Units
 
 

Units at certain levels

Calculation of average parameters and abilities at different levels. The more iterations, the more accurate the data, but it may take longer to calculate.

Important:
  • For manual level up, first press "Level 0", then the "Manual level up" button will appear at the bottom.
  • Availability of medals for certain units is not checked, so it is necessary to take into account the limitations when selecting medals. For example, units of the Undead, Mechanical, Animal and Elemental Spirit types cannot get a medal.
  • Pressing the button "Level 0" shows the basic parameters of the unit at level 0 without taking into account medals. If you want to see the influence of medals on the price and parameters on the 0 level, you can choose level 0 in the "Level" field and press "Calculate".

/112 Bandit

Alignment: Evil
16
13
9
9
5
2
2
2
2
8
2
4
8
0
Rank 1
40
0

Can be retrained from: Thief (9)

Show in Eadoropedia

Skills (average and probabilities)
Level 0
Skills
Level 0Agility, Poison Attack +1 x5, Marauder 10, Precise Strike +1 x4, Poison Shot +1 x5, Dodge +2 x4, Backstab +4, Parry (3), Steal Ammo
Level 1Hit Points +1 x5, Attack +1 x5, Ammo +1 x3, Marauder -5
Level 2Defense +1 x3, Ranged Attack +1 x5, Stamina +1 x6, Scavenger +10 x3
Level 3Counterattack +1 x3, Parry +1 x2
Level 4Resistance +1 x3, Backstab +1
Level 5Ranged Defense +1 x3, Dagger Master x2
Level 6Morale +2 x2
Level 7Mobility
Level 8
Level 9
Level 10Speed +1, Backstab +2 x2
Level 11Hit Points +2 x5
Level 12
Level 13Steal Ammo +2
Level 14Stamina +2 x3
Level 15
Level 16
Level 17
Level 18
Level 19Parry +2
Level 20Health +1
Additional parameters
TypeMortal, Human
ClassInfantry
Experience35
Experience modifier115
Experience table
Lvl.Exp.Lvl.Exp.Lvl.Exp.
1.2311.885.521.2898
2.57.512.103522.3162.5
3.103.513.119623.3438.5
4.16114.1368.524.3726
5.23015.1552.525.4025
6.310.516.174826.4335.5
7.402.517.195527.4657.5
8.50618.2173.528.4991
9.62119.2403.529.5336
10.747.520.264530.5692.5