570

Effects

Province income +3

/427

#427

Type: 0
Possibility: 0
Karma: -2

Dialog
The hangmen executed a group of people from the province of %s on the main square. Your subjects are outraged.
Answers

1) Excellent. Let that be a lesson to the others! #13
2) I feel sorry for them, but justice is cruel. #12

Effects

Change the mood in the province by -2
Province income -3
Change corruption by -(5-10)

Links from

#426

/428

#428

Type: 0
Possibility: 0
Karma: -3

Effects

Change corruption by +(4-9)
Change the mood in the province by +1

Links from

#426

/429

#429

Type: 0
Possibility: 0
Karma: 3

Effects

Province income -3
Change corruption by -(1-3)
Change the mood in the province by -1

Links from

#426

/430

#430

Type: -1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that about a third of the population dies yearly on the night of the Spirit Commemoration. They say the spirits from the neighboring cursed lands come into the world of the living unhindered and choose victims for themselves. This night is drawing near yet again.
Answers

1) Put troops on night patrol. (-50 gold ) #431
2) Consecrate the whole province. (-300 gold ) #432
3) Perform a protective ritual. (-50 cr. ) #433
4) Deal with this problem yourself! #434

Effects

Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 300
Answer ¹3 appears when Player's crystals >= 50
Set the flag of the event #430 to "disabled"

/431

#431

Type: 0
Possibility: 0
Karma: 1

Dialog
The deputy of the %s province informs you that half of the watchmen died on the eve of the night of the Spirit Commemoration. The surviving soldiers reported that they saw evil spirits approaching the province's borders under the cover of night.
Answers

1) Consecrate the whole province. (-300 gold ) #432
2) Perform a protective ritual. (-50 cr. ) #433
3) Deal with this problem yourself! #434

Effects

Change player gold by -50
Change the number of population in the province by -(2-5)%
Answer ¹1 appears when Player's gold >= 300
Answer ¹2 appears when Player's crystals >= 50

Links from

#430

/432

#432

Type: 0
Possibility: 0
Karma: 5

Dialog
The deputy of the %s province informs you that, after the ground was consecrated, the night of the Spirit Commemoration passed peacefully and no one perished.
Answers

1) Wonderful! #12
2) How much it costs to support these mortals! #13

Effects

Change player gold by -300

Links from

#430, #431

/433

#433

Type: 0
Possibility: 0
Karma: 4

Dialog
The deputy of the %s province informs you that, after the protective ritual was performed, the night of the Spirit Commemoration passed peacefully and no one perished.
Answers

1) Wonderful! #12
2) How much it costs to support these mortals! #13

Effects

Change the player's crystals by -50

Links from

#430, #431

/434

#434

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by -2
Change the number of population in the province by -(25-35)%

Links from

#430, #431

/435

#435

Type: 1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that dryads from a neighboring province have sent them a gift - magic poppies protecting from diseases and evil incantations. These poppies don't wither for several months.
Answers

1) Sell the flowers to the herbalists. (+200 gold ) #436
2) Distribute the flowers among the province's population. #437
3) Burn the flowers, surely they are cursed! #93
4) Don't bother me with such trifles from now on! #13

/436

#436

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +200

Links from

#435

/437

#437

Type: 0
Possibility: 0
Karma: 5

Effects

Change the mood in the province by +1

Links from

#435

/438

#438

Type: -1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that trees in their province have come to life and keep strangling lumberjacks and hunters. The foresters believe the treants from a neighboring province have enchanted the trees.
Answers

1) Curse the treants! (-15 cr. ) #439
2) Perform a Dispel ritual. (-30 cr. ) #440
3) Deal with this problem yourself! #93

Effects

Province income -3
Answer ¹1 appears when Player's crystals >= 15
Answer ¹2 appears when Player's crystals >= 30

/439

#439

Type: 0
Possibility: 0
Karma: -4

Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers

1) I'm sure they've all died off by now. #13
2) Justice will prevail! #12

Effects

Change the player's crystals by -15

Links from

#438

/440

#440

Type: 0
Possibility: 0
Karma: 5

Effects

Change the player's crystals by -30
Province income +3

Links from

#438

/441

#441

Type: -1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that the people are very upset about the proximity of chaos lands. Many are fleeing the province in fear. Demons rarely give much trouble to the people, but it is rumored that the evil creatures steal children, inflict diseases, and cast hexes.
Answers

1) Don't let anyone out, under pain of death. #442
2) Convince everyone that there's no danger. (-150 gold ) #443
3) Perform the Evil Eye Protection ritual. (-30 cr. ) #444
4) Deal with this problem yourself! #825

Effects

Change the number of population in the province by -5%
Answer ¹2 appears when Player's gold >= 150
Answer ¹3 appears when Player's crystals >= 30

/442

#442

Type: 0
Possibility: 0
Karma: -4

Dialog
The deputy of the %s province informs you that the people are now too afraid to flee the province, but this fear has made them stop working.
Answers

1) Convince everyone that there's no danger. (-150 gold ) #443
2) Perform the Evil Eye Protection ritual. (-30 cr. ) #444
3) Deal with this problem yourself! #445

Effects

Change the mood in the province by -1
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's crystals >= 30

Links from

#441

/443

#443

Type: 0
Possibility: 0
Karma: 5

Dialog
The deputy of the %s province informs you that after his officers visited every house in the province, explaining and calming the residents, the people have noticeably cheered up and no longer wish to abandon their homeland.
Answers

1) Wonderful! #12
2) How much it costs to support these mortals! #13

Effects

Change the number of population in the province by +30%
Change player gold by -150
Change the mood in the province by +1

Links from

#441, #442

/444

#444

Type: 0
Possibility: 0
Karma: 5

Dialog
The deputy of the %s province informs you that the people have noticeably calmed down after the Evil Eye Protection ritual.
Answers

1) Wonderful! #12
2) How much it costs to support these mortals! #13

Effects

Change the number of population in the province by +30%
Change the player's crystals by -30
Change the mood in the province by +1

Links from

#441, #442

/445

#445

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -1
Province income -4

Links from

#442

/446

#446

Type: 0
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that a harpy has flown from a neighboring province of Empty Hills, to let him know that their mistress, Queen Manticore, is near death. In order to heal her, they need a heart of a young man who has not yet come of age. The harpies and manticores are ready to pay any price for the heart.
Answers

1) Send an assassin to deal with her and pull out of the negotiations (-250 gold ) #447
2) Sell them a boy. (+500 gold ) #448
3) Give them a boy for free. #449
4) I don't sell my subjects! #108

Effects

Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹1 appears when Player's gold >= 250

/447

#447

Type: 0
Possibility: 0
Karma: -3

Dialog
The assassins did their job and returned with trophies. Not long after their return from the failed negotiations the angered harpies also left the province.
Answers

1) Good riddance! #0
2) I'm such a genius! #13

Effects

Change player gold by -250
Get a random level 4 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 1
Set the flag of the event #586 to "happens through (10-25) turns and turns off"
Bind the flag of the event #586 to current province

Links from

#446

/448

#448

Type: 0
Possibility: 0
Karma: -10

Dialog
The deputy of the %s province informs you that the local population is upset about what's happening.
Answers

1) This has nothing to do with me! #12
2) They must realize I'm doing it for their own good. #13

Effects

Change player gold by +500
Change the mood in the province by -1

Links from

#446

/449

#449

Type: 0
Possibility: 0
Karma: -5

Dialog
The deputy of the %s province informs you that the local population is upset about what's happening. But the harpies ask you to accept the Manticore Belt as a token of their gratitude.
Answers

1) Excellent. Deliver it to the treasury. #450
2) I don't need this. #12

Effects

Change the mood in the province by -1

Links from

#446

/450

#450

Type: 0
Possibility: 0
Karma: 0

Effects

Get 1 items Manticore Belt with durability 100%

Links from

#449

/451

#451

Type: 0
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you: my spies found an old hydra living in the deadly swamp nearby. The area around the hydra's lair is filled with the remains of the predator's victims. Your spies believe that lots of gold and other valuables can be scavenged there. The hydra sleeps all day long and does not pose any particular threat. Unfortunately, there are no volunteers in the province willing to recover the hydra's treasures for you without getting paid.
Answers

1) Turn to a specialist to exterminate the monsters. #1724
2) Let them deal with it themselves. #1725
3) Leave the old hydra in peace. #0

Effects

Condition of the appearing in the province: if the treasury has 3 or more free slots
Condition of the appearing in the province: if the province level >= Dead Land
Set the flag of the event #451 to "disabled"

/452

#452

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers has easily coped with the task, obtaining gold and some valuable items.
Answers

1) Excellent. Deliver it to the treasury. #13
2) Reward them for their good work. (-50 gold ) #456

Effects

Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2

Links from

#826

/453

#453

Type: 0
Possibility: 0
Karma: 0

Dialog
The volunteers from the province have coped with the task, recovering gold and some valuable items.
Answers

1) Excellent. Deliver it to the treasury. #13
2) Reward them for their good work. (-50 gold ) #456

Effects

Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2

Links from

#828

/454

#454

Type: -1
Possibility: 5
Karma: 0

Invasion
Unit: Bugbears
Event (Loss): #455

Dialog
In the middle of the night, an army invaded the province of %s!
Answers

1) What's happening? #0
2) Big deal... #0

Effects

Condition of the appearing in the province: there are no heroes in the province
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if player's gold >= 200
Condition of the appearing in the province: only in the province, inhabited by the race Humans

/455

#455

Type: 0
Possibility: 0
Karma: 0

Dialog
The settlement was destroyed - some of the inhabitants were slaughtered, and their houses looted. The damage costs you %d gold.
Answers

1) Losses again! #0
2) Help the families of the victims (-100 gold ) #834

Effects

Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%
Answer ¹2 appears when Player's gold >= 100

/456

#456

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#452, #453, #832, #1659

/457

#457

Type: 1
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province informs you that there is an old battlefield in the Abandoned Lands nearby. This battlefield has not yet been looted by any marauders. The deputy will not dare to send any people there to gather trophies without your permission.
Answers

1) Don't you dare! Those are someone else's lands! #767
2) Organize volunteers. (-100 gold ) #458
3) Force the local residents to loot the battlefield. #459
4) Don't bother me with such trifling matters again! #460

Effects

Answer ¹2 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: if the province level >= Dead Land

/458

#458

Type: 0
Possibility: 0
Karma: 0

Dialog
The people of the province easily coped with the task, recovering gold and some valuable items.
Answers

1) Excellent. Deliver it to the treasury. #766
2) Reward them for their good work. (-50 gold ) #765

Effects

Change player gold by +(100-200)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1

Links from

#457

/459

#459

Type: 0
Possibility: 0
Karma: 0

Dialog
The people of the province met some difficulties, recovering a little gold and a couple of items.
Answers

1) Excellent. Deliver it to the treasury. #766
2) Reward them for their good work. (-50 gold ) #765

Effects

Change player gold by +(50-100)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 1

Links from

#457

/460

#460

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #457 to "disabled"

Links from

#457

/461

#461

Type: 0
Possibility: 0
Karma: 2

Dialog
Your soldiers thank you for your unprecedented generosity!
Answers

1) Let them remember my kindness! #13
2) It's nothing. They really deserved it. #12

Effects

Change player gold by -50

Links from

#463

/462

#462

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Retinue
Event (Win): #463
Event (Loss): #464

Dialog
Guards from the abandoned lands have tracked your looters and attacked the province of %s.
Answers

1) I'll destroy them! #0
2) How unfortunate. #0

Links from

#766

/463

#463

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers gain a victory against the guards and capture their leader. The prisoner is ransomed for %d gold.
Answers

1) Excellent. Deliver it to the treasury. #0
2) Reward the troops. (-50 gold ) #461

Effects

Change player gold by +(100-150)
Answer ¹2 appears when Player's gold >= 50

/464

#464

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers fail to defeat the guards. The enemies plunder your province and go back whence they came from. The damage costs you %d gold.
Answers

1) The devil take them! #13
2) That's my luck... #0

Effects

Change player gold by -(100-200)
Change the number of population in the province by -10%
Change the mood in the province by -1

/465

#465

Type: 1
Possibility: 10
Karma: 0

Dialog
An adventurer known as the Deadeye has found an Abandoned Temple in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers

1) Let him, as long as he pays. (-80 gold -20 cr. ) #466
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! I'll explore it myself! #467
4) String up the insolent fellow for his impudence. #468

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #465 to "disabled"
Set the flag of the event #471 to "disabled"

/466

#466

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #469, otherwise switch to event #470
Change player gold by -80
Change the player's crystals by -20

Links from

#465

/467

#467

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers drive the Free Archer away from your domain, insulting him greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Effects

A new site Abandoned Temple appears in the province (opened, default guards)

Links from

#465, #471

/468

#468

Type: 0
Possibility: 0
Karma: -5

Dialog
Your hangmen execute the Free Archer on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0

Effects

Change the mood in the province by -1
A new site Abandoned Temple appears in the province (opened, default guards)

Links from

#465, #471, #472

/469

#469

Type: 0
Possibility: 0
Karma: 0

Dialog
The Deadeye explores the Abandoned Temple and finds much gold and many valuable items. He hands over the promised half of the trophies to your treasury.
Answers

1) Very well then! #12
2) See, he didn't deceive me... #13

Effects

Change player gold by +(100-150)
Get a random level 3 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1

Links from

#466

/470

#470

Type: 0
Possibility: 0
Karma: 0

Dialog
The Deadeye explores the Abandoned Temple and finds a little gold and a few valuable items. He hands over the promised half of the trophies to your treasury.
Answers

1) Deceiver! #13
2) So little. What a pity. #0
3) He's lying! Cast him into the dungeon! #473
4) He's lying! String the swindler up! #1473

Effects

Change player gold by +(50-70)
Get a random level 3 item, with the rarity of not less than 1

Links from

#466

/471

#471

Type: -1
Possibility: 10
Karma: 0

Dialog
An adventurer known as the Deadeye has found an Abandoned Temple in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers

1) Let him, as long as he pays. (-80 gold -20 cr. ) #472
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! I'll explore it myself! #467
4) String up the insolent fellow for his impudence. #468

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #471 to "disabled"
Set the flag of the event #465 to "disabled"

/472

#472

Type: 0
Possibility: 0
Karma: 0

Dialog
The Deadeye explores the Abandoned Temple and finds neither gold nor valuable items.
Answers

1) He's lying! String the swindler up! #468
2) He's lying! Cast him into the dungeon! #473
3) It's a pity that nothing was found there. #12

Effects

Change player gold by -80
Change the player's crystals by -20

Links from

#471

/473

#473

Type: 0
Possibility: 0
Karma: -3

Dialog
The deputy of the %s province informs you that your soldiers thrown the Free Archer into the dungeon, but he miraculously escaped the very next day. Apparently, the rumors of his great cunning are true.
Answers

1) I'll kill him the next time! #93
2) He deserves to be free. #12
3) Offer a reward for his head. (-50 gold ) #1875

Effects

Answer ¹3 appears when Player's gold >= 50

Links from

#470, #472

/474

#474

Type: 0
Possibility: 5
Karma: 0

Dialog
An adventurer named Tod, known as the Fast Sword, has found Ancient Ruins in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers

1) Let him, as long as he pays. (-80 gold -20 cr. ) #475
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! #476
4) String up the insolent fellow for his impudence. #477

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #474 to "disabled"

/475

#475

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #478, otherwise switch to event #479
Change player gold by -80
Change the player's crystals by -20

Links from

#474

/476

#476

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers drive Tod away from your domain, insulting him greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Effects

A new site Ancient Ruins appears in the province (opened, default guards)

Links from

#474

/477

#477

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers execute Tod on the main square of the province of %s. The Fast Sword's heroic deeds are widely known, and many people in the province are very upset.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0

Effects

Change the mood in the province by -1
A new site Ancient Ruins appears in the province (opened, default guards)

Links from

#474

/478

#478

Type: 0
Possibility: 0
Karma: 0

Dialog
Tod the Fast Sword explores the Ancient Ruins and finds much gold and many valuable items. He hands over the promised half of the trophies to your treasury.
Answers

1) Very well then! #12
2) See, he didn't deceive me... #13

Effects

Change player gold by +(100-150)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1

Links from

#475

/479

#479

Type: 0
Possibility: 0
Karma: 0

Dialog
Tod the Fast Sword explores the Ancient Ruins and finds neither gold nor valuable items.
Answers

1) Deceiver! #13
2) What a pity. #12
3) He's lying! Cast him into the dungeon! #1901

Effects

Answer ¹3 appears when there are a hero or a guard in the province

Links from

#475

/480

#480

Type: -1
Possibility: 10
Karma: 0

Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485

Dialog
The deputy of the %s province informs you that a hero known as the Harpy Hunter has turned up in their lands. He beheaded the chief Harpy Witch, who had often kidnapped children in the province. The locals arranged a festival to honor the victor. But their happiness did not last for long - a flock of harpies came flying in, demanding the head of the Harpy Hunter, and ten babies to boot. If the people refuse, the harpies threaten with a slaughter.
Answers

1) Give the harpies all they demand! #481
2) Offer money to the harpies. (-500 gold ) #1638
3) Let them attack, if they dare. #0
4) Execute the deputy for tolerating such a thing. #483

Effects

Set the flag of the event #480 to "disabled"
Set the level of the attacking army to 1
Answer ¹2 appears when Player's gold >= 500

/481

#481

Type: 0
Possibility: 0
Karma: -6

Dialog
After taking everything they need, the harpies fly away. The people in the province are outraged with your decision.
Answers

1) Stupid mortals! #13
2) They will realize I'm doing it for their own good. #12

Effects

Change the mood in the province by -2

Links from

#480, #482, #483

/482

#482

Type: 0
Possibility: 0
Karma: 4

Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485

Dialog
The harpies refuse to take the gold - they desire the head of the Harpy Hunter and the blood of innocent babies.
Answers

1) Give the harpies all they demand! #481
2) Let them attack, if they dare. #0
3) Behead a look-alike and butcher a few lambs. #1640

Effects

Set the level of the attacking army to 1

Links from

#1638

/483

#483

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485

Dialog
Your soldiers execute the deputy of the %s province, but that doesn't solve the problem - the harpies are still waiting for your decision.
Answers

1) Give the harpies all they demand! #481
2) Offer money to the harpies. (-500 gold ) #1638
3) Let them attack, if they dare. #0
4) Behead a look-alike and butcher a few lambs. #1640

Effects

Set the level of the attacking army to 1
Answer ¹2 appears when Player's gold >= 500
Change corruption by -(0-2)
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative

Links from

#480

/484

#484

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops managed to defeat the harpies. In jubilation, the people in the province of %s give a festive banquet.
Answers

1) Excellent! #12
2) Nasty lazybones! #13

Effects

Change the mood in the province by +2

/485

#485

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops fail to defeat the harpies. The winged creatures tear many of the local people to pieces and fly away.
Answers

1) The devil take them! #13
2) That's my luck... #12

Effects

Change the mood in the province by -1
Change the number of population in the province by -(10-20)%

/486

#486

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province informs you that a hero known as the Snake Hunter has turned up in their lands. He has slain the Giant Snake that had kept the whole province in fear. But the locals did hardly have any time to rejoice when new troubles began. The huge spiders the Giant Snake had preyed upon are now breeding and attacking the locals.
Answers

1) Turn to a specialist to exterminate the monsters. #1700
2) Let them deal with it themselves. #1701
3) Execute the deputy for tolerating such a thing. #489

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Set the flag of the event #486 to "disabled"

/487

#487

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers discover the spiders' lair and kill the spider queen. Now these spider raids should cease.
Answers

1) Very well then! #12
2) What about killing all of the spiders? #13

Effects

Change the mood in the province by +1
Change player gold by -200

Links from

#488, #816

/488

#488

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Giant Spiders
Event (Win): #490
Event (Loss): #491

Dialog
The alchemists make a miracle poison. People in the province spray it everywhere, and the spider raids cease temporarily, but the solution fails to eliminate the root of the problem.
Answers

1) Hire a team of adventurers. (-200 gold ) #487
2) Hire a Witcher (-400 gold ) #1710
3) Eliminate the nasty creatures! #0
4) Deal with this yourselves from now on. #492

Effects

Change the mood in the province by +1
Set the level of the attacking army to 1
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#817

/489

#489

Type: 0
Possibility: 0
Karma: -3

Dialog
Your units execute the deputy of the %s province, but that doesn't solve the problem - the spiders are still appearing in increasing numbers.
Answers

1) Turn to a specialist to exterminate the monsters. #1700
2) Let them deal with it themselves. #1701
3) I did everything I could. #492

Effects

To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative

Links from

#486, #493, #1700, #1701

/490

#490

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops eliminate the spiders in the province of %s, and the spider raids temporarily cease, but this still doesn't eliminate the root of the problem.
Answers

1) Hire a team of adventurers. (-200 gold ) #816
2) Hire a Witcher (-400 gold ) #1702
3) Order some poison from the alchemists. (-30 cr. ) #817
4) Deal with this yourselves from now on. #492

Effects

Change the mood in the province by +2
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when Player's crystals >= 30

/491

#491

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops could not cope with the spiders terrorizing the %s province. The raids of the poisonous creatures continue, and the local populace begs you to do something.
Answers

1) Hire a team of adventurers. (-200 gold ) #816
2) Hire a Witcher (-400 gold ) #1702
3) Order some poison from the alchemists. (-30 cr. ) #817
4) Deal with this yourselves from now on. #492

Effects

Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when Player's crystals >= 30

/492

#492

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #493 to "happens through (5-8) turns and turns off"
Bind the flag of the event #493 to current province
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%

Links from

#488, #489, #490, #491, #818, #1703

/493

#493

Type: -1
Possibility: 0
Karma: 0

Dialog
Giant spiders have attacked the province of %s. They are devouring people and entangling everything with their sticky web.
Answers

1) Turn to a specialist to exterminate the monsters. #1700
2) Let them deal with it themselves. #1701
3) Execute the deputy for tolerating such a thing. #489

/494

#494

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province has informed you that a local clan of dark druids is strongly opposed to logging in the local forests. Since lumber is one of the main sources of income in this land, the deputy can't yield to the druids, while they threaten to curse the lumberjacks if the felling of trees does not cease.
Answers

1) Stop chopping down the forests! #495
2) Ignore the druids' threats. #496
3) Drive these tree-huggers away from my domain! #497
4) Execute the deputy for tolerating such a thing. #498

Effects

Condition of the appearing in the province: if the terrain=Forest

/495

#495

Type: 0
Possibility: 0
Karma: 5

Dialog
After the logging is stopped, income from the province of %s decreases by %d.
Answers

1) May these druids all perish! #13
2) What matters most is that my subjects are safe. #12

Effects

Province income -(0-3)
Change the mood in the province by -1
Destroy the building Sawmill

Links from

#494, #498

/496

#496

Type: 0
Possibility: 0
Karma: -1

Invasion
Unit: Dark Druids
Event (Win): #501
Event (Loss): #502

Dialog
The dark druids fulfill their threat by inflicting a black pox on the lumberjacks in the province of %s. Soon the disease spreads to the rest of the people, claiming many innocent lives.
Answers

1) May these druids all perish! #13
2) Well, that's a pity. #12
3) Eliminate the damned druids! #0
4) Send a messenger to the Inquisition (-150 gold ) #1720

Effects

Change the mood in the province by -1
Change the number of population in the province by -(0-10)%
Answer ¹3 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Answer ¹4 appears when Player's gold >= 150

Links from

#494, #498

/497

#497

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Dark Druids
Event (Win): #499
Event (Loss): #500

Dialog
The druids have refused to leave your domain and have attacked the province of %s.
Answers

1) The devil take them! #0
2) That's my luck... #0

Effects

Set the level of the attacking army to 2

Links from

#494, #498

/498

#498

Type: 0
Possibility: 0
Karma: -3

Dialog
Your units execute the deputy of the %s province, but that doesn't solve the problem - the druids are still waiting for your decision.
Answers

1) Stop chopping down the forests! #495
2) Ignore the druids' threats. #496
3) Drive these tree-huggers away from my domain! #497
4) Send a messenger to the Inquisition (-150 gold ) #1720

Effects

Change corruption by -(0-2)
Answer ¹4 appears when Player's gold >= 150
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative

Links from

#494

/499

#499

Type: 0
Possibility: 0
Karma: 0

Dialog
Your units have managed to defeat the clan of dark druids. Now you can continue gathering wood without hindrance.
Answers

1) Excellent! #13
2) A pity, but there was no other way. #12

Effects

Change the mood in the province by +1

/500

#500

Type: 0
Possibility: 0
Karma: 0

Dialog
Your units have failed to defeat the clan of dark druids. The druids have forced your deputy to stop cutting trees down. Income from the province of %s has decreased by %d.
Answers

1) The devil take them! #12
2) That's my luck... #93

Effects

Province income -(1-3)
Change the number of population in the province by -(0-10)%
Change the mood in the province by -1
Destroy the building Sawmill

/501

#501

Type: 0
Possibility: 0
Karma: 0

Dialog
Your units have managed to defeat the clan of dark druids. Now you can continue gathering wood without hindrance.
Answers

1) Excellent! #13
2) A pity, but there was no other way. #12

Effects

Change the mood in the province by +1
Change the number of population in the province by +(10-20)%

/502

#502

Type: 0
Possibility: 0
Karma: 0

Dialog
Your units have failed to defeat the clan of dark druids. The druids have forced your deputy to stop cutting trees down.
Answers

1) The devil take them! #12
2) That's my luck... #93

Effects

Change the mood in the province by -1
Destroy the building Sawmill

/503

#503

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province has informed you that a traveling conjurer has come to their province and is asking for help to open his shop.
Answers

1) Drive the conjurer away from my domain! #13
2) Help the conjurer open his shop. (-100 gold ) #504
3) Let him give me a spell scroll for my help. #505
4) Don't bother me with such trifling matters again! #506

Effects

Answer ¹2 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location

/504

#504

Type: 0
Possibility: 0
Karma: 4

Dialog
Your deputy informs you that the conjurer has passed on to you his sincere gratitude for the help rendered.
Answers

1) I tried to be different! #13
2) Wonderful! #12

Effects

A new site Sorcery Store appears in the province (opened, default guards)
Change player gold by -100

Links from

#503, #505

/505

#505

Type: 0
Possibility: 0
Karma: 0

Dialog
Your deputy informs you that the conjurer can offer only a Burn Ammo spell, since he has no other spells yet.
Answers

1) All right, he may deliver the scroll to me. (-100 gold ) #507
2) I don't need the scroll, but I'll help him. (-100 gold ) #504
3) Drive the conjurer away from my domain! #13
4) I can't help at all. #0

Effects

Answer ¹1 appears when Player's gold >= 100
Answer ¹2 appears when Player's gold >= 100

Links from

#503

/506

#506

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #503 to "disabled"

Links from

#503

/507

#507

Type: 0
Possibility: 0
Karma: 0

Effects

Get 1 scrolls of the spell Burn Ammo
A new site Sorcery Store appears in the province (opened, default guards)
Change player gold by -100

Links from

#505

/508

#508

Type: 1
Possibility: 10
Karma: 0

Dialog
A delegation of halflings from the province of %s has arrived at your castle with a cart laden with all sorts of gifts. The halflings are very content with your rule, and they ask you to accept their offering. Your spies report that the cart mostly contains various useless junk, since halflings determine the value of a thing by its uniqueness and not its usefulness.
Answers

1) Kick them out of here with this useless junk! #509
2) Find something valuable there. #510
3) Accept all of the gifts with gratitude. #511
4) Thank the halflings for the valuable gifts. (-50 gold ) #512

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Condition of the appearing in the province: if the mood >= Content
Answer ¹4 appears when Player's gold >= 50
Condition of the appearing in the province: if the treasury has 4 or more free slots

/509

#509

Type: 0
Possibility: 0
Karma: -3

Dialog
People in the province of %s are insulted highly by your refusal, and disappointed about your sense of justice.
Answers

1) I care little what some potbellied pygmies think! #13
2) Next time they will think twice what gifts to offer. #0

Effects

Change the mood in the province by -2

Links from

#508

/510

#510

Type: 0
Possibility: 0
Karma: 0

Dialog
The halflings are very surprised that your subjects have only taken a couple of less valuable items - as far as the halflings are concerned - out of the cart, and have ordered all the rarest things put back.
Answers

1) I care little what some potbellied pygmies think! #13
2) Let them draw their own conclusions. #0

Effects

Get a random level 3 item, with the rarity of not less than 2
Get a random level 2 item, with the rarity of not less than 1

Links from

#508

/511

#511

Type: 0
Possibility: 0
Karma: 3

Dialog
The halflings are very content that they have pleased you with their gifts.
Answers

1) Stupid creatures! #13
2) Wonderful! #12

Effects

Change the mood in the province by +1
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 1 item, with the rarity of not less than 0

Links from

#508

/512

#512

Type: 0
Possibility: 0
Karma: 4

Dialog
The halflings are very surprised that you are paying them for their unselfish gifts, but they don't dare to refuse your payment.
Answers

1) Stupid creatures! #513
2) A pity, they got everything wrong! #513

Effects

Change the mood in the province by -1
Change player gold by -50

Links from

#508

/513

#513

Type: 0
Possibility: 0
Karma: 0

Dialog
Your subjects have only delivered those things that are somehow useful to the treasury.
Answers

1) Distribute the rest among the poor! #12
2) Excellent! #0

Effects

Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 1 item, with the rarity of not less than 0

Links from

#512, #512

/514

#514

Type: 1
Possibility: 5
Karma: 0

Dialog
Your workers in the province of %s have discovered an iron deposit.
Answers

1) Pay them to develop the deposit. (-50 gold ) #515
2) Force my subjects to develop the deposit. #516
3) Ask the workers to develop the deposit. #517
4) I'm not interested in this. #518

Effects

Answer ¹1 appears when Player's gold >= 50
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: just not in the main province

/515

#515

Type: 0
Possibility: 0
Karma: 1

Dialog
Your workers have developed the iron deposit.
Answers

1) Excellent! #12
2) They'd better! #13

Effects

Change player gold by -50
A new site Iron Deposit appears in the province (opened, without guards)

Links from

#514

/516

#516

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers have rounded the local population to turn up for overtime work and develop the iron deposit. People in the province of %s are very displeased with your orders.
Answers

1) I don't care what these stupid mortals think! #93
2) I'm doing this for their own good! #12

Effects

A new site Iron Deposit appears in the province (opened, without guards)
Change the mood in the province by -1

Links from

#514

/517

#517

Type: 0
Possibility: 0
Karma: 0

Dialog
The workers in the province of %s have agreed to help develop the iron deposit. Everything should be ready in five turns.
Answers

1) Wonderful! #519
2) That's too long! #519

Links from

#514

/518

#518

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Iron Deposit appears in the province (hidden, with guards)

Links from

#514

/519

#519

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #520 to "happens through 5 turns and turns off"
Bind the flag of the event #520 to current province

Links from

#517, #517

/520

#520

Type: 0
Possibility: 0
Karma: 0

Dialog
People in the province of %s have developed the iron deposit.
Answers

1) Excellent! #12
2) They'd better! #13

Effects

A new site Iron Deposit appears in the province (opened, without guards)

/521

#521

Type: 1
Possibility: 3
Karma: 0

Dialog
Your workers in the province of %s have discovered a marble deposit.
Answers

1) Pay them to develop the deposit. (-100 gold ) #522
2) Force my subjects to develop the deposit. #523
3) Ask the workers to develop the deposit. #524
4) I'm not interested in this. #525

Effects

Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: just not in the main province

/522

#522

Type: 0
Possibility: 0
Karma: 1

Dialog
Your workers have developed the marble deposit.
Answers

1) Excellent! #12
2) They'd better! #13

Effects

Change player gold by -100
A new site Marble Deposit appears in the province (opened, without guards)

Links from

#521

/523

#523

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers have rounded the local population to turn up for overtime work and develop the marble deposit. People in the province of %s are very displeased with your orders.
Answers

1) I don't care what these stupid mortals think! #93
2) I'm doing this for their own good! #12

Effects

A new site Marble Deposit appears in the province (opened, without guards)
Change the mood in the province by -2

Links from

#521

/524

#524

Type: 0
Possibility: 0
Karma: 0

Dialog
The workers in the province of %s have agreed to help develop the marble deposit. Everything should be ready in ten turns.
Answers

1) Wonderful! #526
2) That's too long! #526

Links from

#521

/525

#525

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Marble Deposit appears in the province (hidden, with guards)

Links from

#521

/526

#526

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #527 to "happens through 10 turns and turns off"
Bind the flag of the event #527 to current province

Links from

#524, #524

/527

#527

Type: 0
Possibility: 0
Karma: 0

Dialog
People in the province of %s have developed the marble deposit.
Answers

1) Excellent! #12
2) They'd better! #13

Effects

A new site Marble Deposit appears in the province (opened, without guards)

/528

#528

Type: 1
Possibility: 2
Karma: 0

Dialog
Your workers in the province of %s have discovered a mithril deposit. They can't start its development, since they are not very skilled in mining this rare resource.
Answers

1) Hire dwarves to develop it. (-300 gold ) #529
2) Force my subjects to develop the deposit. #530
3) Ask my subjects to develop the deposit. #531
4) I'm not interested in this. #532

Effects

Answer ¹1 appears when Player's gold >= 300
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: just not in the main province

/529

#529

Type: 0
Possibility: 0
Karma: 0

Dialog
The dwarves have explored the mithril deposit and informed you that they will need 7 turns to develop it.
Answers

1) Excellent! #12
2) That's too long! #13

Effects

Set the flag of the event #533 to "happens through 7 turns and turns off"
Bind the flag of the event #533 to current province
Change player gold by -300

Links from

#528, #530, #531

/530

#530

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers have rounded the local population to turn up for overtime work and develop the mithril deposit. After several hours, it is clear they have no clue how to handle this task.
Answers

1) Let them go on working anyway! #534
2) Hire dwarves to develop it. (-300 gold ) #529
3) Stop the works. #0

Effects

Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 300

Links from

#528

/531

#531

Type: 0
Possibility: 0
Karma: 0

Dialog
People in the province of %s refuse to develop the mithril deposit since they don't have the necessary knowledge and experience.
Answers

1) Let them try all the same! #535
2) Hire dwarves to develop it. (-300 gold ) #529
3) A pity, but it can't be helped. #0

Effects

Answer ¹2 appears when Player's gold >= 300

Links from

#528

/532

#532

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Mithril Deposit appears in the province (hidden, with guards)

Links from

#528

/533

#533

Type: 0
Possibility: 0
Karma: 0

Dialog
The dwarves have developed the mithril deposit.
Answers

1) Excellent! #0
2) They'd better! #0

Effects

A new site Mithril Deposit appears in the province (opened, without guards)

/534

#534

Type: 0
Possibility: 0
Karma: -1

Dialog
After long, hard attempts to extract the mithril ore out of the rock of the hill, the mine collapses, entombing virtually all the workers. The survivors have informed you that the deposit is now buried under a mass of rocks and crushed stones. It seems that excavation is now impossible.
Answers

1) Damn! #0
2) It was worth trying. #0

Effects

Change the number of population in the province by -(8-15)%
Change the mood in the province by -1

Links from

#530

/535

#535

Type: 0
Possibility: 0
Karma: 0

Dialog
The workers are trying to develop the mithril deposit. According to the most optimistic calculations, the deposit will be developed after no less than 12 turns.
Answers

1) Excellent! #12
2) I wish it wouldn't take so long. #0

Effects

Set the flag of the event #536 to "happens through (12-17) turns and turns off"
Bind the flag of the event #536 to current province

Links from

#531

/536

#536

Type: 0
Possibility: 0
Karma: 0

Dialog
The workers in the province of %s have finally developed the mithril deposit.
Answers

1) Excellent! #0
2) They'd better! #0

Effects

A new site Mithril Deposit appears in the province (opened, without guards)

/537

#537

Type: 0
Possibility: 10
Karma: 0

Dialog
An adventurer known as the Skald has found an Ancient Crypt in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers

1) Let him, as long as he pays. (-80 gold -20 cr. ) #538
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! #539
4) String up the insolent fellow for his impudence. #540

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #537 to "disabled"

/538

#538

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #541, otherwise switch to event #542
Change player gold by -80
Change the player's crystals by -20

Links from

#537

/539

#539

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers drive the Skald away from your domain, insulting him greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Effects

A new site Ancient Crypt appears in the province (opened, default guards)

Links from

#537, #542

/540

#540

Type: 0
Possibility: 0
Karma: -5

Dialog
Your hangmen execute the Skald on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0

Effects

Change the mood in the province by -1
A new site Ancient Crypt appears in the province (opened, default guards)

Links from

#537, #542

/541

#541

Type: 0
Possibility: 0
Karma: 0

Dialog
The Skald explores the Ancient Crypt and finds much gold and many valuable items. He hands over the promised half of the trophies to your treasury.
Answers

1) Very well then! #0
2) See, he didn't deceive me... #13

Effects

Change player gold by +(100-150)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2

Links from

#538

/542

#542

Type: 0
Possibility: 0
Karma: 0

Dialog
The Skald explores the Ancient Crypt and finds neither gold nor valuable items.
Answers

1) Deceiver! #13
2) What a pity. #0
3) Drive the fraud away! #539
4) Execute the scoundrel! #540

Links from

#538

/543

#543

Type: 0
Possibility: 10
Karma: 0

Dialog
An adventurer known as the Dodger has found a Ruined Tower in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers

1) Let him, as long as he pays. (-80 gold -20 cr. ) #544
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! I'll explore it myself! #545
4) String up the insolent fellow for his impudence. #546

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #543 to "disabled"

/544

#544

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #547, otherwise switch to event #548
Change player gold by -80
Change the player's crystals by -20

Links from

#543

/545

#545

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers drive the Dodger away from your domain, insulting him greatly.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12

Effects

A new site Tower Ruins appears in the province (opened, default guards)

Links from

#543, #548

/546

#546

Type: 0
Possibility: 0
Karma: -5

Dialog
Your hangmen execute the Dodger on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset with your decision.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0

Effects

Change the mood in the province by -1
A new site Tower Ruins appears in the province (opened, default guards)

Links from

#543, #548

/547

#547

Type: 0
Possibility: 0
Karma: 0

Dialog
The Dodger explores the Ruined Tower and finds a little gold and a few valuable items. He hands over the promised half of the trophies to your treasury.
Answers

1) Very well then! #0
2) See, he didn't deceive me... #13

Effects

Change player gold by +(50-100)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2

Links from

#544

/548

#548

Type: 0
Possibility: 0
Karma: 0

Dialog
The Dodger explores the Ruined Tower and finds neither gold nor valuable items.
Answers

1) What a pity. #0
2) Cast him into the dungeon! #1903
3) Drive the fraud away! #545
4) Execute the scoundrel! #546

Effects

Answer ¹2 appears when there are a hero or a guard in the province

Links from

#544

/549

#549

Type: 1
Possibility: 5
Karma: 0

Dialog
Your workers in the province of %s have found an abandoned silver mine.
Answers

1) Develop the mine. (-30 gold ) #551
2) Don't go near it, it's dangerous! #0
3) Don't bother me with such trifles from now on. #552

Effects

Answer ¹1 appears when Player's gold >= 30
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: there is a place in the province for hidden location
Condition of the appearing in the province: if the terrain=Hills

/550

#550

Type: 0
Possibility: 0
Karma: 0

Dialog
Your workers have developed the silver mine, increasing income from the province of %s.
Answers

1) Well done! #12
2) Reward them for their good work. (-30 gold ) #553
3) They'd better! #13

Effects

A new site Silver Mine appears in the province (opened, without guards)
Answer ¹2 appears when Player's gold >= 30

Links from

#551

/551

#551

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -30
With the probability of 80% switch to event #550, otherwise switch to event #684

Links from

#549

/552

#552

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #549 to "disabled"
A new site Silver Mine appears in the province (hidden, with guards)

Links from

#549

/553

#553

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -30

Links from

#550

/554

#554

Type: 1
Possibility: 1
Karma: 0

Dialog
Your forester in the province of %s has found a dionite thicket. The noble trees are almost dead - they are completely covered with some kind of whitish lichen, and their bark is worm-eaten.
Answers

1) Ask the druids to cleanse the thicket. (-100 cr. ) #555
2) Let the lumberjacks recover what they can. (-50 gold ) #839
3) Don't go near it, it's dangerous! #12
4) Don't bother me with such trifles from now on. #0

Effects

Answer ¹1 appears when Player's crystals >= 100
Answer ¹2 appears when Player's gold >= 50
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the terrain=Forest
Set the flag of the event #554 to "disabled"
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: just not in the main province

/555

#555

Type: 0
Possibility: 0
Karma: 1

Effects

Change the player's crystals by -100
With the probability of 60% switch to event #556, otherwise switch to event #557

Links from

#554

/556

#556

Type: 0
Possibility: 0
Karma: 0

Dialog
After a complicated magic ritual is performed, the dionites return to life and turn green. You can start gathering the magic fruit in 10 days.
Answers

1) Excellent! #0
2) So long to wait! #13

Effects

Set the flag of the event #838 to "happens through 10 turns and turns off"
Bind the flag of the event #838 to current province

Links from

#555

/557

#557

Type: 0
Possibility: 0
Karma: 0

Dialog
The druids do the best they can, but they fail to save the trees.
Answers

1) Let the lumberjacks recover what they can. (-50 gold ) #839
2) What terrible luck! #0

Effects

Answer ¹1 appears when Player's gold >= 50

Links from

#555

/558

#558

Type: 1
Possibility: 1
Karma: 0

Dialog
The deputy of the %s province has informed you that a wild horse herd has come to pasture in the province. People in the province are confused, not knowing what to do.
Answers

1) Train the horses! (-50 gold ) #559
2) Drive the herd away from my domain! #560
3) Kill the horses. #561
4) Don't bother me with such trifling matters again! #562

Effects

Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the terrain=Plains
Answer ¹1 appears when Player's gold >= 50
Condition of the appearing in the province: there is a place in the province for hidden location

/559

#559

Type: 0
Possibility: 0
Karma: 0

Dialog
Your drovers have broken in the herd's horses. Now they can serve for the good of your Empire.
Answers

1) Excellent! #12
2) They'd better! #13

Effects

A new site Horse Herd appears in the province (opened, without guards)
Change player gold by -50

Links from

#558

/560

#560

Type: 0
Possibility: 0
Karma: -1

Dialog
Your drovers have driven the wild horse herd away.
Answers

1) Perhaps I made that decision too quickly... #12
2) Excellent! I hate stupid animals! #93

Links from

#558

/561

#561

Type: 0
Possibility: 0
Karma: -3

Dialog
Your hunters kill several horses, and the rest of them dash away in fear, trampling some of the harvest. The damage costs you %d gold.
Answers

1) Sell the horse carcasses. (+60 gold ) #563
2) That's terrible! What have I done? #12

Effects

Change player gold by -(10-30)
Change the mood in the province by -1

Links from

#558

/562

#562

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #558 to "disabled"
A new site Horse Herd appears in the province (hidden, with guards)

Links from

#558

/563

#563

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +60

Links from

#561

/564

#564

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province has informed you that a huge swarm of locusts has turned up in their lands. If you don't take measures immediately, the insects will destroy the whole harvest.
Answers

1) Order some poison from alchemists. (-50 cr. ) #565
2) Buy a flock of birds from the bird catchers. (-150 gold ) #566
3) Force the local population to catch locusts. #567
4) Execute the deputy for tolerating such a thing. #568

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if player's karma <= 20
Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: if the province level >= Dwelling

/565

#565

Type: 0
Possibility: 0
Karma: 0

Dialog
The alchemists make a miracle poison. People in the province spray it everywhere, and the locusts fly away. The damage to your lands costs you %d gold.
Answers

1) Very well then! #12
2) These mortals cause nothing but problems. #13

Effects

Change player gold by -(10-20)*Province level
Change the player's crystals by -50

Links from

#564, #567, #568

/566

#566

Type: 0
Possibility: 0
Karma: 0

Dialog
The bird catchers release a flock of trained birds, and they begin chasing the locusts. In less than an hour, not a single one of the nasty insects is left in the province. The damage to your lands costs you %d gold.
Answers

1) Very well then! #12
2) These mortals cause nothing but problems. #13

Effects

Change player gold by -(7-15)*Province level
Change player gold by -150

Links from

#564, #567, #568

/567

#567

Type: 0
Possibility: 0
Karma: -1

Dialog
Your subjects in the province of %s start to catch and kill the locusts, but there are too many insects, and they are still destroying the crops.
Answers

1) Order some poison from alchemists. (-50 cr. ) #565
2) Buy a flock of birds from the bird catchers. (-150 gold ) #566
3) Execute the deputy for tolerating such a thing. #568
4) Deal with this yourselves from now on. #569

Effects

Change the mood in the province by -1
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 150

Links from

#564

/568

#568

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers execute the deputy of the %s province, but that doesn't solve the problem - the locusts keep destroying the crops.
Answers

1) Order some poison from alchemists. (-50 cr. ) #565
2) Buy a flock of birds from the bird catchers. (-150 gold ) #566
3) Deal with this yourselves from now on. #569

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 150
Change corruption by -(0-2)
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative

Links from

#564, #567

/569

#569

Type: 0
Possibility: 0
Karma: 0

Dialog
The locusts have destroyed the whole harvest in the province of %s, then flown away in search for new food. The damage costs you %d gold. A famine has broken out in the province.
Answers

1) Cursed be all the insects in world! #13
2) What a pity. #0
3) Send aid to the victims. (-100 gold ) #570

Effects

Change player gold by -(20-30)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(15-30)%
Answer ¹3 appears when Player's gold >= 100

Links from

#567, #568

/570

#570

Type: 0
Possibility: 0
Karma: 5

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#569

/571

#571

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #572 to "happens through 1 turns and turns off"
Bind the flag of the event #572 to current province

Links from

#112, #113, #114

/572

#572

Type: 0
Possibility: 0
Karma: 0

Dialog
The sea in the province of %s has flooded the coast. Most of the locals have been killed, and a plenty of town buildings are beyond repair. The damage costs you %d gold. Your deputy believes this is the sea's revenge for murdering the mermaid.
Answers

1) Damn that rotten fish! #13
2) Bad luck. #0

Effects

Change player gold by -(100-150)
Change the number of population in the province by -(10-20)%

/573

#573

Type: 1
Possibility: 5
Karma: 0

Invasion
Unit: Retinue
Event (Win): #74
Event (Loss): #73

Dialog
A large trade caravan is asking for permission to cross the province of %s. The traders are willing to pay you a tax of 50 gold coins.
Answers

1) Let them pass. #67
2) Why so little? The pass costs 100 gold coins. #574
3) Allow them into the province, then attack them. #0

Effects

Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 3 or more free slots

/574

#574

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #575, otherwise switch to event #576

Links from

#573

/575

#575

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders say that they'd better take a different path, through the domain of a ruler less greedy.
Answers

1) I was joking. Just give me 50 gold. #67
2) It serves them right. #0
3) Such insolence! Kill them! #1345

Effects

Answer ¹3 appears when there are a hero or a guard in the province

Links from

#574

/576

#576

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand 100 gold over to the deputy of the %s province.
Answers

1) Now let them pass. #0
2) They wished to dupe me and failed! #13
3) Take the gold, plunder the caravan, kill the merchants! #1345

Effects

Change player gold by +100
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#574

/577

#577

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #75 to "disabled"

Links from

#75

/578

#578

Type: 1
Possibility: 5
Karma: 0

Dialog
The deputy of the %s province informs you that local fishermen have fished up a bottle containing a letter. A man taken prisoner by pirates begs you to help him. The letter indicates the location of the pirates' lair.
Answers

1) Send a rescue party! (-300 gold ) #579
2) Don't bother me with such trifling matters again. #580

Effects

Answer ¹1 appears when Player's gold >= 300
Condition of the appearing in the province: if player's karma >= 10
Condition of the appearing in the province: only in the coastal province
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if player's gold >= 300

/579

#579

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #581, otherwise switch to event #582

Links from

#578

/580

#580

Type: 0
Possibility: 0
Karma: -2

Effects

Set the flag of the event #578 to "disabled"

Links from

#578

/581

#581

Type: 0
Possibility: 0
Karma: 3

Dialog
The party sent by you soon returns. It turns out that there was no one for them to rescue. A man in a white mantle who introduced himself as the priest Antarch was waiting for them in the specified location. He informed them that the letter was a test of your virtue. You are truly as merciful as you are reported to be, so Antarch has given you a schematic of the Ancient Shrine as a token of his respect.
Answers

1) Excellent. Take it to the treasury! #583
2) This paper is only fit for kindling! #13

Effects

Change player gold by -300

Links from

#579

/582

#582

Type: 0
Possibility: 0
Karma: 3

Dialog
The party sent by you soon returns. They inform you that they had to slaughter the whole pirate crew to free one unlucky merchant fleeced by the pirates. The merchant excused himself very much that he could not give his rescuers anything but words of thanks, of which he was not sparing!
Answers

1) I'm glad that I could help! #12
2) Ungrateful miser! #13
3) Sell him into slavery! #1670

Effects

Change player gold by -300
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#579

/583

#583

Type: 0
Possibility: 0
Karma: 0

Effects

Get 1 drawings of the building Ancient Shrine

Links from

#581

/584

#584

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Trolls
Event (Loss): #585

Dialog
Trolls from the swamps have suddenly attacked the province of %s!
Answers

1) Damn! #0
2) Why can't they just live in peace? #0

Effects

Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: if the province level >= Dwelling

/585

#585

Type: 0
Possibility: 0
Karma: 0

Dialog
The trolls have ravaged the settlement in the province of %s, devouring most of its population, then returned to their swamps. The damage costs you %d gold.
Answers

1) I'm going to get even with those creatures! #0
2) I hope they never return. #0

Effects

Change player gold by -(20-25)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(70-85)%
With the loss of gold in this event will be considered a treasury

/586

#586

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Winged Creatures
Event (Loss): #587

Dialog
Harpies have attacked the settlement in the province of %s!
Answers

1) Damn! #0
2) Why can't they just live in peace? #0

Effects

Condition of the appearing in the province: if player's gold >= 500
Condition of the appearing in the province: if the province level >= Dwelling

/587

#587

Type: 0
Possibility: 0
Karma: 0

Dialog
The harpies have plundered the settlement and flown away to their nests. The people are furious. The damage costs you %d gold.
Answers

1) I'm going to get even with those creatures! #0
2) I hope they never return. #0

Effects

Change player gold by -(40-45)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(5-10)%
With the loss of gold in this event will be considered a treasury

/588

#588

Type: 0
Possibility: 0
Karma: 1

Effects

Set the flag of the event #279 to "happens through 50 turns and turns off"

Links from

#279

/589

#589

Type: 0
Possibility: 0
Karma: 0

Dialog
Orcs from the allied tribes have raided their neighbors. According to your agreement, they send you a part of the loot. Your share is %d gold.
Answers

1) Excellent! #0
2) Why so little, you brainless creatures?! #0

Effects

Change player gold by +(30-430)
Set the flag of the event #589 to "happens through (8-18) turns and turns off"
Bind the flag of the event #589 to main province

/590

#590

Type: 0
Possibility: 0
Karma: 0

Dialog
Journeyman goblins from the workshop in your castle have made some item and are offering you their work for 150 gold. Per an ancient Goblin tradition, they categorically refuse to show you exactly what they have created.
Answers

1) Buy the item from the goblins. (-150 gold ) #591
2) Take the item by force. #592
3) I don't need any goblin trinkets. #0

Effects

Answer ¹1 appears when Player's gold >= 150

/591

#591

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -150
Switch to event #595
Set the flag of the event #590 to "happens through (8-18) turns and turns off"
Bind the flag of the event #590 to main province

Links from

#590

/592

#592

Type: 0
Possibility: 0
Karma: -4

Effects

Set the flag of the event #590 to "happens through (20-40) turns and turns off"
Bind the flag of the event #590 to main province
With the probability of 50% switch to event #593, otherwise switch to event #594

Links from

#590

/593

#593

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblins have hidden their invention, and your soldiers have to turn their workshop upside down to find it. Finally, the goblin thing is found. After the havoc made in the workshop during the search, it will take much time to repair, so no new items will be made by the goblins for quite a while.
Answers

1) The green rascals! #595
2) Oh well. Let them repair. #595

Links from

#592

/594

#594

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblins have hidden their invention, and your soldiers have to turn their workshop upside down to find it. Unfortunately, nothing is found even after the most thorough search. The only goblin who knows where the invention is hidden has managed to slip away. After the havoc made in the workshop during the search, it will take much time to repair, so no new items will be made by the goblins for quite a while.
Answers

1) Damn! #0
2) I don't really need that trinket. #0

Links from

#592

/595

#595

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 80% switch to event #596, otherwise switch to event #597

Links from

#593, #593, #591

/596

#596

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblins' invention is delivered to the treasury.
Answers

1) What rubbish! #0
2) Not bad at all for goblins... #0

Effects

Get a random level 3 item, with the rarity of not less than 0

Links from

#595

/597

#597

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblins' invention is delivered to the treasury. It's a lump of some dark slime with a terrible scent.
Answers

1) Throw this piece of trash away! #0
2) Give it to the sages to study. (-20 cr. ) #598

Effects

Answer ¹2 appears when Player's crystals >= 20

Links from

#595

/598

#598

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #599, otherwise switch to event #600
Change the player's crystals by -20

Links from

#597

/599

#599

Type: 0
Possibility: 0
Karma: 0

Dialog
During an examination of the strange goblin slime a strong explosion occurs, damaging the laboratory and injuring several sages. The damage cost you 100 gold.
Answers

1) Damn! #0
2) I should have thrown away that piece of junk. #0

Effects

Change player gold by -100

Links from

#598

/600

#600

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #601, otherwise switch to event #602

Links from

#598

/601

#601

Type: 0
Possibility: 0
Karma: 0

Dialog
After various tests, the sages establish this slime is something like an elixir of love that only affects goblins.
Answers

1) Throw this piece of trash away! #0
2) Feed this slime to the goblin inventors. #0

Links from

#600

/602

#602

Type: 0
Possibility: 0
Karma: 0

Dialog
After various tests, the sages establish this slime is something like an elixir of youth, able to greatly extend the life of anyone who swallows it.
Answers

1) Sell the slime to a local rich man. (+1000 gold ) #603
2) Sell the slime to conjurers. (+250 cr. ) #604
3) Give the slime to an aged sage. #605

Links from

#600

/603

#603

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +1000

Links from

#602

/604

#604

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by +250

Links from

#602

/605

#605

Type: 0
Possibility: 0
Karma: 4

Effects

Change the mood in the province by +2

Links from

#602

/606

#606

Type: 0
Possibility: 20
Karma: 0

Dialog
Peasants in the province of %s have found an ancient burial ground. It is rumored among the locals that this is a pagan shrine of their remote ancestors, and many people begin to bring flowers to the ancient graves, paying tribute to the memory of their relatives long gone.
Answers

1) Raise a stele to honor the dead (-50 gold -20 cr. ) #607
2) Don't distract me from important matters. #0
3) Dig up the tombs in search of treasure. #613

Effects

Answer ¹1 appears when Player's gold >= 50
Answer ¹1 appears when Player's crystals >= 20
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if the treasury has 2 or more free slots

/607

#607

Type: 0
Possibility: 0
Karma: 3

Effects

Change the player's crystals by -20
Change player gold by -50
With the probability of 80% switch to event #608, otherwise switch to event #609

Links from

#606

/608

#608

Type: 0
Possibility: 0
Karma: 0

Dialog
People in the province are happy that you have honored the memory of their ancestors.
Answers

1) That's nice. #0

Effects

Change the mood in the province by +2

Links from

#607

/609

#609

Type: 0
Possibility: 0
Karma: 0

Dialog
While building the obelisk, the workers accidentally disturb several tombs. After that, it is rumored among the locals that this obelisk is now damned and will bring misfortune on anyone who takes a look at it.
Answers

1) Damn! #13
2) Tear down this damned obelisk. #610
3) Flog the guilty workers in public. #611
4) Perform a Cleansing ritual at the obelisk. (-30 cr. ) #612

Effects

Change the mood in the province by -2
Answer ¹4 appears when Player's crystals >= 30

Links from

#607

/610

#610

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by +1

Links from

#609

/611

#611

Type: 0
Possibility: 0
Karma: -5

Effects

Change the mood in the province by +2

Links from

#609

/612

#612

Type: 0
Possibility: 0
Karma: 1

Effects

Change the player's crystals by -30
Change the mood in the province by +2

Links from

#609

/613

#613

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by -3
With the probability of 70% switch to event #614, otherwise switch to event #616

Links from

#606

/614

#614

Type: 0
Possibility: 0
Karma: 0

Dialog
Your workers manage to find several valuable items among the tombs. The people in the province are outraged by your actions.
Answers

1) Execute the malcontents. #615
2) I don't give a damn about them. #13
3) Let them be outraged. They'll calm down later. #0

Effects

Get a random level 3 item, with the rarity of not less than 1
Get a random level 4 item, with the rarity of not less than 1
Change player gold by +(200-400)
Change the player's crystals by +(30-60)

Links from

#613

/615

#615

Type: 0
Possibility: 0
Karma: -6

Effects

Change the mood in the province by +2
Change the number of population in the province by -(35-50)%

Links from

#614

/616

#616

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Undead
Event (Loss): #617

Dialog
As soon as the workers begin excavations, the ancient incantations put on the tombs by magicians of the past are activated. The dead rise from the grave to punish the plunderers. After several minutes, all of the workers have been slaughtered, and the host of the dead heads for the settlement.
Answers

1) Damn! #0
2) Whatever. #0

Effects

Set the level of the attacking army to 3

Links from

#613

/617

#617

Type: 0
Possibility: 0
Karma: 0

Dialog
With no one to stop them, the dead slaughter nearly the whole population of the province of %s. Only a few manage to escape death. After the massacre is over, the army of the walking dead returns to their graves.
Answers

1) What a pity. #0
2) It doesn't matter, they'll give birth to others. #13

Effects

Change the number of population in the province by -(85-95)%
Change the mood in the province by -2

/618

#618

Type: 1
Possibility: 10
Karma: 0

Dialog
A small dwarven clan offers you their services protecting the province of %s. For their work, they are asking for an immediate down payment of 100 gold and wages of 15 gold.
Answers

1) Politely refuse. #0
2) Drive the shorties away from my lands! #13
3) Hire the Dwarves (-100 gold ) #619

Effects

Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: there is no guard in the province
Answer ¹3 appears when Player's gold >= 100

/619

#619

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
Set the guards Dwarven Clan in the province

Links from

#618

/620

#620

Type: 0
Possibility: 20
Karma: 0

Dialog
A band of particularly impudent brigands has declared themselves the guardians of order in the province of %s. They openly rob the locals, but at the same time they act as the province's defenders by efficiently eliminating anyone who opposes them, whether they be competing gangs or enemy forces.
Answers

1) Very well then. #13
2) Outrageous! #0

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the mood <= Discontent
Condition of the appearing in the province: there is no guard in the province
Set the guards Mob in the province

/621

#621

Type: 1
Possibility: 20
Karma: 0

Dialog
Concerned about the unrest in the area, people in the province of %s have organized a militia troop to protect their lands. However strange this may seem, they believe it's you who must pay the wages to the militiamen...
Answers

1) What impudence! Disband the parasites! #0
2) Very well then. #622

Effects

Condition of the appearing in the province: there is no guard in the province
Condition of the appearing in the province: if the province level >= Village
Condition of the appearing in the province: only in the province, inhabited by the race Humans

/622

#622

Type: 0
Possibility: 0
Karma: 0

Effects

Set the guards Militia in the province

Links from

#621

/623

#623

Type: -1
Possibility: 20
Karma: 0

Dialog
People in the province of %s are peddling rumors that some evil creatures have moved into their mill. The miller has gone somewhere, and horrible cries are heard coming from the mill at night.
Answers

1) Let them deal with this themselves. #624
2) Perform an Exorcism ritual at the mill. (-40 cr. ) #625
3) Hire a team of adventurers. (-200 gold ) #626

Effects

Condition of the appearing in the province: there is a building Mill in the province
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹2 appears when Player's crystals >= 40
Answer ¹3 appears when Player's gold >= 200
Condition of the appearing in the province: if the treasury has 2 or more free slots

/624

#624

Type: 0
Possibility: 0
Karma: 0

Dialog
Rumors about the evil happening at the mill, each one more terrible than the last, are spread by word of mouth. The work at the mill is finished. Soon the locals begin to consider the mill a damned place and avoid it like the plague.
Answers

1) Superstitious idiots! #13
2) It doesn't matter. I'm going to build a new one. #0

Effects

Change the mood in the province by -2
Destroy the building Mill
A new site Old Windmill appears in the province (opened, default guards)

Links from

#623

/625

#625

Type: 0
Possibility: 0
Karma: 2

Dialog
Your priests have performed an Exorcism ritual, and the locals have calmed down. The miller hasn't been found, but he has been quickly replaced.
Answers

1) These superstitions cause nothing but harm. #13
2) Very well then. #0

Effects

Change the player's crystals by -40

Links from

#623

/626

#626

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
With the probability of 50% switch to event #627, otherwise switch to event #628

Links from

#623

/627

#627

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers who left for the mill never came back. Maybe they perished at the hand of some unknown evil. Or perhaps they just ran away with your gold. After this, the locals start to consider the mill a damned place and avoid it like the plague.
Answers

1) Damn! #0
2) I never trusted the adventurers. #13
3) What a pity. #12

Effects

Destroy the building Mill
A new site Old Windmill appears in the province (opened, default guards)
Change the mood in the province by -1

Links from

#626

/628

#628

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers who went to the mill has completed their task. According to their stories, the mill is full of imps and fiends. Who knows where they all came from... In any case, all of the dark creatures have been destroyed, and the locals can calm down now.
Answers

1) Excellent! #0
2) Reward the brave men for their work. (-50 gold ) #629
3) Demand a part of the loot from the adventurers. #630

Effects

Answer ¹2 appears when Player's gold >= 50

Links from

#626

/629

#629

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#628

/630

#630

Type: 0
Possibility: 0
Karma: -1

Effects

With the probability of 50% switch to event #631, otherwise switch to event #632

Links from

#628

/631

#631

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers have been bargaining for a long time. Finally, they agree to share the treasures obtained from the fiends.
Answers

1) At least we'll get some benefit from these vagabonds. #13
2) Very well then. #0

Effects

Change player gold by +(50-100)
Change the player's crystals by +(10-20)
Get a random level 3 item, with the rarity of not less than 1

Links from

#630

/632

#632

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers stubbornly refuse to share their trophies, claiming the spoils are theirs by right.
Answers

1) Order our soldiers to seize the scum! #633
2) All right, let them go. #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#630

/633

#633

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Adventurers
Event (Win): #634

Dialog
The adventurers don't give in to your soldiers, and a battle begins...
Answers

1) Kill them all! #0
2) Stubborn pigheads! #0

Effects

Change the mood in the province by -2

Links from

#632

/634

#634

Type: 0
Possibility: 0
Karma: 0

Dialog
All of the adventurers are dead, and their trophies are rightfully yours.
Answers

1) Excellent! #0
2) So much trouble for such junk... #0

Effects

Change player gold by +(100-200)
Change the player's crystals by +(20-40)
Get a random level 3 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 1

/635

#635

Type: -1
Possibility: 20
Karma: 0

Dialog
A fire has broken out at the sawmill in the province of %s! It's not yet too late to do something about it. What are your orders, sir?
Answers

1) Organize an operation to rescue the workers. (-50 gold ) #636
2) Douse the fires, I can hire new workers. (-30 gold ) #637
3) No problem. Let it burn. #638

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: there is a building Sawmill in the province
Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 30

/636

#636

Type: 0
Possibility: 0
Karma: 3

Dialog
Thanks to the efforts of the rescue team, no one is killed in the fire. But the sawmill has burned to the ground.
Answers

1) No matter. I'll just build a new one. #12
2) Flog the rescued workers for starting the fire. #640

Effects

Change player gold by -50
Destroy the building Sawmill

Links from

#635

/637

#637

Type: 0
Possibility: 0
Karma: -3

Dialog
You succeed in putting out the flames and saving the sawmill, but almost half of the workers are killed in the fire. The relatives are mourning for the dead.
Answers

1) Oh well. There are many people, but only one sawmill. #13
2) I am sorry for the dead, but there's nothing I can do. #0
3) Serves them right. Tthey'll be more careful with fire. #13

Effects

Change player gold by -30
Change the number of population in the province by -(10-15)%
Change the mood in the province by -1

Links from

#635

/638

#638

Type: 0
Possibility: 0
Karma: -2

Dialog
The sawmill and almost all of the workers have succumbed to the flames. The news of the terrible fire has spread all over the province. It is rumored that the fire is your doing.
Answers

1) Cut out the tongues of these gossips. #639
2) Who cares?! #640
3) Hmm, not good... #12

Effects

Change the mood in the province by -2
Change the number of population in the province by -(20-25)%
Destroy the building Sawmill

Links from

#635

/639

#639

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by +1
Change the mood by -(60-100)

Links from

#638

/640

#640

Type: 0
Possibility: 0
Karma: -2

Links from

#199, #295, #636, #638, #651, #669, #671, #672, #684, #737, #797, #850, #851, #877, #885, #933, #953

/641

#641

Type: 0
Possibility: 5
Karma: 0

Dialog
A wanderer has come to the province of %s, saying he is a great architect who knows the secret of building the Ancient Temple. He is willing to build the temple in these lands, but he asks for 250 gold and 50 gems for his work.
Answers

1) Tell him to get started. (-250 gold , -50 cr. ) #642
2) Politely refuse. #0
3) He's a fraud! Flog him and drive him away. #648
4) Hand him over to my torturers to worm his secret out. #645

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: just not in the main province
Answer ¹1 appears when Player's gold >= 250
Answer ¹1 appears when Player's crystals >= 50
Condition of the appearing in the province: NO Ancient Temple built in the province

/642

#642

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -250
Change the player's crystals by -50
With the probability of 50% switch to event #643, otherwise switch to event #644

Links from

#641

/643

#643

Type: 0
Possibility: 0
Karma: 0

Dialog
Before long, the temple is built. The majestic building is a beautiful addition to your province. The architect says that, unfortunately, he won't be able to reproduce the masterpiece.
Answers

1) Arrange a festival for the occasion (-100 gold ) #653
2) Good work! #0
3) Let my torturers worm his secrets out of him. #645

Effects

Build Ancient Temple
Answer ¹1 appears when Player's gold >= 100

Links from

#642

/644

#644

Type: 0
Possibility: 0
Karma: 0

Dialog
After he gets his fee, the architect gets busy, getting ready for construction. But the next day he vanishes without a trace...
Answers

1) Arrange a search for the fraud! (-200 gold ) #649
2) Curse the deceiver. (-15 cr. ) #652
3) Well, that's some bad luck... #1207

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 15

Links from

#642

/645

#645

Type: 0
Possibility: 0
Karma: -5

Effects

Set the flag of the event #641 to "disabled"
With the probability of 50% switch to event #646, otherwise switch to event #647

Links from

#641, #643

/646

#646

Type: 0
Possibility: 0
Karma: 0

Dialog
Your executioners work splendidly, and after long tortures the architect draws a schematic for the Ancient Temple. Soon after that, the poor man passes away, unable to endure such cruel torments.
Answers

1) Very well then. #0
2) Too bad about the fellow, but it's his own fault. #13

Effects

Get 1 drawings of the building Ancient Temple

Links from

#645

/647

#647

Type: 0
Possibility: 0
Karma: 0

Dialog
The architect perishes after long tortures without revealing his secret.
Answers

1) Flog the executioners! Damn, they are good at nothing! #0
2) Well, no real harm done. #13

Links from

#645

/648

#648

Type: 0
Possibility: 0
Karma: -1

Effects

Set the flag of the event #641 to "disabled"

Links from

#641

/649

#649

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
With the probability of 50% switch to event #650, otherwise switch to event #651

Links from

#644

/650

#650

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sleuths succeed in catching the false architect, who disguised himself as a woman and tried to leave the country. He has the payment on him, so the gold and the gems are immediately returned to the treasury. What should be done with the criminal?
Answers

1) Execute the fraud in public! #13
2) Flog the deceiver with lashes. #0
3) Scold and release them. #12

Effects

Change player gold by +250
Change the player's crystals by +50

Links from

#649

/651

#651

Type: 0
Possibility: 0
Karma: 0

Dialog
Your sleuths lose the trail and fail to catch the fraud.
Answers

1) Damn! #0
2) Execute the chief detective. #640
3) The rogue got lucky. #0

Links from

#649

/652

#652

Type: 0
Possibility: 0
Karma: -2

Effects

Change the player's crystals by -15

Links from

#644

/653

#653

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
Change the mood in the province by +2

Links from

#643

/654

#654

Type: 0
Possibility: 0
Karma: -1

Effects

Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"

Links from

#94, #101

/655

#655

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood in the province by -2
Change the number of population in the province by -(10-20)%
Set the flag of the event #584 to "happens through (10-20) turns and turns off"
Bind the flag of the event #584 to current province

Links from

#88, #91, #810

/656

#656

Type: 0
Possibility: 0
Karma: -4

Effects

Change the mood in the province by +1
A new site Troll Lair appears in the province (opened, with guards)
Set the flag of the event #584 to "happens through (10-20) turns and turns off"
Bind the flag of the event #584 to current province

Links from

#91

/657

#657

Type: 0
Possibility: 0
Karma: -4

Effects

Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"

Links from

#97, #98, #100, #103, #104, #106

/658

#658

Type: 1
Possibility: 10
Karma: 0

Dialog
A local healer in the province of %s has opened up his infirmary. Now diseases will no longer plague these lands.
Answers

1) Not bad. #1646
2) Reward the healer. (-50 gold ) #659
3) How dare he? Fine the insolent fellow! (+100 gold ) #660
4) Expand the infirmary with a pharmacy (-200 gold -30 cr. ) #1647

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Answer ¹2 appears when Player's gold >= 50
Answer ¹4 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 30
Condition of the appearing in the province: NO Infirmary built in the province
Condition of the appearing in the province: NO Pharmacy built in the province

/659

#659

Type: 0
Possibility: 0
Karma: 1

Effects

Change the mood in the province by +1
Change player gold by -50
Build Infirmary

Links from

#658

/660

#660

Type: 0
Possibility: 0
Karma: -2

Effects

Change player gold by +100
Change the mood in the province by -1
Build Infirmary

Links from

#658

/661

#661

Type: 1
Possibility: 6
Karma: 0

Dialog
Envoys from the Supreme Dark Order have come to your castle. They are offering to protect the province of %s and erect a dark tower there that will bring you an income of gems. In exchange for their services, they ask for permission to sacrifice half of the province's population to the dark gods.
Answers

1) Drive the dark servants away! #662
2) Politely refuse. #0
3) Excellent. We have a deal! #663

Effects

Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if player's karma <= -20
Condition of the appearing in the province: there is no guard in the province
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Dark Tower built in the province

/662

#662

Type: 0
Possibility: 0
Karma: 2

Effects

Set the flag of the event #661 to "disabled"

Links from

#661

/663

#663

Type: 0
Possibility: 0
Karma: -8

Effects

Change the number of population in the province by -50%
Change the mood in the province by -3
Set the guards Supreme Dark Order in the province
Build Dark Tower

Links from

#661

/664

#664

Type: 1
Possibility: 10
Karma: 0

Dialog
A wise shaman has appeared in the province of %s and settled down in a small hut in the swamps. The locals visit him to get medicines for various illnesses or just for some wise advice. The shaman has committed himself to pay you tribute in crystals.
Answers

1) Good news! #12
2) Let him pay a land tax first. (+50 gold ) #665

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Shaman's Hut built in the province
Build Shaman's Hut

/665

#665

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +50

Links from

#664

/666

#666

Type: -1
Possibility: 20
Karma: 0

Dialog
Gossips from the local pub in the province of %s are spreading the filthiest rumors about you. The locals are starting to talk of rebellion.
Answers

1) Flog the gossips in public. #667
2) Hire an assassin to liquidate the windbags. (-100 gold ) #668
3) Secretly bribe the gossiping sods. (-200 gold ) #1314
4) Set the pub on fire while all of them are inside. #669

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a building Pub in the province
Change the mood in the province by -3
Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when Player's gold >= 200

/667

#667

Type: 0
Possibility: 0
Karma: 0

Dialog
Corporal punishment in public has only made the gossips more popular. Now they are national heroes, martyrs, and freedom fighters.
Answers

1) Hire an assassin to liquidate the windbags. (-100 gold ) #668
2) Let them chatter. #0
3) Set the pub on fire while all of them are inside. #669

Effects

Change the mood in the province by -1
Answer ¹1 appears when Player's gold >= 100

Links from

#666

/668

#668

Type: 0
Possibility: 0
Karma: -4

Dialog
The assassin has completed his quest, but the disappearance of the main ringleaders does not go unnoticed. Many suspect that you're responsible.
Answers

1) Let them be suspicious. #0
2) What's done is done. #0

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#666, #667, #1316

/669

#669

Type: 0
Possibility: 0
Karma: -3

Dialog
The fire kills quite a few people, mainly village bums. Several gossips manage to escape death, but since the pub is burned down, they don't have such a convenient place to spread their filthy rumors from anymore.
Answers

1) I feel sorry for the innocent, but it was worth it. #13
2) Serves those scroungers right. #640
3) Help the victims of the fire. (-80 gold ) #670

Effects

Destroy the building Pub
Change the mood in the province by +1
Answer ¹3 appears when Player's gold >= 80

Links from

#666, #667, #1316

/670

#670

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -80
Change the mood in the province by +1

Links from

#669

/671

#671

Type: 0
Possibility: 0
Karma: -2

Dialog
The cultists sacrifice several babies on the newly built altar and then throw a blood orgy in praise of the dark gods. People in the province curse you for helping the dark priests.
Answers

1) How could I have known? #0
2) Order the guards to destroy the altar. #672
3) Well, to each his own fun. #640

Effects

Change the mood in the province by -3
Answer ¹2 appears when there are a hero or a guard in the province

Links from

#87

/672

#672

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demonologists
Event (Win): #673
Event (Loss): #674

Dialog
The dark priests have emerged to defend their new shrine.
Answers

1) Attack! #0
2) On the other hand, they can worship whoever they wish. #640

Links from

#671

/673

#673

Type: 0
Possibility: 0
Karma: 2

Dialog
After they have defeated the dark priests, your soldiers destroy the altar and burn the house where the cultists lived, after searching it. Nothing valuable is found among the priests' belongings...
Answers

1) Serves the scoundrels right! #0
2) That's all. No more altars! #0

Effects

Change player gold by +(100-200)
Change the player's crystals by +(30-60)
Get a random level 4 item, with the rarity of not less than 2
Change the mood in the province by +2

/674

#674

Type: 0
Possibility: 0
Karma: 0

Dialog
After they defeat the party of guards, the cultists curse the lands of the province of %s in revenge, and the province's income is reduced.
Answers

1) Damn! #0
2) I meant well... #12

Effects

Province income -5

/675

#675

Type: 0
Possibility: 1.000
Karma: 0

Dialog
Your country is growing, and corruption is growing with it. Bribery has become a widespread phenomenon, and now is the time to enact a law establishing how corrupted officials should be punished.
Answers

1) Fine them. #676
2) Flog them. #1474
3) Condemn them to penal servitude. #677
4) Execute them. #678

Effects

Condition of the appearing in the province: corruption >= 15%
Condition of the appearing in the province: only in the main province
Set the flag of the event #675 to "disabled"

/676

#676

Type: 0
Possibility: 0
Karma: 4

Effects

Change corruption by +15

Links from

#675

/677

#677

Type: 0
Possibility: 0
Karma: -3

Effects

Change corruption by -10

Links from

#675

/678

#678

Type: 0
Possibility: 0
Karma: -8

Effects

Change corruption by -25

Links from

#675

/679

#679

Type: 1
Possibility: 10
Karma: 0

Dialog
The deputy of the %s province has been proven guilty of especially extravagant bribery. This is a good opportunity to arrange a demonstration to teach the other corrupted officials a lesson. The deputy begs you to have mercy on him, crosses his heart that he took the bribes to support his family, and swears by the gods that he won't do it anymore.
Answers

1) Fine him. (+500 gold ) #680
2) Arrange a court trial for show. (-300 gold ) #681
3) Impale the scum! #682
4) Release him. He has repented of what he did. #683

Effects

Condition of the appearing in the province: corruption >= 20%
Condition of the appearing in the province: if the province level >= Village
Answer ¹2 appears when Player's gold >= 300

/680

#680

Type: 0
Possibility: 0
Karma: -1

Effects

Change player gold by +500
Change corruption by +(10-15)

Links from

#679

/681

#681

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -300
Change corruption by -(10-15)

Links from

#679

/682

#682

Type: 0
Possibility: 0
Karma: -6

Effects

Change corruption by -(15-25)

Links from

#679

/683

#683

Type: 0
Possibility: 0
Karma: 5

Effects

Change corruption by +(20-30)

Links from

#679

/684

#684

Type: 0
Possibility: 0
Karma: 0

Dialog
The silver mine turns out to be not as abandoned as it might have seemed at first. The guards of the old mine have slain almost all of the people who came to develop the mine - only a few of them have managed to escape to tell you the terrible news.
Answers

1) What terrible luck! #640
2) Help the families of the victims (-200 gold ) #685

Effects

Change the mood in the province by -2
Change the number of population in the province by -(10-15)%
A new site Silver Mine appears in the province (opened, default guards)
Answer ¹2 appears when Player's gold >= 200

Links from

#551

/685

#685

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200
Change the mood in the province by +1

Links from

#684

/686

#686

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by +2

Links from

#251

/687

#687

Type: -1
Possibility: 8
Karma: 0

Invasion
Unit: Retinue
Event (Loss): #824
Province type: Prince's Lands

Dialog
A descendant of a noble family that once ruled the province of %s has made an attempt to seize his patrimony.
Answers

1) Outrageous. #0
2) How dare he! #0

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: just not in the main province

/688

#688

Type: 1
Possibility: 5
Karma: 0

Dialog
Orcs in the province of %s often hold gladiator fights. Rumors about these fights have spread far and wide, and purveyors of fighting are flowing to the province. The orcs have built a special arena to host the fights. Due to an influx of spectators, the province's income has increased by %d.
Answers

1) Good news! #0
2) Well, well, even orcs can be useful! #0

Effects

Province income +(4-7)
Condition of the appearing in the province: only in the province, inhabited by the race Orcs
Condition of the appearing in the province: NO Arena built in the province
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: if the province level >= New Land
Build Arena

/689

#689

Type: -1
Possibility: 10
Karma: 0

Dialog
Brigands in the province of %s have carried out a daring robbery on a tax collector carrying gold to the treasury. Having easily killed the escort, the robbers have taken everything of value and returned to their secret lair. The damage costs you %d gold.
Answers

1) I'm going to get even with this scum! #0
2) Assign more guards to the tax collectors. (-500 gold ) #690
3) It happens... #0
4) After them! Catch them! #1330

Effects

Change player gold by -(150-300)
Condition of the appearing in the province: if player's gold >= 600
Answer ¹2 appears when Player's gold >= 500
Answer ¹4 appears when there are a hero or a guard in the province

/690

#690

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -500
Set the flag of the event #689 to "disabled"

Links from

#689

/691

#691

Type: -1
Possibility: 5
Karma: 0

Dialog
A renegade magician escapes from your castle, taking %d gems with him. It is rumored that he has created a magic tower in the province of %s and locked himself up inside.
Answers

1) Send adventurers to the tower. (-200 gold ) #693
2) We'll get even with him! #692
3) Oh well. It's nothing to worry about. #692

Effects

Change the player's crystals by -(40-80)
Condition of the appearing in the province: player's crystals >= 250
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 200
Condition of the appearing in the province: if the treasury has 1 or more free slots

/692

#692

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Mages Tower appears in the province (opened, default guards)
Change corruption by +(1-4)

Links from

#691, #691

/693

#693

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
With the probability of 50% switch to event #694, otherwise switch to event #695

Links from

#691

/694

#694

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers penetrates into the tower and destroys the malignant conjurer and his sidekicks. The team is an honest one and delivers all the gems found in the tower back to the treasury.
Answers

1) Well done! #0
2) Serves the traitor right! #13

Effects

Change the player's crystals by +(40-80)

Links from

#693

/695

#695

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers come back none the wiser. They say that some spell has been cast on the tower that prevents them from getting inside.
Answers

1) Too bad. #0
2) Take their fee away from them. #696

Effects

A new site Mages Tower appears in the province (opened, default guards)

Links from

#693

/696

#696

Type: 0
Possibility: 0
Karma: -2

Effects

With the probability of 30% switch to event #697, otherwise switch to event #698

Links from

#695, #721

/697

#697

Type: 0
Possibility: 0
Karma: 0

Dialog
Submitting to the law of strength, the adventurers give you 200 gold and return to where they came from.
Answers

1) Why couldn't they have done that earlier? #0
2) The law of strength is best among laws. #13

Effects

Change player gold by +200

Links from

#696

/698

#698

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers won't give up their gold without a fight.
Answers

1) Order my soldiers to kill them. #699
2) All right, let them go. #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#696

/699

#699

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Adventurers
Event (Win): #700
Event (Loss): #701

Links from

#698

/700

#700

Type: 0
Possibility: 0
Karma: 0

Dialog
After they defeat the team of adventurers, your soldiers deliver the loot to the treasury.
Answers

1) Not bad at all. #0
2) Beggarly rogues! #0

Effects

Change player gold by +(220-470)
Change the player's crystals by +(5-30)
Get a random level 3 item, with the rarity of not less than 0

/701

#701

Type: 0
Possibility: 0
Karma: 0

Dialog
After they deal with your soldiers, the adventurers leave the province of %s, cleaning out several local houses on their way.
Answers

1) Bastards! #0
2) Pay back the local residents' losses. (-150 gold ) #702

Effects

Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 150

/702

#702

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by +1
Change player gold by -150

Links from

#701

/703

#703

Type: 1
Possibility: 2
Karma: 0

Dialog
Scouts in the province of %s have found a magic spring. Its water has some miraculous properties.
Answers

1) Begin trading the miracle water. #704
2) Harvest the water for alchemical purposes. #705
3) Make the spring publicly accessible. #706

Effects

Condition of the appearing in the province: if the province level >= New Land

/704

#704

Type: 0
Possibility: 0
Karma: -1

Dialog
The miraculous water, able to strengthen the weak and heal the sick, is a rare and valuable commodity. Thanks to the new trade, income from the province of %s has increased by %d.
Answers

1) Not bad. #0
2) That's not too much... #13

Effects

Province income +(6-12)

Links from

#703

/705

#705

Type: 0
Possibility: 0
Karma: -1

Dialog
The spring water turns out to be truly miraculous - when properly treated, it can yield magic gems. The gem income from the province of %s is increased by %d.
Answers

1) Not bad. #0
2) What a trifle. #0

Effects

Change the crystal income of the province by +(3-6)

Links from

#703

/706

#706

Type: 0
Possibility: 0
Karma: 3

Dialog
People in the province of %s are unspeakably happy that the spring has been made publicly accessible, allowing everyone to drink their fill of the wonder-working water. Rumors about the miraculous spring have spread far beyond the province's borders - now, not only local people but also pilgrims from distant lands visit the spring to get some of its healing water. Due to an influx of pilgrims, the province income has increased by %d.
Answers

1) That's great! #0
2) Don't let the strangers get near the spring! #707

Effects

Province income +4
Change the mood in the province by +2

Links from

#703

/707

#707

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by +1
Province income -3

Links from

#706

/708

#708

Type: 1
Possibility: 5
Karma: 0

Dialog
A rich caravan from distant lands has reached the province of %s.
Answers

1) Charge trade dues. (+100 gold ) #709
2) Arrange trade relations (-150 gold ) #710
3) Order your soldiers to plunder the caravan. #713

Effects

Condition of the appearing in the province: if the province level >= New Land
Answer ¹2 appears when Player's gold >= 150
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 3 or more free slots

/709

#709

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +100

Links from

#708

/710

#710

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -150
With the probability of 70% switch to event #711, otherwise switch to event #712

Links from

#708

/711

#711

Type: 0
Possibility: 0
Karma: 0

Dialog
After bargaining and discussing imported and exported goods with the caravaneers, you manage to sign a mutually beneficial agreement. As a result, income from the province of %s is increased by %d.
Answers

1) Excellent. #0
2) That's not very much... #13

Effects

Province income +(5-15)

Links from

#710

/712

#712

Type: 0
Possibility: 0
Karma: 0

Dialog
After long bargaining and arguments with the caravaneers, you have failed to come to an agreement. Neither party wishes to make concessions and reduce the price of their goods. The merchants leave your domain, very dissatisfied.
Answers

1) Damned hucksters! #13
2) What a pity... #0

Links from

#710

/713

#713

Type: 0
Possibility: 0
Karma: -5

Invasion
Unit: Retinue
Event (Win): #718
Event (Draw): #720
Event (Loss): #720

Dialog
The caravan guards emerge to defend the merchants' property.
Answers

1) Kill them! #0
2) Bribe the guards. (-300 gold ) #715
3) All right, I've changed my mind. #714

Effects

Answer ¹2 appears when Player's gold >= 300
Set the flag of the event #708 to "disabled"

Links from

#708

/714

#714

Type: 0
Possibility: 0
Karma: 0

Dialog
Outraged by your treachery, the caravaneers immediately leave your lands, saying that they will never return.
Answers

1) Good riddance! #0
2) Let them be happy that they are still alive. #0

Links from

#713, #716

/715

#715

Type: 0
Possibility: 0
Karma: -1

Effects

With the probability of 70% switch to event #716, otherwise switch to event #717

Links from

#713

/716

#716

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Retinue
Event (Win): #718
Event (Draw): #720
Event (Loss): #720

Dialog
The commander of the guard turns out to be an honest man and refuses your offer.
Answers

1) Kill them! #0
2) All right, let's do this without a fight. #714

Links from

#715

/717

#717

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Retinue
Event (Win): #718
Event (Draw): #720
Event (Loss): #720

Dialog
The commander of the guard says that he agrees to stand aside as long as he gets not just the proposed gold but half of the loot as well.
Answers

1) Kill the greedy man! #0
2) All right then. #719

Links from

#715

/718

#718

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers plunder the caravan and seize the loot.
Answers

1) Excellent! #0
2) I wish these caravans would visit us more often... #0

Effects

Change player gold by +(600-1400)
Change the player's crystals by +(40-140)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 0
Get a random level 4 item, with the rarity of not less than 2

/719

#719

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers plunder the caravan and seize the loot.
Answers

1) Excellent! #0
2) I wish these caravans would visit us more often... #0

Effects

Change player gold by -300
Change player gold by +(300-700)
Change the player's crystals by +(20-70)
Get a random level 4 item, with the rarity of not less than 2

Links from

#717

/720

#720

Type: 0
Possibility: 0
Karma: -3

Dialog
The caravan guards slay your soldiers. The merchants publicly declare you a vile swindler and a mean bastard, then they leave your lands, promising to never return.
Answers

1) Good riddance! #0
2) Let them be happy that they are still alive. #0

Effects

Change the mood in the province by -2

/721

#721

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers wander about the swamps for a long time, but they fail to find the lurker's lair. Apparently, the deputy is no longer alive.
Answers

1) So sad... #0
2) Give the gold back, you idlers! #696

Links from

#722

/722

#722

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -200
With the probability of 70% switch to event #296, otherwise switch to event #721

Links from

#295

/723

#723

Type: -1
Possibility: 10
Karma: 0

Dialog
In the dead of night, several thieves sneaked into a storehouse in the province of %s and stole %d gold. The search for the thieves is unsuccessful, they covered their tracks well.
Answers

1) This is no good... #0
2) Assign more guards to the storehouses. (-500 gold ) #724
3) Execute the storehouse caretaker. #725
4) Locate them via magic. (-50 cr. ). #1317

Effects

Change player gold by -(200-400)
Condition of the appearing in the province: if player's gold >= 800
Condition of the appearing in the province: there is a building Storehouse in the province
Answer ¹2 appears when Player's gold >= 500
Answer ¹4 appears when Player's crystals >= 50
Answer ¹4 appears when there are a hero or a guard in the province

/724

#724

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -500
Set the flag of the event #723 to "disabled"

Links from

#723

/725

#725

Type: 0
Possibility: 0
Karma: -5

Effects

Change corruption by -(1-4)

Links from

#723

/726

#726

Type: 0
Possibility: 0
Karma: 0

Dialog
A rain of frogs has fallen in the province of %s. The locals are frightened. It is rumored that this is a bad omen, and trouble will come soon.
Answers

1) Stupid superstitions! #0
2) Perhaps they are right... #0

Effects

Change the mood in the province by -1

Links from

#214

/727

#727

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Undead
Event (Loss): #617

Dialog
The dead have risen from their graves and attacked the settlement in the province of %s!
Answers

1) What a nuisance! #0
2) It happens... #0

Effects

Change the mood in the province by -1
Set the level of the attacking army to 1

/728

#728

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #726 to "happens through (2-6) turns and turns off"
Bind the flag of the event #726 to current province

/729

#729

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #727 to "happens through (2-6) turns and turns off"
Bind the flag of the event #727 to current province

/730

#730

Type: 1
Possibility: 10
Karma: 0

Dialog
Several goblins from the province of %s have come to your castle. They say their ancestors were basilisk breeders since olden times, and now the goblins are going to continue their forefathers' business. They have even obtained several basilisk eggs. All they need to start their business is 200 gold.
Answers

1) Give gold to the goblins. (-200 gold ) #731
2) Let them earn the gold themselves. #0
3) Take the eggs from the goblins. #734

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Goblins
Answer ¹1 appears when Player's gold >= 200
Condition of the appearing in the province: if the terrain=Swamp

/731

#731

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
With the probability of 50% switch to event #732, otherwise switch to event #733

Links from

#730

/732

#732

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblins have set up a real basilisk breeding farm. The hides and eyes of these reptiles are very valuable commodities, and income from the province of %s is increased by %d.
Answers

1) That's great! #0
2) Buy a couple of eggs at the farm. (-100 gold ) #739
3) Tell them to give me my money back. (+200 gold ) #738

Effects

Province income +(7-13)
Answer ¹2 appears when Player's gold >= 100

Links from

#731

/733

#733

Type: 0
Possibility: 0
Karma: -1

Dialog
The goblins start to breed basilisks, but soon the news reaches you that all of the newly-fledged farmers have been eaten by their own pets. After they broke loose, the basilisks mauled some more people to death, then crawled away into the swamps. No one else wants to try breeding the dangerous reptiles.
Answers

1) Dumb goblins! #13
2) I feel sorry for the poor fellows... #12

Effects

Change the mood in the province by -1
Change the number of population in the province by -(10-15)%

Links from

#731

/734

#734

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers take the basilisk eggs from the goblins and deliver them to the treasury. The goblins are deeply offended at such tyranny. They say that they'll tell everyone how foul and dishonorable you are.
Answers

1) Drive the rascals out of the castle. #0
2) Execute them in secret to keep them from talking. #735
3) This is for their own good. Basilisks are dangerous. #12

Effects

Change the mood in the province by -3
Get 2 items Basilisk's Egg with durability 100%

Links from

#730

/735

#735

Type: 0
Possibility: 0
Karma: -6

Effects

With the probability of 70% switch to event #736, otherwise switch to event #737

Links from

#734

/736

#736

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by +2

Links from

#735

/737

#737

Type: 0
Possibility: 0
Karma: 0

Dialog
One of the goblins manages to slip away from the guards and tell his relatives everything that happened. Now you are hated by the goblins in the province of %s.
Answers

1) I don't give a damn. #0
2) Flog the negligent guards. #640

Effects

Change the mood in the province by -3

Links from

#735

/738

#738

Type: 0
Possibility: 0
Karma: -2

Effects

Change player gold by +200

Links from

#732

/739

#739

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
Get 2 items Basilisk's Egg with durability 100%

Links from

#732

/740

#740

Type: 0
Possibility: 5
Karma: 0

Dialog
Monstrologists in the province of %s have discovered a rare species of weaver spider. These large spiders are known to make an unusually strong and elastic web, and clothes made out of their web are of great value. Unfortunately, weaver spiders are terribly poisonous, one bite from such a creature is deadly.
Answers

1) Eliminate the poisonous creatures! #741
2) Leave the spiders in peace. #742
3) Breed the spiders and sell their yarn. #743

Effects

Condition of the appearing in the province: if the province level >= Dead Land

/741

#741

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by +1

Links from

#740

/742

#742

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by -1

Links from

#740

/743

#743

Type: 0
Possibility: 0
Karma: -7

Dialog
Your subjects are very displeased by your order, but they dare not disobey you. They begin to breed the weaver spiders in special colonies and weave cloth from their web. Many people die as the web is gathered, but this only improves sales, since the traders have even more reason to raise the price of the rare fabric. Income from the province has increased by %d.
Answers

1) Gold is good. #0
2) Give half the income to the families of those slain. #744

Effects

Province income +10
Change the mood in the province by -3

Links from

#740

/744

#744

Type: 0
Possibility: 0
Karma: 3

Effects

Province income -5
Change the mood in the province by +1

Links from

#743

/745

#745

Type: -1
Possibility: 3
Karma: 0

Dialog
Pickpocketing has become more frequent in the province of %s. Stepping out of your house can be dangerous for your wallet! People are upset with the rising crime, and many merchants have stopped trading at the local market. Province income is decreased by %d.
Answers

1) Outrageous! #0
2) Set up a retinue to impose order. (-300 gold ) #747
3) Pass a new law. The punishment for stealing is death. #746

Effects

Province income -4
Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 300

/746

#746

Type: 0
Possibility: 0
Karma: -4

Effects

Change the mood in the province by +1
Change corruption by -(2-5)

Links from

#745

/747

#747

Type: 0
Possibility: 0
Karma: 4

Effects

Change player gold by -300
Change the mood in the province by +2
Change corruption by -(0-2)

Links from

#745

/748

#748

Type: 1
Possibility: 3
Karma: 0

Dialog
One of the wells in the province of %s turns out to have magical properties. The water taken from it can heal many illnesses, and magical potions and elixirs made with it are exceptionally strong. It is rumored among the people that if you make your cherished wish over the well at midnight, it will come true, without fail. The sages state the magical properties of the water from the well can be explained by a rock rich in magic gems, positioned underneath it.
Answers

1) Good news! #749
2) The hell with the well, get the gems! #750

Effects

Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Enchanted Well built in the province

/749

#749

Type: 0
Possibility: 0
Karma: 0

Effects

Build Enchanted Well

Links from

#748

/750

#750

Type: 0
Possibility: 0
Karma: -3

Dialog
Excavations show that the sages were correct - a gem vein is found underground. Your workers manage to mine %d crystals. The geologists claim that, by digging a large pit, you could set up a continuous gem-mining operation.
Answers

1) What we've mined so far is enough. #0
2) Dig up the pit. (-250 gold ) #751

Effects

Change the player's crystals by +(200-400)
Answer ¹2 appears when Player's gold >= 250
Change the mood in the province by -1

Links from

#748

/751

#751

Type: 0
Possibility: 0
Karma: 0

Dialog
Your workers dig a large pit in the province of %s to begin mining for gems. Gem income from the province is increased by %d.
Answers

1) Excellent! #0
2) I should have kept the well. #13

Effects

Change the crystal income of the province by +(2-5)
Change player gold by -250

Links from

#750

/752

#752

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -2

Links from

#213

/753

#753

Type: 0
Possibility: 0
Karma: -4

Effects

Change the mood in the province by -1
Change the number of population in the province by -(15-30)%
Switch to event #1

Links from

#213

/754

#754

Type: 0
Possibility: 0
Karma: 0

Dialog
A magic item has been found inside the statue!
Answers

1) Unbelievable! #0
2) I knew it! #0

Effects

Get a random level 5 item, with the rarity of not less than 2

Links from

#291

/755

#755

Type: 1
Possibility: 5
Karma: 0

Dialog
An aged magician has died in the province of %s, and his decrepit magic tower is now empty. What should be done with it?
Answers

1) Nothing. Let it stand. #756
2) Plunder and burn it. #757
3) Repair it so someone else can live in it. (-50 gold ) #758

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Library built in the province
Condition of the appearing in the province: NO Magic Tower built in the province
Answer ¹3 appears when Player's gold >= 50

/756

#756

Type: 0
Possibility: 0
Karma: 0

Dialog
Rumor has it that soon some new owners moved into the deceased magician's tower.
Answers

1) What does that have to do with me? #0
2) Whatever. #0

Effects

A new site Mages Tower appears in the province (opened, default guards)

Links from

#755

/757

#757

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers have found something valuable in the tower.
Answers

1) What rubbish! #13
2) Not bad. #0

Effects

Change the player's crystals by +(40-80)
Change player gold by +(30-90)
Get a random level 2 item, with the rarity of not less than 2

Links from

#755

/758

#758

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -50
Build Magic Tower

Links from

#755

/759

#759

Type: 1
Possibility: 10
Karma: 0

Dialog
There is an influx of traders in the province of %s, and massive sales are coming! According to a tradition, much of the trade income makes its way to the treasury eventually, in form of bribes and presents. What are your orders?
Answers

1) Law is everything. Take these crooks to the dungeon. #760
2) We won't break our old traditions. #761
3) Legalize bribes for these sales. #762

Effects

Condition of the appearing in the province: if the province level >= Hamlet

/760

#760

Type: 0
Possibility: 0
Karma: 2

Dialog
The traders are very upset with your decision. Since the traditions have been violated, many deals are ruined, and several eminent merchants are arrested. The traders reluctantly pay their taxes, and the total amount you manage to collect from the sales is %d gold.
Answers

1) I'm going to train these hucksters to be orderly! #12
2) So little gold. What a pity. #0

Effects

Change player gold by +(150-300)
Change corruption by -(10-15)
Change the mood in the province by -1

Links from

#759

/761

#761

Type: 0
Possibility: 0
Karma: -1

Dialog
The sales are successful, and thanks to numerous bribes and gifts, your income is %d gold.
Answers

1) Not bad. #0
2) A paltry sum. #13

Effects

Change player gold by +(350-700)
Change corruption by +(7-17)

Links from

#759

/762

#762

Type: 0
Possibility: 0
Karma: -3

Dialog
The merchants are delighted with your decision. Such respect for their customs makes the presents to your officials especially generous. Thanks to the numerous bribes and gifts, your income is %d gold.
Answers

1) That's nice. #0
2) That's not enough gold. #13

Effects

Change player gold by +(500-1100)
Change the mood in the province by +1
Change corruption by +(13-26)

Links from

#759

/763

#763

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Giants
Event (Loss): #764

Dialog
Several ogres from neighboring lands have invaded the province of %s.
Answers

1) This is no good. #0
2) Why can't they stay at home? #0

Effects

Set the level of the attacking army to 0

/764

#764

Type: 0
Possibility: 0
Karma: 0

Dialog
With no one to stop them, the ogres burst into the settlement and begin to devour the locals. After eating their fill, they begin killing for fun. Once half of the people have been killed and their houses have been pretty well destroyed, the ogres return to where they came from.
Answers

1) Damned creatures! #0
2) So sad... #0

Effects

Change the number of population in the province by -(40-60)%
Change the mood in the province by -2

/765

#765

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -50
Switch to event #766

Links from

#458, #459

/766

#766

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #13, otherwise switch to event #462

Links from

#458, #459, #765

/767

#767

Type: 0
Possibility: 0
Karma: 3

Effects

Change corruption by -(1-4)

Links from

#457

/768

#768

Type: -1
Possibility: 0
Karma: 0

Dialog
The people in the province of %s complain that a dragon has gotten into the habit of visiting them. The bloodthirsty creature steals their cattle from pastures, sometimes it even carries off a villager caught off his guard.
Answers

1) A dragon means trouble. We'd better not make it angry. #0
2) Hire a team of adventurers. (-200 gold ) #769
3) Find an experienced Witcher. #1732
4) Order your soldiers to slay the dragon. #781

Effects

Province income -1
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 200
Answer ¹4 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: just not in the main province

/769

#769

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
With the probability of 80% switch to event #770, otherwise switch to event #771

Links from

#768, #1017, #1732, #1734, #1736

/770

#770

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers leave for the dragon's lair, but none of them return. Either all of them were killed, or they made off with your gold.
Answers

1) I knew it. #13
2) What a pity. #12
3) Order your soldiers to slay the dragon. #781

Effects

Answer ¹3 appears when there are a hero or a guard in the province

Links from

#769

/771

#771

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers kill the dragon and plunder its lair. They come back with priceless loot. The people greet the dragon fighters with a hero's welcome.
Answers

1) Arrange a festival for the occasion (-150 gold ) #780
2) Make them give me half of the trophies! #772
3) Make them give me all of the trophies! #777
4) Very well then. #0

Effects

Change the mood in the province by +2
Province income +1
Answer ¹1 appears when Player's gold >= 150
Destroy the location in the province Dragon's Lair

Links from

#769

/772

#772

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers stubbornly refuse to give up their hard-earned loot.
Answers

1) Take it by force. #773
2) All right, let them go. #13

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#771

/773

#773

Type: 0
Possibility: 0
Karma: -3

Effects

With the probability of 50% switch to event #774, otherwise switch to event #775

Links from

#772

/774

#774

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops persuade the adventurers to give you the trophies. Deeply offended, the dragon slayers leave the province.
Answers

1) A law is a law! They have earned their 200 coins. #0
2) They should be grateful I left them alive. #0

Effects

Change player gold by +(600-1400)
Change the player's crystals by +(80-200)
Get a random level 5 item, with the rarity of not less than 1

Links from

#773

/775

#775

Type: 0
Possibility: 0
Karma: -1

Invasion
Unit: Adventurers
Event (Win): #776
Event (Draw): #776
Event (Loss): #701

Dialog
The adventurers assault your troops fiercely. Their loot must be extremely valuable, since they are defending it so fervently!
Answers

1) Kill the rogues! #0

Links from

#773, #778

/776

#776

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating the adventurers, your soldiers deliver the valuable spoils to the treasury.
Answers

1) Excellent! #0

Effects

Change player gold by +(1400-3000)
Change the player's crystals by +(160-400)
Get a random level 5 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1

/777

#777

Type: 0
Possibility: 0
Karma: -3

Dialog
The adventurers stubbornly refuse to give up their hard-earned loot.
Answers

1) Take it by force. #778
2) All right, let them go. #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#771

/778

#778

Type: 0
Possibility: 0
Karma: -3

Effects

With the probability of 20% switch to event #779, otherwise switch to event #775

Links from

#777

/779

#779

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops persuade the adventurers to give you the trophies. Deeply offended, the dragon slayers leave the province.
Answers

1) A law is a law! They have earned their 200 coins. #0

Effects

Change player gold by +(1200-2800)
Change the player's crystals by +(160-400)
Get a random level 5 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1

Links from

#778

/780

#780

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -150
Change the mood in the province by +2

Links from

#771, #782

/781

#781

Type: 0
Possibility: 0
Karma: 2

Invasion
Unit: Dragon
Event (Win): #782
Event (Draw): #782
Event (Loss): #784

Effects

Set the level of the attacking army to 0

Links from

#768, #770, #1017, #1732, #1734, #1736

/782

#782

Type: 0
Possibility: 0
Karma: 0

Dialog
After dealing with the dragon, your soldiers plunder its lair. The trophies are delivered to the treasury.
Answers

1) Excellent! #0
2) Reward the troops. (-100 gold ) #783
3) Arrange a festival for the occasion (-150 gold ) #780

Effects

Change the mood in the province by +2
Province income +1
Destroy the location in the province Dragon's Lair
Change player gold by +(1200-2800)
Change the player's crystals by +(160-400)
Get a random level 5 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1

/783

#783

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100

Links from

#782

/784

#784

Type: 0
Possibility: 0
Karma: 0

Dialog
In retaliation for the attack, the enraged dragon burns the settlement to the ground, with its people and buildings. Almost no one is left alive.
Answers

1) Foul beast! #13
2) I meant well... #0

Effects

Province income -2
Change the mood in the province by -2
Change the number of population in the province by -(97-100)%
Destroy 3 buildings in the province

/785

#785

Type: -1
Possibility: 20
Karma: 0

Dialog
A leader calling for an uprising has appeared in the province of %s. He stirs up strife among its discontent people. If you don't stop the rebel, you may soon have an insurrection on your hands.
Answers

1) Hire an assassin. (-100 gold ) #786
2) Order the guards to seize the rebel. #790
3) Nothing can be done... #802

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the mood <= Discontent
Answer ¹1 appears when Player's gold >= 100
Answer ¹2 appears when there are a hero or a guard in the province

/786

#786

Type: 0
Possibility: 0
Karma: -3

Effects

Change player gold by -100
With the probability of 50% switch to event #787, otherwise switch to event #788

Links from

#785

/787

#787

Type: 0
Possibility: 0
Karma: 0

Dialog
The assassin neutralizes the rebel by shooting an arrow through his eye during a rally in the main square. This delays the rebellion, but the people becomes increasingly restless.
Answers

1) The assassin is an idiot! #0
2) Whatever. #0

Effects

Change the mood by -(10-40)
Change the mood in the province by -1

Links from

#786

/788

#788

Type: 0
Possibility: 0
Karma: 0

Dialog
The assassin turns out to be a professional in his field and fakes the rebel's suicide. He even composes a death note, in which the rebel allegedly expresses his repentance and calls his former companions to renounce their rebellion.
Answers

1) Reward the competent assassin. (-100 gold ) #789
2) Very well then. #0

Effects

Change the mood by -(50-90)
Answer ¹1 appears when Player's gold >= 100

Links from

#786

/789

#789

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100

Links from

#788

/790

#790

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #791, otherwise switch to event #792

Links from

#785

/791

#791

Type: 0
Possibility: 0
Karma: 0

Dialog
It turns out that the rebel is cunning enough to escape your soldiers. Now he is hiding somewhere underground, secretly plotting an insurrection.
Answers

1) Seize every suspicious person that is found! #798
2) Well, can't do much about that. #0

Effects

Change the mood by +(100-300)

Links from

#790

/792

#792

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops have captured the rebel. What should be done with him?
Answers

1) Execute him in public. #793
2) Execute him secretly. #794
3) Throw him into the dungeon. #795
4) Try to bribe him. (-150 gold ) #799

Effects

Answer ¹4 appears when Player's gold >= 150

Links from

#790

/793

#793

Type: 0
Possibility: 0
Karma: -2

Dialog
The execution took place on the main square of the province. The rebellious murmurs have become noticeably quieter, but the level of unrest has only grown.
Answers

1) Very well then. #0
2) Too bad, but he can't be resurrected. #0

Effects

Change the mood by -(100-200)
Change the mood in the province by -1
Change corruption by -(3-7)

Links from

#792, #801

/794

#794

Type: 0
Possibility: 0
Karma: -3

Dialog
Their leader gone, the rebels' plans are ruined, but that doesn't solve any of the problems in the province.
Answers

1) Well, let's be happy that the leader is gone. #0
2) Nothing can be done... #0

Links from

#792, #801

/795

#795

Type: 0
Possibility: 0
Karma: 2

Dialog
Their leader gone, the rebels' plans are ruined, but that doesn't solve any of the problems in the province.
Answers

1) Well, let's be happy that the leader is gone. #796
2) Nothing can be done... #796

Links from

#792, #801

/796

#796

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #12, otherwise switch to event #797

Links from

#795, #795

/797

#797

Type: 0
Possibility: 0
Karma: 0

Dialog
Soon news reaches you that the captive rebel's companions in arms have arranged his escape from the dungeon. Finding him will be very difficult now.
Answers

1) Too bad. #0
2) I should have executed him. #640
3) Seize every suspicious person that is found! #798

Effects

Change the mood by +(100-300)

Links from

#796

/798

#798

Type: 0
Possibility: 0
Karma: -1

Dialog
Your soldiers seize several suspicious characters and throw them into the dungeon. Fearing more arrests, people cease to speak openly against your rule, but unrest in the province only intensifies.
Answers

1) I'll whip some order into them! #0
2) Damned mortals! #13

Effects

Change the mood by -(50-100)
Change the mood in the province by -1

Links from

#791, #797

/799

#799

Type: 0
Possibility: 0
Karma: -1

Effects

With the probability of 30% switch to event #800, otherwise switch to event #801

Links from

#792

/800

#800

Type: 0
Possibility: 0
Karma: 0

Dialog
The rebel turns out to be quite compliant. After he accepts the gold, he promises to try to hush up the uprising and pacify the people.
Answers

1) Very well then. #0
2) What a loathsome character! #0

Effects

Change player gold by -150
Change the mood by -(100-150)
Change the mood in the province by +1

Links from

#799

/801

#801

Type: 0
Possibility: 0
Karma: 0

Dialog
The rebel leader refuses to take the gold. He's a real fighter for his ideals, and there's no way to impress him with talk.
Answers

1) Execute the rebel in public. #793
2) Execute the rebel secretly. #794
3) Throw the rebel into the dungeon. #795
4) Release the rebel. #803

Links from

#799

/802

#802

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood by +(100-300)

Links from

#785

/803

#803

Type: 0
Possibility: 0
Karma: 6

Effects

Change the mood by +(100-200)

Links from

#801

/804

#804

Type: 1
Possibility: 10
Karma: 0

Dialog
A rich merchant ship has wrecked on the shores of the province of %s. Some of the goods, as well as several surviving traders and sailors, have been cast ashore by the waves.
Answers

1) Help the victims (-70 gold ) #835
2) Finish off the survivors and take everything of value. #807
3) Let them deal with this themselves. #13
4) Don't bother me with such trifles from now on. #806

Effects

Condition of the appearing in the province: only in the coastal province
Condition of the appearing in the province: if the province level >= Cursed Land
Answer ¹1 appears when Player's gold >= 70
Condition of the appearing in the province: if the treasury has 3 or more free slots

/805

#805

Type: 0
Possibility: 0
Karma: 0

Dialog
The unlucky seafarers are very thankful for your help, and one of the traders presents you with an item that survived the shipwreck.
Answers

1) He could have given me something better! #13
2) Excellent. Take it to the treasury. #0

Effects

Get a random level 3 item, with the rarity of not less than 0

Links from

#835

/806

#806

Type: 0
Possibility: 0
Karma: -1

Effects

Set the flag of the event #804 to "disabled"

Links from

#804

/807

#807

Type: 0
Possibility: 0
Karma: -9

Dialog
The surviving traders follow their fellows to the bottom of the sea, and their belongings are gathered and delivered to your treasury.
Answers

1) Not a bad catch! #0
2) That's not very much... #0

Effects

Change player gold by +(100-300)
Get a random level 2 item, with the rarity of not less than 0
Get a random level 3 item, with the rarity of not less than 0
Get a random level 4 item, with the rarity of not less than 0

Links from

#804

/808

#808

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #164, otherwise switch to event #809

Links from

#162

/809

#809

Type: 0
Possibility: 0
Karma: 0

Dialog
The fruits of the golden tree increase income from the province of %s by %d gold per day.
Answers

1) Excellent! #12
2) Why so little? #13

Effects

Province income +(2-4)

Links from

#808

/810

#810

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers lost the fight against the troll. The nasty creature desecrated the fallen and devoured their corpses. People in the province of %s were depressed terribly at the sight. After he was done with the dead, the troll resumed his former debauchery.
Answers

1) Let the local government take care of this. #655
2) Hire a troll hunter. (-300 gold ) #89
3) Send messengers to negotiate with the troll. #91

Effects

Condition of the appearing in the province: if player's karma <= -1
Answer ¹2 appears when Player's gold >= 300
Change the mood in the province by -1

/811

#811

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +100

Links from

#92

/812

#812

Type: 0
Possibility: 0
Karma: 0

Dialog
The stuffed troll mounted on the main square of the province of %s becomes to its inhabitants a pleasant reminder of their miraculous deliverance from the bloodthirsty creature.
Answers

1) I knew that would work for these foolish mortals! #13
2) I'm glad that I could please my subjects. #12

Effects

Change the mood in the province by +1
Change player gold by -50

Links from

#92

/813

#813

Type: 0
Possibility: 0
Karma: -2

Dialog
The rats keep the whole province in fear and devour people for a long time, until a local medicine man invents a sufficiently strong poison at last.
Answers

1) I told you that you could cope with them yourselves! #0
2) Reward the medicine man. (-30 gold ) #814

Effects

Answer ¹2 appears when Player's gold >= 30
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%

Links from

#115, #117, #118, #1518

/814

#814

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -30

Links from

#813

/815

#815

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -1

Links from

#209

/816

#816

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #487, otherwise switch to event #818

Links from

#490, #491, #1700, #1703

/817

#817

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by -30
With the probability of 50% switch to event #488, otherwise switch to event #819

Links from

#490, #491, #1701

/818

#818

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers beat off another invasion of the spiders, but they fail to discover and neutralize the cause.
Answers

1) Deal with this yourselves from now on. #492
2) Hire a Witcher! (-400 gold ) #1710
3) Order some poison from the alchemists. (-30 cr. ) #819
4) Take half of their payment away! (+100 gold ) #820

Effects

Change player gold by -200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when Player's crystals >= 30

Links from

#816

/819

#819

Type: 0
Possibility: 0
Karma: 0

Dialog
The alchemists make a very potent poison. After one spraying, the spider raids are done with. Your deputy informs you that several people in the province were poisoned as well, unfortunately.
Answers

1) Our success was worth their sacrifice. #13
2) Send aid to the families of those who died. (-50 gold ) #821

Effects

Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -1
Change the number of population in the province by -(7-12)%

Links from

#818, #1703, #817

/820

#820

Type: 0
Possibility: 0
Karma: -1

Invasion
Unit: Adventurers
Event (Win): #822
Event (Loss): #125

Dialog
The team of adventurers says that they did their best and they're not going to give half of their payment back.
Answers

1) Then take it all from them...by force! #0
2) I'll get even with them! #13
3) All right then. #12

Effects

Answer ¹1 appears when there are a hero or a guard in the province
Set the flag of the event #493 to "happens through (5-8) turns and turns off"
Bind the flag of the event #493 to current province
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%

Links from

#818

/821

#821

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -50
Change the mood in the province by +1

Links from

#819

/822

#822

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers manage to neutralize the adventurers. %d gold is taken from the defeated.
Answers

1) Excellent. Deliver it to the treasury. #0
2) So little! #13

Effects

Change player gold by +(300-350)

/823

#823

Type: -1
Possibility: 10
Karma: 0

Dialog
There has been a strong earthquake in the province of %s. Some people are killed, and some buildings are completely destroyed.
Answers

1) Provide aid to the victims. (-150 gold ) #217
2) Bury the dead with honor. (-60 gold ) #218
3) Send people from neighboring provinces to help. #12
4) What bad luck! #13

Effects

Change the number of population in the province by -(30-40)%
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 60
Condition of the appearing in the province: if the province level >= Cursed Land
Destroy 2 buildings in the province
Condition of the appearing in the province: just not in the main province

/824

#824

Type: 0
Possibility: 0
Karma: 0

Dialog
The province of %s has been conquered. It is now ruled by a local prince.
Answers

1) Bastard! #0
2) He won't rule long... #0
3) Whatever. #0

/825

#825

Type: 0
Possibility: 0
Karma: -1

Effects

Change the number of population in the province by -50%

Links from

#441

/826

#826

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #452, otherwise switch to event #827
Change player gold by -200

Links from

#1724

/827

#827

Type: 0
Possibility: 0
Karma: 0

Dialog
Much time passes, but the adventurers never return from the wretched swamps.
Answers

1) They took off with my gold, the bastards! #13
2) Looks like they made a tasty snack for the hydra. #13
3) What a pity. #0

Links from

#826

/828

#828

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
With the probability of 50% switch to event #453, otherwise switch to event #829

Links from

#1725, #1730

/829

#829

Type: 0
Possibility: 0
Karma: 0

Dialog
Soon, about a half of the volunteers come running back into the province in panic, the infuriated hydra on their heels.
Answers

1) Idiots! #830
2) What terrible luck! #830

Links from

#828

/830

#830

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Hydra
Event (Win): #832
Event (Draw): #832
Event (Loss): #831

Links from

#829, #829

/831

#831

Type: 0
Possibility: 0
Karma: 0

Dialog
Having dealt with the surviving volunteers, the hydra begins to devour the people of the province. After some time it crawls back to its swamp, well-fed and satisfied.
Answers

1) May the beast perish! #13
2) What a pity. #0
3) Help the families of the victims (-100 gold ) #833

Effects

Answer ¹3 appears when Player's gold >= 100
Change the number of population in the province by -20%
Change the mood in the province by -2

/832

#832

Type: 0
Possibility: 0
Karma: 0

Dialog
After the hydra is defeated, your soldiers go back to its lair and bring back everything they can find.
Answers

1) Excellent! #0
2) So much trouble for such rubbish! #0
3) Reward the troops for their service. (-50 gold ) #456

Effects

Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2
Answer ¹3 appears when Player's gold >= 50

/833

#833

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#831

/834

#834

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#455

/835

#835

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -70
With the probability of 50% switch to event #805, otherwise switch to event #836

Links from

#804

/836

#836

Type: 0
Possibility: 0
Karma: 0

Dialog
The unlucky seafarers are very thankful for your help. Soon they leave your lands by joining a trade caravan.
Answers

1) They should have given me something, the skinflints. #13
2) May fortune smile on them. #12
3) Good riddance. #0

Links from

#835

/837

#837

Type: -1
Possibility: 30
Karma: 0

Dialog
The news reaches you that the adventurers defending the province of %s have deserted and set off in search of new thrills.
Answers

1) Bastards! #13
2) No need to dramatize. #0
3) Thrills?! Ghouls devour them! #13

Effects

Condition of the appearing in the province: there is a guard Adventurers in the province
Dismiss guard

/838

#838

Type: 0
Possibility: 0
Karma: 0

Dialog
There is some happy news from the province of %s: the dionites you saved have produced their first fruit, and your workers can start gathering them.
Answers

1) Excellent! #0
2) At last! #0

Effects

A new site Dionite Thicket appears in the province (opened, without guards)

/839

#839

Type: 0
Possibility: 0
Karma: -1

Dialog
The dionite wood is very valuable, but, unfortunately, almost all of it is consumed by beetles and mold. What you manage to get is sold for %d gold.
Answers

1) At least I got something... #0
2) Hmm, that's not very much... #0

Effects

Change player gold by +(100-300)
Change player gold by -50

Links from

#554, #557

/840

#840

Type: 0
Possibility: 0
Karma: -2

Effects

With the probability of 30% switch to event #841, otherwise switch to event #285

Links from

#282

/841

#841

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #282 to "disabled"
Switch to event #285

Links from

#840

/842

#842

Type: 0
Possibility: 0
Karma: -7

Effects

Change the mood in the province by -2

Links from

#91

/843

#843

Type: -1
Possibility: 15
Karma: 0

Dialog
Your spies report: there is terrible unrest in the province of %s. The orcs are plundering and destroying houses in their own settlement.
Answers

1) Flog several orcs to warn the others. #846
2) Execute the instigators, all of them! #845
3) Have some educational conversation with the orcs. #844
4) Let them raise hell, they'll calm down later. #847

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Orcs
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if player's gold >= 70

/844

#844

Type: 0
Possibility: 0
Karma: 0

Dialog
The orcs kill and eat your messengers without even taking the trouble to listen to them. The unrest in the province continues for several days more, then the orcs calm down at last. The damage costs you %d gold.
Answers

1) Very sad. #12
2) Dirty pigs! #13

Effects

Change player gold by -(20-70)
Karma +2
Change the mood in the province by -1

Links from

#843

/845

#845

Type: 0
Possibility: 0
Karma: 0

Dialog
The orcs are affected by your punishment, and calm down quickly. The damage to your lands costs you %d gold.
Answers

1) Wonderful! #0
2) They'd better! #13

Effects

Change player gold by -(10-30)
Karma -3
Change the mood in the province by +1
Change corruption by -(1-4)

Links from

#843

/846

#846

Type: 0
Possibility: 0
Karma: 0

Dialog
The orcs are affected by your punishment, and calm down quickly. The damage to your lands costs you %d gold.
Answers

1) Wonderful! #0
2) They'd better! #13

Effects

Change player gold by -(10-30)
Karma -1
Change the mood in the province by +1

Links from

#843

/847

#847

Type: 0
Possibility: 0
Karma: 0

Dialog
The orcs go on plundering for several days more, then calm down at last. The damage costs you %d gold.
Answers

1) It's a good thing there were no victims. #12
2) Dirty pigs! #13

Effects

Change player gold by -(20-70)
Change the mood in the province by -1

Links from

#843

/848

#848

Type: -1
Possibility: 5
Karma: 0

Dialog
The deputy of the %s province has informed you that an unnaturally dense fog has been hanging over their lands for a whole week and has still not dispersed. People are afraid that if they go outside they'll get lost in the fog. Many of those who venture out fail to return.
Answers

1) Hire a team of adventurers. (-200 gold ) #849
2) Buy ropes so the locals don't get lost. (-50 gold ) #852
3) Perform the Dispel ritual. (-20 cr. ) #853
4) This fog will clear eventually. #856

Effects

Change the number of population in the province by -10%
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 50
Answer ¹3 appears when Player's crystals >= 20
Condition of the appearing in the province: if the province level >= Dwelling

/849

#849

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
With the probability of 50% switch to event #850, otherwise switch to event #851

Links from

#848, #852, #855

/850

#850

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers handles the task easily. They discover that the fog disperses a little at night and becomes denser again by the morning. After several nighttime sorties, the adventurers find out that the Dark Clan's priests have been casting the Fog Spell on the province every night in order to abduct people under the cover of darkness and sacrifice them to their gods.
Answers

1) Stake the foul priests! #857
2) Well, to each his own fun. #640

Effects

Change the mood in the province by -2

Links from

#849

/851

#851

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers handles the task easily. They find out there is a deep hole on the edge of the province of %s. The dense fog is pouring out of it. Exploring the underground passage, the adventurers find the lair of a reclusive alchemist who was not even aware of the consequences of his experiments. The alchemist is caught and delivered to your castle. What shall be done with him?
Answers

1) Execute the alchemist! #640
2) Scold and release them. #12
3) Let him make me some useful elixir. #871

Links from

#849

/852

#852

Type: 0
Possibility: 0
Karma: 0

Dialog
People in the province of %s begin tying ropes around their waists before they walk outside so that they will not lose their way in the dense fog. So many ropes stretched all over the place cause even greater problems - some people ended up maimed, a few even got strangled to their death.
Answers

1) I did everything I could. #856
2) Hire a team of adventurers. (-200 gold ) #849
3) Perform the Dispel ritual. (-20 cr. ) #853

Effects

Change the number of population in the province by -10%
Change the mood in the province by -1
Change player gold by -50
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 20

Links from

#848, #855

/853

#853

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by -20
With the probability of 50% switch to event #854, otherwise switch to event #855

Links from

#848, #852

/854

#854

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the Dispel ritual, and the fog is dispersed without leaving a trace.
Answers

1) Very well then. #12
2) I'm tired of the enemy's intrigues! #13

Links from

#853

/855

#855

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians perform the Dispel ritual, but the fog is still hanging over the province of %s.
Answers

1) I did everything I could. #856
2) Hire a team of adventurers. (-200 gold ) #849
3) Buy ropes so the locals don't get lost. (-50 gold ) #852

Effects

Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 50

Links from

#853

/856

#856

Type: 0
Possibility: 0
Karma: 0

Dialog
Many people have stopped going to work, and income from the province of %s has decreased.
Answers

1) I'm sure the fog will disperse soon. #0
2) These mortals cause too many problems! #13

Effects

Province income -2
Set the flag of the event #848 to "disabled"
Change the mood in the province by -1

Links from

#848, #852, #855

/857

#857

Type: 0
Possibility: 0
Karma: 2

Effects

Set the flag of the event #858 to "happens through (5-10) turns and turns off"
Bind the flag of the event #858 to current province
Change the mood in the province by +2

Links from

#850

/858

#858

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demonologists
Event (Win): #859
Event (Draw): #859
Event (Loss): #860

Dialog
The priests of the Dark Clan have attacked the province of %s. They have not forgiven your interference in their secret ritual that they failed to finish after the sorcerous fog disappeared.
Answers

1) Eliminate the priests! #0
2) Pay the priests off by sacrificing several subjects. #861
3) Let them do what they want, I don't care. #860
4) I should have had them quartered to begin with! #862

Effects

Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province

/859

#859

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers have dealt with the dark priests. The warlocks will not disturb the peace of the locals any longer.
Answers

1) Great! #0
2) I hate priests! #13

Effects

Set the flag of the event #848 to "disabled"
Change the mood in the province by +1

/860

#860

Type: 0
Possibility: 0
Karma: 0

Dialog
The priests have inflicted a terrible massacre in the province of %s. Many of the locals have been killed.
Answers

1) I mourn these losses. #12
2) I don't care as long as the treasury is safe. #13

Effects

Change the number of population in the province by -10%
Change the mood in the province by -1

Links from

#858

/861

#861

Type: 0
Possibility: 0
Karma: -3

Dialog
The dark priests agree to leave in exchange for twenty people living in the province of %s.
Answers

1) Very well then! #0
2) I choose the lesser of two evils. #12

Effects

Change the mood in the province by -2

Links from

#858

/862

#862

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Demonologists
Event (Win): #859
Event (Draw): #859
Event (Loss): #860

Effects

Set the level of the attacking army to 1

Links from

#858

/863

#863

Type: -1
Possibility: 15
Karma: 0

Dialog
A delegation of elves from the province of %s has come to your castle. They inform you that soon comes the day of mourning for Larnallyole, the Keeper of the Chalice of Life, the patron god of elves who fell in battle against the forces of Chaos. They demand this day to be honored across the whole of Empire with a period of contemplation and silence.
Answers

1) Execute the ambassadors for their insolent words! #864
2) Ignore this typical Elven rubbish! #865
3) See to it that people honor the day of mourning. #866

Effects

Condition of the appearing in the province: if the province level >= Cursed Land
Condition of the appearing in the province: only in the province, inhabited by the race Elves

/864

#864

Type: 0
Possibility: 0
Karma: -7

Invasion
Unit: Elves
Event (Win): #869
Event (Draw): #870
Event (Loss): #870

Dialog
Your hangmen have executed the elf ambassadors. After they learn of the execution, the elves in the province of %s become terribly angry. They cast a curse upon your lands, and much of your crops perish. The damage costs you %d gold.
Answers

1) Eliminate the rebel elves! #0
2) I'll get even with the elves for this! #13

Effects

Change player gold by -(85-140)
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Change the mood in the province by -2
Change attitude towards the player in all provinces of the race Elves by -2

Links from

#863

/865

#865

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Elves
Event (Win): #869
Event (Draw): #870
Event (Loss): #870

Dialog
The elves from the province of %s are insulted highly by your refusal. They cast a curse upon your lands, and much of your crops perish. The damage costs you %d gold.
Answers

1) Eliminate the rebel elves! #0
2) I'll get even with the elves for this! #13

Effects

Change player gold by -(45-100)
Answer ¹1 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -1

Links from

#863

/866

#866

Type: 0
Possibility: 0
Karma: 4

Effects

With the probability of 50% switch to event #867, otherwise switch to event #868
Change the mood in the province by +2

Links from

#863

/867

#867

Type: 0
Possibility: 0
Karma: 0

Dialog
All the people honor the fallen Keeper of the Chalice of Life with contemplation and silence. Your losses due to their inactivity amount to %d gold.
Answers

1) A necessary sacrifice. #12
2) I'll get even with the elves for this! #13

Effects

Change player gold by -(150-200)
Change attitude towards the player in all provinces of the race Elves by 1

Links from

#866

/868

#868

Type: 0
Possibility: 0
Karma: 0

Dialog
Many of the locals don't want to honor the fallen Keeper of the Chalice of Life, but they still decide not to turn up for work today. The damage costs you %d gold.
Answers

1) This is everyone's personal decision. #12
2) Lazy creatures! #13

Effects

Change player gold by -(90-150)

Links from

#866

/869

#869

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers have defeated the disobedient elves and plundered their houses. Your reward is %d gold.
Answers

1) At least we got something worthwhile from the elves. #13
2) I never wanted to hurt anyone. #12

Effects

Change player gold by +(20-40)*Province level
Change the mood by +200
Change the mood in the province by -2

/870

#870

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers have lost a battle against the elves. The elves are offended and outraged at your actions.
Answers

1) I don't give a damn. #13
2) I never wanted to hurt anyone. #12

Effects

Change the mood in the province by -1
Change the mood by +100

/871

#871

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #873, otherwise switch to event #872

Links from

#851

/872

#872

Type: 0
Possibility: 0
Karma: 0

Dialog
The alchemist gladly sets to work on the potion. After long, hard work, he makes a magical elixir able to heal virtually all illnesses.
Answers

1) Give the potion to the province's people. #874
2) Sell the potion to the healers. (+100 gold ) #875
3) Sell the potion to the mages. (+30 cr. ) #876

Links from

#871

/873

#873

Type: 0
Possibility: 0
Karma: -1

Dialog
The alchemist gladly sets to work on the potion. However, something goes wrong during his work, and the experiment ends with a powerful explosion that nearly destroys your castle. The damage caused by the destruction is %d gold. The alchemist himself is killed during the explosion.
Answers

1) Serves the idiot right! #13
2) It's unfortunate that it happened that way. #12

Effects

Change player gold by -(70-150)

Links from

#871

/874

#874

Type: 0
Possibility: 0
Karma: 3

Effects

Change the mood in the province by +2

Links from

#872

/875

#875

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +100

Links from

#872

/876

#876

Type: 0
Possibility: 0
Karma: -1

Effects

Change the player's crystals by +30

Links from

#872

/877

#877

Type: -1
Possibility: 3
Karma: 0

Dialog
Several trolls in the province of %s attacked a tax collector. The official has paid off the bloodthirsty creatures by giving them your gold. The damage costs you %d gold.
Answers

1) Execute the scoundrel! #640
2) It couldn't be helped. #1073

Effects

Change player gold by -(100-250)
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if player's gold >= 300

/878

#878

Type: 0
Possibility: 20
Karma: 0

Dialog
The scouts in the province of %s report that the Ancient Ruins not far from the settlement are infested by some creatures.
Answers

1) Got it. #0
2) Don't bother me with such trifles from now on! #879

Effects

Condition of the appearing in the province: there is a place in the province for opened location
A new site Ancient Ruins appears in the province (opened, default guards)

/879

#879

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #878 to "disabled"

Links from

#878

/880

#880

Type: 1
Possibility: 2
Karma: 0

Dialog
At midnight, a dark tower appears in the province of %s. People are afraid to approach the mysterious building, and many of them are saying the forces of Evil are bound in the tower. Whatever the case, the tower is radiating powerful magical energy that can be easily converted to gems.
Answers

1) Tear down the dark building. #881
2) Gems are good. Let it stand there. #882

Effects

Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Dark Tower built in the province

/881

#881

Type: 0
Possibility: 0
Karma: 3

Effects

Change the mood in the province by +1

Links from

#880

/882

#882

Type: 0
Possibility: 0
Karma: -2

Effects

Build Dark Tower

Links from

#880

/883

#883

Type: -1
Possibility: 6
Karma: 0

Dialog
People in the province of %s have seized an elf living on the outskirts of the province. The elf is accused of hexing, inflicting sickness, and performing black magic. The crowd is going to burn the outlander at the stake.
Answers

1) Let him burn. Perhaps that will calm them down. #887
2) Rescue the elf from the enraged crowd. #1585
3) Pay the people for the elf's life. (-250 gold ) #1577
4) Serves the long-eared fellow right! #887

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 250

/884

#884

Type: 0
Possibility: 0
Karma: 5

Dialog
The elf is very grateful to you for saving him. Soon he leaves the province of %s to return to his native forests. The people are upset with your actions. There is some talk among them that you have sold yourself to the elves and are going to exterminate the whole human race.
Answers

1) Idiots! #13
2) Arrange a festival to distract the humans. (-150 gold ) #886
3) Let them rage on, they'll calm down later. #0

Effects

Change the mood in the province by -3
Change the mood by +(150-300)
Answer ¹2 appears when Player's gold >= 150

Links from

#1585

/885

#885

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf is very grateful to you for saving him. Soon he leaves the province of %s to return to his native forests.
Answers

1) That's nice. #0
2) What? No gift? They should have burned him! #640

Effects

Change the mood in the province by -1

Links from

#1577

/886

#886

Type: 0
Possibility: 0
Karma: 0

Dialog
Free booze and food help to gain a little favor with the residents, but many are still displeased with your rule.
Answers

1) I did everything I could. #12
2) I'm tired of these mortals! #0

Effects

Change the mood in the province by +2
Change player gold by -150

Links from

#884

/887

#887

Type: 0
Possibility: 0
Karma: -5

Effects

Change the mood in the province by +1
Change attitude towards the player in all provinces of the race Elves by -1
With probability 90% trigger event #1582

Links from

#883, #883

/888

#888

Type: 0
Possibility: 4
Karma: 0

Dialog
A wandering magician who has come to the province of %s states that he knows a secret ritual to bring golden rain. He is ready to perform the ritual if you provide him with required ingredients.
Answers

1) Perform the ritual (-30 cr. ) #889
2) Reject the magician's services. #0
3) Drive the charlatan away! #893

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's crystals >= 30

/889

#889

Type: 0
Possibility: 0
Karma: -2

Dialog
The magician performs the ritual, and a golden rain comes to the province of %s! Falling from enormous height, gold coins pierce the roofs of the houses, killing and maiming people and cattle. Few manage to escape the precious metal falling from the sky.
Answers

1) Execute the damned magician! Collect the gold! #892
2) Collect the gold and help the survivors (-200 gold ) #891
3) Arrange the collection of the gold. #890

Effects

Change the mood in the province by -3
Change the player's crystals by -30
Answer ¹2 appears when Player's gold >= 200
Change the number of population in the province by -(60-80)%

Links from

#888

/890

#890

Type: 0
Possibility: 0
Karma: -8

Dialog
Your workers gather the gold generously scattered on the ground. Some coins have to be extracted from the corpses, and the «blood money» metaphor gains a whole new meaning. You gain a total of %d gold.
Answers

1) Excellent! #0
2) Money has no smell. #0

Effects

Change player gold by +(500-1000)

Links from

#889, #891, #892

/891

#891

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200
Change the mood in the province by +1
Switch to event #890

Links from

#889

/892

#892

Type: 0
Possibility: 0
Karma: -5

Effects

Change the mood in the province by +1
Switch to event #890

Links from

#889

/893

#893

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #888 to "disabled"

Links from

#888

/894

#894

Type: -1
Possibility: 10
Karma: 0

Dialog
Due to a slave rebellion in the iron mines, the price of iron has increased by %d~.
Answers

1) Disgusting! #0
2) I see. #0

Effects

Change the price of the resource Iron by +(20-35)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Iron
Set the flag of the event #894 to "disabled"
Set the flag of the event #895 to "disabled"

/895

#895

Type: 1
Possibility: 15
Karma: 0

Dialog
The dwarves put a large amount of iron on the market, and the price decreases by %d~.
Answers

1) Good news! #0
2) I see. #0

Effects

Change the price of the resource Iron by -(30-50)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Iron
Set the flag of the event #894 to "disabled"
Set the flag of the event #895 to "disabled"

/896

#896

Type: -1
Possibility: 10
Karma: 0

Dialog
Forest fires have killed many redwood trees, and the price for their wood has increased by %d~.
Answers

1) Disgusting! #0
2) I see. #0

Effects

Change the price of the resource Redwood by +(20-35)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Redwood
Set the flag of the event #896 to "disabled"
Set the flag of the event #897 to "disabled"

/897

#897

Type: 1
Possibility: 15
Karma: 0

Dialog
Baron Dalrock, who has fought with the elves for a long time, finally gains the upper hand and breaks into the sacred groves of the forest people. Many redwood trees that served as houses for the elves are cut down and put up for sale. As a result, the price of redwood decreases by %d~.
Answers

1) Good news! #13
2) I see. #0
3) I feel sorry for the elves... #12

Effects

Change the price of the resource Redwood by -(30-50)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Redwood
Set the flag of the event #896 to "disabled"
Set the flag of the event #897 to "disabled"

/898

#898

Type: -1
Possibility: 10
Karma: 0

Dialog
Many horses have been killed by a horrible disease, and, as a result, the price for them has increased by %d~.
Answers

1) Disgusting! #0
2) I see. #0

Effects

Change the price of the resource Horses by +(20-35)
Condition of the appearing in the province: player has no access to the resource Horses
Flag of global event, a message which is issued once all the players. (Does not work)
Set the flag of the event #898 to "disabled"

/899

#899

Type: -1
Possibility: 10
Karma: 0

Dialog
The famous alchemist Pfearosgus is rumored to have discovered the secret of making a potion of eternal youth. Whether that is true or not, he has began to buy mandrake in bulk, and, as a result, the price for it has increased by %d~.
Answers

1) Disgusting! #13
2) I see. #0

Effects

Change the price of the resource Mandrake by +(20-35)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Mandrake
Set the flag of the event #899 to "disabled"

/900

#900

Type: 1
Possibility: 10
Karma: 0

Dialog
Craftsmen in the province of %s have invented a simple means of producing arcanite amulets enhancing male virility. This commodity is sought after highly, and the province's income is increased by %d.
Answers

1) Excellent! #0
2) Reward the craftsmen. (-100 gold ) #901

Effects

Province income +(5-11)
Condition of the appearing in the province: player has access to the resource Arcanite
Answer ¹2 appears when Player's gold >= 100
Set the flag of the event #900 to "disabled"

/901

#901

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -100

Links from

#900, #902

/902

#902

Type: 1
Possibility: 10
Karma: 0

Dialog
An alchemist in the province of %s has invented a recipe for a powerful magical elixir made of black lotus petals. Magicians spare no gems to buy the valuable potion, and gem income from the province is increased by %d.
Answers

1) Excellent! #0
2) Reward the alchemist. (-100 gold ) #901

Effects

Change the crystal income of the province by +(4-7)
Condition of the appearing in the province: player has access to the resource Black Lotus
Answer ¹2 appears when Player's gold >= 100
Set the flag of the event #902 to "disabled"

/903

#903

Type: 1
Possibility: 10
Karma: 0

Dialog
The priests in the province of %s, having performed daily rituals involving dionium burning, inform you happily that the gods have answered their prayers, offering one sacred gift to choose. You must decide which of the gifts to accept.
Answers

1) Increase gem income. #904
2) Increase gold income. #905
3) Receive a magic item. #906
4) Make the people happy. #907

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: player has access to the resource Dionium
Set the flag of the event #903 to "disabled"

/904

#904

Type: 0
Possibility: 0
Karma: 0

Dialog
Gem income from the province of %s has increased by %d.
Answers

1) Excellent. #0

Effects

Change the crystal income of the province by +(3-6)

Links from

#903

/905

#905

Type: 0
Possibility: 0
Karma: 0

Dialog
Gold income from the province of %s has increased by %d.
Answers

1) Excellent. #0

Effects

Province income +(10-18)

Links from

#903

/906

#906

Type: 0
Possibility: 0
Karma: 0

Dialog
A magic artifact magically appears in your treasury.
Answers

1) Excellent. #0

Effects

Get a random level 5 item, with the rarity of not less than 2

Links from

#903

/907

#907

Type: 0
Possibility: 0
Karma: 4

Dialog
The hearts of the people of the province of %s are filled with happiness and love.
Answers

1) Excellent. #0

Effects

Change the mood in the province by +5
Change the mood by -500

Links from

#903, #925

/908

#908

Type: 1
Possibility: 3
Karma: 0

Dialog
Your spies report that some commoner in the province of %s has found some magic jewelry and is now keeping it in his home. According to the law, everything found on your land is your property.
Answers

1) Take the trinket from the peasant. #909
2) Pay for the jewelry (-50 gold ) #910
3) Let him keep his trinket. #12

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if the province level >= New Land
Set the flag of the event #908 to "disabled"
Answer ¹2 appears when Player's gold >= 50

/909

#909

Type: 0
Possibility: 0
Karma: -2

Effects

Switch to event #911

Links from

#908

/910

#910

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -50
Switch to event #911

Links from

#908

/911

#911

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 80% switch to event #1336, otherwise switch to event #1337

Links from

#909, #910

/912

#912

Type: 0
Possibility: 0
Karma: 0

Dialog
As you have ordered, the find is delivered to the treasury.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get 1 items Merchant's Ring with durability 100%

Links from

#1336

/913

#913

Type: 0
Possibility: 0
Karma: 0

Dialog
As you have ordered, the find is delivered to the treasury.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get 1 items Ruby Ring with durability 100%

Links from

#1337

/914

#914

Type: 0
Possibility: 0
Karma: 0

Dialog
Late at night, the enchanted coffer is left in a secluded place in the province of %s. By morning, it is filled with coins. Gold received: %d. By daytime, displeased people line up to see your deputy, because their money enigmatically disappeared overnight.
Answers

1) Let him tell them some lies. #13
2) I'm sorry, but I need this gold more than they do. #0

Effects

Change player gold by +(15-25)*Province level
Change the mood in the province by -1

/915

#915

Type: 0
Possibility: 0
Karma: 0

Dialog
Cultists in the province of %s have performed a ritual in praise of the dark gods. Part of the population was killed on the sacrificial altars, but your stock of gems has increased by %d.
Answers

1) Continue. #0

Effects

Change the player's crystals by +(4-9)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(5-10)%

/916

#916

Type: 0
Possibility: 0
Karma: 0

Effects

The health of all groups of heroes and the guard in the province changed by +30% (considering resistance). Applies only to the living creatures.
Change the morale of troops and heroes in the province by +5

/917

#917

Type: 0
Possibility: 0
Karma: 0

Effects

With probability 60% trigger event #918
With probability 60% trigger event #919
Switch to event #920

/918

#918

Type: 0
Possibility: 0
Karma: 0

Dialog
After the magic ritual is performed, a new item appears in your treasury.
Answers

1) Excellent! #0
2) What a piece of rubbish! #0

Effects

Get a random level 2 item, with the rarity of not less than 1

Links from

#917

/919

#919

Type: 0
Possibility: 0
Karma: 0

Dialog
After the magic ritual is performed, a new item appears in your treasury.
Answers

1) Excellent! #0
2) What a piece of rubbish! #0

Effects

Get a random level 3 item, with the rarity of not less than 1

Links from

#917

/920

#920

Type: 0
Possibility: 0
Karma: 0

Dialog
After the magic ritual is performed, a new item appears in your treasury.
Answers

1) Excellent! #0
2) What a piece of rubbish! #0

Effects

Get a random level 4 item, with the rarity of not less than 1

Links from

#917

/921

#921

Type: 0
Possibility: 0
Karma: 0

Effects

Change the morale of troops and heroes in the province by -7

/922

#922

Type: 0
Possibility: 0
Karma: 0

Dialog
Suddenly the province of %s is thrown into a panic. People are going mad with fear, throwing the province into unrest. The unnatural fear has affected the military too - morale of the soldiers is significantly decreased.
Answers

1) This is the enemy's schemes! #0
2) Bloody cowards! #0

/923

#923

Type: 0
Possibility: 0
Karma: 0

Effects

Set the guards Heavenly Guards in the province

/924

#924

Type: 0
Possibility: 0
Karma: 0

Effects

Initiate a rebellion in the province

/925

#925

Type: 0
Possibility: 0
Karma: 0

Dialog
The prayers of your priests are heard, and the gods are ready to pour their grace upon the province of %s. What gift do you wish to obtain?
Answers

1) Gems. #927
2) Gold. #926
3) A magic item. #928
4) Make the people happy. #907

/926

#926

Type: 0
Possibility: 0
Karma: 0

Dialog
The gods have answered your request, and your stock of gold is increased by %d.
Answers

1) Not bad. #0
2) A paltry sum. #13

Effects

Change player gold by +(500-900)

Links from

#925

/927

#927

Type: 0
Possibility: 0
Karma: 0

Dialog
The gods have answered your request, and your stock of gems is increased by %d.
Answers

1) Not bad. #0
2) A paltry sum. #13

Effects

Change the player's crystals by +(150-250)

Links from

#925

/928

#928

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #929, otherwise switch to event #930

Links from

#925

/929

#929

Type: 0
Possibility: 0
Karma: 0

Dialog
The gods have answered your request, and an artifact appears in your treasury.
Answers

1) Not bad. #0
2) What rubbish! #13

Effects

Get a random level 4 item, with the rarity of not less than 2

Links from

#928

/930

#930

Type: 0
Possibility: 0
Karma: 0

Dialog
The gods have answered your request, and an artifact appears in your treasury.
Answers

1) Not bad. #0
2) What rubbish! #13

Effects

Get a random level 5 item, with the rarity of not less than 2

Links from

#928

/931

#931

Type: 0
Possibility: 0
Karma: 0

Effects

Build Tower of Lightning

/932

#932

Type: 1
Possibility: 10
Karma: 0

Dialog
A bright rainbow has appeared in the sky over the province of %s. The priests say it's a good omen, promising some luck. The magicians claim a rainbow often appears over lands rich in magic energy, so it makes sense to perform the ritual to search for a source of magic before the rainbow vanishes.
Answers

1) Arrange a Festival of Good Luck. (-40 gold ) #933
2) Send a team to search for the treasure. (-80 gold ) #934
3) Perform a Magic Search ritual. (-30 cr. ) #938
4) I'm not in the mood for rainbows. #0

Effects

Answer ¹1 appears when Player's gold >= 40
Answer ¹2 appears when Player's gold >= 80
Answer ¹3 appears when Player's crystals >= 30
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: if the treasury has 2 or more free slots

/933

#933

Type: 0
Possibility: 0
Karma: 1

Dialog
People in the province of %s start to celebrate the new festival with delight. Although not all of them believe that the rainbow will bring good luck, an additional reason to idle about makes everyone happy for a while.
Answers

1) That's nice. #0
2) Damned loafers! #640

Effects

Change the mood in the province by +2
Change player gold by -40

Links from

#932

/934

#934

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -80
With probability 50% trigger event #935
With probability 70% trigger event #936
Switch to event #937

Links from

#932

/935

#935

Type: 0
Possibility: 0
Karma: 0

Dialog
Your search team scours all the lands around the province of %s, but they fail to find anything.
Answers

1) Damn! #0
2) So much for believing in omens... #0

Links from

#934

/936

#936

Type: 0
Possibility: 0
Karma: 0

Dialog
Your search team heads to the place where they think the rainbow touches the earth. A pot filled with gold is found in a small, secluded cave. Some of those who return say they saw a little man in strange green clothes not far from the cave. Whether that's true or not, your stock of gold is increased by %d.
Answers

1) Very well then. #0

Effects

Change player gold by +(130-330)

Links from

#934

/937

#937

Type: 0
Possibility: 0
Karma: 0

Dialog
Your search team heads to the place where they think the rainbow touches the earth. A large treasure is found in a small, secluded cave! All of the loot is delivered to the treasury.
Answers

1) Excellent! #0

Effects

Change player gold by +(250-550)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1

Links from

#934

/938

#938

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by -30
With probability 50% trigger event #939
With probability 70% trigger event #940
Switch to event #941

Links from

#932

/939

#939

Type: 0
Possibility: 0
Karma: 0

Dialog
Your conjurers perform the ritual, but no secret sources of magic are revealed.
Answers

1) Damn! #0
2) So much for believing in omens... #0

Links from

#938

/940

#940

Type: 0
Possibility: 0
Karma: 0

Dialog
Your conjurers perform the ritual, and a secluded cave filled with magic gems is found. All the crystals found therein are gathered and delivered to the treasury, your stock of gems is increased by %d.
Answers

1) Very well then. #0

Effects

Change the player's crystals by +(50-90)

Links from

#938

/941

#941

Type: 0
Possibility: 0
Karma: 0

Dialog
Your conjurers perform the ritual, and a Source of magic is found. In this strange place, magic energy comes right from beneath the ground and can be easily transmuted to magic gems. The gem income from the province of %s is increased by %d.
Answers

1) Excellent! #0

Effects

Change the crystal income of the province by +(3-5)

Links from

#938

/942

#942

Type: 0
Possibility: 0
Karma: 0

Dialog
A strange manuscript is found among the ruins. It tells of some secret knowledge called the Keys of Truth. If the manuscript can be trusted, the Keys of Truth were hidden in Eador by the ancient gods, and the one to find them will acquire unparalleled power.
Answers

1) What a funny manuscript! #0
2) What rubbish is this?! #0
3) I need to ask Zarr about these keys. #0

Effects

Set the campaign flag 65 to 1

/943

#943

Type: 0
Possibility: 0
Karma: 0

Dialog
A wounded old man arrives at your castle. His wounds are so terrible it is hard to fathom how he can still be alive. Probably some powerful spell. The old man says he is the last of an ancient cult, the Keepers of Truth. Not long ago, their temple in the Valley of the Ancients was invaded by an army of Chaos. If the demons are not stopped, sooner or later they will find the secret cache and destroy the Key of Truth, and the Ancient Knowledge will be lost forever. Having said this, the old man dies.
Answers

1) Bury the old man. #0
2) Let the magicians resurrect the old man. (-25 cr. ) #944
3) Throw his remains out of my citadel! #13

Effects

Answer ¹2 appears when Player's crystals >= 25
Set the campaign flag 258 to 1

/944

#944

Type: 0
Possibility: 0
Karma: 0

Dialog
The magicians do their best, but they fail to revive the old man's disfigured body. The life-extending spell the old man had been under was so powerful that after its effect was over, the spirit of this mortal hastened straight to the Land of the Dead, bypassing all the intermediate dimensions. Now, no common enchantment could bring him back.
Answers

1) Bury the old man. #0
2) Throw his remains out of my citadel! #13

Effects

Change the player's crystals by -25

Links from

#943

/945

#945

Type: 0
Possibility: 0
Karma: 0

Dialog
After the army of Chaos is defeated, you have no problem finding the hidden cache the old man spoke about. It's strange the demons never found it - the cache must be enchanted against the forces of Chaos. An ancient parchment turns out to be inside the hiding place. Unfortunately, it crumbles to dust as soon as your soldiers touch it.
Answers

1) So much for preserving the ancient knowledge. #0
2) Damn! #0
3) At least the demons got none of that knowledge. #12

/946

#946

Type: 0
Possibility: 1.000
Karma: 0

Dialog
A tired wayfarer has come to your castle. His appearance seems vaguely familiar to you. However surprising it may be, he addresses you directly: «Greetings, Master! Let this mortal coil surprise you not, for I am an immortal like you. I just have to hide on the physical plane from the demons pursuing me. Somehow the creatures of Chaos were able to recognize me even in this disguise, and now I'm being chased by a whole pack of the Underworld spawn.»
Answers

1) ...Continue... #947

Effects

Condition of the appearing in the province: (campaign only) if the value of the campaign flag __param__ is true and the current progress is greater than or equal to Param2 (if possibility = 0 mandatory event in the main province)
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: there is a hero in the province
Set the campaign flag 66 to 0
Set the campaign flag 67 to 1
Set the campaign flag 257 to 1

/947

#947

Type: 0
Possibility: 0
Karma: 0

Dialog
Please don't deny me protection, you're my last hope for salvation. If you drive me away, I will burn in Chaos, for I am too weak to fight the demons.
Answers

1) All right. You are under my protection. #950
2) What can you offer me in exchange for protection? #948
3) I'm sorry, but I don't need any more problems. #949
4) You're being chased by demons?! Get away from here! #949

Links from

#946

/948

#948

Type: 0
Possibility: 0
Karma: -1

Dialog
Oh, I'm ready to do anything you want! I will help you fight your wars or become your servant. I can obtain gold, gems, or rare artifacts. As a mortal, I've studied this Shard quite well... I sense that my pursuers are close. So, will you help me?
Answers

1) All right. You are under my protection. #950
2) I don't see any point in helping, so goodbye. #949

Links from

#947

/949

#949

Type: 0
Possibility: 0
Karma: -5

Dialog
As soon as the strange guest leaves the walls of your castle, he is assaulted by a pack of hellhounds under the command of several demons. In the twinkling of an eye, the creatures drag the unfortunate man into a flaming portal.
Answers

1) That's one less rival in my way. #13
2) I feel sorry for him, but what else could I have done? #12
3) Wow, I thought he was joking. #0
4) He reminded me of someone...hmm... #0

Links from

#947, #947, #948

/950

#950

Type: 0
Possibility: 0
Karma: 8

Dialog
As soon as the fortress gates are closed behind the strange guest, your castle is attacked by a pack of hellhounds under the command of several demons.
Answers

1) Destroy the beasts! #951

Links from

#947, #948

/951

#951

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Chaos Hounds
Event (Win): #953
Event (Draw): #953
Event (Loss): #952

Links from

#950

/952

#952

Type: 0
Possibility: 0
Karma: 0

Dialog
You fail to defeat the creatures of Chaos, and they drag the unfortunate wanderer away into a flaming portal.
Answers

1) Serves him right. I lost many soldiers because of him! #13
2) I feel sorry for him, but what else could I have done? #12
3) He reminded me of someone...hmm... #0

/953

#953

Type: 0
Possibility: 0
Karma: 0

Dialog
When the creatures of Chaos are no more, you fail to find the odd stranger anywhere. Apparently, he fled the castle during the battle somehow.
Answers

1) Bloody fraud! #0
2) That's reasonable of him, I would have done the same. #640
3) Let's just be glad we could save the poor fellow. #12

/954

#954

Type: 0
Possibility: 0
Karma: 0

Dialog
Excellent, boss! I knew you would succeed!
Answers

1) Zarr? Where are you? #955

/955

#955

Type: 0
Possibility: 0
Karma: 0

Dialog
Inside your head! Boo-hoo!
Answers

1) What head? What the hell are you talking about? #956
2) Be serious. #956

Links from

#954

/956

#956

Type: 0
Possibility: 0
Karma: 0

Dialog
I'm already in the Gear-wheel, boss. It's a swell place, I tell you, even better than I imagined. So I guess I won't have to bring all my charm into play to convince the tycoons to pay you for your trouble. What would you want for reward, boss? 200 energy or a schematic of some building for your castle?
Answers

1) I prefer energy. #957
2) I guess I'll take the schematic. #958

Links from

#955, #955

/957

#957

Type: 0
Possibility: 0
Karma: 0

Dialog
Sounds good! Your supply has already been recharged. See you in the Astral, boss!
Answers

1) Continue. #0

Effects

Give the player +200 energy (campaign)

Links from

#956

/958

#958

Type: 0
Possibility: 0
Karma: 0

Dialog
Sounds good! You can use it at once. It's an excellent schematic, a wonder of architectural thinking, so to speak. See you in the Astral, boss!
Answers

1) Continue. #0

Effects

Open access to the building in the company

Links from

#956

/959

#959

Type: 0
Possibility: 0
Karma: 0

Dialog
After a thorough search, it is certain that there is no faded incense in this temple.
Answers

1) No problem. I'll find it sooner or later. #0
2) What terrible luck! #0

/960

#960

Type: 0
Possibility: 0
Karma: 0

Dialog
A small coffer full of a pungent-smelling, colorless powder is found in one of the temple's basements. By all appearances, it is faded incense. You try to remember the appearance and the contents of the coffer as accurately as possible.
Answers

1) Let's hope this is what we needed. #0

Effects

Set the campaign flag 664 to 0
Set the campaign flag 665 to 1

/961

#961

Type: 0
Possibility: 0
Karma: 0

Dialog
After the contents of the chest have been packed up in knapsacks, your attention is attracted to a large monolith remaining where one of the labyrinth walls used to be. This rock has not been reduced to dust as all of the others have. You notice a small symbol in the shape of an eye near the bottom of the rock. It looks like Myrthum's sign, meaning the monolith is none other than the Stone of Silence. You try to remember the appearance of the rock and the surroundings as accurately as possible.
Answers

1) Excellent! Erdu owes me one. #0
2) I hope the game was worth it. #0

Effects

Set the campaign flag 666 to 0
Set the campaign flag 667 to 1

/962

#962

Type: 0
Possibility: 0
Karma: 0

Dialog
A thorough search for the Tree of Wisdom results in nothing - you fail to find any tree ancient enough to belong to the era before the Cataclysm.
Answers

1) Never mind. We'll find it next time. #0
2) What if there are no such trees left anywhere? #0

/963

#963

Type: 0
Possibility: 0
Karma: 0

Dialog
An enormously huge oak is growing in the middle of the thicket. It's difficult to say how many centuries old this tree is, but it is definitely very ancient. This looks like the Tree of Wisdom Erdu mentioned. You try to remember the appearance of the tree and the surroundings as accurately as possible.
Answers

1) Excellent! #0
2) At last! #0

Effects

Set the campaign flag 668 to 0
Set the campaign flag 669 to 1

/964

#964

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblins give you the manuscript in exchange for gold and leave your lands very satisfied. Unfortunately, the treasurer's suspicions are justified - after the obtained manuscript is studied, it turns out that its magical properties were lost when it was used previously.
Answers

1) What a pity. #12
2) I hate goblins! #0
3) Curse those foul frauds! (-15 cr. ) #373

Effects

Change player gold by -100
Answer ¹3 appears when Player's crystals >= 15

Links from

#369

/965

#965

Type: -1
Possibility: 5
Karma: 0

Dialog
It is rumored a crypt at the old graveyard in the province of %s is infested by some evil creatures. People are afraid of visiting the tombs of their ancestors, so they are asking you to take action.
Answers

1) Perform the Exorcism ritual. (-30 cr. ) #969
2) Hire a team of adventurers. (-200 gold ) #966
3) Brick up the crypt. (-50 gold ) #972
4) I'll take care of this crypt later. #981

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 50

/966

#966

Type: 0
Possibility: 0
Karma: 1

Effects

With the probability of 60% switch to event #967, otherwise switch to event #968

Links from

#965

/967

#967

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers is soon back from the crypt. They confirm that there are no evil creatures there. The people calm down somewhat after hearing this news.
Answers

1) What kind of moron has been spreading these rumors? #13
2) Very well then. #0

Effects

Change player gold by -200
Change the mood in the province by +1

Links from

#966

/968

#968

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of adventurers sent to fulfill the quest never returns. No one knows what happened to them. The locals are even more scared than before.
Answers

1) Perform the Exorcism ritual. (-30 cr. ) #969
2) Brick up the crypt. (-50 gold ) #972
3) I did everything I could. #981

Effects

Change player gold by -200
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -1

Links from

#966

/969

#969

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -30
With the probability of 50% switch to event #970, otherwise switch to event #971

Links from

#965, #968, #974

/970

#970

Type: 0
Possibility: 0
Karma: 0

Dialog
Your priests have performed a sacred ritual. It is unknown whether it worked or not, but the people have calmed down.
Answers

1) Dumb mortals! #13
2) Very well then. #0

Effects

Change the mood in the province by +1

Links from

#969

/971

#971

Type: 0
Possibility: 0
Karma: 0

Dialog
The priests sent to perform the ritual never return. The next morning, their disfigured corpses are discovered at the graveyard. People in the province are horror-stricken.
Answers

1) Build a new graveyard. (-150 gold ) #982
2) Hire a team of adventurers. (-200 gold ) #975
3) I did everything I could. #981

Effects

Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 200
Change the mood in the province by -2

Links from

#969

/972

#972

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #973, otherwise switch to event #974

Links from

#965, #968

/973

#973

Type: 0
Possibility: 0
Karma: 0

Dialog
Your workers have bricked up the entrance to the old underground tombs, and the locals calm down.
Answers

1) Very well then. #0
2) I wonder what was in that crypt... #0

Effects

Change player gold by -50
Change the mood in the province by +1

Links from

#972

/974

#974

Type: 0
Possibility: 0
Karma: 0

Dialog
The team of workers sent to the graveyard never returns. The next morning, their disfigured corpses are discovered among the tombs. People in the province are horror-stricken.
Answers

1) Perform the Exorcism ritual. (-30 cr. ) #969
2) Hire a team of adventurers. (-200 gold ) #975
3) I did everything I could. #981

Effects

Change player gold by -50
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when Player's gold >= 200
Change the mood in the province by -2

Links from

#972

/975

#975

Type: 0
Possibility: 0
Karma: 1

Dialog
Only two members of the adventuring team return, both gravely wounded. They tell about the terrible Evil inhabiting the underground catacombs. The adventurers failed to defeat the enemy. It's amazing someone survived at all.
Answers

1) Heal the unfortunate. (-15 cr. ) #976
2) Reward the adventurers. (-50 gold ) #977
3) Heal and reward them. (-15 cr. , -50 gold ) #978
4) Drive these parasites away! #979

Effects

Answer ¹1 appears when Player's crystals >= 15
Answer ¹2 appears when Player's gold >= 50
Answer ¹3 appears when Player's gold >= 50
Answer ¹3 appears when Player's crystals >= 15
Change player gold by -200
Change the mood in the province by +1

Links from

#971, #974

/976

#976

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -15
Switch to event #980

Links from

#975

/977

#977

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50
Switch to event #980

Links from

#975

/978

#978

Type: 0
Possibility: 0
Karma: 3

Effects

Change the player's crystals by -15
Change player gold by -50
Switch to event #980

Links from

#975

/979

#979

Type: 0
Possibility: 0
Karma: -2

Effects

Switch to event #980

Links from

#975

/980

#980

Type: 0
Possibility: 0
Karma: 0

Dialog
What will you do with the desecrated crypt?
Answers

1) Nothing. I'll deal with it later. #981
2) Build a new graveyard. (-150 gold ) #982

Effects

Answer ¹2 appears when Player's gold >= 150

Links from

#976, #977, #978, #979

/981

#981

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -3
A new site Ancient Crypt appears in the province (opened, default guards)

Links from

#965, #968, #971, #974, #980

/982

#982

Type: 0
Possibility: 0
Karma: 2

Dialog
Many people are upset they can't visit the tombs of their ancestors, but they will have to accept this eventually. After all, most of them value their lives more than the memory of the deceased.
Answers

1) All right then. #0
2) I spent so much gold, and they're still picky! #13

Effects

Change player gold by -150
A new site Ancient Crypt appears in the province (opened, default guards)

Links from

#971, #980

/983

#983

Type: 1
Possibility: 5
Karma: 0

Dialog
Your spies report that some commoner in the province of %s has dug up a chest full of gold in his garden.
Answers

1) Take the treasure from the peon! #984
2) Make him give up half of the gold. #985
3) Distribute the gold among the province's population. #986
4) Congratulate him on my behalf. #987

Effects

Condition of the appearing in the province: if the province level >= Dwelling

/984

#984

Type: 0
Possibility: 0
Karma: -4

Dialog
The chest of gold is delivered to the treasury, as you have ordered. Your gold reserve is increased by %d coins. The people of the province are displeased with your actions.
Answers

1) I don't give a damn about their displeasure. #13
2) This is for their own good. Wealth corrupts. #13
3) The country needs money... #0

Effects

Change player gold by +(300-450)
Change the mood in the province by -1

Links from

#983

/985

#985

Type: 0
Possibility: 0
Karma: -1

Dialog
Half of the discovered wealth is delivered to the treasury. Your gold reserve is increased by %d coins.
Answers

1) A paltry sum. We should have taken everything. #13
2) Not bad. #0

Effects

Change player gold by +(150-225)

Links from

#983

/986

#986

Type: 0
Possibility: 0
Karma: 0

Dialog
People in the province of %s praise your generosity and justice. Only the one who found the treasure is upset.
Answers

1) Mortals are so easy to manipulate... #13
2) What matters is that the majority is content. #0

Effects

Change the mood in the province by +2

Links from

#983

/987

#987

Type: 0
Possibility: 0
Karma: 3

Links from

#983

/988

#988

Type: 0
Possibility: 0
Karma: 0

Dialog
Rumor has it that the Khorian Bogs mentioned in the Key of Truth are on this Shard.
Answers

1) I'll need to search for them. #0
2) Perhaps I'll find them. If I have time. #0
3) These Keys are worthless. I won't seek them anymore. #0

/989

#989

Type: 0
Possibility: 0
Karma: 0

Dialog
After the hydra is defeated, an ancient rust-eaten chest is discovered in its stinking lair, among bones and other rubbish. There is a scroll inside the chest, yet it crumbles to dust upon touching it. There's nothing left but to hope this manuscript will appear in the Astral, just like the first one that you have found.
Answers

1) I wonder what story this Key holds? #0
2) They could have put a few coins in there too... #0

/990

#990

Type: 0
Possibility: 0
Karma: 0

Dialog
Several fairies have flown to your castle with gifts from Queen Vianta. The wee folk present several precious stones as a gift, with a total value of %d gold.
Answers

1) Not bad. #0
2) Gifts, indeed. #13

Effects

Change player gold by +(200-400)

/991

#991

Type: 0
Possibility: 0
Karma: 0

Dialog
Several fairies have arrived at your castle, saying that they were sent by Queen Vianta. The wee folk pledge themselves to serve you honestly and faithfully.
Answers

1) Excellent. #0
2) At least she didn't send me some flies to help, too... #13

Effects

Add 3 units Fairy with exp. from 0 to 60 to the garrison

/992

#992

Type: 0
Possibility: 0
Karma: 0

Dialog
Several dryads have arrived at your castle from neighboring forests, saying that they were sent by Queen Vianta. The dryads pledge themselves to serve you honestly and faithfully.
Answers

1) Excellent. #0
2) This Vianta is useless. #13

Effects

Add 2 units Dryad with exp. from 0 to 60 to the garrison

/993

#993

Type: 0
Possibility: 0
Karma: 0

Dialog
Several necromancers claiming to be the messengers of Beleth have given you a coffer of magic gems. Your stock of gems is increased by %d.
Answers

1) Not bad. #0
2) Well, well, even Beleth has his uses. #0

Effects

Change the player's crystals by +(30-50)

/994

#994

Type: 0
Possibility: 0
Karma: 0

Dialog
A School of Necromancy appears in your castle overnight. This is the work of Beleth's servants, no doubt.
Answers

1) Not bad. #0
2) What makes them think they have the right?! #12

/995

#995

Type: 0
Possibility: 0
Karma: 0

Dialog
Several sorcerers have come to your castle. They say Beleth sent them to help you. The sorcerers are waiting for further instructions at the garrison.
Answers

1) Sorcerers. That's good. #0
2) Beleth has a good way to get rid of moochers. #0

Effects

Add 2 units Sorcerer with exp. from 0 to 70 to the garrison

/996

#996

Type: 0
Possibility: 0
Karma: 0

Dialog
Rumor has it that a rich Elven kingdom existed on this Shard at some point in the past. All that's left of it is a ruined tower in the Forest of Forgotten Dreams. The tower is guarded by a strong host of elves. In days of yore, this building was called the Tower of Hope.
Answers

1) It appears one of the Keys is there. #0
2) What does that have to do with me? #0

/997

#997

Type: 0
Possibility: 0
Karma: 0

Dialog
A chest containing an ancient manuscript is found in the deep dungeons of the tower. The manuscript crumbles to dust when touched. It looks like yet another Key of Truth awaits you on the Astral Plane.
Answers

1) Excellent. #0
2) It couldn't be any other way. #0

/998

#998

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts report this Shard is inhabited by the first dragon who appeared in Eador, ages ago. As far as we know, his lair is in the province of Draconia.
Answers

1) Excellent. Let's clean out his treasury. #0
2) What does that have to do with me? #0

/999

#999

Type: 0
Possibility: 0
Karma: 0

Dialog
An ancient manuscript that crumbles to dust at a single touch is found among the dragon's treasures.
Answers

1) This is the last Key of Truth. #0

/1000

#1000

Type: 0
Possibility: 0
Karma: 0

Dialog
A part from some unknown device is found among the ancient ruins. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers

1) Send the find to the Astral. #1004

/1001

#1001

Type: 0
Possibility: 0
Karma: 0

Dialog
A part from some unknown device is found in the dungeons of the ruined tower. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers

1) Send the find to the Astral. #1004

/1002

#1002

Type: 0
Possibility: 0
Karma: 0

Dialog
A part from some unknown device is found deep in the stinking cave. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers

1) Send the find to the Astral. #1004

/1003

#1003

Type: 0
Possibility: 0
Karma: 0

Dialog
A part from some unknown device is found deep in the dark thicket. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers

1) Send the find to the Astral. #1004

/1004

#1004

Type: 0
Possibility: 0
Karma: 0

Dialog
The part disappears into thin air with a quiet snap. It looks like you were right.
Answers

1) Excellent. #0

Links from

#1000, #1001, #1002, #1003

/1005

#1005

Type: 0
Possibility: 0
Karma: 0

Dialog
The part disappears into thin air with a quiet snap. It looks like you were right.
Answers

1) Excellent. #0

/1006

#1006

Type: -1
Possibility: 5
Karma: 0

Dialog
Ambassadors from the province of %s have arrived to see you. They have brought a petition from all of the people of the province requesting that they be allowed to secede from your Empire. The ambassadors assure you that the people are not in an aggressive mood but are so freedom-loving by nature that they can't live under someone else's command. The people in the province trust your wisdom and magnanimity, but if you refuse, they are going to fight for their freedom to the last drop of blood.
Answers

1) Impale the ambassadors! #1007
2) Give up the province. #1009
3) Continue negotiations. #1010
4) Bribe the ambassadors. (-150 gold ) #1013

Effects

Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: if the mood <= Very discontent
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: player's crystals >= 50
Answer ¹4 appears when Player's gold >= 150
Condition of the appearing in the province: there are no heroes in the province

/1007

#1007

Type: 0
Possibility: 0
Karma: -5

Dialog
The people of the province of %s are enraged by what you have done! A group of insurgents attempts to seize power in the province.
Answers

1) What are they unhappy about? #1008
2) It looks like I should have released them. #1008

Effects

Change the mood in the province by -2

Links from

#1006

/1008

#1008

Type: 0
Possibility: 0
Karma: 0

Effects

Initiate a rebellion in the province

Links from

#1007, #1007, #1010, #1012, #1012, #1033, #1033

/1009

#1009

Type: 0
Possibility: 0
Karma: 5

Dialog
The ambassadors overflow with gratitude, praising your magnanimity and wisdom. They extol you so long and so loudly that you begin to grow tired of it.
Answers

1) Tell them to leave before I change my mind! #0
2) At least someone recognizes my true worth. #0

Effects

Make province neutral

Links from

#1006

/1010

#1010

Type: 0
Possibility: 0
Karma: 0

Dialog
You promise the ambassadors from the province of %s that you will make all possible concessions. They take long counsel together and then say that they need 300 gold coins and 50 gems to live a normal life in the province. If you give this amount for the province's development, they promise to forget their thoughts of independence.
Answers

1) Of course, take it! (-300 gold and -50 cr. ) #1011
2) Execute the greedy ambassadors! #1008

Effects

Answer ¹1 appears when Player's gold >= 300
Answer ¹1 appears when Player's crystals >= 50

Links from

#1006

/1011

#1011

Type: 0
Possibility: 0
Karma: 3

Dialog
The ambassadors take the gold and the gems with gratitude and assure you of their loyalty to the Empire.
Answers

1) We'll see. #13
2) That's nice. #12

Effects

Change player gold by -300
Change the player's crystals by -50
Change the mood in the province by +3

Links from

#1010

/1012

#1012

Type: 0
Possibility: 0
Karma: -2

Dialog
The ambassadors from the province of %s take the money and leave, promising to settle this conflict. The next day, your spies report that the ambassadors have been hanged for Imperial propaganda and that a rebellion has broken out in the province.
Answers

1) These mortals cause nothing but problems. #1008
2) I gave that money for nothing! #1008

Effects

Change player gold by -150

Links from

#1013

/1013

#1013

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1012, otherwise switch to event #1014

Links from

#1006

/1014

#1014

Type: 0
Possibility: 0
Karma: 0

Dialog
The ambassadors from the province of %s take the money and leave, promising to settle this conflict. The next day, your spies report that people in the province have calmed down and no rebellion threatens you any time soon.
Answers

1) That's great! #12
2) These mortals cause so many problems! #13

Effects

Change player gold by -150
Change the mood in the province by +2

Links from

#1013

/1015

#1015

Type: 0
Possibility: 0
Karma: 5

Effects

With the probability of 70% switch to event #35, otherwise switch to event #1016

Links from

#31

/1016

#1016

Type: 0
Possibility: 0
Karma: 0

Dialog
Your priests perform the Exorcism ritual, and the devil turns into a stinking, smoking puddle. An artifact is left among the remains of the dark creature.
Answers

1) Excellent! #0
2) Reward the priests. (-100 gold ) #1475
3) Stinking puddles in my castle? Disgusting! #13

Effects

Answer ¹2 appears when Player's gold >= 100
Get a random level 4 item, with the rarity of not less than 2

Links from

#1015

/1017

#1017

Type: 0
Possibility: 8
Karma: 0

Dialog
A dragon has settled down in the province of %s, its lair was spotted not far from the settlement. People are complaining that the bloodthirsty creature steals cattle from pastures. Sometimes it even carries off a villager caught off guard.
Answers

1) A dragon means trouble. We'd better not make it angry. #1756
2) Hire a team of adventurers. (-200 gold ) #769
3) Find an experienced Witcher. #1732
4) Order your soldiers to slay the dragon. #781

Effects

Condition of the appearing in the province: there is no location Dragon's Lair in the province
Condition of the appearing in the province: there is a place in the province for opened location
Province income -1
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 200
Answer ¹4 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the province level >= New Land

/1018

#1018

Type: 0
Possibility: 0
Karma: -1

Dialog
The people are very upset about your order, but they dare not disobey. After all the sick are rubbed with «bull's track,» nearly all the people in the province end up infected. The witch escapes, taking advantage of the horrible illness having incapacitated her guards.
Answers

1) Damn! #0
2) I meant well... #12
3) Send the best mercenaries (-200 gold ) #1789

Effects

Change the number of population in the province by -(60-70)%
Change the mood in the province by -3
Answer ¹3 appears when Player's gold >= 200

Links from

#1019

/1019

#1019

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #226, otherwise switch to event #1018

Links from

#225

/1020

#1020

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders refuse to obey your order and miss such a great opportunity to enrich themselves.
Answers

1) They will regret it! #1024
2) Order the guards to seize the hucksters. #1022
3) Send a cart of food. (-100 gold ) #2

Effects

Answer ¹3 appears when Player's gold >= 100
Answer ¹2 appears when there are a hero or a guard in the province

Links from

#1021

/1021

#1021

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #3, otherwise switch to event #1020

Links from

#1

/1022

#1022

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers have captured the way too greedy traders and taken all of their stocks of food from them. What are your orders, Master?
Answers

1) Sell the food at triple the price. #4
2) Distribute the food among the people of the province. #1023

Links from

#1020

/1023

#1023

Type: 0
Possibility: 0
Karma: 3

Links from

#165, #1022

/1024

#1024

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -1
Change the number of population in the province by -(15-25)%

Links from

#1020

/1025

#1025

Type: 0
Possibility: 0
Karma: 0

Dialog
Insulted by your refusal, the worshippers of the ancient deity start to instigate the locals to a rebellion.
Answers

1) Execute the bastards! #84
2) These mortals cause nothing but problems. #1027
3) Alright, let's build their altar (-200 gold -10 cr. ) #87

Effects

Change the mood in the province by -1
Change the mood by +(100-150)
Answer ¹3 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 10

Links from

#1026

/1026

#1026

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #13, otherwise switch to event #1025

Links from

#83

/1027

#1027

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -2
Change the mood by +(100-200)

Links from

#1025

/1028

#1028

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by -1

Links from

#333, #341, #348

/1029

#1029

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #12, otherwise switch to event #1030

Links from

#333, #341, #348

/1030

#1030

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1033 to "happens through (1-3) turns and turns off"
Bind the flag of the event #1033 to current province

Links from

#1029

/1031

#1031

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #294, otherwise switch to event #1032

Links from

#292

/1032

#1032

Type: 0
Possibility: 0
Karma: -2

Dialog
The hunter fails to find the strange lizard. Popular rumor has it that the God of Death is enraged now, and misfortunes are inevitable.
Answers

1) What terrible luck! #0
2) Flog the bastard! #93
3) Why are all mortals such idiots?! #13
4) Well, that's a pity. #12

Effects

Change the mood in the province by -1

Links from

#1031

/1033

#1033

Type: 0
Possibility: 0
Karma: 0

Dialog
The deputy of the %s province reports that the hero you captured has escaped the dungeon with the help of several accomplices, then instigated a mutiny.
Answers

1) What! #1008
2) I should have executed him... #1008

/1034

#1034

Type: 0
Possibility: 15
Karma: 0

Dialog
One of the goblin officials in the province of %s has been openly proven guilty of bribery. Other goblins now treat him with greater respect, since the skill at taking bribes is considered to be a traditional art by goblins, much like trading in stolen goods and cardsharping.
Answers

1) Extract a fine from the bribetaker. #1042
2) Execute the bastard. #1035
3) Arrange a court trial for show. (-200 gold ) #1037
4) What can you expect from goblins? #12

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: only in the province, inhabited by the race Goblins
Condition of the appearing in the province: corruption >= 15%
Answer ¹3 appears when Player's gold >= 200
Change corruption by +(5-10)

/1035

#1035

Type: 0
Possibility: 0
Karma: -5

Dialog
The execution of the national hero causes a wave of unrest among the locals.
Answers

1) String up some of these malcontents. #1036
2) Let them kick up a rumpus, they'll calm down later. #0

Effects

Change the mood in the province by -1
Change corruption by -(11-15)

Links from

#1034, #1038, #1039, #1040

/1036

#1036

Type: 0
Possibility: 0
Karma: -5

Dialog
After the lead troublemakers are hanged, the goblins noticeably draw in their horns.
Answers

1) Excellent! #0
2) One can't treat goblins any other way. #0

Effects

Change the mood in the province by +1

Links from

#1035, #1037

/1037

#1037

Type: 0
Possibility: 0
Karma: 0

Dialog
The public trial causes a real revolt in the province. The goblins are indignant at your ways and at the alien laws imposed on them.
Answers

1) String up some of these malcontents. #1036
2) Let them kick up a rumpus, they'll calm down later. #0

Effects

Change player gold by -200
Change corruption by -(14-20)
Change the mood in the province by -3

Links from

#1034, #1038, #1039, #1040

/1038

#1038

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblin says that he's not going to pay since he acted according to ancient traditions of his people.
Answers

1) Arrange a theft of gold from the crook. (-70 gold ) #1041
2) Execute the bastard. #1035
3) Arrange a court trial for show. (-200 gold ) #1037
4) What can you expect from goblins? #12

Effects

Answer ¹1 appears when Player's gold >= 70
Answer ¹3 appears when Player's gold >= 200

Links from

#1042

/1039

#1039

Type: 0
Possibility: 0
Karma: 0

Dialog
The goblin decides not to enter a conflict with you and offers you 200 gold as a fine.
Answers

1) Take the gold. (+200 gold ) #1043
2) Bargain. #1040
3) Execute the bastard. #1035
4) Arrange a court trial for show. (-200 gold ) #1037

Effects

Answer ¹4 appears when Player's gold >= 200

Links from

#1042

/1040

#1040

Type: 0
Possibility: 0
Karma: 0

Dialog
After a long period of bargaining, you realize to your surprise that now the amount the goblin is willing to pay is 150 gold.
Answers

1) The hell with him, let it be so. (+150 gold ) #1044
2) Execute the bastard. #1035
3) Arrange a court trial for show. (-200 gold ) #1037

Effects

Answer ¹3 appears when Player's gold >= 200

Links from

#1039

/1041

#1041

Type: 0
Possibility: 0
Karma: -2

Dialog
The thieves you hired manage to clean out the bribetaker's house. News about the robbery soon spreads all over the province, and your authority in the eyes of the goblins increases noticeably. Of course, the hired thieves would never think of sharing the loot with you.
Answers

1) That's goblins for you. #0
2) How do they live with such customs? #12

Effects

Change player gold by -70
Change corruption by +(2-7)
Change the mood in the province by +2

Links from

#1038

/1042

#1042

Type: 0
Possibility: 0
Karma: -1

Effects

With the probability of 50% switch to event #1038, otherwise switch to event #1039

Links from

#1034

/1043

#1043

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +200
Change corruption by +(5-10)

Links from

#1039

/1044

#1044

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +150
Change corruption by +(5-10)

Links from

#1040

/1045

#1045

Type: 0
Possibility: 3
Karma: 0

Dialog
Pilgrims from the province of %s are asking you to donate some means to build a monastery in these lands. The monastery will be erected to the glory of the Lord of Light, and all those who suffer will receive help and peace within its walls.
Answers

1) Build the monastery. (-120 gold , -25 cr. ) #1046
2) Let the Lord of Light give them alms. #13
3) It's a pity, but I can't help right now. #0
4) Don't bother me with such trifling matters again! #1047

Effects

Answer ¹1 appears when Player's gold >= 120
Answer ¹1 appears when Player's crystals >= 25
Condition of the appearing in the province: NO Secret Monastery built in the province
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)

/1046

#1046

Type: 0
Possibility: 0
Karma: 4

Dialog
The monks say that your generosity will be rewarded.
Answers

1) I don't doubt it. #13
2) Let them go in peace. #0

Effects

Change player gold by -120
Change the player's crystals by -25
Build Secret Monastery

Links from

#1045

/1047

#1047

Type: 0
Possibility: 0
Karma: -1

Effects

Set the flag of the event #1045 to "disabled"

Links from

#1045

/1048

#1048

Type: 1
Possibility: 10
Karma: 0

Dialog
An unusually rich harvest is gathered in the province of %s. There is so much food that there's no room to store it.
Answers

1) Arrange a festival feast. (-50 gold ) #1049
2) Sell the surplus food. (+80 gold ) #1050
3) Distribute the food among the poor. #1051

Effects

Answer ¹1 appears when Player's gold >= 50
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Plains

/1049

#1049

Type: 0
Possibility: 0
Karma: 1

Dialog
The feast is extremely successful. The festivities last a whole day. Almost everything that could not fit into the cellars is consumed. The people will remember this celebration for a long time to come.
Answers

1) Excellent! #0
2) Ah, the happiness of mortals... #0

Effects

Change player gold by -50
Change the mood in the province by +2

Links from

#1048

/1050

#1050

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +80

Links from

#1048

/1051

#1051

Type: 0
Possibility: 0
Karma: 3

Dialog
Hearing about the food giveaway, poor beggars move into the province of %s from all sorts of places, and the population is significantly increased. The locals are upset with this turn of events.
Answers

1) It's all right. They'll make room. #0
2) Hmm, I didn't expect this... #0

Effects

Change the number of population in the province by +(20-40)%
Change the mood in the province by -1

Links from

#1048

/1052

#1052

Type: 1
Possibility: 4
Karma: 0

Dialog
Your sages inform you: judging by some ancient maps and chronicles, a large city of the Ancients was once located in the province of %s. Now the ancient ruins are buried under a thick layer of earth, but if you start excavations, you will surely discover many interesting things.
Answers

1) Pay for the excavations. (-100 gold ) #1053
2) Some other time, maybe. #0
3) Don't bother me with such trifling matters again! #1071

Effects

Condition of the appearing in the province: if player's gold >= 100
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 1 or more free slots

/1053

#1053

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
With probability 30% trigger event #1054
With probability 30% trigger event #1055
With probability 40% trigger event #1056
With the probability of 50% switch to event #1057, otherwise switch to event #1058

Links from

#1052

/1054

#1054

Type: 0
Possibility: 0
Karma: 0

Dialog
The excavations don't last long - the archeologists soon discover the entrance to the underground catacombs of the ancient city. Unfortunately, the catacombs are inhabited, and nearly the whole team of archeologists perishes at the hands of the underground dwellers.
Answers

1) Damn! #1059
2) Hire a team of adventurers. (-200 gold ) #1060
3) Brick up the entrance to the catacombs. (-50 gold ) #1068
4) Order your soldiers to purge the undead. #1397

Effects

Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 50
Answer ¹4 appears when there are a hero or a guard in the province

Links from

#1053

/1055

#1055

Type: 0
Possibility: 0
Karma: 0

Dialog
After long and thorough excavations, the archeologists manage to find several ancient manuscripts describing some cooking recipes, and fragments of some ancient tableware. The sages tell you these finds are a most valuable part of Eador's history.
Answers

1) Hmm... A most valuable find, indeed... #0
2) Sell this trash. (+20 gold ) #1069
3) Open a museum in the province. (-500 gold ) #1070

Effects

Answer ¹3 appears when Player's gold >= 500

Links from

#1053

/1056

#1056

Type: 0
Possibility: 0
Karma: 0

Dialog
After long and thorough excavations, the archeologists find an ancient chest filled with magic gems. Your supply of gems is increased by %d.
Answers

1) Excellent! #0
2) What a piece of rubbish! #0
3) Reward the archeologists. (-50 gold ) #1072

Effects

Change the player's crystals by +(100-300)
Answer ¹3 appears when Player's gold >= 50

Links from

#1053

/1057

#1057

Type: 0
Possibility: 0
Karma: 0

Dialog
After long and thorough excavations, the archeologists manage to find ancient schematics for a building of a civilization long forgotten.
Answers

1) Excellent! #0
2) What a piece of rubbish! #0
3) Reward the archeologists. (-50 gold ) #1072

Effects

Get 1 drawings of the building Ancient Vault
Answer ¹3 appears when Player's gold >= 50

Links from

#1053

/1058

#1058

Type: 0
Possibility: 0
Karma: 0

Dialog
After long and thorough excavations, the archeologists manage to find a valuable item - an ancient artifact preserved under a thick layer of earth.
Answers

1) Excellent! #0
2) What a piece of rubbish! #0
3) Reward the archeologists. (-50 gold ) #1072

Effects

Get a random level 5 item, with the rarity of not less than 4
Answer ¹3 appears when Player's gold >= 50

Links from

#1053

/1059

#1059

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood in the province by -1
A new site Ancient Ruins appears in the province (opened, default guards)

Links from

#1054, #1062, #1062

/1060

#1060

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
With the probability of 60% switch to event #1061, otherwise switch to event #1062

Links from

#1054

/1061

#1061

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers manage to eliminate the undead that inhabit the ancient catacombs. But after the adventurers have completed their quest, hardly anything of value is left.
Answers

1) What matters is that the danger is no more. #12
2) Make them give me half of the trophies! #1063
3) Make them give me all of the trophies! #1065

Links from

#1060

/1062

#1062

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers never return from the catacombs. It seems that the underground inhabitants are quite dangerous.
Answers

1) The hell with them. #1059
2) Brick up the entrance to the catacombs. (-50 gold ) #1068
3) What a pity... #1059

Effects

Answer ¹2 appears when Player's gold >= 50

Links from

#1060

/1063

#1063

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1064, otherwise switch to event #1065

Links from

#1061

/1064

#1064

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers' leader decides not to fight with you and gives you half of the treasures obtained in the catacombs.
Answers

1) Not bad. #0
2) What rubbish! #0

Effects

Change player gold by +(100-200)
Change the player's crystals by +(30-60)
Get a random level 3 item, with the rarity of not less than 2

Links from

#1063

/1065

#1065

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers stubbornly refuse to give up the treasures they have «rightly earned.»
Answers

1) Take the trophies by force! #1066
2) All right, let them go. #13

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1061, #1063

/1066

#1066

Type: 0
Possibility: 0
Karma: -3

Invasion
Unit: Adventurers
Event (Win): #1067
Event (Draw): #1067
Event (Loss): #701

Links from

#1065

/1067

#1067

Type: 0
Possibility: 0
Karma: 0

Dialog
Having defeated the adventurers, your soldiers deliver the valuable trophies to the treasury.
Answers

1) Not bad! #0
2) What rubbish! #13

Effects

Change player gold by +(400-600)
Change the player's crystals by +(60-120)
Get a random level 4 item, with the rarity of not less than 3

/1068

#1068

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#1054, #1062

/1069

#1069

Type: 0
Possibility: 0
Karma: -1

Effects

Change player gold by +20

Links from

#1055

/1070

#1070

Type: 0
Possibility: 0
Karma: 3

Dialog
The new museum will attract sages and curious commoners from neighboring lands, which boost income from trade in the province by %d. The locals are content with the influx of new customers.
Answers

1) That's nice. #0
2) Look at that! Even history has its uses... #13

Effects

Province income +(2-5)
Change the mood in the province by +1
Change player gold by -500

Links from

#1055

/1071

#1071

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1052 to "disabled"

Links from

#1052

/1072

#1072

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#1056, #1057, #1058, #1076

/1073

#1073

Type: 0
Possibility: 0
Karma: 1

Effects

Change corruption by +(3-7)

Links from

#180, #877

/1074

#1074

Type: 1
Possibility: 4
Karma: 0

Dialog
Weavers in the province of %s have created a fabric with amazing magical properties. What should be done with the material?
Answers

1) Sell it to the merchants. (+120 gold ) #1075
2) Make clothes out of it. (-40 gold ) #1076
3) Establish fabric production. (-300 gold ) #1077

Effects

Condition of the appearing in the province: if the province level >= Hamlet
Answer ¹2 appears when Player's gold >= 40
Answer ¹3 appears when Player's gold >= 300
Condition of the appearing in the province: if the treasury has 1 or more free slots

/1075

#1075

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +120

Links from

#1074

/1076

#1076

Type: 0
Possibility: 0
Karma: 0

Dialog
The fabric is handed over to the best tailors. After long, hard work, they deliver their creation to the treasury.
Answers

1) Ham-handed cretins! #13
2) Well... It could have been worse. #0
3) Good work. #0
4) Excellent! Reward the tailors. (-50 gold ) #1072

Effects

Change player gold by -40
Answer ¹4 appears when Player's gold >= 50
Get a random level 4 item of type Clothing, with the rarity of not less than 0.

Links from

#1074

/1077

#1077

Type: 0
Possibility: 0
Karma: 0

Dialog
The fabric with magical properties is a rare and expensive item, favored by magicians. Once the production of the magic fabric begins in the earnest, gold income from the province of %s is increased by %d.
Answers

1) Excellent! #0
2) That's not too much... #13

Effects

Province income +(4-10)
Change player gold by -300

Links from

#1074

/1078

#1078

Type: -1
Possibility: 15
Karma: 0

Dialog
The deputy of the %s province reports that the local mine is infested with kobolds. The petty vermin keep stealing ore, worse yet, they killed several miners recently and dragged their bodies off into their caves. Other diggers refuse to work until the kobolds are done away with.
Answers

1) Drive the diggers into the mine with whips! #1079
2) Close down the mine. #1080
3) Invoke a plague upon the kobolds. (-20 cr. ) #1083
4) Hire a team of adventurers. (-200 gold ) #1081

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: there is a building Mine in the province
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹3 appears when Player's crystals >= 20
Answer ¹4 appears when Player's gold >= 200

/1079

#1079

Type: 0
Possibility: 0
Karma: -3

Dialog
The miners obey with obvious reluctance, but they are still more afraid of you than of the kobolds. Production volumes have fallen, and income from the province of %s is slightly decreased.
Answers

1) What a mess! #0
2) No need to dramatize. #0

Effects

Change the mood in the province by -1
Province income -1

Links from

#1078

/1080

#1080

Type: 0
Possibility: 0
Karma: 2

Effects

Destroy the building Mine
A new site Old Mine appears in the province (opened, default guards)

Links from

#1078

/1081

#1081

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers manage to fulfill the quest and bring you the kobold leader's head as proof.
Answers

1) Impale the head on a pike at the entrance to the mine. #1082
2) Craft a wine cup from his skull for me. #13
3) Let them keep it as a souvenir. #0

Effects

Change player gold by -200

Links from

#1078

/1082

#1082

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood in the province by +1

Links from

#1081

/1083

#1083

Type: 0
Possibility: 0
Karma: -1

Effects

Change the player's crystals by -20
With the probability of 75% switch to event #1084, otherwise switch to event #1085

Links from

#1078

/1084

#1084

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians invoke a magic plague upon the kobolds. Miners sent to scout the mines several days later report that all the malignant creatures have died off.
Answers

1) Very well then. #0
2) Cruel, but what else could have been done? #12

Links from

#1083

/1085

#1085

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians invoke a magic plague upon the kobolds. Miners sent to scout the mines several days later report that all the malignant creatures have died off. Almost immediately afterwards, an epidemic of the horrible disease breaks out in the mining town. The illness has already taken many lives, and the outbreak is spreading fast.
Answers

1) Hire healers. (-20 cr. ) #9
2) Close and quarantine the settlement. #1086
3) Nothing can be done... #1087

Effects

Answer ¹1 appears when Player's crystals >= 20
Change the mood in the province by -1

Links from

#1083

/1086

#1086

Type: 0
Possibility: 0
Karma: -2

Dialog
After the mining town is isolated, people in the province are saved, but all of the diggers are doomed to die. This place is believed to be damned, and nobody dares to even come near the deserted town, let alone enter the mine.
Answers

1) Sacrifices must be made. #0
2) Superstitious cretins! I've lost the mine. #13

Effects

Change the number of population in the province by -40%
Destroy the building Mine

Links from

#1085

/1087

#1087

Type: 0
Possibility: 0
Karma: -5

Dialog
The terrible epidemic spares no one. Only those who are out of town or locked in their basement during the outbreak manage to survive the disease.
Answers

1) Oh well. They'll give birth to others. #13
2) I'll be careful with magic diseases from now on. #0

Effects

Change the number of population in the province by -(85-95)%
Change the mood in the province by -2

Links from

#1085

/1088

#1088

Type: 0
Possibility: 0
Karma: -5

Effects

With the probability of 30% switch to event #1089, otherwise switch to event #1866

Links from

#26, #27

/1089

#1089

Type: 0
Possibility: 0
Karma: 0

Dialog
Rather than disclose his secrets, one of the sorcerers utters an ominous curse from his torture rack, causing the death of all the crops in the province of %s and turning all of the stored food into a foul-smelling filth. It seems that the sorcerer put all of his energy into the curse, for he breathed his last as soon as the spell escaped his lips. If you don't take action, starvation threatens to kill most of the local people.
Answers

1) Send a large cart of food. (-200 gold ) #1095
2) Let magicians dispel the curse. (-20 cr. ) #1090
3) That's their problem. #1093

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 20

Links from

#1088

/1090

#1090

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -20
With the probability of 50% switch to event #1091, otherwise switch to event #1092

Links from

#1089

/1091

#1091

Type: 0
Possibility: 0
Karma: 0

Dialog
Your mages fail to remove the curse, and a famine will soon hit the province.
Answers

1) Send a large cart of food. (-200 gold ) #1095
2) I did everything I could. #1093
3) Let them deal with this themselves. #1093

Effects

Answer ¹1 appears when Player's gold >= 200

Links from

#1090

/1092

#1092

Type: 0
Possibility: 0
Karma: 0

Dialog
Your mages manage to neutralize the curse with an extremely complex ritual. New shoots appear on some fields, but you can't restore the damaged stocks of food.
Answers

1) Send a cart of food. (-100 gold ) #1096
2) Let them deal with this themselves. #1094

Effects

Answer ¹1 appears when Player's gold >= 100

Links from

#1090

/1093

#1093

Type: 0
Possibility: 0
Karma: -3

Dialog
The famine takes the lives of more than half of the people in the province of %s. The survivors blame you for all of their misfortunes.
Answers

1) What did I have to do with this? #13
2) What a pity. #0

Effects

Change the number of population in the province by -(50-70)%
Change the mood in the province by -3

Links from

#1089, #1091, #1091

/1094

#1094

Type: 0
Possibility: 0
Karma: -1

Effects

Change the number of population in the province by -(15-30)%
Change the mood in the province by -1

Links from

#1092

/1095

#1095

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200

Links from

#1089, #1091

/1096

#1096

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100

Links from

#1092

/1097

#1097

Type: 0
Possibility: 15
Karma: 0

Dialog
A small tribe of barbarians has entered the province of %s. Their chief makes an offer to the local deputy - he will defend your lands in exchange for a small payment. The barbarian demands 50 gold in advance.
Answers

1) Deal! (-50 gold ) #1098
2) Drive away these insolent savages! #1099
3) Offer the barbarians to settle in the province. #1102

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Plains
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is no guard in the province
Answer ¹1 appears when Player's gold >= 50

/1098

#1098

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -50
Set the guards Tribe in the province

Links from

#1097

/1099

#1099

Type: 0
Possibility: 0
Karma: -1

Effects

With the probability of 60% switch to event #1100, otherwise switch to event #1101

Links from

#1097

/1100

#1100

Type: 0
Possibility: 0
Karma: 0

Dialog
Insulted by your refusal, the barbarians leave the province.
Answers

1) Good riddance! #0
2) They should be glad they're still alive. #13

Links from

#1099

/1101

#1101

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Barbarians
Event (Loss): #6
Province type: Barbarian Tribes

Dialog
Insulted by your refusal, the barbarians attack the province.
Answers

1) Damn! #0
2) Why are they so aggressive? #0

Effects

Set the level of the attacking army to 1

Links from

#1099, #1102

/1102

#1102

Type: 0
Possibility: 0
Karma: 1

Effects

With probability 10% trigger event #1101
With the probability of 60% switch to event #1103, otherwise switch to event #1104

Links from

#1097

/1103

#1103

Type: 0
Possibility: 0
Karma: 0

Dialog
The chief accepts your offer, and the tribe makes camp near the local settlement. The local people are displeased with the new neighbors - the barbarians are of quite a savage disposition, and they are inclined to settle all disputes with a weapon.
Answers

1) It's all right. They'll get used to it. #0
2) Hmm, I forgot to ask them. #13
3) I meant well... #12

Effects

Change the mood in the province by -1
Change the number of population in the province by +(15-25)%

Links from

#1102

/1104

#1104

Type: 0
Possibility: 0
Karma: 0

Dialog
The chief scornfully refuses your offer, and then the tribe leaves your lands.
Answers

1) Good riddance! #13
2) Whatever. #0

Links from

#1102

/1105

#1105

Type: -1
Possibility: 15
Karma: 0

Dialog
Representatives of the Inquisition have arrived at the province of %s. They state that the local people are steeped in sin and dark magic, and they demand your consent to clear these lands of filth.
Answers

1) Yes, let them punish the sinners. #1107
2) I forbid them to torture my subjects! #1108
3) Order the guards to kill the inquisitors. #1110

Effects

Condition of the appearing in the province: if the province level >= Village
Condition of the appearing in the province: if the mood >= Very content
Set the flag of the event #1105 to "disabled"
Answer ¹3 appears when there are a hero or a guard in the province

/1106

#1106

Type: 0
Possibility: 0
Karma: 0

Dialog
Representatives of the Inquisition have arrived at the province of %s. They state that the local people are steeped in sin and dark magic, and they demand your consent to clear these lands of filth.
Answers

1) Yes, let them punish the sinners. #1107
2) I forbid them to torture my subjects! #1108
3) Order the guards to kill the inquisitors. #1110

Effects

Answer ¹3 appears when there are a hero or a guard in the province

/1107

#1107

Type: 0
Possibility: 0
Karma: -2

Dialog
The Inquisition searches virtually each and every house. All suspicious individuals are caught and interrogated. After that, many are burned at the stake as dark mages and heretics. Since all this is done with your consent, the people hate you almost more than the Inquisition.
Answers

1) They have themselves to blame, the sinners! #13
2) Hmm, this is no good... #0

Effects

Change the mood in the province by -3
Set the flag of the event #1106 to "happens through (8-16) turns and turns off"

Links from

#1105, #1106

/1108

#1108

Type: 0
Possibility: 0
Karma: 3

Dialog
Before they go, the inquisitors declare that you are in conspiracy with the Dark Forces yourself, and soon the divine scourge will befall you.
Answers

1) Get lost! #0
2) That's not true! #12

Effects

Set the flag of the event #1109 to "happens through (5-10) turns and turns off"

Links from

#1105, #1106

/1109

#1109

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Inquisitors
Event (Loss): #1111
Province type: Holy Lands

Dialog
The party of Inquisitors has invaded the province of %s.
Answers

1) I'll destroy them! #0
2) What the hell?! #0
3) So sad... #0

Effects

Set the flag of the event #1109 to "happens through (8-16) turns and turns off"
Set the level of the attacking army to 1

/1110

#1110

Type: 0
Possibility: 0
Karma: -1

Invasion
Unit: Inquisitors
Event (Win): #1112
Event (Draw): #1112
Event (Loss): #1113
Province type: Holy Lands

Effects

Set the level of the attacking army to 1

Links from

#1105, #1106

/1111

#1111

Type: 0
Possibility: 0
Karma: 0

Dialog
After massacring your supporters, the inquisitors declare the province of %s to be the Holy Land, belonging to the Order of Inquisition.
Answers

1) Damn! #0
2) I won't put up with this! #0
3) Whatever. #0

Effects

Set the flag of the event #1109 to "disabled"
Set the flag of the event #1106 to "happens through (8-16) turns and turns off"

/1112

#1112

Type: 0
Possibility: 0
Karma: 0

Dialog
The party of Inquisitors is eliminated. Perhaps the news of who killed them will not reach the heads of the Order.
Answers

1) Bury the bodies in an anonymous grave. #1114
2) Burn the bodies. #1114
3) Behead them and impale their heads on pikes. #1115

/1113

#1113

Type: 0
Possibility: 0
Karma: 0

Dialog
After massacring your supporters, the inquisitors declare the province of %s to be the Holy Land, belonging to the Order of Inquisition.
Answers

1) Damn! #0
2) I won't put up with this! #0
3) Whatever. #0

Effects

Set the flag of the event #1109 to "happens through (5-10) turns and turns off"

/1114

#1114

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 10% switch to event #1116, otherwise switch to event #1117

Links from

#1112, #1112

/1115

#1115

Type: 0
Possibility: 0
Karma: -1

Effects

With the probability of 80% switch to event #1116, otherwise switch to event #1117

Links from

#1112

/1116

#1116

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1109 to "happens through (10-20) turns and turns off"

Links from

#1114, #1115

/1117

#1117

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1106 to "happens through (8-13) turns and turns off"

Links from

#1114, #1115

/1118

#1118

Type: 1
Possibility: 3
Karma: 0

Dialog
Lizardman traders have arrived at the province of %s. They have 100 gems to exchange. Do you wish to arrange a deal?
Answers

1) Yes, I'm all for a fair exchange. (-200 gold ) #1119
2) Exchange the gems for trinkets. (-45 gold ) #1120
3) I don't need gems. #0
4) Order soldiers to rob the hucksters. #1121

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 45
Answer ¹4 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 1 or more free slots

/1119

#1119

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
Change the player's crystals by +100

Links from

#1118

/1120

#1120

Type: 0
Possibility: 0
Karma: -1

Effects

Change player gold by -45
Change the player's crystals by +100
Change corruption by +(1-3)

Links from

#1118

/1121

#1121

Type: 0
Possibility: 0
Karma: -5

Invasion
Unit: Lizardmen
Event (Win): #1122
Event (Draw): #1123
Event (Loss): #1123

Effects

Set the level of the attacking army to 0
Change corruption by +(1-4)
Set the flag of the event #1118 to "disabled"

Links from

#1118

/1122

#1122

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating a small party of guards, your soldiers deliver all the traders' goods to the treasury.
Answers

1) Not bad. #0
2) A paltry sum. #0
3) What a junk! #13

Effects

Change player gold by +(30-80)
Change the player's crystals by +(100-120)
Get a random level 2 item, with the rarity of not less than 0

/1123

#1123

Type: 0
Possibility: 0
Karma: 0

Dialog
Having defeated your troops, the reptiles leave the province of %s, threatening that the swamp spirits will curse your lands for your treachery.
Answers

1) I'm just trembling with fear! #0
2) Unforgiving creatures... #0

Effects

Set the flag of the event #727 to "happens through (2-6) turns and turns off"
Bind the flag of the event #727 to current province

/1124

#1124

Type: -1
Possibility: 20
Karma: 0

Dialog
The news reaches you that lizardmen in the province of %s are getting ready to celebrate the Day of Bloody Swamps. This is an ancient religious feast during which the lizardmen make generous sacrifices, including sacrifices of their own babies, to the swamp spirits.
Answers

1) Let them celebrate what they want. #1125
2) Forbid this barbaric tradition! #1127
3) Pay for the festival (-150 gold ) #1126

Effects

Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Answer ¹3 appears when Player's gold >= 150

/1125

#1125

Type: 0
Possibility: 0
Karma: -5

Effects

Change the number of population in the province by -(5-10)%

Links from

#1124, #1126, #1126, #1126

/1126

#1126

Type: 0
Possibility: 0
Karma: -1

Dialog
With your assistance, the Day of Bloody Swamps is held in spectacular fashion. The water in the Sacred Pools turns red from the blood of numerous sacrifices. The priests inform you that the swamp spirits are content and they bless the province's people.
Answers

1) That's nice. #1125
2) A good festival. #1125
3) As long as the mortals are content. #1125

Effects

Change player gold by -150
Change the number of population in the province by -(5-10)%
Change the mood in the province by +2

Links from

#1124

/1127

#1127

Type: 0
Possibility: 0
Karma: 5

Dialog
The lizardmen are indignant at your prohibition. According to their religion, if the spirits are not pleased with sacrifices, they will curse the whole of lizardmankind. The priests are openly calling for a mutiny.
Answers

1) Order troops to execute the most zealous priests. #1128
2) Let them raise hell, they'll calm down later. #0
3) Invite artists to distract the people (-200 gold ) #1129

Effects

Change the mood in the province by -2
Change the mood by +(300-450)
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 200
Set the flag of the event #1124 to "disabled"
Change attitude towards the player in all provinces of the race Lizardmen by -2

Links from

#1124

/1128

#1128

Type: 0
Possibility: 0
Karma: -1

Dialog
After the public execution, the lizardmen cease to openly show their displeasure, concealing their hatred.
Answers

1) Whatever. #0
2) This is for their own good. #0

Effects

Change the mood in the province by -1
Change the mood by -(300-350)

Links from

#1127, #1130, #1131

/1129

#1129

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
With the probability of 50% switch to event #1130, otherwise switch to event #1131

Links from

#1127

/1130

#1130

Type: 0
Possibility: 0
Karma: 0

Dialog
Some locals go to the show, forgetting about their unrest for a while. But there is still unrest in the province.
Answers

1) Order troops to execute the rebels. #1128
2) Let them raise hell, they'll calm down later. #0

Effects

Change the mood in the province by +2
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1129

/1131

#1131

Type: 0
Possibility: 0
Karma: 0

Dialog
As soon as the company of artists begins the show, the enraged crowd pelts the thespians with stones.
Answers

1) Order troops to execute the rebels. #1128
2) Let them raise hell, they'll calm down later. #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1129

/1132

#1132

Type: 0
Possibility: 3
Karma: 0

Dialog
Lizardman priests in the province of %s have read in the stars that soon the Flaming One shall be reborn in their lands. He is an ancient spirit of fire bringing destruction and death to every land that he visits. Legend has it that the one who defeats the Flaming One will receive a powerful artifact. If the priests are right, the Flaming One will be reborn in 5 turns.
Answers

1) Stupid superstitions! #0
2) A crazy spirit? That's a bit too much. #0
3) The Flaming One? Interesting... #0

Effects

Set the flag of the event #1132 to "disabled"
Set the flag of the event #1133 to "happens through 5 turns and turns off"
Bind the flag of the event #1133 to current province
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen

/1133

#1133

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Phoenix
Event (Win): #1134
Event (Draw): #1134
Event (Loss): #1135

Dialog
As predicted, the Flaming One is reborn in the province of %s. The terrified population is hiding in their houses.
Answers

1) Unbelievable... #0
2) I knew it. #0

/1134

#1134

Type: 0
Possibility: 0
Karma: 0

Dialog
After the victory, an artifact is found in the ashes of the Flaming One, and delivered to the treasury immediately. The lizardman priests say this reward is left by the Flaming One in exchange for his release from the ancient curse that held the ancient spirit between nonexistence and the physical plane. Now the Flaming One has returned to his native element.
Answers

1) He could have left me a better reward. #0
2) Wonderful. #0

Effects

Get a random level 5 item, with the rarity of not less than 5
Change the mood in the province by +1

/1135

#1135

Type: 0
Possibility: 0
Karma: 0

Dialog
With no one in his way, the Flaming One storms into the settlement in %s like a fiery whirlwind. He rages until all that is left of the houses and their inhabitants are piles of smoking ashes.
Answers

1) Damn! #0
2) No need to dramatize. #13
3) It's a pity no one survived. #12

Effects

Change the number of population in the province by -100%
Change the mood in the province by -1
Destroy 3 buildings in the province

/1136

#1136

Type: 1
Possibility: 5
Karma: 0

Dialog
Lizardmen in the province of %s have started the construction of a pyramid according to ancient schematics kept by their priests. The construction will last for many years... That is, unless you decide to help the lizardmen with funding.
Answers

1) Let them pay for building on my land! (+50 gold ) #1137
2) Don't bother me with such trifles. #0
3) Speed up the construction. (-200 gold , -50 cr. ) #1138

Effects

Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Ancient Pyramid built in the province
Answer ¹3 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 50
Set the flag of the event #1136 to "disabled"

/1137

#1137

Type: -1
Possibility: 0
Karma: 0

Effects

Change player gold by +50

Links from

#1136

/1138

#1138

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
Change the player's crystals by -50
Build Ancient Pyramid
Change the mood in the province by +1

Links from

#1136

/1139

#1139

Type: 0
Possibility: 25
Karma: 0

Dialog
Several lizardmen from the province of %s are asking you to give them shelter. The unfortunate ones have angered the swamp spirits somehow, and now they have to hide from the anger of their fellow tribesmen. They are willing to give you all of their belongings as a sign of their gratitude.
Answers

1) All right, they are under my protection. #1140
2) Deliver the fugitives over to the priests. #1142
3) I'll defend them for free! #1905
4) I'm not going to get involved in this. #0

Effects

Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Condition of the appearing in the province: if the treasury has 1 or more free slots

/1140

#1140

Type: 0
Possibility: 0
Karma: 1

Dialog
The fugitives have given you all of their belongings. The lizardman priests are very upset that you are harboring the heretics. The opinion about you suffers in the province of %s.
Answers

1) Dumb reptiles. #13
2) I won't allow them to lynch their own! #12

Effects

Change player gold by +(30-120)
Change the player's crystals by +(10-60)
Get a random level 3 item, with the rarity of not less than 0
Change the mood in the province by -2

Links from

#1139

/1141

#1141

Type: 0
Possibility: 0
Karma: 5

Dialog
The fugitives thank you from the bottom of their hearts for saving them. The lizardman priests are very upset that you are harboring the heretics. The opinion about you suffers in the province of %s.
Answers

1) Dumb reptiles. #13
2) I won't allow them to lynch their own! #0

Effects

Change the mood in the province by -2

Links from

#1905

/1142

#1142

Type: 0
Possibility: 0
Karma: -3

Dialog
The lizardman priests thank you for your help in capturing the apostates, and your respect for their religion, and offer you a gift.
Answers

1) I'm always glad to help. #0
2) I don't give a damn about their religion. #13

Effects

Change the mood in the province by +1
Get a random level 3 item, with the rarity of not less than 1

Links from

#1139

/1143

#1143

Type: -1
Possibility: 20
Karma: 0

Dialog
A town sewer in the province of %s has been infested by many giant slugs. For the time being, they are not doing any real harm to the people, just crawling out at night and feeding at the town's dumps. But there are no guarantees that one day the slugs won't decide to taste the locals. You need to take action before it's too late.
Answers

1) Turn to a specialist to exterminate the monsters. #1713
2) Let them deal with it themselves. #1714
3) Oh well. It's nothing to worry about. #1165

Effects

Condition of the appearing in the province: if the province level >= Town
Condition of the appearing in the province: if the treasury has 2 or more free slots

/1144

#1144

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1145, otherwise switch to event #1146

Links from

#1161, #1162, #1575, #1713

/1145

#1145

Type: 0
Possibility: 0
Karma: 1

Dialog
The adventurers manage to fulfill the quest by eliminating many slugs in the town sewer. However, if you want to be sure the vermin won't breed again, you have to check to make sure there are no egg hatches left in the underground.
Answers

1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166

Effects

Answer ¹1 appears when Player's gold >= 70
Change player gold by -200

Links from

#1149, #1144

/1146

#1146

Type: 0
Possibility: 0
Karma: 1

Dialog
The adventurers that you hired fail to return from the quest. Either they are dead, or they made off with your money.
Answers

1) Order some poison from alchemists. (-50 cr. ) #1148
2) Hire a Witcher (-400 gold ) #1717
3) I did everything I could. #1165

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 400
Change player gold by -200

Links from

#1144

/1147

#1147

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1148, otherwise switch to event #1149

Links from

#1161, #1162, #1575, #1714

/1148

#1148

Type: 0
Possibility: 0
Karma: 1

Dialog
The alchemists make a deadly poison and scatter poisoned baits at the sewer entrances. The next morning, the town's streets are literally covered with dead slugs. It looks like all of the adult creatures are dead, but if you want to be sure that the vermin won't breed again, you have to check to make sure there are no egg hatches left underground.
Answers

1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166

Effects

Answer ¹1 appears when Player's gold >= 70
Change the player's crystals by -50

Links from

#1146, #1147

/1149

#1149

Type: 0
Possibility: 0
Karma: 1

Dialog
The alchemists make a deadly poison and scatter poisoned baits at the sewer entrances. The next morning, all of the bait has been eaten, but not a single dead slug is found anywhere. It appears that these creatures are immune to this poison.
Answers

1) Hire a team of adventurers. (-200 gold ) #1145
2) Hire a Witcher (-400 gold ) #1717
3) I did everything I could. #1165

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Change the player's crystals by -50

Links from

#1147

/1150

#1150

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -70
With the probability of 50% switch to event #1151, otherwise switch to event #1152

Links from

#1145, #1148, #1574, #1716

/1151

#1151

Type: 0
Possibility: 0
Karma: 0

Dialog
After the whole sewer system is searched, the team of rat catchers comes back with a report: they discovered and destroyed several slug egg hatches. They have brought a couple of the largest eggs with them as a trophy.
Answers

1) Sell the eggs to monstrologists. (+100 gold ) #1156
2) Take them to the treasury. #1158
3) Sell them to alchemists for experiments. (+30 cr. ) #1157

Links from

#1150

/1152

#1152

Type: 0
Possibility: 0
Karma: 0

Dialog
After the whole sewer system is searched, the team of rat catchers comes back with good news - no egg hatches have been found, and the slug threat is removed.
Answers

1) That's nice. #0
2) I paid all that gold for nothing. #0

Links from

#1150

/1153

#1153

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood in the province by -1
With the probability of 30% switch to event #1154, otherwise switch to event #1155

Links from

#1145, #1148, #1574, #1716

/1154

#1154

Type: 0
Possibility: 0
Karma: 0

Dialog
The locals manage to find and destroy several slug egg hatches. After they have wandered through the underground tunnels for a long time, they come back home, tired, dirty, and discontent.
Answers

1) This is for their own good. #0
2) Why are they so upset? #0
3) I hope the danger is eliminated. #0

Links from

#1153

/1155

#1155

Type: 0
Possibility: 0
Karma: 0

Dialog
The locals fail to find anything in the sewer. After a long search, they come back home, tired, dirty, and discontent.
Answers

1) This is for their own good. #1166
2) They searched poorly, the scum! #1166
3) I hope the danger is eliminated. #1166

Links from

#1153

/1156

#1156

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +100

Links from

#1151, #1718

/1157

#1157

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by +30

Links from

#1151, #1718

/1158

#1158

Type: 0
Possibility: 0
Karma: 0

Effects

Get 2 items Giant Slug Eggs with durability 100%

Links from

#1151, #1718

/1159

#1159

Type: 0
Possibility: 0
Karma: 0

Dialog
Several especially large slugs have come out of the sewer in the province of %s, attacking the locals.
Answers

1) Order the troops to destroy the creatures! #1160
2) Evacuate people from the area of danger. (-70 gold ) #1163
3) No big deal. They'll eat their fill and crawl away. #1164

Effects

Answer ¹2 appears when Player's gold >= 70
Answer ¹1 appears when there are a hero or a guard in the province
Set the flag of the event #1143 to "enabled"

/1160

#1160

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Slugs
Event (Win): #1161
Event (Draw): #1161
Event (Loss): #1162

Effects

Set the level of the attacking army to 0

Links from

#1159

/1161

#1161

Type: 0
Possibility: 0
Karma: 0

Dialog
The threat is eliminated this time, but attacks may occur again in the future. You have to do something about the slugs breeding in the sewer.
Answers

1) Hire a team of adventurers. (-200 gold ) #1144
2) Order some poison from alchemists. (-50 cr. ) #1147
3) Hire a Witcher (-400 gold ) #1715
4) Leave the slugs in peace. #1165

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's gold >= 400

Links from

#1163

/1162

#1162

Type: 0
Possibility: 0
Karma: 0

Dialog
With no one to stop them, the slugs begin to hunt the locals. After they have killed and devoured several people, the well-fed slugs return to the sewer. Such attacks may occur again in the future. You have to do something to the parasites breeding in the sewer.
Answers

1) Hire a team of adventurers. (-200 gold ) #1144
2) Order some poison from alchemists. (-50 cr. ) #1147
3) Hire a Witcher (-400 gold ) #1715
4) Leave the slugs in peace. #1165

Effects

Change the mood in the province by -1
Change the number of population in the province by -(4-8)%
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's gold >= 400

Links from

#1164

/1163

#1163

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -70
Switch to event #1161

Links from

#1159

/1164

#1164

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by -1
Switch to event #1162

Links from

#1159

/1165

#1165

Type: 0
Possibility: 0
Karma: -1

Effects

Set the flag of the event #1143 to "disabled"
Set the flag of the event #1159 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1159 to current province

Links from

#1143, #1146, #1149, #1161, #1162, #1575, #1713, #1714

/1166

#1166

Type: 0
Possibility: 0
Karma: 0

Effects

With probability 50% trigger event #1167

Links from

#1145, #1148, #1155, #1155, #1155, #1574, #1716

/1167

#1167

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1143 to "happens through (8-14) turns and turns off"
Bind the flag of the event #1143 to current province

Links from

#1166

/1168

#1168

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by -1
Change corruption by +(3-8)

Links from

#309, #310

/1169

#1169

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by -2
Change corruption by -(2-4)

Links from

#176, #178, #1615

/1170

#1170

Type: 1
Possibility: 5
Karma: 0

Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the manticore's egg from your treasury. He is willing to pay you 500 gold. Or, if you are not interested in gold, he can exchange the egg for an artifact.
Answers

1) Gold will do (+500 gold ) #1171
2) Take the Serpent Amulet. #1172
3) Take the Cloak of Whirlwinds. #1173
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Manticore's Egg in the treasury

/1171

#1171

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Manticore's Egg
Change player gold by +500

Links from

#1170

/1172

#1172

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Manticore's Egg
Get 1 items Serpent Amulet with durability 100%

Links from

#1170

/1173

#1173

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Manticore's Egg
Get 1 items Cloak of Whirlwinds with durability 100%

Links from

#1170

/1174

#1174

Type: 1
Possibility: 5
Karma: 0

Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the slug's eggs from your treasury. He is willing to pay you 200 gold. Or, if you are not interested in gold, he can exchange the eggs for an artifact.
Answers

1) Gold will do (+200 gold ) #1175
2) Take the Druid's Belt. #1176
3) Take the Embroidered Bracers. #1177
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Giant Slug Eggs in the treasury

/1175

#1175

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Giant Slug Eggs
Change player gold by +200

Links from

#1174

/1176

#1176

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Giant Slug Eggs
Get 1 items Druid's Belt with durability 100%

Links from

#1174

/1177

#1177

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Giant Slug Eggs
Get 1 items Embroidered Bracers with durability 100%

Links from

#1174

/1178

#1178

Type: 1
Possibility: 5
Karma: 0

Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the hydra's egg from your treasury. He is willing to pay you 1200 gold. Or, if you are not interested in gold, he can exchange the egg for an artifact.
Answers

1) Gold will do (+1200 gold ) #1179
2) Take the Emerald Ring. #1180
3) Take the Cloak of Rainbow. #1181
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Hydra's Egg in the treasury

/1179

#1179

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Hydra's Egg
Change player gold by +1200

Links from

#1178

/1180

#1180

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Hydra's Egg
Get 1 items Emerald Ring with durability 100%

Links from

#1178

/1181

#1181

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Hydra's Egg
Get 1 items Cloak of Rainbow with durability 100%

Links from

#1178

/1182

#1182

Type: 1
Possibility: 5
Karma: 0

Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the phoenix's egg from your treasury. He is willing to pay you 1300 gold. Or, if you are not interested in gold, he can exchange the egg for an artifact.
Answers

1) Gold will do (+1300 gold ) #1183
2) Take the Giant's Belt. #1184
3) Take the Gloves of Meditation. #1185
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Phoenix' Egg in the treasury

/1183

#1183

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Phoenix' Egg
Change player gold by +1300

Links from

#1182

/1184

#1184

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Phoenix' Egg
Get 1 items Giant's Belt with durability 100%

Links from

#1182

/1185

#1185

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Phoenix' Egg
Get 1 items Gloves of Meditation with durability 100%

Links from

#1182

/1186

#1186

Type: 0
Possibility: 0
Karma: -3

Effects

With the probability of 50% switch to event #143, otherwise switch to event #1187

Links from

#142

/1187

#1187

Type: 0
Possibility: 0
Karma: 0

Dialog
The craftsman gets to work, but since he has to sew in the dungeon, cold, hungry, and in poor lighting, the absurd piece of clothing he manages to make doesn't resemble the Phoenix Cloak at all. It's more like a common traveling cloak, and a pretty low-quality one at that.
Answers

1) Flog him and drive him away! #93
2) Behead the rogue! He has ruined priceless feathers! #1373
3) Give the craftsman 100 gold for his work and let him go. #145

Effects

Answer ¹3 appears when Player's gold >= 100
Get 1 items Traveling Cloak with durability 30%

Links from

#1186

/1188

#1188

Type: 0
Possibility: 0
Karma: -3

Effects

With the probability of 30% switch to event #1189, otherwise switch to event #78

Links from

#75, #76, #1559

/1189

#1189

Type: 0
Possibility: 0
Karma: 0

Dialog
After resisting for a long time, the smith ultimately decides that his life is worth more than the sword and gives the weapon to your men.
Answers

1) At last! #0
2) Give him 50 gold for his work. #1190
3) Execute the stubborn fellow as a lesson to others. #80

Effects

Get 1 items Master's Sword with durability 100%
Answer ¹2 appears when Player's gold >= 50

Links from

#1188

/1190

#1190

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#1189

/1191

#1191

Type: 1
Possibility: 10
Karma: 0

Dialog
It is rumored that the legendary Chalice of Life is kept somewhere in the province of %s. The Chalice is an ancient artifact giving eternal youth to the one who possesses it. Treasure hunters of every stripe and color are flowing into your lands. According to legend, the Chalice will belong to the one who proves his worth to own it in a fair duel.
Answers

1) Arrange a tournament according to the custom! #1192
2) Tax the treasure hunters. #1195
3) Send adventurers to search for it. (-200 gold ) #1196
4) Order magicians to find the artifact. (-40 cr. ) #1199

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Set the flag of the event #1191 to "disabled"
Answer ¹3 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 40

/1192

#1192

Type: 0
Possibility: 0
Karma: 1

Dialog
The tournament lasts for several days. Knight Goderic wins the final contest. He leaves for the Chalice of Life in a stately manner, and, to everyone's surprise, returns soon with the legendary artifact in his hands.
Answers

1) Bless the noble knight! (-15 cr. ) #1193
2) Congratulate him on my behalf. #12
3) Knight to the dungeon, chalice to the treasury. Do it! #1194

Effects

Answer ¹1 appears when Player's crystals >= 15
Change the mood in the province by +1
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#1191, #1197, #1200

/1193

#1193

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by -15
Karma +(1-3)

Links from

#1192

/1194

#1194

Type: 0
Possibility: 0
Karma: -6

Dialog
Your soldiers seize the knight unprepared for such treachery easily, and throw him into the dungeon. The people are upset at your actions, but the Chalice of Life now belongs to you. Although eternal youth is not particularly useful for an immortal Master, such a valuable artifact could be sold or used to build a special Shrine.
Answers

1) Sell the artifact to the mages. (+100 cr. ) #1203
2) Sell it to the collectors. (+500 gold ) #1202
3) Use the Chalice for construction. #1204

Effects

Change the mood in the province by -4
Change the mood by +(100-300)
Change corruption by +(0-3)

Links from

#1192

/1195

#1195

Type: 0
Possibility: 0
Karma: -2

Dialog
People in the province are upset about the influx of rascals. Brawls and robberies become more frequent in the local settlement. In the bustle and endless search, your spies fail to establish whether the legendary artifact was found, or whether it even ever existed at all. But your treasury has grown by %d gold, thanks to the dues gathered.
Answers

1) Very well then. #0
2) Hmm, that's not very much... #0

Effects

Change player gold by +(150-450)
Change the mood in the province by -1
Change corruption by +(1-5)

Links from

#1191, #1197, #1200

/1196

#1196

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1197, otherwise switch to event #1198

Links from

#1191

/1197

#1197

Type: 0
Possibility: 0
Karma: -1

Dialog
The adventurers sent to search never return.
Answers

1) Outrageous! #0
2) Arrange a tournament according to the custom! #1192
3) Tax the treasure hunters. #1195
4) Order magicians to find the artifact. (-40 cr. ) #1201

Effects

Change player gold by -200
Answer ¹4 appears when Player's crystals >= 40

Links from

#1196

/1198

#1198

Type: 0
Possibility: 0
Karma: -1

Dialog
The adventurers are back with valuable trophies. The Chalice of Life now belongs to you. Although eternal youth is not particularly useful for an immortal Master, such a valuable artifact could be sold or used to build a special Shrine.
Answers

1) Sell the artifact to the mages. (+100 cr. ) #1203
2) Sell it to the collectors. (+500 gold ) #1202
3) Use the Chalice for construction. #1204

Effects

Change player gold by -200

Links from

#1200, #1196

/1199

#1199

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1200, otherwise switch to event #1201

Links from

#1191

/1200

#1200

Type: 0
Possibility: 0
Karma: -1

Dialog
Your magicians fail to find the Chalice of Life.
Answers

1) Outrageous! #0
2) Arrange a tournament according to the custom! #1192
3) Tax the treasure hunters. #1195
4) Send adventurers to search for it. (-200 gold ) #1198

Effects

Change the player's crystals by -40
Answer ¹4 appears when Player's gold >= 200

Links from

#1199

/1201

#1201

Type: 0
Possibility: 0
Karma: -1

Dialog
The magicians manage to discover the ancient artifact with the help of a special ritual. The Chalice of Life now belongs to you. Although eternal youth is not particularly useful for an immortal Master, such a valuable artifact could be sold or used to build a special Shrine.
Answers

1) Sell the artifact to the mages. (+100 cr. ) #1203
2) Sell it to the collectors. (+500 gold ) #1202
3) Use the Chalice for construction. #1204

Effects

Change the player's crystals by -40

Links from

#1197, #1199

/1202

#1202

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +500

Links from

#1194, #1198, #1201

/1203

#1203

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by +100

Links from

#1194, #1198, #1201

/1204

#1204

Type: 0
Possibility: 0
Karma: 0

Dialog
A scroll of the Ancient Shrine is added to your collection of rare schematics.
Answers

1) Not bad. #0
2) I should have sold it! #0

Effects

Get 1 drawings of the building Ancient Shrine

Links from

#1194, #1198, #1201

/1205

#1205

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers have waylaid the grave robber. They seize him, take the loot from him, and throw him into the dungeon. What should be done with the loot?
Answers

1) Take it to the treasury. #317
2) Give it to the soldiers as reward. #108
3) Return it and bless the cemetery (-150 gold -50 cr. ) #1803

Effects

Answer ¹3 appears when Player's gold >= 150
Answer ¹3 appears when Player's crystals >= 50

Links from

#310

/1206

#1206

Type: 0
Possibility: 0
Karma: -3

Effects

Change corruption by -(0-3)

Links from

#309, #1225

/1207

#1207

Type: 0
Possibility: 0
Karma: 1

Effects

Change corruption by +(1-4)

Links from

#69, #70, #71, #644, #1225, #1231

/1208

#1208

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -1

Links from

#176, #178

/1209

#1209

Type: -1
Possibility: 6
Karma: 0

Dialog
Your spies report: a local shaman in the province of %s has been noticed practicing demonology. People have seen horrible creatures summoned from the Underworld itself.
Answers

1) Drive the shaman away from the province. #1210
2) Execute the demonologist! #1215
3) Send a messenger to the Inquisition (-150 gold ) #1722
4) A good start! Send him some gems. (-15 cr. ) #1216

Effects

Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹4 appears when Player's crystals >= 15
Change the mood in the province by -1
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 150

/1210

#1210

Type: 0
Possibility: 0
Karma: 2

Effects

With the probability of 50% switch to event #1211, otherwise switch to event #1212

Links from

#1209

/1211

#1211

Type: 0
Possibility: 0
Karma: 0

Dialog
The shaman decides not to get involved with your troops, and leaves the province of %s.
Answers

1) I dare him to return! #0
2) Good riddance. #0

Effects

Change the mood in the province by +1

Links from

#1210

/1212

#1212

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demonologists
Event (Win): #1213
Event (Draw): #1213
Event (Loss): #1214
Province type: Lands of Chaos

Dialog
Instead of peacefully leaving your lands, the shaman orders his creatures to attack the province!
Answers

1) Damned traitor! #0
2) The fool can't wait to die. #0
3) That's saddening. #0

Effects

Set the level of the attacking army to 0

Links from

#1210

/1213

#1213

Type: 0
Possibility: 0
Karma: 0

Dialog
Your troops kill the shaman and eliminate the creatures he has summoned. Gems and some old scrolls are found in the demonologist's dirty hut.
Answers

1) Serves the bastard right! #0
2) Good work. #12

Effects

Change the mood in the province by +2
Get a random level 2 item of type Spell Scroll, with the rarity of not less than 1.
Get a random level 1 item of type Spell Scroll, with the rarity of not less than 1.
Change the player's crystals by +(15-35)

/1214

#1214

Type: 0
Possibility: 0
Karma: 0

Dialog
With no one to stop him, the shaman opens the Gates of Chaos in the province of %s. Creatures breaking loose from the Underworld burn the settlement down and kill all of its inhabitants. Control over the province is lost.
Answers

1) I won't put up with this! #0
2) Whatever. No province, no problems. #13

Effects

Change the mood in the province by -1
Change the number of population in the province by -100%
A new site Gates of Chaos appears in the province (opened, default guards)

/1215

#1215

Type: 0
Possibility: 0
Karma: 3

Invasion
Unit: Demonologists
Event (Win): #1213
Event (Draw): #1213
Event (Loss): #1214
Province type: Lands of Chaos

Dialog
You fail to take the shaman unawares, and the creatures of Chaos under his command attack the province!
Answers

1) Damn! #0
2) Why I am not surprised? #0

Effects

Set the level of the attacking army to 0

Links from

#1209, #1219

/1216

#1216

Type: 0
Possibility: 0
Karma: -4

Effects

Change the player's crystals by -15
With the probability of 50% switch to event #1217, otherwise switch to event #1218

Links from

#1209

/1217

#1217

Type: 0
Possibility: 0
Karma: 0

Dialog
The shaman expresses his thanks for your generous gift.
Answers

1) He sent nothing in exchange? Kill the bastard. #1219
2) I was glad to help. #0
3) What's the use of his pathetic gratitude? #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1216

/1218

#1218

Type: 0
Possibility: 0
Karma: 0

Dialog
The shaman expresses his thanks for your generous gift. He sends you a scroll with a recently discovered spell as a token of his gratitude.
Answers

1) This piece of crap is only fit for kindling. #0
2) Well, that's not too bad. #0

Effects

Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.

Links from

#1216

/1219

#1219

Type: 0
Possibility: 0
Karma: -5

Effects

Switch to event #1215

Links from

#1217

/1220

#1220

Type: 0
Possibility: 0
Karma: -5

Effects

To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative

Links from

#1762

/1221

#1221

Type: 1
Possibility: 7
Karma: 0

Dialog
An adventurer from the province of %s offers to sell you a map leading to a treasury of the Ancients that he discovered in your lands. He's asking 100 gold for the map.
Answers

1) Buy the map. (-100 gold ) #1230
2) Take the map from this rogue! #1222
3) I don't need this mortal's scribbles. #13
4) Politely refuse. #0

Effects

Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Ancient Vault built in the province
Answer ¹1 appears when Player's gold >= 100

/1222

#1222

Type: 0
Possibility: 0
Karma: -3

Effects

Set the flag of the event #1221 to "disabled"
With the probability of 50% switch to event #1223, otherwise switch to event #1224

Links from

#1221

/1223

#1223

Type: 0
Possibility: 0
Karma: 0

Dialog
It seems that the adventurer expected this, because he disappears with his map without a trace as soon as he starts to suspect that something is wrong.
Answers

1) What a cunning rogue! #0
2) Why do I only have idiots working for me?! #13

Links from

#1222

/1224

#1224

Type: 0
Possibility: 0
Karma: 0

Effects

With probability 30% trigger event #1225
With the probability of 50% switch to event #1226, otherwise switch to event #1227

Links from

#1222

/1225

#1225

Type: 0
Possibility: 0
Karma: 1

Dialog
Your men have taken the map from the adventurer. As it turns out, there are no treasures in the indicated place, so this rogue tried to dupe you, without success.
Answers

1) Impale the scum! #1206
2) Pay him for the map with a hundred lashes. #0
3) Throw the fraud into prison. #0
4) Let him escape. I'm feeling kind today. #1207

Links from

#1224

/1226

#1226

Type: 0
Possibility: 0
Karma: 0

Dialog
The map is yours! Scouts report that there is a secret entrance to ancient catacombs in the place indicated. Strong guards are seen inside, so the treasures should be intact still.
Answers

1) Excellent. My heroes will have a work to do. #0
2) So the map is not a fake? Unbelievable! #0

Effects

A new site Ancient Cache appears in the province (opened, default guards)

Links from

#1224, #1230

/1227

#1227

Type: 0
Possibility: 0
Karma: 0

Dialog
The map is yours! Scouts report that they have searched the indicated place and found a secret entrance to the treasury of the Ancients, abandoned long ago. After a few repairs, this peculiar building could bring some steady income to your treasury.
Answers

1) Pay for the repairs. (-70 gold ) #1228
2) Plunder what is left. #1229
3) Let it stand as is. #0

Effects

Answer ¹1 appears when Player's gold >= 70

Links from

#1224, #1230

/1228

#1228

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -70
Build Ancient Vault

Links from

#1227

/1229

#1229

Type: 0
Possibility: 0
Karma: -1

Dialog
Somebody looking for easy loot apparently visited the old treasury before you. All you manage to collect is a modest amount valued at %d gold.
Answers

1) At least that's something. #0
2) Damn! #13

Effects

Change player gold by +(15-65)

Links from

#1227

/1230

#1230

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
With probability 30% trigger event #1231
With the probability of 50% switch to event #1226, otherwise switch to event #1227

Links from

#1221

/1231

#1231

Type: 0
Possibility: 0
Karma: 0

Dialog
The map is yours! But, as it turns out, there are no treasures in the indicated place. Of course, by the time this becomes clear, the adventurer has already vanished without a trace.
Answers

1) What a cunning rogue! #0
2) Curse the fraud! (-15 cr. ) #1232
3) Offer a reward for his head. (-50 gold ) #1875
4) This is... sad... #1207

Effects

Answer ¹2 appears when Player's crystals >= 15
Answer ¹3 appears when Player's gold >= 50

Links from

#1230

/1232

#1232

Type: 0
Possibility: 0
Karma: -2

Effects

Change the player's crystals by -15
Change corruption by -1

Links from

#1231

/1233

#1233

Type: 0
Possibility: 0
Karma: -2

/1234

#1234

Type: 1
Possibility: 5
Karma: 0

Dialog
An artifact master from the province of %s somehow discovered that a golem ingot is kept in your treasury. He is ready to exchange it for one of the magical items he has made. Do you wish to trade?
Answers

1) Take the Crab Bracers. #1235
2) Take the Ogre's Mask. #1236
3) Take the Necromancer's Hood. #1237
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Golem Ingot in the treasury

/1235

#1235

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Golem Ingot
Get 1 items Crab Bracers with durability 100%

Links from

#1234

/1236

#1236

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Golem Ingot
Get 1 items Ogre's Mask with durability 100%

Links from

#1234

/1237

#1237

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Golem Ingot
Get 1 items Necromancer's Hood with durability 100%

Links from

#1234

/1238

#1238

Type: 1
Possibility: 5
Karma: 0

Dialog
After learning that a treant's acorn is stored in your treasury, druids from the province of %s have offered to buy it from you in exchange for a magical item or gems.
Answers

1) Take the gems. (+350 cr. ) #1239
2) Take the Moon Bracelet. #1240
3) Take the Fire Shield. #1241
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Treant's Acorn in the treasury

/1239

#1239

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Treant's Acorn
Change the player's crystals by +350

Links from

#1238

/1240

#1240

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Treant's Acorn
Get 1 items Moon Bracelet with durability 100%

Links from

#1238

/1241

#1241

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Treant's Acorn
Get 1 items Fire Shield with durability 100%

Links from

#1238

/1242

#1242

Type: -1
Possibility: 10
Karma: 0

Dialog
Spies in the province of %s report that the discontent people have started purchasing weapons. It look like the population is getting ready for an armed uprising.
Answers

1) Forbid the trade of weapons in the province. #1243
2) Arrange searches and confiscate the weapons. #1244
3) Sell them some old weapons. #1245
4) Raise the weapon trade tax. #1246

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the mood <= Discontent
Condition of the appearing in the province: if the treasury has 2 or more free slots
Change the mood by +(50-100)

/1243

#1243

Type: 0
Possibility: 0
Karma: 0

Effects

Change corruption by -(1-1)
Change the mood by -(30-70)

Links from

#1242

/1244

#1244

Type: 0
Possibility: 0
Karma: -1

Dialog
Quite a few different weapons, mostly good for nothing, are found during the search. Only a few specimens turn out to be worthy of attention. Because of the searches, the locals are even more against you.
Answers

1) You should have searched better, idiots! #13
2) No wonder. What weapons could these peasants own? #0

Effects

Change the mood in the province by -1
Change the mood by -(60-100)
Change corruption by -(1-3)
Get a random level 1 item of type Melee Weapon, with the rarity of not less than 1.
Get a random level 1 item of type Melee Weapon, with the rarity of not less than 1.

Links from

#1242

/1245

#1245

Type: 0
Possibility: 0
Karma: 0

Dialog
Weapons turn out to be in high demand in the province of %s. You manage to gain %d gold by selling a bunch of discarded swords and axes. The only thing that somewhat disturbs you is that before long, it seems, all these tools of slaughter will be turned against you.
Answers

1) Somehow I didn't think about that... #0
2) What can peasants with a few rusty swords do to me? #0

Effects

Change player gold by +(70-170)
Change corruption by +(0-3)
Change the mood by +(100-200)

Links from

#1242

/1246

#1246

Type: 0
Possibility: 0
Karma: 0

Dialog
After the tax is increased, the activities of the weapon traders are slightly decreased. The legal activities, that is. The tax dues have brought you %d gold.
Answers

1) A tuft of hair from a mangy mare. #0
2) Hmm, that's not very much... #0

Effects

Change player gold by +(20-50)
Change corruption by +(1-4)
Change the mood by -(20-50)

Links from

#1242

/1247

#1247

Type: 1
Possibility: 5
Karma: 0

Dialog
The hunters in the province of %s have found a lake. Blue swans build their nests on its shores. These rare birds are valued very highly, since their feathers have magical properties and their meat is thought to be a refined delicacy.
Answers

1) Hunting season is open! #1248
2) Let the villagers breed the birds. #1249
3) Leave the magic birds in peace. #108

Effects

Condition of the appearing in the province: if the province level >= Dwelling

/1248

#1248

Type: 0
Possibility: 0
Karma: -1

Dialog
The hunters manage to shoot down several birds, the trophies are sold, and the gold is delivered to the treasury.
Answers

1) Not bad at all. #0
2) That's not very much. #0

Effects

Change player gold by +(50-200)
Change the player's crystals by +(10-60)

Links from

#1247

/1249

#1249

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1250, otherwise switch to event #1251

Links from

#1247

/1250

#1250

Type: 0
Possibility: 0
Karma: 0

Dialog
It's not an easy task to care for bluish swans, but several settlers have managed to master this subtle art. Thanks to the trade in the magic birds, gold and gem income from the province is increased.
Answers

1) Excellent! #0
2) Reward the bird keepers. (-50 gold ) #1252

Effects

Answer ¹2 appears when Player's gold >= 50
Province income +(3-8)
Change the crystal income of the province by +(1-4)

Links from

#1249

/1251

#1251

Type: 0
Possibility: 0
Karma: 0

Dialog
It's not an easy task to look after bluish swans. No wonder the locals failed at it. The villagers only scare the birds away.
Answers

1) Flog the blockheads! #1253
2) What a pity. #0

Links from

#1249

/1252

#1252

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50

Links from

#1250

/1253

#1253

Type: 0
Possibility: 0
Karma: -1

Effects

Change corruption by -(1-1)

Links from

#1251

/1254

#1254

Type: 1
Possibility: 8
Karma: 0

Dialog
A team of adventurers from the province of %s offers you their services as guards.
Answers

1) Let them defend the province. #1255
2) Make an agreement with them. (-25 gold ) #1256
3) I don't need their services. #0

Effects

Condition of the appearing in the province: there is no guard in the province
Answer ¹2 appears when Player's gold >= 25

/1255

#1255

Type: 0
Possibility: 0
Karma: 0

Effects

Set the guards Adventurers in the province

Links from

#1254

/1256

#1256

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -25
Get 1 contracts with the guards Adventurers

Links from

#1254

/1257

#1257

Type: 1
Possibility: 20
Karma: 0

Dialog
People in the province of %s are asking you to donate some funds for partial swamp drainage. The settlers are going to sow the drained lands with wheat, which will increase the taxes from the province. However, the magicians warn you such drainage will lower the gem income. What are your orders, Master?
Answers

1) Drain the swamps. (-50 gold ) #1258
2) No, gems are more important to me. #1259
3) Don't bother me with such trifling matters again! #1260

Effects

Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's gold >= 50

/1258

#1258

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -50
Province income +(4-9)
Change the crystal income of the province by -(0-2)

Links from

#1257

/1259

#1259

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -1

Links from

#1257

/1260

#1260

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -1
Set the flag of the event #1257 to "disabled"

Links from

#1257

/1261

#1261

Type: 1
Possibility: 15
Karma: 0

Dialog
A shaman in the province of %s has found some rare mushrooms in the local forest. Their extract increases one's magic potential significantly. Gathering such mushrooms will lead to significantly higher gem income from the province. However, the forest plot where the mushrooms grow is scheduled to be cleared soon. If you cut the trees down, the mushrooms will disappear too, but if you forbid the clearing, it will harm the gold income. What are your orders, Master?
Answers

1) Forbid the trees to be cut down! #1262
2) I need the gold more. I'll do without the mushrooms. #0
3) Don't bother me with such trifling matters again! #1263

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Forest

/1262

#1262

Type: 0
Possibility: 0
Karma: 0

Effects

Province income -(0-3)
Change the crystal income of the province by +(3-6)

Links from

#1261

/1263

#1263

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1261 to "disabled"

Links from

#1261

/1264

#1264

Type: 0
Possibility: 0
Karma: -10

Effects

A new site Gates of Chaos appears in the province (opened, default guards)

/1265

#1265

Type: 0
Possibility: 0
Karma: -5

Effects

A new site Gates of Abyss appears in the province (opened, default guards)

/1266

#1266

Type: 0
Possibility: 10
Karma: 0

Dialog
In the province of %s, dark elves are seen clashing openly with one another. We found out that the reason for this is the death of a senior Darkness Chosen. The Dark Council should elect a new member, who must be chosen from among the Darkness Cravers. And now the two largest groups, in the hope of being elevated to "Chosen", will do anything. What is your decision, Master?
Answers

1) Forbid this bloodshed! They must negotiate peacefully. #1267
2) Let them do as they please. #1273

Effects

Condition of the appearing in the province: if the treasury has 3 or more free slots
Condition of the appearing in the province: only in the province, inhabited by the race Drow
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if the mood <= Content

/1267

#1267

Type: 0
Possibility: 0
Karma: 2

Effects

With the probability of 65% switch to event #1268, otherwise switch to event #1269

Links from

#1266

/1268

#1268

Type: 0
Possibility: 0
Karma: 0

Dialog
Despite the ban, violent clashes have broken out in some places, and many Drow have died. Although it didn't turn into a real massacre, discontent in the province has grown.
Answers

1) Well, that's not too bad... #0
2) Why are they not happy? #0

Effects

Change the mood in the province by -1
Change the number of population in the province by -(20-30)%
Change the mood by +(75-125)

Links from

#1267

/1269

#1269

Type: 0
Possibility: 0
Karma: 0

Dialog
Despite the ban, violent clashes have broken out in some places, and many Drow have died. Then the massacre swept through the whole settlement of Dark Elves.
Answers

1) Guards, stop this madness! #1272
2) Chaos them to hell! #1270

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1267

/1270

#1270

Type: 0
Possibility: 0
Karma: 0

Dialog
The massacre is short, but bloody - it removes nearly all of the province's population. The damage costs you %d gold. The ones who survived are furious at your inactivity.
Answers

1) Provide aid to the residents (-300 gold ) #1271
2) So it's all my fault then, is it? #0

Effects

Change player gold by -(10-25)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(50-100)%
Change the mood by -50
Answer ¹1 appears when Player's gold >= 300

Links from

#1269

/1271

#1271

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -300
Change the mood in the province by +2

Links from

#1270, #1412

/1272

#1272

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Dark Elves
Event (Win): #1800
Event (Draw): #1800
Event (Loss): #1411

Links from

#1269

/1273

#1273

Type: 0
Possibility: 0
Karma: 0

Dialog
You and your men watch with amusement as the drow in the province of %s violently slaughter one another. The massacre is short, but bloody - it removes nearly all of the province's population. The damage costs you %d gold. The survivors are furious with your inactivity. After the massacre, your soldiers loot the corpses.
Answers

1) I won't have the dead disgraced. #0
2) Oh, yes! #0

Effects

Change player gold by -(10-25)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(50-100)%
Get a random level 5 item of type Light Armor, with the rarity of not less than 4.
Get a random level 3 item of type Light Armor, with the rarity of not less than 3.
Get a random level 2 item of type Light Armor, with the rarity of not less than 1.

Links from

#1266

/1274

#1274

Type: 0
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province states that a wandering elven carpenter has arrived, asking for permission to open his own shop. Your deputy is concerned, since the elf is an exile of his race. Granting permission may incur the wrath of the neighboring elven provinces.
Answers

1) Banish him from the province! #93
2) Grant him permission. #1275
3) Allow him to open shop for 300 gold #1276
4) Execute the filth! #1277

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province

/1275

#1275

Type: 0
Possibility: 0
Karma: 3

Dialog
Your deputy soon responds that the elf conveys his sincerest thanks.
Answers

1) I tried to be different! #13
2) Wonderful! #0

Effects

A new site Archery Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Elves by -2

Links from

#1274

/1276

#1276

Type: 0
Possibility: 0
Karma: -2

Dialog
Your deputy sends you the elf's payment of 300 gold. Even though the elf agrees, he is clearly unhappy.
Answers

1) Who gives a damn. #0
2) I tried to be different! #13

Effects

Change player gold by +300
A new site Archery Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Elves by -2

Links from

#1274

/1277

#1277

Type: 0
Possibility: 0
Karma: -10

Dialog
Your executioner mercilessly butchers the elf in the middle of the town square of %s. His belongings have been delivered to your treasury.
Answers

1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12

Effects

Get a random level 3 item of type Ranged Weapon, with the rarity of not less than 2.
Get a random level 2 item of type Ranged Weapon, with the rarity of not less than 2.
Get a random level 2 item of type Ranged Weapon, with the rarity of not less than 1.
Get a random level 1 item of type Ranged Weapon, with the rarity of not less than 1.
Set the flag of the event #1274 to "disabled"

Links from

#1274

/1278

#1278

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province states that a wandering tanner has arrived, asking for permission to open his own shop.
Answers

1) Run the tanner off my property! #13
2) Help him set up shop (-100 gold ) #1279
3) Help him but I get some of the merchandise (-100 gold ) #1280
4) Don't bother me with such trifling matters again! #1281

Effects

Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location

/1279

#1279

Type: 0
Possibility: 0
Karma: 4

Dialog
Your deputy soon responds that the tanner conveys his sincerest thanks.
Answers

1) I tried to be different! #13
2) Wonderful! #12

Effects

A new site Tanner Store appears in the province (opened, default guards)
Change player gold by -100

Links from

#1278

/1280

#1280

Type: 0
Possibility: 0
Karma: -1

Dialog
After setting up the shop, your deputy sends you an offering from the tanner - his shop stock suffers as a result.
Answers

1) What rubbish! #13
2) Not bad! #12

Effects

A new site Tanner Store appears in the province (opened, default guards)
Change player gold by -100
Get a random level 4 item of type Light Armor, with the rarity of not less than 1.

Links from

#1278

/1281

#1281

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1278 to "disabled"

Links from

#1278

/1282

#1282

Type: 0
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province states that a wandering halfling tailor has arrived, asking for permission to open his own shop. Your deputy is concerned, since the halfling is an exile of his race. Granting permission may incur the wrath of the neighboring halfling provinces.
Answers

1) Banish him from the province! #93
2) Grant him permission. #1283
3) Allow him to open shop for 300 gold #1284
4) Execute the filth! #1285

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 3 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province

/1283

#1283

Type: 0
Possibility: 0
Karma: 3

Dialog
Your deputy soon responds that the halfling conveys his sincerest thanks.
Answers

1) I tried to be different! #13
2) Wonderful! #0

Effects

A new site Tailor Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Halflings by -2

Links from

#1282

/1284

#1284

Type: 0
Possibility: 0
Karma: -2

Dialog
Your deputy delivers the halfling's payment in the form of a coin-pouch. When converting his coins to the proper currency, it is discovered that nearly half the payment came from false gold! Your deputy promises that he did not even open the pouch, so perhaps the halfling mixed fake coins with real in order to deceive you. There is also the possibility that the halfling received fake coins and didn't know.
Answers

1) Damn both of you! #0
2) I won't put up with this! #13
3) Execute the guilty deputy #93

Effects

Change player gold by +(100-200)
A new site Tailor Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Halflings by -2

Links from

#1282

/1285

#1285

Type: 0
Possibility: 0
Karma: -10

Dialog
Your executioner mercilessly butchers the halfling in the middle of the town square of %s. His belongings have been delivered to your treasury.
Answers

1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12

Effects

Get a random level 3 item of type Clothing, with the rarity of not less than 2.
Get a random level 4 item of type Clothing, with the rarity of not less than 1.
Get a random level 2 item of type Clothing, with the rarity of not less than 1.
Set the flag of the event #1282 to "disabled"

Links from

#1282

/1286

#1286

Type: 0
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province states that a wandering Drow wizard has arrived, asking for permission to open his own shop. Your deputy is concerned, since the dark elf is an outcast of the Drow. Granting permission may incur the wrath of the neighboring Drow provinces.
Answers

1) Banish him from the province! #93
2) Grant him permission. #1287
3) Permit him to open shop for 200 gold. #1288
4) Execute the spider-kisser #1289

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province

/1287

#1287

Type: 0
Possibility: 0
Karma: 3

Dialog
Your deputy soon responds that the dark elf conveys his sincerest thanks. He swears to serve such a wise and just ruler as you are with good faith and fidelity.
Answers

1) I tried to be different! #13
2) Wonderful! #12

Effects

A new site Sorcery Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Drow by -2

Links from

#1286, #1288

/1288

#1288

Type: 0
Possibility: 0
Karma: -2

Dialog
Your deputy soon responds that the dark elf refuses to pay the 200 gold, or any other amount in order to open his shop.
Answers

1) Chase away the spider-kisser from the province! #13
2) Fine, let him have it. #1287
3) Execute the spider-kisser, immediately! #1289

Effects

Answer ¹3 appears when there are a hero or a guard in the province

Links from

#1286

/1289

#1289

Type: 0
Possibility: 0
Karma: -10

Dialog
Your executioner mercilessly butchers the dark elf in the middle of the town square of %s. His belongings have been delivered to your treasury.
Answers

1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12

Effects

Change attitude towards the player in all provinces of the race Drow by 1
Get a random level 4 item of type Wand, with the rarity of not less than 2.
Get a random level 3 item of type Wand, with the rarity of not less than 2.
Set the flag of the event #1286 to "disabled"

Links from

#1286, #1288

/1290

#1290

Type: -1
Possibility: 0
Karma: 0

Effects

Condition of the appearing in the province: if player's gold >= 250
Condition of the appearing in the province: if the province level >= Dwelling
With the probability of 50% switch to event #1291, otherwise switch to event #1292

/1291

#1291

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Dark Elves
Event (Loss): #1293

Dialog
The drow have staged a raid on %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 2

Links from

#1290

/1292

#1292

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Slavedrivers
Event (Loss): #1293

Dialog
The drow have staged a raid on %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 2

Links from

#1290

/1293

#1293

Type: 0
Possibility: 0
Karma: 0

Dialog
The drow have plundered the province of %s! Part of the civilians are killed, and many have been sold into slavery. Gold lost: %d.
Answers

1) I hope they choke on it! #0
2) Bastards... #0

Effects

Change player gold by -(15-20)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(30-50)%
With the loss of gold in this event will be considered a treasury

/1294

#1294

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Holy Cloister appears in the province (opened, default guards)

/1295

#1295

Type: -1
Possibility: 20
Karma: 0

Effects

Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: there is a building Chaos Monument in the province
With the probability of 50% switch to event #1296, otherwise switch to event #1297

/1296

#1296

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demons
Event (Win): #1299
Event (Loss): #1298
Province type: Lands of Chaos

Dialog
The deranged cultists plunge their ceremonial daggers into their hearts after chanting to their masters of Chaos. Their bodies twist and snap suddenly, transforming into monstrous creatures before you.
Answers

1) Damn! #0
2) They must be slain at once! #0

Effects

Set the level of the attacking army to 1

Links from

#1295

/1297

#1297

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demons
Event (Win): #1299
Event (Loss): #1298
Province type: Lands of Chaos

Dialog
The deranged cultists plunge their ceremonial daggers into their hearts after chanting to their masters of Chaos. Their bodies twist and snap suddenly, transforming into monstrous creatures before you.
Answers

1) Damn! #0
2) They must be slain at once! #0

Effects

Set the level of the attacking army to 3

Links from

#1295

/1298

#1298

Type: 0
Possibility: 0
Karma: 0

Dialog
Demons have ravaged the province of %s! One could hardly imagine the fates of these poor civilians... Those who survive with mental scars must certainly envy those who died. Gold lost: %d.
Answers

1) Poor souls... #13
2) The Gods are just to spare some of my people. #0

Effects

Change player gold by -(15-20)*Province level
Change the number of population in the province by -(50-80)%

/1299

#1299

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers manage to stop the demons' raid of %s! The demons had only recently surfaced within the province, disguised as civilians. With their demise, the deputy ordered the local militia to plunder the houses that belonged to these demonic deceivers. The valuables gathered have been deposited to your treasury. Gold received: %d.
Answers

1) Well, well... #0
2) The Gods will have plans for these lost souls. #12

Effects

Change player gold by +(100-125)*Province level
Change the number of population in the province by -(20-30)%

/1300

#1300

Type: 0
Possibility: 15
Karma: 0

Dialog
The local alchemists have concocted a potion which turns living creatures into beautiful statues radiating magic. Unfortunately, they are now petrified in their lab, with no one left to record the potions's formula. All the potion has evaporated by now. The sages believe that the magic emanates from crystals deep within the statues. The vicar wishes to decorate the village with these statues. What are your orders, Master?
Answers

1) Let him adorn the city. #1301
2) Shatter the statues. Those gems are valuable! #1302

Effects

Condition of the appearing in the province: there is a building Magic Monument in the province
Condition of the appearing in the province: if the mood <= Very content
Condition of the appearing in the province: if the mood >= Very discontent

/1301

#1301

Type: 0
Possibility: 0
Karma: -1

Dialog
After the beautiful statues have been placed around the city, tourists have become attracted to the location, referring to the placement as a miracle. This influx of new inhabitants has raised our income as a result of trade and tax, naturally. Income from the province has increased by %d. Your subjects are also very pleased with your generosity and wisdom.
Answers

1) Excellent! #0

Effects

Province income +(3-7)
Change the mood in the province by +2

Links from

#1300

/1302

#1302

Type: 0
Possibility: 0
Karma: -1

Dialog
After splitting the statues, you gently remove the former hearts of these alchemists - now in the form of heavy magical crystals. Your supply of gems is increased by %d.
Answers

1) Excellent! #0

Effects

Change the player's crystals by +(10-20)*Province level

Links from

#1300

/1303

#1303

Type: 1
Possibility: 15
Karma: 0

Dialog
Rumors have spread of a miracle within the province of %s. The rumors describe a disease that plagued the population, and by praying to the Lord of Light, they would be cured. These claims have attracted many pilgrims who wish to witness this healing power with their own eyes. Income from the province has increased by %d.
Answers

1) Not bad. #0
2) What a trifle. #0

Effects

Province income +(2-6)
Condition of the appearing in the province: there is a building Light Monument in the province
Condition of the appearing in the province: if the mood >= Very content

/1304

#1304

Type: 1
Possibility: 25
Karma: 0

Dialog
The governor of %s has discovered documents exposing prominent members of the community as being guilty of nefarious affairs. It seems these documents were stolen from an unknown source. Nevertheless, after investigations proved these claims as truth, the guilty were condemned. Now, after letters have spread demanding confessions from potential perpetrators, numerous figures have stepped forward to claim repentance. Corruption in the province is down!
Answers

1) Excellent! #0

Effects

Condition of the appearing in the province: there is a building Elemental Monument in the province
Condition of the appearing in the province: corruption >= 10%
Change corruption by -10

/1305

#1305

Type: 0
Possibility: 20
Karma: 0

Dialog
Within %s, dark mages have stepped forward to offer their services as guards. They do not require any fee - only a salary of 10 gold, 6 gems.
Answers

1) Politely refuse. #0
2) Shoo them away! #12
3) Hire them. #1306

Effects

Condition of the appearing in the province: there is a building Sorcery Monument in the province
Condition of the appearing in the province: if player's karma <= 0

/1306

#1306

Type: 0
Possibility: 0
Karma: -2

Effects

Set the guards Supreme Dark Order in the province

Links from

#1305

/1307

#1307

Type: 0
Possibility: 5
Karma: 0

Dialog
Gossip spreads from the province of %s, regarding a very wealthy individual who seeks your attention. After having learned of the dragon's egg you possess, this man is offering to parlay a plentiful supply of gold and gems, or artifacts, for the egg.
Answers

1) I'll take payment (+3000 gold , +1000 cr.) #1308
2) I'll take a scroll of "Deadly Touch". #1309
3) I'll take the Amulet of the Eternal Sun. #1310
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Dragon's Egg in the treasury

/1308

#1308

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Dragon's Egg
Change player gold by +3000
Change the player's crystals by +1000

Links from

#1307

/1309

#1309

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Dragon's Egg
Get 1 scrolls of the spell Deadly Touch

Links from

#1307

/1310

#1310

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Dragon's Egg
Get 1 items Eternal Sun with durability 100%

Links from

#1307

/1311

#1311

Type: -1
Possibility: 5
Karma: 0

Invasion
Unit: Bandits
Event (Win): #1313
Event (Draw): #1313
Event (Loss): #1312

Dialog
Bandits have assaulted of the governor of %s! They are seen carrying large sums of money away.
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if player's gold >= 500
Condition of the appearing in the province: just not in the main province

/1312

#1312

Type: 0
Possibility: 0
Karma: 0

Dialog
Bandits have robbed your governor. His weak escorts could do nothing to stop this. The scoundrels took %d gold.
Answers

1) I hope they choke on it! #0
2) Bastards... #0

Effects

Change player gold by -(150-300)
Change the mood in the province by -1

/1313

#1313

Type: 0
Possibility: 0
Karma: 0

Dialog
Bandits attempted to rob your governor, but were taken by surprise of his strong escorts. All of the bandits were slain, and the gold is safe. In addition, the governor's escorts recovered some trinkets from the corpses.
Answers

1) Excellent! #0
2) Nothing to be excited about... #0

Effects

Change player gold by +(250-600)
Get a random level 4 item, with the rarity of not less than 2
Change the mood in the province by +1

/1314

#1314

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
With the probability of 50% switch to event #1315, otherwise switch to event #1316

Links from

#666

/1315

#1315

Type: 0
Possibility: 0
Karma: -1

Dialog
During the next libation, men you bribed begin a chain of gossip attempting to praise you openly. This triggers a wave of resentment from a group of others, which escalates into a full-scale brawl. In the end, everyone is pretty battered, thus, they return to their homes. Soon after, the complaints of you dissipate.
Answers

1) I'm such a genius. #0
2) That was senseless violence... #13

Effects

Change the mood in the province by +1

Links from

#1314

/1316

#1316

Type: 0
Possibility: 0
Karma: 0

Dialog
The men you attempt to bribe are pleased to take your money, but instead of spreading praise, they tell everyone how easily you can be deceived. Discontent continues to foster as a result.
Answers

1) Hire an assassin to liquidate the windbags. (-100 gold ) #668
2) Let them gossip. #0
3) Set the pub on fire while all of them are inside. #669

Effects

Change the mood in the province by -1
Answer ¹1 appears when Player's gold >= 100

Links from

#1314

/1317

#1317

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by -50
With the probability of 25% switch to event #1319, otherwise switch to event #1318

Links from

#723

/1318

#1318

Type: 0
Possibility: 0
Karma: 0

Dialog
Your mages utilize a complex search ritual. The ritual bestows a vision unto them about the whereabouts of the robbers.
Answers

1) Have my men seize the possessions at once. #1320
2) I'll get at them soon... #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1317

/1319

#1319

Type: 0
Possibility: 0
Karma: 0

Dialog
Your mages utilize a complex search ritual. Unfortunately, the ritual fails to determine the whereabouts of the robbers.
Answers

1) Damned pathetic mages! #13
2) Well, that's a pity. #0

Effects

Set the flag of the event #723 to "disabled"

Links from

#1317

/1320

#1320

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Bandits
Event (Win): #1322
Event (Draw): #1321
Event (Loss): #1321

Links from

#1318

/1321

#1321

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers are unable to catch the robbers. Nervous of the impending chase, they fled, and now we hardly have a chance at locating them again.
Answers

1) I hope they choke on it! #0
2) Bastards... #0

/1322

#1322

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating the robbers, your soldiers confiscate all the stolen goods, as well as the bastards' belongings. In addition, there were also some interesting little trinkets.
Answers

1) Excellent! #0
2) Nothing to be excited about... #0

Effects

Change player gold by +(400-800)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1
Set the flag of the event #723 to "disabled"

/1323

#1323

Type: -1
Possibility: 5
Karma: 0

Dialog
Illithids have staged a hunt against the residents of %s. They manage to catch some villagers and devour their brains. Before this can get out of hand, your spies managed to get this information to you as soon as possible. What are your orders, Master?
Answers

1) Feed them servants to appease them! (-500 gold ) #1326
2) Leave them to feed... #1325
3) Destroy the these squid-faced vermin! #1327
4) Stop bothering me with such nonsense! #1324

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's gold >= 500
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: only in the province, inhabited by the race Drow

/1324

#1324

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers looked rather impassive, regarding your order. From the perspective of these illithids, they'll stop once their hunger ends. This decision reaches the ears of the people, and they are very unhappy and curse your name. Once the monsters have eaten and cleared away, the province's population has decreased slightly. However, the property of the dead now fills your treasury. Total collected: %d gold.
Answers

1) It is necessary to respect the needs of others. #13
2) To them, such food should be filling enough. #0
3) I'm really sorry... #0

Effects

Change player gold by +(50-100)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(10-20)%

Links from

#1323

/1325

#1325

Type: 0
Possibility: 0
Karma: -5

Dialog
Your goveneror and soldiers monitor the feast with malevolent grins. The illithids slaughter many in the process, taking some captives as they depart. Your decision leaves the population enraged. However, the property of those who were "lucky" to be taken by the mind-flayers have been seized by local authorities - the damned won't need their money. Total gold gathered: %d
Answers

1) It is necessary to respect the needs of others. #13
2) To them, such food should be filling enough. #0
3) I'm really sorry... #0

Effects

Change player gold by +(100-150)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(10-30)%

Links from

#1323

/1326

#1326

Type: 0
Possibility: 0
Karma: -1

Dialog
After giving your order, prisoners, captives, and slaves are delivered directly to the illithids. They were surprised by your generosity. In order to stay out of debt from you, the mind-flayers present you with a special, rare gift. However, residents of the province are not happy with your order - the majority of victims were friends or relatives.
Answers

1) Excellent! #0
2) At least some good came out of this. #0
3) That's it? Selfish squid-heads. #0

Effects

Change player gold by -500
Change the mood in the province by -1
Change the number of population in the province by -(0-10)%
Get 1 items Illithid with durability 100%

Links from

#1323

/1327

#1327

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Illithids
Event (Win): #1329
Event (Loss): #1328

Links from

#1323

/1328

#1328

Type: 0
Possibility: 0
Karma: 0

Dialog
After the massacre of your soldiers, the illithids, now angry, have scattered throughout your province - the death toll is high, with some unfortunate souls being taken as captives. The population of the province of %s is in uproar over this catastrophe. Not only that - the mind-flayers destroy many homes. The damage costs you %d gold.
Answers

1) To them, such food should be filling enough. #0
2) I'm really sorry... #12

Effects

Change player gold by -(40-50)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(10-30)%

/1329

#1329

Type: 0
Possibility: 0
Karma: 2

Dialog
As the illithids attack the civilians, your soldiers manage to thwart and slaughter every single one of them! The residents of %s are grateful to you. Losses amount to only %d gold.
Answers

1) Burn their tentacles! #0
2) We must mourn the lost souls... #12

Effects

Change player gold by -(0-10)*Province level
Change the mood in the province by +2
Change the number of population in the province by -(0-10)%

/1330

#1330

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1331, otherwise switch to event #1332

Links from

#689

/1331

#1331

Type: 0
Possibility: 0
Karma: 0

Dialog
Your men quickly follow the trail of the kidnappers, eventually overtaking them. These bastards won't surrender to justice without a fight.
Answers

1) Slay them immediately! #1333
2) They had their chance. #1333

Links from

#1330

/1332

#1332

Type: 0
Possibility: 0
Karma: 0

Dialog
The organized pursuit could not overtake the bastards - they clearly know the terrain better than your men. Your soldiers return to the village with nothing.
Answers

1) Damned worthless idiots! #13
2) What a pity... #0

Links from

#1330

/1333

#1333

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Bandits
Event (Win): #1335
Event (Loss): #1334

Links from

#1331, #1331

/1334

#1334

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers are unable to catch the robbers. They're long gone, and your men will hardly have a chance at relocating them.
Answers

1) No luck. #0
2) Bastards... #0

/1335

#1335

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating the robbers, your soldiers confiscate all the stolen goods, as well as the bastards' belongings. In addition, there were also some interesting little trinkets. Your warriors have returned as heroes.
Answers

1) Excellent! #0
2) Nothing to be excited about... #0

Effects

Change player gold by +(150-500)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1
Change the mood in the province by +1

/1336

#1336

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #912, otherwise switch to event #1338

Links from

#911

/1337

#1337

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #913, otherwise switch to event #1339

Links from

#911

/1338

#1338

Type: 0
Possibility: 0
Karma: 0

Dialog
As you have ordered, the find is delivered to the treasury.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get a random level 3 item of type Jewelry, with the rarity of not less than 2.

Links from

#1336

/1339

#1339

Type: 0
Possibility: 0
Karma: 0

Dialog
As you have ordered, the find is delivered to the treasury.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get a random level 5 item of type Jewelry, with the rarity of not less than 4.

Links from

#1337

/1340

#1340

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating the monsters, the hero manages to scavenge valuable trophies. They have all been sent to the treasury.
Answers

1) Excellent! #0
2) What rubbish. #0

Effects

Change player gold by +(150-300)*Province level
Change the player's crystals by +(50-90)*Province level
Get a random level 6 item of type Ranged Weapon, with the rarity of not less than 4.
Get a random level 6 item of type Light Armor, with the rarity of not less than 4.
Get a random level 4 item of type Ranged Weapon, with the rarity of not less than 2.

/1341

#1341

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating the dwarves, the hero manages to scavenge valuable trophies, They have all been sent to the treasury.
Answers

1) Excellent! #0
2) What rubbish. #0

Effects

Change player gold by +(250-400)*Province level
Change the player's crystals by +(20-40)*Province level
Get a random level 6 item of type Banner, with the rarity of not less than 5.
Get a random level 6 item of type Medium Armor, with the rarity of not less than 5.
Get a random level 6 item of type Jewelry, with the rarity of not less than 5.

/1342

#1342

Type: 0
Possibility: 0
Karma: 0

Dialog
After defeating the tarrasque, the hero manages to scavenge valuable trophies, They have all been sent to the treasury.
Answers

1) Excellent! #0
2) What rubbish. #0

Effects

Change player gold by +(100-200)*Province level
Change the player's crystals by +(40-80)*Province level
Get a random level 5 item of type Melee Weapon, with the rarity of not less than 4.
Get a random level 5 item of type Shield, with the rarity of not less than 3.
Get a random level 6 item of type Heavy Armor, with the rarity of not less than 4.
Get a random level 6 item of type Shield, with the rarity of not less than 4.

/1343

#1343

Type: 0
Possibility: 0
Karma: 0

Dialog
After overcoming the fierce resistance of the mages, the hero manages to scavenge valuable trophies. They have all been sent to the treasury.
Answers

1) Excellent! #0
2) What rubbish. #0

Effects

Change player gold by +(150-300)*Province level
Change the player's crystals by +(50-90)*Province level
Get a random level 5 item of type Wand, with the rarity of not less than 3.
Get a random level 5 item of type Clothing, with the rarity of not less than 3.
Get a random level 4 item of type Spell Scroll, with the rarity of not less than 1.
Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.

/1344

#1344

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Altar of Death appears in the province (opened, without guards)

/1345

#1345

Type: 0
Possibility: 0
Karma: -2

Invasion
Unit: Retinue
Event (Win): #74
Event (Loss): #73

Dialog
The caravan guards emerge to defend the merchants' property.
Answers

1) So much the worse for them. Kill them! #0
2) I have no use for unnecessary witnesses. #0

Effects

Change the mood in the province by -2

Links from

#67, #575, #576

/1346

#1346

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Gnolls
Event (Loss): #1347

Dialog
Gnolls have invaded the province of %s!
Answers

1) Are they itching to die? #0
2) Damn! #0

Effects

Condition of the appearing in the province: if the terrain=Plains
Condition of the appearing in the province: just not in the main province

/1347

#1347

Type: 0
Possibility: 0
Karma: 0

Dialog
Gnolls have plundered the province of %s! Nearly everyone was slaughtered, only a few survived. Gold lost: %d.
Answers

1) We'll deal with the losses. #0
2) Forgive me... #0

Effects

Change player gold by -(10-20)*Province level
Change the number of population in the province by -(40-60)%
With the loss of gold in this event will be considered a treasury
Change the mood in the province by -2

/1348

#1348

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1349, otherwise switch to event #1350

/1349

#1349

Type: 0
Possibility: 0
Karma: 0

Dialog
The Order of the Temple returns from a campaign against horrible creatures. They collected valuable trophies from the den.
Answers

1) Excellent! #0
2) What rubbish... #0

Effects

Change player gold by +(50-200)
Get a random level 4 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 1
Set the flag of the event #1348 to "happens through (10-15) turns and turns off"
Bind the flag of the event #1348 to main province

Links from

#1348

/1350

#1350

Type: 0
Possibility: 0
Karma: 0

Dialog
The Order of the Temple returns from their battle against the evil sorcerers. They managed to collect valuable trophies.
Answers

1) Excellent! #0
2) What rubbish... #0

Effects

Change player gold by +(10-20)
Change the player's crystals by +(10-40)
Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.
Get a random level 2 item of type Spell Scroll, with the rarity of not less than 1.
Set the flag of the event #1348 to "happens through (10-15) turns and turns off"
Bind the flag of the event #1348 to main province

Links from

#1348

/1351

#1351

Type: 0
Possibility: 0
Karma: 0

Dialog
Within the province of %s, a group of assassins and sorcerers from the Twilight Brotherhood brutally exterminate many villagers under the cover of night. What are your orders?
Answers

1) Help the victims (-250 gold ) #1352
2) Carve the guards up - it's their fault! #1353
3) Nothing, they're just mortals. #1354

Effects

Answer ¹1 appears when Player's gold >= 250
The health of all groups of heroes and the guard in the province changed by -20 (considering resistance).

/1352

#1352

Type: 0
Possibility: 0
Karma: 3

Dialog
While gold will not replace or return the victims, the survivors are grateful to you for your help.
Answers

1) It is my duty to take care of my subjects. #0
2) I spit on them... Thanks. #13

Effects

Change player gold by -250
Change the mood in the province by +1
Change the number of population in the province by -(10-20)%

Links from

#1351

/1353

#1353

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood by +(50-100)
Change the mood in the province by +1
Change the number of population in the province by -(20-30)%

Links from

#1351

/1354

#1354

Type: 0
Possibility: 0
Karma: -5

Dialog
Your indifference offended and enraged residents of the province of %s - it looks like they are ready to revolt!
Answers

1) Let them try! #0
2) A pity, but what can you do? #0

Effects

Change the mood by +(100-200)
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%

Links from

#1351

/1355

#1355

Type: 0
Possibility: 0
Karma: -1

Dialog
Per your order, under cover of night, a squad of Twilight Brotherhood assassins attacks the guards in the %s province. A few bystanders witnessed, and had to be captured. The captives were all sacrificed on the altar, to the glory of the Great Mother, for a reward of %d crystals.
Answers

1) Damn it. #13
2) Forgive me... #0

Effects

Change the player's crystals by +(30-55)
The health of all groups of heroes and the guard in the province changed by -25 (considering resistance).
Change the mood in the province by -1
Change the number of population in the province by -10%

/1356

#1356

Type: -1
Possibility: 3
Karma: 0

Effects

Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: just not in the main province
With the probability of 70% switch to event #1357, otherwise switch to event #1358

/1357

#1357

Type: 0
Possibility: 0
Karma: 0

Dialog
A band of skeletons has appeared near the settlement of %s! The locals have started calling them the "Skeleton Gang". The commander of the gang appears to be searching for new recruits.
Answers

1) Let them do what they wish. #1394
2) Warriors! Stop them! #1392

Effects

Answer ¹2 appears when there are a hero or a guard in the province

Links from

#1356

/1358

#1358

Type: 0
Possibility: 0
Karma: 0

Dialog
A band of skeletons has appeared near the settlement of %s! The locals have started calling them the "Skeleton Gang". The commander of the gang appears to be searching for new recruits.
Answers

1) Let them do what they wish. #1394
2) Warriors! Stop them! #1393

Effects

Answer ¹2 appears when there are a hero or a guard in the province

Links from

#1356

/1359

#1359

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers do more harm than good - the skeletons massacre them, as well as many people in the province of %s. Only a few manage to escape. After the massacre, the undead squadron take a few subjects. The damage costs you %d gold.
Answers

1) Take care of the survivors! (-200 gold ) #1395
2) It doesn't matter, they'll give birth to others. #1617

Effects

Change player gold by -(200-300)
Change the number of population in the province by -(30-50)%
Change the mood in the province by -2
Answer ¹1 appears when Player's gold >= 200

/1360

#1360

Type: 0
Possibility: 0
Karma: 0

Effects

With probability 50% trigger event #1618

/1361

#1361

Type: 0
Possibility: 0
Karma: 0

Dialog
A group of dwarves from the province of %s wishes to free some of their brethren from gnolls. What are your orders, Master?
Answers

1) Let them threaten us, their lives are forfeit. #1362
2) Slavery is terrible. Let's free them. #1365

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Gnolls
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if the mood >= Very content
Condition of the appearing in the province: if player's gold >= 200

/1362

#1362

Type: 0
Possibility: 0
Karma: -1

Invasion
Unit: Dwarves
Event (Win): #1363
Event (Draw): #1363
Event (Loss): #1364

Dialog
Dwarves attack the province of %s!
Answers

1) Excellent! #0
2) Well, that's a pity... #0

Links from

#1361

/1363

#1363

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers survive the attack from the dwarves! They're defeated, and residents from the province of %s are rejoicing and praising your name.
Answers

1) I do what I must! #0
2) Very well. #12

Effects

Change the mood in the province by +1
Change attitude towards the player in all provinces of the race Dwarves by -1

/1364

#1364

Type: 0
Possibility: 0
Karma: 0

Dialog
The dwarves launch their assault against the gnoll inhabitants of %s. Many gnolls are slain, and nearly all the slaves are freed. Your loss in gold amounts to %d, and the amount of income from the province decreases. Among the population are rumors that you are too weak, and it may be time for the gnolls to become independent once more.
Answers

1) Arrange a few illustrative executions for them. #13
2) A dog barks - the caravan moves on! #0

Effects

Change player gold by -(50-100)
Change the mood in the province by -2
Change the number of population in the province by -(30-40)%
Province income -(1-2)

/1365

#1365

Type: 0
Possibility: 0
Karma: 5

Dialog
Relieved dwarven slaves greet their fellow liberators, joining the squad. They thank you, calling you a friend of the dwarves before departing. The gnolls are furious - you've demonstrated a sign of weakness to them by aligning with their most hated foes. Among the population of %s are rumors that it is time for the gnolls to become independent once more.
Answers

1) Arrange a few illustrative executions for them. #13
2) A dog barks - the caravan moves on! #0

Effects

Change the mood in the province by -4
Change the number of population in the province by -(10-20)%
Change the mood by -(60-120)
Change attitude towards the player in all provinces of the race Dwarves by 2
Set the flag of the event #1366 to "happens through (2-4) turns and turns off"
Bind the flag of the event #1366 to current province

Links from

#1361

/1366

#1366

Type: -1
Possibility: 0
Karma: 0

Effects

Initiate a rebellion in the province

/1367

#1367

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1368, otherwise switch to event #1369

Links from

#138

/1368

#1368

Type: 0
Possibility: 0
Karma: 0

Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers

1) We've made use of this wench. #0

Effects

Get 1 items Elemental Ring of Earth with durability 100%

Links from

#1367

/1369

#1369

Type: 0
Possibility: 0
Karma: 0

Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers

1) We've made use of this wench. #0

Effects

Get 1 items Elemental Ring of Fire with durability 100%

Links from

#1367

/1370

#1370

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1371, otherwise switch to event #1372

Links from

#138

/1371

#1371

Type: 0
Possibility: 0
Karma: 0

Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers

1) We've made use of this wench. #0

Effects

Get 1 items Elemental Ring of Water with durability 100%

Links from

#1370

/1372

#1372

Type: 0
Possibility: 0
Karma: 0

Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers

1) We've made use of this wench. #0

Effects

Get 1 items Elemental Ring of Air with durability 100%

Links from

#1370

/1373

#1373

Type: 0
Possibility: 0
Karma: -5

Links from

#143, #1187, #1556

/1374

#1374

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1375, otherwise switch to event #1378

Links from

#141, #141

/1375

#1375

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1376, otherwise switch to event #1377

Links from

#1374

/1376

#1376

Type: 0
Possibility: 0
Karma: 0

Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation." With these words, Larietta takes off her ring and gives it to you.
Answers

1) Well, well. #0
2) Thank you, Princess! #0

Effects

Get 1 items Elemental Ring of Earth with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province

Links from

#1375

/1377

#1377

Type: 0
Possibility: 0
Karma: 0

Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation." With these words, Larietta takes off her ring and gives it to you.
Answers

1) Well, well. #0
2) Thank you, Princess! #0

Effects

Get 1 items Elemental Ring of Fire with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province

Links from

#1375

/1378

#1378

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1379, otherwise switch to event #1380

Links from

#1374

/1379

#1379

Type: 0
Possibility: 0
Karma: 0

Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation." With these words, Larietta takes off her ring and gives it to you.
Answers

1) Well, well. #0
2) Thank you, Princess! #0

Effects

Get 1 items Elemental Ring of Water with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province

Links from

#1378

/1380

#1380

Type: 0
Possibility: 0
Karma: 0

Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation." With these words, Larietta takes off her ring and gives it to you.
Answers

1) Well, well. #0
2) Thank you, Princess! #0

Effects

Get 1 items Elemental Ring of Air with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province

Links from

#1378

/1381

#1381

Type: 0
Possibility: 0
Karma: 0

Dialog
In the main hall of your radiant castle appears a portal. Out comes a magician of majestic attire. He speaks: "Hail, mighty Lord! My name is Izravius, and it was my wife you disenchanted recently, lifting my curse"...
Answers

1) I'm listening. Keep going. #1400
2) So what? #1400

/1382

#1382

Type: 0
Possibility: 0
Karma: 0

Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a big, heavy, and rather hot egg.
Answers

1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0

Effects

Get 1 items Phoenix' Egg with durability 100%

Links from

#1400

/1383

#1383

Type: 0
Possibility: 0
Karma: 0

Dialog
In the main hall of your radiant castle appears a portal. Out comes a magician of majestic attire. He speaks: "Hail, mighty Lord! My name is Izravius, and it was my wife you recently healed"...
Answers

1) I'm listening. Keep going. #1476
2) So what? #1476

/1384

#1384

Type: 0
Possibility: 0
Karma: 0

Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a spell scroll.
Answers

1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0

Effects

Get 1 scrolls of the spell Summon Phoenix

Links from

#1476

/1385

#1385

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -15
Set the flag of the event #1383 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1383 to main province

Links from

#134, #137, #183

/1386

#1386

Type: 0
Possibility: 0
Karma: 0

Dialog
In the main hall of your radiant castle appears a portal. Out comes a magician of majestic attire. He speaks: "A poor fool, how dare you slay my wife! I, Izravius, will make you regret your act!" With these words, he opens the portal once more and steps into it. No one had time to do or say anything. The portal closes.
Answers

1) What the hell was that? #1387
2) How dare he! #1387

/1387

#1387

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Izravius Sorcerers
Event (Win): #1388
Event (Loss): #1396

Dialog
A patrol runs into the main hall. They report to you that the walls of the castle materialize into troops, and they clearly aren't here for a social visit.
Answers

1) Here we go. #0
2) Time for a bit of a warm up. #0

Links from

#1386, #1386

/1388

#1388

Type: 0
Possibility: 0
Karma: 0

Effects

With probability 25% trigger event #1389

/1389

#1389

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1390, otherwise switch to event #1391

Links from

#1388

/1390

#1390

Type: 0
Possibility: 0
Karma: 0

Dialog
After searching Izravius' corpse, your warriors discover a scroll of "Summon Phoenix" in his bag.
Answers

1) It was his fault for starting this. #0
2) At least some benefit from the fool. #0

Effects

Get 1 scrolls of the spell Summon Phoenix

Links from

#1389

/1391

#1391

Type: 0
Possibility: 0
Karma: 0

Dialog
After searching Izravius' corpse, your warriors discover a Phoenix egg in his bag.
Answers

1) It was his fault for starting this. #0
2) At least some benefit from the fool. #0

Effects

Get 1 items Phoenix' Egg with durability 100%

Links from

#1389

/1392

#1392

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Skeletal Guardian
Event (Win): #1360
Event (Loss): #1359

Effects

Set the level of the attacking army to 1

Links from

#1357

/1393

#1393

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Skeletal Guardian
Event (Win): #1360
Event (Loss): #1359

Effects

Set the level of the attacking army to 3

Links from

#1358

/1394

#1394

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers don't interfere, and the undead, not paying them any heed, slay the residents from house to house. By the time the undead scatter from the region, a part of the population has been eliminated, and your failure to act did not escape the attention of the survivors. The damage costs you %d gold.
Answers

1) Take care of the survivors! (-200 gold ) #1395
2) I spit on them... #1617

Effects

Change player gold by -(100-200)
Change the number of population in the province by -(10-20)%
Change the mood in the province by -3
Answer ¹1 appears when Player's gold >= 200

Links from

#1357, #1358

/1395

#1395

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200
Change the mood in the province by +2
With probability 75% trigger event #1618

Links from

#1359, #1394

/1396

#1396

Type: 0
Possibility: 0
Karma: 0

Dialog
Nobody is stopped. Izravius' party manages to plunder the province of %s! Some of its people have been killed. Gold lost: %d.
Answers

1) Bastard! #0

Effects

Change player gold by -(25-35)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
With the loss of gold in this event will be considered a treasury

/1397

#1397

Type: 0
Possibility: 0
Karma: 1

Invasion
Unit: Undead
Event (Win): #1398
Event (Draw): #1398
Event (Loss): #1399

Links from

#1054

/1398

#1398

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers ransack the catacombs of the ancient city from top to bottom. All that has been found has been delivered to the treasury.
Answers

1) Well done! #0
2) What rubbish! #0

Effects

Change player gold by +(400-600)
Change the player's crystals by +(60-120)
Get a random level 4 item, with the rarity of not less than 3

/1399

#1399

Type: 0
Possibility: 0
Karma: 0

Dialog
Nobody is stopped. The undead slay many people from the province of %s. Very few manage to escape death. After the massacre, the undead return from whence they came.
Answers

1) What a pity. #0
2) It doesn't matter, they'll give birth to others. #13

Effects

Change the number of population in the province by -(40-50)%
Change the mood in the province by -2
A new site Ancient Ruins appears in the province (opened, default guards)

/1400

#1400

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1401, otherwise switch to event #1382

Links from

#1381, #1381

/1401

#1401

Type: 0
Possibility: 0
Karma: 0

Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a subject.
Answers

1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0

Effects

Get a random level 5 item, with the rarity of not less than 4

Links from

#1400

/1402

#1402

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Border guards
Event (Loss): #1406

Dialog
The governor of %s states that a strong detachment of border guards is seeking gold at a recently burnt farm, where halflings dwell. They threaten to plunder the province. The amount demanded by the soldiers amounts to 450 gold.
Answers

1) Let them have the gold! (-450 gold ) #1403
2) Arrange negotiations to stall for time. #1404
3) Let them attack, if they dare. #0

Effects

Answer ¹1 appears when Player's gold >= 450

/1403

#1403

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -450

Links from

#1402, #1405

/1404

#1404

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #1405, otherwise switch to event #1407

Links from

#1402

/1405

#1405

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Border guards
Event (Loss): #1406

Dialog
The negotiations lead nowhere - the soldiers demand their 450 gold.
Answers

1) Let them have the gold! (-450 gold ) #1403
2) Let them attack, if they dare. #0

Effects

Answer ¹1 appears when Player's gold >= 450

Links from

#1404

/1406

#1406

Type: 0
Possibility: 0
Karma: 0

Dialog
The border guards of %s begin looting the province. Some of its people have been killed. Gold lost: %d.
Answers

1) I hope they choke on it! #13
2) Bastards... #0

Effects

Change player gold by -(45-55)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-15)%

/1407

#1407

Type: 0
Possibility: 0
Karma: -1

Dialog
Applying all of your diplomatic skills, you were able to persuade the border guards to wait until the required amount purported to be brought out of the treasury. They have agreed to wait two days, but will instead require 500 coins instead.
Answers

1) Better act quickly... #0

Effects

Set the flag of the event #1408 to "happens through 3 turns and turns off"
Bind the flag of the event #1408 to current province

Links from

#1404

/1408

#1408

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Border guards
Event (Loss): #1406

Dialog
In the province of %s, squad border patrols await your promised gold. The soldiers say they are not going to wait any longer - they will walk away with gold or the ruined province behind them.
Answers

1) Let them have the gold! (-500 gold ) #1409
2) Let them attack, if they dare. #0

Effects

Answer ¹1 appears when Player's gold >= 500

/1409

#1409

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -500

Links from

#1408

/1410

#1410

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1402 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1402 to current province

/1411

#1411

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #1412, otherwise switch to event #1413

/1412

#1412

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers were unable to stop the bloodshed. Clashes between the Drow continued, only in the open, so in the end it was all for naught, and most of the inhabitants of the province were killed.
Answers

1) Provide aid to the residents (-300 gold ) #1271
2) They have only themselves to blame! #0

Effects

Change the mood in the province by -2
Change the number of population in the province by -(50-75)%
Answer ¹1 appears when Player's gold >= 300

Links from

#1411

/1413

#1413

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers were unable to stop the bloodshed. Clashes between the Drow continued, only now in the open. Most of the inhabitants of the province were killed in battle. Eventually a clique of dark elves came to power, retaining their combat capability, rebelling against your authority.
Answers

1) How did that happen?! #0
2) Those bastards! #0

Effects

Change the mood in the province by -2
Change the number of population in the province by -(50-75)%
Initiate a rebellion in the province

Links from

#1411

/1414

#1414

Type: -1
Possibility: 3
Karma: 0

Dialog
Pathfinders from the province of %s report that some monster has started to appear in the village at night. It rips apart the villagers and drags the remains off to some place. All that is found in the morning is a large pool of blood.
Answers

1) Got it. #1540
2) Don't bother me with such trifles from now on! #1541
3) Hire a Witcher to hunt the Lycan down (-400 gold ) #1542

Effects

Condition of the appearing in the province: if there are free place for the hidden location
Condition of the appearing in the province: there is no location Werewolf Lair in the province
Answer ¹3 appears when Player's gold >= 400

/1415

#1415

Type: 0
Possibility: 0
Karma: -3

Effects

A new site Dark Hollow appears in the province (opened, default guards)
Set the flag of the event #1466 to "happens through (8-14) turns and turns off"
Bind the flag of the event #1466 to current province

Links from

#1462

/1416

#1416

Type: 1
Possibility: 20
Karma: 0

Effects

Condition of the appearing in the province: if player's gold >= 250
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: if building Fort is built in the castle
With the probability of 50% switch to event #1417, otherwise switch to event #1434

/1417

#1417

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1423, otherwise switch to event #1418

Links from

#1416

/1418

#1418

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1419, otherwise switch to event #1421

Links from

#1417

/1419

#1419

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary monk has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 185 gold.
Answers

1) Here's your money (-185 gold ) #1420
2) Get rid of the rascal! #13

Effects

Answer ¹1 appears when Player's gold >= 185

Links from

#1418

/1420

#1420

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -185
Add 1 units Monk with exp. from 0 to 350 to the garrison

Links from

#1419

/1421

#1421

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary guardsman has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 135 gold.
Answers

1) Here's your money (-135 gold ) #1422
2) Get rid of the rascal! #13

Effects

Answer ¹1 appears when Player's gold >= 135

Links from

#1418

/1422

#1422

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -135
Add 1 units Guardsman with exp. from 0 to 450 to the garrison

Links from

#1421

/1423

#1423

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1424, otherwise switch to event #1429

Links from

#1417

/1424

#1424

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1425, otherwise switch to event #1427

Links from

#1423

/1425

#1425

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary elf has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 155 gold.
Answers

1) Here's your money (-155 gold ) #1426
2) Get rid of the rascal! #13

Effects

Answer ¹1 appears when Player's gold >= 155

Links from

#1424

/1426

#1426

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -155
Add 1 units Elf with exp. from 0 to 930 to the garrison

Links from

#1425

/1427

#1427

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary dwarf has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 120 gold.
Answers

1) Here's your money (-120 gold ) #1428
2) Get rid of the rascal! #13

Effects

Answer ¹1 appears when Player's gold >= 120

Links from

#1424

/1428

#1428

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -120
Add 1 units Dwarf with exp. from 0 to 700 to the garrison

Links from

#1427

/1429

#1429

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1430, otherwise switch to event #1432

Links from

#1423

/1430

#1430

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary halfling has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 40 gold.
Answers

1) Here's your money (-40 gold ) #1431
2) Get rid of the rascal! #13

Effects

Answer ¹1 appears when Player's gold >= 40

Links from

#1429

/1431

#1431

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -40
Add 1 units Halfling with exp. from 0 to 440 to the garrison

Links from

#1430

/1432

#1432

Type: 0
Possibility: 0
Karma: 0

Dialog
A tired fairy has arrived in your castle in the province of %s. She said that she was recently part of an ordinary band of adventurers, and her entire company was killed when they tried to pilfer a dragon's lair, and she alone survived. Now she offers you her services - she just cannot see any other option for herself. Se would like to serve you for a standard salary, and a one-time payment to her of 145 gold.
Answers

1) Here's your money (-145 gold ) #1433
2) Get rid of this creature! #13

Effects

Answer ¹1 appears when Player's gold >= 145

Links from

#1429

/1433

#1433

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -145
Add 1 units Fairy with exp. from 0 to 490 to the garrison

Links from

#1432

/1434

#1434

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1435, otherwise switch to event #1440

Links from

#1416

/1435

#1435

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1438, otherwise switch to event #1436

Links from

#1434

/1436

#1436

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary duelist has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 135 gold.
Answers

1) Here's your money (-135 gold ) #1437
2) Get rid of the rascal! #0

Effects

Answer ¹1 appears when Player's gold >= 135

Links from

#1435

/1437

#1437

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -135
Add 1 units Duelist with exp. from 0 to 400 to the garrison

Links from

#1436

/1438

#1438

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary lizardman has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 45 gold.
Answers

1) Here's your money (-45 gold ) #1439
2) Get rid of the rascal! #0

Effects

Answer ¹1 appears when Player's gold >= 45

Links from

#1435

/1439

#1439

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -45
Add 1 units Lizardman with exp. from 0 to 450 to the garrison

Links from

#1438

/1440

#1440

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1441, otherwise switch to event #1446

Links from

#1434

/1441

#1441

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1442, otherwise switch to event #1444

Links from

#1440

/1442

#1442

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary thief has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 25 gold.
Answers

1) Here's your money (-25 gold ) #1443
2) Get rid of the rascal! #12

Effects

Answer ¹1 appears when Player's gold >= 25

Links from

#1441

/1443

#1443

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -25
Add 1 units Thief with exp. from 0 to 430 to the garrison

Links from

#1442

/1444

#1444

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary gnoll has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 25 gold.
Answers

1) Here's your money (-25 gold ) #1445
2) Get rid of the rascal! #12

Effects

Answer ¹1 appears when Player's gold >= 25

Links from

#1441

/1445

#1445

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -25
Add 1 units Pack Warrior with exp. from 0 to 580 to the garrison

Links from

#1444

/1446

#1446

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1447, otherwise switch to event #1449

Links from

#1440

/1447

#1447

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary sorceror has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 245 gold.
Answers

1) Here's your money (-245 gold ) #1448
2) Get rid of the rascal! #12

Effects

Answer ¹1 appears when Player's gold >= 245

Links from

#1446

/1448

#1448

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -245
Add 1 units Sorcerer with exp. from 0 to 700 to the garrison

Links from

#1447

/1449

#1449

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1450, otherwise switch to event #1452

Links from

#1446

/1450

#1450

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary assassin has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 105 gold.
Answers

1) Here's your money (-105 gold ) #1451
2) Get rid of the rascal! #12

Effects

Answer ¹1 appears when Player's gold >= 105

Links from

#1449

/1451

#1451

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -105
Add 1 units Assassin with exp. from 0 to 660 to the garrison

Links from

#1450

/1452

#1452

Type: 0
Possibility: 0
Karma: 0

Dialog
A weary thug has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 90 gold.
Answers

1) Here's your money (-90 gold ) #1453
2) Get rid of the rascal! #12

Effects

Answer ¹1 appears when Player's gold >= 90

Links from

#1449

/1453

#1453

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -90
Add 1 units Thug with exp. from 0 to 360 to the garrison

Links from

#1452

/1454

#1454

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Lycan
Event (Win): #1455
Event (Draw): #1455
Event (Loss): #1456

Dialog
In the province of %s a terrible man-wolf attacked the village!
Answers

1) I should have seen this coming. #0
2) Where did it come from? #0

/1455

#1455

Type: 0
Possibility: 0
Karma: 0

Dialog
The guard survived - the monster is dead! In jubilation, the people in the province of %s organize a festive celebration.
Answers

1) Nasty lazybones! #13
2) I can understand them... #0

Effects

Change the mood in the province by +1
Destroy the location in the province Werewolf Lair

/1456

#1456

Type: 0
Possibility: 0
Karma: 0

Dialog
Nobody has stopped the monster, so it has torn many people in the province of %s to pieces. The damage costs you %d gold. After sating itself, the Lycan disappeared. The residents are not happy with you, and many of them curse you.
Answers

1) Provide aid to the affected families (-150 gold ) #1457
2) Sorry to hear that... #0
3) Those malcontents - execute them! #1458

Effects

Change player gold by -(0-100)
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
Answer ¹1 appears when Player's gold >= 150
Destroy the location in the province Werewolf Lair
Set the flag of the event #1459 to "happens through (2-5) turns and turns off"

/1457

#1457

Type: 0
Possibility: 0
Karma: 2

Effects

Change the mood in the province by +1
Change player gold by -150

Links from

#1456

/1458

#1458

Type: 0
Possibility: 0
Karma: -5

Effects

Change the mood in the province by -2
Change the number of population in the province by -(10-20)%

Links from

#1456

/1459

#1459

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1414 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1414 to random province

/1460

#1460

Type: 0
Possibility: 0
Karma: 2

Effects

Change the player's crystals by -15
With probability 20% trigger event #1461

Links from

#130

/1461

#1461

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Unicorn

Dialog
The foresters release the unicorn and healers heal its wound, but the unicorn doesn't leave. Carefully inspecting the trap that was used to catch it, the trackers say that it wasn't hunters that put it there - there are visible signs of witchcraft on it. Judging from its behavior, the freed unicorn wants your trackers to follow it.
Answers

1) Run it off, I have no time! #13
2) Kill the stupid creature! #0
3) Find out where it wants us to go. #1462

Effects

Answer ¹2 appears when there are a hero or a guard in the province

Links from

#1460

/1462

#1462

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Dark Druids
Event (Win): #1464
Event (Draw): #1464
Event (Loss): #1463
Province type: Savage Wood

Dialog
The unicorn swiftly leads your people to a secluded hollow, where a ritual is in progress - on the altar lies a small snow-white foal, with bucking hooves and a horn in the middle of its forehead. Upon seeing you, one of the witches exclaims: "That unicorn with you - it's ours! Give it to us, so its blood can be shed on this sacred altar!"
Answers

1) Yes, here it is, I don't mind. #1415
2) Kill the witches! #0

Effects

Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 1

Links from

#1461

/1463

#1463

Type: 0
Possibility: 0
Karma: 0

Dialog
Your people in the province of %s have captured some servants of a dark cult. It is unlikely they will be spared by the inhabitants of the province...
Answers

1) I'm really sorry... #0
2) It serves them right. #13

Effects

Change the number of population in the province by -(60-70)%
A new site Dark Hollow appears in the province (opened, default guards)

/1464

#1464

Type: 0
Possibility: 0
Karma: 1

Dialog
The servants of the death cult are defeated. Your attention is drawn to a small unicorn, lying on the altar. When you approach, it opens its eyes, and you notice furiously raging flames flickering in them. That's bad luck! Apparently, the witches already performed their ritual, and the unicorn has now changed into a different creature. Really different! It seems that the adult unicorn realizes this, because it immediately gallops off into the thicket...
Answers

1) Continue... #1465

/1465

#1465

Type: 0
Possibility: 0
Karma: 0

Dialog
...This little foal could grow into a mighty, raging beast. There must be records among the things that were left by the dark sorcerers cult that explain exactly how to do that.
Answers

1) We'll see... #0

Effects

Change player gold by +(250-400)
Change the player's crystals by +(25-40)
Get 1 items Black Unicorn with durability 100%

Links from

#1464

/1466

#1466

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Forest Guards
Event (Loss): #1467
Province type: Magical Forest

Dialog
Forest creatures attack the province of %s!
Answers

1) Holy shit! #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 2

/1467

#1467

Type: 0
Possibility: 0
Karma: 0

Dialog
Magical creatures banished your governor from the province of %s - he did not dare argue with them. The province is lost.
Answers

1) I will yet show you who's in charge here! #13
2) As long as the residents aren't hurt... #0

/1468

#1468

Type: 0
Possibility: 0
Karma: 1

Dialog
As per your orders the purchased grapes were delivered to the winemaker, who immediately set to work. It does take some time for wine to mature.
Answers

1) Excellent! #0
2) And how long will I have to wait? #0

Effects

Change player gold by -100
Set the flag of the event #1469 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1469 to current province
Set the flag of the event #243 to "disabled"

Links from

#244

/1469

#1469

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #243 to "happens through (0-50) turns and turns off"
Bind the flag of the event #243 to random province
With the probability of 60% switch to event #1470, otherwise switch to event #1472

/1470

#1470

Type: 0
Possibility: 0
Karma: 0

Dialog
In the province of %s the wine that its master winemaker produced to your order has finally matured. It has extremely bad taste, hardly even worth the money that has been spent on the grapes. The winemaker says that the purchased grapes were bad, and he has done everything he could.
Answers

1) Still sell the stuff for however much it's worth. #1471
2) Drown the winemaker in his own wine! #160

Links from

#1469

/1471

#1471

Type: 0
Possibility: 0
Karma: 0

Dialog
The wine was sold to cheap taverns for %d gold, albeit with difficulty - not everyone dared to drink it, even at such a bargain price.
Answers

1) Well, at least I got some money for it. #0
2) So little?! #0

Effects

Change player gold by +(20-50)

Links from

#1470

/1472

#1472

Type: 0
Possibility: 0
Karma: 0

Dialog
In the province of %s the wine that its master winemaker produced to your order has finally matured. The wine is simply superb, but unfortunately the wine trade market is far away. The wine was therefore only sold for %d gold. The winemaker says it will take a long time to clean out and upgrade their barrels.
Answers

1) Oh well, at least I earned some money. #0
2) That good-for-nothing winemaker is a bummer! #0

Effects

Change player gold by +(100-180)

Links from

#1469

/1473

#1473

Type: 0
Possibility: 0
Karma: -5

Dialog
Your hangmen execute the Free Archer on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset.
Answers

1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0

Effects

Change the mood in the province by -1

Links from

#470

/1474

#1474

Type: 0
Possibility: 0
Karma: 1

Effects

Change corruption by -5

Links from

#675

/1475

#1475

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -100

Links from

#1016

/1476

#1476

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1477, otherwise switch to event #1384

Links from

#1383, #1383

/1477

#1477

Type: 0
Possibility: 0
Karma: 0

Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a spell scroll.
Answers

1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0

Effects

Get a random level 4 item of type Spell Scroll, with the rarity of not less than 1.

Links from

#1476

/1478

#1478

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Pack of Ratmen
Event (Loss): #1479

Dialog
Ratmen have attacked the province of %s!
Answers

1) What's happening? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province

/1479

#1479

Type: 0
Possibility: 0
Karma: 0

Dialog
Ratmen have plundered the province of %s! Some of its people have been killed, and you have lost some gold: %d.
Answers

1) May they choke on it! #0
2) Bastards! #0

Effects

Change player gold by -(15-20)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(30-50)%
With the loss of gold in this event will be considered a treasury

/1480

#1480

Type: 0
Possibility: 5
Karma: 0

Dialog
Your governor of the province of %s reports that a ratman delegation came to ask him if they could settle in a nearby sewerage system.
Answers

1) Rats? Kill them all! #1481
2) I don't mind, let them stay. #1482
3) If they want to live there - let them pay! #1483
4) I'm sure some good will come of this. #1484

Effects

Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: just not in the main province

/1481

#1481

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers seized the stinking ratmen and killed them.
Answers

1) Excellent! #0
2) What to do, I just hate rats. #0

Effects

Change the mood in the province by +1
Set the flag of the event #1485 to "happens through (4-10) turns and turns off"
Bind the flag of the event #1485 to current province
Set the flag of the event #1480 to "disabled"

Links from

#1480, #1488

/1482

#1482

Type: 0
Possibility: 0
Karma: -1

Effects

Change the mood in the province by -1
Change attitude towards the player in all provinces of the race Ratmen by 1
Set the flag of the event #1488 to "happens through (15-30) turns and turns off"
Bind the flag of the event #1488 to current province
Set the flag of the event #1480 to "disabled"

Links from

#1480

/1483

#1483

Type: 0
Possibility: 0
Karma: -1

Dialog
Your governor sends you the payment given to him by a ratman.
Answers

1) So little... #0
2) Not bad. #0

Effects

Change player gold by +(250-400)
Change the mood in the province by -1
Set the flag of the event #1488 to "happens through (20-35) turns and turns off"
Bind the flag of the event #1488 to current province
Set the flag of the event #1480 to "disabled"

Links from

#1480

/1484

#1484

Type: 0
Possibility: 0
Karma: -1

Dialog
Your governor sends you the object given to him by a ratman.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get a random level 3 item, with the rarity of not less than 2
Change the mood in the province by -1
Set the flag of the event #1488 to "happens through (20-35) turns and turns off"
Bind the flag of the event #1488 to current province
Set the flag of the event #1480 to "disabled"

Links from

#1480

/1485

#1485

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Pack of Ratmen
Event (Loss): #1479

Dialog
You killed the emisssary of the Grand Ratt. In retaliation for this, the province %s was attacked by a ratman pack!
Answers

1) Well, let them attack! #0
2) Try to negotiate. #1486

Effects

Answer ¹2 appears when there are a hero or a guard in the province

/1486

#1486

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Pack of Ratmen
Event (Loss): #1479

Dialog
The natural cowardice of ratmen has done its job - seeing the guards, they halted. But in order for them to leave the province, they require 300 gold.
Answers

1) No, let them attack! #0
2) Pay them the required amount (-300 gold ) #1487

Effects

Answer ¹2 appears when Player's gold >= 300

Links from

#1485

/1487

#1487

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -300

Links from

#1486

/1488

#1488

Type: 0
Possibility: 0
Karma: 0

Dialog
The governor of the province of %s reports that a delegation of ratmen came to him again. This time they ask permission to build some workshop or something like that in the province. The governor fears that the impact of constructing this ratman workshop could be dire. What is your decision, Master?
Answers

1) This time, kill them! #1481
2) Refuse politely, but firmly! #1489
3) Let them build, might be useful later. #1490

/1489

#1489

Type: 0
Possibility: 0
Karma: 0

Dialog
The ratmen listened impassively to the refusal and departed.
Answers

1) I hope they didn't take offense. #0
2) Let them go! #0

Effects

Set the flag of the event #1480 to "disabled"

Links from

#1488

/1490

#1490

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1491, otherwise switch to event #1492
Set the flag of the event #1480 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1480 to random province

Links from

#1488

/1491

#1491

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Ratman Barracks appears in the province (opened, with guards)

Links from

#1490

/1492

#1492

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Plague Temple appears in the province (opened, with guards)

Links from

#1490

/1493

#1493

Type: -1
Possibility: 5
Karma: 0

Dialog
Your governor of the province of %s reports that a certain ratman, who calls himself a Plague Master, asks for permission to perform some magical experiments. He is willing to pay 90 gems for your permission.
Answers

1) Sure, let him experiment. #1494
2) Let him experiment. But let no one know about it! #1495
3) No experiments! #1496

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province

/1494

#1494

Type: 0
Possibility: 0
Karma: -5

Dialog
After receiving your permission, the Plague Master hands you the agreed fee - 90 gems - and leaves. A short time later you find out that a terrible epidemic has broken out in the province, and many have died of the disease. Because everything has happened with your consent, the inhabitants of the province curse you.
Answers

1) It's nothing personal, I just need gems. #0
2) I don't give a damn about those mortals. #0

Effects

Change the player's crystals by +90
Change the mood in the province by -3
Change the number of population in the province by -(30-40)%
Set the flag of the event #8 to "happens through (5-8) turns and turns off"
Bind the flag of the event #8 to current province

Links from

#1493

/1495

#1495

Type: 0
Possibility: 0
Karma: -3

Dialog
After receiving your permission, the Plague Master leaves. A short time later you find out that a terrible epidemic has broken out in the province, and many have died of the disease. The residents are unhappy, as it is rumored that without your participation this wouldn't have happened. The Plague Master returns and hands over the agreed fee in gems, minus the costs for the disguise - %d.
Answers

1) So few gems... #0
2) Well, thanks for that. #0

Effects

Change the player's crystals by +(60-75)
Change the mood in the province by -1
Change the number of population in the province by -(30-40)%
Set the flag of the event #8 to "happens through (9-15) turns and turns off"
Bind the flag of the event #8 to current province

Links from

#1493

/1496

#1496

Type: 0
Possibility: 0
Karma: 1

Dialog
The Plague Master listens impassively to your refusal and leaves.
Answers

1) Let him go! #0
2) Catch up and kill him! #1497
3) Rouse the population against Ratmen (-150 gold ) #1498

Effects

Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 150

Links from

#1493, #1606

/1497

#1497

Type: 0
Possibility: 0
Karma: -2

Dialog
Your soldiers catch up with the Plague Master, and finish him off.
Answers

1) Excellent! #0
2) What to do, I just hate rats. #0

Effects

Set the flag of the event #1485 to "happens through (4-10) turns and turns off"
Bind the flag of the event #1485 to current province

Links from

#1496

/1498

#1498

Type: 0
Possibility: 0
Karma: 1

Dialog
Your giving the people of the province a fiery speech about the treachery of rats has borne fruit. The residents joined up to hunt rats in all corners of the province, organizing raids in search of secret "enemies" and "rat lovers". They even cleaned out a sewer, while they were at it. As a result, the province has become much cleaner, but a lot of innocent people suffered, so some residents decided to leave.
Answers

1) What to do, I just hate rats. #0
2) I feel sorry for them, but it was worth it. #0

Effects

Change player gold by -150
Change the mood in the province by +1
Change the number of population in the province by -(10-20)%
Change the mood by -(40-50)
With probability 15% trigger event #1499

Links from

#1496

/1499

#1499

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1478 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1478 to current province

Links from

#1498

/1500

#1500

Type: 1
Possibility: 3
Karma: 0

Dialog
The deputy of the %s province reports that an extremely smelly ratman was brought to him. He claims that he lost his way and is looking for the secret ratman city. If you can help in his quest, he promises to reward you with valuable gifts on behalf of his clan.
Answers

1) Get rid of this this skunk! #0
2) Send my warriors in search of the city. #1501
3) Hire adventurers (-200 gold ) #1505

Effects

Condition of the appearing in the province: there is no location Ratman Town in the province
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: just not in the main province
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 200

/1501

#1501

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts go in search of the lost ratman city. It will take them a while to return.
Answers

1) Well, let's wait... #0
2) Get a move on! #0

Effects

Set the flag of the event #1500 to "disabled"
Set the flag of the event #1502 to "happens through (10-16) turns and turns off"
Bind the flag of the event #1502 to current province

Links from

#1500, #1503, #1507

/1502

#1502

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 85% switch to event #1503, otherwise switch to event #1504

/1503

#1503

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts returned from a tiring journey. Unfortunately, they failed to discover the ratman city.
Answers

1) Keep searching! #1501
2) Hire adventurers (-200 gold ) #1505
3) Well, that's the way it is then. #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹2 appears when Player's gold >= 200

Links from

#1502

/1504

#1504

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts returned from a tiring journey. They managed to find the very city the lost ratman had spoken of. Upon hearing the news, he leaves immediately, promising to send you a gift as soon as he reaches the city.
Answers

1) Well, that's good. #0
2) Get a move on! #0

Effects

A new site Ratman Town appears in the province (opened, with guards)
Set the flag of the event #1500 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1500 to random province
Set the flag of the event #1510 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1510 to main province

Links from

#1502

/1505

#1505

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers go in search of the lost ratman city. It will take them a while to return.
Answers

1) Well, let's wait... #0
2) Get a move on! #0

Effects

Change player gold by -200
Set the flag of the event #1500 to "disabled"
Set the flag of the event #1506 to "happens through (8-13) turns and turns off"
Bind the flag of the event #1506 to current province

Links from

#1500, #1503

/1506

#1506

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 65% switch to event #1507, otherwise switch to event #1509

/1507

#1507

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers returned from a tiring journey. Unfortunately, they failed to discover the ratman city.
Answers

1) Send my warriors in search of the city. #1501
2) Keep searching (-100 gold ) #1508
3) Well, that's the way it is then. #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹2 appears when Player's gold >= 100

Links from

#1506

/1508

#1508

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers go in search of the lost ratman city. It will take them a while to return.
Answers

1) Well, let's wait... #0
2) Get a move on! #0

Effects

Change player gold by -100
Set the flag of the event #1506 to "happens through (6-10) turns and turns off"
Bind the flag of the event #1506 to current province

Links from

#1507

/1509

#1509

Type: 0
Possibility: 0
Karma: 0

Dialog
The adventurers returned from a tiring journey. They managed to find the very city the lost ratman had spoken of. Upon hearing the news, he leaves immediately, promising to send you a gift as soon as he reaches the city.
Answers

1) Well, that's good. #0
2) Get a move on! #0

Effects

A new site Ratman Town appears in the province (opened, with guards)
Set the flag of the event #1500 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1500 to random province
Set the flag of the event #1510 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1510 to main province

Links from

#1506

/1510

#1510

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1511, otherwise switch to event #1514

/1511

#1511

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1512, otherwise switch to event #1513

Links from

#1510

/1512

#1512

Type: 0
Possibility: 0
Karma: 0

Dialog
To honor his promise, the Ratman, who at last found his home, sends you a hiring contract for a mighty guard.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get 1 contracts with the guards Rat King
Set the flag of the event #1500 to "disabled"

Links from

#1511

/1513

#1513

Type: 0
Possibility: 0
Karma: 0

Dialog
To honor his promise, the Ratman, who at last found his home, sends you this banner.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get a random level 5 item of type Banner, with the rarity of not less than 3.
Get 1 items __name__ with durability 100%
Set the flag of the event #1500 to "disabled"

Links from

#1511

/1514

#1514

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1516, otherwise switch to event #1515

Links from

#1510

/1515

#1515

Type: 0
Possibility: 0
Karma: 0

Dialog
To honor his promise, the Ratman, who at last found his home, sends you this magical trifle.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get a random level 5 item of type Wand, with the rarity of not less than 3.
Set the flag of the event #1500 to "disabled"

Links from

#1514

/1516

#1516

Type: 0
Possibility: 0
Karma: 0

Dialog
To honor his promise, the Ratman, who at last found his home, sends you this armor.
Answers

1) What a piece of rubbish! #0
2) Not bad. #0

Effects

Get a random level 5 item of type Heavy Armor, with the rarity of not less than 3.
Set the flag of the event #1500 to "disabled"

Links from

#1514

/1517

#1517

Type: -1
Possibility: 10
Karma: 0

Dialog
The deputy of your province of %s tells you that it got infested with the horrible killer rats. The vermin feast on people in their sleep at night. Ordinary poisons harm them not, and the locals are afraid to round up the rats at night.
Answers

1) You can cope with the rats yourselves! #1518
2) Hire a team of adventurers. (-200 gold ) #1522
3) Pay volunteers from the province. (-100 gold ) #1526
4) Order some poison from the alchemists. (-20 cr. ) #1532

Effects

Condition of the appearing in the province: if player's karma <= -10
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 100
Answer ¹4 appears when Player's crystals >= 20
Change the mood in the province by -2

/1518

#1518

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #813, otherwise switch to event #1519

Links from

#1517

/1519

#1519

Type: 0
Possibility: 0
Karma: -2

Invasion
Unit: Pack of Rats
Event (Loss): #1520

Dialog
For a long time rats have been kept at bay in the province of %s and prevent them from devouring the people. Now, out of one of the many holes and corners a large pack of huge rats has emerged!
Answers

1) What the hell? #0
2) Where did they come from? #0

Links from

#1533, #1534, #1537, #1518

/1520

#1520

Type: 0
Possibility: 0
Karma: 0

Dialog
Nobody stopped them, so the gray rat avalanche rampaged through the province %s, killing and devouring everything in its path. After the rats left, it appeared that a lot of people were eaten by the gray hordes. The losses of the furious residents amount to %d gold.
Answers

1) No luck. #0
2) Help the victims (-200 gold ) #1521

Effects

Change player gold by -(100-150)
Change the mood in the province by -2
Change the number of population in the province by -(30-50)%
Answer ¹2 appears when Player's gold >= 200

/1521

#1521

Type: 0
Possibility: 0
Karma: 4

Dialog
The residents are grateful for your help. The fame of your kindness and generosity has spread far beyond the borders of the province.
Answers

1) Fame is more important than money. #0
2) It's my duty to take care of my subjects. #12

Effects

Change player gold by -200
Change the mood in the province by +1

Links from

#1520

/1522

#1522

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #116, otherwise switch to event #1523

Links from

#1517

/1523

#1523

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200
With the probability of 50% switch to event #1524, otherwise switch to event #1525

Links from

#1533, #1522

/1524

#1524

Type: 0
Possibility: 0
Karma: 0

Dialog
A group of adventurers set off in search of the rats' nest - and were never heard of again. Either they were defeated, and this could very well be, or they just made off with your money.
Answers

1) I should never have trusted those scoundrels! #1534
2) There are worse things! #1534

Links from

#1523

/1525

#1525

Type: 0
Possibility: 0
Karma: 0

Dialog
A company of adventurers set off in search of the rats' nest - and returned in no time, tired but satisfied. They quickly managed to find the rats' lair - but the rats themselves were not that easy to deal with. Nevertheless, the huge, angry and intelligent creatures were no match for the adventurers, and were all exterminated. The rats won't disturb the residents of the province again any time soon.
Answers

1) Excellent! #0
2) Reward the adventurers (-50 gold ) #1531

Effects

Answer ¹2 appears when Player's gold >= 50

Links from

#1523, #1538

/1526

#1526

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #117, otherwise switch to event #1527

Links from

#1517

/1527

#1527

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -100
With the probability of 75% switch to event #1528, otherwise switch to event #1529

Links from

#1533, #1526

/1528

#1528

Type: 0
Possibility: 0
Karma: 0

Dialog
Some volunteers from among the local residents went to find the rats' lair - the next morning they found their gnawed corpses.
Answers

1) Damned pests! #1537
2) There are worse things! #1537

Links from

#1527

/1529

#1529

Type: 0
Possibility: 0
Karma: 0

Dialog
Some volunteers from among the local residents went to find the rats' lair - and after a while they returned, only some of them injured. They quickly managed to find the rats' lair - but the rats themselves were not that easy to deal with. The huge, angry and intelligent creatures almost overpowered the hunters in battle, but in the end they were forced to flee the province. The rats won't disturb the residents of the province again any time soon.
Answers

1) At last! #0
2) Reward the hunters (-50 gold ) #1530

Effects

Answer ¹2 appears when Player's gold >= 50

Links from

#1527, #1535

/1530

#1530

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -50
Change the mood in the province by +1

Links from

#1529

/1531

#1531

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -50

Links from

#1525

/1532

#1532

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #118, otherwise switch to event #1533

Links from

#1517

/1533

#1533

Type: 0
Possibility: 0
Karma: 1

Dialog
The poison produced by the alchemists had no effect on the rats - only a handful of poisoned bait was eaten, and it had no effect on them.
Answers

1) I really couldn't care less. #1519
2) Hire a team of adventurers. (-200 gold ) #1523
3) Pay volunteers from the province. (-100 gold ) #1527

Effects

Change the player's crystals by -20
Change the mood in the province by +1
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 100

Links from

#1532

/1534

#1534

Type: 0
Possibility: 0
Karma: 0

Dialog
Upon hearing that a company of adventurers failed to exterminate the rats, the locals flatly refuse to volunteer. After some effort you manage to find a few hunters, but they will only do it for 150 gold.
Answers

1) We can do without them! #1519
2) Pay the volunteers (-150 gold ) #1535

Effects

Answer ¹2 appears when Player's gold >= 150

Links from

#1524, #1524

/1535

#1535

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -150
With the probability of 45% switch to event #1536, otherwise switch to event #1529

Links from

#1534

/1536

#1536

Type: 0
Possibility: 0
Karma: 0

Dialog
The hunters went to find the rats' lair - the next morning their gnawed corpses were found.
Answers

1) What bad luck! #0
2) I did everything I could. #0

Effects

Set the flag of the event #1519 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1519 to current province

Links from

#1535

/1537

#1537

Type: 0
Possibility: 0
Karma: 0

Dialog
Hearing that local hunters failed to kill the rats, most of the groups of adventurers preferred not to risk it. Only after a while did you manage to find a group of real daredevils, but they want 300 gold for the job.
Answers

1) We can do without them! #1519
2) Pay the adventurers (-300 gold ) #1538

Effects

Answer ¹2 appears when Player's gold >= 300

Links from

#1528, #1528

/1538

#1538

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -300
With the probability of 20% switch to event #1539, otherwise switch to event #1525

Links from

#1537

/1539

#1539

Type: 0
Possibility: 0
Karma: 0

Dialog
A group of brave adventurers set off in search of the rats' nest - and were never heard of again. Either they were defeated, and this could very well be, or they just made off with your money.
Answers

1) What bad luck! #0
2) I did everything I could. #0

Effects

Set the flag of the event #1519 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1519 to current province

Links from

#1538

/1540

#1540

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Werewolf Lair appears in the province (hidden, default guards)
Set the flag of the event #1454 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1454 to current province

Links from

#1414, #1541

/1541

#1541

Type: 0
Possibility: 0
Karma: -5

Effects

Switch to event #1540

Links from

#1414

/1542

#1542

Type: 0
Possibility: 0
Karma: 3

Dialog
The Witcher took his fee and went hunting in the night, but he did say that stalking the beast could last quite a while.
Answers

1) We'll wait... #0
2) More waiting? #0

Effects

Change player gold by -400
Set the flag of the event #1414 to "disabled"
Set the flag of the event #1543 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1543 to main province

Links from

#1414

/1543

#1543

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1414 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1414 to random province
With the probability of 50% switch to event #1544, otherwise switch to event #1545

/1544

#1544

Type: 0
Possibility: 0
Karma: 0

Dialog
In the night the same witcher you hired to go hunting arrives in your castle. He says that he managed to track down the monster and slay it. As proof, he brought you the monster's head.
Answers

1) Great! #0
2) That took too long! #0

Links from

#1543

/1545

#1545

Type: 0
Possibility: 0
Karma: 0

Dialog
In the night the same witcher you hired to go hunting arrives in your castle. He says that he managed to track down the monster and catch it. And true to this word - the witcher drags a Lycan along, safely held in chains. The beast is immediately put into a cage.
Answers

1) Good work! #0
2) Now what do I do with it? #0

Effects

Get 1 items Lycan with durability 100%

Links from

#1543

/1546

#1546

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 35% switch to event #1547, otherwise switch to event #1548

Links from

#5

/1547

#1547

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Barbarians
Event (Loss): #6
Province type: Barbarian Tribes

Dialog
The emissary sent by you to the barbarians did not return, and next to the chieftain's tent someone's head has been put on a stick. Soon afterwards the barbarians attack the province of %s!
Answers

1) What a pity... #0
2) I'll destroy them! #0

Links from

#1546

/1548

#1548

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Barbarians
Event (Loss): #6
Province type: Barbarian Tribes

Dialog
The emissary sent by you to the barbarians soon returned. He conveys that the barbarians are demanding a ransom - 250 gold - or they will attack.
Answers

1) Pay the ransom (-250 gold ) #1549
2) Collect the amount from the locals. #1550
3) How much?! We will attack... #0

Effects

Answer ¹1 appears when Player's gold >= 250

Links from

#1546

/1549

#1549

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -250
Change the mood in the province by +1
Switch to event #1551

Links from

#1548

/1550

#1550

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -2
Switch to event #1551

Links from

#1548

/1551

#1551

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1552, otherwise switch to event #1553

Links from

#1549, #1550

/1552

#1552

Type: 0
Possibility: 0
Karma: 0

Dialog
The required ransom amount was collected and sent to the barbarians. After some time, observers report that the barbarians are leaving the province of %s.
Answers

1) Vile savages! #13
2) The main thing is that my subjects are safe. #12

Links from

#1551

/1553

#1553

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Barbarians
Event (Loss): #6
Province type: Barbarian Tribes

Dialog
The required ransom amount was collected and sent to the barbarians. After some time, observers report that the barbarians, instead of leaving the province of %s, are moving to attack.
Answers

1) Damn! #0
2) Those bastards! #0

Links from

#1551

/1554

#1554

Type: 0
Possibility: 0
Karma: -4

Dialog
Your soldiers confiscate all the traders have earned, as well as the remainder of their goods. All dissenters are killed. You manage to collect %d gold.
Answers

1) Excellent! #1663
2) The country needs money... #1663

Effects

Change player gold by +(350-500)
Change the mood in the province by -2
Change the number of population in the province by -(10-20)%
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1

Links from

#14

/1555

#1555

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #29, otherwise switch to event #1556

Links from

#26

/1556

#1556

Type: 0
Possibility: 0
Karma: 10

Dialog
The priests perform a ritual to cleanse the fallen mages of evil. It seems that the Lord himself showed his grace - the mages' faces change markedly after the ritual, and look much more lucid and clear. The mages say that the events were all like being stuck in a nightmare from which they couldn't wake up - as if they were obsessed with chaos against their will.
Answers

1) Now we can execute them! #1373
2) Let them go. #1557

Effects

Change the player's crystals by -30

Links from

#1555

/1557

#1557

Type: 0
Possibility: 0
Karma: 0

Dialog
Leaving with words of gratitude, the former mages give you all their belongings. They won't need their magic things anymore from now on.
Answers

1) What rubbish... #0
2) Not bad at all! #0

Effects

Get a random level 3 item of type Wand, with the rarity of not less than 1.
Get a random level 2 item of type Clothing, with the rarity of not less than 1.

Links from

#1556

/1558

#1558

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #76, otherwise switch to event #1559

Links from

#75

/1559

#1559

Type: 0
Possibility: 0
Karma: 0

Dialog
Your messengers return with the news that the blacksmith is willing to sell his creation, but for 600 gold.
Answers

1) No, I don't want a sword for that kind of money. #0
2) Deal! (-600 gold ) #1560
3) Take the sword by force! #1188

Effects

Answer ¹2 appears when Player's gold >= 600

Links from

#1558

/1560

#1560

Type: 0
Possibility: 0
Karma: 0

Dialog
The sword was delivered to you, and the blacksmith got his payment.
Answers

1) Good deal! #0
2) What a cheat! #0

Effects

Change player gold by -600
Get 1 items Master's Sword with durability 100%

Links from

#1559

/1561

#1561

Type: 0
Possibility: 0
Karma: 0

Dialog
The blacksmith did not expect such a proposal - he is dumbfounded. When his speech returns, the blacksmith announces that he will open his own shop - something he always dreamed about.
Answers

1) Help the blacksmith to open his shop (-200 gold ) #1562
2) Some other time... #0

Effects

Get 1 items Blacksmith's Bracelet with durability 100%
Answer ¹1 appears when Player's gold >= 200

Links from

#77

/1562

#1562

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -200
A new site Weapon Store appears in the province (opened, with guards)

Links from

#1561

/1563

#1563

Type: 0
Possibility: 0
Karma: 0

Effects

Change the player's crystals by -30
With the probability of 30% switch to event #1564, otherwise switch to event #1566

Links from

#247

/1564

#1564

Type: 0
Possibility: 0
Karma: 0

Dialog
The mages and the golem go to the boulder and start working. You have never seen so much gold in your life - the mages take it and make away with it.
Answers

1) Curse those foul rogues! (-15 cr. ) #1565
2) I should never have trusted those pompous wizards. #0

Effects

Answer ¹1 appears when Player's crystals >= 15

Links from

#1563

/1565

#1565

Type: 0
Possibility: 0
Karma: -2

Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers

1) I'm sure they've all died off by now. #13
2) Justice will prevail! #0

Effects

Change the player's crystals by -15

Links from

#1564

/1566

#1566

Type: 0
Possibility: 0
Karma: 0

Dialog
The mages and the golem go to the boulder and start working. The golem's superhuman strength allows it to grind virtually the whole boulder into dust and not miss any precious nuggets. Digging up the whole vein, the mages mine %d gold.
Answers

1) Reward them for their good work (-50 gold ) #1567
2) Excellent. Deliver it to the treasury. #0

Effects

Change player gold by +(130-250)
Answer ¹1 appears when Player's gold >= 50

Links from

#1563

/1567

#1567

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -50

Links from

#1566

/1568

#1568

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1569 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1569 to main province

Links from

#281

/1569

#1569

Type: 0
Possibility: 0
Karma: 0

Dialog
A parcel beautifully tied in ribbons miraculously materialized in your castle. The note attached states that it is a gift from the Great Astarkas to express his gratitude, an exchange of courtesies. Unraveling the ribbons and opening the parcel reveals a valuable item.
Answers

1) That's it? That is so mean! #13
2) Not bad. #0

Effects

Get a random level 3 item, with the rarity of not less than 1

/1570

#1570

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1571, otherwise switch to event #1572

Links from

#426

/1571

#1571

Type: 0
Possibility: 0
Karma: -1

Dialog
The people are not too pleased by this turn of events, but do not dare to speak up. As a result, income from the province of %s is increased by %d.
Answers

1) Let the freeloaders pay! #0
2) One can never have too much money! #0

Effects

Province income +(1-3)
Change corruption by +(3-5)
Change the mood in the province by -1

Links from

#1570

/1572

#1572

Type: 0
Possibility: 0
Karma: -1

Dialog
The people respond calmly to the introduction of a new tax, considering it quite fair. As a result, income from the province of %s is increased by %d.
Answers

1) Let the freeloaders pay! #0
2) One can never have too much money! #0

Effects

Province income +(1-3)
Change corruption by +(3-5)

Links from

#1570

/1573

#1573

Type: 0
Possibility: 0
Karma: 1

Invasion
Unit: Slugs
Event (Win): #1574
Event (Draw): #1574
Event (Loss): #1575

Dialog
Barely having had time to go down the sewerage, your soldiers are attacked!
Answers

1) So much the worse for them. #0
2) No need to dramatize. #0

Links from

#1714

/1574

#1574

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers destroy a lot of slugs in the city sewers. However, if you want to be sure the vermin won't breed again, you have to check to make sure there are no egg hatches left in the underground.
Answers

1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166

Effects

Answer ¹1 appears when Player's gold >= 70

/1575

#1575

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers were unable to cope with the slugs and are eaten by the poisonous pests.
Answers

1) Hire a team of adventurers. (-200 gold ) #1144
2) Order some poison from alchemists. (-50 cr. ) #1147
3) Oh well. It's nothing to worry about. #1165

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50

/1576

#1576

Type: 0
Possibility: 0
Karma: -5

Effects

Change player gold by -150
A new site Slave Market appears in the province (opened, with guards)

Links from

#43

/1577

#1577

Type: 0
Possibility: 0
Karma: 6

Effects

Change player gold by -250
With the probability of 85% switch to event #885, otherwise switch to event #1578

Links from

#883

/1578

#1578

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -1
With the probability of 50% switch to event #1579, otherwise switch to event #1580

Links from

#1577

/1579

#1579

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf is very grateful for his rescue, and gives you a valuable gift. Soon he leaves the province of %s to return to his native forests.
Answers

1) That's it? That is so mean! #0
2) Not bad. #0

Effects

Get a random level 3 item of type Ranged Weapon, with the rarity of not less than 1.

Links from

#1578

/1580

#1580

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf is very grateful for his rescue, and vows to serve you. He leaves the province of %s and makes his way to your castle.
Answers

1) That's nice. #0
2) Those pointed ears may be useful. #0

Effects

Set the flag of the event #1581 to "happens through (3-8) turns and turns off"
Bind the flag of the event #1581 to main province

Links from

#1578

/1581

#1581

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf whose life you saved has arrived in your castle. He is now ready to serve you.
Answers

1) That's nice. #0
2) Those pointed ears may be useful. #0

Effects

Add 1 units Elf with exp. from 0 to 8 to the garrison

/1582

#1582

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1583 to "happens through (5-12) turns and turns off"
Bind the flag of the event #1583 to current province

Links from

#887

/1583

#1583

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Elves
Event (Loss): #1584

Dialog
Elves, in revenge for their murdered brother, invade the province of %s!
Answers

1) Elves?! What the...! #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 2

/1584

#1584

Type: 0
Possibility: 0
Karma: 0

Dialog
Elves have ravaged the province of %s! Some people have been killed, and you have lost %d gold.
Answers

1) I hope they choke on it! #0
2) So much for the Champions of Light #0

Effects

Change player gold by -(15-20)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
With the loss of gold in this event will be considered a treasury

/1585

#1585

Type: 0
Possibility: 0
Karma: 5

Effects

With the probability of 85% switch to event #884, otherwise switch to event #1586

Links from

#883

/1586

#1586

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -2
Change the mood by +(150-200)
With the probability of 50% switch to event #1587, otherwise switch to event #1588

Links from

#1585

/1587

#1587

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf is very grateful for his rescue, and gives you a valuable gift. Soon he leaves the province of %s to return to his native forests.
Answers

1) That's it? That is so mean! #0
2) Not bad. #0

Effects

Get a random level 3 item of type Ranged Weapon, with the rarity of not less than 1.

Links from

#1586

/1588

#1588

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf is very grateful to you for his rescue, so he's ready to serve you, his new lord and master. He leaves the province of %s and makes his way to your castle.
Answers

1) That's nice. #0
2) Those pointed ears may be useful. #0

Effects

Set the flag of the event #1589 to "happens through (3-8) turns and turns off"
Bind the flag of the event #1589 to main province

Links from

#1586

/1589

#1589

Type: 0
Possibility: 0
Karma: 0

Dialog
The elf whose life you saved has arrived in your castle. He is now ready to serve you.
Answers

1) That's nice. #0
2) Those pointed ears may be useful. #0

Effects

Add 1 units Elf with exp. from 0 to 8 to the garrison

/1590

#1590

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 65% switch to event #1591, otherwise switch to event #1592

Links from

#232

/1591

#1591

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Centaurs
Event (Win): #234
Event (Loss): #236

Dialog
The centaurs are infuriated by such an offer and attack!
Answers

1) Well, that's a pity... #0
2) So much the worse for them. #0

Effects

Set the level of the attacking army to 2
Change the mood in the province by -3

Links from

#1590

/1592

#1592

Type: 0
Possibility: 0
Karma: -1

Dialog
The centaurs conferred and agree to share a small part of the dew. The revenue is %d gold.
Answers

1) Excellent. Deliver it to the treasury. #0
2) So little?! #0

Effects

Change player gold by +(15-25)*Province level
Change the mood in the province by -1

Links from

#1590

/1593

#1593

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1595, otherwise switch to event #1594

Links from

#237

/1594

#1594

Type: 0
Possibility: 0
Karma: 0

Dialog
The centaurs conferred and agree to share a small part of the dew. The revenue is %d gold.
Answers

1) Excellent. Deliver it to the treasury. #0
2) So little?! #0

Effects

Change player gold by +(25-40)*Province level
Change the mood in the province by -1

Links from

#1593

/1595

#1595

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Centaurs
Event (Win): #234
Event (Loss): #236

Dialog
Your offer insulted the centaurs - they refused.
Answers

1) All right, I changed my mind. #1596
2) Take everything from them! #0

Effects

Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -2

Links from

#1593

/1596

#1596

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by +1

Links from

#1595

/1597

#1597

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -350
With the probability of 50% switch to event #1598, otherwise switch to event #1599

Links from

#238

/1598

#1598

Type: 0
Possibility: 0
Karma: 0

Dialog
Despite the preparations, it does not rain as promised. The elves, learning about your preparations, blame you - saying that you have insulted heaven itself.
Answers

1) What rubbish is this? #0
2) What did I have to do with this? #0

Effects

Change the mood in the province by -1
Change the mood by +25

Links from

#1597

/1599

#1599

Type: 0
Possibility: 0
Karma: 0

Dialog
After a while, the rain has indeed fallen. That night the barrels are miraculously filled with water and crystals. The income you gain from the magic rain is %d gems.
Answers

1) Very well then! #0
2) It's not that much. #0
3) Arrange to buy the crystals (-300 gold ) #1601

Effects

Change the player's crystals by +(35-55)*Province level
Answer ¹3 appears when Player's gold >= 300

Links from

#1597

/1600

#1600

Type: 0
Possibility: 0
Karma: 0

Dialog
Elves are reluctant to sell the magic crystals, but they're still selling them, albeit slowly. A total of %d crystals were purchased.
Answers

1) Excellent! #0
2) So little... #0

Effects

Change the player's crystals by +(20-100)
Change player gold by -200

Links from

#239

/1601

#1601

Type: 0
Possibility: 0
Karma: 0

Dialog
The elves are not very eager to sell the magic crystals, but still quite willingly - the last rain's harvest of crystals was very abundant, and the elves have a big supply now. A total of %d crystals were purchased.
Answers

1) Excellent! #0
2) So little... #0

Effects

Change the player's crystals by +(100-175)
Change player gold by -300

Links from

#1599

/1602

#1602

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Pack of Rats
Event (Loss): #1603

Dialog
Hordes of rats attack the province of %s!
Answers

1) What's happening? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if the province level >= New Land

/1603

#1603

Type: 0
Possibility: 0
Karma: 0

Dialog
Rats have ravaged the province of %s! Many people were killed and eaten, the losses amounting to %d gold.
Answers

1) No luck. #0
2) Whatever. #0

Effects

Change player gold by -(5-10)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(40-70)%
With the loss of gold in this event will be considered a treasury

/1604

#1604

Type: 0
Possibility: 0
Karma: -15

Dialog
Your soldiers took the Sun Bracelet from the moneylender, and the old man's money, and delivered it to your castle. The people in the province are not happy with your actions.
Answers

1) What are they unhappy about? #0
2) He should be grateful to still be alive! #13

Effects

Change player gold by +500
Get 1 items Sun Bracelet with durability 100%
Change the mood in the province by -1
Change the mood by +20

Links from

#189

/1605

#1605

Type: 0
Possibility: 0
Karma: -1

Links from

#136, #137, #139

/1606

#1606

Type: 1
Possibility: 6
Karma: 0

Dialog
Your governor of the province of %s reports that a certain ratman, who calls himself a Plague Master, asks for permission to perform some magical experiments. He is willing to pay 90 gems for your permission.
Answers

1) Sure, let him experiment. #1607
2) Let him experiment. But let no one know about it! #1610
3) No experiments! #1496

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province

/1607

#1607

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1608, otherwise switch to event #1609

Links from

#1606

/1608

#1608

Type: 0
Possibility: 0
Karma: 0

Dialog
After handing over the agreed fee, the Plague Master leaves. After a while it is reported to you that as a result of the experiments, magic crystals have begun to grow in a local lake. The gem income from the province is increased by %d. The local residents didn't much like such experiments however, thinking you were going to sacrifice them to the dark gods. And although none of them was hurt, resentment in the province has grown.
Answers

1) I don't understand why they are discontent? #0
2) Next time I will do it for real! #13

Effects

Change the crystal income of the province by +(2-4)
Change the player's crystals by +90
Change the mood in the province by -1
Change the mood by +(30-50)

Links from

#1607

/1609

#1609

Type: 0
Possibility: 0
Karma: 0

Dialog
After handing over the agreed fee, the Plague Master leaves. After a while it is reported to you that as a result of the experiments, all locusts and other pests have perished. The gold income from the province is increased by %d. The local residents didn't much like such experiments however, thinking you were going to sacrifice them to the dark gods. And although none of them was hurt, resentment in the province has grown.
Answers

1) I don't understand why they are discontent? #0
2) Next time I will do it for real! #13

Effects

Province income +(3-5)
Change the player's crystals by +90
Change the mood in the province by -1
Change the mood by +(30-50)

Links from

#1607

/1610

#1610

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1611, otherwise switch to event #1612

Links from

#1606

/1611

#1611

Type: 0
Possibility: 0
Karma: 0

Dialog
After receiving your permission, the Plague Master departs, and returns after a while to pay the agreed fee, minus the costs for the disguise - %d gems, then leaves. After a while it is reported to you that as a result of the experiments, magic crystals have begun to grow in a local lake, which has increased your gem income from the province by 2.
Answers

1) That's just great! #0
2) That's not a lot... #0
3) Reward the Plague Master (-100 gold ) #1613

Effects

Change the player's crystals by +(50-60)
Change the crystal income of the province by +2
Answer ¹3 appears when Player's gold >= 100

Links from

#1610

/1612

#1612

Type: 0
Possibility: 0
Karma: 0

Dialog
After receiving your permission, the Plague Master departs, and returns after a while to pay the agreed fee, minus the costs for the disguise - %d gems, then leaves. After a while it is reported to you that as a result of the experiments, all locusts and other pests have perished, and the gold income from the province has increased by 3.
Answers

1) That's just great! #0
2) That's not a lot... #0
3) Reward the Plague Master (-100 gold ) #1613

Effects

Change the player's crystals by +(50-60)
Province income +3
Answer ¹3 appears when Player's gold >= 100

Links from

#1610

/1613

#1613

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -100
Set the flag of the event #1606 to "happens through (45-60) turns and turns off"

Links from

#1611, #1612

/1614

#1614

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #178, otherwise switch to event #1615

Links from

#176

/1615

#1615

Type: 0
Possibility: 0
Karma: 2

Dialog
Your healers try all possible methods to cure his madness, and lo and behold! The patient is cured! He asks you for forgiveness for his actions, and promises to settle everything.
Answers

1) Oh, no - execute him! #1169
2) Well, let him go. #1616

Effects

Change player gold by -50

Links from

#1614

/1616

#1616

Type: 0
Possibility: 0
Karma: 2

Dialog
The healed one kept his word - before a huge crowd he publicly renounced his claim and urged his former followers to serve the true deputy of the Lord, praising his goodness and greatness. The population of the province of %s listened to his words, and if some were discontent, there were very few of them.
Answers

1) One has to have faith in people's honesty! #0
2) Well, at least the money wasn't wasted... #0

Effects

Province income +2
Change the mood in the province by +1

Links from

#1615

/1617

#1617

Type: 0
Possibility: 0
Karma: -2

Effects

With probability 75% trigger event #1618

Links from

#1359, #1394

/1618

#1618

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1356 to "happens through (20-30) turns and turns off"
Bind the flag of the event #1356 to random province

Links from

#1360, #1395, #1617

/1619

#1619

Type: 1
Possibility: 10
Karma: 0

Dialog
The governor of the province of %s reports that representatives of the Inquisition have located a lair of sorcerers. It is well protected, and the inquisitors need your help to destroy it.
Answers

1) Help the inquisitors with equipment (-200 gold ) #1620
2) Provide them some magical gems (-50 cr. ) #1621
3) Gather the province's militia. #1625
4) I can't be of any help... #0

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Condition of the appearing in the province: if the mood >= Content
Condition of the appearing in the province: if province level <= Village
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if player's karma >= 20

/1620

#1620

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
Switch to event #1622

Links from

#1619

/1621

#1621

Type: 0
Possibility: 0
Karma: 1

Effects

Change the player's crystals by -50
Switch to event #1622

Links from

#1619

/1622

#1622

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #1623, otherwise switch to event #1624

Links from

#1620, #1621

/1623

#1623

Type: 0
Possibility: 0
Karma: 0

Dialog
The inquisition troop went to the den of evildoers. The next day, your scouts discover their bodies impaled on stakes - apparently the work of witches and their henchmen. Moreover, some amount of gold and gems is missing from the treasury - your helping the inquisitors did not escape the attention of the dark mages.
Answers

1) What terrible luck! #0
2) Whatever. #0

Effects

Change player gold by -(100-150)
Change the player's crystals by -(20-35)
Change the mood in the province by -1

Links from

#1622

/1624

#1624

Type: 0
Possibility: 0
Karma: 0

Dialog
The inquisition troop went to the den of villains and killed the witches living there. Cleansing fires burning the heretics were lit up all night, to the great joy of the province's inhabitants. Knowing of your participation in the campaign against the forces of evil, envoys of the Inquisition brought some of the trophies to your treasury.
Answers

1) Excellent! #0
2) Unbelievable... #0

Effects

Change player gold by +(100-150)
Change the player's crystals by +(30-40)
Get a random level 3 item, with the rarity of not less than 1
Change the mood in the province by +1

Links from

#1622

/1625

#1625

Type: 0
Possibility: 0
Karma: 0

Effects

Change the mood in the province by -1
With the probability of 50% switch to event #1626, otherwise switch to event #1627

Links from

#1619

/1626

#1626

Type: 0
Possibility: 0
Karma: 0

Dialog
The inquisition troop accompanied by some of your militia went to the lair of evil-doers. The next day, your scouts discover their bodies impaled on stakes - apparently the work of witches and their henchmen. Moreover, an epidemic suddenly breaks out among the local population, quickly extinguishing many lives, and then ending as suddenly - your helping the inquisitors did not escape the attention of the dark mages.
Answers

1) What terrible luck! #0
2) Whatever. #0

Effects

Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
Change the mood by +(20-30)

Links from

#1625

/1627

#1627

Type: 0
Possibility: 0
Karma: 0

Dialog
The inquisition troop, accompanied by some of your militia, went to the den of villains and killed the witches living there. Cleansing fires burning the heretics were lit up all night. Unfortunately, most people sent with the inquisitors were killed in battle with the dark mages. The first thing the few survivors did, returning from the mission, was to hand you a gift of the Inquisition.
Answers

1) What rubbish! #0
2) Not bad. #0
3) Help the families of the victims (-100 gold ) #1628

Effects

Change the number of population in the province by -(15-20)%
Get a random level 2 item, with the rarity of not less than 1
Answer ¹3 appears when Player's gold >= 100

Links from

#1625

/1628

#1628

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#1627

/1629

#1629

Type: 0
Possibility: 0
Karma: 0

Dialog
Your hero frees the witches. They turn out to be genuine wizards, and one of them gives you some magical jewelry as a thank you.
Answers

1) Very good. #13
2) We should have let them burn... #0

Effects

Get a random level 4 item of type Jewelry, with the rarity of not less than 2.

/1630

#1630

Type: 0
Possibility: 0
Karma: 0

Dialog
Your hero frees the witches. They turn out to be genuine wizards, and one of them gives you a spell scroll as a thank you.
Answers

1) Very good. #13
2) We should have let them burn... #0

Effects

Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.

/1631

#1631

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #114, otherwise switch to event #1632

Links from

#111

/1632

#1632

Type: 0
Possibility: 0
Karma: 0

Dialog
The mermaid turns towards the fountain with shining eyes: "It's my pleasure! This is now a lake!" The mermaid is carefully transported to a huge marble fountain in the capital city. She gingerly slides into the clear water, and turning some hesitant circles, she turns around, and laughs, screams and splashes with delight. The shiny and pretty shape of the charming mermaid is now bringing joy to all residents of the capital, and only the unhappy traders are still muttering that it's "shameless".
Answers

1) Very well then. #0

Effects

Change the mood in the province by +2

Links from

#1631

/1633

#1633

Type: 0
Possibility: 10
Karma: 0

Dialog
Your castle is being visited by cripples and freaks who have heard of your kindness and generosity. They ask you to give them some gold for accommodations and food.
Answers

1) Give them what they're asking for. (-50 gold ) #1634
2) Provide them with food and shelter. (-150 gold ) #1635
3) Tear the fancy disguises off these imposters! #1636
4) Drive the bums away so they don't come back again! #1637

Effects

Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if player's karma >= 20

/1634

#1634

Type: 0
Possibility: 0
Karma: 2

Dialog
The suppliants leave with words of sincere gratitude.
Answers

1) I hope they don't spend the money on drink. #0
2) A good name is worth more than gold. #93

Effects

Change player gold by -50

Links from

#1633

/1635

#1635

Type: 0
Possibility: 0
Karma: 3

Dialog
It turns out that these were the priests of the Lord of Light, testing your kindness. To reward your generosity they give you an artifact.
Answers

1) Unbelievable! #0
2) I should have known - execute them all! #93

Effects

Change player gold by -150
Get a random level 4 item, with the rarity of not less than 1

Links from

#1633

/1636

#1636

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers begin tearing off the vagrants' clothes. It turns out that these were the priests of the Lord of Light, testing your kindness. Surprised by your insight, they go back home.
Answers

1) That's me - full of insight! #0
2) Well, that was a royal muckup. #0

Links from

#1633

/1637

#1637

Type: 0
Possibility: 0
Karma: -5

Dialog
Your soldiers try to get rid of the beggars, kicking and beating them away, but it turns out that these were the priests of the Lord of Light, testing your kindness. Angry with your avarice, they have gone back home, carrying news of a cruel Master.
Answers

1) Well, that was a royal muckup. #0
2) It was a wise decision to drive them away! #93

Effects

Change the mood in the province by -2

Links from

#1633

/1638

#1638

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #482, otherwise switch to event #1639

Links from

#480, #483

/1639

#1639

Type: 0
Possibility: 0
Karma: 5

Dialog
On reflection, the harpies agree to take the gold - shiny and so much of it - and then leave the province.
Answers

1) Money is not the most important thing in life. #12
2) How costly these mortals are to me! #13

Effects

Change player gold by -500
Change the mood in the province by +1

Links from

#1638

/1640

#1640

Type: 0
Possibility: 0
Karma: -2

Effects

With the probability of 20% switch to event #1641, otherwise switch to event #1642

Links from

#482, #483

/1641

#1641

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485

Dialog
Getting what they wanted, the harpies were about to leave when one of them suddenly and sharply screamed something. Suddenly the whole flock attacks.
Answers

1) I don't get it... #0
2) Can it get any worse? #0

Effects

Set the level of the attacking army to 1

Links from

#1640

/1642

#1642

Type: 0
Possibility: 0
Karma: 0

Dialog
Getting what they wanted, the harpies fly away.
Answers

1) But what do you want - chicken brains... #1643
2) The main thing is that my subjects are safe. #1643

Links from

#1640

/1643

#1643

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1644, otherwise switch to event #1645

Links from

#1642, #1642

/1644

#1644

Type: 0
Possibility: 0
Karma: 0

Dialog
The grateful Hunter, having escaped punishment, sends you an object, found during his travels, as a gift.
Answers

1) Excellent! #0
2) What rubbish! #13

Effects

Get a random level 4 item, with the rarity of not less than 2

Links from

#1643

/1645

#1645

Type: 0
Possibility: 0
Karma: 0

Dialog
The grateful Hunter, having escaped punishment, sends you an object, found during his travels, as a gift.
Answers

1) Excellent! #13
2) What rubbish! #0

Effects

Get a random level 5 item, with the rarity of not less than 2

Links from

#1643

/1646

#1646

Type: 0
Possibility: 0
Karma: 0

Effects

Build Infirmary

Links from

#658

/1647

#1647

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
Change the player's crystals by -30
Build Pharmacy

Links from

#658

/1648

#1648

Type: 1
Possibility: 5
Karma: 0

Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the swamp dragonfly's eggs from your treasury. He is willing to pay you 250 gold. Or, if you are not interested in gold, he can exchange the eggs for an artifact.
Answers

1) Gold will do (+250 gold ) #1649
2) Take the Mantle of Incarnation. #1650
3) Take the Cloak of Terror. #1651
4) Refuse to trade. #0

Effects

Condition of the appearing in the province: there is the item Dragonfly Eggs in the treasury

/1649

#1649

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Dragonfly Eggs
Change player gold by +250

Links from

#1648

/1650

#1650

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Dragonfly Eggs
Get 1 items Mantle of Incarnation with durability 100%

Links from

#1648

/1651

#1651

Type: 0
Possibility: 0
Karma: 0

Effects

Remove from the treasury the item Dragonfly Eggs
Get 1 items Cloak of Terror with durability 100%

Links from

#1648

/1652

#1652

Type: -1
Possibility: 1
Karma: 0

Dialog
The deputy of the %s province reports in horror that pathfinders found the terrible opening of the Gates of Chaos. They are much bigger than usual, and demons are swarming around them, too, a lot of them. No one dares to approach them.
Answers

1) What does that have to do with me? #13
2) It will be something to do at leisure. #0

Effects

Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if player's karma <= -75
Condition of the appearing in the province: there is no location Gates of Chaos in the province
A new site Great Gate appears in the province (opened, default guards)

/1653

#1653

Type: 0
Possibility: 0
Karma: 0

Dialog
Your secret informants were able to find out that your deputy is unhappy with the activities the goblins occupy themselves with, like fighting and smuggling.
Answers

1) Execute the deputy for allowing the smuggling! #1654
2) Allow the smuggling. #1655
3) Impose a tax on smuggling. #1656
4) Execute all the smugglers! #1657

Effects

Change player gold by -150

Links from

#180

/1654

#1654

Type: 0
Possibility: 0
Karma: -5

Dialog
When your deputy was executed, and the goblins were allowed smuggling, their delight knew no bounds. Lately they've been cursing you in every possible way, but now they praise your wisdom.
Answers

1) I wish happiness upon all my subjects. #0
2) What I won't do for keeping them placid! #0

Effects

Change the mood in the province by +3
Change the mood by -(50-100)
Change corruption by +(1-4)

Links from

#1653

/1655

#1655

Type: 0
Possibility: 0
Karma: -1

Dialog
Now that the goblins are allowed to smuggle by law, they are very happy. Lately they've been cursing you in every possible way, but now they praise your wisdom.
Answers

1) I wish happiness upon all my subjects. #0
2) What I won't do for keeping them placid! #0

Effects

Change the mood in the province by +1
Change corruption by +(1-3)

Links from

#1653

/1656

#1656

Type: 0
Possibility: 0
Karma: -1

Dialog
Now that the goblins are allowed to smuggle by law, they are content, despite the new tax. And though they pay it reluctantly, trying to wriggle out at the first opportunity, the revenue from the province is increased by %d.
Answers

1) Let them pay, those green fixers! #0
2) One can never have too much money! #0

Effects

Province income +(2-5)
Change the mood by -(25-50)
Change corruption by +(2-5)

Links from

#1653

/1657

#1657

Type: 0
Possibility: 0
Karma: 2

Dialog
Despite the ban on smuggling, many goblins continued to do what they like best. Once a few of the violators of the ban were executed in the town square however, the goblins subdued. And although they don't tend to show their hatred, the discontent in the province has risen dramatically.
Answers

1) I'll whip some order into them! #0
2) I can't wait for their next uprising. #13

Effects

Change the mood by +(50-100)
Change corruption by -(2-2)

Links from

#1653

/1658

#1658

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Hydra
Event (Win): #1659
Event (Draw): #1659
Event (Loss): #1660

Dialog
The squad immediately sent out to search for the hydra stumbled upon it unexpectedly - and she had not slept!
Answers

1) Damn! #0
2) The sooner - the better! #0

Links from

#1725, #1730

/1659

#1659

Type: 0
Possibility: 0
Karma: 0

Dialog
Having defeated the hydra, your soldiers brought dome trophies from her lair - gold and some other valuable things.
Answers

1) Excellent. Deliver it to the treasury. #0
2) Reward them for their good work. (-50 gold ) #456

Effects

Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2

/1660

#1660

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers could not overcome the hydra, but they managed to thoroughly annoy her! The enraged hydra crawled into the province of %s and many of its citizens were eaten. When the monster was satisfied, it crept away to her lair. The damage costs you %d gold.
Answers

1) No luck. #0
2) So what? They'll give birth to others. #13

Effects

Change player gold by -(100-150)
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%

/1661

#1661

Type: 0
Possibility: 0
Karma: 0

Dialog
A troop of inquisitors arrived almost immediately, and quickly arranged a massive hunt for dark druids - they were all exterminated, some in battle, some at the stake. Having disposed of the druids, the inquisitors held an impromptu raid on the local population, searching for the remaining "heretics", and then quickly left the province of %s, going about their business. Nothing will now hinder the timber production, and income from the province increased by %d.
Answers

1) No more delays! #0
2) I love these guys! #13

Effects

Province income +(2-4)
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%

Links from

#1720

/1662

#1662

Type: 0
Possibility: 0
Karma: 0

Dialog
A troop of inquisitors arrived almost immediately. The demonologist tried to resist, but it to no effect - an hour later he was burned at the stake. Having disposed of the demonologist, the inquisitors held an impromptu raid on the local population, searching for the remaining "heretics", and then quickly left the province of %s, going about their business.
Answers

1) No more delays! #0
2) I love these guys! #13

Effects

Change the mood in the province by -2
Change the number of population in the province by -(20-30)%

Links from

#1722

/1663

#1663

Type: 0
Possibility: 0
Karma: 0

Effects

Initiate a rebellion in the province

Links from

#1554, #1554

/1664

#1664

Type: 1
Possibility: 0
Karma: 0

Dialog
A strange human has arrived in your castle in the province of %s. In appearance it is clearly a charmer. His clothes are very unusual, and he's decorated with very strange symbols. It is reported to you that he demands you accept him.
Answers

1) Demand? Throw him out! #1668
2) Demand - accepted. #1665

/1665

#1665

Type: 0
Possibility: 0
Karma: -1

Dialog
As he enters the room, you immediately see what he is. Before you stands a demonologist. Bowing, he tells you that he has heard about your experiments with the magic of Chaos, and he's willing to offer you his services for a modest fee of 150 gold coins and 15 gems.
Answers

1) Deal! (-150 gold -15 cr. ) #1666
2) I'd like to employ you, but later... #1667
3) Off with you, scoundrel! #1668

Effects

Answer ¹1 appears when Player's gold >= 150
Answer ¹1 appears when Player's crystals >= 15

Links from

#1664

/1666

#1666

Type: 0
Possibility: 0
Karma: -2

Effects

Change player gold by -150
Change the player's crystals by -15
Get 1 items Demonologist with durability 100%
Set the flag of the event #1664 to "disabled"

Links from

#1665

/1667

#1667

Type: 0
Possibility: 0
Karma: 0

Dialog
The demonologist is willing to wait as needed. He promises to visit you again in ten days time.
Answers

1) I'll definitely hire you! #0
2) Let me think about it... #0

Effects

Set the flag of the event #1664 to "happens through 10 turns and turns off"
Bind the flag of the event #1664 to main province

Links from

#1665

/1668

#1668

Type: 0
Possibility: 0
Karma: 2

Effects

Set the flag of the event #1664 to "disabled"

Links from

#1664, #1665

/1669

#1669

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Astral Spy

Dialog
Send your astral spy to descry the guards in the province of %s!
Answers

1) Of course! #0
2) This cannot be... #0

/1670

#1670

Type: 0
Possibility: 0
Karma: -5

Dialog
Completely baffled, the merchant did not render even the weakest resistance. The slave market paid %d gold for him.
Answers

1) That's all? #0
2) Not bad... #0

Effects

Change player gold by +(200-400)

Links from

#582

/1671

#1671

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #69, otherwise switch to event #1672

Links from

#68

/1672

#1672

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand the Sword over to the deputy of the %s province. The object is brought to your castle and placed in the treasury.
Answers

1) Excellent! #0
2) At least something worthwhile... #0

Effects

Get 1 items Sword of Justice with durability 100%

Links from

#1671

/1673

#1673

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #70, otherwise switch to event #1674

Links from

#68

/1674

#1674

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand the Sphere over to the deputy of the %s province. The object is brought to your castle and placed in the treasury.
Answers

1) Excellent! #0
2) At least something worthwhile... #0

Effects

Get 1 items Sphere of Flame with durability 100%

Links from

#1673

/1675

#1675

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #71, otherwise switch to event #1676

Links from

#68

/1676

#1676

Type: 0
Possibility: 0
Karma: 0

Dialog
The traders hand the Elven Bow over to the deputy of the %s province. The object is brought to your castle and placed in the treasury.
Answers

1) Excellent! #0
2) At least something worthwhile... #0

Effects

Get 1 items Elven Bow with durability 100%

Links from

#1675

/1677

#1677

Type: 0
Possibility: 0
Karma: 0

Dialog
On the main square in front of your castle unprecedented pandemonium has broken out: a visiting wizard has won a huge sum of money at the local casino, at the great expense of many respected citizens' wallets. The residents of the capital are sure of it: he achieved his winnings by using spells. While the crowd cries out for justice, many already collect stones to throw at the wizard who's been too lucky for his own good.
Answers

1) Arrest the wizard, justice must prevail! #1678
2) Execute the wizard on the spot. #1681
3) Let the the brutal mob deal with the wizard! #1684
4) Let my magicians protect their "colleague"! (-65 cr. ) #1683

Effects

Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's crystals >= 65
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: if the province level >= Hamlet

/1678

#1678

Type: 0
Possibility: 0
Karma: 1

Dialog
Your guards arrest the wizard and take him to prison. Unfortunately your court has some trouble organizing the proceedings: a huge number of victims, and some folk who pretend to be, seek justice and with every word they utter their descriptions of how much they lost are exaggerated beyond belief. When the guards go for the wizard, his cell is empty! The jailers swear that took all his magic gems away and can't understand how this could have happened.
Answers

1) Oh no, I already have a headache from it all! #0
2) Reimburse the people's losses (-175 gold ) #1679
3) Lock them up! Put the gems in the treasury! #1680

Effects

Answer ¹2 appears when Player's gold >= 175

Links from

#1677

/1679

#1679

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -175

Links from

#1678

/1680

#1680

Type: 0
Possibility: 0
Karma: -2

Dialog
Your coffers are replenished by %d gems, collected before the wizard.
Answers

1) Excellent! #0
2) So little... #0

Effects

Change the player's crystals by +(20-40)

Links from

#1678

/1681

#1681

Type: 0
Possibility: 0
Karma: -5

Dialog
The wizard, incoherently babbling some justification, is summarily executed under the jubilant cries of the crowd, and you confiscate the gold he won.
Answers

1) Gambling is evil! #1682
2) Give the gold to the losers. #12

Effects

Set the flag of the event #1691 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1691 to current province

Links from

#1677

/1682

#1682

Type: 0
Possibility: 0
Karma: -1

Dialog
%d gold was delivered to your treasury.
Answers

1) Excellent! #0
2) So little... #0

Effects

Change player gold by +(100-175)

Links from

#1681

/1683

#1683

Type: 0
Possibility: 0
Karma: 2

Dialog
The court magicians hastily perform a complex and expensive ritual, and the town square is rapidly filled with thick fog. When it clears, the magician is gone. The citizens are upset this happened, but the fog is considered the handiwork of the fugitive.
Answers

1) Nobody forced them to play! #0
2) The main thing is that I'm above suspicion! #0

Effects

Set the flag of the event #1693 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1693 to current province

Links from

#1677

/1684

#1684

Type: 0
Possibility: 0
Karma: 1

Dialog
Your guards capture the wizard and bring him to the castle. The townspeople are very unhappy: the gathered crowd moves from threats against the wizard to threats against the deputy.
Answers

1) Disperse the crowd! #1685
2) Reassure the people by giving them gold (-75 gold ) #1690

Effects

Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 75
Set the flag of the event #1693 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1693 to current province

Links from

#1677

/1685

#1685

Type: 0
Possibility: 0
Karma: 0

Dialog
The guards manage to disperse the crowd, but will likely just need to wait for a fresh burst of indignation. Meanwhile, the wizard timidly thanks you for his rescue, and asks what his own fate will be.
Answers

1) Secretly let him go... but without the gold! #1686
2) Recruit him... and use the gold as advance payment. #1689

Effects

Change the mood in the province by -1
Change the mood by +(40-60)

Links from

#1684

/1686

#1686

Type: 0
Possibility: 0
Karma: 0

Dialog
Your order is executed. The wizard is thrown out of the castle, leaving behind all the gold he won.
Answers

1) Send the gold to the treasury. #1687
2) Give the gold to the victims. #1688

Links from

#1685, #1690

/1687

#1687

Type: 0
Possibility: 0
Karma: -1

Dialog
Your gold reserve is increased by %d gold.
Answers

1) Excellent! #0
2) So little... #0

Effects

Change player gold by +(150-250)

Links from

#1686

/1688

#1688

Type: 0
Possibility: 0
Karma: 1

Effects

Change the mood in the province by +2

Links from

#1686

/1689

#1689

Type: 0
Possibility: 0
Karma: 0

Dialog
The wizard gladly agrees to do so in the service of a just and merciful Master.
Answers

1) Wonderful! #0
2) That went smooth! #0

Effects

Get 1 items Adept with durability 100%

Links from

#1685, #1690

/1690

#1690

Type: 0
Possibility: 0
Karma: 1

Dialog
The tinkling of coins calms the crowd somewhat. Meanwhile, the wizard timidly thanks you for his rescue, and asks what his own fate will be.
Answers

1) Secretly let him go... but without the gold! #1686
2) Recruit him... and use the gold as advance payment. #1689

Effects

Change player gold by -75
Change the mood in the province by +1

Links from

#1684

/1691

#1691

Type: -1
Possibility: 0
Karma: 0

Dialog
Suddenly, in broad daylight, the throne room darkens. In the thickening gloom the outlines of a giant face stands out, and everyone present catches its monologue: "I - one of the greatest masters of magic of the Mind, having reached the highest initiation - knows that in this town one of my students was killed, while being innocent. Yes, bow down in penance and retribution!"
Answers

1) Continue... #1694

/1692

#1692

Type: 0
Possibility: 0
Karma: 0

Dialog
Anyone not prostrated flat on the floor is mercilessly killed by ethereal shadows with a scythe, marching through the settlement, mowing down everyone who's in their way. Countless residents are killed, losses amounting to %d gold.
Answers

1) I shouldn't have ordered to execute the wizard. #0
2) So what? They'll give birth to others. #0

Effects

Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(50-70)%

/1693

#1693

Type: 1
Possibility: 0
Karma: 0

Dialog
Suddenly, in broad daylight, the throne room darkens. In the thickening gloom the outlines of a giant face stands out, and everyone present catches its monologue: "I - one of the greatest masters of magic of the Mind, having reached the highest initiation - knows that one of my students was saved from punishment. I am grateful to the local ruler."
Answers

1) Continue... #1695

/1694

#1694

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Phantoms
Event (Loss): #1692

Dialog
"Yes, bow down in penance and retribution!" After that the face disappears, and the guards report that the city was flooded with translucent shapes, killing everyone in sight.
Answers

1) Innocent my ass! #0
2) I just wanted to protect my subjects... #0

Links from

#1691

/1695

#1695

Type: 0
Possibility: 0
Karma: 0

Dialog
After the face disappears, mysterious runes flash in the air and they're hastily copied by the court magicians. According to them, they describe a very powerful magic ritual that allows a conscripted army of magical creatures to protect the province.
Answers

1) I've long dreamed of something like that! #0
2) Getting the money would've been better. #0

Effects

Get 1 contracts with the guards Phantoms

Links from

#1693

/1696

#1696

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1697 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1697 to random province

/1697

#1697

Type: 0
Possibility: 0
Karma: 0

Dialog
In the province of %s your scouts found the tower inhabited by those sorcerers who kidnapped the elf maidens.
Answers

1) At last! #0
2) I finally got them! #0

Effects

A new site Mages Tower appears in the province (opened, with guards)

/1698

#1698

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1699 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1699 to random province

/1699

#1699

Type: 0
Possibility: 0
Karma: 0

Dialog
In the province of %s your scouts discovered the lair of the bandits who stole the Dwarven relics.
Answers

1) At last! #0
2) I finally got them! #0

Effects

A new site Lair of Bandits appears in the province (opened, with guards)

/1700

#1700

Type: 0
Possibility: 0
Karma: 0

Dialog
One of your advisers suggests to exterminate the spiders by hiring adventurers, one of the groups who just stopped in the provincial capital. Others believe that is would be safer to pay the representative of the ancient brotherhood of Witchers.
Answers

1) I don't trust Witchers, hire adventurers (-200 gold ) #816
2) I value people's lives - use the Witcher! (-400 gold ) #1702
3) Such high rates! Let them deal with it... #1701
4) Execute the deputy for tolerating such a thing. #489

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400

Links from

#486, #489, #493, #1701

/1701

#1701

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Giant Spiders
Event (Win): #490
Event (Loss): #491

Dialog
One of your advisers recommends to exterminate the spiders by ordering a poisonous potion from the masters of the local guild of alchemists. Others believe it would be appropriate to entrust the matter to the local guard.
Answers

1) Let the alchemists do it. Order a potion (-30 cr. ) #817
2) Poison? No way! Guards, eliminate the nasty creatures! #0
3) It looks like I overestimated our ability... #1700
4) Execute the deputy for tolerating such a thing. #489

Effects

Set the level of the attacking army to 1
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when there are a hero or a guard in the province

Links from

#486, #489, #493, #1700

/1702

#1702

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 25% switch to event #1703, otherwise switch to event #1710

Links from

#490, #491, #1700

/1703

#1703

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher eliminates the spiders rampaging through the province of %s, and the spider raids temporarily cease, but this still doesn't eliminate the root of the problem.
Answers

1) Hire a team of adventurers. (-200 gold ) #816
2) Order some poison from the alchemists. (-30 cr. ) #819
3) Take half of his payment away! #1704
4) Deal with this yourselves from now on. #492

Effects

Change player gold by -400
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 30

Links from

#1702

/1704

#1704

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #493 to "happens through (5-8) turns and turns off"
Bind the flag of the event #493 to current province
With the probability of 50% switch to event #1705, otherwise switch to event #1707

Links from

#1703

/1705

#1705

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Witcher
Event (Win): #1708
Event (Loss): #1709

Dialog
The Witcher says he is willing to give you back 100 gold.
Answers

1) Good! (+100 gold ) #1706
2) Take everything from him! #0
3) I don't want any quarrel with the Witcher, otherwise... #13

Effects

Answer ¹2 appears when there are a hero or a guard in the province

Links from

#1704

/1706

#1706

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by +100

Links from

#1705

/1707

#1707

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Witcher
Event (Win): #1708
Event (Loss): #1709

Dialog
The Witcher flatly refuses to return his honestly earned money.
Answers

1) Take everything from him! #0
2) I don't want any quarrel with the Witcher, otherwise... #13

Effects

Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1704

/1708

#1708

Type: 0
Possibility: 0
Karma: -3

Dialog
Your soldiers were able to defeat the Witcher. They took his %d gold.
Answers

1) Excellent. Deliver it to the treasury. #0
2) So little! #13

Effects

Change player gold by +(300-400)

/1709

#1709

Type: 0
Possibility: 0
Karma: -2

Dialog
The Witcher was able to kill all your soldiers, and disappeared without a trace.
Answers

1) The hell with him! #0
2) What a pity... #13

/1710

#1710

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -400
With the probability of 50% switch to event #1711, otherwise switch to event #1712

Links from

#488, #818, #1702

/1711

#1711

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher discovers the spiders' lair and kills the spider queen. Now these spider raids should cease. As proof of this, he brings a birdeater's egg from the lair to your treasury.
Answers

1) Very well then! #0
2) What about killing all of the spiders? #13

Effects

Get 1 items Birdeater's Egg with durability 100%

Links from

#1710

/1712

#1712

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher discovers the spiders' lair and kills the spider queen. Now these spider raids should cease. As proof of this, he brings a giant spider's egg from the lair to your treasury.
Answers

1) Very well then! #0
2) What about killing all of the spiders? #13

Effects

Get 1 items Spider's Egg with durability 100%

Links from

#1710

/1713

#1713

Type: 0
Possibility: 0
Karma: 0

Dialog
One of your advisers suggests to exterminate the slugs by hiring adventurers, one of the groups who just stopped in the provincial capital. Others believe that is would be safer to pay the representative of the ancient brotherhood of Witchers.
Answers

1) I don't trust Witchers, hire adventurers (-200 gold ) #1144
2) I value people's lives - use the Witcher! (-400 gold ) #1715
3) Such high rates! Let them deal with it... #1714
4) That expensive?! Maybe not this time. #1165

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400

Links from

#1143, #1714

/1714

#1714

Type: 0
Possibility: 0
Karma: 0

Dialog
One of your advisers recommends to exterminate the slugs by ordering a poisonous potion from the masters of the local guild of alchemists. Others believe it would be appropriate to entrust the matter to the local guard.
Answers

1) Let the alchemists do it. Order a potion (-50 cr. ) #1147
2) Poison in the city? No way, send the guards. #1573
3) It looks like I overestimated our ability... #1713
4) Let the deputy deal with this himself. #1165

Effects

Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when there are a hero or a guard in the province

Links from

#1143, #1713

/1715

#1715

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1716, otherwise switch to event #1717

Links from

#1161, #1162, #1713

/1716

#1716

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher manages to fulfill the quest by eliminating many slugs in the town sewer. However, if you want to be sure the vermin won't breed again, you have to check to make sure there are no egg hatches left in the underground.
Answers

1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166

Effects

Change player gold by -400
Answer ¹1 appears when Player's gold >= 70

Links from

#1715

/1717

#1717

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -400
With the probability of 75% switch to event #1718, otherwise switch to event #1719

Links from

#1146, #1149, #1715

/1718

#1718

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher manages to fulfill the quest by eliminating many slugs in the town sewer. He has brought a couple of the largest eggs with him as a trophy.
Answers

1) Sell the eggs to monstrologists. (+100 gold ) #1156
2) Take them to the treasury. #1158
3) Sell them to alchemists for experiments. (+30 cr. ) #1157

Links from

#1717

/1719

#1719

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher manages to fulfill the quest by eliminating many slugs in the town sewer. Moreover, in the underground tunnels he accidentally stumbles upon an ancient cache, the contents of which are brought to your treasury.
Answers

1) Respect for the honesty of Witchers. #0
2) What a simpleton! #13

Effects

Get a random level 2 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3

Links from

#1717

/1720

#1720

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -150
With the probability of 80% switch to event #1661, otherwise switch to event #1721

Links from

#496, #498

/1721

#1721

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Dark Druids
Event (Win): #499
Event (Loss): #500

Dialog
The messenger you sent landed in the clutches of a huge monster that came along with the dark druids. Learning about your intentions, the insulted druids immediately attacked the province of %s.
Answers

1) I too feel insulted! #0
2) Such a scatterbrain, that messenger! #0

Effects

Set the level of the attacking army to 2

Links from

#1720

/1722

#1722

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -150
With the probability of 80% switch to event #1662, otherwise switch to event #1723

Links from

#1209

/1723

#1723

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Demonologists
Event (Win): #1213
Event (Draw): #1213
Event (Loss): #1214
Province type: Lands of Chaos

Dialog
The messenger you sent landed in the clutches of creatures of Chaos, created by the Demonologist! Learning about your intentions, the enraged shaman immediately orders his creatures to attack the province of %s.
Answers

1) Chaos them to hell! #0
2) Such a scatterbrain, that messenger! #0

Effects

Set the level of the attacking army to 0

Links from

#1722

/1724

#1724

Type: 0
Possibility: 0
Karma: 0

Dialog
One of your advisers suggests to hire adventurers to send to the hydra's lair, one of the groups who just stopped in the provincial capital. Others believe that is would be safer to pay the representative of the ancient brotherhood of Witchers.
Answers

1) I don't trust Witchers, hire adventurers (-200 gold ) #826
2) I value people's lives - use the Witcher! (-400 gold ) #1726
3) Such high rates! Let them deal with it... #1725
4) If the hydra always sleeps, let's just leave it be. #0

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400

Links from

#451, #1725

/1725

#1725

Type: 0
Possibility: 0
Karma: 0

Dialog
One of your advisers recommends to send volunteers to the hydra's lair. Others believe it would be appropriate to entrust the matter to the local guard.
Answers

1) Pay volunteers. (-100 gold ) #828
2) Send my warriors. #1658
3) No, better yet, hire professionals... #1724
4) Let the deputy deal with this himself. #0

Effects

Answer ¹1 appears when Player's gold >= 100
Answer ¹2 appears when there are a hero or a guard in the province

Links from

#451, #1724

/1726

#1726

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -400
With the probability of 70% switch to event #1727, otherwise switch to event #1730

Links from

#1724

/1727

#1727

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #1729, otherwise switch to event #1728

Links from

#1726

/1728

#1728

Type: 0
Possibility: 0
Karma: 0

Dialog
Much time passes, but the Witcher never returns from the wretched swamps.
Answers

1) He took off with my gold, the bastard! #13
2) Looks like he made a tasty snack for the hydra... #13
3) What a pity... #0

Links from

#1727

/1729

#1729

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher defeated the hydra and he sends you a some gold and a few valuables.
Answers

1) Excellent. Deliver it to the treasury. #0
2) It might have been possible to arrange it cheaper. #13

Effects

Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2

Links from

#1727, #1731

/1730

#1730

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher went back to scout the area. He studied the approaches to the hydra's lair and is confident of victory. It is necessary however to replenish his supply of elixirs and potions, based on the black lotus, and he asks some more gold for that. Meanwhile you become aware that a team of adventurers has left the capital.
Answers

1) Pay the required amount (-400 gold ) #1731
2) That expensive? Pay volunteers (-100 gold ) #828
3) What a rip-off! Send my warriors. #1658
4) I'm not paying for "scouting"! Chase him away! #0

Effects

Answer ¹1 appears when Player's gold >= 400
Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#1726

/1731

#1731

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -400
Switch to event #1729

Links from

#1730

/1732

#1732

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher refuses to take on this quest. According to him, the Code prohibits Witchers from engaging in dragon slaying.
Answers

1) I do not require him to slay it, just banish it (-400 gold ) #1733
2) Oh, such high principles! Hire adventurers (-200 gold ) #769
3) Order your soldiers to slay the dragon. #781
4) Okay, I'll do it myself... later. #1756

Effects

Answer ¹1 appears when Player's gold >= 400
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#768, #1017

/1733

#1733

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -400
With the probability of 50% switch to event #1735, otherwise switch to event #1734

Links from

#1732

/1734

#1734

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher agrees to take on the quest and goes to the dragon's lair, but he does not return. Either he was killed, or he made off with your gold.
Answers

1) I knew it! #13
2) What a pity. #0
3) Hire a team of adventurers. (-200 gold ) #769
4) Order your soldiers to slay the dragon. #781

Effects

Answer ¹3 appears when Player's gold >= 200
Answer ¹4 appears when there are a hero or a guard in the province

Links from

#1733

/1735

#1735

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1736, otherwise switch to event #1738

Links from

#1733

/1736

#1736

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher went back to scout the area. He devises a plan to oust the dragon, but he needs to replenish his supply of elixirs and potions, based on the black lotus, and he asks some more gold for that.
Answers

1) Pay the required amount (-600 gold ) #1737
2) That expensive?! Hire adventurers (-200 gold ) #769
3) What a rip-off! Order your soldiers to slay the dragon. #781
4) It looks like a living dragon would cost me less... #0

Effects

Answer ¹1 appears when Player's gold >= 600
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when there are a hero or a guard in the province

Links from

#1735

/1737

#1737

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -600
Switch to event #1738

Links from

#1736

/1738

#1738

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1739, otherwise switch to event #1740

Links from

#1735, #1737

/1739

#1739

Type: 0
Possibility: 0
Karma: 0

Dialog
Properly equipped, the Witcher went to the dragon's lair. Nobody knows exactly what he did, but the dragon soon left the province. The Witcher never returned, and the hastily sent expedition to retrieve the dragon's treasure came back empty-handed.
Answers

1) Wherever the dragon went - its gold went with it. #0
2) It looks like the Witcher took everything himself. #13
3) The dragon must have several lairs... #0
4) The main thing is that the people are safe. #12

Effects

Destroy the location in the province Dragon's Lair
Change the mood in the province by +1

Links from

#1738

/1740

#1740

Type: 0
Possibility: 0
Karma: 0

Dialog
Properly equipped, the Witcher went to the dragon's lair. Nobody knows exactly what he did, but the dragon soon left the province. The Witcher came back with priceless loot. The people received the dragon's victor as a hero.
Answers

1) Half of the trophies go to the ruler! #1745
2) Offer the Witcher to sell some trophies (-500 gold ) #1742
3) Arrange a festival for the occasion (-100 gold ) #1741
4) Very well then! #0

Effects

Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹2 appears when Player's gold >= 500
Answer ¹3 appears when Player's gold >= 100
Destroy the location in the province Dragon's Lair
Change the mood in the province by +2

Links from

#1738

/1741

#1741

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#1740

/1742

#1742

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #1743, otherwise switch to event #1744

Links from

#1740

/1743

#1743

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher meekly agrees to sell you one of his trophies. A valuable item was delivered to your treasury.
Answers

1) Just what we need! #0
2) It would have been possible to pay less. #0

Effects

Change player gold by -500
Get a random level 6 item, with the rarity of not less than 5

Links from

#1742

/1744

#1744

Type: 0
Possibility: 0
Karma: 0

Dialog
The Witcher reluctantly agrees to sell you one of his trophies. A valuable item was delivered to your treasury.
Answers

1) A unique thing, and so cheap! #0
2) Not what I wanted, exactly. #0

Effects

Change player gold by -500
Get a random level 6 item, with the rarity of not less than 6

Links from

#1742

/1745

#1745

Type: 0
Possibility: 0
Karma: 0

Dialog
Deciding not to mess with your warriors, the Witcher gives you half of his trophies.
Answers

1) Did he think he could deceive me so easily? #0
2) All are equal before the law. #0

Effects

Change player gold by +(300-700)
Change the player's crystals by +(40-100)
Get a random level 4 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1

Links from

#1740

/1746

#1746

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1747 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1747 to main province

/1747

#1747

Type: 0
Possibility: 0
Karma: 0

Dialog
In the province of %s scouts have discovered the terrible Gates of Chaos mentioned by the Alkari.
Answers

1) What Acheron?! #0
2) Okay, I don't have to look! #0

Effects

A new site Gates of Chaos appears in the province (opened, with guards)

/1748

#1748

Type: -1
Possibility: 4
Karma: 0

Invasion
Unit: Alkaryl
Event (Loss): #1749

Dialog
Without warning a winged squad of Alkari attacked the province of %s!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: if player's karma <= -50
Condition of the appearing in the province: NO Temple built in the province

/1749

#1749

Type: 0
Possibility: 0
Karma: 0

Dialog
The Alkari hunt for and killed several unremarkable people, and drag away a local shaman. Your gem income is decreased by %d. Despite the fact that the locals are hardly affected, they are not happy with your weakness.
Answers

1) What the hell was that about? #0
2) Chaos these birds to hell! #13

Effects

Change the crystal income of the province by -(1-2)
Change the mood in the province by -1

/1750

#1750

Type: 0
Possibility: 5
Karma: 0

Dialog
The Alkari inhabiting the province of %s have heard that demons are planning to attack their tree during the annual ritual of renewal, when all Alkari will be immersed in meditation. The ritual takes place in seven days, and the Alkari ask you for help.
Answers

1) Of course, I will provide the defense. #1751
2) I'll see what I can do. #0
3) It's their own fault for antagonizing Chaos #1752

Effects

Condition of the appearing in the province: only in the province, inhabited by the race Alkaryl
Set the flag of the event #1753 to "happens through 7 turns and turns off"
Bind the flag of the event #1753 to current province

/1751

#1751

Type: 0
Possibility: 0
Karma: 3

Effects

Change the mood in the province by +1

Links from

#1750

/1752

#1752

Type: 0
Possibility: 0
Karma: -3

Effects

Change the mood in the province by -2

Links from

#1750

/1753

#1753

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Chaos Legion
Event (Win): #1754
Event (Loss): #1755
Province type: Lands of Chaos

Dialog
As predicted, immediately after the start of the ritual, gates opened in the province of %s and hordes of demons emerged.
Answers

1) I'll destroy them! #0
2) Are they itching to die? #0

/1754

#1754

Type: 0
Possibility: 0
Karma: 0

Dialog
The demons were defeated and the Alkari Tree is no longer under threat. The strain of energies, released by the ritual and the breakthrough of Chaos, was so great that by the end of the battle the whole battlefield was covered with tiny sparkling gems. Your supply of gems has increased by %d, and the first Mentors to appear after the ritual thank you profusely.
Answers

1) Gems are good! #0
2) Glad to have been of help. #12

Effects

Change the player's crystals by +(100-200)
Change the mood in the province by +3

/1755

#1755

Type: 0
Possibility: 0
Karma: 0

Dialog
The demons slaughter the defenseless Alkari and burn down the Tree. The province of %s has been conquered by the forces of Chaos.
Answers

1) May their souls find new shelter... #0
2) No need to dramatize. #13

Effects

Change the number of population in the province by -(50-80)%

/1756

#1756

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Dragon's Lair appears in the province (opened, default guards)

Links from

#1017, #1732

/1757

#1757

Type: 0
Possibility: 3
Karma: 0

Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Savage Wood

Dialog
The deputy of the %s province reports that a local clan of dark druids has publicly announced the opening of their own monsters nursery. They breed, train and sell all sorts of monsters - spiders, basilisks, slugs.
Answers

1) They are breaking my laws! I'll destroy them! #0
2) Pah! They should've acquired a license first! #1760
3) Everyone has to earn a living. #13
4) What a great idea! I would like to buy some too. #1797

Effects

Condition of the appearing in the province: if province level <= Large Village
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the terrain=Forest
Condition of the appearing in the province: if player's karma <= 50
Condition of the appearing in the province: there is no location Breeding Ground in the province
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 75
Answer ¹4 appears when Player's crystals >= 15

/1758

#1758

Type: 0
Possibility: 0
Karma: 1

Dialog
The dark druids are defeated! Everything of value in their dens is seized delivered to the treasury.
Answers

1) Not bad. #0
2) What a trifle. #0

Effects

Change player gold by +(100-200)
Change the player's crystals by +(50-100)
Get a random level 3 item, with the rarity of not less than 1

/1759

#1759

Type: 0
Possibility: 0
Karma: 0

Dialog
Escaping from your custody, the dark druids open the cages and unleash all of their monsters. Within hours, the monsters eat almost the entire population of the province of %s. You have lost control over it.
Answers

1) What a pity. #0
2) No need to dramatize. #13

Effects

Change the number of population in the province by -(60-70)%

/1760

#1760

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1761, otherwise switch to event #1763

Links from

#1757

/1761

#1761

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Savage Wood

Dialog
The dark druids flatly refuse to pay.
Answers

1) Who's the boss around here? Kill them! #0
2) I only have idiots working for me! #1762

Effects

Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1760

/1762

#1762

Type: 0
Possibility: 0
Karma: 0

Dialog
The news that the dark druids openly refuse to pay taxes to the treasury, becomes widely known. Many laugh at you, and some have already decided to follow their example. Tax collection from the province of %s has plummeted.
Answers

1) Well, what can you do... #0
2) Execute the deputy - he is to blame! #1220

Effects

Province income -(1-3)
Change the mood in the province by -1
A new site Breeding Ground appears in the province (opened, with guards)

Links from

#1761, #1786

/1763

#1763

Type: 0
Possibility: 0
Karma: 0

Dialog
The gold paid by the druids for the license has safely been delivered to the treasury. The deputy managed to collect %d gold.
Answers

1) Well, well, even dark druids can be useful! #0
2) I'm still wondering what they're up to... #0

Effects

Change player gold by +(250-350)
A new site Breeding Ground appears in the province (opened, with guards)

Links from

#1760, #1785

/1764

#1764

Type: 0
Possibility: 0
Karma: 0

Dialog
What would you like to buy exactly?
Answers

1) ...a basilisk's egg ( -75 gold -15 cr. ) #1766
2) ...slug eggs (-80 gold -16 cr. ) #1774
3) ...a birdeater's egg ( -90 gold -20 cr. ) #1776
4) Maybe there are some interesting little creatures? #1765

Effects

Answer ¹1 appears when Player's gold >= 75
Answer ¹1 appears when Player's crystals >= 15
Answer ¹2 appears when Player's gold >= 80
Answer ¹2 appears when Player's crystals >= 16
Answer ¹3 appears when Player's gold >= 90
Answer ¹3 appears when Player's crystals >= 20

Links from

#1765, #1784, #1797

/1765

#1765

Type: 0
Possibility: 0
Karma: 0

Dialog
What would you like to buy exactly?
Answers

1) ...a giant rat's egg ( -200 gold -50 cr. ) #1778
2) ...a wyvern's egg ( -340 gold -70 cr. ) #1780
3) ...a manticore's egg ( -340 gold -70 cr. ) #1782
4) Nothing really, I'm looking for something simpler... #1764

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 340
Answer ¹2 appears when Player's crystals >= 70
Answer ¹3 appears when Player's gold >= 340
Answer ¹3 appears when Player's crystals >= 70

Links from

#1764

/1766

#1766

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -75
Change the player's crystals by -15
With the probability of 60% switch to event #1773, otherwise switch to event #1767

Links from

#1764

/1767

#1767

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 85% switch to event #1772, otherwise switch to event #1768

Links from

#1766, #1774, #1776, #1778, #1780, #1782

/1768

#1768

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Hydra
Event (Win): #1769
Event (Loss): #1770

Dialog
A wagon arrived in the capital, delivering your order, but apparently some error was made - an adult hydra was found in the wagon, which slept the whole way, but was awakened by the noises in the city. She was hungry and very dangerous, and its cage didn't seem to be not designed to hold such a large creature...
Answers

1) Perhaps the druids got their orders mixed up... #0
2) They are conspiring against me! #0
3) Magicians, do something! (-30 cr. ) #1771

Effects

Answer ¹3 appears when Player's crystals >= 30

Links from

#1767

/1769

#1769

Type: 0
Possibility: 0
Karma: 0

Dialog
Your warriors defeat the hydra. The danger for the residents of the province is eliminated.
Answers

1) Excellent! #0
2) It's nothing. #0

Effects

Change the mood in the province by +2

/1770

#1770

Type: 0
Possibility: 0
Karma: 0

Dialog
With nobody to stop it, the hydra crawls through the city as death incarnate, leaving behind only gnawed bones. When the monster is satisfied, it creeps off into the wilderness.
Answers

1) What terrible luck! #0
2) Whatever. #0

Effects

Change the mood in the province by -1
Change the number of population in the province by -(30-40)%

/1771

#1771

Type: 0
Possibility: 0
Karma: 0

Dialog
Your magicians quickly cast a spell, and the cage with the hydra is instantly teleported to an unknown location. Probably she ended up somewhere in the province, but at least the immediate danger to the city's residents is eliminated.
Answers

1) Well, at least it wasn't a dragon... #0
2) Great spell! #0

Effects

Change the mood in the province by +1
Change the player's crystals by -30
A new site Hydra Lair appears in the province (opened, with guards)

Links from

#1768

/1772

#1772

Type: 0
Possibility: 0
Karma: 0

Dialog
The creature you purchased managed to escape on the way! It seems that instead of eggs a grown creature was purchased.
Answers

1) I only have idiots working for me! #0
2) That's bad luck! #0

Links from

#1767

/1773

#1773

Type: 0
Possibility: 0
Karma: 0

Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers

1) Excellent! #0
2) Why ever did I buy it? #0

Effects

Get 1 items Basilisk's Egg with durability 100%

Links from

#1766

/1774

#1774

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -80
Change the player's crystals by -16
With the probability of 60% switch to event #1775, otherwise switch to event #1767

Links from

#1764

/1775

#1775

Type: 0
Possibility: 0
Karma: 0

Dialog
A wagon arrives in the capital, delivering your order. The eggs are immediately sent to the treasury.
Answers

1) Excellent! #0
2) Why ever did I buy it? #0

Effects

Get 1 items Giant Slug Eggs with durability 100%

Links from

#1774

/1776

#1776

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -90
Change the player's crystals by -20
With the probability of 60% switch to event #1777, otherwise switch to event #1767

Links from

#1764

/1777

#1777

Type: 0
Possibility: 0
Karma: 0

Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers

1) Excellent! #0
2) Why ever did I buy it? #0

Effects

Get 1 items Birdeater's Egg with durability 100%

Links from

#1776

/1778

#1778

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -200
Change the player's crystals by -50
With the probability of 60% switch to event #1779, otherwise switch to event #1767

Links from

#1765

/1779

#1779

Type: 0
Possibility: 0
Karma: 0

Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers

1) Excellent! #0
2) Why ever did I buy it? #0

Effects

Get 1 items Spider's Egg with durability 100%

Links from

#1778

/1780

#1780

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -340
Change the player's crystals by -70
With the probability of 60% switch to event #1781, otherwise switch to event #1767

Links from

#1765

/1781

#1781

Type: 0
Possibility: 0
Karma: 0

Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers

1) Excellent! #0
2) Why ever did I buy it? #0

Effects

Get 1 items Wyvern's Egg with durability 100%

Links from

#1780

/1782

#1782

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -340
Change the player's crystals by -70
With the probability of 60% switch to event #1783, otherwise switch to event #1767

Links from

#1765

/1783

#1783

Type: 0
Possibility: 0
Karma: 0

Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers

1) Excellent! #0
2) Why ever did I buy it? #0

Effects

Get 1 items Manticore's Egg with durability 100%

Links from

#1782

/1784

#1784

Type: 0
Possibility: 3
Karma: 0

Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Deadly Swamps

Dialog
The deputy of the %s province reports that a local clan of dark druids has publicly announced the opening of their own monsters nursery. They breed, train and sell all sorts of monsters - spiders, basilisks, slugs.
Answers

1) They are breaking my laws! I'll destroy them! #0
2) Pah! They should've acquired a license first! #1785
3) Everyone has to earn a living. #13
4) What a great idea! I would like to buy some too. #1764

Effects

Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if there are free place for the hidden location
Condition of the appearing in the province: if player's karma <= 50
Condition of the appearing in the province: there is no location Breeding Ground in the province
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 50

/1785

#1785

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1786, otherwise switch to event #1763

Links from

#1784

/1786

#1786

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Deadly Swamps

Dialog
The dark druids flatly refuse to pay.
Answers

1) Who's the boss around here? Kill them! #0
2) I only have idiots working for me! #1762

Effects

Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province

Links from

#1785

/1787

#1787

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Spawn
Event (Loss): #1788

Dialog
Giant monsters in the province of %s attacked the population!
Answers

1) Are they itching to die? #0
2) I'll destroy them! #0

Effects

Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province

/1788

#1788

Type: 0
Possibility: 0
Karma: 0

Dialog
With nobody to stop them, the monsters ravage the province of %s! Many citizens are devoured. The damage costs you %d gold.
Answers

1) Some people have no luck. #13
2) I'm sorry to hear that... #0

Effects

Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(30-40)%

/1789

#1789

Type: 0
Possibility: 0
Karma: 1

Effects

Change player gold by -200
With the probability of 15% switch to event #1790, otherwise switch to event #1791

Links from

#1018

/1790

#1790

Type: 0
Possibility: 0
Karma: 0

Dialog
Despite all efforts, the search for the runaway witch failed.
Answers

1) Damn! #0
2) Well, at least I tried... #0

Links from

#1789

/1791

#1791

Type: 0
Possibility: 0
Karma: 0

Dialog
As agreed, the mercenaries found the witch, captured her alive and brought her to you.
Answers

1) Publicly burn the witch in the square! #1792
2) Execute the witch immediately! #12

Links from

#1789

/1792

#1792

Type: 0
Possibility: 0
Karma: -1

Dialog
A large bonfire was built in the main square, and in the presence of the survivors, the witch undoubtedly responsible for creating the epidemic, was burned alive.
Answers

1) And so it will be for every sorcerer! #0
2) All the victims are avenged! #0

Effects

Change the mood in the province by +2

Links from

#1791

/1793

#1793

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Ancient Crypt appears in the province (opened, default guards)

/1794

#1794

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Gates of Chaos appears in the province (opened, default guards)

/1795

#1795

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Ancient Ruins appears in the province (opened, default guards)

/1796

#1796

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Abandoned Temple appears in the province (opened, default guards)

/1797

#1797

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Breeding Ground appears in the province (opened, default guards)
Switch to event #1764

Links from

#1757

/1798

#1798

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1799 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1799 to random province

/1799

#1799

Type: 0
Possibility: 0
Karma: 0

Dialog
In the province of %s your scouts found the crypt where the goblins who robbed the Drow are hiding out.
Answers

1) Very good! #0
2) Hopefully the eggs are still there... #0

Effects

A new site Ancient Crypt appears in the province (opened, with guards)

/1800

#1800

Type: 0
Possibility: 0
Karma: 0

Dialog
Your warriors defeated the strongest Drow squad and could thus stop the slaughter in the province of %s before it began. Given the inability to resolve the issue by force, the warring factions were forced to negotiate peacefully. And while most lives could be saved, the people are clearly dissatisfied with this interference in their affairs.
Answers

1) Next time they can take care of it themselves! #0
2) So it's all my fault then, is it? #0

Effects

Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
Change the mood by +(50-75)

/1801

#1801

Type: 0
Possibility: 0
Karma: -3

Effects

With the probability of 40% switch to event #96, otherwise switch to event #1802

Links from

#94

/1802

#1802

Type: 0
Possibility: 0
Karma: 0

Dialog
The vagabond turns out to have poor health and dies before enduring even one hour of torture. However, the torture loosened his tongue and before he dies, he reveals the secret to summon a certain creature.
Answers

1) Hurl the idiot executioners into the dungeon! #0
2) A real wizard would have endured more torture. #0

Effects

Get 1 scrolls of the ritual Call of Darkness
Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"

Links from

#1801

/1803

#1803

Type: 0
Possibility: 0
Karma: 5

Effects

Change player gold by -150
Change the player's crystals by -50
Change the mood in the province by +1

Links from

#315, #1205

/1804

#1804

Type: 0
Possibility: 0
Karma: 0

Dialog
By your order a fair was held in the province of %s. The things the halflings brought to sell were much in demand by the local residents and quickly sold out. During the trading %d gold was collected.
Answers

1) Not bad! #0
2) So little?! #0

Effects

Change player gold by +(15-25)*Province level

/1805

#1805

Type: 0
Possibility: 0
Karma: 0

Dialog
In honor of the harvest the halflings in the province of %s arranged a festival, which was soon taken up by most of the residents. The local merchants quickly organized a small market, where joyful residents willingly bought drinks and refreshments. Of course all the merchants paid tribute to the treasury - %d gold. It seems that the inhabitants of will remember this festival for a long time, and they are likely to work harder.
Answers

1) Great! #0
2) Well, well, even a festival can be useful! #0

Effects

Change player gold by +(15-25)*Province level
Change the mood in the province by +1

/1806

#1806

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1807 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1807 to current province

Links from

#1811

/1807

#1807

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: White Mage
Event (Win): #1809
Event (Loss): #1808
Province type: Halfling Village

Dialog
A strong detachment of guards has attacked the province of %s! Halflings were seen among the attackers.
Answers

1) Those bastards! #0
2) Bold... But stupid! #0

/1808

#1808

Type: 0
Possibility: 0
Karma: 0

Dialog
The halflings took back their province %s.
Answers

1) No need to dramatize. #0
2) And with a mage at that! #0

/1809

#1809

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1810 to "happens through 10 turns and turns off"
Bind the flag of the event #1810 to current province

/1810

#1810

Type: 0
Possibility: 0
Karma: 0

Effects

With probability 50% trigger event #1811

/1811

#1811

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #1812, otherwise switch to event #1806

Links from

#1810

/1812

#1812

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1813, otherwise switch to event #1816

Links from

#1811

/1813

#1813

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1814 to "happens through (10-15) turns and turns off"
Bind the flag of the event #1814 to current province

Links from

#1812

/1814

#1814

Type: -1
Possibility: 0
Karma: 0

Invasion
Unit: Adventurers
Event (Win): #1809
Event (Loss): #1815
Province type: Halfling Village

Dialog
A party of adventurers has attacked the province of %s! Halflings were seen among the attackers.
Answers

1) Those bastards! #0
2) Bold... But stupid! #0

/1815

#1815

Type: 0
Possibility: 0
Karma: 0

Dialog
The halflings took back their province %s.
Answers

1) No need to dramatize. #0
2) Not for long! #0

/1816

#1816

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1817 to "happens through (7-15) turns and turns off"
Bind the flag of the event #1817 to current province

Links from

#1812

/1817

#1817

Type: 0
Possibility: 0
Karma: 0

Effects

Initiate a rebellion in the province

/1818

#1818

Type: 0
Possibility: 0
Karma: 0

Dialog
Trappers returning from a successful hunt offer to sell you a creature's egg for only 100 gold. Per an ancient Goblin tradition, they categorically refuse to say what kind of creature.
Answers

1) Buy the item from the goblins (-100 gold ) #1819
2) Take the item by force. #1820
3) I don't need Creature eggs. #0

Effects

Answer ¹1 appears when Player's gold >= 100

/1819

#1819

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -100
Set the flag of the event #1818 to "happens through (8-18) turns and turns off"
Bind the flag of the event #1818 to main province
Switch to event #1823

Links from

#1818

/1820

#1820

Type: 0
Possibility: 0
Karma: -4

Effects

Set the flag of the event #1818 to "happens through (20-40) turns and turns off"
Bind the flag of the event #1818 to main province
With the probability of 50% switch to event #1821, otherwise switch to event #1822

Links from

#1818

/1821

#1821

Type: 0
Possibility: 0
Karma: 0

Dialog
The Goblins hid their loot, so your soldiers turned everything upside down. Eventually, they find the egg. After the mayhem caused by the search, long repairs are required, so it is uncertain when the next hunt will occur.
Answers

1) The green rascals! #1823
2) Oh well. Let them repair. #1823

Links from

#1820

/1822

#1822

Type: 0
Possibility: 0
Karma: 0

Dialog
The Goblins hid their loot, so your soldiers turned everything upside down. Unfortunately, nothing is found even after the most thorough search. The only goblin who knew where the egg was hidden managed to escape. After the mayhem caused by the search, long repairs are required, so it is uncertain when the next hunt will occur.
Answers

1) Damn! #0
2) I didn't really need it. #0

Links from

#1820

/1823

#1823

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1841, otherwise switch to event #1842

Links from

#1821, #1821, #1819

/1824

#1824

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Basilisk's Egg with durability 100%

Links from

#1841

/1825

#1825

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Giant Slug Eggs with durability 100%

Links from

#1841

/1826

#1826

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Birdeater's Egg with durability 100%

Links from

#1843

/1827

#1827

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Dragonfly Eggs with durability 100%

Links from

#1843

/1828

#1828

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Spider's Egg with durability 100%

Links from

#1842

/1829

#1829

Type: 0
Possibility: 0
Karma: 0

Dialog
One of the Beast Masters offers to sell you a creature's egg for only 300 gold. Per an ancient Goblin tradition, he categorically refuses to say what kind of creature.
Answers

1) Buy the item from the Goblin (-300 gold ) #1830
2) Take the item by force. #1831
3) I don't need Creature eggs. #0

Effects

Answer ¹1 appears when Player's gold >= 300

/1830

#1830

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -300
Set the flag of the event #1829 to "happens through (10-25) turns and turns off"
Bind the flag of the event #1829 to main province
Switch to event #1834

Links from

#1829

/1831

#1831

Type: 0
Possibility: 0
Karma: -4

Effects

Set the flag of the event #1818 to "happens through (25-50) turns and turns off"
Change attitude towards the player in all provinces of the race Goblins by -1
Bind the flag of the event #1818 to main province
With the probability of 60% switch to event #1832, otherwise switch to event #1833

Links from

#1829

/1832

#1832

Type: 0
Possibility: 0
Karma: 0

Dialog
The Beast Master hid the egg, so your soldiers turned everything upside down. Eventually, they find the egg. After the mayhem caused by the search, long repairs are required, so it is uncertain when the Goblins might have another interesting item for sale. Goblins throughout your empire are disheartened.
Answers

1) The green rascals! #1834
2) Oh well. Let them repair. #1834

Links from

#1831

/1833

#1833

Type: 0
Possibility: 0
Karma: 0

Dialog
The Beast Master hid the egg, so your soldiers turned everything upside down. Unfortunately, nothing is found even after the most thorough search. The Beast Master who knew where the egg was hidden managed to escape. After the mayhem caused by the search, long repairs are required, so it is uncertain when the Goblins might have another interesting item for sale. Goblins throughout your empire are disheartened.
Answers

1) Damn! #0
2) I didn't really need it. #0

Links from

#1831

/1834

#1834

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1835, otherwise switch to event #1836

Links from

#1832, #1832, #1830

/1835

#1835

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Manticore's Egg with durability 100%

Links from

#1834

/1836

#1836

Type: 0
Possibility: 0
Karma: 0

Dialog
The egg is delivered to the treasury.
Answers

1) Now what should I do with it? #0
2) Not bad at all for goblins... #0

Effects

Get 1 items Wyvern's Egg with durability 100%

Links from

#1834

/1837

#1837

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1838 to "happens through (2-8) turns and turns off"
Bind the flag of the event #1838 to random province

/1838

#1838

Type: 0
Possibility: 0
Karma: 0

Dialog
A Goblin-Messenger darts in to report that the Drow have been spotted in a cave in the %s province.
Answers

1) Very good! #0
2) I wonder, how long will they stay there? #0

Effects

A new site Dark Cave appears in the province (opened, with guards)
Set the flag of the event #1839 to "happens through (10-25) turns and turns off"
Bind the flag of the event #1839 to current province

/1839

#1839

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts report that the Drow detachment has left the cave in the %s province!
Answers

1) Damn it! #0
2) And where did they go?! #0

Effects

Destroy the location in the province Dark Cave
Set the flag of the event #1837 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1837 to random province

/1840

#1840

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1839 to "disabled"

/1841

#1841

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1824, otherwise switch to event #1825

Links from

#1823

/1842

#1842

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #1843, otherwise switch to event #1828

Links from

#1823

/1843

#1843

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1826, otherwise switch to event #1827

Links from

#1842

/1844

#1844

Type: 0
Possibility: 0
Karma: 0

Dialog
The ritual enchants a plot of land where plants with magic properties may grow. Or the land may become more fertile, which would certainly affect income. Or you can turn the plot into a sanctuary, where people can find peace. How would you like to bless this land?
Answers

1) Gold is good. #1845
2) Gems are what I need! #1846
3) I want the people to be happy. #1847

/1845

#1845

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Fertile Valley appears in the province (opened, default guards)

Links from

#1844

/1846

#1846

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Secret Hollow appears in the province (opened, default guards)

Links from

#1844

/1847

#1847

Type: 0
Possibility: 0
Karma: 0

Effects

A new site Picturesque Valley appears in the province (opened, default guards)

Links from

#1844

/1848

#1848

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Inquisitors
Event (Loss): #1849
Province type: Holy Lands

Dialog
The party of Inquisitors has invaded the province of %s.
Answers

1) I'll destroy them! #0
2) What the hell?! #0
3) So sad... #0

Effects

Set the level of the attacking army to 2

/1849

#1849

Type: 0
Possibility: 0
Karma: 0

Dialog
After massacring your supporters, the inquisitors declare the province of %s to be the Holy Land, belonging to the Order of Inquisition.
Answers

1) Damn! #0
2) I won't put up with this! #0
3) Whatever. #0

/1850

#1850

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 25% switch to event #13, otherwise switch to event #1853

Links from

#298

/1851

#1851

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1854, otherwise switch to event #299

Links from

#298

/1852

#1852

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1859, otherwise switch to event #300

Links from

#298

/1853

#1853

Type: 0
Possibility: 0
Karma: 0

Dialog
Servants piled the gifts in a great bonfire and lit them up. The people were unhappy, but they did not show it. Imagine the crowd's surprise, when a suffocating smoke with a pungent smell comes out of the provisions. Alchemists claim it is the smell of a certain kind of poison.
Answers

1) I knew it! #0
2) Well, Prince, you'll pay for that! #13
3) I'm glad that my subjects are safe! #12

Links from

#1850

/1854

#1854

Type: 0
Possibility: 0
Karma: 0

Dialog
The morning after the feast, a plague erupted in the province of %s. Half the population came down with an intense fever, their bodies covered in hideous purulent sores.
Answers

1) It's not that bad, they'll get better. #1855
2) Perform a Cleansing ritual (-50 cr. ) #1856
3) Pay healers and priests (-150 gold ) #1857

Effects

Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's gold >= 150

Links from

#1851

/1855

#1855

Type: 0
Possibility: 0
Karma: -2

Effects

Change the number of population in the province by -(30-50)%
Set the flag of the event #230 to "happens through (3-5) turns and turns off"
Bind the flag of the event #230 to current province

Links from

#1854

/1856

#1856

Type: 0
Possibility: 0
Karma: 3

Effects

Change the player's crystals by -50
Switch to event #1858

Links from

#1854

/1857

#1857

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -150
Switch to event #1858

Links from

#1854

/1858

#1858

Type: 0
Possibility: 0
Karma: 0

Dialog
Thanks to your help, the disease was nipped in the bud. The locals are grateful for your kindness.
Answers

1) Kindness? I need healthy slaves! #13
2) I was glad to help. #12
3) The prince will pay! #0

Effects

Change the number of population in the province by -(10-20)%
Change the mood in the province by +1

Links from

#1856, #1857

/1859

#1859

Type: 0
Possibility: 0
Karma: 0

Dialog
The gift-bearers you sent never came back.
Answers

1) Maybe they found a better life. #0
2) I don't like this... #0

Effects

Set the flag of the event #1860 to "happens through 2 turns and turns off"
Bind the flag of the event #1860 to current province

Links from

#1852

/1860

#1860

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Retinue
Event (Loss): #1861
Province type: Prince's Lands

Dialog
In the morning, your soldiers and the locals felt a slight discomfort, which turned into an actual disease after a while. And right after, enemy troops invaded the province!
Answers

1) They will regret it! #0
2) I'll destroy them! #0

Effects

Set the level of the attacking army to 1
The health of all groups of heroes and the guard in the province changed by -35% (considering resistance). Applies only to the living creatures.
Change the morale of troops and heroes in the province by -(4-7)

/1861

#1861

Type: 0
Possibility: 0
Karma: 0

Dialog
The prince's soldiers have captured the %s province.
Answers

1) Bastard! #0
2) He won't rule long... #0

/1862

#1862

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #1863, otherwise switch to event #290

Links from

#289

/1863

#1863

Type: 0
Possibility: 0
Karma: 0

Dialog
During the celebration, a powerful explosion rips the main square apart! Many people are dead, even more are injured and maimed. The main square now resembles more a crater than a town square.
Answers

1) Provide aid to the victims (-300 gold ) #1865
2) I knew no good would come out of these diversions! #0
3) As per tradition, execute the governor. #1864

Effects

Change player gold by -100
Answer ¹1 appears when Player's gold >= 300
Change the number of population in the province by -(30-40)%
Change the mood in the province by -1

Links from

#1862

/1864

#1864

Type: 0
Possibility: 0
Karma: -5

Effects

Change corruption by -(0-2)
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative

Links from

#1863

/1865

#1865

Type: 0
Possibility: 0
Karma: 2

Effects

Change player gold by -300
Change the mood in the province by +1

Links from

#1863

/1866

#1866

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #28, otherwise switch to event #1867

Links from

#1088

/1867

#1867

Type: 0
Possibility: 0
Karma: -1

Dialog
Broken by torture, the dark mages reveal the secret of the Demon Transformation spell. The spell scroll is placed in the treasury.
Answers

1) Good. They have earned the right to a quick death. #0
2) Burn the sorcerers. #13

Effects

Get 1 scrolls of the spell Dark Pact

Links from

#1866

/1868

#1868

Type: -1
Possibility: 5
Karma: 0

Dialog
Your scouts in the province of %s report that the dreadful Gates of Chaos have suddenly burst into hellish flames and have grown in size. They are now much larger than usual, and the demons swarming around them have multiplied.
Answers

1) What does that have to do with me? #13
2) It will be something to do at leisure. #0

Effects

Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: If the province has the site Gates of Chaos
Condition of the appearing in the province: there is a place in the province for opened location
Destroy the location in the province Gates of Chaos
A new site Great Gate appears in the province (opened, default guards)

/1869

#1869

Type: -1
Possibility: 5
Karma: 0

Invasion
Unit: Na'ag
Event (Loss): #1870

Dialog
In the province of %s, a terrifying enemy has attacked the guards!
Answers

1) What's happening? #0
2) Big deal... #0

Effects

Condition of the appearing in the province: there is a hero or guards in the province
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if player's gold >= 200
Condition of the appearing in the province: if player's karma >= 50

/1870

#1870

Type: 0
Possibility: 0
Karma: 0

Dialog
The settlement was destroyed - some of the inhabitants were slaughtered, and their houses looted. The damage costs you %d gold.
Answers

1) Losses again! #0
2) Help the families of the victims (-100 gold ) #1871

Effects

Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%
Answer ¹2 appears when Player's gold >= 100

/1871

#1871

Type: 0
Possibility: 0
Karma: 3

Effects

Change player gold by -100
Change the mood in the province by +1

Links from

#1870

/1872

#1872

Type: 0
Possibility: 0
Karma: 1

Invasion
Unit: Wolves
Event (Win): #1873
Event (Loss): #1874

Dialog
The Demons in the Hero's army are rebelling!
Answers

1) Damn! #0
2) Oh yes!!! #0

Effects

Condition of the appearing in the province: there are demons in the hero's army

/1873

#1873

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero has defeated the rebels, and beat them into submission!
Answers

1) Very well! #0
2) I didn't doubt for a second! #0

/1874

#1874

Type: 0
Possibility: 0
Karma: 0

Dialog
The Hero could not handle his own troops - they tore him apart, and scattered!
Answers

1) What a pity... #0
2) No big deal, I'll resurrect. #0

/1875

#1875

Type: 0
Possibility: 0
Karma: -2

Effects

Change player gold by -50
Change corruption by -1
With probability 35% trigger event #1876

Links from

#473, #1231, #1902, #1904

/1876

#1876

Type: 0
Possibility: 0
Karma: -2

Effects

Set the flag of the event #1877 to "happens through (4-12) turns and turns off"
Bind the flag of the event #1877 to main province

Links from

#1875

/1877

#1877

Type: 0
Possibility: 0
Karma: 0

Dialog
A wanderer has come to your castle in dusty and tattered clothes. Your advisers assert that he is one of the bounty hunters. The wanderer claims he has caught the insolent rogue who has recently had a price on his head, and is ready to deliver him to you alive for an additional fee.
Answers

1) Kick the impudent out! #13
2) I don't need him alive. The reward is for his head only. #0
3) Torture him into revealing everything. #1878
4) Well then, I agree! (-50 gold ) #1885

Effects

Answer ¹4 appears when Player's gold >= 50

/1878

#1878

Type: 0
Possibility: 0
Karma: -10

Effects

With the probability of 35% switch to event #1879, otherwise switch to event #1880

Links from

#1877

/1879

#1879

Type: 0
Possibility: 0
Karma: 0

Dialog
The wanderer was smart, before any physical harm, he quickly disclosed where to find the ill-fated scoundrel, and how to get to him.
Answers

1) Execute him now! #1883
2) Let him go, I don't need this goon anymore. #1884

Links from

#1878

/1880

#1880

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1881, otherwise switch to event #1882

Links from

#1878

/1881

#1881

Type: 0
Possibility: 0
Karma: 0

Dialog
The wanderer was too tough a nut to crack. Despite the torturers' best efforts, he did not reveal the scoundrel's whereabouts, and died in the morning.
Answers

1) Damned worthless idiots! #13
2) Damn! #0
3) I wonder if it was worth it? #0

Links from

#1880

/1882

#1882

Type: 0
Possibility: 0
Karma: 0

Dialog
Under torture, the wanderer did disclose where to find the ill-fated scoundrel, and how to get to him, but he died in the morning.
Answers

1) I wanted to execute him myself! #1883
2) A pity, but it can't be helped... #1884

Links from

#1880

/1883

#1883

Type: 0
Possibility: 0
Karma: 0

Effects

Karma -(1-3)
Switch to event #1884

Links from

#1879, #1882

/1884

#1884

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers brought the adventurer who duped you to the castle - pale as death, and scared to death.
Answers

1) Arrange a public execution (-50 gold) #1886
2) Execute him immediately! #1887
3) Torture him to death. #1888
4) Offer him to work for you. #1897

Effects

Answer ¹1 appears when Player's gold >= 50

Links from

#1879, #1882, #1883, #1885

/1885

#1885

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -50
Switch to event #1884

Links from

#1877

/1886

#1886

Type: 0
Possibility: 0
Karma: 0

Dialog
The public execution of the swindler and rascal - as proclaimed - was carried out in front of a large crowd, with a detailed list of his crimes. This event will undoubtedly make an impression on the minds and hearts of all your subjects.
Answers

1) Tremble, mortals! #0
2) Alas, politics are cruel. #0

Effects

Change player gold by -50
Change corruption by -(1-3)

Links from

#1884

/1887

#1887

Type: 0
Possibility: 0
Karma: 0

Dialog
Rumors of a brutal punishment against an innocent citizen spread among the townspeople. More and more details were added with every retelling, almost turning the impudent rascal into a folk hero. Is it any wonder that the population's discontent has grown?
Answers

1) Innocent? Unbelievable! #0
2) I don't care, can't be nice to everybody... #0
3) Dumb mortals! #13

Effects

Change the mood in the province by -1
Change the mood by +(100-200)
Change corruption by -(1-2)

Links from

#1884, #1889, #1889, #1889

/1888

#1888

Type: 0
Possibility: 0
Karma: -5

Effects

With the probability of 75% switch to event #1889, otherwise switch to event #1890

Links from

#1884

/1889

#1889

Type: 0
Possibility: 0
Karma: 0

Dialog
The torturers were masters of their craft. The swindler's punishment lasted a long time, and these days must have seemed like an eternity for him. Either way, his spirit has now left his mortal body.
Answers

1) I would have wanted to torture him forever! #1887
2) Well, justice has been done! #1887
3) I pity the fool, but life is cruel. #1887

Effects

Change corruption by -1

Links from

#1888

/1890

#1890

Type: 0
Possibility: 0
Karma: 0

Dialog
After a few hours of torture, the rascal tried to stop them by revealing where he hid the treasures accumulated over his lifetime.
Answers

1) I accept them as payment for your life. Release him! #1891
2) I will grant you a gentle death. #1892
3) It's too late, fool. Keep going! #1893

Effects

Change corruption by -1

Links from

#1888

/1891

#1891

Type: 0
Possibility: 0
Karma: 2

Effects

Change corruption by +2
Switch to event #1894

Links from

#1890

/1892

#1892

Type: 0
Possibility: 0
Karma: -1

Effects

Change corruption by +1
Switch to event #1894

Links from

#1890

/1893

#1893

Type: 0
Possibility: 0
Karma: -3

Effects

Change corruption by -1
Switch to event #1894

Links from

#1890

/1894

#1894

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1895, otherwise switch to event #1896

Links from

#1891, #1892, #1893

/1895

#1895

Type: 0
Possibility: 0
Karma: 0

Dialog
The troop sent to fetch the treasure has returned with the loot!
Answers

1) Great! #0
2) Well, the losses have been compensated. #0
3) This is too little! #0

Effects

Change player gold by +(50-250)
Change the player's crystals by +(20-70)
Get a random level 3 item, with the rarity of not less than 1

Links from

#1894

/1896

#1896

Type: 0
Possibility: 0
Karma: 0

Dialog
The troop sent to fetch the treasure has returned with the loot!
Answers

1) Great! #0
2) Well, the losses have been compensated. #0
3) This is too little! #0

Effects

Change player gold by +(150-750)
Change the player's crystals by +(60-210)
Get a random level 5 item, with the rarity of not less than 3
Get a random level 4 item, with the rarity of not less than 2

Links from

#1894

/1897

#1897

Type: 0
Possibility: 0
Karma: 0

Dialog
Evidently not expecting this, the adventurer agrees without hesitation.
Answers

1) Very well then! #1898
2) Don't worry, he won't "work" for long... #1898

Effects

Change corruption by +2

Links from

#1884

/1898

#1898

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1899, otherwise switch to event #1900

Links from

#1897, #1897

/1899

#1899

Type: 0
Possibility: 0
Karma: 0

Effects

Add 1 units Gang Leader with exp. from 0 to 250 to the garrison

Links from

#1898

/1900

#1900

Type: 0
Possibility: 0
Karma: 0

Effects

Add 1 units Ranger with exp. from 0 to 330 to the garrison

Links from

#1898

/1901

#1901

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -1
Change corruption by -1
With probability 30% trigger event #1902

Links from

#479

/1902

#1902

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers throw Tod into a dungeon, which he escapes from shortly after. Apparently, it's not for nothing that people call him a hero.
Answers

1) I'll kill him the next time! #93
2) He deserves to be free. #12
3) Offer a reward for his head. (-50 gold ) #1875

Effects

Answer ¹3 appears when Player's gold >= 50

Links from

#1901

/1903

#1903

Type: 0
Possibility: 0
Karma: -2

Effects

Change the mood in the province by -1
Change corruption by -1
With probability 30% trigger event #1904

Links from

#548

/1904

#1904

Type: 0
Possibility: 0
Karma: 0

Dialog
Your soldiers throw the Dodger into a dungeon, which he escapes from shortly after. Apparently, the nickname was well-deserved.
Answers

1) I'll kill him the next time! #93
2) He deserves to be free. #12
3) Offer a reward for his head. (-50 gold ) #1875

Effects

Answer ¹3 appears when Player's gold >= 50

Links from

#1903

/1905

#1905

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1141, otherwise switch to event #1906

Links from

#1139

/1906

#1906

Type: 0
Possibility: 0
Karma: 3

Dialog
The fugitives thank you from the bottom of their hearts for saving them. The lizardman priests are very upset that you are harboring the heretics. The opinion about you suffers in the province of %s.
Answers

1) Dumb reptiles. #13
2) I won't allow them to lynch their own! #0

Effects

Change the mood in the province by -2
Change the mood by +(100-200)
Set the flag of the event #1907 to "happens through (2-7) turns and turns off"
Bind the flag of the event #1907 to main province

Links from

#1905

/1907

#1907

Type: 0
Possibility: 0
Karma: 0

Dialog
One of the Lizardman priests spared from reprisal has come to your castle. He wants to serve a just Master like you.
Answers

1) Well, great! #0
2) What a stupid savage! #0

Effects

Add 1 units Lizardman with exp. from 0 to 150 to the garrison

/1908

#1908

Type: 0
Possibility: 0
Karma: 0

Dialog
Your advisors report that the realm has reached such a size that, from now on, you can build one more building in provinces, as well as hire additional guards for your lands every turn.
Answers

1) I see. #0
2) Got it. #0
3) I do not care... #0

Effects

Condition of the appearing in the province: there is a hero or guards in the province
Set the flag of the event #1908 to "happens through 85 turns and turns off"
Bind the flag of the event #1908 to main province

/1909

#1909

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1910 to "happens through (12-30) turns and turns off"
Bind the flag of the event #1910 to main province

Links from

#1910, #1911

/1910

#1910

Type: 0
Possibility: 0
Karma: 0

Dialog
Dwarven Craftsmen report that they have accumulated enough materials to build a true marvel of Dwarven engineering, the Earthshaker. They are willing to assemble it immediately, and deliver it to the castle, if you so desire.
Answers

1) Why are you even asking?! Yes. (-850 gold , -150 cr. ) #1911
2) Perhaps sometime later. #1909

Effects

Answer ¹1 appears when Player's gold >= 850
Answer ¹1 appears when Player's crystals >= 150

/1911

#1911

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -850
Change the player's crystals by -150
Add 1 units Earthshaker with exp. from 0 to 0 to the garrison
Switch to event #1909

Links from

#1910

/1912

#1912

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1914, #1920, #1920, #1922, #1922, #1925, #1925, #1927, #1927, #1932, #1932, #1934, #1934, #1937, #1937, #1939, #1939, #1944, #1944, #1946, #1946, #1949, #1949, #1951, #1951, #1953, #1953, #1953, #1959, #1959, #1961, #1961, #1964, #1964, #1966, #1966, #1971, #1971, #1973, #1973, #1976, #1976, #1978, #1978, #1983, #1983, #1985, #1985, #1988, #1988, #1990, #1990, #1996, #1996, #1998, #1998, #2001, #2001, #2003, #2003, #2008, #2008, #2010, #2010, #2013, #2013, #2015, #2015, #2020, #2020, #2022, #2022, #2025, #2025, #2027, #2027, #2029, #2035, #2035, #2037, #2037, #2040, #2040, #2042, #2042, #2047, #2047, #2049, #2049, #2052, #2052, #2054, #2054, #2059, #2059, #2061, #2061, #2064, #2064, #2066, #2066, #2072, #2072, #2074, #2074, #2077, #2077, #2079, #2079, #2084, #2084, #2086, #2086, #2089, #2089, #2091, #2091, #2096, #2096, #2098, #2098, #2101, #2101, #2103, #2103, #2109, #2109, #2111, #2111, #2114, #2114, #2116, #2116, #2121, #2121, #2123, #2123, #2126, #2126, #2128, #2128, #2133, #2133, #2135, #2135, #2138, #2138, #2140, #2140

/1913

#1913

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1914 to "happens through (3-11) turns and turns off"
Bind the flag of the event #1914 to main province

/1914

#1914

Type: 0
Possibility: 0
Karma: 0

Dialog
Your advisers report that local merchants are assembling a trade caravan. You may invest some funds in this enterprise, which will undoubtedly pay dividends. You may dispatch a small, medium, or large caravan - to either local, adjacent, or distant lands. The larger the caravan, the greater the profit, and the safer it will travel to the most remote corners of the shard. What is your decision?
Answers

1) Invest the minimum. (-200 gold ) #1915
2) Invest a reasonable amount. (-450 gold ) #1954
3) Invest much gold! (-1000 gold ) #1991
4) Why should I care? They can send it themselves. #1912

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 450
Answer ¹3 appears when Player's gold >= 1000

/1915

#1915

Type: 0
Possibility: 0
Karma: 0

Dialog
How far do you want to send this caravan? The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers

1) Send a caravan to our border. #1916
2) Send a caravan to neighboring lands. #1928
3) Send a caravan to distant lands. #1940
4) Don't bother me with such trifling matters again! #2146

Effects

Change player gold by -200

Links from

#1914

/1916

#1916

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #1952, otherwise switch to event #1917

Links from

#1915

/1917

#1917

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #1923, otherwise switch to event #1918

Links from

#1916

/1918

#1918

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1917

/1919

#1919

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1920 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1920 to main province

/1920

#1920

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(350-500)

/1921

#1921

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1922 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1922 to main province

/1922

#1922

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(300-400)

/1923

#1923

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1917

/1924

#1924

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1925 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1925 to main province

/1925

#1925

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(300-450)

/1926

#1926

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1927 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1927 to main province

/1927

#1927

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(250-350)

/1928

#1928

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1952, otherwise switch to event #1929

Links from

#1915

/1929

#1929

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #1935, otherwise switch to event #1930

Links from

#1928

/1930

#1930

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1929

/1931

#1931

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1932 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1932 to main province

/1932

#1932

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(450-600)

/1933

#1933

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1934 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1934 to main province

/1934

#1934

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(400-500)

/1935

#1935

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1929

/1936

#1936

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1937 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1937 to main province

/1937

#1937

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(400-550)

/1938

#1938

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1939 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1939 to main province

/1939

#1939

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(350-450)

/1940

#1940

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #1952, otherwise switch to event #1941

Links from

#1915

/1941

#1941

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 70% switch to event #1947, otherwise switch to event #1942

Links from

#1940

/1942

#1942

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1941

/1943

#1943

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1944 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1944 to main province

/1944

#1944

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(550-700)

/1945

#1945

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1946 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1946 to main province

/1946

#1946

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(500-600)

/1947

#1947

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1941

/1948

#1948

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1949 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1949 to main province

/1949

#1949

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(500-650)

/1950

#1950

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1951 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1951 to main province

/1951

#1951

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(450-550)

/1952

#1952

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1953 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1953 to main province

Links from

#1916, #1928, #1940, #1955, #1967, #1979, #1992, #2004, #2016, #2031, #2043, #2055, #2068, #2080, #2092, #2105, #2117, #2129

/1953

#1953

Type: 0
Possibility: 0
Karma: 0

Dialog
You learn that the caravan you sent has been plundered.
Answers

1) I knew it... #1912
2) Well, such is life. #1912
3) Stingy hucksters, they skimped on protection! #1912

/1954

#1954

Type: 0
Possibility: 0
Karma: 0

Dialog
How far do you want to send this caravan? The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers

1) Send a caravan to our border. #1955
2) Send a caravan to neighboring lands. #1967
3) Send a caravan to distant lands. #1979

Effects

Change player gold by -450

Links from

#1914

/1955

#1955

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1952, otherwise switch to event #1956

Links from

#1954

/1956

#1956

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 80% switch to event #1962, otherwise switch to event #1957

Links from

#1955

/1957

#1957

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1956

/1958

#1958

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1959 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1959 to main province

/1959

#1959

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(700-900)

/1960

#1960

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1961 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1961 to main province

/1961

#1961

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(600-700)

/1962

#1962

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1956

/1963

#1963

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1964 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1964 to main province

/1964

#1964

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(600-800)

/1965

#1965

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1966 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1966 to main province

/1966

#1966

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(500-600)

/1967

#1967

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 35% switch to event #1952, otherwise switch to event #1968

Links from

#1954

/1968

#1968

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 80% switch to event #1974, otherwise switch to event #1969

Links from

#1967

/1969

#1969

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1968

/1970

#1970

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1971 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1971 to main province

/1971

#1971

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(900-1100)

/1972

#1972

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1973 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1973 to main province

/1973

#1973

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(800-900)

/1974

#1974

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1968

/1975

#1975

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1976 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1976 to main province

/1976

#1976

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(800-1000)

/1977

#1977

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1978 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1978 to main province

/1978

#1978

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(700-800)

/1979

#1979

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 50% switch to event #1952, otherwise switch to event #1980

Links from

#1954

/1980

#1980

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 80% switch to event #1986, otherwise switch to event #1981

Links from

#1979

/1981

#1981

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1980

/1982

#1982

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1983 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1983 to main province

/1983

#1983

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1100-1300)

/1984

#1984

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1985 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1985 to main province

/1985

#1985

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1000-1100)

/1986

#1986

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1980

/1987

#1987

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1988 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1988 to main province

/1988

#1988

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1000-1200)

/1989

#1989

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1990 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1990 to main province

/1990

#1990

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(900-1000)

/1991

#1991

Type: 0
Possibility: 0
Karma: 0

Dialog
How far do you want to send this caravan? The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers

1) Send a caravan to our border. #1992
2) Send a caravan to neighboring lands. #2004
3) Send a caravan to distant lands. #2016

Effects

Change player gold by -1000

Links from

#1914

/1992

#1992

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 10% switch to event #1952, otherwise switch to event #1993

Links from

#1991

/1993

#1993

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #1999, otherwise switch to event #1994

Links from

#1992

/1994

#1994

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1993

/1995

#1995

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1996 to "happens through (5-8) turns and turns off"
Bind the flag of the event #1996 to main province

/1996

#1996

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1400-1650)

/1997

#1997

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1998 to "happens through (5-8) turns and turns off"
Bind the flag of the event #1998 to main province

/1998

#1998

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1200-1300)

/1999

#1999

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#1993

/2000

#2000

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2001 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2001 to main province

/2001

#2001

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1200-1450)

/2002

#2002

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2003 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2003 to main province

/2003

#2003

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1000-1100)

/2004

#2004

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1952, otherwise switch to event #2005

Links from

#1991

/2005

#2005

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #2011, otherwise switch to event #2006

Links from

#2004

/2006

#2006

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2005

/2007

#2007

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2008 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2008 to main province

/2008

#2008

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1800-2050)

/2009

#2009

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2010 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2010 to main province

/2010

#2010

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1600-1700)

/2011

#2011

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2005

/2012

#2012

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2013 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2013 to main province

/2013

#2013

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1600-1850)

/2014

#2014

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2015 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2015 to main province

/2015

#2015

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1400-1500)

/2016

#2016

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 30% switch to event #1952, otherwise switch to event #2017

Links from

#1991

/2017

#2017

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 90% switch to event #2023, otherwise switch to event #2018

Links from

#2016

/2018

#2018

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2017

/2019

#2019

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2020 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2020 to main province

/2020

#2020

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(2200-2450)

/2021

#2021

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2022 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2022 to main province

/2022

#2022

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(2000-2100)

/2023

#2023

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2017

/2024

#2024

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2025 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2025 to main province

/2025

#2025

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(2000-2250)

/2026

#2026

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2027 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2027 to main province

/2027

#2027

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1800-1900)

/2028

#2028

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2029 to "happens through (3-11) turns and turns off"
Bind the flag of the event #2029 to main province

/2029

#2029

Type: 0
Possibility: 0
Karma: 0

Dialog
Your advisers report that local merchants are assembling a trade caravan. You may invest some funds in this enterprise, which will undoubtedly pay dividends. You may dispatch a small, medium, or large caravan - to either local, adjacent, or distant lands. The larger the caravan, the greater the profit, and the safer it will travel to the most remote corners of the shard. What is your decision?
Answers

1) Invest the minimum. (-200 gold ) #2030
2) Invest a reasonable amount. (-450 gold ) #2067
3) Invest much gold! (-1000 gold ) #2104
4) Why should I care? They can send it themselves. #1912

Effects

Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 450
Answer ¹3 appears when Player's gold >= 1000

/2030

#2030

Type: 0
Possibility: 0
Karma: 0

Dialog
How far do you want to send this caravan? The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers

1) Send a caravan to our border. #2031
2) Send a caravan to neighboring lands. #2043
3) Send a caravan to distant lands. #2055

Effects

Change player gold by -200

Links from

#2029

/2031

#2031

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1952, otherwise switch to event #2032

Links from

#2030

/2032

#2032

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 65% switch to event #2038, otherwise switch to event #2033

Links from

#2031

/2033

#2033

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2032

/2034

#2034

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2035 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2035 to main province

/2035

#2035

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(350-500)

/2036

#2036

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2037 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2037 to main province

/2037

#2037

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(300-400)

/2038

#2038

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2032

/2039

#2039

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2040 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2040 to main province

/2040

#2040

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(300-450)

/2041

#2041

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2042 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2042 to main province

/2042

#2042

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(250-350)

/2043

#2043

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1952, otherwise switch to event #2044

Links from

#2030

/2044

#2044

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 65% switch to event #2050, otherwise switch to event #2045

Links from

#2043

/2045

#2045

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2044

/2046

#2046

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2047 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2047 to main province

/2047

#2047

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(450-600)

/2048

#2048

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2049 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2049 to main province

/2049

#2049

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(400-500)

/2050

#2050

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2044

/2051

#2051

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2052 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2052 to main province

/2052

#2052

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(400-550)

/2053

#2053

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2054 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2054 to main province

/2054

#2054

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(350-450)

/2055

#2055

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 60% switch to event #1952, otherwise switch to event #2056

Links from

#2030

/2056

#2056

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 65% switch to event #2062, otherwise switch to event #2057

Links from

#2055

/2057

#2057

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2056

/2058

#2058

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2059 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2059 to main province

/2059

#2059

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(550-700)

/2060

#2060

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2061 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2061 to main province

/2061

#2061

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(500-600)

/2062

#2062

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2056

/2063

#2063

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2064 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2064 to main province

/2064

#2064

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(500-650)

/2065

#2065

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2066 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2066 to main province

/2066

#2066

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(450-550)

/2067

#2067

Type: 0
Possibility: 0
Karma: 0

Dialog
How far do you want to send this caravan? The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers

1) Send a caravan to our border. #2068
2) Send a caravan to neighboring lands. #2080
3) Send a caravan to distant lands. #2092

Effects

Change player gold by -450

Links from

#2029

/2068

#2068

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 10% switch to event #1952, otherwise switch to event #2069

Links from

#2067

/2069

#2069

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #2075, otherwise switch to event #2070

Links from

#2068

/2070

#2070

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2069

/2071

#2071

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2072 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2072 to main province

/2072

#2072

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(700-900)

/2073

#2073

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2074 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2074 to main province

/2074

#2074

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(600-700)

/2075

#2075

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2069

/2076

#2076

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2077 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2077 to main province

/2077

#2077

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(600-800)

/2078

#2078

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2079 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2079 to main province

/2079

#2079

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(500-600)

/2080

#2080

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 25% switch to event #1952, otherwise switch to event #2081

Links from

#2067

/2081

#2081

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #2087, otherwise switch to event #2082

Links from

#2080

/2082

#2082

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2081

/2083

#2083

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2084 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2084 to main province

/2084

#2084

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(900-1100)

/2085

#2085

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2086 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2086 to main province

/2086

#2086

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(800-900)

/2087

#2087

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2081

/2088

#2088

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2089 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2089 to main province

/2089

#2089

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(800-1000)

/2090

#2090

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2091 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2091 to main province

/2091

#2091

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(700-800)

/2092

#2092

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 40% switch to event #1952, otherwise switch to event #2093

Links from

#2067

/2093

#2093

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 75% switch to event #2099, otherwise switch to event #2094

Links from

#2092

/2094

#2094

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2093

/2095

#2095

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2096 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2096 to main province

/2096

#2096

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1100-1300)

/2097

#2097

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2098 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2098 to main province

/2098

#2098

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1000-1100)

/2099

#2099

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2093

/2100

#2100

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2101 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2101 to main province

/2101

#2101

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1000-1200)

/2102

#2102

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2103 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2103 to main province

/2103

#2103

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(900-1000)

/2104

#2104

Type: 0
Possibility: 0
Karma: 0

Dialog
How far do you want to send this caravan? The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers

1) Send a caravan to our border. #2105
2) Send a caravan to neighboring lands. #2117
3) Send a caravan to distant lands. #2129

Effects

Change player gold by -1000

Links from

#2029

/2105

#2105

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 0% switch to event #1952, otherwise switch to event #2106

Links from

#2104

/2106

#2106

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 85% switch to event #2112, otherwise switch to event #2107

Links from

#2105

/2107

#2107

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2106

/2108

#2108

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2109 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2109 to main province

/2109

#2109

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1400-1650)

/2110

#2110

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2111 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2111 to main province

/2111

#2111

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1200-1300)

/2112

#2112

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2106

/2113

#2113

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2114 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2114 to main province

/2114

#2114

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1200-1450)

/2115

#2115

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2116 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2116 to main province

/2116

#2116

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1000-1100)

/2117

#2117

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 10% switch to event #1952, otherwise switch to event #2118

Links from

#2104

/2118

#2118

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 85% switch to event #2124, otherwise switch to event #2119

Links from

#2117

/2119

#2119

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2118

/2120

#2120

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2121 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2121 to main province

/2121

#2121

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1800-2050)

/2122

#2122

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2123 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2123 to main province

/2123

#2123

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1600-1700)

/2124

#2124

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2118

/2125

#2125

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2126 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2126 to main province

/2126

#2126

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1600-1850)

/2127

#2127

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2128 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2128 to main province

/2128

#2128

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1400-1500)

/2129

#2129

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 20% switch to event #1952, otherwise switch to event #2130

Links from

#2104

/2130

#2130

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 85% switch to event #2136, otherwise switch to event #2131

Links from

#2129

/2131

#2131

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2130

/2132

#2132

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2133 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2133 to main province

/2133

#2133

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(2200-2450)

/2134

#2134

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2135 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2135 to main province

/2135

#2135

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(2000-2100)

/2136

#2136

Type: 0
Possibility: 0
Karma: 0

Effects

Links from

#2130

/2137

#2137

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2138 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2138 to main province

/2138

#2138

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(2000-2250)

/2139

#2139

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2140 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2140 to main province

/2140

#2140

Type: 0
Possibility: 0
Karma: 0

Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers

1) Not bad! #1912
2) That's all? #1912

Effects

Change player gold by +(1800-1900)

/2141

#2141

Type: 1
Possibility: 0
Karma: 0

Dialog
A strange human has arrived in your castle in the province of %s. In appearance it is clearly a charmer. His clothes are very unusual, and he's decorated with very strange symbols. It is reported to you that he demands you accept him.
Answers

1) Demand? Throw him out! #2145
2) Demand - accepted. #2142

/2142

#2142

Type: 0
Possibility: 0
Karma: -1

Dialog
As he enters the room, you immediately see what he is. Before you stands a Death Mage. Bowing, he said that he had heard about your experiments with Necromancy, and was ready to perform a powerful ritual to turn one of your servants into a Vampire if you provide him with all the necessary ingredients.
Answers

1) Deal! (-350 gold -180 cr. ) #2143
2) I'd like to employ you, but later... #2144
3) Off with you, scoundrel! #2145

Effects

Answer ¹1 appears when Player's gold >= 350
Answer ¹1 appears when Player's crystals >= 180

Links from

#2141

/2143

#2143

Type: 0
Possibility: 0
Karma: -2

Effects

Change player gold by -350
Change the player's crystals by -180
Get 1 items Vampire with durability 100%
Set the flag of the event #2143 to "disabled"

Links from

#2142

/2144

#2144

Type: 0
Possibility: 0
Karma: 0

Dialog
The Necromancer agrees to wait as long as necessary. He promises to visit you again in ten days time.
Answers

1) I'll definitely hire you! #0
2) Let me think about it... #0

Effects

Set the flag of the event #2141 to "happens through 10 turns and turns off"
Bind the flag of the event #2141 to main province

Links from

#2142

/2145

#2145

Type: 0
Possibility: 0
Karma: 2

Effects

Set the flag of the event #2141 to "disabled"

Links from

#2141, #2142

/2146

#2146

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #1912 to "disabled"

Links from

#1915

/2147

#2147

Type: 1
Possibility: 0
Karma: 0

Dialog
Your advisers inform you that the last set of recruits for training in the art of war was especially successful - there are many promising fighters among the recruits. If you wish, you can hold a tournament among them and choose the best one - perhaps it will serve you well in the future.
Answers

1) A tournament? I love it! (-250 gold -10 cr. ) #2148
2) Now is not a good time, maybe later. #2150
3) To Hell with tournaments! Waste of money... #2152

Effects

Answer ¹1 appears when Player's gold >= 250
Answer ¹1 appears when Player's crystals >= 10

/2148

#2148

Type: 0
Possibility: 0
Karma: 0

Dialog
The tournament among ordinary warriors was a great success! Each fighter got the opportunity to show their skills. But there can only be one winner - and thus, a young, but skillful and strong fighter was crowned Champion of the tournament! The main prize for the winner was the title of Squire along with premium armor. Of course, the champion has sworn allegiance to you, and will serve you faithfully.
Answers

1) Excellent! #2149
2) Big deal, a Squire... #2149

Links from

#2147, #2151

/2149

#2149

Type: 0
Possibility: 0
Karma: 0

Effects

Change player gold by -250
Change the player's crystals by -10
Get 1 items Squire with durability 100%
Set the flag of the event #2147 to "disabled"
Set the flag of the event #2151 to "disabled"

Links from

#2148, #2148

/2150

#2150

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2151 to "happens through (5-10) turns and turns off"
Bind the flag of the event #2151 to main province

Links from

#2147, #2151

/2151

#2151

Type: 0
Possibility: 0
Karma: 0

Dialog
As you ordered, your advisers remind you of the tournament among ordinary warriors. What is your decision, my Lord?
Answers

1) Yes, organize the tournament! (-250 gold -10 cr. ) #2148
2) I will definitely do it, but later. #2150
3) No, I've changed my mind - we don't need one. #2152

Effects

Answer ¹1 appears when Player's gold >= 250
Answer ¹1 appears when Player's crystals >= 10

/2152

#2152

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2147 to "disabled"
Set the flag of the event #2151 to "disabled"

Links from

#2147, #2151

/2153

#2153

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2154 to "happens through (8-12) turns and turns off"
Bind the flag of the event #2154 to random province

Links from

#2158

/2154

#2154

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts in the %s province report that they have discovered traces of a giant camp abandoned no more than a day ago, three days' journey from the castle.
Answers

1) Aha, here they are! #0
2) What the hell?! #0

Effects

Set the flag of the event #2155 to "happens through 2 turns and turns off"
Bind the flag of the event #2155 to current province

/2155

#2155

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Centaur Assassins
Event (Win): #2158
Event (Draw): #2158
Event (Loss): #2157

Dialog
A group of giants has attacked the %s province!
Answers

1) I've been waiting for you, beasts! #0
2) Oh, why so soon?! #0

/2156

#2156

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2153 to "disabled"

/2157

#2157

Type: 0
Possibility: 0
Karma: 0

Dialog
With no one to stop them, the giants burst into the settlement and begin to devour the locals. After eating their fill, they begin killing for fun. After killing half the population, and destroying most of the houses, the giants returned home. Your advisers do not exclude the possibility that they might return.
Answers

1) Damned creatures! #0
2) So sad... #0

Effects

Change the number of population in the province by -(40-60)%
Change the mood in the province by -2
Set the flag of the event #2153 to "happens through (5-15) turns and turns off"

/2158

#2158

Type: 0
Possibility: 0
Karma: 0

Effects

With the probability of 98% switch to event #2153, otherwise switch to event #2159

/2159

#2159

Type: 0
Possibility: 0
Karma: 0

Effects

Set the flag of the event #2160 to "happens through (10-15) turns and turns off"
Bind the flag of the event #2160 to random province

Links from

#2158

/2160

#2160

Type: 0
Possibility: 0
Karma: 0

Dialog
Your scouts in the %s province report that they have discovered traces of a giant camp abandoned no more than a day ago, three days' journey from the castle.
Answers

1) Aha, here they are! #0
2) What the hell?! #0

Effects

Set the flag of the event #2161 to "happens through 2 turns and turns off"
Bind the flag of the event #2161 to current province

/2161

#2161

Type: 0
Possibility: 0
Karma: 0

Invasion
Unit: Centaur Assassins
Event (Win): #2156
Event (Draw): #2153
Event (Loss): #2157

Dialog
A group of giants has attacked the %s province!
Answers

1) I've been waiting for you, beasts! #0
2) Oh, why so soon?! #0

Effects

Set the level of the attacking army to 2