Spells
 
 

/1 Magic Spark

Spell cost: 1
Circle: 0
Item level (scroll): 0
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Library
Immunity (abilities): Spell Immunity, Air Immunity

Circle 0.
Inflicts 4 points of magic damage to the target.
Damage increases with the caster's Spellpower.

 

/2 Fatigue

Spell cost: 1
Circle: 0
Item level (scroll): 0
Karma: 0
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Library
Immunity (abilities): Tireless, Spell Immunity
Immunity (type): Elemental Spirit, Golem

Circle 0.
The target loses 5 stamina points.
Loss increases slightly with the caster's Spellpower. Has no effect on tireless creatures and Elementals.

 

/3 Inspiration

Spell cost: 1
Circle: 0
Item level (scroll): 0
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Library
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Animal, Golem
Units: Bard, Monk, Faith Devotee, Preacher

Circle 0.
The target restores 4 morale points and 2 stamina points.
Effect increases with the caster's Spellpower. Does not affect the undead, mechanical units and animals.

 

/4 Triple Blade

Spell cost: 4 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 70
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 100
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Metamorphosis School

Circle 1.
School: Metamorphosis.
Inflicts 9 points of physical damage. Magic immunity does not apply.
Damage increases slightly with the caster's Spellpower.

 

/5 Magic Armor

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Metamorphosis School
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Elemental Spirit

Circle 1.
School: Metamorphosis.
Increases the melee and ranged defense of the target by 3 points. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on Elementals and incorporeal creatures.

 

/6 Magic Weapon

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Metamorphosis School
Immunity (abilities): Spell Immunity
Immunity (type): Animal

Circle 1.
School: Metamorphosis.
Increases all attack attributes of the target by 2 points. Lasts 5 turns.
Replenishes ammo by 2.
Duration increases with the caster's Concentration.
Has no effect on Animals.

 

/7 Head Wind

Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sphere of Winds
Immunity (abilities): Spell Immunity, Incorporeal
Units: Mage, High Mage, Air Elemental

Circle 1.
School: Elemental Magic.
Reduces the target's Speed by 2, and Range by 1. Unit loses one Stamina each turn. Lasts 6 turns. If the unit's Speed falls below 1, it can still move, but will lose stamina with every step.
Duration increases with the caster's Concentration.
No effect on incorporeal creatures.

 

/8 Haste

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sphere of Winds
Immunity (abilities): Spell Immunity
Units: Fairy

Circle 1.
School: Elemental Magic.
Increases the target's speed by 2. The enchanted unit recovers 1 stamina point each turn. Lasts 4 turns.
Duration increases with the caster's Concentration.

 

/9 Air Shield

Spell cost: 1 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sphere of Winds
Immunity (abilities): Spell Immunity
Units: Mage, High Mage

Circle 1.
School: Elemental Magic.
The effect of this spell is cumulative.
Increases target's Ranged Defense by 6 and Resistance by 1. Lasts 5 turns.
Duration increases with the caster's Concentration.

 

/10 Hex

Spell cost: 2 + 1 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Shaman, Witch Doctor, Trapped Soul

Circle 1.
School: Necromancy.
The caster loses 1 hit point.
Reduces the target's Defense attributes and Resistance by 1, and prevents healing the target. Lasts 6 turns.
Effect increases with the caster's Spellpower.
Does not affect mechanical units.

 

/11 Bless

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sanctuary
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Monk, Faith Devotee, Preacher

Circle 1.
School: Sacred Magic.
Increases all attack and defense attributes of the target by 1. Lasts 6 turns.
The effect slightly increases with the caster's Spellpower.
The spell has no effect on undead and demons.

 

/12 Cure Wounds

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sanctuary
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: White Mage

Circle 1.
School: Sacred Magic.
Heals target for 8 hit points.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/13 Fear

Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: School of Necromancy
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Units: Necromancer, Demon, Avenger, Sorcerer

Circle 1.
School: Necromancy.
Reduces target's morale by 6.
Effect increases slightly with the caster's Spellpower.
Has no effect on intrepid creatures.

 

/14 Raise Skeleton

Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: School of Necromancy
Units: Necromancer, Sorcerer, Death Touched, Lich, Sorcerer
Summoned creature: Skeleton

Circle 1.
School: Necromancy.
Creates a Skeleton from the remains of a fallen.
Skeleton's attributes depend on Summoning and Necromancy power.

 

/15 Raise Zombie

Spell cost: 6 + 2
Circle: 1
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: School of Necromancy
Units: Necromancer, Warlock
Summoned creature: Zombie

Circle 1.
School: Necromancy.
Creates a Zombie from the remains of a fallen.
Zombie's attributes depend on Summoning and Necromancy power.

 

/16 Dispel

Spell cost: 1 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: School of Astral Magic
Units: Medium, Beholder, Priest, Patriarch

Circle 1.
School: Astral Magic.
Reduces the duration of negative effects on a friendly unit and positive effects on a hostile unit for 3 turns. Inflicts 9 points of damage if the target is a hostile summoned creature.
Effect duration reduction and damage increase with the caster's Resistance negation skill.

 

/17 Astral Energy

Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: School of Astral Magic
Immunity (abilities): Spell Immunity
Units: Medium

Circle 1.
School: Astral Magic.
Increases the resistance of the target by 3. Lasts 3 turns.
Restores 8 stamina points.
Duration increases with the caster's Concentration.

 

/18 Web

Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 35
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Metamorphosis School
Immunity (abilities): Spell Immunity, Web Immunity

Circle 1.
School: Metamorphosis.
Immobilizes the target, but increases its defense attributes. An entangled target cannot fight. Lasts 3 turns.
For every 10 points of the target's Attack, Counterattack, or magical Ranged Attack, duration is reduced by 1.
Duration slightly increases with the caster's Concentration.

 

/19 Summon Imp

Spell cost: 5 + 1 + 3
Circle: 1
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Altar of Chaos
Units: Demonologist, Sorcerer, Sorcerer
Summoned creature: Imp

Circle 1.
School: Chaos Magic.
The caster loses 3 hit points.
An Imp is summoned in a tile adjacent to the caster.
Summoning range and Imp's attributes depend on the caster's Summoning Power.

 

/20 Burn Ammo

Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events): #507
Sources (events; chance): #1213
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Animal

Circle 1.
School: Chaos Magic.
Destroys 6 missiles from the target's ammo stock. Target takes damage based on the amount of destroyed ammo.
The amount of ammo burned increases with the caster's Spellpower.
Has no effect on Animals, and creatures with natural weapons.

 

/21 Vulnerability

Spell cost: 1 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Units: Demonologist

Circle 1.
School: Chaos Magic.
The effect of this spell is cumulative.
Reduces the defense attributes and the resistance of the target by 3. Lasts 6 turns.
Duration increases with the caster's Concentration.

 

/22 Lightning

Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sphere of Winds
Immunity (abilities): Spell Immunity, Air Immunity

Circle 1.
School: Elemental Magic.
Inflicts 9 points of magic damage to the target.
Damage increases with the caster's Spellpower.

 

/23 Blast

Spell cost: 13 + 4
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Mages Guild
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Mage, High Mage

Circle 2.
School: Metamorphosis.
Deals 7 points of magic damage to all units within 1 tiles.
Damage increases with the caster's Spellpower.

 

/24 Fire Blade

Spell cost: 4 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Mages Guild
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Faerie Dragon

Circle 2.
School: Metamorphosis.
Increases all attack attributes of the target by 4 and makes its attack deal magic damage. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on Animals and creatures with natural weapons.

 

/25 Phantom Form

Spell cost: 4 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Incorporeal

Circle 2.
School: Astral Magic.
Reduces all attack attributes of the target by 10, increases its armor by 10 and grants Incorporeality. Lasts 5 turns.
Duration increases with the caster's Concentration.

 

/26 Sleep

Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 2.
School: Astral Magic.
Puts the target to sleep. This spell will be broken once the target takes damage. Lasts 5 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/27 Hallucination

Spell cost: 9 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 2.
School: Astral Magic.
Reduces the missile attack of all ranged enemy units by 3. Lasts 5 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/28 Raise Ghoul

Spell cost: 15 + 4
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Necromancers Guild
Units: Necromancer, Death Touched, Warlock
Summoned creature: Ghoul

Circle 2.
School: Necromancy.
Creates a Ghoul from the remains of a fallen.
Ghoul's attributes depend on Summoning and Necromancy power.

 

/29 Vampirism

Spell cost: 12 + 2
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Necromancers Guild
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem

Circle 2.
School: Necromancy.
The target recovers health whenever it deals melee damage. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on Mechanical units and Elementals.

 

/30 Atrophy

Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Necromancers Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem

Circle 2.
School: Necromancy.
Infects the target with a disease. The infected unit loses 2 Stamina each turn. All attack attributes are reduced by 3 and speed is reduced by 1. Active for 6 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.

 

/31 Create Gargoyle

Spell cost: 15 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Sphere of Stone
Summoned creature: Gargoyle

Circle 2.
School: Elemental Magic.
A Gargoyle is summoned in a tile adjacent to the caster.
Summoning range and Gargoyle's attributes depend on the caster's Summoning Power.

 

/32 Rain of Stones

Spell cost: 11 + 4
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 100
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Sphere of Stone

Circle 2.
School: Elemental Magic.
Inflicts 5 points of physical damage on all units within a range of 2 tiles. Consumes 2 stamina points.
Damage increases slightly with the caster's Spellpower.

 

/33 Stone Skin

Spell cost: 4 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Sphere of Stone
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Elemental Spirit, Golem, Artillery

Circle 2.
School: Elemental Magic.
Increases the armor of the target by 5 and its resistance by 3. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on Elementals, Golems, Artillery, and incorporeal creatures.

 

/34 Summon Fiend

Spell cost: 12 + 3 + 6
Circle: 2
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Temple of Chaos
Units: Demonologist
Summoned creature: Fiend

Circle 2.
School: Chaos Magic.
The caster loses 6 hit points.
A Fiend is summoned in a tile next to the caster.
Summoning range and Fiend's attributes depend on the caster's Summoning Power.

 

/35 Summon Hellhound

Spell cost: 13 + 3 + 5
Circle: 2
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Temple of Chaos
Units: Demonologist
Summoned creature: Hellhound

Circle 2.
School: Chaos Magic.
The caster loses 5 hit points.
A Hellhound is summoned in a tile next to the caster.
Summoning range and Hellhound's attributes depend on the caster's Summoning Power.

 

/36 Blindness

Spell cost: 9 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Temple of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem

Circle 2.
School: Chaos Magic.
Reduces the attack attributes of the target to zero. Lasts 4 turns.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords.

 

/37 Restoration

Spell cost: 8 + 2
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Monk, Faith Devotee, Preacher

Circle 2.
School: Sacred Magic.
Heals target for 12 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/38 Exorcism

Spell cost: 8 + 1
Circle: 2
Item level (scroll): 2
Karma: 2
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Mortal, Mechanical, Hero, Servant of Death, Elemental Spirit, Golem
Units: Priest, Patriarch, Grand Inquisitor

Circle 2.
School: Sacred Magic.
Inflicts 16 points of magic damage, and immobilizes the target for one turn. Affects only the undead and demons. Does not affect the servants of Death.
Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell.

 

/39 Word of Life

Spell cost: 5 + 1
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: White Mage

Circle 2.
School: Sacred Magic.
The target recovers 5 HP and 2 Stamina each turn, while Attack and Speed are increased by 1. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/40 Word of Ice

Spell cost: 15 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Sphere of Ice
Immunity (abilities): Spell Immunity, Ice Immunity

Circle 3.
School: Elemental Magic.
Immobilizes the target and inflicts 8 points of magic damage on it. The target's armor is increased by 2. Lasts 4 turns.
Duration increases with the caster's Concentration.

 

/41 Acid

Spell cost: 18 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: School of High Magic

Circle 3.
School: Metamorphosis.
Inflicts 15 points of physical damage. The armor of the target is reduced by 2. Lasts 3 turns. Armor only partially protects against the effects of Acid. Magic immunity does not apply.
Damage increases with the caster's Spellpower.

 

/42 Mass Slow

Spell cost: 15 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Sphere of Ice
Immunity (abilities): Spell Immunity
Units: High Mage

Circle 3.
School: Elemental Magic.
Reduces the speed of all enemy units by 2. Lasts 6 turns.
Duration increases with the caster's Concentration.

 

/43 Dark Pact

Spell cost: 15 + 4
Circle: 2
Item level (scroll): 3
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events): #1867
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Temple of Chaos
Immunity (abilities): Summoned, Spell Immunity, Avatar of Light
Units: Demonologist

Circle 2.
School: Chaos Magic.
When a friendly unit under this spell dies, it returns to the battle again as a demon of the same rank.
Lasts for 5 turns.
Duration increases with the caster's Concentration.
Only works on Mortals.

 

/44 Inferno

Spell cost: 20 + 4
Circle: 3
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 300
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Demon

Circle 3.
School: Chaos Magic.
Inflicts 20 points of magic damage on the target.
Damage increases greatly with the caster's Spellpower.
Does not affect demons.

 

/45 Summon Demon

Spell cost: 25 + 4
Circle: 3
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events): #28
Sources (events; chance): #1343, #1477
Building: Tower of Chaos
Summoned creature: Demon

Circle 3.
School: Chaos Magic.
A friendly unit needs to be sacrificed for this incantation.
A Demon is summoned in a tile next to the caster.
Summoning range and Demon's attributes depend on the caster's Summoning Power.

 

/46 Teleport

Spell cost: 10 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: School of High Magic
Immunity (abilities): Spell Immunity

Circle 3.
School: Metamorphosis.
Instantly transports the target to a specified vacant tile. If the target is an enemy unit, its resistance must to be overpowered for a successful teleportation.

 

/47 Antimagic

Spell cost: 10 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity
Units: Faerie Dragon

Circle 3.
School: Astral Magic.
Increases the resistance of the target by 10. The target receives spell immunity. Lasts 5 turns.
Duration increases with the caster's Concentration.

 

/48 Mass Dispel

Spell cost: 15 + 3
Circle: 3
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Units: Faerie Dragon

Circle 3.
School: Astral Magic.
Reduces the duration of negative effects on the friendly units and positive effects on the hostile units by 5 turns. Inflicts 15 damage points on the hostile summoned creatures.
Effect duration reduction and damage increase with the caster's Resistance negation skill.

 

/49 Resurrection

Spell cost: 25 + 4
Circle: 3
Item level (scroll): 4
Karma: 3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Restoration
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Priest, Patriarch, White Mage

Circle 3.
School: Sacred Magic.
Resurrects a slain friendly unit.
The amount of hit points of the resurrected unit depends on the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/50 Mass Defense

Spell cost: 25 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Preacher, White Mage

Circle 3.
School: Sacred Magic.
Increases the armor of all friendly units by 2 and their resistance by 1. Lasts 3 turns.
Duration increases with the caster's Concentration.
Does not affect the undead.

 

/51 Mass Healing

Spell cost: 15 + 3
Circle: 3
Item level (scroll): 4
Karma: 2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Patriarch, White Mage

Circle 3.
School: Sacred Magic.
Restores 9 hit points to all friendly units on the battlefield.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/52 Word of Power

Spell cost: 18 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Mage, High Mage

Circle 3.
School: Astral Magic.
For 1 turn, take control of an enemy whose Resistance is not above 3.
At the end of the spell the target loses half of its stamina and morale.
The caster's magic power can overcome the higher resistance of an enemy.
Does not affect the undead, mechanical units and heroes.

 

/53 Mass Haste

Spell cost: 20 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity

Circle 3.
School: Elemental Magic.
Increases the speed of all friendly units by 2. Lasts 3 turns.
Duration increases with the caster's Concentration.

 

/54 Animal Assault

Spell cost: 20 + 3
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit

Circle 4.
School: Natural Magic.
Increases Speed of all friendly units by 2, grants Charge 3 ability and Terrain Knowledge. Lasts 1 turns.
Duration is barely affected by the caster's Concentration.

 

/55 Raise Ghost

Spell cost: 45 + 5
Circle: 3
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Necromancy
Units: Warlock, Maleficar
Summoned creature: Ghost

Circle 3.
School: Necromancy.
Creates a Ghost from the remains of a fallen.
Ghost's attributes depend on Summoning and Necromancy power.

 

/56 Mass Curse

Spell cost: 15 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Warlock, Maleficar, Lich

Circle 3.
School: Necromancy.
Reduces the attack of all enemy units by 2 and their defense and resistance by 1. Lasts 6 turns.
Duration increases with the caster's Concentration.
Does not affect mechanical units.

 

/57 Life Drain

Spell cost: 25 + 4
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Death Touched, Maleficar

Circle 3.
School: Necromancy.
Deals 10 magic damage to all enemies within 1 tile, and reduces Morale by 3. The caster regains as many hit points as damage dealt.
Damage increases with the caster's Spellpower.
Has no effect on the Undead and Mechanical units.

 

/58 White Magic

Spell cost: 45 + 6 + 15
Circle: 4
Item level (scroll): 5
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Units: White Mage

Circle 4.
School: Sacred Magic.
The caster loses 15 hit points.
Inflicts 9 points of magic damage on all enemies. Restores 9 hit points of all friendly units.
Damage and healing power increases with the caster's Spellpower.

 

/59 Reincarnation

Spell cost: 30 + 3
Circle: 3
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Preacher, Inquisitor

Circle 3.
School: Sacred Magic.
When the target dies while under this spell, it is resurrected.
Lasts 10 turns. Duration increases significantly with the caster's Concentration.
Has no effect on the Undead and Mechanical units.

 

/60 Invulnerability

Spell cost: 25 + 3
Circle: 4
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon

Circle 4.
School: Sacred Magic.
Increases the armor and resistance of the target by 20.
Lasts 4 turns. Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.

 

/61 Raise Vampire

Spell cost: 50 + 5
Circle: 4
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Necropolis
Units: Maleficar, Lich
Summoned creature: Vampire

Circle 4.
School: Necromancy.
Creates a Vampire from the remains of a fallen.
Vampire's attributes depend on Summoning and Necromancy power.

 

/62 Pestilence

Spell cost: 35 + 5
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Necropolis
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Units: Maleficar

Circle 4.
School: Necromancy.
Infects all enemy units with a disease causing them to lose 2 Stamina points each turn. Speed of the infected units is reduced by 1, all types of Attack are reduced by 3.
Lasts 6 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Ratmen.

 

/63 Cloud of Terror

Spell cost: 40 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Necropolis
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical

Circle 4.
School: Necromancy.
Reduces the morale of all enemies within 2 tiles by 10.
Effect increases with the caster's Spellpower.

 

/64 Armageddon

Spell cost: 70 + 7
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 400
Duration modifier: 0
Resist power: 250
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Lord of Abyss, Acheron

Circle 4.
School: Elemental Magic.
Inflicts 15 points of magic damage on all units on the battlefield.
Damage increases greatly with the caster's Spellpower.

 

/65 Incineration

Spell cost: 40 + 5
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 450
Duration modifier: 0
Resist power: 200
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity

Circle 4.
School: Elemental Magic.
Inflicts 30 points of magic damage to the target.
Damage increases greatly with the caster's Spellpower.

 

/66 Firestorm

Spell cost: 80 + 9
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity

Circle 4.
School: Elemental Magic.
Deals 12 points of magic damage to all units within 2 tiles.
Damage increases significantly with the caster's Spellpower.

 

/67 Summon Devil

Spell cost: 50 + 4
Circle: 4
Item level (scroll): 4
Karma: -7
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Gates of Chaos
Summoned creature: Devil

Circle 4.
School: Chaos Magic.
A friendly unit needs to be sacrificed for this incantation.
Summons a Devil in a tile next to the caster.
Summoning range and Devil's attributes depend on the caster's Summoning Power.

 

/68 Black Magic

Spell cost: 70 + 5 + 10
Circle: 4
Item level (scroll): 5
Karma: -6
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events): #50
Building: Gates of Chaos
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Chaos Lord

Circle 4.
School: Chaos Magic.
The caster loses 10 hit points.
A friendly unit needs to be sacrificed for this incantation.
Inflicts 13 points of magic damage on all enemies.
Damage increases greatly with the caster's Spellpower.
Has no effect on the Undead and Chaos Lords.

 

/69 Corrupt

Spell cost: 20 + 2
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Gates of Chaos
Immunity (abilities): Avatar of Light
Immunity (type): Demon
Units: Faerie Dragon

Circle 4.
School: Chaos Magic.
All attributes of all units within a range of 2 tiles are reduced by 6. Magic Resistance and Magic Immunity cannot protect from Corruption.
Lasts for 6 turns.
Duration increases with the caster's Concentration.
Does not affect demons.

 

/70 Time Stop

Spell cost: 50 + 7
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (type): Hero

Circle 4.
School: Metamorphosis.
All friendly units get a second turn. The spell only affects those units who have already taken a turn.

 

/71 Dragon Form

Spell cost: 90 + 7
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity
Summoned creature: Dragon (Level: 1)

Circle 4.
School: Metamorphosis.
Turns a friendly unit into a Dragon.
Lasts 3 turns.
Duration increases with the caster's Concentration.

 

/72 Polymorph

Spell cost: 35 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Secret Guild
Immunity (abilities): Spell Immunity
Immunity (type): Hero
Summoned creature: Mule (Level: 1)

Circle 4.
School: Metamorphosis.
Turns an enemy unit into a mule.
Lasts 4 turns.
Duration increases with the caster's Concentration. Does not affect heroes.

 

/73 Mass Suicide

Spell cost: 50 + 5
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
All enemy units with the resistance of 4 or less inflict double damage on themselves.
Has no effect on the Undead and Mechanical units.

 

/74 Enslave

Spell cost: 40 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
Allows the possession of an enemy unit for 3 turns.
Duration increases with the caster's Concentration.
At the end of the spell the target loses half of its stamina and morale.
Does not affect the undead, mechanical units and heroes.

 

/75 Mass Sleep

Spell cost: 50 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
Puts all units within a range of 2 tiles to sleep. After their little nap, they awake.
Active for 5 turns. Duration increases with the caster's Concentration. Resistance protects only partially against this spell.
No effect on the undead and mechanical units.

 

/76 Create Golem

Spell cost: 50 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Sources (encounters): #677
Building: School of High Magic
Summoned creature: Stone Golem

Circle 3.
School: Metamorphosis.
A Golem is created in a tile next to the caster.
Summoning range and Golem's attributes depend on the caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/77 Summon Phoenix

Spell cost: 100 + 7
Circle: 4
Item level (scroll): 6
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events): #1384, #1390
Sources (encounters): #663
Building: Sphere of Flame
Summoned creature: Phoenix

Circle 4.
School: Elemental Magic.
A Phoenix is summoned in a tile next to the caster.
Summoning range and Phoenix's attributes depend on the caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 4 turns.

 

/78 Aard Sign

Spell cost: 1 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 20
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Tireless
Immunity (type): Elemental Spirit
Units: Witcher

Witcher's Sign.
Telekinetic blow that stuns and slows down the enemy. Target loses 8 points of stamina instantly and its speed is reduced by 1 for 3 turns. Magic Resistance only partially reduces the damage. Ignores magic immunity.
Has no effect on tireless creatures and Elementals.

 

/79 Igni Sign

Spell cost: 1 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 25
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Witcher

Witcher's Sign.
Creates a fiery arrow, inflicting 8 points of damage. Magic Resistance only partially reduces the damage from this spell.

 

/80 Quen Sign

Spell cost: 1 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Witcher

Witcher's Sign.
Creates a protective shield that increases the armor and magic resistance of the Witcher by 2 points.
Lasts 3 turns.

 

/81 Undead Regeneration

Spell cost: 4 + 2
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Necromancer, Sorcerer, Death Touched, Warlock, Maleficar, Lich

Circle 1.
School: Necromancy.
The effect of this spell is cumulative.
Under the influence of this spell the undead restore 4 hit points immediately and then 4 each turn. Lasts 4 turns.
Number of restored hit points slightly increases with the caster's Spellpower.
Only works on the Undead.

 

/82 Stinking Cloud

Spell cost: 10 + 3
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Death Touched

Circle 3.
School: Necromancy.
Poisons all living creatures within 1 tile. Poisoned soldier loses 3 hit points immediately, and 3 hit points and 1 stamina point each turn. Attack and speed are reduced by 1. Lasts 2 turns.
Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/83 Sinister Howl

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Mind Control Immunity
Units: Pack Warrior, Wolf, Tormenter, Tyrant

Combat abilities.
A terrifying howl scares enemies. Reduces Morale by 3. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on intrepid creatures.

 

/84 Mind Control

Spell cost: 18 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Succubus

Circle 3.
School: Astral Magic.
For one turn takes control of an enemy unit, whose resistance is 4 or lower.
At the end of the spell, the target loses half its Stamina and Morale.
The caster's magic power can overcome the higher resistance of an enemy.
Does not affect the undead, mechanical units and heroes.

 

/85 Sacrifice

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Cultist
Units: Demonologist, Lord of Abyss

Circle 2.
School: Chaos Magic.
A friendly unit needs to be sacrificed for this incantation.
Heals target for 25 hit points. Effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, Elementals, and Cultists.

 

/86 Fireblast

Spell cost: 22 + 6
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Succubus, Lord of Abyss

Circle 2.
School: Chaos Magic.
Deals 7 points of magic damage to all units within 2 tiles. Sets units on fire, causing 1 point of damage for three turns.
Damage increases with the caster's Spellpower.

 

/87 Hellgates

Spell cost: 6 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Units: Lord of Abyss

Circle 2.
School: Chaos Magic.
Moves friendly demon into a free tile.

 

/88 Suicide

Spell cost: 35 + 3
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem
Units: Lord of Abyss

Circle 3.
School: Astral Magic.
Target with the resistance of 4 or less inflict double damage on itself.
Has no effect on the Undead, Mechanical units, and Chaos Lords.

 

/89 Submission

Spell cost: 35 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Lord of Abyss

Circle 4.
School: Chaos Magic.
Allows the possession of an enemy unit for 2 turns.
At the end of the spell, the target loses half its Stamina and Morale.
At the end of the spell unit loses half of its stamina and morale.
Ignores magic resistance.

 

/90 Unholy Word

Spell cost: 35 + 6
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Avatar of Light
Immunity (type): Cultist
Units: Lord of Abyss

Circle 4.
School: Chaos Magic.
Inflicts 13 points of magic damage to all Mortals on the battlefield.
Damage increases with the caster's Spellpower. Magic immunity does not apply.
Has no effect on Cultists.

 

/91 Recovery

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Nature's Cloister
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Shaman, Witch Doctor, Medium

Circle 1.
School: Natural Magic.
Heals target for 4 hit points. Reduces the strength of harmful magical effects. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/92 Summon Huorn

Spell cost: 35 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Forest Keeper
Summoned creature: Huorn

Circle 3.
School: Natural Magic.
A Huorn is summoned in a tile next to the caster.
Summoning range and Huorn's attributes depend on the caster's Summoning Power.

 

/93 Magic Shield

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Forest Keeper

Circle 1.
School: Natural Magic.
Increases target's defense by 4 points. Lasts 4 turns.
Duration increases with the caster's Concentration.
Does not affect the undead.

 

/94 Summon Wasp Swarm

Spell cost: 5 + 2
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Nature's Cloister
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper

Circle 1.
School: Natural Magic.
Reduces ranged attack of the enemy to zero. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/95 Summon Wasp Cloud

Spell cost: 19 + 2
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Blooming Lane
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper

Circle 3.
School: Natural Magic.
Disables the Ranged Attack of all enemies within 1 tile. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/96 Life Breath

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper

Circle 1.
School: Natural Magic.
Heals target for 5 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Effect significantly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/97 Astral Thief

Spell cost: 5 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 20
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: School of Astral Magic
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Darkness Craver

Circle 1.
School: Astral Magic.
Steals 3 ammo from the target for the caster. The amount of ammo stolen slightly increases with the caster's Spellpower. Resistance has almost no protection against this spell.
Has no effect on Animals.

 

/98 Blinding Darkness

Spell cost: 9 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Darkness Chosen

Circle 2.
School: Shadow Magic.
Reduces the attack attributes of the target to zero. Lasts 4 turns. Resistance protects only partially against this spell. Magic immunity does not apply.
Duration increases with the caster's Concentration.

 

/99 Rune of Renewal

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Runemaster

Circle 1.
School: Rune Magic.
Gives an extra turn to a Mechanical unit.
Affects only mechanical units. Has no effect on Golems.

 

/100 Rune of Decay

Spell cost: 2 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Runemaster

Circle 2.
School: Rune Magic.
Inflicts 8 points of damage and, additionally, destroys up to 4 ammo, causing the same amount of additional damage. Magic Resistance and Magic Immunity offer no protection from this spell.
Effect increases with the caster's Spellpower.
Affects only mechanical units. Has no effect on Golems.

 

/101 Rune of Restoration

Spell cost: 12 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Runemaster

Circle 3.
School: Rune Magic.
The effect of this spell is cumulative.
Restores all friendly mechanical units for 8 hit points immediately and 8 hit points for 2 turns. Also restores one ammo.
Duration increases with the caster's Concentration.
Affects only mechanical units. Has no effect on Golems.

 

/102 Rune of Power

Spell cost: 25 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability , Mind Control Immunity
Units: Runemaster

Circle 4.
School: Rune Magic.
Allows the possession of an enemy unit for 2 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.
Affects only mechanical units. Has no effect on Golems.

 

/103 Stone Spikes

Spell cost: 10 + 2 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Spell Immunity
Units: Earth Totem

Circle 1.
School: Elemental Magic.
The caster loses 50 hit points.
Deals 3 points of damage to all units within 1 tile.
Damage increases with the caster's Spellpower.
Does not affect flying and hovering creatures.

 

/104 Vampiric Touch

Spell cost: 4 + 1 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Blood Totem

Circle 1.
School: Necromancy.
The caster loses 50 hit points.
The target recovers health whenever it deals melee damage (one third) without incurring counterattacks. Lasts 2 turns.
Duration increases with the caster's Concentration.
Has no effect on Mechanical units and Elementals.

 

/105 Earth Shield

Spell cost: 1 + 1 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Earth Totem

Circle 3.
School: Elemental Magic.
The caster loses 50 hit points.
Increases the Defenses of all nearby friendly units by 2, and grants them Regeneration 2. Lasts 2 turns.
Duration increases with the caster's Concentration.
Only works on Orcs.

 

/106 Fire Rage

Spell cost: 18 + 3 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Totem

Circle 2.
School: Elemental Magic.
The caster loses 50 hit points.
Deals 6 points of magic damage to every unit in a 1-tile radius, then 1 more point of damage for 3 turns.
Damage increases with the caster's Spellpower.

 

/107 Rage

Spell cost: 2 + 1 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Rage Totem

Circle 2.
School: Chaos Magic.
The caster loses 50 hit points.
Gives allies or enemy units Fearless, Intimidation 1, and Bloodlust 2. Increases Resistance by 2, and Speed by 1. Disables ranged attack. Lasts 2 turns. Ignores magic resistance.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/108 Insanity

Spell cost: 20 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 25
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Astral Magic.
Inflicts 10 magic damage, reduces stamina by 5 and morale by 2. Caster gains health, stamina and morale equal to damage dealt.
Damage increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/109 Mass Rage

Spell cost: 6 + 3 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Rage Totem

Circle 4.
School: Chaos Magic.
The caster loses 50 hit points.
All friendly units receive Fearless, Intimidation 2, and Bloodlust 3. Lasts 2 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/110 Tribe's Blood

Spell cost: 12 + 3 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Blood Totem

Circle 3.
School: Necromancy.
Restores 4 HP to all nearby units. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Effect significantly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/111 Chieftain Order

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero, Chaos Lord, Elemental Spirit, Golem
Units: Chieftain

Combat abilities.
Deals friendly creature 5 points of damage, but restores 2 Stamina and gives it a second turn.
Has no effect on the Undead, Mechanical units, Heroes, Elementals, and Chaos Lords.

 

/112 Quagmire

Spell cost: 4 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Spell Immunity
Units: Whisperer

Circle 2.
School: Natural Magic.
Reduces the target's speed by 2, decreases melee and ranged defense 1. Unit loses one Stamina each turn. Lasts 4 turns.
Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Does not affect flying and hovering creatures.

 

/113 Weakness

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Whisperer

Circle 2.
School: Natural Magic.
Reduces attack, ranged attack and counterattack of the target by 3. Lasts 4 turns.
Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Does not affect the undead.

 

/114 Armor Break

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit, Artillery
Units: Whisperer

Circle 2.
School: Natural Magic.
Decreases target's defense attributes by 6. Lasts 4 turns.
Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Has no effect on Animals, Elementals, incorporeal creatures, and Artillery.

 

/115 Plague

Spell cost: 12 + 3
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Units: Grey Overlord

Circle 4.
School: Necromancy.
It infects all living creatures within 1 tile with disease. The infected unit loses 5 hit points and 3 Stamina points each turn. All attack attributes are reduced by 5 and speed by 1.
Resistance protects only partially against this spell. Lasts 6 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.

 

/116 Geyser

Spell cost: 19 + 4
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity, Ice Immunity
Units: Hisser

Circle 3.
School: Elemental Magic.
Deals 15 magic damage to all creatures within 1 tile.
Damage increases with the caster's Spellpower.

 

/117 Power Word - Curse

Spell cost: 18 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Hisser

Circle 3.
School: Natural Magic.
Reduces the attack attributes of the target to zero. Lasts 6 turns. Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Does not affect mechanical units.

 

/118 Power Word - Hold

Spell cost: 16 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Hisser

Circle 3.
School: Natural Magic.
The target unit cannot move or attack. Lasts 6 turns. Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.

 

/119 Power Word - Pain

Spell cost: 12 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Hisser

Circle 3.
School: Natural Magic.
Causes the target severe pain. The enchanted unit loses 3 hit points and 2 stamina points every turn. All attack attributes are reduced by 3 and speed by 1. Lasts 6 turns. Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/120 Summon Water Elemental

Spell cost: 35 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Units: Hisser, Elemental Mistress
Summoned creature: Water Elemental

Circle 3.
School: Elemental Magic.
A Water Elemental is summoned in a tile next to the caster.
Summoned creature knows "Ice Heart", "Freeze" and "Ice Chunk" spells. It also can heal living creatures.
Summoning range and Water Elemental's attributes depend on caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/121 Glacial Heart

Spell cost: 5 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Water Elemental

Circle 1.
School: Elemental Magic.
Makes target fearless and immune to poison, but deals 3 points of damage each turn. Lasts 4 turns.
Ignores spell resistance.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/122 Freeze

Spell cost: 15 + 2
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Ice Immunity
Units: Water Elemental

Circle 3.
School: Elemental Magic.
Immobilizes the target, deals 8 points of magic damage. The target's armor is increased by 1. Lasts 6 turns. Magic Resistance only partially reduces the duration of this spell, and resistance does not protect against damage.
Duration significantly increases with the caster's Concentration.

 

/123 Ice Chunk

Spell cost: 8 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Units: Water Elemental

Circle 2.
School: Elemental Magic.
Deals 12 physical damage to the target. Armor protects against the damage, but only partially.
Damage increases with the caster's Spellpower.

 

/124 Armor Piercing Shot

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Pike Wall, Magic Shot
Units: Spirit Talker

Circle 1.
School: Natural Magic.
Gives target unit armorpiercing shot ability. Lasts 3 turns.
Duration increases with the caster's Concentration.
Does not affect creatures with magic shot.

 

/125 Thick Fog

Spell cost: 16 + 3
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tree of Miracles
Units: Spirit Talker

Circle 4.
School: Natural Magic.
Disables ranged attack for all creatures on the batlefield. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.

 

/126 Double Shot

Spell cost: 10 + 1
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Double Shot, Spell Immunity
Immunity (type): Animal
Units: Spirit Talker

Circle 4.
School: Natural Magic.
Grants a friendly unit the ability Double Shot, which expends 5 extra stamina points. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on units that already have Double Shot, or on Animals.

 

/127 Enchanted Arrow

Spell cost: 4 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Spirit Talker

Circle 1.
School: Natural Magic.
Deals 10 physical damage to the target.
Damage increases significantly with the caster's Spellpower.
Armor protects only partially against this spell.

 

/128 Ancestral Rage

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Wind Roar

Circle 1.
School: Natural Magic.
Increases attack and counterattack of the target by 3 and the speed by 1. Lasts 3 turns.
Duration increases with the caster's Concentration.

 

/129 Ancestral Shield

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Wind Roar

Circle 1.
School: Natural Magic.
Increases the melee and ranged defense of the target by 3 and resistance by 1. Lasts 3 turns.
Duration increases with the caster's Concentration.
Does not affect the undead.

 

/130 Sparks

Spell cost: 6 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity

Circle 1.
School: Elemental Magic.
Deals 6 magic damage to all units within a range of 2 tiles. Resistance protects only partially against this spell.
Damage increases significantly with the caster's Spellpower.

 

/131 Electric Shock

Spell cost: 10 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Units: Elven Mistress

Circle 2.
School: Elemental Magic.
Inflicts 18 points of magic damage to the target. Resistance protects only partially against this spell.
Damage increases significantly with the caster's Spellpower.

 

/132 Storm

Spell cost: 18 + 6
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Units: Elven Mistress

Circle 3.
School: Elemental Magic.
Deals 16 magic damage to all units within a range of 1 tile. Resistance protects only partially against this spell.
Damage increases significantly with the caster's Spellpower.

 

/133 Poison Claw

Spell cost: 8 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Nature's Cloister
Units: Beast Master

Circle 1.
School: Natural Magic.
Poisons melee attack of a friendly unit with Poison Strength 3. Lasts 4 turns.
Duration increases with the caster's Concentration.
Only works on Animals.

 

/134 Swamp Blood

Spell cost: 7 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Beast Master

Circle 1.
School: Natural Magic.
Friendly unit loses 3 morale points, but becomes immune to poison. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/135 Trap

Spell cost: 5 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 300
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Incorporeal

Combat abilities.
Deals 10 points of damage. Damage increases greatly with growing Spellpower.
Magic Resistance and Magic Immunity offer no protection from this spell.
Does not affect flying, floating, and incorporeal creatures.

 

/136 Snare

Spell cost: 9 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Tireless, Incorporeal

Combat abilities.
Consumes 5 stamina points. An ensnared enemy will lose the ability to attack and counterattack until their next turn. Effect increases with the caster's Spellpower.
Magic Resistance and Magic Immunity offer no protection from this spell.
Does not affect flying, floating, tireless, and incorporeal creatures.

 

/137 Hornet swarm

Spell cost: 12 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Artillery
Units: Beast Master

School: Natural Magic.
The effect of this spell is cumulative.
Poisons an enemy unit, causing them to lose 4 HP and 2 Stamina point each turn. Unit is afflicted with negative effect Itch. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, Golems, and Artillery.

 

/138 Voracity

Spell cost: 7 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Beast Master

Circle 1.
School: Natural Magic.
Enchanted creature receives Necrophage 10. Lasts 4 turns.
Duration increases with the caster's Concentration.
Only works on Animals.

 

/139 Prod

Spell cost: 8 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Beast Master

Combat abilities.
Gives a friendly unit a second turn.
Only works on Animals.

 

/140 Devour

Spell cost: 18 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Ericuba

Combat abilities.
Takes 15 hit points from a friendly unit and gives it to the Ericuba. Has no effect on the Undead, Mechanical units, and Elementals.

 

/141 Swiftness

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon

Circle 1.
School: Prayers.
Increases the target's speed by 1. Enchanted unit restores 2 points stamina each turn. Lasts 6 turns.
Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.

 

/142 Dispel Magic

Spell cost: 1 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Units: Inquisitor

Circle 1.
School: Prayers.
Deals 15 HP damage to an enemy summoned unit. Damage increases with the caster's Spellpower.
Resistance protects only partially against this spell. Magic immunity does not apply.

 

/143 Bane of the Wicked

Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Temple of Life
Immunity (type): Undead, Demon
Units: Grand Inquisitor

Circle 2.
School: Sacred Magic.
Grants the target the abilities Smite Evil (2), Bane of Undead, and Bane of Demons.
Lasts 6 turns.
The effect slightly increases with the caster's Spellpower.
The spell has no effect on undead and demons.

 

/144 Grace

Spell cost: 4 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Inquisitor

Circle 2.
School: Prayers.
Increases all types of Attack, all types of Defense, and resistance of the target by 2. Enchanted creature restores 2 hit points each turn. Lasts 5 turns.
Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.

 

/145 Divine Seal

Spell cost: 12 + 4
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Units: Grand Inquisitor

Circle 3.
School: Prayers.
Prevents the target from using spells. Does not affect the unit's special abilities. Lasts 4 turns.
Duration increases with the caster's Concentration. Resistance has almost no protection against this spell. Magic immunity does not apply.

 

/146 Armor of Faith

Spell cost: 8 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon, Mechanical, Elemental Spirit, Golem
Units: Inquisitor

Circle 2.
School: Prayers.
Reduces damage from Undead and Demons by 50%. Lasts 5 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Demons, Mechanical units, and Elementals.

 

/147 True Resurrection

Spell cost: 25 + 5 + 5
Circle: 3
Item level (scroll): 5
Karma: 3
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (type): Undead, Demon, Mechanical, Elemental Spirit, Golem
Units: Seraphim

Circle 3.
School: Prayers.
The caster loses 5 hit points.
Resurrects friendly dead unit with full health.
Has no effect on the Undead, Demons, Mechanical units, and Elementals.

 

/148 Sanctuary

Spell cost: 10 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Inquisitor

Circle 3.
School: Prayers.
Increases Attacks and Defenses of all allies within 1 tile by 2, and bestow Armor of Faith 50%. Lasts 4 turns.
Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.

 

/149 Divine Warp

Spell cost: 14 + 3
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon, Mechanical
Units: Grand Inquisitor

Circle 2.
School: Prayers.
Instantly transports the target to a specified vacant tile. Works only on friendly units. Ignores spell immunity.
Does not affect demons, undead and mechanical units.

 

/150 Divine Light

Spell cost: 45 + 10
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Cathedral of Light
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Grand Inquisitor

Circle 4.
School: Sacred Magic.
Reduces all types of Attack of all enemies within 2 tiles to zero.
Resistance protects only partially against this spell.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on Mechanical units and Elementals.

 

/151 Holy Word

Spell cost: 65 + 7 + 5
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light

Circle 4.
School: Prayers.
The caster loses 5 hit points.
Deals 10 points of magic damage to all enemies on the battlefield. Ignores magic resistance.
Damage increases with the caster's Spellpower.

 

/152 Divine Vengeance

Spell cost: 40 + 5
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Mortal, Mechanical, Hero, Elemental Spirit
Units: Grand Inquisitor

Circle 4.
School: Prayers.
Deals 15 magic damage to all the demons and undead within 2 tiles.
Damage increases significantly with the caster's Spellpower.

 

/153 Summon Skeleton

Spell cost: 10 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Necromancer, Lich
Summoned creature: Skeleton

Circle 2.
School: Necromancy.
Summons a skeleton in a tile next to the caster.
Summoning range and Skeleton's attributes depend on caster's Summoning Power.

 

/154 Summon Wyvern

Spell cost: 35 + 6
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tree of Miracles
Units: Beast Master
Summoned creature: Wyvern (Level: 8)

Circle 4.
School: Natural Magic.
Summons a Wyvern, slow but powerful swamp creature, to a tile adjacent to the caster.
Summoning range and Wyvern's attributes depend on caster's Summoning Power.

 

/155 Fire Storm

Spell cost: 80 + 9
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: High Mage

Circle 4.
School: Elemental Magic.
Inflicts 10 points of magic damage to all units within a range of 2 tiles and ignites the targets, inflicting 1 point of damage for 3 turns. Resistance protects only partially against this spell.
Damage increases slightly with the caster's Spellpower.

 

/156 Chilling Lightning

Spell cost: 18 + 1
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Sphere of Ice
Immunity (abilities): Spell Immunity
Units: High Mage

Circle 3.
School: Elemental Magic.
Inflicts 20 points of magic damage to the target.
Damage increases with the caster's Spellpower.

 

/157 Order

Spell cost: 40 + 6
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Beholder, High Mage, Memory Keeper, Illithid, Eternal Mentor, Tree of the Departed

Circle 4.
School: Astral Magic.
Allows the possession of an enemy unit for 1 turn.
At the end of the spell the target loses half of its stamina and morale.
Ignores magic resistance.
Has no effect on the Undead, Mechanical units, Heroes, and Elementals.

 

/158 Warp

Spell cost: 10 + 2
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Units: Devil, Lord of Abyss

Circle 1.
School: Metamorphosis.
Instantly transports the unit to a specified vacant tile. Only affects the caster.
The hero using this spell will be immobilized until the end of the next turn.

 

/159 Celestial Thunder

Spell cost: 12 + 3
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Air Immunity
Units: Air Elemental

Circle 2.
School: Elemental Magic.
Inflicts 12 points of magic damage to the target. Resistance protects only partially against this spell.
Damage increases with the caster's Spellpower.

 

/160 Chain Lightning

Spell cost: 60 + 7
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Air Immunity
Units: Air Elemental

Circle 4.
School: Elemental Magic.
Inflicts 15 points of magic damage to all units within a range of 2 tiles. Resistance protects only partially against this spell.
Damage increases with the caster's Spellpower.

 

/161 Head Wind

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity

Circle 1.
School: Elemental Magic.
Reduces the target's Speed by 2, and Range by 1. Enchanted unit loses one Stamina each turn. Lasts 6 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step.
Duration increases with the caster's Concentration.
No effect on incorporeal creatures.

 

/162 Sluggishness

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Immunity (abilities): Spell Immunity
Units: Earth Elemental

Circle 1.
School: Elemental Magic.
Reduces the target's speed by 2. Enchanted unit loses one Stamina each turn. Lasts 5 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.

 

/163 Quicksand

Spell cost: 25 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Flying, Floating
Units: Earth Elemental

Circle 3.
School: Elemental Magic.
Reduces the speed of all creatures within a 1 tile by 2. Enchanted warrior loses 2 points of stamina each turn. Lasts 6 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Does not affect flying and hovering creatures.
Duration increases slightly with the caster's Concentration.

 

/164 Earthquake

Spell cost: 50 + 6
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Flying, Floating
Units: Earth Elemental

Circle 4.
School: Elemental Magic.
Inflicts 12 points of physical damage to all enemy units on the battlefield. Armor protects against the damage, but only partially. Magic immunity does not apply.
Does not affect flying and hovering creatures.
Damage increases slightly with the caster's Spellpower.

 

/165 Fire Rain

Spell cost: 14 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Elemental

Circle 3.
School: Elemental Magic.
Deals 10 points of magic damage to every unit in a 1-tile radius, then 1 more point of damage for 3 turns.
Damage and burning damage increases slightly with the caster's Spellpower.

 

/166 Mass Fire Immunity

Spell cost: 16 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Elemental

Circle 2.
School: Elemental Magic.
Grants all friendly units immunity to fire and increases Ranged Defense by 1. Lasts 2 turns.
Duration increases significantly with the caster's Concentration.

 

/167 Cleansing Flame

Spell cost: 10 + 2 + 80
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Elemental

Circle 4.
School: Elemental Magic.
The caster loses 80 hit points.
Inflicts 12 points of magic damage to all units on the battlefield and ignites the target, inflicting 2 point of damage for 3 turns. Resistance protects only partially against this spell.
Damage and burning damage increases with the caster's Spellpower.

 

/168 Summon Air Elemental

Spell cost: 35 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Units: Spirit Talker, Elemental Mistress
Summoned creature: Air Elemental

Circle 3.
School: Elemental Magic.
Air Elemental is summoned in a tile next to the caster.
Summoned creature knows "Celestial Thunder", "Chain Lightning" and "Head Wind". spells.
Summoning range and Air Elemental's attributes depend on caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/169 Summon Earth Elemental

Spell cost: 35 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Units: Runesmith, Elemental Mistress
Summoned creature: Earth Elemental

Circle 3.
School: Elemental Magic.
Earth Elemental is summoned in a tile next to the caster.
Summoned creature knows "Sluggishness", "Quicksand" and "Earthquake" spells.
Summoning range and Earth Elemental's attributes depend on caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/170 Summon Fire Elemental

Spell cost: 35 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Units: Elemental Mistress
Summoned creature: Fire Elemental

Circle 3.
School: Elemental Magic.
Fire Elemental is summoned in a tile next to the caster.
Summoned creature knows "Fire Rain", "Mass Fire Immunity" and "Cleansing Flame" spells.
Summoning range and Fire Elemental's attributes depend on caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/171 Summon Living Armor

Spell cost: 35 + 5
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: White Mage
Summoned creature: Living Armor

Circle 3.
School: Metamorphosis.
Summons a Living Armor in a tile next to the caster.
Summoning range and Living Armor's attributes depend on caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/172 Summon Lord of Abyss

Spell cost: 55 + 4 + 15
Circle: 4
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Gates of Chaos
Units: Acheron
Summoned creature: Lord of Abyss

Circle 4.
School: Chaos Magic.
The caster loses 15 hit points.
Summons a Lord of Abyss in a tile next to the caster.
Summoning range and Lord of Abyss's attributes depend on caster's Summoning Power.

 

/173 Anthem Of The Damned

Spell cost: 50 + 8 + 10
Circle: 5
Item level (scroll): 8
Karma: -4
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Avatar of Light
Units: Acheron

Circle 4.
School: Chaos Magic.
Inflicts 16 points of damage to all Mortals on the battlefield. Resistance protects only partially against this spell. Magic immunity does not apply.
Damage increases with the caster's Spellpower.

 

/174 Skeleton Transformation

Spell cost: 35 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Transformed
Immunity (type): Undead, Hero
Units: Faerie Dragon
Summoned creature: Skeleton (Level: 1)

Circle 4.
School: Metamorphosis.
Transforms friendly or enemy unit (with the resistance of 3 or less) in to the Skeleton.
Lasts 4 turns.
Duration increases with the caster's Concentration.
Does not affect the undead and heroes.

 

/175 Fiend Transformation

Spell cost: 45 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Transformed
Immunity (type): Demon, Hero
Units: Faerie Dragon
Summoned creature: Fiend (Level: 1)

Circle 4.
School: Metamorphosis.
Transforms friendly or enemy unit (with the resistance of 7 or less) in to the Fiend.
Lasts 4 turns.
Duration increases with the caster's Concentration.
Does not affect the demons and heroes.

 

/176 Cleric Transformation

Spell cost: 70 + 8
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Transformed
Immunity (type): Hero
Units: Faerie Dragon
Summoned creature: Priest (Level: 1)

Circle 4.
School: Metamorphosis.
Transforms friendly or enemy unit (with the resistance of 11 or less) in to the Cleric. Magic immunity does not apply.
Lasts 3 turns.
Duration increases with the caster's Concentration.
Does not affect heroes.

 

/177 Summon Phantom

Spell cost: 40 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Psion
Summoned creature: Phantom (Level: 1)

Circle 3.
School: Astral Magic.
A Phantom is summoned in a tile next to the caster.
Phantom's attributes depend on caster's Summoning Power.

 

/178 Fanaticism

Spell cost: 30 + 3
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Psion

Circle 4.
School: Astral Magic.
When the target dies while under this spell, it is resurrected. While the spell is active the target becomes intrepid.
Lasts 10 turns. Duration increases significantly with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/179 Deadly Terror

Spell cost: 27 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Psion

Circle 4.
School: Astral Magic.
Reduces target's morale by 20.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/180 Panic

Spell cost: 18 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Units: Matriarch

Circle 2.
School: Astral Magic.
Reduces the morale of all enemies within 1 tile by 10.
Effect increases with the caster's Spellpower.
Has no effect on intrepid creatures.

 

/181 Imaginary Assassin

Spell cost: 15 + 3
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Psion

Circle 3.
School: Astral Magic.
The target of this spell with magic resistance 5 or less inflicts double damage to itself.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/182 Bind Will

Spell cost: 35 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Psion

Circle 4.
School: Astral Magic.
Allows the possession of an enemy unit for 2 turns. Ignores magic resistance.
Duration increases with the caster's Concentration.
At the end of the spell the target loses half of its stamina and morale.
Has no effect on the Undead, Mechanical units, Heroes, and Elementals.

 

/183 Strong Mind

Spell cost: 26 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity, Mind Control Immunity
Units: Memory Keeper, Matriarch

Circle 2.
School: Astral Magic.
Grants all friendly units immunity to all mind affecting spells. Lasts 10 turns.
Duration increases slightly with the caster's Concentration.

 

/184 Arrow Shower

Spell cost: 32 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Magic Shot
Units: Elven Mistress

Circle 4.
School: Natural Magic.
For 3 turns, grant ranged units Double Shot and Enchanted Arrows, dealing additional magic damage. Each turn the unit recovers 2 Stamina and 1 ammo. Lasts 3 turns.
Duration increases with the caster's Concentration.
Only works on Elves. Has no effect on units with Magic Shot.

 

/185 Control Undead

Spell cost: 40 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Units: Death Touched, Lich

Circle 3.
School: Necromancy.
Allows the possession of an enemy undead unit for 2 turns.
Magic Resistance and Magic Immunity offer no protection from this spell.
Only works on the Undead.

 

/186 Seismic Charge

Spell cost: 12 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating

Combat abilities.
Reduces the speed of all creatures within a one tile by 1. The enchanted units lose 1 point of stamina every turn. Magic Resistance and Magic Immunity offer no protection from this spell. Lasts 3 turns.
Duration increases with the caster's Concentration.
Does not affect flying and hovering creatures.

 

/187 Mockery

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 0
Resist duration: 20
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit
Units: Bard

Combat abilities.
The target instantly loses 2 stamina points, and then another stamina point for 3 turns. Resistance hardly reduces the duration of the spell. Magic immunity does not apply.
Has no effect on the Undead, Mechanical units, Animals, and Elementals.

 

/188 Levitation

Spell cost: 8 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Spell Immunity
Units: Darkness Chosen

Circle 1.
School: Metamorphosis.
Slightly increases the speed of a friendly unit by granting it the ability to float above the terrain. Enchanted unit restores one stamina point each turn.
Lasts 4 turns. Duration increases with the caster's Concentration.
Does not affect flying and hovering creatures.

 

/189 Embrace of Darkness

Spell cost: 18 + 3
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Illithid

Circle 3.
School: Necromancy.
Gives friendly unit the traits of an undead creature: Fearlessness, Tirelessness, Immunity to Pain, Poison and Cold, and Vampirism.
Heals poisoning and bleeding. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/190 Deadly Touch

Spell cost: 50 + 5
Circle: 4
Item level (scroll): 8
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Sources (events): #1309
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Death Incarnate, Lich

Circle 4.
School: Necromancy.
Instantly kills one friendly or enemy creature. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, Heroes, and Elementals.

 

/191 Banshee's Howl

Spell cost: 13 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Banshee

Circle 3.
School: Necromancy.
Drains 4 hit points and 2 points of morale, reduces the speed by 1 for two turns.
Affects all living creatures within 2 tiles. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/192 Paralyze

Spell cost: 16 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Illithid

Circle 3.
School: Astral Magic.
The target unit cannot move and fight. Lasts 4 turns. The target's resistance only partially protects it from the spell.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/193 Mass Sleep

Spell cost: 45 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Illithid

Circle 4.
School: Astral Magic.
Puts all enemy units to sleep. Sleeping units cannot fight until they are attacked.
Lasts 3 turns. Ignores magic resistance.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/194 Shadow Form

Spell cost: 16 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Blood Butterfly

Circle 2.
School: Shadow Magic.
The unit is in shadow form. In this state it loses Vigilance, reduces counterattack by 5 and resistance by half, and every turn it loses 2 morale points. Unit's Attack is increased by 4, and Speed by 1. Unit recovers 2 Stamina each turn. Unit becomes incorporeal, gets Bloodlust 2, and is able to strike all adjacent enemies.
Lasts 3 turns. Duration increases with the caster's Concentration.

 

/195 Holy Circle

Spell cost: 8 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon

Circle 2.
School: Astral Magic.
Increases all attack and defense attributes and resistance of all friendly creatures within 1 tile by 1. Lasts 5 turns.
Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.

 

/196 Summon Beholder

Spell cost: 45 + 4
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Darkness Chosen
Summoned creature: Beholder

Circle 3.
School: Shadow Magic.
A friendly unit needs to be sacrificed for this incantation.
A Beholder is summoned in a tile next to the caster.
Summoning range and Beholder's attributes depend on the caster's Summoning Power.

 

/197 Dark Crystal

Spell cost: 15 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Darkness Chosen
Summoned creature: Dark Crystal

Circle 3.
School: Shadow Magic.
A Dark Crystal is summoned in a tile next to the caster.
Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power.

 

/198 Kiss of Darkness

Spell cost: 15 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Drow
Units: Darkness Chosen

Circle 2.
School: Shadow Magic.
Makes the target intrepid and gives it another turn. Lasts 3 turns.
Instantly replenishes 2 ammo and 4 stamina points.
Duration increases with the caster's Concentration.
Only works on Drow in Shadow form.

 

/199 Astral Parasite

Spell cost: 6 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Golem

Circle 2.
School: Shadow Magic.
The effect of this spell is cumulative.
Reduces the resistance of an enemy unit by 1 and makes it lose 2 stamina points each turn. Resistance protects only partially against this spell.
Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead and Mechanical units.

 

/200 Hands of Darkness

Spell cost: 15 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Round Attack
Units: Darkness Craver

Circle 3.
School: Shadow Magic.
The target unit gains the ability to attack all enemies around it for an additional stamina points.
Lasts 1 turn.
Duration slightly increases with the caster's Concentration.
Has no effect on creatures that already have Round Attack.

 

/201 Dark Depletion

Spell cost: 12 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Darkness Craver

Circle 3.
School: Shadow Magic.
Destroys 8 missiles from all units within 2 tiles. Targets take damage based on the amount of destroyed ammo.
The amount of ammo destroyed increases with the caster's Spellpower.
Has no effect on Animals, and creatures with natural weapons.

 

/202 Enchanted Weapon

Spell cost: 20 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: School of High Magic
Immunity (abilities): Spell Immunity
Immunity (type): Animal

Circle 3.
School: Metamorphosis.
The effect of this spell is cumulative.
Increases all types of Attack of all allies by 1. Lasts 4 turns.
Replenishes ammo by 4.
Duration increases with the caster's Concentration.
Has no effect on Animals.

 

/203 Raise Reaper

Spell cost: 12 + 5
Circle: 1
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Units: Lich
Summoned creature: Reaper

Circle 1.
School: Necromancy.
Creates a Reaper from the remains of a fallen.
Reaper's attributes depend on Summoning and Necromancy Power.

 

/204 Raise Mummy

Spell cost: 18 + 5
Circle: 1
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Units: Maleficar, Lich
Summoned creature: Mummy

Circle 1.
School: Necromancy.
Creates a Mummy from the remains of a fallen.
Mummy's attributes depend on Summoning and Necromancy Power.

 

/205 Raise Cadaver

Spell cost: 30 + 6
Circle: 2
Item level (scroll): 5
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Maleficar, Lich
Summoned creature: Cadaver

Circle 2.
School: Necromancy.
Creates a Cadaver from the remains of a fallen.
Cadaver's attributes depend on Summoning and Necromancy Power.

 

/206 Raise Banshee

Spell cost: 60 + 7
Circle: 3
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Lich
Summoned creature: Banshee

Circle 3.
School: Necromancy.
Creates a Banshee from the remains of a fallen.
Banshee's attributes depend on Summoning and Necromancy Power.

 

/207 Dark Resurrection

Spell cost: 20 + 3
Circle: 2
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Dark Priestess

Circle 2.
School: Shadow Magic.
A friendly unit needs to be sacrificed for this incantation.
Resurrects a friendly unit with half its health.
Amount of hit points restored slightly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/208 Cloud of Darkness

Spell cost: 27 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem
Units: Darkness Chosen

Circle 4.
School: Shadow Magic.
A friendly unit needs to be sacrificed for this incantation.
Reduces all types of Attack of all enemies within 2 tiles to zero. Lasts 4 turns. Resistance protects only partially against this spell.
Has no effect on the Undead, Mechanical units, Chaos Lords, and Elementals.

 

/209 Titan's Strength

Spell cost: 30 + 3
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Secret Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant

Circle 4.
School: Metamorphosis.
Increases the attack and counterattack of a friendly unit by 25. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Elementals, Mechanical units, and large creatures.

 

/210 Cloud of Restoration

Spell cost: 20 + 4
Circle: 2
Item level (scroll): 4
Karma: -1
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Servant of Death
Units: Lich

Circle 2.
School: Necromancy.
Heals 10 hit points of all undead units within 1 tile.
Healing effect increases slightly with the caster's Spellpower.
Only works on the Undead. The spell has no effect on Death Servants and incorporeal creatures.

 

/211 Mass Undead Restoration

Spell cost: 12 + 3
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Warlock, Maleficar, Lich

Circle 3.
School: Necromancy.
The effect of this spell is cumulative.
Under this spell, all allied undead units immediately recover 8 HP, and continue regenerating every turn. Lasts 4 turns.
Only works on the Undead.
Number of restored hit points slightly increases with the caster's Spellpower.

 

/212 Disintegration

Spell cost: 80 + 10
Circle: 4
Item level (scroll): 6
Karma: -1
Cumulative: no
Power modifier: 500
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (type): Chaos Lord

Circle 4.
School: Chaos Magic.
Inflicts 50 points of magic damage to the target.
Damage increases greatly with the caster's Spellpower.
Ignores magic immunity.
Has no effect on Chaos Lords.

 

/213 Eternal Slave

Spell cost: 30 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Necromancers Guild
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Death Touched, Lich

Circle 2.
School: Necromancy.
When the target dies while under this spell, it will rise again. Lasts 5 turns.
Duration slightly increases with the caster's Concentration.
Only works on the Undead.

 

/214 Word of Death

Spell cost: 40 + 4
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Tireless
Immunity (type): Hero, Elemental Spirit
Units: Lich

Circle 4.
School: Necromancy.
Decreases the stamina of all living creatures on the battlefield by 12.
Effect increases slightly with the caster's Spellpower. Magic immunity does not apply.
Has no effect on Elementals, Heroes, and tireless creatures.

 

/215 Pathfinding

Spell cost: 30 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Blooming Lane
Immunity (abilities): Flying, Floating, Spell Immunity

Circle 3.
School: Natural Magic.
All friendly units gain the ability to move freely through any terrain type.
Lasts 4 turns. Duration increases with the caster's Concentration.
Does not affect flying and hovering creatures.

 

/216 Word of Peace

Spell cost: 40 + 4
Circle: 4
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity

Circle 4.
School: Sacred Magic.
Reduces attack and ranged attack of all units on the battlefield by 10 and increases resistance and armor by 5. Lasts 5 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.

 

/217 Hunter's Vine

Spell cost: 10 + 4
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Leafy Tower
Immunity (abilities): Spell Immunity, Entanglement Immunity, Flying, Floating

Circle 2.
School: Natural Magic.
Immobilizes all creatures within 1 tile. Entangled target cannot move, but can attack, shoot and cast spells. Lasts 4 turns.
Duration slightly increases with the caster's Concentration. Agile creatures quickly escape the roots.

 

/218 Spectral Blade

Spell cost: 8 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Mages Guild

Circle 2.
School: Metamorphosis.
Inflicts 12 points of physical damage.
Damage increases significantly with the caster's Spellpower.
Armor protects against the damage, but only partially.
Ignores magic immunity.

 

/219 Supreme Power

Spell cost: 45 + 6
Circle: 4
Item level (scroll): 4
Karma: 2
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon, Hero

Circle 4.
School: Sacred Magic.
Increases all attack attributes of all friendly units within 2 tiles by 10, armor and resistance are increased by 5. Dispels a lot of the harmful spells and grants Mind Control immunity.
Lasts 4 turns.
Caster's Concentration and Spellpower doesn't affect this spell.
Does not affect the undead, demons and heroes.

 

/220 Heroism

Spell cost: 8 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit, Golem

Circle 2.
School: Astral Magic.
Increases attack of the target by 1 and grants it Mind Control immunity. Increases stamina and morale by 5 points. If a unit has already made its turn, it gets an additional turn.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Animals.

 

/221 Destroy Undead

Spell cost: 100 + 8 + 15
Circle: 4
Item level (scroll): 6
Karma: 2
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes

Circle 4.
School: Necromancy.
The caster loses 15 hit points.
Instantly kills one friendly or enemy creature.
Magic Resistance and Magic Immunity offer no protection from this spell.
Only works on the Undead.

 

/222 Celestial Shield

Spell cost: 10 + 2
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon

Circle 2.
School: Sacred Magic.
Increases ranged defense of all friendly units within 1 tile by 6 and resistance by 1. Lasts 4 turns.
Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.

 

/223 Dark Steel

Spell cost: 12 + 3
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Animal, Elemental Spirit

Circle 2.
School: Necromancy.
Increases attack and counter-attack of the target by 2 points, grants an armor-piercing ability in melee attack. Enchanted unit will curse and lowers enemy morale by 2 with each successful melee attack.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Animals, and Elementals.

 

/224 Dissolve Armor

Spell cost: 4 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Units: Necromancer, Black Knight, Lich

Circle 1.
School: Necromancy.
Decreases target's defense attributes by 4. Lasts 4 turns. Ignores magic resistance.
Duration increases with the caster's Concentration.
No effect on incorporeal creatures.

 

/225 Cat's Reflexes

Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Illusionists Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant

Circle 2.
School: Astral Magic.
The enchanted creature gains Vigilance (ability to counterattack agile enemies), Parry (2), Dodge (2), and Agility (ability to attack enemies without risking a counterattack).
Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Elementals, Mechanical units, and large creatures.

 

/226 Axii Sign

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 25
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Mind Control Immunity
Units: Witcher

Witcher's Sign.
Reduces target's morale by 8. Magic Resistance only partially reduces the damage. Ignores magic immunity.
Has no effect on intrepid creatures.

 

/227 Yrden Sign

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 30
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Feels No Pain
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Witcher

Witcher's Sign.
Causes the target of the spell to feel severe pain. The unit loses 4 hit points and 1 point of stamina each turn. All types of Attack are reduced by 1.
Lasts 3 turns. Resistance reduces duration only slightly. Ignores magic immunity.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/228 Ice Storm

Spell cost: 60 + 8
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Ice Immunity

Circle 4.
School: Elemental Magic.
Inflicts 15 points of magic damage to all units within a range of 2 tiles, reduces targets speed by 1 for 3 turns. Magic Resistance only partially reduces the damage from this spell and does not protect against speed reduction.
Caster's Concentration and Spellpower doesn't affect this spell.

 

/229 Summon Devil

Spell cost: 75 + 6 + 15
Circle: 5
Item level (scroll): 8
Karma: -5
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Summoned creature: Devil

Circle 4.
School: Chaos Magic.
The caster loses 15 hit points.
Summons a Devil in a tile next to the caster.
Summoning range and Devil's attributes depend on caster's Summoning Power.

 

/230 Death Cloud

Spell cost: 20 + 5
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Lich

Circle 3.
School: Necromancy.
This unit can cast the Death Cloud spell, poisoning all living creatures within 2 tiles. Poisoned units loses 5 hit points instantly and 5 hit points, 2 points of stamina and morale each turn. All attack attributes are reduced by 2 and speed by 1. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/231 Mass Life Drain

Spell cost: 60 + 4
Circle: 4
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 25
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Lich

Circle 4.
School: Necromancy.
Deals 5 damage to all enemy units, and disables attacks for 2 turns. Caster recovers health according to damage.
Damage increases with the caster's Spellpower. Resistance has almost no protection against this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/232 Demon Blood

Spell cost: 15 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Units: Demonologist

Circle 3.
School: Chaos Magic.
Deals 10 damage to all friendly and enemy targets within 1 tile. The caster regains as many hit points as damage dealt.
Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell.
Only works on Demons. Has no effect on Chaos Lords.

 

/233 Mass Bless

Spell cost: 15 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Preacher, Faerie Dragon

Circle 3.
School: Sacred Magic.
Increases Attacks, Defenses, and Resistance of all friendly units by 1. Lasts 5 turns.
Effect increases with the caster's Spellpower.
The spell has no effect on undead and demons.

 

/234 Healing Sleep

Spell cost: 35 + 3
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Faerie Dragon

Circle 4.
School: Astral Magic.
Puts all units within 1 tile to sleep. Sleeping units cannot fight until they are attacked. Each turn dormant restore 10 hit points and 5 points of stamina.
Lasts 3 turns. Spell Resistance hardly reduces the duration of the spell.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/235 Nightmare

Spell cost: 16 + 3
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Necromancy.
Inflicts a terrible nightmare to the target unit. The target falls asleep, losing 3 points of stamina and morale each turn.
This spell will be broken once the target takes damage.
Lasts 4 turns. Resistance protects only partially against this spell.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/236 Summon Destroyer

Spell cost: 40 + 5 + 13
Circle: 3
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Summoned creature: Destroyer

Circle 3.
School: Chaos Magic.
The caster loses 13 hit points.
Summons a Destroyer in a tile next to the caster.
Summoning range and Destroyer's attributes depend slightly on caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 3 turns.

 

/237 Chaos Distortion

Spell cost: 40 + 5 + 18
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Units: Lord of Abyss

Circle 3.
School: Chaos Magic.
The caster loses 18 hit points.
All friendly units recover 3 HP, 1 Stamina and get a second turn (only if they have already moved).
Only works on Demons. Has no effect on Chaos Lords.

 

/238 Chaos Surge

Spell cost: 5 + 1 + 3
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Units: Devil, Acheron

Circle 1.
School: Chaos Magic.
The caster loses 3 hit points.
Ally loses all ammo, but gets a second turn (only if unit has already moved).
Only works on Demons.

 

/239 Hellfire

Spell cost: 35 + 6 + 10
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord

Circle 3.
School: Chaos Magic.
The caster loses 10 hit points.
Inflicts 15 points of damage to all units within a range of 1 tiles, ignites the targets, inflicting 3 point of damage for 3 turns.
Magic Resistance only partially protects from this spell.
The caster's Concentration and Spellpower do not affect the strength or duration of this spell.

 

/240 Volcano

Spell cost: 80 + 15
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Fire Immunity

Circle 3.
School: Elemental Magic.
Inflicts 10 points of magic damage to all units within a range of 2 tiles.
Damage increases significantly with the caster's Spellpower.
Ignores magic immunity.

 

/241 Blood Ritual

Spell cost: 100 + 12 + 35
Circle: 4
Item level (scroll): 6
Karma: -6
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Avatar of Light
Immunity (type): Undead, Mechanical, Hero, Chaos Lord, Elemental Spirit, Golem

Circle 4.
School: Chaos Magic.
The caster loses 35 hit points.
A friendly unit needs to be sacrificed for this incantation.
Instantly kills one enemy unit. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, Heroes, Elementals, and Chaos Lords.

 

/242 Raise Skeleton of Doom

Spell cost: 20 + 4
Circle: 2
Item level (scroll): 2
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Units: Lord of Darkness
Summoned creature: Skeleton of Doom

Circle 2.
School: Necromancy.
Create Skeleton of Doom from an ally's or enemy's corpse.
Skeleton of Doom's attributes depend on Summoning and Necromancy Power.

 

/243 Raise Spectre

Spell cost: 45 + 5
Circle: 3
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Summoned creature: Spectre

Circle 3.
School: Necromancy.
Creates a Spectre from the remains of a fallen.
Spectre's attributes depend slightly on Summoning and Necromancy Power.

 

/244 Fearlessness

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Preacher

Circle 1.
School: Sacred Magic.
The target restores 10 morale points. For 3 turns the unit's attack is increased by 1 and it becomes fearless.
Caster's Concentration and Spellpower doesn't affect this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/245 Rune Shot

Spell cost: 5 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Runemaster

Circle 3.
School: Rune Magic.
Increases target's ranged attack by 4 and deal magical damage. Also restores 2 ammo. Lasts 4 turns.
Duration increases with the caster's Concentration.
Only works on Artillery.

 

/246 Fatigue

Spell cost: 12 + 3
Circle: 3
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Necromancy.
Drains 5 Stamina from all enemy units.
Effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/247 Battle Cry

Spell cost: 10 + 2
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Preacher

Circle 2.
School: Sacred Magic.
Restores 5 points of stamina and 2 points of morale to all friendly creatures on the battlefield.
The effect slightly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/248 Blood Sacrifice

Spell cost: 50 + 7 + 18
Circle: 3
Item level (scroll): 6
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Giant

Circle 3.
School: Chaos Magic.
The caster loses 18 hit points.
A friendly unit needs to be sacrificed for this incantation.
All friendly units get a second turn. The spell only affects those units who have already taken a turn.
Only works on Mortals. Does not affect Giant creatures.

 

/249 Burden

Spell cost: 12 + 3
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Immunity (abilities): Spell Immunity

Circle 2.
School: Metamorphosis.
Reduces the speed of all enemy units within 1 tile by 1 and causes them to lose 3 points of stamina. Lasts 3 turns.
Resistance protects only partially against this spell.
Duration slightly increases with the caster's Concentration.

 

/250 Horror

Spell cost: 40 + 4
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Necromancy.
Reduces the morale of all enemies within 1 tile by 14.
Effect increases slightly with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/251 Death Ashes

Spell cost: 80 + 10
Circle: 4
Item level (scroll): 6
Karma: -2
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Necromancy.
Inflicts 20 points of magic damage to all units within a range of 2 tiles.
Damage increases significantly with the caster's Spellpower. Ignores magic immunity.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/252 Containment

Spell cost: 25 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Magister, Archmagister

Circle 3.
School: Metamorphosis.
The effect of this spell is cumulative.
Reduces the target's speed by 1. Enchanted unit loses 2 points of stamina each turn. Lasts 3 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step.
Duration increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell.

 

/253 Dark Redemption

Spell cost: 12 + 2
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: yes
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Hero
Units: Darkness Craver

Circle 3.
School: Shadow Magic.
The effect of this spell is cumulative.
A friendly unit needs to be sacrificed for this incantation.
Increases Spellpower and Spell Duration of all friendly units by 1 and their Summoning Power by 2. Lasts 3 turns.
Instantly restores 3 morale points.
Does not affect heroes.

 

/254 Ice Snake

Spell cost: 40 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Ice Immunity
Units: Oracle of Elements

Circle 4.
School: Elemental Magic.
Inflicts 30 points of magic damage and reduces speed by 2 for 3 turns.
Magic Resistance only partially reduces the damage from this spell and does not protect against speed reduction.
Caster's Concentration and Spellpower doesn't affect this spell.

 

/255 Lightning Ball

Spell cost: 50 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Units: Oracle of Elements

Circle 4.
School: Elemental Magic.
Deals 20 points of magic damage to all units within 1 tile and reduces their ranged defense by 2 for 3 turns. Spell Ignores spell resistance.
Caster's Concentration and Spellpower doesn't affect this spell.

 

/256 Scorching Ground

Spell cost: 80 + 6
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Fire Immunity
Units: Oracle of Elements

Circle 4.
School: Elemental Magic.
Inflicts 9 points of physical damage to all enemy units on the battlefield immediately and another to 7 points for 3 turns. Reduces enemy creatures speed by 1. Magic Resistance and Magic Immunity offer no protection from this spell.
Does not affect flying and hovering creatures, as well as the creatures immune to fire.
Damage increases slightly with the caster's Spellpower.

 

/257 Solar Blast

Spell cost: 120 + 9
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Fire Immunity
Units: Elven Mistress, Oracle of Elements

Circle 4.
School: Elemental Magic.
Inflicts 15 points of magic damage to all enemy units on the battlefield. Magic Resistance and Magic Immunity offer no protection from this spell.
Damage increases with the caster's Spellpower.

 

/258 Necromancer's Cry

Spell cost: 40 + 5 + 13
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Warlock, Maleficar, Lich

Circle 3.
School: Necromancy.
The caster loses 13 hit points.
All friendly units get a second turn. The spell only affects those units who have already taken a turn.
Only works on the Undead. Does not affect the servants of Death.

 

/259 Natural Weapon

Spell cost: 6 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Leafy Tower
Immunity (abilities): Spell Immunity

Circle 2.
School: Natural Magic.
Increase the target's Attacks by 5. Lasts 5 turns.
Replenishes ammo by 2.
Duration increases with the caster's Concentration.
Only works on Animals.

 

/260 Enchanted Fang

Spell cost: 5 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Nature's Cloister
Immunity (abilities): Spell Immunity
Units: Forest Keeper

Circle 1.
School: Natural Magic.
Increase the target's Attacks by 1, and makes them magical. Lasts 6 turns.
Spell effect increases slightly with the caster's Spellpower.
Only works on Animals.

 

/261 Demonic Howl

Spell cost: 2 + 1 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Tyrant, Devourer

Combat abilities.
The caster loses 5 hit points.
A terrifying howl frightens all units within 1 tile. Reduces Morale by 4. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/262 Raise Lord of Darkness

Spell cost: 36 + 4
Circle: 3
Item level (scroll): 4
Karma: -4
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Summoned creature: Lord of Darkness

Circle 3.
School: Necromancy.
Create Lord of Darkness from an ally's corpse.
Lord of Darkness's attributes depend on Summoning and Necromancy Power.

 

/263 Stone Crust

Spell cost: 12 + 2
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Sphere of Stone
Immunity (abilities): Spell Immunity

Circle 2.
School: Elemental Magic.
Immobilizes an enemy or friendly Mortal unit. The target's Armor increases by 5, Resistance by 2. Active for 5 turns.
An ally recovers 5 HP each turn, an enemy loses them.
Duration increases slightly with the caster's Concentration. Resistance reduces spell duration.
Does not affect heroes.

 

/264 Mass Cold Immunity

Spell cost: 18 + 2
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Naiad

Circle 2.
School: Elemental Magic.
Grants all friendly units immunity to cold and increases defense by 1. Each turn the units recover 1 HP. Lasts 3 turns.
Duration increases significantly with the caster's Concentration.
Has no effect on Mechanical units and Elementals.

 

/265 Mass Grounding

Spell cost: 20 + 3
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Units: Mephit

Circle 2.
School: Elemental Magic.
Grants all friendly units immunity to lightning based spells and increases resistance by 1. The unit restores 1 stamina point each turn. Lasts 3 turns.
Duration increases significantly with the caster's Concentration.

 

/266 Elemental Immunity

Spell cost: 45 + 5
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Elemental Magic.
Grants all friendly units immunity to fire, cold and lighting. Increases resistance by 3. The unit restores 1 hit point and 1 stamina point each turn.
Lasts 5 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/267 Confusion

Spell cost: 75 + 5
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
All enemy units within 1 tile forget to attack in close combat. Ranged Attack of unit is reduced to zero. Units cannot use magic. Lasts 3 turns.
Magic Resistance only partially protects from this spell.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/268 Banish

Spell cost: 15 + 2
Circle: 3
Item level (scroll): 3
Karma: 3
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Mortal, Mechanical, Hero, Servant of Death

Circle 3.
School: Sacred Magic.
Deals 15 points of magic damage to all units within 1 tiles. Only affects the Undead, Demons, Elementals, and Phantoms. Does not affect the servants of Death.
Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.

 

/269 Summon Hnara

Spell cost: 2 + 5
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Units: Necromancer, Sorcerer
Summoned creature: Hnara

Circle 1.
School: Necromancy.
Summons a Hnara in a tile next to the caster.
Summoning range and Hnara's attributes depend hero's Summoning and Necromancy Power. A corpse is not required to summon a Hnara.
The unit does not remain after the battle.

 

/270 Miracle

Spell cost: 40 + 5
Circle: 3
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Patriarch

Circle 3.
School: Sacred Magic.
Inflicts 12 points of magic damage to all units within 1 tile. All friendly units within range of the spell recover 12 hit points.
Damage and healing power increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/271 Magic Stream

Spell cost: 10 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Sphere of Ice
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Elemental Magic.
Inflicts 15 points of magic damage to an enemy unit or heals a friendly living creature for 15 hit points.
Damage and healing increase significantly with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/272 Healing Circle

Spell cost: 6 + 1
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Alchemist

Circle 1.
School: Rune Magic.
Heals the caster and all nearby allied units for 4 HP. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/273 Mobility

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Workman

Combat abilities.
Increases speed of a friendly mechanism by 1. Lasts 1 turn.
Caster's Concentration doesn't increase the duration of this spell.
Only works on Artillery.

 

/274 Reload

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Workman

Combat abilities.
Replenishes 1 ammo to a friendly mechanism.
Only works on Artillery.

 

/275 Summon Wolves

Spell cost: 4 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 25
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: Leafy Tower
Summoned creature: Wolf (Level: 4)

Circle 2.
School: Natural Magic.
Summons two wolves in an adjacent tile, plus one wolf per level in Summoning skill.
Summoning range and Wolves' attributes depend slightly on caster's Summoning Power.

 

/276 Summon Dire Bears

Spell cost: 35 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Blooming Lane
Units: Forest Keeper
Summoned creature: Dire Bear (Level: 10)

Circle 3.
School: Natural Magic.
Summons two Dire Bears in an adjacent tile.
Summoning range and Dire Bears' attributes depend on caster's Summoning Power.

 

/277 Cleansing Flame

Spell cost: 50 + 5 + 10
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (abilities): Spell Immunity, Fire Immunity

Circle 4.
School: Elemental Magic.
The caster loses 10 hit points.
Inflicts 12 points of magic damage to all units on the battlefield and ignites the target, inflicting 2 point of damage for 3 turns. Resistance protects only partially against this spell.
Damage and burning damage increases with the caster's Spellpower.

 

/278 Strike of Pain

Spell cost: 3 + 1 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Feels No Pain, Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Trapped Soul

Circle 1.
School: Necromancy.
The caster loses 1 hit point.
The remaining life force of a dying creature can be used to inflict pain on the enemy.
The target unit loses 3 hit points, and 3 points of stamina and morale each turn. Ignores magic resistance.
The effect significantly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, Elementals, and creatures immune to pain.

 

/279 Test of Faith

Spell cost: 4 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Witness

Circle 1.
School: Astral Magic.
The effect of this spell is cumulative.
The target unit restores 4 hit points and 2 stamina points each turn, and also receives Smite Evil (1). Lasts 3 turns.
Restores 1 ammo.
Duration increases with the caster's Concentration.
Only affects Alkari.

 

/280 Summon Icarus

Spell cost: 15 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Luminary
Summoned creature: Icarus (Level: 1)

Circle 1.
School: Astral Magic.
Summons an Icarus, a common Alkari warrior, on a tile adjacent to the summoner.
Icarus's attributes depend on caster's Summoning Power.

 

/281 Summon Stalker

Spell cost: 30 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Memory Keeper, Eternal Mentor, Tree of the Departed
Summoned creature: Stalker (Level: 1)

Circle 2.
School: Astral Magic.
Summons a Stalker, an Alkari hunter, on a tile adjacent to the summoner.
Stalker's attributes depend on caster's Summoning ability.

 

/282 Summon Luminary

Spell cost: 40 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Eternal Mentor, Tree of the Departed
Summoned creature: Luminary (Level: 1)

Circle 2.
School: Astral Magic.
A Luminary is summoned in a tile next to the caster.
Luminary's attributes depend on caster's Summoning Power.

 

/283 Soul Trap

Spell cost: 5 + 1
Circle: 1
Item level (scroll): 1
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: School of Necromancy
Units: Death Touched
Summoned creature: Trapped Soul

Circle 1.
School: Necromancy.
A creature's soul can be trapped as it leaves its corpse. The trapped soul can be used either to curse an enemy, or to buff an ally.
Trapped Soul's attributes depend on Summoning and Necromancy Power. The unit does not remain after the battle.

 

/284 Death Bell

Spell cost: 1 + 1 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Trapped Soul

Circle 1.
School: Necromancy.
The caster loses 1 hit point.
The remaining life force of a dying creature can be transferred to a friendly unit.
Restores the unit with 3 points of health, stamina and morale.
The effect significantly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/285 Summon Mephit

Spell cost: 4 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Summoned creature: Mephit

Circle 1.
School: Elemental Magic.
Summons a Mephit, a weak Air elemental, to a tile next to the caster.
Summoning range and Mephit's attributes significantly depend on caster's Summoning Power.

 

/286 Self-Sacrifice

Spell cost: 40 + 3 + 40
Circle: 2
Item level (scroll): 4
Karma: 4
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 2.
School: Sacred Magic.
The caster loses 40 hit points.
Resurrects a friendly unit with half its health.
Amount of hit points restored slightly increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/287 Concoction

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Plague Shooter

Combat abilities.
Increases target's Attack, Defense, and Ranged Defense by 2. Grants the ability Necrophage 5. Unit loses 2 hit points each turn. Lasts 3 turns.
Caster's Concentration doesn't increase the duration of this spell.
Only works on Ratmen.

 

/288 Cocoon of Darkness

Spell cost: 4 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Units: Darkness Chosen

Circle 3.
School: Shadow Magic.
Increases a friendly or enemy unit's defense by 5, ranged defense by 10 and makes it incorporeal. The target unit cannot shoot or cast spells. Lasts 4 turns. Resistance has almost no protection against this spell.
Duration slightly increases with the caster's Concentration.
No effect on incorporeal creatures.

 

/289 Magic Crystal

Spell cost: 15 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Mages Guild
Summoned creature: Magic Crystal

Circle 2.
School: Metamorphosis.
Invokes a magic crystal in a tile adjacent to the caster.
Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power.

 

/290 Leprosy

Spell cost: 6 + 2
Circle: 8
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem

Circle 2.
School: Necromancy.
Infects an enemy creature with a disease. Infected unit loses 2 Morale each turn, all Attacks and Resistance are reduced by 2. Lasts 6 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.

 

/291 Fever Carrier

Spell cost: 12 + 1
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Warrior, Plague Master

Circle 3.
School: Necromancy.
Grants an ally Interception, and the ability to transmit Fever in melee attacks. Unit loses one HP each turn. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/292 Atrophy Carrier

Spell cost: 12 + 1
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Warrior, Plague Master

Circle 3.
School: Necromancy.
Grants an ally First Strike, and the ability to transmit Atrophy in melee attacks. Unit loses one Stamina each turn. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/293 Leprosy Carrier

Spell cost: 12 + 1
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Grey Overlord

Circle 3.
School: Necromancy.
Grants an ally Agility, and the ability to transmit Leprosy in melee attacks. Unit loses one Morale point each turn. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/294 Summon Rat

Spell cost: 5 + 2
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Units: Ratman, Plague Warrior, Plague Master
Summoned creature: Giant Rat

Circle 1.
School: Natural Magic.
Summons a Giant Rat in a tile next to the caster.
Summoning range and Giant Rat's attributes depend heavily on caster's Summoning Power.

 

/295 Fever Hotbed

Spell cost: 12 + 2
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Master, Grey Overlord

Circle 4.
School: Necromancy.
Grants every ally within 1 tile Interception, and the ability to transmit Fever in melee attacks. Units lose one HP each turn, and transmit Fever to all adjacent units upon death.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Units may receive only one spell of this type.

 

/296 Atrophy Hotbed

Spell cost: 12 + 2
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Master, Grey Overlord

Circle 4.
School: Necromancy.
Grants every ally within 1 tile First Strike, and the ability to transmit Atrophy in melee attacks. Units lose one Stamina each turn, and transmit Atrophy to all adjacent units upon death.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Units may receive only one spell of this type.

 

/297 Leprosy Hotbed

Spell cost: 12 + 2
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Grey Overlord

Circle 4.
School: Necromancy.
Grants every ally within 1 tile Agility, and the ability to transmit Leprosy in melee attacks. Units lose one Morale each turn, and transmit Leprosy to all adjacent units upon death.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Units may receive only one spell of this type.

 

/298 Curse

Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Shaman, Witch Doctor

Circle 1.
School: Necromancy.
Reduces all attack attributes of the target by 2. Lasts 6 turns.
The effect slightly increases with the caster's Spellpower.
Does not affect mechanical units.

 

/299 Dash

Spell cost: 5 + 2
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: -50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sanctuary
Immunity (abilities): Spell Immunity
Units: Bard

Circle 1.
School: Sacred Magic.
Enchanted unit loses 4 Morale points, but gets an extra turn. Loss decreases slightly with the caster's Spellpower.
Only works on mortal Humans.

 

/300 Shock

Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 1
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Building: Sanctuary

Circle 1.
School: Sacred Magic.
Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma.
Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.

 

/301 Blind Faith

Spell cost: 8 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Faith Devotee

Circle 2.
School: Sacred Magic.
Sets the attack of an enemy or friendly unit to zero, replacing it with the ability Smite Evil (10). Disables Ranged Attack of enchanted creature. Lasts 4 turns. Resistance protects only partially against this spell.
The caster's Concentration does not affect Spell Duration.
Only works on Mortals. Has no effect on Animals.

 

/302 Poison Rain

Spell cost: 24 + 6
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Poison Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Master

Circle 3.
School: Necromancy.
Poisons all living creatures within 2 tiles. The poisoned creatures lose 1 hit point each turn.
Lasts 10 turns. Duration increases with the caster's Concentration.
Magic Resistance only partially protects from this spell. Magic immunity does not apply.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/303 Summon Imp

Spell cost: 5 + 1
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Imp

Circle 1.
School: Chaos Magic.
An Imp is summoned in a tile adjacent to the caster.
Summoning range and Imp's attributes depend on the caster's Summoning Power.

 

/304 Summon Spawn

Spell cost: 7 + 1
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Spawn

Circle 1.
School: Chaos Magic.
Summons Spawn in a tile next to the caster.
Summoning range and Spawn's attributes depend heavily on caster's Summoning Power.

 

/305 Summon Fiend

Spell cost: 12 + 3
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Fiend

Circle 2.
School: Chaos Magic.
A Fiend is summoned in a tile next to the caster.
Summoning range and Fiend's attributes depend on the caster's Summoning Power.

 

/306 Summon Hellhound

Spell cost: 13 + 3
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Hellhound

Circle 2.
School: Chaos Magic.
A Hellhound is summoned in a tile next to the caster.
Summoning range and Hellhound's attributes depend on the caster's Summoning Power.

 

/307 Summon Fiend Lord

Spell cost: 18 + 3
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Fiend Lord

Circle 2.
School: Chaos Magic.
Summons a Fiend Lord in a tile next to the caster.
Summoning range and Fiend Lord's attributes depend on caster's Summoning Power.

 

/308 Summon Cerberus

Spell cost: 20 + 3
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Acheron, Gates of Chaos
Summoned creature: Cerberus

Circle 2.
School: Chaos Magic.
Summons a Cerberus in a tile next to the caster.
Summoning range and Cerberus's attributes depend on caster's Summoning Power.

 

/309 Summon Succubus

Spell cost: 19 + 3
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Succubus

Circle 2.
School: Chaos Magic.
Summons a Succubus in a tile next to the caster.
Summoning range and Succubus's attributes depend on caster's Summoning Power.

 

/310 Summon Demon

Spell cost: 25 + 4
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Lord of Abyss, Acheron, Gates of Chaos
Summoned creature: Demon

Circle 3.
School: Chaos Magic.
A Demon is summoned in a tile next to the caster.
Summoning range and Demon's attributes depend on the caster's Summoning Power.

 

/311 Summon Destroyer

Spell cost: 40 + 5
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Destroyer

Circle 3.
School: Chaos Magic.
Summons a Destroyer in a tile next to the caster.
Summoning range and Destroyer's attributes depend on caster's Summoning Power.

 

/312 Summon Devil

Spell cost: 50 + 4
Circle: 5
Item level (scroll): 8
Karma: -7
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Summoned creature: Devil

Circle 4.
School: Chaos Magic.
Summons a Devil in a tile next to the caster.
Summoning range and Devil's attributes depend on caster's Summoning Power.

 

/313 Black Blood

Spell cost: 6 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Beater

Combat abilities.
The Lizardman Archer increases its melee and ranged attack by 3. Its poisonous weapons reduce the target's health by 3 each turn. Lasts 3 turns.
Magic Resistance and Magic Immunity offer no protection from this spell.

 

/314 Gaseous Form

Spell cost: 4 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Incorporeal
Units: Vampire

Circle 2.
School: Necromancy.
A vampire can take on a gaseous form. In this state, his attack is reduced by 20 and his counterattack by 15, but his defense is increased by 15, his ranged defense by 20 and his speed by 1. The vampire becomes incorporeal and can regenerate 10 hit points per turn. Lasts 4 turns.
The ammo spent for casting the spell is replenished.
Duration increases with the caster's Concentration.
Spell cannot be used if the vampire is already in gaseous form.

 

/315 Eternal Light

Spell cost: 9 + 2
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Temple of Immortals (scroll)
Immunity (abilities): Spell Immunity

Circle 2.
School: Sacred Magic.
Reduces all attack and defense attributes and resistance of all the undead on the battlefield by 1. Each turn the undead receive 2 points of magical damage. Lasts 6 turns.
Duration increases with the caster's Concentration.
Only works on the Undead.

 

/316 Heaven's Rage

Spell cost: 16 + 3
Circle: 3
Item level (scroll): 3
Karma: 3
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Building: Tower of Restoration
Immunity (abilities): Spell Immunity

Circle 3.
School: Sacred Magic.
Deals 5 HP damage to every Undead on the battlefield, and 5 more HP each turn.
Spell Duration is 3 turns, but each turn, Duration is reset to 3.
Damage increases slightly with the caster's Spellpower. Ignores magic resistance.
The spell is applied to all creatures on the battlefield, but only affects the Undead. Recently summoned or raised units receive instant damage.

 

/317 Scorn

Spell cost: 5 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit, Golem
Units: Bard

Combat abilities.
Reduces counterattack, defense and ranged defense of a friendly or hostile creatures by 2, but increases its attack by 4. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Animals, and Elementals.

 

/318 Hero's Ballad

Spell cost: 15 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Demon, Mechanical, Animal, Elemental Spirit
Units: Bard

Combat abilities.
Restores 4 morale points and 2 stamina points to all friendly units.
Effect increases with the caster's Spellpower.
Only works on Mortals and Heroes.

 

/319 Rune Armor

Spell cost: 15 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit, Artillery
Units: Runesmith

Circle 2.
School: Rune Magic.
Increases all defense attributes of all friendly units within 1 tile by 2 and grants the ability Weapon Failure. Lasts 4 turns.
Effect increases with the caster's Spellpower.
Has no effect on incorporeal creatures, Animals, Elementals, and Artillery.

 

/320 Rune Weapon

Spell cost: 10 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit
Units: Runesmith

Circle 2.
School: Rune Magic.
Increases all attack attributes of all friendly units within 1 tile by 2. Lasts 4 turns.
Effect increases with the caster's Spellpower.
Has no effect on incorporeal creatures, Animals, and Elementals.

 

/321 Rune Amulet

Spell cost: 20 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit
Units: Runesmith

Circle 4.
School: Rune Magic.
Increases the resistance of all friendly units within 1 tile by 3. Lasts 4 turns.
Effect slightly increases with the caster's Spellpower.
Has no effect on incorporeal creatures, Animals, and Elementals.

 

/322 Caustic Mixture

Spell cost: 6 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Incorporeal

Circle 3.
School: Rune Magic.
Reduces the enemy's defense attributes by 3 and causes 3 points of damage each turn. Lasts 4 turns.
Duration increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell.
No effect on incorporeal creatures.

 

/323 Chilling Touch

Spell cost: 16 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Necromancy.
The target unit cannot move or attack. Lasts 3 turns. Resistance has almost no protection against this spell. Magic immunity does not apply.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/324 Necrosurge

Spell cost: 4 + 2 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Trapped Soul

Circle 1.
School: Necromancy.
The caster loses 3 hit points.
Restores 3 points of health to all units within 1 tile.
The of restored hit points increases with the caster's Spellpower.
Only works on the Undead. Does not affect the servants of Death.

 

/325 Word of the Lord

Spell cost: 15 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Lord of Darkness

Circle 4.
School: Necromancy.
Increases Undead allies' Attack and Counterattack by 2 - Defense, Ranged Defense, and Resistance by 1. Lasts 4 turns.
Duration increases with the caster's Concentration.

 

/326 Mental Support

Spell cost: 12 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Witness

Circle 2.
School: Astral Magic.
The effect of this spell is cumulative.
Increases the Summoning Power of all Alkari allies by 4. Lasts 3 turns.
Duration increases significantly with the caster's Concentration.

 

/327 Mental Duel

Spell cost: 18 + 6
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit
Units: Witness, Memory Keeper

Circle 2.
School: Astral Magic.
All the target's magical abilities - the power and duration of spells, summoning power, undead summoning power and resistance - are reduced by 3. The spell's target loses 2 Stamina each turn. Lasts 4 turns. Spell Resistance hardly reduces the duration of the spell.
Destroys 1 missile from the target's ammo stock.
Duration increases with the caster's Concentration.
Only works on Mortals and Demons.

 

/328 Mental Sermon

Spell cost: 30 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Memory Keeper, Tree of the Departed

Circle 2.
School: Astral Magic.
The effect of this spell is cumulative.
All Alkari allies recover 4 HP and 2 Stamina each turn, and also receive Smite Evil (1). Lasts 2 turns.
Duration increases with the caster's Concentration.

 

/329 Mental Resonance

Spell cost: 24 + 2 + 7
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Eternal Mentor, Tree of the Departed

Circle 3.
School: Astral Magic.
The caster loses 7 hit points.
Increases target's Spellpower, Spell Duration, and Resistance Negation by 2, and Summoning Power by 4. The enchanted unit recovers 2 Stamina each turn. Lasts 3 turns.
The unit can have another turn, if it has already acted.
Duration increases slightly with the caster's Concentration.
Only affects Alkari.

 

/330 Act of Faith

Spell cost: 60 + 1 + 70
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Eternal Mentor

Circle 4.
School: Astral Magic.
The caster loses 70 hit points.
Grants all friendly Alkari units Reincarnation, Immunity to Pain and Smite Evil (4). Lasts 2 turns.
Duration slightly increases with the caster's Concentration.
Has no effect on the caster.
Afterwards the summoner will not be able to cast spells for 2 turns.

 

/331 Summon Arisen

Spell cost: 50 + 6
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Tree of the Departed
Summoned creature: Arisen Luminary (Level: 1)

Circle 3.
School: Astral Magic.
Summons an Arisen Luminary, a mighty Alkari warrior, on a tile adjacent to the summoner.
Arisen Luminary's attributes depend on caster's Summoning Power.

 

/332 Summon Keeper

Spell cost: 45 + 5
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Tree of the Departed
Summoned creature: Memory Keeper (Level: 1)

Circle 3.
School: Astral Magic.
Summons a Memory Keeper, a powerful Alkari spellcaster, on a tile adjacent to the summoner.
Memory Keeper's attributes depend on caster's Summoning Power.

 

/333 Mental Shadow

Spell cost: 55 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit
Units: Tree of the Departed

Circle 4.
School: Astral Magic.
All the enemy unit's magical abilities - the power and duration of spells, summoning power, undead summoning power and resistance - are reduced by 3. The spell's target loses 2 Stamina each turn. Lasts 4 turns. Resistance protects only partially against this spell.
Instantly reduces all enemy unit's ammo by 2.
Duration increases with the caster's Concentration.
Only works on Mortals, Demons, and Heroes. Has no effect on Animals.

 

/334 Hunter's Net

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Web Immunity

Combat abilities.
Immobilizes the target, but increases its defense attributes. An entangled target cannot fight. Lasts 3 turns. Resistance protects only partially against this spell.
For every 10 points of the target's Attack, Counterattack, or magical Ranged Attack, duration is reduced by 1.
Duration slightly increases with the caster's Concentration.

 

/335 Stone Statue

Spell cost: 6 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gargoyle, Quasit

Combat abilities.
The Gargoyle is turned into an immobile stone statue, and is unable to fight. In this state, its armor and resistance are increased by 3, and it recovers 4 hit points each turn. Lasts 3 turns.
The ammo spent for casting the spell is replenished.
Duration increases with the caster's Concentration.

 

/336 Shadow Form

Spell cost: 16 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Dark Priestess

Circle 2.
School: Shadow Magic.
The unit is in shadow form. In this state her ranged attack is increased by 6 and her range by 2, and the enemy's resistance only partially protects against it. She becomes incorporeal, gets Bloodlust 1 and each shot reduces the enemy's resistance by 1.
Its resistance is reduced by half and it loses 2 morale points each turn. Her spell duration is reduced by 1 and she loses her healing powers.
Lasts 3 turns. Duration increases with the caster's Concentration.

 

/337 Drow Rage

Spell cost: 6 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Dark Priestess

Circle 2.
School: Shadow Magic.
Increases attack and ranged attack by 2 and speed by 1. Also grants Bloodlust 2 (for killing an enemy in melee, the unit receives 2 additional morale points).
Lasts 3 turns. Duration increases with the caster's Concentration.
Only works on Drow.

 

/338 Dark Balance

Spell cost: 4 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Dark Priestess

Circle 1.
School: Shadow Magic.
Increases the target's resistance by 50% and gains 2 morale points each turn. Lasts 3 turns.
Duration increases with the caster's Concentration.

 

/339 Blood Shadow

Spell cost: 2 + 1 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Dark Priestess

Circle 1.
School: Shadow Magic.
The effect of this spell is cumulative.
The caster loses 3 hit points.
Increases the target unit's Spellpower and Spell Duration by 1. Lasts 3 turns.
Replenishes ammo by 2.
Duration increases with the caster's Concentration.
Has no effect on Animals.

 

/340 Summon Slave

Spell cost: 5 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Slavedriver
Summoned creature: Kobold-slave

Circle 1.
School: Shadow Magic.
Summons a Kobold-slave in a tile next to the caster.
Summoning range and Kobold-slave's attributes depend on caster's Summoning Power.

 

/341 Stimulus

Spell cost: 5 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Hero
Units: Slavedriver

Circle 1.
School: Shadow Magic.
Gives an extra turn to all Kobold-slaves within 1 tile. Increases their speed by 1. The Kobold-slaves expend 2 stamina points.
Only affects Kobold-slaves.

 

/342 Shadow Form

Spell cost: 16 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Nocturnal Hunter

Circle 2.
School: Shadow Magic.
The unit is in shadow form. In this state, terrain knowledge is increased by 4 and speed by 1. The unit may make an enhanced shot and wounds left by this crippling shot take 3 turns longer to heal. The unit becomes incorporeal, receives Bloodlust 2, and recovers 2 stamina points each turn.
Its resistance is reduced by half and it loses 2 morale points each turn. The unit's shooting range is reduced by 2.
Lasts 4 turns. Duration increases with the caster's Concentration.

 

/343 Trembling Shadow

Spell cost: 8 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Nocturnal Hunter

Circle 2.
School: Shadow Magic.
Reduces an enemy unit's ranged attack by 6, while taking away 2 morale points. Lasts 6 turns. Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Does not affect the undead.

 

/344 Shadow Form

Spell cost: 24 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Guardian of Darkness

Circle 3.
School: Shadow Magic.
The unit is in shadow form. The unit becomes incorporeal and gets agility, bloodlust 2, magic strike and is now able to inflict a crushing blow, ignoring half of the enemy's resistance to the attack.
Its resistance is reduced by half and it loses 3 morale points each turn. The unit loses the ability First Strike and Vigilance.
Lasts 3 turns. Duration increases with the caster's Concentration.

 

/345 Shadow Form

Spell cost: 24 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Darkness Craver

Circle 3.
School: Shadow Magic.
The unit is in shadow form. Shooting range is increased by 1, restores 3 stamina points and 1 ammo each turn. The unit becomes incorporeal, gets Bloodlust 2 and Double Shot, and each shot reduces the target's resistance.
The unit's resistance is reduced by half, it loses 2 morale points each turn and it cannot cast spells.
Lasts 3 turns. Duration increases with the caster's Concentration.

 

/346 Shadow Dance

Spell cost: 24 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Darkness Craver

Circle 3.
School: Shadow Magic.
Reduces the ranged attack of all enemy units by 6, while taking away 2 morale points. Lasts 3 turns. Resistance protects only partially against this spell.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/347 Shadow Form

Spell cost: 32 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Darkness Chosen

Circle 4.
School: Shadow Magic.
The unit is in shadow form. The unit's spell duration is increased by 2, its summoning power by 6 and its resistance negation by 2. The unit becomes incorporeal and replenishes 1 ammo each turn.
The unit's resistance is reduced by half and it can no longer shoot.
Lasts 3 turns. Duration increases with the caster's Concentration.

 

/348 Astral Schism

Spell cost: 15 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Darkness Craver

Circle 2.
School: Shadow Magic.
Reduces the target's resistance by half. Lasts 4 turns. Resistance has almost no protection against this spell.
Duration slightly increases with the caster's Concentration.
Does not affect mechanical units.

 

/349 Darkness Surge

Spell cost: 4 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 1.
School: Shadow Magic.
The effect of this spell is cumulative.
The unit loses 4 hit points and 2 points of stamina and morale each turn. Lasts 3 turns. Ignores magic resistance.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/350 Storm Shadow

Spell cost: 16 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 2.
School: Shadow Magic.
The effect of this spell is cumulative.
All enemy units within 1 tile lose 4 hit points and 2 points of stamina and morale each turn. Lasts 3 turns. Ignores magic resistance.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/351 Storm Wind

Spell cost: 12 + 2
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 10
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477

Circle 3.
School: Elemental Magic.
Prevents all units in a radius of 2 tiles from flying and floating. Lasts 5 turns. Resistance has almost no protection against this spell. Magic immunity does not apply.
Duration slightly increases with the caster's Concentration.

 

/352 Abysmal Joke

Spell cost: 1 + 1
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Immunity (type): Demon
Units: Mocker

Circle 2.
School: Chaos Magic.
Attacks all adjacent enemy units with 7 points of magic damage and ignites them for 3 turns, causing them to lose health each turn.
Damage increases significantly with the caster's Spellpower.
Does not affect demons.

 

/353 Abysmal Swallow

Spell cost: 4 + 1
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Mocker

Circle 1.
School: Chaos Magic.
Replenishes the target's ammo by 2.
The amount of ammo replenished increases with the caster's Spellpower.
Has no effect on Animals.

 

/354 Summon Mocker

Spell cost: 8 + 2 + 5
Circle: 1
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1218, #1343, #1350, #1630
Summoned creature: Mocker

Circle 1.
School: Chaos Magic.
The caster loses 5 hit points.
A Mocker is summoned in a tile adjacent to the caster.
Summoning range and Mocker's attributes depend on caster's Summoning Power.

 

/355 Healing Circle

Spell cost: 6 + 2
Circle: 5
Item level (scroll): 8
Karma: 2
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Alchemist

Circle 3.
School: Rune Magic.
Heals the caster and all nearby allied units for 7 HP. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 2.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/356 Infernal Howl

Spell cost: 2 + 1 + 10
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Mind Control Immunity
Units: Devourer

Combat abilities.
The caster loses 10 hit points.
A terrifying howl frightens all units on the battlefield. Reduces Morale by 4. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on intrepid creatures.

 

/357 Scourge of Chaos

Spell cost: 3 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Shaman Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Hero, Animal, Chaos Lord, Elemental Spirit, Golem

Circle 1.
School: Chaos Magic.
Deals 8 HP damage to ally or enemy unit, and gives them a second turn (only if they have already moved). Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, Heroes, Animals, Elementals, and Chaos Lords.

 

/358 Legacy of Chaos

Spell cost: 5 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Shaman Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit, Golem

Circle 1.
School: Chaos Magic.
Deals 4 HP damage to an ally, increases Attack by 8, Speed by 1, and Summoning Power by 5. Effective for one turn, unit will die at the start of the next turn.
Has no effect on the Undead, Mechanical units, Heroes, Animals, and Elementals.

 

/359 Primal Rage

Spell cost: 4 + 2
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Warlock Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit

Circle 2.
School: Chaos Magic.
Reduces an ally or an enemy's Counterattack by 1, but gives them Blood Frenzy (unit gets an extra turn for killing an enemy in melee). Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/360 Temptation of Chaos

Spell cost: 4 + 4 + 4
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Warlock Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit

Circle 2.
School: Chaos Magic.
The caster loses 4 hit points.
Gives everyone in a 1-tile radius Soul Stealing 5, while also inflicting 5 HP damage. Lasts 4 turns.
Effect increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic Resistance and Magic Immunity offer no protection from this spell.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/361 Banner of Chaos

Spell cost: 12 + 2
Circle: 3
Item level (scroll): 3
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Wizard Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit

Circle 3.
School: Chaos Magic.
A friendly unit needs to be sacrificed for this incantation.
Increases every ally's Attack by 6, and gives them Blood Frenzy (unit gets an extra turn for killing an enemy in melee), but reduces Counterattack by 6. Lasts 2 turns.
Duration slightly increases with the caster's Concentration.
Magic Resistance and Magic Immunity offer no protection from this spell.

 

/362 Fever

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem

Circle 1.
School: Necromancy.
Infects the target with a disease. The infected unit loses 1 stamina each turn. All the unit's attributes are decreased by 1. Lasts 6 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.

 

/363 Earth Totem

Spell cost: 5 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Ghost Whisperer
Summoned creature: Earth Totem

Circle 1.
School: Elemental Magic.
Summons an Earth Totem in a tile next to the caster.
Summoning range and Earth Totem's attributes depend on caster's Summoning Power.

 

/364 Rage Totem

Spell cost: 5 + 3 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Ghost Whisperer, Spirit Conjurer
Summoned creature: Rage Totem

Circle 2.
School: Chaos Magic.
The caster loses 2 hit points.
Summons a Rage Totem in a tile next to the caster.
Summoning range and Earth Totem's attributes depend on caster's Summoning Power.

 

/365 Fire Totem

Spell cost: 5 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Spirit Conjurer
Summoned creature: Fire Totem

Circle 3.
School: Elemental Magic.
Summons a Fire Totem in a tile next to the caster.
Summoning range and Earth Totem's attributes depend on caster's Summoning Power.

 

/366 Blood Totem

Spell cost: 5 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Spirit Conjurer
Summoned creature: Blood Totem

Circle 4.
School: Necromancy.
Summons a Blood Totem in a tile next to the caster.
Summoning range and Earth Totem's attributes depend on caster's Summoning Power.

 

/367 Soothe Spirits

Spell cost: 2 + 1
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Ghost Whisperer, Spirit Conjurer

Circle 1.
School: Natural Magic.
Heals target for 6 hit points.
Healing effect increases with the caster's Spellpower.
Only works on Elementals.

 

/368 Elemental Strength

Spell cost: 2 + 2
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 1
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Ghost Whisperer, Spirit Conjurer

Circle 1.
School: Natural Magic.
The effect of this spell is cumulative.
Deals 3 HP damage to an ally, increases Spellpower and Spell Duration by 1, Summoning Power by 3. Lasts 6 turns.
Only works on Elementals.

 

/369 Summon Fire Elemental

Spell cost: 35 + 4 + 50
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Fire Totem
Summoned creature: Fire Elemental

Circle 3.
School: Elemental Magic.
The caster loses 50 hit points.
Fire Elemental is summoned in a tile next to the caster.
Summoned creature knows "Fire Rain", "Mass Fire Immunity" and "Cleansing Flame" spells.
Summoning range and Fire Elemental's attributes depend on caster's Summoning Power.

 

/370 Set Trap

Spell cost: 10 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Trapper
Summoned creature: Trap

Combat abilities.
Installs a trap in an adjacent tile.
Summoning range and Trap's attributes depend on caster's Summoning Power.

 

/371 Set Snare

Spell cost: 10 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Goblin, Trapper
Summoned creature: Snare

Combat abilities.
Installs a snare in an adjacent tile.
Summoning range and Snare's attributes depend on caster's Summoning Power.

 

/372 Set Hive

Spell cost: 10 + 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Trapper
Summoned creature: Hornet's Nest

Combat abilities.
Installs a hornet's nest in an adjacent tile.
Summoning range and Hive's attributes depend on caster's Summoning Power.

 

/373 Subdue Beast

Spell cost: 25 + 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Units: Trapper, Beast Master

Circle 2.
School: Natural Magic.
Allows the possession of an enemy unit for 2 turns. Magic Resistance only partially protects from this spell.
Duration slightly increases with the caster's Concentration.
At the end of the spell the target loses half of its stamina and morale.
Only works on Animals.

 

/374 Improved Charm

Spell cost: 5 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Building: School of Astral Magic
Units: Elven Mistress

Circle 1.
School: Astral Magic.
Increases the duration of positive spells on an ally, or negative spells on an enemy by 2.
If the spell's target is a summoned ally, then they recover 10 hit points.
The caster's Power does not affect this spell.

 

/375 Mass Improved Charm

Spell cost: 20 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Tower of Hypnosis
Units: Elven Mistress

Circle 3.
School: Astral Magic.
Increases the duration of positive spells on all allies, and negative spells on all enemies by 4.
All summoned allies recover 16 hit points.
The effect slightly increases with the caster's Spellpower.

 

/376 Gates of Death

Spell cost: 45 + 7
Circle: 4
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Summoned creature: Skeleton of Doom

Circle 4.
School: Necromancy.
Summons 7 Skeletons of Doom in a tile next to the caster.
Skeletons of Doom's attributes depend almost entirely on Summoning and Necromancy Power.

 

/377 Enchanted Grove

Spell cost: 50 + 5
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Summoned creature: Huorn

Circle 4.
School: Natural Magic.
Summons three Huorns in an adjacent tile.
Summoning range and Enchanted Grove's attributes depend on caster's Summoning Power.

 

/378 Summon Rat Swarm

Spell cost: 25 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1343, #1477
Building: Blooming Lane
Units: Grey Overlord
Summoned creature: Giant Rat

Circle 3.
School: Natural Magic.
Summons six Giant Rats to an adjacent tile.
Summoning range and Rats' attributes depend heavily on caster's Summoning Power.

 

/379 Summon Eagle

Spell cost: 10 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Leafy Tower
Units: Forest Keeper
Summoned creature: Giant Eagle

Circle 2.
School: Natural Magic.
Summons a Giant Eagle to an adjacent tile.
Summoning range and Eagle's attributes depend heavily on caster's Summoning Power.

 

/380 Forest Protection

Spell cost: 2
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Medium

Circle 1.
School: Natural Magic.
Increases by 2 Defense and Ranged Defense of all nearby allied units. Lasts 4 turns.
Effect increases with the caster's Spellpower.

 

/381 Forest Might

Spell cost: 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity

Circle 2.
School: Natural Magic.
Increases by 2 all Attack and Defense attributes of all nearby allied units. Lasts 4 turns.
Effect increases with the caster's Spellpower.

 

/382 Forest Blessing

Spell cost: 3
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity

Circle 3.
School: Natural Magic.
Increases by 2 all Attack and Defense attributes of all nearby allied units. Grants the ability Supplier 2 to the spellcaster. Lasts 4 turns.
Effect increases with the caster's Spellpower.

 

/383 Bear Form

Spell cost: 25 + 4
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Forest Keeper
Summoned creature: Dire Bear (Level: 1)

Circle 3.
School: Natural Magic.
Turns a friendly unit into a Dire Bear. Lasts for 5 turns.
Duration increases with the caster's Concentration.
Only works on Mortals.

 

/384 Spiritual Link

Spell cost: 6 + 1
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Medium

Circle 2.
School: Astral Magic.
When a unit is under this spell's effect, the Stamina cost of spellcasting is evenly distributed between him and all spellcasters that have established a Spiritual Link with him.
When the caster rests, the unit will also recover some Stamina.
Lasts 4 turns.
Duration increases with the caster's Concentration.
Only works on Mortals. Cannot be cast on the caster himself.

 

/385 Life Bond

Spell cost: 3 + 1
Circle: 5
Item level (scroll): 8
Karma: 2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Units: Medium

Circle 2.
School: Natural Magic.
When the target takes non-lethal damage, some of it is absorbed by the caster. Transfers 1 HP, the damage cannot kill the caster himself. Effect increases with the caster's Spellpower. When healed by First Aid, the unit will recover some Health.
Lasts 4 turns.
Only works on Mortals. Cannot be cast on the caster himself.

 

/386 Soul Sipping

Spell cost: 17 + 2
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Na'ag

Circle 3.
School: Chaos Magic.
Deals 8 magic damage to every enemy around the caster. Caster recovers health proportional to the damage dealt.
Damage increases significantly with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.

 

/387 Summon Quasit

Spell cost: 8 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Summoned creature: Quasit

Circle 1.
School: Elemental Magic.
Summons a Quasit, a weak Earth elemental, to a tile next to the caster.
Summoning range and Quasit's attributes depend on caster's Summoning Power.

 

/388 Summon Ifrit

Spell cost: 7 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213, #1350
Summoned creature: Ifrit

Circle 1.
School: Elemental Magic.
Summons an Ifrit, a weak Fire elemental, to a tile next to the caster.
Summoning range and Ifrit's attributes significantly depend on caster's Summoning Power.

 

/389 Summon Naiad

Spell cost: 6 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Sources (events; chance): #1213
Units: Whisperer
Summoned creature: Naiad

Circle 1.
School: Elemental Magic.
Summons a Naiad, a weak Water elemental, to a tile next to the caster.
Summoning range and Naiad's attributes depend significantly on caster's Summoning Power.

 

Notes:
Spell duration formula (turns):
Duration = Base_duration + ROUND_DOWN(Concentration*Duration_modifier/100) - ROUND_DOWN(Resist*Resist_duration/100)

Spell power formula:
Power = Base_power + ROUND_DOWN(Spellpower*Power_modifier/100) - ROUND_DOWN(Resist*Resist_power/100)

where Resist is the effective target resist (considering the Thaumaturgy, effects etc)