Type: -1
Possibility: 20
Karma: 0
Dialog
A poor harvest in the province of %s has caused a famine. Food prices have increased dramatically, and many of your subjects are at risk of dying of starvation.
What are your orders?
Answers
1) Send a cart of food. (-100 gold ) #2
2) Order the traders to reduce the price of their food. #1021
3) Make a profit by selling food at exorbitant prices. #4
Effects
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: if the province level >= Hamlet
Links from
#753
Type: 0
Possibility: 0
Karma: 5
Dialog
The residents are grateful for your help. The fame of your noble deed has spread far beyond the borders of the province.
Answers
1) Fame is more important than money. #0
2) It's my duty to take care of my subjects. #12
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#1,
#1020
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders are obviously not pleased with your order. You've managed to avoid the population's destruction, however, the level of unrest in the province has increased.
Answers
1) Those hucksters really got out of hand. #0
2) Everything worked out, so let's be happy. #0
Effects
Change the mood in the province by -1
Links from
#1021
Type: 0
Possibility: 0
Karma: -5
Dialog
The local moneybags are buying food from you at exorbitant prices like good little boys. True, many peasants are dying of starvation in the meantime... But your wealth has grown by %d gold.
Answers
1) Excellent! #0
2) I should have sold it at a higher price... #0
Effects
Change player gold by +(30-60)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%
Links from
#1,
#1022
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Barbarians Event (Loss): #6
Province type: Barbarian Tribes
Dialog
Barbarians have raided the province of %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
3) Try to negotiate. #1546
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Answer ¹3 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
Barbarians have conquered the province of %s.
Answers
1) This is no good... #0
2) Those mortals tire me. #0
Type: 2
Possibility: 10
Karma: 0
Dialog
Miners in the province of %s have discovered a new copper deposit. Income from the province has increased by %d.
Answers
1) Not bad. #0
2) What a trifle. #0
Effects
Province income +(2-5)
Condition of the appearing in the province: if the terrain=Hills
Type: -2
Possibility: 20
Karma: 0
Dialog
An epidemic of black pestilence has broken out in the province of %s. Many are dead, and many more may die.
What are your orders?
Answers
1) Hire healers. (-20 cr. ) #9
2) Death is the way of mortals... #10
3) Sell fresh corpses to necromancers. #11
Effects
Answer ¹1 appears when Player's crystals >= 20
Condition of the appearing in the province: if the province level >= Village
Type: 0
Possibility: 0
Karma: 6
Dialog
The healers have done everything in their power, and have managed to prevent many deaths. The families of those who were saved are grateful for your help.
Answers
1) Glory to our healers! #0
2) They can stuff their thanks. Get to work! #13
Effects
Change the player's crystals by -20
Change the mood in the province by +1
Change the number of population in the province by -(30-40)%
Links from
#8,
#149,
#1085
Type: 0
Possibility: 0
Karma: -2
Dialog
This terrible disease has taken many lives. The few survivors are mourning the dead.
Answers
1) So what? They'll give birth to others. #13
2) A pity, but what can you do? #0
Effects
Change the number of population in the province by -(50-70)%
Links from
#8,
#149
Type: 0
Possibility: 0
Karma: -12
Dialog
This terrible disease has taken many lives. The necromancers are pretty satisfied with the deal they made with you, they value infected corpses highly. After long negotiations, you receive %d gems from the dark mages.
The survivors watched in horror as their dead relatives were transformed by the necromancers into zombies. It appears they won't love you very much in this province from now on...
Answers
1) Who cares?! What do I need love of the mortals for?! #13
2) It's nothing personal, I just need gems. #0
Effects
Change the player's crystals by +(5-10)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(50-70)%
Links from
#8,
#149
Type: 0
Possibility: 0
Karma: 0
Effects
Karma +(0-2)
Links from
#2,
#15,
#19,
#26,
#27,
#29,
#30,
#37,
#57,
#60,
#63,
#99,
#105,
#123,
#140,
#163,
#164,
#177,
#187,
#210,
#212,
#216,
#230,
#231,
#233,
#236,
#237,
#239,
#241,
#251,
#256,
#257,
#258,
#261,
#263,
#276,
#277,
#283,
#284,
#285,
#287,
#288,
#297,
#334,
#352,
#353,
#373,
#386,
#389,
#390,
#403,
#406,
#407,
#423,
#425,
#427,
#432,
#433,
#439,
#443,
#444,
#448,
#449,
#461,
#467,
#469,
#472,
#473,
#476,
#478,
#479,
#481,
#484,
#485,
#487,
#495,
#496,
#499,
#500,
#501,
#502,
#504,
#511,
#513,
#515,
#516,
#520,
#522,
#523,
#527,
#529,
#535,
#539,
#545,
#550,
#554,
#559,
#560,
#561,
#565,
#566,
#582,
#627,
#636,
#638,
#650,
#664,
#674,
#733,
#734,
#760,
#770,
#809,
#812,
#820,
#823,
#836,
#844,
#847,
#851,
#854,
#860,
#861,
#867,
#868,
#869,
#870,
#873,
#886,
#897,
#908,
#945,
#949,
#952,
#953,
#964,
#994,
#1011,
#1014,
#1018,
#1032,
#1034,
#1038,
#1041,
#1061,
#1084,
#1103,
#1108,
#1135,
#1140,
#1192,
#1213,
#1277,
#1279,
#1280,
#1285,
#1287,
#1289,
#1299,
#1305,
#1328,
#1329,
#1363,
#1442,
#1444,
#1447,
#1450,
#1452,
#1521,
#1552,
#1639,
#1681,
#1739,
#1754,
#1791,
#1853,
#1858,
#1902,
#1904,
#214,
#291,
#796,
#1029
Type: 0
Possibility: 0
Karma: 0
Effects
Karma -(1-1)
Links from
#9,
#10,
#11,
#21,
#28,
#50,
#58,
#61,
#63,
#64,
#65,
#67,
#72,
#73,
#74,
#77,
#84,
#85,
#89,
#96,
#110,
#119,
#120,
#124,
#125,
#140,
#144,
#150,
#153,
#163,
#166,
#167,
#174,
#175,
#177,
#181,
#182,
#185,
#186,
#187,
#188,
#189,
#190,
#195,
#210,
#212,
#216,
#230,
#231,
#233,
#237,
#238,
#240,
#242,
#256,
#257,
#258,
#262,
#262,
#269,
#271,
#272,
#273,
#276,
#277,
#278,
#279,
#280,
#283,
#284,
#285,
#286,
#287,
#288,
#289,
#292,
#293,
#294,
#296,
#297,
#301,
#309,
#311,
#313,
#328,
#330,
#334,
#337,
#339,
#344,
#346,
#352,
#353,
#367,
#373,
#381,
#384,
#386,
#390,
#398,
#401,
#403,
#407,
#415,
#418,
#423,
#425,
#427,
#432,
#433,
#435,
#439,
#443,
#444,
#447,
#448,
#452,
#453,
#461,
#464,
#467,
#468,
#469,
#470,
#476,
#477,
#478,
#479,
#481,
#484,
#485,
#487,
#495,
#496,
#499,
#501,
#503,
#504,
#505,
#509,
#510,
#511,
#515,
#520,
#522,
#527,
#529,
#539,
#540,
#541,
#542,
#545,
#546,
#547,
#550,
#556,
#559,
#565,
#566,
#569,
#572,
#576,
#581,
#582,
#609,
#614,
#617,
#618,
#620,
#624,
#625,
#627,
#631,
#637,
#637,
#646,
#647,
#650,
#669,
#694,
#697,
#704,
#711,
#712,
#733,
#751,
#757,
#761,
#762,
#770,
#772,
#784,
#798,
#804,
#805,
#809,
#812,
#819,
#820,
#822,
#823,
#827,
#827,
#831,
#836,
#837,
#837,
#844,
#845,
#846,
#847,
#854,
#856,
#859,
#860,
#864,
#865,
#867,
#868,
#869,
#870,
#873,
#884,
#897,
#899,
#914,
#926,
#927,
#929,
#930,
#943,
#944,
#949,
#952,
#967,
#970,
#982,
#984,
#984,
#985,
#986,
#990,
#991,
#992,
#1011,
#1014,
#1016,
#1032,
#1045,
#1046,
#1065,
#1067,
#1070,
#1076,
#1077,
#1081,
#1086,
#1087,
#1093,
#1100,
#1103,
#1104,
#1107,
#1122,
#1135,
#1140,
#1141,
#1142,
#1214,
#1221,
#1223,
#1229,
#1244,
#1275,
#1276,
#1277,
#1278,
#1279,
#1280,
#1283,
#1284,
#1285,
#1287,
#1288,
#1289,
#1298,
#1315,
#1319,
#1324,
#1325,
#1332,
#1352,
#1355,
#1364,
#1365,
#1399,
#1406,
#1419,
#1421,
#1425,
#1427,
#1430,
#1432,
#1455,
#1461,
#1463,
#1467,
#1473,
#1552,
#1565,
#1569,
#1604,
#1608,
#1609,
#1629,
#1630,
#1639,
#1644,
#1645,
#1652,
#1657,
#1660,
#1661,
#1662,
#1705,
#1707,
#1708,
#1709,
#1711,
#1712,
#1719,
#1728,
#1728,
#1729,
#1734,
#1739,
#1749,
#1755,
#1757,
#1759,
#1784,
#1788,
#1853,
#1858,
#1867,
#1868,
#1877,
#1881,
#1887,
#1906,
#766,
#1026,
#1850
Type: 1
Possibility: 15
Karma: 0
Dialog
There is a fair in the province of %s! Traders from all over the world come here to sell their goods and buy wonderful things. Your income from trade and taxes comes to %d gold.
Answers
1) Gold is good. #0
2) Hold a magic fireworks display. (-5 cr. ) #15
3) Order soldiers to rob the hucksters. #1554
Effects
Change player gold by +(30-50)*Province level
Answer ¹2 appears when Player's crystals >= 5
Condition of the appearing in the province: if the province level >= Village
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹3 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
Multicolored flames and ephemeral visions fill the sky over the fairground. It is a magnificent sight. Everyone at the fair will remember this day for a long time.
Answers
1) Let them have fun, I'm feeling kind today! #0
2) That turned out great! #12
Effects
Change the player's crystals by -5
Change the mood in the province by +1
Links from
#14
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Brigands Event (Loss): #17
Dialog
Brigands have raided the province of %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if player's gold >= 500
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
Brigands have plundered the province of %s! Some of its people have been killed. Gold lost: %d.
Answers
1) I hope they choke on it! #0
2) Bastards... #0
Effects
Change player gold by -(40-45)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-15)%
With the loss of gold in this event will be considered a treasury
Type: -1
Possibility: 15
Karma: 0
Dialog
Some malcontents in the province of %s have gathered to form a gang of brigands. They are hiding somewhere nearby, making raids on trade caravans from time to time. People are displeased with your rule.
Answers
1) String up a couple to teach a lesson to the rest. #19
2) No matter. We'll take care of those brigands somehow. #0
Effects
Condition of the appearing in the province: there is a place in the province for hidden location
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if there are free place for the hidden location
Condition of the appearing in the province: if the mood <= Discontent
A new site Lair of Bandits appears in the province (hidden, default guards)
Type: 0
Possibility: 0
Karma: -4
Dialog
Following your orders, the guards rounded up several of the rabble rousers and hung them in the central square without any needless formalities. Perhaps this will discourage the rest from showing their displeasure so openly.
Answers
1) Right. Let them hang! #0
2) I pity the fools, but what else could be done? #12
Effects
Change the mood by -(20-120)
Links from
#18
Type: 1
Possibility: 20
Karma: 0
Dialog
There is an influx of immigrants into the province of %s. The population has increased significantly.
Answers
1) Send them some material aid. (-150 gold ) #21
2) New workers are a good thing. #0
3) They must pay if they wish to live. On my land, anyway. #22
Effects
Change the number of population in the province by +(15-25)%
Condition of the appearing in the province: if the mood >= Content
Condition of the appearing in the province: if province level <= Large Town
Condition of the appearing in the province: if the province level >= New Land
Answer ¹1 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: 6
Dialog
The newcomers obviously did not expect such a hearty welcome. Many of them spend all of the money they were given in the pubs. They're drinking to your health, of course.
Answers
1) Damned loafers! #13
2) To my health? Well done! #0
Effects
Change player gold by -150
Links from
#20
Type: 0
Possibility: 0
Karma: -2
Dialog
Almost all of the newcomers are on the brink of beggary. Many part with their last coins only after a thorough beating. In the end, the total amount of dues is %d gold.
Answers
1) Now let them all labor in the mines. #23
2) All right, let them live. #0
Effects
Change player gold by +(35-85)
Links from
#20
Type: 0
Possibility: 0
Karma: -5
Effects
Province income +1
Change the mood in the province by -1
Links from
#22
Type: 1
Possibility: 5
Karma: 0
Dialog
Hunters from the province of %s have brought some sorcerers to your castle.
What are your orders?
Answers
1) Reward the hunters (-50 gold ) #25
2) Thank the hunters for their service. #26
3) Flog the hunters and free the sorcerers. #27
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹1 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -50
Switch to event #26
Links from
#24
Type: 0
Possibility: 0
Karma: 1
Dialog
What shall we do with the prisoners?
Answers
1) Let the torturers worm some spells out of them. #1088
2) Burn the sorcerers at the stake! #12
3) Perform the Exorcism ritual. (-30 cr. ) #1555
4) Scold and release them. #30
Effects
Answer ¹3 appears when Player's crystals >= 30
Links from
#24,
#25
Type: 0
Possibility: 0
Karma: -9
Dialog
The executioners drag the dumbfounded hunters away for corporal punishment. The dark mages follow them with their gloating eyes. As a reward for your help, the released magicians give you an ancient manuscript showing the schematics of the Dark Tower.
Answers
1) Just what I wanted! Now grab them, my torturers! #1088
2) All right, now let them go. #12
Effects
Get 1 drawings of the building Dark Tower
Change the mood in the province by -1
Links from
#24
Type: 0
Possibility: 0
Karma: -1
Dialog
Broken by torture, the dark mages reveal the secret of the Summon Demon spell. The spell scroll is placed in the treasury.
Answers
1) Good. They have earned the right to a quick death. #0
2) Burn the sorcerers. #13
Effects
Get 1 scrolls of the spell Summon Demon
Links from
#1866
Type: 0
Possibility: 0
Karma: 10
Dialog
The priests perform a ritual to cleanse the fallen mages of evil. After the ritual, only one sorcerer is left alive. But he seems to be out of his mind.
Answers
1) Kill the unfortunate man. #0
2) Let him go. #12
Effects
Change the player's crystals by -30
Links from
#1555
Type: 0
Possibility: 0
Karma: -1
Dialog
The released mages rush away from the castle as fast as their legs will carry them, apparently afraid that you might change your mind.
Answers
1) Pathetic creatures. #0
2) They can't escape their fate. #12
Links from
#26
Type: 1
Possibility: 40
Karma: 0
Dialog
The devil has come to you with the following offer - you open a portal to Chaos in the province of %s, and he will give you a magic artifact in return.
Answers
1) Sounds good! Perform the ritual. (-40 cr. ) #32
2) Politely refuse. #33
3) No deals with the devil! #34
4) Kill the dark creature! #1015
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if player's karma <= -50
Answer ¹1 appears when Player's crystals >= 40
Type: 0
Possibility: 0
Karma: -10
Dialog
After handing you the reward he promised, the devil disappears, leaving a cloud of sulphurous smoke behind.
Answers
1) Did he really have to stink so much? #0
2) Not bad. #0
Effects
Change the player's crystals by -40
A new site Gates of Chaos appears in the province (opened, default guards)
Change the mood in the province by -2
Get a random level 4 item, with the rarity of not less than 2
Links from
#31
Type: 0
Possibility: 0
Karma: 0
Dialog
Obviously dissatisfied with your refusal, the devil disappears, leaving a cloud of sulphurous smoke behind.
Answers
1) Did he really have to stink so much? #0
2) Let him go back to his brothers in hell! #0
Links from
#31,
#34
Type: 0
Possibility: 0
Karma: 5
Effects
Switch to event #33
Links from
#31
Type: 0
Possibility: 0
Karma: 0
Dialog
It turns out it's not very easy to kill a devil - he disappears in a cloud of sulphurous smoke, but not before dealing significant damage to your castle. The repairs will cost %d gold.
Answers
1) I'll kill him next time for sure. #0
2) Let him go back to his brothers in hell! #0
Effects
Change player gold by -(100-200)
Links from
#1015
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Demons Event (Loss): #37
Province type: Lands of Chaos
Dialog
Demons have invaded the province of %s!
Answers
1) Damned creatures! #0
2) I should have seen this coming... #0
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
The province of %s has been conquered by the forces of Chaos.
Answers
1) May the gods have mercy on its inhabitants. #12
2) No need to dramatize. #0
Effects
Change the number of population in the province by -(50-80)%
Type: 1
Possibility: 10
Karma: 0
Dialog
A group of wandering monks has come to your castle. They say that high priests commanded them to bring a gift to you as a great champion against the forces of Evil.
Answers
1) Prepare a feast for them. (-200 gold ) #39
2) Accept the gift with gratitude. #40
3) Bless the pilgrims. (-20 cr. ) #41
4) Drive away the monks and their trinket. #42
Effects
Condition of the appearing in the province: if player's karma >= 50
Condition of the appearing in the province: if the treasury has 1 or more free slots
Answer ¹1 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 20
Type: 0
Possibility: 0
Karma: -3
Effects
Get a random level 3 item, with the rarity of not less than 2
Change player gold by -200
Change the mood in the province by +1
Links from
#38
Type: 0
Possibility: 0
Karma: 0
Effects
Get a random level 3 item, with the rarity of not less than 2
Links from
#38
Type: 0
Possibility: 0
Karma: 2
Effects
Get a random level 3 item, with the rarity of not less than 2
Change the player's crystals by -20
Links from
#38
Type: 0
Possibility: 0
Karma: -5
Links from
#38
Type: 1
Possibility: 10
Karma: 0
Dialog
Traders from faraway lands are offering you 200 gold in exchange for several virgins from the province of %s.
Answers
1) Not a bad deal. I agree. (+200 gold ) #44
2) We don't sell our subjects! #45
3) Kill the traders and take their gold. #46
4) Build a slave market (-150 gold ) #1576
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is no location Slave Market in the province
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: -3
Effects
Change player gold by +200
Change the mood in the province by -1
Links from
#43
Type: 0
Possibility: 0
Karma: 3
Links from
#43
Type: 0
Possibility: 0
Karma: -7
Effects
Set the flag of the event #43 to "disabled"
Change player gold by +200
Links from
#43
Type: 1
Possibility: 10
Karma: 0
Dialog
The people of the province of %s are very content with your rule. They have joyfully arranged a grandiose festival. The street festivities last a whole night, all the stocked wine is gone, and all the toasts are made to you. At dawn, a local priest proposes that the people give you a gift of gratitude. The people gladly respond and donate you three newborn babies.
Answers
1) Bless them, then return to their parents. (-15 cr. ) #48
2) Are you all out of your mind? Don't touch the children! #49
3) Let the Deadly Ritual begin! (-20 cr. ) #50
4) Only three? Idiots! I need at least five! #51
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if the mood >= Happy
Condition of the appearing in the province: if the province level >= New Land
Answer ¹3 appears when Player's crystals >= 20
Answer ¹1 appears when Player's crystals >= 15
Type: 0
Possibility: 0
Karma: 3
Dialog
Enraptured by your mercy, the people ask you to at least accept a modest money offering collected by the province.
Answers
1) Thank you. I will use it for charitable purposes. #58
2) I cannot deprive you of all of your savings! #59
Effects
Change the player's crystals by -15
Links from
#47
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by -2
Links from
#47
Type: 0
Possibility: 0
Karma: -3
Dialog
Your priests sacrifice the babies to the dark gods. The gods appreciate such an offering and present you with a scroll containing the Dark Magic spell.
Answers
1) It would be better if you had used them to cook soup! #13
2) Praise to the dark gods! #0
Effects
Get 1 scrolls of the spell Black Magic
Change the player's crystals by -20
Links from
#47
Type: 0
Possibility: 0
Karma: -5
Dialog
Afraid of your anger, the people ask you to have mercy on their children! They can give you only these three born on the night of the Great Festival.
Answers
1) All right, give them to the alchemists for ingredients. #61
2) Kill all of the unfaithful! #60
Effects
Change the mood in the province by -5
Links from
#47
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Orcs Event (Loss): #53
Dialog
Orcs have raided the province of %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if player's gold >= 250
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
Orcs have plundered the province of %s! Some of its people have been killed. Gold lost: %d.
Answers
1) I hope they choke on it! #0
2) Bastards... #0
Effects
Change player gold by -(15-20)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(30-50)%
With the loss of gold in this event will be considered a treasury
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Goblins Event (Loss): #55
Dialog
Goblins have raided the province of %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if player's gold >= 400
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
Goblins have plundered the province of %s! Some of its people have been killed. Gold lost: %d.
Answers
1) I hope they choke on it! #0
2) Bastards... #0
Effects
Change player gold by -(25-35)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
With the loss of gold in this event will be considered a treasury
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Undead Event (Loss): #57
Province type: Land of the Dead
Dialog
Walking dead have invaded the province of %s!
Answers
1) Damned creatures! #0
2) I should have seen this coming... #0
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
The province of %s has been conquered by the undead.
Answers
1) May the gods have mercy on its inhabitants. #12
2) No need to dramatize. #0
Effects
Change the number of population in the province by -(80-100)%
Type: 0
Possibility: 0
Karma: 0
Dialog
The grateful people give you %d gold.
Answers
1) Do you value your children's lives so cheaply?! #13
2) Excellent! Take it to the treasury. #0
Effects
Change player gold by +(30-40)*Province level
Links from
#48
Type: 0
Possibility: 0
Karma: 2
Links from
#48
Type: 0
Possibility: 0
Karma: 0
Dialog
Your units kill all of the unfaithful in the province and collect trophies with a total value of %d gold.
Answers
1) Excellent! Take it to the treasury. #0
2) Why? I was joking! #12
Effects
Change player gold by +(40-50)*Province level
Change the number of population in the province by -(50-60)%
Change the mood in the province by -3
Links from
#51
Type: 0
Possibility: 0
Karma: -2
Dialog
In exchange for such valuable ingredients, the alchemists give you some gems: %d.
Answers
1) Excellent! Take it to the treasury. #0
2) So little?! I'm surrounded by skinflints and idiots! #13
Effects
Change the player's crystals by +(30-60)
Links from
#51
Type: -1
Possibility: 10
Karma: 0
Invasion
Unit: Dragon Event (Loss): #65
Dialog
People in the province of %s are very displeased with your rule. Several insurgents have convinced the local priests to perform the Summon Dragon ritual to free them of your tyranny. Strangely enough, the priests manage to perform the ancient ritual, but the summoned dragon, instead of freeing the population from your power, demands that you give him gold or people, or he will plunder the province.
Answers
1) Give 700 gold coins to the dragon and let him leave! #63
2) Let him eat those insurgents! Now they will understand! #64
3) Attack the bloodthirsty creature! #0
Effects
Condition of the appearing in the province: if the mood <= Indignant
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Answer ¹1 appears when Player's gold >= 700
Set the level of the attacking army to 0
Type: 0
Possibility: 0
Karma: 1
Dialog
You give 700 gold coins to the dragon, and it goes back to where it came from. The people in the province have realized their mistake. They thank you for your deliverance and ask for forgiveness.
Answers
1) Next time I will give the rebels to the dragon! #13
2) It's good that no one was hurt! #12
Effects
Change player gold by -700
Change the mood in the province by +3
Links from
#62
Type: 0
Possibility: 0
Karma: -1
Dialog
You let the dragon eat some people in the province of %s. It eliminates more than half the population before it goes back to where it came from. Those people who manage to survive curse you and threaten revenge!
Answers
1) Serves these rebels right! #13
2) Too bad, but nothing could be done. #0
Effects
Change the number of population in the province by -(60-70)%
Change the mood in the province by -4
Links from
#62
Type: 0
Possibility: 0
Karma: 0
Dialog
The dragon terribly devastates the province of %s. It eliminates more than half the population and gathers much gold before it goes back where it came from.
Answers
1) Serves these rebels right! #13
2) Too bad, but nothing could be done. #0
Effects
Change player gold by -(40-50)*Province level
Change the number of population in the province by -(50-60)%
Change the mood in the province by -1
Type: 1
Possibility: 5
Karma: 0
Invasion
Unit: Retinue
Event (Win): #74
Event (Loss): #73
Dialog
A large trade caravan is asking for permission to cross the province of %s. The traders are willing to pay you a tax of 50 gold coins.
Answers
1) Let them pass. #67
2) Why so little? The pass costs 100 gold coins. #68
3) Allow them into the province, then attack them. #0
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 3 or more free slots
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders pay you 50 gold coins to pass through the province of %s.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I think the rogues have duped me! #13
3) Take the gold, plunder the caravan, kill the merchants! #1345
Effects
Change player gold by +50
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#66,
#68,
#573,
#575
Type: 0
Possibility: 0
Karma: -1
Dialog
The traders say that they have only 50 gold coins. They have put all their money into rare and valuable goods. The traders offer you the following to choose from: a Magic Sword, a Fire Sphere, or an Elven Bow.
Answers
1) Oh fine, give me 50 gold coins then. #67
2) I'll take the Magic Sword. #1671
3) Give me the Fire Sphere. #1673
4) I choose the Elven Bow. #1675
Links from
#66
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand the Sword over to the deputy of the %s province. When the Sword is delivered to your stronghold, it turns out that it's just a piece of rusty iron not even worth a penny. By then, the caravan has already crossed your domain unhindered.
Answers
1) Never trust a trader! #1207
2) Curse those foul rogues! (-15 cr. ) #72
Effects
Answer ¹2 appears when Player's crystals >= 15
Links from
#1671
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand the Sphere over to the deputy of the %s province. After the Sphere is delivered to your stronghold, it turns out that it's just a piece of glass not even worth a penny. By then, the caravan has already crossed your domain unhindered.
Answers
1) Never trust a trader! #1207
2) Curse those foul rogues! (-15 cr. ) #72
Effects
Answer ¹2 appears when Player's crystals >= 15
Links from
#1673
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand the Elven Bow over to the deputy of the %s province. After the Bow is delivered to your stronghold, it turns out that it's just a piece of rotten wood not even worth a penny. By then, the caravan has already crossed your domain unhindered.
Answers
1) Never trust a trader! #1207
2) Curse those foul rogues! (-15 cr. ) #72
Effects
Answer ¹2 appears when Player's crystals >= 15
Links from
#1675
Type: 0
Possibility: 0
Karma: -2
Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers
1) I'm sure they've all died off by now. #13
2) Justice will prevail! #0
Effects
Change the player's crystals by -15
Links from
#69,
#70,
#71
Type: 0
Possibility: 0
Karma: -4
Dialog
You have lost the fight with the caravan guards. Angered by your attack, the traders order their units to plunder the province of %s. They kill many civilians and plunder their houses before they leave.
Answers
1) I curse all of the world's traders! #13
2) Too bad, but nothing could be done. #0
Effects
Change player gold by -(40-50)*Province level
Change the number of population in the province by -(50-60)%
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: -4
Dialog
The caravan guards are defeated, and your units have collected some valuable trophies. All of the loot will soon be delivered to the treasury.
Answers
1) What a lucky day! #13
2) Some use from these hucksters, at least. #0
Effects
Change player gold by +(50-150)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3
Type: 1
Possibility: 5
Karma: 0
Dialog
Your spies report: a local blacksmith in the province of %s has forged a splendid sword. For five years, he has been working on achieving perfect balance, light weight, and crushing force. The blacksmith calls his creation the Master's Sword.
Answers
1) Don't bother me with such trifling matters again! #577
2) Offer him 100 gold for the sword #1558
3) Reward the blacksmith for good work. (-50 gold ) #77
4) Take the sword from the smith and deliver it to me. #1188
Effects
Answer ¹2 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 1 or more free slots
Answer ¹3 appears when Player's gold >= 50
Condition of the appearing in the province: there is a place in the province for opened location
Type: 0
Possibility: 0
Karma: 0
Dialog
Your messengers come back empty-handed. It turns out that the blacksmith doesn't want to sell his creation at any price.
Answers
1) All right, I've changed my mind. #0
2) Then take the sword by force! #1188
Links from
#1558
Type: 0
Possibility: 0
Karma: 2
Dialog
The smith is touched by your compassion. He offers you the Blacksmith's Bracelet as a modest gift.
Answers
1) Thank you. Take it to the treasury. #79
2) I don't need this piece of iron! #13
3) Offer the smith to open his shop. #1561
Effects
Change player gold by -50
Links from
#75
Type: 0
Possibility: 0
Karma: 0
Dialog
Attempts to take the sword by force result in nothing. The blacksmith has hidden the sword, and he doesn't reveal its location, even when subjected to torture.
Answers
1) Kill the rebel blacksmith and burn his forge! #80
2) All right, I don't need this sword anyway. #0
Links from
#1188
Type: 0
Possibility: 0
Karma: 0
Effects
Get 1 items Blacksmith's Bracelet with durability 100%
Links from
#77
Type: 0
Possibility: 0
Karma: -3
Dialog
Your messengers have executed your orders. They say the people of the province of %s are increasingly often expressing their displeasure with your rule.
Answers
1) Flog the malcontents! #81
2) Bribe the most influential citizens. (-50 gold ) #82
3) Let them raise hell, they'll calm down later. #0
Effects
Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -2
Change corruption by -(1-4)
Change the mood by +(150-350)
Links from
#78,
#1189
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -1
Change the mood by -(100-200)
Links from
#80
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood in the province by +1
Change player gold by -50
Change corruption by +(1-3)
Change the mood by -(50-100)
Links from
#80
Type: 0
Possibility: 10
Karma: 0
Dialog
Messengers from the province of %s are asking you to build them an altar to worship an ancient deity very important to them.
Answers
1) Kill the heretics! Let them worship only me! #84
2) Build the altar. (-200 gold , -10 cr. ) #87
3) I can't waste my resources on these foolish things. #1026
Effects
Answer ¹2 appears when Player's crystals >= 10
Answer ¹2 appears when Player's gold >= 200
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers managed to find the most zealous worshippers of the ancient deity and hanged them in the very place they wanted to build their altar at.
Answers
1) Good work. Well done! #13
2) Blockheads! You should have drawn and quartered them! #86
Effects
Change the number of population in the province by -(5-10)%
Change the mood in the province by -2
Links from
#83,
#1025
Type: 0
Possibility: 0
Karma: 2
Dialog
People in the province of %s thank you for kindness and generosity! They ask you to accept as a gift an object that, according to legend, belonged to their Ancient Patron.
Answers
1) Take the gift to the treasury! #0
2) It looks like their patron was quite a beggar... #13
Effects
Change the mood in the province by +3
Get a random level 3 item, with the rarity of not less than 1
Links from
#87
Type: 0
Possibility: 0
Karma: -2
Links from
#84
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
Change the player's crystals by -10
With the probability of 80% switch to event #85, otherwise switch to event #671
Links from
#83,
#1025
Type: -1
Possibility: 15
Karma: 0
Invasion
Unit: Troll
Event (Win): #92
Event (Loss): #810
Dialog
A troll has settled in the province of %s. He's been attacking civilians, trampling down meadows, and devouring cattle and little children. The people are imploring you to do something.
Answers
1) Let the local government take care of this. #655
2) Hire a troll hunter. (-300 gold ) #89
3) Send messengers to negotiate with the troll. #91
4) Order my soldiers to destroy this creature! #0
Effects
Condition of the appearing in the province: if player's karma <= -1
Answer ¹2 appears when Player's gold >= 300
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 1
Dialog
A famous hunter arrives to fight the troll. All people come running to watch the brave man challenge the bloodthirsty creature. The duel between the hunter and the troll lasts for several hours. At last, the brave man manages to defeat the troll. After the duel, the hunter becomes a local hero. People in the province of %s are asking you to donate 50 gold coins for a statue commemorating the duel with the troll.
Answers
1) The hunter deserves it. (-50 gold ) #90
2) That's just too much! #13
Effects
Change player gold by -300
Change the mood in the province by +2
Answer ¹1 appears when Player's gold >= 50
Links from
#88,
#91,
#810
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Change the mood in the province by +1
Links from
#89
Type: 0
Possibility: 0
Karma: 0
Dialog
The troll has eaten all your messengers except an old druid, sending him back with the message: «Bad dinner, send young meat next time.»
Answers
1) Kill the old man so he won't spread any rumors! #656
2) Hire a troll hunter. (-300 gold ) #89
3) Let the local government take care of this. #655
4) Give him a cart full of children and let him go! #842
Effects
Answer ¹2 appears when Player's gold >= 300
Change the mood in the province by -1
Links from
#88,
#810
Type: 0
Possibility: 0
Karma: 2
Dialog
Your units have defeated the troll and brought back his huge carcass as a trophy.
Answers
1) Sell the carcass to monstrologists. (+100 gold ) #811
2) Place it on the town square for display. (-50 gold ) #812
3) Throw this disgusting thing away. #0
Effects
Change the mood in the province by +1
Answer ¹2 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: -2
Links from
#109,
#110,
#131,
#142,
#143,
#156,
#157,
#158,
#188,
#202,
#205,
#206,
#207,
#208,
#211,
#221,
#236,
#275,
#282,
#305,
#422,
#424,
#435,
#438,
#473,
#500,
#502,
#516,
#523,
#560,
#1032,
#1187,
#1274,
#1282,
#1284,
#1286,
#1634,
#1635,
#1637,
#1902,
#1904
Type: 0
Possibility: 5
Karma: 0
Dialog
A traveling magician has come to your castle from the province of %s, claiming he can summon a djinn. If you agree, the ritual will cost 500 gold coins and 50 gems.
Answers
1) Summon a djinn! (500 gold and 50 cr. ) #95
2) Some other time. #0
3) Flog the charlatan in public and drive him away! #654
4) Let my torturers worm the secret out of him. #1801
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 500
Type: 0
Possibility: 0
Karma: 0
Dialog
The magician reads an incantation, and a djinn appears. The djinn bows to you and asks: «What do you wish for? Why have you summoned me?»
Answers
1) I want much gold! #97
2) I want many gems. #98
3) I just want to talk. #99
4) Make me the Lord of the whole world! #100
Effects
Change player gold by -500
Change the player's crystals by -50
Links from
#94
Type: 0
Possibility: 0
Karma: 0
Dialog
The vagabond turns out to have poor health and dies before enduring even one hour of torture.
Answers
1) Hurl the idiot executioners into the dungeon! #13
2) A real wizard would have endured more torture. #0
Effects
Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"
Links from
#101,
#1801
Type: 0
Possibility: 0
Karma: 0
Dialog
The djinn laughs and says: «So you managed to summon me. That doesn't mean I'm your slave! I'm going back to my world, and I'm going to take half your gold for my trouble.» The djinn keeps his promise and disappears.
Answers
1) Execute the mage! #657
2) What terrible luck! #0
Effects
Change player gold by -50
Links from
#95
Type: 0
Possibility: 0
Karma: 0
Dialog
The djinn laughs and says: «So you managed to summon me. That doesn't mean I'm your slave! I'm going back to my world, and I'm going to take half your gems for my trouble.» The djinn keeps his promise and disappears.
Answers
1) Execute the mage! #657
2) What terrible luck! #0
Effects
Change the player's crystals by -50
Links from
#95
Type: 0
Possibility: 0
Karma: 0
Dialog
The djinn, like you, is glad to converse with someone on equal terms. Your conversation about the problems of the life of a demigod lasts a lot longer than planned. Several hours later, the time of the djinn's stay in this world comes to an end. Before he returns to his world, the djinn compensates you double the cost of his summoning (1000 gold coins and 100 gems).
Answers
1) Now you can visit me without an invitation! #12
2) Oh, life is difficult for us demigods. #0
Effects
Change the player's crystals by +100
Change player gold by +1000
Links from
#95
Type: 0
Possibility: 0
Karma: 0
Dialog
The djinn laughs and says: «So you managed to summon me. That doesn't mean I'm your slave! I'm going back to my world, and I'm going to take half your gems and gold for my trouble.» The djinn keeps his promise and disappears.
Answers
1) Execute the mage! #657
2) What terrible luck! #0
Effects
Change the player's crystals by -(30-50)
Change player gold by -(0-100)
Links from
#95
Type: 0
Possibility: 5
Karma: 0
Dialog
A traveling magician has come to your castle from the province of %s, claiming he can summon a djinn. If you agree, the ritual will cost 500 gold coins and 50 gems.
Answers
1) Summon a djinn! (500 gold and 50 cr. ) #102
2) Some other time. #0
3) Flog the charlatan in public and drive him away! #654
4) Let my torturers worm the secret out of him. #96
Effects
Condition of the appearing in the province: if player's karma >= 10
Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 500
Type: 0
Possibility: 0
Karma: 0
Dialog
The magician reads an incantation, and a djinn appears. The djinn bows to you and asks: «What do you wish for? Why have you summoned me?»
Answers
1) I want much gold! #103
2) I want many gems. #104
3) I just want to talk. #105
4) Make me the Lord of the whole world! #106
Effects
Change player gold by -500
Change the player's crystals by -50
Links from
#101
Type: 0
Possibility: 0
Karma: 0
Dialog
The djinn bows and says: «O Lord of one wish, it shall be done.» The djinn creates %d gold and vanishes.
Answers
1) So little gold! Execute the mage! #657
2) What a lucky day! #0
Effects
Change player gold by +(500-1000)
Links from
#102
Type: 0
Possibility: 0
Karma: 0
Dialog
The djinn bows and says: «O Lord of one wish, it shall be done.» The djinn creates %d gems and disappears.
Answers
1) So few gems! Execute the mage! #657
2) What a lucky day! #0
Effects
Change the player's crystals by +(70-120)
Links from
#102
Type: 0
Possibility: 0
Karma: 5
Dialog
The djinn is very touched by your attention. You spend several hours in an amusing conversation, then the djinn disappears.
Answers
1) Leaving already? You could have given me something! #0
2) It's pleasant to talk to someone on equal terms. #12
Links from
#102
Type: 0
Possibility: 0
Karma: -2
Dialog
The djinn shakes his head: «You have lost your chance, Lord of one wish, such things are not in my power.» Then, he vanishes.
Answers
1) Execute the mage! #657
2) What terrible luck! #0
Links from
#102
Type: 0
Possibility: 10
Karma: 0
Dialog
The deputy of your province of %s informs you that local fishermen have caught a mermaid.
Answers
1) Heal her and let her go immediately! (-15 cr. ) #184
2) To kitchens with her, she'll make a nice fish soup! #127
3) Bring her to the castle for me to talk to. #109
4) Let my torturers worm some sea secrets out of her. #110
Effects
Condition of the appearing in the province: only in the coastal province
Answer ¹1 appears when Player's crystals >= 15
Type: 0
Possibility: 0
Karma: 2
Links from
#112,
#113,
#114,
#155,
#191,
#199,
#200,
#205,
#206,
#211,
#221,
#268,
#270,
#315,
#329,
#331,
#338,
#340,
#345,
#347,
#364,
#446,
#1205,
#1247
Type: 0
Possibility: 0
Karma: -1
Dialog
The mermaid is delivered to your castle in a large barrel of sea water closed up with a grate. She refuses to talk to you until you remove the grate.
Answers
1) Kill this stupid fish! #93
2) Remove the grating immediately! #111
Links from
#107
Type: 0
Possibility: 0
Karma: -3
Dialog
The executioners inform you that they have failed to worm any secrets out of the mermaid because she suffocated very quickly without water.
Answers
1) Idiots! Why did you take her out of her barrel?! You will all be whipped! #93
2) Idiots! I did not want to kill her! #13
Links from
#107
Type: 0
Possibility: 0
Karma: 0
Dialog
The mermaid emerges waist-high from the barrel and asks: «What could such a cruel ruler want from me?»
Answers
1) Nothing, I just never talked to a mermaid before. #112
2) Tell me where your treasures are, or you will die! #113
3) Wouldn't you want to live in a fountain in my castle? #1631
4) Grant one of my wishes, and I'll let you go! #114
Links from
#109
Type: 0
Possibility: 0
Karma: 0
Dialog
There is an angry glint in the mermaid's eyes as she says: «Then you should have dived into the sea instead of dragging me here in this disgusting rotten barrel! Let me go free, or I'll die in captivity and the sea will avenge my death!» She dives back into the water and emerges no more.
Answers
1) Kill this stupid fish! #571
2) Make haste! Let her back into the sea! #108
Links from
#111
Type: 0
Possibility: 0
Karma: 0
Dialog
There is an angry glint in the mermaid's eyes as she says: «I'm not going to tell you anything! Release me back into the sea, or I'll die in captivity and then the sea will avenge my death!» She dives back into the water and emerges no more.
Answers
1) Kill this stupid fish! #571
2) Make haste! Let her back into the sea! #108
Links from
#111
Type: 0
Possibility: 0
Karma: 0
Dialog
There is an angry glint in the mermaid's eyes as she says: «I'm not a goldfish! Release me back into the sea, or I'll die in captivity and then the sea will avenge my death!» She dives back into the water and emerges no more.
Answers
1) Kill this stupid fish! #571
2) Make haste! Let her back into the sea! #108
Links from
#111,
#1631
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of your province of %s tells you that it got infested with the horrible killer rats. The vermin feast on people in their sleep at night. Ordinary poisons harm them not, and the locals are afraid to round up the rats at night.
Answers
1) You can cope with the rats yourselves! #813
2) Hire a team of adventurers. (-200 gold ) #116
3) Pay volunteers from the province. (-100 gold ) #117
4) Order some poison from the alchemists. (-20 cr. ) #118
Effects
Condition of the appearing in the province: if player's karma <= -10
Answer ¹3 appears when Player's gold >= 100
Answer ¹4 appears when Player's crystals >= 20
Answer ¹2 appears when Player's gold >= 200
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 2
Invasion
Unit: Adventurers
Event (Win): #122
Event (Loss): #125
Dialog
You hire a team of adventurers. They easily cope with the task, exterminating all of the rats. However, the locals are complaining: the dwarf did not pay for his food, drink, and lodging at the inn, the elf seduced three chaste maidens, and the halfling sold a junkman the things that had mysteriously disappeared from the houses of rich citizens the night before.
Answers
1) Recover the gold and give it to the discontent! #119
2) Recover the gold and deliver it to the treasury. #120
3) Console the discontent. (-100 gold ) #121
4) Send soldiers to throw the rogues into the dungeon. #0
Effects
Answer ¹4 appears when there are a hero or a guard in the province
Change player gold by -200
Change the mood in the province by +3
Answer ¹3 appears when Player's gold >= 100
Links from
#115,
#1522
Type: 0
Possibility: 0
Karma: 1
Dialog
The roundup works somewhat - the people do kill a dozen rats. Still, they fail to eradicate the problem.
Answers
1) You can cope with the rest of them yourselves! #813
2) Finish off the filthy rats! (-100 gold ) #123
Effects
Change player gold by -100
Change the mood in the province by +1
Answer ¹2 appears when Player's gold >= 100
Links from
#115,
#120,
#1526
Type: 0
Possibility: 0
Karma: 1
Dialog
The poison made by the alchemists works not quite as they wanted - the most resistant rats have survived and gone completely mad.
Answers
1) You can cope with the rest of them yourselves! #813
2) Finish off the filthy rats. (-100 gold ) #123
Effects
Change the player's crystals by -20
Change the mood in the province by +2
Answer ¹2 appears when Player's gold >= 100
Links from
#115,
#1532
Type: 0
Possibility: 0
Karma: 1
Dialog
Your soldiers took 100 gold coins back from the team of scoundrels, and distributed them among the victims in the province of %s. The dwarf swore and shouted: «You will be sorry for this!» By night, at the same tavern where the team was staying, the rats appeared again. Your soldiers try to find the vile swindlers, but the adventurers have disappeared without a trace.
Answers
1) You can cope with a couple of rats yourselves! #13
2) Curse those foul frauds! (- 15 cr. ) #124
3) Pay volunteers from the province. (-100 gold ) #123
Effects
Change the mood in the province by +1
Change the mood by -2
Answer ¹2 appears when Player's crystals >= 15
Answer ¹3 appears when Player's gold >= 100
Links from
#116
Type: 0
Possibility: 0
Karma: -1
Dialog
Your soldiers took 100 gold coins back from the team of scoundrels. The dwarf swore and shouted: «You will be sorry for this!» By night, at the same tavern where the team was staying, the rats appeared again. Your soldiers try to find the vile swindlers, but the adventurers have disappeared without a trace.
Answers
1) You can cope with a couple of rats yourselves! #13
2) Curse those foul frauds! (-15 cr. ) #124
3) Pay volunteers from the province. (-100 gold ) #117
Effects
Change player gold by +100
Change the mood in the province by -1
Change the mood by +2
Answer ¹2 appears when Player's crystals >= 15
Answer ¹3 appears when Player's gold >= 100
Links from
#116
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Change the mood in the province by +1
Change the mood by -2
Links from
#116
Type: 0
Possibility: 0
Karma: -2
Dialog
Having suffered heavy losses, your soldiers managed to neutralize the team of adventurers and put them into the dungeon. They have looted 578 gold coins from the defeated.
Answers
1) Excellent! Distribute them among the discontent! #126
2) Excellent! Take it to the treasury. #0
Effects
Change player gold by +578
Type: 0
Possibility: 0
Karma: 2
Dialog
The rest of the rats are exterminated, and their carcasses are burned in a large bonfire. Now the people in the province can sleep peacefully.
Answers
1) Excellent! #12
2) I'm tired of this endless trouble! #0
Effects
Change player gold by -100
Change the mood in the province by +2
Change the mood by -2
Links from
#117,
#118,
#119
Type: 0
Possibility: 0
Karma: -2
Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers
1) I'm sure they've all died off by now. #13
2) Justice will prevail! #0
Effects
Change the player's crystals by -15
Links from
#119,
#120,
#125
Type: 0
Possibility: 0
Karma: -2
Dialog
The adventurers slaughter all of your soldiers and disappear without a trace.
Answers
1) May they all rot in graves! #13
2) Curse those foul frauds! (-15 cr. ) #124
Effects
Answer ¹2 appears when Player's crystals >= 15
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -578
Change the mood in the province by +2
Links from
#122
Type: 0
Possibility: 0
Karma: -5
Dialog
Your cooks made a delicious mermaid soup, and collected all of her silvery scales into a bag. What should be done with the scales?
Answers
1) Sell them to jewelers. (+100 gold ) #128
2) Sell them to alchemists. (+15 cr. ) #129
3) Throw these disgusting things away! #0
Links from
#107
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +100
Links from
#127
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by +15
Links from
#127
Type: 0
Possibility: 15
Karma: 0
Dialog
The deputy of your province of %s informs you that local hunters have found a wounded unicorn caught in a trap.
Answers
1) Heal its wounds and set it free! (-15 cr. ) #1460
2) I've always wanted to taste a cutlet of unicorn meat! #131
3) Sell it to alchemists for ingredients. (+25 cr. ) #133
4) Sell it to monstrologists. (+200 gold ) #132
Effects
Answer ¹1 appears when Player's crystals >= 15
Condition of the appearing in the province: if the terrain=Forest
Type: 0
Possibility: 0
Karma: -5
Dialog
Your chefs make cutlets from the unicorn meat. According to your hero it tastes like old trousers, but at least their wounds are healing quicker as a result.
Answers
1) Kill the chefs - taste should not be spoiled! #93
2) What does it matter if I can't eat anyway? #0
Effects
The health of all groups of heroes and the guard in the province changed by +20% (considering resistance). Applies only to the living creatures.
Links from
#130
Type: 0
Possibility: 0
Karma: -3
Effects
Change player gold by +200
Links from
#130
Type: 0
Possibility: 0
Karma: -3
Effects
Change the player's crystals by +25
Links from
#130
Type: 1
Possibility: 2
Karma: 0
Dialog
The deputy of your province of %s informs you that local monster catchers have caught a wounded bird that looks like a phoenix, but smaller and without a fiery aura. Both of the bird's wings were broken. The monster catchers were going to finish off the phoenix to save it from suffering, when suddenly the bird started to talk, begging that her life be spared.
Answers
1) Heal its wounds and set it free! (-15 cr. ) #1385
2) Deliver it to the castle. I want to talk to it! #135
3) Sell it to alchemists as ingredients. (+250 gold +150 cr. ) #146
4) Finish it off and make clothes from its feathers. #142
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Answer ¹1 appears when Player's crystals >= 15
Set the flag of the event #134 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
The phoenix is soon delivered to your castle. The beautiful bird looks very worn out.
Answers
1) Who are you? Who did this to you? #136
2) Reveal me the secret of rebirth, and I'll let you go! #183
Links from
#134
Type: 0
Possibility: 0
Karma: 0
Dialog
I am Larietta, Princess of the Lake Land. My husband, the sorcerer Isravius, did this to me. Suspecting that I had cheated on him, he turned me into a phoenix in a fit of anger, clipped my wings, and left me for the monster catchers to find. He knew that they would never let such a valuable bird live. He didn't have the heart to kill me himself.
Answers
1) Did you really cheat on him? #137
2) You despicable woman! Kill her! #138
3) Kick her out of here! #1605
Links from
#135,
#183
Type: 0
Possibility: 0
Karma: 0
Dialog
I never cheated on him. But I secretly visited one wise man who taught me how to heal and even how to resurrect. My husband didn't want me to ever learn anything.
Answers
1) Heal its wounds and set it free! (-15 cr. ) #1385
2) Can I remove the spell from you somehow? #139
3) Kick her out of here! #1605
Effects
Answer ¹1 appears when Player's crystals >= 15
Links from
#136
Type: 0
Possibility: 0
Karma: -5
Effects
With the probability of 50% switch to event #1367, otherwise switch to event #1370
Set the flag of the event #1386 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1386 to main province
Links from
#136,
#139
Type: 0
Possibility: 0
Karma: 0
Dialog
I know a counterspell, and I can teach it to any magician competent enough, but the ritual to be performed is very costly (100 gems and 400 gold coins).
Answers
1) I can only offer you your freedom. (-15 cr. ) #140
2) Perform Ritual! (-100 cr. and -400 gold ) #141
3) Finish off the bird to end its suffering. #138
4) Kick her out of here! #1605
Effects
Answer ¹2 appears when Player's gold >= 400
Answer ¹2 appears when Player's crystals >= 100
Answer ¹1 appears when Player's crystals >= 15
Links from
#137
Type: 0
Possibility: 0
Karma: 2
Dialog
Your servants heal the phoenix and set it free. Larietta is very upset that she will have to spend her life in a bird's feathers.
Answers
1) I wish I could help her. #12
2) That's a bit too much for a common harlot! #13
Effects
Change the player's crystals by -15
Set the flag of the event #1383 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1383 to main province
Links from
#139
Type: 0
Possibility: 0
Karma: 5
Dialog
Your magicians perform the ritual and read the spell. The phoenix catches fire and burns up, leaving only a handful of ashes. Then a female figure rises from the ashes. The beautiful slim brunette can hardly keep on her legs.
Answers
1) What a beauty! #1374
2) I liked her more when she was a phoenix! #1374
Effects
Change the player's crystals by -100
Change player gold by -400
Links from
#139
Type: 0
Possibility: 0
Karma: -5
Dialog
Your tailors don't know how to make clothes from feathers. But one foreign craftsman says that he can make a cloak and asks for 500 gold coins for his work.
Answers
1) Flog this miser and drive him away! #93
2) Put him into the dungeon and make him do it! #1186
3) Pay the craftsman for his work. (-500 gold ) #144
Effects
Answer ¹3 appears when Player's gold >= 500
Set the flag of the event #1386 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1386 to main province
Links from
#134,
#183
Type: 0
Possibility: 0
Karma: 0
Dialog
The craftsman has made a Phoenix Cloak. Since he had to make it in the dungeon, cold, hungry and with poor lighting, the appearance of the garment leaves much to be desired.
Answers
1) Flog him and drive him away! #93
2) Behead the rogue! He has ruined priceless feathers! #1373
3) Give the craftsman 100 gold for his work and let him go. #145
Effects
Get 1 items Phoenix Cloak with durability 30%
Answer ¹3 appears when Player's gold >= 100
Links from
#1186
Type: 0
Possibility: 0
Karma: 0
Dialog
The craftsman has made a Phoenix Cloak. The garment is breathtaking! It is worthy of a great ruler.
Answers
1) It's a pity I can't try it on! #0
2) I hope the rogue didn't damage the feathers! #13
Effects
Get 1 items Phoenix Cloak with durability 100%
Change player gold by -500
Links from
#142
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -100
Links from
#143,
#1187
Type: 0
Possibility: 0
Karma: -5
Effects
Change player gold by +250
Change the player's crystals by +150
Set the flag of the event #1386 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1386 to main province
Links from
#134,
#183
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demons Event (Loss): #37
Province type: Lands of Chaos
Dialog
Demons have invaded the province of %s!
Answers
1) Damned creatures! #0
2) I should have seen this coming... #0
Effects
Set the level of the attacking army to 2
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Undead Event (Loss): #57
Province type: Land of the Dead
Dialog
Walking dead have invaded the province of %s!
Answers
1) Damned creatures! #0
2) I should have seen this coming... #0
Effects
Set the level of the attacking army to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
An epidemic of sepulchral fever has broken out in the province of %s. Soldiers and civilians alike suffer from the terrible disease.
What are your orders?
Answers
1) Hire healers. (-20 cr. ) #9
2) Death is the way of mortals... #10
3) Sell fresh corpses to necromancers. #11
Effects
Answer ¹1 appears when Player's crystals >= 20
The health of all groups of heroes and the guard in the province changed by -50% (considering resistance). Applies only to the living creatures.
Type: 0
Possibility: 0
Karma: 0
Dialog
A rain of fire and brimstone has fallen onto the province of %s. Many civilians are dead, the soldiers are badly wounded. The priests say it's a punishment for sins.
Answers
1) What a nuisance! #0
2) It serves those sinners right. #13
3) Send aid to the victims. (-200 gold ) #151
Effects
Answer ¹3 appears when Player's gold >= 200
Change the number of population in the province by -(10-20)%
The health of all groups of heroes and the guard in the province changed by -10 (considering resistance).
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
Links from
#150,
#152
Type: 0
Possibility: 0
Karma: 0
Dialog
An unprecedented fire has broken out in the province of %s. Many civilians are killed in the fire, the soldiers are badly burnt. Almost all of the buildings are burned down or seriously damaged.
Answers
1) Damn! #0
2) Find and execute the culprit. #153
3) Send aid to the victims. (-200 gold ) #151
Effects
Answer ¹3 appears when Player's gold >= 200
The health of all groups of heroes and the guard in the province changed by -15 (considering resistance).
Destroy 2 buildings in the province
Change the number of population in the province by -(40-60)%
Fix/damage the fortifications in the province by -(30-50)
Type: 0
Possibility: 0
Karma: -2
Dialog
The search turns out to be a failure. Either the culprit was killed in the fire, or he is very good at hiding.
Answers
1) I hope that son of a bitch burned to death. #13
2) Fine... #0
Links from
#152
Type: 0
Possibility: 0
Karma: 0
Dialog
There is a snowstorm in the province of %s. Due to bad weather almost all the harvest is lost. Several locals are lost in the cold haze. The damage costs you %d gold. It will take several days to completely resume work in the province.
Answers
1) What a weather... #0
2) No big deal. At least snow isn't fire. #0
Effects
Change player gold by -(10-20)*Province level
Change the number of population in the province by -(5-10)%
Type: 1
Possibility: 10
Karma: 0
Dialog
Alchemists in the province of %s have found a deposit of Death Crystals. These gems are an excellent source of magic energy, but the ground around them is toxic. A single unfortunate touch of this soil may cause terrible diseases, sometimes even death.
Answers
1) I can't risk the health of my subjects. #108
2) Send volunteers for the gems. (-100 gold ) #156
3) Create a golem to mine the gems. (-25 cr. ) #157
4) Order my subjects to mine these gems! #158
Effects
Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when Player's crystals >= 25
Type: 0
Possibility: 0
Karma: -2
Dialog
A group of five people leaves for the Death Crystals. Only three of them return. The survivors have managed to get 30 gems, at the cost of terrible burns on their hands.
Answers
1) Excellent! They'll get to divide 100 coins in three shares now. #93
2) What a pity! Heal them. (-60 gold ) #159
3) It's unfortunate that it happened that way. #0
4) Why so little? Exact gold from the survivors. (+50 gold ) #161
Effects
Change player gold by -100
Change the player's crystals by +30
Answer ¹2 appears when Player's gold >= 60
Change the mood in the province by -1
Links from
#155
Type: 0
Possibility: 0
Karma: 0
Dialog
The golem manages to cope with the task and obtains 50 Death Crystals. But it brings some toxic soil back with the gems. Part of this soil is scattered along the road, and the magician who created the golem ends up with the other part. Some people in the province of %s are now sick.
Answers
1) We have the gems. That's all that matters! #93
2) What a pity! See to it that they are healed. (-60 gold ) #159
3) It's unfortunate that it happened that way. #0
Effects
Change the player's crystals by +25
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 60
Links from
#155
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers force several people to go and mine the Crystals. Only half of them return, with burns and symptoms of severe poisoning. They bring 40 gems along.
Answers
1) We have the gems. Nothing else matters! #93
2) What a pity! See to it that they are healed. (-60 gold ) #159
3) Why so few gems? Flog the thieves! #160
Effects
Change the player's crystals by +40
Change the mood in the province by -3
Answer ¹2 appears when Player's gold >= 60
Links from
#155
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -60
Change the mood in the province by +1
Links from
#156,
#157,
#158
Type: 0
Possibility: 0
Karma: -4
Effects
Change the mood in the province by -1
Links from
#158,
#200,
#201,
#244,
#255,
#295,
#301,
#1470
Type: 0
Possibility: 0
Karma: -3
Effects
Change player gold by +50
Change the mood in the province by -1
Links from
#156
Type: 1
Possibility: 10.000
Karma: 0
Dialog
A tree bearing gold coins has grown in the province of %s overnight. Legend has it that this tree is sacred and it is strictly forbidden to pick its fruit.
Answers
1) Guard it and only take the fruits that fall. (-100 gold ) #163
2) I forbid anyone to pick these coins! #808
3) I don't believe in legends. Reap the golden harvest! #165
4) Fell the tree and gather the gold. #166
Effects
Change the mood by -2
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: if player's karma >= 20
Set the flag of the event #162 to "disabled"
Type: 0
Possibility: 0
Karma: 3
Dialog
The fruits of the golden tree increase income from the province of %s by %d gold per day.
Answers
1) Excellent! #12
2) Why so little? #13
Effects
Province income +(3-6)
Change player gold by -100
Links from
#162
Type: 0
Possibility: 0
Karma: 2
Dialog
Several of the people disobeyed your orders. At night, they sneaked up to the gold-bearing tree and picked enough gold coins to fill a bag. The next morning, the tree was gone. A charred hole remains where it had been. The people who disobeyed your orders have their whole bodies covered with black sores.
Answers
1) I warned them! #12
2) Take the gold from these criminals! #167
Links from
#808
Type: 0
Possibility: 0
Karma: -3
Dialog
Your subjects gladly rush ahead to execute your orders. But as soon as they start to pick gold coins from the tree, their bodies become covered with black sores, and the tree begins to tremble like a living creature. The gold coins ignite with a magic fire, and the whole tree burns down in a flash, leaving only a charred hole in the ground.
Answers
1) Take all of the gathered coins to the treasury. #167
2) Distribute the collected gold among the victims. #1023
Links from
#162
Type: 0
Possibility: 0
Karma: -4
Dialog
You fail to fell the tree. As soon as an axe touches its trunk, the tree begins to tremble like a living creature. The gold coins ignite with a magic fire, and the whole tree burns down in a flash, leaving only a charred hole in the ground.
Answers
1) Stupid old tree! #13
2) That was a bad idea. #0
Links from
#162
Type: 0
Possibility: 0
Karma: -1
Dialog
The total amount of coins taken is %d gold.
Answers
1) Take it to the treasury. #0
2) So little?! #13
Effects
Change player gold by +(25-125)
Links from
#164,
#165
Type: -1
Possibility: 10
Karma: 0
Dialog
Half the population in the province of %s refuses to work. They demand that your deputy arranges a holiday, inviting the traveling circus performers and artists and providing free drinks and food for one day. After such a holiday, the people promise they'll resume working and work even more diligently than before.
Answers
1) Arrange a holiday for the people. (-200 gold ) #169
2) Let them sort it out by themselves. #170
3) Put these idlers to work! Let them be flogged! #171
4) Hang everyone who refuses to work. #172
Effects
Answer ¹1 appears when Player's gold >= 200
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
Change the mood in the province by +2
Change the mood by -2
Province income +(2-4)
Change corruption by +(1-4)
Links from
#168
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -2
Change the mood by +(50-100)
Province income -(1-2)
Change corruption by +(1-4)
Links from
#168
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -3
Change the mood by +(100-150)
Change corruption by -(0-3)
Links from
#168
Type: 0
Possibility: 0
Karma: -5
Effects
Change the mood in the province by -4
Change the number of population in the province by -(15-25)%
Change corruption by -(2-4)
Links from
#168
Type: -1
Possibility: 5
Karma: 0
Dialog
Your spies report that an impostor has appeared in the province of %s. He declares himself to be the ruler of your domain. Many people in the province have become his followers, acknowledging him as the true ruler. Now they pay him tribute, and your income has decreased significantly.
Answers
1) Execute the impostor and all of the traitors! #174
2) Force him to acknowledge my authority in public! #175
3) Bring the impostor to my castle immediately! #176
4) Secretly hire an assassin (-100 gold ) #177
Effects
Province income -(1-3)
Answer ¹4 appears when Player's gold >= 100
Condition of the appearing in the province: if the province level >= Dwelling
Change the mood in the province by -1
Set the flag of the event #173 to "disabled"
Type: 0
Possibility: 0
Karma: -6
Dialog
Your soldiers succeed in catching the impostor and all of his followers. After they learn about the impending execution, many people renounce their idol, but some of them still follow him all the way to the gibbet.
Answers
1) Sometimes you need to be cruel for the common good. #0
2) This will be a good lesson for these mortal fools. #13
Effects
Province income +2
Change the mood in the province by -3
Change the number of population in the province by -(10-30)%
Change corruption by -(3-7)
Links from
#173
Type: 0
Possibility: 0
Karma: -1
Dialog
Your units catch the impostor and make him acknowledge your power, first in the torture chamber and then in public. The people in the province of %s are enraged.
Answers
1) Sometimes you need to be cruel for the common good. #0
2) This will be a good lesson for these mortal fools. #13
Effects
Province income +3
Change the mood in the province by -2
Change the mood by +(300-400)
Links from
#173
Type: 0
Possibility: 0
Karma: 0
Dialog
The impostor turns out to be a madman who sincerely believes in his grandeur. Apparently, this sincere belief is what has made him so popular with the people.
Answers
1) Take him to my best healers. (-50 gold ) #1614
2) Kill the poor sod. #1169
3) Cut out his tongue and set him free. #1208
4) Release him! #179
Effects
Answer ¹1 appears when Player's gold >= 50
Links from
#173
Type: 0
Possibility: 0
Karma: -3
Dialog
The assassin pushes the impostor off a bridge. Such an absurd death makes all of his followers turn away from their idol.
Answers
1) Wonderful! #13
2) I pity the unfortunate man. #12
Effects
Province income +3
Change player gold by -100
Links from
#173
Type: 0
Possibility: 0
Karma: 2
Dialog
Your healers try all possible methods to cure his madness, but to no avail.
Answers
1) We'll have to kill him. #1169
2) Cut out his tongue and set him free. #1208
3) Release him! #179
Effects
Change player gold by -50
Links from
#1614
Type: 0
Possibility: 0
Karma: 5
Effects
Province income -(1-3)
Change the mood by +(300-500)
Change the mood in the province by -1
Change corruption by +(1-4)
Links from
#176,
#178
Type: -1
Possibility: 10
Karma: 0
Dialog
Your spies report that goblins in the province of %s have made a clay dummy representing you. They spit on it, throw stones at it, beat it, and sometimes desecrate it in quite a goblinish way.
Answers
1) Plunder this foul province! #181
2) Find the authors of the dummy and execute them! #182
3) Let them make fun of me if they wish. #1073
4) Secretly find out why they are displeased (-150 gold ) #1653
Effects
Condition of the appearing in the province: if the province level >= Cursed Land
Condition of the appearing in the province: only in the province, inhabited by the race Goblins
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: -5
Dialog
Your units have plundered the province of %s and obtained %d gold. The goblins are beside themselves with rage.
Answers
1) They had it coming! #13
2) They shouldn't have scoffed at me. #0
Effects
Change player gold by +(50-100)*Province level
Change the mood in the province by -3
Change the mood by +(120-220)
Change the number of population in the province by -(10-20)%
Links from
#180
Type: 0
Possibility: 0
Karma: -3
Dialog
Your units have executed the goblins that helped make the dummy. Now the goblins hate you even more.
Answers
1) They had it coming! #0
2) They shouldn't have scoffed at me. #13
Effects
Change the mood in the province by -2
Change the number of population in the province by -(5-10)%
Change corruption by -(2-6)
Links from
#180
Type: 0
Possibility: 0
Karma: 0
Dialog
The phoenix just moans in pain in response.
Answers
1) Heal its wounds and set it free! (-15 cr. ) #1385
2) Who are you? Who did this to you? #136
3) Sell it to alchemists as ingredients. (+250 gold +150 cr. ) #146
4) Finish it off and make clothes from its feathers. #142
Effects
Answer ¹1 appears when Player's crystals >= 15
Links from
#135
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -15
Links from
#107
Type: 0
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province informs you that a whole tribe of river vagabonds has pulled up to the shore. They have arrived on rafts, bringing shells and pebbles to sell. But, in addition to petty trade, these «river rats» make a living by stealing and begging. People in the province are scared of such neighbors.
Answers
1) Don't bother me with such trifles! #13
2) Build them barracks and find them work. (-100 gold ) #186
3) Set fire to their rafts. They'll leave. #187
4) Execute some vagabonds to intimidate the others. #188
Effects
Condition of the appearing in the province: only in the coastal province
Answer ¹2 appears when Player's gold >= 100
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 4
Dialog
The river vagabonds accept your help with gratitude. They quickly adapt and begin to lead a normal, settled life. Soon the people in the province are mostly reconciled to their neighbors.
Answers
1) Very well then! #0
2) The more people, the more income! #13
Effects
Change player gold by -100
Change the number of population in the province by +(10-15)%
Change the mood in the province by +1
Links from
#185
Type: 0
Possibility: 0
Karma: -3
Dialog
The people in the province of %s make a large fire. On that day, the wind is strong, and the fire spreads to their houses. There are no victims among the locals, but most of their property is lost. All of the vagabonds' rafts are burned down, and both adults and children are killed. The surviving vagabonds scatter.
Answers
1) Very well then! #13
2) A pity it had to happen that way! #12
Effects
Province income -(1-3)
Change the mood in the province by +1
Links from
#185
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers catch and execute some of the vagabonds. The strategy works - the next day, the rafts leave your province's shores.
Answers
1) Very well then! #13
2) Alas! I should have confiscated their property first! #93
Effects
Change the mood in the province by +3
Links from
#185
Type: 1
Possibility: 2
Karma: 0
Dialog
The deputy of the %s province informs you that an infirm old man has come to him with a complaint about a moneylender. The moneylender took the Sun Bracelet from him as a pledge for a 500 gold coins loan, yet now refuses to give it back for the same amount.
Answers
1) Don't bother me with such trifles! #13
2) Recover the bracelet and bring it to me! #190
3) Force the moneylender to return the bracelet. #191
4) Confiscate both the money and the bracelet. #1604
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Set the flag of the event #189 to "disabled"
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: -10
Dialog
Your soldiers took the Sun Bracelet from the moneylender and, in spite of the old man's entreaties, delivered it to your castle.
Answers
1) Excellent. Take it to the treasury! #0
2) The Sun Bracelet is in the hands of a worthy owner! #13
Effects
Get 1 items Sun Bracelet with durability 100%
Links from
#189
Type: 0
Possibility: 0
Karma: 5
Dialog
Your soldiers took the Sun Bracelet from the moneylender and gave it back to the old man. He rejoices like a child!
Answers
1) Very well then! #108
2) Ask the old man what he wants for his bracelet. #192
Links from
#189
Type: 0
Possibility: 0
Karma: 0
Dialog
The old man says that he cannot give the Sun Bracelet away for any price - it's very dear to him. He asks you to accept 500 gold coins and a crystal ring from him as a gift for your justice and nobility.
Answers
1) Thank you. Take them to the treasury. #193
2) Return the 500 gold coins to the moneylender. #194
Links from
#191
Type: 0
Possibility: 0
Karma: -3
Effects
Change player gold by +500
Get 1 items Crystalline Ring with durability 100%
Links from
#192
Type: 0
Possibility: 0
Karma: 0
Effects
Get 1 items Crystalline Ring with durability 100%
Links from
#192
Type: -1
Possibility: 10
Karma: 0
Dialog
There is a flood in the province of %s. People escape to the hills and the treetops. They are hungry and cold. The damage caused by the flood costs %d gold.
Answers
1) Send provisions and clothes. (-100 gold ) #196
2) Don't bother me with such trifles! #13
3) Drain the lands with a spell. (-50 cr. ) #197
Effects
Change player gold by -(10-20)*Province level
Condition of the appearing in the province: only in the coastal province
Answer ¹1 appears when Player's gold >= 100
Answer ¹3 appears when Player's crystals >= 50
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: if player's gold >= 300
Type: 0
Possibility: 0
Karma: 4
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#195
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -50
Change the mood in the province by +1
Links from
#195
Type: 0
Possibility: 10
Karma: 0
Dialog
Your castle is being visited by cripples and freaks who have heard of your kindness and generosity. They ask you to give them some gold for accommodations and food.
Answers
1) Give them what they're asking for. (-50 gold ) #199
2) Provide them with food and shelter. (-150 gold ) #200
3) Tear the fancy disguises off these imposters! #201
4) Drive the bums away so they don't come back again! #202
Effects
Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if player's karma >= 20
Type: 0
Possibility: 0
Karma: 2
Dialog
The suppliants leave with words of sincere gratitude.
Answers
1) I like using my power to do good. #108
2) A good name is worth more than gold. #640
Effects
Change player gold by -50
Links from
#198
Type: 0
Possibility: 0
Karma: 3
Dialog
The suppliants are extremely happy to receive such extraordinarily generous help from you.
Answers
1) I like using my power to do good. #108
2) A good name is worth more than gold. #160
Effects
Change player gold by -150
Links from
#198
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers started to tear the clothes off the vagabonds to reveal their false mutilations and deformities. However, it turns out that all the suppliants are genuinely crippled. As a result of the unsuccessful exposure, the creatures brought before you are even more pathetic and repulsive.
Answers
1) Give them some new clothes and a little gold. (-70 gold ) #203
2) Drive the freaks out of the castle, quickly! #160
Effects
Answer ¹1 appears when Player's gold >= 70
Links from
#198
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers drove the bums away with kicks and punches. The freaks and cripples endured the beating without any complaints, obviously accustomed to such treatment.
Answers
1) It serves those stinking bums right! #93
2) I guess it's their fate. #0
Links from
#198
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -70
Links from
#201
Type: 0
Possibility: 10
Karma: 0
Dialog
Your castle is being visited by cripples and freaks who have heard of your kindness and generosity. They ask you to give them some gold for accommodations and food.
Answers
1) Give them what they're asking for. (-50 gold ) #205
2) Provide them with food and shelter. (-150 gold ) #206
3) Tear the fancy disguises off these imposters! #207
4) Drive the bums away so they don't come back again! #208
Effects
Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if player's karma >= 20
Type: 0
Possibility: 0
Karma: -4
Dialog
The suppliants leave, extolling your generosity to the skies, but you could swear that they expected more and are in reality not very content.
Answers
1) I hope they don't spend the money on drink. #108
2) A good name is worth more than gold. #93
Effects
Change player gold by -50
Links from
#204
Type: 0
Possibility: 0
Karma: -4
Dialog
The suppliers thank you for your help with such fervor that it makes you sick.
Answers
1) I hope they'll show themselves worthy of such help. #108
2) A good name is worth more than gold. #93
Effects
Change player gold by -150
Links from
#204
Type: 0
Possibility: 0
Karma: 4
Dialog
Your soldiers started to tear the clothes off the vagabonds, removing their false mutilations and deformities in the process. The bums are pleading for mercy.
Answers
1) Execute these foul liars! #93
2) Flog and release them. #0
Links from
#204
Type: 0
Possibility: 0
Karma: 4
Dialog
Your soldiers drove the bums away with kicks and punches. The freaks and cripples swore and cursed them in response, some even managed to land a few punches in return.
Answers
1) They should be condemned to penal servitude! #93
2) It was a wise decision to drive them away! #0
Links from
#204
Type: 0
Possibility: 10
Karma: 0
Dialog
Workers from the province of %s are complaining about their tough working conditions. They're asking you to buy them some overalls and tools.
Answers
1) Some other time. #815
2) Buy overalls and tools. (-120 gold ) #210
3) Subdue the workers with whips. #211
4) Hang those who initiated the petition. #212
Effects
Answer ¹2 appears when Player's gold >= 120
Province income -1
Change the mood by +(30-60)
Condition of the appearing in the province: if the province level >= New Land
Type: 0
Possibility: 0
Karma: 2
Dialog
The workers are thankful for your understanding. They hasten to assure you that now they will work more productively than before.
Answers
1) They'd better! #13
2) Wonderful! #12
Effects
Change player gold by -120
Province income +3
Change the mood by -60
Links from
#209
Type: 0
Possibility: 0
Karma: -4
Dialog
The supervisors start to whip the workers with three times their previous fervor, and former productivity is restored.
Answers
1) Excellent! #108
2) Everyone's welfare is my greatest concern. #93
Effects
Province income +1
Change the mood in the province by -1
Links from
#209
Type: 0
Possibility: 0
Karma: -6
Dialog
Your executioners hang several local ringleaders. The workers in the province of %s are now very depressed.
Answers
1) Excellent. Let that be a lesson to the others! #13
2) I'm doing this for the greater good. #12
Effects
Change the mood in the province by -1
Change the mood by -(30-80)
Links from
#209
Type: -1
Possibility: 25
Karma: 0
Dialog
The deputy of the %s province informs you: a suffocating heatwave has hit these lands for the past several days. If you don't act immediately, the sun will burn up the whole harvest.
Answers
1) Perform a ritual to invoke rain. (-20 cr. ) #214
2) Dig an irrigation system from a river. (-150 gold ) #215
3) Force people to water the fields from the wells. #752
4) Let it all burn up. I don't care. #753
Effects
Answer ¹2 appears when Player's gold >= 150
Answer ¹1 appears when Player's crystals >= 20
Condition of the appearing in the province: if the terrain=Plains
Condition of the appearing in the province: if the province level >= Dead Land
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -20
With the probability of 70% switch to event #12, otherwise switch to event #726
Links from
#213
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -150
Links from
#213
Type: -1
Possibility: 10
Karma: 0
Dialog
There has been a strong earthquake in the province of %s. Many locals have been killed, and the damage caused by the destruction costs you %d gold.
Answers
1) Provide aid to the victims. (-150 gold ) #217
2) Bury the dead with honor. (-60 gold ) #218
3) Send people from neighboring provinces to help. #12
4) What bad luck! #13
Effects
Change player gold by -(10-20)*Province level
Change the number of population in the province by -(30-40)%
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 60
Condition of the appearing in the province: if the province level >= Cursed Land
Condition of the appearing in the province: if player's gold >= 200
Type: 0
Possibility: 0
Karma: 4
Effects
Change player gold by -150
Links from
#216,
#823
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -60
Change the mood in the province by +1
Links from
#216,
#823
Type: -1
Possibility: 10
Karma: 0
Dialog
There is a horrible plague in the province of %s. Over a half of the population have been incapacitated, bedridden with a high fever, their bodies covered with disgusting, oozing sores. People in the province are blaming the local witch.
Answers
1) Everyone gets sick now and then. They'll get better. #220
2) Perform a Cleansing ritual (-50 cr. ) #221
3) Interrogate the witch. #224
4) Burn the witch at the stake! #222
Effects
Answer ¹2 appears when Player's crystals >= 50
Condition of the appearing in the province: if player's gold >= 100
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: -4
Dialog
The plague does not cease by itself. Many in the province of %s are dead. The infected corpses should be burned to stop the disease from spreading. That will cost 100 gold coins to arrange.
Answers
1) Take all you need. (-100 gold ) #228
2) Arrange the burial on your own. #229
Effects
Change the number of population in the province by -(20-30)%
Change the mood in the province by -1
Links from
#219
Type: 0
Possibility: 0
Karma: 2
Dialog
Your magicians perform the difficult Ritual of Cleansing, and people in the province of %s are healed. In their joy, they even forget about the witchburning, although the witch is still caught and tied to the stake.
Answers
1) Release the poor woman! #108
2) I guess we'd better have her burned. Just in case. #93
Effects
Change the player's crystals by -50
Change the mood in the province by +1
Links from
#219
Type: 0
Possibility: 0
Karma: -3
Dialog
Your executioners burned the witch at the stake. Throughout the ordeal, the woman kept screaming she is innocent, even as the flame engulfed her.
Answers
1) Stubborn liar! #223
2) I should have made her confess under torture first. #223
Effects
Change the mood in the province by +1
Links from
#219,
#224,
#225
Type: 0
Possibility: 0
Karma: 0
Dialog
Despite the witch's execution, the plague does not cease. Many in the province of %s are dead. The infected corpses should be burned to stop the disease from spreading. That will cost 100 gold coins to arrange.
Answers
1) Take all you need. (-100 gold ) #228
2) Arrange the burial on your own. #229
Effects
Change the number of population in the province by -(20-30)%
Links from
#222,
#222
Type: 0
Possibility: 0
Karma: 2
Dialog
The witch is caught and interrogated. She completely denies her guilt.
Answers
1) Execute the foul liar! #222
2) Find out from her how this disease can be cured. #225
Links from
#219
Type: 0
Possibility: 0
Karma: 0
Dialog
The witch says she knows how to cure people in the province of %s, and repeatedly told them how. But people just threw stones at her in response and blamed her for everything. What they need to do is to rub the sick with an herb called «bull's track,» and they'll recover quickly.
Answers
1) Do as she tells you to! #1019
2) What rubbish is this? Execute the witch! #222
Links from
#224
Type: 0
Possibility: 0
Karma: 1
Dialog
The people are very upset about your order, but they dare not disobey. After all the sick are rubbed with «bull's track,» they begin getting better. Within a week, there is not a single sick person in the province of %s.
Answers
1) Reward the witch. (-50 gold ) #227
2) At last! #0
Effects
Change the mood in the province by -1
Links from
#1019
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -50
Links from
#226
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#220,
#223
Type: 0
Possibility: 0
Karma: 2
Effects
Set the flag of the event #230 to "happens through (3-5) turns and turns off"
Bind the flag of the event #230 to current province
Links from
#220,
#223
Type: 0
Possibility: 0
Karma: 0
Dialog
Some time after the epidemic in the province of %s has subsided, people begin to fall ill and die once again. This outbreak of the epidemic proves to be quite fleeting, ending before the deputy of the province has time to take any action. However, those who had learned a harsh lesson the previous outbreak, burn the corpses this time.
Answers
1) Couldn't they have done that earlier? Idiots! #13
2) My fault. I should have given them money for burials. #12
Effects
Change the number of population in the province by -(10-20)%
Type: 0
Possibility: 10
Karma: 0
Dialog
Your spies report that centaurs in the province of %s are planning a Silver Horseshoe festival. Once a year, magic silver dew falls on their sacred meadow at midnight, and they cover their hooves with it as they frolic in the meadow for the whole morning. These magic silver horseshoes serve them for exactly one year until the next festival.
Answers
1) Congratulate the centaurs on my behalf. #12
2) Permit no centaur in until the dew is collected! #232
3) Cast a silver horseshoe for the centaurs. (-100 gold ) #237
4) Why should I care about these hoofed creatures? #13
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Centaurs
Condition of the appearing in the province: if the province level >= Cursed Land
Answer ¹3 appears when Player's gold >= 100
Set the flag of the event #231 to "disabled"
Answer ¹2 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: -4
Invasion
Unit: Centaurs
Event (Win): #234
Event (Loss): #236
Dialog
Your soldiers surround the sacred meadow of the centaurs and collect the silver dew into a large barrel. Soon the first group of centaurs approaches the meadow, and they become furious when they see what's happening. They demand that you give the dew back to them, or they will destroy your troops.
Answers
1) All right, give it back. #233
2) Give them part of the dew! #1590
3) Chop the horsemeat into steaks! #0
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -3
Links from
#231
Type: 0
Possibility: 0
Karma: 1
Dialog
Your soldiers give the silver dew back to the centaurs, but the festival is already ruined.
Answers
1) Very well then! #13
2) A pity it had to happen that way! #12
Effects
Change the mood by -30
Links from
#232
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops have gained a victory against the centaurs. Your income from the barrel of silver dew is %d gold.
Answers
1) Excellent. Deliver it to the treasury. #0
2) Reward your troops for their faithful service. (-50 gold ) #235
Effects
Change player gold by +(50-80)*Province level
Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -1
Change the mood by +50
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#234
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops have lost a fight against the centaurs. The enraged centaurs stomped the bodies of the defeated into the ground. Now the sacred meadow is defiled forever.
Answers
1) I did not wish for this. #12
2) Damned pigheaded jackasses! #93
Effects
Change the mood in the province by -1
Change the mood by -30
Type: 0
Possibility: 0
Karma: 2
Dialog
The centaurs accept your gift. The proud creatures are deeply touched and unable to hide their gratitude.
Answers
1) I'm very glad! #12
2) Ask the centaurs for part of the dew. #1593
3) My diplomatic move worked! #13
Effects
Change the mood in the province by +2
Change player gold by -100
Links from
#231
Type: 1
Possibility: 10
Karma: 0
Dialog
Your spies report the elves in the province of %s are foretelling that magic rain is near. Such rains are very rare these days. All the elves are preparing for this important event, putting vessels of every sort under the open sky. After the rain, magic gems would form in the vessels.
Answers
1) What a bunch of Elven rubbish! #13
2) Put a couple of barrels in my garden just for laughs. #239
3) Put as many barrels as possible! (-350 gold ) #1597
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Elves
Condition of the appearing in the province: if the province level >= Cursed Land
Answer ¹3 appears when Player's gold >= 350
Type: 0
Possibility: 0
Karma: 0
Dialog
After a while, the rain has indeed fallen. Your gardener reports that a plenty of water had collected in the barrels and magically turned into gems overnight. The income you gain from the magic rain is %d gems.
Answers
1) Very well then! #12
2) Arrange to buy the gems (-200 gold ) #1600
3) Take the gems from the elves! #240
Effects
Change the player's crystals by +(20-30)*Province level
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#238
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Elves
Event (Win): #241
Event (Loss): #242
Dialog
Your soldiers tried to take the gems the elves collected after the rain. The elves say they will never voluntarily give up their gems, sent by the sky itself.
Answers
1) I'll get them for this! #13
2) Take the gems by force! #0
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -3
Links from
#239
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops have gained a victory against the elves. You confiscated %d gems.
Answers
1) Excellent. Deliver it to the treasury. #0
2) They should have given them up on their own! #12
Effects
Change the player's crystals by +(50-80)*Province level
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers have lost a battle against the elves. The elves are very insulted and indignant at your behavior.
Answers
1) I don't give a damn. #13
2) I never wanted to hurt anyone. #0
Effects
Change the mood by -30
Type: 1
Possibility: 10
Karma: 0
Dialog
An expert winemaker in the province of %s has produced a new magnificent wine. This allowed you to make %d gold more during the last fair.
Answers
1) Excellent! #0
2) Order him to produce twice as much wine. #244
3) Reward the winemaker. (-50 gold ) #245
Effects
Change player gold by +(50-130)
Answer ¹3 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: -2
Dialog
The winemaker can't produce any more wine, because he already used all of the ripe grapes from this season.
Answers
1) Exact gold from him for his arrogance. (+50 gold ) #246
2) Execute the winemaker for his disobedience. #160
3) Purchase more grapes for winemaking (-100 gold ) #1468
4) What a pity. #0
Effects
Answer ¹3 appears when Player's gold >= 100
Links from
#243
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -50
Links from
#243
Type: 0
Possibility: 0
Karma: -2
Effects
Change player gold by +50
Links from
#244
Type: 1
Possibility: 5
Karma: 0
Dialog
Your spies report that lightning has struck a boulder in the province of %s, causing it to split in two and reveal a small gold vein.
Answers
1) Set up a gold mining operation. (-70 gold ) #248
2) Order magicians to send a golem (-30 cr. ) #1563
3) Some other time. #0
4) Don't bother me such trifling matters again! #304
Effects
Answer ¹1 appears when Player's gold >= 70
Answer ¹2 appears when Player's crystals >= 30
Type: 0
Possibility: 0
Karma: 0
Dialog
Your subjects have worked the whole boulder and mined %d gold.
Answers
1) Reward them for their good work. (-30 gold ) #249
2) Excellent. Deliver it to the treasury. #250
Effects
Change player gold by +(100-200)
Links from
#247
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Links from
#248
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -70
Links from
#248
Type: 1
Possibility: 10
Karma: 0
Dialog
Your spies report: a forester in the province of %s has found a glade of a medicinal herb called «oilwort» in the forest. Oilwort is a very precious and rare herb that can heal almost any illness.
Answers
1) Distribute the oilwort to the local population. #686
2) Sell it to the healers (+200 gold ) #252
3) Sell it to the alchemists (+40 cr. ) #253
4) Let it grow. #12
Effects
Condition of the appearing in the province: if the terrain=Forest
Type: 0
Possibility: 0
Karma: -1
Effects
Change player gold by +200
Links from
#251
Type: 0
Possibility: 0
Karma: -2
Effects
Change the player's crystals by +40
Links from
#251
Type: 0
Possibility: 10
Karma: 0
Dialog
A great event has occurred in the province of %s - a red-haired halfling was born. Such a hair color is very rare among the halflings and indicates that the baby has a special purpose in life. A local priest prepares a vat with magic liquid to wash the baby. One special ingredient must be added to the usual composition of the sacred brew. The priest asks you, on behalf of all the people, to help them make this important decision.
Answers
1) What do I care, you stupid pygmies?! #255
2) Add toad eggs. #256
3) Add diamond powder. #257
4) Add a handful of soil. #258
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Set the flag of the event #254 to "disabled"
Type: 0
Possibility: 0
Karma: -2
Dialog
The people in the province of %s are very insulted by your refusal. The priest lays a triple eternal curse on you.
Answers
1) Execute the priest! #160
2) Oh, I'm so scared! #0
Effects
Change the mood in the province by -3
Links from
#254,
#259,
#260
Type: 0
Possibility: 0
Karma: 1
Dialog
The priest does as you say, and the brew turns purple. «Excellent,» he exclaims. «The newborn will have sharp wits!»
Answers
1) I was glad to help. #12
2) Really? #13
Effects
Change the mood in the province by +3
Links from
#254,
#259,
#260
Type: 0
Possibility: 0
Karma: 1
Dialog
The priest does as you say, and the brew turns black. «Disgusting,» he exclaims. «The newborn will have poor health!»
Answers
1) I'm sorry. I meant well. #12
2) Really? #13
Effects
Change the mood in the province by -1
Links from
#254,
#259,
#260
Type: 0
Possibility: 0
Karma: 1
Dialog
The priest does as you told him to, and the brew turns dark brown. «Horrible!» he exclaims. «The newborn will keep company with goblins!»
Answers
1) I'm sorry. I meant well. #12
2) Really? #13
Effects
Change the mood in the province by -2
Links from
#254,
#259,
#260
Type: 0
Possibility: 10
Karma: 0
Dialog
A great event has occurred in the province of %s - a red-haired halfling was born. Such a hair color is very rare among the halflings and indicates that the baby has a special purpose in life. A local priest prepares a vat with magic liquid to wash the baby. One special ingredient must be added to the usual composition of the sacred brew. The priest asks you, on behalf of all the people, to help them make this important decision.
Answers
1) What do I care, you stupid pygmies?! #255
2) Add toad eggs. #257
3) Add diamond powder. #258
4) Add a handful of soil. #256
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Set the flag of the event #259 to "disabled"
Type: 0
Possibility: 10
Karma: 0
Dialog
A great event has occurred in the province of %s - a red-haired halfling was born. Such a hair color is very rare among the halflings and indicates that the baby has a special purpose in life. A local priest prepares a vat with magic liquid to wash the baby. One special ingredient must be added to the usual composition of the sacred brew. The priest asks you, on behalf of all the people, to help them make this important decision.
Answers
1) What do I care, you stupid pygmies?! #255
2) Add toad eggs. #258
3) Add diamond powder. #256
4) Add a handful of soil. #257
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Set the flag of the event #260 to "disabled"
Type: 1
Possibility: 10
Karma: 0
Dialog
The dwarves from the province of %s inform you that, as they were digging in their caves, they came across a whole settlement of creatures never before seen. The creatures are hard to describe since they are not like anything from our world, but one thing can be said for certain - they are intelligent and very businesslike. Their underground civilization fascinated the dwarves with its riches and practicality.
Answers
1) Fill the underground pass with stones! #262
2) Make them pay me tribute! #263
3) Set up a trade with them. #264
4) Don't touch them. Let them live in peace. #12
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Dwarves
Set the flag of the event #261 to "disabled"
Type: 0
Possibility: 0
Karma: -5
Dialog
The dwarves obey your order with great reluctance and use stones to fill up the pass leading to the realm of the underground people.
Answers
1) They'd better! #13
2) Wonderful! #13
Effects
Change the mood in the province by -1
Links from
#261,
#263
Type: 0
Possibility: 0
Karma: -2
Dialog
The dwarves try to explain to the underground people what tribute is and why they must pay it, but their negotiations lead nowhere. It looks like the underground people are completely unfamiliar with the customs of the world above ground.
Answers
1) Fill up the underground with stones! #262
2) Set up a trade with them. #264
3) Don't touch them. Let them live in peace. #12
Links from
#261
Type: 0
Possibility: 0
Karma: 0
Dialog
The dwarves decide to take their usual food, drinks, and jewelry to the underground people. The latter show great interest in the curiosities and offer copper, gemstones, and other minerals in exchange.
Answers
1) Excellent! Perform this exchange with them frequently. #265
2) What a junk. We're not going to trade with them. #0
Links from
#261,
#263
Type: 0
Possibility: 0
Karma: 0
Dialog
The dwarves have set up a regular trade with the underground people, and the income from the province of %s has increased by %d.
Answers
1) Very well then! #0
2) Reward the dwarves for their successful deal. (-30 gold ) #266
Effects
Province income +(2-4)
Answer ¹2 appears when Player's gold >= 30
Links from
#264
Type: 0
Possibility: 0
Karma: 1
Effects
Change the mood in the province by +1
Change player gold by -30
Links from
#265
Type: -1
Possibility: 10
Karma: 0
Dialog
Your spies report: there is terrible unrest in the province of %s because the orc Burr-Burp, an infamous glutton, has eaten your deputy and all of his family. Now the orcs are constantly fighting and wrangling as to whether they should hang him for this or appoint him as the new deputy.
Answers
1) Let them decide themselves. #268
2) Execute the orc and appoint a new deputy! #269
3) Appoint Burr-Burp as the new deputy. #270
4) Appoint a new deputy. #271
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Orcs
Set the flag of the event #267 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
The orcs fight and argue for a long time. Those who want to appoint Burr-Burp as a new deputy end up winning. But they are unable to implement their plan since the glutton was recently killed in a brawl. After they wrangle a bit more, the orcs decide to appoint his son, who just reached adolescence, as the new deputy. The new deputy allows everyone to work when they choose, which results in great losses for you.
Answers
1) Execute the orc and appoint a new deputy! #272
2) Remove the orc and appoint a new deputy. #273
3) I must respect their decision. #108
Effects
Province income -3
Change the mood in the province by +2
Links from
#267
Type: 0
Possibility: 0
Karma: -2
Dialog
Your units execute Burr-Burp and help your newly appointed deputy hold power. The orcs rage a bit more but soon return to their normal activities.
Answers
1) Wonderful! #0
2) They'd better! #13
Effects
Change the mood in the province by -1
Links from
#267,
#270,
#271
Type: 0
Possibility: 0
Karma: 0
Dialog
Burr-Burp is flattered by such an honor. His first order is to arrange a feast and let everyone eat their fill.
Answers
1) Execute the orc and appoint a new deputy! #269
2) Remove the orc and appoint a new deputy! #271
3) I must respect his decision. #108
Effects
Change the mood in the province by +1
Links from
#267
Type: 0
Possibility: 0
Karma: 2
Dialog
Your units help your newly appointed deputy stay in power. The orcs rage a little bit more, but they settle down after Burr-Burp declares he's going to eat this one soon, too.
Answers
1) Execute that Burr-Burp! #269
2) Double the deputy's guards. (-50 gold ) #274
3) Let it be. #13
Effects
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 50
Links from
#267,
#270
Type: 0
Possibility: 0
Karma: -3
Dialog
Your units execute Burr-Burp's son and help your newly appointed deputy stay in power. The orcs rage a bit more but soon return to their normal activities.
Answers
1) Wonderful! #0
2) They'd better! #13
Effects
Change the mood in the province by -1
Province income +3
Links from
#268
Type: 0
Possibility: 0
Karma: 2
Dialog
Your units help your newly appointed deputy stay in power. The orcs rage a little bit more but soon settle down.
Answers
1) Wonderful! #0
2) They'd better! #13
Effects
Province income +3
Change the mood in the province by -1
Links from
#268
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -50
Links from
#271
Type: -1
Possibility: 10
Karma: 0
Dialog
People in the province of %s have often been disappearing. Almost all of those who have visited the Dense Grove in the last few days to collect mushrooms or berries or to hunt never returned. The local people think that their forest is enchanted by an evil sorcerer.
Answers
1) Arrange a search for those missing. (-150 gold ) #276
2) Cut the Dense Grove down! (-50 gold ) #277
3) Perform the Dispel ritual. (-20 cr. ) #278
4) Don't bother me with such trifles from now on. #93
Effects
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 50
Answer ¹3 appears when Player's crystals >= 20
Condition of the appearing in the province: if the terrain=Forest
Type: 0
Possibility: 0
Karma: 3
Dialog
Your rangers comb the Dense Grove and discover an ogre's den. They find many of the missing people inside, tied up and hanging upside down. The ogre himself was gone on his regular hunt, so your soldiers manage to rescue all of the prisoners. Taking the victims' advice, your hunters set bear traps around the ogre's den to catch and destroy the bloodthirsty creature.
Answers
1) Excellent! #12
2) They should have handled the ogre themselves! #13
Effects
Change player gold by -150
Change the mood in the province by +1
Links from
#275,
#278
Type: 0
Possibility: 0
Karma: -1
Dialog
Your lumberjacks have cut down all of the Dense Grove, the richest store of nuts, berries, and mushrooms in the whole province. The people are very upset.
Answers
1) They'll live without it! #13
2) This is for their own good! #12
Effects
Change player gold by -50
Province income -1
Change the mood in the province by -1
Links from
#275,
#278
Type: 0
Possibility: 0
Karma: 1
Dialog
Your magicians have performed the Dispel ritual. They can't say for sure if the spell worked, but they hope for the best.
Answers
1) I did everything I could. #13
2) Arrange a search for those missing. (-150 gold ) #276
3) Cut the Dense Grove down! (-50 gold ) #277
Effects
Change the player's crystals by -20
Answer ¹2 appears when Player's gold >= 150
Answer ¹3 appears when Player's gold >= 50
Links from
#275
Type: 1
Possibility: 10
Karma: 0
Dialog
Your messengers inform you that Astarkas, the greatest good magician alive, is celebrating his birthday today. On this occasion, he gave a copper coin to every man in the province of %s. He has enchanted every coin, so that it brings prosperity and luck to its owner.
Answers
1) Deliver all of the coins to the treasury. #280
2) Send him a spell of Gratitude. (-5 cr. ) #281
3) The prosperity of my subjects is my reward. #588
4) Don't bother me with such trifles from now on. #13
Effects
Answer ¹2 appears when Player's crystals >= 5
Set the flag of the event #279 to "disabled"
Condition of the appearing in the province: if the province level >= New Land
Type: 0
Possibility: 0
Karma: -5
Dialog
%d coins have been delivered to the treasury.
Answers
1) Excellent! #0
2) So little! These rogues managed to hide them! #13
Effects
Change player gold by +(100-250)
Set the flag of the event #279 to "happens through 50 turns and turns off"
Change the mood in the province by -1
Links from
#279
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -5
Set the flag of the event #279 to "happens through (35-45) turns and turns off"
With probability 5% trigger event #1568
Links from
#279
Type: -1
Possibility: 10
Karma: 0
Dialog
Your informers report that Demian, the greatest evil sorcerer known, is in low spirits today. He is sending curses out in all directions, and one of them has hit the province of %s. Some people are dead, and many are sick.
Answers
1) Help the victims (-150 gold ) #283
2) Perform a Dispel ritual (-50 cr. ) #284
3) Curse Demian! (-20 cr. ) #840
4) Don't bother me with such trifles from now on. #93
Effects
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's crystals >= 20
Change the number of population in the province by -(5-10)%
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: 3
Dialog
Thanks to your help, many people in the province are healed and are very grateful.
Answers
1) Excellent! #12
2) Who will work for me if everyone is sick? #13
Effects
Change player gold by -150
Change the mood in the province by +1
Links from
#282
Type: 0
Possibility: 0
Karma: 2
Dialog
Your magicians have performed the Dispel ritual, and the magic disaster is gone. The people in the province are very grateful.
Answers
1) Excellent! #12
2) Who will work for me if everyone is sick? #13
Effects
Change the player's crystals by -50
Change the mood in the province by +2
Links from
#282
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers
1) Damn him! #13
2) Justice will prevail! #12
Effects
Change the player's crystals by -20
Links from
#840,
#841
Type: 0
Possibility: 10
Karma: 0
Dialog
A large show of traveling performers has arrived in the province of %s. The locals are poor and can't pay for the show the artists have prepared. Your subjects are asking you to pay for the festivities.
Answers
1) Pay the artists. (-250 gold ) #287
2) Drive the vagabonds away! #288
3) Don't bother me with such trifles from now on. #13
Effects
Answer ¹1 appears when Player's gold >= 250
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Type: 0
Possibility: 0
Karma: 1
Dialog
You pay the artists generously, and they put on a splendid show for the people of the province of %s. Everyone is enraptured!
Answers
1) Excellent! #12
2) The lengths you go to keep them placid... #13
Effects
Change player gold by -250
Change the mood in the province by +2
Links from
#286
Type: 0
Possibility: 0
Karma: -1
Dialog
Your units have driven the vagabonds away from the province. The people in the province of %s are now very depressed.
Answers
1) These entertainments do nothing but harm. #12
2) Stupid worthless people! #13
Effects
Change the mood in the province by -1
Links from
#286
Type: 1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province informs you that a statue of an ancient god of luck has appeared in the middle of the city square overnight. This is a very good sign, and the people of the province are celebrating and enjoying themselves.
Answers
1) Arrange a proper festival. (-100 gold ) #1862
2) Break the statue! It's the work of our enemies! #291
3) These are all stupid superstitions. #13
Effects
Answer ¹1 appears when Player's gold >= 100
Change the mood in the province by +1
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#1862
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -2
With the probability of 85% switch to event #12, otherwise switch to event #754
Links from
#289
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province informs you that a local hunter has seen a two-headed lizard. This is a very bad sign. Popular belief holds that a two-headed lizard is one of the messengers of the god of Death and that you should be prepared for a great misfortune. All of the people in the province are panic-stricken.
Answers
1) Perform a Cleansing ritual. (-30 cr. ) #293
2) Catch and kill the lizard! #1031
3) I don't believe in this stupid superstition! #13
Effects
Answer ¹1 appears when Player's crystals >= 30
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: 2
Dialog
Your magicians have performed the Cleansing the Future ritual. All of the dark omens have been dispelled.
Answers
1) Excellent! #0
2) Who will work for me if everyone fears the future? #13
Effects
Change the player's crystals by -30
Change the mood in the province by +1
Links from
#292
Type: 0
Possibility: 0
Karma: -2
Dialog
A hunter in the province of %s has caught and beheaded the lizard. Now there's no reason to fear for the province's future.
Answers
1) Excellent! #0
2) Couldn't he kill it the first time, the idiot? #13
Effects
Change the mood in the province by +2
Links from
#1031
Type: -1
Possibility: 10
Karma: 0
Dialog
Your spies report: a lurker has dragged your deputy in the province of %s into the swamps. Several people went out to search for him, but none of them have returned.
Answers
1) Appoint a new deputy. #640
2) Hire a team of adventurers. (-200 gold ) #722
3) Pay volunteers from the province. (-100 gold ) #297
4) Don't bother me with such trifles from now on. #160
Effects
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 100
Change the mood in the province by -1
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 2
Dialog
The team of adventurers discovers the lurker's lair just in time - she has just put the deputy into a vat of swamp water and lit a fire underneath. The adventurers behead the swamp cannibal and convey the deputy, completely soaked and completely thrilled, back home.
Answers
1) Excellent! #0
2) 200 gold coins for such trifle? What a rip-off! #13
Effects
Change the mood in the province by +2
Links from
#722
Type: 0
Possibility: 0
Karma: 2
Dialog
The people in the province of %s search the bogs for a long time. They manage to find and kill the lurker, but they fail to rescue the deputy - only a small pile of picked bones remains.
Answers
1) Perhaps the next deputy will be more careful. #13
2) It's a pity they didn't get there in time! #12
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#295
Type: 1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that a prince of the neighboring province has sent him rich gifts: baskets of exotic fruits never seen before in these lands, bodies of wild beasts and several barrels of wine.
Answers
1) Burn it all! That's all enemy tricks! #1850
2) Arrange a holiday for the province's people. #1851
3) Send some gifts in return (-50 gold ) #1852
Effects
Answer ¹3 appears when Player's gold >= 50
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by +2
Links from
#1851
Type: 0
Possibility: 0
Karma: 5
Effects
Change the mood in the province by +1
Change player gold by -50
Links from
#1852
Type: 0
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that many people are running away to the neighboring province of the centaurs to work for them, earning twice as much gold as they did in your domain.
Answers
1) Kill all the traitors! #160
2) Pay our workers more. #302
3) Curse the centaurs. (-15 cr. ) #303
4) Don't bother me with such trifles from now on. #13
Effects
Answer ¹3 appears when Player's crystals >= 15
Change the mood in the province by -1
Change the number of population in the province by -10%
Type: 0
Possibility: 0
Karma: 4
Effects
Province income -3
Change the mood in the province by +2
Change the number of population in the province by +10%
Links from
#301
Type: 0
Possibility: 0
Karma: -3
Effects
Change the player's crystals by -15
Links from
#301
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #247 to "disabled"
Links from
#247
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province informs you that the caretaker of a local graveyard has seen animated dead who rise from their graves at night and head somewhere outside the cemetery. The caretaker believes these are the pranks of a young magician who settled recently on the outskirts of the city not far from the graveyard. However, the caretaker is too afraid to make sure he's right by tracking the dead. The people of the province are very afraid of what's happening.
Answers
1) You can cope with the dead yourselves! #93
2) Hire a team of adventurers. (-200 gold ) #306
3) Execute the magician. #307
4) Perform a Pacify the Soul ritual. (-20 cr. ) #308
Effects
Condition of the appearing in the province: if the treasury has 3 or more free slots
Answer ¹2 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 20
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 2
Effects
With the probability of 50% switch to event #309, otherwise switch to event #310
Change the mood in the province by +2
Links from
#305,
#313
Type: 0
Possibility: 0
Karma: -4
Effects
With the probability of 50% switch to event #311, otherwise switch to event #312
Links from
#305,
#313
Type: 0
Possibility: 0
Karma: 2
Effects
With the probability of 50% switch to event #313, otherwise switch to event #314
Links from
#305
Type: 0
Possibility: 0
Karma: 0
Dialog
Your deputy hires a team of adventurers. They easily track the animated dead and find out that they are indeed going to the young magician's house. The team also manages to find out that this magician is preparing an army of the dead to overthrow the local government.
Answers
1) Execute the magician. #13
2) Draw and quarter the magician and flog the deputy! #1206
3) Scold and release them. #1168
Effects
Change player gold by -200
Links from
#306
Type: 0
Possibility: 0
Karma: 0
Dialog
Your deputy hires a team of adventurers. They easily track the reanimated dead and find out that they are traveling to the nearest inn. There, they are met by someone wearing a black cloak with a huge hood that completely hides his face. This someone orders the zombies to remove all of their jewels, weapons, and remaining clothes, put them into a cart, and then return to the graveyard.
Answers
1) Take all the loot from the thief and execute him. #315
2) Take all the loot from the thief and jail him. #1205
3) Scold and release them. #1168
Effects
Change player gold by -200
Links from
#311,
#306
Type: 0
Possibility: 0
Karma: 0
Dialog
Your executioner executes the magician, though he failed to obtain a confession. The graveyard caretaker informs you that, although the warlock has been executed, the dead still come to life and wander at night.
Answers
1) I did everything I could. #13
2) Hire a team of adventurers. (-200 gold ) #310
3) Perform a Pacify the Soul ritual. (-20 cr. ) #314
Effects
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 20
Links from
#307
Type: 0
Possibility: 0
Karma: 0
Dialog
Your executioner executes the magician, though he failed to obtain a confession. But the young sorcerer has time before he dies to curse the executioner, causing his teeth to fall out. The graveyard caretaker informs you that now that the warlock has been executed, the dead have ceased rising from their graves.
Answers
1) Wonderful! #0
2) Give the executioner 50 gold for his work. #316
Effects
Change the mood in the province by +2
Answer ¹2 appears when Player's gold >= 50
Links from
#307
Type: 0
Possibility: 0
Karma: 1
Dialog
Your magicians have performed the Pacify the Soul ritual. The graveyard caretaker informs you that the dead are nonetheless coming to unlife and wandering at night.
Answers
1) I did everything I could. #13
2) Hire a team of adventurers. (-200 gold ) #306
3) Execute the magician. #307
Effects
Change the player's crystals by -20
Answer ¹2 appears when Player's gold >= 200
Links from
#308
Type: 0
Possibility: 0
Karma: 2
Dialog
Your magicians have performed the Pacify the Soul ritual. The graveyard caretaker informs you that the dead have ceased rising from their graves.
Answers
1) Wonderful! #0
2) Pay the magicians for their work. (-50 gold ) #316
Effects
Change the player's crystals by -20
Change the mood in the province by +2
Answer ¹2 appears when Player's gold >= 50
Links from
#311,
#308
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers have waylaid the grave robber. They caught him, took the loot from him, and handed him over to your executioners.
What should be done with the loot?
Answers
1) Take it to the treasury. #317
2) Give it to the soldiers as reward. #108
3) Return it and bless the cemetery (-150 gold -50 cr. ) #1803
Effects
Change corruption by -(0-3)
Answer ¹3 appears when Player's gold >= 150
Answer ¹3 appears when Player's crystals >= 50
Links from
#310
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#312,
#314
Type: 0
Possibility: 0
Karma: -1
Dialog
The things taken from the grave robber have been delivered to the treasury.
Answers
1) Excellent! #0
2) What sort of rubbish is this? #0
Effects
Get a random level 2 item, with the rarity of not less than 0
Get a random level 1 item, with the rarity of not less than 0
Get a random level 3 item, with the rarity of not less than 0
Links from
#315,
#1205
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Giants has turned up in their land. Recently, he had found a giants' lair in their province and cleared it out. The people say he has obtained great spoils: the Vanquisher of Giants has six backpacks crammed full of gold!
Answers
1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #324
4) Take everything from him! #325
Effects
Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #318 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Ogres has turned up in their land. Recently, he had found an ogre's lair in their province and cleared it out. The people say he has obtained great spoils: the Vanquisher of Ogres has ten backpacks crammed full of goods!
Answers
1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #335
4) Take everything from him! #336
Effects
Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #319 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Trolls has turned up in their land. Recently, he had found a troll's lair in their province and cleared it out. The people say he has obtained great spoils: the Vanquisher of Trolls has five backpacks crammed full of goods!
Answers
1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #335
4) Take everything from him! #336
Effects
Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #320 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province informs you that a hero called the Vanquisher of Warlocks has turned up in their land. Recently, he had found a warlock's dungeon in their province and cleared it out. People say there are a great many trophies obtained: the Vanquisher of Warlock has six backpacks crammed full of gold and gems!
Answers
1) Convey my thanks to him! #322
2) Bless the hero. (-20 cr. ) #323
3) Make him give me half of the spoils! #342
4) Take everything from him! #343
Effects
Answer ¹2 appears when Player's crystals >= 20
Set the flag of the event #321 to "disabled"
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 2
Effects
With probability 50% trigger event #326
Change the mood in the province by +2
Links from
#318,
#319,
#320,
#321
Type: 0
Possibility: 0
Karma: 5
Effects
Change the player's crystals by -20
With probability 50% trigger event #327
Links from
#318,
#319,
#320,
#321
Type: 0
Possibility: 0
Karma: -2
Effects
With the probability of 60% switch to event #328, otherwise switch to event #329
Links from
#318
Type: 0
Possibility: 0
Karma: -5
Effects
With the probability of 30% switch to event #330, otherwise switch to event #331
Links from
#318
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero is grateful for the honor and asks you to accept 200 gold coins as a modest gift to express his gratitude.
Answers
1) Take it to the treasury. #0
2) Distribute the coins among the province's population. #332
Effects
Change player gold by +200
Links from
#322
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero is very touched by your gesture. He asks you to accept 400 gold coins from his spoils as a sign of his gratitude.
Answers
1) Take it to the treasury. #0
2) Distribute the coins among the province's population. #332
Effects
Change player gold by +400
Links from
#323
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero gladly agrees to give half of the trophies to you, the ruler of these lands.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13
Effects
Change player gold by +300
Links from
#324
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero absolutely refuses to give half of the trophies that he himself earned honestly.
Answers
1) Catch the insolent fellow and take everything! #333
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#324
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero is surprised and vexed by the local traditions demanding that everything be given to the Ruler, but he doesn't dare disobey your orders.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13
Effects
Change player gold by +600
Links from
#325
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero absolutely refuses to give up the trophies that he has honestly earned.
Answers
1) Catch the insolent fellow and take everything! #333
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#325
Type: 0
Possibility: 0
Karma: 4
Effects
Change the mood in the province by +1
Change player gold by -200
Links from
#326,
#327
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers waylaid the Hero, caught him, took the trophies from him, and handed him over to your executioners.
Answers
1) Execute him immediately! #1028
2) Show him my kindness. Cast him into the dungeon! #1029
Effects
Change player gold by +600
Links from
#329,
#331
Type: 0
Possibility: 0
Karma: -3
Dialog
Your magicians have performed the Curse ritual. Now the treasure the Hero obtained will bring him many misfortunes.
Answers
1) Great! #13
2) It's all his own fault. #12
Effects
Change the player's crystals by -15
Links from
#329,
#331,
#338,
#340,
#345,
#347
Type: 0
Possibility: 0
Karma: -2
Effects
With the probability of 60% switch to event #337, otherwise switch to event #338
Links from
#319,
#320
Type: 0
Possibility: 0
Karma: -5
Effects
With the probability of 30% switch to event #339, otherwise switch to event #340
Links from
#319,
#320
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero gladly agrees to give half of the trophies to you, the ruler of these lands.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13
Effects
Change player gold by +100
Get a random level 2 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 2
Links from
#335
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero absolutely refuses to give half of the trophies that he himself earned honestly.
Answers
1) Catch the insolent fellow and take everything! #341
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#335
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero is surprised and vexed by the local traditions demanding that everything be given to the Ruler, but he doesn't dare disobey your orders.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13
Effects
Change player gold by +200
Get a random level 2 item, with the rarity of not less than 2
Get a random level 2 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3
Links from
#336
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero absolutely refuses to give up the trophies that he has honestly earned.
Answers
1) Catch the insolent fellow and take everything! #341
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#336
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers waylaid the Hero, caught him, took the trophies from him, and handed him over to your executioners.
Answers
1) Execute him immediately! #1028
2) Show him my kindness. Cast him into the dungeon! #1029
Effects
Change player gold by +200
Get a random level 2 item, with the rarity of not less than 2
Get a random level 2 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3
Links from
#338,
#340
Type: 0
Possibility: 0
Karma: -2
Effects
With the probability of 60% switch to event #344, otherwise switch to event #345
Links from
#321
Type: 0
Possibility: 0
Karma: -5
Effects
With the probability of 30% switch to event #346, otherwise switch to event #347
Links from
#321
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero gladly agrees to give half of the trophies to you, the ruler of these lands.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13
Effects
Change the player's crystals by +20
Change player gold by +200
Links from
#342
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero absolutely refuses to give half of the trophies that he himself earned honestly.
Answers
1) Catch the insolent fellow and take everything! #348
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#342
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero is surprised and vexed by the local traditions demanding that everything be given to the Ruler, but he doesn't dare disobey your orders.
Answers
1) Excellent. Deliver it to the treasury. #0
2) I dare him to refuse! #13
Effects
Change the player's crystals by +40
Change player gold by +400
Links from
#343
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero absolutely refuses to give up the trophies that he has honestly earned.
Answers
1) Catch the insolent fellow and take everything! #348
2) Curse the miser! (-15 cr. ) #334
3) Let him go in peace. #108
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#343
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers waylaid the Hero, caught him, took the trophies from him, and handed him over to your executioners.
Answers
1) Execute him immediately! #1028
2) Show him my kindness. Cast him into the dungeon! #1029
Effects
Change the player's crystals by +40
Change player gold by +400
Links from
#345,
#347
Type: 1
Possibility: 1
Karma: 0
Invasion
Unit: Army of Chaos
Event (Win): #350
Event (Loss): #351
Dialog
Your castle is visited by a well-known traveler called the Wanderer, who travels between the Shards. The Wanderer tells you how he had happened once to visit the Underworld. There, he found an ancient manuscript that could help to find one of the Great Ancient Treasures. This manuscript was guarded by the creatures of the Underworld, but the Wanderer managed to elude their grasp. But now they are at their heels, following him to each and every shard. If you help the Wanderer get rid of his pursuers, he will give you the manuscript.
Answers
1) Destroy the creatures from the Underworld! #0
2) Drive the Wanderer away before he gets us into trouble! #352
3) Take the manuscript from the Wanderer by force! #353
4) Don't bother me such trifling matters again! #354
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: there is a hero in the province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"
Type: 0
Possibility: 0
Karma: 3
Dialog
Your soldiers defeat the creatures from the Underworld and obtain the Wand of Ages as a trophy. The Wanderer says that the victory over the keepers of the manuscript is the first condition of obtaining the treasure. Expressing his gratitude, he gives you the ancient scroll and wishes you luck in fulfilling the other conditions required to obtain all of the treasure.
Answers
1) Give the scroll to sages. Let them figure it out. #355
2) I don't want any quests. Burn the manuscript! #0
Effects
Get 1 items Wand of Ages with durability 100%
Type: 0
Possibility: 0
Karma: 3
Dialog
Your soldiers fail to defeat the creatures from the Underworld, and the Wanderer has to flee for his life.
Answers
1) And where is his gratitude? #366
2) I hope he will be all right. #366
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers drive the Wanderer away from your domain, insulting him greatly. He says that he will never again set foot on your pathetic Shard.
Answers
1) I will be very grateful to him for that! #13
2) Well, that's a pity. #12
Links from
#349
Type: 0
Possibility: 0
Karma: -4
Dialog
Your soldiers attempt to take the manuscript from the Wanderer, but suddenly the scroll is engulfed by a blue flame and burns up in the twinkling of an eye. Your dishonest intentions insult the Wanderer greatly. He leaves, saying that he will never again set foot on your pathetic Shard.
Answers
1) I will be very grateful to him for that! #13
2) Well, that's a pity. #12
Links from
#349
Type: 0
Possibility: 0
Karma: -2
Effects
Set the flag of the event #349 to "disabled"
Links from
#349
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #357 to "happens through (5-10) turns and turns off"
Links from
#350,
#357
Type: 0
Possibility: 0
Karma: 0
Dialog
Your castle is once again visited by the Wanderer. He informs you that he managed to evade his pursuers, although he refuses to tell you how, exactly. He has dropped in to thank you for the help you gave him and has brought a Topaz Ring as a gift. He bought it on one Shard where, according to legend, the sky had dropped down so low that the dwarves could collect the stars and make different jewelry from them. Naturally, the shard in truth just boasts some rich jewel deposits.
Answers
1) Thank you! That's a very generous gift! #0
2) He could have brought something better. #0
Effects
Get 1 items Topaz Ring with durability 100%
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out the next condition: the Eternity Worship ritual has to be performed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Perform the ritual! (-100 cr. ) #358
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #355
Effects
Answer ¹1 appears when Player's crystals >= 100
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the Eternity Worship ritual, and the Sphere of Ages appears in the center of the pentagram.
Answers
1) Let the sages continue their work. #359
2) I don't want any quests. Burn the manuscript! #0
Effects
Get 1 items Sphere of Ages with durability 100%
Change the player's crystals by -100
Links from
#357
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #360 to "happens through (15-20) turns and turns off"
Links from
#358,
#360
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out the next condition: a newborn calf, lamb, and a baby should be sacrificed to the god of Time in a place closest to his constellation. Observing the stars, they determine this place lies in the province of %s. The people of this province are very much opposed to the ritual.
Answers
1) Perform the sacrifice. #361
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #359
Type: 0
Possibility: 0
Karma: 0
Dialog
Your subjects sacrifice a newborn calf, lamb, and baby to the god of Time. Their flesh melts together, blazes in a magical fire, and turns into the Belt of Ages.
Answers
1) Let the sages continue their work. #362
2) I don't want any quests. Burn the manuscript! #0
Effects
Get 1 items Belt of Ages with durability 100%
Change the mood in the province by -2
Change the mood by +(2-3)
Links from
#360
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #363 to "happens through (25-30) turns and turns off"
Links from
#361,
#363
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages managed to figure out the last condition: a statue of the god of Time should be made out of a solid piece of gold and protected from defilement with a powerful spell. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Build the statue (-1000 gold -80 cr. ) #364
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #362
Effects
Answer ¹1 appears when Player's crystals >= 80
Answer ¹1 appears when Player's gold >= 1000
Type: 0
Possibility: 0
Karma: 0
Dialog
Your goldsmiths make a statue of the god of Time, and your magicians protect it with all sorts of spells. As soon as the statue is ready, the Amulet of Ages appears on its chest.
Answers
1) Excellent. Deliver it to the treasury. #365
2) Let the Amulet remain with its owner! #108
Effects
Change player gold by -1000
Change the player's crystals by -80
Links from
#363
Type: 0
Possibility: 0
Karma: 0
Effects
Get 1 items Amulet of Ages with durability 100%
Links from
#364
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #356 to "happens through (3-5) turns and turns off"
Bind the flag of the event #356 to current province
Links from
#351,
#351
Type: 1
Possibility: 4
Karma: 0
Dialog
A party of goblins who make a living by searching for treasures has come to your castle. They have some manuscript for sale. The goblins state that this manuscript will help you collect the Basilisk Armor. They ask for a very modest price: 100 gold coins.
Answers
1) Buy the manuscript. (-100 gold ) #369
2) Drive the goblin traders away! #13
3) Take the manuscript from the goblins by force! #368
4) I'm not interested in this. #0
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: there is a hero or guards in the province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Goblins
Event (Win): #371
Event (Loss): #372
Effects
Set the level of the attacking army to 2
Links from
#367
Type: 0
Possibility: 0
Karma: 0
Dialog
Your treasurer informs you that he has delayed executing your order. He asks you not to be angry and assures you that he was just protecting your interests. It has just been reported to the treasurer that one of the goblins wears the Basilisk Jacket, one of the main components of the Basilisk Armor. It seems that the goblins have already collected the Armor and now are trying to sell the blank manuscript.
Answers
1) Kill the frauds! #370
2) Drive the foul frauds away! #0
3) Buy the manuscript. (-100 gold ) #964
Links from
#367
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Goblins
Event (Win): #371
Event (Loss): #372
Effects
Set the level of the attacking army to 2
Links from
#369
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers defeat the goblins and obtain the manuscript, %d gold, and the Basilisk Jacket as trophies. Apparently, the goblins managed to figure out only the first challenge of the manuscript.
Answers
1) Give the scroll to sages. Let them figure it out. #374
2) I don't trust goblins. Burn the manuscript! #0
Effects
Change player gold by +(100-150)
Get 1 items Basilisk Jacket with durability 100%
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers fail to defeat the goblins, who manage to escape your wrath.
Answers
1) Curse those foul frauds! (-15 cr. ) #373
2) They are lucky this time. #0
Effects
Answer ¹1 appears when Player's crystals >= 15
Type: 0
Possibility: 0
Karma: -2
Dialog
Your magicians have performed the Curse ritual. Now many misfortunes await the swindling goblins.
Answers
1) Great! #13
2) It's all their own fault. #12
Effects
Change the player's crystals by -15
Links from
#372,
#964
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #375 to "happens through (3-5) turns and turns off"
Links from
#371,
#375
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out a task in the manuscript: a newborn basilisk should be sacrificed to the god of Swamps. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Buy a basilisk from the monstrologists. (-300 gold ) #376
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #374
Effects
Answer ¹1 appears when Player's gold >= 300
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the ritual of sacrificing the basilisk to the god of Swamps. The basilisk's flesh produces a magic fire and turns into Basilisk Boots and Gloves.
Answers
1) Let the sages continue their work. #377
2) I don't want any quests. Burn the manuscript! #0
Effects
Get 1 items Basilisk Boots with durability 100%
Get 1 items Basilisk Gloves with durability 100%
Change player gold by -300
Links from
#375
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #378 to "happens through 7 turns and turns off"
Links from
#376
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out the next task in the manuscript: a gang of goblins, who will attack the province of %s in seven turns, should be destroyed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) I'll take care of that. #421
2) I don't want any quests. Burn the manuscript! #421
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Goblins
Event (Win): #380
Event (Loss): #381
Dialog
As the sages predicted, a gang of goblins attacks the province of %s after seven turns.
Answers
1) What a nuisance! #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers defeat the party of goblins and obtain %d gold and the Basilisk Helmet, taken from the slain enemy leader, as trophies.
Answers
1) Let the sages continue their work. #382
2) I don't want any quests. Burn the manuscript! #0
Effects
Change player gold by +(50-100)
Get 1 items Basilisk Helmet with durability 90%
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers fail to defeat the goblins. The victorious gang plunders your province and returns whence it came from. The damage costs you %d gold. They say that the leader was seen wearing the Basilisk Helmet.
Answers
1) The devil take him! #13
2) I knew that we shouldn't be dealing with goblins! #0
Effects
Change the mood in the province by -1
Change player gold by -(0-50)*Province level
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #383 to "happens through (5-10) turns and turns off"
Links from
#380,
#383
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages managed to figure out the last task in the manuscript: a necklace should be made of the swamp vipers' eyes, then the Mortification ritual should be performed over it. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Buy vipers and perform the ritual (-200 gold -50 cr. ) #384
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #382
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the Mortification ritual over the necklace of snake eyes, and it turns into the Basilisk Necklace.
Answers
1) Excellent. Deliver it to the treasury. #0
2) The result is not worth the effort spent! #13
Effects
Change player gold by -200
Change the player's crystals by -50
Get 1 items Basilisk Necklace with durability 100%
Links from
#383
Type: 1
Possibility: 2
Karma: 0
Dialog
A very old man has come to your castle. He has some manuscript for sale. The old man states that this manuscript will help you collect the Veteran's Armor. He asks for a very modest price of 100 gold coins.
Answers
1) Buy the manuscript. (-100 gold ) #387
2) Drive the old fart away! #390
3) Take the manuscript by force! #386
4) I'm not interested in this. #0
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: only in the main province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers try to take the manuscript from the old man, but the parchment is suddenly engulfed in a bluish flame and burns up in the twinkling of an eye. Your dishonest intentions insult the old man very much.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Links from
#385
Type: 0
Possibility: 0
Karma: 0
Dialog
Your treasurer informs you that he has delayed executing your order. He asks you not to be angry and assures you that he was just protecting your interests. It has just been reported to the treasurer that the old man is wearing the Veteran's Cloak, one of the main components of the Veteran's Armor. It seems that the old man has collected the Armor himself, and now he is trying to sell a blank manuscript.
Answers
1) Kill the fraud! #388
2) Give 100 gold to the old man. #389
3) Drive the vagabond away. #390
Links from
#385
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers kill the old man and bring you the manuscript and the cloak. The cloak turns out to be the most ordinary cloak imaginable, and very threadbare one to boot.
Answers
1) Give the scroll to sages. Let them figure it out. #391
2) Throw out the manuscript. Apparently, it's worthless. #0
Effects
Get 1 items Traveling Cloak with durability 40%
Links from
#387
Type: 0
Possibility: 0
Karma: 3
Dialog
The treasurer gives 100 gold coins to the old man. The old man hands him the manuscript.
Answers
1) Give the scroll to sages. Let them figure it out. #391
2) Throw out the manuscript, I just gave him alms. #12
Effects
Change player gold by -100
Links from
#387
Type: 0
Possibility: 0
Karma: -1
Dialog
Your soldiers drive the old man away from your domain, insulting him greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Links from
#385,
#387
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #392 to "happens through (3-5) turns and turns off"
Links from
#388,
#389,
#392
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out a task in the manuscript: a two-headed horse should be sacrificed to the god of Death. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Buy such a horse from the monstrologists. (-400 gold ) #393
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #391
Effects
Answer ¹1 appears when Player's gold >= 400
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the ritual of sacrificing a two-headed horse to the god of Death. Its flesh produces a magical fire and turns into the Veteran's Boots and Gloves.
Answers
1) Let the sages continue their work. #394
2) I don't want any quests. Burn the manuscript! #0
Effects
Get 1 items Veteran's Boots with durability 100%
Get 1 items Veteran's Gloves with durability 100%
Change player gold by -400
Links from
#392
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #395 to "happens through (3-5) turns and turns off"
Links from
#393
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out the next task in the manuscript: a gang of brigands, who will attack the province of %s in seven turns, should be destroyed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) I'll take care of that. #420
2) I don't want any quests. Burn the manuscript! #420
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Brigands
Event (Win): #397
Event (Loss): #398
Dialog
As the sages predicted, a gang of brigands attacks the province of %s after seven turns.
Answers
1) What a nuisance! #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers defeat the gang of brigands and obtain %d gold and the Veteran's Chainmail and Helmet, taken from the slain enemy leader, as trophies.
Answers
1) Let the sages continue their work. #399
2) I don't want any quests. Burn the manuscript! #0
Effects
Change player gold by +(50-100)
Get 1 items Veteran's Chainmail with durability 80%
Get 1 items Veteran's Helmet with durability 90%
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers fail to defeat the brigands. The victorious gang plunders your province and returns whence it came from. The damage costs you %d gold. They say that the leader was seen wearing the Veteran's Chainmail and Helmet.
Answers
1) The devil take them! #13
2) I knew we shouldn't have dealt with the old man! #0
Effects
Change the mood in the province by -1
Change player gold by -(0-50)*Province level
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #400 to "happens through (5-10) turns and turns off"
Links from
#397,
#400
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages managed to figure out the last task in the manuscript: a cloth must be made out of the mane of a horse that has taken part in exactly ten battles. Then, the Mortification ritual must be performed over the cloth. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Find a horse and proceed (-300 gold -50 cr. ) #401
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #399
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 300
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the Mortification ritual over the cloth of horsehair, and it turns into the Veteran's Cloak.
Answers
1) Excellent. Deliver it to the treasury. #0
2) The result is not worth the effort spent! #13
Effects
Change player gold by -300
Change the player's crystals by -50
Get 1 items Veteran's Cloak with durability 100%
Links from
#400
Type: 1
Possibility: 2
Karma: 0
Dialog
An old druid has come to your castle. He has some manuscript for sale. The old man states that this manuscript will help you collect the Paladin's Armor. He asks for a very modest price of 100 gold coins.
Answers
1) Buy the manuscript. (-100 gold ) #404
2) Drive the old fart away! #407
3) Take the manuscript by force! #403
4) I'm not interested in this. #0
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: only in the main province
Set the flag of the event #349 to "disabled"
Set the flag of the event #367 to "disabled"
Set the flag of the event #385 to "disabled"
Set the flag of the event #402 to "disabled"
Type: 0
Possibility: 0
Karma: -4
Dialog
Your soldiers try to take the manuscript from the old man, but the scroll is suddenly engulfed in a blue flame and burns up in the twinkling of an eye. Your dishonest intentions insult the old druid greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Links from
#402
Type: 0
Possibility: 0
Karma: 0
Dialog
Your treasurer informs you that he has delayed executing your order. He asks you not to be angry and assures you that he was just protecting your interests. It has just been reported to the treasurer that the druid is wearing the Paladin's Cloak, one of the main components of the Paladin's Armor. It seems that the druid has collected the Armor himself and now is trying to sell the blank manuscript.
Answers
1) Kill the fraud! #405
2) Give 100 gold to the druid. #406
3) Drive the old man away. #407
Links from
#402
Type: 0
Possibility: 0
Karma: -6
Dialog
Your soldiers kill the old man and bring you the manuscript and the cloak. The cloak turns out to be the most ordinary cloak imaginable, and very threadbare one to boot.
Answers
1) Give the scroll to sages. Let them figure it out. #408
2) Throw out the manuscript. Apparently, it's worthless. #0
Effects
Get 1 items Traveling Cloak with durability 40%
Links from
#404
Type: 0
Possibility: 0
Karma: 3
Dialog
The treasurer gives 100 gold coins to the old druid. The old man gives the manuscript.
Answers
1) Give the scroll to sages. Let them figure it out. #408
2) Throw out the manuscript, I just gave him alms. #12
Effects
Change player gold by -100
Links from
#404
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers drive the druid away from your domain, insulting him greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Links from
#402,
#404
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #409 to "happens through (3-5) turns and turns off"
Links from
#405,
#406,
#409
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out a task in the manuscript: a ritual of service to the Lord of Light should be performed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Perform the ritual. (-300 gold , -50 cr. ) #410
2) I don't want any quests. Burn the manuscript! #0
3) Maybe later. #408
Effects
Answer ¹1 appears when Player's gold >= 300
Answer ¹1 appears when Player's crystals >= 50
Type: 0
Possibility: 0
Karma: 0
Dialog
The priests perform a ritual of service to the Lord of Light in the main shrine of your castle. The service lasts for a whole day and a whole night. When the first rays of the sun appear, the Paladin's Boots and Gloves magically appear on the altar.
Answers
1) Let the sages continue their work. #411
2) I don't want any quests. Burn the manuscript! #0
Effects
Get 1 items Paladin's Boots with durability 100%
Get 1 items Paladin's Gloves with durability 100%
Change player gold by -300
Change the player's crystals by -50
Links from
#409
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #412 to "happens through (3-5) turns and turns off"
Links from
#410
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages figured out the next task in the manuscript: a group of necromancers, who will attack the province of %s in seven turns, should be destroyed. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) I'll take care of that. #419
2) I don't want any quests. Burn the manuscript! #419
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Necromancers
Event (Win): #414
Event (Loss): #415
Dialog
As the sages predicted, a group of necromancers attacks the province of %s.
Answers
1) What a nuisance! #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers defeat the necromancers and obtain %d gold and the Paladin's Cuirass and Helmet.
Answers
1) Let the sages continue their work. #416
2) I don't want any quests. Burn the manuscript! #0
Effects
Change player gold by +(50-100)
Get 1 items Paladin's Cuirass with durability 90%
Get 1 items Paladin's Helmet with durability 95%
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers fail to defeat the necromancers. The victorious gang plunders your province and returns whence it came from. The damage costs you %d gold.
Answers
1) The devil take him! #13
2) Why did I ask for this armor in the first place... #0
Effects
Change the mood in the province by -1
Change player gold by -(0-50)*Province level
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #417 to "happens through (5-10) turns and turns off"
Links from
#414
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sages managed to figure out the last task in the manuscript: a cloth must be made out of a unicorn's mane. Then, the Consecration ritual must be performed over the cloth. The sages are certain this will result in a very valuable item being added to your treasury.
Answers
1) Buy a unicorn and proceed (-200 gold -50 cr. ) #418
2) I don't want any quests. Burn the manuscript! #0
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹1 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the Consecration ritual over the cloth made of the unicorn's mane, and it turns into the Paladin's Cloak.
Answers
1) Excellent. Deliver it to the treasury. #0
2) The result is not worth the effort spent! #13
Effects
Change player gold by -200
Change the player's crystals by -50
Get 1 items Paladin's Cloak with durability 100%
Links from
#417
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #413 to "happens through 7 turns and turns off"
Bind the flag of the event #413 to current province
Links from
#412,
#412
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #396 to "happens through 7 turns and turns off"
Bind the flag of the event #396 to current province
Links from
#395,
#395
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #379 to "happens through 7 turns and turns off"
Bind the flag of the event #379 to current province
Links from
#378,
#378
Type: 0
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province informs you that a one-legged dwarf jeweler has come to their settlement, asking permission to open his shop. Your deputy fears that the dwarf, as an obvious outcast of his race, may incur the dwarves' wrath on their province.
Answers
1) Drive the dwarf away from my domain! #93
2) Permit the dwarf to open shop. #423
3) Permit him to open shop for 200 gold . #424
4) Execute the outcast dwarf. #425
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Set the flag of the event #422 to "disabled"
Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 3
Dialog
Your deputy informs you that the dwarf jeweler has expressed his sincere gratitude. He swears to serve such a wise and just ruler as you are with good faith and fidelity.
Answers
1) I tried to be different! #13
2) Wonderful! #12
Effects
A new site Jewelry Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Dwarves by -2
Links from
#422,
#424
Type: 0
Possibility: 0
Karma: -2
Dialog
Your deputy informs you that the dwarf does not wish to pay anything, neither 200 gold coins nor any other amount, to open the shop.
Answers
1) Drive the dwarf away from my domain! #93
2) Permit the dwarf to open shop. #423
3) Execute the outcast dwarf. #425
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#422
Type: 0
Possibility: 0
Karma: -10
Dialog
Your hangmen executed the dwarf on the main square of the province of %s. His belongings have been delivered to your treasury.
Answers
1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12
Effects
Get 1 items Malachite Amulet with durability 100%
Get 1 items Iron Ring with durability 100%
Get 1 items Silver Ring with durability 100%
Get 1 items Silver Bracelet with durability 100%
Links from
#422,
#424
Type: 1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that people in his province have got into the habit of gathering fruit from the gardens of a neighboring free settlement. Such petty thefts bring some additional income.
Answers
1) Execute all of the petty thieves! #427
2) Forbid my subjects to steal! #429
3) Don't stop the people from earning money. #428
4) Let them pay some additional tax on this. #1570
Effects
Province income +3
Type: 0
Possibility: 0
Karma: -2
Dialog
The hangmen executed a group of people from the province of %s on the main square. Your subjects are outraged.
Answers
1) Excellent. Let that be a lesson to the others! #13
2) I feel sorry for them, but justice is cruel. #12
Effects
Change the mood in the province by -2
Province income -3
Change corruption by -(5-10)
Links from
#426
Type: 0
Possibility: 0
Karma: -3
Effects
Change corruption by +(4-9)
Change the mood in the province by +1
Links from
#426
Type: 0
Possibility: 0
Karma: 3
Effects
Province income -3
Change corruption by -(1-3)
Change the mood in the province by -1
Links from
#426
Type: -1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that about a third of the population dies yearly on the night of the Spirit Commemoration. They say the spirits from the neighboring cursed lands come into the world of the living unhindered and choose victims for themselves. This night is drawing near yet again.
Answers
1) Put troops on night patrol. (-50 gold ) #431
2) Consecrate the whole province. (-300 gold ) #432
3) Perform a protective ritual. (-50 cr. ) #433
4) Deal with this problem yourself! #434
Effects
Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 300
Answer ¹3 appears when Player's crystals >= 50
Set the flag of the event #430 to "disabled"
Type: 0
Possibility: 0
Karma: 1
Dialog
The deputy of the %s province informs you that half of the watchmen died on the eve of the night of the Spirit Commemoration. The surviving soldiers reported that they saw evil spirits approaching the province's borders under the cover of night.
Answers
1) Consecrate the whole province. (-300 gold ) #432
2) Perform a protective ritual. (-50 cr. ) #433
3) Deal with this problem yourself! #434
Effects
Change player gold by -50
Change the number of population in the province by -(2-5)%
Answer ¹1 appears when Player's gold >= 300
Answer ¹2 appears when Player's crystals >= 50
Links from
#430
Type: 0
Possibility: 0
Karma: 5
Dialog
The deputy of the %s province informs you that, after the ground was consecrated, the night of the Spirit Commemoration passed peacefully and no one perished.
Answers
1) Wonderful! #12
2) How much it costs to support these mortals! #13
Effects
Change player gold by -300
Links from
#430,
#431
Type: 0
Possibility: 0
Karma: 4
Dialog
The deputy of the %s province informs you that, after the protective ritual was performed, the night of the Spirit Commemoration passed peacefully and no one perished.
Answers
1) Wonderful! #12
2) How much it costs to support these mortals! #13
Effects
Change the player's crystals by -50
Links from
#430,
#431
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by -2
Change the number of population in the province by -(25-35)%
Links from
#430,
#431
Type: 1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that dryads from a neighboring province have sent them a gift - magic poppies protecting from diseases and evil incantations. These poppies don't wither for several months.
Answers
1) Sell the flowers to the herbalists. (+200 gold ) #436
2) Distribute the flowers among the province's population. #437
3) Burn the flowers, surely they are cursed! #93
4) Don't bother me with such trifles from now on! #13
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +200
Links from
#435
Type: 0
Possibility: 0
Karma: 5
Effects
Change the mood in the province by +1
Links from
#435
Type: -1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that trees in their province have come to life and keep strangling lumberjacks and hunters. The foresters believe the treants from a neighboring province have enchanted the trees.
Answers
1) Curse the treants! (-15 cr. ) #439
2) Perform a Dispel ritual. (-30 cr. ) #440
3) Deal with this problem yourself! #93
Effects
Province income -3
Answer ¹1 appears when Player's crystals >= 15
Answer ¹2 appears when Player's crystals >= 30
Type: 0
Possibility: 0
Karma: -4
Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers
1) I'm sure they've all died off by now. #13
2) Justice will prevail! #12
Effects
Change the player's crystals by -15
Links from
#438
Type: 0
Possibility: 0
Karma: 5
Effects
Change the player's crystals by -30
Province income +3
Links from
#438
Type: -1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that the people are very upset about the proximity of chaos lands. Many are fleeing the province in fear. Demons rarely give much trouble to the people, but it is rumored that the evil creatures steal children, inflict diseases, and cast hexes.
Answers
1) Don't let anyone out, under pain of death. #442
2) Convince everyone that there's no danger. (-150 gold ) #443
3) Perform the Evil Eye Protection ritual. (-30 cr. ) #444
4) Deal with this problem yourself! #825
Effects
Change the number of population in the province by -5%
Answer ¹2 appears when Player's gold >= 150
Answer ¹3 appears when Player's crystals >= 30
Type: 0
Possibility: 0
Karma: -4
Dialog
The deputy of the %s province informs you that the people are now too afraid to flee the province, but this fear has made them stop working.
Answers
1) Convince everyone that there's no danger. (-150 gold ) #443
2) Perform the Evil Eye Protection ritual. (-30 cr. ) #444
3) Deal with this problem yourself! #445
Effects
Change the mood in the province by -1
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's crystals >= 30
Links from
#441
Type: 0
Possibility: 0
Karma: 5
Dialog
The deputy of the %s province informs you that after his officers visited every house in the province, explaining and calming the residents, the people have noticeably cheered up and no longer wish to abandon their homeland.
Answers
1) Wonderful! #12
2) How much it costs to support these mortals! #13
Effects
Change the number of population in the province by +30%
Change player gold by -150
Change the mood in the province by +1
Links from
#441,
#442
Type: 0
Possibility: 0
Karma: 5
Dialog
The deputy of the %s province informs you that the people have noticeably calmed down after the Evil Eye Protection ritual.
Answers
1) Wonderful! #12
2) How much it costs to support these mortals! #13
Effects
Change the number of population in the province by +30%
Change the player's crystals by -30
Change the mood in the province by +1
Links from
#441,
#442
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -1
Province income -4
Links from
#442
Type: 0
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that a harpy has flown from a neighboring province of Empty Hills, to let him know that their mistress, Queen Manticore, is near death. In order to heal her, they need a heart of a young man who has not yet come of age. The harpies and manticores are ready to pay any price for the heart.
Answers
1) Send an assassin to deal with her and pull out of the negotiations (-250 gold ) #447
2) Sell them a boy. (+500 gold ) #448
3) Give them a boy for free. #449
4) I don't sell my subjects! #108
Effects
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹1 appears when Player's gold >= 250
Type: 0
Possibility: 0
Karma: -3
Dialog
The assassins did their job and returned with trophies. Not long after their return from the failed negotiations the angered harpies also left the province.
Answers
1) Good riddance! #0
2) I'm such a genius! #13
Effects
Change player gold by -250
Get a random level 4 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 1
Set the flag of the event #586 to "happens through (10-25) turns and turns off"
Bind the flag of the event #586 to current province
Links from
#446
Type: 0
Possibility: 0
Karma: -10
Dialog
The deputy of the %s province informs you that the local population is upset about what's happening.
Answers
1) This has nothing to do with me! #12
2) They must realize I'm doing it for their own good. #13
Effects
Change player gold by +500
Change the mood in the province by -1
Links from
#446
Type: 0
Possibility: 0
Karma: -5
Dialog
The deputy of the %s province informs you that the local population is upset about what's happening. But the harpies ask you to accept the Manticore Belt as a token of their gratitude.
Answers
1) Excellent. Deliver it to the treasury. #450
2) I don't need this. #12
Effects
Change the mood in the province by -1
Links from
#446
Type: 0
Possibility: 0
Karma: 0
Effects
Get 1 items Manticore Belt with durability 100%
Links from
#449
Type: 0
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you: my spies found an old hydra living in the deadly swamp nearby. The area around the hydra's lair is filled with the remains of the predator's victims. Your spies believe that lots of gold and other valuables can be scavenged there. The hydra sleeps all day long and does not pose any particular threat. Unfortunately, there are no volunteers in the province willing to recover the hydra's treasures for you without getting paid.
Answers
1) Turn to a specialist to exterminate the monsters. #1724
2) Let them deal with it themselves. #1725
3) Leave the old hydra in peace. #0
Effects
Condition of the appearing in the province: if the treasury has 3 or more free slots
Condition of the appearing in the province: if the province level >= Dead Land
Set the flag of the event #451 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers has easily coped with the task, obtaining gold and some valuable items.
Answers
1) Excellent. Deliver it to the treasury. #13
2) Reward them for their good work. (-50 gold ) #456
Effects
Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2
Links from
#826
Type: 0
Possibility: 0
Karma: 0
Dialog
The volunteers from the province have coped with the task, recovering gold and some valuable items.
Answers
1) Excellent. Deliver it to the treasury. #13
2) Reward them for their good work. (-50 gold ) #456
Effects
Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2
Links from
#828
Type: -1
Possibility: 5
Karma: 0
Invasion
Unit: Bugbears Event (Loss): #455
Dialog
In the middle of the night, an army invaded the province of %s!
Answers
1) What's happening? #0
2) Big deal... #0
Effects
Condition of the appearing in the province: there are no heroes in the province
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if player's gold >= 200
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Type: 0
Possibility: 0
Karma: 0
Dialog
The settlement was destroyed - some of the inhabitants were slaughtered, and their houses looted. The damage costs you %d gold.
Answers
1) Losses again! #0
2) Help the families of the victims (-100 gold ) #834
Effects
Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%
Answer ¹2 appears when Player's gold >= 100
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#452,
#453,
#832,
#1659
Type: 1
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province informs you that there is an old battlefield in the Abandoned Lands nearby. This battlefield has not yet been looted by any marauders. The deputy will not dare to send any people there to gather trophies without your permission.
Answers
1) Don't you dare! Those are someone else's lands! #767
2) Organize volunteers. (-100 gold ) #458
3) Force the local residents to loot the battlefield. #459
4) Don't bother me with such trifling matters again! #460
Effects
Answer ¹2 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: if the province level >= Dead Land
Type: 0
Possibility: 0
Karma: 0
Dialog
The people of the province easily coped with the task, recovering gold and some valuable items.
Answers
1) Excellent. Deliver it to the treasury. #766
2) Reward them for their good work. (-50 gold ) #765
Effects
Change player gold by +(100-200)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1
Links from
#457
Type: 0
Possibility: 0
Karma: 0
Dialog
The people of the province met some difficulties, recovering a little gold and a couple of items.
Answers
1) Excellent. Deliver it to the treasury. #766
2) Reward them for their good work. (-50 gold ) #765
Effects
Change player gold by +(50-100)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 1
Links from
#457
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #457 to "disabled"
Links from
#457
Type: 0
Possibility: 0
Karma: 2
Dialog
Your soldiers thank you for your unprecedented generosity!
Answers
1) Let them remember my kindness! #13
2) It's nothing. They really deserved it. #12
Effects
Change player gold by -50
Links from
#463
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Retinue
Event (Win): #463
Event (Loss): #464
Dialog
Guards from the abandoned lands have tracked your looters and attacked the province of %s.
Answers
1) I'll destroy them! #0
2) How unfortunate. #0
Links from
#766
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers gain a victory against the guards and capture their leader. The prisoner is ransomed for %d gold.
Answers
1) Excellent. Deliver it to the treasury. #0
2) Reward the troops. (-50 gold ) #461
Effects
Change player gold by +(100-150)
Answer ¹2 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers fail to defeat the guards. The enemies plunder your province and go back whence they came from. The damage costs you %d gold.
Answers
1) The devil take them! #13
2) That's my luck... #0
Effects
Change player gold by -(100-200)
Change the number of population in the province by -10%
Change the mood in the province by -1
Type: 1
Possibility: 10
Karma: 0
Dialog
An adventurer known as the Deadeye has found an Abandoned Temple in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers
1) Let him, as long as he pays. (-80 gold -20 cr. ) #466
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! I'll explore it myself! #467
4) String up the insolent fellow for his impudence. #468
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #465 to "disabled"
Set the flag of the event #471 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #469, otherwise switch to event #470
Change player gold by -80
Change the player's crystals by -20
Links from
#465
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers drive the Free Archer away from your domain, insulting him greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Effects
A new site Abandoned Temple appears in the province (opened, default guards)
Links from
#465,
#471
Type: 0
Possibility: 0
Karma: -5
Dialog
Your hangmen execute the Free Archer on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0
Effects
Change the mood in the province by -1
A new site Abandoned Temple appears in the province (opened, default guards)
Links from
#465,
#471,
#472
Type: 0
Possibility: 0
Karma: 0
Dialog
The Deadeye explores the Abandoned Temple and finds much gold and many valuable items. He hands over the promised half of the trophies to your treasury.
Answers
1) Very well then! #12
2) See, he didn't deceive me... #13
Effects
Change player gold by +(100-150)
Get a random level 3 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Links from
#466
Type: 0
Possibility: 0
Karma: 0
Dialog
The Deadeye explores the Abandoned Temple and finds a little gold and a few valuable items. He hands over the promised half of the trophies to your treasury.
Answers
1) Deceiver! #13
2) So little. What a pity. #0
3) He's lying! Cast him into the dungeon! #473
4) He's lying! String the swindler up! #1473
Effects
Change player gold by +(50-70)
Get a random level 3 item, with the rarity of not less than 1
Links from
#466
Type: -1
Possibility: 10
Karma: 0
Dialog
An adventurer known as the Deadeye has found an Abandoned Temple in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers
1) Let him, as long as he pays. (-80 gold -20 cr. ) #472
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! I'll explore it myself! #467
4) String up the insolent fellow for his impudence. #468
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #471 to "disabled"
Set the flag of the event #465 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
The Deadeye explores the Abandoned Temple and finds neither gold nor valuable items.
Answers
1) He's lying! String the swindler up! #468
2) He's lying! Cast him into the dungeon! #473
3) It's a pity that nothing was found there. #12
Effects
Change player gold by -80
Change the player's crystals by -20
Links from
#471
Type: 0
Possibility: 0
Karma: -3
Dialog
The deputy of the %s province informs you that your soldiers thrown the Free Archer into the dungeon, but he miraculously escaped the very next day. Apparently, the rumors of his great cunning are true.
Answers
1) I'll kill him the next time! #93
2) He deserves to be free. #12
3) Offer a reward for his head. (-50 gold ) #1875
Effects
Answer ¹3 appears when Player's gold >= 50
Links from
#470,
#472
Type: 0
Possibility: 5
Karma: 0
Dialog
An adventurer named Tod, known as the Fast Sword, has found Ancient Ruins in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers
1) Let him, as long as he pays. (-80 gold -20 cr. ) #475
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! #476
4) String up the insolent fellow for his impudence. #477
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #474 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #478, otherwise switch to event #479
Change player gold by -80
Change the player's crystals by -20
Links from
#474
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers drive Tod away from your domain, insulting him greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Effects
A new site Ancient Ruins appears in the province (opened, default guards)
Links from
#474
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers execute Tod on the main square of the province of %s. The Fast Sword's heroic deeds are widely known, and many people in the province are very upset.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0
Effects
Change the mood in the province by -1
A new site Ancient Ruins appears in the province (opened, default guards)
Links from
#474
Type: 0
Possibility: 0
Karma: 0
Dialog
Tod the Fast Sword explores the Ancient Ruins and finds much gold and many valuable items. He hands over the promised half of the trophies to your treasury.
Answers
1) Very well then! #12
2) See, he didn't deceive me... #13
Effects
Change player gold by +(100-150)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Links from
#475
Type: 0
Possibility: 0
Karma: 0
Dialog
Tod the Fast Sword explores the Ancient Ruins and finds neither gold nor valuable items.
Answers
1) Deceiver! #13
2) What a pity. #12
3) He's lying! Cast him into the dungeon! #1901
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#475
Type: -1
Possibility: 10
Karma: 0
Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485
Dialog
The deputy of the %s province informs you that a hero known as the Harpy Hunter has turned up in their lands. He beheaded the chief Harpy Witch, who had often kidnapped children in the province. The locals arranged a festival to honor the victor. But their happiness did not last for long - a flock of harpies came flying in, demanding the head of the Harpy Hunter, and ten babies to boot. If the people refuse, the harpies threaten with a slaughter.
Answers
1) Give the harpies all they demand! #481
2) Offer money to the harpies. (-500 gold ) #1638
3) Let them attack, if they dare. #0
4) Execute the deputy for tolerating such a thing. #483
Effects
Set the flag of the event #480 to "disabled"
Set the level of the attacking army to 1
Answer ¹2 appears when Player's gold >= 500
Type: 0
Possibility: 0
Karma: -6
Dialog
After taking everything they need, the harpies fly away. The people in the province are outraged with your decision.
Answers
1) Stupid mortals! #13
2) They will realize I'm doing it for their own good. #12
Effects
Change the mood in the province by -2
Links from
#480,
#482,
#483
Type: 0
Possibility: 0
Karma: 4
Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485
Dialog
The harpies refuse to take the gold - they desire the head of the Harpy Hunter and the blood of innocent babies.
Answers
1) Give the harpies all they demand! #481
2) Let them attack, if they dare. #0
3) Behead a look-alike and butcher a few lambs. #1640
Effects
Set the level of the attacking army to 1
Links from
#1638
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485
Dialog
Your soldiers execute the deputy of the %s province, but that doesn't solve the problem - the harpies are still waiting for your decision.
Answers
1) Give the harpies all they demand! #481
2) Offer money to the harpies. (-500 gold ) #1638
3) Let them attack, if they dare. #0
4) Behead a look-alike and butcher a few lambs. #1640
Effects
Set the level of the attacking army to 1
Answer ¹2 appears when Player's gold >= 500
Change corruption by -(0-2)
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative
Links from
#480
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops managed to defeat the harpies. In jubilation, the people in the province of %s give a festive banquet.
Answers
1) Excellent! #12
2) Nasty lazybones! #13
Effects
Change the mood in the province by +2
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops fail to defeat the harpies. The winged creatures tear many of the local people to pieces and fly away.
Answers
1) The devil take them! #13
2) That's my luck... #12
Effects
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province informs you that a hero known as the Snake Hunter has turned up in their lands. He has slain the Giant Snake that had kept the whole province in fear. But the locals did hardly have any time to rejoice when new troubles began. The huge spiders the Giant Snake had preyed upon are now breeding and attacking the locals.
Answers
1) Turn to a specialist to exterminate the monsters. #1700
2) Let them deal with it themselves. #1701
3) Execute the deputy for tolerating such a thing. #489
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Set the flag of the event #486 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers discover the spiders' lair and kill the spider queen. Now these spider raids should cease.
Answers
1) Very well then! #12
2) What about killing all of the spiders? #13
Effects
Change the mood in the province by +1
Change player gold by -200
Links from
#488,
#816
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Giant Spiders
Event (Win): #490
Event (Loss): #491
Dialog
The alchemists make a miracle poison. People in the province spray it everywhere, and the spider raids cease temporarily, but the solution fails to eliminate the root of the problem.
Answers
1) Hire a team of adventurers. (-200 gold ) #487
2) Hire a Witcher (-400 gold ) #1710
3) Eliminate the nasty creatures! #0
4) Deal with this yourselves from now on. #492
Effects
Change the mood in the province by +1
Set the level of the attacking army to 1
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#817
Type: 0
Possibility: 0
Karma: -3
Dialog
Your units execute the deputy of the %s province, but that doesn't solve the problem - the spiders are still appearing in increasing numbers.
Answers
1) Turn to a specialist to exterminate the monsters. #1700
2) Let them deal with it themselves. #1701
3) I did everything I could. #492
Effects
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative
Links from
#486,
#493,
#1700,
#1701
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops eliminate the spiders in the province of %s, and the spider raids temporarily cease, but this still doesn't eliminate the root of the problem.
Answers
1) Hire a team of adventurers. (-200 gold ) #816
2) Hire a Witcher (-400 gold ) #1702
3) Order some poison from the alchemists. (-30 cr. ) #817
4) Deal with this yourselves from now on. #492
Effects
Change the mood in the province by +2
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when Player's crystals >= 30
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops could not cope with the spiders terrorizing the %s province. The raids of the poisonous creatures continue, and the local populace begs you to do something.
Answers
1) Hire a team of adventurers. (-200 gold ) #816
2) Hire a Witcher (-400 gold ) #1702
3) Order some poison from the alchemists. (-30 cr. ) #817
4) Deal with this yourselves from now on. #492
Effects
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when Player's crystals >= 30
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #493 to "happens through (5-8) turns and turns off"
Bind the flag of the event #493 to current province
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%
Links from
#488,
#489,
#490,
#491,
#818,
#1703
Type: -1
Possibility: 0
Karma: 0
Dialog
Giant spiders have attacked the province of %s. They are devouring people and entangling everything with their sticky web.
Answers
1) Turn to a specialist to exterminate the monsters. #1700
2) Let them deal with it themselves. #1701
3) Execute the deputy for tolerating such a thing. #489
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province has informed you that a local clan of dark druids is strongly opposed to logging in the local forests. Since lumber is one of the main sources of income in this land, the deputy can't yield to the druids, while they threaten to curse the lumberjacks if the felling of trees does not cease.
Answers
1) Stop chopping down the forests! #495
2) Ignore the druids' threats. #496
3) Drive these tree-huggers away from my domain! #497
4) Execute the deputy for tolerating such a thing. #498
Effects
Condition of the appearing in the province: if the terrain=Forest
Type: 0
Possibility: 0
Karma: 5
Dialog
After the logging is stopped, income from the province of %s decreases by %d.
Answers
1) May these druids all perish! #13
2) What matters most is that my subjects are safe. #12
Effects
Province income -(0-3)
Change the mood in the province by -1
Destroy the building Sawmill
Links from
#494,
#498
Type: 0
Possibility: 0
Karma: -1
Invasion
Unit: Dark Druids
Event (Win): #501
Event (Loss): #502
Dialog
The dark druids fulfill their threat by inflicting a black pox on the lumberjacks in the province of %s. Soon the disease spreads to the rest of the people, claiming many innocent lives.
Answers
1) May these druids all perish! #13
2) Well, that's a pity. #12
3) Eliminate the damned druids! #0
4) Send a messenger to the Inquisition (-150 gold ) #1720
Effects
Change the mood in the province by -1
Change the number of population in the province by -(0-10)%
Answer ¹3 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Answer ¹4 appears when Player's gold >= 150
Links from
#494,
#498
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Dark Druids
Event (Win): #499
Event (Loss): #500
Dialog
The druids have refused to leave your domain and have attacked the province of %s.
Answers
1) The devil take them! #0
2) That's my luck... #0
Effects
Set the level of the attacking army to 2
Links from
#494,
#498
Type: 0
Possibility: 0
Karma: -3
Dialog
Your units execute the deputy of the %s province, but that doesn't solve the problem - the druids are still waiting for your decision.
Answers
1) Stop chopping down the forests! #495
2) Ignore the druids' threats. #496
3) Drive these tree-huggers away from my domain! #497
4) Send a messenger to the Inquisition (-150 gold ) #1720
Effects
Change corruption by -(0-2)
Answer ¹4 appears when Player's gold >= 150
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative
Links from
#494
Type: 0
Possibility: 0
Karma: 0
Dialog
Your units have managed to defeat the clan of dark druids. Now you can continue gathering wood without hindrance.
Answers
1) Excellent! #13
2) A pity, but there was no other way. #12
Effects
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your units have failed to defeat the clan of dark druids. The druids have forced your deputy to stop cutting trees down. Income from the province of %s has decreased by %d.
Answers
1) The devil take them! #12
2) That's my luck... #93
Effects
Province income -(1-3)
Change the number of population in the province by -(0-10)%
Change the mood in the province by -1
Destroy the building Sawmill
Type: 0
Possibility: 0
Karma: 0
Dialog
Your units have managed to defeat the clan of dark druids. Now you can continue gathering wood without hindrance.
Answers
1) Excellent! #13
2) A pity, but there was no other way. #12
Effects
Change the mood in the province by +1
Change the number of population in the province by +(10-20)%
Type: 0
Possibility: 0
Karma: 0
Dialog
Your units have failed to defeat the clan of dark druids. The druids have forced your deputy to stop cutting trees down.
Answers
1) The devil take them! #12
2) That's my luck... #93
Effects
Change the mood in the province by -1
Destroy the building Sawmill
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province has informed you that a traveling conjurer has come to their province and is asking for help to open his shop.
Answers
1) Drive the conjurer away from my domain! #13
2) Help the conjurer open his shop. (-100 gold ) #504
3) Let him give me a spell scroll for my help. #505
4) Don't bother me with such trifling matters again! #506
Effects
Answer ¹2 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Type: 0
Possibility: 0
Karma: 4
Dialog
Your deputy informs you that the conjurer has passed on to you his sincere gratitude for the help rendered.
Answers
1) I tried to be different! #13
2) Wonderful! #12
Effects
A new site Sorcery Store appears in the province (opened, default guards)
Change player gold by -100
Links from
#503,
#505
Type: 0
Possibility: 0
Karma: 0
Dialog
Your deputy informs you that the conjurer can offer only a Burn Ammo spell, since he has no other spells yet.
Answers
1) All right, he may deliver the scroll to me. (-100 gold ) #507
2) I don't need the scroll, but I'll help him. (-100 gold ) #504
3) Drive the conjurer away from my domain! #13
4) I can't help at all. #0
Effects
Answer ¹1 appears when Player's gold >= 100
Answer ¹2 appears when Player's gold >= 100
Links from
#503
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #503 to "disabled"
Links from
#503
Type: 0
Possibility: 0
Karma: 0
Effects
Get 1 scrolls of the spell Burn Ammo
A new site Sorcery Store appears in the province (opened, default guards)
Change player gold by -100
Links from
#505
Type: 1
Possibility: 10
Karma: 0
Dialog
A delegation of halflings from the province of %s has arrived at your castle with a cart laden with all sorts of gifts. The halflings are very content with your rule, and they ask you to accept their offering. Your spies report that the cart mostly contains various useless junk, since halflings determine the value of a thing by its uniqueness and not its usefulness.
Answers
1) Kick them out of here with this useless junk! #509
2) Find something valuable there. #510
3) Accept all of the gifts with gratitude. #511
4) Thank the halflings for the valuable gifts. (-50 gold ) #512
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Halflings
Condition of the appearing in the province: if the mood >= Content
Answer ¹4 appears when Player's gold >= 50
Condition of the appearing in the province: if the treasury has 4 or more free slots
Type: 0
Possibility: 0
Karma: -3
Dialog
People in the province of %s are insulted highly by your refusal, and disappointed about your sense of justice.
Answers
1) I care little what some potbellied pygmies think! #13
2) Next time they will think twice what gifts to offer. #0
Effects
Change the mood in the province by -2
Links from
#508
Type: 0
Possibility: 0
Karma: 0
Dialog
The halflings are very surprised that your subjects have only taken a couple of less valuable items - as far as the halflings are concerned - out of the cart, and have ordered all the rarest things put back.
Answers
1) I care little what some potbellied pygmies think! #13
2) Let them draw their own conclusions. #0
Effects
Get a random level 3 item, with the rarity of not less than 2
Get a random level 2 item, with the rarity of not less than 1
Links from
#508
Type: 0
Possibility: 0
Karma: 3
Dialog
The halflings are very content that they have pleased you with their gifts.
Answers
1) Stupid creatures! #13
2) Wonderful! #12
Effects
Change the mood in the province by +1
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 1 item, with the rarity of not less than 0
Links from
#508
Type: 0
Possibility: 0
Karma: 4
Dialog
The halflings are very surprised that you are paying them for their unselfish gifts, but they don't dare to refuse your payment.
Answers
1) Stupid creatures! #513
2) A pity, they got everything wrong! #513
Effects
Change the mood in the province by -1
Change player gold by -50
Links from
#508
Type: 0
Possibility: 0
Karma: 0
Dialog
Your subjects have only delivered those things that are somehow useful to the treasury.
Answers
1) Distribute the rest among the poor! #12
2) Excellent! #0
Effects
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 1 item, with the rarity of not less than 0
Links from
#512,
#512
Type: 1
Possibility: 5
Karma: 0
Dialog
Your workers in the province of %s have discovered an iron deposit.
Answers
1) Pay them to develop the deposit. (-50 gold ) #515
2) Force my subjects to develop the deposit. #516
3) Ask the workers to develop the deposit. #517
4) I'm not interested in this. #518
Effects
Answer ¹1 appears when Player's gold >= 50
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 1
Dialog
Your workers have developed the iron deposit.
Answers
1) Excellent! #12
2) They'd better! #13
Effects
Change player gold by -50
A new site Iron Deposit appears in the province (opened, without guards)
Links from
#514
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers have rounded the local population to turn up for overtime work and develop the iron deposit. People in the province of %s are very displeased with your orders.
Answers
1) I don't care what these stupid mortals think! #93
2) I'm doing this for their own good! #12
Effects
A new site Iron Deposit appears in the province (opened, without guards)
Change the mood in the province by -1
Links from
#514
Type: 0
Possibility: 0
Karma: 0
Dialog
The workers in the province of %s have agreed to help develop the iron deposit. Everything should be ready in five turns.
Answers
1) Wonderful! #519
2) That's too long! #519
Links from
#514
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Iron Deposit appears in the province (hidden, with guards)
Links from
#514
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #520 to "happens through 5 turns and turns off"
Bind the flag of the event #520 to current province
Links from
#517,
#517
Type: 0
Possibility: 0
Karma: 0
Dialog
People in the province of %s have developed the iron deposit.
Answers
1) Excellent! #12
2) They'd better! #13
Effects
A new site Iron Deposit appears in the province (opened, without guards)
Type: 1
Possibility: 3
Karma: 0
Dialog
Your workers in the province of %s have discovered a marble deposit.
Answers
1) Pay them to develop the deposit. (-100 gold ) #522
2) Force my subjects to develop the deposit. #523
3) Ask the workers to develop the deposit. #524
4) I'm not interested in this. #525
Effects
Answer ¹1 appears when Player's gold >= 100
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 1
Dialog
Your workers have developed the marble deposit.
Answers
1) Excellent! #12
2) They'd better! #13
Effects
Change player gold by -100
A new site Marble Deposit appears in the province (opened, without guards)
Links from
#521
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers have rounded the local population to turn up for overtime work and develop the marble deposit. People in the province of %s are very displeased with your orders.
Answers
1) I don't care what these stupid mortals think! #93
2) I'm doing this for their own good! #12
Effects
A new site Marble Deposit appears in the province (opened, without guards)
Change the mood in the province by -2
Links from
#521
Type: 0
Possibility: 0
Karma: 0
Dialog
The workers in the province of %s have agreed to help develop the marble deposit. Everything should be ready in ten turns.
Answers
1) Wonderful! #526
2) That's too long! #526
Links from
#521
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Marble Deposit appears in the province (hidden, with guards)
Links from
#521
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #527 to "happens through 10 turns and turns off"
Bind the flag of the event #527 to current province
Links from
#524,
#524
Type: 0
Possibility: 0
Karma: 0
Dialog
People in the province of %s have developed the marble deposit.
Answers
1) Excellent! #12
2) They'd better! #13
Effects
A new site Marble Deposit appears in the province (opened, without guards)
Type: 1
Possibility: 2
Karma: 0
Dialog
Your workers in the province of %s have discovered a mithril deposit. They can't start its development, since they are not very skilled in mining this rare resource.
Answers
1) Hire dwarves to develop it. (-300 gold ) #529
2) Force my subjects to develop the deposit. #530
3) Ask my subjects to develop the deposit. #531
4) I'm not interested in this. #532
Effects
Answer ¹1 appears when Player's gold >= 300
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The dwarves have explored the mithril deposit and informed you that they will need 7 turns to develop it.
Answers
1) Excellent! #12
2) That's too long! #13
Effects
Set the flag of the event #533 to "happens through 7 turns and turns off"
Bind the flag of the event #533 to current province
Change player gold by -300
Links from
#528,
#530,
#531
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers have rounded the local population to turn up for overtime work and develop the mithril deposit. After several hours, it is clear they have no clue how to handle this task.
Answers
1) Let them go on working anyway! #534
2) Hire dwarves to develop it. (-300 gold ) #529
3) Stop the works. #0
Effects
Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 300
Links from
#528
Type: 0
Possibility: 0
Karma: 0
Dialog
People in the province of %s refuse to develop the mithril deposit since they don't have the necessary knowledge and experience.
Answers
1) Let them try all the same! #535
2) Hire dwarves to develop it. (-300 gold ) #529
3) A pity, but it can't be helped. #0
Effects
Answer ¹2 appears when Player's gold >= 300
Links from
#528
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Mithril Deposit appears in the province (hidden, with guards)
Links from
#528
Type: 0
Possibility: 0
Karma: 0
Dialog
The dwarves have developed the mithril deposit.
Answers
1) Excellent! #0
2) They'd better! #0
Effects
A new site Mithril Deposit appears in the province (opened, without guards)
Type: 0
Possibility: 0
Karma: -1
Dialog
After long, hard attempts to extract the mithril ore out of the rock of the hill, the mine collapses, entombing virtually all the workers. The survivors have informed you that the deposit is now buried under a mass of rocks and crushed stones. It seems that excavation is now impossible.
Answers
1) Damn! #0
2) It was worth trying. #0
Effects
Change the number of population in the province by -(8-15)%
Change the mood in the province by -1
Links from
#530
Type: 0
Possibility: 0
Karma: 0
Dialog
The workers are trying to develop the mithril deposit. According to the most optimistic calculations, the deposit will be developed after no less than 12 turns.
Answers
1) Excellent! #12
2) I wish it wouldn't take so long. #0
Effects
Set the flag of the event #536 to "happens through (12-17) turns and turns off"
Bind the flag of the event #536 to current province
Links from
#531
Type: 0
Possibility: 0
Karma: 0
Dialog
The workers in the province of %s have finally developed the mithril deposit.
Answers
1) Excellent! #0
2) They'd better! #0
Effects
A new site Mithril Deposit appears in the province (opened, without guards)
Type: 0
Possibility: 10
Karma: 0
Dialog
An adventurer known as the Skald has found an Ancient Crypt in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers
1) Let him, as long as he pays. (-80 gold -20 cr. ) #538
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! #539
4) String up the insolent fellow for his impudence. #540
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #537 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #541, otherwise switch to event #542
Change player gold by -80
Change the player's crystals by -20
Links from
#537
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers drive the Skald away from your domain, insulting him greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Effects
A new site Ancient Crypt appears in the province (opened, default guards)
Links from
#537,
#542
Type: 0
Possibility: 0
Karma: -5
Dialog
Your hangmen execute the Skald on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0
Effects
Change the mood in the province by -1
A new site Ancient Crypt appears in the province (opened, default guards)
Links from
#537,
#542
Type: 0
Possibility: 0
Karma: 0
Dialog
The Skald explores the Ancient Crypt and finds much gold and many valuable items. He hands over the promised half of the trophies to your treasury.
Answers
1) Very well then! #0
2) See, he didn't deceive me... #13
Effects
Change player gold by +(100-150)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Links from
#538
Type: 0
Possibility: 0
Karma: 0
Dialog
The Skald explores the Ancient Crypt and finds neither gold nor valuable items.
Answers
1) Deceiver! #13
2) What a pity. #0
3) Drive the fraud away! #539
4) Execute the scoundrel! #540
Links from
#538
Type: 0
Possibility: 10
Karma: 0
Dialog
An adventurer known as the Dodger has found a Ruined Tower in the province of %s. He is asking you to help him with the gear he needs to explore what he has found. He promises to hand over half of whatever spoils he finds to your treasury.
Answers
1) Let him, as long as he pays. (-80 gold -20 cr. ) #544
2) I don't need his pathetic trophies. #0
3) Drive him away from my lands! I'll explore it myself! #545
4) String up the insolent fellow for his impudence. #546
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 80
Answer ¹1 appears when Player's crystals >= 20
Set the flag of the event #543 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #547, otherwise switch to event #548
Change player gold by -80
Change the player's crystals by -20
Links from
#543
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers drive the Dodger away from your domain, insulting him greatly.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #12
Effects
A new site Tower Ruins appears in the province (opened, default guards)
Links from
#543,
#548
Type: 0
Possibility: 0
Karma: -5
Dialog
Your hangmen execute the Dodger on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset with your decision.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0
Effects
Change the mood in the province by -1
A new site Tower Ruins appears in the province (opened, default guards)
Links from
#543,
#548
Type: 0
Possibility: 0
Karma: 0
Dialog
The Dodger explores the Ruined Tower and finds a little gold and a few valuable items. He hands over the promised half of the trophies to your treasury.
Answers
1) Very well then! #0
2) See, he didn't deceive me... #13
Effects
Change player gold by +(50-100)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Links from
#544
Type: 0
Possibility: 0
Karma: 0
Dialog
The Dodger explores the Ruined Tower and finds neither gold nor valuable items.
Answers
1) What a pity. #0
2) Cast him into the dungeon! #1903
3) Drive the fraud away! #545
4) Execute the scoundrel! #546
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#544
Type: 1
Possibility: 5
Karma: 0
Dialog
Your workers in the province of %s have found an abandoned silver mine.
Answers
1) Develop the mine. (-30 gold ) #551
2) Don't go near it, it's dangerous! #0
3) Don't bother me with such trifles from now on. #552
Effects
Answer ¹1 appears when Player's gold >= 30
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: there is a place in the province for hidden location
Condition of the appearing in the province: if the terrain=Hills
Type: 0
Possibility: 0
Karma: 0
Dialog
Your workers have developed the silver mine, increasing income from the province of %s.
Answers
1) Well done! #12
2) Reward them for their good work. (-30 gold ) #553
3) They'd better! #13
Effects
A new site Silver Mine appears in the province (opened, without guards)
Answer ¹2 appears when Player's gold >= 30
Links from
#551
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -30
With the probability of 80% switch to event #550, otherwise switch to event #684
Links from
#549
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #549 to "disabled"
A new site Silver Mine appears in the province (hidden, with guards)
Links from
#549
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -30
Links from
#550
Type: 1
Possibility: 1
Karma: 0
Dialog
Your forester in the province of %s has found a dionite thicket. The noble trees are almost dead - they are completely covered with some kind of whitish lichen, and their bark is worm-eaten.
Answers
1) Ask the druids to cleanse the thicket. (-100 cr. ) #555
2) Let the lumberjacks recover what they can. (-50 gold ) #839
3) Don't go near it, it's dangerous! #12
4) Don't bother me with such trifles from now on. #0
Effects
Answer ¹1 appears when Player's crystals >= 100
Answer ¹2 appears when Player's gold >= 50
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the terrain=Forest
Set the flag of the event #554 to "disabled"
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 1
Effects
Change the player's crystals by -100
With the probability of 60% switch to event #556, otherwise switch to event #557
Links from
#554
Type: 0
Possibility: 0
Karma: 0
Dialog
After a complicated magic ritual is performed, the dionites return to life and turn green. You can start gathering the magic fruit in 10 days.
Answers
1) Excellent! #0
2) So long to wait! #13
Effects
Set the flag of the event #838 to "happens through 10 turns and turns off"
Bind the flag of the event #838 to current province
Links from
#555
Type: 0
Possibility: 0
Karma: 0
Dialog
The druids do the best they can, but they fail to save the trees.
Answers
1) Let the lumberjacks recover what they can. (-50 gold ) #839
2) What terrible luck! #0
Effects
Answer ¹1 appears when Player's gold >= 50
Links from
#555
Type: 1
Possibility: 1
Karma: 0
Dialog
The deputy of the %s province has informed you that a wild horse herd has come to pasture in the province. People in the province are confused, not knowing what to do.
Answers
1) Train the horses! (-50 gold ) #559
2) Drive the herd away from my domain! #560
3) Kill the horses. #561
4) Don't bother me with such trifling matters again! #562
Effects
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the province has no resource
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the terrain=Plains
Answer ¹1 appears when Player's gold >= 50
Condition of the appearing in the province: there is a place in the province for hidden location
Type: 0
Possibility: 0
Karma: 0
Dialog
Your drovers have broken in the herd's horses. Now they can serve for the good of your Empire.
Answers
1) Excellent! #12
2) They'd better! #13
Effects
A new site Horse Herd appears in the province (opened, without guards)
Change player gold by -50
Links from
#558
Type: 0
Possibility: 0
Karma: -1
Dialog
Your drovers have driven the wild horse herd away.
Answers
1) Perhaps I made that decision too quickly... #12
2) Excellent! I hate stupid animals! #93
Links from
#558
Type: 0
Possibility: 0
Karma: -3
Dialog
Your hunters kill several horses, and the rest of them dash away in fear, trampling some of the harvest. The damage costs you %d gold.
Answers
1) Sell the horse carcasses. (+60 gold ) #563
2) That's terrible! What have I done? #12
Effects
Change player gold by -(10-30)
Change the mood in the province by -1
Links from
#558
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #558 to "disabled"
A new site Horse Herd appears in the province (hidden, with guards)
Links from
#558
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +60
Links from
#561
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province has informed you that a huge swarm of locusts has turned up in their lands. If you don't take measures immediately, the insects will destroy the whole harvest.
Answers
1) Order some poison from alchemists. (-50 cr. ) #565
2) Buy a flock of birds from the bird catchers. (-150 gold ) #566
3) Force the local population to catch locusts. #567
4) Execute the deputy for tolerating such a thing. #568
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if player's karma <= 20
Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
The alchemists make a miracle poison. People in the province spray it everywhere, and the locusts fly away. The damage to your lands costs you %d gold.
Answers
1) Very well then! #12
2) These mortals cause nothing but problems. #13
Effects
Change player gold by -(10-20)*Province level
Change the player's crystals by -50
Links from
#564,
#567,
#568
Type: 0
Possibility: 0
Karma: 0
Dialog
The bird catchers release a flock of trained birds, and they begin chasing the locusts. In less than an hour, not a single one of the nasty insects is left in the province. The damage to your lands costs you %d gold.
Answers
1) Very well then! #12
2) These mortals cause nothing but problems. #13
Effects
Change player gold by -(7-15)*Province level
Change player gold by -150
Links from
#564,
#567,
#568
Type: 0
Possibility: 0
Karma: -1
Dialog
Your subjects in the province of %s start to catch and kill the locusts, but there are too many insects, and they are still destroying the crops.
Answers
1) Order some poison from alchemists. (-50 cr. ) #565
2) Buy a flock of birds from the bird catchers. (-150 gold ) #566
3) Execute the deputy for tolerating such a thing. #568
4) Deal with this yourselves from now on. #569
Effects
Change the mood in the province by -1
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 150
Links from
#564
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers execute the deputy of the %s province, but that doesn't solve the problem - the locusts keep destroying the crops.
Answers
1) Order some poison from alchemists. (-50 cr. ) #565
2) Buy a flock of birds from the bird catchers. (-150 gold ) #566
3) Deal with this yourselves from now on. #569
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 150
Change corruption by -(0-2)
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative
Links from
#564,
#567
Type: 0
Possibility: 0
Karma: 0
Dialog
The locusts have destroyed the whole harvest in the province of %s, then flown away in search for new food. The damage costs you %d gold. A famine has broken out in the province.
Answers
1) Cursed be all the insects in world! #13
2) What a pity. #0
3) Send aid to the victims. (-100 gold ) #570
Effects
Change player gold by -(20-30)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(15-30)%
Answer ¹3 appears when Player's gold >= 100
Links from
#567,
#568
Type: 0
Possibility: 0
Karma: 5
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#569
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #572 to "happens through 1 turns and turns off"
Bind the flag of the event #572 to current province
Links from
#112,
#113,
#114
Type: 0
Possibility: 0
Karma: 0
Dialog
The sea in the province of %s has flooded the coast. Most of the locals have been killed, and a plenty of town buildings are beyond repair. The damage costs you %d gold. Your deputy believes this is the sea's revenge for murdering the mermaid.
Answers
1) Damn that rotten fish! #13
2) Bad luck. #0
Effects
Change player gold by -(100-150)
Change the number of population in the province by -(10-20)%
Type: 1
Possibility: 5
Karma: 0
Invasion
Unit: Retinue
Event (Win): #74
Event (Loss): #73
Dialog
A large trade caravan is asking for permission to cross the province of %s. The traders are willing to pay you a tax of 50 gold coins.
Answers
1) Let them pass. #67
2) Why so little? The pass costs 100 gold coins. #574
3) Allow them into the province, then attack them. #0
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 3 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #575, otherwise switch to event #576
Links from
#573
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders say that they'd better take a different path, through the domain of a ruler less greedy.
Answers
1) I was joking. Just give me 50 gold. #67
2) It serves them right. #0
3) Such insolence! Kill them! #1345
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#574
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand 100 gold over to the deputy of the %s province.
Answers
1) Now let them pass. #0
2) They wished to dupe me and failed! #13
3) Take the gold, plunder the caravan, kill the merchants! #1345
Effects
Change player gold by +100
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#574
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #75 to "disabled"
Links from
#75
Type: 1
Possibility: 5
Karma: 0
Dialog
The deputy of the %s province informs you that local fishermen have fished up a bottle containing a letter. A man taken prisoner by pirates begs you to help him. The letter indicates the location of the pirates' lair.
Answers
1) Send a rescue party! (-300 gold ) #579
2) Don't bother me with such trifling matters again. #580
Effects
Answer ¹1 appears when Player's gold >= 300
Condition of the appearing in the province: if player's karma >= 10
Condition of the appearing in the province: only in the coastal province
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if player's gold >= 300
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #581, otherwise switch to event #582
Links from
#578
Type: 0
Possibility: 0
Karma: -2
Effects
Set the flag of the event #578 to "disabled"
Links from
#578
Type: 0
Possibility: 0
Karma: 3
Dialog
The party sent by you soon returns. It turns out that there was no one for them to rescue. A man in a white mantle who introduced himself as the priest Antarch was waiting for them in the specified location. He informed them that the letter was a test of your virtue. You are truly as merciful as you are reported to be, so Antarch has given you a schematic of the Ancient Shrine as a token of his respect.
Answers
1) Excellent. Take it to the treasury! #583
2) This paper is only fit for kindling! #13
Effects
Change player gold by -300
Links from
#579
Type: 0
Possibility: 0
Karma: 3
Dialog
The party sent by you soon returns. They inform you that they had to slaughter the whole pirate crew to free one unlucky merchant fleeced by the pirates. The merchant excused himself very much that he could not give his rescuers anything but words of thanks, of which he was not sparing!
Answers
1) I'm glad that I could help! #12
2) Ungrateful miser! #13
3) Sell him into slavery! #1670
Effects
Change player gold by -300
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#579
Type: 0
Possibility: 0
Karma: 0
Effects
Get 1 drawings of the building Ancient Shrine
Links from
#581
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Trolls Event (Loss): #585
Dialog
Trolls from the swamps have suddenly attacked the province of %s!
Answers
1) Damn! #0
2) Why can't they just live in peace? #0
Effects
Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
The trolls have ravaged the settlement in the province of %s, devouring most of its population, then returned to their swamps. The damage costs you %d gold.
Answers
1) I'm going to get even with those creatures! #0
2) I hope they never return. #0
Effects
Change player gold by -(20-25)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(70-85)%
With the loss of gold in this event will be considered a treasury
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Winged Creatures Event (Loss): #587
Dialog
Harpies have attacked the settlement in the province of %s!
Answers
1) Damn! #0
2) Why can't they just live in peace? #0
Effects
Condition of the appearing in the province: if player's gold >= 500
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Dialog
The harpies have plundered the settlement and flown away to their nests. The people are furious. The damage costs you %d gold.
Answers
1) I'm going to get even with those creatures! #0
2) I hope they never return. #0
Effects
Change player gold by -(40-45)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(5-10)%
With the loss of gold in this event will be considered a treasury
Type: 0
Possibility: 0
Karma: 1
Effects
Set the flag of the event #279 to "happens through 50 turns and turns off"
Links from
#279
Type: 0
Possibility: 0
Karma: 0
Dialog
Orcs from the allied tribes have raided their neighbors. According to your agreement, they send you a part of the loot. Your share is %d gold.
Answers
1) Excellent! #0
2) Why so little, you brainless creatures?! #0
Effects
Change player gold by +(30-430)
Set the flag of the event #589 to "happens through (8-18) turns and turns off"
Bind the flag of the event #589 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
Journeyman goblins from the workshop in your castle have made some item and are offering you their work for 150 gold. Per an ancient Goblin tradition, they categorically refuse to show you exactly what they have created.
Answers
1) Buy the item from the goblins. (-150 gold ) #591
2) Take the item by force. #592
3) I don't need any goblin trinkets. #0
Effects
Answer ¹1 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -150
Switch to event #595
Set the flag of the event #590 to "happens through (8-18) turns and turns off"
Bind the flag of the event #590 to main province
Links from
#590
Type: 0
Possibility: 0
Karma: -4
Effects
Set the flag of the event #590 to "happens through (20-40) turns and turns off"
Bind the flag of the event #590 to main province
With the probability of 50% switch to event #593, otherwise switch to event #594
Links from
#590
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblins have hidden their invention, and your soldiers have to turn their workshop upside down to find it. Finally, the goblin thing is found.
After the havoc made in the workshop during the search, it will take much time to repair, so no new items will be made by the goblins for quite a while.
Answers
1) The green rascals! #595
2) Oh well. Let them repair. #595
Links from
#592
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblins have hidden their invention, and your soldiers have to turn their workshop upside down to find it. Unfortunately, nothing is found even after the most thorough search. The only goblin who knows where the invention is hidden has managed to slip away.
After the havoc made in the workshop during the search, it will take much time to repair, so no new items will be made by the goblins for quite a while.
Answers
1) Damn! #0
2) I don't really need that trinket. #0
Links from
#592
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 80% switch to event #596, otherwise switch to event #597
Links from
#593,
#593,
#591
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblins' invention is delivered to the treasury.
Answers
1) What rubbish! #0
2) Not bad at all for goblins... #0
Effects
Get a random level 3 item, with the rarity of not less than 0
Links from
#595
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblins' invention is delivered to the treasury. It's a lump of some dark slime with a terrible scent.
Answers
1) Throw this piece of trash away! #0
2) Give it to the sages to study. (-20 cr. ) #598
Effects
Answer ¹2 appears when Player's crystals >= 20
Links from
#595
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #599, otherwise switch to event #600
Change the player's crystals by -20
Links from
#597
Type: 0
Possibility: 0
Karma: 0
Dialog
During an examination of the strange goblin slime a strong explosion occurs, damaging the laboratory and injuring several sages. The damage cost you 100 gold.
Answers
1) Damn! #0
2) I should have thrown away that piece of junk. #0
Effects
Change player gold by -100
Links from
#598
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #601, otherwise switch to event #602
Links from
#598
Type: 0
Possibility: 0
Karma: 0
Dialog
After various tests, the sages establish this slime is something like an elixir of love that only affects goblins.
Answers
1) Throw this piece of trash away! #0
2) Feed this slime to the goblin inventors. #0
Links from
#600
Type: 0
Possibility: 0
Karma: 0
Dialog
After various tests, the sages establish this slime is something like an elixir of youth, able to greatly extend the life of anyone who swallows it.
Answers
1) Sell the slime to a local rich man. (+1000 gold ) #603
2) Sell the slime to conjurers. (+250 cr. ) #604
3) Give the slime to an aged sage. #605
Links from
#600
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +1000
Links from
#602
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by +250
Links from
#602
Type: 0
Possibility: 0
Karma: 4
Effects
Change the mood in the province by +2
Links from
#602
Type: 0
Possibility: 20
Karma: 0
Dialog
Peasants in the province of %s have found an ancient burial ground. It is rumored among the locals that this is a pagan shrine of their remote ancestors, and many people begin to bring flowers to the ancient graves, paying tribute to the memory of their relatives long gone.
Answers
1) Raise a stele to honor the dead (-50 gold -20 cr. ) #607
2) Don't distract me from important matters. #0
3) Dig up the tombs in search of treasure. #613
Effects
Answer ¹1 appears when Player's gold >= 50
Answer ¹1 appears when Player's crystals >= 20
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if the treasury has 2 or more free slots
Type: 0
Possibility: 0
Karma: 3
Effects
Change the player's crystals by -20
Change player gold by -50
With the probability of 80% switch to event #608, otherwise switch to event #609
Links from
#606
Type: 0
Possibility: 0
Karma: 0
Dialog
People in the province are happy that you have honored the memory of their ancestors.
Answers
1) That's nice. #0
Effects
Change the mood in the province by +2
Links from
#607
Type: 0
Possibility: 0
Karma: 0
Dialog
While building the obelisk, the workers accidentally disturb several tombs. After that, it is rumored among the locals that this obelisk is now damned and will bring misfortune on anyone who takes a look at it.
Answers
1) Damn! #13
2) Tear down this damned obelisk. #610
3) Flog the guilty workers in public. #611
4) Perform a Cleansing ritual at the obelisk. (-30 cr. ) #612
Effects
Change the mood in the province by -2
Answer ¹4 appears when Player's crystals >= 30
Links from
#607
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by +1
Links from
#609
Type: 0
Possibility: 0
Karma: -5
Effects
Change the mood in the province by +2
Links from
#609
Type: 0
Possibility: 0
Karma: 1
Effects
Change the player's crystals by -30
Change the mood in the province by +2
Links from
#609
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by -3
With the probability of 70% switch to event #614, otherwise switch to event #616
Links from
#606
Type: 0
Possibility: 0
Karma: 0
Dialog
Your workers manage to find several valuable items among the tombs. The people in the province are outraged by your actions.
Answers
1) Execute the malcontents. #615
2) I don't give a damn about them. #13
3) Let them be outraged. They'll calm down later. #0
Effects
Get a random level 3 item, with the rarity of not less than 1
Get a random level 4 item, with the rarity of not less than 1
Change player gold by +(200-400)
Change the player's crystals by +(30-60)
Links from
#613
Type: 0
Possibility: 0
Karma: -6
Effects
Change the mood in the province by +2
Change the number of population in the province by -(35-50)%
Links from
#614
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Undead Event (Loss): #617
Dialog
As soon as the workers begin excavations, the ancient incantations put on the tombs by magicians of the past are activated. The dead rise from the grave to punish the plunderers. After several minutes, all of the workers have been slaughtered, and the host of the dead heads for the settlement.
Answers
1) Damn! #0
2) Whatever. #0
Effects
Set the level of the attacking army to 3
Links from
#613
Type: 0
Possibility: 0
Karma: 0
Dialog
With no one to stop them, the dead slaughter nearly the whole population of the province of %s. Only a few manage to escape death. After the massacre is over, the army of the walking dead returns to their graves.
Answers
1) What a pity. #0
2) It doesn't matter, they'll give birth to others. #13
Effects
Change the number of population in the province by -(85-95)%
Change the mood in the province by -2
Type: 1
Possibility: 10
Karma: 0
Dialog
A small dwarven clan offers you their services protecting the province of %s. For their work, they are asking for an immediate down payment of 100 gold and wages of 15 gold.
Answers
1) Politely refuse. #0
2) Drive the shorties away from my lands! #13
3) Hire the Dwarves (-100 gold ) #619
Effects
Condition of the appearing in the province: if the terrain=Hills
Condition of the appearing in the province: there is no guard in the province
Answer ¹3 appears when Player's gold >= 100
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
Set the guards Dwarven Clan in the province
Links from
#618
Type: 0
Possibility: 20
Karma: 0
Dialog
A band of particularly impudent brigands has declared themselves the guardians of order in the province of %s. They openly rob the locals, but at the same time they act as the province's defenders by efficiently eliminating anyone who opposes them, whether they be competing gangs or enemy forces.
Answers
1) Very well then. #13
2) Outrageous! #0
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the mood <= Discontent
Condition of the appearing in the province: there is no guard in the province
Set the guards Mob in the province
Type: 1
Possibility: 20
Karma: 0
Dialog
Concerned about the unrest in the area, people in the province of %s have organized a militia troop to protect their lands. However strange this may seem, they believe it's you who must pay the wages to the militiamen...
Answers
1) What impudence! Disband the parasites! #0
2) Very well then. #622
Effects
Condition of the appearing in the province: there is no guard in the province
Condition of the appearing in the province: if the province level >= Village
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Type: 0
Possibility: 0
Karma: 0
Effects
Set the guards Militia in the province
Links from
#621
Type: -1
Possibility: 20
Karma: 0
Dialog
People in the province of %s are peddling rumors that some evil creatures have moved into their mill. The miller has gone somewhere, and horrible cries are heard coming from the mill at night.
Answers
1) Let them deal with this themselves. #624
2) Perform an Exorcism ritual at the mill. (-40 cr. ) #625
3) Hire a team of adventurers. (-200 gold ) #626
Effects
Condition of the appearing in the province: there is a building Mill in the province
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹2 appears when Player's crystals >= 40
Answer ¹3 appears when Player's gold >= 200
Condition of the appearing in the province: if the treasury has 2 or more free slots
Type: 0
Possibility: 0
Karma: 0
Dialog
Rumors about the evil happening at the mill, each one more terrible than the last, are spread by word of mouth. The work at the mill is finished. Soon the locals begin to consider the mill a damned place and avoid it like the plague.
Answers
1) Superstitious idiots! #13
2) It doesn't matter. I'm going to build a new one. #0
Effects
Change the mood in the province by -2
Destroy the building Mill
A new site Old Windmill appears in the province (opened, default guards)
Links from
#623
Type: 0
Possibility: 0
Karma: 2
Dialog
Your priests have performed an Exorcism ritual, and the locals have calmed down. The miller hasn't been found, but he has been quickly replaced.
Answers
1) These superstitions cause nothing but harm. #13
2) Very well then. #0
Effects
Change the player's crystals by -40
Links from
#623
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
With the probability of 50% switch to event #627, otherwise switch to event #628
Links from
#623
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers who left for the mill never came back. Maybe they perished at the hand of some unknown evil. Or perhaps they just ran away with your gold.
After this, the locals start to consider the mill a damned place and avoid it like the plague.
Answers
1) Damn! #0
2) I never trusted the adventurers. #13
3) What a pity. #12
Effects
Destroy the building Mill
A new site Old Windmill appears in the province (opened, default guards)
Change the mood in the province by -1
Links from
#626
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers who went to the mill has completed their task. According to their stories, the mill is full of imps and fiends. Who knows where they all came from... In any case, all of the dark creatures have been destroyed, and the locals can calm down now.
Answers
1) Excellent! #0
2) Reward the brave men for their work. (-50 gold ) #629
3) Demand a part of the loot from the adventurers. #630
Effects
Answer ¹2 appears when Player's gold >= 50
Links from
#626
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#628
Type: 0
Possibility: 0
Karma: -1
Effects
With the probability of 50% switch to event #631, otherwise switch to event #632
Links from
#628
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers have been bargaining for a long time. Finally, they agree to share the treasures obtained from the fiends.
Answers
1) At least we'll get some benefit from these vagabonds. #13
2) Very well then. #0
Effects
Change player gold by +(50-100)
Change the player's crystals by +(10-20)
Get a random level 3 item, with the rarity of not less than 1
Links from
#630
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers stubbornly refuse to share their trophies, claiming the spoils are theirs by right.
Answers
1) Order our soldiers to seize the scum! #633
2) All right, let them go. #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#630
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Adventurers
Event (Win): #634
Dialog
The adventurers don't give in to your soldiers, and a battle begins...
Answers
1) Kill them all! #0
2) Stubborn pigheads! #0
Effects
Change the mood in the province by -2
Links from
#632
Type: 0
Possibility: 0
Karma: 0
Dialog
All of the adventurers are dead, and their trophies are rightfully yours.
Answers
1) Excellent! #0
2) So much trouble for such junk... #0
Effects
Change player gold by +(100-200)
Change the player's crystals by +(20-40)
Get a random level 3 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 1
Type: -1
Possibility: 20
Karma: 0
Dialog
A fire has broken out at the sawmill in the province of %s! It's not yet too late to do something about it. What are your orders, sir?
Answers
1) Organize an operation to rescue the workers. (-50 gold ) #636
2) Douse the fires, I can hire new workers. (-30 gold ) #637
3) No problem. Let it burn. #638
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: there is a building Sawmill in the province
Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 30
Type: 0
Possibility: 0
Karma: 3
Dialog
Thanks to the efforts of the rescue team, no one is killed in the fire. But the sawmill has burned to the ground.
Answers
1) No matter. I'll just build a new one. #12
2) Flog the rescued workers for starting the fire. #640
Effects
Change player gold by -50
Destroy the building Sawmill
Links from
#635
Type: 0
Possibility: 0
Karma: -3
Dialog
You succeed in putting out the flames and saving the sawmill, but almost half of the workers are killed in the fire. The relatives are mourning for the dead.
Answers
1) Oh well. There are many people, but only one sawmill. #13
2) I am sorry for the dead, but there's nothing I can do. #0
3) Serves them right. Tthey'll be more careful with fire. #13
Effects
Change player gold by -30
Change the number of population in the province by -(10-15)%
Change the mood in the province by -1
Links from
#635
Type: 0
Possibility: 0
Karma: -2
Dialog
The sawmill and almost all of the workers have succumbed to the flames. The news of the terrible fire has spread all over the province. It is rumored that the fire is your doing.
Answers
1) Cut out the tongues of these gossips. #639
2) Who cares?! #640
3) Hmm, not good... #12
Effects
Change the mood in the province by -2
Change the number of population in the province by -(20-25)%
Destroy the building Sawmill
Links from
#635
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by +1
Change the mood by -(60-100)
Links from
#638
Type: 0
Possibility: 0
Karma: -2
Links from
#199,
#295,
#636,
#638,
#651,
#669,
#671,
#672,
#684,
#737,
#797,
#850,
#851,
#877,
#885,
#933,
#953
Type: 0
Possibility: 5
Karma: 0
Dialog
A wanderer has come to the province of %s, saying he is a great architect who knows the secret of building the Ancient Temple. He is willing to build the temple in these lands, but he asks for 250 gold and 50 gems for his work.
Answers
1) Tell him to get started. (-250 gold , -50 cr. ) #642
2) Politely refuse. #0
3) He's a fraud! Flog him and drive him away. #648
4) Hand him over to my torturers to worm his secret out. #645
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: just not in the main province
Answer ¹1 appears when Player's gold >= 250
Answer ¹1 appears when Player's crystals >= 50
Condition of the appearing in the province: NO Ancient Temple built in the province
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -250
Change the player's crystals by -50
With the probability of 50% switch to event #643, otherwise switch to event #644
Links from
#641
Type: 0
Possibility: 0
Karma: 0
Dialog
Before long, the temple is built. The majestic building is a beautiful addition to your province. The architect says that, unfortunately, he won't be able to reproduce the masterpiece.
Answers
1) Arrange a festival for the occasion (-100 gold ) #653
2) Good work! #0
3) Let my torturers worm his secrets out of him. #645
Effects
Build Ancient Temple
Answer ¹1 appears when Player's gold >= 100
Links from
#642
Type: 0
Possibility: 0
Karma: 0
Dialog
After he gets his fee, the architect gets busy, getting ready for construction. But the next day he vanishes without a trace...
Answers
1) Arrange a search for the fraud! (-200 gold ) #649
2) Curse the deceiver. (-15 cr. ) #652
3) Well, that's some bad luck... #1207
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 15
Links from
#642
Type: 0
Possibility: 0
Karma: -5
Effects
Set the flag of the event #641 to "disabled"
With the probability of 50% switch to event #646, otherwise switch to event #647
Links from
#641,
#643
Type: 0
Possibility: 0
Karma: 0
Dialog
Your executioners work splendidly, and after long tortures the architect draws a schematic for the Ancient Temple. Soon after that, the poor man passes away, unable to endure such cruel torments.
Answers
1) Very well then. #0
2) Too bad about the fellow, but it's his own fault. #13
Effects
Get 1 drawings of the building Ancient Temple
Links from
#645
Type: 0
Possibility: 0
Karma: 0
Dialog
The architect perishes after long tortures without revealing his secret.
Answers
1) Flog the executioners! Damn, they are good at nothing! #0
2) Well, no real harm done. #13
Links from
#645
Type: 0
Possibility: 0
Karma: -1
Effects
Set the flag of the event #641 to "disabled"
Links from
#641
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
With the probability of 50% switch to event #650, otherwise switch to event #651
Links from
#644
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sleuths succeed in catching the false architect, who disguised himself as a woman and tried to leave the country. He has the payment on him, so the gold and the gems are immediately returned to the treasury.
What should be done with the criminal?
Answers
1) Execute the fraud in public! #13
2) Flog the deceiver with lashes. #0
3) Scold and release them. #12
Effects
Change player gold by +250
Change the player's crystals by +50
Links from
#649
Type: 0
Possibility: 0
Karma: 0
Dialog
Your sleuths lose the trail and fail to catch the fraud.
Answers
1) Damn! #0
2) Execute the chief detective. #640
3) The rogue got lucky. #0
Links from
#649
Type: 0
Possibility: 0
Karma: -2
Effects
Change the player's crystals by -15
Links from
#644
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
Change the mood in the province by +2
Links from
#643
Type: 0
Possibility: 0
Karma: -1
Effects
Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"
Links from
#94,
#101
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood in the province by -2
Change the number of population in the province by -(10-20)%
Set the flag of the event #584 to "happens through (10-20) turns and turns off"
Bind the flag of the event #584 to current province
Links from
#88,
#91,
#810
Type: 0
Possibility: 0
Karma: -4
Effects
Change the mood in the province by +1
A new site Troll Lair appears in the province (opened, with guards)
Set the flag of the event #584 to "happens through (10-20) turns and turns off"
Bind the flag of the event #584 to current province
Links from
#91
Type: 0
Possibility: 0
Karma: -4
Effects
Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"
Links from
#97,
#98,
#100,
#103,
#104,
#106
Type: 1
Possibility: 10
Karma: 0
Dialog
A local healer in the province of %s has opened up his infirmary. Now diseases will no longer plague these lands.
Answers
1) Not bad. #1646
2) Reward the healer. (-50 gold ) #659
3) How dare he? Fine the insolent fellow! (+100 gold ) #660
4) Expand the infirmary with a pharmacy (-200 gold -30 cr. ) #1647
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Answer ¹2 appears when Player's gold >= 50
Answer ¹4 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 30
Condition of the appearing in the province: NO Infirmary built in the province
Condition of the appearing in the province: NO Pharmacy built in the province
Type: 0
Possibility: 0
Karma: 1
Effects
Change the mood in the province by +1
Change player gold by -50
Build Infirmary
Links from
#658
Type: 0
Possibility: 0
Karma: -2
Effects
Change player gold by +100
Change the mood in the province by -1
Build Infirmary
Links from
#658
Type: 1
Possibility: 6
Karma: 0
Dialog
Envoys from the Supreme Dark Order have come to your castle. They are offering to protect the province of %s and erect a dark tower there that will bring you an income of gems. In exchange for their services, they ask for permission to sacrifice half of the province's population to the dark gods.
Answers
1) Drive the dark servants away! #662
2) Politely refuse. #0
3) Excellent. We have a deal! #663
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if player's karma <= -20
Condition of the appearing in the province: there is no guard in the province
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Dark Tower built in the province
Type: 0
Possibility: 0
Karma: 2
Effects
Set the flag of the event #661 to "disabled"
Links from
#661
Type: 0
Possibility: 0
Karma: -8
Effects
Change the number of population in the province by -50%
Change the mood in the province by -3
Set the guards Supreme Dark Order in the province
Build Dark Tower
Links from
#661
Type: 1
Possibility: 10
Karma: 0
Dialog
A wise shaman has appeared in the province of %s and settled down in a small hut in the swamps. The locals visit him to get medicines for various illnesses or just for some wise advice. The shaman has committed himself to pay you tribute in crystals.
Answers
1) Good news! #12
2) Let him pay a land tax first. (+50 gold ) #665
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Shaman's Hut built in the province
Build Shaman's Hut
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +50
Links from
#664
Type: -1
Possibility: 20
Karma: 0
Dialog
Gossips from the local pub in the province of %s are spreading the filthiest rumors about you. The locals are starting to talk of rebellion.
Answers
1) Flog the gossips in public. #667
2) Hire an assassin to liquidate the windbags. (-100 gold ) #668
3) Secretly bribe the gossiping sods. (-200 gold ) #1314
4) Set the pub on fire while all of them are inside. #669
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a building Pub in the province
Change the mood in the province by -3
Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: 0
Dialog
Corporal punishment in public has only made the gossips more popular. Now they are national heroes, martyrs, and freedom fighters.
Answers
1) Hire an assassin to liquidate the windbags. (-100 gold ) #668
2) Let them chatter. #0
3) Set the pub on fire while all of them are inside. #669
Effects
Change the mood in the province by -1
Answer ¹1 appears when Player's gold >= 100
Links from
#666
Type: 0
Possibility: 0
Karma: -4
Dialog
The assassin has completed his quest, but the disappearance of the main ringleaders does not go unnoticed. Many suspect that you're responsible.
Answers
1) Let them be suspicious. #0
2) What's done is done. #0
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#666,
#667,
#1316
Type: 0
Possibility: 0
Karma: -3
Dialog
The fire kills quite a few people, mainly village bums. Several gossips manage to escape death, but since the pub is burned down, they don't have such a convenient place to spread their filthy rumors from anymore.
Answers
1) I feel sorry for the innocent, but it was worth it. #13
2) Serves those scroungers right. #640
3) Help the victims of the fire. (-80 gold ) #670
Effects
Destroy the building Pub
Change the mood in the province by +1
Answer ¹3 appears when Player's gold >= 80
Links from
#666,
#667,
#1316
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -80
Change the mood in the province by +1
Links from
#669
Type: 0
Possibility: 0
Karma: -2
Dialog
The cultists sacrifice several babies on the newly built altar and then throw a blood orgy in praise of the dark gods. People in the province curse you for helping the dark priests.
Answers
1) How could I have known? #0
2) Order the guards to destroy the altar. #672
3) Well, to each his own fun. #640
Effects
Change the mood in the province by -3
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#87
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demonologists
Event (Win): #673
Event (Loss): #674
Dialog
The dark priests have emerged to defend their new shrine.
Answers
1) Attack! #0
2) On the other hand, they can worship whoever they wish. #640
Links from
#671
Type: 0
Possibility: 0
Karma: 2
Dialog
After they have defeated the dark priests, your soldiers destroy the altar and burn the house where the cultists lived, after searching it. Nothing valuable is found among the priests' belongings...
Answers
1) Serves the scoundrels right! #0
2) That's all. No more altars! #0
Effects
Change player gold by +(100-200)
Change the player's crystals by +(30-60)
Get a random level 4 item, with the rarity of not less than 2
Change the mood in the province by +2
Type: 0
Possibility: 0
Karma: 0
Dialog
After they defeat the party of guards, the cultists curse the lands of the province of %s in revenge, and the province's income is reduced.
Answers
1) Damn! #0
2) I meant well... #12
Effects
Province income -5
Type: 0
Possibility: 1.000
Karma: 0
Dialog
Your country is growing, and corruption is growing with it. Bribery has become a widespread phenomenon, and now is the time to enact a law establishing how corrupted officials should be punished.
Answers
1) Fine them. #676
2) Flog them. #1474
3) Condemn them to penal servitude. #677
4) Execute them. #678
Effects
Condition of the appearing in the province: corruption >= 15%
Condition of the appearing in the province: only in the main province
Set the flag of the event #675 to "disabled"
Type: 0
Possibility: 0
Karma: 4
Effects
Change corruption by +15
Links from
#675
Type: 0
Possibility: 0
Karma: -3
Effects
Change corruption by -10
Links from
#675
Type: 0
Possibility: 0
Karma: -8
Effects
Change corruption by -25
Links from
#675
Type: 1
Possibility: 10
Karma: 0
Dialog
The deputy of the %s province has been proven guilty of especially extravagant bribery. This is a good opportunity to arrange a demonstration to teach the other corrupted officials a lesson.
The deputy begs you to have mercy on him, crosses his heart that he took the bribes to support his family, and swears by the gods that he won't do it anymore.
Answers
1) Fine him. (+500 gold ) #680
2) Arrange a court trial for show. (-300 gold ) #681
3) Impale the scum! #682
4) Release him. He has repented of what he did. #683
Effects
Condition of the appearing in the province: corruption >= 20%
Condition of the appearing in the province: if the province level >= Village
Answer ¹2 appears when Player's gold >= 300
Type: 0
Possibility: 0
Karma: -1
Effects
Change player gold by +500
Change corruption by +(10-15)
Links from
#679
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -300
Change corruption by -(10-15)
Links from
#679
Type: 0
Possibility: 0
Karma: -6
Effects
Change corruption by -(15-25)
Links from
#679
Type: 0
Possibility: 0
Karma: 5
Effects
Change corruption by +(20-30)
Links from
#679
Type: 0
Possibility: 0
Karma: 0
Dialog
The silver mine turns out to be not as abandoned as it might have seemed at first. The guards of the old mine have slain almost all of the people who came to develop the mine - only a few of them have managed to escape to tell you the terrible news.
Answers
1) What terrible luck! #640
2) Help the families of the victims (-200 gold ) #685
Effects
Change the mood in the province by -2
Change the number of population in the province by -(10-15)%
A new site Silver Mine appears in the province (opened, default guards)
Answer ¹2 appears when Player's gold >= 200
Links from
#551
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
Change the mood in the province by +1
Links from
#684
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by +2
Links from
#251
Type: -1
Possibility: 8
Karma: 0
Invasion
Unit: Retinue Event (Loss): #824
Province type: Prince's Lands
Dialog
A descendant of a noble family that once ruled the province of %s has made an attempt to seize his patrimony.
Answers
1) Outrageous. #0
2) How dare he! #0
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: just not in the main province
Type: 1
Possibility: 5
Karma: 0
Dialog
Orcs in the province of %s often hold gladiator fights. Rumors about these fights have spread far and wide, and purveyors of fighting are flowing to the province. The orcs have built a special arena to host the fights. Due to an influx of spectators, the province's income has increased by %d.
Answers
1) Good news! #0
2) Well, well, even orcs can be useful! #0
Effects
Province income +(4-7)
Condition of the appearing in the province: only in the province, inhabited by the race Orcs
Condition of the appearing in the province: NO Arena built in the province
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: if the province level >= New Land
Build Arena
Type: -1
Possibility: 10
Karma: 0
Dialog
Brigands in the province of %s have carried out a daring robbery on a tax collector carrying gold to the treasury. Having easily killed the escort, the robbers have taken everything of value and returned to their secret lair. The damage costs you %d gold.
Answers
1) I'm going to get even with this scum! #0
2) Assign more guards to the tax collectors. (-500 gold ) #690
3) It happens... #0
4) After them! Catch them! #1330
Effects
Change player gold by -(150-300)
Condition of the appearing in the province: if player's gold >= 600
Answer ¹2 appears when Player's gold >= 500
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -500
Set the flag of the event #689 to "disabled"
Links from
#689
Type: -1
Possibility: 5
Karma: 0
Dialog
A renegade magician escapes from your castle, taking %d gems with him. It is rumored that he has created a magic tower in the province of %s and locked himself up inside.
Answers
1) Send adventurers to the tower. (-200 gold ) #693
2) We'll get even with him! #692
3) Oh well. It's nothing to worry about. #692
Effects
Change the player's crystals by -(40-80)
Condition of the appearing in the province: player's crystals >= 250
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's gold >= 200
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Mages Tower appears in the province (opened, default guards)
Change corruption by +(1-4)
Links from
#691,
#691
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
With the probability of 50% switch to event #694, otherwise switch to event #695
Links from
#691
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers penetrates into the tower and destroys the malignant conjurer and his sidekicks. The team is an honest one and delivers all the gems found in the tower back to the treasury.
Answers
1) Well done! #0
2) Serves the traitor right! #13
Effects
Change the player's crystals by +(40-80)
Links from
#693
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers come back none the wiser. They say that some spell has been cast on the tower that prevents them from getting inside.
Answers
1) Too bad. #0
2) Take their fee away from them. #696
Effects
A new site Mages Tower appears in the province (opened, default guards)
Links from
#693
Type: 0
Possibility: 0
Karma: -2
Effects
With the probability of 30% switch to event #697, otherwise switch to event #698
Links from
#695,
#721
Type: 0
Possibility: 0
Karma: 0
Dialog
Submitting to the law of strength, the adventurers give you 200 gold and return to where they came from.
Answers
1) Why couldn't they have done that earlier? #0
2) The law of strength is best among laws. #13
Effects
Change player gold by +200
Links from
#696
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers won't give up their gold without a fight.
Answers
1) Order my soldiers to kill them. #699
2) All right, let them go. #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#696
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Adventurers
Event (Win): #700
Event (Loss): #701
Links from
#698
Type: 0
Possibility: 0
Karma: 0
Dialog
After they defeat the team of adventurers, your soldiers deliver the loot to the treasury.
Answers
1) Not bad at all. #0
2) Beggarly rogues! #0
Effects
Change player gold by +(220-470)
Change the player's crystals by +(5-30)
Get a random level 3 item, with the rarity of not less than 0
Type: 0
Possibility: 0
Karma: 0
Dialog
After they deal with your soldiers, the adventurers leave the province of %s, cleaning out several local houses on their way.
Answers
1) Bastards! #0
2) Pay back the local residents' losses. (-150 gold ) #702
Effects
Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by +1
Change player gold by -150
Links from
#701
Type: 1
Possibility: 2
Karma: 0
Dialog
Scouts in the province of %s have found a magic spring. Its water has some miraculous properties.
Answers
1) Begin trading the miracle water. #704
2) Harvest the water for alchemical purposes. #705
3) Make the spring publicly accessible. #706
Effects
Condition of the appearing in the province: if the province level >= New Land
Type: 0
Possibility: 0
Karma: -1
Dialog
The miraculous water, able to strengthen the weak and heal the sick, is a rare and valuable commodity. Thanks to the new trade, income from the province of %s has increased by %d.
Answers
1) Not bad. #0
2) That's not too much... #13
Effects
Province income +(6-12)
Links from
#703
Type: 0
Possibility: 0
Karma: -1
Dialog
The spring water turns out to be truly miraculous - when properly treated, it can yield magic gems. The gem income from the province of %s is increased by %d.
Answers
1) Not bad. #0
2) What a trifle. #0
Effects
Change the crystal income of the province by +(3-6)
Links from
#703
Type: 0
Possibility: 0
Karma: 3
Dialog
People in the province of %s are unspeakably happy that the spring has been made publicly accessible, allowing everyone to drink their fill of the wonder-working water. Rumors about the miraculous spring have spread far beyond the province's borders - now, not only local people but also pilgrims from distant lands visit the spring to get some of its healing water.
Due to an influx of pilgrims, the province income has increased by %d.
Answers
1) That's great! #0
2) Don't let the strangers get near the spring! #707
Effects
Province income +4
Change the mood in the province by +2
Links from
#703
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by +1
Province income -3
Links from
#706
Type: 1
Possibility: 5
Karma: 0
Dialog
A rich caravan from distant lands has reached the province of %s.
Answers
1) Charge trade dues. (+100 gold ) #709
2) Arrange trade relations (-150 gold ) #710
3) Order your soldiers to plunder the caravan. #713
Effects
Condition of the appearing in the province: if the province level >= New Land
Answer ¹2 appears when Player's gold >= 150
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 3 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +100
Links from
#708
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -150
With the probability of 70% switch to event #711, otherwise switch to event #712
Links from
#708
Type: 0
Possibility: 0
Karma: 0
Dialog
After bargaining and discussing imported and exported goods with the caravaneers, you manage to sign a mutually beneficial agreement. As a result, income from the province of %s is increased by %d.
Answers
1) Excellent. #0
2) That's not very much... #13
Effects
Province income +(5-15)
Links from
#710
Type: 0
Possibility: 0
Karma: 0
Dialog
After long bargaining and arguments with the caravaneers, you have failed to come to an agreement. Neither party wishes to make concessions and reduce the price of their goods. The merchants leave your domain, very dissatisfied.
Answers
1) Damned hucksters! #13
2) What a pity... #0
Links from
#710
Type: 0
Possibility: 0
Karma: -5
Invasion
Unit: Retinue
Event (Win): #718
Event (Draw): #720
Event (Loss): #720
Dialog
The caravan guards emerge to defend the merchants' property.
Answers
1) Kill them! #0
2) Bribe the guards. (-300 gold ) #715
3) All right, I've changed my mind. #714
Effects
Answer ¹2 appears when Player's gold >= 300
Set the flag of the event #708 to "disabled"
Links from
#708
Type: 0
Possibility: 0
Karma: 0
Dialog
Outraged by your treachery, the caravaneers immediately leave your lands, saying that they will never return.
Answers
1) Good riddance! #0
2) Let them be happy that they are still alive. #0
Links from
#713,
#716
Type: 0
Possibility: 0
Karma: -1
Effects
With the probability of 70% switch to event #716, otherwise switch to event #717
Links from
#713
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Retinue
Event (Win): #718
Event (Draw): #720
Event (Loss): #720
Dialog
The commander of the guard turns out to be an honest man and refuses your offer.
Answers
1) Kill them! #0
2) All right, let's do this without a fight. #714
Links from
#715
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Retinue
Event (Win): #718
Event (Draw): #720
Event (Loss): #720
Dialog
The commander of the guard says that he agrees to stand aside as long as he gets not just the proposed gold but half of the loot as well.
Answers
1) Kill the greedy man! #0
2) All right then. #719
Links from
#715
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers plunder the caravan and seize the loot.
Answers
1) Excellent! #0
2) I wish these caravans would visit us more often... #0
Effects
Change player gold by +(600-1400)
Change the player's crystals by +(40-140)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 0
Get a random level 4 item, with the rarity of not less than 2
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers plunder the caravan and seize the loot.
Answers
1) Excellent! #0
2) I wish these caravans would visit us more often... #0
Effects
Change player gold by -300
Change player gold by +(300-700)
Change the player's crystals by +(20-70)
Get a random level 4 item, with the rarity of not less than 2
Links from
#717
Type: 0
Possibility: 0
Karma: -3
Dialog
The caravan guards slay your soldiers. The merchants publicly declare you a vile swindler and a mean bastard, then they leave your lands, promising to never return.
Answers
1) Good riddance! #0
2) Let them be happy that they are still alive. #0
Effects
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers wander about the swamps for a long time, but they fail to find the lurker's lair. Apparently, the deputy is no longer alive.
Answers
1) So sad... #0
2) Give the gold back, you idlers! #696
Links from
#722
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -200
With the probability of 70% switch to event #296, otherwise switch to event #721
Links from
#295
Type: -1
Possibility: 10
Karma: 0
Dialog
In the dead of night, several thieves sneaked into a storehouse in the province of %s and stole %d gold. The search for the thieves is unsuccessful, they covered their tracks well.
Answers
1) This is no good... #0
2) Assign more guards to the storehouses. (-500 gold ) #724
3) Execute the storehouse caretaker. #725
4) Locate them via magic. (-50 cr. ). #1317
Effects
Change player gold by -(200-400)
Condition of the appearing in the province: if player's gold >= 800
Condition of the appearing in the province: there is a building Storehouse in the province
Answer ¹2 appears when Player's gold >= 500
Answer ¹4 appears when Player's crystals >= 50
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -500
Set the flag of the event #723 to "disabled"
Links from
#723
Type: 0
Possibility: 0
Karma: -5
Effects
Change corruption by -(1-4)
Links from
#723
Type: 0
Possibility: 0
Karma: 0
Dialog
A rain of frogs has fallen in the province of %s. The locals are frightened. It is rumored that this is a bad omen, and trouble will come soon.
Answers
1) Stupid superstitions! #0
2) Perhaps they are right... #0
Effects
Change the mood in the province by -1
Links from
#214
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Undead Event (Loss): #617
Dialog
The dead have risen from their graves and attacked the settlement in the province of %s!
Answers
1) What a nuisance! #0
2) It happens... #0
Effects
Change the mood in the province by -1
Set the level of the attacking army to 1
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #726 to "happens through (2-6) turns and turns off"
Bind the flag of the event #726 to current province
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #727 to "happens through (2-6) turns and turns off"
Bind the flag of the event #727 to current province
Type: 1
Possibility: 10
Karma: 0
Dialog
Several goblins from the province of %s have come to your castle. They say their ancestors were basilisk breeders since olden times, and now the goblins are going to continue their forefathers' business. They have even obtained several basilisk eggs. All they need to start their business is 200 gold.
Answers
1) Give gold to the goblins. (-200 gold ) #731
2) Let them earn the gold themselves. #0
3) Take the eggs from the goblins. #734
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Goblins
Answer ¹1 appears when Player's gold >= 200
Condition of the appearing in the province: if the terrain=Swamp
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
With the probability of 50% switch to event #732, otherwise switch to event #733
Links from
#730
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblins have set up a real basilisk breeding farm. The hides and eyes of these reptiles are very valuable commodities, and income from the province of %s is increased by %d.
Answers
1) That's great! #0
2) Buy a couple of eggs at the farm. (-100 gold ) #739
3) Tell them to give me my money back. (+200 gold ) #738
Effects
Province income +(7-13)
Answer ¹2 appears when Player's gold >= 100
Links from
#731
Type: 0
Possibility: 0
Karma: -1
Dialog
The goblins start to breed basilisks, but soon the news reaches you that all of the newly-fledged farmers have been eaten by their own pets. After they broke loose, the basilisks mauled some more people to death, then crawled away into the swamps.
No one else wants to try breeding the dangerous reptiles.
Answers
1) Dumb goblins! #13
2) I feel sorry for the poor fellows... #12
Effects
Change the mood in the province by -1
Change the number of population in the province by -(10-15)%
Links from
#731
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers take the basilisk eggs from the goblins and deliver them to the treasury. The goblins are deeply offended at such tyranny. They say that they'll tell everyone how foul and dishonorable you are.
Answers
1) Drive the rascals out of the castle. #0
2) Execute them in secret to keep them from talking. #735
3) This is for their own good. Basilisks are dangerous. #12
Effects
Change the mood in the province by -3
Get 2 items Basilisk's Egg with durability 100%
Links from
#730
Type: 0
Possibility: 0
Karma: -6
Effects
With the probability of 70% switch to event #736, otherwise switch to event #737
Links from
#734
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by +2
Links from
#735
Type: 0
Possibility: 0
Karma: 0
Dialog
One of the goblins manages to slip away from the guards and tell his relatives everything that happened. Now you are hated by the goblins in the province of %s.
Answers
1) I don't give a damn. #0
2) Flog the negligent guards. #640
Effects
Change the mood in the province by -3
Links from
#735
Type: 0
Possibility: 0
Karma: -2
Effects
Change player gold by +200
Links from
#732
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
Get 2 items Basilisk's Egg with durability 100%
Links from
#732
Type: 0
Possibility: 5
Karma: 0
Dialog
Monstrologists in the province of %s have discovered a rare species of weaver spider. These large spiders are known to make an unusually strong and elastic web, and clothes made out of their web are of great value. Unfortunately, weaver spiders are terribly poisonous, one bite from such a creature is deadly.
Answers
1) Eliminate the poisonous creatures! #741
2) Leave the spiders in peace. #742
3) Breed the spiders and sell their yarn. #743
Effects
Condition of the appearing in the province: if the province level >= Dead Land
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by +1
Links from
#740
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by -1
Links from
#740
Type: 0
Possibility: 0
Karma: -7
Dialog
Your subjects are very displeased by your order, but they dare not disobey you. They begin to breed the weaver spiders in special colonies and weave cloth from their web. Many people die as the web is gathered, but this only improves sales, since the traders have even more reason to raise the price of the rare fabric.
Income from the province has increased by %d.
Answers
1) Gold is good. #0
2) Give half the income to the families of those slain. #744
Effects
Province income +10
Change the mood in the province by -3
Links from
#740
Type: 0
Possibility: 0
Karma: 3
Effects
Province income -5
Change the mood in the province by +1
Links from
#743
Type: -1
Possibility: 3
Karma: 0
Dialog
Pickpocketing has become more frequent in the province of %s. Stepping out of your house can be dangerous for your wallet! People are upset with the rising crime, and many merchants have stopped trading at the local market.
Province income is decreased by %d.
Answers
1) Outrageous! #0
2) Set up a retinue to impose order. (-300 gold ) #747
3) Pass a new law. The punishment for stealing is death. #746
Effects
Province income -4
Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 300
Type: 0
Possibility: 0
Karma: -4
Effects
Change the mood in the province by +1
Change corruption by -(2-5)
Links from
#745
Type: 0
Possibility: 0
Karma: 4
Effects
Change player gold by -300
Change the mood in the province by +2
Change corruption by -(0-2)
Links from
#745
Type: 1
Possibility: 3
Karma: 0
Dialog
One of the wells in the province of %s turns out to have magical properties. The water taken from it can heal many illnesses, and magical potions and elixirs made with it are exceptionally strong. It is rumored among the people that if you make your cherished wish over the well at midnight, it will come true, without fail.
The sages state the magical properties of the water from the well can be explained by a rock rich in magic gems, positioned underneath it.
Answers
1) Good news! #749
2) The hell with the well, get the gems! #750
Effects
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Enchanted Well built in the province
Type: 0
Possibility: 0
Karma: 0
Effects
Build Enchanted Well
Links from
#748
Type: 0
Possibility: 0
Karma: -3
Dialog
Excavations show that the sages were correct - a gem vein is found underground. Your workers manage to mine %d crystals. The geologists claim that, by digging a large pit, you could set up a continuous gem-mining operation.
Answers
1) What we've mined so far is enough. #0
2) Dig up the pit. (-250 gold ) #751
Effects
Change the player's crystals by +(200-400)
Answer ¹2 appears when Player's gold >= 250
Change the mood in the province by -1
Links from
#748
Type: 0
Possibility: 0
Karma: 0
Dialog
Your workers dig a large pit in the province of %s to begin mining for gems.
Gem income from the province is increased by %d.
Answers
1) Excellent! #0
2) I should have kept the well. #13
Effects
Change the crystal income of the province by +(2-5)
Change player gold by -250
Links from
#750
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -2
Links from
#213
Type: 0
Possibility: 0
Karma: -4
Effects
Change the mood in the province by -1
Change the number of population in the province by -(15-30)%
Switch to event #1
Links from
#213
Type: 0
Possibility: 0
Karma: 0
Dialog
A magic item has been found inside the statue!
Answers
1) Unbelievable! #0
2) I knew it! #0
Effects
Get a random level 5 item, with the rarity of not less than 2
Links from
#291
Type: 1
Possibility: 5
Karma: 0
Dialog
An aged magician has died in the province of %s, and his decrepit magic tower is now empty. What should be done with it?
Answers
1) Nothing. Let it stand. #756
2) Plunder and burn it. #757
3) Repair it so someone else can live in it. (-50 gold ) #758
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Library built in the province
Condition of the appearing in the province: NO Magic Tower built in the province
Answer ¹3 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 0
Dialog
Rumor has it that soon some new owners moved into the deceased magician's tower.
Answers
1) What does that have to do with me? #0
2) Whatever. #0
Effects
A new site Mages Tower appears in the province (opened, default guards)
Links from
#755
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers have found something valuable in the tower.
Answers
1) What rubbish! #13
2) Not bad. #0
Effects
Change the player's crystals by +(40-80)
Change player gold by +(30-90)
Get a random level 2 item, with the rarity of not less than 2
Links from
#755
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -50
Build Magic Tower
Links from
#755
Type: 1
Possibility: 10
Karma: 0
Dialog
There is an influx of traders in the province of %s, and massive sales are coming! According to a tradition, much of the trade income makes its way to the treasury eventually, in form of bribes and presents. What are your orders?
Answers
1) Law is everything. Take these crooks to the dungeon. #760
2) We won't break our old traditions. #761
3) Legalize bribes for these sales. #762
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Type: 0
Possibility: 0
Karma: 2
Dialog
The traders are very upset with your decision. Since the traditions have been violated, many deals are ruined, and several eminent merchants are arrested. The traders reluctantly pay their taxes, and the total amount you manage to collect from the sales is %d gold.
Answers
1) I'm going to train these hucksters to be orderly! #12
2) So little gold. What a pity. #0
Effects
Change player gold by +(150-300)
Change corruption by -(10-15)
Change the mood in the province by -1
Links from
#759
Type: 0
Possibility: 0
Karma: -1
Dialog
The sales are successful, and thanks to numerous bribes and gifts, your income is %d gold.
Answers
1) Not bad. #0
2) A paltry sum. #13
Effects
Change player gold by +(350-700)
Change corruption by +(7-17)
Links from
#759
Type: 0
Possibility: 0
Karma: -3
Dialog
The merchants are delighted with your decision. Such respect for their customs makes the presents to your officials especially generous. Thanks to the numerous bribes and gifts, your income is %d gold.
Answers
1) That's nice. #0
2) That's not enough gold. #13
Effects
Change player gold by +(500-1100)
Change the mood in the province by +1
Change corruption by +(13-26)
Links from
#759
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Giants Event (Loss): #764
Dialog
Several ogres from neighboring lands have invaded the province of %s.
Answers
1) This is no good. #0
2) Why can't they stay at home? #0
Effects
Set the level of the attacking army to 0
Type: 0
Possibility: 0
Karma: 0
Dialog
With no one to stop them, the ogres burst into the settlement and begin to devour the locals. After eating their fill, they begin killing for fun. Once half of the people have been killed and their houses have been pretty well destroyed, the ogres return to where they came from.
Answers
1) Damned creatures! #0
2) So sad... #0
Effects
Change the number of population in the province by -(40-60)%
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -50
Switch to event #766
Links from
#458,
#459
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #13, otherwise switch to event #462
Links from
#458,
#459,
#765
Type: 0
Possibility: 0
Karma: 3
Effects
Change corruption by -(1-4)
Links from
#457
Type: -1
Possibility: 0
Karma: 0
Dialog
The people in the province of %s complain that a dragon has gotten into the habit of visiting them. The bloodthirsty creature steals their cattle from pastures, sometimes it even carries off a villager caught off his guard.
Answers
1) A dragon means trouble. We'd better not make it angry. #0
2) Hire a team of adventurers. (-200 gold ) #769
3) Find an experienced Witcher. #1732
4) Order your soldiers to slay the dragon. #781
Effects
Province income -1
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 200
Answer ¹4 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
With the probability of 80% switch to event #770, otherwise switch to event #771
Links from
#768,
#1017,
#1732,
#1734,
#1736
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers leave for the dragon's lair, but none of them return. Either all of them were killed, or they made off with your gold.
Answers
1) I knew it. #13
2) What a pity. #12
3) Order your soldiers to slay the dragon. #781
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#769
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers kill the dragon and plunder its lair. They come back with priceless loot. The people greet the dragon fighters with a hero's welcome.
Answers
1) Arrange a festival for the occasion (-150 gold ) #780
2) Make them give me half of the trophies! #772
3) Make them give me all of the trophies! #777
4) Very well then. #0
Effects
Change the mood in the province by +2
Province income +1
Answer ¹1 appears when Player's gold >= 150
Destroy the location in the province Dragon's Lair
Links from
#769
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers stubbornly refuse to give up their hard-earned loot.
Answers
1) Take it by force. #773
2) All right, let them go. #13
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#771
Type: 0
Possibility: 0
Karma: -3
Effects
With the probability of 50% switch to event #774, otherwise switch to event #775
Links from
#772
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops persuade the adventurers to give you the trophies. Deeply offended, the dragon slayers leave the province.
Answers
1) A law is a law! They have earned their 200 coins. #0
2) They should be grateful I left them alive. #0
Effects
Change player gold by +(600-1400)
Change the player's crystals by +(80-200)
Get a random level 5 item, with the rarity of not less than 1
Links from
#773
Type: 0
Possibility: 0
Karma: -1
Invasion
Unit: Adventurers
Event (Win): #776
Event (Draw): #776
Event (Loss): #701
Dialog
The adventurers assault your troops fiercely. Their loot must be extremely valuable, since they are defending it so fervently!
Answers
1) Kill the rogues! #0
Links from
#773,
#778
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating the adventurers, your soldiers deliver the valuable spoils to the treasury.
Answers
1) Excellent! #0
Effects
Change player gold by +(1400-3000)
Change the player's crystals by +(160-400)
Get a random level 5 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1
Type: 0
Possibility: 0
Karma: -3
Dialog
The adventurers stubbornly refuse to give up their hard-earned loot.
Answers
1) Take it by force. #778
2) All right, let them go. #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#771
Type: 0
Possibility: 0
Karma: -3
Effects
With the probability of 20% switch to event #779, otherwise switch to event #775
Links from
#777
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops persuade the adventurers to give you the trophies. Deeply offended, the dragon slayers leave the province.
Answers
1) A law is a law! They have earned their 200 coins. #0
Effects
Change player gold by +(1200-2800)
Change the player's crystals by +(160-400)
Get a random level 5 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1
Links from
#778
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -150
Change the mood in the province by +2
Links from
#771,
#782
Type: 0
Possibility: 0
Karma: 2
Invasion
Unit: Dragon
Event (Win): #782
Event (Draw): #782
Event (Loss): #784
Effects
Set the level of the attacking army to 0
Links from
#768,
#770,
#1017,
#1732,
#1734,
#1736
Type: 0
Possibility: 0
Karma: 0
Dialog
After dealing with the dragon, your soldiers plunder its lair. The trophies are delivered to the treasury.
Answers
1) Excellent! #0
2) Reward the troops. (-100 gold ) #783
3) Arrange a festival for the occasion (-150 gold ) #780
Effects
Change the mood in the province by +2
Province income +1
Destroy the location in the province Dragon's Lair
Change player gold by +(1200-2800)
Change the player's crystals by +(160-400)
Get a random level 5 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Links from
#782
Type: 0
Possibility: 0
Karma: 0
Dialog
In retaliation for the attack, the enraged dragon burns the settlement to the ground, with its people and buildings. Almost no one is left alive.
Answers
1) Foul beast! #13
2) I meant well... #0
Effects
Province income -2
Change the mood in the province by -2
Change the number of population in the province by -(97-100)%
Destroy 3 buildings in the province
Type: -1
Possibility: 20
Karma: 0
Dialog
A leader calling for an uprising has appeared in the province of %s. He stirs up strife among its discontent people. If you don't stop the rebel, you may soon have an insurrection on your hands.
Answers
1) Hire an assassin. (-100 gold ) #786
2) Order the guards to seize the rebel. #790
3) Nothing can be done... #802
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the mood <= Discontent
Answer ¹1 appears when Player's gold >= 100
Answer ¹2 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: -3
Effects
Change player gold by -100
With the probability of 50% switch to event #787, otherwise switch to event #788
Links from
#785
Type: 0
Possibility: 0
Karma: 0
Dialog
The assassin neutralizes the rebel by shooting an arrow through his eye during a rally in the main square. This delays the rebellion, but the people becomes increasingly restless.
Answers
1) The assassin is an idiot! #0
2) Whatever. #0
Effects
Change the mood by -(10-40)
Change the mood in the province by -1
Links from
#786
Type: 0
Possibility: 0
Karma: 0
Dialog
The assassin turns out to be a professional in his field and fakes the rebel's suicide. He even composes a death note, in which the rebel allegedly expresses his repentance and calls his former companions to renounce their rebellion.
Answers
1) Reward the competent assassin. (-100 gold ) #789
2) Very well then. #0
Effects
Change the mood by -(50-90)
Answer ¹1 appears when Player's gold >= 100
Links from
#786
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
Links from
#788
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #791, otherwise switch to event #792
Links from
#785
Type: 0
Possibility: 0
Karma: 0
Dialog
It turns out that the rebel is cunning enough to escape your soldiers. Now he is hiding somewhere underground, secretly plotting an insurrection.
Answers
1) Seize every suspicious person that is found! #798
2) Well, can't do much about that. #0
Effects
Change the mood by +(100-300)
Links from
#790
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops have captured the rebel. What should be done with him?
Answers
1) Execute him in public. #793
2) Execute him secretly. #794
3) Throw him into the dungeon. #795
4) Try to bribe him. (-150 gold ) #799
Effects
Answer ¹4 appears when Player's gold >= 150
Links from
#790
Type: 0
Possibility: 0
Karma: -2
Dialog
The execution took place on the main square of the province. The rebellious murmurs have become noticeably quieter, but the level of unrest has only grown.
Answers
1) Very well then. #0
2) Too bad, but he can't be resurrected. #0
Effects
Change the mood by -(100-200)
Change the mood in the province by -1
Change corruption by -(3-7)
Links from
#792,
#801
Type: 0
Possibility: 0
Karma: -3
Dialog
Their leader gone, the rebels' plans are ruined, but that doesn't solve any of the problems in the province.
Answers
1) Well, let's be happy that the leader is gone. #0
2) Nothing can be done... #0
Links from
#792,
#801
Type: 0
Possibility: 0
Karma: 2
Dialog
Their leader gone, the rebels' plans are ruined, but that doesn't solve any of the problems in the province.
Answers
1) Well, let's be happy that the leader is gone. #796
2) Nothing can be done... #796
Links from
#792,
#801
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #12, otherwise switch to event #797
Links from
#795,
#795
Type: 0
Possibility: 0
Karma: 0
Dialog
Soon news reaches you that the captive rebel's companions in arms have arranged his escape from the dungeon. Finding him will be very difficult now.
Answers
1) Too bad. #0
2) I should have executed him. #640
3) Seize every suspicious person that is found! #798
Effects
Change the mood by +(100-300)
Links from
#796
Type: 0
Possibility: 0
Karma: -1
Dialog
Your soldiers seize several suspicious characters and throw them into the dungeon. Fearing more arrests, people cease to speak openly against your rule, but unrest in the province only intensifies.
Answers
1) I'll whip some order into them! #0
2) Damned mortals! #13
Effects
Change the mood by -(50-100)
Change the mood in the province by -1
Links from
#791,
#797
Type: 0
Possibility: 0
Karma: -1
Effects
With the probability of 30% switch to event #800, otherwise switch to event #801
Links from
#792
Type: 0
Possibility: 0
Karma: 0
Dialog
The rebel turns out to be quite compliant. After he accepts the gold, he promises to try to hush up the uprising and pacify the people.
Answers
1) Very well then. #0
2) What a loathsome character! #0
Effects
Change player gold by -150
Change the mood by -(100-150)
Change the mood in the province by +1
Links from
#799
Type: 0
Possibility: 0
Karma: 0
Dialog
The rebel leader refuses to take the gold. He's a real fighter for his ideals, and there's no way to impress him with talk.
Answers
1) Execute the rebel in public. #793
2) Execute the rebel secretly. #794
3) Throw the rebel into the dungeon. #795
4) Release the rebel. #803
Links from
#799
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood by +(100-300)
Links from
#785
Type: 0
Possibility: 0
Karma: 6
Effects
Change the mood by +(100-200)
Links from
#801
Type: 1
Possibility: 10
Karma: 0
Dialog
A rich merchant ship has wrecked on the shores of the province of %s. Some of the goods, as well as several surviving traders and sailors, have been cast ashore by the waves.
Answers
1) Help the victims (-70 gold ) #835
2) Finish off the survivors and take everything of value. #807
3) Let them deal with this themselves. #13
4) Don't bother me with such trifles from now on. #806
Effects
Condition of the appearing in the province: only in the coastal province
Condition of the appearing in the province: if the province level >= Cursed Land
Answer ¹1 appears when Player's gold >= 70
Condition of the appearing in the province: if the treasury has 3 or more free slots
Type: 0
Possibility: 0
Karma: 0
Dialog
The unlucky seafarers are very thankful for your help, and one of the traders presents you with an item that survived the shipwreck.
Answers
1) He could have given me something better! #13
2) Excellent. Take it to the treasury. #0
Effects
Get a random level 3 item, with the rarity of not less than 0
Links from
#835
Type: 0
Possibility: 0
Karma: -1
Effects
Set the flag of the event #804 to "disabled"
Links from
#804
Type: 0
Possibility: 0
Karma: -9
Dialog
The surviving traders follow their fellows to the bottom of the sea, and their belongings are gathered and delivered to your treasury.
Answers
1) Not a bad catch! #0
2) That's not very much... #0
Effects
Change player gold by +(100-300)
Get a random level 2 item, with the rarity of not less than 0
Get a random level 3 item, with the rarity of not less than 0
Get a random level 4 item, with the rarity of not less than 0
Links from
#804
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #164, otherwise switch to event #809
Links from
#162
Type: 0
Possibility: 0
Karma: 0
Dialog
The fruits of the golden tree increase income from the province of %s by %d gold per day.
Answers
1) Excellent! #12
2) Why so little? #13
Effects
Province income +(2-4)
Links from
#808
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers lost the fight against the troll. The nasty creature desecrated the fallen and devoured their corpses. People in the province of %s were depressed terribly at the sight. After he was done with the dead, the troll resumed his former debauchery.
Answers
1) Let the local government take care of this. #655
2) Hire a troll hunter. (-300 gold ) #89
3) Send messengers to negotiate with the troll. #91
Effects
Condition of the appearing in the province: if player's karma <= -1
Answer ¹2 appears when Player's gold >= 300
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +100
Links from
#92
Type: 0
Possibility: 0
Karma: 0
Dialog
The stuffed troll mounted on the main square of the province of %s becomes to its inhabitants a pleasant reminder of their miraculous deliverance from the bloodthirsty creature.
Answers
1) I knew that would work for these foolish mortals! #13
2) I'm glad that I could please my subjects. #12
Effects
Change the mood in the province by +1
Change player gold by -50
Links from
#92
Type: 0
Possibility: 0
Karma: -2
Dialog
The rats keep the whole province in fear and devour people for a long time, until a local medicine man invents a sufficiently strong poison at last.
Answers
1) I told you that you could cope with them yourselves! #0
2) Reward the medicine man. (-30 gold ) #814
Effects
Answer ¹2 appears when Player's gold >= 30
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
Links from
#115,
#117,
#118,
#1518
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -30
Links from
#813
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -1
Links from
#209
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #487, otherwise switch to event #818
Links from
#490,
#491,
#1700,
#1703
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by -30
With the probability of 50% switch to event #488, otherwise switch to event #819
Links from
#490,
#491,
#1701
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers beat off another invasion of the spiders, but they fail to discover and neutralize the cause.
Answers
1) Deal with this yourselves from now on. #492
2) Hire a Witcher! (-400 gold ) #1710
3) Order some poison from the alchemists. (-30 cr. ) #819
4) Take half of their payment away! (+100 gold ) #820
Effects
Change player gold by -200
Answer ¹2 appears when Player's gold >= 400
Answer ¹3 appears when Player's crystals >= 30
Links from
#816
Type: 0
Possibility: 0
Karma: 0
Dialog
The alchemists make a very potent poison. After one spraying, the spider raids are done with. Your deputy informs you that several people in the province were poisoned as well, unfortunately.
Answers
1) Our success was worth their sacrifice. #13
2) Send aid to the families of those who died. (-50 gold ) #821
Effects
Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -1
Change the number of population in the province by -(7-12)%
Links from
#818,
#1703,
#817
Type: 0
Possibility: 0
Karma: -1
Invasion
Unit: Adventurers
Event (Win): #822
Event (Loss): #125
Dialog
The team of adventurers says that they did their best and they're not going to give half of their payment back.
Answers
1) Then take it all from them...by force! #0
2) I'll get even with them! #13
3) All right then. #12
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Set the flag of the event #493 to "happens through (5-8) turns and turns off"
Bind the flag of the event #493 to current province
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%
Links from
#818
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -50
Change the mood in the province by +1
Links from
#819
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers manage to neutralize the adventurers. %d gold is taken from the defeated.
Answers
1) Excellent. Deliver it to the treasury. #0
2) So little! #13
Effects
Change player gold by +(300-350)
Type: -1
Possibility: 10
Karma: 0
Dialog
There has been a strong earthquake in the province of %s. Some people are killed, and some buildings are completely destroyed.
Answers
1) Provide aid to the victims. (-150 gold ) #217
2) Bury the dead with honor. (-60 gold ) #218
3) Send people from neighboring provinces to help. #12
4) What bad luck! #13
Effects
Change the number of population in the province by -(30-40)%
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 60
Condition of the appearing in the province: if the province level >= Cursed Land
Destroy 2 buildings in the province
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The province of %s has been conquered. It is now ruled by a local prince.
Answers
1) Bastard! #0
2) He won't rule long... #0
3) Whatever. #0
Type: 0
Possibility: 0
Karma: -1
Effects
Change the number of population in the province by -50%
Links from
#441
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #452, otherwise switch to event #827
Change player gold by -200
Links from
#1724
Type: 0
Possibility: 0
Karma: 0
Dialog
Much time passes, but the adventurers never return from the wretched swamps.
Answers
1) They took off with my gold, the bastards! #13
2) Looks like they made a tasty snack for the hydra. #13
3) What a pity. #0
Links from
#826
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
With the probability of 50% switch to event #453, otherwise switch to event #829
Links from
#1725,
#1730
Type: 0
Possibility: 0
Karma: 0
Dialog
Soon, about a half of the volunteers come running back into the province in panic, the infuriated hydra on their heels.
Answers
1) Idiots! #830
2) What terrible luck! #830
Links from
#828
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Hydra
Event (Win): #832
Event (Draw): #832
Event (Loss): #831
Links from
#829,
#829
Type: 0
Possibility: 0
Karma: 0
Dialog
Having dealt with the surviving volunteers, the hydra begins to devour the people of the province. After some time it crawls back to its swamp, well-fed and satisfied.
Answers
1) May the beast perish! #13
2) What a pity. #0
3) Help the families of the victims (-100 gold ) #833
Effects
Answer ¹3 appears when Player's gold >= 100
Change the number of population in the province by -20%
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 0
Dialog
After the hydra is defeated, your soldiers go back to its lair and bring back everything they can find.
Answers
1) Excellent! #0
2) So much trouble for such rubbish! #0
3) Reward the troops for their service. (-50 gold ) #456
Effects
Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2
Answer ¹3 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#831
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#455
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -70
With the probability of 50% switch to event #805, otherwise switch to event #836
Links from
#804
Type: 0
Possibility: 0
Karma: 0
Dialog
The unlucky seafarers are very thankful for your help. Soon they leave your lands by joining a trade caravan.
Answers
1) They should have given me something, the skinflints. #13
2) May fortune smile on them. #12
3) Good riddance. #0
Links from
#835
Type: -1
Possibility: 30
Karma: 0
Dialog
The news reaches you that the adventurers defending the province of %s have deserted and set off in search of new thrills.
Answers
1) Bastards! #13
2) No need to dramatize. #0
3) Thrills?! Ghouls devour them! #13
Effects
Condition of the appearing in the province: there is a guard Adventurers in the province
Dismiss guard
Type: 0
Possibility: 0
Karma: 0
Dialog
There is some happy news from the province of %s: the dionites you saved have produced their first fruit, and your workers can start gathering them.
Answers
1) Excellent! #0
2) At last! #0
Effects
A new site Dionite Thicket appears in the province (opened, without guards)
Type: 0
Possibility: 0
Karma: -1
Dialog
The dionite wood is very valuable, but, unfortunately, almost all of it is consumed by beetles and mold. What you manage to get is sold for %d gold.
Answers
1) At least I got something... #0
2) Hmm, that's not very much... #0
Effects
Change player gold by +(100-300)
Change player gold by -50
Links from
#554,
#557
Type: 0
Possibility: 0
Karma: -2
Effects
With the probability of 30% switch to event #841, otherwise switch to event #285
Links from
#282
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #282 to "disabled"
Switch to event #285
Links from
#840
Type: 0
Possibility: 0
Karma: -7
Effects
Change the mood in the province by -2
Links from
#91
Type: -1
Possibility: 15
Karma: 0
Dialog
Your spies report: there is terrible unrest in the province of %s. The orcs are plundering and destroying houses in their own settlement.
Answers
1) Flog several orcs to warn the others. #846
2) Execute the instigators, all of them! #845
3) Have some educational conversation with the orcs. #844
4) Let them raise hell, they'll calm down later. #847
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Orcs
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if player's gold >= 70
Type: 0
Possibility: 0
Karma: 0
Dialog
The orcs kill and eat your messengers without even taking the trouble to listen to them. The unrest in the province continues for several days more, then the orcs calm down at last. The damage costs you %d gold.
Answers
1) Very sad. #12
2) Dirty pigs! #13
Effects
Change player gold by -(20-70)
Karma +2
Change the mood in the province by -1
Links from
#843
Type: 0
Possibility: 0
Karma: 0
Dialog
The orcs are affected by your punishment, and calm down quickly. The damage to your lands costs you %d gold.
Answers
1) Wonderful! #0
2) They'd better! #13
Effects
Change player gold by -(10-30)
Karma -3
Change the mood in the province by +1
Change corruption by -(1-4)
Links from
#843
Type: 0
Possibility: 0
Karma: 0
Dialog
The orcs are affected by your punishment, and calm down quickly. The damage to your lands costs you %d gold.
Answers
1) Wonderful! #0
2) They'd better! #13
Effects
Change player gold by -(10-30)
Karma -1
Change the mood in the province by +1
Links from
#843
Type: 0
Possibility: 0
Karma: 0
Dialog
The orcs go on plundering for several days more, then calm down at last. The damage costs you %d gold.
Answers
1) It's a good thing there were no victims. #12
2) Dirty pigs! #13
Effects
Change player gold by -(20-70)
Change the mood in the province by -1
Links from
#843
Type: -1
Possibility: 5
Karma: 0
Dialog
The deputy of the %s province has informed you that an unnaturally dense fog has been hanging over their lands for a whole week and has still not dispersed. People are afraid that if they go outside they'll get lost in the fog. Many of those who venture out fail to return.
Answers
1) Hire a team of adventurers. (-200 gold ) #849
2) Buy ropes so the locals don't get lost. (-50 gold ) #852
3) Perform the Dispel ritual. (-20 cr. ) #853
4) This fog will clear eventually. #856
Effects
Change the number of population in the province by -10%
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 50
Answer ¹3 appears when Player's crystals >= 20
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
With the probability of 50% switch to event #850, otherwise switch to event #851
Links from
#848,
#852,
#855
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers handles the task easily. They discover that the fog disperses a little at night and becomes denser again by the morning. After several nighttime sorties, the adventurers find out that the Dark Clan's priests have been casting the Fog Spell on the province every night in order to abduct people under the cover of darkness and sacrifice them to their gods.
Answers
1) Stake the foul priests! #857
2) Well, to each his own fun. #640
Effects
Change the mood in the province by -2
Links from
#849
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers handles the task easily. They find out there is a deep hole on the edge of the province of %s. The dense fog is pouring out of it. Exploring the underground passage, the adventurers find the lair of a reclusive alchemist who was not even aware of the consequences of his experiments. The alchemist is caught and delivered to your castle. What shall be done with him?
Answers
1) Execute the alchemist! #640
2) Scold and release them. #12
3) Let him make me some useful elixir. #871
Links from
#849
Type: 0
Possibility: 0
Karma: 0
Dialog
People in the province of %s begin tying ropes around their waists before they walk outside so that they will not lose their way in the dense fog. So many ropes stretched all over the place cause even greater problems - some people ended up maimed, a few even got strangled to their death.
Answers
1) I did everything I could. #856
2) Hire a team of adventurers. (-200 gold ) #849
3) Perform the Dispel ritual. (-20 cr. ) #853
Effects
Change the number of population in the province by -10%
Change the mood in the province by -1
Change player gold by -50
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 20
Links from
#848,
#855
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by -20
With the probability of 50% switch to event #854, otherwise switch to event #855
Links from
#848,
#852
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the Dispel ritual, and the fog is dispersed without leaving a trace.
Answers
1) Very well then. #12
2) I'm tired of the enemy's intrigues! #13
Links from
#853
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians perform the Dispel ritual, but the fog is still hanging over the province of %s.
Answers
1) I did everything I could. #856
2) Hire a team of adventurers. (-200 gold ) #849
3) Buy ropes so the locals don't get lost. (-50 gold ) #852
Effects
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 50
Links from
#853
Type: 0
Possibility: 0
Karma: 0
Dialog
Many people have stopped going to work, and income from the province of %s has decreased.
Answers
1) I'm sure the fog will disperse soon. #0
2) These mortals cause too many problems! #13
Effects
Province income -2
Set the flag of the event #848 to "disabled"
Change the mood in the province by -1
Links from
#848,
#852,
#855
Type: 0
Possibility: 0
Karma: 2
Effects
Set the flag of the event #858 to "happens through (5-10) turns and turns off"
Bind the flag of the event #858 to current province
Change the mood in the province by +2
Links from
#850
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demonologists
Event (Win): #859
Event (Draw): #859
Event (Loss): #860
Dialog
The priests of the Dark Clan have attacked the province of %s. They have not forgiven your interference in their secret ritual that they failed to finish after the sorcerous fog disappeared.
Answers
1) Eliminate the priests! #0
2) Pay the priests off by sacrificing several subjects. #861
3) Let them do what they want, I don't care. #860
4) I should have had them quartered to begin with! #862
Effects
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers have dealt with the dark priests. The warlocks will not disturb the peace of the locals any longer.
Answers
1) Great! #0
2) I hate priests! #13
Effects
Set the flag of the event #848 to "disabled"
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Dialog
The priests have inflicted a terrible massacre in the province of %s. Many of the locals have been killed.
Answers
1) I mourn these losses. #12
2) I don't care as long as the treasury is safe. #13
Effects
Change the number of population in the province by -10%
Change the mood in the province by -1
Links from
#858
Type: 0
Possibility: 0
Karma: -3
Dialog
The dark priests agree to leave in exchange for twenty people living in the province of %s.
Answers
1) Very well then! #0
2) I choose the lesser of two evils. #12
Effects
Change the mood in the province by -2
Links from
#858
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Demonologists
Event (Win): #859
Event (Draw): #859
Event (Loss): #860
Effects
Set the level of the attacking army to 1
Links from
#858
Type: -1
Possibility: 15
Karma: 0
Dialog
A delegation of elves from the province of %s has come to your castle. They inform you that soon comes the day of mourning for Larnallyole, the Keeper of the Chalice of Life, the patron god of elves who fell in battle against the forces of Chaos. They demand this day to be honored across the whole of Empire with a period of contemplation and silence.
Answers
1) Execute the ambassadors for their insolent words! #864
2) Ignore this typical Elven rubbish! #865
3) See to it that people honor the day of mourning. #866
Effects
Condition of the appearing in the province: if the province level >= Cursed Land
Condition of the appearing in the province: only in the province, inhabited by the race Elves
Type: 0
Possibility: 0
Karma: -7
Invasion
Unit: Elves
Event (Win): #869
Event (Draw): #870
Event (Loss): #870
Dialog
Your hangmen have executed the elf ambassadors. After they learn of the execution, the elves in the province of %s become terribly angry. They cast a curse upon your lands, and much of your crops perish. The damage costs you %d gold.
Answers
1) Eliminate the rebel elves! #0
2) I'll get even with the elves for this! #13
Effects
Change player gold by -(85-140)
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Change the mood in the province by -2
Change attitude towards the player in all provinces of the race Elves by -2
Links from
#863
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Elves
Event (Win): #869
Event (Draw): #870
Event (Loss): #870
Dialog
The elves from the province of %s are insulted highly by your refusal. They cast a curse upon your lands, and much of your crops perish. The damage costs you %d gold.
Answers
1) Eliminate the rebel elves! #0
2) I'll get even with the elves for this! #13
Effects
Change player gold by -(45-100)
Answer ¹1 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -1
Links from
#863
Type: 0
Possibility: 0
Karma: 4
Effects
With the probability of 50% switch to event #867, otherwise switch to event #868
Change the mood in the province by +2
Links from
#863
Type: 0
Possibility: 0
Karma: 0
Dialog
All the people honor the fallen Keeper of the Chalice of Life with contemplation and silence. Your losses due to their inactivity amount to %d gold.
Answers
1) A necessary sacrifice. #12
2) I'll get even with the elves for this! #13
Effects
Change player gold by -(150-200)
Change attitude towards the player in all provinces of the race Elves by 1
Links from
#866
Type: 0
Possibility: 0
Karma: 0
Dialog
Many of the locals don't want to honor the fallen Keeper of the Chalice of Life, but they still decide not to turn up for work today. The damage costs you %d gold.
Answers
1) This is everyone's personal decision. #12
2) Lazy creatures! #13
Effects
Change player gold by -(90-150)
Links from
#866
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers have defeated the disobedient elves and plundered their houses. Your reward is %d gold.
Answers
1) At least we got something worthwhile from the elves. #13
2) I never wanted to hurt anyone. #12
Effects
Change player gold by +(20-40)*Province level
Change the mood by +200
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers have lost a battle against the elves. The elves are offended and outraged at your actions.
Answers
1) I don't give a damn. #13
2) I never wanted to hurt anyone. #12
Effects
Change the mood in the province by -1
Change the mood by +100
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #873, otherwise switch to event #872
Links from
#851
Type: 0
Possibility: 0
Karma: 0
Dialog
The alchemist gladly sets to work on the potion. After long, hard work, he makes a magical elixir able to heal virtually all illnesses.
Answers
1) Give the potion to the province's people. #874
2) Sell the potion to the healers. (+100 gold ) #875
3) Sell the potion to the mages. (+30 cr. ) #876
Links from
#871
Type: 0
Possibility: 0
Karma: -1
Dialog
The alchemist gladly sets to work on the potion. However, something goes wrong during his work, and the experiment ends with a powerful explosion that nearly destroys your castle. The damage caused by the destruction is %d gold. The alchemist himself is killed during the explosion.
Answers
1) Serves the idiot right! #13
2) It's unfortunate that it happened that way. #12
Effects
Change player gold by -(70-150)
Links from
#871
Type: 0
Possibility: 0
Karma: 3
Effects
Change the mood in the province by +2
Links from
#872
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +100
Links from
#872
Type: 0
Possibility: 0
Karma: -1
Effects
Change the player's crystals by +30
Links from
#872
Type: -1
Possibility: 3
Karma: 0
Dialog
Several trolls in the province of %s attacked a tax collector. The official has paid off the bloodthirsty creatures by giving them your gold. The damage costs you %d gold.
Answers
1) Execute the scoundrel! #640
2) It couldn't be helped. #1073
Effects
Change player gold by -(100-250)
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if player's gold >= 300
Type: 0
Possibility: 20
Karma: 0
Dialog
The scouts in the province of %s report that the Ancient Ruins not far from the settlement are infested by some creatures.
Answers
1) Got it. #0
2) Don't bother me with such trifles from now on! #879
Effects
Condition of the appearing in the province: there is a place in the province for opened location
A new site Ancient Ruins appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #878 to "disabled"
Links from
#878
Type: 1
Possibility: 2
Karma: 0
Dialog
At midnight, a dark tower appears in the province of %s. People are afraid to approach the mysterious building, and many of them are saying the forces of Evil are bound in the tower.
Whatever the case, the tower is radiating powerful magical energy that can be easily converted to gems.
Answers
1) Tear down the dark building. #881
2) Gems are good. Let it stand there. #882
Effects
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Dark Tower built in the province
Type: 0
Possibility: 0
Karma: 3
Effects
Change the mood in the province by +1
Links from
#880
Type: 0
Possibility: 0
Karma: -2
Effects
Build Dark Tower
Links from
#880
Type: -1
Possibility: 6
Karma: 0
Dialog
People in the province of %s have seized an elf living on the outskirts of the province. The elf is accused of hexing, inflicting sickness, and performing black magic. The crowd is going to burn the outlander at the stake.
Answers
1) Let him burn. Perhaps that will calm them down. #887
2) Rescue the elf from the enraged crowd. #1585
3) Pay the people for the elf's life. (-250 gold ) #1577
4) Serves the long-eared fellow right! #887
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 250
Type: 0
Possibility: 0
Karma: 5
Dialog
The elf is very grateful to you for saving him. Soon he leaves the province of %s to return to his native forests.
The people are upset with your actions. There is some talk among them that you have sold yourself to the elves and are going to exterminate the whole human race.
Answers
1) Idiots! #13
2) Arrange a festival to distract the humans. (-150 gold ) #886
3) Let them rage on, they'll calm down later. #0
Effects
Change the mood in the province by -3
Change the mood by +(150-300)
Answer ¹2 appears when Player's gold >= 150
Links from
#1585
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf is very grateful to you for saving him. Soon he leaves the province of %s to return to his native forests.
Answers
1) That's nice. #0
2) What? No gift? They should have burned him! #640
Effects
Change the mood in the province by -1
Links from
#1577
Type: 0
Possibility: 0
Karma: 0
Dialog
Free booze and food help to gain a little favor with the residents, but many are still displeased with your rule.
Answers
1) I did everything I could. #12
2) I'm tired of these mortals! #0
Effects
Change the mood in the province by +2
Change player gold by -150
Links from
#884
Type: 0
Possibility: 0
Karma: -5
Effects
Change the mood in the province by +1
Change attitude towards the player in all provinces of the race Elves by -1
With probability 90% trigger event #1582
Links from
#883,
#883
Type: 0
Possibility: 4
Karma: 0
Dialog
A wandering magician who has come to the province of %s states that he knows a secret ritual to bring golden rain. He is ready to perform the ritual if you provide him with required ingredients.
Answers
1) Perform the ritual (-30 cr. ) #889
2) Reject the magician's services. #0
3) Drive the charlatan away! #893
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's crystals >= 30
Type: 0
Possibility: 0
Karma: -2
Dialog
The magician performs the ritual, and a golden rain comes to the province of %s! Falling from enormous height, gold coins pierce the roofs of the houses, killing and maiming people and cattle. Few manage to escape the precious metal falling from the sky.
Answers
1) Execute the damned magician! Collect the gold! #892
2) Collect the gold and help the survivors (-200 gold ) #891
3) Arrange the collection of the gold. #890
Effects
Change the mood in the province by -3
Change the player's crystals by -30
Answer ¹2 appears when Player's gold >= 200
Change the number of population in the province by -(60-80)%
Links from
#888
Type: 0
Possibility: 0
Karma: -8
Dialog
Your workers gather the gold generously scattered on the ground. Some coins have to be extracted from the corpses, and the «blood money» metaphor gains a whole new meaning.
You gain a total of %d gold.
Answers
1) Excellent! #0
2) Money has no smell. #0
Effects
Change player gold by +(500-1000)
Links from
#889,
#891,
#892
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
Change the mood in the province by +1
Switch to event #890
Links from
#889
Type: 0
Possibility: 0
Karma: -5
Effects
Change the mood in the province by +1
Switch to event #890
Links from
#889
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #888 to "disabled"
Links from
#888
Type: -1
Possibility: 10
Karma: 0
Dialog
Due to a slave rebellion in the iron mines, the price of iron has increased by %d~.
Answers
1) Disgusting! #0
2) I see. #0
Effects
Change the price of the resource Iron by +(20-35)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Iron
Set the flag of the event #894 to "disabled"
Set the flag of the event #895 to "disabled"
Type: 1
Possibility: 15
Karma: 0
Dialog
The dwarves put a large amount of iron on the market, and the price decreases by %d~.
Answers
1) Good news! #0
2) I see. #0
Effects
Change the price of the resource Iron by -(30-50)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Iron
Set the flag of the event #894 to "disabled"
Set the flag of the event #895 to "disabled"
Type: -1
Possibility: 10
Karma: 0
Dialog
Forest fires have killed many redwood trees, and the price for their wood has increased by %d~.
Answers
1) Disgusting! #0
2) I see. #0
Effects
Change the price of the resource Redwood by +(20-35)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Redwood
Set the flag of the event #896 to "disabled"
Set the flag of the event #897 to "disabled"
Type: 1
Possibility: 15
Karma: 0
Dialog
Baron Dalrock, who has fought with the elves for a long time, finally gains the upper hand and breaks into the sacred groves of the forest people. Many redwood trees that served as houses for the elves are cut down and put up for sale. As a result, the price of redwood decreases by %d~.
Answers
1) Good news! #13
2) I see. #0
3) I feel sorry for the elves... #12
Effects
Change the price of the resource Redwood by -(30-50)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Redwood
Set the flag of the event #896 to "disabled"
Set the flag of the event #897 to "disabled"
Type: -1
Possibility: 10
Karma: 0
Dialog
Many horses have been killed by a horrible disease, and, as a result, the price for them has increased by %d~.
Answers
1) Disgusting! #0
2) I see. #0
Effects
Change the price of the resource Horses by +(20-35)
Condition of the appearing in the province: player has no access to the resource Horses
Flag of global event, a message which is issued once all the players. (Does not work)
Set the flag of the event #898 to "disabled"
Type: -1
Possibility: 10
Karma: 0
Dialog
The famous alchemist Pfearosgus is rumored to have discovered the secret of making a potion of eternal youth. Whether that is true or not, he has began to buy mandrake in bulk, and, as a result, the price for it has increased by %d~.
Answers
1) Disgusting! #13
2) I see. #0
Effects
Change the price of the resource Mandrake by +(20-35)
Flag of global event, a message which is issued once all the players. (Does not work)
Condition of the appearing in the province: player has no access to the resource Mandrake
Set the flag of the event #899 to "disabled"
Type: 1
Possibility: 10
Karma: 0
Dialog
Craftsmen in the province of %s have invented a simple means of producing arcanite amulets enhancing male virility. This commodity is sought after highly, and the province's income is increased by %d.
Answers
1) Excellent! #0
2) Reward the craftsmen. (-100 gold ) #901
Effects
Province income +(5-11)
Condition of the appearing in the province: player has access to the resource Arcanite
Answer ¹2 appears when Player's gold >= 100
Set the flag of the event #900 to "disabled"
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -100
Links from
#900,
#902
Type: 1
Possibility: 10
Karma: 0
Dialog
An alchemist in the province of %s has invented a recipe for a powerful magical elixir made of black lotus petals. Magicians spare no gems to buy the valuable potion, and gem income from the province is increased by %d.
Answers
1) Excellent! #0
2) Reward the alchemist. (-100 gold ) #901
Effects
Change the crystal income of the province by +(4-7)
Condition of the appearing in the province: player has access to the resource Black Lotus
Answer ¹2 appears when Player's gold >= 100
Set the flag of the event #902 to "disabled"
Type: 1
Possibility: 10
Karma: 0
Dialog
The priests in the province of %s, having performed daily rituals involving dionium burning, inform you happily that the gods have answered their prayers, offering one sacred gift to choose. You must decide which of the gifts to accept.
Answers
1) Increase gem income. #904
2) Increase gold income. #905
3) Receive a magic item. #906
4) Make the people happy. #907
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: player has access to the resource Dionium
Set the flag of the event #903 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
Gem income from the province of %s has increased by %d.
Answers
1) Excellent. #0
Effects
Change the crystal income of the province by +(3-6)
Links from
#903
Type: 0
Possibility: 0
Karma: 0
Dialog
Gold income from the province of %s has increased by %d.
Answers
1) Excellent. #0
Effects
Province income +(10-18)
Links from
#903
Type: 0
Possibility: 0
Karma: 0
Dialog
A magic artifact magically appears in your treasury.
Answers
1) Excellent. #0
Effects
Get a random level 5 item, with the rarity of not less than 2
Links from
#903
Type: 0
Possibility: 0
Karma: 4
Dialog
The hearts of the people of the province of %s are filled with happiness and love.
Answers
1) Excellent. #0
Effects
Change the mood in the province by +5
Change the mood by -500
Links from
#903,
#925
Type: 1
Possibility: 3
Karma: 0
Dialog
Your spies report that some commoner in the province of %s has found some magic jewelry and is now keeping it in his home. According to the law, everything found on your land is your property.
Answers
1) Take the trinket from the peasant. #909
2) Pay for the jewelry (-50 gold ) #910
3) Let him keep his trinket. #12
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if the province level >= New Land
Set the flag of the event #908 to "disabled"
Answer ¹2 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: -2
Effects
Switch to event #911
Links from
#908
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -50
Switch to event #911
Links from
#908
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 80% switch to event #1336, otherwise switch to event #1337
Links from
#909,
#910
Type: 0
Possibility: 0
Karma: 0
Dialog
As you have ordered, the find is delivered to the treasury.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get 1 items Merchant's Ring with durability 100%
Links from
#1336
Type: 0
Possibility: 0
Karma: 0
Dialog
As you have ordered, the find is delivered to the treasury.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get 1 items Ruby Ring with durability 100%
Links from
#1337
Type: 0
Possibility: 0
Karma: 0
Dialog
Late at night, the enchanted coffer is left in a secluded place in the province of %s. By morning, it is filled with coins. Gold received: %d.
By daytime, displeased people line up to see your deputy, because their money enigmatically disappeared overnight.
Answers
1) Let him tell them some lies. #13
2) I'm sorry, but I need this gold more than they do. #0
Effects
Change player gold by +(15-25)*Province level
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: 0
Dialog
Cultists in the province of %s have performed a ritual in praise of the dark gods. Part of the population was killed on the sacrificial altars, but your stock of gems has increased by %d.
Answers
1) Continue. #0
Effects
Change the player's crystals by +(4-9)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(5-10)%
Type: 0
Possibility: 0
Karma: 0
Effects
The health of all groups of heroes and the guard in the province changed by +30% (considering resistance). Applies only to the living creatures.
Change the morale of troops and heroes in the province by +5
Type: 0
Possibility: 0
Karma: 0
Effects
With probability 60% trigger event #918
With probability 60% trigger event #919
Switch to event #920
Type: 0
Possibility: 0
Karma: 0
Dialog
After the magic ritual is performed, a new item appears in your treasury.
Answers
1) Excellent! #0
2) What a piece of rubbish! #0
Effects
Get a random level 2 item, with the rarity of not less than 1
Links from
#917
Type: 0
Possibility: 0
Karma: 0
Dialog
After the magic ritual is performed, a new item appears in your treasury.
Answers
1) Excellent! #0
2) What a piece of rubbish! #0
Effects
Get a random level 3 item, with the rarity of not less than 1
Links from
#917
Type: 0
Possibility: 0
Karma: 0
Dialog
After the magic ritual is performed, a new item appears in your treasury.
Answers
1) Excellent! #0
2) What a piece of rubbish! #0
Effects
Get a random level 4 item, with the rarity of not less than 1
Links from
#917
Type: 0
Possibility: 0
Karma: 0
Effects
Change the morale of troops and heroes in the province by -7
Type: 0
Possibility: 0
Karma: 0
Dialog
Suddenly the province of %s is thrown into a panic. People are going mad with fear, throwing the province into unrest. The unnatural fear has affected the military too - morale of the soldiers is significantly decreased.
Answers
1) This is the enemy's schemes! #0
2) Bloody cowards! #0
Type: 0
Possibility: 0
Karma: 0
Effects
Set the guards Heavenly Guards in the province
Type: 0
Possibility: 0
Karma: 0
Effects
Initiate a rebellion in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
The prayers of your priests are heard, and the gods are ready to pour their grace upon the province of %s. What gift do you wish to obtain?
Answers
1) Gems. #927
2) Gold. #926
3) A magic item. #928
4) Make the people happy. #907
Type: 0
Possibility: 0
Karma: 0
Dialog
The gods have answered your request, and your stock of gold is increased by %d.
Answers
1) Not bad. #0
2) A paltry sum. #13
Effects
Change player gold by +(500-900)
Links from
#925
Type: 0
Possibility: 0
Karma: 0
Dialog
The gods have answered your request, and your stock of gems is increased by %d.
Answers
1) Not bad. #0
2) A paltry sum. #13
Effects
Change the player's crystals by +(150-250)
Links from
#925
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #929, otherwise switch to event #930
Links from
#925
Type: 0
Possibility: 0
Karma: 0
Dialog
The gods have answered your request, and an artifact appears in your treasury.
Answers
1) Not bad. #0
2) What rubbish! #13
Effects
Get a random level 4 item, with the rarity of not less than 2
Links from
#928
Type: 0
Possibility: 0
Karma: 0
Dialog
The gods have answered your request, and an artifact appears in your treasury.
Answers
1) Not bad. #0
2) What rubbish! #13
Effects
Get a random level 5 item, with the rarity of not less than 2
Links from
#928
Type: 0
Possibility: 0
Karma: 0
Effects
Build Tower of Lightning
Type: 1
Possibility: 10
Karma: 0
Dialog
A bright rainbow has appeared in the sky over the province of %s.
The priests say it's a good omen, promising some luck.
The magicians claim a rainbow often appears over lands rich in magic energy, so it makes sense to perform the ritual to search for a source of magic before the rainbow vanishes.
Answers
1) Arrange a Festival of Good Luck. (-40 gold ) #933
2) Send a team to search for the treasure. (-80 gold ) #934
3) Perform a Magic Search ritual. (-30 cr. ) #938
4) I'm not in the mood for rainbows. #0
Effects
Answer ¹1 appears when Player's gold >= 40
Answer ¹2 appears when Player's gold >= 80
Answer ¹3 appears when Player's crystals >= 30
Condition of the appearing in the province: if the province level >= Dead Land
Condition of the appearing in the province: if the treasury has 2 or more free slots
Type: 0
Possibility: 0
Karma: 1
Dialog
People in the province of %s start to celebrate the new festival with delight. Although not all of them believe that the rainbow will bring good luck, an additional reason to idle about makes everyone happy for a while.
Answers
1) That's nice. #0
2) Damned loafers! #640
Effects
Change the mood in the province by +2
Change player gold by -40
Links from
#932
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -80
With probability 50% trigger event #935
With probability 70% trigger event #936
Switch to event #937
Links from
#932
Type: 0
Possibility: 0
Karma: 0
Dialog
Your search team scours all the lands around the province of %s, but they fail to find anything.
Answers
1) Damn! #0
2) So much for believing in omens... #0
Links from
#934
Type: 0
Possibility: 0
Karma: 0
Dialog
Your search team heads to the place where they think the rainbow touches the earth. A pot filled with gold is found in a small, secluded cave. Some of those who return say they saw a little man in strange green clothes not far from the cave.
Whether that's true or not, your stock of gold is increased by %d.
Answers
1) Very well then. #0
Effects
Change player gold by +(130-330)
Links from
#934
Type: 0
Possibility: 0
Karma: 0
Dialog
Your search team heads to the place where they think the rainbow touches the earth. A large treasure is found in a small, secluded cave! All of the loot is delivered to the treasury.
Answers
1) Excellent! #0
Effects
Change player gold by +(250-550)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1
Links from
#934
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by -30
With probability 50% trigger event #939
With probability 70% trigger event #940
Switch to event #941
Links from
#932
Type: 0
Possibility: 0
Karma: 0
Dialog
Your conjurers perform the ritual, but no secret sources of magic are revealed.
Answers
1) Damn! #0
2) So much for believing in omens... #0
Links from
#938
Type: 0
Possibility: 0
Karma: 0
Dialog
Your conjurers perform the ritual, and a secluded cave filled with magic gems is found. All the crystals found therein are gathered and delivered to the treasury, your stock of gems is increased by %d.
Answers
1) Very well then. #0
Effects
Change the player's crystals by +(50-90)
Links from
#938
Type: 0
Possibility: 0
Karma: 0
Dialog
Your conjurers perform the ritual, and a Source of magic is found. In this strange place, magic energy comes right from beneath the ground and can be easily transmuted to magic gems. The gem income from the province of %s is increased by %d.
Answers
1) Excellent! #0
Effects
Change the crystal income of the province by +(3-5)
Links from
#938
Type: 0
Possibility: 0
Karma: 0
Dialog
A strange manuscript is found among the ruins. It tells of some secret knowledge called the Keys of Truth. If the manuscript can be trusted, the Keys of Truth were hidden in Eador by the ancient gods, and the one to find them will acquire unparalleled power.
Answers
1) What a funny manuscript! #0
2) What rubbish is this?! #0
3) I need to ask Zarr about these keys. #0
Effects
Set the campaign flag 65 to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
A wounded old man arrives at your castle. His wounds are so terrible it is hard to fathom how he can still be alive. Probably some powerful spell. The old man says he is the last of an ancient cult, the Keepers of Truth. Not long ago, their temple in the Valley of the Ancients was invaded by an army of Chaos. If the demons are not stopped, sooner or later they will find the secret cache and destroy the Key of Truth, and the Ancient Knowledge will be lost forever. Having said this, the old man dies.
Answers
1) Bury the old man. #0
2) Let the magicians resurrect the old man. (-25 cr. ) #944
3) Throw his remains out of my citadel! #13
Effects
Answer ¹2 appears when Player's crystals >= 25
Set the campaign flag 258 to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
The magicians do their best, but they fail to revive the old man's disfigured body. The life-extending spell the old man had been under was so powerful that after its effect was over, the spirit of this mortal hastened straight to the Land of the Dead, bypassing all the intermediate dimensions. Now, no common enchantment could bring him back.
Answers
1) Bury the old man. #0
2) Throw his remains out of my citadel! #13
Effects
Change the player's crystals by -25
Links from
#943
Type: 0
Possibility: 0
Karma: 0
Dialog
After the army of Chaos is defeated, you have no problem finding the hidden cache the old man spoke about. It's strange the demons never found it - the cache must be enchanted against the forces of Chaos. An ancient parchment turns out to be inside the hiding place. Unfortunately, it crumbles to dust as soon as your soldiers touch it.
Answers
1) So much for preserving the ancient knowledge. #0
2) Damn! #0
3) At least the demons got none of that knowledge. #12
Type: 0
Possibility: 1.000
Karma: 0
Dialog
A tired wayfarer has come to your castle. His appearance seems vaguely familiar to you. However surprising it may be, he addresses you directly:
«Greetings, Master! Let this mortal coil surprise you not, for I am an immortal like you. I just have to hide on the physical plane from the demons pursuing me. Somehow the creatures of Chaos were able to recognize me even in this disguise, and now I'm being chased by a whole pack of the Underworld spawn.»
Answers
1) ...Continue... #947
Effects
Condition of the appearing in the province: (campaign only) if the value of the campaign flag __param__ is true and the current progress is greater than or equal to Param2 (if possibility = 0 mandatory event in the main province)
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: there is a hero in the province
Set the campaign flag 66 to 0
Set the campaign flag 67 to 1
Set the campaign flag 257 to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
Please don't deny me protection, you're my last hope for salvation. If you drive me away, I will burn in Chaos, for I am too weak to fight the demons.
Answers
1) All right. You are under my protection. #950
2) What can you offer me in exchange for protection? #948
3) I'm sorry, but I don't need any more problems. #949
4) You're being chased by demons?! Get away from here! #949
Links from
#946
Type: 0
Possibility: 0
Karma: -1
Dialog
Oh, I'm ready to do anything you want! I will help you fight your wars or become your servant. I can obtain gold, gems, or rare artifacts. As a mortal, I've studied this Shard quite well...
I sense that my pursuers are close. So, will you help me?
Answers
1) All right. You are under my protection. #950
2) I don't see any point in helping, so goodbye. #949
Links from
#947
Type: 0
Possibility: 0
Karma: -5
Dialog
As soon as the strange guest leaves the walls of your castle, he is assaulted by a pack of hellhounds under the command of several demons. In the twinkling of an eye, the creatures drag the unfortunate man into a flaming portal.
Answers
1) That's one less rival in my way. #13
2) I feel sorry for him, but what else could I have done? #12
3) Wow, I thought he was joking. #0
4) He reminded me of someone...hmm... #0
Links from
#947,
#947,
#948
Type: 0
Possibility: 0
Karma: 8
Dialog
As soon as the fortress gates are closed behind the strange guest, your castle is attacked by a pack of hellhounds under the command of several demons.
Answers
1) Destroy the beasts! #951
Links from
#947,
#948
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Chaos Hounds
Event (Win): #953
Event (Draw): #953
Event (Loss): #952
Links from
#950
Type: 0
Possibility: 0
Karma: 0
Dialog
You fail to defeat the creatures of Chaos, and they drag the unfortunate wanderer away into a flaming portal.
Answers
1) Serves him right. I lost many soldiers because of him! #13
2) I feel sorry for him, but what else could I have done? #12
3) He reminded me of someone...hmm... #0
Type: 0
Possibility: 0
Karma: 0
Dialog
When the creatures of Chaos are no more, you fail to find the odd stranger anywhere. Apparently, he fled the castle during the battle somehow.
Answers
1) Bloody fraud! #0
2) That's reasonable of him, I would have done the same. #640
3) Let's just be glad we could save the poor fellow. #12
Type: 0
Possibility: 0
Karma: 0
Dialog
Excellent, boss! I knew you would succeed!
Answers
1) Zarr? Where are you? #955
Type: 0
Possibility: 0
Karma: 0
Dialog
Inside your head! Boo-hoo!
Answers
1) What head? What the hell are you talking about? #956
2) Be serious. #956
Links from
#954
Type: 0
Possibility: 0
Karma: 0
Dialog
I'm already in the Gear-wheel, boss. It's a swell place, I tell you, even better than I imagined. So I guess I won't have to bring all my charm into play to convince the tycoons to pay you for your trouble. What would you want for reward, boss? 200 energy or a schematic of some building for your castle?
Answers
1) I prefer energy. #957
2) I guess I'll take the schematic. #958
Links from
#955,
#955
Type: 0
Possibility: 0
Karma: 0
Dialog
Sounds good! Your supply has already been recharged. See you in the Astral, boss!
Answers
1) Continue. #0
Effects
Give the player +200 energy (campaign)
Links from
#956
Type: 0
Possibility: 0
Karma: 0
Dialog
Sounds good! You can use it at once. It's an excellent schematic, a wonder of architectural thinking, so to speak. See you in the Astral, boss!
Answers
1) Continue. #0
Effects
Open access to the building in the company
Links from
#956
Type: 0
Possibility: 0
Karma: 0
Dialog
After a thorough search, it is certain that there is no faded incense in this temple.
Answers
1) No problem. I'll find it sooner or later. #0
2) What terrible luck! #0
Type: 0
Possibility: 0
Karma: 0
Dialog
A small coffer full of a pungent-smelling, colorless powder is found in one of the temple's basements. By all appearances, it is faded incense. You try to remember the appearance and the contents of the coffer as accurately as possible.
Answers
1) Let's hope this is what we needed. #0
Effects
Set the campaign flag 664 to 0
Set the campaign flag 665 to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
After the contents of the chest have been packed up in knapsacks, your attention is attracted to a large monolith remaining where one of the labyrinth walls used to be. This rock has not been reduced to dust as all of the others have. You notice a small symbol in the shape of an eye near the bottom of the rock. It looks like Myrthum's sign, meaning the monolith is none other than the Stone of Silence. You try to remember the appearance of the rock and the surroundings as accurately as possible.
Answers
1) Excellent! Erdu owes me one. #0
2) I hope the game was worth it. #0
Effects
Set the campaign flag 666 to 0
Set the campaign flag 667 to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
A thorough search for the Tree of Wisdom results in nothing - you fail to find any tree ancient enough to belong to the era before the Cataclysm.
Answers
1) Never mind. We'll find it next time. #0
2) What if there are no such trees left anywhere? #0
Type: 0
Possibility: 0
Karma: 0
Dialog
An enormously huge oak is growing in the middle of the thicket. It's difficult to say how many centuries old this tree is, but it is definitely very ancient. This looks like the Tree of Wisdom Erdu mentioned. You try to remember the appearance of the tree and the surroundings as accurately as possible.
Answers
1) Excellent! #0
2) At last! #0
Effects
Set the campaign flag 668 to 0
Set the campaign flag 669 to 1
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblins give you the manuscript in exchange for gold and leave your lands very satisfied. Unfortunately, the treasurer's suspicions are justified - after the obtained manuscript is studied, it turns out that its magical properties were lost when it was used previously.
Answers
1) What a pity. #12
2) I hate goblins! #0
3) Curse those foul frauds! (-15 cr. ) #373
Effects
Change player gold by -100
Answer ¹3 appears when Player's crystals >= 15
Links from
#369
Type: -1
Possibility: 5
Karma: 0
Dialog
It is rumored a crypt at the old graveyard in the province of %s is infested by some evil creatures. People are afraid of visiting the tombs of their ancestors, so they are asking you to take action.
Answers
1) Perform the Exorcism ritual. (-30 cr. ) #969
2) Hire a team of adventurers. (-200 gold ) #966
3) Brick up the crypt. (-50 gold ) #972
4) I'll take care of this crypt later. #981
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 1
Effects
With the probability of 60% switch to event #967, otherwise switch to event #968
Links from
#965
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers is soon back from the crypt. They confirm that there are no evil creatures there. The people calm down somewhat after hearing this news.
Answers
1) What kind of moron has been spreading these rumors? #13
2) Very well then. #0
Effects
Change player gold by -200
Change the mood in the province by +1
Links from
#966
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of adventurers sent to fulfill the quest never returns. No one knows what happened to them. The locals are even more scared than before.
Answers
1) Perform the Exorcism ritual. (-30 cr. ) #969
2) Brick up the crypt. (-50 gold ) #972
3) I did everything I could. #981
Effects
Change player gold by -200
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when Player's gold >= 50
Change the mood in the province by -1
Links from
#966
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -30
With the probability of 50% switch to event #970, otherwise switch to event #971
Links from
#965,
#968,
#974
Type: 0
Possibility: 0
Karma: 0
Dialog
Your priests have performed a sacred ritual. It is unknown whether it worked or not, but the people have calmed down.
Answers
1) Dumb mortals! #13
2) Very well then. #0
Effects
Change the mood in the province by +1
Links from
#969
Type: 0
Possibility: 0
Karma: 0
Dialog
The priests sent to perform the ritual never return. The next morning, their disfigured corpses are discovered at the graveyard. People in the province are horror-stricken.
Answers
1) Build a new graveyard. (-150 gold ) #982
2) Hire a team of adventurers. (-200 gold ) #975
3) I did everything I could. #981
Effects
Answer ¹1 appears when Player's gold >= 150
Answer ¹2 appears when Player's gold >= 200
Change the mood in the province by -2
Links from
#969
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #973, otherwise switch to event #974
Links from
#965,
#968
Type: 0
Possibility: 0
Karma: 0
Dialog
Your workers have bricked up the entrance to the old underground tombs, and the locals calm down.
Answers
1) Very well then. #0
2) I wonder what was in that crypt... #0
Effects
Change player gold by -50
Change the mood in the province by +1
Links from
#972
Type: 0
Possibility: 0
Karma: 0
Dialog
The team of workers sent to the graveyard never returns. The next morning, their disfigured corpses are discovered among the tombs. People in the province are horror-stricken.
Answers
1) Perform the Exorcism ritual. (-30 cr. ) #969
2) Hire a team of adventurers. (-200 gold ) #975
3) I did everything I could. #981
Effects
Change player gold by -50
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when Player's gold >= 200
Change the mood in the province by -2
Links from
#972
Type: 0
Possibility: 0
Karma: 1
Dialog
Only two members of the adventuring team return, both gravely wounded. They tell about the terrible Evil inhabiting the underground catacombs. The adventurers failed to defeat the enemy. It's amazing someone survived at all.
Answers
1) Heal the unfortunate. (-15 cr. ) #976
2) Reward the adventurers. (-50 gold ) #977
3) Heal and reward them. (-15 cr. , -50 gold ) #978
4) Drive these parasites away! #979
Effects
Answer ¹1 appears when Player's crystals >= 15
Answer ¹2 appears when Player's gold >= 50
Answer ¹3 appears when Player's gold >= 50
Answer ¹3 appears when Player's crystals >= 15
Change player gold by -200
Change the mood in the province by +1
Links from
#971,
#974
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -15
Switch to event #980
Links from
#975
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Switch to event #980
Links from
#975
Type: 0
Possibility: 0
Karma: 3
Effects
Change the player's crystals by -15
Change player gold by -50
Switch to event #980
Links from
#975
Type: 0
Possibility: 0
Karma: -2
Effects
Switch to event #980
Links from
#975
Type: 0
Possibility: 0
Karma: 0
Dialog
What will you do with the desecrated crypt?
Answers
1) Nothing. I'll deal with it later. #981
2) Build a new graveyard. (-150 gold ) #982
Effects
Answer ¹2 appears when Player's gold >= 150
Links from
#976,
#977,
#978,
#979
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -3
A new site Ancient Crypt appears in the province (opened, default guards)
Links from
#965,
#968,
#971,
#974,
#980
Type: 0
Possibility: 0
Karma: 2
Dialog
Many people are upset they can't visit the tombs of their ancestors, but they will have to accept this eventually. After all, most of them value their lives more than the memory of the deceased.
Answers
1) All right then. #0
2) I spent so much gold, and they're still picky! #13
Effects
Change player gold by -150
A new site Ancient Crypt appears in the province (opened, default guards)
Links from
#971,
#980
Type: 1
Possibility: 5
Karma: 0
Dialog
Your spies report that some commoner in the province of %s has dug up a chest full of gold in his garden.
Answers
1) Take the treasure from the peon! #984
2) Make him give up half of the gold. #985
3) Distribute the gold among the province's population. #986
4) Congratulate him on my behalf. #987
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: -4
Dialog
The chest of gold is delivered to the treasury, as you have ordered. Your gold reserve is increased by %d coins. The people of the province are displeased with your actions.
Answers
1) I don't give a damn about their displeasure. #13
2) This is for their own good. Wealth corrupts. #13
3) The country needs money... #0
Effects
Change player gold by +(300-450)
Change the mood in the province by -1
Links from
#983
Type: 0
Possibility: 0
Karma: -1
Dialog
Half of the discovered wealth is delivered to the treasury. Your gold reserve is increased by %d coins.
Answers
1) A paltry sum. We should have taken everything. #13
2) Not bad. #0
Effects
Change player gold by +(150-225)
Links from
#983
Type: 0
Possibility: 0
Karma: 0
Dialog
People in the province of %s praise your generosity and justice. Only the one who found the treasure is upset.
Answers
1) Mortals are so easy to manipulate... #13
2) What matters is that the majority is content. #0
Effects
Change the mood in the province by +2
Links from
#983
Type: 0
Possibility: 0
Karma: 3
Links from
#983
Type: 0
Possibility: 0
Karma: 0
Dialog
Rumor has it that the Khorian Bogs mentioned in the Key of Truth are on this Shard.
Answers
1) I'll need to search for them. #0
2) Perhaps I'll find them. If I have time. #0
3) These Keys are worthless. I won't seek them anymore. #0
Type: 0
Possibility: 0
Karma: 0
Dialog
After the hydra is defeated, an ancient rust-eaten chest is discovered in its stinking lair, among bones and other rubbish. There is a scroll inside the chest, yet it crumbles to dust upon touching it. There's nothing left but to hope this manuscript will appear in the Astral, just like the first one that you have found.
Answers
1) I wonder what story this Key holds? #0
2) They could have put a few coins in there too... #0
Type: 0
Possibility: 0
Karma: 0
Dialog
Several fairies have flown to your castle with gifts from Queen Vianta. The wee folk present several precious stones as a gift, with a total value of %d gold.
Answers
1) Not bad. #0
2) Gifts, indeed. #13
Effects
Change player gold by +(200-400)
Type: 0
Possibility: 0
Karma: 0
Dialog
Several fairies have arrived at your castle, saying that they were sent by Queen Vianta. The wee folk pledge themselves to serve you honestly and faithfully.
Answers
1) Excellent. #0
2) At least she didn't send me some flies to help, too... #13
Effects
Add 3 units Fairy with exp. from 0 to 60 to the garrison
Type: 0
Possibility: 0
Karma: 0
Dialog
Several dryads have arrived at your castle from neighboring forests, saying that they were sent by Queen Vianta. The dryads pledge themselves to serve you honestly and faithfully.
Answers
1) Excellent. #0
2) This Vianta is useless. #13
Effects
Add 2 units Dryad with exp. from 0 to 60 to the garrison
Type: 0
Possibility: 0
Karma: 0
Dialog
Several necromancers claiming to be the messengers of Beleth have given you a coffer of magic gems. Your stock of gems is increased by %d.
Answers
1) Not bad. #0
2) Well, well, even Beleth has his uses. #0
Effects
Change the player's crystals by +(30-50)
Type: 0
Possibility: 0
Karma: 0
Dialog
A School of Necromancy appears in your castle overnight. This is the work of Beleth's servants, no doubt.
Answers
1) Not bad. #0
2) What makes them think they have the right?! #12
Type: 0
Possibility: 0
Karma: 0
Dialog
Several sorcerers have come to your castle. They say Beleth sent them to help you. The sorcerers are waiting for further instructions at the garrison.
Answers
1) Sorcerers. That's good. #0
2) Beleth has a good way to get rid of moochers. #0
Effects
Add 2 units Sorcerer with exp. from 0 to 70 to the garrison
Type: 0
Possibility: 0
Karma: 0
Dialog
Rumor has it that a rich Elven kingdom existed on this Shard at some point in the past. All that's left of it is a ruined tower in the Forest of Forgotten Dreams. The tower is guarded by a strong host of elves. In days of yore, this building was called the Tower of Hope.
Answers
1) It appears one of the Keys is there. #0
2) What does that have to do with me? #0
Type: 0
Possibility: 0
Karma: 0
Dialog
A chest containing an ancient manuscript is found in the deep dungeons of the tower. The manuscript crumbles to dust when touched. It looks like yet another Key of Truth awaits you on the Astral Plane.
Answers
1) Excellent. #0
2) It couldn't be any other way. #0
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts report this Shard is inhabited by the first dragon who appeared in Eador, ages ago. As far as we know, his lair is in the province of Draconia.
Answers
1) Excellent. Let's clean out his treasury. #0
2) What does that have to do with me? #0
Type: 0
Possibility: 0
Karma: 0
Dialog
An ancient manuscript that crumbles to dust at a single touch is found among the dragon's treasures.
Answers
1) This is the last Key of Truth. #0
Type: 0
Possibility: 0
Karma: 0
Dialog
A part from some unknown device is found among the ancient ruins. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers
1) Send the find to the Astral. #1004
Type: 0
Possibility: 0
Karma: 0
Dialog
A part from some unknown device is found in the dungeons of the ruined tower. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers
1) Send the find to the Astral. #1004
Type: 0
Possibility: 0
Karma: 0
Dialog
A part from some unknown device is found deep in the stinking cave. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers
1) Send the find to the Astral. #1004
Type: 0
Possibility: 0
Karma: 0
Dialog
A part from some unknown device is found deep in the dark thicket. It looks like it's one of the parts from a machine of the Ancients. If that's really the case, it shouldn't be difficult to move this part to the Astral Plane.
Answers
1) Send the find to the Astral. #1004
Type: 0
Possibility: 0
Karma: 0
Dialog
The part disappears into thin air with a quiet snap. It looks like you were right.
Answers
1) Excellent. #0
Links from
#1000,
#1001,
#1002,
#1003
Type: 0
Possibility: 0
Karma: 0
Dialog
The part disappears into thin air with a quiet snap. It looks like you were right.
Answers
1) Excellent. #0
Type: -1
Possibility: 5
Karma: 0
Dialog
Ambassadors from the province of %s have arrived to see you. They have brought a petition from all of the people of the province requesting that they be allowed to secede from your Empire. The ambassadors assure you that the people are not in an aggressive mood but are so freedom-loving by nature that they can't live under someone else's command. The people in the province trust your wisdom and magnanimity, but if you refuse, they are going to fight for their freedom to the last drop of blood.
Answers
1) Impale the ambassadors! #1007
2) Give up the province. #1009
3) Continue negotiations. #1010
4) Bribe the ambassadors. (-150 gold ) #1013
Effects
Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: if the mood <= Very discontent
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: player's crystals >= 50
Answer ¹4 appears when Player's gold >= 150
Condition of the appearing in the province: there are no heroes in the province
Type: 0
Possibility: 0
Karma: -5
Dialog
The people of the province of %s are enraged by what you have done! A group of insurgents attempts to seize power in the province.
Answers
1) What are they unhappy about? #1008
2) It looks like I should have released them. #1008
Effects
Change the mood in the province by -2
Links from
#1006
Type: 0
Possibility: 0
Karma: 0
Effects
Initiate a rebellion in the province
Links from
#1007,
#1007,
#1010,
#1012,
#1012,
#1033,
#1033
Type: 0
Possibility: 0
Karma: 5
Dialog
The ambassadors overflow with gratitude, praising your magnanimity and wisdom. They extol you so long and so loudly that you begin to grow tired of it.
Answers
1) Tell them to leave before I change my mind! #0
2) At least someone recognizes my true worth. #0
Effects
Make province neutral
Links from
#1006
Type: 0
Possibility: 0
Karma: 0
Dialog
You promise the ambassadors from the province of %s that you will make all possible concessions. They take long counsel together and then say that they need 300 gold coins and 50 gems to live a normal life in the province. If you give this amount for the province's development, they promise to forget their thoughts of independence.
Answers
1) Of course, take it! (-300 gold and -50 cr. ) #1011
2) Execute the greedy ambassadors! #1008
Effects
Answer ¹1 appears when Player's gold >= 300
Answer ¹1 appears when Player's crystals >= 50
Links from
#1006
Type: 0
Possibility: 0
Karma: 3
Dialog
The ambassadors take the gold and the gems with gratitude and assure you of their loyalty to the Empire.
Answers
1) We'll see. #13
2) That's nice. #12
Effects
Change player gold by -300
Change the player's crystals by -50
Change the mood in the province by +3
Links from
#1010
Type: 0
Possibility: 0
Karma: -2
Dialog
The ambassadors from the province of %s take the money and leave, promising to settle this conflict. The next day, your spies report that the ambassadors have been hanged for Imperial propaganda and that a rebellion has broken out in the province.
Answers
1) These mortals cause nothing but problems. #1008
2) I gave that money for nothing! #1008
Effects
Change player gold by -150
Links from
#1013
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1012, otherwise switch to event #1014
Links from
#1006
Type: 0
Possibility: 0
Karma: 0
Dialog
The ambassadors from the province of %s take the money and leave, promising to settle this conflict. The next day, your spies report that people in the province have calmed down and no rebellion threatens you any time soon.
Answers
1) That's great! #12
2) These mortals cause so many problems! #13
Effects
Change player gold by -150
Change the mood in the province by +2
Links from
#1013
Type: 0
Possibility: 0
Karma: 5
Effects
With the probability of 70% switch to event #35, otherwise switch to event #1016
Links from
#31
Type: 0
Possibility: 0
Karma: 0
Dialog
Your priests perform the Exorcism ritual, and the devil turns into a stinking, smoking puddle. An artifact is left among the remains of the dark creature.
Answers
1) Excellent! #0
2) Reward the priests. (-100 gold ) #1475
3) Stinking puddles in my castle? Disgusting! #13
Effects
Answer ¹2 appears when Player's gold >= 100
Get a random level 4 item, with the rarity of not less than 2
Links from
#1015
Type: 0
Possibility: 8
Karma: 0
Dialog
A dragon has settled down in the province of %s, its lair was spotted not far from the settlement. People are complaining that the bloodthirsty creature steals cattle from pastures. Sometimes it even carries off a villager caught off guard.
Answers
1) A dragon means trouble. We'd better not make it angry. #1756
2) Hire a team of adventurers. (-200 gold ) #769
3) Find an experienced Witcher. #1732
4) Order your soldiers to slay the dragon. #781
Effects
Condition of the appearing in the province: there is no location Dragon's Lair in the province
Condition of the appearing in the province: there is a place in the province for opened location
Province income -1
Change the mood in the province by -1
Answer ¹2 appears when Player's gold >= 200
Answer ¹4 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the province level >= New Land
Type: 0
Possibility: 0
Karma: -1
Dialog
The people are very upset about your order, but they dare not disobey. After all the sick are rubbed with «bull's track,» nearly all the people in the province end up infected. The witch escapes, taking advantage of the horrible illness having incapacitated her guards.
Answers
1) Damn! #0
2) I meant well... #12
3) Send the best mercenaries (-200 gold ) #1789
Effects
Change the number of population in the province by -(60-70)%
Change the mood in the province by -3
Answer ¹3 appears when Player's gold >= 200
Links from
#1019
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #226, otherwise switch to event #1018
Links from
#225
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders refuse to obey your order and miss such a great opportunity to enrich themselves.
Answers
1) They will regret it! #1024
2) Order the guards to seize the hucksters. #1022
3) Send a cart of food. (-100 gold ) #2
Effects
Answer ¹3 appears when Player's gold >= 100
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#1021
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #3, otherwise switch to event #1020
Links from
#1
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers have captured the way too greedy traders and taken all of their stocks of food from them. What are your orders, Master?
Answers
1) Sell the food at triple the price. #4
2) Distribute the food among the people of the province. #1023
Links from
#1020
Type: 0
Possibility: 0
Karma: 3
Links from
#165,
#1022
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%
Links from
#1020
Type: 0
Possibility: 0
Karma: 0
Dialog
Insulted by your refusal, the worshippers of the ancient deity start to instigate the locals to a rebellion.
Answers
1) Execute the bastards! #84
2) These mortals cause nothing but problems. #1027
3) Alright, let's build their altar (-200 gold -10 cr. ) #87
Effects
Change the mood in the province by -1
Change the mood by +(100-150)
Answer ¹3 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 10
Links from
#1026
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #13, otherwise switch to event #1025
Links from
#83
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -2
Change the mood by +(100-200)
Links from
#1025
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by -1
Links from
#333,
#341,
#348
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #12, otherwise switch to event #1030
Links from
#333,
#341,
#348
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1033 to "happens through (1-3) turns and turns off"
Bind the flag of the event #1033 to current province
Links from
#1029
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #294, otherwise switch to event #1032
Links from
#292
Type: 0
Possibility: 0
Karma: -2
Dialog
The hunter fails to find the strange lizard. Popular rumor has it that the God of Death is enraged now, and misfortunes are inevitable.
Answers
1) What terrible luck! #0
2) Flog the bastard! #93
3) Why are all mortals such idiots?! #13
4) Well, that's a pity. #12
Effects
Change the mood in the province by -1
Links from
#1031
Type: 0
Possibility: 0
Karma: 0
Dialog
The deputy of the %s province reports that the hero you captured has escaped the dungeon with the help of several accomplices, then instigated a mutiny.
Answers
1) What! #1008
2) I should have executed him... #1008
Type: 0
Possibility: 15
Karma: 0
Dialog
One of the goblin officials in the province of %s has been openly proven guilty of bribery. Other goblins now treat him with greater respect, since the skill at taking bribes is considered to be a traditional art by goblins, much like trading in stolen goods and cardsharping.
Answers
1) Extract a fine from the bribetaker. #1042
2) Execute the bastard. #1035
3) Arrange a court trial for show. (-200 gold ) #1037
4) What can you expect from goblins? #12
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: only in the province, inhabited by the race Goblins
Condition of the appearing in the province: corruption >= 15%
Answer ¹3 appears when Player's gold >= 200
Change corruption by +(5-10)
Type: 0
Possibility: 0
Karma: -5
Dialog
The execution of the national hero causes a wave of unrest among the locals.
Answers
1) String up some of these malcontents. #1036
2) Let them kick up a rumpus, they'll calm down later. #0
Effects
Change the mood in the province by -1
Change corruption by -(11-15)
Links from
#1034,
#1038,
#1039,
#1040
Type: 0
Possibility: 0
Karma: -5
Dialog
After the lead troublemakers are hanged, the goblins noticeably draw in their horns.
Answers
1) Excellent! #0
2) One can't treat goblins any other way. #0
Effects
Change the mood in the province by +1
Links from
#1035,
#1037
Type: 0
Possibility: 0
Karma: 0
Dialog
The public trial causes a real revolt in the province. The goblins are indignant at your ways and at the alien laws imposed on them.
Answers
1) String up some of these malcontents. #1036
2) Let them kick up a rumpus, they'll calm down later. #0
Effects
Change player gold by -200
Change corruption by -(14-20)
Change the mood in the province by -3
Links from
#1034,
#1038,
#1039,
#1040
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblin says that he's not going to pay since he acted according to ancient traditions of his people.
Answers
1) Arrange a theft of gold from the crook. (-70 gold ) #1041
2) Execute the bastard. #1035
3) Arrange a court trial for show. (-200 gold ) #1037
4) What can you expect from goblins? #12
Effects
Answer ¹1 appears when Player's gold >= 70
Answer ¹3 appears when Player's gold >= 200
Links from
#1042
Type: 0
Possibility: 0
Karma: 0
Dialog
The goblin decides not to enter a conflict with you and offers you 200 gold as a fine.
Answers
1) Take the gold. (+200 gold ) #1043
2) Bargain. #1040
3) Execute the bastard. #1035
4) Arrange a court trial for show. (-200 gold ) #1037
Effects
Answer ¹4 appears when Player's gold >= 200
Links from
#1042
Type: 0
Possibility: 0
Karma: 0
Dialog
After a long period of bargaining, you realize to your surprise that now the amount the goblin is willing to pay is 150 gold.
Answers
1) The hell with him, let it be so. (+150 gold ) #1044
2) Execute the bastard. #1035
3) Arrange a court trial for show. (-200 gold ) #1037
Effects
Answer ¹3 appears when Player's gold >= 200
Links from
#1039
Type: 0
Possibility: 0
Karma: -2
Dialog
The thieves you hired manage to clean out the bribetaker's house. News about the robbery soon spreads all over the province, and your authority in the eyes of the goblins increases noticeably. Of course, the hired thieves would never think of sharing the loot with you.
Answers
1) That's goblins for you. #0
2) How do they live with such customs? #12
Effects
Change player gold by -70
Change corruption by +(2-7)
Change the mood in the province by +2
Links from
#1038
Type: 0
Possibility: 0
Karma: -1
Effects
With the probability of 50% switch to event #1038, otherwise switch to event #1039
Links from
#1034
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +200
Change corruption by +(5-10)
Links from
#1039
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +150
Change corruption by +(5-10)
Links from
#1040
Type: 0
Possibility: 3
Karma: 0
Dialog
Pilgrims from the province of %s are asking you to donate some means to build a monastery in these lands. The monastery will be erected to the glory of the Lord of Light, and all those who suffer will receive help and peace within its walls.
Answers
1) Build the monastery. (-120 gold , -25 cr. ) #1046
2) Let the Lord of Light give them alms. #13
3) It's a pity, but I can't help right now. #0
4) Don't bother me with such trifling matters again! #1047
Effects
Answer ¹1 appears when Player's gold >= 120
Answer ¹1 appears when Player's crystals >= 25
Condition of the appearing in the province: NO Secret Monastery built in the province
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Type: 0
Possibility: 0
Karma: 4
Dialog
The monks say that your generosity will be rewarded.
Answers
1) I don't doubt it. #13
2) Let them go in peace. #0
Effects
Change player gold by -120
Change the player's crystals by -25
Build Secret Monastery
Links from
#1045
Type: 0
Possibility: 0
Karma: -1
Effects
Set the flag of the event #1045 to "disabled"
Links from
#1045
Type: 1
Possibility: 10
Karma: 0
Dialog
An unusually rich harvest is gathered in the province of %s. There is so much food that there's no room to store it.
Answers
1) Arrange a festival feast. (-50 gold ) #1049
2) Sell the surplus food. (+80 gold ) #1050
3) Distribute the food among the poor. #1051
Effects
Answer ¹1 appears when Player's gold >= 50
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Plains
Type: 0
Possibility: 0
Karma: 1
Dialog
The feast is extremely successful. The festivities last a whole day. Almost everything that could not fit into the cellars is consumed. The people will remember this celebration for a long time to come.
Answers
1) Excellent! #0
2) Ah, the happiness of mortals... #0
Effects
Change player gold by -50
Change the mood in the province by +2
Links from
#1048
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +80
Links from
#1048
Type: 0
Possibility: 0
Karma: 3
Dialog
Hearing about the food giveaway, poor beggars move into the province of %s from all sorts of places, and the population is significantly increased.
The locals are upset with this turn of events.
Answers
1) It's all right. They'll make room. #0
2) Hmm, I didn't expect this... #0
Effects
Change the number of population in the province by +(20-40)%
Change the mood in the province by -1
Links from
#1048
Type: 1
Possibility: 4
Karma: 0
Dialog
Your sages inform you: judging by some ancient maps and chronicles, a large city of the Ancients was once located in the province of %s. Now the ancient ruins are buried under a thick layer of earth, but if you start excavations, you will surely discover many interesting things.
Answers
1) Pay for the excavations. (-100 gold ) #1053
2) Some other time, maybe. #0
3) Don't bother me with such trifling matters again! #1071
Effects
Condition of the appearing in the province: if player's gold >= 100
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
With probability 30% trigger event #1054
With probability 30% trigger event #1055
With probability 40% trigger event #1056
With the probability of 50% switch to event #1057, otherwise switch to event #1058
Links from
#1052
Type: 0
Possibility: 0
Karma: 0
Dialog
The excavations don't last long - the archeologists soon discover the entrance to the underground catacombs of the ancient city. Unfortunately, the catacombs are inhabited, and nearly the whole team of archeologists perishes at the hands of the underground dwellers.
Answers
1) Damn! #1059
2) Hire a team of adventurers. (-200 gold ) #1060
3) Brick up the entrance to the catacombs. (-50 gold ) #1068
4) Order your soldiers to purge the undead. #1397
Effects
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 50
Answer ¹4 appears when there are a hero or a guard in the province
Links from
#1053
Type: 0
Possibility: 0
Karma: 0
Dialog
After long and thorough excavations, the archeologists manage to find several ancient manuscripts describing some cooking recipes, and fragments of some ancient tableware. The sages tell you these finds are a most valuable part of Eador's history.
Answers
1) Hmm... A most valuable find, indeed... #0
2) Sell this trash. (+20 gold ) #1069
3) Open a museum in the province. (-500 gold ) #1070
Effects
Answer ¹3 appears when Player's gold >= 500
Links from
#1053
Type: 0
Possibility: 0
Karma: 0
Dialog
After long and thorough excavations, the archeologists find an ancient chest filled with magic gems. Your supply of gems is increased by %d.
Answers
1) Excellent! #0
2) What a piece of rubbish! #0
3) Reward the archeologists. (-50 gold ) #1072
Effects
Change the player's crystals by +(100-300)
Answer ¹3 appears when Player's gold >= 50
Links from
#1053
Type: 0
Possibility: 0
Karma: 0
Dialog
After long and thorough excavations, the archeologists manage to find ancient schematics for a building of a civilization long forgotten.
Answers
1) Excellent! #0
2) What a piece of rubbish! #0
3) Reward the archeologists. (-50 gold ) #1072
Effects
Get 1 drawings of the building Ancient Vault
Answer ¹3 appears when Player's gold >= 50
Links from
#1053
Type: 0
Possibility: 0
Karma: 0
Dialog
After long and thorough excavations, the archeologists manage to find a valuable item - an ancient artifact preserved under a thick layer of earth.
Answers
1) Excellent! #0
2) What a piece of rubbish! #0
3) Reward the archeologists. (-50 gold ) #1072
Effects
Get a random level 5 item, with the rarity of not less than 4
Answer ¹3 appears when Player's gold >= 50
Links from
#1053
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood in the province by -1
A new site Ancient Ruins appears in the province (opened, default guards)
Links from
#1054,
#1062,
#1062
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
With the probability of 60% switch to event #1061, otherwise switch to event #1062
Links from
#1054
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers manage to eliminate the undead that inhabit the ancient catacombs. But after the adventurers have completed their quest, hardly anything of value is left.
Answers
1) What matters is that the danger is no more. #12
2) Make them give me half of the trophies! #1063
3) Make them give me all of the trophies! #1065
Links from
#1060
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers never return from the catacombs. It seems that the underground inhabitants are quite dangerous.
Answers
1) The hell with them. #1059
2) Brick up the entrance to the catacombs. (-50 gold ) #1068
3) What a pity... #1059
Effects
Answer ¹2 appears when Player's gold >= 50
Links from
#1060
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1064, otherwise switch to event #1065
Links from
#1061
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers' leader decides not to fight with you and gives you half of the treasures obtained in the catacombs.
Answers
1) Not bad. #0
2) What rubbish! #0
Effects
Change player gold by +(100-200)
Change the player's crystals by +(30-60)
Get a random level 3 item, with the rarity of not less than 2
Links from
#1063
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers stubbornly refuse to give up the treasures they have «rightly earned.»
Answers
1) Take the trophies by force! #1066
2) All right, let them go. #13
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1061,
#1063
Type: 0
Possibility: 0
Karma: -3
Invasion
Unit: Adventurers
Event (Win): #1067
Event (Draw): #1067
Event (Loss): #701
Links from
#1065
Type: 0
Possibility: 0
Karma: 0
Dialog
Having defeated the adventurers, your soldiers deliver the valuable trophies to the treasury.
Answers
1) Not bad! #0
2) What rubbish! #13
Effects
Change player gold by +(400-600)
Change the player's crystals by +(60-120)
Get a random level 4 item, with the rarity of not less than 3
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#1054,
#1062
Type: 0
Possibility: 0
Karma: -1
Effects
Change player gold by +20
Links from
#1055
Type: 0
Possibility: 0
Karma: 3
Dialog
The new museum will attract sages and curious commoners from neighboring lands, which boost income from trade in the province by %d. The locals are content with the influx of new customers.
Answers
1) That's nice. #0
2) Look at that! Even history has its uses... #13
Effects
Province income +(2-5)
Change the mood in the province by +1
Change player gold by -500
Links from
#1055
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1052 to "disabled"
Links from
#1052
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#1056,
#1057,
#1058,
#1076
Type: 0
Possibility: 0
Karma: 1
Effects
Change corruption by +(3-7)
Links from
#180,
#877
Type: 1
Possibility: 4
Karma: 0
Dialog
Weavers in the province of %s have created a fabric with amazing magical properties. What should be done with the material?
Answers
1) Sell it to the merchants. (+120 gold ) #1075
2) Make clothes out of it. (-40 gold ) #1076
3) Establish fabric production. (-300 gold ) #1077
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Answer ¹2 appears when Player's gold >= 40
Answer ¹3 appears when Player's gold >= 300
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +120
Links from
#1074
Type: 0
Possibility: 0
Karma: 0
Dialog
The fabric is handed over to the best tailors. After long, hard work, they deliver their creation to the treasury.
Answers
1) Ham-handed cretins! #13
2) Well... It could have been worse. #0
3) Good work. #0
4) Excellent! Reward the tailors. (-50 gold ) #1072
Effects
Change player gold by -40
Answer ¹4 appears when Player's gold >= 50
Get a random level 4 item of type Clothing, with the rarity of not less than 0.
Links from
#1074
Type: 0
Possibility: 0
Karma: 0
Dialog
The fabric with magical properties is a rare and expensive item, favored by magicians. Once the production of the magic fabric begins in the earnest, gold income from the province of %s is increased by %d.
Answers
1) Excellent! #0
2) That's not too much... #13
Effects
Province income +(4-10)
Change player gold by -300
Links from
#1074
Type: -1
Possibility: 15
Karma: 0
Dialog
The deputy of the %s province reports that the local mine is infested with kobolds. The petty vermin keep stealing ore, worse yet, they killed several miners recently and dragged their bodies off into their caves. Other diggers refuse to work until the kobolds are done away with.
Answers
1) Drive the diggers into the mine with whips! #1079
2) Close down the mine. #1080
3) Invoke a plague upon the kobolds. (-20 cr. ) #1083
4) Hire a team of adventurers. (-200 gold ) #1081
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: there is a building Mine in the province
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹3 appears when Player's crystals >= 20
Answer ¹4 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: -3
Dialog
The miners obey with obvious reluctance, but they are still more afraid of you than of the kobolds. Production volumes have fallen, and income from the province of %s is slightly decreased.
Answers
1) What a mess! #0
2) No need to dramatize. #0
Effects
Change the mood in the province by -1
Province income -1
Links from
#1078
Type: 0
Possibility: 0
Karma: 2
Effects
Destroy the building Mine
A new site Old Mine appears in the province (opened, default guards)
Links from
#1078
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers manage to fulfill the quest and bring you the kobold leader's head as proof.
Answers
1) Impale the head on a pike at the entrance to the mine. #1082
2) Craft a wine cup from his skull for me. #13
3) Let them keep it as a souvenir. #0
Effects
Change player gold by -200
Links from
#1078
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood in the province by +1
Links from
#1081
Type: 0
Possibility: 0
Karma: -1
Effects
Change the player's crystals by -20
With the probability of 75% switch to event #1084, otherwise switch to event #1085
Links from
#1078
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians invoke a magic plague upon the kobolds. Miners sent to scout the mines several days later report that all the malignant creatures have died off.
Answers
1) Very well then. #0
2) Cruel, but what else could have been done? #12
Links from
#1083
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians invoke a magic plague upon the kobolds. Miners sent to scout the mines several days later report that all the malignant creatures have died off.
Almost immediately afterwards, an epidemic of the horrible disease breaks out in the mining town. The illness has already taken many lives, and the outbreak is spreading fast.
Answers
1) Hire healers. (-20 cr. ) #9
2) Close and quarantine the settlement. #1086
3) Nothing can be done... #1087
Effects
Answer ¹1 appears when Player's crystals >= 20
Change the mood in the province by -1
Links from
#1083
Type: 0
Possibility: 0
Karma: -2
Dialog
After the mining town is isolated, people in the province are saved, but all of the diggers are doomed to die. This place is believed to be damned, and nobody dares to even come near the deserted town, let alone enter the mine.
Answers
1) Sacrifices must be made. #0
2) Superstitious cretins! I've lost the mine. #13
Effects
Change the number of population in the province by -40%
Destroy the building Mine
Links from
#1085
Type: 0
Possibility: 0
Karma: -5
Dialog
The terrible epidemic spares no one. Only those who are out of town or locked in their basement during the outbreak manage to survive the disease.
Answers
1) Oh well. They'll give birth to others. #13
2) I'll be careful with magic diseases from now on. #0
Effects
Change the number of population in the province by -(85-95)%
Change the mood in the province by -2
Links from
#1085
Type: 0
Possibility: 0
Karma: -5
Effects
With the probability of 30% switch to event #1089, otherwise switch to event #1866
Links from
#26,
#27
Type: 0
Possibility: 0
Karma: 0
Dialog
Rather than disclose his secrets, one of the sorcerers utters an ominous curse from his torture rack, causing the death of all the crops in the province of %s and turning all of the stored food into a foul-smelling filth. It seems that the sorcerer put all of his energy into the curse, for he breathed his last as soon as the spell escaped his lips.
If you don't take action, starvation threatens to kill most of the local people.
Answers
1) Send a large cart of food. (-200 gold ) #1095
2) Let magicians dispel the curse. (-20 cr. ) #1090
3) That's their problem. #1093
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 20
Links from
#1088
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -20
With the probability of 50% switch to event #1091, otherwise switch to event #1092
Links from
#1089
Type: 0
Possibility: 0
Karma: 0
Dialog
Your mages fail to remove the curse, and a famine will soon hit the province.
Answers
1) Send a large cart of food. (-200 gold ) #1095
2) I did everything I could. #1093
3) Let them deal with this themselves. #1093
Effects
Answer ¹1 appears when Player's gold >= 200
Links from
#1090
Type: 0
Possibility: 0
Karma: 0
Dialog
Your mages manage to neutralize the curse with an extremely complex ritual. New shoots appear on some fields, but you can't restore the damaged stocks of food.
Answers
1) Send a cart of food. (-100 gold ) #1096
2) Let them deal with this themselves. #1094
Effects
Answer ¹1 appears when Player's gold >= 100
Links from
#1090
Type: 0
Possibility: 0
Karma: -3
Dialog
The famine takes the lives of more than half of the people in the province of %s. The survivors blame you for all of their misfortunes.
Answers
1) What did I have to do with this? #13
2) What a pity. #0
Effects
Change the number of population in the province by -(50-70)%
Change the mood in the province by -3
Links from
#1089,
#1091,
#1091
Type: 0
Possibility: 0
Karma: -1
Effects
Change the number of population in the province by -(15-30)%
Change the mood in the province by -1
Links from
#1092
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
Links from
#1089,
#1091
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Links from
#1092
Type: 0
Possibility: 15
Karma: 0
Dialog
A small tribe of barbarians has entered the province of %s. Their chief makes an offer to the local deputy - he will defend your lands in exchange for a small payment. The barbarian demands 50 gold in advance.
Answers
1) Deal! (-50 gold ) #1098
2) Drive away these insolent savages! #1099
3) Offer the barbarians to settle in the province. #1102
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Plains
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is no guard in the province
Answer ¹1 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -50
Set the guards Tribe in the province
Links from
#1097
Type: 0
Possibility: 0
Karma: -1
Effects
With the probability of 60% switch to event #1100, otherwise switch to event #1101
Links from
#1097
Type: 0
Possibility: 0
Karma: 0
Dialog
Insulted by your refusal, the barbarians leave the province.
Answers
1) Good riddance! #0
2) They should be glad they're still alive. #13
Links from
#1099
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Barbarians Event (Loss): #6
Province type: Barbarian Tribes
Dialog
Insulted by your refusal, the barbarians attack the province.
Answers
1) Damn! #0
2) Why are they so aggressive? #0
Effects
Set the level of the attacking army to 1
Links from
#1099,
#1102
Type: 0
Possibility: 0
Karma: 1
Effects
With probability 10% trigger event #1101
With the probability of 60% switch to event #1103, otherwise switch to event #1104
Links from
#1097
Type: 0
Possibility: 0
Karma: 0
Dialog
The chief accepts your offer, and the tribe makes camp near the local settlement. The local people are displeased with the new neighbors - the barbarians are of quite a savage disposition, and they are inclined to settle all disputes with a weapon.
Answers
1) It's all right. They'll get used to it. #0
2) Hmm, I forgot to ask them. #13
3) I meant well... #12
Effects
Change the mood in the province by -1
Change the number of population in the province by +(15-25)%
Links from
#1102
Type: 0
Possibility: 0
Karma: 0
Dialog
The chief scornfully refuses your offer, and then the tribe leaves your lands.
Answers
1) Good riddance! #13
2) Whatever. #0
Links from
#1102
Type: -1
Possibility: 15
Karma: 0
Dialog
Representatives of the Inquisition have arrived at the province of %s. They state that the local people are steeped in sin and dark magic, and they demand your consent to clear these lands of filth.
Answers
1) Yes, let them punish the sinners. #1107
2) I forbid them to torture my subjects! #1108
3) Order the guards to kill the inquisitors. #1110
Effects
Condition of the appearing in the province: if the province level >= Village
Condition of the appearing in the province: if the mood >= Very content
Set the flag of the event #1105 to "disabled"
Answer ¹3 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
Representatives of the Inquisition have arrived at the province of %s. They state that the local people are steeped in sin and dark magic, and they demand your consent to clear these lands of filth.
Answers
1) Yes, let them punish the sinners. #1107
2) I forbid them to torture my subjects! #1108
3) Order the guards to kill the inquisitors. #1110
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: -2
Dialog
The Inquisition searches virtually each and every house. All suspicious individuals are caught and interrogated. After that, many are burned at the stake as dark mages and heretics. Since all this is done with your consent, the people hate you almost more than the Inquisition.
Answers
1) They have themselves to blame, the sinners! #13
2) Hmm, this is no good... #0
Effects
Change the mood in the province by -3
Set the flag of the event #1106 to "happens through (8-16) turns and turns off"
Links from
#1105,
#1106
Type: 0
Possibility: 0
Karma: 3
Dialog
Before they go, the inquisitors declare that you are in conspiracy with the Dark Forces yourself, and soon the divine scourge will befall you.
Answers
1) Get lost! #0
2) That's not true! #12
Effects
Set the flag of the event #1109 to "happens through (5-10) turns and turns off"
Links from
#1105,
#1106
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Inquisitors Event (Loss): #1111
Province type: Holy Lands
Dialog
The party of Inquisitors has invaded the province of %s.
Answers
1) I'll destroy them! #0
2) What the hell?! #0
3) So sad... #0
Effects
Set the flag of the event #1109 to "happens through (8-16) turns and turns off"
Set the level of the attacking army to 1
Type: 0
Possibility: 0
Karma: -1
Invasion
Unit: Inquisitors
Event (Win): #1112
Event (Draw): #1112
Event (Loss): #1113
Province type: Holy Lands
Effects
Set the level of the attacking army to 1
Links from
#1105,
#1106
Type: 0
Possibility: 0
Karma: 0
Dialog
After massacring your supporters, the inquisitors declare the province of %s to be the Holy Land, belonging to the Order of Inquisition.
Answers
1) Damn! #0
2) I won't put up with this! #0
3) Whatever. #0
Effects
Set the flag of the event #1109 to "disabled"
Set the flag of the event #1106 to "happens through (8-16) turns and turns off"
Type: 0
Possibility: 0
Karma: 0
Dialog
The party of Inquisitors is eliminated. Perhaps the news of who killed them will not reach the heads of the Order.
Answers
1) Bury the bodies in an anonymous grave. #1114
2) Burn the bodies. #1114
3) Behead them and impale their heads on pikes. #1115
Type: 0
Possibility: 0
Karma: 0
Dialog
After massacring your supporters, the inquisitors declare the province of %s to be the Holy Land, belonging to the Order of Inquisition.
Answers
1) Damn! #0
2) I won't put up with this! #0
3) Whatever. #0
Effects
Set the flag of the event #1109 to "happens through (5-10) turns and turns off"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 10% switch to event #1116, otherwise switch to event #1117
Links from
#1112,
#1112
Type: 0
Possibility: 0
Karma: -1
Effects
With the probability of 80% switch to event #1116, otherwise switch to event #1117
Links from
#1112
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1109 to "happens through (10-20) turns and turns off"
Links from
#1114,
#1115
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1106 to "happens through (8-13) turns and turns off"
Links from
#1114,
#1115
Type: 1
Possibility: 3
Karma: 0
Dialog
Lizardman traders have arrived at the province of %s. They have 100 gems to exchange. Do you wish to arrange a deal?
Answers
1) Yes, I'm all for a fair exchange. (-200 gold ) #1119
2) Exchange the gems for trinkets. (-45 gold ) #1120
3) I don't need gems. #0
4) Order soldiers to rob the hucksters. #1121
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 45
Answer ¹4 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
Change the player's crystals by +100
Links from
#1118
Type: 0
Possibility: 0
Karma: -1
Effects
Change player gold by -45
Change the player's crystals by +100
Change corruption by +(1-3)
Links from
#1118
Type: 0
Possibility: 0
Karma: -5
Invasion
Unit: Lizardmen
Event (Win): #1122
Event (Draw): #1123
Event (Loss): #1123
Effects
Set the level of the attacking army to 0
Change corruption by +(1-4)
Set the flag of the event #1118 to "disabled"
Links from
#1118
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating a small party of guards, your soldiers deliver all the traders' goods to the treasury.
Answers
1) Not bad. #0
2) A paltry sum. #0
3) What a junk! #13
Effects
Change player gold by +(30-80)
Change the player's crystals by +(100-120)
Get a random level 2 item, with the rarity of not less than 0
Type: 0
Possibility: 0
Karma: 0
Dialog
Having defeated your troops, the reptiles leave the province of %s, threatening that the swamp spirits will curse your lands for your treachery.
Answers
1) I'm just trembling with fear! #0
2) Unforgiving creatures... #0
Effects
Set the flag of the event #727 to "happens through (2-6) turns and turns off"
Bind the flag of the event #727 to current province
Type: -1
Possibility: 20
Karma: 0
Dialog
The news reaches you that lizardmen in the province of %s are getting ready to celebrate the Day of Bloody Swamps. This is an ancient religious feast during which the lizardmen make generous sacrifices, including sacrifices of their own babies, to the swamp spirits.
Answers
1) Let them celebrate what they want. #1125
2) Forbid this barbaric tradition! #1127
3) Pay for the festival (-150 gold ) #1126
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Answer ¹3 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: -5
Effects
Change the number of population in the province by -(5-10)%
Links from
#1124,
#1126,
#1126,
#1126
Type: 0
Possibility: 0
Karma: -1
Dialog
With your assistance, the Day of Bloody Swamps is held in spectacular fashion. The water in the Sacred Pools turns red from the blood of numerous sacrifices.
The priests inform you that the swamp spirits are content and they bless the province's people.
Answers
1) That's nice. #1125
2) A good festival. #1125
3) As long as the mortals are content. #1125
Effects
Change player gold by -150
Change the number of population in the province by -(5-10)%
Change the mood in the province by +2
Links from
#1124
Type: 0
Possibility: 0
Karma: 5
Dialog
The lizardmen are indignant at your prohibition. According to their religion, if the spirits are not pleased with sacrifices, they will curse the whole of lizardmankind. The priests are openly calling for a mutiny.
Answers
1) Order troops to execute the most zealous priests. #1128
2) Let them raise hell, they'll calm down later. #0
3) Invite artists to distract the people (-200 gold ) #1129
Effects
Change the mood in the province by -2
Change the mood by +(300-450)
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 200
Set the flag of the event #1124 to "disabled"
Change attitude towards the player in all provinces of the race Lizardmen by -2
Links from
#1124
Type: 0
Possibility: 0
Karma: -1
Dialog
After the public execution, the lizardmen cease to openly show their displeasure, concealing their hatred.
Answers
1) Whatever. #0
2) This is for their own good. #0
Effects
Change the mood in the province by -1
Change the mood by -(300-350)
Links from
#1127,
#1130,
#1131
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
With the probability of 50% switch to event #1130, otherwise switch to event #1131
Links from
#1127
Type: 0
Possibility: 0
Karma: 0
Dialog
Some locals go to the show, forgetting about their unrest for a while. But there is still unrest in the province.
Answers
1) Order troops to execute the rebels. #1128
2) Let them raise hell, they'll calm down later. #0
Effects
Change the mood in the province by +2
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1129
Type: 0
Possibility: 0
Karma: 0
Dialog
As soon as the company of artists begins the show, the enraged crowd pelts the thespians with stones.
Answers
1) Order troops to execute the rebels. #1128
2) Let them raise hell, they'll calm down later. #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1129
Type: 0
Possibility: 3
Karma: 0
Dialog
Lizardman priests in the province of %s have read in the stars that soon the Flaming One shall be reborn in their lands. He is an ancient spirit of fire bringing destruction and death to every land that he visits. Legend has it that the one who defeats the Flaming One will receive a powerful artifact. If the priests are right, the Flaming One will be reborn in 5 turns.
Answers
1) Stupid superstitions! #0
2) A crazy spirit? That's a bit too much. #0
3) The Flaming One? Interesting... #0
Effects
Set the flag of the event #1132 to "disabled"
Set the flag of the event #1133 to "happens through 5 turns and turns off"
Bind the flag of the event #1133 to current province
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Phoenix
Event (Win): #1134
Event (Draw): #1134
Event (Loss): #1135
Dialog
As predicted, the Flaming One is reborn in the province of %s. The terrified population is hiding in their houses.
Answers
1) Unbelievable... #0
2) I knew it. #0
Type: 0
Possibility: 0
Karma: 0
Dialog
After the victory, an artifact is found in the ashes of the Flaming One, and delivered to the treasury immediately. The lizardman priests say this reward is left by the Flaming One in exchange for his release from the ancient curse that held the ancient spirit between nonexistence and the physical plane. Now the Flaming One has returned to his native element.
Answers
1) He could have left me a better reward. #0
2) Wonderful. #0
Effects
Get a random level 5 item, with the rarity of not less than 5
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Dialog
With no one in his way, the Flaming One storms into the settlement in %s like a fiery whirlwind. He rages until all that is left of the houses and their inhabitants are piles of smoking ashes.
Answers
1) Damn! #0
2) No need to dramatize. #13
3) It's a pity no one survived. #12
Effects
Change the number of population in the province by -100%
Change the mood in the province by -1
Destroy 3 buildings in the province
Type: 1
Possibility: 5
Karma: 0
Dialog
Lizardmen in the province of %s have started the construction of a pyramid according to ancient schematics kept by their priests. The construction will last for many years... That is, unless you decide to help the lizardmen with funding.
Answers
1) Let them pay for building on my land! (+50 gold ) #1137
2) Don't bother me with such trifles. #0
3) Speed up the construction. (-200 gold , -50 cr. ) #1138
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Ancient Pyramid built in the province
Answer ¹3 appears when Player's gold >= 200
Answer ¹3 appears when Player's crystals >= 50
Set the flag of the event #1136 to "disabled"
Type: -1
Possibility: 0
Karma: 0
Effects
Change player gold by +50
Links from
#1136
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
Change the player's crystals by -50
Build Ancient Pyramid
Change the mood in the province by +1
Links from
#1136
Type: 0
Possibility: 25
Karma: 0
Dialog
Several lizardmen from the province of %s are asking you to give them shelter. The unfortunate ones have angered the swamp spirits somehow, and now they have to hide from the anger of their fellow tribesmen. They are willing to give you all of their belongings as a sign of their gratitude.
Answers
1) All right, they are under my protection. #1140
2) Deliver the fugitives over to the priests. #1142
3) I'll defend them for free! #1905
4) I'm not going to get involved in this. #0
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: only in the province, inhabited by the race Lizardmen
Condition of the appearing in the province: if the treasury has 1 or more free slots
Type: 0
Possibility: 0
Karma: 1
Dialog
The fugitives have given you all of their belongings. The lizardman priests are very upset that you are harboring the heretics. The opinion about you suffers in the province of %s.
Answers
1) Dumb reptiles. #13
2) I won't allow them to lynch their own! #12
Effects
Change player gold by +(30-120)
Change the player's crystals by +(10-60)
Get a random level 3 item, with the rarity of not less than 0
Change the mood in the province by -2
Links from
#1139
Type: 0
Possibility: 0
Karma: 5
Dialog
The fugitives thank you from the bottom of their hearts for saving them. The lizardman priests are very upset that you are harboring the heretics. The opinion about you suffers in the province of %s.
Answers
1) Dumb reptiles. #13
2) I won't allow them to lynch their own! #0
Effects
Change the mood in the province by -2
Links from
#1905
Type: 0
Possibility: 0
Karma: -3
Dialog
The lizardman priests thank you for your help in capturing the apostates, and your respect for their religion, and offer you a gift.
Answers
1) I'm always glad to help. #0
2) I don't give a damn about their religion. #13
Effects
Change the mood in the province by +1
Get a random level 3 item, with the rarity of not less than 1
Links from
#1139
Type: -1
Possibility: 20
Karma: 0
Dialog
A town sewer in the province of %s has been infested by many giant slugs. For the time being, they are not doing any real harm to the people, just crawling out at night and feeding at the town's dumps. But there are no guarantees that one day the slugs won't decide to taste the locals. You need to take action before it's too late.
Answers
1) Turn to a specialist to exterminate the monsters. #1713
2) Let them deal with it themselves. #1714
3) Oh well. It's nothing to worry about. #1165
Effects
Condition of the appearing in the province: if the province level >= Town
Condition of the appearing in the province: if the treasury has 2 or more free slots
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1145, otherwise switch to event #1146
Links from
#1161,
#1162,
#1575,
#1713
Type: 0
Possibility: 0
Karma: 1
Dialog
The adventurers manage to fulfill the quest by eliminating many slugs in the town sewer. However, if you want to be sure the vermin won't breed again, you have to check to make sure there are no egg hatches left in the underground.
Answers
1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166
Effects
Answer ¹1 appears when Player's gold >= 70
Change player gold by -200
Links from
#1149,
#1144
Type: 0
Possibility: 0
Karma: 1
Dialog
The adventurers that you hired fail to return from the quest. Either they are dead, or they made off with your money.
Answers
1) Order some poison from alchemists. (-50 cr. ) #1148
2) Hire a Witcher (-400 gold ) #1717
3) I did everything I could. #1165
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 400
Change player gold by -200
Links from
#1144
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1148, otherwise switch to event #1149
Links from
#1161,
#1162,
#1575,
#1714
Type: 0
Possibility: 0
Karma: 1
Dialog
The alchemists make a deadly poison and scatter poisoned baits at the sewer entrances. The next morning, the town's streets are literally covered with dead slugs. It looks like all of the adult creatures are dead, but if you want to be sure that the vermin won't breed again, you have to check to make sure there are no egg hatches left underground.
Answers
1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166
Effects
Answer ¹1 appears when Player's gold >= 70
Change the player's crystals by -50
Links from
#1146,
#1147
Type: 0
Possibility: 0
Karma: 1
Dialog
The alchemists make a deadly poison and scatter poisoned baits at the sewer entrances. The next morning, all of the bait has been eaten, but not a single dead slug is found anywhere. It appears that these creatures are immune to this poison.
Answers
1) Hire a team of adventurers. (-200 gold ) #1145
2) Hire a Witcher (-400 gold ) #1717
3) I did everything I could. #1165
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Change the player's crystals by -50
Links from
#1147
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -70
With the probability of 50% switch to event #1151, otherwise switch to event #1152
Links from
#1145,
#1148,
#1574,
#1716
Type: 0
Possibility: 0
Karma: 0
Dialog
After the whole sewer system is searched, the team of rat catchers comes back with a report: they discovered and destroyed several slug egg hatches. They have brought a couple of the largest eggs with them as a trophy.
Answers
1) Sell the eggs to monstrologists. (+100 gold ) #1156
2) Take them to the treasury. #1158
3) Sell them to alchemists for experiments. (+30 cr. ) #1157
Links from
#1150
Type: 0
Possibility: 0
Karma: 0
Dialog
After the whole sewer system is searched, the team of rat catchers comes back with good news - no egg hatches have been found, and the slug threat is removed.
Answers
1) That's nice. #0
2) I paid all that gold for nothing. #0
Links from
#1150
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood in the province by -1
With the probability of 30% switch to event #1154, otherwise switch to event #1155
Links from
#1145,
#1148,
#1574,
#1716
Type: 0
Possibility: 0
Karma: 0
Dialog
The locals manage to find and destroy several slug egg hatches. After they have wandered through the underground tunnels for a long time, they come back home, tired, dirty, and discontent.
Answers
1) This is for their own good. #0
2) Why are they so upset? #0
3) I hope the danger is eliminated. #0
Links from
#1153
Type: 0
Possibility: 0
Karma: 0
Dialog
The locals fail to find anything in the sewer. After a long search, they come back home, tired, dirty, and discontent.
Answers
1) This is for their own good. #1166
2) They searched poorly, the scum! #1166
3) I hope the danger is eliminated. #1166
Links from
#1153
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +100
Links from
#1151,
#1718
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by +30
Links from
#1151,
#1718
Type: 0
Possibility: 0
Karma: 0
Effects
Get 2 items Giant Slug Eggs with durability 100%
Links from
#1151,
#1718
Type: 0
Possibility: 0
Karma: 0
Dialog
Several especially large slugs have come out of the sewer in the province of %s, attacking the locals.
Answers
1) Order the troops to destroy the creatures! #1160
2) Evacuate people from the area of danger. (-70 gold ) #1163
3) No big deal. They'll eat their fill and crawl away. #1164
Effects
Answer ¹2 appears when Player's gold >= 70
Answer ¹1 appears when there are a hero or a guard in the province
Set the flag of the event #1143 to "enabled"
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Slugs
Event (Win): #1161
Event (Draw): #1161
Event (Loss): #1162
Effects
Set the level of the attacking army to 0
Links from
#1159
Type: 0
Possibility: 0
Karma: 0
Dialog
The threat is eliminated this time, but attacks may occur again in the future. You have to do something about the slugs breeding in the sewer.
Answers
1) Hire a team of adventurers. (-200 gold ) #1144
2) Order some poison from alchemists. (-50 cr. ) #1147
3) Hire a Witcher (-400 gold ) #1715
4) Leave the slugs in peace. #1165
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's gold >= 400
Links from
#1163
Type: 0
Possibility: 0
Karma: 0
Dialog
With no one to stop them, the slugs begin to hunt the locals. After they have killed and devoured several people, the well-fed slugs return to the sewer. Such attacks may occur again in the future. You have to do something to the parasites breeding in the sewer.
Answers
1) Hire a team of adventurers. (-200 gold ) #1144
2) Order some poison from alchemists. (-50 cr. ) #1147
3) Hire a Witcher (-400 gold ) #1715
4) Leave the slugs in peace. #1165
Effects
Change the mood in the province by -1
Change the number of population in the province by -(4-8)%
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's gold >= 400
Links from
#1164
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -70
Switch to event #1161
Links from
#1159
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by -1
Switch to event #1162
Links from
#1159
Type: 0
Possibility: 0
Karma: -1
Effects
Set the flag of the event #1143 to "disabled"
Set the flag of the event #1159 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1159 to current province
Links from
#1143,
#1146,
#1149,
#1161,
#1162,
#1575,
#1713,
#1714
Type: 0
Possibility: 0
Karma: 0
Effects
With probability 50% trigger event #1167
Links from
#1145,
#1148,
#1155,
#1155,
#1155,
#1574,
#1716
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1143 to "happens through (8-14) turns and turns off"
Bind the flag of the event #1143 to current province
Links from
#1166
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by -1
Change corruption by +(3-8)
Links from
#309,
#310
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by -2
Change corruption by -(2-4)
Links from
#176,
#178,
#1615
Type: 1
Possibility: 5
Karma: 0
Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the manticore's egg from your treasury. He is willing to pay you 500 gold. Or, if you are not interested in gold, he can exchange the egg for an artifact.
Answers
1) Gold will do (+500 gold ) #1171
2) Take the Serpent Amulet. #1172
3) Take the Cloak of Whirlwinds. #1173
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Manticore's Egg in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Manticore's Egg
Change player gold by +500
Links from
#1170
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Manticore's Egg
Get 1 items Serpent Amulet with durability 100%
Links from
#1170
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Manticore's Egg
Get 1 items Cloak of Whirlwinds with durability 100%
Links from
#1170
Type: 1
Possibility: 5
Karma: 0
Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the slug's eggs from your treasury. He is willing to pay you 200 gold. Or, if you are not interested in gold, he can exchange the eggs for an artifact.
Answers
1) Gold will do (+200 gold ) #1175
2) Take the Druid's Belt. #1176
3) Take the Embroidered Bracers. #1177
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Giant Slug Eggs in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Giant Slug Eggs
Change player gold by +200
Links from
#1174
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Giant Slug Eggs
Get 1 items Druid's Belt with durability 100%
Links from
#1174
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Giant Slug Eggs
Get 1 items Embroidered Bracers with durability 100%
Links from
#1174
Type: 1
Possibility: 5
Karma: 0
Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the hydra's egg from your treasury. He is willing to pay you 1200 gold. Or, if you are not interested in gold, he can exchange the egg for an artifact.
Answers
1) Gold will do (+1200 gold ) #1179
2) Take the Emerald Ring. #1180
3) Take the Cloak of Rainbow. #1181
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Hydra's Egg in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Hydra's Egg
Change player gold by +1200
Links from
#1178
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Hydra's Egg
Get 1 items Emerald Ring with durability 100%
Links from
#1178
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Hydra's Egg
Get 1 items Cloak of Rainbow with durability 100%
Links from
#1178
Type: 1
Possibility: 5
Karma: 0
Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the phoenix's egg from your treasury. He is willing to pay you 1300 gold. Or, if you are not interested in gold, he can exchange the egg for an artifact.
Answers
1) Gold will do (+1300 gold ) #1183
2) Take the Giant's Belt. #1184
3) Take the Gloves of Meditation. #1185
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Phoenix' Egg in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Phoenix' Egg
Change player gold by +1300
Links from
#1182
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Phoenix' Egg
Get 1 items Giant's Belt with durability 100%
Links from
#1182
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Phoenix' Egg
Get 1 items Gloves of Meditation with durability 100%
Links from
#1182
Type: 0
Possibility: 0
Karma: -3
Effects
With the probability of 50% switch to event #143, otherwise switch to event #1187
Links from
#142
Type: 0
Possibility: 0
Karma: 0
Dialog
The craftsman gets to work, but since he has to sew in the dungeon, cold, hungry, and in poor lighting, the absurd piece of clothing he manages to make doesn't resemble the Phoenix Cloak at all. It's more like a common traveling cloak, and a pretty low-quality one at that.
Answers
1) Flog him and drive him away! #93
2) Behead the rogue! He has ruined priceless feathers! #1373
3) Give the craftsman 100 gold for his work and let him go. #145
Effects
Answer ¹3 appears when Player's gold >= 100
Get 1 items Traveling Cloak with durability 30%
Links from
#1186
Type: 0
Possibility: 0
Karma: -3
Effects
With the probability of 30% switch to event #1189, otherwise switch to event #78
Links from
#75,
#76,
#1559
Type: 0
Possibility: 0
Karma: 0
Dialog
After resisting for a long time, the smith ultimately decides that his life is worth more than the sword and gives the weapon to your men.
Answers
1) At last! #0
2) Give him 50 gold for his work. #1190
3) Execute the stubborn fellow as a lesson to others. #80
Effects
Get 1 items Master's Sword with durability 100%
Answer ¹2 appears when Player's gold >= 50
Links from
#1188
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#1189
Type: 1
Possibility: 10
Karma: 0
Dialog
It is rumored that the legendary Chalice of Life is kept somewhere in the province of %s. The Chalice is an ancient artifact giving eternal youth to the one who possesses it. Treasure hunters of every stripe and color are flowing into your lands. According to legend, the Chalice will belong to the one who proves his worth to own it in a fair duel.
Answers
1) Arrange a tournament according to the custom! #1192
2) Tax the treasure hunters. #1195
3) Send adventurers to search for it. (-200 gold ) #1196
4) Order magicians to find the artifact. (-40 cr. ) #1199
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Set the flag of the event #1191 to "disabled"
Answer ¹3 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 40
Type: 0
Possibility: 0
Karma: 1
Dialog
The tournament lasts for several days. Knight Goderic wins the final contest. He leaves for the Chalice of Life in a stately manner, and, to everyone's surprise, returns soon with the legendary artifact in his hands.
Answers
1) Bless the noble knight! (-15 cr. ) #1193
2) Congratulate him on my behalf. #12
3) Knight to the dungeon, chalice to the treasury. Do it! #1194
Effects
Answer ¹1 appears when Player's crystals >= 15
Change the mood in the province by +1
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#1191,
#1197,
#1200
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by -15
Karma +(1-3)
Links from
#1192
Type: 0
Possibility: 0
Karma: -6
Dialog
Your soldiers seize the knight unprepared for such treachery easily, and throw him into the dungeon. The people are upset at your actions, but the Chalice of Life now belongs to you. Although eternal youth is not particularly useful for an immortal Master, such a valuable artifact could be sold or used to build a special Shrine.
Answers
1) Sell the artifact to the mages. (+100 cr. ) #1203
2) Sell it to the collectors. (+500 gold ) #1202
3) Use the Chalice for construction. #1204
Effects
Change the mood in the province by -4
Change the mood by +(100-300)
Change corruption by +(0-3)
Links from
#1192
Type: 0
Possibility: 0
Karma: -2
Dialog
People in the province are upset about the influx of rascals. Brawls and robberies become more frequent in the local settlement. In the bustle and endless search, your spies fail to establish whether the legendary artifact was found, or whether it even ever existed at all. But your treasury has grown by %d gold, thanks to the dues gathered.
Answers
1) Very well then. #0
2) Hmm, that's not very much... #0
Effects
Change player gold by +(150-450)
Change the mood in the province by -1
Change corruption by +(1-5)
Links from
#1191,
#1197,
#1200
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1197, otherwise switch to event #1198
Links from
#1191
Type: 0
Possibility: 0
Karma: -1
Dialog
The adventurers sent to search never return.
Answers
1) Outrageous! #0
2) Arrange a tournament according to the custom! #1192
3) Tax the treasure hunters. #1195
4) Order magicians to find the artifact. (-40 cr. ) #1201
Effects
Change player gold by -200
Answer ¹4 appears when Player's crystals >= 40
Links from
#1196
Type: 0
Possibility: 0
Karma: -1
Dialog
The adventurers are back with valuable trophies. The Chalice of Life now belongs to you. Although eternal youth is not particularly useful for an immortal Master, such a valuable artifact could be sold or used to build a special Shrine.
Answers
1) Sell the artifact to the mages. (+100 cr. ) #1203
2) Sell it to the collectors. (+500 gold ) #1202
3) Use the Chalice for construction. #1204
Effects
Change player gold by -200
Links from
#1200,
#1196
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1200, otherwise switch to event #1201
Links from
#1191
Type: 0
Possibility: 0
Karma: -1
Dialog
Your magicians fail to find the Chalice of Life.
Answers
1) Outrageous! #0
2) Arrange a tournament according to the custom! #1192
3) Tax the treasure hunters. #1195
4) Send adventurers to search for it. (-200 gold ) #1198
Effects
Change the player's crystals by -40
Answer ¹4 appears when Player's gold >= 200
Links from
#1199
Type: 0
Possibility: 0
Karma: -1
Dialog
The magicians manage to discover the ancient artifact with the help of a special ritual. The Chalice of Life now belongs to you. Although eternal youth is not particularly useful for an immortal Master, such a valuable artifact could be sold or used to build a special Shrine.
Answers
1) Sell the artifact to the mages. (+100 cr. ) #1203
2) Sell it to the collectors. (+500 gold ) #1202
3) Use the Chalice for construction. #1204
Effects
Change the player's crystals by -40
Links from
#1197,
#1199
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +500
Links from
#1194,
#1198,
#1201
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by +100
Links from
#1194,
#1198,
#1201
Type: 0
Possibility: 0
Karma: 0
Dialog
A scroll of the Ancient Shrine is added to your collection of rare schematics.
Answers
1) Not bad. #0
2) I should have sold it! #0
Effects
Get 1 drawings of the building Ancient Shrine
Links from
#1194,
#1198,
#1201
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers have waylaid the grave robber. They seize him, take the loot from him, and throw him into the dungeon.
What should be done with the loot?
Answers
1) Take it to the treasury. #317
2) Give it to the soldiers as reward. #108
3) Return it and bless the cemetery (-150 gold -50 cr. ) #1803
Effects
Answer ¹3 appears when Player's gold >= 150
Answer ¹3 appears when Player's crystals >= 50
Links from
#310
Type: 0
Possibility: 0
Karma: -3
Effects
Change corruption by -(0-3)
Links from
#309,
#1225
Type: 0
Possibility: 0
Karma: 1
Effects
Change corruption by +(1-4)
Links from
#69,
#70,
#71,
#644,
#1225,
#1231
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -1
Links from
#176,
#178
Type: -1
Possibility: 6
Karma: 0
Dialog
Your spies report: a local shaman in the province of %s has been noticed practicing demonology. People have seen horrible creatures summoned from the Underworld itself.
Answers
1) Drive the shaman away from the province. #1210
2) Execute the demonologist! #1215
3) Send a messenger to the Inquisition (-150 gold ) #1722
4) A good start! Send him some gems. (-15 cr. ) #1216
Effects
Condition of the appearing in the province: if the treasury has 2 or more free slots
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: there is a place in the province for opened location
Answer ¹4 appears when Player's crystals >= 15
Change the mood in the province by -1
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 150
Type: 0
Possibility: 0
Karma: 2
Effects
With the probability of 50% switch to event #1211, otherwise switch to event #1212
Links from
#1209
Type: 0
Possibility: 0
Karma: 0
Dialog
The shaman decides not to get involved with your troops, and leaves the province of %s.
Answers
1) I dare him to return! #0
2) Good riddance. #0
Effects
Change the mood in the province by +1
Links from
#1210
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demonologists
Event (Win): #1213
Event (Draw): #1213
Event (Loss): #1214
Province type: Lands of Chaos
Dialog
Instead of peacefully leaving your lands, the shaman orders his creatures to attack the province!
Answers
1) Damned traitor! #0
2) The fool can't wait to die. #0
3) That's saddening. #0
Effects
Set the level of the attacking army to 0
Links from
#1210
Type: 0
Possibility: 0
Karma: 0
Dialog
Your troops kill the shaman and eliminate the creatures he has summoned. Gems and some old scrolls are found in the demonologist's dirty hut.
Answers
1) Serves the bastard right! #0
2) Good work. #12
Effects
Change the mood in the province by +2
Get a random level 2 item of type Spell Scroll, with the rarity of not less than 1.
Get a random level 1 item of type Spell Scroll, with the rarity of not less than 1.
Change the player's crystals by +(15-35)
Type: 0
Possibility: 0
Karma: 0
Dialog
With no one to stop him, the shaman opens the Gates of Chaos in the province of %s. Creatures breaking loose from the Underworld burn the settlement down and kill all of its inhabitants. Control over the province is lost.
Answers
1) I won't put up with this! #0
2) Whatever. No province, no problems. #13
Effects
Change the mood in the province by -1
Change the number of population in the province by -100%
A new site Gates of Chaos appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 3
Invasion
Unit: Demonologists
Event (Win): #1213
Event (Draw): #1213
Event (Loss): #1214
Province type: Lands of Chaos
Dialog
You fail to take the shaman unawares, and the creatures of Chaos under his command attack the province!
Answers
1) Damn! #0
2) Why I am not surprised? #0
Effects
Set the level of the attacking army to 0
Links from
#1209,
#1219
Type: 0
Possibility: 0
Karma: -4
Effects
Change the player's crystals by -15
With the probability of 50% switch to event #1217, otherwise switch to event #1218
Links from
#1209
Type: 0
Possibility: 0
Karma: 0
Dialog
The shaman expresses his thanks for your generous gift.
Answers
1) He sent nothing in exchange? Kill the bastard. #1219
2) I was glad to help. #0
3) What's the use of his pathetic gratitude? #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1216
Type: 0
Possibility: 0
Karma: 0
Dialog
The shaman expresses his thanks for your generous gift. He sends you a scroll with a recently discovered spell as a token of his gratitude.
Answers
1) This piece of crap is only fit for kindling. #0
2) Well, that's not too bad. #0
Effects
Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.
Links from
#1216
Type: 0
Possibility: 0
Karma: -5
Effects
Switch to event #1215
Links from
#1217
Type: 0
Possibility: 0
Karma: -5
Effects
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative
Links from
#1762
Type: 1
Possibility: 7
Karma: 0
Dialog
An adventurer from the province of %s offers to sell you a map leading to a treasury of the Ancients that he discovered in your lands. He's asking 100 gold for the map.
Answers
1) Buy the map. (-100 gold ) #1230
2) Take the map from this rogue! #1222
3) I don't need this mortal's scribbles. #13
4) Politely refuse. #0
Effects
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: there is a place for the construction in the province (not in the main province)
Condition of the appearing in the province: NO Ancient Vault built in the province
Answer ¹1 appears when Player's gold >= 100
Type: 0
Possibility: 0
Karma: -3
Effects
Set the flag of the event #1221 to "disabled"
With the probability of 50% switch to event #1223, otherwise switch to event #1224
Links from
#1221
Type: 0
Possibility: 0
Karma: 0
Dialog
It seems that the adventurer expected this, because he disappears with his map without a trace as soon as he starts to suspect that something is wrong.
Answers
1) What a cunning rogue! #0
2) Why do I only have idiots working for me?! #13
Links from
#1222
Type: 0
Possibility: 0
Karma: 0
Effects
With probability 30% trigger event #1225
With the probability of 50% switch to event #1226, otherwise switch to event #1227
Links from
#1222
Type: 0
Possibility: 0
Karma: 1
Dialog
Your men have taken the map from the adventurer. As it turns out, there are no treasures in the indicated place, so this rogue tried to dupe you, without success.
Answers
1) Impale the scum! #1206
2) Pay him for the map with a hundred lashes. #0
3) Throw the fraud into prison. #0
4) Let him escape. I'm feeling kind today. #1207
Links from
#1224
Type: 0
Possibility: 0
Karma: 0
Dialog
The map is yours! Scouts report that there is a secret entrance to ancient catacombs in the place indicated. Strong guards are seen inside, so the treasures should be intact still.
Answers
1) Excellent. My heroes will have a work to do. #0
2) So the map is not a fake? Unbelievable! #0
Effects
A new site Ancient Cache appears in the province (opened, default guards)
Links from
#1224,
#1230
Type: 0
Possibility: 0
Karma: 0
Dialog
The map is yours! Scouts report that they have searched the indicated place and found a secret entrance to the treasury of the Ancients, abandoned long ago. After a few repairs, this peculiar building could bring some steady income to your treasury.
Answers
1) Pay for the repairs. (-70 gold ) #1228
2) Plunder what is left. #1229
3) Let it stand as is. #0
Effects
Answer ¹1 appears when Player's gold >= 70
Links from
#1224,
#1230
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -70
Build Ancient Vault
Links from
#1227
Type: 0
Possibility: 0
Karma: -1
Dialog
Somebody looking for easy loot apparently visited the old treasury before you. All you manage to collect is a modest amount valued at %d gold.
Answers
1) At least that's something. #0
2) Damn! #13
Effects
Change player gold by +(15-65)
Links from
#1227
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
With probability 30% trigger event #1231
With the probability of 50% switch to event #1226, otherwise switch to event #1227
Links from
#1221
Type: 0
Possibility: 0
Karma: 0
Dialog
The map is yours! But, as it turns out, there are no treasures in the indicated place. Of course, by the time this becomes clear, the adventurer has already vanished without a trace.
Answers
1) What a cunning rogue! #0
2) Curse the fraud! (-15 cr. ) #1232
3) Offer a reward for his head. (-50 gold ) #1875
4) This is... sad... #1207
Effects
Answer ¹2 appears when Player's crystals >= 15
Answer ¹3 appears when Player's gold >= 50
Links from
#1230
Type: 0
Possibility: 0
Karma: -2
Effects
Change the player's crystals by -15
Change corruption by -1
Links from
#1231
Type: 0
Possibility: 0
Karma: -2
Type: 1
Possibility: 5
Karma: 0
Dialog
An artifact master from the province of %s somehow discovered that a golem ingot is kept in your treasury. He is ready to exchange it for one of the magical items he has made. Do you wish to trade?
Answers
1) Take the Crab Bracers. #1235
2) Take the Ogre's Mask. #1236
3) Take the Necromancer's Hood. #1237
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Golem Ingot in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Golem Ingot
Get 1 items Crab Bracers with durability 100%
Links from
#1234
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Golem Ingot
Get 1 items Ogre's Mask with durability 100%
Links from
#1234
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Golem Ingot
Get 1 items Necromancer's Hood with durability 100%
Links from
#1234
Type: 1
Possibility: 5
Karma: 0
Dialog
After learning that a treant's acorn is stored in your treasury, druids from the province of %s have offered to buy it from you in exchange for a magical item or gems.
Answers
1) Take the gems. (+350 cr. ) #1239
2) Take the Moon Bracelet. #1240
3) Take the Fire Shield. #1241
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Treant's Acorn in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Treant's Acorn
Change the player's crystals by +350
Links from
#1238
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Treant's Acorn
Get 1 items Moon Bracelet with durability 100%
Links from
#1238
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Treant's Acorn
Get 1 items Fire Shield with durability 100%
Links from
#1238
Type: -1
Possibility: 10
Karma: 0
Dialog
Spies in the province of %s report that the discontent people have started purchasing weapons. It look like the population is getting ready for an armed uprising.
Answers
1) Forbid the trade of weapons in the province. #1243
2) Arrange searches and confiscate the weapons. #1244
3) Sell them some old weapons. #1245
4) Raise the weapon trade tax. #1246
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the mood <= Discontent
Condition of the appearing in the province: if the treasury has 2 or more free slots
Change the mood by +(50-100)
Type: 0
Possibility: 0
Karma: 0
Effects
Change corruption by -(1-1)
Change the mood by -(30-70)
Links from
#1242
Type: 0
Possibility: 0
Karma: -1
Dialog
Quite a few different weapons, mostly good for nothing, are found during the search. Only a few specimens turn out to be worthy of attention. Because of the searches, the locals are even more against you.
Answers
1) You should have searched better, idiots! #13
2) No wonder. What weapons could these peasants own? #0
Effects
Change the mood in the province by -1
Change the mood by -(60-100)
Change corruption by -(1-3)
Get a random level 1 item of type Melee Weapon, with the rarity of not less than 1.
Get a random level 1 item of type Melee Weapon, with the rarity of not less than 1.
Links from
#1242
Type: 0
Possibility: 0
Karma: 0
Dialog
Weapons turn out to be in high demand in the province of %s. You manage to gain %d gold by selling a bunch of discarded swords and axes. The only thing that somewhat disturbs you is that before long, it seems, all these tools of slaughter will be turned against you.
Answers
1) Somehow I didn't think about that... #0
2) What can peasants with a few rusty swords do to me? #0
Effects
Change player gold by +(70-170)
Change corruption by +(0-3)
Change the mood by +(100-200)
Links from
#1242
Type: 0
Possibility: 0
Karma: 0
Dialog
After the tax is increased, the activities of the weapon traders are slightly decreased. The legal activities, that is. The tax dues have brought you %d gold.
Answers
1) A tuft of hair from a mangy mare. #0
2) Hmm, that's not very much... #0
Effects
Change player gold by +(20-50)
Change corruption by +(1-4)
Change the mood by -(20-50)
Links from
#1242
Type: 1
Possibility: 5
Karma: 0
Dialog
The hunters in the province of %s have found a lake. Blue swans build their nests on its shores. These rare birds are valued very highly, since their feathers have magical properties and their meat is thought to be a refined delicacy.
Answers
1) Hunting season is open! #1248
2) Let the villagers breed the birds. #1249
3) Leave the magic birds in peace. #108
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Type: 0
Possibility: 0
Karma: -1
Dialog
The hunters manage to shoot down several birds, the trophies are sold, and the gold is delivered to the treasury.
Answers
1) Not bad at all. #0
2) That's not very much. #0
Effects
Change player gold by +(50-200)
Change the player's crystals by +(10-60)
Links from
#1247
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1250, otherwise switch to event #1251
Links from
#1247
Type: 0
Possibility: 0
Karma: 0
Dialog
It's not an easy task to care for bluish swans, but several settlers have managed to master this subtle art. Thanks to the trade in the magic birds, gold and gem income from the province is increased.
Answers
1) Excellent! #0
2) Reward the bird keepers. (-50 gold ) #1252
Effects
Answer ¹2 appears when Player's gold >= 50
Province income +(3-8)
Change the crystal income of the province by +(1-4)
Links from
#1249
Type: 0
Possibility: 0
Karma: 0
Dialog
It's not an easy task to look after bluish swans. No wonder the locals failed at it. The villagers only scare the birds away.
Answers
1) Flog the blockheads! #1253
2) What a pity. #0
Links from
#1249
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Links from
#1250
Type: 0
Possibility: 0
Karma: -1
Effects
Change corruption by -(1-1)
Links from
#1251
Type: 1
Possibility: 8
Karma: 0
Dialog
A team of adventurers from the province of %s offers you their services as guards.
Answers
1) Let them defend the province. #1255
2) Make an agreement with them. (-25 gold ) #1256
3) I don't need their services. #0
Effects
Condition of the appearing in the province: there is no guard in the province
Answer ¹2 appears when Player's gold >= 25
Type: 0
Possibility: 0
Karma: 0
Effects
Set the guards Adventurers in the province
Links from
#1254
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -25
Get 1 contracts with the guards Adventurers
Links from
#1254
Type: 1
Possibility: 20
Karma: 0
Dialog
People in the province of %s are asking you to donate some funds for partial swamp drainage. The settlers are going to sow the drained lands with wheat, which will increase the taxes from the province. However, the magicians warn you such drainage will lower the gem income. What are your orders, Master?
Answers
1) Drain the swamps. (-50 gold ) #1258
2) No, gems are more important to me. #1259
3) Don't bother me with such trifling matters again! #1260
Effects
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -50
Province income +(4-9)
Change the crystal income of the province by -(0-2)
Links from
#1257
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -1
Links from
#1257
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -1
Set the flag of the event #1257 to "disabled"
Links from
#1257
Type: 1
Possibility: 15
Karma: 0
Dialog
A shaman in the province of %s has found some rare mushrooms in the local forest. Their extract increases one's magic potential significantly. Gathering such mushrooms will lead to significantly higher gem income from the province. However, the forest plot where the mushrooms grow is scheduled to be cleared soon. If you cut the trees down, the mushrooms will disappear too, but if you forbid the clearing, it will harm the gold income. What are your orders, Master?
Answers
1) Forbid the trees to be cut down! #1262
2) I need the gold more. I'll do without the mushrooms. #0
3) Don't bother me with such trifling matters again! #1263
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: if the terrain=Forest
Type: 0
Possibility: 0
Karma: 0
Effects
Province income -(0-3)
Change the crystal income of the province by +(3-6)
Links from
#1261
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1261 to "disabled"
Links from
#1261
Type: 0
Possibility: 0
Karma: -10
Effects
A new site Gates of Chaos appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: -5
Effects
A new site Gates of Abyss appears in the province (opened, default guards)
Type: 0
Possibility: 10
Karma: 0
Dialog
In the province of %s, dark elves are seen clashing openly with one another. We found out that the reason for this is the death of a senior Darkness Chosen. The Dark Council should elect a new member, who must be chosen from among the Darkness Cravers. And now the two largest groups, in the hope of being elevated to "Chosen", will do anything.
What is your decision, Master?
Answers
1) Forbid this bloodshed! They must negotiate peacefully. #1267
2) Let them do as they please. #1273
Effects
Condition of the appearing in the province: if the treasury has 3 or more free slots
Condition of the appearing in the province: only in the province, inhabited by the race Drow
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if the mood <= Content
Type: 0
Possibility: 0
Karma: 2
Effects
With the probability of 65% switch to event #1268, otherwise switch to event #1269
Links from
#1266
Type: 0
Possibility: 0
Karma: 0
Dialog
Despite the ban, violent clashes have broken out in some places, and many Drow have died. Although it didn't turn into a real massacre, discontent in the province has grown.
Answers
1) Well, that's not too bad... #0
2) Why are they not happy? #0
Effects
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%
Change the mood by +(75-125)
Links from
#1267
Type: 0
Possibility: 0
Karma: 0
Dialog
Despite the ban, violent clashes have broken out in some places, and many Drow have died. Then the massacre swept through the whole settlement of Dark Elves.
Answers
1) Guards, stop this madness! #1272
2) Chaos them to hell! #1270
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1267
Type: 0
Possibility: 0
Karma: 0
Dialog
The massacre is short, but bloody - it removes nearly all of the province's population. The damage costs you %d gold. The ones who survived are furious at your inactivity.
Answers
1) Provide aid to the residents (-300 gold ) #1271
2) So it's all my fault then, is it? #0
Effects
Change player gold by -(10-25)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(50-100)%
Change the mood by -50
Answer ¹1 appears when Player's gold >= 300
Links from
#1269
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -300
Change the mood in the province by +2
Links from
#1270,
#1412
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Dark Elves
Event (Win): #1800
Event (Draw): #1800
Event (Loss): #1411
Links from
#1269
Type: 0
Possibility: 0
Karma: 0
Dialog
You and your men watch with amusement as the drow in the province of %s violently slaughter one another.
The massacre is short, but bloody - it removes nearly all of the province's population.
The damage costs you %d gold. The survivors are furious with your inactivity.
After the massacre, your soldiers loot the corpses.
Answers
1) I won't have the dead disgraced. #0
2) Oh, yes! #0
Effects
Change player gold by -(10-25)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(50-100)%
Get a random level 5 item of type Light Armor, with the rarity of not less than 4.
Get a random level 3 item of type Light Armor, with the rarity of not less than 3.
Get a random level 2 item of type Light Armor, with the rarity of not less than 1.
Links from
#1266
Type: 0
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province states that a wandering elven carpenter has arrived, asking for permission to open his own shop. Your deputy is concerned, since the elf is an exile of his race. Granting permission may incur the wrath of the neighboring elven provinces.
Answers
1) Banish him from the province! #93
2) Grant him permission. #1275
3) Allow him to open shop for 300 gold #1276
4) Execute the filth! #1277
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 4 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 3
Dialog
Your deputy soon responds that the elf conveys his sincerest thanks.
Answers
1) I tried to be different! #13
2) Wonderful! #0
Effects
A new site Archery Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Elves by -2
Links from
#1274
Type: 0
Possibility: 0
Karma: -2
Dialog
Your deputy sends you the elf's payment of 300 gold. Even though the elf agrees, he is clearly unhappy.
Answers
1) Who gives a damn. #0
2) I tried to be different! #13
Effects
Change player gold by +300
A new site Archery Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Elves by -2
Links from
#1274
Type: 0
Possibility: 0
Karma: -10
Dialog
Your executioner mercilessly butchers the elf in the middle of the town square of %s. His belongings have been delivered to your treasury.
Answers
1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12
Effects
Get a random level 3 item of type Ranged Weapon, with the rarity of not less than 2.
Get a random level 2 item of type Ranged Weapon, with the rarity of not less than 2.
Get a random level 2 item of type Ranged Weapon, with the rarity of not less than 1.
Get a random level 1 item of type Ranged Weapon, with the rarity of not less than 1.
Set the flag of the event #1274 to "disabled"
Links from
#1274
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province states that a wandering tanner has arrived, asking for permission to open his own shop.
Answers
1) Run the tanner off my property! #13
2) Help him set up shop (-100 gold ) #1279
3) Help him but I get some of the merchandise (-100 gold ) #1280
4) Don't bother me with such trifling matters again! #1281
Effects
Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when Player's gold >= 100
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: there is a place in the province for opened location
Type: 0
Possibility: 0
Karma: 4
Dialog
Your deputy soon responds that the tanner conveys his sincerest thanks.
Answers
1) I tried to be different! #13
2) Wonderful! #12
Effects
A new site Tanner Store appears in the province (opened, default guards)
Change player gold by -100
Links from
#1278
Type: 0
Possibility: 0
Karma: -1
Dialog
After setting up the shop, your deputy sends you an offering from the tanner - his shop stock suffers as a result.
Answers
1) What rubbish! #13
2) Not bad! #12
Effects
A new site Tanner Store appears in the province (opened, default guards)
Change player gold by -100
Get a random level 4 item of type Light Armor, with the rarity of not less than 1.
Links from
#1278
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1278 to "disabled"
Links from
#1278
Type: 0
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province states that a wandering halfling tailor has arrived, asking for permission to open his own shop. Your deputy is concerned, since the halfling is an exile of his race. Granting permission may incur the wrath of the neighboring halfling provinces.
Answers
1) Banish him from the province! #93
2) Grant him permission. #1283
3) Allow him to open shop for 300 gold #1284
4) Execute the filth! #1285
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 3 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 3
Dialog
Your deputy soon responds that the halfling conveys his sincerest thanks.
Answers
1) I tried to be different! #13
2) Wonderful! #0
Effects
A new site Tailor Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Halflings by -2
Links from
#1282
Type: 0
Possibility: 0
Karma: -2
Dialog
Your deputy delivers the halfling's payment in the form of a coin-pouch. When converting his coins to the proper currency, it is discovered that nearly half the payment came from false gold! Your deputy promises that he did not even open the pouch, so perhaps the halfling mixed fake coins with real in order to deceive you. There is also the possibility that the halfling received fake coins and didn't know.
Answers
1) Damn both of you! #0
2) I won't put up with this! #13
3) Execute the guilty deputy #93
Effects
Change player gold by +(100-200)
A new site Tailor Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Halflings by -2
Links from
#1282
Type: 0
Possibility: 0
Karma: -10
Dialog
Your executioner mercilessly butchers the halfling in the middle of the town square of %s. His belongings have been delivered to your treasury.
Answers
1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12
Effects
Get a random level 3 item of type Clothing, with the rarity of not less than 2.
Get a random level 4 item of type Clothing, with the rarity of not less than 1.
Get a random level 2 item of type Clothing, with the rarity of not less than 1.
Set the flag of the event #1282 to "disabled"
Links from
#1282
Type: 0
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province states that a wandering Drow wizard has arrived, asking for permission to open his own shop. Your deputy is concerned, since the dark elf is an outcast of the Drow. Granting permission may incur the wrath of the neighboring Drow provinces.
Answers
1) Banish him from the province! #93
2) Grant him permission. #1287
3) Permit him to open shop for 200 gold. #1288
4) Execute the spider-kisser #1289
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Humans
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if the treasury has 2 or more free slots
Answer ¹4 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 3
Dialog
Your deputy soon responds that the dark elf conveys his sincerest thanks. He swears to serve such a wise and just ruler as you are with good faith and fidelity.
Answers
1) I tried to be different! #13
2) Wonderful! #12
Effects
A new site Sorcery Store appears in the province (opened, default guards)
Change attitude towards the player in all provinces of the race Drow by -2
Links from
#1286,
#1288
Type: 0
Possibility: 0
Karma: -2
Dialog
Your deputy soon responds that the dark elf refuses to pay the 200 gold, or any other amount in order to open his shop.
Answers
1) Chase away the spider-kisser from the province! #13
2) Fine, let him have it. #1287
3) Execute the spider-kisser, immediately! #1289
Effects
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#1286
Type: 0
Possibility: 0
Karma: -10
Dialog
Your executioner mercilessly butchers the dark elf in the middle of the town square of %s. His belongings have been delivered to your treasury.
Answers
1) Excellent. Let that be a lesson to the others! #13
2) I pity him, but life is cruel. #12
Effects
Change attitude towards the player in all provinces of the race Drow by 1
Get a random level 4 item of type Wand, with the rarity of not less than 2.
Get a random level 3 item of type Wand, with the rarity of not less than 2.
Set the flag of the event #1286 to "disabled"
Links from
#1286,
#1288
Type: -1
Possibility: 0
Karma: 0
Effects
Condition of the appearing in the province: if player's gold >= 250
Condition of the appearing in the province: if the province level >= Dwelling
With the probability of 50% switch to event #1291, otherwise switch to event #1292
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Dark Elves Event (Loss): #1293
Dialog
The drow have staged a raid on %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 2
Links from
#1290
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Slavedrivers Event (Loss): #1293
Dialog
The drow have staged a raid on %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 2
Links from
#1290
Type: 0
Possibility: 0
Karma: 0
Dialog
The drow have plundered the province of %s! Part of the civilians are killed, and many have been sold into slavery. Gold lost: %d.
Answers
1) I hope they choke on it! #0
2) Bastards... #0
Effects
Change player gold by -(15-20)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(30-50)%
With the loss of gold in this event will be considered a treasury
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Holy Cloister appears in the province (opened, default guards)
Type: -1
Possibility: 20
Karma: 0
Effects
Condition of the appearing in the province: if player's gold >= 300
Condition of the appearing in the province: there is a building Chaos Monument in the province
With the probability of 50% switch to event #1296, otherwise switch to event #1297
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demons
Event (Win): #1299
Event (Loss): #1298
Province type: Lands of Chaos
Dialog
The deranged cultists plunge their ceremonial daggers into their hearts after chanting to their masters of Chaos. Their bodies twist and snap suddenly, transforming into monstrous creatures before you.
Answers
1) Damn! #0
2) They must be slain at once! #0
Effects
Set the level of the attacking army to 1
Links from
#1295
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demons
Event (Win): #1299
Event (Loss): #1298
Province type: Lands of Chaos
Dialog
The deranged cultists plunge their ceremonial daggers into their hearts after chanting to their masters of Chaos. Their bodies twist and snap suddenly, transforming into monstrous creatures before you.
Answers
1) Damn! #0
2) They must be slain at once! #0
Effects
Set the level of the attacking army to 3
Links from
#1295
Type: 0
Possibility: 0
Karma: 0
Dialog
Demons have ravaged the province of %s! One could hardly imagine the fates of these poor civilians... Those who survive with mental scars must certainly envy those who died. Gold lost: %d.
Answers
1) Poor souls... #13
2) The Gods are just to spare some of my people. #0
Effects
Change player gold by -(15-20)*Province level
Change the number of population in the province by -(50-80)%
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers manage to stop the demons' raid of %s!
The demons had only recently surfaced within the province, disguised as civilians.
With their demise, the deputy ordered the local militia to plunder the houses that belonged to these demonic deceivers. The valuables gathered have been deposited to your treasury.
Gold received: %d.
Answers
1) Well, well... #0
2) The Gods will have plans for these lost souls. #12
Effects
Change player gold by +(100-125)*Province level
Change the number of population in the province by -(20-30)%
Type: 0
Possibility: 15
Karma: 0
Dialog
The local alchemists have concocted a potion which turns living creatures into beautiful statues radiating magic. Unfortunately, they are now petrified in their lab, with no one left to record the potions's formula. All the potion has evaporated by now.
The sages believe that the magic emanates from crystals deep within the statues. The vicar wishes to decorate the village with these statues.
What are your orders, Master?
Answers
1) Let him adorn the city. #1301
2) Shatter the statues. Those gems are valuable! #1302
Effects
Condition of the appearing in the province: there is a building Magic Monument in the province
Condition of the appearing in the province: if the mood <= Very content
Condition of the appearing in the province: if the mood >= Very discontent
Type: 0
Possibility: 0
Karma: -1
Dialog
After the beautiful statues have been placed around the city, tourists have become attracted to the location, referring to the placement as a miracle. This influx of new inhabitants has raised our income as a result of trade and tax, naturally.
Income from the province has increased by %d.
Your subjects are also very pleased with your generosity and wisdom.
Answers
1) Excellent! #0
Effects
Province income +(3-7)
Change the mood in the province by +2
Links from
#1300
Type: 0
Possibility: 0
Karma: -1
Dialog
After splitting the statues, you gently remove the former hearts of these alchemists - now in the form of heavy magical crystals. Your supply of gems is increased by %d.
Answers
1) Excellent! #0
Effects
Change the player's crystals by +(10-20)*Province level
Links from
#1300
Type: 1
Possibility: 15
Karma: 0
Dialog
Rumors have spread of a miracle within the province of %s. The rumors describe a disease that plagued the population, and by praying to the Lord of Light, they would be cured.
These claims have attracted many pilgrims who wish to witness this healing power with their own eyes. Income from the province has increased by %d.
Answers
1) Not bad. #0
2) What a trifle. #0
Effects
Province income +(2-6)
Condition of the appearing in the province: there is a building Light Monument in the province
Condition of the appearing in the province: if the mood >= Very content
Type: 1
Possibility: 25
Karma: 0
Dialog
The governor of %s has discovered documents exposing prominent members of the community as being guilty of nefarious affairs. It seems these documents were stolen from an unknown source. Nevertheless, after investigations proved these claims as truth, the guilty were condemned. Now, after letters have spread demanding confessions from potential perpetrators, numerous figures have stepped forward to claim repentance.
Corruption in the province is down!
Answers
1) Excellent! #0
Effects
Condition of the appearing in the province: there is a building Elemental Monument in the province
Condition of the appearing in the province: corruption >= 10%
Change corruption by -10
Type: 0
Possibility: 20
Karma: 0
Dialog
Within %s, dark mages have stepped forward to offer their services as guards. They do not require any fee - only a salary of 10 gold, 6 gems.
Answers
1) Politely refuse. #0
2) Shoo them away! #12
3) Hire them. #1306
Effects
Condition of the appearing in the province: there is a building Sorcery Monument in the province
Condition of the appearing in the province: if player's karma <= 0
Type: 0
Possibility: 0
Karma: -2
Effects
Set the guards Supreme Dark Order in the province
Links from
#1305
Type: 0
Possibility: 5
Karma: 0
Dialog
Gossip spreads from the province of %s, regarding a very wealthy individual who seeks your attention. After having learned of the dragon's egg you possess, this man is offering to parlay a plentiful supply of gold and gems, or artifacts, for the egg.
Answers
1) I'll take payment (+3000 gold , +1000 cr.) #1308
2) I'll take a scroll of "Deadly Touch". #1309
3) I'll take the Amulet of the Eternal Sun. #1310
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Dragon's Egg in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Dragon's Egg
Change player gold by +3000
Change the player's crystals by +1000
Links from
#1307
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Dragon's Egg
Get 1 scrolls of the spell Deadly Touch
Links from
#1307
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Dragon's Egg
Get 1 items Eternal Sun with durability 100%
Links from
#1307
Type: -1
Possibility: 5
Karma: 0
Invasion
Unit: Bandits
Event (Win): #1313
Event (Draw): #1313
Event (Loss): #1312
Dialog
Bandits have assaulted of the governor of %s! They are seen carrying large sums of money away.
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if player's gold >= 500
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Dialog
Bandits have robbed your governor. His weak escorts could do nothing to stop this. The scoundrels took %d gold.
Answers
1) I hope they choke on it! #0
2) Bastards... #0
Effects
Change player gold by -(150-300)
Change the mood in the province by -1
Type: 0
Possibility: 0
Karma: 0
Dialog
Bandits attempted to rob your governor, but were taken by surprise of his strong escorts. All of the bandits were slain, and the gold is safe.
In addition, the governor's escorts recovered some trinkets from the corpses.
Answers
1) Excellent! #0
2) Nothing to be excited about... #0
Effects
Change player gold by +(250-600)
Get a random level 4 item, with the rarity of not less than 2
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
With the probability of 50% switch to event #1315, otherwise switch to event #1316
Links from
#666
Type: 0
Possibility: 0
Karma: -1
Dialog
During the next libation, men you bribed begin a chain of gossip attempting to praise you openly. This triggers a wave of resentment from a group of others, which escalates into a full-scale brawl.
In the end, everyone is pretty battered, thus, they return to their homes. Soon after, the complaints of you dissipate.
Answers
1) I'm such a genius. #0
2) That was senseless violence... #13
Effects
Change the mood in the province by +1
Links from
#1314
Type: 0
Possibility: 0
Karma: 0
Dialog
The men you attempt to bribe are pleased to take your money, but instead of spreading praise, they tell everyone how easily you can be deceived. Discontent continues to foster as a result.
Answers
1) Hire an assassin to liquidate the windbags. (-100 gold ) #668
2) Let them gossip. #0
3) Set the pub on fire while all of them are inside. #669
Effects
Change the mood in the province by -1
Answer ¹1 appears when Player's gold >= 100
Links from
#1314
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by -50
With the probability of 25% switch to event #1319, otherwise switch to event #1318
Links from
#723
Type: 0
Possibility: 0
Karma: 0
Dialog
Your mages utilize a complex search ritual.
The ritual bestows a vision unto them about the whereabouts of the robbers.
Answers
1) Have my men seize the possessions at once. #1320
2) I'll get at them soon... #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1317
Type: 0
Possibility: 0
Karma: 0
Dialog
Your mages utilize a complex search ritual.
Unfortunately, the ritual fails to determine the whereabouts of the robbers.
Answers
1) Damned pathetic mages! #13
2) Well, that's a pity. #0
Effects
Set the flag of the event #723 to "disabled"
Links from
#1317
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Bandits
Event (Win): #1322
Event (Draw): #1321
Event (Loss): #1321
Links from
#1318
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers are unable to catch the robbers. Nervous of the impending chase, they fled, and now we hardly have a chance at locating them again.
Answers
1) I hope they choke on it! #0
2) Bastards... #0
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating the robbers, your soldiers confiscate all the stolen goods, as well as the bastards' belongings. In addition, there were also some interesting little trinkets.
Answers
1) Excellent! #0
2) Nothing to be excited about... #0
Effects
Change player gold by +(400-800)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1
Set the flag of the event #723 to "disabled"
Type: -1
Possibility: 5
Karma: 0
Dialog
Illithids have staged a hunt against the residents of %s. They manage to catch some villagers and devour their brains. Before this can get out of hand, your spies managed to get this information to you as soon as possible.
What are your orders, Master?
Answers
1) Feed them servants to appease them! (-500 gold ) #1326
2) Leave them to feed... #1325
3) Destroy the these squid-faced vermin! #1327
4) Stop bothering me with such nonsense! #1324
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Answer ¹1 appears when Player's gold >= 500
Answer ¹3 appears when there are a hero or a guard in the province
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: only in the province, inhabited by the race Drow
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers looked rather impassive, regarding your order. From the perspective of these illithids, they'll stop once their hunger ends. This decision reaches the ears of the people, and they are very unhappy and curse your name.
Once the monsters have eaten and cleared away, the province's population has decreased slightly.
However, the property of the dead now fills your treasury. Total collected: %d gold.
Answers
1) It is necessary to respect the needs of others. #13
2) To them, such food should be filling enough. #0
3) I'm really sorry... #0
Effects
Change player gold by +(50-100)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(10-20)%
Links from
#1323
Type: 0
Possibility: 0
Karma: -5
Dialog
Your goveneror and soldiers monitor the feast with malevolent grins. The illithids slaughter many in the process, taking some captives as they depart. Your decision leaves the population enraged.
However, the property of those who were "lucky" to be taken by the mind-flayers have been seized by local authorities - the damned won't need their money. Total gold gathered: %d
Answers
1) It is necessary to respect the needs of others. #13
2) To them, such food should be filling enough. #0
3) I'm really sorry... #0
Effects
Change player gold by +(100-150)*Province level
Change the mood in the province by -3
Change the number of population in the province by -(10-30)%
Links from
#1323
Type: 0
Possibility: 0
Karma: -1
Dialog
After giving your order, prisoners, captives, and slaves are delivered directly to the illithids. They were surprised by your generosity.
In order to stay out of debt from you, the mind-flayers present you with a special, rare gift.
However, residents of the province are not happy with your order - the majority of victims were friends or relatives.
Answers
1) Excellent! #0
2) At least some good came out of this. #0
3) That's it? Selfish squid-heads. #0
Effects
Change player gold by -500
Change the mood in the province by -1
Change the number of population in the province by -(0-10)%
Get 1 items Illithid with durability 100%
Links from
#1323
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Illithids
Event (Win): #1329
Event (Loss): #1328
Links from
#1323
Type: 0
Possibility: 0
Karma: 0
Dialog
After the massacre of your soldiers, the illithids, now angry, have scattered throughout your province - the death toll is high, with some unfortunate souls being taken as captives. The population of the province of %s is in uproar over this catastrophe.
Not only that - the mind-flayers destroy many homes. The damage costs you %d gold.
Answers
1) To them, such food should be filling enough. #0
2) I'm really sorry... #12
Effects
Change player gold by -(40-50)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(10-30)%
Type: 0
Possibility: 0
Karma: 2
Dialog
As the illithids attack the civilians, your soldiers manage to thwart and slaughter every single one of them! The residents of %s are grateful to you. Losses amount to only %d gold.
Answers
1) Burn their tentacles! #0
2) We must mourn the lost souls... #12
Effects
Change player gold by -(0-10)*Province level
Change the mood in the province by +2
Change the number of population in the province by -(0-10)%
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1331, otherwise switch to event #1332
Links from
#689
Type: 0
Possibility: 0
Karma: 0
Dialog
Your men quickly follow the trail of the kidnappers,
eventually overtaking them. These bastards won't surrender to justice without a fight.
Answers
1) Slay them immediately! #1333
2) They had their chance. #1333
Links from
#1330
Type: 0
Possibility: 0
Karma: 0
Dialog
The organized pursuit could not overtake the bastards - they clearly know the terrain better than your men.
Your soldiers return to the village with nothing.
Answers
1) Damned worthless idiots! #13
2) What a pity... #0
Links from
#1330
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Bandits
Event (Win): #1335
Event (Loss): #1334
Links from
#1331,
#1331
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers are unable to catch the robbers. They're long gone, and your men will hardly have a chance at relocating them.
Answers
1) No luck. #0
2) Bastards... #0
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating the robbers, your soldiers confiscate all the stolen goods, as well as the bastards' belongings.
In addition, there were also some interesting little trinkets.
Your warriors have returned as heroes.
Answers
1) Excellent! #0
2) Nothing to be excited about... #0
Effects
Change player gold by +(150-500)
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 1
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #912, otherwise switch to event #1338
Links from
#911
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #913, otherwise switch to event #1339
Links from
#911
Type: 0
Possibility: 0
Karma: 0
Dialog
As you have ordered, the find is delivered to the treasury.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get a random level 3 item of type Jewelry, with the rarity of not less than 2.
Links from
#1336
Type: 0
Possibility: 0
Karma: 0
Dialog
As you have ordered, the find is delivered to the treasury.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get a random level 5 item of type Jewelry, with the rarity of not less than 4.
Links from
#1337
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating the monsters, the hero manages to scavenge valuable trophies. They have all been sent to the treasury.
Answers
1) Excellent! #0
2) What rubbish. #0
Effects
Change player gold by +(150-300)*Province level
Change the player's crystals by +(50-90)*Province level
Get a random level 6 item of type Ranged Weapon, with the rarity of not less than 4.
Get a random level 6 item of type Light Armor, with the rarity of not less than 4.
Get a random level 4 item of type Ranged Weapon, with the rarity of not less than 2.
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating the dwarves, the hero manages to scavenge valuable trophies, They have all been sent to the treasury.
Answers
1) Excellent! #0
2) What rubbish. #0
Effects
Change player gold by +(250-400)*Province level
Change the player's crystals by +(20-40)*Province level
Get a random level 6 item of type Banner, with the rarity of not less than 5.
Get a random level 6 item of type Medium Armor, with the rarity of not less than 5.
Get a random level 6 item of type Jewelry, with the rarity of not less than 5.
Type: 0
Possibility: 0
Karma: 0
Dialog
After defeating the tarrasque, the hero manages to scavenge valuable trophies, They have all been sent to the treasury.
Answers
1) Excellent! #0
2) What rubbish. #0
Effects
Change player gold by +(100-200)*Province level
Change the player's crystals by +(40-80)*Province level
Get a random level 5 item of type Melee Weapon, with the rarity of not less than 4.
Get a random level 5 item of type Shield, with the rarity of not less than 3.
Get a random level 6 item of type Heavy Armor, with the rarity of not less than 4.
Get a random level 6 item of type Shield, with the rarity of not less than 4.
Type: 0
Possibility: 0
Karma: 0
Dialog
After overcoming the fierce resistance of the mages, the hero manages to scavenge valuable trophies. They have all been sent to the treasury.
Answers
1) Excellent! #0
2) What rubbish. #0
Effects
Change player gold by +(150-300)*Province level
Change the player's crystals by +(50-90)*Province level
Get a random level 5 item of type Wand, with the rarity of not less than 3.
Get a random level 5 item of type Clothing, with the rarity of not less than 3.
Get a random level 4 item of type Spell Scroll, with the rarity of not less than 1.
Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Altar of Death appears in the province (opened, without guards)
Type: 0
Possibility: 0
Karma: -2
Invasion
Unit: Retinue
Event (Win): #74
Event (Loss): #73
Dialog
The caravan guards emerge to defend the merchants' property.
Answers
1) So much the worse for them. Kill them! #0
2) I have no use for unnecessary witnesses. #0
Effects
Change the mood in the province by -2
Links from
#67,
#575,
#576
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Gnolls Event (Loss): #1347
Dialog
Gnolls have invaded the province of %s!
Answers
1) Are they itching to die? #0
2) Damn! #0
Effects
Condition of the appearing in the province: if the terrain=Plains
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Dialog
Gnolls have plundered the province of %s! Nearly everyone was slaughtered, only a few survived. Gold lost: %d.
Answers
1) We'll deal with the losses. #0
2) Forgive me... #0
Effects
Change player gold by -(10-20)*Province level
Change the number of population in the province by -(40-60)%
With the loss of gold in this event will be considered a treasury
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1349, otherwise switch to event #1350
Type: 0
Possibility: 0
Karma: 0
Dialog
The Order of the Temple returns from a campaign against horrible creatures. They collected valuable trophies from the den.
Answers
1) Excellent! #0
2) What rubbish... #0
Effects
Change player gold by +(50-200)
Get a random level 4 item, with the rarity of not less than 2
Get a random level 3 item, with the rarity of not less than 1
Set the flag of the event #1348 to "happens through (10-15) turns and turns off"
Bind the flag of the event #1348 to main province
Links from
#1348
Type: 0
Possibility: 0
Karma: 0
Dialog
The Order of the Temple returns from their battle against the evil sorcerers. They managed to collect valuable trophies.
Answers
1) Excellent! #0
2) What rubbish... #0
Effects
Change player gold by +(10-20)
Change the player's crystals by +(10-40)
Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.
Get a random level 2 item of type Spell Scroll, with the rarity of not less than 1.
Set the flag of the event #1348 to "happens through (10-15) turns and turns off"
Bind the flag of the event #1348 to main province
Links from
#1348
Type: 0
Possibility: 0
Karma: 0
Dialog
Within the province of %s, a group of assassins and sorcerers from the Twilight Brotherhood brutally exterminate many villagers under the cover of night.
What are your orders?
Answers
1) Help the victims (-250 gold ) #1352
2) Carve the guards up - it's their fault! #1353
3) Nothing, they're just mortals. #1354
Effects
Answer ¹1 appears when Player's gold >= 250
The health of all groups of heroes and the guard in the province changed by -20 (considering resistance).
Type: 0
Possibility: 0
Karma: 3
Dialog
While gold will not replace or return the victims, the survivors are grateful to you for your help.
Answers
1) It is my duty to take care of my subjects. #0
2) I spit on them... Thanks. #13
Effects
Change player gold by -250
Change the mood in the province by +1
Change the number of population in the province by -(10-20)%
Links from
#1351
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood by +(50-100)
Change the mood in the province by +1
Change the number of population in the province by -(20-30)%
Links from
#1351
Type: 0
Possibility: 0
Karma: -5
Dialog
Your indifference offended and enraged residents of the province of %s - it looks like they are ready to revolt!
Answers
1) Let them try! #0
2) A pity, but what can you do? #0
Effects
Change the mood by +(100-200)
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
Links from
#1351
Type: 0
Possibility: 0
Karma: -1
Dialog
Per your order, under cover of night, a squad of Twilight Brotherhood assassins attacks the guards in the %s province. A few bystanders witnessed, and had to be captured.
The captives were all sacrificed on the altar, to the glory of the Great Mother, for a reward of %d crystals.
Answers
1) Damn it. #13
2) Forgive me... #0
Effects
Change the player's crystals by +(30-55)
The health of all groups of heroes and the guard in the province changed by -25 (considering resistance).
Change the mood in the province by -1
Change the number of population in the province by -10%
Type: -1
Possibility: 3
Karma: 0
Effects
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: just not in the main province
With the probability of 70% switch to event #1357, otherwise switch to event #1358
Type: 0
Possibility: 0
Karma: 0
Dialog
A band of skeletons has appeared near the settlement of %s! The locals have started calling them the "Skeleton Gang". The commander of the gang appears to be searching for new recruits.
Answers
1) Let them do what they wish. #1394
2) Warriors! Stop them! #1392
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#1356
Type: 0
Possibility: 0
Karma: 0
Dialog
A band of skeletons has appeared near the settlement of %s! The locals have started calling them the "Skeleton Gang". The commander of the gang appears to be searching for new recruits.
Answers
1) Let them do what they wish. #1394
2) Warriors! Stop them! #1393
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#1356
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers do more harm than good - the skeletons massacre them, as well as many people in the province of %s. Only a few manage to escape. After the massacre, the undead squadron take a few subjects.
The damage costs you %d gold.
Answers
1) Take care of the survivors! (-200 gold ) #1395
2) It doesn't matter, they'll give birth to others. #1617
Effects
Change player gold by -(200-300)
Change the number of population in the province by -(30-50)%
Change the mood in the province by -2
Answer ¹1 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: 0
Effects
With probability 50% trigger event #1618
Type: 0
Possibility: 0
Karma: 0
Dialog
A group of dwarves from the province of %s wishes to free some of their brethren from gnolls.
What are your orders, Master?
Answers
1) Let them threaten us, their lives are forfeit. #1362
2) Slavery is terrible. Let's free them. #1365
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Gnolls
Condition of the appearing in the province: if the province level >= Hamlet
Condition of the appearing in the province: if the mood >= Very content
Condition of the appearing in the province: if player's gold >= 200
Type: 0
Possibility: 0
Karma: -1
Invasion
Unit: Dwarves
Event (Win): #1363
Event (Draw): #1363
Event (Loss): #1364
Dialog
Dwarves attack the province of %s!
Answers
1) Excellent! #0
2) Well, that's a pity... #0
Links from
#1361
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers survive the attack from the dwarves! They're defeated, and residents from the province of %s are rejoicing and praising your name.
Answers
1) I do what I must! #0
2) Very well. #12
Effects
Change the mood in the province by +1
Change attitude towards the player in all provinces of the race Dwarves by -1
Type: 0
Possibility: 0
Karma: 0
Dialog
The dwarves launch their assault against the gnoll inhabitants of %s. Many gnolls are slain, and nearly all the slaves are freed. Your loss in gold amounts to %d, and the amount of income from the province decreases.
Among the population are rumors that you are too weak, and it may be time for the gnolls to become independent once more.
Answers
1) Arrange a few illustrative executions for them. #13
2) A dog barks - the caravan moves on! #0
Effects
Change player gold by -(50-100)
Change the mood in the province by -2
Change the number of population in the province by -(30-40)%
Province income -(1-2)
Type: 0
Possibility: 0
Karma: 5
Dialog
Relieved dwarven slaves greet their fellow liberators, joining the squad. They thank you, calling you a friend of the dwarves before departing. The gnolls are furious - you've demonstrated a sign of weakness to them by aligning with their most hated foes.
Among the population of %s are rumors that it is time for the gnolls to become independent once more.
Answers
1) Arrange a few illustrative executions for them. #13
2) A dog barks - the caravan moves on! #0
Effects
Change the mood in the province by -4
Change the number of population in the province by -(10-20)%
Change the mood by -(60-120)
Change attitude towards the player in all provinces of the race Dwarves by 2
Set the flag of the event #1366 to "happens through (2-4) turns and turns off"
Bind the flag of the event #1366 to current province
Links from
#1361
Type: -1
Possibility: 0
Karma: 0
Effects
Initiate a rebellion in the province
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1368, otherwise switch to event #1369
Links from
#138
Type: 0
Possibility: 0
Karma: 0
Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers
1) We've made use of this wench. #0
Effects
Get 1 items Elemental Ring of Earth with durability 100%
Links from
#1367
Type: 0
Possibility: 0
Karma: 0
Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers
1) We've made use of this wench. #0
Effects
Get 1 items Elemental Ring of Fire with durability 100%
Links from
#1367
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1371, otherwise switch to event #1372
Links from
#138
Type: 0
Possibility: 0
Karma: 0
Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers
1) We've made use of this wench. #0
Effects
Get 1 items Elemental Ring of Water with durability 100%
Links from
#1370
Type: 0
Possibility: 0
Karma: 0
Dialog
As soon as the life fades from the glorious bird, the sorcerer's magic dispells. The Phoenix vanishes in a flash of bright light, replaced with the body of a beautiful woman. There is a ring on her finger, which is brought to you.
Answers
1) We've made use of this wench. #0
Effects
Get 1 items Elemental Ring of Air with durability 100%
Links from
#1370
Type: 0
Possibility: 0
Karma: -5
Links from
#143,
#1187,
#1556
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1375, otherwise switch to event #1378
Links from
#141,
#141
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1376, otherwise switch to event #1377
Links from
#1374
Type: 0
Possibility: 0
Karma: 0
Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation."
With these words, Larietta takes off her ring and gives it to you.
Answers
1) Well, well. #0
2) Thank you, Princess! #0
Effects
Get 1 items Elemental Ring of Earth with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province
Links from
#1375
Type: 0
Possibility: 0
Karma: 0
Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation."
With these words, Larietta takes off her ring and gives it to you.
Answers
1) Well, well. #0
2) Thank you, Princess! #0
Effects
Get 1 items Elemental Ring of Fire with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province
Links from
#1375
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1379, otherwise switch to event #1380
Links from
#1374
Type: 0
Possibility: 0
Karma: 0
Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation."
With these words, Larietta takes off her ring and gives it to you.
Answers
1) Well, well. #0
2) Thank you, Princess! #0
Effects
Get 1 items Elemental Ring of Water with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province
Links from
#1378
Type: 0
Possibility: 0
Karma: 0
Dialog
Larietta turns to you and speaks: "There are no words to express my gratitude! I have nothing else to give, so take this ring for compensation."
With these words, Larietta takes off her ring and gives it to you.
Answers
1) Well, well. #0
2) Thank you, Princess! #0
Effects
Get 1 items Elemental Ring of Air with durability 100%
Set the flag of the event #1381 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1381 to main province
Links from
#1378
Type: 0
Possibility: 0
Karma: 0
Dialog
In the main hall of your radiant castle appears a portal. Out comes a magician of majestic attire. He speaks: "Hail, mighty Lord! My name is Izravius, and it was my wife you disenchanted recently, lifting my curse"...
Answers
1) I'm listening. Keep going. #1400
2) So what? #1400
Type: 0
Possibility: 0
Karma: 0
Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a big, heavy, and rather hot egg.
Answers
1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0
Effects
Get 1 items Phoenix' Egg with durability 100%
Links from
#1400
Type: 0
Possibility: 0
Karma: 0
Dialog
In the main hall of your radiant castle appears a portal. Out comes a magician of majestic attire. He speaks: "Hail, mighty Lord! My name is Izravius, and it was my wife you recently healed"...
Answers
1) I'm listening. Keep going. #1476
2) So what? #1476
Type: 0
Possibility: 0
Karma: 0
Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a spell scroll.
Answers
1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0
Effects
Get 1 scrolls of the spell Summon Phoenix
Links from
#1476
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -15
Set the flag of the event #1383 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1383 to main province
Links from
#134,
#137,
#183
Type: 0
Possibility: 0
Karma: 0
Dialog
In the main hall of your radiant castle appears a portal. Out comes a magician of majestic attire. He speaks: "A poor fool, how dare you slay my wife! I, Izravius, will make you regret your act!" With these words, he opens the portal once more and steps into it. No one had time to do or say anything. The portal closes.
Answers
1) What the hell was that? #1387
2) How dare he! #1387
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Izravius Sorcerers
Event (Win): #1388
Event (Loss): #1396
Dialog
A patrol runs into the main hall. They report to you that the walls of the castle materialize into troops, and they clearly aren't here for a social visit.
Answers
1) Here we go. #0
2) Time for a bit of a warm up. #0
Links from
#1386,
#1386
Type: 0
Possibility: 0
Karma: 0
Effects
With probability 25% trigger event #1389
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1390, otherwise switch to event #1391
Links from
#1388
Type: 0
Possibility: 0
Karma: 0
Dialog
After searching Izravius' corpse, your warriors discover a scroll of "Summon Phoenix" in his bag.
Answers
1) It was his fault for starting this. #0
2) At least some benefit from the fool. #0
Effects
Get 1 scrolls of the spell Summon Phoenix
Links from
#1389
Type: 0
Possibility: 0
Karma: 0
Dialog
After searching Izravius' corpse, your warriors discover a Phoenix egg in his bag.
Answers
1) It was his fault for starting this. #0
2) At least some benefit from the fool. #0
Effects
Get 1 items Phoenix' Egg with durability 100%
Links from
#1389
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Skeletal Guardian
Event (Win): #1360
Event (Loss): #1359
Effects
Set the level of the attacking army to 1
Links from
#1357
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Skeletal Guardian
Event (Win): #1360
Event (Loss): #1359
Effects
Set the level of the attacking army to 3
Links from
#1358
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers don't interfere, and the undead, not paying them any heed, slay the residents from house to house. By the time the undead scatter from the region, a part of the population has been eliminated, and your failure to act did not escape the attention of the survivors.
The damage costs you %d gold.
Answers
1) Take care of the survivors! (-200 gold ) #1395
2) I spit on them... #1617
Effects
Change player gold by -(100-200)
Change the number of population in the province by -(10-20)%
Change the mood in the province by -3
Answer ¹1 appears when Player's gold >= 200
Links from
#1357,
#1358
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
Change the mood in the province by +2
With probability 75% trigger event #1618
Links from
#1359,
#1394
Type: 0
Possibility: 0
Karma: 0
Dialog
Nobody is stopped. Izravius' party manages to plunder the province of %s! Some of its people have been killed. Gold lost: %d.
Answers
1) Bastard! #0
Effects
Change player gold by -(25-35)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
With the loss of gold in this event will be considered a treasury
Type: 0
Possibility: 0
Karma: 1
Invasion
Unit: Undead
Event (Win): #1398
Event (Draw): #1398
Event (Loss): #1399
Links from
#1054
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers ransack the catacombs of the ancient city from top to bottom. All that has been found has been delivered to the treasury.
Answers
1) Well done! #0
2) What rubbish! #0
Effects
Change player gold by +(400-600)
Change the player's crystals by +(60-120)
Get a random level 4 item, with the rarity of not less than 3
Type: 0
Possibility: 0
Karma: 0
Dialog
Nobody is stopped. The undead slay many people from the province of %s. Very few manage to escape death. After the massacre, the undead return from whence they came.
Answers
1) What a pity. #0
2) It doesn't matter, they'll give birth to others. #13
Effects
Change the number of population in the province by -(40-50)%
Change the mood in the province by -2
A new site Ancient Ruins appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1401, otherwise switch to event #1382
Links from
#1381,
#1381
Type: 0
Possibility: 0
Karma: 0
Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a subject.
Answers
1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0
Effects
Get a random level 5 item, with the rarity of not less than 4
Links from
#1400
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Border guards Event (Loss): #1406
Dialog
The governor of %s states that a strong detachment of border guards is seeking gold at a recently burnt farm, where halflings dwell. They threaten to plunder the province. The amount demanded by the soldiers amounts to 450 gold.
Answers
1) Let them have the gold! (-450 gold ) #1403
2) Arrange negotiations to stall for time. #1404
3) Let them attack, if they dare. #0
Effects
Answer ¹1 appears when Player's gold >= 450
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -450
Links from
#1402,
#1405
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #1405, otherwise switch to event #1407
Links from
#1402
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Border guards Event (Loss): #1406
Dialog
The negotiations lead nowhere - the soldiers demand their 450 gold.
Answers
1) Let them have the gold! (-450 gold ) #1403
2) Let them attack, if they dare. #0
Effects
Answer ¹1 appears when Player's gold >= 450
Links from
#1404
Type: 0
Possibility: 0
Karma: 0
Dialog
The border guards of %s begin looting the province. Some of its people have been killed. Gold lost: %d.
Answers
1) I hope they choke on it! #13
2) Bastards... #0
Effects
Change player gold by -(45-55)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(10-15)%
Type: 0
Possibility: 0
Karma: -1
Dialog
Applying all of your diplomatic skills, you were able to persuade the border guards to wait until the required amount purported to be brought out of the treasury. They have agreed to wait two days, but will instead require 500 coins instead.
Answers
1) Better act quickly... #0
Effects
Set the flag of the event #1408 to "happens through 3 turns and turns off"
Bind the flag of the event #1408 to current province
Links from
#1404
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Border guards Event (Loss): #1406
Dialog
In the province of %s, squad border patrols await your promised gold. The soldiers say they are not going to wait any longer - they will walk away with gold or the ruined province behind them.
Answers
1) Let them have the gold! (-500 gold ) #1409
2) Let them attack, if they dare. #0
Effects
Answer ¹1 appears when Player's gold >= 500
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -500
Links from
#1408
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1402 to "happens through (5-15) turns and turns off"
Bind the flag of the event #1402 to current province
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #1412, otherwise switch to event #1413
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers were unable to stop the bloodshed. Clashes between the Drow continued, only in the open, so in the end it was all for naught, and most of the inhabitants of the province were killed.
Answers
1) Provide aid to the residents (-300 gold ) #1271
2) They have only themselves to blame! #0
Effects
Change the mood in the province by -2
Change the number of population in the province by -(50-75)%
Answer ¹1 appears when Player's gold >= 300
Links from
#1411
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers were unable to stop the bloodshed. Clashes between the Drow continued, only now in the open. Most of the inhabitants of the province were killed in battle. Eventually a clique of dark elves came to power, retaining their combat capability, rebelling against your authority.
Answers
1) How did that happen?! #0
2) Those bastards! #0
Effects
Change the mood in the province by -2
Change the number of population in the province by -(50-75)%
Initiate a rebellion in the province
Links from
#1411
Type: -1
Possibility: 3
Karma: 0
Dialog
Pathfinders from the province of %s report that some monster has started to appear in the village at night. It rips apart the villagers and drags the remains off to some place. All that is found in the morning is a large pool of blood.
Answers
1) Got it. #1540
2) Don't bother me with such trifles from now on! #1541
3) Hire a Witcher to hunt the Lycan down (-400 gold ) #1542
Effects
Condition of the appearing in the province: if there are free place for the hidden location
Condition of the appearing in the province: there is no location Werewolf Lair in the province
Answer ¹3 appears when Player's gold >= 400
Type: 0
Possibility: 0
Karma: -3
Effects
A new site Dark Hollow appears in the province (opened, default guards)
Set the flag of the event #1466 to "happens through (8-14) turns and turns off"
Bind the flag of the event #1466 to current province
Links from
#1462
Type: 1
Possibility: 20
Karma: 0
Effects
Condition of the appearing in the province: if player's gold >= 250
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: if building Fort is built in the castle
With the probability of 50% switch to event #1417, otherwise switch to event #1434
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1423, otherwise switch to event #1418
Links from
#1416
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1419, otherwise switch to event #1421
Links from
#1417
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary monk has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 185 gold.
Answers
1) Here's your money (-185 gold ) #1420
2) Get rid of the rascal! #13
Effects
Answer ¹1 appears when Player's gold >= 185
Links from
#1418
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -185
Add 1 units Monk with exp. from 0 to 350 to the garrison
Links from
#1419
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary guardsman has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 135 gold.
Answers
1) Here's your money (-135 gold ) #1422
2) Get rid of the rascal! #13
Effects
Answer ¹1 appears when Player's gold >= 135
Links from
#1418
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -135
Add 1 units Guardsman with exp. from 0 to 450 to the garrison
Links from
#1421
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1424, otherwise switch to event #1429
Links from
#1417
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1425, otherwise switch to event #1427
Links from
#1423
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary elf has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 155 gold.
Answers
1) Here's your money (-155 gold ) #1426
2) Get rid of the rascal! #13
Effects
Answer ¹1 appears when Player's gold >= 155
Links from
#1424
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -155
Add 1 units Elf with exp. from 0 to 930 to the garrison
Links from
#1425
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary dwarf has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 120 gold.
Answers
1) Here's your money (-120 gold ) #1428
2) Get rid of the rascal! #13
Effects
Answer ¹1 appears when Player's gold >= 120
Links from
#1424
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -120
Add 1 units Dwarf with exp. from 0 to 700 to the garrison
Links from
#1427
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1430, otherwise switch to event #1432
Links from
#1423
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary halfling has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 40 gold.
Answers
1) Here's your money (-40 gold ) #1431
2) Get rid of the rascal! #13
Effects
Answer ¹1 appears when Player's gold >= 40
Links from
#1429
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -40
Add 1 units Halfling with exp. from 0 to 440 to the garrison
Links from
#1430
Type: 0
Possibility: 0
Karma: 0
Dialog
A tired fairy has arrived in your castle in the province of %s. She said that she was recently part of an ordinary band of adventurers, and her entire company was killed when they tried to pilfer a dragon's lair, and she alone survived. Now she offers you her services - she just cannot see any other option for herself. Se would like to serve you for a standard salary, and a one-time payment to her of 145 gold.
Answers
1) Here's your money (-145 gold ) #1433
2) Get rid of this creature! #13
Effects
Answer ¹1 appears when Player's gold >= 145
Links from
#1429
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -145
Add 1 units Fairy with exp. from 0 to 490 to the garrison
Links from
#1432
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1435, otherwise switch to event #1440
Links from
#1416
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1438, otherwise switch to event #1436
Links from
#1434
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary duelist has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 135 gold.
Answers
1) Here's your money (-135 gold ) #1437
2) Get rid of the rascal! #0
Effects
Answer ¹1 appears when Player's gold >= 135
Links from
#1435
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -135
Add 1 units Duelist with exp. from 0 to 400 to the garrison
Links from
#1436
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary lizardman has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 45 gold.
Answers
1) Here's your money (-45 gold ) #1439
2) Get rid of the rascal! #0
Effects
Answer ¹1 appears when Player's gold >= 45
Links from
#1435
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -45
Add 1 units Lizardman with exp. from 0 to 450 to the garrison
Links from
#1438
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1441, otherwise switch to event #1446
Links from
#1434
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1442, otherwise switch to event #1444
Links from
#1440
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary thief has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 25 gold.
Answers
1) Here's your money (-25 gold ) #1443
2) Get rid of the rascal! #12
Effects
Answer ¹1 appears when Player's gold >= 25
Links from
#1441
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -25
Add 1 units Thief with exp. from 0 to 430 to the garrison
Links from
#1442
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary gnoll has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 25 gold.
Answers
1) Here's your money (-25 gold ) #1445
2) Get rid of the rascal! #12
Effects
Answer ¹1 appears when Player's gold >= 25
Links from
#1441
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -25
Add 1 units Pack Warrior with exp. from 0 to 580 to the garrison
Links from
#1444
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1447, otherwise switch to event #1449
Links from
#1440
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary sorceror has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 245 gold.
Answers
1) Here's your money (-245 gold ) #1448
2) Get rid of the rascal! #12
Effects
Answer ¹1 appears when Player's gold >= 245
Links from
#1446
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -245
Add 1 units Sorcerer with exp. from 0 to 700 to the garrison
Links from
#1447
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1450, otherwise switch to event #1452
Links from
#1446
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary assassin has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 105 gold.
Answers
1) Here's your money (-105 gold ) #1451
2) Get rid of the rascal! #12
Effects
Answer ¹1 appears when Player's gold >= 105
Links from
#1449
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -105
Add 1 units Assassin with exp. from 0 to 660 to the garrison
Links from
#1450
Type: 0
Possibility: 0
Karma: 0
Dialog
A weary thug has arrived in your castle in the province of %s. He said that he was recently part of an ordinary band of adventurers, and his entire company was killed when they tried to pilfer a dragon's lair, and he alone survived. Now he offers you his services - he just cannot see any other option for himself. He would like to serve you for a standard salary, and a one-time payment to him of 90 gold.
Answers
1) Here's your money (-90 gold ) #1453
2) Get rid of the rascal! #12
Effects
Answer ¹1 appears when Player's gold >= 90
Links from
#1449
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -90
Add 1 units Thug with exp. from 0 to 360 to the garrison
Links from
#1452
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Lycan
Event (Win): #1455
Event (Draw): #1455
Event (Loss): #1456
Dialog
In the province of %s a terrible man-wolf attacked the village!
Answers
1) I should have seen this coming. #0
2) Where did it come from? #0
Type: 0
Possibility: 0
Karma: 0
Dialog
The guard survived - the monster is dead! In jubilation, the people in the province of %s organize a festive celebration.
Answers
1) Nasty lazybones! #13
2) I can understand them... #0
Effects
Change the mood in the province by +1
Destroy the location in the province Werewolf Lair
Type: 0
Possibility: 0
Karma: 0
Dialog
Nobody has stopped the monster, so it has torn many people in the province of %s to pieces. The damage costs you %d gold. After sating itself, the Lycan disappeared. The residents are not happy with you, and many of them curse you.
Answers
1) Provide aid to the affected families (-150 gold ) #1457
2) Sorry to hear that... #0
3) Those malcontents - execute them! #1458
Effects
Change player gold by -(0-100)
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
Answer ¹1 appears when Player's gold >= 150
Destroy the location in the province Werewolf Lair
Set the flag of the event #1459 to "happens through (2-5) turns and turns off"
Type: 0
Possibility: 0
Karma: 2
Effects
Change the mood in the province by +1
Change player gold by -150
Links from
#1456
Type: 0
Possibility: 0
Karma: -5
Effects
Change the mood in the province by -2
Change the number of population in the province by -(10-20)%
Links from
#1456
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1414 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1414 to random province
Type: 0
Possibility: 0
Karma: 2
Effects
Change the player's crystals by -15
With probability 20% trigger event #1461
Links from
#130
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Unicorn
Dialog
The foresters release the unicorn and healers heal its wound, but the unicorn doesn't leave. Carefully inspecting the trap that was used to catch it, the trackers say that it wasn't hunters that put it there - there are visible signs of witchcraft on it. Judging from its behavior, the freed unicorn wants your trackers to follow it.
Answers
1) Run it off, I have no time! #13
2) Kill the stupid creature! #0
3) Find out where it wants us to go. #1462
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#1460
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Dark Druids
Event (Win): #1464
Event (Draw): #1464
Event (Loss): #1463
Province type: Savage Wood
Dialog
The unicorn swiftly leads your people to a secluded hollow, where a ritual is in progress - on the altar lies a small snow-white foal, with bucking hooves and a horn in the middle of its forehead.
Upon seeing you, one of the witches exclaims: "That unicorn with you - it's ours! Give it to us, so its blood can be shed on this sacred altar!"
Answers
1) Yes, here it is, I don't mind. #1415
2) Kill the witches! #0
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 1
Links from
#1461
Type: 0
Possibility: 0
Karma: 0
Dialog
Your people in the province of %s have captured some servants of a dark cult. It is unlikely they will be spared by the inhabitants of the province...
Answers
1) I'm really sorry... #0
2) It serves them right. #13
Effects
Change the number of population in the province by -(60-70)%
A new site Dark Hollow appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 1
Dialog
The servants of the death cult are defeated. Your attention is drawn to a small unicorn, lying on the altar. When you approach, it opens its eyes, and you notice furiously raging flames flickering in them. That's bad luck! Apparently, the witches already performed their ritual, and the unicorn has now changed into a different creature. Really different!
It seems that the adult unicorn realizes this, because it immediately gallops off into the thicket...
Answers
1) Continue... #1465
Type: 0
Possibility: 0
Karma: 0
Dialog
...This little foal could grow into a mighty, raging beast. There must be records among the things that were left by the dark sorcerers cult that explain exactly how to do that.
Answers
1) We'll see... #0
Effects
Change player gold by +(250-400)
Change the player's crystals by +(25-40)
Get 1 items Black Unicorn with durability 100%
Links from
#1464
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Forest Guards Event (Loss): #1467
Province type: Magical Forest
Dialog
Forest creatures attack the province of %s!
Answers
1) Holy shit! #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 2
Type: 0
Possibility: 0
Karma: 0
Dialog
Magical creatures banished your governor from the province of %s - he did not dare argue with them. The province is lost.
Answers
1) I will yet show you who's in charge here! #13
2) As long as the residents aren't hurt... #0
Type: 0
Possibility: 0
Karma: 1
Dialog
As per your orders the purchased grapes were delivered to the winemaker, who immediately set to work. It does take some time for wine to mature.
Answers
1) Excellent! #0
2) And how long will I have to wait? #0
Effects
Change player gold by -100
Set the flag of the event #1469 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1469 to current province
Set the flag of the event #243 to "disabled"
Links from
#244
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #243 to "happens through (0-50) turns and turns off"
Bind the flag of the event #243 to random province
With the probability of 60% switch to event #1470, otherwise switch to event #1472
Type: 0
Possibility: 0
Karma: 0
Dialog
In the province of %s the wine that its master winemaker produced to your order has finally matured. It has extremely bad taste, hardly even worth the money that has been spent on the grapes. The winemaker says that the purchased grapes were bad, and he has done everything he could.
Answers
1) Still sell the stuff for however much it's worth. #1471
2) Drown the winemaker in his own wine! #160
Links from
#1469
Type: 0
Possibility: 0
Karma: 0
Dialog
The wine was sold to cheap taverns for %d gold, albeit with difficulty - not everyone dared to drink it, even at such a bargain price.
Answers
1) Well, at least I got some money for it. #0
2) So little?! #0
Effects
Change player gold by +(20-50)
Links from
#1470
Type: 0
Possibility: 0
Karma: 0
Dialog
In the province of %s the wine that its master winemaker produced to your order has finally matured. The wine is simply superb, but unfortunately the wine trade market is far away. The wine was therefore only sold for %d gold. The winemaker says it will take a long time to clean out and upgrade their barrels.
Answers
1) Oh well, at least I earned some money. #0
2) That good-for-nothing winemaker is a bummer! #0
Effects
Change player gold by +(100-180)
Links from
#1469
Type: 0
Possibility: 0
Karma: -5
Dialog
Your hangmen execute the Free Archer on the main square of the province of %s. His heroic deeds are widely known, and many people in the province are very upset.
Answers
1) A big shot? Him? Ha! #13
2) Well, that's a pity. #0
Effects
Change the mood in the province by -1
Links from
#470
Type: 0
Possibility: 0
Karma: 1
Effects
Change corruption by -5
Links from
#675
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -100
Links from
#1016
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1477, otherwise switch to event #1384
Links from
#1383,
#1383
Type: 0
Possibility: 0
Karma: 0
Dialog
"A long time has passed since I cursed Larietta. Over time, I realized that it was I who was wrong, not her. Just as I sought to seek and help her, I discovered her restored manifestation near our castle. We talked... well, we spoke loudly and made peace. I wanted to reward you for your honorable deed. Please, take this gift." Saying this, the sorcerer gives you a spell scroll.
Answers
1) Good deeds are also rewarded. #0
2) Good, get it to the treasury. #0
Effects
Get a random level 4 item of type Spell Scroll, with the rarity of not less than 1.
Links from
#1476
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Pack of Ratmen Event (Loss): #1479
Dialog
Ratmen have attacked the province of %s!
Answers
1) What's happening? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Dialog
Ratmen have plundered the province of %s! Some of its people have been killed, and you have lost some gold: %d.
Answers
1) May they choke on it! #0
2) Bastards! #0
Effects
Change player gold by -(15-20)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(30-50)%
With the loss of gold in this event will be considered a treasury
Type: 0
Possibility: 5
Karma: 0
Dialog
Your governor of the province of %s reports that a ratman delegation came to ask him if they could settle in a nearby sewerage system.
Answers
1) Rats? Kill them all! #1481
2) I don't mind, let them stay. #1482
3) If they want to live there - let them pay! #1483
4) I'm sure some good will come of this. #1484
Effects
Condition of the appearing in the province: if the province level >= Dwelling
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers seized the stinking ratmen and killed them.
Answers
1) Excellent! #0
2) What to do, I just hate rats. #0
Effects
Change the mood in the province by +1
Set the flag of the event #1485 to "happens through (4-10) turns and turns off"
Bind the flag of the event #1485 to current province
Set the flag of the event #1480 to "disabled"
Links from
#1480,
#1488
Type: 0
Possibility: 0
Karma: -1
Effects
Change the mood in the province by -1
Change attitude towards the player in all provinces of the race Ratmen by 1
Set the flag of the event #1488 to "happens through (15-30) turns and turns off"
Bind the flag of the event #1488 to current province
Set the flag of the event #1480 to "disabled"
Links from
#1480
Type: 0
Possibility: 0
Karma: -1
Dialog
Your governor sends you the payment given to him by a ratman.
Answers
1) So little... #0
2) Not bad. #0
Effects
Change player gold by +(250-400)
Change the mood in the province by -1
Set the flag of the event #1488 to "happens through (20-35) turns and turns off"
Bind the flag of the event #1488 to current province
Set the flag of the event #1480 to "disabled"
Links from
#1480
Type: 0
Possibility: 0
Karma: -1
Dialog
Your governor sends you the object given to him by a ratman.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get a random level 3 item, with the rarity of not less than 2
Change the mood in the province by -1
Set the flag of the event #1488 to "happens through (20-35) turns and turns off"
Bind the flag of the event #1488 to current province
Set the flag of the event #1480 to "disabled"
Links from
#1480
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Pack of Ratmen Event (Loss): #1479
Dialog
You killed the emisssary of the Grand Ratt. In retaliation for this, the province %s was attacked by a ratman pack!
Answers
1) Well, let them attack! #0
2) Try to negotiate. #1486
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Pack of Ratmen Event (Loss): #1479
Dialog
The natural cowardice of ratmen has done its job - seeing the guards, they halted. But in order for them to leave the province, they require 300 gold.
Answers
1) No, let them attack! #0
2) Pay them the required amount (-300 gold ) #1487
Effects
Answer ¹2 appears when Player's gold >= 300
Links from
#1485
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -300
Links from
#1486
Type: 0
Possibility: 0
Karma: 0
Dialog
The governor of the province of %s reports that a delegation of ratmen came to him again. This time they ask permission to build some workshop or something like that in the province. The governor fears that the impact of constructing this ratman workshop could be dire.
What is your decision, Master?
Answers
1) This time, kill them! #1481
2) Refuse politely, but firmly! #1489
3) Let them build, might be useful later. #1490
Type: 0
Possibility: 0
Karma: 0
Dialog
The ratmen listened impassively to the refusal and departed.
Answers
1) I hope they didn't take offense. #0
2) Let them go! #0
Effects
Set the flag of the event #1480 to "disabled"
Links from
#1488
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1491, otherwise switch to event #1492
Set the flag of the event #1480 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1480 to random province
Links from
#1488
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Ratman Barracks appears in the province (opened, with guards)
Links from
#1490
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Plague Temple appears in the province (opened, with guards)
Links from
#1490
Type: -1
Possibility: 5
Karma: 0
Dialog
Your governor of the province of %s reports that a certain ratman, who calls himself a Plague Master, asks for permission to perform some magical experiments. He is willing to pay 90 gems for your permission.
Answers
1) Sure, let him experiment. #1494
2) Let him experiment. But let no one know about it! #1495
3) No experiments! #1496
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: -5
Dialog
After receiving your permission, the Plague Master hands you the agreed fee - 90 gems - and leaves. A short time later you find out that a terrible epidemic has broken out in the province, and many have died of the disease. Because everything has happened with your consent, the inhabitants of the province curse you.
Answers
1) It's nothing personal, I just need gems. #0
2) I don't give a damn about those mortals. #0
Effects
Change the player's crystals by +90
Change the mood in the province by -3
Change the number of population in the province by -(30-40)%
Set the flag of the event #8 to "happens through (5-8) turns and turns off"
Bind the flag of the event #8 to current province
Links from
#1493
Type: 0
Possibility: 0
Karma: -3
Dialog
After receiving your permission, the Plague Master leaves. A short time later you find out that a terrible epidemic has broken out in the province, and many have died of the disease. The residents are unhappy, as it is rumored that without your participation this wouldn't have happened.
The Plague Master returns and hands over the agreed fee in gems, minus the costs for the disguise - %d.
Answers
1) So few gems... #0
2) Well, thanks for that. #0
Effects
Change the player's crystals by +(60-75)
Change the mood in the province by -1
Change the number of population in the province by -(30-40)%
Set the flag of the event #8 to "happens through (9-15) turns and turns off"
Bind the flag of the event #8 to current province
Links from
#1493
Type: 0
Possibility: 0
Karma: 1
Dialog
The Plague Master listens impassively to your refusal and leaves.
Answers
1) Let him go! #0
2) Catch up and kill him! #1497
3) Rouse the population against Ratmen (-150 gold ) #1498
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 150
Links from
#1493,
#1606
Type: 0
Possibility: 0
Karma: -2
Dialog
Your soldiers catch up with the Plague Master, and finish him off.
Answers
1) Excellent! #0
2) What to do, I just hate rats. #0
Effects
Set the flag of the event #1485 to "happens through (4-10) turns and turns off"
Bind the flag of the event #1485 to current province
Links from
#1496
Type: 0
Possibility: 0
Karma: 1
Dialog
Your giving the people of the province a fiery speech about the treachery of rats has borne fruit.
The residents joined up to hunt rats in all corners of the province, organizing raids in search of secret "enemies" and "rat lovers". They even cleaned out a sewer, while they were at it.
As a result, the province has become much cleaner, but a lot of innocent people suffered, so some residents decided to leave.
Answers
1) What to do, I just hate rats. #0
2) I feel sorry for them, but it was worth it. #0
Effects
Change player gold by -150
Change the mood in the province by +1
Change the number of population in the province by -(10-20)%
Change the mood by -(40-50)
With probability 15% trigger event #1499
Links from
#1496
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1478 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1478 to current province
Links from
#1498
Type: 1
Possibility: 3
Karma: 0
Dialog
The deputy of the %s province reports that an extremely smelly ratman was brought to him. He claims that he lost his way and is looking for the secret ratman city.
If you can help in his quest, he promises to reward you with valuable gifts on behalf of his clan.
Answers
1) Get rid of this this skunk! #0
2) Send my warriors in search of the city. #1501
3) Hire adventurers (-200 gold ) #1505
Effects
Condition of the appearing in the province: there is no location Ratman Town in the province
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: just not in the main province
Answer ¹2 appears when there are a hero or a guard in the province
Answer ¹3 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts go in search of the lost ratman city. It will take them a while to return.
Answers
1) Well, let's wait... #0
2) Get a move on! #0
Effects
Set the flag of the event #1500 to "disabled"
Set the flag of the event #1502 to "happens through (10-16) turns and turns off"
Bind the flag of the event #1502 to current province
Links from
#1500,
#1503,
#1507
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 85% switch to event #1503, otherwise switch to event #1504
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts returned from a tiring journey. Unfortunately, they failed to discover the ratman city.
Answers
1) Keep searching! #1501
2) Hire adventurers (-200 gold ) #1505
3) Well, that's the way it is then. #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹2 appears when Player's gold >= 200
Links from
#1502
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts returned from a tiring journey. They managed to find the very city the lost ratman had spoken of. Upon hearing the news, he leaves immediately, promising to send you a gift as soon as he reaches the city.
Answers
1) Well, that's good. #0
2) Get a move on! #0
Effects
A new site Ratman Town appears in the province (opened, with guards)
Set the flag of the event #1500 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1500 to random province
Set the flag of the event #1510 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1510 to main province
Links from
#1502
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers go in search of the lost ratman city. It will take them a while to return.
Answers
1) Well, let's wait... #0
2) Get a move on! #0
Effects
Change player gold by -200
Set the flag of the event #1500 to "disabled"
Set the flag of the event #1506 to "happens through (8-13) turns and turns off"
Bind the flag of the event #1506 to current province
Links from
#1500,
#1503
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 65% switch to event #1507, otherwise switch to event #1509
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers returned from a tiring journey. Unfortunately, they failed to discover the ratman city.
Answers
1) Send my warriors in search of the city. #1501
2) Keep searching (-100 gold ) #1508
3) Well, that's the way it is then. #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹2 appears when Player's gold >= 100
Links from
#1506
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers go in search of the lost ratman city. It will take them a while to return.
Answers
1) Well, let's wait... #0
2) Get a move on! #0
Effects
Change player gold by -100
Set the flag of the event #1506 to "happens through (6-10) turns and turns off"
Bind the flag of the event #1506 to current province
Links from
#1507
Type: 0
Possibility: 0
Karma: 0
Dialog
The adventurers returned from a tiring journey. They managed to find the very city the lost ratman had spoken of. Upon hearing the news, he leaves immediately, promising to send you a gift as soon as he reaches the city.
Answers
1) Well, that's good. #0
2) Get a move on! #0
Effects
A new site Ratman Town appears in the province (opened, with guards)
Set the flag of the event #1500 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1500 to random province
Set the flag of the event #1510 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1510 to main province
Links from
#1506
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1511, otherwise switch to event #1514
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1512, otherwise switch to event #1513
Links from
#1510
Type: 0
Possibility: 0
Karma: 0
Dialog
To honor his promise, the Ratman, who at last found his home, sends you a hiring contract for a mighty guard.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get 1 contracts with the guards Rat King
Set the flag of the event #1500 to "disabled"
Links from
#1511
Type: 0
Possibility: 0
Karma: 0
Dialog
To honor his promise, the Ratman, who at last found his home, sends you this banner.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get a random level 5 item of type Banner, with the rarity of not less than 3.
Get 1 items __name__ with durability 100%
Set the flag of the event #1500 to "disabled"
Links from
#1511
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1516, otherwise switch to event #1515
Links from
#1510
Type: 0
Possibility: 0
Karma: 0
Dialog
To honor his promise, the Ratman, who at last found his home, sends you this magical trifle.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get a random level 5 item of type Wand, with the rarity of not less than 3.
Set the flag of the event #1500 to "disabled"
Links from
#1514
Type: 0
Possibility: 0
Karma: 0
Dialog
To honor his promise, the Ratman, who at last found his home, sends you this armor.
Answers
1) What a piece of rubbish! #0
2) Not bad. #0
Effects
Get a random level 5 item of type Heavy Armor, with the rarity of not less than 3.
Set the flag of the event #1500 to "disabled"
Links from
#1514
Type: -1
Possibility: 10
Karma: 0
Dialog
The deputy of your province of %s tells you that it got infested with the horrible killer rats. The vermin feast on people in their sleep at night. Ordinary poisons harm them not, and the locals are afraid to round up the rats at night.
Answers
1) You can cope with the rats yourselves! #1518
2) Hire a team of adventurers. (-200 gold ) #1522
3) Pay volunteers from the province. (-100 gold ) #1526
4) Order some poison from the alchemists. (-20 cr. ) #1532
Effects
Condition of the appearing in the province: if player's karma <= -10
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 100
Answer ¹4 appears when Player's crystals >= 20
Change the mood in the province by -2
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #813, otherwise switch to event #1519
Links from
#1517
Type: 0
Possibility: 0
Karma: -2
Invasion
Unit: Pack of Rats Event (Loss): #1520
Dialog
For a long time rats have been kept at bay in the province of %s and prevent them from devouring the people. Now, out of one of the many holes and corners a large pack of huge rats has emerged!
Answers
1) What the hell? #0
2) Where did they come from? #0
Links from
#1533,
#1534,
#1537,
#1518
Type: 0
Possibility: 0
Karma: 0
Dialog
Nobody stopped them, so the gray rat avalanche rampaged through the province %s, killing and devouring everything in its path. After the rats left, it appeared that a lot of people were eaten by the gray hordes. The losses of the furious residents amount to %d gold.
Answers
1) No luck. #0
2) Help the victims (-200 gold ) #1521
Effects
Change player gold by -(100-150)
Change the mood in the province by -2
Change the number of population in the province by -(30-50)%
Answer ¹2 appears when Player's gold >= 200
Type: 0
Possibility: 0
Karma: 4
Dialog
The residents are grateful for your help. The fame of your kindness and generosity has spread far beyond the borders of the province.
Answers
1) Fame is more important than money. #0
2) It's my duty to take care of my subjects. #12
Effects
Change player gold by -200
Change the mood in the province by +1
Links from
#1520
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #116, otherwise switch to event #1523
Links from
#1517
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
With the probability of 50% switch to event #1524, otherwise switch to event #1525
Links from
#1533,
#1522
Type: 0
Possibility: 0
Karma: 0
Dialog
A group of adventurers set off in search of the rats' nest - and were never heard of again. Either they were defeated, and this could very well be, or they just made off with your money.
Answers
1) I should never have trusted those scoundrels! #1534
2) There are worse things! #1534
Links from
#1523
Type: 0
Possibility: 0
Karma: 0
Dialog
A company of adventurers set off in search of the rats' nest - and returned in no time, tired but satisfied. They quickly managed to find the rats' lair - but the rats themselves were not that easy to deal with. Nevertheless, the huge, angry and intelligent creatures were no match for the adventurers, and were all exterminated. The rats won't disturb the residents of the province again any time soon.
Answers
1) Excellent! #0
2) Reward the adventurers (-50 gold ) #1531
Effects
Answer ¹2 appears when Player's gold >= 50
Links from
#1523,
#1538
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #117, otherwise switch to event #1527
Links from
#1517
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -100
With the probability of 75% switch to event #1528, otherwise switch to event #1529
Links from
#1533,
#1526
Type: 0
Possibility: 0
Karma: 0
Dialog
Some volunteers from among the local residents went to find the rats' lair - the next morning they found their gnawed corpses.
Answers
1) Damned pests! #1537
2) There are worse things! #1537
Links from
#1527
Type: 0
Possibility: 0
Karma: 0
Dialog
Some volunteers from among the local residents went to find the rats' lair - and after a while they returned, only some of them injured. They quickly managed to find the rats' lair - but the rats themselves were not that easy to deal with. The huge, angry and intelligent creatures almost overpowered the hunters in battle, but in the end they were forced to flee the province. The rats won't disturb the residents of the province again any time soon.
Answers
1) At last! #0
2) Reward the hunters (-50 gold ) #1530
Effects
Answer ¹2 appears when Player's gold >= 50
Links from
#1527,
#1535
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -50
Change the mood in the province by +1
Links from
#1529
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -50
Links from
#1525
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #118, otherwise switch to event #1533
Links from
#1517
Type: 0
Possibility: 0
Karma: 1
Dialog
The poison produced by the alchemists had no effect on the rats - only a handful of poisoned bait was eaten, and it had no effect on them.
Answers
1) I really couldn't care less. #1519
2) Hire a team of adventurers. (-200 gold ) #1523
3) Pay volunteers from the province. (-100 gold ) #1527
Effects
Change the player's crystals by -20
Change the mood in the province by +1
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when Player's gold >= 100
Links from
#1532
Type: 0
Possibility: 0
Karma: 0
Dialog
Upon hearing that a company of adventurers failed to exterminate the rats, the locals flatly refuse to volunteer. After some effort you manage to find a few hunters, but they will only do it for 150 gold.
Answers
1) We can do without them! #1519
2) Pay the volunteers (-150 gold ) #1535
Effects
Answer ¹2 appears when Player's gold >= 150
Links from
#1524,
#1524
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -150
With the probability of 45% switch to event #1536, otherwise switch to event #1529
Links from
#1534
Type: 0
Possibility: 0
Karma: 0
Dialog
The hunters went to find the rats' lair - the next morning their gnawed corpses were found.
Answers
1) What bad luck! #0
2) I did everything I could. #0
Effects
Set the flag of the event #1519 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1519 to current province
Links from
#1535
Type: 0
Possibility: 0
Karma: 0
Dialog
Hearing that local hunters failed to kill the rats, most of the groups of adventurers preferred not to risk it. Only after a while did you manage to find a group of real daredevils, but they want 300 gold for the job.
Answers
1) We can do without them! #1519
2) Pay the adventurers (-300 gold ) #1538
Effects
Answer ¹2 appears when Player's gold >= 300
Links from
#1528,
#1528
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -300
With the probability of 20% switch to event #1539, otherwise switch to event #1525
Links from
#1537
Type: 0
Possibility: 0
Karma: 0
Dialog
A group of brave adventurers set off in search of the rats' nest - and were never heard of again. Either they were defeated, and this could very well be, or they just made off with your money.
Answers
1) What bad luck! #0
2) I did everything I could. #0
Effects
Set the flag of the event #1519 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1519 to current province
Links from
#1538
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Werewolf Lair appears in the province (hidden, default guards)
Set the flag of the event #1454 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1454 to current province
Links from
#1414,
#1541
Type: 0
Possibility: 0
Karma: -5
Effects
Switch to event #1540
Links from
#1414
Type: 0
Possibility: 0
Karma: 3
Dialog
The Witcher took his fee and went hunting in the night, but he did say that stalking the beast could last quite a while.
Answers
1) We'll wait... #0
2) More waiting? #0
Effects
Change player gold by -400
Set the flag of the event #1414 to "disabled"
Set the flag of the event #1543 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1543 to main province
Links from
#1414
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1414 to "happens through (0-50) turns and turns off"
Bind the flag of the event #1414 to random province
With the probability of 50% switch to event #1544, otherwise switch to event #1545
Type: 0
Possibility: 0
Karma: 0
Dialog
In the night the same witcher you hired to go hunting arrives in your castle. He says that he managed to track down the monster and slay it. As proof, he brought you the monster's head.
Answers
1) Great! #0
2) That took too long! #0
Links from
#1543
Type: 0
Possibility: 0
Karma: 0
Dialog
In the night the same witcher you hired to go hunting arrives in your castle. He says that he managed to track down the monster and catch it. And true to this word - the witcher drags a Lycan along, safely held in chains. The beast is immediately put into a cage.
Answers
1) Good work! #0
2) Now what do I do with it? #0
Effects
Get 1 items Lycan with durability 100%
Links from
#1543
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 35% switch to event #1547, otherwise switch to event #1548
Links from
#5
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Barbarians Event (Loss): #6
Province type: Barbarian Tribes
Dialog
The emissary sent by you to the barbarians did not return, and next to the chieftain's tent someone's head has been put on a stick. Soon afterwards the barbarians attack the province of %s!
Answers
1) What a pity... #0
2) I'll destroy them! #0
Links from
#1546
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Barbarians Event (Loss): #6
Province type: Barbarian Tribes
Dialog
The emissary sent by you to the barbarians soon returned. He conveys that the barbarians are demanding a ransom - 250 gold - or they will attack.
Answers
1) Pay the ransom (-250 gold ) #1549
2) Collect the amount from the locals. #1550
3) How much?! We will attack... #0
Effects
Answer ¹1 appears when Player's gold >= 250
Links from
#1546
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -250
Change the mood in the province by +1
Switch to event #1551
Links from
#1548
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -2
Switch to event #1551
Links from
#1548
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1552, otherwise switch to event #1553
Links from
#1549,
#1550
Type: 0
Possibility: 0
Karma: 0
Dialog
The required ransom amount was collected and sent to the barbarians. After some time, observers report that the barbarians are leaving the province of %s.
Answers
1) Vile savages! #13
2) The main thing is that my subjects are safe. #12
Links from
#1551
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Barbarians Event (Loss): #6
Province type: Barbarian Tribes
Dialog
The required ransom amount was collected and sent to the barbarians. After some time, observers report that the barbarians, instead of leaving the province of %s, are moving to attack.
Answers
1) Damn! #0
2) Those bastards! #0
Links from
#1551
Type: 0
Possibility: 0
Karma: -4
Dialog
Your soldiers confiscate all the traders have earned, as well as the remainder of their goods. All dissenters are killed.
You manage to collect %d gold.
Answers
1) Excellent! #1663
2) The country needs money... #1663
Effects
Change player gold by +(350-500)
Change the mood in the province by -2
Change the number of population in the province by -(10-20)%
Get a random level 2 item, with the rarity of not less than 1
Get a random level 2 item, with the rarity of not less than 1
Links from
#14
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #29, otherwise switch to event #1556
Links from
#26
Type: 0
Possibility: 0
Karma: 10
Dialog
The priests perform a ritual to cleanse the fallen mages of evil. It seems that the Lord himself showed his grace - the mages' faces change markedly after the ritual, and look much more lucid and clear. The mages say that the events were all like being stuck in a nightmare from which they couldn't wake up - as if they were obsessed with chaos against their will.
Answers
1) Now we can execute them! #1373
2) Let them go. #1557
Effects
Change the player's crystals by -30
Links from
#1555
Type: 0
Possibility: 0
Karma: 0
Dialog
Leaving with words of gratitude, the former mages give you all their belongings. They won't need their magic things anymore from now on.
Answers
1) What rubbish... #0
2) Not bad at all! #0
Effects
Get a random level 3 item of type Wand, with the rarity of not less than 1.
Get a random level 2 item of type Clothing, with the rarity of not less than 1.
Links from
#1556
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #76, otherwise switch to event #1559
Links from
#75
Type: 0
Possibility: 0
Karma: 0
Dialog
Your messengers return with the news that the blacksmith is willing to sell his creation, but for 600 gold.
Answers
1) No, I don't want a sword for that kind of money. #0
2) Deal! (-600 gold ) #1560
3) Take the sword by force! #1188
Effects
Answer ¹2 appears when Player's gold >= 600
Links from
#1558
Type: 0
Possibility: 0
Karma: 0
Dialog
The sword was delivered to you, and the blacksmith got his payment.
Answers
1) Good deal! #0
2) What a cheat! #0
Effects
Change player gold by -600
Get 1 items Master's Sword with durability 100%
Links from
#1559
Type: 0
Possibility: 0
Karma: 0
Dialog
The blacksmith did not expect such a proposal - he is dumbfounded. When his speech returns, the blacksmith announces that he will open his own shop - something he always dreamed about.
Answers
1) Help the blacksmith to open his shop (-200 gold ) #1562
2) Some other time... #0
Effects
Get 1 items Blacksmith's Bracelet with durability 100%
Answer ¹1 appears when Player's gold >= 200
Links from
#77
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -200
A new site Weapon Store appears in the province (opened, with guards)
Links from
#1561
Type: 0
Possibility: 0
Karma: 0
Effects
Change the player's crystals by -30
With the probability of 30% switch to event #1564, otherwise switch to event #1566
Links from
#247
Type: 0
Possibility: 0
Karma: 0
Dialog
The mages and the golem go to the boulder and start working. You have never seen so much gold in your life - the mages take it and make away with it.
Answers
1) Curse those foul rogues! (-15 cr. ) #1565
2) I should never have trusted those pompous wizards. #0
Effects
Answer ¹1 appears when Player's crystals >= 15
Links from
#1563
Type: 0
Possibility: 0
Karma: -2
Dialog
Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst.
Answers
1) I'm sure they've all died off by now. #13
2) Justice will prevail! #0
Effects
Change the player's crystals by -15
Links from
#1564
Type: 0
Possibility: 0
Karma: 0
Dialog
The mages and the golem go to the boulder and start working. The golem's superhuman strength allows it to grind virtually the whole boulder into dust and not miss any precious nuggets. Digging up the whole vein, the mages mine %d gold.
Answers
1) Reward them for their good work (-50 gold ) #1567
2) Excellent. Deliver it to the treasury. #0
Effects
Change player gold by +(130-250)
Answer ¹1 appears when Player's gold >= 50
Links from
#1563
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -50
Links from
#1566
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1569 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1569 to main province
Links from
#281
Type: 0
Possibility: 0
Karma: 0
Dialog
A parcel beautifully tied in ribbons miraculously materialized in your castle. The note attached states that it is a gift from the Great Astarkas to express his gratitude, an exchange of courtesies.
Unraveling the ribbons and opening the parcel reveals a valuable item.
Answers
1) That's it? That is so mean! #13
2) Not bad. #0
Effects
Get a random level 3 item, with the rarity of not less than 1
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1571, otherwise switch to event #1572
Links from
#426
Type: 0
Possibility: 0
Karma: -1
Dialog
The people are not too pleased by this turn of events, but do not dare to speak up. As a result, income from the province of %s is increased by %d.
Answers
1) Let the freeloaders pay! #0
2) One can never have too much money! #0
Effects
Province income +(1-3)
Change corruption by +(3-5)
Change the mood in the province by -1
Links from
#1570
Type: 0
Possibility: 0
Karma: -1
Dialog
The people respond calmly to the introduction of a new tax, considering it quite fair. As a result, income from the province of %s is increased by %d.
Answers
1) Let the freeloaders pay! #0
2) One can never have too much money! #0
Effects
Province income +(1-3)
Change corruption by +(3-5)
Links from
#1570
Type: 0
Possibility: 0
Karma: 1
Invasion
Unit: Slugs
Event (Win): #1574
Event (Draw): #1574
Event (Loss): #1575
Dialog
Barely having had time to go down the sewerage, your soldiers are attacked!
Answers
1) So much the worse for them. #0
2) No need to dramatize. #0
Links from
#1714
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers destroy a lot of slugs in the city sewers. However, if you want to be sure the vermin won't breed again, you have to check to make sure there are no egg hatches left in the underground.
Answers
1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166
Effects
Answer ¹1 appears when Player's gold >= 70
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers were unable to cope with the slugs and are eaten by the poisonous pests.
Answers
1) Hire a team of adventurers. (-200 gold ) #1144
2) Order some poison from alchemists. (-50 cr. ) #1147
3) Oh well. It's nothing to worry about. #1165
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Type: 0
Possibility: 0
Karma: -5
Effects
Change player gold by -150
A new site Slave Market appears in the province (opened, with guards)
Links from
#43
Type: 0
Possibility: 0
Karma: 6
Effects
Change player gold by -250
With the probability of 85% switch to event #885, otherwise switch to event #1578
Links from
#883
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -1
With the probability of 50% switch to event #1579, otherwise switch to event #1580
Links from
#1577
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf is very grateful for his rescue, and gives you a valuable gift. Soon he leaves the province of %s to return to his native forests.
Answers
1) That's it? That is so mean! #0
2) Not bad. #0
Effects
Get a random level 3 item of type Ranged Weapon, with the rarity of not less than 1.
Links from
#1578
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf is very grateful for his rescue, and vows to serve you. He leaves the province of %s and makes his way to your castle.
Answers
1) That's nice. #0
2) Those pointed ears may be useful. #0
Effects
Set the flag of the event #1581 to "happens through (3-8) turns and turns off"
Bind the flag of the event #1581 to main province
Links from
#1578
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf whose life you saved has arrived in your castle. He is now ready to serve you.
Answers
1) That's nice. #0
2) Those pointed ears may be useful. #0
Effects
Add 1 units Elf with exp. from 0 to 8 to the garrison
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1583 to "happens through (5-12) turns and turns off"
Bind the flag of the event #1583 to current province
Links from
#887
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Elves Event (Loss): #1584
Dialog
Elves, in revenge for their murdered brother, invade the province of %s!
Answers
1) Elves?! What the...! #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 2
Type: 0
Possibility: 0
Karma: 0
Dialog
Elves have ravaged the province of %s! Some people have been killed, and you have lost %d gold.
Answers
1) I hope they choke on it! #0
2) So much for the Champions of Light #0
Effects
Change player gold by -(15-20)*Province level
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
With the loss of gold in this event will be considered a treasury
Type: 0
Possibility: 0
Karma: 5
Effects
With the probability of 85% switch to event #884, otherwise switch to event #1586
Links from
#883
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -2
Change the mood by +(150-200)
With the probability of 50% switch to event #1587, otherwise switch to event #1588
Links from
#1585
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf is very grateful for his rescue, and gives you a valuable gift. Soon he leaves the province of %s to return to his native forests.
Answers
1) That's it? That is so mean! #0
2) Not bad. #0
Effects
Get a random level 3 item of type Ranged Weapon, with the rarity of not less than 1.
Links from
#1586
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf is very grateful to you for his rescue, so he's ready to serve you, his new lord and master. He leaves the province of %s and makes his way to your castle.
Answers
1) That's nice. #0
2) Those pointed ears may be useful. #0
Effects
Set the flag of the event #1589 to "happens through (3-8) turns and turns off"
Bind the flag of the event #1589 to main province
Links from
#1586
Type: 0
Possibility: 0
Karma: 0
Dialog
The elf whose life you saved has arrived in your castle. He is now ready to serve you.
Answers
1) That's nice. #0
2) Those pointed ears may be useful. #0
Effects
Add 1 units Elf with exp. from 0 to 8 to the garrison
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 65% switch to event #1591, otherwise switch to event #1592
Links from
#232
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Centaurs
Event (Win): #234
Event (Loss): #236
Dialog
The centaurs are infuriated by such an offer and attack!
Answers
1) Well, that's a pity... #0
2) So much the worse for them. #0
Effects
Set the level of the attacking army to 2
Change the mood in the province by -3
Links from
#1590
Type: 0
Possibility: 0
Karma: -1
Dialog
The centaurs conferred and agree to share a small part of the dew. The revenue is %d gold.
Answers
1) Excellent. Deliver it to the treasury. #0
2) So little?! #0
Effects
Change player gold by +(15-25)*Province level
Change the mood in the province by -1
Links from
#1590
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1595, otherwise switch to event #1594
Links from
#237
Type: 0
Possibility: 0
Karma: 0
Dialog
The centaurs conferred and agree to share a small part of the dew. The revenue is %d gold.
Answers
1) Excellent. Deliver it to the treasury. #0
2) So little?! #0
Effects
Change player gold by +(25-40)*Province level
Change the mood in the province by -1
Links from
#1593
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Centaurs
Event (Win): #234
Event (Loss): #236
Dialog
Your offer insulted the centaurs - they refused.
Answers
1) All right, I changed my mind. #1596
2) Take everything from them! #0
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Set the level of the attacking army to 2
Change the mood in the province by -2
Links from
#1593
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by +1
Links from
#1595
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -350
With the probability of 50% switch to event #1598, otherwise switch to event #1599
Links from
#238
Type: 0
Possibility: 0
Karma: 0
Dialog
Despite the preparations, it does not rain as promised. The elves, learning about your preparations, blame you - saying that you have insulted heaven itself.
Answers
1) What rubbish is this? #0
2) What did I have to do with this? #0
Effects
Change the mood in the province by -1
Change the mood by +25
Links from
#1597
Type: 0
Possibility: 0
Karma: 0
Dialog
After a while, the rain has indeed fallen. That night the barrels are miraculously filled with water and crystals. The income you gain from the magic rain is %d gems.
Answers
1) Very well then! #0
2) It's not that much. #0
3) Arrange to buy the crystals (-300 gold ) #1601
Effects
Change the player's crystals by +(35-55)*Province level
Answer ¹3 appears when Player's gold >= 300
Links from
#1597
Type: 0
Possibility: 0
Karma: 0
Dialog
Elves are reluctant to sell the magic crystals, but they're still selling them, albeit slowly. A total of %d crystals were purchased.
Answers
1) Excellent! #0
2) So little... #0
Effects
Change the player's crystals by +(20-100)
Change player gold by -200
Links from
#239
Type: 0
Possibility: 0
Karma: 0
Dialog
The elves are not very eager to sell the magic crystals, but still quite willingly - the last rain's harvest of crystals was very abundant, and the elves have a big supply now. A total of %d crystals were purchased.
Answers
1) Excellent! #0
2) So little... #0
Effects
Change the player's crystals by +(100-175)
Change player gold by -300
Links from
#1599
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Pack of Rats Event (Loss): #1603
Dialog
Hordes of rats attack the province of %s!
Answers
1) What's happening? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if the province level >= New Land
Type: 0
Possibility: 0
Karma: 0
Dialog
Rats have ravaged the province of %s! Many people were killed and eaten, the losses amounting to %d gold.
Answers
1) No luck. #0
2) Whatever. #0
Effects
Change player gold by -(5-10)*Province level
Change the mood in the province by -1
Change the number of population in the province by -(40-70)%
With the loss of gold in this event will be considered a treasury
Type: 0
Possibility: 0
Karma: -15
Dialog
Your soldiers took the Sun Bracelet from the moneylender, and the old man's money, and delivered it to your castle. The people in the province are not happy with your actions.
Answers
1) What are they unhappy about? #0
2) He should be grateful to still be alive! #13
Effects
Change player gold by +500
Get 1 items Sun Bracelet with durability 100%
Change the mood in the province by -1
Change the mood by +20
Links from
#189
Type: 0
Possibility: 0
Karma: -1
Links from
#136,
#137,
#139
Type: 1
Possibility: 6
Karma: 0
Dialog
Your governor of the province of %s reports that a certain ratman, who calls himself a Plague Master, asks for permission to perform some magical experiments. He is willing to pay 90 gems for your permission.
Answers
1) Sure, let him experiment. #1607
2) Let him experiment. But let no one know about it! #1610
3) No experiments! #1496
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1608, otherwise switch to event #1609
Links from
#1606
Type: 0
Possibility: 0
Karma: 0
Dialog
After handing over the agreed fee, the Plague Master leaves. After a while it is reported to you that as a result of the experiments, magic crystals have begun to grow in a local lake. The gem income from the province is increased by %d.
The local residents didn't much like such experiments however, thinking you were going to sacrifice them to the dark gods. And although none of them was hurt, resentment in the province has grown.
Answers
1) I don't understand why they are discontent? #0
2) Next time I will do it for real! #13
Effects
Change the crystal income of the province by +(2-4)
Change the player's crystals by +90
Change the mood in the province by -1
Change the mood by +(30-50)
Links from
#1607
Type: 0
Possibility: 0
Karma: 0
Dialog
After handing over the agreed fee, the Plague Master leaves. After a while it is reported to you that as a result of the experiments, all locusts and other pests have perished. The gold income from the province is increased by %d.
The local residents didn't much like such experiments however, thinking you were going to sacrifice them to the dark gods. And although none of them was hurt, resentment in the province has grown.
Answers
1) I don't understand why they are discontent? #0
2) Next time I will do it for real! #13
Effects
Province income +(3-5)
Change the player's crystals by +90
Change the mood in the province by -1
Change the mood by +(30-50)
Links from
#1607
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1611, otherwise switch to event #1612
Links from
#1606
Type: 0
Possibility: 0
Karma: 0
Dialog
After receiving your permission, the Plague Master departs, and returns after a while to pay the agreed fee, minus the costs for the disguise - %d gems, then leaves.
After a while it is reported to you that as a result of the experiments, magic crystals have begun to grow in a local lake, which has increased your gem income from the province by 2.
Answers
1) That's just great! #0
2) That's not a lot... #0
3) Reward the Plague Master (-100 gold ) #1613
Effects
Change the player's crystals by +(50-60)
Change the crystal income of the province by +2
Answer ¹3 appears when Player's gold >= 100
Links from
#1610
Type: 0
Possibility: 0
Karma: 0
Dialog
After receiving your permission, the Plague Master departs, and returns after a while to pay the agreed fee, minus the costs for the disguise - %d gems, then leaves.
After a while it is reported to you that as a result of the experiments, all locusts and other pests have perished, and the gold income from the province has increased by 3.
Answers
1) That's just great! #0
2) That's not a lot... #0
3) Reward the Plague Master (-100 gold ) #1613
Effects
Change the player's crystals by +(50-60)
Province income +3
Answer ¹3 appears when Player's gold >= 100
Links from
#1610
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -100
Set the flag of the event #1606 to "happens through (45-60) turns and turns off"
Links from
#1611,
#1612
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #178, otherwise switch to event #1615
Links from
#176
Type: 0
Possibility: 0
Karma: 2
Dialog
Your healers try all possible methods to cure his madness, and lo and behold! The patient is cured! He asks you for forgiveness for his actions, and promises to settle everything.
Answers
1) Oh, no - execute him! #1169
2) Well, let him go. #1616
Effects
Change player gold by -50
Links from
#1614
Type: 0
Possibility: 0
Karma: 2
Dialog
The healed one kept his word - before a huge crowd he publicly renounced his claim and urged his former followers to serve the true deputy of the Lord, praising his goodness and greatness. The population of the province of %s listened to his words, and if some were discontent, there were very few of them.
Answers
1) One has to have faith in people's honesty! #0
2) Well, at least the money wasn't wasted... #0
Effects
Province income +2
Change the mood in the province by +1
Links from
#1615
Type: 0
Possibility: 0
Karma: -2
Effects
With probability 75% trigger event #1618
Links from
#1359,
#1394
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1356 to "happens through (20-30) turns and turns off"
Bind the flag of the event #1356 to random province
Links from
#1360,
#1395,
#1617
Type: 1
Possibility: 10
Karma: 0
Dialog
The governor of the province of %s reports that representatives of the Inquisition have located a lair of sorcerers. It is well protected, and the inquisitors need your help to destroy it.
Answers
1) Help the inquisitors with equipment (-200 gold ) #1620
2) Provide them some magical gems (-50 cr. ) #1621
3) Gather the province's militia. #1625
4) I can't be of any help... #0
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 50
Condition of the appearing in the province: if the mood >= Content
Condition of the appearing in the province: if province level <= Village
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if player's karma >= 20
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
Switch to event #1622
Links from
#1619
Type: 0
Possibility: 0
Karma: 1
Effects
Change the player's crystals by -50
Switch to event #1622
Links from
#1619
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #1623, otherwise switch to event #1624
Links from
#1620,
#1621
Type: 0
Possibility: 0
Karma: 0
Dialog
The inquisition troop went to the den of evildoers. The next day, your scouts discover their bodies impaled on stakes - apparently the work of witches and their henchmen. Moreover, some amount of gold and gems is missing from the treasury - your helping the inquisitors did not escape the attention of the dark mages.
Answers
1) What terrible luck! #0
2) Whatever. #0
Effects
Change player gold by -(100-150)
Change the player's crystals by -(20-35)
Change the mood in the province by -1
Links from
#1622
Type: 0
Possibility: 0
Karma: 0
Dialog
The inquisition troop went to the den of villains and killed the witches living there. Cleansing fires burning the heretics were lit up all night, to the great joy of the province's inhabitants.
Knowing of your participation in the campaign against the forces of evil, envoys of the Inquisition brought some of the trophies to your treasury.
Answers
1) Excellent! #0
2) Unbelievable... #0
Effects
Change player gold by +(100-150)
Change the player's crystals by +(30-40)
Get a random level 3 item, with the rarity of not less than 1
Change the mood in the province by +1
Links from
#1622
Type: 0
Possibility: 0
Karma: 0
Effects
Change the mood in the province by -1
With the probability of 50% switch to event #1626, otherwise switch to event #1627
Links from
#1619
Type: 0
Possibility: 0
Karma: 0
Dialog
The inquisition troop accompanied by some of your militia went to the lair of evil-doers. The next day, your scouts discover their bodies impaled on stakes - apparently the work of witches and their henchmen. Moreover, an epidemic suddenly breaks out among the local population, quickly extinguishing many lives, and then ending as suddenly - your helping the inquisitors did not escape the attention of the dark mages.
Answers
1) What terrible luck! #0
2) Whatever. #0
Effects
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
Change the mood by +(20-30)
Links from
#1625
Type: 0
Possibility: 0
Karma: 0
Dialog
The inquisition troop, accompanied by some of your militia, went to the den of villains and killed the witches living there. Cleansing fires burning the heretics were lit up all night.
Unfortunately, most people sent with the inquisitors were killed in battle with the dark mages.
The first thing the few survivors did, returning from the mission, was to hand you a gift of the Inquisition.
Answers
1) What rubbish! #0
2) Not bad. #0
3) Help the families of the victims (-100 gold ) #1628
Effects
Change the number of population in the province by -(15-20)%
Get a random level 2 item, with the rarity of not less than 1
Answer ¹3 appears when Player's gold >= 100
Links from
#1625
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#1627
Type: 0
Possibility: 0
Karma: 0
Dialog
Your hero frees the witches. They turn out to be genuine wizards, and one of them gives you some magical jewelry as a thank you.
Answers
1) Very good. #13
2) We should have let them burn... #0
Effects
Get a random level 4 item of type Jewelry, with the rarity of not less than 2.
Type: 0
Possibility: 0
Karma: 0
Dialog
Your hero frees the witches. They turn out to be genuine wizards, and one of them gives you a spell scroll as a thank you.
Answers
1) Very good. #13
2) We should have let them burn... #0
Effects
Get a random level 3 item of type Spell Scroll, with the rarity of not less than 1.
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #114, otherwise switch to event #1632
Links from
#111
Type: 0
Possibility: 0
Karma: 0
Dialog
The mermaid turns towards the fountain with shining eyes: "It's my pleasure! This is now a lake!"
The mermaid is carefully transported to a huge marble fountain in the capital city. She gingerly slides into the clear water, and turning some hesitant circles, she turns around, and laughs, screams and splashes with delight. The shiny and pretty shape of the charming mermaid is now bringing joy to all residents of the capital, and only the unhappy traders are still muttering that it's "shameless".
Answers
1) Very well then. #0
Effects
Change the mood in the province by +2
Links from
#1631
Type: 0
Possibility: 10
Karma: 0
Dialog
Your castle is being visited by cripples and freaks who have heard of your kindness and generosity. They ask you to give them some gold for accommodations and food.
Answers
1) Give them what they're asking for. (-50 gold ) #1634
2) Provide them with food and shelter. (-150 gold ) #1635
3) Tear the fancy disguises off these imposters! #1636
4) Drive the bums away so they don't come back again! #1637
Effects
Answer ¹1 appears when Player's gold >= 50
Answer ¹2 appears when Player's gold >= 150
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: if player's karma >= 20
Type: 0
Possibility: 0
Karma: 2
Dialog
The suppliants leave with words of sincere gratitude.
Answers
1) I hope they don't spend the money on drink. #0
2) A good name is worth more than gold. #93
Effects
Change player gold by -50
Links from
#1633
Type: 0
Possibility: 0
Karma: 3
Dialog
It turns out that these were the priests of the Lord of Light, testing your kindness. To reward your generosity they give you an artifact.
Answers
1) Unbelievable! #0
2) I should have known - execute them all! #93
Effects
Change player gold by -150
Get a random level 4 item, with the rarity of not less than 1
Links from
#1633
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers begin tearing off the vagrants' clothes. It turns out that these were the priests of the Lord of Light, testing your kindness. Surprised by your insight, they go back home.
Answers
1) That's me - full of insight! #0
2) Well, that was a royal muckup. #0
Links from
#1633
Type: 0
Possibility: 0
Karma: -5
Dialog
Your soldiers try to get rid of the beggars, kicking and beating them away, but it turns out that these were the priests of the Lord of Light, testing your kindness. Angry with your avarice, they have gone back home, carrying news of a cruel Master.
Answers
1) Well, that was a royal muckup. #0
2) It was a wise decision to drive them away! #93
Effects
Change the mood in the province by -2
Links from
#1633
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #482, otherwise switch to event #1639
Links from
#480,
#483
Type: 0
Possibility: 0
Karma: 5
Dialog
On reflection, the harpies agree to take the gold - shiny and so much of it - and then leave the province.
Answers
1) Money is not the most important thing in life. #12
2) How costly these mortals are to me! #13
Effects
Change player gold by -500
Change the mood in the province by +1
Links from
#1638
Type: 0
Possibility: 0
Karma: -2
Effects
With the probability of 20% switch to event #1641, otherwise switch to event #1642
Links from
#482,
#483
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Winged Creatures
Event (Win): #484
Event (Loss): #485
Dialog
Getting what they wanted, the harpies were about to leave when one of them suddenly and sharply screamed something. Suddenly the whole flock attacks.
Answers
1) I don't get it... #0
2) Can it get any worse? #0
Effects
Set the level of the attacking army to 1
Links from
#1640
Type: 0
Possibility: 0
Karma: 0
Dialog
Getting what they wanted, the harpies fly away.
Answers
1) But what do you want - chicken brains... #1643
2) The main thing is that my subjects are safe. #1643
Links from
#1640
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1644, otherwise switch to event #1645
Links from
#1642,
#1642
Type: 0
Possibility: 0
Karma: 0
Dialog
The grateful Hunter, having escaped punishment, sends you an object, found during his travels, as a gift.
Answers
1) Excellent! #0
2) What rubbish! #13
Effects
Get a random level 4 item, with the rarity of not less than 2
Links from
#1643
Type: 0
Possibility: 0
Karma: 0
Dialog
The grateful Hunter, having escaped punishment, sends you an object, found during his travels, as a gift.
Answers
1) Excellent! #13
2) What rubbish! #0
Effects
Get a random level 5 item, with the rarity of not less than 2
Links from
#1643
Type: 0
Possibility: 0
Karma: 0
Effects
Build Infirmary
Links from
#658
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
Change the player's crystals by -30
Build Pharmacy
Links from
#658
Type: 1
Possibility: 5
Karma: 0
Dialog
A rich collector of exotic creatures from the province of %s approaches you asking that you sell him the swamp dragonfly's eggs from your treasury. He is willing to pay you 250 gold. Or, if you are not interested in gold, he can exchange the eggs for an artifact.
Answers
1) Gold will do (+250 gold ) #1649
2) Take the Mantle of Incarnation. #1650
3) Take the Cloak of Terror. #1651
4) Refuse to trade. #0
Effects
Condition of the appearing in the province: there is the item Dragonfly Eggs in the treasury
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Dragonfly Eggs
Change player gold by +250
Links from
#1648
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Dragonfly Eggs
Get 1 items Mantle of Incarnation with durability 100%
Links from
#1648
Type: 0
Possibility: 0
Karma: 0
Effects
Remove from the treasury the item Dragonfly Eggs
Get 1 items Cloak of Terror with durability 100%
Links from
#1648
Type: -1
Possibility: 1
Karma: 0
Dialog
The deputy of the %s province reports in horror that pathfinders found the terrible opening of the Gates of Chaos. They are much bigger than usual, and demons are swarming around them, too, a lot of them. No one dares to approach them.
Answers
1) What does that have to do with me? #13
2) It will be something to do at leisure. #0
Effects
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: there is a place in the province for opened location
Condition of the appearing in the province: if player's karma <= -75
Condition of the appearing in the province: there is no location Gates of Chaos in the province
A new site Great Gate appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Dialog
Your secret informants were able to find out that your deputy is unhappy with the activities the goblins occupy themselves with, like fighting and smuggling.
Answers
1) Execute the deputy for allowing the smuggling! #1654
2) Allow the smuggling. #1655
3) Impose a tax on smuggling. #1656
4) Execute all the smugglers! #1657
Effects
Change player gold by -150
Links from
#180
Type: 0
Possibility: 0
Karma: -5
Dialog
When your deputy was executed, and the goblins were allowed smuggling, their delight knew no bounds. Lately they've been cursing you in every possible way, but now they praise your wisdom.
Answers
1) I wish happiness upon all my subjects. #0
2) What I won't do for keeping them placid! #0
Effects
Change the mood in the province by +3
Change the mood by -(50-100)
Change corruption by +(1-4)
Links from
#1653
Type: 0
Possibility: 0
Karma: -1
Dialog
Now that the goblins are allowed to smuggle by law, they are very happy. Lately they've been cursing you in every possible way, but now they praise your wisdom.
Answers
1) I wish happiness upon all my subjects. #0
2) What I won't do for keeping them placid! #0
Effects
Change the mood in the province by +1
Change corruption by +(1-3)
Links from
#1653
Type: 0
Possibility: 0
Karma: -1
Dialog
Now that the goblins are allowed to smuggle by law, they are content, despite the new tax. And though they pay it reluctantly, trying to wriggle out at the first opportunity, the revenue from the province is increased by %d.
Answers
1) Let them pay, those green fixers! #0
2) One can never have too much money! #0
Effects
Province income +(2-5)
Change the mood by -(25-50)
Change corruption by +(2-5)
Links from
#1653
Type: 0
Possibility: 0
Karma: 2
Dialog
Despite the ban on smuggling, many goblins continued to do what they like best. Once a few of the violators of the ban were executed in the town square however, the goblins subdued. And although they don't tend to show their hatred, the discontent in the province has risen dramatically.
Answers
1) I'll whip some order into them! #0
2) I can't wait for their next uprising. #13
Effects
Change the mood by +(50-100)
Change corruption by -(2-2)
Links from
#1653
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Hydra
Event (Win): #1659
Event (Draw): #1659
Event (Loss): #1660
Dialog
The squad immediately sent out to search for the hydra stumbled upon it unexpectedly - and she had not slept!
Answers
1) Damn! #0
2) The sooner - the better! #0
Links from
#1725,
#1730
Type: 0
Possibility: 0
Karma: 0
Dialog
Having defeated the hydra, your soldiers brought dome trophies from her lair - gold and some other valuable things.
Answers
1) Excellent. Deliver it to the treasury. #0
2) Reward them for their good work. (-50 gold ) #456
Effects
Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers could not overcome the hydra, but they managed to thoroughly annoy her! The enraged hydra crawled into the province of %s and many of its citizens were eaten. When the monster was satisfied, it crept away to her lair. The damage costs you %d gold.
Answers
1) No luck. #0
2) So what? They'll give birth to others. #13
Effects
Change player gold by -(100-150)
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%
Type: 0
Possibility: 0
Karma: 0
Dialog
A troop of inquisitors arrived almost immediately, and quickly arranged a massive hunt for dark druids - they were all exterminated, some in battle, some at the stake. Having disposed of the druids, the inquisitors held an impromptu raid on the local population, searching for the remaining "heretics", and then quickly left the province of %s, going about their business.
Nothing will now hinder the timber production, and income from the province increased by %d.
Answers
1) No more delays! #0
2) I love these guys! #13
Effects
Province income +(2-4)
Change the mood in the province by -1
Change the number of population in the province by -(20-30)%
Links from
#1720
Type: 0
Possibility: 0
Karma: 0
Dialog
A troop of inquisitors arrived almost immediately. The demonologist tried to resist, but it to no effect - an hour later he was burned at the stake. Having disposed of the demonologist, the inquisitors held an impromptu raid on the local population, searching for the remaining "heretics", and then quickly left the province of %s, going about their business.
Answers
1) No more delays! #0
2) I love these guys! #13
Effects
Change the mood in the province by -2
Change the number of population in the province by -(20-30)%
Links from
#1722
Type: 0
Possibility: 0
Karma: 0
Effects
Initiate a rebellion in the province
Links from
#1554,
#1554
Type: 1
Possibility: 0
Karma: 0
Dialog
A strange human has arrived in your castle in the province of %s. In appearance it is clearly a charmer. His clothes are very unusual, and he's decorated with very strange symbols. It is reported to you that he demands you accept him.
Answers
1) Demand? Throw him out! #1668
2) Demand - accepted. #1665
Type: 0
Possibility: 0
Karma: -1
Dialog
As he enters the room, you immediately see what he is. Before you stands a demonologist.
Bowing, he tells you that he has heard about your experiments with the magic of Chaos, and he's willing to offer you his services for a modest fee of 150 gold coins and 15 gems.
Answers
1) Deal! (-150 gold -15 cr. ) #1666
2) I'd like to employ you, but later... #1667
3) Off with you, scoundrel! #1668
Effects
Answer ¹1 appears when Player's gold >= 150
Answer ¹1 appears when Player's crystals >= 15
Links from
#1664
Type: 0
Possibility: 0
Karma: -2
Effects
Change player gold by -150
Change the player's crystals by -15
Get 1 items Demonologist with durability 100%
Set the flag of the event #1664 to "disabled"
Links from
#1665
Type: 0
Possibility: 0
Karma: 0
Dialog
The demonologist is willing to wait as needed. He promises to visit you again in ten days time.
Answers
1) I'll definitely hire you! #0
2) Let me think about it... #0
Effects
Set the flag of the event #1664 to "happens through 10 turns and turns off"
Bind the flag of the event #1664 to main province
Links from
#1665
Type: 0
Possibility: 0
Karma: 2
Effects
Set the flag of the event #1664 to "disabled"
Links from
#1664,
#1665
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Astral Spy
Dialog
Send your astral spy to descry the guards in the province of %s!
Answers
1) Of course! #0
2) This cannot be... #0
Type: 0
Possibility: 0
Karma: -5
Dialog
Completely baffled, the merchant did not render even the weakest resistance. The slave market paid %d gold for him.
Answers
1) That's all? #0
2) Not bad... #0
Effects
Change player gold by +(200-400)
Links from
#582
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #69, otherwise switch to event #1672
Links from
#68
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand the Sword over to the deputy of the %s province. The object is brought to your castle and placed in the treasury.
Answers
1) Excellent! #0
2) At least something worthwhile... #0
Effects
Get 1 items Sword of Justice with durability 100%
Links from
#1671
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #70, otherwise switch to event #1674
Links from
#68
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand the Sphere over to the deputy of the %s province. The object is brought to your castle and placed in the treasury.
Answers
1) Excellent! #0
2) At least something worthwhile... #0
Effects
Get 1 items Sphere of Flame with durability 100%
Links from
#1673
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #71, otherwise switch to event #1676
Links from
#68
Type: 0
Possibility: 0
Karma: 0
Dialog
The traders hand the Elven Bow over to the deputy of the %s province. The object is brought to your castle and placed in the treasury.
Answers
1) Excellent! #0
2) At least something worthwhile... #0
Effects
Get 1 items Elven Bow with durability 100%
Links from
#1675
Type: 0
Possibility: 0
Karma: 0
Dialog
On the main square in front of your castle unprecedented pandemonium has broken out: a visiting wizard has won a huge sum of money at the local casino, at the great expense of many respected citizens' wallets. The residents of the capital are sure of it: he achieved his winnings by using spells. While the crowd cries out for justice, many already collect stones to throw at the wizard who's been too lucky for his own good.
Answers
1) Arrest the wizard, justice must prevail! #1678
2) Execute the wizard on the spot. #1681
3) Let the the brutal mob deal with the wizard! #1684
4) Let my magicians protect their "colleague"! (-65 cr. ) #1683
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹3 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's crystals >= 65
Condition of the appearing in the province: only in the main province
Condition of the appearing in the province: if the province level >= Hamlet
Type: 0
Possibility: 0
Karma: 1
Dialog
Your guards arrest the wizard and take him to prison. Unfortunately your court has some trouble organizing the proceedings: a huge number of victims, and some folk who pretend to be, seek justice and with every word they utter their descriptions of how much they lost are exaggerated beyond belief. When the guards go for the wizard, his cell is empty! The jailers swear that took all his magic gems away and can't understand how this could have happened.
Answers
1) Oh no, I already have a headache from it all! #0
2) Reimburse the people's losses (-175 gold ) #1679
3) Lock them up! Put the gems in the treasury! #1680
Effects
Answer ¹2 appears when Player's gold >= 175
Links from
#1677
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -175
Links from
#1678
Type: 0
Possibility: 0
Karma: -2
Dialog
Your coffers are replenished by %d gems, collected before the wizard.
Answers
1) Excellent! #0
2) So little... #0
Effects
Change the player's crystals by +(20-40)
Links from
#1678
Type: 0
Possibility: 0
Karma: -5
Dialog
The wizard, incoherently babbling some justification, is summarily executed under the jubilant cries of the crowd, and you confiscate the gold he won.
Answers
1) Gambling is evil! #1682
2) Give the gold to the losers. #12
Effects
Set the flag of the event #1691 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1691 to current province
Links from
#1677
Type: 0
Possibility: 0
Karma: -1
Dialog
%d gold was delivered to your treasury.
Answers
1) Excellent! #0
2) So little... #0
Effects
Change player gold by +(100-175)
Links from
#1681
Type: 0
Possibility: 0
Karma: 2
Dialog
The court magicians hastily perform a complex and expensive ritual, and the town square is rapidly filled with thick fog. When it clears, the magician is gone. The citizens are upset this happened, but the fog is considered the handiwork of the fugitive.
Answers
1) Nobody forced them to play! #0
2) The main thing is that I'm above suspicion! #0
Effects
Set the flag of the event #1693 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1693 to current province
Links from
#1677
Type: 0
Possibility: 0
Karma: 1
Dialog
Your guards capture the wizard and bring him to the castle. The townspeople are very unhappy: the gathered crowd moves from threats against the wizard to threats against the deputy.
Answers
1) Disperse the crowd! #1685
2) Reassure the people by giving them gold (-75 gold ) #1690
Effects
Change the mood in the province by -2
Answer ¹2 appears when Player's gold >= 75
Set the flag of the event #1693 to "happens through (15-25) turns and turns off"
Bind the flag of the event #1693 to current province
Links from
#1677
Type: 0
Possibility: 0
Karma: 0
Dialog
The guards manage to disperse the crowd, but will likely just need to wait for a fresh burst of indignation. Meanwhile, the wizard timidly thanks you for his rescue, and asks what his own fate will be.
Answers
1) Secretly let him go... but without the gold! #1686
2) Recruit him... and use the gold as advance payment. #1689
Effects
Change the mood in the province by -1
Change the mood by +(40-60)
Links from
#1684
Type: 0
Possibility: 0
Karma: 0
Dialog
Your order is executed. The wizard is thrown out of the castle, leaving behind all the gold he won.
Answers
1) Send the gold to the treasury. #1687
2) Give the gold to the victims. #1688
Links from
#1685,
#1690
Type: 0
Possibility: 0
Karma: -1
Dialog
Your gold reserve is increased by %d gold.
Answers
1) Excellent! #0
2) So little... #0
Effects
Change player gold by +(150-250)
Links from
#1686
Type: 0
Possibility: 0
Karma: 1
Effects
Change the mood in the province by +2
Links from
#1686
Type: 0
Possibility: 0
Karma: 0
Dialog
The wizard gladly agrees to do so in the service of a just and merciful Master.
Answers
1) Wonderful! #0
2) That went smooth! #0
Effects
Get 1 items Adept with durability 100%
Links from
#1685,
#1690
Type: 0
Possibility: 0
Karma: 1
Dialog
The tinkling of coins calms the crowd somewhat. Meanwhile, the wizard timidly thanks you for his rescue, and asks what his own fate will be.
Answers
1) Secretly let him go... but without the gold! #1686
2) Recruit him... and use the gold as advance payment. #1689
Effects
Change player gold by -75
Change the mood in the province by +1
Links from
#1684
Type: -1
Possibility: 0
Karma: 0
Dialog
Suddenly, in broad daylight, the throne room darkens. In the thickening gloom the outlines of a giant face stands out, and everyone present catches its monologue: "I - one of the greatest masters of magic of the Mind, having reached the highest initiation - knows that in this town one of my students was killed, while being innocent. Yes, bow down in penance and retribution!"
Answers
1) Continue... #1694
Type: 0
Possibility: 0
Karma: 0
Dialog
Anyone not prostrated flat on the floor is mercilessly killed by ethereal shadows with a scythe, marching through the settlement, mowing down everyone who's in their way. Countless residents are killed, losses amounting to %d gold.
Answers
1) I shouldn't have ordered to execute the wizard. #0
2) So what? They'll give birth to others. #0
Effects
Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(50-70)%
Type: 1
Possibility: 0
Karma: 0
Dialog
Suddenly, in broad daylight, the throne room darkens. In the thickening gloom the outlines of a giant face stands out, and everyone present catches its monologue: "I - one of the greatest masters of magic of the Mind, having reached the highest initiation - knows that one of my students was saved from punishment. I am grateful to the local ruler."
Answers
1) Continue... #1695
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Phantoms Event (Loss): #1692
Dialog
"Yes, bow down in penance and retribution!" After that the face disappears, and the guards report that the city was flooded with translucent shapes, killing everyone in sight.
Answers
1) Innocent my ass! #0
2) I just wanted to protect my subjects... #0
Links from
#1691
Type: 0
Possibility: 0
Karma: 0
Dialog
After the face disappears, mysterious runes flash in the air and they're hastily copied by the court magicians. According to them, they describe a very powerful magic ritual that allows a conscripted army of magical creatures to protect the province.
Answers
1) I've long dreamed of something like that! #0
2) Getting the money would've been better. #0
Effects
Get 1 contracts with the guards Phantoms
Links from
#1693
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1697 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1697 to random province
Type: 0
Possibility: 0
Karma: 0
Dialog
In the province of %s your scouts found the tower inhabited by those sorcerers who kidnapped the elf maidens.
Answers
1) At last! #0
2) I finally got them! #0
Effects
A new site Mages Tower appears in the province (opened, with guards)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1699 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1699 to random province
Type: 0
Possibility: 0
Karma: 0
Dialog
In the province of %s your scouts discovered the lair of the bandits who stole the Dwarven relics.
Answers
1) At last! #0
2) I finally got them! #0
Effects
A new site Lair of Bandits appears in the province (opened, with guards)
Type: 0
Possibility: 0
Karma: 0
Dialog
One of your advisers suggests to exterminate the spiders by hiring adventurers, one of the groups who just stopped in the provincial capital. Others believe that is would be safer to pay the representative of the ancient brotherhood of Witchers.
Answers
1) I don't trust Witchers, hire adventurers (-200 gold ) #816
2) I value people's lives - use the Witcher! (-400 gold ) #1702
3) Such high rates! Let them deal with it... #1701
4) Execute the deputy for tolerating such a thing. #489
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Links from
#486,
#489,
#493,
#1701
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Giant Spiders
Event (Win): #490
Event (Loss): #491
Dialog
One of your advisers recommends to exterminate the spiders by ordering a poisonous potion from the masters of the local guild of alchemists. Others believe it would be appropriate to entrust the matter to the local guard.
Answers
1) Let the alchemists do it. Order a potion (-30 cr. ) #817
2) Poison? No way! Guards, eliminate the nasty creatures! #0
3) It looks like I overestimated our ability... #1700
4) Execute the deputy for tolerating such a thing. #489
Effects
Set the level of the attacking army to 1
Answer ¹1 appears when Player's crystals >= 30
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#486,
#489,
#493,
#1700
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 25% switch to event #1703, otherwise switch to event #1710
Links from
#490,
#491,
#1700
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher eliminates the spiders rampaging through the province of %s, and the spider raids temporarily cease, but this still doesn't eliminate the root of the problem.
Answers
1) Hire a team of adventurers. (-200 gold ) #816
2) Order some poison from the alchemists. (-30 cr. ) #819
3) Take half of his payment away! #1704
4) Deal with this yourselves from now on. #492
Effects
Change player gold by -400
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's crystals >= 30
Links from
#1702
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #493 to "happens through (5-8) turns and turns off"
Bind the flag of the event #493 to current province
With the probability of 50% switch to event #1705, otherwise switch to event #1707
Links from
#1703
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Witcher
Event (Win): #1708
Event (Loss): #1709
Dialog
The Witcher says he is willing to give you back 100 gold.
Answers
1) Good! (+100 gold ) #1706
2) Take everything from him! #0
3) I don't want any quarrel with the Witcher, otherwise... #13
Effects
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#1704
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by +100
Links from
#1705
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Witcher
Event (Win): #1708
Event (Loss): #1709
Dialog
The Witcher flatly refuses to return his honestly earned money.
Answers
1) Take everything from him! #0
2) I don't want any quarrel with the Witcher, otherwise... #13
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1704
Type: 0
Possibility: 0
Karma: -3
Dialog
Your soldiers were able to defeat the Witcher. They took his %d gold.
Answers
1) Excellent. Deliver it to the treasury. #0
2) So little! #13
Effects
Change player gold by +(300-400)
Type: 0
Possibility: 0
Karma: -2
Dialog
The Witcher was able to kill all your soldiers, and disappeared without a trace.
Answers
1) The hell with him! #0
2) What a pity... #13
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -400
With the probability of 50% switch to event #1711, otherwise switch to event #1712
Links from
#488,
#818,
#1702
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher discovers the spiders' lair and kills the spider queen. Now these spider raids should cease. As proof of this, he brings a birdeater's egg from the lair to your treasury.
Answers
1) Very well then! #0
2) What about killing all of the spiders? #13
Effects
Get 1 items Birdeater's Egg with durability 100%
Links from
#1710
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher discovers the spiders' lair and kills the spider queen. Now these spider raids should cease. As proof of this, he brings a giant spider's egg from the lair to your treasury.
Answers
1) Very well then! #0
2) What about killing all of the spiders? #13
Effects
Get 1 items Spider's Egg with durability 100%
Links from
#1710
Type: 0
Possibility: 0
Karma: 0
Dialog
One of your advisers suggests to exterminate the slugs by hiring adventurers, one of the groups who just stopped in the provincial capital. Others believe that is would be safer to pay the representative of the ancient brotherhood of Witchers.
Answers
1) I don't trust Witchers, hire adventurers (-200 gold ) #1144
2) I value people's lives - use the Witcher! (-400 gold ) #1715
3) Such high rates! Let them deal with it... #1714
4) That expensive?! Maybe not this time. #1165
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Links from
#1143,
#1714
Type: 0
Possibility: 0
Karma: 0
Dialog
One of your advisers recommends to exterminate the slugs by ordering a poisonous potion from the masters of the local guild of alchemists. Others believe it would be appropriate to entrust the matter to the local guard.
Answers
1) Let the alchemists do it. Order a potion (-50 cr. ) #1147
2) Poison in the city? No way, send the guards. #1573
3) It looks like I overestimated our ability... #1713
4) Let the deputy deal with this himself. #1165
Effects
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#1143,
#1713
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1716, otherwise switch to event #1717
Links from
#1161,
#1162,
#1713
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher manages to fulfill the quest by eliminating many slugs in the town sewer. However, if you want to be sure the vermin won't breed again, you have to check to make sure there are no egg hatches left in the underground.
Answers
1) Arrange a party of rat catchers. (-70 gold ) #1150
2) Make people search for the eggs. #1153
3) There are no eggs there. #1166
Effects
Change player gold by -400
Answer ¹1 appears when Player's gold >= 70
Links from
#1715
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -400
With the probability of 75% switch to event #1718, otherwise switch to event #1719
Links from
#1146,
#1149,
#1715
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher manages to fulfill the quest by eliminating many slugs in the town sewer. He has brought a couple of the largest eggs with him as a trophy.
Answers
1) Sell the eggs to monstrologists. (+100 gold ) #1156
2) Take them to the treasury. #1158
3) Sell them to alchemists for experiments. (+30 cr. ) #1157
Links from
#1717
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher manages to fulfill the quest by eliminating many slugs in the town sewer. Moreover, in the underground tunnels he accidentally stumbles upon an ancient cache, the contents of which are brought to your treasury.
Answers
1) Respect for the honesty of Witchers. #0
2) What a simpleton! #13
Effects
Get a random level 2 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 3
Links from
#1717
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -150
With the probability of 80% switch to event #1661, otherwise switch to event #1721
Links from
#496,
#498
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Dark Druids
Event (Win): #499
Event (Loss): #500
Dialog
The messenger you sent landed in the clutches of a huge monster that came along with the dark druids. Learning about your intentions, the insulted druids immediately attacked the province of %s.
Answers
1) I too feel insulted! #0
2) Such a scatterbrain, that messenger! #0
Effects
Set the level of the attacking army to 2
Links from
#1720
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -150
With the probability of 80% switch to event #1662, otherwise switch to event #1723
Links from
#1209
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Demonologists
Event (Win): #1213
Event (Draw): #1213
Event (Loss): #1214
Province type: Lands of Chaos
Dialog
The messenger you sent landed in the clutches of creatures of Chaos, created by the Demonologist! Learning about your intentions, the enraged shaman immediately orders his creatures to attack the province of %s.
Answers
1) Chaos them to hell! #0
2) Such a scatterbrain, that messenger! #0
Effects
Set the level of the attacking army to 0
Links from
#1722
Type: 0
Possibility: 0
Karma: 0
Dialog
One of your advisers suggests to hire adventurers to send to the hydra's lair, one of the groups who just stopped in the provincial capital. Others believe that is would be safer to pay the representative of the ancient brotherhood of Witchers.
Answers
1) I don't trust Witchers, hire adventurers (-200 gold ) #826
2) I value people's lives - use the Witcher! (-400 gold ) #1726
3) Such high rates! Let them deal with it... #1725
4) If the hydra always sleeps, let's just leave it be. #0
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 400
Links from
#451,
#1725
Type: 0
Possibility: 0
Karma: 0
Dialog
One of your advisers recommends to send volunteers to the hydra's lair. Others believe it would be appropriate to entrust the matter to the local guard.
Answers
1) Pay volunteers. (-100 gold ) #828
2) Send my warriors. #1658
3) No, better yet, hire professionals... #1724
4) Let the deputy deal with this himself. #0
Effects
Answer ¹1 appears when Player's gold >= 100
Answer ¹2 appears when there are a hero or a guard in the province
Links from
#451,
#1724
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -400
With the probability of 70% switch to event #1727, otherwise switch to event #1730
Links from
#1724
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #1729, otherwise switch to event #1728
Links from
#1726
Type: 0
Possibility: 0
Karma: 0
Dialog
Much time passes, but the Witcher never returns from the wretched swamps.
Answers
1) He took off with my gold, the bastard! #13
2) Looks like he made a tasty snack for the hydra... #13
3) What a pity... #0
Links from
#1727
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher defeated the hydra and he sends you a some gold and a few valuables.
Answers
1) Excellent. Deliver it to the treasury. #0
2) It might have been possible to arrange it cheaper. #13
Effects
Change player gold by +(200-300)
Get a random level 2 item, with the rarity of not less than 1
Get a random level 3 item, with the rarity of not less than 2
Get a random level 4 item, with the rarity of not less than 2
Links from
#1727,
#1731
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher went back to scout the area. He studied the approaches to the hydra's lair and is confident of victory. It is necessary however to replenish his supply of elixirs and potions, based on the black lotus, and he asks some more gold for that. Meanwhile you become aware that a team of adventurers has left the capital.
Answers
1) Pay the required amount (-400 gold ) #1731
2) That expensive? Pay volunteers (-100 gold ) #828
3) What a rip-off! Send my warriors. #1658
4) I'm not paying for "scouting"! Chase him away! #0
Effects
Answer ¹1 appears when Player's gold >= 400
Answer ¹2 appears when Player's gold >= 100
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#1726
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -400
Switch to event #1729
Links from
#1730
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher refuses to take on this quest. According to him, the Code prohibits Witchers from engaging in dragon slaying.
Answers
1) I do not require him to slay it, just banish it (-400 gold ) #1733
2) Oh, such high principles! Hire adventurers (-200 gold ) #769
3) Order your soldiers to slay the dragon. #781
4) Okay, I'll do it myself... later. #1756
Effects
Answer ¹1 appears when Player's gold >= 400
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#768,
#1017
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -400
With the probability of 50% switch to event #1735, otherwise switch to event #1734
Links from
#1732
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher agrees to take on the quest and goes to the dragon's lair, but he does not return. Either he was killed, or he made off with your gold.
Answers
1) I knew it! #13
2) What a pity. #0
3) Hire a team of adventurers. (-200 gold ) #769
4) Order your soldiers to slay the dragon. #781
Effects
Answer ¹3 appears when Player's gold >= 200
Answer ¹4 appears when there are a hero or a guard in the province
Links from
#1733
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1736, otherwise switch to event #1738
Links from
#1733
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher went back to scout the area. He devises a plan to oust the dragon, but he needs to replenish his supply of elixirs and potions, based on the black lotus, and he asks some more gold for that.
Answers
1) Pay the required amount (-600 gold ) #1737
2) That expensive?! Hire adventurers (-200 gold ) #769
3) What a rip-off! Order your soldiers to slay the dragon. #781
4) It looks like a living dragon would cost me less... #0
Effects
Answer ¹1 appears when Player's gold >= 600
Answer ¹2 appears when Player's gold >= 200
Answer ¹3 appears when there are a hero or a guard in the province
Links from
#1735
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -600
Switch to event #1738
Links from
#1736
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1739, otherwise switch to event #1740
Links from
#1735,
#1737
Type: 0
Possibility: 0
Karma: 0
Dialog
Properly equipped, the Witcher went to the dragon's lair. Nobody knows exactly what he did, but the dragon soon left the province. The Witcher never returned, and the hastily sent expedition to retrieve the dragon's treasure came back empty-handed.
Answers
1) Wherever the dragon went - its gold went with it. #0
2) It looks like the Witcher took everything himself. #13
3) The dragon must have several lairs... #0
4) The main thing is that the people are safe. #12
Effects
Destroy the location in the province Dragon's Lair
Change the mood in the province by +1
Links from
#1738
Type: 0
Possibility: 0
Karma: 0
Dialog
Properly equipped, the Witcher went to the dragon's lair. Nobody knows exactly what he did, but the dragon soon left the province. The Witcher came back with priceless loot. The people received the dragon's victor as a hero.
Answers
1) Half of the trophies go to the ruler! #1745
2) Offer the Witcher to sell some trophies (-500 gold ) #1742
3) Arrange a festival for the occasion (-100 gold ) #1741
4) Very well then! #0
Effects
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹2 appears when Player's gold >= 500
Answer ¹3 appears when Player's gold >= 100
Destroy the location in the province Dragon's Lair
Change the mood in the province by +2
Links from
#1738
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#1740
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #1743, otherwise switch to event #1744
Links from
#1740
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher meekly agrees to sell you one of his trophies. A valuable item was delivered to your treasury.
Answers
1) Just what we need! #0
2) It would have been possible to pay less. #0
Effects
Change player gold by -500
Get a random level 6 item, with the rarity of not less than 5
Links from
#1742
Type: 0
Possibility: 0
Karma: 0
Dialog
The Witcher reluctantly agrees to sell you one of his trophies. A valuable item was delivered to your treasury.
Answers
1) A unique thing, and so cheap! #0
2) Not what I wanted, exactly. #0
Effects
Change player gold by -500
Get a random level 6 item, with the rarity of not less than 6
Links from
#1742
Type: 0
Possibility: 0
Karma: 0
Dialog
Deciding not to mess with your warriors, the Witcher gives you half of his trophies.
Answers
1) Did he think he could deceive me so easily? #0
2) All are equal before the law. #0
Effects
Change player gold by +(300-700)
Change the player's crystals by +(40-100)
Get a random level 4 item, with the rarity of not less than 1
Get a random level 5 item, with the rarity of not less than 1
Links from
#1740
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1747 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1747 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
In the province of %s scouts have discovered the terrible Gates of Chaos mentioned by the Alkari.
Answers
1) What Acheron?! #0
2) Okay, I don't have to look! #0
Effects
A new site Gates of Chaos appears in the province (opened, with guards)
Type: -1
Possibility: 4
Karma: 0
Invasion
Unit: Alkaryl Event (Loss): #1749
Dialog
Without warning a winged squad of Alkari attacked the province of %s!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: if player's karma <= -50
Condition of the appearing in the province: NO Temple built in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
The Alkari hunt for and killed several unremarkable people, and drag away a local shaman. Your gem income is decreased by %d. Despite the fact that the locals are hardly affected, they are not happy with your weakness.
Answers
1) What the hell was that about? #0
2) Chaos these birds to hell! #13
Effects
Change the crystal income of the province by -(1-2)
Change the mood in the province by -1
Type: 0
Possibility: 5
Karma: 0
Dialog
The Alkari inhabiting the province of %s have heard that demons are planning to attack their tree during the annual ritual of renewal, when all Alkari will be immersed in meditation. The ritual takes place in seven days, and the Alkari ask you for help.
Answers
1) Of course, I will provide the defense. #1751
2) I'll see what I can do. #0
3) It's their own fault for antagonizing Chaos #1752
Effects
Condition of the appearing in the province: only in the province, inhabited by the race Alkaryl
Set the flag of the event #1753 to "happens through 7 turns and turns off"
Bind the flag of the event #1753 to current province
Type: 0
Possibility: 0
Karma: 3
Effects
Change the mood in the province by +1
Links from
#1750
Type: 0
Possibility: 0
Karma: -3
Effects
Change the mood in the province by -2
Links from
#1750
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Chaos Legion
Event (Win): #1754
Event (Loss): #1755
Province type: Lands of Chaos
Dialog
As predicted, immediately after the start of the ritual, gates opened in the province of %s and hordes of demons emerged.
Answers
1) I'll destroy them! #0
2) Are they itching to die? #0
Type: 0
Possibility: 0
Karma: 0
Dialog
The demons were defeated and the Alkari Tree is no longer under threat. The strain of energies, released by the ritual and the breakthrough of Chaos, was so great that by the end of the battle the whole battlefield was covered with tiny sparkling gems. Your supply of gems has increased by %d, and the first Mentors to appear after the ritual thank you profusely.
Answers
1) Gems are good! #0
2) Glad to have been of help. #12
Effects
Change the player's crystals by +(100-200)
Change the mood in the province by +3
Type: 0
Possibility: 0
Karma: 0
Dialog
The demons slaughter the defenseless Alkari and burn down the Tree. The province of %s has been conquered by the forces of Chaos.
Answers
1) May their souls find new shelter... #0
2) No need to dramatize. #13
Effects
Change the number of population in the province by -(50-80)%
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Dragon's Lair appears in the province (opened, default guards)
Links from
#1017,
#1732
Type: 0
Possibility: 3
Karma: 0
Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Savage Wood
Dialog
The deputy of the %s province reports that a local clan of dark druids has publicly announced the opening of their own monsters nursery. They breed, train and sell all sorts of monsters - spiders, basilisks, slugs.
Answers
1) They are breaking my laws! I'll destroy them! #0
2) Pah! They should've acquired a license first! #1760
3) Everyone has to earn a living. #13
4) What a great idea! I would like to buy some too. #1797
Effects
Condition of the appearing in the province: if province level <= Large Village
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the terrain=Forest
Condition of the appearing in the province: if player's karma <= 50
Condition of the appearing in the province: there is no location Breeding Ground in the province
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 75
Answer ¹4 appears when Player's crystals >= 15
Type: 0
Possibility: 0
Karma: 1
Dialog
The dark druids are defeated! Everything of value in their dens is seized delivered to the treasury.
Answers
1) Not bad. #0
2) What a trifle. #0
Effects
Change player gold by +(100-200)
Change the player's crystals by +(50-100)
Get a random level 3 item, with the rarity of not less than 1
Type: 0
Possibility: 0
Karma: 0
Dialog
Escaping from your custody, the dark druids open the cages and unleash all of their monsters. Within hours, the monsters eat almost the entire population of the province of %s. You have lost control over it.
Answers
1) What a pity. #0
2) No need to dramatize. #13
Effects
Change the number of population in the province by -(60-70)%
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1761, otherwise switch to event #1763
Links from
#1757
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Savage Wood
Dialog
The dark druids flatly refuse to pay.
Answers
1) Who's the boss around here? Kill them! #0
2) I only have idiots working for me! #1762
Effects
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1760
Type: 0
Possibility: 0
Karma: 0
Dialog
The news that the dark druids openly refuse to pay taxes to the treasury, becomes widely known. Many laugh at you, and some have already decided to follow their example. Tax collection from the province of %s has plummeted.
Answers
1) Well, what can you do... #0
2) Execute the deputy - he is to blame! #1220
Effects
Province income -(1-3)
Change the mood in the province by -1
A new site Breeding Ground appears in the province (opened, with guards)
Links from
#1761,
#1786
Type: 0
Possibility: 0
Karma: 0
Dialog
The gold paid by the druids for the license has safely been delivered to the treasury. The deputy managed to collect %d gold.
Answers
1) Well, well, even dark druids can be useful! #0
2) I'm still wondering what they're up to... #0
Effects
Change player gold by +(250-350)
A new site Breeding Ground appears in the province (opened, with guards)
Links from
#1760,
#1785
Type: 0
Possibility: 0
Karma: 0
Dialog
What would you like to buy exactly?
Answers
1) ...a basilisk's egg ( -75 gold -15 cr. ) #1766
2) ...slug eggs (-80 gold -16 cr. ) #1774
3) ...a birdeater's egg ( -90 gold -20 cr. ) #1776
4) Maybe there are some interesting little creatures? #1765
Effects
Answer ¹1 appears when Player's gold >= 75
Answer ¹1 appears when Player's crystals >= 15
Answer ¹2 appears when Player's gold >= 80
Answer ¹2 appears when Player's crystals >= 16
Answer ¹3 appears when Player's gold >= 90
Answer ¹3 appears when Player's crystals >= 20
Links from
#1765,
#1784,
#1797
Type: 0
Possibility: 0
Karma: 0
Dialog
What would you like to buy exactly?
Answers
1) ...a giant rat's egg ( -200 gold -50 cr. ) #1778
2) ...a wyvern's egg ( -340 gold -70 cr. ) #1780
3) ...a manticore's egg ( -340 gold -70 cr. ) #1782
4) Nothing really, I'm looking for something simpler... #1764
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹1 appears when Player's crystals >= 50
Answer ¹2 appears when Player's gold >= 340
Answer ¹2 appears when Player's crystals >= 70
Answer ¹3 appears when Player's gold >= 340
Answer ¹3 appears when Player's crystals >= 70
Links from
#1764
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -75
Change the player's crystals by -15
With the probability of 60% switch to event #1773, otherwise switch to event #1767
Links from
#1764
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 85% switch to event #1772, otherwise switch to event #1768
Links from
#1766,
#1774,
#1776,
#1778,
#1780,
#1782
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Hydra
Event (Win): #1769
Event (Loss): #1770
Dialog
A wagon arrived in the capital, delivering your order, but apparently some error was made - an adult hydra was found in the wagon, which slept the whole way, but was awakened by the noises in the city. She was hungry and very dangerous, and its cage didn't seem to be not designed to hold such a large creature...
Answers
1) Perhaps the druids got their orders mixed up... #0
2) They are conspiring against me! #0
3) Magicians, do something! (-30 cr. ) #1771
Effects
Answer ¹3 appears when Player's crystals >= 30
Links from
#1767
Type: 0
Possibility: 0
Karma: 0
Dialog
Your warriors defeat the hydra. The danger for the residents of the province is eliminated.
Answers
1) Excellent! #0
2) It's nothing. #0
Effects
Change the mood in the province by +2
Type: 0
Possibility: 0
Karma: 0
Dialog
With nobody to stop it, the hydra crawls through the city as death incarnate, leaving behind only gnawed bones. When the monster is satisfied, it creeps off into the wilderness.
Answers
1) What terrible luck! #0
2) Whatever. #0
Effects
Change the mood in the province by -1
Change the number of population in the province by -(30-40)%
Type: 0
Possibility: 0
Karma: 0
Dialog
Your magicians quickly cast a spell, and the cage with the hydra is instantly teleported to an unknown location. Probably she ended up somewhere in the province, but at least the immediate danger to the city's residents is eliminated.
Answers
1) Well, at least it wasn't a dragon... #0
2) Great spell! #0
Effects
Change the mood in the province by +1
Change the player's crystals by -30
A new site Hydra Lair appears in the province (opened, with guards)
Links from
#1768
Type: 0
Possibility: 0
Karma: 0
Dialog
The creature you purchased managed to escape on the way! It seems that instead of eggs a grown creature was purchased.
Answers
1) I only have idiots working for me! #0
2) That's bad luck! #0
Links from
#1767
Type: 0
Possibility: 0
Karma: 0
Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers
1) Excellent! #0
2) Why ever did I buy it? #0
Effects
Get 1 items Basilisk's Egg with durability 100%
Links from
#1766
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -80
Change the player's crystals by -16
With the probability of 60% switch to event #1775, otherwise switch to event #1767
Links from
#1764
Type: 0
Possibility: 0
Karma: 0
Dialog
A wagon arrives in the capital, delivering your order. The eggs are immediately sent to the treasury.
Answers
1) Excellent! #0
2) Why ever did I buy it? #0
Effects
Get 1 items Giant Slug Eggs with durability 100%
Links from
#1774
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -90
Change the player's crystals by -20
With the probability of 60% switch to event #1777, otherwise switch to event #1767
Links from
#1764
Type: 0
Possibility: 0
Karma: 0
Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers
1) Excellent! #0
2) Why ever did I buy it? #0
Effects
Get 1 items Birdeater's Egg with durability 100%
Links from
#1776
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -200
Change the player's crystals by -50
With the probability of 60% switch to event #1779, otherwise switch to event #1767
Links from
#1765
Type: 0
Possibility: 0
Karma: 0
Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers
1) Excellent! #0
2) Why ever did I buy it? #0
Effects
Get 1 items Spider's Egg with durability 100%
Links from
#1778
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -340
Change the player's crystals by -70
With the probability of 60% switch to event #1781, otherwise switch to event #1767
Links from
#1765
Type: 0
Possibility: 0
Karma: 0
Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers
1) Excellent! #0
2) Why ever did I buy it? #0
Effects
Get 1 items Wyvern's Egg with durability 100%
Links from
#1780
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -340
Change the player's crystals by -70
With the probability of 60% switch to event #1783, otherwise switch to event #1767
Links from
#1765
Type: 0
Possibility: 0
Karma: 0
Dialog
A wagon arrives in the capital, delivering your order. The egg is immediately sent to the treasury.
Answers
1) Excellent! #0
2) Why ever did I buy it? #0
Effects
Get 1 items Manticore's Egg with durability 100%
Links from
#1782
Type: 0
Possibility: 3
Karma: 0
Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Deadly Swamps
Dialog
The deputy of the %s province reports that a local clan of dark druids has publicly announced the opening of their own monsters nursery. They breed, train and sell all sorts of monsters - spiders, basilisks, slugs.
Answers
1) They are breaking my laws! I'll destroy them! #0
2) Pah! They should've acquired a license first! #1785
3) Everyone has to earn a living. #13
4) What a great idea! I would like to buy some too. #1764
Effects
Condition of the appearing in the province: if the treasury has 1 or more free slots
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if the terrain=Swamp
Condition of the appearing in the province: if there are free place for the hidden location
Condition of the appearing in the province: if player's karma <= 50
Condition of the appearing in the province: there is no location Breeding Ground in the province
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Answer ¹4 appears when Player's gold >= 200
Answer ¹4 appears when Player's crystals >= 50
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1786, otherwise switch to event #1763
Links from
#1784
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Dark Druids
Event (Win): #1758
Event (Loss): #1759
Province type: Deadly Swamps
Dialog
The dark druids flatly refuse to pay.
Answers
1) Who's the boss around here? Kill them! #0
2) I only have idiots working for me! #1762
Effects
Set the level of the attacking army to 1
Answer ¹1 appears when there are a hero or a guard in the province
Links from
#1785
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Spawn Event (Loss): #1788
Dialog
Giant monsters in the province of %s attacked the population!
Answers
1) Are they itching to die? #0
2) I'll destroy them! #0
Effects
Condition of the appearing in the province: if the province level >= New Land
Condition of the appearing in the province: just not in the main province
Type: 0
Possibility: 0
Karma: 0
Dialog
With nobody to stop them, the monsters ravage the province of %s! Many citizens are devoured. The damage costs you %d gold.
Answers
1) Some people have no luck. #13
2) I'm sorry to hear that... #0
Effects
Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(30-40)%
Type: 0
Possibility: 0
Karma: 1
Effects
Change player gold by -200
With the probability of 15% switch to event #1790, otherwise switch to event #1791
Links from
#1018
Type: 0
Possibility: 0
Karma: 0
Dialog
Despite all efforts, the search for the runaway witch failed.
Answers
1) Damn! #0
2) Well, at least I tried... #0
Links from
#1789
Type: 0
Possibility: 0
Karma: 0
Dialog
As agreed, the mercenaries found the witch, captured her alive and brought her to you.
Answers
1) Publicly burn the witch in the square! #1792
2) Execute the witch immediately! #12
Links from
#1789
Type: 0
Possibility: 0
Karma: -1
Dialog
A large bonfire was built in the main square, and in the presence of the survivors, the witch undoubtedly responsible for creating the epidemic, was burned alive.
Answers
1) And so it will be for every sorcerer! #0
2) All the victims are avenged! #0
Effects
Change the mood in the province by +2
Links from
#1791
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Ancient Crypt appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Gates of Chaos appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Ancient Ruins appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Abandoned Temple appears in the province (opened, default guards)
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Breeding Ground appears in the province (opened, default guards)
Switch to event #1764
Links from
#1757
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1799 to "happens through (2-5) turns and turns off"
Bind the flag of the event #1799 to random province
Type: 0
Possibility: 0
Karma: 0
Dialog
In the province of %s your scouts found the crypt where the goblins who robbed the Drow are hiding out.
Answers
1) Very good! #0
2) Hopefully the eggs are still there... #0
Effects
A new site Ancient Crypt appears in the province (opened, with guards)
Type: 0
Possibility: 0
Karma: 0
Dialog
Your warriors defeated the strongest Drow squad and could thus stop the slaughter in the province of %s before it began. Given the inability to resolve the issue by force, the warring factions were forced to negotiate peacefully.
And while most lives could be saved, the people are clearly dissatisfied with this interference in their affairs.
Answers
1) Next time they can take care of it themselves! #0
2) So it's all my fault then, is it? #0
Effects
Change the mood in the province by -1
Change the number of population in the province by -(10-20)%
Change the mood by +(50-75)
Type: 0
Possibility: 0
Karma: -3
Effects
With the probability of 40% switch to event #96, otherwise switch to event #1802
Links from
#94
Type: 0
Possibility: 0
Karma: 0
Dialog
The vagabond turns out to have poor health and dies before enduring even one hour of torture. However, the torture loosened his tongue and before he dies, he reveals the secret to summon a certain creature.
Answers
1) Hurl the idiot executioners into the dungeon! #0
2) A real wizard would have endured more torture. #0
Effects
Get 1 scrolls of the ritual Call of Darkness
Set the flag of the event #94 to "disabled"
Set the flag of the event #101 to "disabled"
Links from
#1801
Type: 0
Possibility: 0
Karma: 5
Effects
Change player gold by -150
Change the player's crystals by -50
Change the mood in the province by +1
Links from
#315,
#1205
Type: 0
Possibility: 0
Karma: 0
Dialog
By your order a fair was held in the province of %s. The things the halflings brought to sell were much in demand by the local residents and quickly sold out. During the trading %d gold was collected.
Answers
1) Not bad! #0
2) So little?! #0
Effects
Change player gold by +(15-25)*Province level
Type: 0
Possibility: 0
Karma: 0
Dialog
In honor of the harvest the halflings in the province of %s arranged a festival, which was soon taken up by most of the residents. The local merchants quickly organized a small market, where joyful residents willingly bought drinks and refreshments. Of course all the merchants paid tribute to the treasury - %d gold.
It seems that the inhabitants of will remember this festival for a long time, and they are likely to work harder.
Answers
1) Great! #0
2) Well, well, even a festival can be useful! #0
Effects
Change player gold by +(15-25)*Province level
Change the mood in the province by +1
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1807 to "happens through (10-20) turns and turns off"
Bind the flag of the event #1807 to current province
Links from
#1811
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: White Mage
Event (Win): #1809
Event (Loss): #1808
Province type: Halfling Village
Dialog
A strong detachment of guards has attacked the province of %s! Halflings were seen among the attackers.
Answers
1) Those bastards! #0
2) Bold... But stupid! #0
Type: 0
Possibility: 0
Karma: 0
Dialog
The halflings took back their province %s.
Answers
1) No need to dramatize. #0
2) And with a mage at that! #0
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1810 to "happens through 10 turns and turns off"
Bind the flag of the event #1810 to current province
Type: 0
Possibility: 0
Karma: 0
Effects
With probability 50% trigger event #1811
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #1812, otherwise switch to event #1806
Links from
#1810
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1813, otherwise switch to event #1816
Links from
#1811
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1814 to "happens through (10-15) turns and turns off"
Bind the flag of the event #1814 to current province
Links from
#1812
Type: -1
Possibility: 0
Karma: 0
Invasion
Unit: Adventurers
Event (Win): #1809
Event (Loss): #1815
Province type: Halfling Village
Dialog
A party of adventurers has attacked the province of %s! Halflings were seen among the attackers.
Answers
1) Those bastards! #0
2) Bold... But stupid! #0
Type: 0
Possibility: 0
Karma: 0
Dialog
The halflings took back their province %s.
Answers
1) No need to dramatize. #0
2) Not for long! #0
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1817 to "happens through (7-15) turns and turns off"
Bind the flag of the event #1817 to current province
Links from
#1812
Type: 0
Possibility: 0
Karma: 0
Effects
Initiate a rebellion in the province
Type: 0
Possibility: 0
Karma: 0
Dialog
Trappers returning from a successful hunt offer to sell you a creature's egg for only 100 gold. Per an ancient Goblin tradition, they categorically refuse to say what kind of creature.
Answers
1) Buy the item from the goblins (-100 gold ) #1819
2) Take the item by force. #1820
3) I don't need Creature eggs. #0
Effects
Answer ¹1 appears when Player's gold >= 100
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -100
Set the flag of the event #1818 to "happens through (8-18) turns and turns off"
Bind the flag of the event #1818 to main province
Switch to event #1823
Links from
#1818
Type: 0
Possibility: 0
Karma: -4
Effects
Set the flag of the event #1818 to "happens through (20-40) turns and turns off"
Bind the flag of the event #1818 to main province
With the probability of 50% switch to event #1821, otherwise switch to event #1822
Links from
#1818
Type: 0
Possibility: 0
Karma: 0
Dialog
The Goblins hid their loot, so your soldiers turned everything upside down. Eventually, they find the egg.
After the mayhem caused by the search, long repairs are required, so it is uncertain when the next hunt will occur.
Answers
1) The green rascals! #1823
2) Oh well. Let them repair. #1823
Links from
#1820
Type: 0
Possibility: 0
Karma: 0
Dialog
The Goblins hid their loot, so your soldiers turned everything upside down. Unfortunately, nothing is found even after the most thorough search. The only goblin who knew where the egg was hidden managed to escape.
After the mayhem caused by the search, long repairs are required, so it is uncertain when the next hunt will occur.
Answers
1) Damn! #0
2) I didn't really need it. #0
Links from
#1820
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1841, otherwise switch to event #1842
Links from
#1821,
#1821,
#1819
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Basilisk's Egg with durability 100%
Links from
#1841
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Giant Slug Eggs with durability 100%
Links from
#1841
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Birdeater's Egg with durability 100%
Links from
#1843
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Dragonfly Eggs with durability 100%
Links from
#1843
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Spider's Egg with durability 100%
Links from
#1842
Type: 0
Possibility: 0
Karma: 0
Dialog
One of the Beast Masters offers to sell you a creature's egg for only 300 gold. Per an ancient Goblin tradition, he categorically refuses to say what kind of creature.
Answers
1) Buy the item from the Goblin (-300 gold ) #1830
2) Take the item by force. #1831
3) I don't need Creature eggs. #0
Effects
Answer ¹1 appears when Player's gold >= 300
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -300
Set the flag of the event #1829 to "happens through (10-25) turns and turns off"
Bind the flag of the event #1829 to main province
Switch to event #1834
Links from
#1829
Type: 0
Possibility: 0
Karma: -4
Effects
Set the flag of the event #1818 to "happens through (25-50) turns and turns off"
Change attitude towards the player in all provinces of the race Goblins by -1
Bind the flag of the event #1818 to main province
With the probability of 60% switch to event #1832, otherwise switch to event #1833
Links from
#1829
Type: 0
Possibility: 0
Karma: 0
Dialog
The Beast Master hid the egg, so your soldiers turned everything upside down. Eventually, they find the egg.
After the mayhem caused by the search, long repairs are required, so it is uncertain when the Goblins might have another interesting item for sale. Goblins throughout your empire are disheartened.
Answers
1) The green rascals! #1834
2) Oh well. Let them repair. #1834
Links from
#1831
Type: 0
Possibility: 0
Karma: 0
Dialog
The Beast Master hid the egg, so your soldiers turned everything upside down. Unfortunately, nothing is found even after the most thorough search. The Beast Master who knew where the egg was hidden managed to escape.
After the mayhem caused by the search, long repairs are required, so it is uncertain when the Goblins might have another interesting item for sale. Goblins throughout your empire are disheartened.
Answers
1) Damn! #0
2) I didn't really need it. #0
Links from
#1831
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1835, otherwise switch to event #1836
Links from
#1832,
#1832,
#1830
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Manticore's Egg with durability 100%
Links from
#1834
Type: 0
Possibility: 0
Karma: 0
Dialog
The egg is delivered to the treasury.
Answers
1) Now what should I do with it? #0
2) Not bad at all for goblins... #0
Effects
Get 1 items Wyvern's Egg with durability 100%
Links from
#1834
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1838 to "happens through (2-8) turns and turns off"
Bind the flag of the event #1838 to random province
Type: 0
Possibility: 0
Karma: 0
Dialog
A Goblin-Messenger darts in to report that the Drow have been spotted in a cave in the %s province.
Answers
1) Very good! #0
2) I wonder, how long will they stay there? #0
Effects
A new site Dark Cave appears in the province (opened, with guards)
Set the flag of the event #1839 to "happens through (10-25) turns and turns off"
Bind the flag of the event #1839 to current province
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts report that the Drow detachment has left the cave in the %s province!
Answers
1) Damn it! #0
2) And where did they go?! #0
Effects
Destroy the location in the province Dark Cave
Set the flag of the event #1837 to "happens through (5-10) turns and turns off"
Bind the flag of the event #1837 to random province
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1839 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1824, otherwise switch to event #1825
Links from
#1823
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #1843, otherwise switch to event #1828
Links from
#1823
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1826, otherwise switch to event #1827
Links from
#1842
Type: 0
Possibility: 0
Karma: 0
Dialog
The ritual enchants a plot of land where plants with magic properties may grow. Or the land may become more fertile, which would certainly affect income. Or you can turn the plot into a sanctuary, where people can find peace.
How would you like to bless this land?
Answers
1) Gold is good. #1845
2) Gems are what I need! #1846
3) I want the people to be happy. #1847
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Fertile Valley appears in the province (opened, default guards)
Links from
#1844
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Secret Hollow appears in the province (opened, default guards)
Links from
#1844
Type: 0
Possibility: 0
Karma: 0
Effects
A new site Picturesque Valley appears in the province (opened, default guards)
Links from
#1844
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Inquisitors Event (Loss): #1849
Province type: Holy Lands
Dialog
The party of Inquisitors has invaded the province of %s.
Answers
1) I'll destroy them! #0
2) What the hell?! #0
3) So sad... #0
Effects
Set the level of the attacking army to 2
Type: 0
Possibility: 0
Karma: 0
Dialog
After massacring your supporters, the inquisitors declare the province of %s to be the Holy Land, belonging to the Order of Inquisition.
Answers
1) Damn! #0
2) I won't put up with this! #0
3) Whatever. #0
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 25% switch to event #13, otherwise switch to event #1853
Links from
#298
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1854, otherwise switch to event #299
Links from
#298
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1859, otherwise switch to event #300
Links from
#298
Type: 0
Possibility: 0
Karma: 0
Dialog
Servants piled the gifts in a great bonfire and lit them up. The people were unhappy, but they did not show it. Imagine the crowd's surprise, when a suffocating smoke with a pungent smell comes out of the provisions. Alchemists claim it is the smell of a certain kind of poison.
Answers
1) I knew it! #0
2) Well, Prince, you'll pay for that! #13
3) I'm glad that my subjects are safe! #12
Links from
#1850
Type: 0
Possibility: 0
Karma: 0
Dialog
The morning after the feast, a plague erupted in the province of %s. Half the population came down with an intense fever, their bodies covered in hideous purulent sores.
Answers
1) It's not that bad, they'll get better. #1855
2) Perform a Cleansing ritual (-50 cr. ) #1856
3) Pay healers and priests (-150 gold ) #1857
Effects
Answer ¹2 appears when Player's crystals >= 50
Answer ¹3 appears when Player's gold >= 150
Links from
#1851
Type: 0
Possibility: 0
Karma: -2
Effects
Change the number of population in the province by -(30-50)%
Set the flag of the event #230 to "happens through (3-5) turns and turns off"
Bind the flag of the event #230 to current province
Links from
#1854
Type: 0
Possibility: 0
Karma: 3
Effects
Change the player's crystals by -50
Switch to event #1858
Links from
#1854
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -150
Switch to event #1858
Links from
#1854
Type: 0
Possibility: 0
Karma: 0
Dialog
Thanks to your help, the disease was nipped in the bud. The locals are grateful for your kindness.
Answers
1) Kindness? I need healthy slaves! #13
2) I was glad to help. #12
3) The prince will pay! #0
Effects
Change the number of population in the province by -(10-20)%
Change the mood in the province by +1
Links from
#1856,
#1857
Type: 0
Possibility: 0
Karma: 0
Dialog
The gift-bearers you sent never came back.
Answers
1) Maybe they found a better life. #0
2) I don't like this... #0
Effects
Set the flag of the event #1860 to "happens through 2 turns and turns off"
Bind the flag of the event #1860 to current province
Links from
#1852
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Retinue Event (Loss): #1861
Province type: Prince's Lands
Dialog
In the morning, your soldiers and the locals felt a slight discomfort, which turned into an actual disease after a while. And right after, enemy troops invaded the province!
Answers
1) They will regret it! #0
2) I'll destroy them! #0
Effects
Set the level of the attacking army to 1
The health of all groups of heroes and the guard in the province changed by -35% (considering resistance). Applies only to the living creatures.
Change the morale of troops and heroes in the province by -(4-7)
Type: 0
Possibility: 0
Karma: 0
Dialog
The prince's soldiers have captured the %s province.
Answers
1) Bastard! #0
2) He won't rule long... #0
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #1863, otherwise switch to event #290
Links from
#289
Type: 0
Possibility: 0
Karma: 0
Dialog
During the celebration, a powerful explosion rips the main square apart! Many people are dead, even more are injured and maimed. The main square now resembles more a crater than a town square.
Answers
1) Provide aid to the victims (-300 gold ) #1865
2) I knew no good would come out of these diversions! #0
3) As per tradition, execute the governor. #1864
Effects
Change player gold by -100
Answer ¹1 appears when Player's gold >= 300
Change the number of population in the province by -(30-40)%
Change the mood in the province by -1
Links from
#1862
Type: 0
Possibility: 0
Karma: -5
Effects
Change corruption by -(0-2)
To worsen the mood in the province to +2, if it was positive or neutral, or to improve - if negative
Links from
#1863
Type: 0
Possibility: 0
Karma: 2
Effects
Change player gold by -300
Change the mood in the province by +1
Links from
#1863
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #28, otherwise switch to event #1867
Links from
#1088
Type: 0
Possibility: 0
Karma: -1
Dialog
Broken by torture, the dark mages reveal the secret of the Demon Transformation spell. The spell scroll is placed in the treasury.
Answers
1) Good. They have earned the right to a quick death. #0
2) Burn the sorcerers. #13
Effects
Get 1 scrolls of the spell Dark Pact
Links from
#1866
Type: -1
Possibility: 5
Karma: 0
Dialog
Your scouts in the province of %s report that the dreadful Gates of Chaos have suddenly burst into hellish flames and have grown in size. They are now much larger than usual, and the demons swarming around them have multiplied.
Answers
1) What does that have to do with me? #13
2) It will be something to do at leisure. #0
Effects
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: If the province has the site Gates of Chaos
Condition of the appearing in the province: there is a place in the province for opened location
Destroy the location in the province Gates of Chaos
A new site Great Gate appears in the province (opened, default guards)
Type: -1
Possibility: 5
Karma: 0
Invasion
Unit: Na'ag Event (Loss): #1870
Dialog
In the province of %s, a terrifying enemy has attacked the guards!
Answers
1) What's happening? #0
2) Big deal... #0
Effects
Condition of the appearing in the province: there is a hero or guards in the province
Condition of the appearing in the province: just not in the main province
Condition of the appearing in the province: if player's gold >= 200
Condition of the appearing in the province: if player's karma >= 50
Type: 0
Possibility: 0
Karma: 0
Dialog
The settlement was destroyed - some of the inhabitants were slaughtered, and their houses looted. The damage costs you %d gold.
Answers
1) Losses again! #0
2) Help the families of the victims (-100 gold ) #1871
Effects
Change player gold by -(100-200)
Change the mood in the province by -1
Change the number of population in the province by -(15-25)%
Answer ¹2 appears when Player's gold >= 100
Type: 0
Possibility: 0
Karma: 3
Effects
Change player gold by -100
Change the mood in the province by +1
Links from
#1870
Type: 0
Possibility: 0
Karma: 1
Invasion
Unit: Wolves
Event (Win): #1873
Event (Loss): #1874
Dialog
The Demons in the Hero's army are rebelling!
Answers
1) Damn! #0
2) Oh yes!!! #0
Effects
Condition of the appearing in the province: there are demons in the hero's army
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero has defeated the rebels, and beat them into submission!
Answers
1) Very well! #0
2) I didn't doubt for a second! #0
Type: 0
Possibility: 0
Karma: 0
Dialog
The Hero could not handle his own troops - they tore him apart, and scattered!
Answers
1) What a pity... #0
2) No big deal, I'll resurrect. #0
Type: 0
Possibility: 0
Karma: -2
Effects
Change player gold by -50
Change corruption by -1
With probability 35% trigger event #1876
Links from
#473,
#1231,
#1902,
#1904
Type: 0
Possibility: 0
Karma: -2
Effects
Set the flag of the event #1877 to "happens through (4-12) turns and turns off"
Bind the flag of the event #1877 to main province
Links from
#1875
Type: 0
Possibility: 0
Karma: 0
Dialog
A wanderer has come to your castle in dusty and tattered clothes. Your advisers assert that he is one of the bounty hunters.
The wanderer claims he has caught the insolent rogue who has recently had a price on his head, and is ready to deliver him to you alive for an additional fee.
Answers
1) Kick the impudent out! #13
2) I don't need him alive. The reward is for his head only. #0
3) Torture him into revealing everything. #1878
4) Well then, I agree! (-50 gold ) #1885
Effects
Answer ¹4 appears when Player's gold >= 50
Type: 0
Possibility: 0
Karma: -10
Effects
With the probability of 35% switch to event #1879, otherwise switch to event #1880
Links from
#1877
Type: 0
Possibility: 0
Karma: 0
Dialog
The wanderer was smart, before any physical harm, he quickly disclosed where to find the ill-fated scoundrel, and how to get to him.
Answers
1) Execute him now! #1883
2) Let him go, I don't need this goon anymore. #1884
Links from
#1878
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1881, otherwise switch to event #1882
Links from
#1878
Type: 0
Possibility: 0
Karma: 0
Dialog
The wanderer was too tough a nut to crack. Despite the torturers' best efforts, he did not reveal the scoundrel's whereabouts, and died in the morning.
Answers
1) Damned worthless idiots! #13
2) Damn! #0
3) I wonder if it was worth it? #0
Links from
#1880
Type: 0
Possibility: 0
Karma: 0
Dialog
Under torture, the wanderer did disclose where to find the ill-fated scoundrel, and how to get to him, but he died in the morning.
Answers
1) I wanted to execute him myself! #1883
2) A pity, but it can't be helped... #1884
Links from
#1880
Type: 0
Possibility: 0
Karma: 0
Effects
Karma -(1-3)
Switch to event #1884
Links from
#1879,
#1882
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers brought the adventurer who duped you to the castle - pale as death, and scared to death.
Answers
1) Arrange a public execution (-50 gold) #1886
2) Execute him immediately! #1887
3) Torture him to death. #1888
4) Offer him to work for you. #1897
Effects
Answer ¹1 appears when Player's gold >= 50
Links from
#1879,
#1882,
#1883,
#1885
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -50
Switch to event #1884
Links from
#1877
Type: 0
Possibility: 0
Karma: 0
Dialog
The public execution of the swindler and rascal - as proclaimed - was carried out in front of a large crowd, with a detailed list of his crimes.
This event will undoubtedly make an impression on the minds and hearts of all your subjects.
Answers
1) Tremble, mortals! #0
2) Alas, politics are cruel. #0
Effects
Change player gold by -50
Change corruption by -(1-3)
Links from
#1884
Type: 0
Possibility: 0
Karma: 0
Dialog
Rumors of a brutal punishment against an innocent citizen spread among the townspeople. More and more details were added with every retelling, almost turning the impudent rascal into a folk hero. Is it any wonder that the population's discontent has grown?
Answers
1) Innocent? Unbelievable! #0
2) I don't care, can't be nice to everybody... #0
3) Dumb mortals! #13
Effects
Change the mood in the province by -1
Change the mood by +(100-200)
Change corruption by -(1-2)
Links from
#1884,
#1889,
#1889,
#1889
Type: 0
Possibility: 0
Karma: -5
Effects
With the probability of 75% switch to event #1889, otherwise switch to event #1890
Links from
#1884
Type: 0
Possibility: 0
Karma: 0
Dialog
The torturers were masters of their craft. The swindler's punishment lasted a long time, and these days must have seemed like an eternity for him. Either way, his spirit has now left his mortal body.
Answers
1) I would have wanted to torture him forever! #1887
2) Well, justice has been done! #1887
3) I pity the fool, but life is cruel. #1887
Effects
Change corruption by -1
Links from
#1888
Type: 0
Possibility: 0
Karma: 0
Dialog
After a few hours of torture, the rascal tried to stop them by revealing where he hid the treasures accumulated over his lifetime.
Answers
1) I accept them as payment for your life. Release him! #1891
2) I will grant you a gentle death. #1892
3) It's too late, fool. Keep going! #1893
Effects
Change corruption by -1
Links from
#1888
Type: 0
Possibility: 0
Karma: 2
Effects
Change corruption by +2
Switch to event #1894
Links from
#1890
Type: 0
Possibility: 0
Karma: -1
Effects
Change corruption by +1
Switch to event #1894
Links from
#1890
Type: 0
Possibility: 0
Karma: -3
Effects
Change corruption by -1
Switch to event #1894
Links from
#1890
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1895, otherwise switch to event #1896
Links from
#1891,
#1892,
#1893
Type: 0
Possibility: 0
Karma: 0
Dialog
The troop sent to fetch the treasure has returned with the loot!
Answers
1) Great! #0
2) Well, the losses have been compensated. #0
3) This is too little! #0
Effects
Change player gold by +(50-250)
Change the player's crystals by +(20-70)
Get a random level 3 item, with the rarity of not less than 1
Links from
#1894
Type: 0
Possibility: 0
Karma: 0
Dialog
The troop sent to fetch the treasure has returned with the loot!
Answers
1) Great! #0
2) Well, the losses have been compensated. #0
3) This is too little! #0
Effects
Change player gold by +(150-750)
Change the player's crystals by +(60-210)
Get a random level 5 item, with the rarity of not less than 3
Get a random level 4 item, with the rarity of not less than 2
Links from
#1894
Type: 0
Possibility: 0
Karma: 0
Dialog
Evidently not expecting this, the adventurer agrees without hesitation.
Answers
1) Very well then! #1898
2) Don't worry, he won't "work" for long... #1898
Effects
Change corruption by +2
Links from
#1884
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1899, otherwise switch to event #1900
Links from
#1897,
#1897
Type: 0
Possibility: 0
Karma: 0
Effects
Add 1 units Gang Leader with exp. from 0 to 250 to the garrison
Links from
#1898
Type: 0
Possibility: 0
Karma: 0
Effects
Add 1 units Ranger with exp. from 0 to 330 to the garrison
Links from
#1898
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -1
Change corruption by -1
With probability 30% trigger event #1902
Links from
#479
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers throw Tod into a dungeon, which he escapes from shortly after. Apparently, it's not for nothing that people call him a hero.
Answers
1) I'll kill him the next time! #93
2) He deserves to be free. #12
3) Offer a reward for his head. (-50 gold ) #1875
Effects
Answer ¹3 appears when Player's gold >= 50
Links from
#1901
Type: 0
Possibility: 0
Karma: -2
Effects
Change the mood in the province by -1
Change corruption by -1
With probability 30% trigger event #1904
Links from
#548
Type: 0
Possibility: 0
Karma: 0
Dialog
Your soldiers throw the Dodger into a dungeon, which he escapes from shortly after. Apparently, the nickname was well-deserved.
Answers
1) I'll kill him the next time! #93
2) He deserves to be free. #12
3) Offer a reward for his head. (-50 gold ) #1875
Effects
Answer ¹3 appears when Player's gold >= 50
Links from
#1903
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1141, otherwise switch to event #1906
Links from
#1139
Type: 0
Possibility: 0
Karma: 3
Dialog
The fugitives thank you from the bottom of their hearts for saving them. The lizardman priests are very upset that you are harboring the heretics. The opinion about you suffers in the province of %s.
Answers
1) Dumb reptiles. #13
2) I won't allow them to lynch their own! #0
Effects
Change the mood in the province by -2
Change the mood by +(100-200)
Set the flag of the event #1907 to "happens through (2-7) turns and turns off"
Bind the flag of the event #1907 to main province
Links from
#1905
Type: 0
Possibility: 0
Karma: 0
Dialog
One of the Lizardman priests spared from reprisal has come to your castle. He wants to serve a just Master like you.
Answers
1) Well, great! #0
2) What a stupid savage! #0
Effects
Add 1 units Lizardman with exp. from 0 to 150 to the garrison
Type: 0
Possibility: 0
Karma: 0
Dialog
Your advisors report that the realm has reached such a size that, from now on, you can build one more building in provinces, as well as hire additional guards for your lands every turn.
Answers
1) I see. #0
2) Got it. #0
3) I do not care... #0
Effects
Condition of the appearing in the province: there is a hero or guards in the province
Set the flag of the event #1908 to "happens through 85 turns and turns off"
Bind the flag of the event #1908 to main province
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1910 to "happens through (12-30) turns and turns off"
Bind the flag of the event #1910 to main province
Links from
#1910,
#1911
Type: 0
Possibility: 0
Karma: 0
Dialog
Dwarven Craftsmen report that they have accumulated enough materials to build a true marvel of Dwarven engineering, the Earthshaker. They are willing to assemble it immediately, and deliver it to the castle, if you so desire.
Answers
1) Why are you even asking?! Yes. (-850 gold , -150 cr. ) #1911
2) Perhaps sometime later. #1909
Effects
Answer ¹1 appears when Player's gold >= 850
Answer ¹1 appears when Player's crystals >= 150
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -850
Change the player's crystals by -150
Add 1 units Earthshaker with exp. from 0 to 0 to the garrison
Switch to event #1909
Links from
#1910
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1914,
#1920,
#1920,
#1922,
#1922,
#1925,
#1925,
#1927,
#1927,
#1932,
#1932,
#1934,
#1934,
#1937,
#1937,
#1939,
#1939,
#1944,
#1944,
#1946,
#1946,
#1949,
#1949,
#1951,
#1951,
#1953,
#1953,
#1953,
#1959,
#1959,
#1961,
#1961,
#1964,
#1964,
#1966,
#1966,
#1971,
#1971,
#1973,
#1973,
#1976,
#1976,
#1978,
#1978,
#1983,
#1983,
#1985,
#1985,
#1988,
#1988,
#1990,
#1990,
#1996,
#1996,
#1998,
#1998,
#2001,
#2001,
#2003,
#2003,
#2008,
#2008,
#2010,
#2010,
#2013,
#2013,
#2015,
#2015,
#2020,
#2020,
#2022,
#2022,
#2025,
#2025,
#2027,
#2027,
#2029,
#2035,
#2035,
#2037,
#2037,
#2040,
#2040,
#2042,
#2042,
#2047,
#2047,
#2049,
#2049,
#2052,
#2052,
#2054,
#2054,
#2059,
#2059,
#2061,
#2061,
#2064,
#2064,
#2066,
#2066,
#2072,
#2072,
#2074,
#2074,
#2077,
#2077,
#2079,
#2079,
#2084,
#2084,
#2086,
#2086,
#2089,
#2089,
#2091,
#2091,
#2096,
#2096,
#2098,
#2098,
#2101,
#2101,
#2103,
#2103,
#2109,
#2109,
#2111,
#2111,
#2114,
#2114,
#2116,
#2116,
#2121,
#2121,
#2123,
#2123,
#2126,
#2126,
#2128,
#2128,
#2133,
#2133,
#2135,
#2135,
#2138,
#2138,
#2140,
#2140
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1914 to "happens through (3-11) turns and turns off"
Bind the flag of the event #1914 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
Your advisers report that local merchants are assembling a trade caravan. You may invest some funds in this enterprise, which will undoubtedly pay dividends.
You may dispatch a small, medium, or large caravan - to either local, adjacent, or distant lands.
The larger the caravan, the greater the profit, and the safer it will travel to the most remote corners of the shard.
What is your decision?
Answers
1) Invest the minimum. (-200 gold ) #1915
2) Invest a reasonable amount. (-450 gold ) #1954
3) Invest much gold! (-1000 gold ) #1991
4) Why should I care? They can send it themselves. #1912
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 450
Answer ¹3 appears when Player's gold >= 1000
Type: 0
Possibility: 0
Karma: 0
Dialog
How far do you want to send this caravan?
The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers
1) Send a caravan to our border. #1916
2) Send a caravan to neighboring lands. #1928
3) Send a caravan to distant lands. #1940
4) Don't bother me with such trifling matters again! #2146
Effects
Change player gold by -200
Links from
#1914
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #1952, otherwise switch to event #1917
Links from
#1915
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #1923, otherwise switch to event #1918
Links from
#1916
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1917
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1920 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1920 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(350-500)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1922 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1922 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(300-400)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1917
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1925 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1925 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(300-450)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1927 to "happens through (3-6) turns and turns off"
Bind the flag of the event #1927 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(250-350)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1952, otherwise switch to event #1929
Links from
#1915
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #1935, otherwise switch to event #1930
Links from
#1928
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1929
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1932 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1932 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(450-600)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1934 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1934 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(400-500)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1929
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1937 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1937 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(400-550)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1939 to "happens through (6-11) turns and turns off"
Bind the flag of the event #1939 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(350-450)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #1952, otherwise switch to event #1941
Links from
#1915
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 70% switch to event #1947, otherwise switch to event #1942
Links from
#1940
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1941
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1944 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1944 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(550-700)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1946 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1946 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(500-600)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1941
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1949 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1949 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(500-650)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1951 to "happens through (9-16) turns and turns off"
Bind the flag of the event #1951 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(450-550)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1953 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1953 to main province
Links from
#1916,
#1928,
#1940,
#1955,
#1967,
#1979,
#1992,
#2004,
#2016,
#2031,
#2043,
#2055,
#2068,
#2080,
#2092,
#2105,
#2117,
#2129
Type: 0
Possibility: 0
Karma: 0
Dialog
You learn that the caravan you sent has been plundered.
Answers
1) I knew it... #1912
2) Well, such is life. #1912
3) Stingy hucksters, they skimped on protection! #1912
Type: 0
Possibility: 0
Karma: 0
Dialog
How far do you want to send this caravan?
The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers
1) Send a caravan to our border. #1955
2) Send a caravan to neighboring lands. #1967
3) Send a caravan to distant lands. #1979
Effects
Change player gold by -450
Links from
#1914
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1952, otherwise switch to event #1956
Links from
#1954
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 80% switch to event #1962, otherwise switch to event #1957
Links from
#1955
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1956
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1959 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1959 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(700-900)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1961 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1961 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(600-700)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1956
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1964 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1964 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(600-800)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1966 to "happens through (4-7) turns and turns off"
Bind the flag of the event #1966 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(500-600)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 35% switch to event #1952, otherwise switch to event #1968
Links from
#1954
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 80% switch to event #1974, otherwise switch to event #1969
Links from
#1967
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1968
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1971 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1971 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(900-1100)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1973 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1973 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(800-900)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1968
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1976 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1976 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(800-1000)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1978 to "happens through (7-12) turns and turns off"
Bind the flag of the event #1978 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(700-800)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 50% switch to event #1952, otherwise switch to event #1980
Links from
#1954
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 80% switch to event #1986, otherwise switch to event #1981
Links from
#1979
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1980
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1983 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1983 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1100-1300)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1985 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1985 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1000-1100)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1980
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1988 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1988 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1000-1200)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1990 to "happens through (10-17) turns and turns off"
Bind the flag of the event #1990 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(900-1000)
Type: 0
Possibility: 0
Karma: 0
Dialog
How far do you want to send this caravan?
The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers
1) Send a caravan to our border. #1992
2) Send a caravan to neighboring lands. #2004
3) Send a caravan to distant lands. #2016
Effects
Change player gold by -1000
Links from
#1914
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 10% switch to event #1952, otherwise switch to event #1993
Links from
#1991
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #1999, otherwise switch to event #1994
Links from
#1992
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1993
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1996 to "happens through (5-8) turns and turns off"
Bind the flag of the event #1996 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1400-1650)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1998 to "happens through (5-8) turns and turns off"
Bind the flag of the event #1998 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1200-1300)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#1993
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2001 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2001 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1200-1450)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2003 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2003 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1000-1100)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1952, otherwise switch to event #2005
Links from
#1991
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #2011, otherwise switch to event #2006
Links from
#2004
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2005
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2008 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2008 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1800-2050)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2010 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2010 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1600-1700)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2005
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2013 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2013 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1600-1850)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2015 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2015 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1400-1500)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 30% switch to event #1952, otherwise switch to event #2017
Links from
#1991
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 90% switch to event #2023, otherwise switch to event #2018
Links from
#2016
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2017
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2020 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2020 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(2200-2450)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2022 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2022 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(2000-2100)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2017
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2025 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2025 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(2000-2250)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2027 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2027 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1800-1900)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2029 to "happens through (3-11) turns and turns off"
Bind the flag of the event #2029 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
Your advisers report that local merchants are assembling a trade caravan. You may invest some funds in this enterprise, which will undoubtedly pay dividends.
You may dispatch a small, medium, or large caravan - to either local, adjacent, or distant lands.
The larger the caravan, the greater the profit, and the safer it will travel to the most remote corners of the shard.
What is your decision?
Answers
1) Invest the minimum. (-200 gold ) #2030
2) Invest a reasonable amount. (-450 gold ) #2067
3) Invest much gold! (-1000 gold ) #2104
4) Why should I care? They can send it themselves. #1912
Effects
Answer ¹1 appears when Player's gold >= 200
Answer ¹2 appears when Player's gold >= 450
Answer ¹3 appears when Player's gold >= 1000
Type: 0
Possibility: 0
Karma: 0
Dialog
How far do you want to send this caravan?
The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers
1) Send a caravan to our border. #2031
2) Send a caravan to neighboring lands. #2043
3) Send a caravan to distant lands. #2055
Effects
Change player gold by -200
Links from
#2029
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1952, otherwise switch to event #2032
Links from
#2030
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 65% switch to event #2038, otherwise switch to event #2033
Links from
#2031
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2032
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2035 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2035 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(350-500)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2037 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2037 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(300-400)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2032
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2040 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2040 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(300-450)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2042 to "happens through (3-6) turns and turns off"
Bind the flag of the event #2042 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(250-350)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1952, otherwise switch to event #2044
Links from
#2030
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 65% switch to event #2050, otherwise switch to event #2045
Links from
#2043
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2044
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2047 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2047 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(450-600)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2049 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2049 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(400-500)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2044
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2052 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2052 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(400-550)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2054 to "happens through (6-11) turns and turns off"
Bind the flag of the event #2054 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(350-450)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 60% switch to event #1952, otherwise switch to event #2056
Links from
#2030
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 65% switch to event #2062, otherwise switch to event #2057
Links from
#2055
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2056
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2059 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2059 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(550-700)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2061 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2061 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(500-600)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2056
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2064 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2064 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(500-650)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2066 to "happens through (9-16) turns and turns off"
Bind the flag of the event #2066 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(450-550)
Type: 0
Possibility: 0
Karma: 0
Dialog
How far do you want to send this caravan?
The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers
1) Send a caravan to our border. #2068
2) Send a caravan to neighboring lands. #2080
3) Send a caravan to distant lands. #2092
Effects
Change player gold by -450
Links from
#2029
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 10% switch to event #1952, otherwise switch to event #2069
Links from
#2067
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #2075, otherwise switch to event #2070
Links from
#2068
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2069
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2072 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2072 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(700-900)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2074 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2074 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(600-700)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2069
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2077 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2077 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(600-800)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2079 to "happens through (4-7) turns and turns off"
Bind the flag of the event #2079 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(500-600)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 25% switch to event #1952, otherwise switch to event #2081
Links from
#2067
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #2087, otherwise switch to event #2082
Links from
#2080
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2081
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2084 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2084 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(900-1100)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2086 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2086 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(800-900)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2081
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2089 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2089 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(800-1000)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2091 to "happens through (7-12) turns and turns off"
Bind the flag of the event #2091 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(700-800)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 40% switch to event #1952, otherwise switch to event #2093
Links from
#2067
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 75% switch to event #2099, otherwise switch to event #2094
Links from
#2092
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2093
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2096 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2096 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1100-1300)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2098 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2098 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1000-1100)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2093
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2101 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2101 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1000-1200)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2103 to "happens through (10-17) turns and turns off"
Bind the flag of the event #2103 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(900-1000)
Type: 0
Possibility: 0
Karma: 0
Dialog
How far do you want to send this caravan?
The larger the caravan, the safer the journey to remote corners of the shard, and the longer it takes.
Answers
1) Send a caravan to our border. #2105
2) Send a caravan to neighboring lands. #2117
3) Send a caravan to distant lands. #2129
Effects
Change player gold by -1000
Links from
#2029
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 0% switch to event #1952, otherwise switch to event #2106
Links from
#2104
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 85% switch to event #2112, otherwise switch to event #2107
Links from
#2105
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2106
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2109 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2109 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1400-1650)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2111 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2111 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1200-1300)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2106
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2114 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2114 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1200-1450)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2116 to "happens through (5-8) turns and turns off"
Bind the flag of the event #2116 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1000-1100)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 10% switch to event #1952, otherwise switch to event #2118
Links from
#2104
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 85% switch to event #2124, otherwise switch to event #2119
Links from
#2117
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2118
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2121 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2121 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1800-2050)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2123 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2123 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1600-1700)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2118
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2126 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2126 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1600-1850)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2128 to "happens through (8-13) turns and turns off"
Bind the flag of the event #2128 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1400-1500)
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 20% switch to event #1952, otherwise switch to event #2130
Links from
#2104
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 85% switch to event #2136, otherwise switch to event #2131
Links from
#2129
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2130
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2133 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2133 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(2200-2450)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2135 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2135 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a great profit - %d gold!
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(2000-2100)
Type: 0
Possibility: 0
Karma: 0
Effects
Links from
#2130
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2138 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2138 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(2000-2250)
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2140 to "happens through (11-18) turns and turns off"
Bind the flag of the event #2140 to main province
Type: 0
Possibility: 0
Karma: 0
Dialog
The caravan you sent has finally returned, and turned a nice profit - %d gold.
Answers
1) Not bad! #1912
2) That's all? #1912
Effects
Change player gold by +(1800-1900)
Type: 1
Possibility: 0
Karma: 0
Dialog
A strange human has arrived in your castle in the province of %s. In appearance it is clearly a charmer. His clothes are very unusual, and he's decorated with very strange symbols. It is reported to you that he demands you accept him.
Answers
1) Demand? Throw him out! #2145
2) Demand - accepted. #2142
Type: 0
Possibility: 0
Karma: -1
Dialog
As he enters the room, you immediately see what he is. Before you stands a Death Mage.
Bowing, he said that he had heard about your experiments with Necromancy, and was ready to perform a powerful ritual to turn one of your servants into a Vampire if you provide him with all the necessary ingredients.
Answers
1) Deal! (-350 gold -180 cr. ) #2143
2) I'd like to employ you, but later... #2144
3) Off with you, scoundrel! #2145
Effects
Answer ¹1 appears when Player's gold >= 350
Answer ¹1 appears when Player's crystals >= 180
Links from
#2141
Type: 0
Possibility: 0
Karma: -2
Effects
Change player gold by -350
Change the player's crystals by -180
Get 1 items Vampire with durability 100%
Set the flag of the event #2143 to "disabled"
Links from
#2142
Type: 0
Possibility: 0
Karma: 0
Dialog
The Necromancer agrees to wait as long as necessary. He promises to visit you again in ten days time.
Answers
1) I'll definitely hire you! #0
2) Let me think about it... #0
Effects
Set the flag of the event #2141 to "happens through 10 turns and turns off"
Bind the flag of the event #2141 to main province
Links from
#2142
Type: 0
Possibility: 0
Karma: 2
Effects
Set the flag of the event #2141 to "disabled"
Links from
#2141,
#2142
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #1912 to "disabled"
Links from
#1915
Type: 1
Possibility: 0
Karma: 0
Dialog
Your advisers inform you that the last set of recruits for training in the art of war was especially successful - there are many promising fighters among the recruits. If you wish, you can hold a tournament among them and choose the best one - perhaps it will serve you well in the future.
Answers
1) A tournament? I love it! (-250 gold -10 cr. ) #2148
2) Now is not a good time, maybe later. #2150
3) To Hell with tournaments! Waste of money... #2152
Effects
Answer ¹1 appears when Player's gold >= 250
Answer ¹1 appears when Player's crystals >= 10
Type: 0
Possibility: 0
Karma: 0
Dialog
The tournament among ordinary warriors was a great success!
Each fighter got the opportunity to show their skills. But there can only be one winner - and thus, a young, but skillful and strong fighter was crowned Champion of the tournament! The main prize for the winner was the title of Squire along with premium armor. Of course, the champion has sworn allegiance to you, and will serve you faithfully.
Answers
1) Excellent! #2149
2) Big deal, a Squire... #2149
Links from
#2147,
#2151
Type: 0
Possibility: 0
Karma: 0
Effects
Change player gold by -250
Change the player's crystals by -10
Get 1 items Squire with durability 100%
Set the flag of the event #2147 to "disabled"
Set the flag of the event #2151 to "disabled"
Links from
#2148,
#2148
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2151 to "happens through (5-10) turns and turns off"
Bind the flag of the event #2151 to main province
Links from
#2147,
#2151
Type: 0
Possibility: 0
Karma: 0
Dialog
As you ordered, your advisers remind you of the tournament among ordinary warriors.
What is your decision, my Lord?
Answers
1) Yes, organize the tournament! (-250 gold -10 cr. ) #2148
2) I will definitely do it, but later. #2150
3) No, I've changed my mind - we don't need one. #2152
Effects
Answer ¹1 appears when Player's gold >= 250
Answer ¹1 appears when Player's crystals >= 10
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2147 to "disabled"
Set the flag of the event #2151 to "disabled"
Links from
#2147,
#2151
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2154 to "happens through (8-12) turns and turns off"
Bind the flag of the event #2154 to random province
Links from
#2158
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts in the %s province report that they have discovered traces of a giant camp abandoned no more than a day ago, three days' journey from the castle.
Answers
1) Aha, here they are! #0
2) What the hell?! #0
Effects
Set the flag of the event #2155 to "happens through 2 turns and turns off"
Bind the flag of the event #2155 to current province
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Centaur Assassins
Event (Win): #2158
Event (Draw): #2158
Event (Loss): #2157
Dialog
A group of giants has attacked the %s province!
Answers
1) I've been waiting for you, beasts! #0
2) Oh, why so soon?! #0
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2153 to "disabled"
Type: 0
Possibility: 0
Karma: 0
Dialog
With no one to stop them, the giants burst into the settlement and begin to devour the locals. After eating their fill, they begin killing for fun. After killing half the population, and destroying most of the houses, the giants returned home. Your advisers do not exclude the possibility that they might return.
Answers
1) Damned creatures! #0
2) So sad... #0
Effects
Change the number of population in the province by -(40-60)%
Change the mood in the province by -2
Set the flag of the event #2153 to "happens through (5-15) turns and turns off"
Type: 0
Possibility: 0
Karma: 0
Effects
With the probability of 98% switch to event #2153, otherwise switch to event #2159
Type: 0
Possibility: 0
Karma: 0
Effects
Set the flag of the event #2160 to "happens through (10-15) turns and turns off"
Bind the flag of the event #2160 to random province
Links from
#2158
Type: 0
Possibility: 0
Karma: 0
Dialog
Your scouts in the %s province report that they have discovered traces of a giant camp abandoned no more than a day ago, three days' journey from the castle.
Answers
1) Aha, here they are! #0
2) What the hell?! #0
Effects
Set the flag of the event #2161 to "happens through 2 turns and turns off"
Bind the flag of the event #2161 to current province
Type: 0
Possibility: 0
Karma: 0
Invasion
Unit: Centaur Assassins
Event (Win): #2156
Event (Draw): #2153
Event (Loss): #2157
Dialog
A group of giants has attacked the %s province!
Answers
1) I've been waiting for you, beasts! #0
2) Oh, why so soon?! #0
Effects
Set the level of the attacking army to 2
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