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Miscellaneous

By type

By slot

Left Arm
Common
Durability: 20
Trophies: Units
Parry +1
Counterattack +1
Precise Strike +1

Ways to get: Armory (building)

Level: 1
Rarity: 1
Cost: 5 + 0 +
Left Arm
Common
Durability: 25
Trophies: Units
Parry +2
Counterattack +2
Precise Strike +1

Ways to get: Sorcery Store (building)

Level: 2
Rarity: 1
Cost: 20 + 0 +
Left Arm
Common
Durability: 30
Trophies: Units
Parry +2
Counterattack +3
Precise Strike +2

Ways to get: Journeyman Enchanter (building)

Level: 3
Rarity: 1
Cost: 70 + 0 +
Left Arm
Common
Durability: 30
Trophies: Units
Parry +3
Counterattack +3
Precise Strike +3

Ways to get: Master Enchanter (building)

Level: 4
Rarity: 1
Cost: 90 + 0 +
Two-Handed Item
Common
Durability: 40
Trophies: Units
Attack +1
Counterattack +2
Stamina +2
Skillful Spellcaster +1

Ways to get: Sorcerer's Workshop (building)

Level: 1
Rarity: 1
Cost: 10 + 0 +
Two-Handed Item
Common
Durability: 40
Trophies: Units
Attack +1
Counterattack +3
Stamina +3
Skillful Spellcaster +1

Ways to get: Sorcery Store (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +2
Counterattack +3
Stamina +4
Skillful Spellcaster +1

Ways to get: Journeyman Enchanter (building)

Level: 3
Rarity: 1
Cost: 80 + 0 +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +3
Counterattack +4
Parry +3
Stamina +5
Skillful Spellcaster +1

Ways to get: Master Enchanter (building)

Level: 4
Rarity: 1
Cost: 140 + 0 +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
Attack +2
Counterattack +2

Ways to get: Forge (building)

Level: 1
Rarity: 1
Cost: 15 + 0 +
Right Arm
Melee Weapon
Durability: 50
Trophies: Units
Attack +3
Counterattack +2

Ways to get: Weapon Store (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Right Arm
Melee Weapon
Durability: 50
Trophies: Units
Attack +3
Counterattack +3

Ways to get: Journeyman Smith (building)

Level: 3
Rarity: 1
Cost: 90 + 0 +
Right Arm
Melee Weapon
Durability: 50
Trophies: Units
Attack +4
Counterattack +4

Ways to get: Master Weaponsmith (building)

Level: 4
Rarity: 1
Cost: 170 + 0 +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
Attack +3
Counterattack +1

Ways to get: Forge (building)

Level: 1
Rarity: 1
Cost: 20 + 0 +
Right Arm
Melee Weapon
Durability: 50
Trophies: Units
Attack +4
Counterattack +1

Ways to get: Weapon Store (building)

Level: 2
Rarity: 1
Cost: 50 + 0 +
Right Arm
Melee Weapon
Durability: 60
Trophies: Units
Attack +5
Counterattack +1

Ways to get: Journeyman Smith (building)

Level: 3
Rarity: 1
Cost: 100 + 0 +
Right Arm
Heavy Weapon
Durability: 70
Trophies: Units
Attack +6
Counterattack +2

Ways to get: Master Weaponsmith (building)

Level: 4
Rarity: 1
Cost: 190 + 0 +
Right Arm
Melee Weapon
Durability: 30
Trophies: Units
Attack +1
Counterattack +3

Ways to get: Workshop (building)

Level: 1
Rarity: 1
Cost: 10 + 0 +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
Attack +1
Counterattack +4

Ways to get: Carpenter's Shop (building)

Level: 2
Rarity: 1
Cost: 30 + 0 + +
Two-Handed Item
Melee Weapon
Durability: 45
Trophies: Units
First Strike
Attack +3
Counterattack +5

Ways to get: Journeyman Carpenter (building)

Level: 3
Rarity: 1
Cost: 120 + 0 + +
Two-Handed Item
Melee Weapon
Durability: 50
Trophies: Units
First Strike
Attack +4
Counterattack +6

Ways to get: Master Carpenter (building)

Level: 4
Rarity: 1
Cost: 190 + 0 + +
Right Arm
Melee Weapon
Durability: 25
Trophies: Units
Stunning Blow +1
Attack +2
Counterattack +1

Ways to get: Armory (building)

Level: 1
Rarity: 1
Cost: 15 + 0 +
Right Arm
Melee Weapon
Durability: 30
Trophies: Units
Stunning Blow +1
Attack +2
Counterattack +2

Ways to get: Weapon Store (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Right Arm
Heavy Weapon
Durability: 35
Trophies: Units
Stunning Blow +2
Attack +3
Counterattack +2

Ways to get: Journeyman Smith (building)

Level: 3
Rarity: 1
Cost: 90 + 0 +
Right Arm
Heavy Weapon
Durability: 40
Trophies: Units
Stunning Blow +2
Attack +4
Counterattack +3

Ways to get: Master Weaponsmith (building)

Level: 4
Rarity: 1
Cost: 250 + 0 +
Two-Handed Item
Heavy Weapon
Durability: 70
Trophies: Units
Attack +8
Counterattack +6

Ways to get: Weapon Store (building)

Level: 2
Rarity: 1
Cost: 80 + 0 + +
Two-Handed Item
Heavy Weapon
Durability: 80
Trophies: Units
Attack +9
Counterattack +7

Ways to get: Journeyman Smith (building)

Level: 3
Rarity: 1
Cost: 120 + 0 + +
Two-Handed Item
Heavy Weapon
Durability: 90
Trophies: Units
Attack +11
Counterattack +9

Ways to get: Master Weaponsmith (building)

Level: 4
Rarity: 1
Cost: 200 + 0 + +
Two-Handed Item
Heavy Weapon
Durability: 70
Trophies: Units
Attack +9
Counterattack +7
Wounding Strike +2
Level: 4
Rarity: 2
Cost: 350 + 0 + +
Right Arm
Ranged Weapon
Durability: 30
Trophies: Units
Ranged Attack +5
Range +5
Ammo +4
Level: 1
Rarity: 1
Cost: 20 + 0 +
Right Arm
Ranged Weapon
Durability: 40
Trophies: Units
Ranged Attack +6
Range +5
Ammo +4

Ways to get: Carpenter's Shop (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Right Arm
Ranged Weapon
Durability: 50
Trophies: Units
Ranged Attack +6
Range +6
Ammo +4

Ways to get: Journeyman Carpenter (building)

Level: 3
Rarity: 1
Cost: 100 + 0 +
Right Arm
Ranged Weapon
Durability: 60
Trophies: Units
Ranged Attack +7
Range +6
Ammo +4

Ways to get: Master Carpenter (building)

Level: 4
Rarity: 1
Cost: 170 + 0 +
Right Arm
Ranged Weapon
Durability: 30
Trophies: Units
Ranged Attack +5
Range +4
Ammo +4
Armor Piercing Shot

Ways to get: Armory (building)

Level: 1
Rarity: 1
Cost: 30 + 0 + +
Right Arm
Ranged Weapon
Durability: 40
Trophies: Units
Ranged Attack +6
Range +4
Ammo +4
Armor Piercing Shot

Ways to get: Carpenter's Shop (building)

Level: 2
Rarity: 1
Cost: 60 + 0 + +
Right Arm
Ranged Weapon
Durability: 50
Trophies: Units
Ranged Attack +6
Range +5
Ammo +4
Armor Piercing Shot

Ways to get: Journeyman Carpenter (building)

Level: 3
Rarity: 1
Cost: 150 + 0 + +
Right Arm
Ranged Weapon
Durability: 60
Trophies: Units
Ranged Attack +7
Range +5
Ammo +4
Armor Piercing Shot

Ways to get: Master Carpenter (building)

Level: 4
Rarity: 1
Cost: 220 + 0 + +
Right Arm
Wand
Durability: 20
Trophies: Units
Ranged Attack +4
Range +4
Ammo +4
Magic Shot

Ways to get: Sorcerer's Workshop (building)

Level: 1
Rarity: 1
Cost: 20 + 1
Right Arm
Wand
Durability: 30
Trophies: Units
Ranged Attack +5
Range +4
Ammo +4
Magic Shot

Ways to get: Sorcery Store (building)

Level: 2
Rarity: 1
Cost: 40 + 2 +
Right Arm
Wand
Durability: 35
Trophies: Units
Ranged Attack +6
Range +4
Ammo +5
Magic Shot

Ways to get: Journeyman Enchanter (building)

Level: 3
Rarity: 1
Cost: 80 + 5 +
Right Arm
Wand
Durability: 35
Trophies: Units
Ranged Attack +7
Range +5
Ammo +5
Magic Shot

Ways to get: Master Enchanter (building)

Level: 4
Rarity: 1
Cost: 160 + 10 +
Left Arm
Shield
Durability: 30
Trophies: Units
Defense +1

Ways to get: Forge (building)

Level: 1
Rarity: 1
Cost: 15 + 0 +
Left Arm
Shield
Durability: 30
Trophies: Units
Ranged Defense +1

Ways to get: Workshop (building)

Level: 1
Rarity: 1
Cost: 10 + 0 +
Left Arm
Shield
Durability: 40
Trophies: Units
Defense +1
Ranged Defense +1

Ways to get: Weapon Store (building)

Level: 2
Rarity: 1
Cost: 30 + 0 +
Left Arm
Shield
Durability: 50
Trophies: Units
Defense +2
Ranged Defense +2
Stamina -1

Ways to get: Journeyman Smith (building)

Level: 3
Rarity: 1
Cost: 60 + 0 + +
Left Arm
Shield
Durability: 60
Trophies: Units
Defense +2
Ranged Defense +3
Stamina -1

Ways to get: Master Weaponsmith (building)

Level: 4
Rarity: 1
Cost: 130 + 0 + +
Left Arm
Ranged Weapon
Durability: 15
Trophies: Units
Ranged Weapon +2
Ammo +4
Level: 1
Rarity: 1
Cost: 10 + 0
Left Arm
Ranged Weapon
Durability: 10
Trophies: Units
Ranged Weapon +2
Ammo +3
Precise Shot +1

Ways to get: Workshop (building)

Level: 1
Rarity: 1
Cost: 10 + 0
Left Arm
Ranged Weapon
Durability: 15
Trophies: Units
Ranged Weapon +2
Ammo +3
Wounding Shot +1

Ways to get: Armory (building)

Level: 2
Rarity: 1
Cost: 20 + 0 +
Left Arm
Ranged Weapon
Durability: 20
Trophies: Units
Ranged Weapon +3
Ammo +2
Heavy Ammo +3

Ways to get: Carpenter's Shop (building)

Level: 3
Rarity: 1
Cost: 40 + 0 +
Left Arm
Ranged Weapon
Durability: 30
Trophies: Units
Ranged Weapon +4
Ammo +3
Precise Shot +1

Ways to get: Journeyman Carpenter (building)

Level: 4
Rarity: 1
Cost: 80 + 0 +
Torso
Light Armor
Durability: 20
Trophies: Units
Defense +1
Ranged Defense +1

Ways to get: Workshop (building)

Level: 1
Rarity: 1
Cost: 15 + 0
Torso
Light Armor
Durability: 25
Trophies: Units
Defense +2
Ranged Defense +1

Ways to get: Tanner Store (building)

Level: 2
Rarity: 1
Cost: 30 + 0
Torso
Light Armor
Durability: 30
Trophies: Units
Defense +2
Ranged Defense +2

Ways to get: Journeyman Tanner (building)

Level: 3
Rarity: 1
Cost: 60 + 0
Torso
Light Armor
Durability: 35
Trophies: Units
Defense +3
Ranged Defense +2

Ways to get: Master Tanner (building)

Level: 4
Rarity: 1
Cost: 120 + 0 +
Torso
Medium Armor
Durability: 30
Trophies: Units
Defense +2
Ranged Defense +1

Ways to get: Forge (building)

Level: 1
Rarity: 1
Cost: 25 + 0 +
Torso
Medium Armor
Durability: 35
Trophies: Units
Defense +3
Ranged Defense +2

Ways to get: Chainmail Armory (building)

Level: 2
Rarity: 1
Cost: 50 + 0 +
Torso
Medium Armor
Durability: 40
Trophies: Units
Defense +3
Ranged Defense +3

Ways to get: Journeyman Mailmaker (building)

Level: 3
Rarity: 1
Cost: 100 + 0 +
Torso
Medium Armor
Durability: 45
Trophies: Units
Defense +4
Ranged Defense +3

Ways to get: Master Mailmaker (building)

Level: 4
Rarity: 1
Cost: 200 + 0 +
Torso
Heavy Armor
Durability: 30
Trophies: Units
Defense +3
Ranged Defense +4
Speed -1
Stamina -1

Ways to get: Armory (building)

Level: 1
Rarity: 1
Cost: 50 + 0 + +
Torso
Heavy Armor
Durability: 35
Trophies: Units
Defense +4
Ranged Defense +5
Speed -1
Stamina -2

Ways to get: Plate Armory (building)

Level: 2
Rarity: 1
Cost: 100 + 0 + +
Torso
Heavy Armor
Durability: 40
Trophies: Units
Defense +5
Ranged Defense +6
Speed -1
Stamina -3

Ways to get: Journeyman Armorer (building)

Level: 3
Rarity: 1
Cost: 180 + 0 + +
Torso
Heavy Armor
Durability: 45
Trophies: Units
Defense +5
Ranged Defense +6
Speed -1
Stamina -2

Ways to get: Master Platemaker (building)

Level: 4
Rarity: 1
Cost: 300 + 0 + +
Torso
Clothing
Durability: 10
Trophies: Units
Hit Points +3

Ways to get: Sorcerer's Workshop (building)

Level: 1
Rarity: 1
Cost: 10 + 0
Torso
Clothing
Durability: 15
Trophies: Units
Hit Points +4

Ways to get: Tailor Store (building)

Level: 2
Rarity: 1
Cost: 20 + 0
Torso
Clothing
Durability: 20
Trophies: Units
Hit Points +5

Ways to get: Journeyman Tailor (building)

Level: 3
Rarity: 1
Cost: 40 + 0
Torso
Clothing
Durability: 15
Trophies: Units
Hit Points +2
Defense +1
Ranged Defense +1

Ways to get: Master Tailor (building)

Level: 4
Rarity: 1
Cost: 120 + 0 +
Feet
Clothing
Durability: 10
Trophies: Units
Stamina +1

Ways to get: Sorcerer's Workshop (building)

Level: 1
Rarity: 1
Cost: 15 + 0
Feet
Clothing
Durability: 15
Trophies: Units
Hit Points +2
Stamina +1
Level: 2
Rarity: 1
Cost: 25 + 0
Feet
Clothing
Durability: 20
Trophies: Units
Hit Points +3
Stamina +1

Ways to get: Journeyman Tailor (building)

Level: 3
Rarity: 1
Cost: 60 + 0
Feet
Clothing
Durability: 20
Trophies: Units
Hit Points +3
Stamina +2

Ways to get: Master Tailor (building)

Level: 4
Rarity: 1
Cost: 100 + 0
Feet
Light Armor
Durability: 20
Trophies: Units
Hit Points +3

Ways to get: Tanner Store (building)

Level: 2
Rarity: 1
Cost: 30 + 0
Feet
Light Armor
Durability: 30
Trophies: Units
Hit Points +4

Ways to get: Journeyman Tanner (building)

Level: 3
Rarity: 1
Cost: 50 + 0
Feet
Light Armor
Durability: 35
Trophies: Units
Hit Points +4
Stamina +1

Ways to get: Master Tanner (building)

Level: 4
Rarity: 1
Cost: 100 + 0
Feet
Medium Armor
Durability: 30
Trophies: Units
Hit Points +4

Ways to get: Chainmail Armory (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Feet
Medium Armor
Durability: 35
Trophies: Units
Hit Points +5

Ways to get: Journeyman Mailmaker (building)

Level: 3
Rarity: 1
Cost: 70 + 0 +
Feet
Medium Armor
Durability: 40
Trophies: Units
Hit Points +6

Ways to get: Master Mailmaker (building)

Level: 4
Rarity: 1
Cost: 120 + 0 +
Feet
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +6

Ways to get: Plate Armory (building)

Level: 2
Rarity: 1
Cost: 50 + 0 +
Feet
Heavy Armor
Durability: 45
Trophies: Units
Hit Points +7

Ways to get: Journeyman Armorer (building)

Level: 3
Rarity: 1
Cost: 80 + 0 +
Feet
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +8

Ways to get: Master Platemaker (building)

Level: 4
Rarity: 1
Cost: 150 + 0 +
Head
Clothing
Durability: 10
Trophies: Units
Hit Points +1

Ways to get: Sorcerer's Workshop (building)

Level: 1
Rarity: 1
Cost: 10 + 0
Head
Clothing
Durability: 10
Trophies: Units
Hit Points +2

Ways to get: Tailor Store (building)

Level: 2
Rarity: 1
Cost: 25 + 0
Head
Clothing
Durability: 15
Trophies: Units
Hit Points +3

Ways to get: Journeyman Tailor (building)

Level: 3
Rarity: 1
Cost: 40 + 0
Head
Clothing
Durability: 15
Trophies: Units
Hero Experience +5

Ways to get: Master Enchanter (building)

Level: 4
Rarity: 1
Cost: 100 + 0 +
Head
Light Armor
Durability: 15
Trophies: Units
Hit Points +3

Ways to get: Tanner Store (building)

Level: 2
Rarity: 1
Cost: 30 + 0
Head
Light Armor
Durability: 15
Trophies: Units
Hit Points +3
Morale +1

Ways to get: Journeyman Tanner (building)

Level: 3
Rarity: 1
Cost: 70 + 0
Head
Light Armor
Durability: 20
Trophies: Units
Hit Points +5

Ways to get: Master Tanner (building)

Level: 4
Rarity: 1
Cost: 100 + 0
Head
Medium Armor
Durability: 20
Trophies: Units
Hit Points +4

Ways to get: Chainmail Armory (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Head
Medium Armor
Durability: 25
Trophies: Units
Hit Points +4
Morale +2

Ways to get: Journeyman Mailmaker (building)

Level: 3
Rarity: 1
Cost: 90 + 0 +
Head
Medium Armor
Durability: 30
Trophies: Units
Hit Points +6

Ways to get: Master Mailmaker (building)

Level: 4
Rarity: 1
Cost: 140 + 0 +
Head
Heavy Armor
Durability: 30
Trophies: Units
Hit Points +8
Stamina -1

Ways to get: Plate Armory (building)

Level: 2
Rarity: 1
Cost: 50 + 0 +
Head
Heavy Armor
Durability: 35
Trophies: Units
Hit Points +8
Morale +2
Stamina -1

Ways to get: Journeyman Armorer (building)

Level: 3
Rarity: 1
Cost: 120 + 0 +
Head
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +10
Stamina -1

Ways to get: Master Platemaker (building)

Level: 4
Rarity: 1
Cost: 160 + 0 +
Hands
Clothing
Durability: 10
Trophies: Units
Hit Points +1

Ways to get: Sorcery Store (building)

Level: 2
Rarity: 1
Cost: 40 + 0
Hands
Clothing
Durability: 15
Trophies: Units
Hit Points +2
Level: 3
Rarity: 1
Cost: 50 + 0
Hands
Clothing
Durability: 10
Trophies: Units
Hit Points +3

Ways to get: Master Tailor (building)

Level: 4
Rarity: 1
Cost: 80 + 0
Hands
Light Armor
Durability: 15
Trophies: Units
Hit Points +2

Ways to get: Tanner Store (building)

Level: 2
Rarity: 1
Cost: 40 + 0
Hands
Light Armor
Durability: 20
Trophies: Units
Hit Points +3

Ways to get: Journeyman Tanner (building)

Level: 3
Rarity: 1
Cost: 80 + 0
Hands
Light Armor
Durability: 15
Trophies: Units
Hit Points +1
Ranged Attack +1

Ways to get: Master Tanner (building)

Level: 4
Rarity: 1
Cost: 200 + 0
Hands
Medium Armor
Durability: 25
Trophies: Units
Hit Points +3

Ways to get: Chainmail Armory (building)

Level: 2
Rarity: 1
Cost: 50 + 0 +
Hands
Medium Armor
Durability: 20
Trophies: Units
Hit Points +4

Ways to get: Journeyman Mailmaker (building)

Level: 3
Rarity: 1
Cost: 90 + 0 +
Hands
Medium Armor
Durability: 25
Trophies: Units
Hit Points +4
Morale +2

Ways to get: Master Mailmaker (building)

Level: 4
Rarity: 1
Cost: 200 + 0 +
Hands
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +5

Ways to get: Plate Armory (building)

Level: 2
Rarity: 1
Cost: 60 + 0 +
Hands
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +6

Ways to get: Journeyman Armorer (building)

Level: 3
Rarity: 1
Cost: 100 + 0 +
Hands
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +5
Attack +1

Ways to get: Master Platemaker (building)

Level: 4
Rarity: 1
Cost: 250 + 0 +
Wrist
Medium Armor
Durability: 20
Trophies: Units
Hit Points +2

Ways to get: Chainmail Armory (building)

Level: 2
Rarity: 1
Cost: 30 + 0 +
Wrist
Medium Armor
Durability: 25
Trophies: Units
Hit Points +3

Ways to get: Journeyman Mailmaker (building)

Level: 3
Rarity: 1
Cost: 60 + 0 +
Wrist
Medium Armor
Durability: 30
Trophies: Units
Hit Points +4

Ways to get: Master Mailmaker (building)

Level: 4
Rarity: 1
Cost: 120 + 0 +
Wrist
Heavy Armor
Durability: 30
Trophies: Units
Hit Points +4

Ways to get: Plate Armory (building)

Level: 2
Rarity: 1
Cost: 40 + 0 +
Wrist
Heavy Armor
Durability: 35
Trophies: Units
Hit Points +5

Ways to get: Journeyman Armorer (building)

Level: 3
Rarity: 1
Cost: 80 + 0 +
Wrist
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +6

Ways to get: Master Platemaker (building)

Level: 4
Rarity: 1
Cost: 150 + 0 +
Wrist
Clothing
Durability: 10
Trophies: Units
Hit Points +1

Ways to get: Tailor Store (building)

Level: 2
Rarity: 1
Cost: 25 + 0
Wrist
Clothing
Durability: 10
Trophies: Units
Hit Points +3
Level: 4
Rarity: 1
Cost: 100 + 0
Wrist
Light Armor
Durability: 15
Trophies: Units
Hit Points +2

Ways to get: Journeyman Tanner (building)

Level: 3
Rarity: 1
Cost: 50 + 0
Wrist
Jewelry
Durability: 1
Trophies: Units
Item Maintenance +10

Ways to get: Jewelry Store (building), #79 (event), #1561 (event)

Level: 2
Rarity: 1
Cost: 80 + 2 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Stamina +2

Ways to get: Journeyman Jeweler (building)

Level: 3
Rarity: 1
Cost: 150 + 5
Wrist
Jewelry
Durability: 1
Trophies: Units
Morale +4

Ways to get: Master Jeweler (building), #425 (event)

Level: 4
Rarity: 1
Cost: 200 + 10
Belt
Clothing
Durability: 15
Trophies: Units
Stamina +2

Ways to get: Tanner Store (building)

Level: 2
Rarity: 1
Cost: 40 + 0
Belt
Clothing
Durability: 10
Trophies: Units
Recuperation +1

Ways to get: Journeyman Enchanter (building)

Level: 3
Rarity: 1
Cost: 80 + 3
Belt
Clothing
Durability: 15
Trophies: Units
Stamina +2
Hit Points +3

Ways to get: Master Tanner (building)

Level: 4
Rarity: 1
Cost: 120 + 0
Cloak
Clothing
Durability: 10
Trophies: Units
Recuperation +1

Ways to get: Tailor Store (building), #388 (event), #405 (event), #1187 (event)

Level: 2
Rarity: 1
Cost: 30 + 0
Cloak
Clothing
Durability: 15
Trophies: Units
Recuperation +1
Hit Points +1

Ways to get: Journeyman Tailor (building)

Level: 3
Rarity: 1
Cost: 60 + 0
Cloak
Clothing
Durability: 10
Trophies: Units
Recuperation +2
Hit Points +1

Ways to get: Master Tailor (building)

Level: 4
Rarity: 1
Cost: 150 + 0
Necklace
Jewelry
Durability: 1
Trophies: Units
Morale +4

Ways to get: Jewelry Store (building)

Level: 2
Rarity: 1
Cost: 100 + 3
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance +1

Ways to get: Journeyman Jeweler (building), #425 (event)

Level: 3
Rarity: 1
Cost: 150 + 5 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance +2

Ways to get: Master Jeweler (building)

Level: 4
Rarity: 1
Cost: 300 + 10 +
Ring
Jewelry
Durability: 1
Trophies: Units
Stamina +1

Ways to get: Jewelry Store (building)

Level: 2
Rarity: 1
Cost: 100 + 5
Ring
Jewelry
Durability: 1
Trophies: Units
Hit Points +1

Ways to get: Jewelry Store (building), #425 (event)

Level: 2
Rarity: 1
Cost: 80 + 5
Ring
Jewelry
Durability: 1
Trophies: Units
Morale +1

Ways to get: Journeyman Jeweler (building), #425 (event)

Level: 3
Rarity: 1
Cost: 130 + 5
Ring
Jewelry
Durability: 1
Trophies: Units
Hit Points +2

Ways to get: Journeyman Jeweler (building)

Level: 3
Rarity: 1
Cost: 170 + 10
Ring
Jewelry
Durability: 1
Trophies: Units
Stamina +2

Ways to get: Master Jeweler (building)

Level: 4
Rarity: 1
Cost: 220 + 15
Ring
Jewelry
Durability: 1
Trophies: Units
Morale +2

Ways to get: Master Jeweler (building)

Level: 4
Rarity: 1
Cost: 270 + 15
Left Arm
Common
Durability: 25
Trophies: Units
Parry +3
Counterattack +3
Precise Strike +2
Poison Attack +1
Level: 3
Rarity: 2
Cost: 80 + 0 + +
Left Arm
Common
Durability: 30
Trophies: Units
Parry +2
Counterattack +2
Soul Stealing +5
Dark Replenishment +1
Level: 3
Rarity: 3
Cost: 100 + 30 +
Left Arm
Common
Durability: 30
Trophies: Units
Parry +3
Counterattack +3
Precise Strike +3
Wounding Strike +2
Level: 4
Rarity: 2
Cost: 200 + 0 +
Left Arm
Common
Durability: 30
Trophies: Units
Parry +3
Counterattack +2
Undead Summoning Power +1
Hex +5
Level: 4
Rarity: 3
Cost: 100 + 50 +
Left Arm
Common
Durability: 35
Trophies: Units
Parry +3
Counterattack +4
Resistance Negation +1
Level: 5
Rarity: 3
Cost: 400 + 50 + +
Left Arm
Common
Durability: 35
Trophies: Units
Parry +4
Counterattack +5
Speed +1
Precise Strike +4
Enchanted Blade +4
Level: 5
Rarity: 4
Cost: 500 + 70 + + +
Left Arm
Common
Durability: 40
Trophies: Units
Parry +5
Counterattack +5
Damaged Aura +3
Overwhelming Force
Cause Vulnerability
Resistance Negation +2
Level: 6
Rarity: 4
Cost: 1.000 + 100 + + +
Two-Handed Item
Common
Durability: 50
Trophies: Units
Attack +2
Counterattack +3
Healing +6
Range +3
Ammo +5
Stamina +1
Level: 3
Rarity: 2
Cost: 120 + 20 + +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +3
Counterattack +4
Summoning Power +2
Stamina +4
Skillful Spellcaster +2
Level: 3
Rarity: 3
Cost: 150 + 30 + +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +3
Counterattack +4
Spell Duration +1
Stamina +4
Skillful Spellcaster +2
Level: 4
Rarity: 2
Cost: 300 + 30 + +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +3
Counterattack +4
Spellpower +1
Stamina +5
Skillful Spellcaster +2
Level: 4
Rarity: 3
Cost: 350 + 40 + +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +4
Counterattack +4
Spellpower +1
Spell Duration +1
Stamina +5
Skillful Spellcaster +1
Level: 5
Rarity: 3
Cost: 700 + 100 + + +
Two-Handed Item
Common
Durability: 60
Trophies: Units
Attack +4
Counterattack +5
Decrease Spell Cost +20
Stamina +5
Skillful Spellcaster +3

Ways to get: Epic Enchanter (building), #714 (encounter)

Level: 5
Rarity: 4
Cost: 650 + 100 + + +
Two-Handed Item
Common
Durability: 50
Trophies: Units
Attack +5
Counterattack +5
Spellpower +3
Stamina +5
Skillful Spellcaster +2

Ways to get: #686 (encounter)

Level: 6
Rarity: 5
Cost: 1.500 + 200 + + +
Right Arm
Melee Weapon
Durability: 60
Trophies: Units
Attack +4
Counterattack +2

Ways to get: Nomad Camp (building)

Level: 2
Rarity: 2
Cost: 70 + 0 +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
Attack +2
Counterattack +2
Magic Strike
Level: 3
Rarity: 2
Cost: 200 + 20 + +
Left Arm
Melee Weapon
Durability: 70
Trophies: Units
Counterattack +3
Parry +4
Defense +1

Ways to get: #281 (encounter)

Level: 3
Rarity: 3
Cost: 250 + 0 +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
Attack +4
Counterattack +4
Vigilance
Level: 4
Rarity: 2
Cost: 300 + 0 +
Right Arm
Melee Weapon
Durability: 70
Trophies: Units
Attack +5
Counterattack +5
Smite Evil +1

Ways to get: #1672 (event), #259 (encounter)

Level: 4
Rarity: 3
Cost: 350 + 15 +
Right Arm
Melee Weapon
Durability: 50
Trophies: Units
Attack +4
Counterattack +4
Magic Strike
Flaming Blade +2
Level: 5
Rarity: 3
Cost: 500 + 70 + + +
Right Arm
Melee Weapon
Durability: 50
Trophies: Units
Attack +6
Counterattack +4
Poison Attack +2
Agility
Level: 5
Rarity: 4
Cost: 550 + 20 + +
Right Arm
Melee Weapon
Durability: 80
Trophies: Units
Attack +7
Counterattack +7
Precise Strike +4
First Strike
Level: 6
Rarity: 4
Cost: 750 + 50 + + +
Right Arm
Heavy Weapon
Durability: 80
Trophies: Units
Attack +5
Counterattack +3

Ways to get: Dwarven Forge (building)

Level: 3
Rarity: 2
Cost: 160 + 0 +
Right Arm
Heavy Weapon
Durability: 70
Trophies: Units
Attack +7
Counterattack +2
Crippling Strike +3
Level: 3
Rarity: 3
Cost: 300 + 0 +
Right Arm
Heavy Weapon
Durability: 70
Trophies: Units
Attack +8
Counterattack +3
Defense -1
Battle Frenzy +3
Level: 4
Rarity: 3
Cost: 400 + 0 +
Right Arm
Heavy Weapon
Durability: 80
Trophies: Units
Attack +7
Counterattack +4
Soul Stealing +5
Level: 4
Rarity: 4
Cost: 500 + 30 + +
Right Arm
Heavy Weapon
Durability: 90
Trophies: Units
Attack +8
Counterattack +4
Bloodsucker +30
Level: 5
Rarity: 5
Cost: 800 + 50 + +
Right Arm
Heavy Weapon
Durability: 90
Trophies: Units
Attack +9
Counterattack +4
Crushing Blow +4
Level: 5
Rarity: 4
Cost: 900 + 30 + +
Right Arm
Heavy Weapon
Durability: 100
Trophies: Units
Attack +10
Counterattack +5
Damage Armor
Damaged Aura +3
Crippling Strike +3
Level: 6
Rarity: 4
Cost: 1.500 + 50 + + +
Two-Handed Item
Melee Weapon
Durability: 50
Trophies: Units
First Strike
Attack +5
Counterattack +4
Level: 3
Rarity: 2
Cost: 150 + 0 + +
Two-Handed Item
Melee Weapon
Durability: 60
Trophies: Units
First Strike
Attack +4
Counterattack +5
Armorpiercing Strike
Level: 3
Rarity: 3
Cost: 250 + 0 + +
Two-Handed Item
Melee Weapon
Durability: 50
Trophies: Units
First Strike
Attack +3
Counterattack +6
Vigilance

Ways to get: #266 (encounter)

Level: 3
Rarity: 3
Cost: 200 + 20 + + +
Two-Handed Item
Melee Weapon
Durability: 60
Trophies: Units
Attack +4
Counterattack +7
First Strike
Armorpiercing Strike
Wounding Strike +1
Level: 4
Rarity: 4
Cost: 400 + 30 + + +
Two-Handed Item
Melee Weapon
Durability: 70
Trophies: Units
Attack +9
Counterattack +6
Necromancer's Call
Festering Wounds
Cause Atrophy
Level: 5
Rarity: 3
Cost: 500 + 50 + +
Two-Handed Item
Melee Weapon
Durability: 70
Trophies: Units
Attack +8
Counterattack +5
Summoning Power (aura) +4
Flaming Blade +2
Level: 4
Rarity: 4
Cost: 700 + 50 + +
Two-Handed Item
Melee Weapon
Durability: 80
Trophies: Units
Attack +6
Counterattack +9
Attack +2 (army)
Counterattack +2 (army)
First Strike
Armorpiercing Strike (army)

Ways to get: Epic Carpenter (building)

Level: 6
Rarity: 5
Cost: 2.000 + 70 + + +
Right Arm
Heavy Weapon
Durability: 40
Trophies: Units
Stunning Blow +2
Attack +5
Counterattack +2
Level: 3
Rarity: 2
Cost: 150 + 0 + +
Right Arm
Heavy Weapon
Durability: 45
Trophies: Units
Stunning Blow +1
Attack +4
Counterattack +3
Crippling Strike +3
Level: 3
Rarity: 3
Cost: 150 + 0 + +
Right Arm
Heavy Weapon
Durability: 45
Trophies: Units
Stunning Blow +2
Attack +4
Counterattack +3
Dark Dominion +2
Level: 4
Rarity: 2
Cost: 300 + 0 +
Right Arm
Heavy Weapon
Durability: 50
Trophies: Units
Stunning Blow +2
Attack +5
Counterattack +4
Damage Armor
Level: 4
Rarity: 3
Cost: 320 + 0 +
Right Arm
Heavy Weapon
Durability: 60
Trophies: Units
Stunning Blow +2
Attack +6
Counterattack +5
Hunter of Undead +1
Level: 5
Rarity: 3
Cost: 500 + 10 + +
Right Arm
Heavy Weapon
Durability: 70
Trophies: Units
Stunning Blow +2
Attack +7
Counterattack +5
Crushing Blow +4
Level: 5
Rarity: 4
Cost: 700 + 30 + +
Two-Handed Item
Heavy Weapon
Durability: 100
Trophies: Units
Stunning Blow +2
Attack +10
Counterattack +9
Tireless
Level: 6
Rarity: 6
Cost: 3.000 + 150 + + +
Two-Handed Item
Heavy Weapon
Durability: 70
Trophies: Units
Attack +10
Counterattack +9
Morale +2
Hunter of Undead +2
Level: 3
Rarity: 2
Cost: 100 + 0 +
Two-Handed Item
Heavy Weapon
Durability: 80
Trophies: Units
Attack +11
Counterattack +9
Hunter of Demons +3
Level: 3
Rarity: 3
Cost: 300 + 0 + +
Two-Handed Item
Heavy Weapon
Durability: 80
Trophies: Units
Attack +12
Counterattack +10
Precise Strike +3

Ways to get: #1189 (event), #1560 (event)

Level: 4
Rarity: 2
Cost: 400 + 0 + +
Two-Handed Item
Heavy Weapon
Durability: 85
Trophies: Units
Attack +15
Counterattack +9
Battle Frenzy +4
Defense -2
Level: 4
Rarity: 3
Cost: 500 + 30 + + +
Two-Handed Item
Heavy Weapon
Durability: 90
Trophies: Units
Attack +14
Counterattack +11
Soul Stealing +5
Dark Dominion +3
Level: 5
Rarity: 4
Cost: 500 + 50 + + +
Two-Handed Item
Heavy Weapon
Durability: 100
Trophies: Units
Attack +13
Counterattack +11
Bloodsucker +40
Level: 6
Rarity: 5
Cost: 2.000 + 90 + + +
Two-Handed Item
Heavy Weapon
Durability: 100
Trophies: Units
Attack +14
Counterattack +12
Regeneration +5

Ways to get: Epic Weaponsmith (building), #683 (encounter)

Level: 5
Rarity: 5
Cost: 1.500 + 80 + + +
Left Arm
Banner
Durability: 10
Trophies: Units
Counterattack +2
Morale +5 (army)

Ways to get: Tailor Store (building)

Level: 2
Rarity: 1
Cost: 100 + 5 +
Left Arm
Banner
Durability: 10
Trophies: Units
Counterattack +3
Stamina +3 (army)

Ways to get: Journeyman Tailor (building)

Level: 3
Rarity: 1
Cost: 150 + 10 +
Left Arm
Banner
Durability: 30
Trophies: Units
Attack +3
Counterattack +2
Attack +2 (army)
Counterattack +2 (army)
Bloodlust +1 (army)
Level: 4
Rarity: 2
Cost: 500 + 20 + +
Left Arm
Banner
Durability: 40
Trophies: Units
Attack +2
Counterattack +3
Defense +1 (army)
Ranged Defense +1 (army)
Resistance +1 (army)
Level: 4
Rarity: 3
Cost: 600 + 30 + +
Left Arm
Banner
Durability: 15
Trophies: Units
Counterattack +3
Ranged Attack +2 (army)
Morale +2 (army)
Level: 4
Rarity: 4
Cost: 550 + 40 + +
Left Arm
Banner
Durability: 30
Trophies: Units
Attack +5
Counterattack +3
Hit Points +3 (army)
Stamina +4 (army)
Morale +6 (army)

Ways to get: #276 (encounter)

Level: 5
Rarity: 3
Cost: 900 + 60 + +
Left Arm
Banner
Durability: 20
Trophies: Units
Counterattack +4
Hit Points +5 (army)
Resistance +2 (army)
Level: 5
Rarity: 4
Cost: 1.000 + 80 + +
Two-Handed Item
Banner
Durability: 40
Trophies: Units
Attack +5
Counterattack +5
Attack +2 (army)
Counterattack +2 (army)
Defense +2 (army)
Ranged Defense +2 (army)

Ways to get: #685 (encounter)

Level: 6
Rarity: 5
Cost: 2.500 + 120 + + +
Right Arm
Ranged Weapon
Durability: 45
Trophies: Units
Ranged Attack +8
Range +5
Ammo +6

Ways to get: Nomad Camp (building)

Level: 2
Rarity: 2
Cost: 70 + 0 +
Right Arm
Ranged Weapon
Durability: 55
Trophies: Units
Ranged Attack +8
Range +6
Ammo +4
Looting +1
Level: 3
Rarity: 3
Cost: 200 + 0 +
Right Arm
Ranged Weapon
Durability: 60
Trophies: Units
Ranged Attack +7
Range +5
Ammo +4
Powerful Shot +3
Level: 3
Rarity: 3
Cost: 200 + 0 +
Right Arm
Ranged Weapon
Durability: 65
Trophies: Units
Ranged Attack +9
Range +6
Ammo +4
Precise Shot +2

Ways to get: #1676 (event), #76 (encounter)

Level: 4
Rarity: 2
Cost: 220 + 5 + +
Right Arm
Ranged Weapon
Durability: 70
Trophies: Units
Ranged Attack +11
Range +5
Ammo +4
Collect Ammo
Level: 4
Rarity: 3
Cost: 250 + 10 + +
Right Arm
Ranged Weapon
Durability: 70
Trophies: Units
Ranged Attack +11
Range +5
Ammo +4
Flaming Arrows +2
Level: 5
Rarity: 3
Cost: 350 + 40 + +
Right Arm
Ranged Weapon
Durability: 75
Trophies: Units
Ranged Attack +11
Range +7
Ammo +4
Initiative +1

Ways to get: #615 (encounter)

Level: 5
Rarity: 4
Cost: 500 + 40 + +
Right Arm
Ranged Weapon
Durability: 80
Trophies: Units
Ranged Attack +13
Range +6
Ammo +4
Precise Shot +4
Enchanted Arrows +4
Level: 6
Rarity: 5
Cost: 1.000 + 80 + + +
Right Arm
Ranged Weapon
Durability: 50
Trophies: Units
Ranged Attack +7
Range +4
Ammo +3
Armor Piercing Shot
Hit Points +3

Ways to get: Dwarven Forge (building)

Level: 2
Rarity: 2
Cost: 200 + 0 + +
Right Arm
Ranged Weapon
Durability: 55
Trophies: Units
Ranged Attack +8
Range +4
Ammo +4
Armor Piercing Shot
Precise Shot +2

Ways to get: #286 (encounter)

Level: 3
Rarity: 2
Cost: 250 + 0 + +
Right Arm
Ranged Weapon
Durability: 60
Trophies: Units
Ranged Attack +9
Range +4
Ammo +4
Armor Piercing Shot
Enchanted Arrows +3
Level: 3
Rarity: 3
Cost: 300 + 20 + + +
Right Arm
Ranged Weapon
Durability: 65
Trophies: Units
Ranged Attack +10
Range +5
Ammo +6
Armor Piercing Shot
Level: 4
Rarity: 3
Cost: 450 + 0 + + +
Right Arm
Ranged Weapon
Durability: 80
Trophies: Units
Ranged Attack +11
Range +6
Ammo +2
Armor Piercing Shot
Siege +5
Speed -1
Level: 4
Rarity: 3
Cost: 400 + 0 + + +
Right Arm
Ranged Weapon
Durability: 70
Trophies: Units
Ranged Attack +12
Range +5
Ammo +5
Magic Shot
Level: 5
Rarity: 4
Cost: 600 + 60 + + +
Right Arm
Ranged Weapon
Durability: 80
Trophies: Units
Ranged Attack +14
Range +5
Ammo +4
Armor Piercing Shot
Wounding Shot +2
Intimidating Shot +1

Ways to get: #684 (encounter)

Level: 6
Rarity: 4
Cost: 1.000 + 40 + + +
Right Arm
Wand
Durability: 30
Trophies: Units
Ranged Attack +5
Range +4
Ammo +5
Magic Shot
Explosive Weapon
Level: 3
Rarity: 3
Cost: 150 + 10 +
Right Arm
Wand
Durability: 30
Trophies: Units
Ranged Attack +5
Range +5
Ammo +5
Overwhelming Force
Magic Shot
Chain Lightning +1
Level: 3
Rarity: 2
Cost: 100 + 7 +
Right Arm
Wand
Durability: 35
Trophies: Units
Ranged Attack +7
Range +5
Ammo +5
Magic Shot
Counterattack +3
Hex +4
Level: 4
Rarity: 2
Cost: 200 + 15 +
Right Arm
Wand
Durability: 40
Trophies: Units
Ranged Attack +7
Range +5
Ammo +4
Magic Shot
Undead Summoning Power +2
Level: 4
Rarity: 3
Cost: 200 + 15 +
Right Arm
Wand
Durability: 45
Trophies: Units
Ranged Attack +9
Range +5
Ammo +4
Magic Shot
Resistance Negation +1
Level: 5
Rarity: 3
Cost: 400 + 50 + +
Right Arm
Wand
Durability: 50
Trophies: Units
Ranged Attack +9
Range +5
Ammo +3
Magic Shot
Energy Control +4
Spellpower +1
Level: 5
Rarity: 4
Cost: 500 + 60 + +
Right Arm
Wand
Durability: 55
Trophies: Units
Ranged Attack +10
Range +5
Ammo +5
Energy Control +5
Magic Shot
Spell Duration +1

Ways to get: #350 (event), #723 (encounter), #725 (encounter)

Level: 5
Rarity: 5
Cost: 700 + 60 + +
Left Arm
Wand
Durability: 10
Trophies: Units
Energy Control +1

Ways to get: Sorcery Store (building)

Level: 1
Rarity: 1
Cost: 0 + 5
Left Arm
Wand
Durability: 15
Trophies: Units
Meditation +1
Level: 2
Rarity: 1
Cost: 0 + 10 +
Left Arm
Wand
Durability: 15
Trophies: Units
Energy Control +1
Ammo +2

Ways to get: Journeyman Enchanter (building)

Level: 2
Rarity: 1
Cost: 10 + 5 +
Left Arm
Wand
Durability: 20
Trophies: Units
Energy Control +2
Wand Firing +2

Ways to get: #1674 (event)

Level: 3
Rarity: 2
Cost: 50 + 7 +
Left Arm
Wand
Durability: 20
Trophies: Units
Energy Control +1
Ammo +2
Wand Firing +1

Ways to get: Master Enchanter (building)

Level: 3
Rarity: 1
Cost: 40 + 5 +
Left Arm
Wand
Durability: 25
Trophies: Units
Energy Control +2
Ammo +2
Hero Experience +10

Ways to get: #297 (encounter)

Level: 3
Rarity: 3
Cost: 80 + 10 +
Left Arm
Wand
Durability: 30
Trophies: Units
Energy Control +3
Wand Firing +3
Ammo +1
Level: 4
Rarity: 3
Cost: 100 + 15 +
Left Arm
Wand
Durability: 30
Trophies: Units
Energy Control +1
Decrease Spell Cost +10
Gem Income +5
Level: 4
Rarity: 4
Cost: 100 + 40 +
Left Arm
Wand
Durability: 35
Trophies: Units
Energy Control +3
Wand Firing +2
Ammo +2
Spell Duration +1

Ways to get: #358 (event), #724 (encounter), #725 (encounter)

Level: 5
Rarity: 4
Cost: 250 + 60 + +
Left Arm
Shield
Durability: 50
Trophies: Units
Defense +1
Ranged Defense +1
Hit Points +5
Level: 2
Rarity: 2
Cost: 50 + 0 +
Left Arm
Shield
Durability: 70
Trophies: Units
Defense +2
Ranged Defense +2
Hit Points +5
Stamina -1

Ways to get: Dwarven Forge (building), #112 (encounter)

Level: 3
Rarity: 2
Cost: 90 + 0 +
Left Arm
Shield
Durability: 60
Trophies: Units
Defense +2
Ranged Defense +2
Counterattack +1
Stamina -1
Level: 3
Rarity: 3
Cost: 100 + 0 +
Left Arm
Shield
Durability: 65
Trophies: Units
Defense +2
Ranged Defense +3
Resistance +1
Stamina -1
Level: 4
Rarity: 2
Cost: 180 + 10 +
Left Arm
Shield
Durability: 70
Trophies: Units
Defense +2
Ranged Defense +3
Resistance +2
Stamina -1

Ways to get: #272 (encounter)

Level: 4
Rarity: 3
Cost: 220 + 15 +
Left Arm
Shield
Durability: 75
Trophies: Units
Defense +3
Ranged Defense +2
Scorching +1
Stamina -1

Ways to get: #1241 (event), #306 (encounter)

Level: 5
Rarity: 3
Cost: 300 + 50 + +
Left Arm
Shield
Durability: 80
Trophies: Units
Defense +3
Ranged Defense +3
Resistance +3
Stamina -2
Level: 5
Rarity: 4
Cost: 500 + 50 + +
Left Arm
Shield
Durability: 100
Trophies: Units
Defense +4
Ranged Defense +4
Resistance +3
First Aid +5
Recuperation +3
Stamina -3
Level: 6
Rarity: 4
Cost: 1.500 + 100 + + +
Left Arm
Ranged Weapon
Durability: 25
Trophies: Units
Ranged Weapon +3
Ammo +6

Ways to get: Nomad Camp (building)

Level: 2
Rarity: 2
Cost: 40 + 0 +
Left Arm
Ranged Weapon
Durability: 10
Trophies: Units
Ranged Weapon +4
Ammo +2
Smite Evil +1
Level: 3
Rarity: 2
Cost: 80 + 5 +
Left Arm
Ranged Weapon
Durability: 15
Trophies: Units
Ranged Weapon +3
Ammo +3
Poison Shot +1
Level: 3
Rarity: 3
Cost: 100 + 0 + +
Left Arm
Ranged Weapon
Durability: 20
Trophies: Units
Ranged Weapon +4
Ammo +4
Precise Shot +1
Level: 4
Rarity: 2
Cost: 120 + 10 +
Left Arm
Ranged Weapon
Durability: 15
Trophies: Units
Ranged Weapon +3
Ammo +4
Flaming Arrows +2
Level: 4
Rarity: 3
Cost: 150 + 20 +
Left Arm
Ranged Weapon
Durability: 20
Trophies: Units
Ranged Weapon +2
Ammo +5
Range +1

Ways to get: #610 (encounter)

Level: 5
Rarity: 3
Cost: 200 + 10 +
Left Arm
Ranged Weapon
Durability: 25
Trophies: Units
Ranged Weapon +4
Ammo +4
Wounding Shot +3
Level: 5
Rarity: 4
Cost: 250 + 20 + +
Left Arm
Ranged Weapon
Durability: 33
Trophies: Units
Ranged Weapon +5
Ammo +4
Enchanted Arrows +4
Precise Shot +1

Ways to get: Epic Carpenter (building)

Level: 6
Rarity: 4
Cost: 500 + 40 + +
Torso
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Stamina +2
Level: 3
Rarity: 2
Cost: 60 + 5
Torso
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Ranged Defense +1

Ways to get: #533 (encounter)

Level: 3
Rarity: 3
Cost: 60 + 5
Torso
Clothing
Durability: 25
Trophies: Units
Hit Points +6
Gold Income +12
Level: 4
Rarity: 2
Cost: 150 + 0
Torso
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Summoning Power +2

Ways to get: #1650 (event), #523 (encounter)

Level: 4
Rarity: 3
Cost: 170 + 30 +
Torso
Clothing
Durability: 30
Trophies: Units
Hit Points +5
Defense +1
Ranged Defense +1
Resistance +1
Spell Duration +1
Level: 5
Rarity: 3
Cost: 400 + 50 +
Torso
Clothing
Durability: 35
Trophies: Units
Hit Points +5
Defense +1
Ranged Defense +2
Resistance +2
Resistance Negation +1

Ways to get: #543 (encounter)

Level: 5
Rarity: 4
Cost: 500 + 70 + +
Torso
Clothing
Durability: 40
Trophies: Units
Hit Points +10
Defense +2
Ranged Defense +2
Resistance +2
Spellpower +2
Level: 6
Rarity: 5
Cost: 1.000 + 150 + + +
Torso
Light Armor
Durability: 30
Trophies: Units
Defense +2
Ranged Defense +2
Province Exploration +3
Level: 3
Rarity: 2
Cost: 90 + 0
Torso
Light Armor
Durability: 35
Trophies: Units
Defense +2
Ranged Defense +3
Province Plunder +35
Level: 3
Rarity: 3
Cost: 150 + 0
Torso
Light Armor
Durability: 35
Trophies: Units
Defense +3
Ranged Defense +2
Looting +1
Level: 4
Rarity: 2
Cost: 200 + 0
Torso
Light Armor
Durability: 40
Trophies: Units
Defense +3
Ranged Defense +3
Hit Points +5

Ways to get: #371 (event), #320 (encounter)

Level: 4
Rarity: 3
Cost: 200 + 10 +
Torso
Light Armor
Durability: 45
Trophies: Units
Defense +4
Ranged Defense +4
Stamina +3

Ways to get: #331 (encounter)

Level: 5
Rarity: 3
Cost: 400 + 20 + +
Torso
Light Armor
Durability: 50
Trophies: Units
Defense +4
Ranged Defense +4
Resistance +2

Ways to get: #341 (encounter)

Level: 5
Rarity: 4
Cost: 500 + 40 + + +
Torso
Light Armor
Durability: 60
Trophies: Units
Defense +5
Ranged Defense +5
Regeneration +4
Level: 6
Rarity: 5
Cost: 1.200 + 30 + + +
Torso
Medium Armor
Durability: 50
Trophies: Units
Defense +4
Ranged Defense +2
Hit Points +5

Ways to get: Dwarven Forge (building), #112 (encounter)

Level: 3
Rarity: 2
Cost: 200 + 0 +
Torso
Medium Armor
Durability: 45
Trophies: Units
Defense +4
Ranged Defense +3
Stamina +3

Ways to get: #397 (event), #287 (encounter), #573 (encounter)

Level: 3
Rarity: 3
Cost: 250 + 0 +
Torso
Medium Armor
Durability: 40
Trophies: Units
Defense +4
Ranged Defense +3
Resistance +1

Ways to get: #75 (encounter)

Level: 4
Rarity: 2
Cost: 250 + 20 +
Torso
Medium Armor
Durability: 50
Trophies: Units
Defense +5
Ranged Defense +4
Morale +3

Ways to get: #553 (encounter)

Level: 4
Rarity: 3
Cost: 300 + 5 +
Torso
Medium Armor
Durability: 50
Trophies: Units
Defense +5
Ranged Defense +4
Resistance +3
Level: 5
Rarity: 3
Cost: 300 + 40 + + +
Torso
Medium Armor
Durability: 60
Trophies: Units
Defense +6
Ranged Defense +5
Resistance +2

Ways to get: #563 (encounter)

Level: 5
Rarity: 4
Cost: 700 + 30 + + +
Torso
Medium Armor
Durability: 70
Trophies: Units
Defense +7
Ranged Defense +6
Resistance +3
Level: 6
Rarity: 5
Cost: 1.500 + 50 + + +
Torso
Heavy Armor
Durability: 40
Trophies: Units
Defense +6
Ranged Defense +8
Speed -1
Stamina -3
Level: 3
Rarity: 2
Cost: 200 + 0 + +
Torso
Heavy Armor
Durability: 45
Trophies: Units
Defense +6
Ranged Defense +8
Smite Evil +1
Speed -1
Stamina -3

Ways to get: #414 (event), #583 (encounter)

Level: 3
Rarity: 3
Cost: 300 + 5 + +
Torso
Heavy Armor
Durability: 45
Trophies: Units
Defense +6
Ranged Defense +8
Dark Dominion +1
Speed -1
Stamina -3
Level: 4
Rarity: 2
Cost: 350 + 10 + +
Torso
Heavy Armor
Durability: 50
Trophies: Units
Defense +6
Ranged Defense +9
Morale +8
Speed -1
Stamina -3

Ways to get: #254 (encounter), #593 (encounter)

Level: 4
Rarity: 3
Cost: 400 + 15 + +
Torso
Heavy Armor
Durability: 60
Trophies: Units
Defense +7
Ranged Defense +9
Bloodlust +2
Speed -1
Stamina -4
Level: 5
Rarity: 3
Cost: 800 + 15 + + +
Torso
Heavy Armor
Durability: 60
Trophies: Units
Defense +8
Ranged Defense +10
Speed -1
Stamina -4

Ways to get: #603 (encounter)

Level: 5
Rarity: 4
Cost: 1.000 + 20 + + +
Torso
Heavy Armor
Durability: 200
Trophies: Units
Defense +9
Ranged Defense +12
Speed -1
Stamina -5
Level: 6
Rarity: 5
Cost: 2.000 + 50 + + + +
Feet
Clothing
Durability: 20
Trophies: Units
Hit Points +2
Stamina +2
Level: 3
Rarity: 3
Cost: 90 + 10
Feet
Clothing
Durability: 20
Trophies: Units
Hit Points +3
Summoning Power +2

Ways to get: #525 (encounter)

Level: 4
Rarity: 3
Cost: 150 + 20 +
Feet
Clothing
Durability: 25
Trophies: Units
Hit Points +5
Gem Income +5

Ways to get: #258 (encounter)

Level: 5
Rarity: 4
Cost: 300 + 40 +
Feet
Clothing
Durability: 30
Trophies: Units
Hit Points +5
Resistance +1

Ways to get: #545 (encounter)

Level: 5
Rarity: 5
Cost: 400 + 60 + +
Feet
Clothing
Durability: 35
Trophies: Units
Floating
Speed +1
Level: 6
Rarity: 5
Cost: 1.000 + 100 + + +
Feet
Light Armor
Durability: 35
Trophies: Units
Hit Points +3
Province Exploration +3
Level: 3
Rarity: 3
Cost: 80 + 0
Feet
Light Armor
Durability: 40
Trophies: Units
Hit Points +5
Swamp Knowledge +2

Ways to get: #376 (event), #322 (encounter)

Level: 4
Rarity: 3
Cost: 160 + 15 +
Feet
Light Armor
Durability: 45
Trophies: Units
Hit Points +6
Stamina +3
Hills Knowledge +2

Ways to get: #333 (encounter)

Level: 5
Rarity: 4
Cost: 300 + 20 + +
Feet
Light Armor
Durability: 40
Trophies: Units
Hit Points +7
Stamina +2
Resistance +1
Forest Knowledge +2

Ways to get: #343 (encounter)

Level: 5
Rarity: 5
Cost: 400 + 25 + +
Feet
Light Armor
Durability: 40
Trophies: Units
Hit Points +5
Stamina +5
Speed +1
Initiative +1

Ways to get: Epic Tanner (building)

Level: 6
Rarity: 5
Cost: 1.000 + 50 + + +
Feet
Medium Armor
Durability: 40
Trophies: Units
Hit Points +5
Stamina +1

Ways to get: #393 (event), #575 (encounter)

Level: 3
Rarity: 2
Cost: 120 + 0 +
Feet
Medium Armor
Durability: 45
Trophies: Units
Hit Points +7
Morale +2

Ways to get: #555 (encounter)

Level: 4
Rarity: 3
Cost: 180 + 0 +
Feet
Medium Armor
Durability: 50
Trophies: Units
Hit Points +7
Counterattack +1
Defense +1
Level: 5
Rarity: 4
Cost: 400 + 0 +
Feet
Medium Armor
Durability: 60
Trophies: Units
Hit Points +8
Defense +1
Ranged Defense +1
Resistance +1

Ways to get: #565 (encounter)

Level: 5
Rarity: 5
Cost: 600 + 20 + +
Feet
Medium Armor
Durability: 55
Trophies: Units
Hit Points +6
Counterattack +1 (army)
Stamina +2 (army)
Level: 6
Rarity: 5
Cost: 1.000 + 20 + +
Feet
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +7
Morale +2

Ways to get: #410 (event), #282 (encounter), #585 (encounter)

Level: 3
Rarity: 3
Cost: 120 + 5 +
Feet
Heavy Armor
Durability: 55
Trophies: Units
Hit Points +8
Attack +1

Ways to get: #595 (encounter)

Level: 4
Rarity: 3
Cost: 200 + 10 +
Feet
Heavy Armor
Durability: 65
Trophies: Units
Hit Points +9
Defense +1
Ranged Defense +1
Stamina -1
Level: 5
Rarity: 4
Cost: 400 + 30 + +
Feet
Heavy Armor
Durability: 60
Trophies: Units
Hit Points +9
Defense +1
Ranged Defense +1
Resistance +2
Stamina -1

Ways to get: #605 (encounter)

Level: 5
Rarity: 5
Cost: 600 + 40 + +
Feet
Heavy Armor
Durability: 80
Trophies: Units
Hit Points +10
Defense +2
Ranged Defense +2
Resistance +1
Stamina -2
Level: 6
Rarity: 5
Cost: 1.200 + 70 + + +
Head
Clothing
Durability: 15
Trophies: Units
Hit Points +3
Gem Income +2

Ways to get: #534 (encounter)

Level: 3
Rarity: 3
Cost: 80 + 15 +
Head
Clothing
Durability: 20
Trophies: Units
Hit Points +4
Recuperation +2

Ways to get: #524 (encounter)

Level: 4
Rarity: 3
Cost: 150 + 10 +
Head
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Undead Summoning Power +2

Ways to get: #1237 (event)

Level: 4
Rarity: 4
Cost: 300 + 30 +
Head
Clothing
Durability: 25
Trophies: Units
Hit Points +5
Resistance +1
Hero Experience +10

Ways to get: #544 (encounter)

Level: 5
Rarity: 5
Cost: 400 + 40 + +
Head
Clothing
Durability: 30
Trophies: Units
Hit Points +6
Resistance +2
Spellpower +1
Level: 5
Rarity: 5
Cost: 1.000 + 80 + + +
Head
Clothing
Durability: 15
Trophies: Units
Hit Points +3
Gold Income +10
Level: 3
Rarity: 3
Cost: 100 + 5
Head
Light Armor
Durability: 30
Trophies: Units
Hit Points +7

Ways to get: #380 (event), #321 (encounter)

Level: 4
Rarity: 3
Cost: 160 + 10 +
Head
Light Armor
Durability: 35
Trophies: Units
Hit Points +8
Stamina +3

Ways to get: #332 (encounter)

Level: 5
Rarity: 4
Cost: 300 + 15 +
Head
Light Armor
Durability: 40
Trophies: Units
Hit Points +8
Resistance +1
Morale +4

Ways to get: #342 (encounter)

Level: 5
Rarity: 5
Cost: 400 + 25 +
Head
Clothing
Durability: 40
Trophies: Units
Hit Points +6
Necrophage +10

Ways to get: #1236 (event)

Level: 4
Rarity: 4
Cost: 300 + 15 + +
Head
Medium Armor
Durability: 30
Trophies: Units
Hit Points +5
Stamina +2

Ways to get: #397 (event), #574 (encounter)

Level: 3
Rarity: 3
Cost: 130 + 0 +
Head
Medium Armor
Durability: 35
Trophies: Units
Hit Points +7
Morale +3

Ways to get: #271 (encounter), #554 (encounter)

Level: 4
Rarity: 3
Cost: 180 + 10 +
Head
Medium Armor
Durability: 40
Trophies: Units
Hit Points +8
Ranged Defense +1
Morale +2 (army)
Level: 5
Rarity: 4
Cost: 300 + 20 + +
Head
Medium Armor
Durability: 50
Trophies: Units
Hit Points +9
Ranged Defense +1
Resistance +1

Ways to get: #564 (encounter)

Level: 5
Rarity: 5
Cost: 400 + 35 + + +
Head
Medium Armor
Durability: 45
Trophies: Units
Hit Points +8
Ranged Defense +1
Ranged Attack +1 (army)
Initiative +1
Level: 6
Rarity: 5
Cost: 1.000 + 50 + + +
Head
Heavy Armor
Durability: 35
Trophies: Units
Hit Points +8
Morale +2
Stamina -1

Ways to get: #414 (event), #584 (encounter)

Level: 3
Rarity: 2
Cost: 160 + 5 +
Head
Heavy Armor
Durability: 45
Trophies: Units
Hit Points +9
Attack +1
Stamina -1

Ways to get: #296 (encounter), #594 (encounter)

Level: 4
Rarity: 3
Cost: 200 + 10 +
Head
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +12
Morale +6
Stamina -2

Ways to get: #302 (encounter)

Level: 5
Rarity: 4
Cost: 400 + 15 +
Head
Heavy Armor
Durability: 55
Trophies: Units
Hit Points +12
Ranged Defense +2
Stamina -2

Ways to get: #604 (encounter)

Level: 5
Rarity: 5
Cost: 500 + 25 + +
Head
Heavy Armor
Durability: 60
Trophies: Units
Hit Points +14
Defense +2
Ranged Defense +2
Resistance +1
Stamina -3
Level: 6
Rarity: 5
Cost: 1.000 + 45 + + +
Hands
Clothing
Durability: 10
Trophies: Units
Hit Points +2
Resistance +1

Ways to get: #536 (encounter)

Level: 3
Rarity: 3
Cost: 100 + 10 +
Hands
Clothing
Durability: 15
Trophies: Units
Hit Points +3
Ranged Attack +2

Ways to get: #526 (encounter)

Level: 4
Rarity: 3
Cost: 120 + 15 +
Hands
Clothing
Durability: 15
Trophies: Units
Hit Points +4
Recuperation +2
First Aid +2

Ways to get: #1185 (event)

Level: 5
Rarity: 4
Cost: 250 + 20 +
Hands
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Ranged Attack +2
Energy Control +2
Resistance +1

Ways to get: #546 (encounter)

Level: 5
Rarity: 5
Cost: 300 + 30 + +
Hands
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Resistance +1
Spell Duration +1
Level: 5
Rarity: 5
Cost: 300 + 70 + + +
Hands
Light Armor
Durability: 20
Trophies: Units
Hit Points +3
Steal Ammo +3
Level: 3
Rarity: 2
Cost: 120 + 0
Hands
Light Armor
Durability: 30
Trophies: Units
Hit Points +5
First Aid +2

Ways to get: #376 (event), #323 (encounter)

Level: 4
Rarity: 3
Cost: 250 + 0 +
Hands
Light Armor
Durability: 30
Trophies: Units
Hit Points +5
Looting +1
Ranged Attack +1

Ways to get: #334 (encounter)

Level: 5
Rarity: 4
Cost: 400 + 0 + +
Hands
Light Armor
Durability: 35
Trophies: Units
Hit Points +6
Resistance +1
Ranged Attack +2

Ways to get: #344 (encounter)

Level: 5
Rarity: 5
Cost: 500 + 0 + +
Hands
Light Armor
Durability: 35
Trophies: Units
Hit Points +7
Ranged Defense +1
Precise Shot +3
Ranged Attack +3
Level: 6
Rarity: 5
Cost: 1.000 + 0 + + +
Hands
Medium Armor
Durability: 30
Trophies: Units
Hit Points +5
Item Maintenance +10

Ways to get: Dwarven Forge (building), #112 (encounter)

Level: 3
Rarity: 3
Cost: 150 + 0 +
Hands
Medium Armor
Durability: 25
Trophies: Units
Hit Points +4
Stamina +1
Parry +1

Ways to get: #393 (event), #292 (encounter), #576 (encounter)

Level: 3
Rarity: 3
Cost: 150 + 0 +
Hands
Medium Armor
Durability: 30
Trophies: Units
Hit Points +5
Attack +1

Ways to get: #556 (encounter)

Level: 4
Rarity: 3
Cost: 250 + 5 +
Hands
Medium Armor
Durability: 35
Trophies: Units
Hit Points +7
Attack +2
Level: 5
Rarity: 4
Cost: 500 + 15 + +
Hands
Medium Armor
Durability: 40
Trophies: Units
Hit Points +8
Resistance +1
Attack +1

Ways to get: #566 (encounter)

Level: 5
Rarity: 5
Cost: 600 + 25 + +
Hands
Medium Armor
Durability: 40
Trophies: Units
Hit Points +8
Lower Upkeep +20
Attack +2
Level: 6
Rarity: 5
Cost: 1.000 + 40 + + +
Hands
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +5
Parry +1

Ways to get: #410 (event), #256 (encounter), #586 (encounter)

Level: 3
Rarity: 3
Cost: 130 + 5 +
Hands
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +6
Attack +1
Parry +2

Ways to get: #596 (encounter)

Level: 4
Rarity: 3
Cost: 350 + 10 +
Hands
Heavy Armor
Durability: 45
Trophies: Units
Hit Points +7
Attack +2
Resistance +1
Morale +1
Level: 5
Rarity: 4
Cost: 500 + 15 + +
Hands
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +8
Attack +2
Counterattack +1
Lower Upkeep +10

Ways to get: #606 (encounter)

Level: 5
Rarity: 5
Cost: 700 + 20 + + +
Hands
Heavy Armor
Durability: 60
Trophies: Units
Hit Points +10
Attack +4
Counterattack +3
Stamina -1
Level: 6
Rarity: 5
Cost: 1.000 + 30 + + +
Wrist
Clothing
Durability: 10
Trophies: Units
Hit Points +1
Gold Income +5

Ways to get: #1177 (event)

Level: 3
Rarity: 2
Cost: 220 + 10 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Resistance +1

Ways to get: #267 (encounter)

Level: 4
Rarity: 3
Cost: 250 + 20 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Initiative +1
Level: 4
Rarity: 5
Cost: 350 + 25 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Ranged Attack +2
Level: 4
Rarity: 4
Cost: 300 + 20 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Hit Points +5
Stamina +2
Level: 5
Rarity: 4
Cost: 400 + 20 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Morale +4
Resistance +2

Ways to get: #307 (encounter)

Level: 5
Rarity: 4
Cost: 450 + 25 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Attack +2
Counterattack +2
Level: 5
Rarity: 5
Cost: 550 + 35 + +
Wrist
Jewelry
Durability: 1
Trophies: Units
Defense +1
Ranged Defense +1
Level: 5
Rarity: 5
Cost: 550 + 35 + +
Wrist
Jewelry
Durability: 1
Trophies: Units
Summoning Power +4
Summoning Range +2

Ways to get: #1240 (event)

Level: 6
Rarity: 5
Cost: 1.000 + 60 + + +
Wrist
Jewelry
Durability: 1
Trophies: Units
Spellpower +2

Ways to get: #190 (event), #1604 (event)

Level: 6
Rarity: 5
Cost: 1.500 + 100 + + +
Wrist
Light Armor
Durability: 15
Trophies: Units
Hit Points +3
Looting +1
Level: 4
Rarity: 4
Cost: 250 + 5 +
Wrist
Light Armor
Durability: 30
Trophies: Units
Hit Points +5
Defense +2
Ranged Defense +2
Speed -1
Level: 5
Rarity: 5
Cost: 500 + 15 + + +
Wrist
Light Armor
Durability: 30
Trophies: Units
Hit Points +6
Poison Attack +2
Poison Shot +2
Level: 6
Rarity: 5
Cost: 1.000 + 25 + + +
Wrist
Medium Armor
Durability: 20
Trophies: Units
Hit Points +4
Counterattack +1
Level: 4
Rarity: 4
Cost: 250 + 5 +
Wrist
Medium Armor
Durability: 30
Trophies: Units
Hit Points +4
Attack +1
Wounding Spikes +1
Level: 5
Rarity: 4
Cost: 500 + 15 +
Wrist
Medium Armor
Durability: 40
Trophies: Units
Hit Points +8
Attack +2
Counterattack +2
Level: 6
Rarity: 5
Cost: 1.000 + 30 + + +
Wrist
Heavy Armor
Durability: 30
Trophies: Units
Hit Points +8
Stamina +2

Ways to get: #1235 (event)

Level: 4
Rarity: 4
Cost: 280 + 10 + +
Wrist
Heavy Armor
Durability: 40
Trophies: Units
Hit Points +8
Defense +1
Resistance +1
Level: 5
Rarity: 4
Cost: 550 + 20 + +
Wrist
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +10
Defense +2
Ranged Defense +2
Hills Knowledge +2
Stamina -1
Level: 6
Rarity: 5
Cost: 900 + 50 + + +
Belt
Clothing
Durability: 10
Trophies: Units
Hit Points +2
Recuperation +2
Level: 3
Rarity: 2
Cost: 100 + 10
Belt
Clothing
Durability: 15
Trophies: Units
Stamina +3
Forest Knowledge +1

Ways to get: #1176 (event), #257 (encounter)

Level: 3
Rarity: 3
Cost: 120 + 5 +
Belt
Clothing
Durability: 15
Trophies: Units
Hit Points +2
Gem Income +3
Level: 4
Rarity: 3
Cost: 150 + 20 +
Belt
Clothing
Durability: 20
Trophies: Units
Hit Points +3
Morale +2
Counterattack +1
Level: 4
Rarity: 3
Cost: 180 + 15 +
Belt
Clothing
Durability: 15
Trophies: Units
Floating
Level: 5
Rarity: 4
Cost: 400 + 40 + + +
Belt
Clothing
Durability: 15
Trophies: Units
Hit Points +4
Ranged Attack +1
Initiative +1

Ways to get: #450 (event)

Level: 5
Rarity: 5
Cost: 450 + 25 + + +
Belt
Clothing
Durability: 20
Trophies: Units
Hit Points +6
Ranged Defense +1
Resistance +1
Level: 5
Rarity: 5
Cost: 500 + 30 + + +
Belt
Clothing
Durability: 20
Trophies: Units
Hit Points +7
Attack +3
Counterattack +1

Ways to get: #1184 (event)

Level: 5
Rarity: 5
Cost: 550 + 25 + + +
Belt
Clothing
Durability: 30
Trophies: Units
Hit Points +8
Regeneration +2
Level: 6
Rarity: 5
Cost: 1.000 + 40 + + +
Belt
Clothing
Durability: 25
Trophies: Units
Hit Points +5
Spell Duration +1
Summoning Power +2

Ways to get: #361 (event)

Level: 6
Rarity: 5
Cost: 1.000 + 60 + + +
Cloak
Clothing
Durability: 15
Trophies: Units
Hit Points +1
Ranged Defense +1

Ways to get: #535 (encounter)

Level: 3
Rarity: 3
Cost: 100 + 20 +
Cloak
Clothing
Durability: 20
Trophies: Units
Hit Points +2
Defense +1

Ways to get: #401 (event)

Level: 3
Rarity: 3
Cost: 120 + 10 +
Cloak
Clothing
Durability: 20
Trophies: Units
Hit Points +3
Resistance +1

Ways to get: #418 (event), #291 (encounter)

Level: 3
Rarity: 3
Cost: 110 + 15 +
Cloak
Clothing
Durability: 15
Trophies: Units
Swamp Knowledge +1
Stamina +2
Level: 4
Rarity: 4
Cost: 200 + 10 +
Cloak
Clothing
Durability: 15
Trophies: Units
Ranged Defense +2
Stamina +2

Ways to get: #1173 (event)

Level: 4
Rarity: 4
Cost: 300 + 20 +
Cloak
Clothing
Durability: 20
Trophies: Units
Hit Points +3
Stamina +3
Morale +3
Resistance +1

Ways to get: #1181 (event)

Level: 5
Rarity: 3
Cost: 500 + 40 + +
Cloak
Clothing
Durability: 25
Trophies: Units
Defense +1
Intimidation +1

Ways to get: #1651 (event)

Level: 4
Rarity: 3
Cost: 550 + 40 + +
Cloak
Clothing
Durability: 30
Trophies: Units
Resistance +2
Item Maintenance +20
Level: 5
Rarity: 5
Cost: 650 + 30 + +
Cloak
Clothing
Durability: 30
Trophies: Units
Ranged Attack +2
Resistance +1
Level: 5
Rarity: 5
Cost: 600 + 40 + +
Cloak
Clothing
Durability: 35
Trophies: Units
Hit Points +2 (army)
Attack +1 (army)
Level: 6
Rarity: 5
Cost: 1.200 + 70 + + +
Cloak
Clothing
Durability: 40
Trophies: Units
Poison Immunity
Scorching +1

Ways to get: #143 (event), #144 (event)

Level: 6
Rarity: 5
Cost: 1.000 + 80 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Province Exploration +5
Level: 2
Rarity: 1
Cost: 170 + 5 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Gold Income +10
Level: 3
Rarity: 3
Cost: 200 + 5 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Morale +6

Ways to get: #255 (encounter)

Level: 4
Rarity: 3
Cost: 320 + 10 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Hit Points +8

Ways to get: #384 (event), #630 (encounter)

Level: 4
Rarity: 3
Cost: 350 + 10 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Initiative +1

Ways to get: #1172 (event)

Level: 4
Rarity: 4
Cost: 350 + 15 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Lower Upkeep +10
Level: 5
Rarity: 4
Cost: 600 + 15 +
Necklace
Jewelry
Durability: 1
Trophies: Units
Attack +1
Counterattack +1
Stamina +3

Ways to get: #631 (encounter)

Level: 5
Rarity: 5
Cost: 700 + 20 + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance +2
Magic Shield +1

Ways to get: #632 (encounter)

Level: 5
Rarity: 5
Cost: 800 + 30 + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance +1
Skillful Spellcaster +2

Ways to get: #633 (encounter)

Level: 5
Rarity: 5
Cost: 700 + 40 + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Decrease Spell Cost +10
Resistance Negation +1

Ways to get: #365 (event)

Level: 6
Rarity: 5
Cost: 1.200 + 90 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Speed +1 (army)
Level: 6
Rarity: 6
Cost: 2.000 + 100 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Gold Income +8

Ways to get: #912 (event)

Level: 3
Rarity: 2
Cost: 150 + 5 +
Ring
Jewelry
Durability: 1
Trophies: Units
Gem Income +2

Ways to get: #193 (event), #194 (event)

Level: 3
Rarity: 3
Cost: 130 + 20 +
Ring
Jewelry
Durability: 1
Trophies: Units
Initiative +1
Level: 4
Rarity: 4
Cost: 280 + 20 +
Ring
Jewelry
Durability: 1
Trophies: Units
Ranged Attack +1

Ways to get: #356 (event), #671 (encounter)

Level: 4
Rarity: 5
Cost: 300 + 25 +
Ring
Jewelry
Durability: 1
Trophies: Units
Hit Points +4
Stamina +2

Ways to get: #913 (event), #301 (encounter), #669 (encounter)

Level: 5
Rarity: 4
Cost: 500 + 25 +
Ring
Jewelry
Durability: 1
Trophies: Units
Morale +3
Resistance +1

Ways to get: #277 (encounter), #670 (encounter)

Level: 5
Rarity: 4
Cost: 450 + 35 +
Ring
Jewelry
Durability: 1
Trophies: Units
Undead Summoning Power +1
Level: 4
Rarity: 4
Cost: 300 + 20 +
Ring
Jewelry
Durability: 1
Trophies: Units
Attack +1
Counterattack +1

Ways to get: #1180 (event), #672 (encounter)

Level: 5
Rarity: 5
Cost: 600 + 40 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Defense +1
Ranged Defense +1
Level: 5
Rarity: 6
Cost: 700 + 50 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Regeneration +1
Level: 5
Rarity: 5
Cost: 600 + 30 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Attack +2
Bloodsucker +20
Level: 6
Rarity: 6
Cost: 2.000 + 60 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Recuperation +4
Spell Duration +1
Level: 6
Rarity: 5
Cost: 1.000 + 70 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Resistance +2
Resistance Negation +1
Level: 6
Rarity: 5
Cost: 1.200 + 70 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Hero Experience +10
Spellpower +1
Level: 6
Rarity: 6
Cost: 1.700 + 100 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1712 (event), #1779 (event), #1828 (event), #695 (encounter), #696 (encounter)

Level: 3
Rarity: 3
Cost: 125 + 5
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Mud (building), #734 (event), #739 (event), #1773 (event), #1824 (event)

Level: 3
Rarity: 2
Cost: 100 + 5
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1783 (event), #1835 (event)

Level: 5
Rarity: 3
Cost: 500 + 15
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 6
Rarity: 5
Cost: 1.100 + 60
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1158 (event), #1775 (event), #1825 (event)

Level: 3
Rarity: 2
Cost: 125 + 5
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1382 (event), #1391 (event)

Level: 6
Rarity: 5
Cost: 3.000 + 135
Torso
Medium Armor
Durability: 50
Trophies: Units
Defense +5
Ranged Defense +4
Resistance +2
Flying
Hills Knowledge +4 (army)
Level: 5
Rarity: 5
Cost: 1.000 + 100 + + +
Two-Handed Item
Melee Weapon
Durability: 40
Trophies: Units
First Strike
Smite Evil +1
Attack +9
Counterattack +8
Level: 3
Rarity: 3
Cost: 200 + 15 + +
Left Arm
Wand
Durability: 40
Trophies: Units
Hit Points -5
Lord of the Undead
Undead Summoning Power +5
Level: 6
Rarity: 5
Cost: 750 + 100 + +
Left Arm
Ranged Weapon
Durability: 25
Trophies: Units
Ranged Weapon +5
Ammo +4
Lord of the Undead
Poison Shot +2
Level: 6
Rarity: 6
Cost: 500 + 150 + + +
Head
Light Armor
Durability: 50
Trophies: Units
Hit Points +8
Morale +2 (army)
Precise Shot +2 (army)
Level: 6
Rarity: 5
Cost: 600 + 55 + +
Torso
Medium Armor
Durability: 50
Trophies: Units
Defense +4
Ranged Defense +3
Resistance +2
Poison Attack +1 (army)
Poison Flesh +4
Speed -1
Level: 6
Rarity: 6
Cost: 1.000 + 300 + + +
Two-Handed Item
Banner
Durability: 80
Trophies: Units
Attack +5
Counterattack +7
Skillful Diplomat +1
Hit Points +5 (army)
Defense +3 (army)
Tolerance (army)
Level: 6
Rarity: 5
Cost: 2.400 + 150 + + +
Belt
Clothing
Durability: 30
Trophies: Units
Hit Points +10
Defense +1
Ranged Defense +1
Resistance +2
Smite Evil +2 (army)
Level: 6
Rarity: 6
Cost: 750 + 75 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 6
Rarity: 4
Cost: 975 + 90 +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 5
Rarity: 3
Cost: 450 + 50 +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Dark Sanctuary (building)

Level: 6
Rarity: 5
Cost: 3.000 + 300
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Forest Palace (building)

Level: 6
Rarity: 5
Cost: 1.200 + 25
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: #2149 (event)

Level: 4
Rarity: 8
Cost: 110 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 120 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 525 + 105 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 900 + 15 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 150 + 7 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 75 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 180 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 195 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 450 + 105 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 675 + 150 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 120 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 375 + 0 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 1.125 + 0 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 450 + 30 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 2.250 + 0 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 7 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 105 + 7 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 90 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 45 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 450 + 105 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 1.000 + 40
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 37 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 90 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: Halfling Post (building)

Level: 5
Rarity: 8
Cost: 475 + 0
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 6
Rarity: 5
Cost: 600 + 60 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 45 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 90 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 120 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 150 + 22 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 375 + 6 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 1.200 + 180 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 30 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 18 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 37 + 15 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 75 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 115 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 300 + 75 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 900 + 0 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Goblin Quarter (building), #1827 (event)

Level: 4
Rarity: 3
Cost: 100 + 10
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 135 + 15 +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Shining Palace (building)

Level: 6
Rarity: 5
Cost: 2.400 + 150
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Heart of Abyss (building)

Level: 6
Rarity: 5
Cost: 3.600 + 150
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: Merchant Court (building)

Level: 3
Rarity: 8
Cost: 175 + 0
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Altar of Prime Elements (building)

Level: 6
Rarity: 5
Cost: 700 + 130
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Magic Academy (building)

Level: 6
Rarity: 5
Cost: 2.400 + 150
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Psion Castle (building)

Level: 6
Rarity: 5
Cost: 750 + 150
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 5
Rarity: 3
Cost: 630 + 60
Necklace
Jewelry
Durability: 1
Trophies: Units
Spellpower +2
Level: 6
Rarity: 6
Cost: 1.800 + 135 + + +
Torso
Clothing
Durability: 40
Trophies: Units
Hit Points +12
Defense +4
Ranged Defense +3
Resistance +3
Spellpower +2
Level: 6
Rarity: 6
Cost: 1.500 + 225 + + +
Belt
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Stamina +5
Spellpower +1
Level: 6
Rarity: 6
Cost: 1.500 + 90 + + +
Feet
Clothing
Durability: 20
Trophies: Units
Hit Points +7
Ranged Defense +1
Resistance +1
Spellpower +1
Level: 6
Rarity: 6
Cost: 1.200 + 120 + + +
Wrist
Jewelry
Durability: 1
Trophies: Units
Spellpower +2
Resistance Negation +1
Level: 6
Rarity: 6
Cost: 2.200 + 150 + + +
Head
Clothing
Durability: 50
Trophies: Units
Spellpower +1
Army Experience +25
Hero Experience +25
Level: 6
Rarity: 6
Cost: 600 + 60 + +
Hands
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Defense +1
Ranged Defense +1
Resistance +1
Spellpower +1
Level: 6
Rarity: 6
Cost: 500 + 50 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Hero Experience +15
Spellpower +1
Summoning Power +2
Level: 6
Rarity: 6
Cost: 2.500 + 150 + + +
Two-Handed Item
Common
Durability: 50
Trophies: Units
Attack +5
Counterattack +5
Spellpower +3
Skillful Spellcaster +3
Phantom Form
Level: 6
Rarity: 6
Cost: 2.300 + 300 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Attack +3
Counterattack +3
Level: 6
Rarity: 6
Cost: 1.100 + 40 + +
Torso
Heavy Armor
Durability: 120
Trophies: Units
Defense +10
Ranged Defense +14
Speed -1
Stamina -5
Level: 6
Rarity: 6
Cost: 3.000 + 100 + + + +
Belt
Heavy Armor
Durability: 60
Trophies: Units
Attack +2
Counterattack +2
Defense +1
Ranged Defense +1
Forest Knowledge +2
Stamina -1
Level: 6
Rarity: 6
Cost: 1.100 + 150 +
Feet
Heavy Armor
Durability: 160
Trophies: Units
Hit Points +10
Defense +1
Ranged Defense +1
Resistance +1
Hills Knowledge +2
Stamina -1
Level: 6
Rarity: 6
Cost: 1.800 + 120 + + +
Wrist
Heavy Armor
Durability: 100
Trophies: Units
Hit Points +10
Defense +2
Ranged Defense +1
Item Maintenance +10
Stamina -1
Level: 6
Rarity: 6
Cost: 1.700 + 90 + + +
Hands
Heavy Armor
Durability: 120
Trophies: Units
Hit Points +10
Attack +3
Counterattack +2
Defense +1
Ranged Defense +1
Stamina -1
Level: 6
Rarity: 6
Cost: 1.500 + 50 + + +
Head
Heavy Armor
Durability: 120
Trophies: Units
Hit Points +12
Defense +2
Ranged Defense +2
Resistance +2
Morale +7
Stamina -2
Level: 6
Rarity: 6
Cost: 1.500 + 75 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Bloodsucker +20
Swamp Knowledge +2
Level: 6
Rarity: 6
Cost: 3.000 + 90 + + +
Left Arm
Shield
Durability: 200
Trophies: Units
Defense +3
Ranged Defense +5
Resistance +3
Attack +1
Counterattack +2
Stamina -3
Level: 6
Rarity: 6
Cost: 2.300 + 150 + + +
Right Arm
Heavy Weapon
Durability: 160
Trophies: Units
Attack +10
Counterattack +9
Bloodsucker +20
Dissolve Armor
Level: 6
Rarity: 6
Cost: 1.100 + 600 + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Initiative +1
Speed +1
Saboteur +1
Level: 6
Rarity: 6
Cost: 1.800 + 140 + + +
Left Arm
Ranged Weapon
Durability: 30
Trophies: Units
Ranged Weapon +5
Ammo +6
Armor Piercing Shot
Level: 6
Rarity: 6
Cost: 1.500 + 100 + + +
Belt
Light Armor
Durability: 60
Trophies: Units
Defense +2
Ranged Defense +2
Resistance +2
Ranged Attack +3
Level: 6
Rarity: 6
Cost: 850 + 100 + + +
Feet
Light Armor
Durability: 80
Trophies: Units
Hit Points +10
Stamina +7
Province Exploration +25
Mobility +1
Level: 6
Rarity: 6
Cost: 1.500 + 80 + + +
Right Arm
Ranged Weapon
Durability: 160
Trophies: Units
Ranged Attack +15
Range +6
Ammo +10
Stunning Shot +2
Level: 6
Rarity: 6
Cost: 2.000 + 120 + + +
Wrist
Light Armor
Durability: 60
Trophies: Units
Hit Points +6
Ammo +3
Enchanted Arrows +5
Level: 6
Rarity: 6
Cost: 1.500 + 40 + + +
Hands
Light Armor
Durability: 70
Trophies: Units
Hit Points +10
Looting +4
Ranged Attack +4
Level: 6
Rarity: 6
Cost: 1.500 + 50 + + +
Head
Light Armor
Durability: 100
Trophies: Units
Hit Points +10
Stamina +8
Resistance +2
Level: 6
Rarity: 6
Cost: 900 + 100 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Ranged Attack +2
Precise Shot +4
Level: 6
Rarity: 6
Cost: 1.800 + 120 + + +
Torso
Light Armor
Durability: 120
Trophies: Units
Defense +5
Ranged Defense +4
Resistance +3
Stamina +7
Level: 6
Rarity: 6
Cost: 1.800 + 50 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Initiative +1
Speed -1
Speed +1 (army)
Level: 6
Rarity: 6
Cost: 2.500 + 130 + + +
Torso
Medium Armor
Durability: 100
Trophies: Units
Hit Points +10
Defense +6
Ranged Defense +5
Resistance +4
Level: 6
Rarity: 6
Cost: 2.500 + 150 + + +
Belt
Medium Armor
Durability: 60
Trophies: Units
Hit Points +10
Defense +2
Ranged Defense +1
Resistance +1 (army)
Level: 6
Rarity: 6
Cost: 900 + 100 + + +
Feet
Medium Armor
Durability: 110
Trophies: Units
Hit Points +10
Attack +1 (army)
Counterattack +1 (army)
Stamina +2 (army)
Level: 6
Rarity: 6
Cost: 1.500 + 30 + +
Wrist
Jewelry
Durability: 1
Trophies: Units
Hit Points +10
Attack +2
Counterattack +2
Level: 6
Rarity: 6
Cost: 1.500 + 45 + + +
Hands
Medium Armor
Durability: 80
Trophies: Units
Hit Points +10
Attack +2
Counterattack +2
Lower Upkeep +25
Level: 6
Rarity: 6
Cost: 1.500 + 60 + + +
Head
Medium Armor
Durability: 90
Trophies: Units
Hit Points +12
Defense +2
Ranged Defense +1 (army)
Initiative +1
Level: 6
Rarity: 6
Cost: 1.500 + 75 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Regeneration +2 (army)
Level: 6
Rarity: 6
Cost: 1.200 + 60 + +
Two-Handed Item
Banner
Durability: 160
Trophies: Units
Hit Points +5 (army)
Attack +3 (army)
Counterattack +3 (army)
Defense +3 (army)
Ranged Defense +3 (army)
Resistance +2 (army)
Level: 6
Rarity: 6
Cost: 2.800 + 200 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1711 (event), #1777 (event), #1826 (event), #695 (encounter), #696 (encounter)

Level: 3
Rarity: 2
Cost: 80 + 5
Two-Handed Item
Melee Weapon
Durability: 60
Trophies: Units
Attack +12
Counterattack +12
Fire Immunity (army)
Armageddon
Level: 6
Rarity: 6
Cost: 3.500 + 250 + + + +
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Morale +5 (army)
Poison Attack +2 (army)
Poison Shot +1 (army)
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Summoning Power +6
Stamina +5
Looting +2
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Looting +5
Gold Income +200
Gem Income +20
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Gem Income +40
Spellpower +2
Resistance +2
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Attack +3
Counterattack +3
Defense +1
Ranged Defense +2
Magic Strike
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Initiative +2
Defense +2
Ranged Defense +2
Precise Strike +2
Precise Shot +2
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Attack +1 (army)
Counterattack +1 (army)
Ranged Attack +2 (army)
Hit Points +5 (army)
Level: 6
Rarity: 8
Cost: 5.000 + 500
Ring
Jewelry
Durability: 1
Trophies: -
DELETED
Defense +1 (army)
Ranged Defense +1 (army)
Resistance +1 (army)
Regeneration +2 (army)
Level: 6
Rarity: 8
Cost: 5.000 + 500
Cloak
Clothing
Durability: 10
Trophies: Units
Hit Points +5
Ranged Defense +3
Resistance +2
Spellpower +2
Level: 6
Rarity: 6
Cost: 1.500 + 225 + + +
Cloak
Clothing
Durability: 35
Trophies: Units
Hit Points +3 (army)
Attack +2 (army)
Counterattack +2 (army)
Level: 6
Rarity: 6
Cost: 1.800 + 110 + + +
Head
Light Armor
Durability: 30
Trophies: Units
Hit Points +5
Stamina +2
Fast Draw

Ways to get: Epic Tanner (building)

Level: 5
Rarity: 4
Cost: 250 + 15 +
Torso
Light Armor
Durability: 50
Trophies: Units
Defense +4
Ranged Defense +4
Stamina +3
Looting +2
Level: 5
Rarity: 4
Cost: 450 + 50 + +
Feet
Light Armor
Durability: 45
Trophies: Units
Hit Points +8
Stamina +4
Speed +1
Level: 6
Rarity: 5
Cost: 300 + 20 + +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
First Strike
Attack +5
Counterattack +5
Province Plunder +50
Level: 5
Rarity: 4
Cost: 350 + 20 + +
Left Arm
Shield
Durability: 60
Trophies: Units
Defense +3
Ranged Defense +3
Parry +4
Stamina -1
Level: 5
Rarity: 4
Cost: 400 + 50 + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 6
Rarity: 6
Cost: 3.750 + 150
Head
Clothing
Durability: 35
Trophies: Units
Hit Points +5
Skillful Diplomat +1
Level: 4
Rarity: 4
Cost: 300 + 35 +
Cloak
Clothing
Durability: 40
Trophies: Units
Ranged Defense +1
Resistance +1
Skillful Diplomat +1
Level: 4
Rarity: 4
Cost: 450 + 50 +
Wrist
Jewelry
Durability: 1
Trophies: Units
Decrease Spell Cost +10
Magic Strike

Ways to get: Epic Jeweler (building)

Level: 5
Rarity: 5
Cost: 500 + 40 + +
Feet
Clothing
Durability: 30
Trophies: Units
Hit Points +6
Stamina +3
Level: 4
Rarity: 3
Cost: 300 + 40 +
Right Arm
Wand
Durability: 55
Trophies: Units
Ranged Attack +8
Range +6
Ammo +7
Healing +8
Magic Shot
Skillful Diplomat +1

Ways to get: Epic Enchanter (building)

Level: 5
Rarity: 5
Cost: 800 + 50 + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance Negation +1
Hero Experience +10
Level: 5
Rarity: 5
Cost: 650 + 40 + +
Torso
Medium Armor
Durability: 55
Trophies: Units
Defense +5
Ranged Defense +4
Attack +2 (army)
Counterattack +1 (army)
Level: 6
Rarity: 4
Cost: 800 + 40 + + +
Left Arm
Wand
Durability: 35
Trophies: Units
Spellpower +1
Summoning Power +5
Level: 5
Rarity: 4
Cost: 250 + 30 + +
Wrist
Clothing
Durability: 15
Trophies: Units
Hit Points +5
Mobility +2
Level: 5
Rarity: 4
Cost: 550 + 35 +
Two-Handed Item
Melee Weapon
Durability: 50
Trophies: Units
First Strike
Attack +8
Counterattack +7
Poison Attack +2
Backstab +4
Level: 4
Rarity: 4
Cost: 800 + 15 + +
Head
Medium Armor
Durability: 50
Trophies: Units
Hit Points +5
Defense +1
Attack +2 (army)

Ways to get: Epic Mailmaker (building)

Level: 6
Rarity: 5
Cost: 900 + 55 + + +
Head
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Undead Summoning Power +3
Intimidation +1
Intimidating Shot +1
Level: 6
Rarity: 5
Cost: 800 + 50 +
Head
Clothing
Durability: 30
Trophies: Units
Hit Points +10
Resistance +2
Spellpower +2
Smite Evil +1
Level: 6
Rarity: 6
Cost: 1.000 + 80 + + +
Two-Handed Item
Melee Weapon
Durability: 70
Trophies: Units
Attack +8
Counterattack +10
First Strike
Magic Strike
Level: 5
Rarity: 5
Cost: 600 + 70 + +
Right Arm
Heavy Weapon
Durability: 60
Trophies: Units
Stunning Blow +1
Attack +4
Counterattack +3
Armorpiercing Strike
Level: 4
Rarity: 3
Cost: 180 + 0 + +
Two-Handed Item
Heavy Weapon
Durability: 50
Trophies: Units
Hit Points +5
Stunning Blow +2
Attack +7
Counterattack +7
Level: 4
Rarity: 2
Cost: 200 + 0 + +
Right Arm
Heavy Weapon
Durability: 60
Trophies: Units
Stunning Blow +1
Attack +6
Counterattack +4
Hunter of Demons +2
Level: 4
Rarity: 3
Cost: 120 + 0 + +
Right Arm
Heavy Weapon
Durability: 70
Trophies: Units
Stunning Blow +2
Attack +4
Counterattack +3
Hunter of Undead +1
Level: 3
Rarity: 3
Cost: 200 + 0 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Poison Attack +2
Poison Shot +2
Poison Attack +1 (army)
Poison Shot +1 (army)
Speed -1

Ways to get: Epic Jeweler (building)

Level: 6
Rarity: 5
Cost: 1.500 + 140 + +
Left Arm
Wand
Durability: 35
Trophies: Units
Resistance +1
Undead Summoning Power +2
Soul Stealing +5 (army)
Level: 5
Rarity: 4
Cost: 350 + 60 +
Left Arm
Shield
Durability: 80
Trophies: Units
Defense +3
Ranged Defense +2
Counterattack +3
Wounding Spikes +2
Stamina -1

Ways to get: Epic Weaponsmith (building)

Level: 5
Rarity: 4
Cost: 550 + 55 + +
Left Arm
Shield
Durability: 100
Trophies: Units
Defense +2
Ranged Defense +2
Armor of Faith +25
Stamina -1
Level: 4
Rarity: 3
Cost: 280 + 20 +
Left Arm
Shield
Durability: 70
Trophies: Units
Defense +2
Ranged Defense +2
Resistance +3
Stamina -1
Level: 4
Rarity: 4
Cost: 300 + 50 + +
Right Arm
Melee Weapon
Durability: 40
Trophies: Units
Attack +3
Counterattack +3
Armorpiercing Strike
Level: 3
Rarity: 3
Cost: 200 + 0 +
Right Arm
Melee Weapon
Durability: 60
Trophies: Units
Attack +5
Counterattack +3
Damage Weapon +4
Level: 3
Rarity: 3
Cost: 380 + 20 + +
Right Arm
Melee Weapon
Durability: 70
Trophies: Units
Attack +5
Counterattack +5
Magic Strike
Overwhelming Force
Cause Vulnerability
Level: 5
Rarity: 4
Cost: 550 + 30 + +
Left Arm
Common
Durability: 35
Trophies: Units
Parry +4
Counterattack +4
Precise Strike +4
Crippling Strike +2
Level: 4
Rarity: 4
Cost: 600 + 20 + +
Torso
Heavy Armor
Durability: 50
Trophies: -
Defense +5
Ranged Defense +7
Speed -1
Stamina -3
Level: 8
Rarity: 8
Cost: 280 + 0 + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance +2
Flaming Blade +1
Flaming Arrows +1
Level: 5
Rarity: 4
Cost: 600 + 20 + +
Torso
Heavy Armor
Durability: 60
Trophies: Units
Defense +7
Ranged Defense +8
Speed -1
Stamina -4
Scorching +2
Web Immunity

Ways to get: Epic Platemaker (building)

Level: 5
Rarity: 5
Cost: 1.300 + 70 + + +
Right Arm
Heavy Weapon
Durability: 90
Trophies: Units
Attack +9
Counterattack +4
Magic Strike
Flaming Blade +2

Ways to get: Epic Weaponsmith (building)

Level: 5
Rarity: 5
Cost: 1.000 + 30 + + +
Feet
Heavy Armor
Durability: 65
Trophies: Units
Hit Points +6
Defense +1
Ranged Defense +1
Entanglement Immunity
Level: 5
Rarity: 4
Cost: 400 + 30 + +
Head
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +8
Ranged Defense +1
Scorching +1
Stamina -2
Level: 5
Rarity: 5
Cost: 500 + 25 +
Left Arm
Shield
Durability: 80
Trophies: Units
Defense +3
Ranged Defense +3
Scorching +2
Fire Immunity
Stamina -2
Level: 5
Rarity: 5
Cost: 700 + 70 + +
Right Arm
Ranged Weapon
Durability: 100
Trophies: Units
Ranged Attack +8
Range +7
Ammo +5
Armor Piercing Shot

Ways to get: Epic Carpenter (building)

Level: 5
Rarity: 5
Cost: 1.200 + 10 + + +
Cloak
Clothing
Durability: 15
Trophies: Units
Forest Knowledge +1
Ranged Defense +2
Scouting +1
Level: 5
Rarity: 5
Cost: 550 + 50 + + +
Left Arm
Ranged Weapon
Durability: 25
Trophies: Units
Ranged Weapon +4
Ammo +4
Crippling Shot +2

Ways to get: Master Carpenter (building)

Level: 5
Rarity: 4
Cost: 200 + 25 + +
Feet
Light Armor
Durability: 45
Trophies: Units
Hit Points +5
Defense +1
Ranged Defense +1
Level: 5
Rarity: 4
Cost: 300 + 20 + +
Hands
Light Armor
Durability: 35
Trophies: Units
Hit Points +5
Precise Shot +2
Ranged Attack +2
Level: 5
Rarity: 5
Cost: 650 + 0 + + +
Head
Light Armor
Durability: 35
Trophies: Units
Hit Points +5
Stamina +5
Looting +2
Level: 5
Rarity: 4
Cost: 300 + 15 +
Two-Handed Item
Ranged Weapon
Durability: 40
Trophies: Units
Ranged Attack +5
Range +4
Ammo +6
Collect Ammo
Stunning Shot +2

Ways to get: Workshop (building)

Level: 1
Rarity: 1
Cost: 40 + 0
Two-Handed Item
Ranged Weapon
Durability: 40
Trophies: Units
Ranged Attack +7
Range +4
Ammo +7
Collect Ammo
Stunning Shot +3

Ways to get: Journeyman Carpenter (building)

Level: 3
Rarity: 1
Cost: 130 + 0
Two-Handed Item
Ranged Weapon
Durability: 40
Trophies: Units
Ranged Attack +9
Range +4
Ammo +10
Armor Piercing Shot
Stunning Shot +4
Level: 4
Rarity: 2
Cost: 300 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 90 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 55 + 0
Cloak
Clothing
Durability: 10
Trophies: Units
Skillful Diplomat +1
Level: 3
Rarity: 3
Cost: 150 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 75 + 8 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 150 + 30 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 600 + 90 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 750 + 150 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 145 + 8 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 220 + 25 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 540 + 35 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Heart of the Night (building)

Level: 3
Rarity: 4
Cost: 630 + 45 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 3
Rarity: 3
Cost: 330 + 37 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 750 + 15 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 6
Rarity: 5
Cost: 1.500 + 300 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: Kobold Cages (building)

Level: 2
Rarity: 8
Cost: 0 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 2
Rarity: 8
Cost: 15 + 0
Torso
Light Armor
Durability: 45
Trophies: Units
Defense +3
Ranged Defense +4
Wounding Strike +1

Ways to get: Epic Tanner (building), #1112 (encounter)

Level: 4
Rarity: 4
Cost: 300 + 30 + +
Feet
Light Armor
Durability: 45
Trophies: Units
Hit Points +6
Stamina +4
Forced March

Ways to get: #1112 (encounter)

Level: 5
Rarity: 4
Cost: 300 + 20 + +
Hands
Light Armor
Durability: 30
Trophies: Units
Hit Points +5
Precise Strike +1
Precise Shot +2

Ways to get: #1112 (encounter)

Level: 5
Rarity: 4
Cost: 400 + 0 + +
Head
Light Armor
Durability: 35
Trophies: Units
Hit Points +5
Intimidation +1
Bloodlust +1

Ways to get: #1112 (encounter)

Level: 4
Rarity: 4
Cost: 300 + 15 + +
Feet
Heavy Armor
Durability: 80
Trophies: Units
Bloodlust +4
Trample +10

Ways to get: Epic Platemaker (building)

Level: 6
Rarity: 5
Cost: 750 + 60 + + +
Torso
Heavy Armor
Durability: 70
Trophies: Units
Hit Points -8
Defense +8
Ranged Defense +10
Bloodsucker +25
Speed -1
Stamina -4
Level: 6
Rarity: 5
Cost: 2.000 + 50 + + + +
Head
Heavy Armor
Durability: 60
Trophies: Units
Hit Points -4
Defense +2
Ranged Defense +2
Intimidation +2
Bloodlust +2
Stamina -2
Level: 5
Rarity: 5
Cost: 600 + 40 + +
Hands
Heavy Armor
Durability: 60
Trophies: Units
Hit Points -3
Defense +1
Ranged Defense +1
Dark Replenishment +1
Intimidation +2
Level: 6
Rarity: 5
Cost: 1.000 + 30 + + +
Left Arm
Wand
Durability: 60
Trophies: Units
Energy Control +3
Wand Firing +3
Astral Ammo +3
Bloodsucker +25
Life Leech +50

Ways to get: Epic Enchanter (building)

Level: 5
Rarity: 4
Cost: 250 + 55 + +
Hands
Heavy Armor
Durability: 75
Trophies: Units
Hit Points +6
Attack +2
Counterattack +2
First Strike
Armorpiercing Strike
Stamina -2
Level: 6
Rarity: 6
Cost: 1.800 + 60 + + +
Two-Handed Item
Melee Weapon
Durability: 100
Trophies: Units
Attack +11
Counterattack +12
First Strike
Speed +1
Level: 5
Rarity: 5
Cost: 1.450 + 100 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1781 (event), #1836 (event)

Level: 5
Rarity: 3
Cost: 500 + 6
Necklace
Jewelry
Durability: 1
Trophies: -
Reincarnation
Smite Evil +3

Ways to get: #1310 (event)

Level: 6
Rarity: 8
Cost: 3.500 + 500 + + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: #1326 (event)

Level: 6
Rarity: 8
Cost: 450 + 120 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1666 (event)

Level: 3
Rarity: 2
Cost: 165 + 30 + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Swampland (building)

Level: 5
Rarity: 4
Cost: 450 + 10
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance +1 (army)
Level: 6
Rarity: 5
Cost: 1.500 + 100 + +
Torso
Heavy Armor
Durability: 60
Trophies: Units
Defense +8
Ranged Defense +10
Morale +3 (army)
Speed -1
Stamina -4
Level: 5
Rarity: 5
Cost: 1.600 + 50 + + + +
Wrist
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +8
Smite Evil +1
Defense +1
Ranged Defense +1
Level: 5
Rarity: 5
Cost: 900 + 50 + + +
Two-Handed Item
Banner
Durability: 80
Trophies: Units
Attack +10
Counterattack +7
Attack +2 (army)
Counterattack +3 (army)
Smite Evil +2 (army)
Level: 6
Rarity: 5
Cost: 2.200 + 100 + + +
Belt
Heavy Armor
Durability: 20
Trophies: Units
Hit Points +8
Regeneration +1
Level: 5
Rarity: 5
Cost: 500 + 30 + + +
Feet
Heavy Armor
Durability: 60
Trophies: Units
Hit Points +5
Defense +1
Ranged Defense +1
Trample +5
Stamina -1
Level: 5
Rarity: 5
Cost: 550 + 45 + +
Hands
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +6
Attack +1
Counterattack +1
Smite Evil +1
Parry +2 (army)

Ways to get: Epic Platemaker (building)

Level: 5
Rarity: 5
Cost: 600 + 20 + + +
Head
Heavy Armor
Durability: 55
Trophies: Units
Hit Points +10
Defense +1
Ranged Defense +1
Defense +1 (army)
Stamina -2
Level: 6
Rarity: 5
Cost: 1.000 + 50 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Resistance +2
Level: 5
Rarity: 6
Cost: 600 + 50 + +
Ring
Jewelry
Durability: 1
Trophies: Units
Counterattack +2
Poison Immunity

Ways to get: #1368 (event), #1376 (event)

Level: 6
Rarity: 6
Cost: 2.500 + 100 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Attack +2
Fire Immunity

Ways to get: #1369 (event), #1377 (event)

Level: 6
Rarity: 5
Cost: 2.500 + 100 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Defense +2
Ice Immunity

Ways to get: #1371 (event), #1379 (event)

Level: 6
Rarity: 5
Cost: 2.500 + 100 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Ranged Defense +3
Air Immunity

Ways to get: #1372 (event), #1380 (event)

Level: 6
Rarity: 5
Cost: 2.500 + 100 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Regeneration +1
Regeneration +1 (army)
Recuperation +2
Recuperation +2 (army)
Level: 6
Rarity: 6
Cost: 2.500 + 100 + + +
Ring
Jewelry
Durability: 1
Trophies: Units
Attack +1
Counterattack +1
Agility
Level: 6
Rarity: 5
Cost: 2.000 + 100 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Hit Points +8
Initiative +1
Resistance +1
Level: 5
Rarity: 5
Cost: 700 + 20 + +
Torso
Medium Armor
Durability: 50
Trophies: Units
Defense +6
Ranged Defense +6
Festering Wounds
Poison Immunity
Undead Summoning Power +4
Level: 6
Rarity: 5
Cost: 1.000 + 100 + + +
Feet
Medium Armor
Durability: 35
Trophies: Units
Defense +1
Ranged Defense +1
Floating

Ways to get: Epic Mailmaker (building)

Level: 6
Rarity: 5
Cost: 1.000 + 100 + + +
Left Arm
Banner
Durability: 70
Trophies: Units
Counterattack +4
Lord of the Undead
Dark Dominion +2 (army)
Tolerance (army)
Festering Wounds (army)

Ways to get: Epic Tailor (building)

Level: 5
Rarity: 4
Cost: 1.200 + 90 + +
Hands
Medium Armor
Durability: 40
Trophies: Units
Hit Points +5
Cause Atrophy
Spell Duration +1
Level: 5
Rarity: 5
Cost: 600 + 25 + +
Head
Medium Armor
Durability: 50
Trophies: Units
Hit Points +5
Defense +1
Ranged Defense +1
Mind Control Immunity
Level: 5
Rarity: 5
Cost: 450 + 40 + + +
Right Arm
Wand
Durability: 55
Trophies: Units
Ranged Attack +10
Range +6
Ammo +5
Magic Shot
Life Leech +25
Undead Summoning Power +4
Level: 5
Rarity: 5
Cost: 600 + 70 + +
Cloak
Clothing
Durability: 40
Trophies: Units
Stamina +2 (army)
Resistance +2
Resistance Negation +1

Ways to get: Epic Tailor (building)

Level: 6
Rarity: 5
Cost: 800 + 110 + + +
Wrist
Heavy Armor
Durability: 50
Trophies: Units
Hit Points +10
Defense +1
Item Maintenance +15
Level: 5
Rarity: 5
Cost: 800 + 50 + +
Torso
Medium Armor
Durability: 60
Trophies: Units
Defense +4
Ranged Defense +3
Resistance +3
Recuperation +3
First Aid +3

Ways to get: Epic Mailmaker (building)

Level: 5
Rarity: 4
Cost: 500 + 50 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Hit Points +4
Stamina +4 (army)
Morale +4 (army)

Ways to get: Epic Jeweler (building)

Level: 6
Rarity: 5
Cost: 800 + 450 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: #2143 (event)

Level: 6
Rarity: 8
Cost: 175 + 90
Necklace
Jewelry
Durability: 1
Trophies: Units
Bloodsucker +10
Battle Frenzy +5
Level: 6
Rarity: 6
Cost: 1.200 + 90 + + +
Torso
Clothing
Durability: 40
Trophies: Units
Hit Points +10
Defense +2
Ranged Defense +2
Resistance +3
Energy Control +2
Resistance Negation +1

Ways to get: Epic Tailor (building)

Level: 6
Rarity: 5
Cost: 1.000 + 150 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Resistance Negation +2
Level: 6
Rarity: 5
Cost: 1.100 + 100 + + +
Hands
Clothing
Durability: 20
Trophies: Units
Hit Points +5
Energy Control +2
Spell Duration +1
Level: 5
Rarity: 5
Cost: 400 + 50 + +
Feet
Clothing
Durability: 30
Trophies: Units
Hit Points +5
Resistance +1
Initiative +1
Level: 6
Rarity: 5
Cost: 500 + 60 + +
Head
Clothing
Durability: 30
Trophies: Units
Hit Points +5
Resistance +1
Spellpower +1
Resistance Negation +1
Level: 6
Rarity: 5
Cost: 1.200 + 90 + + +
Torso
Light Armor
Durability: 50
Trophies: Units
Defense +5
Ranged Defense +4
Wounding Spikes +2
Level: 5
Rarity: 4
Cost: 500 + 40 + + +
Belt
Clothing
Durability: 15
Trophies: Units
Hit Points +5
Wounding Strike +1
Wounding Shot +1
Initiative +1
Level: 5
Rarity: 4
Cost: 450 + 25 + + +
Head
Light Armor
Durability: 35
Trophies: Units
Hit Points +3
Hex +4
Level: 4
Rarity: 3
Cost: 300 + 15 + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 1
Rarity: 2
Cost: 90 + 16 + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1689 (event)

Level: 2
Rarity: 3
Cost: 200 + 50 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 3
Rarity: 4
Cost: 540 + 150 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature
Level: 4
Rarity: 5
Cost: 660 + 150 + + +
Necklace
Jewelry
Durability: 1
Trophies: Units
Intimidating Shot +1
Level: 4
Rarity: 3
Cost: 450 + 15 +
Right Arm
Ranged Weapon
Durability: 50
Trophies: Units
Ranged Attack +15
Range +4
Ammo +5
Level: 3
Rarity: 4
Cost: 300 + 10 + +
Left Arm
Banner
Durability: 40
Trophies: Units
Counterattack +1
Attack +1 (army)

Ways to get: Forge (building)

Level: 1
Rarity: 1
Cost: 25 + 5 +
Left Arm
Banner
Durability: 10
Trophies: Units
Counterattack +3
Defense +1 (army)
Ranged Defense +1 (army)

Ways to get: Master Tailor (building)

Level: 4
Rarity: 1
Cost: 200 + 15
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 30 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 75 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 300 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: #1260 (encounter)

Level: 6
Rarity: 8
Cost: 750 + 0 + +
Right Arm
Wand
Durability: 70
Trophies: Units
Ranged Attack +12
Range +6
Ammo +5
Energy Control +3 (army)
Magic Shot
Explosive Weapon
Level: 6
Rarity: 6
Cost: 2.100 + 140 + + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 55 + 0
Left Arm
Wand
Durability: 30
Trophies: Units
Resistance +3
Hex +5
Cause Vulnerability
Level: 4
Rarity: 3
Cost: 100 + 30 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 360 + 37 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 5
Rarity: 8
Cost: 270 + 70 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 450 + 115 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 40 + 7
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 150 + 45 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 190 + 0 + +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 6
Rarity: 8
Cost: 375 + 150 + + +
Left Arm
Common
Durability: 25
Trophies: Units
Parry +1
Counterattack +1
Smite Evil +1
Precise Strike +1

Ways to get: Church (building)

Level: 2
Rarity: 1
Cost: 25 + 5 +
Left Arm
Ranged Weapon
Durability: 20
Trophies: Units
Ranged Weapon +2
Ammo +2
Magic Shot

Ways to get: Alchemists Guild (building)

Level: 4
Rarity: 3
Cost: 50 + 40 +
Right Arm
Heavy Weapon
Durability: 50
Trophies: Units
Attack +2
Counterattack +1
Smite Evil +3

Ways to get: Church (building)

Level: 3
Rarity: 1
Cost: 110 + 10 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: #1545 (event)

Level: 3
Rarity: 8
Cost: 450 + 75 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: Mechanics Guild (building)

Level: 3
Rarity: 3
Cost: 40 + 0 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature

Ways to get: Fighter's Guild (building)

Level: 4
Rarity: 8
Cost: 105 + 0
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 3
Rarity: 8
Cost: 20 + 5
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 90 + 18 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 115 + 15 +
Inventory
Common
Durability: 1
Trophies: -
Summon Creature
Level: 4
Rarity: 8
Cost: 65 + 19 +
Two-Handed Item
Wand
Durability: 70
Trophies: Units
Ranged Attack +12
Range +6
Ammo +8
Magic Shot
Lord of the Undead
Decrease Spell Cost +15
Level: 5
Rarity: 5
Cost: 750 + 100 + + +
Inventory
Common
Durability: 1
Trophies: Units
Summon Creature

Ways to get: #1465 (event)

Level: 5
Rarity: 5
Cost: 850 + 80 +

Notes: Items with a rarity 8 cannot be dropped (loot).