| ID | Name | Type | Possibility | Karma | Image | Dialog | Answers | Effects | Links from | Attack |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | #1 | 0 | 0 | 0 |
|
The militia leader addresses the hero: «Well, ya know, we don't want no war. If you an' our mayor come to terms, we make an oath to yer Lord, I tell ya, all fine an' good as it should be. But, ya know, our mayor, he's a real miser - he'll want no less'n %d gold coins for this 'ere contract... Our settlement needs money, ya know!» |
1) I might as well pay. Here's your gold. #2 2) Some other time. #3 3) It will be cheaper to kill you. Attack! #4 4) What if I pay half as much to you, personally? #5 |
Parameter_1 = -60*encounter difficulty (for transfer to the next encounter) Parameter_2 = -30*encounter difficulty (for transfer to the next encounter) Setting the internal complexity of the encounter to Province level Answer ¹1 appears when Player's gold >= given Parameter_1 Answer ¹4 appears when Player's gold >= given Parameter_2 Answer ¹4 appears when Hero's diplomacy >= 1 Switch to encounter #32 when mood in the province < Discontent |
||
| 2 | #2 | 0 | 0 | 0 |
Change players gold by value of the Parameter_1, calculated in the previous encounter Set flag of the negotiation to 1 |
#1 | ||||
| 3 | #3 | 0 | 0 | 0 | Set flag of the negotiation to 0 | #1, #7, #8, #10, #14, #15, #16, #20, #23, #24, #25, #27, #28, #29, #32, #33, #36, #44, #45, #46, #52, #53, #54, #55, #58, #59, #60, #61, #62, #63, #64, #67, #81, #82, #83, #84, #85, #86, #89, #90, #91, #93, #100, #117, #119, #121, #123, #125, #127, #128, #132, #140, #141, #145, #146, #147, #148, #149, #152, #153, #154, #157, #169, #172, #173, #174, #177, #178, #179, #180, #181, #185, #189, #190, #195, #196, #202, #204, #208, #209, #210, #211, #224, #225, #230, #231, #235, #379, #401, #402, #404, #407, #410, #411, #617, #618, #621, #622, #634, #635, #639, #640, #641, #644, #645, #649, #650, #653, #654, #655, #656, #657, #1001, #1004, #1006, #1013, #1015, #1019, #1021, #1023, #1025, #1027, #1029, #1031, #1033, #1082, #1086, #1087, #1088, #1089, #1090, #1091, #1094, #1095, #1096, #1098, #1103, #1105, #1107, #1117, #1136, #1137, #1138, #1142, #1144, #1147, #1152, #1153, #1157, #1159, #1165, #1166, #1168, #1170, #1172, #1175, #1184, #1186, #1189, #1190, #1193, #1194, #1195, #1196, #1201, #1202, #1204, #1206, #1207, #1208, #1212, #1221, #1222, #1223, #1226, #1229, #1233, #1240, #1242, #1244, #1245, #1247, #1249, #1250, #1253, #1265, #1274, #1275, #1277, #1278, #1279, #1282, #1283, #1284, #1285, #1287, #1288, #1291, #1320, #1321, #1322, #1325, #1326, #1327, #1328, #1329, #1333, #1337, #1338, #1343, #1346, #1352, #1354, #1357, #1382, #1441, #1442, #1444, #1455, #1458, #1459 | ||||
| 4 | #4 | 0 | 0 | 0 | Set flag of the negotiation to -1 | #1, #5, #7, #8, #10, #11, #14, #15, #16, #18, #19, #20, #23, #24, #25, #27, #28, #29, #31, #32, #33, #36, #37, #38, #39, #40, #41, #44, #45, #46, #50, #52, #53, #54, #55, #58, #59, #60, #61, #62, #63, #64, #67, #69, #81, #82, #83, #84, #85, #86, #89, #90, #91, #93, #100, #107, #117, #119, #121, #123, #124, #125, #127, #130, #131, #133, #136, #140, #141, #145, #146, #147, #148, #149, #152, #153, #154, #157, #160, #169, #172, #173, #174, #177, #178, #179, #180, #181, #185, #189, #190, #195, #197, #198, #200, #203, #204, #206, #209, #223, #224, #225, #230, #231, #234, #235, #373, #374, #375, #376, #377, #378, #410, #471, #489, #490, #493, #617, #618, #619, #621, #622, #623, #624, #634, #635, #637, #639, #640, #641, #644, #645, #649, #653, #654, #655, #656, #657, #725, #1000, #1001, #1004, #1006, #1013, #1015, #1019, #1021, #1023, #1025, #1027, #1029, #1031, #1033, #1082, #1086, #1087, #1088, #1089, #1090, #1091, #1094, #1095, #1096, #1098, #1103, #1105, #1107, #1117, #1136, #1137, #1138, #1141, #1142, #1144, #1146, #1152, #1153, #1157, #1176, #1180, #1182, #1184, #1186, #1189, #1190, #1193, #1194, #1195, #1196, #1201, #1202, #1204, #1206, #1207, #1208, #1212, #1215, #1221, #1222, #1223, #1240, #1242, #1243, #1244, #1245, #1247, #1249, #1250, #1253, #1256, #1265, #1274, #1275, #1277, #1278, #1279, #1282, #1283, #1284, #1285, #1287, #1288, #1291, #1293, #1320, #1321, #1322, #1325, #1326, #1327, #1328, #1329, #1333, #1337, #1338, #1343, #1346, #1352, #1354, #1357, #1358, #1382, #1441, #1442, #1444, #1455, #1456, #1458, #1459, #437 | ||||
| 5 | #5 | 0 | 0 | 0 |
|
The leader scratches his head, then smacks his lips, wheels turning. At last, he utters swaggeringly: «Well... That I can do!» |
1) Deal! #6 2) I was kidding. Soldiers, kill them! #4 |
#1 | ||
| 6 | #6 | 0 | 0 | 0 |
Change players gold by value of the Parameter_2, calculated in the previous encounter Give the hero +20 experience Set flag of the negotiation to 1 |
#5 | ||||
| 7 | #7 | 0 | 0 | 0 |
|
The brigand leader addresses the hero: «Look, man, there's no reas'n for us an' yer chief'n to fall out. Let's do it this way - hang yer flags 'ere, shake down villagers for gold an' all, and we remain in yer service. We guard the borders an' all. Don't worry, no need to pay us for guardin', we take all things ourselves. So whaddya think? Deal?» |
1) There'll be no bandits on my land! Kill them! #4 2) I'll think about it. #3 3) Sounds pretty good. Deal! #9 |
Switch to encounter #8 when Power of the hero's army <= Power of NPC | ||
| 8 | #8 | 0 | 0 | 0 |
|
The hero %s steps forward, waving a white flag over his head. An arrow flies out from the bandits' ambush and hits his shoulder, thus ending the negotiations. |
1) Kill the bastards! #4 2) Retreat! #3 |
Decrease the hero's HP by +(20-30)% (hero can't be killed) | #7 | |
| 9 | #9 | 0 | 0 | 0 | Set flag of the negotiation to 29 | #7 | ||||
| 10 | #10 | 0 | 0 | 0 |
|
The tribal chief addresses the hero: «Father Sky sees all. We know you respect him. We are ready to accept you as a brother. But everything has a price, 30 tears of Mother Earth must be given.» |
1) You are not my brother, savage! #4 2) I'm not ready... #3 3) So be it! (-30 cr. ) #1002 |
Switch to encounter #1000 when Power of the hero's army <= Power of NPC Switch to encounter #1000 when Player's karma < -19 Switch to encounter #1000 when Player's karma > 19 Answer ¹3 appears when Player's crystals >= 30 |
||
| 11 | #11 | 0 | 0 | 0 |
|
Your party starts to retreat, but the barbarians rush after you. |
1) Increase speed. #171 2) Fight. #4 |
#1000, #1456 | ||
| 12 | #12 | 0 | 0 | 0 | Karma +(0-2) | #69, #107, #143, #160, #223, #247, #248, #249, #264, #269, #274, #279, #284, #289, #294, #299, #304, #480, #492, #1293, #1400 | ||||
| 13 | #13 | 0 | 0 | 0 | Karma -(1-1) | #25, #73, #74, #111, #164, #171, #191, #239, #240, #246, #253, #370, #386, #470, #472, #481, #488, #587, #1111, #1259, #1297, #1298, #1404, #1409, #1468, #1473 | ||||
| 14 | #14 | 0 | 0 | 0 |
|
The retinue's leader addresses the hero: «Our prince respects your ruler and is ready to swear an oath of vassalage. As befits a noble gentleman, the prince will protect your lands and pay you tithes.» |
1) I need gold, not new dependents. Attack! #4 2) I'll think about it. #3 3) I agree. #17 4) And how much does your prince pay you? #16 |
Answer ¹4 appears when Hero's diplomacy >= 2 Switch to encounter #15 when Power of the hero's army <= Power of NPC |
||
| 15 | #15 | 0 | 0 | 0 |
|
The retinue's leader addresses the hero: «This is the land of our prince! Get away from here before we hack you to pieces.» |
1) We'll see who hacks whom to pieces. Attack! #4 2) No need to get upset. I'm leaving now. #3 3) And how much does your prince pay you? #16 |
Answer ¹3 appears when Hero's diplomacy >= 2 | #14 | |
| 16 | #16 | 0 | 0 | 0 |
|
«What do you care? Do you want to hire us?» |
1) Exactly. Would 300 gold coins be enough? #18 2) Exactly. Would 600 gold coins be enough? #19 3) No, just estimating the spoils I will get. Attack! #4 4) No, I was just asking. All right. Goodbye, soldier. #3 |
Answer ¹1 appears when Player's gold >= 300 Answer ¹2 appears when Player's gold >= 600 |
#14, #15 | |
| 17 | #17 | 0 | 0 | 0 | Set flag of the negotiation to 31 | #14 | ||||
| 18 | #18 | 0 | 0 | 0 |
|
«That's quite a large sum. Well...I guess from now on we'll serve your Lord. Our prince was a bit stingy, so it serves him right.» |
1) Excellent. Here's your gold. #21 2) I don't want traitors. Kill them! #4 |
Switch to encounter #20 when random with the probability 70% | #16 | |
| 19 | #19 | 0 | 0 | 0 |
|
«That's quite a large sum. Well...I guess from now on we'll serve your Lord. Our prince was a bit stingy, so it serves him right.» |
1) Excellent. Here's your gold. #22 2) I don't want traitors. Kill them! #4 |
Switch to encounter #20 when random with the probability 40% | #16 | |
| 20 | #20 | 0 | 0 | 0 |
|
«I'm not a mercenary dog waiting to betray my oath for gold. Get the hell out of here!» |
1) If you don't want my gold, taste my steel! Attack! #4 2) All right, I'm leaving. No need to get angry. #3 |
#18, #19 | ||
| 21 | #21 | 0 | 0 | 0 |
Change players gold by -300 Give the hero +50 experience Set flag of the negotiation to 32 |
#18 | ||||
| 22 | #22 | 0 | 0 | 0 |
Change players gold by -600 Give the hero +40 experience Set flag of the negotiation to 32 |
#19 | ||||
| 23 | #23 | 0 | 0 | 0 |
|
A forest dryad emerges to meet the hero: «Leave this place. This forest is protected by ancient spirits, there is no place for humans.» |
1) Is this talking spruce ordering me around? Attack! #4 2) All right, I'm leaving. #3 3) What if we sign the Contract? #24 |
Answer ¹3 appears when Hero's diplomacy >= 3 | ||
| 24 | #24 | 0 | 0 | 0 |
|
«You know about the ancient Contract between the humans and the powers of the Forest? Very well, the spirits agree to sign the Contract. Humans will not harm the Forest, and the Forest will give them food and shelter. But before we conclude the Contract, we need to perform a ritual requiring 50 gems.» |
1) I don't have gems to spare... I'll have to kill you. #4 2) I'll think about it. #3 3) Here are your gems, begin the ritual (-50 cr. ) #26 |
Answer ¹3 appears when Player's crystals >= 50 Switch to encounter #25 when Player's karma < 0 |
#23 | |
| 25 | #25 | 0 | 0 | 0 |
|
«How could a servant of the dark forces know about the Contract? Well, that doesn't matter. We can't conclude the Contract while your master serves Evil.» |
1) Well, then die, you pigheads! #4 2) All right. You may live for the time being. #13 3) He's not evil at all... He's strict, but fair. #3 |
Set flag of the negotiation to 0 | #24 | |
| 26 | #26 | 0 | 0 | 0 |
Change players crystals by -50 Give the hero +100 experience Set flag of the negotiation to 34 |
#24 | ||||
| 27 | #27 | 0 | 0 | 0 |
|
The nomad leader addresses the hero: «Stupid man makes war, clever man makes trade. Let us trade, brother.» |
1) I'm here not to trade. Attack! #4 2) No trade. I'm leaving. #3 3) And what can you offer me... «brother»? #28 |
|||
| 28 | #28 | 0 | 0 | 0 |
|
«Why, I see, I see what you want. You like our land, yes? I sell it, low price. We throw old khan down, we make your khan rule. %d tanga, and we make it your land! What you say, brother?» |
1) For such «tanga,» I'd kill the khan myself. Attack! #4 2) Hmm... I'll think about it. #3 3) Deal. #30 4) Do you know that the price of the land has dropped? #29 |
Parameter_1 = -(100-150)*encounter difficulty (for transfer to the next encounter) Setting the internal complexity of the encounter to Province level Answer ¹3 appears when Player's gold >= given Parameter_1 Answer ¹4 appears when Hero's diplomacy >= 2 |
#27 | |
| 29 | #29 | 0 | 0 | 0 |
|
«Dropped? Where it dropped? Why, you mess with my head, brother. All right, I see you good bargaining too. You my brother, so special price for you: %d tanga. So, you take it?» |
1) Now you're talking! Here are your coins. #30 2) Enough bargaining for today. So long, brother. #3 3) I guess I'll rid the world of a cheapskate. Attack! #4 |
Parameter_1 = -(50-100)*encounter difficulty (for transfer to the next encounter) Setting the internal complexity of the encounter to Province level Answer ¹1 appears when Player's gold >= given Parameter_1 |
#28 | |
| 30 | #30 | 0 | 0 | 0 |
Change players gold by value of the Parameter_1, calculated in the previous encounter Set flag of the negotiation to 35 |
#28, #29 | ||||
| 31 | #31 | 0 | 0 | 0 |
|
«Small bug talk! Tasty small talking bug! Yum yum!» |
1) Nice talking... #4 2) How can such a huge head have such a little brain? #4 |
|||
| 32 | #32 | 0 | 0 | 0 |
|
The militia leader addresses the hero: «Don't ya get cross, ya know, but you an' yer sort ain't allowed 'ere no more. Our people, they don't like yer Lord too much, I tell ya, so we got a stric' order to give ya the cold shoulder, as cold as it gets.» |
1) Well, then I'll have to kill you. #4 2) All right, then, goodbye. #3 3) Perhaps we can come to an agreement? |
Answer ¹3 appears when Hero's diplomacy >= 1 | #1 | |
| 33 | #33 | 0 | 0 | 0 |
|
The militiaman can't take his greedy eyes off your purse and begins to mumble, «Well, ya know... it's agin the will o' the people... An' our mayor, he's gonna get cross, I tell ya...» |
1) What about 300 gold coins? #34 2) I think that 600 gold coins will solve this problem. #35 3) Well, no means no, then. We're leaving. #3 4) You tire me, peasant. Kill them! #4 |
Answer ¹1 appears when Player's gold >= 300 Answer ¹2 appears when Player's gold >= 600 |
#32 | |
| 34 | #34 | 0 | 0 | 0 |
Parameter_1 = -300 (for transfer to the next encounter) With the probability of 40% switch to encounter #37, otherwise switch to encounter #36 |
#33 | ||||
| 35 | #35 | 0 | 0 | 0 |
Parameter_1 = -600 (for transfer to the next encounter) With the probability of 80% switch to encounter #37, otherwise switch to encounter #36 |
#33 | ||||
| 36 | #36 | 0 | 0 | 0 |
|
«I told ya, no one's allowed 'ere no more! So don't ya shove me yer gold 'ere, ya know, an' off with ya while yer still in one piece.» |
1) All right, so long. #3 2) Then die, you stubborn jackass! #4 3) Better not make me angry! |
Answer ¹3 appears when Hero's diplomacy >= 3 | #34, #35 | |
| 37 | #37 | 0 | 0 | 0 |
|
«Well, that's lotsa money, I tell ya, no harm in givin' in. I see that yer a generous type, so yer always welcome.» |
1) All right then, take your coins. #687 2) I've changed my mind. Kill them! #4 |
#34, #35 | ||
| 38 | #38 | 0 | 0 | 0 |
|
The senior druid addresses the hero: «How dare you intrude into our lands, Humans?! Your race infects everything around like a plague, but we will put a stop to it! Soon creatures of the forest and the swamp will devour your so-called civilization whole, and peace and harmony will reign in the world.» |
1) A nice dying speech, old man. Attack! #4 2) All right, I'm leaving. #40 3) You want to destroy humanity? Aren't you a human too? #39 4) Destroy all humans? It seems we have the same goal. #41 |
Answer ¹4 appears when Hero's diplomacy >= 2 | ||
| 39 | #39 | 0 | 0 | 0 |
|
«Dare you remind me of my curse?! I'll have basilisks feed on your liver and spiders drink your blood.» |
1) Some other time. I need to go. #40 2) All right. Attack! #4 |
#38 | ||
| 40 | #40 | 0 | 0 | 0 |
|
«Did you seriously think that you could leave here that easily? Feed him to our creatures!» |
1) Damn it... #4 2) What a jittery old man... #4 |
#38, #39, #41, #42 | ||
| 41 | #41 | 0 | 0 | 0 |
|
«Don't pull the wool over my eyes, you despicable man. You serve the Empire of Humans - you're one of those who spread the civilization.» |
1) It's difficult talking to you, I see. Farewell. #40 2) What a stubborn man... Kill him! #4 3) I use humans to eliminate other humans. #42 |
#38 | ||
| 42 | #42 | 0 | 0 | 0 |
|
«But when you have won, everything will change...» |
1) Exactly. I won't need humans anymore. #43 2) All right, you've caught me. Farewell, old man. #40 |
Answer ¹1 appears when Hero's diplomacy >= 3 | #41 | |
| 43 | #43 | 0 | 0 | 0 |
|
«And what are you going to do to them?» |
1) Feed them to your little animals. #46 2) Inflict pestilence on them. #44 3) Sacrifice them. #44 4) I haven't decided yet. #45 |
#42 | ||
| 44 | #44 | 0 | 0 | -2 |
|
«We have a different path from that of the necromancers. Now leave.» |
1) Not so fast, old man. First, I'm going to kill you. #4 2) Fine. Farewell. #3 |
#43 | ||
| 45 | #45 | 0 | 0 | 0 |
|
«When you have decided, we will talk. Now leave.» |
1) Not so fast, old man. First, I'm going to kill you. #4 2) Fine. Farewell. #3 |
#43, #47 | ||
| 46 | #46 | 0 | 0 | -2 |
|
«Well, then, I suppose you deserve the right to leave these lands alive.» |
1) I think I'll take your head as a keepsake. Attack! #4 2) I think I'll use that right now. #3 3) What about an alliance? #47 |
Answer ¹3 appears when Hero's diplomacy >= 4 | #43 | |
| 47 | #47 | 0 | 0 | -2 |
|
«And what can you offer in exchange for an alliance?» |
1) 100 gems. #48 2) 200 gems. #49 3) Your life. #50 4) Let me think about it... #45 |
Answer ¹1 appears when Player's crystals >= 100 Answer ¹2 appears when Player's crystals >= 200 |
#46 | |
| 48 | #48 | 0 | 0 | 0 |
|
«Good. You can consider these lands to be a part of your empire, but you must know that we won't allow any settlers here.» |
1) Deal. 2) No, that won't do. I need a city here. #50 |
Parameter_1 = -100 (for transfer to the next encounter) Switch to encounter #52 when random with the probability 60% |
#47 | |
| 49 | #49 | 0 | 0 | 0 |
|
«Good. You can consider these lands to be a part of your empire, but you must know that we won't allow any settlers here.» |
1) Deal. 2) No, that won't do. I need a city here. #50 |
Parameter_1 = -200 (for transfer to the next encounter) | #47 | |
| 50 | #50 | 0 | 0 | 0 |
|
«How dare you, you insolent fool?! Feed him to our creatures!» |
1) Damn it... #4 2) What a jittery old man... #4 |
#47, #48, #49 | ||
| 51 | #51 | 0 | 0 | -1 |
Change players crystals by +0 Give the hero +200 experience Set flag of the negotiation to 36 |
#48, #49 | ||||
| 52 | #52 | 0 | 0 | 0 |
|
«We are not interested in your offer. This conversation is over.» |
1) All right, then, goodbye. #3 2) Well, our talk is done. Attack! #4 |
#48 | ||
| 53 | #53 | 0 | 0 | 0 |
|
The leader of the Elven warriors speaks: «We have heard much of the deeds of your Lord, and we are beginning to think that he is on the right Path. But to earn the trust of the elves, you must complete a special task.» |
1) What task? #56 2) Some other time. #3 3) That's too difficult. Attack! #4 |
Switch to encounter #116 when If an alliance with this race is concluded Switch to encounter #57 when If the hero has already received the quest from this race Switch to encounter #58 when If another hero has already received the quest from this race Switch to encounter #59 when If the quest from this race was already received in another province Switch to encounter #55 when mood in the province < Discontent Switch to encounter #55 when Player's karma < 0 Switch to encounter #54 when Player's karma < 50 Switch to encounter #54 when If an alliance with another race is concluded |
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| 54 | #54 | 0 | 0 | 0 |
|
The leader of the Elven warriors speaks: «Our forests are no place for strangers. Leave, or we will be forced to use our weapons.» |
1) You call these sticks «weapons»? Kill the savages! #4 2) All right, I'm leaving. #3 3) We have come in peace. #60 |
Answer ¹3 appears when Hero's diplomacy >= 1 | #53 | |
| 55 | #55 | 0 | 0 | 0 |
|
The leader of the Elven warriors speaks: «Get out of our forest, you spawn of Darkness, before we treat you to our arrows!» |
1) Kill them! #4 2) All right, I'm leaving. No need to yell like that. #3 |
#53 | ||
| 56 | #56 | 0 | 0 | 0 |
If obtaining of the quest takes place, then switch to race quest Set flag of the negotiation to 0 |
#53, #62 | ||||
| 57 | #57 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #53 | ||||
| 58 | #58 | 0 | 0 | 0 |
|
The leader of the Elven warriors speaks: «We have already given a task to one of your servants. There will be no more negotiations until he returns.» |
1) I see. Farewell. #3 2) You're right, no more negotiations. Attack! #4 |
#53 | ||
| 59 | #59 | 0 | 0 | 0 |
|
The leader of the Elven warriors speaks: «We know that our brothers from the province of %s have already given a task to one of the servants of your Lord. There will be no more negotiations until the task is fulfilled.» |
1) I see. Farewell. #3 2) You're right, no more negotiations. Attack! #4 |
#53 | ||
| 60 | #60 | 0 | 0 | 0 |
|
«Don't try to deceive me, Human. We know your Lord's plans. He wants to conquer the whole world, but the elves will never submit to a stranger's authority.» |
1) Kill them! #4 2) All right, I'm leaving. #3 3) We are not here to conquer. We offer you an alliance. #61 |
Answer ¹3 appears when Hero's diplomacy >= 2 | #54 | |
| 61 | #61 | 0 | 0 | 0 |
|
«Only the chosen ones, whom we trust as ourselves, deserve an alliance with the elves. You are not one of them.» |
1) Kill them! #4 2) All right, I'm leaving. #3 3) What can I do to earn your trust? #62 |
Answer ¹3 appears when Hero's diplomacy >= 3 Switch to encounter #63 when If an alliance with another race is concluded |
#60 | |
| 62 | #62 | 0 | 0 | 0 |
|
«Well... If you fulfill the task I give you, the elves will be more favorable to your offer of an alliance.» |
1) What task? #56 2) Some other time. #3 3) That's too difficult. Attack! #4 |
#61 | ||
| 63 | #63 | 0 | 0 | 0 |
|
«We shall never form an alliance with your Lord.» |
1) Then you shall die. Attack! #4 2) Elven hospitality? my arse... #1157 3) All right. Farewell, Elf. #3 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #61 | |
| 64 | #64 | 0 | 0 | 0 |
|
«Not long ago, some dark mages abducted five of our maidens. I don't even want to think about why the sorcerers need them. Find the Mages Tower and set the prisoners free.» |
1) All right, I will do it. #65 2) Some other time. #3 3) That's too difficult. Attack! #4 |
|||
| 65 | #65 | 0 | 0 | 0 |
Set flag of the negotiation to 0 Change the status of the current quest to "obtaining" Switch to event #1696 |
#64 | ||||
| 66 | #66 | 0 | 0 | 2 |
|
The leader of the Elven warriors speaks: «Thank you, Human. Our maidens are now back in their native forests, spreading the news of your glorious victory over the dark mages.» |
1) What about an alliance? #68 2) I think you promised me something... #68 |
Switch to encounter #67 when if the hero haven't completed the quest | ||
| 67 | #67 | 0 | 0 | 0 |
|
«You have not completed our task yet. Hurry up!» |
1) I'm doing everything in my power. #3 2) I've changed my mind. I've changed my mind. Die, Elf! #4 |
#66 | ||
| 68 | #68 | 0 | 0 | 0 |
|
«So be it! From this day forth, the elves are allies of your Lord. Now all of our forests are open to you and your fellows. If need be, the elves will join your colors.» |
1) Excellent! #70 2) Arrange a feast to celebrate the alliance. (-300 gold ) #71 |
Change the status of the current quest to "completion" Change the population mood in the province by +1 Switch to encounter #69 when If an alliance with another race is concluded Answer ¹2 appears when Player's gold >= 300 |
#66 | |
| 69 | #69 | 0 | 0 | 0 |
|
«The political situation is such that we cannot enter into an alliance with your Lord. But elves never leave a favor unanswered, so you will be rewarded for your service.» |
1) All right, give me my reward. #72 2) You're going to pay for this, Elf. Attack! #4 3) I don't need a reward. Farewell. #12 |
Set flag of the negotiation to 0 | #68 | |
| 70 | #70 | 0 | 0 | 0 |
Conclude an alliance with the current province race Set flag of the negotiation to 37 |
#68, #116 | ||||
| 71 | #71 | 0 | 0 | 1 |
Change players gold by -300 Change the population mood in the province by +2 Conclude an alliance with the current province race Set flag of the negotiation to 37 |
#68 | ||||
| 72 | #72 | 0 | 0 | 0 |
|
«You are free to choose whichever reward you wish to receive.» The elf offers the hero several items to choose from. What shall you take? |
1) A purse filled with gold. #73 2) A box full of gems. #74 3) A chainmail of Elven craft. #75 4) An elegant Elven Bow. #76 |
#69 | ||
| 73 | #73 | 0 | 0 | 0 |
|
The purse turns out to be filled with gold coins of Elven mintage. Your stock of gold is increased by %d. |
1) Not bad. #0 2) These elves are such penny pinchers! #13 |
Change players gold by +500+(Diplomañy_effect%) Set flag of the negotiation to 0 |
#72 | |
| 74 | #74 | 0 | 0 | 0 |
|
The box is filled up to the brim with magic gems. Your supply of gems is increased by %d. |
1) Not bad. #0 2) These elves are such penny pinchers! #13 |
Change players crystals by +100 Set flag of the negotiation to 0 |
#72 | |
| 75 | #75 | 0 | 0 | 0 |
Get item Elven Chainmail Set flag of the negotiation to 0 |
#72 | ||||
| 76 | #76 | 0 | 0 | 0 |
Get item Elven Bow Set flag of the negotiation to 0 |
#72 | ||||
| 77 | #77 | 0 | 0 | 0 |
|
The sorcerers are keeping the Elfmaids in their tower's dungeons. Fortunately, you arrive in time, and all of the prisoners are still alive. The released elfmaids thank you for their rescue and head for their native forests, insisting that they do not need an escort. The task complete, you can now return to the elves to make an alliance. |
1) At last! #0 |
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| 78 | #78 | 0 | 0 | 0 |
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A thorough search reveals that there are no nor ever were any elfmaids here. It seems these sorcerers were not involved in the abduction. |
1) What terrible luck! #0 2) Whatever. #0 |
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| 79 | #79 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The elf who gave him the task to rescue the elfmaids has been killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 80 | #80 | 0 | 0 | 0 |
|
The hero %s can't take a new quest since the quest list is full! |
1) What terrible luck! #0 2) Whatever. #0 |
Set flag of the negotiation to 0 | ||
| 81 | #81 | 0 | 0 | 0 |
|
The leader of the Dwarven warriors speaks: «What are you doin' here? Did you get lost or somethin'? It should be clear that these are Dwarven lands, but no! All sorts of people still try to get in here. Well, spit it out - what are you here for? D'you want war or d'you wanna chump up with us?» |
1) I offer you an alliance. #85 2) I've lost my way. Farewell, Dwarf. #3 3) Prepare for your death, chubbies. Attack! #4 |
Switch to encounter #431 when If an alliance with this race is concluded Switch to encounter #88 when If the hero has already received the quest from this race Switch to encounter #89 when If another hero has already received the quest from this race Switch to encounter #90 when If the quest from this race was already received in another province Switch to encounter #83 when mood in the province < Discontent Switch to encounter #83 when Player's karma < 0 Switch to encounter #82 when Player's karma < 50 |
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| 82 | #82 | 0 | 0 | 0 |
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The leader of the Dwarven warriors speaks: «What are you doin' here? Did you get lost or somethin'? Then we'll sure show you the way back. An', y'know, we can kick your butt with a boot so your trip back home is a good one.» |
1) All right, don't get upset now. I'm leaving. #3 2) Prepare for your death, chubbies. Attack! #4 3) Can we talk? |
Answer ¹3 appears when Player's gold >= 100 Answer ¹3 appears when Hero's diplomacy >= 1 |
#81 | |
| 83 | #83 | 0 | 0 | 0 |
|
The leader of the Dwarven warriors speaks: «Look at the freaks that ended up in our hills! Did you come to taste our axes? Come closer, we got enough for everyone. It's my treat!» |
1) All right, don't get upset now. I'm leaving. #3 2) Prepare for your death, chubbies. Attack! #4 3) Can we talk? |
Answer ¹3 appears when Player's gold >= 300 Answer ¹3 appears when Hero's diplomacy >= 4 |
#81 | |
| 84 | #84 | 0 | 0 | 0 |
|
In the twinkling of an eye, the coins magically disappear somewhere deep in the bowels of the dwarf's purse, and his beardy face frowns a little bit less. «I guess a clever human is worth talking to... What did you wanna say? Spit it out». |
1) I offer you an alliance. #85 2) I didn't want anything. Farewell, Dwarf. #3 3) The conversation is over. Attack! #4 |
#94, #95 | ||
| 85 | #85 | 0 | 0 | 0 |
|
«An alliance with longlegs?! Ho ho! Was such a thing ever heard that dwarves an' humans would chum up?! That'll never happen! Although...» |
1) Although what? #87 2) Well, in that case, farewell... #3 3) The conversation is over. Attack! #4 |
Switch to encounter #86 when If an alliance with another race is concluded | #81, #84 | |
| 86 | #86 | 0 | 0 | 0 |
|
«Would you look at that! An "alliance." We know you've made some other friends. So, no alliances.» |
1) If there is no alliance, there is war. Attack! #4 2) Maybe we can compromise without an alliance? #1152 3) All right, then. So long, Dwarf. #3 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #85 | |
| 87 | #87 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | #85 | ||||
| 88 | #88 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #81 | ||||
| 89 | #89 | 0 | 0 | 0 |
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The leader of the Dwarven warriors speaks: «Who are you? We didn't invite any guests. An' one of yours already got an errand from us. Are you all taking turns visiting us or what? Be off now. We're not taking any guests today.» |
1) Kill the shorties! #4 2) All right, then. So long, Dwarf. #3 |
#81 | ||
| 90 | #90 | 0 | 0 | 0 |
|
The leader of the Dwarven warriors speaks: «Why do our lands attract you humans so much? Lately you visited our brothers, now it's us you come to see. Be off, be off now, you got nothin' to do here.» |
1) Kill the shorties! #4 2) All right, then. So long, Dwarf. #3 |
#81 | ||
| 91 | #91 | 0 | 0 | 0 |
|
«Well, the thing is, we were robbed recently. An' it was by none other than you damn humans. An' they filched our axe. An' not an or'nary one but the King's Golden Poleaxe. It's a relic, may my beard wither an' fall off. Well, me an' my guys started after the dirty thieves, but how could we go hoppin' through the forest in full armor? So we lost those sons of bitches... They sure as hell got the Poleaxe hidden somewhere in their lair. So if you wipe out these scum an' get our axe back, then we can talk 'bout an alliance, for sure.» |
1) I'll find your axe, don't worry. #92 2) Let me think about it... #3 3) Allies like you are good for nothing. Attack! #4 4) Perhaps we can come to an agreement? |
Answer ¹4 appears when Hero's diplomacy >= 3 | ||
| 92 | #92 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 Switch to event #1698 |
#91, #93 | ||||
| 93 | #93 | 0 | 0 | 0 |
|
«Don't you swing your purse at me, not enough gold there to buy the friendship of the dwarves. If you're really lookin' to shell out some cash for an alliance, then cough up three thousand an' not a coin less!» |
1) Umm... I'm going to search for your axe. #92 2) Here's your gold, ally. (-3000 gold ) #96 3) You'll pay for your greed with your life. Attack! #4 4) Let me think about it... So long, Dwarf. #3 |
Answer ¹2 appears when Player's gold >= 3000 | #91 | |
| 94 | #94 | 0 | 0 | 0 |
Change players gold by -100 Switch to encounter #84 |
#82 | ||||
| 95 | #95 | 0 | 0 | 0 |
Change players gold by -300 Switch to encounter #84 |
#83 | ||||
| 96 | #96 | 0 | 0 | 0 |
|
«Wow, so you're a moneybag as far 's I can see! That's alright. We'll change that! There ain't no better warriors than dwarves, y'know. An' don't take this amiss but you gotta pay us some gold for our service. So, your gold for our axes.» |
1) Deal. #97 2) Arrange a feast to celebrate the alliance. (-300 gold ) #98 |
Change players gold by -3000 Answer ¹2 appears when Player's gold >= 300 |
#93 | |
| 97 | #97 | 0 | 0 | 0 |
Set flag of the negotiation to 38 Conclude an alliance with the current province race |
#96, #106, #98 | ||||
| 98 | #98 | 0 | 0 | 0 |
Change players gold by -300 Change the population mood in the province by +3 Switch to encounter #97 |
#96, #106 | ||||
| 99 | #99 | 0 | 0 | 0 |
|
«Did you bring our Poleaxe? Good for you, you didn't let us down. I told my guys, "This one's sure to find it," an' they didn't believe me... Hey, wait a minute... The handle of the Poleaxe is a bit broken off. An' there's one ruby missin'. There's a hole left where it was, see? It looks to me like yer lookin' to trick us...» |
1) That's how I found it. #101 2) Insult me once more, and you're shorter by a head. #102 3) Will 100 coins cover the expense of repairs? #103 |
Switch to encounter #100 when if the hero haven't completed the quest Answer ¹3 appears when Player's gold >= 100 |
||
| 100 | #100 | 0 | 0 | 0 |
|
The leader of the Dwarven warriors speaks: «Why are you visiting us? Did you bring the axe? No? Then there is nothing more to discuss!" |
1) I've changed my mind. Kill them! #4 2) All right, then. So long, Dwarf. #3 |
#99 | ||
| 101 | #101 | 0 | 0 | -1 |
|
«So, those brigands messed with our axe. All the same, you better toss us some coins to fix it... You gotta see yer job through to the finish...» |
1) Toss them yourself. You don't seem that poor to me. #104 2) All right, here, have 100 coins. #103 |
Answer ¹2 appears when Player's gold >= 100 | #99 | |
| 102 | #102 | 0 | 0 | -2 |
|
«Woah woah, don't be so harsh. Well, that's the big question - who's gonna make who shorter? You really should shell out some coins to fix the Poleaxe...» |
1) Toss them yourself. You don't seem that poor to me. #104 2) All right, here, have 100 coins. #103 |
Answer ¹2 appears when Player's gold >= 100 | #99 | |
| 103 | #103 | 0 | 0 | 2 |
|
The dwarf puts the coins in his purse with a satisfied look on his face. «Well, that's more like it. Now we're gonna fix the axe an' celebrate my bonus... Hmm... Are you still here? What d' you want?» |
1) I seem to remember us negotiating an alliance... #106 |
Change players gold by -100 | #99, #101, #102, #104 | |
| 104 | #104 | 0 | 0 | 0 |
|
«Yeah, I'm not poor, thank you. But if I'm gonna shell out my gold for someone else's unfinished jobs, I'll become a beggar real soon. I'm askin' you for the last time - are you gonna pay?» |
1) No! #105 2) All right, here, have 100 coins. #103 |
Answer ¹2 appears when Player's gold >= 100 | #101, #102 | |
| 105 | #105 | 0 | 0 | 0 |
|
«Damn it to the depths of hell! Are you really a longleg? 'Cause you're holdin' on to your gold like a good dwarf, may my beard wither an' fall off. Alright, we're gonna give the Poleaxe back like this. It's just gonna collect dust in the treasury anyways...» |
1) I seem to remember us negotiating an alliance... #106 |
#104 | ||
| 106 | #106 | 0 | 0 | 2 |
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«An alliance? Why not? You've proved you're nobody's fool, so with you we can go up against the orcs or goblins. Why, we can sign the contract an' then drink some ale on this occasion.» |
1) Deal. #97 2) Arrange a feast to celebrate the alliance. (-300 gold ) #98 |
Change the status of the current quest to "completion" Switch to encounter #107 when If an alliance with another race is concluded Answer ¹2 appears when Player's gold >= 300 |
#103, #105 | |
| 107 | #107 | 0 | 0 | 0 |
|
«Would you look at that! An "alliance." We know you've made some other friends. So, no alliances. But you'll get a reward for your work, all right.» |
1) And what will the reward be? #108 2) Die, you traitor! #4 3) I don't need any reward. Farewell. #12 |
Set flag of the negotiation to 0 | #106 | |
| 108 | #108 | 0 | 0 | 0 |
|
The dwarf offers the hero several items to choose from. «Choose whatever you like most.» |
1) Take a schematic of the Golden Sphere. #109 2) Take 2 contracts with the Dwarven clan. #110 3) Take a chest of gems. #111 4) Take a set of armor of Dwarven craft. #112 |
#107 | ||
| 109 | #109 | 0 | 0 | 0 | Get 1 drawings of the building Golden Sphere | #108 | ||||
| 110 | #110 | 0 | 0 | 0 | Get __param__ contracts with the guard Dwarven Clan | #108 | ||||
| 111 | #111 | 0 | 0 | 0 |
|
The chest contains a plentiful supply of magic gems. Your supply of gems is increased by %d. |
1) Skinflints! #13 2) Not bad. #0 |
Change players crystals by +80 | #108 | |
| 112 | #112 | 0 | 0 | 0 |
Get item Dwarven Shield Get item Dwarven Chainmail Get item Dwarven Gauntlets |
#108 | ||||
| 113 | #113 | 0 | 0 | 0 |
|
After a thorough search, no Dwarven Poleaxe is found. It looks like these brigands had nothing to do with the robbery of the dwarves. |
1) Bad luck... #0 2) Taught the scoundrels a lesson, that's good enough. #0 |
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| 114 | #114 | 0 | 0 | 0 |
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The sacred Dwarven Poleaxe was found among the brigands' trophies. It's cast in real gold, but, judging by its condition, it hasn't been handled with much care recently... Well, no matter. The dwarves' quest is fulfilled, and now you can return to seal the alliance. |
1) Excellent! #0 2) I wonder how much this axe might cost... #0 |
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| 115 | #115 | 0 | 0 | 0 |
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The hero %s has heard that the province of %s has been conquered. The dwarf who gave him the quest was killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 116 | #116 | 0 | 0 | 0 |
|
The leader of the Elven patrol speaks: «According to the contract between the elves and your ruler, these lands are a part of your empire. Welcome, ally. What will you instruct my party to do?» |
1) Good. Continue guarding these lands. #70 2) You're free to go, I'll handle the defenses. #120 |
Switch to encounter #117 when mood in the province < Discontent Switch to encounter #117 when Player's karma < 0 |
#53 | |
| 117 | #117 | 0 | 0 | 0 |
|
The leader of the Elven patrol speaks: «Your ruler has betrayed our alliance, so every road in these lands is barred to you from now on. Get away from here. Don't try my archers' patience - they can't wait to skewer your lying heart!» |
1) All right, I'm leaving. #3 2) Kill the traitors! #4 |
#116 | ||
| 118 | #118 | 0 | 0 | 0 |
|
In a flash of bright light in front of him, the hero %s sees a magic crystal through which astral energy flows into this world. According to the ancient Law of Eador, mortal heroes can receive special quests here. |
1) Choose a quest of low difficulty. #441 2) Choose a quest of medium difficulty. #442 3) Choose a quest of high difficulty. #443 4) Leave. #0 |
Switch to encounter #439 when the hero has already received the quest from this location Switch to encounter #440 when one of the heroes has already received the quest from this location Answer ¹2 appears when The building Crystal of Power is built in the capital Answer ¹3 appears when The building Crystal of Might is built in the capital Answer ¹1 appears when Answer ¹2 appears when Answer ¹3 appears when |
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| 119 | #119 | 0 | 0 | 0 |
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The leader of the Dwarven patrol speaks: «Look, dear ally, beat it while you're still in one piece. I don't care a dash 'bout all these contracts, alliances an' other papers. I don't like you, get it? So go visit the goblins instead! An' if you don't get me, I got my poleaxe here t' help me explain things a bit more clearly.» |
1) All right, I'm leaving. #3 2) Kill the traitors! #4 3) And how much will your friendship cost me? #121 |
Answer ¹3 appears when Hero's diplomacy >= 2 | ||
| 120 | #120 | 0 | 0 | 0 | Set flag of the negotiation to 9999 | #116, #194, #228, #636, #642, #648, #658, #659, #1304 | ||||
| 121 | #121 | 0 | 0 | 0 |
|
«Now you're talkin'! Let's say, %d gold, an' all old grudges will be forgotten.» |
1) Deal! Here are your coins. #122 2) It will be easier to kill you. Attack! #4 3) Let me think about it... #3 |
Parameter_1 = -(100-150)*encounter difficulty (for transfer to the next encounter) Setting the internal complexity of the encounter to Province level Answer ¹1 appears when Player's gold >= given Parameter_1 |
#119 | |
| 122 | #122 | 0 | 0 | 0 |
Change players gold by value of the Parameter_1, calculated in the previous encounter Set flag of the negotiation to 38 |
#121 | ||||
| 123 | #123 | 0 | 0 | 0 |
|
The leader of the Orc warriors speaks: «What human search in this land? It Orc land! Human better go!» |
1) I offer you an alliance. #125 2) Submit to me, or I'm going to slaughter you all. #126 3) Fight the orcs! #4 4) I'm leaving now. #3 |
Switch to encounter #134 when If the hero has already received the quest from this race Switch to encounter #124 when mood in the province < Very discontent Switch to encounter #124 when Power of the hero's army <= Power of NPC Switch to encounter #124 when Player's karma > 0 |
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| 124 | #124 | 0 | 0 | 0 |
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Seeing the hero, the orc leader shouts: «Humans in orc land! Human meat is food! Human tooth is decoration! Fight humans!» |
1) Wait! I offer you an alliance. #133 2) Fight the orcs! #4 3) I think I'd better go... #131 |
#123 | ||
| 125 | #125 | 0 | 0 | 0 |
|
«Orcs not believe human. Human fool orcs. Human leave now.» |
1) Submit to me, or I'm going to slaughter you all. #126 2) Fight the orcs! #4 3) I'm leaving now. #3 |
#123 | ||
| 126 | #126 | 0 | 0 | 0 |
Switch to encounter #127 when If an alliance with this race is concluded Switch to encounter #128 when If an alliance with another race is concluded Switch to encounter #128 when If another hero has already received the quest from this race Switch to encounter #128 when If the quest from this race was already received in another province Switch to encounter #128 when Hero's diplomacy < 3 Switch to encounter #128 when Player's karma > -50 Switch to encounter #127 |
#123, #125 | ||||
| 127 | #127 | 0 | 0 | 0 |
|
«No kill us, mighty human! Orcs know human serve Dark Lord. Orcs go serve Dark Lord. Orcs kill as Dark Lord order.» |
1) Ah, that's different. Now get out of my way! #129 2) What's this muddlehead mumbling about? Kill him! #4 3) My Lord needs none of such idiots. Let's go. #3 |
#126 | ||
| 128 | #128 | 0 | 0 | 0 |
|
«Orcs not fear human. Human not kill many. Human leave now.» |
1) I guess I'll add some names to my list of victims... #130 2) Fight the orcs! #130 3) I'm leaving now. #3 4) Human leave - human back, with giants. #1176 |
Answer ¹4 appears when Hero's diplomacy >= 3 | #126 | |
| 129 | #129 | 0 | 0 | -5 |
Conclude an alliance with the current province race Set flag of the negotiation to 42 |
#127, #139 | ||||
| 130 | #130 | 0 | 0 | 0 |
|
«Wait! If human show orcs how many he kill, orcs serve human.» |
1) What's he mumbling about? Kill him! #4 2) And how can I show it to you? #135 |
Switch to encounter #4 when If an alliance with another race is concluded Switch to encounter #4 when If another hero has already received the quest from this race Switch to encounter #4 when If the quest from this race was already received in another province |
#128 | |
| 131 | #131 | 0 | 0 | 0 |
|
The hero %s tries to leave, but the orcs rush after him. |
1) Stop and fight. #4 2) Increase speed. #132 |
#124, #133, #1176, #1180, #1182 | ||
| 132 | #132 | 0 | 0 | 0 |
|
Eventually the pursuers are left behind, but the hero %s suffered a serious wound during the chase. |
1) Some day I'm going to get even with them. #3 2) It's good I'm still alive. #3 |
Decrease the hero's HP by +(50-80)% (hero can't be killed) | #131, #1215 | |
| 133 | #133 | 0 | 0 | 0 |
|
«Words not help human! Human die today!» |
1) Fight the orcs! #4 2) Retreat! #131 |
#124 | ||
| 134 | #134 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #123 | ||||
| 135 | #135 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | #130 | ||||
| 136 | #136 | 0 | 0 | 0 |
|
«Human go plunder lands. Gather gold of killed human. Bring orcs gold. Orcs then serve human!» |
1) Plunder a couple of provinces? No problem. #137 2) What a nonsense! Kill him! #4 |
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| 137 | #137 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 |
#136 | ||||
| 138 | #138 | 0 | 0 | 0 |
|
The leader of the Orc warriors speaks: «Human gather gold of killed human! Orcs now serve Dark Lord! Orcs kill as Dark Lord say!» |
1) Dark Lord? Indeed... #139 2) Shut up your mouth, or off with your head! #139 |
Switch to encounter #140 when If an alliance with another race is concluded Switch to encounter #141 when if the hero haven't completed the quest |
||
| 139 | #139 | 0 | 0 | -5 |
Change the status of the current quest to "completion" Switch to encounter #129 |
#138 | ||||
| 140 | #140 | 0 | 0 | 0 |
|
The leader of the Orc warriors speaks: «Human wants to fool orcs! Orcs believe human no more!» |
1) Fight the orcs! #4 2) Fine. Farewell. #3 |
Change the status of the current quest to "refusing" | #138 | |
| 141 | #141 | 0 | 0 | 0 |
|
The leader of the Orc warriors speaks: «Human bring little gold. Human go plunder more lands.» |
1) I'm going to plunder some more lands right now. Attack! #4 2) All right, I'll come back soon. #3 |
#138 | ||
| 142 | #142 | 0 | 0 | 0 |
|
The hero %s has put the looted gold into a special chest. It's not quite enough to impress the orcs, so more plundering must be done. |
1) Well, let's continue... #0 2) When I return to the orcs, I'll kill them all! #0 |
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| 143 | #143 | 0 | 0 | 0 |
|
The hero %s has put the looted gold into a special chest. The chest is filled up to the top, so now he can return to the orcs. |
1) Not bad. #0 2) Well... We killed a lot of people... #12 |
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| 144 | #144 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The orc who gave him the quest was killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 145 | #145 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: «These are the lands of centaurs, and we don't like to have strangers here.» |
1) I offer you an alliance. #146 2) Attack! #4 3) All right, I'm leaving. #3 |
Switch to encounter #151 when If the hero has already received the quest from this race Switch to encounter #152 when If another hero has already received the quest from this race Switch to encounter #153 when If the quest from this race was already received in another province Switch to encounter #168 when If an alliance with this race is concluded |
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| 146 | #146 | 0 | 0 | 0 |
|
«Centaurs don't form alliances with twolegs. Now leave.» |
1) But the alliance will be profitable to us both. #147 2) Die, you hoofed one! #4 3) All right, I'm leaving. #3 |
#145 | ||
| 147 | #147 | 0 | 0 | 0 |
|
«If you want to prove that an alliance with you will be useful to the centaurs, fulfill my task. If not, leave.» |
1) Perhaps we can find a common ground? 2) What kind of task? #150 3) Attack! #4 4) All right, I'm leaving. #3 |
Switch to encounter #148 when mood in the province < Discontent Switch to encounter #148 when If an alliance with another race is concluded Switch to encounter #148 when Power of the hero's army <= Power of NPC Answer ¹1 appears when Hero's diplomacy >= 1 |
#146 | |
| 148 | #148 | 0 | 0 | 0 |
|
«Profitable? What profit? You're weak, twoleg. Leave before I get angry.» |
1) Perhaps we can find a common ground? 2) Attack! #4 3) All right, I'm leaving. #3 4) We will pay for the passage across your land. #1457 |
Answer ¹1 appears when Hero's diplomacy >= 1 Answer ¹4 appears when Hero's diplomacy >= 2 |
#147 | |
| 149 | #149 | 0 | 0 | 0 |
|
The centaur looks awry at the purse and grins scornfully: «Your yellow pieces of metal don't have any power over centaurs. Away with you!» |
1) Attack! #4 2) All right, I'm leaving. #3 3) But they do have power over humans. #1457 |
Answer ¹3 appears when Hero's diplomacy >= 2 | #147, #148 | |
| 150 | #150 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | #147 | ||||
| 151 | #151 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #145 | ||||
| 152 | #152 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: «You are not the twoleg whom we gave the quest to. Leave at once. We will only talk with him.» |
1) Attack! #4 2) All right, I'm leaving. #3 |
#145 | ||
| 153 | #153 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: «We know that our brothers from the province of %s gave a quest to a twoleg. We won't communicate with any twolegs until the quest is complete. Leave.» |
1) Then communicate with our weapons. Attack! #4 2) All right, I'm leaving. #3 |
#145 | ||
| 154 | #154 | 0 | 0 | 0 |
|
"Recently several giants invaded our lands. They killed many centaurs, then left for the hills. Centaur warriors are poor hill fighters, so the attackers were able to escape just revenge. The spirits of the slain demand vengeance, so I ask you: kill 4 giants, then the Centaurs will agree to an alliance with the bipeds. But if you agree, be careful - these are not just giants huddled in a crowd, they are purposefully prowling in search of centaurs. It is possible that you will become their target." |
1) All right, I'll avenge your brothers. #155 2) I'd rather kill you instead. Attack! #4 3) I'll think about it. #3 |
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| 155 | #155 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 Switch to event #2153 |
#154 | ||||
| 156 | #156 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: «The spirits of the slain centaurs have been avenged! You're truly a great warrior, even though you're a biped. But remember that the giants will most likely not leave you alone!" |
1) What about an alliance? #158 |
Switch to encounter #157 when if the hero haven't completed the quest | ||
| 157 | #157 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: "The spirits of the slain centaurs have not yet found peace in the Eternal Steppes. Kill more giants, then return." |
1) All right, I'll be back soon. #3 2) I'd rather kill you instead. Attack! #4 |
#156 | ||
| 158 | #158 | 0 | 0 | 1 |
Change the status of the current quest to "completion" Switch to encounter #159 |
#156 | ||||
| 159 | #159 | 0 | 0 | 0 |
|
«So be it! From now on, the centaurs are allies of your Lord.» |
1) Excellent! #161 2) Arrange a feast to celebrate the alliance. (-300 gold ) #162 |
Switch to encounter #160 when If an alliance with another race is concluded Answer ¹2 appears when Player's gold >= 300 |
#158 | |
| 160 | #160 | 0 | 0 | 0 |
|
«We don't form alliances with friends of our enemies. You can get a reward for your help, no more.» |
1) And what will the reward be? #163 2) Die, you traitor! #4 3) I don't need a reward. #12 |
Set flag of the negotiation to 0 | #159 | |
| 161 | #161 | 0 | 0 | 0 |
Conclude an alliance with the current province race Set flag of the negotiation to 44 |
#159, #168, #162, #170 | ||||
| 162 | #162 | 0 | 0 | 0 |
Change players gold by -300 Change the population mood in the province by +2 Switch to encounter #161 |
#159 | ||||
| 163 | #163 | 0 | 0 | 0 |
|
«We have some of that yellow metal so valued by the twolegs. You can have it. Or you can take 2 contracts with some of our smaller clans. They will agree to guard your lands.» |
1) Take the gold. #164 2) Take the 2 contracts. #165 |
#160 | ||
| 164 | #164 | 0 | 0 | 0 |
|
The centaur leader orders his attendants to bring a chest of gold to the hero. As it turns out, it contain a bunch of worthless glittering trash, since the centaurs apparently don't quite know which metals are «valued by the twolegs.» After some calculations, you find out that your reward is %d gold. |
1) Stupid talking horses... #13 2) Excellent, most excellent. #0 |
Change players gold by +487+(Diplomañy_effect%) | #163 | |
| 165 | #165 | 0 | 0 | 0 | Get __param__ contracts with the guard Centaurs | #163 | ||||
| 166 | #166 | 0 | 0 | 0 |
|
The hero %s has killed enough Giants to consider the fallen Centaurs avenged. You can now return to form an alliance. |
1) Excellent. #0 |
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| 167 | #167 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The centaur who gave him the quest was killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 168 | #168 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: «We know you're friend to the centaurs. Our land is your land.» |
1) A good deal... Er, union. #161 2) |
Switch to encounter #169 when mood in the province < Very discontent Answer ¹2 appears when Player's gold >= 100 |
#145 | |
| 169 | #169 | 0 | 0 | 0 |
|
The leader of the Centaur warriors speaks: «We know that our foolish brothers think your Lord to be their friend, but he will not deceive ourselves. Get away from here while you're still alive!» |
1) All right, I'm leaving. #3 2) Die, you traitor! #4 |
#168 | ||
| 170 | #170 | 0 | 0 | 0 |
Change players gold by -100 Change the population mood in the province by +1 Switch to encounter #161 |
#168 | ||||
| 171 | #171 | 0 | 0 | 0 |
|
During the pursuit, %s has been seriously wounded. |
1) Some day I'll get even with these bastards. #13 2) No problem. It will heal in no time. #0 |
Decrease the hero's HP by +(50-80)% (hero can't be killed) Set flag of the negotiation to 0 |
#11 | |
| 172 | #172 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Well well well, if it ain't an uninvited guest. Do ye come for war or peace?» |
1) For war. Kill the shorties! #4 2) For peace. #173 3) I was just dropping in for a second. I'll be going. #3 |
Switch to encounter #176 when If the hero has already received the quest from this race Switch to encounter #177 when If another hero has already received the quest from this race Switch to encounter #178 when If the quest from this race was already received in another province Switch to encounter #194 when If an alliance with this race is concluded If the province is guarded by a guard who has this parameter (in the list of the guards of the province), then when they are defeated by hero, the encounter #1453 will be started |
||
| 173 | #173 | 0 | 0 | 0 |
|
«Well, if ye come for peace, be off now. We had our lil' talk with ye, but I won't invite ye for dinner - a beanpole like yerself'll scare away the whole village! Good riddance then, my good man.» |
1) What a lout you are! Kill the shorties! #4 2) I offer you an alliance. #174 3) Fine. Farewell. #3 |
#172 | ||
| 174 | #174 | 0 | 0 | 0 |
|
«Was such a thing ever heard before? Them beanpoles offerin' us an alliance! Looks like yer in big trouble then if ye come to ask us for help. To tell the truth, tho', we ain't been livin' in no clover neither lately.» |
1) What happened? #175 2) Join us, then. My master will guard you! #1220 3) Your loss. Farewell. #3 4) We don't need weak allies. Kill them! #4 |
Switch to encounter #179 when If an alliance with another race is concluded Switch to encounter #180 when mood in the province < Very discontent Answer ¹2 appears when Hero's diplomacy >= 3 |
#173 | |
| 175 | #175 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | #174, #202 | ||||
| 176 | #176 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #172, #196, #634 | ||||
| 177 | #177 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Well, g'day, if'n ye mean it. Who are ye? We been waitin' for a big one of yer kind, ye know, he promised to fulfill our quest. So if ya want somethin' from us, go hurry yer pal to do it quicker.» |
1) Die, shortie! #4 2) All right, I'll go and talk to him. So long. #3 |
#172 | ||
| 178 | #178 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Well, g'day, if'n ye mean it. I 'eard that your ruler wants an alliance with us, ye know. Our folk from a village in %s even gave some task to a beanpole, I tell ye. This be what I'm gonna say to ye: if ye form an alliance, then come in, an' we welcome ye as good as it gets. An' if not, you better forget the way up 'ere.» |
1) Die, shortie! #4 2) All right, so long. #3 |
#172 | ||
| 179 | #179 | 0 | 0 | 0 |
|
«An alliance? Ain't ye a swift one? Wanna sup from two plates with one spoon, don't ye? I heard ye've made some other friends. So we don't agree to an alliance, I tell ye, an' don't ye ask again.» |
1) Well then, don't be offended. Kill them! #4 2) We'll stay neutral, then. #1184 3) In that case, goodbye. #3 |
Answer ¹2 appears when Hero's diplomacy >= 3 | #174 | |
| 180 | #180 | 0 | 0 | 0 |
|
«We don't like yer ruler 'ere, so leave now 'fore ye get it in the neck.» |
1) All right, I'm leaving. #3 2) Fight the shorties! #4 |
#174 | ||
| 181 | #181 | 0 | 0 | 0 |
|
"These days, thieves are thick on the ground 'ere. They grab all they can lay their hands on, I tell ye. But that's only half the trouble. The worse thing's them brigands settin' upon our traders, cuttin' people up like a piece o' cake. If ye chill their hot blood down a bit, then we form an alliance with ye an' have a lavish feast too. Jus' go thru the lands around 'ere to drive them brigands out! As soon as ye've killed 12 men, ye can come back 'ere." |
1) Kill 12 brigands? No problem! #182 2) It would be easier to kill YOU. Attack! #4 3) I'll think about it. #3 |
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| 182 | #182 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 |
#181, #645 | ||||
| 183 | #183 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Well, hello, hero! Ye coped with them brigands real good, so here's our respect an' honor. We gon' have a feast to celebrate this, so don't ye turn us down, an' sit at our table...» |
1) I seem to remember us negotiating an alliance... #184 |
Switch to encounter #185 when if the hero haven't completed the quest | ||
| 184 | #184 | 0 | 0 | 3 |
Change the status of the current quest to "completion" Change the population mood in the province by +1 Switch to encounter #189 when If an alliance with another race is concluded Switch to encounter #186 |
#183 | ||||
| 185 | #185 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Ain't ye a bit early to be comin' back, my good man? Them brigands be a-rampagin' worse'n ever. Go beat 'em a lil' bit more to make 'em calm down.» |
1) All right, I'll be back soon. #3 2) It would be easier to kill YOU. Attack! #4 |
#183 | ||
| 186 | #186 | 0 | 0 | 0 |
|
«Oh yeah, alliance! So that's one more feast to make... An' we hardly got 'nuff ale for this one... What shall we do then?...» |
1) Don't worry, I'll pay for the feast. (-300 gold ) #187 2) Well, that's your problem. So long, ally. #188 |
Answer ¹1 appears when Player's gold >= 300 | #184 | |
| 187 | #187 | 0 | 0 | 1 |
Change players gold by -300 Parameter_1 = +2 (for transfer to the next encounter) Switch to encounter #188 |
#186 | ||||
| 188 | #188 | 0 | 0 | 0 |
Conclude an alliance with the current province race Set flag of the negotiation to 45 |
#186, #194, #1237, #187 | ||||
| 189 | #189 | 0 | 0 | 0 |
|
«An alliance? Ain't ye a swift one? Wanna sup from two plates with one spoon, don't ye? I heard ye've made some other friends. So we don't agree to an alliance, I tell ye, an' don't ye ask again.» |
1) Well then, don't be offended. Kill them! #4 2) In that case, goodbye. #3 3) Well, then at least throw me some gold for my trouble. #190 |
#184 | ||
| 190 | #190 | 0 | 0 | 0 |
|
«An' where do I get the gold? What them thieves didn't steal, all of it's spent on the feast, I tell ya. In yer honor, by the way...» |
1) Well then, don't be offended. Kill them! #4 2) In that case, goodbye. #3 3) How about looking again? |
Answer ¹3 appears when Hero's diplomacy >= 1 | #189 | |
| 191 | #191 | 0 | 0 | -1 |
|
The halfling looks apprehensively at the hero's weapon: «Well, if we search a bit, we may find somethin'... Hey, lazybones! Get a chest from the town hall down 'ere. And tell 'em there it's by my orders.» After a while, two breathless halflings drag down a chest filled with coins. It contains %d gold. |
1) All right then, so long, shorties. #0 2) |
Change players gold by +400+(Diplomañy_effect%) | #190 | |
| 192 | #192 | 0 | 0 | 0 |
|
The hero %s has killed enough brigands that the rest of them are too scared to attack traders anytime soon. You can return to the halflings to form an alliance. |
1) Excellent. #0 |
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| 193 | #193 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The halfling who gave him the quest was killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 194 | #194 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Welcome, dear guest! Now I'll see the tables set, an' we gon' celebrate our joinin' to yer country!» |
1) Disband your party. I'll handle the defenses. #120 2) All right, I'll go and have fun at the feast. #188 |
Switch to encounter #195 when mood in the province < Very discontent | #172 | |
| 195 | #195 | 0 | 0 | 0 |
|
The leader of the Halfling warriors speaks: «Well, hello, hello. Ye wanna grab our lands, now that ye've signed the alliance, don't ye? Then ye must know that we ain't gonna give up our land. Yer ruler's a real pain in the neck to our people, an' no one wants to work for 'im. Ye can tell 'im that yerself.» |
1) All right, I'm leaving. #3 2) Die, you traitor! #4 |
#194 | ||
| 196 | #196 | 0 | 0 | 0 |
|
The leader of the goblin warriors speaks: «These are the lands of goblins. What do you want, Human?» |
1) I offer you an alliance. #202 2) To kill you, nothing else. #203 3) Nothing. I'm leaving. #3 |
Switch to encounter #176 when If the hero has already received the quest from this race Switch to encounter #209 when If another hero has already received the quest from this race Switch to encounter #228 when If an alliance with this race is concluded Switch to encounter #197 when Power of the hero's army <= Power of NPC Switch to encounter #197 when Player's karma > 0 |
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| 197 | #197 | 0 | 0 | 0 |
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The leader of the goblin warriors speaks: «You have gone too far, Human. Now you have only two choices - either you die here and now, or you pay me 100 gold coins and I'll let you get away alive.» |
1) I offer you an alliance. #198 2) Die, you freak! #4 3) All right, take your gold. (-100 gold ) #199 4) I propose a third option - I pay you only 50 coins. #200 |
Answer ¹3 appears when Player's gold >= 100 Answer ¹4 appears when Player's gold >= 50 Answer ¹4 appears when Hero's diplomacy >= 1 |
#196 | |
| 198 | #198 | 0 | 0 | 0 |
|
«An alliance with such weaklings is a disgrace to goblins. Kill him!» |
1) Wait! Here's your gold. (-100 gold ) #199 2) Die, you freak! #4 |
Answer ¹1 appears when Player's gold >= 100 | #197 | |
| 199 | #199 | 0 | 0 | 0 |
Change players gold by -100 Set flag of the negotiation to 0 |
#197, #198 | ||||
| 200 | #200 | 0 | 0 | 0 |
|
«Do you really value your skin so little? Well, all right, give me 50 coins, then get lost.» |
1) Take it. (-50 gold ) #201 2) I was kidding. Attack! #4 |
#197 | ||
| 201 | #201 | 0 | 0 | 0 |
Change players gold by -50 Set flag of the negotiation to 0 |
#200 | ||||
| 202 | #202 | 0 | 0 | 0 |
|
«Our King will gladly form an alliance with the humans, but the humans must present him with a ritual gift.» |
1) What sort of gift? #175 2) That's too difficult. Kill him! #203 3) I'll think about it. #3 |
Switch to encounter #208 when If an alliance with another race is concluded Switch to encounter #225 when If the quest from this race was already received in another province |
#196 | |
| 203 | #203 | 0 | 0 | 0 |
|
«Wait, don't kill me! I'll stand you in good stead!» |
1) In what good stead? #204 2) Shut up and die! #4 |
#196, #202, #208, #210, #211 | ||
| 204 | #204 | 0 | 0 | 0 |
|
«Well, I can arrange everything. For gold, of course. You give me %d gold, and I make sure this province is handed over to your ruler, and my party remains in his service. Sounds good, right?» |
1) This insolent fool is demanding more money! Kill him! #4 2) Sounds pretty good. Deal! #205 3) I'll agree only to the half of that sum. #206 4) Let me think about it... #3 |
Parameter_1 = +50*encounter difficulty (for transfer to the next encounter) Parameter_2 = +25*encounter difficulty (for transfer to the next encounter) Setting the internal complexity of the encounter to Province level Answer ¹2 appears when Player's gold >= given Parameter_1 Answer ¹3 appears when Player's gold >= given Parameter_2 Answer ¹3 appears when Hero's diplomacy >= 1 |
#203 | |
| 205 | #205 | 0 | 0 | 0 |
Change players gold by -(value of the Parameter_1, calculated in the previous encounter) Set flag of the negotiation to 43 |
#204 | ||||
| 206 | #206 | 0 | 0 | 0 |
|
«Oh, the lengths you have to go for a good man! I agree!» |
1) Deal! #207 2) But I don't agree. Kill him! #4 |
#204 | ||
| 207 | #207 | 0 | 0 | 0 |
Change players gold by -(value of the Parameter_2, calculated in the previous encounter) Set flag of the negotiation to 43 Give the hero +30 experience |
#206 | ||||
| 208 | #208 | 0 | 0 | 0 |
|
«Our King will never agree to an alliance with your ruler.» |
1) All right, then I'm going to kill you. #203 2) Fine. Farewell. #3 |
#202 | ||
| 209 | #209 | 0 | 0 | 0 |
|
The leader of the goblin warriors speaks: «Who are you? I'm waiting for another human here, the one who agreed to fulfill my quest. I don't know you, so go away!» |
1) Fine. Farewell. #3 2) Fight the goblins! #4 |
#196 | ||
| 210 | #210 | 0 | 0 | 0 |
|
"Oh, it must be something unusual and beautiful. For example, a Drow jewelry box. Well, you know, some kind of casket, in which one's valuables are stored." |
1) What kind of valuables? #211 2) I guess I'm going to kill you. That will be easier. #203 3) I'll think about it. Goodbye. #3 |
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| 211 | #211 | 0 | 0 | 0 |
|
"Valuable ones! That's why they are called valuables - because they are valuable, got it?" |
1) No problem. I'll be back soon. #212 2) I guess I'm going to kill you. That will be easier. #203 3) I'll think about it. Goodbye. #3 |
#210 | ||
| 212 | #212 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 Switch to event #1837 |
#211 | ||||
| 213 | #213 | 0 | 0 | 0 |
Change players gold by +500 Switch to encounter #221 |
#215 | ||||
| 214 | #214 | 0 | 0 | 0 |
|
The Golbin grins contentedly: "Oh well. While you're at it, let them know exactly who brought it. And more importantly, how this "someone" got ahold of it!" |
1) Alright, I'll settle for an alliance. #221 |
#220 | ||
| 215 | #215 | 0 | 0 | 0 |
|
The goblin seems to suddenly turn pale, becoming pale green, and stammers: "Umm... All right, all right... Let's not complicate each other's lives... How about: You give me the jewelry box, I give you 300 gold, and we part?" |
1) Deal. I'll take gold. #216 2) At least 500! #213 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #220 | |
| 216 | #216 | 0 | 0 | 0 |
Change players gold by +300 Switch to encounter #221 |
#215 | ||||
| 217 | #217 | 0 | 0 | -3 |
|
The leader of the goblin warriors speaks: "He brought the jewelry box?! Excellent! Hand it over, and you got yourself an alliance!" |
1) Take it! #221 2) Not so fast! What's inside? #218 |
Switch to encounter #224 when if the hero haven't completed the quest Answer ¹2 appears when Hero's diplomacy >= 3 |
||
| 218 | #218 | 0 | 0 | 0 |
|
The Goblin frowns noticeably: "What does it matter to you now? You found the box and got an alliance, isn't that what you wanted?" |
1) Well, yes, you are right. I do not care. #221 2) Perhaps this alliance is more important to you than to me? #219 |
#217 | ||
| 219 | #219 | 0 | 0 | -1 |
|
"And what makes you think I'm more interested than you are? Wasn't it you who visited the Red-eyes' cave?" |
1) What if the Drow were to somehow find out where their box is now? #220 2) Well, the Drow don't really need to know. #221 |
#218 | ||
| 220 | #220 | 0 | 0 | 0 | With the probability of 70% switch to encounter #214, otherwise switch to encounter #215 | #219 | ||||
| 221 | #221 | 0 | 0 | 0 |
Change the status of the current quest to "completion" Switch to encounter #223 when If an alliance with another race is concluded Switch to encounter #222 |
#214, #217, #218, #219, #213, #216 | ||||
| 222 | #222 | 0 | 0 | 0 |
|
"Consider the alliance signed. After such a luxurious gift, the King would form an alliance not only with the humans but even with the elves!" |
1) Excellent. #0 |
Conclude an alliance with the current province race Set flag of the negotiation to 43 |
#221 | |
| 223 | #223 | 0 | 0 | 0 |
|
«In spite of your gift, our King does not wish to enter into an alliance with your ruler.» |
1) So you were pulling my leg? Die, you fiend! #4 2) Such bad luck. Fine. Farewell. #12 3) I'd love to slaughter you all, but I won't bother... #0 |
Set flag of the negotiation to 0 | #221 | |
| 224 | #224 | 0 | 0 | 0 |
|
The leader of the goblin warriors speaks: "I'm still waiting for my jewelry box. You'd better hurry - the king's patience is not unlimited." |
1) Fine. Farewell. #3 2) I've changed my mind. Fight the goblins! #4 |
#217 | ||
| 225 | #225 | 0 | 0 | 0 |
|
«I heard that one of your kind already set out to get a gift for the King of Goblins. If he succeeds, we'll form an alliance.» |
1) I see. Farewell. #3 2) Fight the goblins! #4 |
#202 | ||
| 226 | #226 | 0 | 0 | 0 |
|
After the battle, the hero %s searched the entire cave, and found hidden in a cache a rather large jewelry box - the size of a chest - adorned with intricate patterns and rare gems. |
1) Excellent! #0 |
|||
| 227 | #227 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The goblin who gave him the quest was killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 228 | #228 | 0 | 0 | 0 |
|
The leader of the goblin warriors speaks: «As our alliance demands, we are joining your Empire. We wish your ruler to conquer the whole world as quick as possible and not to forget to share his trophies with his loyal allies.» |
1) Disband your party. I'll handle the defenses. #120 2) Good. Continue guarding these lands. #229 3) Get out of my way, pipsqueaks! #229 |
Switch to encounter #230 when mood in the province < Very discontent Switch to encounter #230 when Player's karma > 0 |
#196 | |
| 229 | #229 | 0 | 0 | 0 | Set flag of the negotiation to 43 | #228 | ||||
| 230 | #230 | 0 | 0 | 0 |
|
The leader of the goblin warriors speaks: «Though our stupid King has formed an alliance with your ruler, we are not going to serve him. Get the hell out of here!» |
1) Die, you traitor! #4 2) All right, I'm leaving. #3 3) Perhaps we can come to an agreement? |
Answer ¹3 appears when Hero's diplomacy >= 1 | #228 | |
| 231 | #231 | 0 | 0 | 0 |
|
The goblin stares at the purse without blinking. «We can always come to an agreement if the price is right. How much do you offer for our friendship?» |
1) 300 gold coins. #232 2) 600 gold coins. #233 3) I've changed my mind. Goodbye. #3 4) It would be easier to kill you. Attack! #4 |
Answer ¹1 appears when Player's gold >= 300 Answer ¹2 appears when Player's gold >= 600 |
#230 | |
| 232 | #232 | 0 | 0 | 0 |
Parameter_1 = +300 (for transfer to the next encounter) Switch to encounter #235 when random with the probability 50% Switch to encounter #234 |
#231 | ||||
| 233 | #233 | 0 | 0 | 0 |
Parameter_1 = +600 (for transfer to the next encounter) Switch to encounter #234 |
#231 | ||||
| 234 | #234 | 0 | 0 | 0 |
|
«Not a bad deal. I agree.» |
1) Deal. Here's your gold. #236 2) I've changed my mind. Attack! #4 |
#232, #233 | ||
| 235 | #235 | 0 | 0 | 0 |
|
«You can't buy me for pennies! Get out of here!» |
1) Leave. #3 2) Well, then die, you greedy bastard! #4 |
#232 | ||
| 236 | #236 | 0 | 0 | 0 |
Change players gold by -(value of the Parameter_1, calculated in the previous encounter) Set flag of the negotiation to 43 |
#234 | ||||
| 237 | #237 | 0 | 0 | 0 |
|
One of the temple priests addresses the hero: «What has brought you to this sacred place, wayfarer?» |
1) Heal my units. (-40 cr. ) #238 2) Have this offering. (-200 gold ) #239 3) Do you need my help? #240 4) Never mind. Goodbye. #0 |
Switch to encounter #263 when the hero has already received the quest from this location Answer ¹1 appears when Player's crystals >= 40 Answer ¹2 appears when Player's gold >= 200 |
||
| 238 | #238 | 0 | 0 | 0 |
|
The priests perform a healing ritual, and the wounds of the hero and his units are completely healed. |
1) Continue. #0 |
Change players crystals by -40 Change the health of the hero and his army by +100%, in case of damage resistance (applies only to the living creatures) will be taken into account |
#237, #241, #263 | |
| 239 | #239 | 0 | 0 | 2 |
|
«May Divine Grace fall upon you! Don't worry, this gold will be used for a good cause.» |
1) Say a prayer and leave. #0 2) I wish this Grace would fall more quickly... #13 |
Change players gold by -200 Change the morale of the hero's army by +(1-3)(value will be subtracted from the evil units, added to the good units, on the neutral will not work) |
#237, #241, #263 | |
| 240 | #240 | 0 | 0 | 2 |
|
«The Lord of Light himself sent you here, no doubt! Of course, we need help from true warriors with the fire of His Light ablaze in their souls. Are you ready for a great trial for the glory of the Lord of Light?» |
1) I'm ready! #243 2) What rubbish is this! |
Switch to encounter #241 when one of the heroes has already received the quest from this location | #237 | |
| 241 | #241 | 0 | 0 | 0 |
|
«The Lord of Light will not forget your desire to help His toils, but so far we don't need your assistance. Do you wish to ask about anything else?» |
1) Heal my units. (-40 cr. ) #238 2) Have this offering. (-200 gold ) #239 3) No, farewell. #0 |
Answer ¹1 appears when Player's crystals >= 40 Answer ¹2 appears when Player's gold >= 200 |
#240 | |
| 242 | #242 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to location quest | #263 | ||||
| 243 | #243 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to location quest | #240 | ||||
| 244 | #244 | 0 | 0 | 0 |
|
The hero %s has heard that the temple where he received his quest has been plundered and destroyed. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 245 | #245 | 0 | 0 | 0 |
Switch to encounter #246 when if the hero haven't completed the quest If completion of the quest takes place, then switch to current quest |
|||||
| 246 | #246 | 0 | 0 | 0 |
|
«You have not yet fulfilled the will of the Lord of Light. Come back when the quest is complete!» |
1) I'll be back soon. #0 2) What on earth possessed me to get involved with them? #13 |
#245 | ||
| 247 | #247 | 0 | 0 | 0 |
|
"Then listen. In the name of Light and Good, you must help banish Demons from this world. Go forth, find these spawns of darkness, and destroy them utterly. Come back when you have defeated at least four Demons. Keep in mind that Avengers are even stronger than Demons." |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 248 | #248 | 0 | 0 | 0 |
|
"Then listen. Insidious and of many faces is the Darkness, and even the least of its creatures are dangerous for the weak of spirit. Destroy the loathsome imps, who corrupt the minds of mere mortals and spread discord and chaos in our lands. Come back when you have defeated at least 15 Imps, or their brethren called Mockers." |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 249 | #249 | 0 | 0 | 0 |
|
"Then listen. The powers of Darkness and Chaos enter our world through the unholy portal called the Gates of Chaos. Go find this source of evil, and destroy it in the name of Light.» |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 250 | #250 | 0 | 0 | 8 |
|
«The creatures of darkness have been defeated! Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Chestpiece of Valor. #254 3) Take the Hero's Medallion. #255 |
Parameter_1 = +1000+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 251 | #251 | 0 | 0 | 6 |
|
«The creatures of darkness have been defeated! Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Paladin's Gloves. #256 3) Take the Druid's Belt. #257 |
Parameter_1 = +500+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 252 | #252 | 0 | 0 | 10 |
|
«You have done a great deed in the name of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Astral Boots. #258 3) Take the Sword of Justice. #259 |
Parameter_1 = +1300+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 253 | #253 | 0 | 0 | 0 |
|
The coffer contains %d gold. |
1) Not bad. #0 2) A paltry sum. #13 |
Change players gold by value of the Parameter_1, calculated in the previous encounter | #250, #251, #252, #265, #270, #275, #280, #285, #290, #295, #300, #305 | |
| 254 | #254 | 0 | 0 | 0 | Get item Chestpiece of Valor | #250 | ||||
| 255 | #255 | 0 | 0 | 0 | Get item Hero's Medallion | #250 | ||||
| 256 | #256 | 0 | 0 | 0 | Get item Paladin's Gloves | #251 | ||||
| 257 | #257 | 0 | 0 | 0 | Get item Druid's Belt | #251 | ||||
| 258 | #258 | 0 | 0 | 0 | Get item Astral Boots | #252 | ||||
| 259 | #259 | 0 | 0 | 0 | Get item Sword of Justice | #252 | ||||
| 260 | #260 | 0 | 0 | 0 |
|
The hero %s has banished enough demons to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 261 | #261 | 0 | 0 | 0 |
|
The hero %s has banished enough imps to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 262 | #262 | 0 | 0 | 0 |
|
The hero %s has destroyed the gates connecting this world to Chaos. The priests' quest completed, he can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 263 | #263 | 0 | 0 | 0 |
|
One of the temple priests addresses the hero: «What has brought you to this sacred place, wayfarer?» |
1) Heal my units. (-40 cr. ) #238 2) Have this offering. (-200 gold ) #239 3) About your task... #242 4) Never mind. Goodbye. #0 |
Answer ¹1 appears when Player's crystals >= 40 Answer ¹2 appears when Player's gold >= 200 |
#237 | |
| 264 | #264 | 0 | 0 | 0 |
|
"Then listen. Evil and filth spread all over the world, and their harbingers are dark creatures called Fiends. Their leaders are called Fiend Lords. You must destroy at least 7 of these monsters, in the name of Light and Good." |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 265 | #265 | 0 | 0 | 7 |
|
«The creatures of darkness have been defeated! Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Spear of Retribution. #266 3) Take the Shining Bracelet. #267 |
Parameter_1 = +700+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 266 | #266 | 0 | 0 | 0 | Get item Spear of Retribution | #265 | ||||
| 267 | #267 | 0 | 0 | 0 | Get item Shining Bracelet | #265 | ||||
| 268 | #268 | 0 | 0 | 0 |
|
The hero %s has banished enough fiends to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 269 | #269 | 0 | 0 | 0 |
|
"Then listen. There are creatures in the dark who hunt for human souls like a pack of hungry wolves. They are called Hellhounds and Cerberus. You must put and end to this unholy hunt. Go forth and destroy at least 7 of them. |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 270 | #270 | 0 | 0 | 7 |
|
«The creatures of darkness have been defeated! Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Hero's Helmet. #271 3) Take the Mithril Shield. #272 |
Parameter_1 = +700+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 271 | #271 | 0 | 0 | 0 | Get item Hero's Helmet | #270 | ||||
| 272 | #272 | 0 | 0 | 0 | Get item Mithril Shield | #270 | ||||
| 273 | #273 | 0 | 0 | 0 |
|
The hero %s has banished enough hellhounds to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 274 | #274 | 0 | 0 | 0 |
|
"Then listen. The brood of darkness most dangerous and bloodthirsty is the devils, those who rule over other spawns of Hell as if they were their slaves. Go forth and destroy two devils in the name of the Lord of Light, so this deed would glorify the Light and banish the Darkness.» |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 275 | #275 | 0 | 0 | 9 |
|
«The creatures of darkness have been defeated! Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Banner of Victory. #276 3) Take the Sapphire Ring. #277 |
Parameter_1 = +1500+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 276 | #276 | 0 | 0 | 0 | Get item Banner of Victory | #275 | ||||
| 277 | #277 | 0 | 0 | 0 | Get item Sapphire Ring | #275 | ||||
| 278 | #278 | 0 | 0 | 0 |
|
The hero %s has banished enough devils to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 279 | #279 | 0 | 0 | 0 |
|
"Then listen. Truly dark are the souls of necromancers, for there is no evil greater than raising human bones from their grave. The soul of a restless dead knows no peace, and only by obliterating this creation of dark sorcery can you deliver it salvation. Go forth, and destroy fifteen skeletons, so that which must turn to dust is put to eternal rest, and their souls are released from torment. Not all skeletons are alike, some wield spears, some have four arms. Some are even shrouded in darkness." |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 280 | #280 | 0 | 0 | 5 |
|
«The skeletons have been destroyed, may their ashes rest in peace. Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Protector Sword. #281 3) Take the Paladin's Boots. #282 |
Parameter_1 = +450+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 281 | #281 | 0 | 0 | 0 | Get item Protector Sword | #280 | ||||
| 282 | #282 | 0 | 0 | 0 | Get item Paladin's Boots | #280 | ||||
| 283 | #283 | 0 | 0 | 0 |
|
The hero %s has put enough skeletons to rest to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 284 | #284 | 0 | 0 | 0 |
|
"Then listen. The corpses that rise from their grave, their peace disturbed, are a disaster most terrible. And not merely because these corpses are creatures bloodthirsty and insatiable. Nay, worse still is that the souls of those whose bodies were raised from the grave cannot find peace. Go forth, and destroy fifteen zombies and mummies, so that which must turn to dust is put to eternal rest, and their souls are released from torment." |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 285 | #285 | 0 | 0 | 6 |
|
«The zombies have been destroyed, may their ashes rest in peace. Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Accurate Crossbow. #286 3) Take the Veteran's Chainmail. #287 |
Parameter_1 = +500+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 286 | #286 | 0 | 0 | 0 | Get item Accurate Crossbow | #285 | ||||
| 287 | #287 | 0 | 0 | 0 | Get item Veteran's Chainmail | #285 | ||||
| 288 | #288 | 0 | 0 | 0 |
|
The hero %s has put enough zombies to rest to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 289 | #289 | 0 | 0 | 0 |
|
"Then listen. Those who were greedy for carnal pleasures in their lifetime often find no peace even after death, lusting after human flesh and blood. These creatures are called Ghouls and Cadavers, and your task is to destroy 7 of these spawns of sin and decay.» |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 290 | #290 | 0 | 0 | 7 |
|
«The ghouls have been destroyed, may their ashes rest in peace. Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Paladin's Cloak. #291 3) Take the Veteran's Gloves. #292 |
Parameter_1 = +600+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 291 | #291 | 0 | 0 | 0 | Get item Paladin's Cloak | #290 | ||||
| 292 | #292 | 0 | 0 | 0 | Get item Veteran's Gloves | #290 | ||||
| 293 | #293 | 0 | 0 | 0 |
|
The hero %s has put enough ghouls to rest to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 294 | #294 | 0 | 0 | 0 |
|
"Then listen. The souls that cannot find peace and depart this world are called Ghosts, Banshees, Spectres. Suffering is all they feel, and suffering is what they bring to the living. Go forth and put four of them to eternal rest, so that they may depart this transitory world and appear before the Lord of Light." |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 295 | #295 | 0 | 0 | 8 |
|
«The ghosts have been dispersed, may the Lord of Light be merciful to the unfortunate. Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Helmet of Valor. #296 3) Take the Sphere of Wisdom. #297 |
Parameter_1 = +1000+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 296 | #296 | 0 | 0 | 0 | Get item Helmet of Valor | #295 | ||||
| 297 | #297 | 0 | 0 | 0 | Get item Sphere of Wisdom | #295 | ||||
| 298 | #298 | 0 | 0 | 0 |
|
The hero %s has put enough ghosts to rest to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 299 | #299 | 0 | 0 | 0 |
|
"Then listen. Even the walking dead, known as undead to some, have the leaders of their own. Vampires is their name, and these creatures are evil incarnates, for they are cunning, bloodthirsty, and unholy. Put two vampires to eternal rest and return to the temple.» |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 300 | #300 | 0 | 0 | 9 |
|
«The vampires have been destroyed, may their ashes rest in peace. Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Ruby Ring. #301 3) Take the Helmet of Intrepidity. #302 |
Parameter_1 = +1500+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 301 | #301 | 0 | 0 | 0 | Get item Ruby Ring | #300 | ||||
| 302 | #302 | 0 | 0 | 0 | Get item Helmet of Intrepidity | #300 | ||||
| 303 | #303 | 0 | 0 | 0 |
|
The hero %s has put enough vampires to rest to consider the priests' quest completed. He can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 304 | #304 | 0 | 0 | 0 |
|
"Then listen. The unholy ones, whose name is necromancers, practice their dark rituals at the special altars - altars consecrated to Death itself. Evil, filth, and decay emanate from these abodes of Darkness. By the will of the Lord of Light, you must find such an altar and destroy it.» |
1) I shall do this in the name of Light! #12 2) All right, I'll see what I can do... #0 |
Change the status of the current quest to "obtaining" | ||
| 305 | #305 | 0 | 0 | 10 |
|
«The Altar of Death is destroyed, the Darkness is dispersed, and the Light prevails! Truly, you are a great warrior and a loyal servant of the Lord of Light. Accept our modest gift as a reward for your trouble.» |
1) Take a coffer filled with gold. #253 2) Take the Fire Shield. #306 3) Take the Sapphire Bracelet. #307 |
Parameter_1 = +1300+(Diplomañy_effect%) (for transfer to the next encounter) Change the status of the current quest to "completion" |
||
| 306 | #306 | 0 | 0 | 0 | Get item Fire Shield | #305 | ||||
| 307 | #307 | 0 | 0 | 0 | Get item Sapphire Bracelet | #305 | ||||
| 308 | #308 | 0 | 0 | 0 |
|
The hero %s has destroyed the Altar of Death, one of the pillars of the dark cult of necromancers. The priests' quest completed, he can return to the temple and claim his reward. |
1) Excellent! #0 |
|||
| 309 | #309 | 0 | 0 | 0 |
|
Seeing the hero, the owner gabbles joyfully: «The best leather armor at the most moderate prices! All our goods are of excellent quality and exceptional rarity! Take a look and make your choice!» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #312 when the hero has already received the quest from this location | ||
| 310 | #310 | 0 | 0 | 0 | Enter the location's shop | #309, #312, #313, #347, #348, #349, #350, #351, #352, #353, #354, #355, #356, #357, #358, #359, #360, #361, #362, #500, #698, #699, #700, #701, #702, #703, #704, #705, #709, #717 | ||||
| 311 | #311 | 0 | 0 | 0 |
Switch to encounter #313 when one of the heroes has already received the quest from this location If obtaining of the quest takes place, then switch to location quest |
#309, #347, #349, #353, #355, #357, #359, #361 | ||||
| 312 | #312 | 0 | 0 | 0 |
|
Seeing the hero, the owner gabbles joyfully: «The best leather armor at the most moderate prices! All our goods are of excellent quality and exceptional rarity! Take a look and make your choice!» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#309 | ||
| 313 | #313 | 0 | 0 | 0 |
|
«Unfortunately, I have too much work on my hands at the moment, so I'm not accepting any new orders.» |
1) Look at the goods. #310 2) Leave. #0 |
#311 | ||
| 314 | #314 | 0 | 0 | 0 |
|
«I specialize in making the Basilisk Armor. However, besides money, I require basilisk hides as well. If you kill five of these creatures and bring me their hides, I'll be able to make the required piece of armor for you.» |
1) Deal. I'll get the hides. #315 2) I don't need that kind of armor. #698 |
|||
| 315 | #315 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #698 |
#314 | ||||
| 316 | #316 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to location quest | #312, #348, #350, #352, #354, #356, #358, #360, #362 | ||||
| 317 | #317 | 0 | 0 | 0 |
|
«Excellent, I have everything you need. The armor will cost you 300 gold coins.» |
1) Do it! (-300 gold ) #319 2) That's too expensive. Goodbye. #698 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 300 |
||
| 318 | #318 | 0 | 0 | 0 |
|
«You have not yet obtained the materials required for the work. Come back when you have collected everything required.» |
1) I'll be back soon. #709 2) You are such a bore! #709 |
#317, #329, #339, #521, #531, #541, #561, #571, #591, #601, #609, #614 | ||
| 319 | #319 | 0 | 0 | 0 |
|
«What part of the armor shall I make?» |
1) A Basilisk Jacket. #320 2) A Basilisk Helmet. #321 3) Basilisk Boots. #322 4) Basilisk Gloves. #323 |
Change players gold by -300 Change the status of the current quest to "completion" |
#317 | |
| 320 | #320 | 0 | 0 | 0 |
Get item Basilisk Jacket Switch to encounter #698 |
#319 | ||||
| 321 | #321 | 0 | 0 | 0 |
Get item Basilisk Helmet Switch to encounter #698 |
#319 | ||||
| 322 | #322 | 0 | 0 | 0 |
Get item Basilisk Boots Switch to encounter #698 |
#319 | ||||
| 323 | #323 | 0 | 0 | 0 |
Get item Basilisk Gloves Switch to encounter #698 |
#319 | ||||
| 324 | #324 | 0 | 0 | 0 |
|
After the battle, the slain basilisks are thoroughly skinned, and their hides are added to the hero's trophies. Unfortunately, %s has not collected enough hides to make the armor. |
1) Let's continue hunting. #0 2) Why did I ask for this armor in the first place... #0 |
|||
| 325 | #325 | 0 | 0 | 0 |
|
After the battle, the slain basilisks are thoroughly skinned, and their hides are added to the hero's trophies. %s has collected enough hides to make the armor, so he can return to the tanner. |
1) Excellent! #0 |
|||
| 326 | #326 | 0 | 0 | 0 |
|
The hero %s has heard that the shop where he got the quest has been plundered and its owner killed. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 327 | #327 | 0 | 0 | 0 |
|
"I specialize in making the Manticore Armor. However, besides money, I require manticore wings as well. The skin of these wings is the strongest material and has some magical properties that allow to make a special armor. If you kill three of these creatures and bring me their wings, I'll be able to make the required piece of armor for you." |
1) Deal. I'll get the wings. #328 2) I don't need that kind of armor. #698 |
|||
| 328 | #328 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #698 |
#327 | ||||
| 329 | #329 | 0 | 0 | 0 |
|
«Excellent. I have all the necessary materials. The armor will cost you 500 gold coins.» |
1) Do it! (-500 gold ) #330 2) That's too expensive. Goodbye. #698 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 500 |
||
| 330 | #330 | 0 | 0 | 0 |
|
«What part of the armor shall I make?» |
1) A Manticore Jacket. #331 2) A Manticore Helmet. #332 3) Manticore Boots. #333 4) Manticore Gloves. #334 |
Change players gold by -500 Change the status of the current quest to "completion" |
#329 | |
| 331 | #331 | 0 | 0 | 0 |
Get item Manticore Jacket Switch to encounter #698 |
#330 | ||||
| 332 | #332 | 0 | 0 | 0 |
Get item Manticore Helmet Switch to encounter #698 |
#330 | ||||
| 333 | #333 | 0 | 0 | 0 |
Get item Manticore Boots Switch to encounter #698 |
#330 | ||||
| 334 | #334 | 0 | 0 | 0 |
Get item Manticore Gloves Switch to encounter #698 |
#330 | ||||
| 335 | #335 | 0 | 0 | 0 |
|
After the battle, the wings of the slain manticores are carefully cut off and laid in a cart. %s has not collected enough wings to make the armor. |
1) Let's continue hunting. #0 2) Why did I ask for this armor in the first place... #0 |
|||
| 336 | #336 | 0 | 0 | 0 |
|
The magic wings of the killed manticores are added to the hero's trophies. %s has collected enough wings to make the armor, so he can return to the tanner. |
1) Excellent! #0 |
|||
| 337 | #337 | 0 | 0 | 0 |
|
"I specialize in making the Unicorn Armor. However, besides money, I require unicorn horns as well. If you kill three of these creatures and bring me their horns, I'll be able to make the required piece of armor for you. Both light and dark horns will do." |
1) Deal. I'll get the horns. #338 2) I don't need that kind of armor. #698 |
|||
| 338 | #338 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #698 |
#337 | ||||
| 339 | #339 | 0 | 0 | 0 |
|
«Excellent. I have all the necessary materials. The armor will cost you 600 gold coins.» |
1) Do it! (- 600 gold ) #340 2) That's too expensive. Goodbye. #698 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 600 |
||
| 340 | #340 | 0 | 0 | 0 |
|
«What part of the armor shall I make?» |
1) A Unicorn Jacket. #341 2) A Unicorn Helmet. #342 3) Unicorn Boots. #343 4) Unicorn Gloves. #344 |
Change players gold by -600 Change the status of the current quest to "completion" |
#339 | |
| 341 | #341 | 0 | 0 | 0 |
Get item Unicorn Jacket Switch to encounter #698 |
#340 | ||||
| 342 | #342 | 0 | 0 | 0 |
Get item Unicorn Helmet Switch to encounter #698 |
#340 | ||||
| 343 | #343 | 0 | 0 | 0 |
Get item Unicorn Boots Switch to encounter #698 |
#340 | ||||
| 344 | #344 | 0 | 0 | 0 |
Get item Unicorn Gloves Switch to encounter #698 |
#340 | ||||
| 345 | #345 | 0 | 0 | 0 |
|
After the battle, the horns of the slain unicorns are carefully sawn off and added to the hero's trophies. Unfortunately, %s has not collected enough horns to make the armor. |
1) Let's continue hunting. #0 2) Why did I ask for this armor in the first place... #0 |
|||
| 346 | #346 | 0 | 0 | 0 |
|
The horns of the killed unicorns are added to the hero's trophies. %s has collected enough horns to make the armor, so he can return to the tanner. |
1) Excellent! #0 |
|||
| 347 | #347 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «Welcome! I have an excellent selection of tools of murder and destruction. Choose and feel free to ask questions. Only high quality goods and reasonable prices.» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #348 when the hero has already received the quest from this location | ||
| 348 | #348 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «Welcome! I have an excellent selection of tools of murder and destruction. Choose and feel free to ask questions. Only high quality goods and reasonable prices.» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#347 | ||
| 349 | #349 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «Welcome! I have everything an experienced hunter or a professional archer may need! The most accurate bows and the most powerful crossbows, the sharpest arrows and the lowest prices!» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #350 when the hero has already received the quest from this location | ||
| 350 | #350 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «Welcome! I have everything an experienced hunter or a professional archer may need! The most accurate bows and the most powerful crossbows, the sharpest arrows and the lowest prices!» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#349 | ||
| 351 | #351 | 0 | 0 | 0 |
|
Seeing the hero, the shop owner smiles mysteriously: «You have made the right choice to visit my shop. I have excellent wands and powerful spheres here, many of which will suit the taste of even the most hard-to-please magician. Take a look. Make your choice. In addition, there's a special offer running for great leaders: excellent gargoyles at most reasonable prices!» |
1) Look at the goods. #310 2) I would like to make a special order. #718 3) Hire gargoyles. #501 4) Leave. #0 |
Switch to encounter #352 when the hero has already received the quest from this location | ||
| 352 | #352 | 0 | 0 | 0 |
|
Seeing the hero, the shop owner smiles mysteriously: «You have made the right choice to visit my shop. I have excellent wands and powerful spheres here, many of which will suit the taste of even the most hard-to-please magician. Take a look. Make your choice. In addition, there's a special offer running for great leaders: excellent gargoyles at most reasonable prices!» |
1) Look at the goods. #310 2) About my order... #316 3) Hire gargoyles. #501 4) Leave. #0 |
#351 | ||
| 353 | #353 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «I'm always glad to have new visitors! Welcome, and please take a look at my goods. The best and strongest mail is what we have here. Whatever you buy, you won't regret it! My goods will save your life more than once, and what could be more valuable than one's own life?» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #354 when the hero has already received the quest from this location | ||
| 354 | #354 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «I'm always glad to have new visitors! Welcome, and please take a look at my goods. The best and strongest mail is what we have here. Whatever you buy, you won't regret it! My goods will save your life more than once, and what could be more valuable than one's own life?» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#353 | ||
| 355 | #355 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «I'm always glad to have new visitors! Welcome, and please take a look at my goods. The best and strongest armor is what we have here. Whatever you buy, you won't regret it! My goods will save your life more than once, and what could be more valuable than one's own life?» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #356 when the hero has already received the quest from this location | ||
| 356 | #356 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes an inviting gesture: «I'm always glad to have new visitors! Welcome, and please take a look at my goods. The best and strongest armor is what we have here. Whatever you buy, you won't regret it! My goods will save your life more than once, and what could be more valuable than one's own life?» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#355 | ||
| 357 | #357 | 0 | 0 | 0 |
|
Seeing the hero, the owner smiles ingratiatingly: «Ah, sir, would you like to purchase anything? The most fashionable clothes from the most distant countries. Many goods have magical properties. I offer only clothes of the highest quality and only the lowest prices.» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #358 when the hero has already received the quest from this location | ||
| 358 | #358 | 0 | 0 | 0 |
|
Seeing the hero, the owner smiles ingratiatingly: «Ah, sir, would you like to purchase anything? The most fashionable clothes from the most distant countries. Many goods have magical properties. I offer only clothes of the highest quality and only the lowest prices.» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#357 | ||
| 359 | #359 | 0 | 0 | 0 |
|
Seeing the hero, the owner's eyes glitter with greed: «At your service, noble sir, at your service! Do you wish to purchase a magic amulet? Or are magic rings more to your liking? Or would you like to buy a bracelet for your lady love? You will find here everything you need, and my prices, I'm sure, will be a pleasant surprise.» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #360 when the hero has already received the quest from this location | ||
| 360 | #360 | 0 | 0 | 0 |
|
Seeing the hero, the owner's eyes glitter with greed: «At your service, noble sir, at your service! Do you wish to purchase a magic amulet? Or are magic rings more to your liking? Or would you like to buy a bracelet for your lady love? You will find here everything you need, and my prices, I'm sure, will be a pleasant surprise.» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#359 | ||
| 361 | #361 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes a magic pass with his hand, and the shop's interior is suddenly illuminated with a greenish magic light. «Scrolls. Spells. Secret knowledge. Forbidden manuscripts. Make your choice.» |
1) Look at the goods. #310 2) I would like to make a special order. #311 3) Leave. #0 |
Switch to encounter #362 when the hero has already received the quest from this location | ||
| 362 | #362 | 0 | 0 | 0 |
|
Seeing the hero, the owner makes a magic pass with his hand, and the shop's interior is suddenly illuminated with a greenish magic light. «Scrolls. Spells. Secret knowledge. Forbidden manuscripts. Make your choice.» |
1) Look at the goods. #310 2) About my order... #316 3) Leave. #0 |
#361 | ||
| 363 | #363 | 0 | 0 | 0 |
|
One of the mages addresses the hero: «Usually we have little courtesy for the uninvited guests, but you are lucky, soldier. Right now we are short of the %s spell for one of our experiments. If you bring us a scroll with this spell, you will receive a worthy reward for your trouble.» |
1) I'll get the scroll. #364 2) I'm not your errand boy! #365 3) Give me your treasures or die! #365 |
Switch to encounter #366 when one of the heroes has already received the quest from this location | ||
| 364 | #364 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to location quest | #363 | ||||
| 365 | #365 | 0 | 0 | 0 |
|
Hearing this, the magician becomes immediately somber. He pronounces some magical phrase, makes a casual wave with his hand, and the Mages Tower, together with all its contents and the magician himself, vanishes into thin air. Several minutes later, the hero realizes that the tower didn't really vanish - the mage's incantation sent him and his party into another part of the province. |
1) I'm going to get even with those damned sorcerers! #0 2) I wish a sorcerer like that were in my party... #0 |
#363 | ||
| 366 | #366 | 0 | 0 | 0 |
|
One of the mages addresses the hero: «We don't allow visitors.» He pronounces some magical phrase, makes a casual wave with his hand, and the Mages Tower, together with all its contents and the magician himself, vanishes into thin air. Several minutes later, the hero realizes that the tower didn't really vanish - the mage's incantation sent him and his party into another part of the province. |
1) I'm going to get even with those damned sorcerers! #0 2) I wish a sorcerer like that were in my party... #0 |
Switch to encounter #367 when the hero has already received the quest from this location | #363 | |
| 367 | #367 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to location quest | #366 | ||||
| 368 | #368 | 0 | 0 | 0 |
|
One of the mages addresses the hero: «Do you have the scroll? Excellent. Give it to us!» |
1) Here you are. 2) First, let's discuss my reward. #371 3) I'm not going to give it to you. Farewell, sorcerer. #0 |
Switch to encounter #369 when if the hero haven't completed the quest Setting the internal complexity of the encounter to Quest level Parameter_1 = +400*encounter difficulty (for transfer to the next encounter) |
||
| 369 | #369 | 0 | 0 | 0 |
|
One of the mages addresses the hero: «You have not yet obtained the spell we need, have you?! Hurry up! We do not plan to spend a whole eternity waiting.» |
1) I'm doing all I can. #0 2) It's not so easy to get this scroll of yours... #0 |
#368 | ||
| 370 | #370 | 0 | 0 | 0 |
|
After receiving the desired scroll, the magician disappears into the dark bowels of the tower. Where the mage was just standing, the hero finds a gold-filled purse, his reward. Your stock of gold is increased by %d. |
1) The work is done. #0 2) All magicians are bastards. #13 |
Change players gold by 2*4 Change the status of the current quest to "completion" |
#368, #371 | |
| 371 | #371 | 0 | 0 | 0 |
|
The magician is irritated: "What is there to discuss? You'll get your gold. Much more than anybody else would ever offer for this manuscript." |
1) Here you are. 2) I don't need gold. Farewell. #0 |
#368 | ||
| 372 | #372 | 0 | 0 | 0 |
|
The hero %s has heard the news that the Mages Tower where he received the quest has been plundered and all the mages have been killed. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 373 | #373 | 0 | 0 | 0 |
|
Surprised that he has been addressed, one of the trolls stops and stares at the hero with his little eyes. After collecting his thoughts, the troll roars: «Food talk? Me eat talking bug.» |
1) Die, you stupid creature! #4 2) Don't eat me and I'll help you! #375 3) Run away. #378 |
Switch to encounter #374 when Hero's diplomacy < 4 | ||
| 374 | #374 | 0 | 0 | 0 |
|
Surprised that he has been addressed, one of the trolls stops and stares at the hero with his little eyes. After collecting his thoughts, the troll roars: «Me hungry. You tasty. Me eat you.» Having said this, the troll resumes his charge. |
1) Wait, I'm not tasty! #4 2) Kill the dumb creature! #4 3) Run away. #378 |
#373 | ||
| 375 | #375 | 0 | 0 | 0 |
|
«Food talk strange. Food to eat. If not eat, how food help?» |
1) Die, you stupid creature! #4 2) I'll give you a lot of food. Many tasty humans. #376 3) Run away. #378 |
#373 | ||
| 376 | #376 | 0 | 0 | 0 |
|
«Food bring food? Me want lot of food. But me want eat talking bug too.» |
1) Die, you stupid creature! #4 2) Soon you'll have a lot of talking food. #377 3) Run away. #378 |
#375 | ||
| 377 | #377 | 0 | 0 | 0 |
|
«Me agree. But bug bring food quick. Me hungry.» |
1) Don't worry. I'll be back in no time! #380 2) You know, perhaps I'll kill you after all. #4 |
#376 | ||
| 378 | #378 | 0 | 0 | 0 |
|
Running in the swamps turns out to be pretty difficult, and soon the trolls catch up with the hero's party. |
1) Damn! #4 2) They were asking for it! #4 |
Switch to encounter #379 when random with the probability 50% | #373, #374, #375, #376 | |
| 379 | #379 | 0 | 0 | 0 |
|
Running in the swamps turns out to be pretty difficult, and the hero is only saved by his luck and the sluggishness of the trolls. |
1) I'll be back! #3 2) We'll never set foot in those swamps again! #3 |
#378 | ||
| 380 | #380 | 0 | 0 | -3 |
Give the hero +100 experience Set flag of the negotiation to 55 |
#377 | ||||
| 381 | #381 | 0 | 0 | 0 |
|
The hero %s stands before the labyrinth's entrance. Few who dare enter manage to return. It is rumored a huge treasure is hidden somewhere deep in the heart of this somber tangle of passages and tunnels. It is also said there are many minotaurs inside the labyrinth... What are your orders, Master? |
1) Explore the beginning of the labyrinth. #382 2) Explore the depths of the labyrinth. #383 3) Search for the Heart of the Labyrinth. #384 4) Leave. #0 |
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| 382 | #382 | 0 | 0 | 0 |
|
The hero finds a treasure-filled chest at one of the labyrinth's dead ends. Amazingly, there are no guards nearby. Deciding not to tempt his fate any further, the hero comes back with the loot. |
1) Excellent! #0 2) This is junk, not treasure! #0 |
Switch to encounter #385 when random with the probability 50% Switch to encounter #386 when random with the probability 20% Switch to encounter #387 when random with the probability 20% Switch to encounter #388 when random with the probability 60% Change players gold by +(100-250) Change players crystals by +(10-25) Get a random level 3 item, with the rarity of not less than 1 |
#381 | |
| 383 | #383 | 0 | 0 | 0 |
|
The hero finds a treasure-filled chest at one of the labyrinth's dead ends. Amazingly, there are no guards nearby. Deciding not to tempt his fate any further, the hero comes back with the loot. |
1) Excellent! #0 2) This is junk, not treasure! #0 |
Switch to encounter #385 when random with the probability 30% Switch to encounter #386 when random with the probability 30% Switch to encounter #389 when random with the probability 30% Switch to encounter #399 when random with the probability 30% Switch to encounter #390 when random with the probability 70% Change players gold by +(300-650) Change players crystals by +(30-65) Get a random level 4 item, with the rarity of not less than 2 |
#381 | |
| 384 | #384 | 0 | 0 | 0 |
|
The hero finds a treasure-filled chest at one of the labyrinth's dead ends. Amazingly, there are no guards nearby. Deciding not to tempt his fate any further, the hero comes back with the loot. |
1) Excellent! #0 2) This is junk, not treasure! #0 |
Switch to encounter #393 when random with the probability 15% Switch to encounter #385 when random with the probability 20% Switch to encounter #386 when random with the probability 40% Switch to encounter #391 when random with the probability 30% Switch to encounter #399 when random with the probability 30% Switch to encounter #392 when random with the probability 70% Change players gold by +(500-1050) Change players crystals by +(50-105) Get a random level 5 item, with the rarity of not less than 2 |
#381 | |
| 385 | #385 | 0 | 0 | 0 |
|
After wandering about the corridors of the labyrinth, the hero's party finds exactly nothing, and comes back none the wiser. |
1) Bad luck. #0 2) Let's just be glad that we're alive. #0 |
#382, #383, #384 | ||
| 386 | #386 | 0 | 0 | 0 |
|
The hero's party has wandered around the labyrinthine corridors for a long time. Finally, it is clear they are lost. Your soldiers are worn out from searching for the exit, but finally, tired and exhausted, they manage to escape the dark walls of the labyrinth. The party's morale is significantly reduced. |
1) Draw a map next time, you cretins! #13 2) Let's just be glad that we got out. #0 |
Change the morale of the hero's army by -(1-3) | #382, #383, #384 | |
| 387 | #387 | 0 | 0 | 0 |
|
The ferocious minotaurs attack the hero's party near the very entrance. |
1) Damn! #0 2) Why are they so aggressive? #0 |
Set the level of the attacking army to 1 |
#382 |
Unit: Minotaurs Encounter (Win): #394 |
| 388 | #388 | 0 | 0 | 0 |
|
The hero finds a treasure-filled chest and a band of minotaurs guarding it in one of the dead ends of the labyrinth. While the hero considers whether to attack or retreat, the minotaurs solve his dilemma by charging. |
1) Kill them all! #0 2) Oh no, more fighting? #0 |
Set the level of the attacking army to 1 |
#382 |
Unit: Minotaurs Encounter (Win): #395 |
| 389 | #389 | 0 | 0 | 0 |
|
The ferocious minotaurs attack the hero's party near the very entrance. |
1) Damn! #0 2) Why are they so aggressive? #0 |
Set the level of the attacking army to 2 |
#383 |
Unit: Minotaurs Encounter (Win): #394 |
| 390 | #390 | 0 | 0 | 0 |
|
The hero finds a treasure-filled chest and a band of minotaurs guarding it in one of the dead ends of the labyrinth. While the hero considers whether to attack or retreat, the minotaurs solve his dilemma by charging. |
1) Kill them all! #0 2) Oh no, more fighting? #0 |
Set the level of the attacking army to 2 |
#383 |
Unit: Minotaurs Encounter (Win): #396 |
| 391 | #391 | 0 | 0 | 0 |
|
The ferocious minotaurs attack the hero's party near the very entrance. |
1) Damn! #0 2) Why are they so aggressive? #0 |
Set the level of the attacking army to 3 |
#384 |
Unit: Minotaurs Encounter (Win): #394 |
| 392 | #392 | 0 | 0 | 0 |
|
The hero finds a treasure-filled chest and a band of minotaurs guarding it in one of the dead ends of the labyrinth. While the hero considers whether to attack or retreat, the minotaurs solve his dilemma by charging. |
1) Kill them all! #0 2) Oh no, more fighting? #0 |
Set the level of the attacking army to 3 |
#384 |
Unit: Minotaurs Encounter (Win): #397 |
| 393 | #393 | 0 | 0 | 0 |
|
After wandering in the dark corridors of the labyrinth for what seemed like an eternity, the hero enters an enormous hall lit with torchlight. This is the Heart of the Labyrinth! But the hero has no time to rejoice - a roaring horde of minotaurs is stampeding towards the party. |
1) Kill them all! #0 2) Looks like the battle will be hard... #0 |
Set the level of the attacking army to 4 |
#384 |
Unit: Minotaurs Encounter (Win): #398 |
| 394 | #394 | 0 | 0 | 0 |
|
The enemy band is defeated, but the hero decides it is prudent to put off exploring until the next time. By all appearances, the labyrinth's defenders are very active today, and encounters like this will likely be all too frequent. |
1) Some other time. #0 2) Bloody minotaurs! #0 |
#387, #389, #391 | ||
| 395 | #395 | 0 | 0 | 0 |
|
All the guards are defeated, and the treasure is rightfully yours. With no further troubles on their way, the party emerges from the labyrinth with their spoils. |
1) Excellent! #0 2) This is junk, not treasure! #0 |
Change players gold by +(100-250) Change players crystals by +(10-25) Get a random level 3 item, with the rarity of not less than 1 |
#388 | |
| 396 | #396 | 0 | 0 | 0 |
|
All the guards are defeated, and the treasure is rightfully yours. With no further troubles on their way, the party emerges from the labyrinth with their spoils. |
1) Excellent! #0 2) This is junk, not treasure! #0 |
Change players gold by +(300-650) Change players crystals by +(30-65) Get a random level 4 item, with the rarity of not less than 2 |
#390 | |
| 397 | #397 | 0 | 0 | 0 |
|
All the guards are defeated, and the treasure is rightfully yours. With no further troubles on their way, the party emerges from the labyrinth with their spoils. |
1) Excellent! #0 2) This is junk, not treasure! #0 |
Change players gold by +(500-1050) Change players crystals by +(50-105) Get a random level 5 item, with the rarity of not less than 2 |
#392 | |
| 398 | #398 | 0 | 0 | 0 |
|
All the guards are defeated, and with trepidation, your units open the lid of a huge chest in the center of the hall. As soon as the lid is lifted a little, a terrible crash is heard - the walls of the labyrinth begin to crumble, turning to dust before the soldiers' eyes. The huge looming structure disappears in a matter of minutes, as if it never existed. The treasure-filled chest is all that remains of the strange place. |
1) At last! #518 2) Too bad, a fine labyrinth it was... #518 |
Change players gold by +(1000-2200) Change players crystals by +(100-255) Get a random level 6 item, with the rarity of not less than 3 Get a random level 5 item, with the rarity of not less than 3 Destroy the current location |
#393 | |
| 399 | #399 | 0 | 0 | 0 |
|
While exploring the labyrinth, %s wanders into some kind of living quarters, where the minotaurs train and prepare for new battles. To his surprise, the hero finds out the minotaurs here are not as hostile as those in the other parts of the labyrinth. He can even try to recruit some of them into his party. |
1) Hire the minotaurs. #400 2) I don't need these bullmen. #0 |
#383, #384 | ||
| 400 | #400 | 0 | 0 | 0 | Add the unit Minotaur to the recruitment list and start the recruitment dialog | #399 | ||||
| 401 | #401 | 0 | 0 | 0 |
|
The hero %s has reached a big magic tree whose crown and hollows are inhabited by fairies. Judging by the noises and laughter coming from the tangle of branches and leaves, the fey folk are having a party. One of the sprites flies out of the tree's crown and up to the hero: «Hail to you, Human! What has brought you to us?» |
1) I've come for your gold! 2) I want to hire you into my army. #402 3) I want to revel at your feast. #403 4) Nothing. I'm leaving. #3 |
|||
| 402 | #402 | 0 | 0 | 0 |
|
«We are not a Mercenaries Guild, Human! We live in peace with nature and other creatures, and we don't care about your wars.» |
1) Then I'm going to plunder you! 2) I see. Farewell then. #3 |
#401 | ||
| 403 | #403 | 0 | 0 | 0 |
|
«That's easy!» The fairy waves her magic wand, and %s shrinks in size until he is her height: «Welcome to our festival!» |
1) Have fun at the feast to your heart's content. #405 2) Treat everyone at your own expense. (-50 gold ) #409 3) Hit the revelers with some intelligent discussions. #406 4) Leave at the first opportunity. #407 |
Switch to encounter #404 when Player's karma < 0 Answer ¹2 appears when Player's gold >= 50 Answer ¹3 appears when Hero's diplomacy >= 1 |
#401 | |
| 404 | #404 | 0 | 0 | 0 |
|
«You serve an evil Lord, Human. Our feast is no place for someone like you.» |
1) All right, then I'm going to kill you all. #437 2) What a pity. Farewell, sprite! #3 |
#403 | ||
| 405 | #405 | 0 | 0 | 0 | With the probability of 50% switch to encounter #406, otherwise switch to encounter #407 | #403 | ||||
| 406 | #406 | 0 | 0 | 0 |
|
During the feast, %s makes friends with few of the forest folk, and they become interested in the idea of leaving their native forests and seeing new lands by joining the hero's party. Would you like to hire them? |
1) Yes. Some more warriors can't be a bad thing. #408 2) No. Sprites in my army? That would be a bit too much! #407 |
#403, #405, #409 | ||
| 407 | #407 | 0 | 0 | 0 |
|
After having lots of fun at the forest feast, the hero, a bit tipsy, returns to his everyday life. The fairy's spell is broken, and %s returns to his normal size. |
1) Sometimes we all need to rest. #3 2) That was nothing but a big waste of time. #3 |
#403, #406, #405, #408 | ||
| 408 | #408 | 0 | 0 | 0 |
Add the unit Fairy to the recruitment list Add the unit Dryad to the recruitment list and start the recruitment dialog Switch to encounter #407 |
#406 | ||||
| 409 | #409 | 0 | 0 | 0 |
Change players gold by -50 Switch to encounter #406 |
#403 | ||||
| 410 | #410 | 0 | 0 | 0 |
|
The chief harpy witch addresses the hero: «What do you need, crawler? Get away before my sisters tear you to shreds!» |
1) Die, you foul creature! #4 2) I want to hire your sisters into my party. #411 3) All right, I'm leaving. #3 |
|||
| 411 | #411 | 0 | 0 | 0 |
|
«You must buy my consent with a gift!» |
1) Take 50 gold . #412 2) Take 10 cr. . #413 3) Here you are. It's a beautiful mirror. #414 4) I've changed my mind. Goodbye. #3 |
Answer ¹1 appears when Player's gold >= 50 Answer ¹2 appears when Player's crystals >= 10 Answer ¹3 appears when Hero's diplomacy >= 1 |
#410 | |
| 412 | #412 | 0 | 0 | 0 |
Change players gold by -50 Switch to encounter #414 |
#411 | ||||
| 413 | #413 | 0 | 0 | 0 |
Change players crystals by -10 Switch to encounter #414 |
#411 | ||||
| 414 | #414 | 0 | 0 | 0 |
|
Having accepted the gift, the harpy speaks in a more favorable tone: «All right, I won't object if some of my sisters want to fly away with you. It would be nice to have several of the nests empty and available.» |
1) Hire the harpies. #415 |
#411, #412, #413 | ||
| 415 | #415 | 0 | 0 | 0 | Add the unit Harpy to the recruitment list and start the recruitment dialog | #414 | ||||
| 416 | #416 | 0 | 0 | 0 |
|
The hero %s has reached the troll lair he has conquered. What are your orders, Master? |
1) Kill them and raze their lair to the ground! #417 2) Hire the trolls. #418 3) Leave the trolls in peace. #0 |
|||
| 417 | #417 | 0 | 0 | 0 | Destroy the current location | #416, #419 | ||||
| 418 | #418 | 0 | 0 | 0 | Add the unit Troll to the recruitment list and start the recruitment dialog | #416, #419 | ||||
| 419 | #419 | 0 | 0 | 0 |
|
The main forces of the trolls have been defeated. This lair is the cause of many troubles, since trolls are very restless neighbors. However, they make excellent warriors, so if we keep some trolls alive we may be able to recruit them into our army. What are your orders, Master? |
1) Kill them and raze their lair to the ground! #417 2) Hire the trolls. #418 3) Leave the trolls in peace. #0 |
|||
| 420 | #420 | 0 | 0 | 0 |
|
While exploring the province, the hero %s is ambushed by brigands! The bandits assault him with shrill whistles and battle cries. |
1) Eliminate the rabble! #421 2) Run away. #422 3) Try to negotiate. #424 |
Answer ¹3 appears when Hero's diplomacy >= 2 | ||
| 421 | #421 | 0 | 0 | 0 |
Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) |
#420, #422, #424, #425, #426, #427, #429 |
Unit: Brigands Encounter (Win): #430 |
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| 422 | #422 | 0 | 0 | 0 |
|
It's practically impossible to get away from brigands on their own land. No wonder the hero couldn't do it. We'll have to fight. |
1) Damn! #421 2) Alright, so much the worse for them. #421 3) Pity, he was a fine hero... #421 |
Switch to encounter #423 when random with the probability 20% | #420, #427 | |
| 423 | #423 | 0 | 0 | 0 |
|
By some miracle, the hero manages to leave his pursuers behind, making a lucky escape with only a couple of minor wounds from the brigands' arrows. |
1) Lucky break. #0 2) My lands are infested with filth... #0 |
Decrease the hero's HP by +(15-25)% (hero can't be killed) | #422, #429 | |
| 424 | #424 | 0 | 0 | 0 |
|
The hero manages to cause some confusion among the brigands with his stentorian shout. This pause can be used to tell them something. |
1) The hell with it! Kill them! #421 2) I propose we settle this matter for 200 gold #425 3) I propose we settle this matter for 400 gold #426 4) Make off before they recover their wits. #429 |
Answer ¹2 appears when Player's gold >= 200 Answer ¹3 appears when Player's gold >= 400 |
#420 | |
| 425 | #425 | 0 | 0 | 0 |
|
The brigand leader grins: «Today is your lucky day, brother. Give us your gold and get lost.» |
1) Give him the gold. #428 2) I was kidding. Attack! #421 |
Switch to encounter #427 when random with the probability 30% Parameter_1 = -200 (for transfer to the next encounter) |
#424 | |
| 426 | #426 | 0 | 0 | 0 |
|
The brigand leader grins: «Today is your lucky day, brother. Give us your gold and get lost.» |
1) Give him the gold. #428 2) I was kidding. Attack! #421 |
Parameter_1 = -400 (for transfer to the next encounter) | #424 | |
| 427 | #427 | 0 | 0 | 0 |
|
The brigand leader grins maliciously: You value your life too little, bro. I guess we're gonna kill you and take it all.» |
1) We'll see who gets killed! #421 2) Run away. #422 |
#425 | ||
| 428 | #428 | 0 | 0 | 0 | Change players gold by value of the Parameter_1, calculated in the previous encounter | #425, #426 | ||||
| 429 | #429 | 0 | 0 | 0 |
|
It's practically impossible to get away from brigands on their own land. No wonder the hero couldn't do it. We'll have to fight. |
1) Damn! #421 2) Alright, so much the worse for them. #421 3) Pity, he was a fine hero... #421 |
Switch to encounter #423 when random with the probability 50% | #424 | |
| 430 | #430 | 0 | 0 | 0 |
|
The ambushing brigands have been defeated, and some nice spoils were looted from the brigand leader's corpse. |
1) Excellent! #0 2) Serves the rogues right! #0 |
Get a random level 4 item, with the rarity of not less than 1 Change players gold by +(250-500) |
#421 | |
| 431 | #431 | 0 | 0 | 0 |
|
The leader of the Dwarven warriors speaks: «I hear our brothers are now in an alliance with your Lord. All right, what the hell. The dwarves' word is strong, and we're gonna join you. Come in, will you?» |
1) That's nice. #0 2) That's some good thinking, dwarf! #0 |
Set flag of the negotiation to 38 | #81 | |
| 432 | #432 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has found a quiet pool. Silence and peace reign in this forsaken corner of the swamps. Not even the croak of frogs is heard, and, surprisingly, there are no mosquitoes. What are your orders, Master? |
1) Pass by. #0 2) Toss a rock in the pool. #433 3) Set up camp here for the night. #434 |
Set DialogParam=3 to the name of the current province | ||
| 433 | #433 | 0 | 0 | 0 |
|
The rock disappears in the dark abyss of the pool with a quiet splash. At that very moment, the water in the pool begins to seethe, and 13 fiends emerge. Hold on - there are only twelve, and the thirteenth is their demonic commander - a Fiend Lord. |
1) What the... #436 2) I should have hurled a heavier rock. #436 |
#432 | ||
| 434 | #434 | 0 | 0 | 0 |
|
The night passes quietly, and the hero manages to get some good rest in this calm, secluded place. |
1) Excellent! #0 |
Switch to encounter #435 when Player's karma < 0 Heal the hero and his army |
#432 | |
| 435 | #435 | 0 | 0 | 0 |
|
At night, the hero is assaulted by fiends coming up from the deeps of the pool. |
1) Damned creatures! #436 2) Day and night and no rest... #436 |
#434 | ||
| 436 | #436 | 0 | 0 | 0 | #433, #435 |
Unit: 13 Fiends |
||||
| 437 | #437 | 0 | 0 | -5 | Switch to encounter #4 | #401, #402, #404 | ||||
| 438 | #438 | 0 | 0 | 0 |
|
The hero %s has reached a magic crystal through which astral energy streams out into this world. According to the ancient Law of Eador, mortal heroes can receive special quests here. |
1) Choose a quest of low difficulty. #441 2) Choose a quest of medium difficulty. #442 3) Choose a quest of high difficulty. #443 4) Leave. #0 |
Switch to encounter #439 when the hero has already received the quest from this location Switch to encounter #440 when one of the heroes has already received the quest from this location Answer ¹2 appears when The building Crystal of Power is built in the capital Answer ¹3 appears when The building Crystal of Might is built in the capital Answer ¹1 appears when Answer ¹2 appears when Answer ¹3 appears when |
||
| 439 | #439 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to location quest | #118, #438 | ||||
| 440 | #440 | 0 | 0 | 0 |
|
The hero %s approaches the magic crystal out of which astral energy is pouring. Since the quest was given to another hero, the crystal remains silent. |
1) Leave. #0 |
#118, #438 | ||
| 441 | #441 | 0 | 0 | 0 |
Setting the internal complexity of the encounter to 1 (don't strengthen the attacking army even after 50 turns) If obtaining of the quest takes place, then switch to location quest |
#118, #438 | ||||
| 442 | #442 | 0 | 0 | 0 |
Setting the internal complexity of the encounter to 2 (don't strengthen the attacking army even after 50 turns) If obtaining of the quest takes place, then switch to location quest |
#118, #438 | ||||
| 443 | #443 | 0 | 0 | 0 |
Setting the internal complexity of the encounter to 3 (don't strengthen the attacking army even after 50 turns) If obtaining of the quest takes place, then switch to location quest |
#118, #438 | ||||
| 444 | #444 | 0 | 0 | 0 |
|
A dull voice is heard from somewhere deep inside the crystal, «New quest. Eliminate creatures. Name: %s. Number: %d. Return after the quest is fulfilled...» |
1) All right, I'll be back soon. #0 2) Hmm, bad luck... #0 |
Change the status of the current quest to "obtaining" | ||
| 445 | #445 | 0 | 0 | 0 |
|
The hero %s approaches the magic crystal out of which astral energy is pouring. Since the hero has not fulfilled his quest yet, the crystal remains silent. |
1) Leave. #0 |
#446, #447, #448 | ||
| 446 | #446 | 0 | 0 | 0 |
|
In a flash of bright light in front of him, the hero %s sees a magic crystal through which astral energy flows. From somewhere deep inside comes a dispassionate dull voice: «The quest is fulfilled. Choose your reward.» |
1) Choose gold. #450 2) Choose gems. #453 3) Choose a magic item. #456 |
Switch to encounter #445 when if the hero haven't completed the quest Change the status of the current quest to "completion" |
||
| 447 | #447 | 0 | 0 | 0 |
|
In a flash of bright light in front of him, the hero %s sees a magic crystal through which astral energy flows. From somewhere deep inside comes a dispassionate dull voice: «The quest is fulfilled. Choose your reward.» |
1) Choose gold. #451 2) Choose gems. #454 3) Choose a magic item. #457 |
Switch to encounter #445 when if the hero haven't completed the quest Change the status of the current quest to "completion" |
||
| 448 | #448 | 0 | 0 | 0 |
|
In a flash of bright light in front of him, the hero %s sees a magic crystal through which astral energy flows. From somewhere deep inside comes a dispassionate dull voice: «The quest is fulfilled. Choose your reward.» |
1) Choose gold. #452 2) Choose gems. #455 3) Choose a magic item. #458 |
Switch to encounter #445 when if the hero haven't completed the quest Change the status of the current quest to "completion" |
||
| 449 | #449 | 0 | 0 | 0 |
|
All of the required conditions have been met. The hero %s can return to the capital to obtain his reward. |
1) Excellent! #0 |
|||
| 450 | #450 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a coffer filled with %d gold stands in the crystal's place. |
1) I wonder where that came from. #0 2) This crystal's such a cheapskate... #0 |
Change players gold by +(400-500)+(Diplomañy_effect%) | #446 | |
| 451 | #451 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a coffer filled with %d gold stands in the crystal's place. |
1) I wonder where that came from. #0 2) This crystal's such a cheapskate... #0 |
Change players gold by +(800-1000)+(Diplomañy_effect%) | #447 | |
| 452 | #452 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a coffer filled with %d gold stands in the crystal's place. |
1) I wonder where that came from. #0 2) This crystal's such a cheapskate... #0 |
Change players gold by +(1200-1500)+(Diplomañy_effect%) | #448 | |
| 453 | #453 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a coffer filled with %d magic gems stands in the crystal's place. |
1) I wonder if they fell out of the crystal? #0 2) Not nearly enough! #0 |
Change players crystals by +(100-150) | #446 | |
| 454 | #454 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a coffer filled with %d magic gems stands in the crystal's place. |
1) I wonder if they fell out of the crystal? #0 2) Not nearly enough! #0 |
Change players crystals by +(200-300) | #447 | |
| 455 | #455 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a coffer filled with %d magic gems stands in the crystal's place. |
1) I wonder if they fell out of the crystal? #0 2) Not nearly enough! #0 |
Change players crystals by +(300-450) | #448 | |
| 456 | #456 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a magic item lies in the crystal's place. |
1) Not bad at all. #0 2) What a piece of junk! #0 |
Get a random level 3 item, with the rarity of not less than 2 | #446 | |
| 457 | #457 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a magic item lies in the crystal's place. |
1) Not bad at all. #0 2) What a piece of junk! #0 |
Get a random level 4 item, with the rarity of not less than 2 | #447 | |
| 458 | #458 | 0 | 0 | 0 |
|
The crystal flashes for an instant with an unbearably bright light and disappears. After the light goes out, a magic item lies in the crystal's place. |
1) Not bad at all. #0 2) What a piece of junk! #0 |
Get a random level 5 item, with the rarity of not less than 2 | #448 | |
| 459 | #459 | 0 | 0 | 0 |
|
You defeat the guards and burst into the den of thieves. Your units manage to capture several thief leaders before the rest slip away through a secret passage. The caught criminals propose a deal - you let the guild remain under their control, and they will pay you a regular tax. They offer you 200 gold as a token of their good will. |
1) Deal. (+200 gold ) #460 2) No deals with thieves! Burn the den. #461 |
|||
| 460 | #460 | 0 | 0 | -4 |
Change players gold by +200 Replace the current location with Thieves Guild |
#459 | ||||
| 461 | #461 | 0 | 0 | 3 | Destroy the current location | #459 | ||||
| 462 | #462 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has found a witch's hut. The darkest rumors of this land speak of this vile old hag. They say she kidnaps children, curses cattle, and brings other misfortunes. Since you have found her, the witch offers to pay you tribute in gems. |
1) Leave the witch in peace. #0 2) Burn the witch! #463 3) Drive the old hag away from my lands. #464 |
Set DialogParam=3 to the name of the current province | ||
| 463 | #463 | 0 | 0 | -4 |
|
Your soldiers grab the frail old woman and burn her at the stake. Before her death, the witch casts horrible curses and promises misfortune to you and all of your subjects. The troops have found something valuable in the witch's hut. |
1) Well, that's one less dark creature to trouble us. #468 2) Serves the old hag right! #468 |
Destroy the current location Change players crystals by +(30-60) Get a random level 2 item, with the rarity of not less than 0 Get a random level 3 item, with the rarity of not less than 0 Change the population mood in the province by +2 |
#462 | |
| 464 | #464 | 0 | 0 | 2 |
|
The witch is furious that she is being driven out of her hut, where she claims she has lived for 300 years. Eventually, your soldiers have to use force to make the old woman leave. Before she leaves, the witch mutters some incantation, but nothing out of the ordinary seems to happen... |
1) She should be happy she's still alive! #467 2) Too bad, but the peace of my subjects matters more. #467 |
Change the population mood in the province by +1 Destroy the current location |
#462 | |
| 465 | #465 | 0 | 0 | 0 | Switch to event #728 | #467, #468 | ||||
| 466 | #466 | 0 | 0 | 0 | Switch to event #729 | #467, #468 | ||||
| 467 | #467 | 0 | 0 | 0 |
Switch to encounter #465 when random with the probability 70% Switch to encounter #466 when random with the probability 40% |
#464 | ||||
| 468 | #468 | 0 | 0 | 0 |
Switch to encounter #466 when random with the probability 70% Switch to encounter #465 when random with the probability 70% |
#463 | ||||
| 469 | #469 | 0 | 0 | 0 |
|
The leader of the adventurers speaks: «Would you like to hire us? I'm sorry, but we're not accepting any assignments. We're coming back from a quest, with some decent loot, too, so we're gonna rest for a while. Come speak with us in a week or two, after we've spent our money.» |
1) All right, so long. #0 2) By law, half of the loot belongs to the Lord. #470 3) Give up your trophies while you're still alive. #472 |
|||
| 470 | #470 | 0 | 0 | 0 |
|
The leader stares for a long time, first at the hero, then at his party, and at last utters sullenly: «All right, you can have it.» |
1) Good boy. #13 2) The law is the law. Don't blame us. #0 3) Excellent, now you have my permission to die. #1273 |
Switch to encounter #471 when Power of the hero's army <= Power of NPC Change players gold by +(100-200) Change players crystals by +(20-40) Get a random level 3 item, with the rarity of not less than 0 |
#469 | |
| 471 | #471 | 0 | 0 | 0 |
|
I've never heard of such laws. You'd better get out of our way while you can still walk. |
1) All right, so long. #0 2) Attack! #4 |
#470 | ||
| 472 | #472 | 0 | 0 | -4 |
|
The leader stares for a long time, first at the hero, then at his party, and at last utters sullenly: «All right, you can have it.» |
1) Good boy. #13 2) The law is the law. Don't blame us. #0 3) Excellent, now you have my permission to die. #1273 |
Switch to encounter #473 when Power of the hero's army <= Power of NPC Switch to encounter #473 when random with the probability 50% Change players gold by +(200-400) Change players crystals by +(40-80) Get a random level 4 item, with the rarity of not less than 0 |
#469 | |
| 473 | #473 | 0 | 0 | 0 |
|
Well, would you look at this insolent fellow?! Guys, it looks like we have some more work to do, to free the world of this greedy idiot! Attack! |
1) Kill them! #0 2) Wait! I was joking! #474 |
Set flag of the negotiation to -1 | #472 | |
| 474 | #474 | 0 | 0 | 0 |
|
I don't like jokes. Sorry, buddy... |
1) All right, you asked for it. #0 2) And for good reason. Haha. And a good joke it was... #0 |
#473 | ||
| 475 | #475 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has found a glade with a grazing unicorn. |
1) Pass by. #0 2) Kill the unicorn. #476 3) Try to tame the unicorn. #479 4) Try to catch the unicorn. #480 |
Set DialogParam=3 to the name of the current province Answer ¹3 appears when the hero can handle the units of rank 3 |
||
| 476 | #476 | -4 | 0 | 0 | #475, #483 |
Unit: Unicorn |
||||
| 477 | #477 | 0 | 0 | 0 | With the probability of 50% switch to encounter #481, otherwise switch to encounter #483 | #479 | ||||
| 478 | #478 | 0 | 0 | 0 | With the probability of 70% switch to encounter #481, otherwise switch to encounter #483 | #480 | ||||
| 479 | #479 | 0 | 0 | 0 |
|
%s tames the unicorn, and it joins the hero's party. |
1) Excellent! #482 |
Switch to encounter #477 when Player's karma < 1 Switch to encounter #477 when if Random(100-Diplomacy*10) >= 30 |
#475 | |
| 480 | #480 | 0 | 0 | -1 |
|
The hero skillfully lures the unicorn into a trap. What will you do with the captured animal? |
1) Sell it to the monstrologists (+200 gold ) #484 2) Sell it to the alchemists (+25 cr. ) #485 3) Light a bonfire and roast it for our soldiers. #486 4) Let it go. #12 |
Switch to encounter #478 when random with the probability 50% | #475 | |
| 481 | #481 | 0 | 0 | 0 |
|
As soon as the hero %s takes a couple of steps towards the unicorn, it rushes into the forest and vanishes from sight. |
1) Stupid creature! #13 2) What a pity... #0 |
#477, #478 | ||
| 482 | #482 | 0 | 0 | 0 | Add a level (0-5) unit Unicorn to the hero's army. | #479 | ||||
| 483 | #483 | 0 | 0 | 2 |
|
The enraged unicorn attacks the hero! |
1) Stupid creature! #476 2) It's a pity that I'll have to kill it... #476 |
#477, #478 | ||
| 484 | #484 | 0 | 0 | -3 | Change players gold by +200 | #480 | ||||
| 485 | #485 | 0 | 0 | -4 | Change players crystals by +25 | #480 | ||||
| 486 | #486 | 0 | 0 | -5 |
Change the morale of the hero's army by +(4-7)(value will be subtracted from the good units, added to the evil units, on the neutral will not work) Heal the hero and his army |
#480 | ||||
| 487 | #487 | 0 | 0 | 0 |
|
The abbot himself comes out to speak to the hero: «Verily, the Lord of Light sends us strange guests on this Day of Congregation. What are you searching for within these walls, warrior?» |
1) I've come looking for wise advice. #488 2) From now on, this monastery belongs to my Lord! #489 3) Give up your gold, monk! #491 4) Nothing. I was just passing by. #0 |
Answer ¹2 appears when | ||
| 488 | #488 | 0 | 0 | 0 |
|
«Those who seek wisdom, shall find it! Come in, I have something to tell you!» After conversing with the abbot, the hero learns many new and unusual things. His experience is increased. |
1) Excellent! #0 2) Some use from the idle talk, at least. #13 |
Give the hero +(50-150) experience | #487 | |
| 489 | #489 | -1 | 0 | 0 |
|
This monastery belongs to the Lord of Light and not to your master, warrior. However, we never quarrel with the powers that be. If your ruler so wishes, we shall pay him tribute in gems and heal his subjects. |
1) We have a deal. #494 2) No, I'd rather plunder you. Attack! #4 |
Switch to encounter #490 when Player's karma < 5 Switch to encounter #490 when if the building Secret Monastery is built in the province Switch to encounter #490 when if there are no place for the new buildings in the province |
#487 | |
| 490 | #490 | 0 | 0 | 0 |
|
This monastery belongs to the Lord of Light and not to your master, warrior. We fear no threats from the mortal rulers. Tomorrow, when the Day of Congregation is over, you will find nothing in this place. |
1) Then I'm going to plunder you today! #4 2) All right, then, goodbye. #0 |
#489 | ||
| 491 | #491 | 0 | 0 | -4 |
Switch to encounter #493 when if Random(100-Diplomacy*10) >= 40 Switch to encounter #492 |
#487 | ||||
| 492 | #492 | 0 | 0 | 0 |
|
Take your gold and leave. We don't want to spill blood on this sacred day. But know that you will regret bitterly the day you have brought evil into our abode. |
1) Keep your empty threats to yourself. #0 2) All right, no need to get angry. Farewell! #12 |
Change players gold by +(200-600) | #491 | |
| 493 | #493 | 0 | 0 | 0 |
|
How dare you defile these walls with such words most foul?! You shall pay for your unappeasable greed. Guards! Kill this blasphemer! |
1) So much the worse for you. #4 2) What did I say that was so wrong? #4 |
#491 | ||
| 494 | #494 | 0 | 0 | 0 | Build the building Secret Monastery in the current province | #489 | ||||
| 495 | #495 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has found a small halfling farmstead. Several families of this undersized people are working peacefully in fields and vegetable gardens. No guards are visible. What are your orders, Master? |
1) Plunder and burn the farmstead! #496 2) Impose a tribute on the farmstead dwellers. #497 3) Begin trading with the halflings. #498 4) Leave the halflings in peace. #499 |
Set DialogParam=3 to the name of the current province | ||
| 496 | #496 | 0 | 0 | -5 |
|
Your units meet practically no resistance. The plunder amounts to %d gold. |
1) Excellent! #0 2) So little... #0 |
Change players gold by +(300-600) Destroy the current location Switch to event #1410 |
#495 | |
| 497 | #497 | 0 | 0 | -2 |
|
The farmstead dwellers have agreed to pay you 3 gold per day. |
1) Excellent! #0 2) So little... #0 |
#495 | ||
| 498 | #498 | 0 | 0 | 1 |
|
Thanks to cheap foodstuffs from the halfling farmstead, income from the province of %s is increased by 1 gold. |
1) Excellent! #0 2) So little... #0 |
Replace the current location with Halfling Farm | #495 | |
| 499 | #499 | 0 | 0 | 3 | Destroy the current location | #495 | ||||
| 500 | #500 | 0 | 0 | 0 |
|
«Unfortunately, I have too much work on my hands at the moment, so I'm not accepting any new orders.» |
1) Look at the goods. #310 2) Hire gargoyles. #501 3) Leave. #0 |
#718 | ||
| 501 | #501 | 0 | 0 | 0 | Add the unit Gargoyle to the recruitment list and start the recruitment dialog | #351, #352, #500, #717 | ||||
| 502 | #502 | 0 | 0 | 0 | Change the health of the hero and his army by +5, in case of damage resistance (applies only to the living creatures) will be taken into account | |||||
| 503 | #503 | 0 | 0 | 0 | Increase the movement points of the hero by 4 | |||||
| 504 | #504 | 0 | 0 | 0 | With the probability of 60% switch to encounter #1122, otherwise switch to encounter #1121 | |||||
| 505 | #505 | 0 | 0 | 0 |
|
A skeleton rises from an ancient tomb and joins the hero's party. |
1) Continue. #513 |
#1122 | ||
| 506 | #506 | 0 | 0 | 0 |
|
A zombie rises from a fresh grave and joins the hero's party. |
1) Continue. #514 |
#1121 | ||
| 507 | #507 | 0 | 0 | 0 |
|
The hero %s is attacked by a phantom army! The battle with the illusions passes without losses and brings valuable experience. When the deception is revealed, the hero's morale is reduced slightly. |
1) Continue. #0 |
Give the hero and all his units +(20-30) experience Change the morale of the hero's army by -(0-3) |
||
| 508 | #508 | 0 | 0 | 0 |
Switch to encounter #1131 when random with the probability 50% Switch to encounter #1134 when random with the probability 50% Switch to encounter #1135 |
|||||
| 509 | #509 | 0 | 0 | 0 |
|
After the ritual is performed, an imp ready to serve its new master appears in the outlined pentagram. |
1) Continue. #515 |
#1084 | ||
| 510 | #510 | 0 | 0 | 0 |
|
After the ritual is performed, a fiend ready to serve its new master appears in the outlined pentagram. |
1) Continue. #516 |
#1134 | ||
| 511 | #511 | 0 | 0 | 0 |
|
After the ritual is performed, a hellhound ready to serve its new master appears in the outlined pentagram. |
1) Continue. #517 |
#1131 | ||
| 512 | #512 | 0 | 0 | 0 | Move the hero to the main province (or to the neighbour province, if the capital is besieged) | |||||
| 513 | #513 | 0 | 0 | 0 | Add a level (1-5) unit Skeleton to the hero's army. | #505 | ||||
| 514 | #514 | 0 | 0 | 0 | Add a level (0-4) unit Zombie to the hero's army. | #506 | ||||
| 515 | #515 | 0 | 0 | 0 | Add a level (5-10) unit Imp to the hero's army. | #509 | ||||
| 516 | #516 | 0 | 0 | 0 | Add a level (0-4) unit Fiend to the hero's army. | #510 | ||||
| 517 | #517 | 0 | 0 | 0 | Add a level (0-4) unit Hellhound to the hero's army. | #511 | ||||
| 518 | #518 | 0 | 0 | 0 |
Switch to encounter __name__ when if the campaign trigger 666 = 0 Switch to event #961 |
#398 | ||||
| 519 | #519 | 0 | 0 | 0 |
|
«I specialize in making Cloth of Incarnation. However, besides money, I need special cloth to fill an order as well. I can make this cloth from the web of giant spiders, but this web has to be as fresh as possible. Since it's dangerous to keep living spiders in the workshop, I prefer to work with web glands. With the proper skills, five glands will be enough to create the amount of cloth necessary. Your part of the deal is to obtain them.» |
1) All right, let's go hunting for spiders. #520 2) Disgusting! I'm not going to do this! #701 |
|||
| 520 | #520 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #701 |
#519 | ||||
| 521 | #521 | 0 | 0 | 0 |
|
«Excellent. I have everything I need, and I'm ready to get to work. These are the most beautiful garments in existence, and they will only cost you 300 gold.» |
1) Here's your gold. (-300 gold ) #522 2) That's too expensive. Goodbye. #701 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 300 |
||
| 522 | #522 | 0 | 0 | 0 |
|
«What exactly do you wish me to make?» |
1) The Mantle of Incarnation. #523 2) The Shoes of Incarnation. #525 3) The Hood of Incarnation. #524 4) The Gloves of Incarnation. #526 |
Change players gold by -300 Change the status of the current quest to "completion" |
#521 | |
| 523 | #523 | 0 | 0 | 0 |
Get item Mantle of Incarnation Switch to encounter #701 |
#522 | ||||
| 524 | #524 | 0 | 0 | 0 |
Get item Hood of Incarnation Switch to encounter #701 |
#522 | ||||
| 525 | #525 | 0 | 0 | 0 |
Get item Shoes of Incarnation Switch to encounter #701 |
#522 | ||||
| 526 | #526 | 0 | 0 | 0 |
Get item Gloves of Incarnation Switch to encounter #701 |
#522 | ||||
| 527 | #527 | 0 | 0 | 0 |
|
After the battle, the web glands of the slain spiders are cut out of their bodies and added to your battle trophies. Unfortunately, %s has not yet collected enough glands to make the required amount of fabric. |
1) It's a dirty work, but the result is worth it. #0 2) Why on earth did I agree to do this? #0 |
|||
| 528 | #528 | 0 | 0 | 0 |
|
After the battle, the web glands of the slain spiders are cut out of their bodies and added to your battle trophies. %s has collected enough iron to make the right amount of fabric, so he can return to the tailor. |
1) Excellent! #0 2) At last! #0 |
|||
| 529 | #529 | 0 | 0 | 0 |
|
«I specialize in making the Vestment of Illusion. I have a suitable fabric, but I'm lacking one peculiar ingredient necessary for my work. Fairy pollen. I only know one way to obtain this pollen - to gather it from the fairy wings. This pollen allows fairies to fly, so they are unlikely to let you scrape it off... unless, of course, you kill them first. I think seven fairies will suffice.» |
1) All right. I'll get the pollen. #530 2) Disgusting! I'm not going to do this! #701 |
|||
| 530 | #530 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #701 |
#529 | ||||
| 531 | #531 | 0 | 0 | 0 |
|
«Excellent. I have everything I need, and I'm ready to get to work. These are the most beautiful garments in existence, and they will only cost you 200 gold.» |
1) Here's your gold (-200 gold ) #532 2) That's too expensive. Goodbye. #701 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 200 |
||
| 532 | #532 | 0 | 0 | -4 |
|
«What exactly do you wish me to make?» |
1) The Mantle of Illusion. #533 2) The Cloak of Illusion. #535 3) The Hat of Illusion. #534 4) The Gloves of Illusion. #536 |
Change players gold by -200 Change the status of the current quest to "completion" |
#531 | |
| 533 | #533 | 0 | 0 | 0 |
Get item Mantle of Illusion Switch to encounter #701 |
#532 | ||||
| 534 | #534 | 0 | 0 | 0 |
Get item Hat of Illusion Switch to encounter #701 |
#532 | ||||
| 535 | #535 | 0 | 0 | 0 |
Get item Cloak of Illusion Switch to encounter #701 |
#532 | ||||
| 536 | #536 | 0 | 0 | 0 |
Get item Gloves of Illusion Switch to encounter #701 |
#532 | ||||
| 537 | #537 | 0 | 0 | 0 |
|
After the battle, the pollen from the wings of the slain fairies is carefully gathered. Unfortunately, %s has not yet collected enough pollen for the tailor's work. |
1) It's a dirty work, but the result is worth it. #0 2) Why on earth did I agree to do this? #0 |
|||
| 538 | #538 | 0 | 0 | 0 |
|
After the battle, the pollen from the wings of the slain fairies is carefully gathered. The pollen collected should be enough for the tailor's work, so %s can return to the store for his order. |
1) It's a dirty work, but the result is worth it. #0 2) Why on earth did I agree to do this? #0 |
|||
| 539 | #539 | 0 | 0 | 0 |
|
«I specialize in making the Wraps of Mystery. I need a fabric created by the Ancients for my work. Recently a certain treasure hunter found a miraculously intact storehouse containing the precious cloth. The cloth was bought by the Traders Guild, which prepared a caravan to deliver the fabric to several large cities. But the caravan was plundered on its way. Now, the only way to find the ancient fabric is to search the Thieves Guilds. At least part of the loot must be there.» |
1) Ok. I'll do it. #540 2) No. That's too difficult. #701 |
|||
| 540 | #540 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #701 |
#539 | ||||
| 541 | #541 | 0 | 0 | 0 |
|
«Oh, you've obtained the ancient fabric! Magnificent! Now I can get to work. My services will only cost you 450 gold.» |
1) Do it! (-450 gold ) #542 2) No, that's too expensive. Farewell. #701 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 450 |
||
| 542 | #542 | 0 | 0 | 0 |
|
«What exactly do you wish me to make?» |
1) The Mantle of Mystery. #543 2) The Boots of Mystery. #545 3) The Hood of Mystery. #544 4) The Gloves of Mystery. #546 |
Change players gold by -450 Change the status of the current quest to "completion" |
#541 | |
| 543 | #543 | 0 | 0 | 0 |
Get item Mantle of Mystery Switch to encounter #701 |
#542 | ||||
| 544 | #544 | 0 | 0 | 0 |
Get item Hood of Mystery Switch to encounter #701 |
#542 | ||||
| 545 | #545 | 0 | 0 | 0 |
Get item Boots of Mystery Switch to encounter #701 |
#542 | ||||
| 546 | #546 | 0 | 0 | 0 |
Get item Gloves of Mystery Switch to encounter #701 |
#542 | ||||
| 547 | #547 | 0 | 0 | 0 |
|
Your soldiers search the basements and hidden caches of the Thieves Guild, but they fail to find the ancient cloth. Either it's not even here, or it's hidden too damn well. |
1) Outrageous! #0 2) What a pity... #0 |
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| 548 | #548 | 0 | 0 | 0 |
|
When the basements of the Thieves Guild are searched, a very strange cloth is discovered in one of the chests. It is extremely light and radiant with energy, as if woven out of rays of light. It appears this is the fabric of the Ancients. The hero can return to the tailor for his order. |
1) Excellent! #0 2) So much running about just to get some rag! #0 |
|||
| 549 | #549 | 0 | 0 | 0 |
|
«I specialize in making the Hero's Armor. However, traditions ancient as Eador itself prohibit me from selling the armor to just anyone who wishes to possess it. I can make the armor only for a true hero famous for his battles. You have to defeat four minotaurs to prove that you are worthy of wearing the Hero's Armor.» |
1) I'll prove that I'm worthy! #550 2) I'm not going to prove anything to anyone. #699 |
|||
| 550 | #550 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #699 |
#549 | ||||
| 551 | #551 | 0 | 0 | 0 |
|
«Your renown has reached even my modest store. Now the minotaurs will know what might happen to them if they don't pay for my goods... Umm... I meant to say that you are really a great Hero, and I will gladly make this excellent armor for you. My work will only cost you 250 gold.» |
1) Do it! (-250 gold ) #552 2) I have to pay? No way! #699 |
Switch to encounter #557 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 250 |
||
| 552 | #552 | 0 | 0 | 0 |
|
«What exactly shall I make?» |
1) The Hero's Chainmail. #553 2) The Hero's Helmet. #554 3) The Hero's Boots. #555 4) The Hero's Gloves. #556 |
Change players gold by -250 Change the status of the current quest to "completion" |
#551 | |
| 553 | #553 | 0 | 0 | 0 |
Get item Hero's Chainmail Switch to encounter #699 |
#552 | ||||
| 554 | #554 | 0 | 0 | 0 |
Get item Hero's Helmet Switch to encounter #699 |
#552 | ||||
| 555 | #555 | 0 | 0 | 0 |
Get item Hero's Boots Switch to encounter #699 |
#552 | ||||
| 556 | #556 | 0 | 0 | 0 |
Get item Hero's Gloves Switch to encounter #699 |
#552 | ||||
| 557 | #557 | 0 | 0 | 0 |
|
«I'm not going to make the armor until I hear of your glorious deeds. I'm not going to break the ancient traditions, even if keeping them means I suffer losses. Traders have their principles, you know...» |
1) I'll be back soon. #0 2) What gibberish is this?! #0 |
#551 | ||
| 558 | #558 | 0 | 0 | 0 |
|
The hero %s has defeated enough minotaurs for the wayward owner of the chainmail store to consider him worthy of wearing the Hero's Armor. He can return to the store for his order. |
1) Excellent. #0 2) At last! #0 |
|||
| 559 | #559 | 0 | 0 | 0 |
|
«I specialize in making Dragon Armor. Dragon scales themselves are used to make this excellent armor. If you can get some, I'll start making the armor immediately. But I must warn you: Defeating a Dragon is no easy task. However, I will accept the scales of any kind of Dragon." |
1) I'll get the scales. #560 2) No, I'm not interested. #699 |
|||
| 560 | #560 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #699 |
#559 | ||||
| 561 | #561 | 0 | 0 | 0 |
|
«Did you manage to get the scales? Magnificent! I'm going to get to work immediately. My services will cost you 500 gold.» |
1) Do it! (-500 gold ) #562 2) That's too expensive. Goodbye. #699 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 500 |
||
| 562 | #562 | 0 | 0 | 0 |
|
«What exactly shall I make?» |
1) Dragon Chainmail. #563 2) Dragon Helmet. #564 3) Dragon Boots. #565 4) Dragon Gloves. #566 |
Change players gold by -500 Change the status of the current quest to "completion" |
#561 | |
| 563 | #563 | 0 | 0 | 0 |
Get item Dragon Chainmail Switch to encounter #699 |
#562 | ||||
| 564 | #564 | 0 | 0 | 0 |
Get item Dragon Helmet Switch to encounter #699 |
#562 | ||||
| 565 | #565 | 0 | 0 | 0 |
Get item Dragon Boots Switch to encounter #699 |
#562 | ||||
| 566 | #566 | 0 | 0 | 0 |
Get item Dragon Gloves Switch to encounter #699 |
#562 | ||||
| 567 | #567 | 0 | 0 | 0 |
|
After the dragon is defeated, the carcass of the huge reptile is skinned, and the scales are added to the hero's trophies. The task given by the chainmail armory owner is completed, so %s can return for his order. |
1) Excellent. #0 2) At last! #0 |
|||
| 568 | #568 | 0 | 0 | 0 |
|
The hero %s has defeated enough minotaurs for the wayward owner of the chainmail store to consider him worthy of wearing the Hero's Armor. He can return to the store for his order. |
1) Excellent. #0 2) At last! #0 |
|||
| 569 | #569 | 0 | 0 | 0 |
|
«I specialize in making the Veteran's Armor. The secret of making this magnificent armor was thought to be lost long ago, but many years of laborious work allowed me to master this secret art. I need some special ore to make this armor. It's not mined anymore, so you won't find it on sale. But I can give you a hint where to search for it. The ore I need is often found in caves, and you will easily recognize it by its lightly-glowing, blood-red patches.» |
1) All right. I'll search for the ore. #570 2) No, I'm not interested. #699 |
|||
| 570 | #570 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #699 |
#569 | ||||
| 571 | #571 | 0 | 0 | 0 |
|
«Oh, I see you've obtained the ore! Great! Now I can get to work. Making a piece of armor will cost you 200 gold.» |
1) Do it! (-200 gold ) #572 2) That's too expensive. Goodbye. #699 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 200 |
||
| 572 | #572 | 0 | 0 | 0 |
|
«What exactly shall I make?» |
1) The Veteran's Chainmail. #573 2) The Veteran's Helmet. #574 3) The Veteran's Boots. #575 4) The Veteran's Gloves. #576 |
Change players gold by -200 Change the status of the current quest to "completion" |
#571 | |
| 573 | #573 | 0 | 0 | 0 |
Get item Veteran's Chainmail Switch to encounter #699 |
#572 | ||||
| 574 | #574 | 0 | 0 | 0 |
Get item Veteran's Helmet Switch to encounter #699 |
#572 | ||||
| 575 | #575 | 0 | 0 | 0 |
Get item Veteran's Boots Switch to encounter #699 |
#572 | ||||
| 576 | #576 | 0 | 0 | 0 |
Get item Veteran's Gloves Switch to encounter #699 |
#572 | ||||
| 577 | #577 | 0 | 0 | 0 |
|
A thorough search of the cave shows that it doesn't have the desired ore or anything remotely resembling it. |
1) That's my luck... #0 2) No problem. We'll find it sooner or later. #0 |
|||
| 578 | #578 | 0 | 0 | 0 |
|
While searching the cave, you find some ore inclusions with slightly glowing, reddish streaks in one of the walls. Looks like this is exactly what the chainmail store owner was talking about. After several hours of hard work, a whole heap of the rare ore is added to the hero's trophies. This should be more than sufficient for making the armor, so %s can return for his order. |
1) Excellent. #0 2) At last! #0 |
|||
| 579 | #579 | 0 | 0 | 0 |
|
"I specialize in making the Paladin's Armor. However, I have an agreement with the priests who supply me with all of the necessary ingredients - I can only make the armor for those who fight for the glory of the Lord of Light. As the monks told me not so long ago, the Lord of Light is currently fighting Sorcerers, Necromancers, and Demonologists. Defeat 8 of them, and the armor is yours." |
1) Consider it done! #580 2) I'll do fine without this armor. #700 |
|||
| 580 | #580 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #700 |
#579 | ||||
| 581 | #581 | 0 | 0 | 0 |
|
«So, you succeeded in defeating the sorcerers? Excellent! At last, someone handled the task. Heroes are practically extinct these days, you know. Today's young people have only enough courage to filch things from the store. They are not fit for heroic deeds... But I won't waste your time with idle talk. 200 gold, please, and I'm ready to get to work.» |
1) Do it! (-200 gold ) #582 2) That's too expensive. Goodbye. #700 |
Switch to encounter #587 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 200 |
||
| 582 | #582 | 0 | 0 | 4 |
|
«What exactly shall I make?» |
1) The Paladin's Cuirass. #583 2) The Paladin's Helmet. #584 3) The Paladin's Boots. #585 4) The Paladin's Gloves. #586 |
Change players gold by -200 Change the status of the current quest to "completion" |
#581 | |
| 583 | #583 | 0 | 0 | 0 |
Get item Paladin's Cuirass Switch to encounter #700 |
#582 | ||||
| 584 | #584 | 0 | 0 | 0 |
Get item Paladin's Helmet Switch to encounter #700 |
#582 | ||||
| 585 | #585 | 0 | 0 | 0 |
Get item Paladin's Boots Switch to encounter #700 |
#582 | ||||
| 586 | #586 | 0 | 0 | 0 |
Get item Paladin's Gloves Switch to encounter #700 |
#582 | ||||
| 587 | #587 | 0 | 0 | 0 |
|
«I'm sorry, but I can't get to work until the sorcerers are defeated. If I violate my agreement with the priests, not only will I be left without necessary resources, I will also be deprived of my customer base, too, since all of the temple guards buy their equipment from me. So, I'd be glad to make concessions, but I just can't.» |
1) All right, I'll be back soon. #0 2) You will regret this, huckster! #13 |
#581 | ||
| 588 | #588 | 0 | 0 | 0 |
|
The hero %s has eliminated enough sorcerers to consider the chainmail armory owner's task fulfilled. He can return for his order. |
1) Excellent! #0 2) This armor is so difficult to get. #0 |
|||
| 589 | #589 | 0 | 0 | 0 |
|
"I specialize in making the Armor of Valor, but I haven't accepted any orders recently, for I have no materials. I need a special metal for my work, namely, dark silver. The secret of making dark silver was lost in the days of the decline of the Dark Empire. But I know where the metal can be obtained. Executioners and Punishers wear special tokens from their guild, forged from dark silver. Four of these tokens will be enough to make the alloy required for my work." |
1) Executioners are not a problem. I'll be back soon. #590 2) I'll do fine without this armor. #700 |
|||
| 590 | #590 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #700 |
#589 | ||||
| 591 | #591 | 0 | 0 | 0 |
|
«Oh, I see you managed to get some dark silver. Magnificent! I'm ready to get to work, and I'll give you an exclusive discount. My services will only cost you 400 gold.» |
1) Get to work. (-400 gold ) #592 2) You call that a discount?! I don't think so. #700 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 400 |
||
| 592 | #592 | 0 | 0 | 0 |
|
«What exactly shall I make?» |
1) The Chestpiece of Valor. #593 2) The Helmet of Valor. #594 3) The Boots of Valor. #595 4) The Gloves of Valor. #596 |
Change players gold by -400 Change the status of the current quest to "completion" |
#591 | |
| 593 | #593 | 0 | 0 | 0 |
Get item Chestpiece of Valor Switch to encounter #700 |
#592 | ||||
| 594 | #594 | 0 | 0 | 0 |
Get item Helmet of Valor Switch to encounter #700 |
#592 | ||||
| 595 | #595 | 0 | 0 | 0 |
Get item Boots of Valor Switch to encounter #700 |
#592 | ||||
| 596 | #596 | 0 | 0 | 0 |
Get item Gloves of Valor Switch to encounter #700 |
#592 | ||||
| 597 | #597 | 0 | 0 | 0 |
|
After the battle, the guild tokens of the defeated executioners are gathered and added to the hero's trophies. Unfortunately, these amulets are not sufficient to make the armor yet. |
1) That's all right. I'll have enough sooner or later. #0 2) Why on earth did I agree to do this? #0 |
|||
| 598 | #598 | 0 | 0 | 0 |
|
After the battle, the guild tokens of the defeated executioners are gathered and added to the hero's trophies. %s has acquired enough amulets for the craftsman to make the armor. He can return to the plate armory for his order. |
1) Excellent! #0 2) At last! #0 |
|||
| 599 | #599 | 0 | 0 | 0 |
|
«I specialize in making the Armor of Grandeur, but this armor needs to be enchanted after forging. The only magician I know who can cast the enchantment demands quite a strange price for his services - he needs a hydra's heart. I have no idea why he would need such a thing, but I have no way of getting a hydra's heart. Perhaps you will be able to obtain one...» |
1) Of course. I obtained nastier stuff, you know. #600 2) I'll do fine without this armor. #700 |
|||
| 600 | #600 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #700 |
#599 | ||||
| 601 | #601 | 0 | 0 | 0 |
|
«Did you manage to get the hydra's heart? Incredible! I can only guess how much such a rare thing could cost you. So much the better, though. I'm sure that my services will seem ridiculously cheap to you, next to the price of the heart. 500 gold, please, and I'm ready to get to work.» |
1) Here's your gold (-500 gold ) #602 2) What a rip-off! I'm not going to pay that much! #700 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 500 |
||
| 602 | #602 | 0 | 0 | 0 |
|
«What exactly shall I make?» |
1) The Cuirass of Grandeur. #603 2) The Helmet of Grandeur. #604 3) The Boots of Grandeur. #605 4) The Gloves of Grandeur. #606 |
Change players gold by -500 Change the status of the current quest to "completion" |
#601 | |
| 603 | #603 | 0 | 0 | 0 |
Get item Cuirass of Grandeur Switch to encounter #700 |
#602 | ||||
| 604 | #604 | 0 | 0 | 0 |
Get item Helmet of Grandeur Switch to encounter #700 |
#602 | ||||
| 605 | #605 | 0 | 0 | 0 |
Get item Boots of Grandeur Switch to encounter #700 |
#602 | ||||
| 606 | #606 | 0 | 0 | 0 |
Get item Gloves of Grandeur Switch to encounter #700 |
#602 | ||||
| 607 | #607 | 0 | 0 | 0 |
|
After the battle, the hydra's heart is carefully cut out of its huge carcass. Amazingly, the monster's heart continues to beat even after the owner's death. One way or another, %s has fulfilled the armorer's requirements, and he can return for his order. |
1) Excellent! #0 2) At last! #0 |
|||
| 608 | #608 | 0 | 0 | 0 |
|
«I can make the Gryphon's Arrows for you, but I need gryphon feathers to work with. If you can obtain some, I'll get to work immediately. It's quite difficult to buy such feathers now, so the easiest way to obtain them is to hunt for wild gryphons. However, feathers from Battle Gryphons will do as well. Only the strongest feathers from their wings will suffice, so each gryphon will give you only so much of the required material. I think three gryphons will provide enough.» |
1) All right, let's go hunting for gryphons. #706 2) No, I'm not interested. #702 |
|||
| 609 | #609 | 0 | 0 | 0 |
|
«Do you have the feathers? Great. I'm ready to get to work. My services will only cost you 200 gold.» |
1) Do it! (-200 gold ) #610 2) No, that's too expensive. Goodbye. #702 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 200 |
||
| 610 | #610 | 0 | 0 | 0 |
Change players gold by -200 Change the status of the current quest to "completion" Get item Gryphon's Arrows Switch to encounter #702 |
#609 | ||||
| 611 | #611 | 0 | 0 | 0 |
|
After the battle, the strongest feathers from the wings of the defeated gryphons are added to the hero's trophies. Unfortunately, %s has not collected enough feathers to make the required quantity of arrow fletches yet. |
1) I'll gather them sooner or later. #0 2) Why on earth did I agree to do this? #0 |
|||
| 612 | #612 | 0 | 0 | 0 |
|
After the battle, the strongest feathers from the wings of the defeated gryphons are added to the hero's trophies. %s has collected enough feathers, so he can return to the archery store for his order. |
1) Excellent! #0 2) At last! #0 |
|||
| 613 | #613 | 0 | 0 | 0 |
|
«I can make a Bow of Winds for you, but I need an unusual material to make such an unusual weapon. What I need is the branch of a treant... and the branch must still be alive. It is known that even after these forest monsters die, their branches preserve their life force for some time. Bring me such a branch, and I'll make an excellent bow.» |
1) All right, I'll get the branch. #706 2) No, I'm not interested. #702 |
|||
| 614 | #614 | 0 | 0 | 0 |
|
«Oh, I see you've brought what I need! An excellent branch full of strength and life. A bow made of this material will serve you faithfully and true. Since you managed to obtain such a valuable wood, my work will cost 400 gold only.» |
1) Do it! (-400 gold ) #615 2) That's too expensive. Goodbye. #702 |
Switch to encounter #318 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 400 |
||
| 615 | #615 | 0 | 0 | 0 |
Change players gold by -400 Change the status of the current quest to "completion" Get item Bow of Winds Switch to encounter #702 |
#614 | ||||
| 616 | #616 | 0 | 0 | 0 |
|
After the battle, a large branch from the defeated treant is added to the hero's trophies. It looks like this is exactly what is required to make the Bow of Winds. %s can return to the archery store for his order. |
1) Excellent! #0 2) At last! #0 |
|||
| 617 | #617 | 0 | 0 | 0 |
|
The leader of the Inquisitors speaks: «What are you doing in these Holy Lands, sinner?» |
1) Sinner? Attack! #4 2) Nothing. I'm leaving. #3 3) From now on, these lands belong to my Master. #618 |
#1441 | ||
| 618 | #618 | 0 | 0 | 0 |
|
«You are wrong. These lands belong to the Lord, and we only fulfill His will. But I know that your Master punishes heresy just as we do, so I shall allow you and your units to pass through this blessed land. And what's more, we agree to formally acknowledge the power of your Master. But don't think that we are going to follow his orders.» |
1) Deal. #620 2) No, that won't do. Farewell. #3 3) You have too high an opinion of yourself. Attack! #4 |
Switch to encounter #619 when Player's karma < 0 Switch to encounter #619 when if the #1106 event has not yet occurred |
#617, #1441 | |
| 619 | #619 | 0 | 0 | 0 |
|
«How dare you, sinner, infringe upon what belongs to our Lord? I sentence you to death for this impudence. Warriors, kill this servant of darkness!» |
1) Fight. #4 |
#618 | ||
| 620 | #620 | 0 | 0 | 0 |
|
"Yes, and take this scroll, so you use it to build this new abode. If you do that, we will be able to bring the true faith of Light throughout the distant lands." Take the blueprint of this Holy Temple that will fill the hearts of all human beings with happiness and turn their souls to the Light." |
1) Excellent! #1151 2) Hand the inscription to me. #1151 |
Get 1 scrolls with the ritual Holy Cloister Get 1 drawings of the building Temple |
#618, #1442 | |
| 621 | #621 | 0 | 0 | 0 |
|
The medusa leader addresses the hero: «S-s-s-s... Do you wissssh to become a decorasssshun in our garden?» |
1) No, I wish to kill you. Attack! #4 2) I don't think so... I'd better go. #3 3) What garden? #622 |
|||
| 622 | #622 | 0 | 0 | 0 |
|
The garden of sssstrangerssss. They all are decorassssshunsssss here. Ssssstone sssstatuessss. You will look good among them. |
1) That's not quite what I have planned. Attack! #4 2) I think I'd better leave... #3 3) I will bring many strangers for your garden. #623 |
Answer ¹3 appears when Hero's diplomacy >= 1 | #621 | |
| 623 | #623 | 0 | 0 | 0 |
|
You will? For ssssshure? You won't decccceive ussss? All right then, now go. Bring them here. We will choosssse the bessssst for our garden. |
1) The settlers will be happy to decorate your garden. #625 2) I've changed my mind. Attack! #4 |
Switch to encounter #624 when if Random(100-Diplomacy*10) >= 55 | #622 | |
| 624 | #624 | 0 | 0 | 0 |
|
You're lying jussssst like all ssssstrangerssss. But you won't decccceive me. Now you are ourssss! |
1) Damn! #4 2) So much the worse for you. #4 |
#623 | ||
| 625 | #625 | 0 | 0 | -3 | Set flag of the negotiation to 67 | #623 | ||||
| 626 | #626 | 0 | 0 | 0 |
|
«You're a collector, aren't you? Most visitors don't ask me about special orders... In this case, I'm willing to help you add one of the rarest amulets in existence to your collection. But I'm asking you to return the favor. I collect different peculiar creatures, and I want to add a young basilisk to my menagerie. Bring me a basilisk egg, and I'll give you an excellent amulet for your collection in exchange.» |
1) Deal. #707 2) I'm not interested in this. #704 |
|||
| 627 | #627 | 0 | 0 | 0 |
|
«I remind you that the terms of our deal have not changed - you bring me a basilisk's egg, and I will give you an amulet of your choice.» |
1) I see. #704 2) And where can I find this rotten egg? #628 |
#629 | ||
| 628 | #628 | 0 | 0 | 0 |
|
I suppose it can be found in wild swamps. Hunting for basilisks is the best choice, I believe. Sooner or later, you will come across a hatch of eggs while chasing one of the creatures. |
1) Got it. #704 2) It was a rhetorical question. #704 |
#627 | ||
| 629 | #629 | 0 | 0 | 0 |
|
Oh, you've brought the egg! Great! The basilisk will take its well-deserved place in my collection! Now let's expand your collection of rarities. Which amulet do you wish to obtain? |
1) Basilisk Necklace #630 2) Order of Grandeur #631 3) Dragon Amulet #632 4) Pendant of Mystery #633 |
Switch to encounter #627 when if the hero haven't completed the quest Change the status of the current quest to "completion" |
||
| 630 | #630 | 0 | 0 | 0 |
Get item Basilisk Necklace Switch to encounter #704 |
#629 | ||||
| 631 | #631 | 0 | 0 | 0 |
Get item Order of Grandeur Switch to encounter #704 |
#629 | ||||
| 632 | #632 | 0 | 0 | 0 |
Get item Dragon Amulet Switch to encounter #704 |
#629 | ||||
| 633 | #633 | 0 | 0 | 0 |
Get item Pendant of Mystery Switch to encounter #704 |
#629 | ||||
| 634 | #634 | 0 | 0 | 0 |
|
The leader of the Lizardman warriors speaks: «Get los-st!» |
1) Attack! #4 2) All right, if you say so. #3 3) Can we talk? #635 |
Switch to encounter #176 when If the hero has already received the quest from this race Switch to encounter #640 when If another hero has already received the quest from this race Switch to encounter #641 when If the quest from this race was already received in another province Switch to encounter #642 when If an alliance with this race is concluded |
||
| 635 | #635 | 0 | 0 | 0 |
|
What do you want to s-say to me, s-stranger? |
1) Submit to me or die. #636 2) I offer you an alliance. #638 3) Nothing. I'm leaving. #3 4) The hell with talking! Attack! #4 |
#634 | ||
| 636 | #636 | 0 | 0 | 0 |
|
I s-submit to the law of s-strength. But don't think that your power will las-st forever. |
1) That's nice. #120 2) You have no right to talk! #120 |
Switch to encounter #637 when Power of the hero's army <= Power of NPC Switch to encounter #637 when if Random(100-Diplomacy*10) >= 30 Set flag of the negotiation to -1 |
#635, #639 | |
| 637 | #637 | 0 | 0 | 0 |
|
How dare you s-speak like this-s?! Guards-s, kill him! |
1) Nice talking... #4 2) Die, you reptile! #4 |
#636 | ||
| 638 | #638 | 0 | 0 | 0 |
Switch to encounter #639 when If an alliance with another race is concluded Switch to encounter #639 when mood in the province < Very discontent If obtaining of the quest takes place, then switch to race quest |
#635 | ||||
| 639 | #639 | 0 | 0 | 0 |
|
Allianc-ce? This-s is-s unth-thinkable! You want too much. |
1) All right. Goodbye. #3 2) Submit to me or die. #636 3) Don't take this personally. Attack! #4 |
#638 | ||
| 640 | #640 | 0 | 0 | 0 |
|
The leader of the Lizardman warriors speaks: «I'm waiting for another human. There won't be any negotiations-s until he finishes-s his-s tas-sk.» |
1) Fine. Farewell. #3 2) I have come to kill you. Defend yourself! #4 |
#634 | ||
| 641 | #641 | 0 | 0 | 0 |
|
The leader of the Lizardman warriors speaks: «I hear that your ruler has-s reques-sted an allianc-ce with our people. I'm s-seeing to it that all terms-s are fulfilled. If the alliance is-s formed, we will join your country.» |
1) Fine. Farewell. #3 2) I don't want to wait. Attack! #4 |
#634 | ||
| 642 | #642 | 0 | 0 | 0 |
|
The leader of the Lizardman warriors speaks: «Greetings-s, ally! Our lands-s are joined to your country, as-s we agreed.» |
1) Keep on guarding. #643 2) You are free. I'll handle the defense of this land. #120 |
Switch to encounter #654 when mood in the province < Discontent | #634 | |
| 643 | #643 | 0 | 0 | 0 | Set flag of the negotiation to 68 | #642, #648, #658, #659 | ||||
| 644 | #644 | 0 | 0 | 0 |
|
Allianc-ce? We don't form allianc-ces-s with thos-se who are us-seless-s to us-s. |
1) And how can I prove that I'm «useful»? #645 2) Whatever. Farewell. #3 3) Die, your empty-headed reptile! #4 |
|||
| 645 | #645 | 0 | 0 | 0 |
|
Too many s-slugs-s are breeding in the s-surrounding lands-s. If you kill s-six-x creatures, we will agree to the allianc-ce. |
1) Deal. #182 2) Find someone else to help you. #3 3) It would be easier to kill YOU. Attack! #4 |
#644 | ||
| 646 | #646 | 0 | 0 | 0 |
|
You have eliminated the s-slugs-s! S-superb! You have proved that you are worthy of being called our friend. |
1) So, the alliance is formed? #647 |
Switch to encounter #653 when if the hero haven't completed the quest | ||
| 647 | #647 | 0 | 0 | 0 |
Change the status of the current quest to "completion" Change the population mood in the province by +1 Switch to encounter #649 when If an alliance with another race is concluded Switch to encounter #648 |
#646 | ||||
| 648 | #648 | 0 | 0 | 0 |
|
Yes-s, we are allies-s from now on. By joining our forces-s, we will vanquish-sh our enemies-s together! |
1) Keep on guarding. #643 2) You are free. I'll handle the defense of this land. #120 |
Conclude an alliance with the current province race | #647 | |
| 649 | #649 | 0 | 0 | 0 |
|
Don't be in s-such hurry. I know that you already have an ally. And I'm not to going to form an allianc-ce with him as-s well. But you have done me a s-servic-ce, and for that, I can give you s-several crys-stals-s. What do you s-say? |
1) All right, give me the gems. #650 2) No, you may keep them. #3 3) You're going to pay for this! Attack! #4 |
#647 | ||
| 650 | #650 | 0 | 0 | 0 |
|
A lizardman messenger brings you a coffer filled with magic gems. Your supply of gems is increased by %d. |
1) Excellent! #3 2) A paltry sum. #3 |
Change players crystals by +(90-160) | #649 | |
| 651 | #651 | 0 | 0 | 0 |
|
%s has eliminated enough slugs to fulfill the lizardmen's request. You can now return to form an alliance. |
1) Excellent! #0 2) At last! #0 |
|||
| 652 | #652 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The lizardman who gave the hero the quest has been killed, it is now impossible to receive the reward. The quest is cancelled. |
1) Damn! #0 2) Whatever. #0 |
|||
| 653 | #653 | 0 | 0 | 0 |
|
The leader of the Lizardman warriors speaks: «You have not finis-shed my as-ssignment yet. Come back when you have met your end of our bargain.» |
1) All right, I'll be back soon. #3 2) I've changed my mind. Kill the lizards! #4 |
#646 | ||
| 654 | #654 | 0 | 0 | 0 |
|
The leader of the Lizardman warriors speaks: «Although our rulers-s have formed an allianc-ce with your Lord, the s-sacral s-spirits-s tell us-s that your mas-ster is not worthy of poss-sess-sing these lands-s. Get los-st!» |
1) Die, you traitor! #4 2) All right, I'm leaving now. #3 3) Perhaps we can come to an agreement? #655 |
#642 | ||
| 655 | #655 | 0 | 0 | 0 |
|
I think I can coax-x the s-spirits-s if I s-sacrific-ce fifty gems-s to them. Are you willing to part with your gems-stones-s? |
1) Take your gems. (-50 cr. ) #658 2) No, that's way too much. Goodbye! #3 3) It will be cheaper to kill you. Attack! #4 4) What about a more modest amount? #657 |
Switch to encounter #656 when Hero's diplomacy < 1 Answer ¹1 appears when Player's crystals >= 50 Answer ¹4 appears when Hero's diplomacy >= 3 |
#654 | |
| 656 | #656 | 0 | 0 | 0 |
|
I'm not going agains-st the will of the s-spirits-s, and don't even as-sk. |
1) Then die, you stubborn bastard! #4 2) Fine. Farewell. #3 |
#655 | ||
| 657 | #657 | 0 | 0 | 0 |
|
Let it be th-thirty s-six-x gems-s. A less-ser s-sacrific-ce will ins-sult the s-spirits-s. |
1) That's more like it. Take your stones. (-36 cr. ) #659 2) Nope. Farewell. #3 3) I'm taking these lands by force, after all. Attack! #4 |
Answer ¹1 appears when Player's crystals >= 36 | #655 | |
| 658 | #658 | 0 | 0 | 0 |
|
The s-spirits-s have acc-cepted your s-sacrific-ce. Sh-shall we continue guarding thes-se lands-s? |
1) Yes, defend these lands. #643 2) No, you are free. #120 |
Change players crystals by -50 Give the hero +40 experience |
#655 | |
| 659 | #659 | 0 | 0 | 0 |
|
The s-spirits-s have acc-cepted your s-sacrific-ce. Sh-shall we continue guarding thes-se lands-s? |
1) Yes, defend these lands. #643 2) No, you are free. #120 |
Change players crystals by -36 Give the hero +70 experience |
#657 | |
| 660 | #660 | 0 | 0 | 0 |
|
«Just for you, I'm willing to copy a unique Summon Phoenix spell that was found not long ago in the library of the Ancients and made its way into my collection only by a happy coincidence. But in order to write such a scroll, I need a special ink containing an extract from spider eggs. If you can obtain a spider's egg, I will gladly write the scroll for you.» |
1) Deal. #708 2) I'm not interested. #705 |
|||
| 661 | #661 | 0 | 0 | 0 |
|
Did you obtain the spider's egg yet? Unfortunately, without it I can't make the ink required to write the scroll. |
1) Why on earth did I agree to do this? #705 2) I'll be back soon. #705 |
#662 | ||
| 662 | #662 | 0 | 0 | 0 |
|
I see you managed to obtain the spider's egg! Wonderful! I'm ready to get down to writing the scroll. I will only charge 300 gems for my services. |
1) That's too expensive. Goodbye. #705 2) Do it! (-300 cr. ) #663 |
Switch to encounter #661 when if the hero haven't completed the quest Answer ¹2 appears when Player's crystals >= 300 |
||
| 663 | #663 | 0 | 0 | 0 |
Change players crystals by -300 Change the status of the current quest to "completion" Get 1 scrolls of the spell Summon Phoenix Switch to encounter #705 |
#662 | ||||
| 664 | #664 | 0 | 0 | 0 | Enter the location's shop | |||||
| 665 | #665 | 0 | 0 | 0 |
|
«I used to make rings before, but now, unfortunately, I don't accept any orders. My store has been raided by harpies recently. I had time to hide my goods, praised be the Lord of Light, but the damned beasts dragged my tools into their stinking nest! If you can bring my tools back, I will gladly make a ring of your choice, and for free!» |
1) All right, I'll get the tools. #707 2) No, that won't work. #704 |
|||
| 666 | #666 | 0 | 0 | 0 |
|
«Oh, glory to the Lord of Light! You have found my tools! I will fill your order immediately. As I promised, I will do it for free. Tell me, which ring do you wish to obtain?» |
1) A Ruby Ring. #669 2) A Sapphire Ring. #670 3) A Topaz Ring. #671 4) A Emerald Ring. #672 |
Switch to encounter #667 when if the hero haven't completed the quest Change the status of the current quest to "completion" |
||
| 667 | #667 | 0 | 0 | 0 |
|
«Unfortunately, I can't work without my tools. Please bring me back what was stolen, and I'll gladly fill your order.» |
1) Don't worry. I'll bring your tools back. #704 2) Have you thought about buying new ones? #668 |
#666 | ||
| 668 | #668 | 0 | 0 | 0 |
|
Such tools are not sold anywhere! They were made by dwarves in the days of the Dark Empire. These tools were passed down through our family, from father to son, for many generations. Only they can help me make true rings and not those pathetic trinkets filling the cheap stores.» |
1) All right, I got it. #704 2) You should have kept an eye on your things. #704 |
#667 | ||
| 669 | #669 | 0 | 0 | 0 |
Get item Ruby Ring Switch to encounter #704 |
#666 | ||||
| 670 | #670 | 0 | 0 | 0 |
Get item Sapphire Ring Switch to encounter #704 |
#666 | ||||
| 671 | #671 | 0 | 0 | 0 |
Get item Topaz Ring Switch to encounter #704 |
#666 | ||||
| 672 | #672 | 0 | 0 | 0 |
Get item Emerald Ring Switch to encounter #704 |
#666 | ||||
| 673 | #673 | 0 | 0 | 0 |
|
A thorough search of the harpy nest shows they don't have any stolen jeweler's tools. Apparently, the raid has originated elsewhere. |
1) Damn! #0 2) Why am I always so unlucky? #0 3) That's all right. We'll find them. #0 |
|||
| 674 | #674 | 0 | 0 | 0 |
|
The jeweler's tools are found in one of the harpy nests - they are pretty soiled with droppings but still safe and sound. The quest given you by the jeweler is fulfilled, so %s can return for his order. |
1) Excellent! #0 2) At last! #0 |
|||
| 675 | #675 | 0 | 0 | 0 |
|
«Alas, I can't accept your order! I was robbed of my family crest ring. No scrolls I scribe will have the magical power they need without that seal. I can't believe some blockheaded thief is wearing this ring on his finger now, having no idea of its true value! I have an offer for you - bring the ring back to me, and I will scribe the Create Golem scroll for you. For free, of course.» |
1) Deal. #708 2) No, that won't work. #705 |
|||
| 676 | #676 | 0 | 0 | 0 |
|
«Did you manage to get the seal? No? What a pity. I couldn't fill your order without it no matter how hard I wanted to.» |
1) That's all right. I'll find it soon. #705 2) Why on earth did I agree to do this? #705 |
#677 | ||
| 677 | #677 | 0 | 0 | 0 |
|
«Oh, my seal! Great! I'll scribe the scroll I promised to you right now. Create Golem, right? Everything will be ready in a moment!» |
1) Take the scroll. #0 |
Switch to encounter #676 when if the hero haven't completed the quest Get 1 scrolls of the spell Create Golem Change the status of the current quest to "completion" Switch to encounter #705 |
||
| 678 | #678 | 0 | 0 | 0 |
|
A thorough search of the slain thieves shows that none of them has the family ring of the scroll trader. |
1) What terrible luck! #0 2) No problem. I'll find it sooner or later. #0 |
|||
| 679 | #679 | 0 | 0 | 0 |
|
One of the slain thieves has a heavy golden ring on his finger, with a seal shaped like a magic rune. This looks exactly like the item the knowledge store owner was searching for. You can return for the promised scroll. |
1) Excellent! #0 2) At last! #0 |
|||
| 680 | #680 | 0 | 0 | 0 |
|
After the fight, the fighting master addresses the hero: «Congratulations, %s! From now on, you are the Orca!» |
1) Why in the world? #681 2) Yes, that's true. #682 |
|||
| 681 | #681 | 0 | 0 | 0 |
|
«Since the Arena was invented by orcs, the name of the Arena Champion was taken from the Orcish language, so every new Arena Champion receives the honorary title of Orca.» |
1) Why couldn't you just say so? #682 2) I see. #682 |
#680 | ||
| 682 | #682 | 0 | 0 | 0 |
|
«Now, according to tradition, I must present you with a great weapon worthy of the Champion. Which do you choose?» |
1) The Sword of the Immortals. #683 2) The Crossbow of Wrath. #684 3) The Banner of the Ancients. #685 4) The Archmage's Staff. #686 |
#680, #681 | ||
| 683 | #683 | 0 | 0 | 0 | Get item Sword of the Immortals | #682 | ||||
| 684 | #684 | 0 | 0 | 0 | Get item Crossbow of Wrath | #682 | ||||
| 685 | #685 | 0 | 0 | 0 | Get item Banner of the Ancients | #682 | ||||
| 686 | #686 | 0 | 0 | 0 | Get item Archmage's Staff | #682 | ||||
| 687 | #687 | 0 | 0 | 0 |
Change players gold by value of the Parameter_1, calculated in the previous encounter Give the hero +50 experience Set flag of the negotiation to 30 |
#37 | ||||
| 688 | #688 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has found a secret hollow. Dragonroot, a rare herb with magical properties, grows here on the banks of a small rivulet. Gathering it can increase gem income. But if you plow up these fertile lands, taxes from the province will be significantly increased. Another option is to allow the settlers to build their houses here, life in such a picturesque place will have a wholesome effect on population mood. |
1) Gather dragonroot. #0 2) Plow the land here. #689 3) Let people settle here. #690 4) Leave this wonderful hollow intact. #691 |
Set DialogParam=3 to the name of the current province | ||
| 689 | #689 | 0 | 0 | 0 | Replace the current location with Fertile Valley | #688 | ||||
| 690 | #690 | 0 | 0 | 1 | Replace the current location with Picturesque Valley | #688 | ||||
| 691 | #691 | 0 | 0 | 4 | Destroy the current location | #688 | ||||
| 692 | #692 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has found a hatch of giant spider eggs. The defenders of the nest are likely nearby. What are your orders, Master? |
1) Pass by. #0 2) Try to steal the eggs. #693 3) Make noises to attract the spiders. #697 |
Set DialogParam=3 to the name of the current province | ||
| 693 | #693 | 0 | 0 | 0 | With the probability of 50% switch to encounter #694, otherwise switch to encounter #695 | #692 | ||||
| 694 | #694 | 0 | 0 | 0 |
|
The hero fails to steal the eggs, as several furious spiders assault him as soon as he approaches the hatch. |
1) Damn! #0 2) So much the worse for them. #0 3) So sad... #0 |
Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) | #693 |
Unit: Giant Spiders Encounter (Win): #696 |
| 695 | #695 | 0 | 0 | 0 |
|
After silently sneaking up to the nest, %s carefully takes the two largest eggs and leaves the spiders' lair unnoticed. |
1) Excellent! #0 2) What do I do now with this piece of crap? #0 |
Get item Spider's Egg Get item Birdeater's Egg |
#693 | |
| 696 | #696 | 0 | 0 | 0 |
|
After the spiders are defeated, %s takes his well-deserved trophy. |
1) Excellent! #0 2) What do I do now with this piece of crap? #0 |
Get item Spider's Egg Get item Birdeater's Egg |
#694, #697 | |
| 697 | #697 | 0 | 0 | 0 |
|
Several giant spiders crawl out of the thicket in response to the noises. |
1) Kill them! #0 2) Damn, I didn't want that... #0 |
Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) | #692 |
Unit: Giant Spiders Encounter (Win): #696 |
| 698 | #698 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#314, #317, #327, #329, #337, #339, #315, #320, #321, #322, #323, #328, #331, #332, #333, #334, #338, #341, #342, #343, #344 | ||
| 699 | #699 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#549, #551, #559, #561, #569, #571, #550, #553, #554, #555, #556, #560, #563, #564, #565, #566, #570, #573, #574, #575, #576 | ||
| 700 | #700 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#579, #581, #589, #591, #599, #601, #580, #583, #584, #585, #586, #590, #593, #594, #595, #596, #600, #603, #604, #605, #606 | ||
| 701 | #701 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#519, #521, #529, #531, #539, #541, #520, #523, #524, #525, #526, #530, #533, #534, #535, #536, #540, #543, #544, #545, #546 | ||
| 702 | #702 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#608, #609, #613, #614, #610, #615, #706 | ||
| 703 | #703 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#710, #712, #713, #711, #714 | ||
| 704 | #704 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#626, #627, #628, #665, #667, #668, #630, #631, #632, #633, #669, #670, #671, #672, #707 | ||
| 705 | #705 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#660, #661, #662, #675, #676, #663, #677, #708 | ||
| 706 | #706 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #702 |
#608, #613 | ||||
| 707 | #707 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #704 |
#626, #665 | ||||
| 708 | #708 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #705 |
#660, #675 | ||||
| 709 | #709 | 0 | 0 | 0 |
|
Would you like to look at the goods? |
1) Yes, most likely. #310 2) No, I'll leave the store. #0 |
#318 | ||
| 710 | #710 | 0 | 0 | 0 |
|
«I can make a Moon Staff for you, but I need a Moonstone to work with. It can only be found on the banks of an enchanted pool. I had quite a good stock of these stones before, but one day I lost everything to an out-of-town dwarf... Never mind, I won't bore you with idle stories. If you can obtain such a stone, I will gladly make an excellent staff for you.» |
1) All right, I will find the stone. #711 2) No, I'm not interested. #703 |
|||
| 711 | #711 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #703 |
#710 | ||||
| 712 | #712 | 0 | 0 | 0 |
|
«Do you have the Moonstone? No? That's a pity. I can't make the staff without it.» |
1) It's all right. I'll get it soon. #703 2) I'm tired of searching for your stupid stone. #703 |
#713 | ||
| 713 | #713 | 0 | 0 | 0 |
|
«Do you have the Moonstone? Excellent! Now I can make a staff that will have no equal in all of Eador! And I will only charge 400 gold, a mere pittance, for my work. You must admit this is a ridiculously low price for such a rare artifact. Besides, the staff helps its owner to conserve magic gems, so your expenses will be repaid very soon.» |
1) Do it! (-400 gold ) #714 2) That's too expensive. Goodbye. #703 |
Switch to encounter #712 when if the hero haven't completed the quest Answer ¹1 appears when Player's gold >= 400 |
||
| 714 | #714 | 0 | 0 | 0 |
Change players gold by -400 Change the status of the current quest to "completion" Get item Moon Staff Switch to encounter #703 |
#713 | ||||
| 715 | #715 | 0 | 0 | 0 |
|
A thorough search of the area surrounding the pool shows that there is no Moonstone here. You'll have to try your luck in some other place. |
1) What terrible luck! #0 2) That's all right. We'll find it. #0 |
|||
| 716 | #716 | 0 | 0 | 0 |
|
A rounded stone is lying on the bank of the pool, shining brightly with a ghostly light. It looks like it's the Moonstone required to make the staff. The weaponsmith's task complete, the hero can return to the store for his order. |
1) Excellent! #0 |
|||
| 717 | #717 | 0 | 0 | 0 |
|
Do you want to look at the goods or hire gargoyles? |
1) Well, I guess I'll have a look at the goods. #310 2) A couple of gargoyles wouldn't be a bad thing. #501 3) Leave the store. #0 |
#719, #721, #720, #723, #724 | ||
| 718 | #718 | 0 | 0 | 0 |
Switch to encounter #500 when one of the heroes has already received the quest from this location If obtaining of the quest takes place, then switch to location quest |
#351 | ||||
| 719 | #719 | 0 | 0 | 0 |
|
«Not long ago, I obtained several Artifacts of Ages for my collection. I could give one of them to you in exchange for a small... um... service. The thing is, my competitors have switched from petty nuisances to open war lately. They cast a curse upon my store, can you imagine that? If it wasn't for my protective amulets, I don't know what would be left of me and my goods. Long story short, I'm asking you to plunder a certain knowledge store. This curse is the work of its owner, I'm sure of it!» |
1) Deal. #720 2) I don't want to get involved. #717 |
|||
| 720 | #720 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Switch to encounter #717 |
#719 | ||||
| 721 | #721 | 0 | 0 | 0 |
|
«As long as my competitors are alive and kicking, I'm not going to part with an Artifact of Ages.» |
1) Soon I'm going to get them. #717 2) You shouldn't be so unforgiving. #717 |
#722 | ||
| 722 | #722 | 0 | 0 | 0 |
|
«Oh yes, I saw with my own eyes how the bastard's store was turned to ruins! Excellent work! Now, as we agreed upon, I'm ready to give you your promised reward. Which artifact would you like?» |
1) The Wand of Ages. #723 2) The Sphere of Ages. #724 3) Both! Or your store will be turned to ruins, too. #725 |
Switch to encounter #721 when if the hero haven't completed the quest Change the status of the current quest to "completion" Answer ¹3 appears when Hero's diplomacy >= 2 |
||
| 723 | #723 | 0 | 0 | -2 |
Get item Wand of Ages Switch to encounter #717 |
#722 | ||||
| 724 | #724 | 0 | 0 | -2 |
Get item Sphere of Ages Switch to encounter #717 |
#722 | ||||
| 725 | #725 | 0 | 0 | -6 |
|
«That is most dishonorable! How dare you?! This is... Well... All right, I'll submit to the brute force. Take them. And I'm leaving, immediately. Hey, servants! Pack up our things! There are more impudent brigands than fair customers in these lands.» |
1) All right then. #726 2) Who are you calling an impudent brigand? |
Get item Sphere of Ages Get item Wand of Ages |
#722 | |
| 726 | #726 | 0 | 0 | 0 | Destroy the current location | #725 | ||||
| 727 | #727 | 0 | 0 | 0 |
|
The knowledge store has been destroyed. Perhaps its owner was really involved in casting the curse on the sorcerer's store. Then again, maybe not. Perhaps there was no curse at all. Either way, the task is complete, and the hero can return for his reward. |
1) All right then. #0 |
|||
| 728 | #728 | 0 | 0 | 0 | Change the status of the current quest to "obtaining" | |||||
| 729 | #729 | 0 | 0 | 0 | ||||||
| 730 | #730 | 0 | 0 | 0 | ||||||
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| 950 | #950 | 0 | 0 | 0 | ||||||
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| 964 | #964 | 0 | 0 | 0 | ||||||
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| 970 | #970 | 0 | 0 | 0 | ||||||
| 971 | #971 | 0 | 0 | 0 | ||||||
| 972 | #972 | 0 | 0 | 0 | ||||||
| 973 | #973 | 0 | 0 | 0 | ||||||
| 974 | #974 | 0 | 0 | 0 | ||||||
| 975 | #975 | 0 | 0 | 0 | ||||||
| 976 | #976 | 0 | 0 | 0 | ||||||
| 977 | #977 | 0 | 0 | 0 | ||||||
| 978 | #978 | 0 | 0 | 0 | ||||||
| 979 | #979 | 0 | 0 | 0 | ||||||
| 980 | #980 | 0 | 0 | 0 | ||||||
| 981 | #981 | 0 | 0 | 0 | ||||||
| 982 | #982 | 0 | 0 | 0 | ||||||
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| 991 | #991 | 0 | 0 | 0 | ||||||
| 992 | #992 | 0 | 0 | 0 | ||||||
| 993 | #993 | 0 | 0 | 0 | ||||||
| 994 | #994 | 0 | 0 | 0 | ||||||
| 995 | #995 | 0 | 0 | 0 | ||||||
| 996 | #996 | 0 | 0 | 0 | ||||||
| 997 | #997 | 0 | 0 | 0 | ||||||
| 998 | #998 | 0 | 0 | 0 | ||||||
| 999 | #999 | 0 | 0 | 0 | ||||||
| 1000 | #1000 | 0 | 0 | 0 |
|
"You came to clan. Now you mine for clan.". |
1) Now you're dead, savage! #4 2) Let's get out of here! #11 3) May Mother Earth and Father Sky curse you! #1454 |
Answer ¹3 appears when Hero's diplomacy >= 3 | #10 | |
| 1001 | #1001 | 0 | 0 | 0 |
|
"You know and honour Mother Earth and Father Sky? We will fight with you. Will you invoke the kinship ritual?" |
1) I don't have gems to spare... I'll have to kill you. #4 2) I'll think about it. #3 3) Here are your gems. Begin the ritual! (-30 cr. ) #1002 |
Answer ¹3 appears when Player's crystals >= 30 | #1454 | |
| 1002 | #1002 | 0 | 0 | 0 |
Change players crystals by -30 Give the hero +50 experience Set flag of the negotiation to 77 |
#10, #1001, #1455 | ||||
| 1003 | #1003 | 0 | 0 | 0 |
|
Unfortunately, the hero cannot carry anything else. |
1) Wimp! #0 2) I guess I shouldn't be playing. #0 |
#1067, #1072, #1073, #1078 | ||
| 1004 | #1004 | 0 | 0 | 0 |
|
The Vesemir, leader of Witchers, appeals to the hero: "Do you seek our services? We require 50 gems for hiring." |
1) 50 gems! Take it, you extortionist. #1005 2) 50 gems! To Hell with you! #3 3) You're rather brazen! Kill him! #4 4) 50 gems! Look, I only have 20... #1006 |
Answer ¹1 appears when Player's crystals >= 50 Answer ¹4 appears when Hero's diplomacy >= 3 |
||
| 1005 | #1005 | 0 | 0 | 0 |
Parameter_1 = -50 (for transfer to the next encounter) Switch to encounter #1008 |
#1004 | ||||
| 1006 | #1006 | 0 | 0 | 0 |
|
"That's not enough, of course... Well, fine, pay up." |
1) Here. (-20 cr. ) #1007 2) You know I've changed my mind... Kill him! #4 3) I've changed my mind. Farewell. #3 |
Answer ¹1 appears when Player's crystals >= 20 | #1004 | |
| 1007 | #1007 | 0 | 0 | 0 |
Parameter_1 = -20 (for transfer to the next encounter) Switch to encounter #1008 |
#1006 | ||||
| 1008 | #1008 | 0 | 0 | 0 | Add the unit Witcher to the recruitment list and start the recruitment dialog | #1005, #1007 | ||||
| 1009 | #1009 | 0 | 0 | 0 |
|
The Hero %s approaches death cultists who have gathered around an altar. What are your orders, Master? |
1) Kill them all, destroy the altar, and consecrate the soil! #1010 2) Let's see who's there... #1011 3) I don't care... #0 |
|||
| 1010 | #1010 | 0 | 0 | 0 |
Destroy the current location Karma +5 |
#1009, #1012 | ||||
| 1011 | #1011 | 0 | 0 | 0 |
Add the unit Skeleton to the recruitment list Add the unit Zombie to the recruitment list Add the unit Ghoul to the recruitment list Add the unit Skeleton of Doom to the recruitment list Add the unit Black Knight to the recruitment list Add the unit Death Touched to the recruitment list and start the recruitment dialog |
#1009, #1012 | ||||
| 1012 | #1012 | 0 | 0 | 0 |
|
The followers of the death cult are defeated. The altar before you holds an evil spirit. Its presence is a great danger for the whole province. However, you could contact powerful undead - perhaps they would follow you. What are your orders, Master? |
1) Alright, destroy the altar and consecrate the soil! #1010 2) Let's see who's there... #1011 3) I don't care... #0 |
|||
| 1013 | #1013 | 0 | 0 | 0 |
|
The commander of the fort bends the knee, as befit of a loyal, faithful servant, stating: "We are ready to serve, my Lord! We await your command!" |
1) I did not come here for that! 2) Maybe later... #3 3) Fall into formation! #1014 |
|||
| 1014 | #1014 | 0 | 0 | 0 | Add the unit Swordmaster to the recruitment list and start the recruitment dialog | #1013 | ||||
| 1015 | #1015 | 0 | 0 | 0 |
|
The hero %s approaches the opened Gates of the Abyss whilst bypassing nearby guards. Demonic eyes seem to follow you, but no attempt is made to stop you. Through these gates, you may summon demons into service. You could seal the gates, but you get the impression that the demons won't simply allow you. |
1) Seal the gates! #4 2) I don't care... #3 3) Let's see who's there... #1017 |
|||
| 1016 | #1016 | 0 | 0 | 0 |
Destroy the current location Karma +5 |
#1018, #1015 | ||||
| 1017 | #1017 | 0 | 0 | 0 |
Add the unit Mocker to the recruitment list Add the unit Spawn to the recruitment list Add the unit Fiend to the recruitment list Add the unit Hellhound to the recruitment list Add the unit Succubus to the recruitment list Add the unit Demon to the recruitment list Add the unit Destroyer to the recruitment list Add the unit Lord of Abyss to the recruitment list Add the unit Devil to the recruitment list and start the recruitment dialog |
#1015, #1018 | ||||
| 1018 | #1018 | 0 | 0 | 0 |
|
The demons are defeated. This gate is a great danger to the entire province. However, the demons could make for worthy warriors that you could recruit. What are your orders, Master? |
1) Seal the gate and sanctify the surrounding land! #1016 2) Let's see who's there... #1017 3) I don't care... #0 |
|||
| 1019 | #1019 | 0 | 0 | 0 |
|
The elves welcome you as an ally and are willing to follow you. |
1) Die, pointy-eared scum! 2) Not right now... #3 3) Let's see who's there... #1020 |
|||
| 1020 | #1020 | 0 | 0 | 0 |
Add the unit Elf to the recruitment list Add the unit Medium to the recruitment list Add the unit Pathfinder to the recruitment list Add the unit Shape Shifter to the recruitment list Add the unit Forest Keeper to the recruitment list Add the unit Elven Mistress to the recruitment list and start the recruitment dialog |
#1019 | ||||
| 1021 | #1021 | 0 | 0 | 0 |
|
The dwarves welcome you as an ally and are willing to follow you. |
1) Die, bearded half-men! 2) Not right now... #3 3) Let's see who's there... #1022 |
|||
| 1022 | #1022 | 0 | 0 | 0 |
Add the unit Dwarf to the recruitment list Add the unit Runesmith to the recruitment list Add the unit Alchemist to the recruitment list Add the unit Dwarven Pavisier to the recruitment list Add the unit Runemaster to the recruitment list Add the unit Scorpion to the recruitment list Add the unit Earthshaker to the recruitment list Add the unit Colossus to the recruitment list and start the recruitment dialog |
#1021 | ||||
| 1023 | #1023 | 0 | 0 | 0 |
|
The orcs welcome you as an ally and are willing to follow you. |
1) Die, filthy green pigs! 2) Not right now... #3 3) Let's see who's there... #1024 |
|||
| 1024 | #1024 | 0 | 0 | 0 |
Add the unit Bugbear to the recruitment list Add the unit Orc to the recruitment list Add the unit Ghost Whisperer to the recruitment list Add the unit Cleaver to the recruitment list Add the unit Spirit Conjurer to the recruitment list Add the unit Brute to the recruitment list Add the unit Chieftain to the recruitment list and start the recruitment dialog |
#1023 | ||||
| 1025 | #1025 | 0 | 0 | 0 |
|
The lizardmen welcome you as an ally and are willing to follow you. |
1) Die, fork-tongues! 2) Not right now... #3 3) Let's see who's there... #1026 |
|||
| 1026 | #1026 | 0 | 0 | 0 |
Add the unit Lizardman to the recruitment list Add the unit Beater to the recruitment list Add the unit Whisperer to the recruitment list Add the unit Bog Warrior to the recruitment list Add the unit Bog Champion to the recruitment list Add the unit Hisser to the recruitment list and start the recruitment dialog |
#1025 | ||||
| 1027 | #1027 | 0 | 0 | 0 |
|
The centaurs welcome you as an ally and are willing to follow you. |
1) Die, mules! 2) Not right now... #3 3) Let's see who's there... #1028 |
|||
| 1028 | #1028 | 0 | 0 | 0 |
Add the unit Wind Seekers to the recruitment list Add the unit Wind Runner to the recruitment list Add the unit Wind Eclipser to the recruitment list Add the unit Spirit Talker to the recruitment list Add the unit Wind Roar to the recruitment list and start the recruitment dialog |
#1027 | ||||
| 1029 | #1029 | 0 | 0 | 0 |
|
The goblins welcome you as an ally and are willing to follow you. |
1) Die, little green imps! 2) Not right now... #3 3) Let's see who's there... #1030 |
|||
| 1030 | #1030 | 0 | 0 | 0 |
Add the unit Goblin to the recruitment list Add the unit Hunter to the recruitment list Add the unit Wolf Rider to the recruitment list Add the unit Trapper to the recruitment list Add the unit Beast Master to the recruitment list Add the unit Ericuba to the recruitment list and start the recruitment dialog |
#1029 | ||||
| 1031 | #1031 | 0 | 0 | 0 |
|
The halflings welcome you as an ally and are willing to follow you. |
1) Die, small fry! 2) Not right now... #3 3) Let's see who's there... #1032 |
|||
| 1032 | #1032 | 0 | 0 | 0 |
Add the unit Halfling to the recruitment list Add the unit Herbalist to the recruitment list Add the unit Mule to the recruitment list Add the unit Bard to the recruitment list Add the unit Halfling Rogue to the recruitment list Add the unit Border Guard to the recruitment list and start the recruitment dialog |
#1031 | ||||
| 1033 | #1033 | 0 | 0 | 0 |
|
"Well then, we are prepared to go with you. My brethren are expected to join." |
1) Die, cultists! 2) Not right now... #3 3) Let's see who's there... #1034 |
#1139, #1149, #1444, #1145, #1150 | ||
| 1034 | #1034 | 0 | 0 | 0 |
Switch to encounter #1481 when if the building Castle is not yet built Add the unit Witchhunter to the recruitment list Add the unit Inquisitor to the recruitment list Add the unit Smiting Hand to the recruitment list Add the unit Guardian of Souls to the recruitment list Add the unit Grand Inquisitor to the recruitment list Add the unit Zealot to the recruitment list and start the recruitment dialog |
#1033 | ||||
| 1035 | #1035 | 0 | 0 | 0 |
|
The hero %s approaches a gambling establishment sanctioned by local authority figures. You could win a pair of gems, a hundred coins, or... lose. And of course, you can exchange the gems for money, or vice versa. What are your orders, Master? |
1) Play for gold. #1036 2) Play for gems. #1047 3) Go to the exchanger. #1057 4) Leave. #0 |
|||
| 1036 | #1036 | 0 | 0 | 0 |
|
How much will you bet on the game? |
1) 10 coins. #1037 2) 100 coins. #1038 3) No, I would like to play for gems... #1047 4) I, I think I made a mistake... #1046 |
Answer ¹1 appears when Player's gold >= 10 Answer ¹2 appears when Player's gold >= 100 |
#1035, #1046, #1047 | |
| 1037 | #1037 | 0 | 0 | 0 |
Change players gold by -10 With the probability of 50% switch to encounter #1040, otherwise switch to encounter #1041 |
#1036 | ||||
| 1038 | #1038 | 0 | 0 | 0 |
Change players gold by -100 With the probability of 65% switch to encounter #1042, otherwise switch to encounter #1043 |
#1036 | ||||
| 1039 | #1039 | 0 | 0 | 0 |
Change players gold by -1000 With the probability of 80% switch to encounter #1044, otherwise switch to encounter #1045 |
|||||
| 1040 | #1040 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1046 2) Nope! #0 |
#1037 | ||
| 1041 | #1041 | 0 | 0 | 0 |
|
You have won 15 coins! Want to play again? |
1) Yes! #1046 2) Nope! #0 |
Change players gold by +15 | #1037 | |
| 1042 | #1042 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1046 2) Nope! #0 |
#1038 | ||
| 1043 | #1043 | 0 | 0 | 0 |
|
You have won 180 coins! Want to play again? |
1) Yes! #1046 2) Nope! #0 |
Change players gold by +180 | #1038 | |
| 1044 | #1044 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1046 2) Nope! #0 |
#1039 | ||
| 1045 | #1045 | 0 | 0 | 0 |
|
You have won 3000 coins! Want to play again? |
1) Yes! #1046 2) Nope! #0 |
Change players gold by +3000 | #1039 | |
| 1046 | #1046 | 0 | 0 | 0 |
|
What do you want to do? |
1) Play for gold. #1036 2) Play for gems. #1047 3) Go to the exchanger. #1057 4) Leave. #0 |
#1036, #1040, #1041, #1042, #1043, #1044, #1045, #1047, #1051, #1052, #1053, #1054, #1055, #1056, #1057 | ||
| 1047 | #1047 | 0 | 0 | 0 |
|
How much will you bet on the game? |
1) 5 gems. #1048 2) 20 gems. #1049 3) No, I would like to play for gold... #1036 4) I, I think I made a mistake... #1046 |
Answer ¹1 appears when Player's crystals >= 5 Answer ¹2 appears when Player's crystals >= 20 |
#1035, #1036, #1046 | |
| 1048 | #1048 | 0 | 0 | 0 |
Change players crystals by -5 With the probability of 50% switch to encounter #1051, otherwise switch to encounter #1052 |
#1047 | ||||
| 1049 | #1049 | 0 | 0 | 0 |
Change players crystals by -20 With the probability of 65% switch to encounter #1053, otherwise switch to encounter #1054 |
#1047 | ||||
| 1050 | #1050 | 0 | 0 | 0 |
Change players crystals by -100 With the probability of 80% switch to encounter #1055, otherwise switch to encounter #1056 |
|||||
| 1051 | #1051 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1046 2) Nope! #0 |
#1048 | ||
| 1052 | #1052 | 0 | 0 | 0 |
|
You have won 7 gems! Want to play again? |
1) Yes! #1046 2) Nope! #0 |
Change players crystals by +7 | #1048 | |
| 1053 | #1053 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1046 2) Nope! #0 |
#1049 | ||
| 1054 | #1054 | 0 | 0 | 0 |
|
You have won 35 gems! Want to play again? |
1) Yes! #1046 2) Nope! #0 |
Change players crystals by +35 | #1049 | |
| 1055 | #1055 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1046 2) Nope! #0 |
#1050 | ||
| 1056 | #1056 | 0 | 0 | 0 |
|
You have won 300 gems! Want to play again? |
1) Yes! #1046 2) Nope! #0 |
Change players crystals by +300 | #1050 | |
| 1057 | #1057 | 0 | 0 | 0 |
|
What would you like to receive in the exchange? |
1) Gold. #1058 2) Gems. #1062 3) I, I think I made a mistake... #1046 |
#1035, #1046, #1058, #1062, #1059, #1060, #1061, #1063, #1064, #1065 | ||
| 1058 | #1058 | 0 | 0 | 0 |
|
How many gems would you like to exchange? |
1) 50 gems (receive 60 coins). #1059 2) 100 gems (receive 130 coins). #1060 3) 500 gems (receive 700 coins). #1061 4) I, I think I made a mistake... #1057 |
Answer ¹1 appears when Player's crystals >= 50 Answer ¹2 appears when Player's crystals >= 100 Answer ¹3 appears when Player's crystals >= 500 |
#1057 | |
| 1059 | #1059 | 0 | 0 | 0 |
Change players crystals by -50 Change players gold by +60 Switch to encounter #1057 |
#1058 | ||||
| 1060 | #1060 | 0 | 0 | 0 |
Change players crystals by -100 Change players gold by +130 Switch to encounter #1057 |
#1058 | ||||
| 1061 | #1061 | 0 | 0 | 0 |
Change players crystals by -500 Change players gold by +700 Switch to encounter #1057 |
#1058 | ||||
| 1062 | #1062 | 0 | 0 | 0 |
|
How much gold would you like to exchange? |
1) 100 gold (receive 4 gems) #1063 2) 500 gold (receive 25 gems) #1064 3) 1000 gold (receive 60 gems) #1065 4) I, I think I made a mistake... #1057 |
Answer ¹1 appears when Player's gold >= 100 Answer ¹2 appears when Player's gold >= 500 Answer ¹3 appears when Player's gold >= 1000 |
#1057 | |
| 1063 | #1063 | 0 | 0 | 0 |
Change players gold by -100 Change players crystals by +4 Switch to encounter #1057 |
#1062 | ||||
| 1064 | #1064 | 0 | 0 | 0 |
Change players gold by -500 Change players crystals by +25 Switch to encounter #1057 |
#1062 | ||||
| 1065 | #1065 | 0 | 0 | 0 |
Change players gold by -1000 Change players crystals by +60 Switch to encounter #1057 |
#1062 | ||||
| 1066 | #1066 | 0 | 0 | 0 |
|
The Hero %s approaches a large booth. Here, with proper permission of course, rich citizens, mages, and alchemists can gamble. They pay with magical artifacts they either created, purchased, or otherwise "acquired". ThroughAh negotiation, you can win these items if you bet gold and gems. Of course, the value of those items corresponds to your bet. What are your orders, Master? |
1) Play for low stakes. #1067 2) Play for high stakes. #1073 3) Play for the highest stakes. #1078 4) Leave. #0 |
|||
| 1067 | #1067 | 0 | 0 | 0 |
|
How much will you bet on the game? |
1) 500 gold. #1068 2) 50 gems. #1069 3) I, I think I made a mistake... #1072 |
Answer ¹1 appears when Player's gold >= 500 Answer ¹2 appears when Player's crystals >= 50 Switch to encounter #1003 when the bag of the hero is full |
#1066, #1072 | |
| 1068 | #1068 | 0 | 0 | 0 |
Change players gold by -500 With the probability of 50% switch to encounter #1070, otherwise switch to encounter #1071 |
#1067 | ||||
| 1069 | #1069 | 0 | 0 | 0 |
Change players crystals by -50 With the probability of 50% switch to encounter #1070, otherwise switch to encounter #1071 |
#1067 | ||||
| 1070 | #1070 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1072 2) Nope! #0 |
#1068, #1069 | ||
| 1071 | #1071 | 0 | 0 | 0 |
|
Congratulations! You have won a valuable item! Want to play again? |
1) Yes! #1072 2) Nope! #0 |
Get a random level 3 item, with the rarity of not less than 2 | #1068, #1069 | |
| 1072 | #1072 | 0 | 0 | 0 |
|
What do you want to do? |
1) Play for low stakes. #1067 2) Play for high stakes. #1073 3) Play for the highest stakes. #1078 4) Leave. #0 |
Switch to encounter #1003 when the bag of the hero is full | #1067, #1070, #1071, #1073, #1076, #1077, #1078, #1080, #1081 | |
| 1073 | #1073 | 0 | 0 | 0 |
|
How much will you bet on the game? |
1) 1000 gold. #1074 2) 100 gems. #1075 3) I, I think I made a mistake... #1072 |
Answer ¹1 appears when Player's gold >= 1000 Answer ¹2 appears when Player's crystals >= 100 Switch to encounter #1003 when the bag of the hero is full |
#1066, #1072 | |
| 1074 | #1074 | 0 | 0 | 0 |
Change players gold by -1000 With the probability of 55% switch to encounter #1076, otherwise switch to encounter #1077 |
#1073 | ||||
| 1075 | #1075 | 0 | 0 | 0 |
Change players crystals by -100 With the probability of 55% switch to encounter #1076, otherwise switch to encounter #1077 |
#1073 | ||||
| 1076 | #1076 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1072 2) Nope! #0 |
#1074, #1075 | ||
| 1077 | #1077 | 0 | 0 | 0 |
|
Congratulations! You have won a valuable item! Want to play again? |
1) Yes! #1072 2) Nope! #0 |
Get a random level 4 item, with the rarity of not less than 3 | #1074, #1075 | |
| 1078 | #1078 | 0 | 0 | 0 |
|
Are you sure? This game will cost you 2,500 gold and 250 gems... |
1) That's all? Of course! #1079 2) Sometimes I get a little excited... #1072 |
Answer ¹1 appears when Player's gold >= 2000 Answer ¹1 appears when Player's crystals >= 250 Switch to encounter #1003 when the bag of the hero is full |
#1066, #1072 | |
| 1079 | #1079 | 0 | 0 | 0 |
Change players gold by -2500 Change players crystals by -250 With the probability of 65% switch to encounter #1080, otherwise switch to encounter #1081 |
#1078 | ||||
| 1080 | #1080 | 0 | 0 | 0 |
|
Sorry, but you have lost... Want to play again? |
1) Yes! #1072 2) Nope! #0 |
#1079 | ||
| 1081 | #1081 | 0 | 0 | 0 |
|
Congratulations! You have won a valuable item! Want to play again? |
1) Yes! #1072 2) Nope! #0 |
Get a random level 5 item, with the rarity of not less than 4 | #1079 | |
| 1082 | #1082 | 0 | 0 | 0 |
|
The Drow welcome you as an ally and are willing to follow you. |
1) Die, dark scum! 2) Not right now... #3 3) Let's see who's there... #1083 |
|||
| 1083 | #1083 | 0 | 0 | 0 |
Add the unit Night Shadow to the recruitment list Add the unit Blood Butterfly to the recruitment list Add the unit Slavedriver to the recruitment list Add the unit Nocturnal Hunter to the recruitment list Add the unit Dark Priestess to the recruitment list Add the unit Guardian of Darkness to the recruitment list Add the unit Darkness Craver to the recruitment list Add the unit Darkness Chosen to the recruitment list and start the recruitment dialog |
#1082 | ||||
| 1084 | #1084 | 0 | 0 | 0 | With the probability of 75% switch to encounter #509, otherwise switch to encounter #1085 | #1135 | ||||
| 1085 | #1085 | 0 | 0 | 0 |
|
After performing the Chaos ritual, a Mocker appears inside the pentagram, ready to serve its new master. |
1) Continue. #1118 |
#1084 | ||
| 1086 | #1086 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks: "What welcomed guests we have! Do you have business, here, or are you just passing through?" |
1) We have business, yes. I offer you an alliance. #1090 2) Just passing through. And I'm on my way now. #3 3) Yes, I need black skin on my drums. < attack > #4 |
Switch to encounter #1116 when If an alliance with this race is concluded Switch to encounter #1093 when If the hero has already received the quest from this race Switch to encounter #1094 when If another hero has already received the quest from this race Switch to encounter #1095 when If the quest from this race was already received in another province Switch to encounter #1088 when mood in the province < Discontent Switch to encounter #1088 when Player's karma > 35 Switch to encounter #1087 when Player's karma > -35 |
||
| 1087 | #1087 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks: "Who are you, that you so boldly breached the boundaries of our land? Do you not fear for your own flesh?" |
1) I made a wrong turn. 2) Prepare to die, black scum! Attack! #4 3) Can we talk? |
Answer ¹3 appears when Player's crystals >= 20 Answer ¹3 appears when Hero's diplomacy >= 1 |
#1086 | |
| 1088 | #1088 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks: "What is your business here, surface-dweller? How dare you set your filthy boots on our soil? Answer me, human, or your flesh will be ripped from your body..." |
1) I... Er... Lost my way. Farewell, Elf. #3 2) By your words, I will tear YOUR flesh! Attack! #4 3) Can we talk? |
Answer ¹3 appears when Player's crystals >= 100 Answer ¹3 appears when Hero's diplomacy >= 4 |
#1086 | |
| 1089 | #1089 | 0 | 0 | 0 |
|
Glancing at the offered gems, the dark elf arrogantly responds: "Speak, human, and do not waste my time!" |
1) I offer you an alliance. #1090 2) I will not. Farewell. #3 3) The conversation is over. Attack! #4 |
#1099, #1100 | ||
| 1090 | #1090 | 0 | 0 | 0 |
|
"An alliance with the likes of you? Nonsense! Then again..." |
1) Then again what? #1092 2) Well, farewell, then... #3 3) The conversation is over. Attack! #4 |
Switch to encounter #1091 when If an alliance with another race is concluded | #1086, #1089 | |
| 1091 | #1091 | 0 | 0 | 0 |
|
"An "Alliance", oh really? But... you already have "allies". So... no". |
1) If there is no alliance, there is war. Attack! #4 2) Maybe we can talk about it? #1192 3) Farewell, elf. #3 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #1090 | |
| 1092 | #1092 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | #1090 | ||||
| 1093 | #1093 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #1086 | ||||
| 1094 | #1094 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks: "Who are you? Another unexpected visitor. You aren't the one we expected. That human has his task, so we can go on with our own businesses." |
1) Fine. I'll just kill you. #4 2) Well, no means no, then. |
#1086 | ||
| 1095 | #1095 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks, thoughtfully: "We seem to have frequent visitors. Maybe I should murder someone - a lesson to those who roam carelessly. Fortunately for you, I'm not in a murderous mood, today." |
1) I'd rather murder you! #4 2) Well, no means no, then. |
#1086 | ||
| 1096 | #1096 | 0 | 0 | 0 |
|
"Do you seek to earn our acknowledgment - then complete a quest. Since ancient times our people have been friends with the creatures known to you humans as Beholders. Recently the Night Shadows learned that those nasty goblins have managed to steal some Beholder eggs. Those scoundrels have long waited for an opportunity to turn grown specimens into their slaves, as if they were ordinary basilisks. Find the secret hideout of the goblins and come back to us at least with one unbroken egg - then we'll talk about an alliance." |
1) Well, I will find it and will be back this... egg. #1097 2) Let me think about it... #3 3) An alliance with creatures of the Dark, never! Attack! #4 4) Can't you cope with these goblins yourselves? #1098 |
Answer ¹4 appears when Hero's diplomacy >= 3 | ||
| 1097 | #1097 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 Switch to event #1798 |
#1096, #1098, #1103 | ||||
| 1098 | #1098 | 0 | 0 | 0 |
|
"Don't you dare speak thus, human! It would be easy for the Drow people to find and punish the arrogant thieves... but it may be that one of the young Beholders has already hatched and is under the influence of those green-skinned midgets. If the Night Warriors would happen to shed its blood, our relationship with their tribe would... well, the details of it do not concern one such as you. So there it is, bring us the eggs, if you wish an alliance with us." |
1) Well, I will find it and will be back this... egg. #1097 2) Let me think about it... #3 3) I don't wimp allies. Attack! #4 4) Perhaps there is another way? #1101 |
#1096 | ||
| 1099 | #1099 | 0 | 0 | 0 |
Change players crystals by -20 Switch to encounter #1089 |
#1087 | ||||
| 1100 | #1100 | 0 | 0 | 0 |
Change players crystals by -100 Switch to encounter #1089 |
#1088 | ||||
| 1101 | #1101 | 0 | 0 | 0 |
|
"No way. I do not see it. Even thy Lord cannot turn back the clock and undo an event that has already occurred." |
1) My Lord knows many things ... but nothing like that. Goblins are known to be very greedy for money. We can use this weakness. You talked about a secret hideout - does it mean they have not yet returned to the boss who sent them? What if we just bribe this gang? #1103 |
#1098 | ||
| 1102 | #1102 | 0 | 0 | 0 |
Set flag of the negotiation to 78 Conclude an alliance with the current province race |
#1106, #1452 | ||||
| 1103 | #1103 | 0 | 0 | 0 |
|
"And you're not stupid, human! For gold and gems they will sell us their own mothers, not the eggs and young beholders. Our scouts could find the refuge of the greenskins themselves, but to pay these heathens our gold lowers the honor of the Drow people." |
1) I didn't mean to offend. I'll take the eggs from the goblins. #1097 2) I'll pay them with MY gold... (-1000 gold and -350 cr. ) #1452 3) It will be simpler to force the issue. Attack! #4 4) Let me think about it... #3 |
Answer ¹2 appears when Player's gold >= 1000 Answer ¹2 appears when Player's crystals >= 350 |
#1101 | |
| 1104 | #1104 | 0 | 0 | 0 |
|
"Ah, you've brought the egg. Give it to me!" |
1) I seem to remember us negotiating an alliance... #1106 |
Switch to encounter #1105 when if the hero haven't completed the quest | ||
| 1105 | #1105 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks: "You've brought the egg? No? Then there is nothing more to discuss!" |
1) I've changed my mind. Kill them! #4 2) Fine. Farewell. #3 |
#1104 | ||
| 1106 | #1106 | 0 | 0 | 2 |
|
"Well, you did do what we wanted. The Dark Council reviewed your case and issued its verdict. From now on, we will be your allies, and we will pass on this message to all the cities of our brothers." |
1) Excellent! #1102 |
Change the status of the current quest to "completion" Switch to encounter #1107 when If an alliance with another race is concluded |
#1104 | |
| 1107 | #1107 | 0 | 0 | 0 |
|
"Alliance? You already have "allies". And the Dark Council does not like them much. So... no". For your service to us, you shall be rewarded." |
1) And what will the reward be? #1108 2) You deceived me! #4 3) I don't need any reward. Farewell. #3 |
Set flag of the negotiation to 0 | #1106 | |
| 1108 | #1108 | 0 | 0 | 0 |
|
The dark elf offers a few items to choose from. "You may choose, yourself." |
1) Receive building plans for 3 Sacrificial Altars #1109 2) Receive 2 contracts to hire from the Drow #1110 3) Take a chest of gems. #1111 4) Receive a set of Drow armor #1112 |
#1107 | ||
| 1109 | #1109 | 0 | 0 | 0 | Get 3 drawings of the building Sacrificial Altar | #1108 | ||||
| 1110 | #1110 | 0 | 0 | 0 | Get __param__ contracts with the guard Army of Darkness | #1108 | ||||
| 1111 | #1111 | 0 | 0 | 0 |
|
The chest contains a plentiful supply of magic gems. Your supply of gems is increased by %d. |
1) Great! #13 2) Not bad. #0 |
Change players crystals by +(100-150)*Province level | #1108 | |
| 1112 | #1112 | 0 | 0 | 0 |
|
As a token of gratitude, a small patrol of Drow present a hefty bundle to the hero %s. Inside is an amazingly beautiful ornate set of armor, said to be granted to only the finest, distinguished dark elven commanders. |
1) What rubbish! #0 2) Not bad. #0 |
Get item Drow Jacket Get item Drow Boots Get item Drow Gloves Get item Drow Helmet |
#1108 | |
| 1113 | #1113 | 0 | 0 | 0 |
|
After a careful search, the egg was not found. It seems it isn't in the tomb. |
1) Bad luck... #0 2) But we can find something valuable, perhaps. #0 |
|||
| 1114 | #1114 | 0 | 0 | 0 |
|
After searching the hideout, the hero has found a hiding place. Inside it he found a strange gooey ball the size of a fist, from which smoke was oozing. It seems that this is precisely the egg that the Drow were looking for, which means you can now return to forge an alliance. |
1) Well I'll be damned! #0 2) At last! #0 |
|||
| 1115 | #1115 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The dark elf, who gave the task to the hero, died, and now it will be impossible to obtain the dues. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 1116 | #1116 | 0 | 0 | 0 |
|
The leader of the Dark Elven warriors speaks: "Our brothers are now in an alliance with your Master. "We are therefore at your service, my Lord." |
1) That's nice. #0 2) You have the right idea, Drow! #0 |
Set flag of the negotiation to 78 Switch to encounter #1117 when mood in the province < Quiet |
#1086 | |
| 1117 | #1117 | 0 | 0 | 0 |
|
The leader of the Drow warriors speaks: "Do you believe we'll serve you? I don't take orders from you, and I spit on your contract. Get out of here before I have you slaughtered." |
1) Fine, fine, I'm leaving. #3 2) You seem to take your life for granted. |
#1116 | ||
| 1118 | #1118 | 0 | 0 | 0 | Add a level (1-3) unit Mocker to the hero's army. | #1085 | ||||
| 1119 | #1119 | 0 | 0 | 0 |
|
A four-armed skeletal monstrosity has risen from the burial grounds to join the hero's party. |
1) Continue. #1123 |
#1361 | ||
| 1120 | #1120 | 0 | 0 | 0 |
|
A bone spearman has risen from the burial grounds to join the hero's party. |
1) Continue. #1124 |
#1361 | ||
| 1121 | #1121 | 0 | 0 | 0 | With the probability of 80% switch to encounter #506, otherwise switch to encounter #1125 | #504 | ||||
| 1122 | #1122 | 0 | 0 | 0 | With the probability of 55% switch to encounter #505, otherwise switch to encounter #1361 | #504 | ||||
| 1123 | #1123 | 0 | 0 | 0 | Add a level (2-6) unit Reaper to the hero's army. | #1119 | ||||
| 1124 | #1124 | 0 | 0 | 0 | Add a level (1-3) unit Bone Spearman to the hero's army. | #1120 | ||||
| 1125 | #1125 | 0 | 0 | 0 |
|
A powerful cadaver has risen from the burial grounds to join the hero's party. |
1) Continue. #1126 |
#1121 | ||
| 1126 | #1126 | 0 | 0 | 0 | Add a level (0-1) unit Mummy to the hero's army. | #1125 | ||||
| 1127 | #1127 | 0 | 0 | 0 |
|
After performing the Chaos ritual, a Spawn appears inside the pentagram, ready to serve its new master. |
1) Continue. #1128 |
#1135 | ||
| 1128 | #1128 | 0 | 0 | 0 | Add a level (7-12) unit Spawn to the hero's army. | #1127 | ||||
| 1129 | #1129 | 0 | 0 | 0 |
|
After performing the Chaos ritual, a Succubus appears inside the pentagram, ready to serve its new master. |
1) Continue. #1130 |
#1134 | ||
| 1130 | #1130 | 0 | 0 | 0 | Add a level (2-3) unit Succubus to the hero's army. | #1129 | ||||
| 1131 | #1131 | 0 | 0 | 0 | With the probability of 90% switch to encounter #511, otherwise switch to encounter #1132 | #508 | ||||
| 1132 | #1132 | 0 | 0 | 0 |
|
After performing the Chaos ritual, a Cerberus appears inside the pentagram, ready to serve its new master. |
1) Continue. #1133 |
#1131 | ||
| 1133 | #1133 | 0 | 0 | 0 | Add a level (2-4) unit Cerberus to the hero's army. | #1132 | ||||
| 1134 | #1134 | 0 | 0 | 0 | With the probability of 60% switch to encounter #510, otherwise switch to encounter #1129 | #508 | ||||
| 1135 | #1135 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1127, otherwise switch to encounter #1084 | #508 | ||||
| 1136 | #1136 | 0 | 0 | 0 |
|
The proclaimed cardinal of the monastery - old and cruel in expression - looks on you with scrutiny before speaking: "What do you want? Speak, and do not waste my time." |
1) Your den of cultists ends today, false prophet! 2) Nothing, never mind. 3) May we speak, cardinal? #1137 |
#1444 | ||
| 1137 | #1137 | 0 | 0 | 0 |
|
"We ARE speaking, outsider. The Lord of Light has plans, and with each moment that you sin by wasting my time, you waste his. Out with it, wayward child! |
1) Child?! Wayward?! That's just too much! 2) I forgot what I wanted, actually. I'll return. 3) I want to eradicate all heretics who forsake the Lord of Light! #1141 4) I want to destroy all servants of Darkness and Chaos! #1139 |
Switch to encounter #1138 when Player's karma < 0 Answer ¹3 appears when Hero's diplomacy >= 1 Answer ¹4 appears when Hero's diplomacy >= 4 |
#1136 | |
| 1138 | #1138 | 0 | 0 | 0 |
|
"Your eyes betray the Light! You are a servant of darkness. Leave now, heretic, before I decide to condemn you" |
1) Call your dogs! They can feast on your corpse! 2) Sorry to disturb... 3) You judge me poorly, cardinal. I'm not like that... #1146 |
Answer ¹3 appears when Hero's diplomacy >= 3 | #1137 | |
| 1139 | #1139 | 0 | 0 | 0 |
|
"Your deeds do not go unnoticed in the eyes of our Lord. You require our assistance, I presume?" |
1) Yes, cardinal, send them to me. #1033 2) No, I require a simple blessing from you, cardinal. #1140 |
#1137 | ||
| 1140 | #1140 | 0 | 0 | 0 |
Change the health of the hero and his army by +100%, in case of damage resistance (applies only to the living creatures) will be taken into account Change the morale of the hero's army by +(2-5)(value will be subtracted from the evil units, added to the good units, on the neutral will not work) |
#1139, #1444, #1143 | ||||
| 1141 | #1141 | 0 | 0 | 0 |
|
"I see. A fine statement that will suffice in the eyes of our Lord. What is it you require?" |
1) Your head on a pike! And your vault! 2) I seek the clergy's finest warriors. #1144 3) A simple blessing will do. #1142 |
#1137 | ||
| 1142 | #1142 | 0 | 0 | 0 |
|
"A blessing from the Lord of Light is not simply granted. It's not like buying bread from a baker, child..." |
1) Well then, I'll just kill you all... 2) Here, my "donation" to our Lord (-40 cr.) #1143 3) I'll manage without such, then. |
Answer ¹2 appears when Player's crystals >= 40 | #1141 | |
| 1143 | #1143 | 0 | 0 | 0 |
Change players crystals by -40 Switch to encounter #1140 |
#1142 | ||||
| 1144 | #1144 | 0 | 0 | 0 |
|
"Our bastions of Light will not fight for any man's cause. We must first purify you in the name of our Lord. Pray and donate to our monastery." |
1) This is a bothersome chore. Killing you is easier! 2) Cleanse me, cardinal! (-300 gold , -30 cr. ) #1145 3) I have other tasks at hand! |
Answer ¹2 appears when Player's gold >= 300 Answer ¹2 appears when Player's crystals >= 30 |
#1141 | |
| 1145 | #1145 | 0 | 0 | 0 |
Change players gold by -300 Change players crystals by -30 Switch to encounter #1033 |
#1144 | ||||
| 1146 | #1146 | 0 | 0 | 0 |
|
"You have sinned, but I can see a trace of light in your eyes, child. You can be saved. But... How will you prove to me that you shall truly commit to purging evil - to slay the minions of Chaos?" |
1) You tire me, old man... 2) Prayers and donations, of course (-400 gold , -40 cr.) #1150 3) Through steel and blood. #1147 |
Answer ¹2 appears when Player's gold >= 400 Answer ¹2 appears when Player's crystals >= 40 Answer ¹3 appears when Hero's diplomacy >= 4 |
#1138 | |
| 1147 | #1147 | 0 | 0 | 0 |
|
"Steel and blood, you've chosen. A trial by combat. Very well, child. Are you prepared?" |
1) I'm ready! 2) Not yet. #3 |
#1146 | ||
| 1148 | #1148 | 0 | 0 | 0 |
Change the health of the hero and his army by -35%, in case of damage resistance will be taken into account Give the hero and all his units +(10-20) experience Switch to encounter #1149 |
#1147 | ||||
| 1149 | #1149 | 0 | 0 | 0 |
|
The opponents you defeated were clearly apprentice combatants, only just now tasting real combat against a real warrior such as yourself. It is not surprising that you defeated them, but nevertheless light wounds were received - and with such yielded fair combat experience. The cardinal is pleased, nodding before speaking. "Not bad. You truly are a worthy warrior of Light! My brethren shall follow your lead." |
1) The followers of darkness shall burn in righteous fire! #1033 |
#1148 | ||
| 1150 | #1150 | 0 | 0 | 0 |
Change players gold by -400 Change players crystals by -40 Switch to encounter #1033 |
#1146 | ||||
| 1151 | #1151 | 0 | 0 | -1 |
Set flag of the negotiation to 66 Switch to event #1294 |
#620 | ||||
| 1152 | #1152 | 0 | 0 | 0 |
|
"Heh! Well ain't ye a quick one! Now why would ah fancy that, eh?" |
1) Aye, why would you, indeed. Kill them! #4 2) Common interests, such as... (pat your coin pouch) #1153 3) I'll think on that for you. #3 |
Answer ¹2 appears when Player's gold >= 1000 | #86 | |
| 1153 | #1153 | 0 | 0 | 0 |
|
The dwarf's expression reflects painful struggling as his eyes fixate on your coin pouch - his wandering eyes give off an impression that he is trying to gauge its size. After a few moments, he swallows convulsively before speaking: "Fer a human, yer sense o' bargain's caught me interests, ah'll say. Dun get m'wrong, lad. Yer nothin' special, but yer sharp, I'll give ye that. So - how shall we come to a "common" interest, mm?" |
1) I'm done playing games with a stubborn half-man. Die! #4 2) Well, let's see, how about... 3) Well, let's see, how about... 4) Your sense of "common" interest doesn't interests me. #3 |
Answer ¹2 appears when Player's gold >= 1000 Answer ¹3 appears when Hero's diplomacy >= 5 Answer ¹3 appears when Player's gold >= 500 |
#1152 | |
| 1154 | #1154 | 0 | 0 | 0 |
|
"Not bad, lad! Y'know how to tug a dwarf's beard nice n' firm. We'll join ye, all n' all - taxes, security, all that rubbish. As fer yer foes, ye need not worry, lad - we dwarves know how to handle ourselves, thank ye very much!" |
1) Good to know. #1156 |
Change players gold by -1000 | #1210 | |
| 1155 | #1155 | 0 | 0 | 0 |
|
"Not bad, lad! Y'know how to tug a dwarf's beard nice n' firm. We'll join ye, all n' all - taxes, security, all that rubbish. As fer yer foes, ye need not worry, lad - we dwarves know how to handle ourselves, thank ye very much!" |
1) Good to know. #1156 |
Change players gold by -500 | #1211 | |
| 1156 | #1156 | 0 | 0 | 0 |
Set flag of the negotiation to 38 Give the hero +(30-50) experience |
#1154, #1155 | ||||
| 1157 | #1157 | 0 | 0 | 0 |
|
The elf is clearly embarassed, yet he tries not to show it: "In these difficult and dangerous times, forgive me for my lack of confidence and caution, human. I imagine you are probably tired and hungry? Come, then. It's time for our daily meal, and you may join us for some bread." |
1) I'd sooner use the bread for elf-sandwiches! Kill them! #4 2) Thank you for your hospitality. #1158 3) Thank you, but I have matters to tend to. Farewell, Elf. #3 |
#63 | ||
| 1158 | #1158 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1160, otherwise switch to encounter #1171 | #1157 | ||||
| 1159 | #1159 | 0 | 0 | 0 |
|
The friendly ambiance from these elves dissolves immediately. Such a refusal is synonymous with spitting on them, it seems. Tension hangs in the air, and you decide not to tempt fate by leaving the elven province. |
1) Well, that was a royal muckup. #3 |
Change the population mood in the province by -1 | #1167 | |
| 1160 | #1160 | 0 | 0 | 0 |
|
You join the elves at the dinner table. While you enjoy your meal, an elven bard enters the center of the hall, singing in his native tongue while stringing a lute gently. As he ends his ballad, you applaud with the others - despite the fact that you had no clue what the lyrics were. You are suddenly asked to perform something. |
1) Politely refuse, referring to your battle-wounds being a deterrent. #1167 2) Read the verse after learning it in Elvish #1161 3) Perform a barbaric dance you once observed. #1170 |
#1158 | ||
| 1161 | #1161 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1162, otherwise switch to encounter #1163 | #1160 | ||||
| 1162 | #1162 | 0 | 0 | 0 |
|
The verse you read in Elvish appears to have been forgotten - it is easy to read and soothing on the ear. The elves seem quite content, despite your bastardized pronunciation. Once your reading ends, there is a looming silence, followed by a round of applause. In the late afternoon, the delegation of the elves is announced: "We are confident that aligning with you will prove most prosperous to our people. If his ministers are so well-raised and educated, he is worth aligning with - a great joy!" |
1) So be it! #1164 |
#1161 | ||
| 1163 | #1163 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1165, otherwise switch to encounter #1166 | #1161 | ||||
| 1164 | #1164 | 0 | 0 | 0 |
Set flag of the negotiation to 37 Give the hero +(30-60) experience |
#1162, #1238 | ||||
| 1165 | #1165 | 0 | 0 | 0 |
|
The verse you read in Elvish appears to have been forgotten - unfortunately, your reading of it is wrong and brutal to listen to. The expression on the elves shows high disdain that contrasts with their applause afterward. Clearly, they were clapping out of politeness. After thanking the elves for their hospitality, you leave with nothing gained. |
1) Could have been worse. #3 |
#1163 | ||
| 1166 | #1166 | 0 | 0 | 0 |
|
The verse you read in Elvish appears to have been forgotten - it is easy to read and soothing on the ear. for the best, though, as it turns out that, despite your clean pronunciation of the words, the reaction is stone-cold. What was the verse? It must have been either racially unacceptable or morbid in nature. The elves express a lack of restraint and composure in their glares. Tension hangs in the air, and you decide not to tempt fate by leaving the elven province. |
1) Well, that was a royal muckup. #3 |
Change the population mood in the province by -2 | #1163 | |
| 1167 | #1167 | 0 | 0 | 0 |
Switch to encounter #1159 when Hero's diplomacy < 5 With the probability of 75% switch to encounter #1168, otherwise switch to encounter #1239 |
#1160, #1171 | ||||
| 1168 | #1168 | 0 | 0 | 0 |
|
The hero %s spoke of his recent battle using a makeshift depiction of plates and pans to illustrate the battlefield. He mentions of the battle, as well as his tactics utilized. After thanking the elves for their hospitality, you leave with nothing gained. |
1) Could have been worse. #3 |
#1167 | ||
| 1169 | #1169 | 0 | 0 | 0 |
|
At the end of this wonderful lunch, the elven delegates make an announcement: "We are prepared to unite our land under your great ruler's banner in order to live in peace. Peace and order is difficult to maintain in these dark days, and we believe our new lord will maintain it." |
1) So be it! #0 |
Set flag of the negotiation to 37 Give the hero +(30-70) experience |
#1239 | |
| 1170 | #1170 | 0 | 0 | 0 |
|
Your hero performs a "sophisticated" barbaric dance in front of the elves - a horrible plan. It mostly comprises of shrill screams and jumping up and down like a baboon. Although the elves look impressed, their applause seems restrained to a degree. After thanking the elves for their hospitality, your hero leaves with nothing gained. |
1) Could have been worse. #3 |
#1160 | ||
| 1171 | #1171 | 0 | 0 | 0 |
|
You join the elves at the dinner table. While you enjoy your meal, an elven bard enters the center of the hall, singing in his native tongue while stringing a lute gently. As he ends his ballad, you applaud with the others - despite the fact that you had no clue what the lyrics were. You are suddenly asked to perform something. |
1) Politely refuse, referring to your battle-wounds being a deterrent. #1167 2) Read the verse after learning it in Elvish #1172 3) Perform a barbaric dance you once observed. #1173 |
#1158 | ||
| 1172 | #1172 | 0 | 0 | 0 |
|
Your reading of the verse is completely incomprehensible. This was a terrible idea. The hero clears his throat and stammers, trying to comically imitate the elven tongue. It mostly comprises of shrill screams and jumping up and down like a baboon. Although the elves look impressed, their applause seems restrained to a degree. After thanking the elves for their hospitality, your hero leaves with nothing gained. |
1) Could have been worse. #3 |
#1171 | ||
| 1173 | #1173 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1174, otherwise switch to encounter #1175 | #1171 | ||||
| 1174 | #1174 | 0 | 0 | 0 |
|
Your performance of the barbaric dance is met with surprise - enchanted faeries join the dance to create a dazzling spectacle of light and movement intermixed with strength, courage, and furious passion. By the end, there is silence, followed by a roar of cheers and applause. |
1) Continue. #1238 |
#1173 | ||
| 1175 | #1175 | 0 | 0 | 0 |
|
Your hero performs a "sophisticated" barbaric dance in front of the elves - a horrible plan. The overall awkwardness of the performance hero %s is giving, mixed with impulsively inappropriate looks to the elven women, sets the audience on edge. It is clear that the elven etiquette is the only THING keeping them from attacking you. Tension hangs in the air, and you decide not to tempt fate by leaving the elven province. |
1) Well, that was a royal muckup. #3 |
Change the population mood in the province by -1 | #1173 | |
| 1176 | #1176 | 0 | 0 | 0 |
|
"Great giants serve human? Does man want fool orc?" |
1) Want to find out? #1177 2) How dare you! Kill him! #4 3) You're wasting my time. #131 |
#128 | ||
| 1177 | #1177 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1178, otherwise switch to encounter #1180 | #1176 | ||||
| 1178 | #1178 | 0 | 0 | 0 |
|
"Orc believe human not slay kin. Orc serves Lord now. You point. Orc kills. Orders?" |
1) Ah, that's different. Now get out of my way! #1179 |
#1177 | ||
| 1179 | #1179 | 0 | 0 | 0 |
Set flag of the negotiation to 42 Give the hero +(10-20) experience |
#1178, #1183 | ||||
| 1180 | #1180 | 0 | 0 | 0 |
|
«Orcs not believe human. Human fool orcs. Human leave now.» |
1) How dare you! Kill him! #4 2) Human will personally chop you to pieces! #1181 3) You're wasting my time. #131 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #1177 | |
| 1181 | #1181 | 0 | 0 | 0 |
Switch to encounter #1182 when Power of the hero's army <= Power of NPC Switch to encounter #1182 when Player's karma > -50 Switch to encounter #1214 |
#1180 | ||||
| 1182 | #1182 | 0 | 0 | 0 |
|
"Do not scare orcs, human. Orcs want live. But orcs want not fear." |
1) I'm tired of you. Kill him! #4 2) Me kill all orcs - orc man, orc woman, and orc children. #1213 3) Piss off. |
Answer ¹2 appears when Hero's diplomacy >= 5 | #1181 | |
| 1183 | #1183 | 0 | 0 | 0 |
|
"Spare orcs, mighty human! Orc will obey. You are now master here." |
1) At last! Now let's move on! #1179 |
#1213, #1214 | ||
| 1184 | #1184 | 0 | 0 | 0 |
|
"What's the matter with you, friend? Y'know, we always managed alone. Why change this?" |
1) As you wish... Attack! #4 2) Bandits sure like this region. I think you need us. #1185 3) As you wish... We're leaving. #3 |
#179 | ||
| 1185 | #1185 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1186, otherwise switch to encounter #1189 | #1184 | ||||
| 1186 | #1186 | 0 | 0 | 0 |
|
"Tis true. Greed's a terrible hunger. Attacks occur each evening. So - y'think you can protect us?" |
1) Attacks increase each moon? If that's tradition... slay them! #4 2) Yes. My master is very powerful. #1187 3) I'm not so sure we can... actually... #3 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #1185 | |
| 1187 | #1187 | 0 | 0 | 0 |
|
"We'll see. We'll serve him in exchange for his protection." |
1) A good decision, I assure you. #1188 |
#1186 | ||
| 1188 | #1188 | 0 | 0 | 0 |
Set flag of the negotiation to 45 Give the hero +(10-25) experience |
#1187, #1191 | ||||
| 1189 | #1189 | 0 | 0 | 0 |
|
"Yes, bandits turn up. But they often leave empty-handed...and bruised from rock peltings." |
1) Try us, then. Attack! #4 2) Think you can handle demons and undead? #1190 3) Good for you. Farewell. #3 |
Answer ¹2 appears when Hero's diplomacy >= 4 | #1185 | |
| 1190 | #1190 | 0 | 0 | 0 |
|
"We hear of these, but we've not fought 'em, before." |
1) Just die, already! Attack! #4 2) And when you DO encounter these, what will you do? #1191 3) Tough luck, then. Bye. #3 |
Answer ¹2 appears when Hero's diplomacy >= 5 | #1189 | |
| 1191 | #1191 | 0 | 0 | 0 |
|
"Hmph. What to do - what to do. Ahh - We accept the proposal. Will y'master succeed in protecting us?" |
1) A good decision, I assure you. #1188 |
#1190 | ||
| 1192 | #1192 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1193, otherwise switch to encounter #1194 | #1091 | ||||
| 1193 | #1193 | 0 | 0 | 0 |
|
"And there is something to discuss?" |
1) As you wish. Attack! #4 2) Two intellectuals always have something to discuss. #1195 3) I've not decided yet. #3 |
Switch to encounter #1194 when Player's karma > -50 Switch to encounter #1194 when Power of the hero's army <= Power of NPC |
#1192 | |
| 1194 | #1194 | 0 | 0 | 0 |
|
"What is there to discuss? Are we allies or foes?" |
1) As you wish... Attack! #4 2) Is the world so black and white to you? #1204 3) Farewell, elf. #3 |
Answer ¹2 appears when Hero's diplomacy >= 5 | #1192, #1193 | |
| 1195 | #1195 | 0 | 0 | 0 |
|
"And what if it turns out one intellectual is not as smart as he thinks? |
1) Then there's no need to work with that idiot. Attack! #4 2) Then the other would conquer the idiot. #1209 3) Nevermind. |
#1193 | ||
| 1196 | #1196 | 0 | 0 | 0 |
|
"You're not so stupid, it seems. But less words, more action. You are attracted to our territory? We can work something out - not for free, of course. But we'll need a lot of magic gems to appease a Darkness Chosen - he will hold a ritual that will allow... a revelation of sorts. In short, it will be 150 gems for you." |
1) I'd rather shove those 150 gems up your ass. Attack! #4 2) Fine. Take them. (-150 cr.) #1197 3) Nevermind. 4) You'll take 100 and no more, dark elf. #1198 |
Answer ¹2 appears when Player's crystals >= 150 Answer ¹4 appears when Hero's diplomacy >= 5 Answer ¹4 appears when Player's crystals >= 100 |
#1209 | |
| 1197 | #1197 | 0 | 0 | 0 |
|
"You may consider these lands to belong to thy Lord. All will happen very quickly!" |
1) Do it. #1200 2) Wonderful! #1200 |
Change players crystals by -150 | #1196, #1198, #1208 | |
| 1198 | #1198 | 0 | 0 | 0 |
|
"Fine, let it be a hundred! Be warned, not all will believe the effect of this ritual." |
1) Go on then, summon your Chosen! #1199 2) All right, take the gems. (-150 cr.) #1197 |
Answer ¹2 appears when Player's crystals >= 150 | #1196, #1208 | |
| 1199 | #1199 | 0 | 0 | 0 |
|
"You may consider these lands to belong to thy Lord. The ritual will take place at once - just be prepared for unhappy kin." |
1) Do it. #1200 2) Oh well. #1200 |
Change players crystals by -100 Change the population mood in the province by -1 |
#1198 | |
| 1200 | #1200 | 0 | 0 | 0 |
Set flag of the negotiation to 78 Give the hero +(15-30) experience |
#1197, #1199, #1203 | ||||
| 1201 | #1201 | 0 | 0 | 0 |
|
"You think so poor of our flesh, human? Have you any idea what sort of power is fraught within our underground city? Go, then. Leave us!" |
1) You think I will run? Attack! #4 2) Take it easy, stay calm. #1202 3) We're leaving. #3 |
Change the population mood in the province by -1 Answer ¹2 appears when Hero's diplomacy >= 5 |
#1209 | |
| 1202 | #1202 | 0 | 0 | 0 |
|
The dark elf is dumbfounded. "Thee knows the ancient name of the sons of my people, the name few people know these days? Maybe you also know its meaning?" |
1) The meaning is simple - you rest in peace for all eternity! Attack! #4 2) My Lord knows many things. He knows that the only magic that will bring peace is Shadow Magic. He wants to use this knowledge for the salvation of Eador. #1203 3) We'll discuss that later. Farewell. #3 |
#1201 | ||
| 1203 | #1203 | 0 | 0 | 0 |
|
"... Your master? ... ... ... ... No, OUR master! We will follow him, the one who remembers what has long been forgotten and knows the truth. Perhaps we will get back our lost powers and we'll be able to stop the destruction of the world!" |
1) So be it! #1200 2) Go already, don't stumble. #1200 |
#1202 | ||
| 1204 | #1204 | 0 | 0 | 0 |
|
"No. There is also the color: red. Do you wish to see it when we rend you apart?" |
1) I'll see the red from your corpse before you see mine. 2) I've seen enough red. #1205 3) No, I'm not eager. #3 |
#1194 | ||
| 1205 | #1205 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1206, otherwise switch to encounter #1207 | #1204 | ||||
| 1206 | #1206 | 0 | 0 | 0 |
|
"I doubt that. Stride back from whence you came, unless you need the aid of some arrows whizzing toward you?" |
1) Let's test your strength! #4 2) We're leaving. #3 |
#1205 | ||
| 1207 | #1207 | 0 | 0 | 0 |
|
"Really? Your master is a great warrior? Perhaps we will join you - many of us tire of our inactivity. Hmm... Our people have many enemies, and war is a great opportunity to hone the skills of our soldiers, learn new spells and fill our coffers and slave barracks... Perhaps we should be allies... Somehow we have to make sure that we are all satisfied." |
1) Too late. My patience is exhausted. Attack! #4 2) Any thoughts on this? #1208 3) Well think about it, then. |
#1205 | ||
| 1208 | #1208 | 0 | 0 | 0 |
|
"Yes. But we'll need a lot of magic gems to appease a Darkness Chosen - he will hold a ritual that will allow... a revelation of sorts. Would you like to pay the price? You need 150 gems". |
1) I'd rather shove those 150 gems up your arse. 2) Fine. Take them. (-150 cr.) #1197 3) Nevermind. 4) You'll take 100 and no more, dark elf. #1198 |
Answer ¹2 appears when Player's crystals >= 150 Answer ¹4 appears when Hero's diplomacy >= 5 Answer ¹4 appears when Player's crystals >= 100 |
#1207 | |
| 1209 | #1209 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1196, otherwise switch to encounter #1201 | #1195 | ||||
| 1210 | #1210 | 0 | 0 | 0 | With the probability of 75% switch to encounter #1212, otherwise switch to encounter #1154 | #1153 | ||||
| 1211 | #1211 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1212, otherwise switch to encounter #1155 | #1153 | ||||
| 1212 | #1212 | 0 | 0 | 0 |
|
The bearded dwarf's face turns red as a tomato with anger: "Ye think me kin will trade freedom fer yer rotten gold? Be off with ye, n' be quick about it, if'fin ye do not wish yer skin to meet dwarven steel!" |
1) Such arrogance for a half-man! Kill him! #4 2) No need to be so excited, we're leaving. #3 |
#1210, #1211 | ||
| 1213 | #1213 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1215, otherwise switch to encounter #1183 | #1182 | ||||
| 1214 | #1214 | 0 | 0 | 0 | With the probability of 25% switch to encounter #1215, otherwise switch to encounter #1183 | #1181 | ||||
| 1215 | #1215 | 0 | 0 | 0 |
|
"Orcs say - NO! Orcs CRUSH human! |
1) Fight the orcs! #4 2) To hell with you! #132 |
#1213, #1214 | ||
| 1216 | #1216 | 0 | 0 | 0 | Switch to event #1340 | |||||
| 1217 | #1217 | 0 | 0 | 0 | Switch to event #1341 | |||||
| 1218 | #1218 | 0 | 0 | 0 | Switch to event #1342 | |||||
| 1219 | #1219 | 0 | 0 | 0 | Switch to event #1343 | |||||
| 1220 | #1220 | 0 | 0 | 0 | With the probability of 25% switch to encounter #1221, otherwise switch to encounter #1222 | #174 | ||||
| 1221 | #1221 | 0 | 0 | 0 |
|
"Protect, y'say? What could a tall fellow like y'self do t'help us? Sorry, I don't believe ya, stranger." |
1) Don't believe me? I'll stomp you into the dirt, little one! #4 2) Your loss. Farewell. #3 |
#1220 | ||
| 1222 | #1222 | 0 | 0 | 0 |
|
"Protect, y'say? What could a tall fellow like y'self do t'help us? T'would be nice, o'course - Paying for protection-tax's better than fighting. Here's the deal, though, stranger: Y'gotta prove yourself if y'seek to win our trust." |
1) And how can we do that? #1223 2) I'd rather just squash you into dust! #4 3) Yes, well, some other time. I have other things to do. #3 |
#1220 | ||
| 1223 | #1223 | 0 | 0 | 0 |
|
"By showing us your sporty nature, o'course. We'll play 'Find The Ring'. There's a rabbit mound nearby with lot'sa mink roaming abouts. One o' them's got a ring on it. All y'gotta do is find the ring before one of us does. Give the ring to this fellow." The short one points to a chubby halfling sitting on a barrel. "And then you win!" |
1) I don't have time to poke in caves. Bye. #3 2) Why not? Let's take a look! #1224 3) How dare you waste my time! Die! #4 |
#1222 | ||
| 1224 | #1224 | 0 | 0 | 0 |
|
Many halflings step forward to participate in this little contest. Among this crowd stands a particular cloaked, bald halfling - something sparkles around his neck. Upon further examination, it becomes clear that this is an artifact used to track trinkets. Damned cheater! Your thoughts are suddenly distracted by a loud whistle, followed by a large crowd of halflings rushing past you, searching desperately for the reward. |
1) Invoke the "Find Treasures" spell. <-20 cr.> #1225 2) Push past these halflings to find the ring. #1228 3) Pursue the cunning halfling. #1231 |
Answer ¹1 appears when Player's crystals >= 20 | #1223 | |
| 1225 | #1225 | 0 | 0 | 0 |
Change players crystals by -20 With the probability of 25% switch to encounter #1226, otherwise switch to encounter #1227 |
#1224 | ||||
| 1226 | #1226 | 0 | 0 | 0 |
|
Observers in the crowd of spectators suddenly spring up. The elder halfling rushes toward the hero: "That's a neat little trick y'got there, stranger. Too bad y'won't get away with it. If y'ain't gonna to play fair, then y'can't win." |
1) I'll leave, but when I return, you'll regret this! #3 2) Sorry, farewell. #3 |
#1225 | ||
| 1227 | #1227 | 0 | 0 | 0 |
|
The spell succeeds, and no one seems to notice your trick. You locate one particular hole with a faint glow inside. It takes little effort for you to obtain the ring afterward. |
1) Now where's that fat little git? #1235 2) I won! #1235 |
#1225 | ||
| 1228 | #1228 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1229, otherwise switch to encounter #1230 | #1224 | ||||
| 1229 | #1229 | 0 | 0 | 0 |
|
You put a lot of effort into your manual search - after a while, the elder halfling declares the winner: The bald, cloaked halfling - how predictable. The bald, cloaked halfling - how predictable. With nothing left to be done with the situation, the hero leaves the province. |
1) That little scoundrel... #3 2) And that's fair? #3 |
#1228 | ||
| 1230 | #1230 | 0 | 0 | 0 |
|
Out of sheer luck, one of the holes contains the ring! How... fortunate! |
1) Now where's that fat little git? #1235 2) I won! #1235 |
#1228 | ||
| 1231 | #1231 | 0 | 0 | 0 | With the probability of 70% switch to encounter #1232, otherwise switch to encounter #1234 | #1224 | ||||
| 1232 | #1232 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1233, otherwise switch to encounter #1234 | #1231 | ||||
| 1233 | #1233 | 0 | 0 | 0 |
|
You attempt to tail the bald, cloaked halfling, but he appears to have vanished within the crowd. After a while, the elder halfling declares the winner: The bald, cloaked halfling - how predictable. With nothing left to be done with the situation, the hero leaves the province. |
1) That little scoundrel... #3 2) And that's fair? #3 |
#1232 | ||
| 1234 | #1234 | 0 | 0 | 0 |
|
Despite all attempts to lose you in the crowd of halflings, you manage to keep up with the bald, cloaked halfling - you track him all the way towards one particular burrow. A mink that is closer to you than him is the one with the ring! It appears you thwarted the cunning halfling's trick. |
1) Now where's that fat little git? #1235 2) I won! #1235 |
#1231, #1232 | ||
| 1235 | #1235 | 0 | 0 | 0 |
|
The bald, cloaked halfling's eyes flash an ice-cold glare as he sprints toward you. Surprised by your swaggering little opponent, you manage to snatch the ring in time before he reaches you. As a last second thought, you stick another ring on your finger as a distraction. The little one tries to rob you, to the point of gnawing on your finger. |
1) Shove his head into the nearest hole. #1236 |
#1227, #1230, #1234 | ||
| 1236 | #1236 | 0 | 0 | 0 |
|
You've conquered all of the obstacles and finally brought the ring to the chubby halfling. After receiving the ring, he begins to tell you a tale of a brave halfling who saved his village from a horrible bandit called Sagorun. This halfling went to one of the caves in search of treasure, where he found a large, crudely-made golden ring of Orcish origin - it was actually a knuckle. Scratched onto this 'ring' were the words: 'One this beat that'. |
1) Continue. #1237 |
#1235, #1237 | ||
| 1237 | #1237 | 0 | 0 | 0 |
|
When the halfling showed the ring to Sagorun, greed overtook the bandit. The halfling threw the ring into a deep well before the bandits could pry it from him. At first, the avaricious bandit drowned his entire band by sending them down to fetch the ring. Then he went down, himself, drowning in the process... After finishing the story, the chubby halfling declares you the winner and proclaims that the village shall swear fealty to you. |
1) Let's go. #1236 2) It was fun! #188 3) I'm so tired... #188 |
#1236 | ||
| 1238 | #1238 | 0 | 0 | 0 |
|
At the end of this wonderful lunch, the elven delegates make an announcement: "We are confident that aligning with you will prove most prosperous to our people. If his ministers are so well-raised and educated, he is worth aligning with - a great joy!" |
1) So be it! #1164 |
#1174 | ||
| 1239 | #1239 | 0 | 0 | 0 |
|
The hero %s spoke of his battle with powerful followers of Chaos: "The numbers were equal, no one wanted to surrender... And there I was, bluffing their leader into striking me. As he lunged, I drove my blade into his unholy vessel of a heart... Only to feel his dagger plunging into my ribs!" |
1) Continue. #1169 |
#1167 | ||
| 1240 | #1240 | 0 | 0 | 0 |
|
The gnolls welcome you as an ally and are willing to follow you. |
1) Die, filthy dogs! 2) Not right now... #3 3) Let's see who's there... #1241 |
|||
| 1241 | #1241 | 0 | 0 | 0 |
Add the unit Pack Warrior to the recruitment list Add the unit Tormenter to the recruitment list Add the unit Tyrant to the recruitment list Add the unit Devourer to the recruitment list and start the recruitment dialog |
#1240 | ||||
| 1242 | #1242 | 0 | 0 | 0 |
|
The leader of the beasts stops his pack with a brief growl, and stares expectantly at the hero. It seems that, for once, a Gnoll is in the mood to talk, but do not test his patience. |
1) Whom do you serve, Gnoll? #1244 2) Attack! #4 3) Fall back... #3 |
Switch to encounter #1243 when Power of the hero's army <= Power of NPC Switch to encounter #1243 when Player's karma > 30 Switch to encounter #1247 when Player's karma > -50 Switch to encounter #1264 when If an alliance with this race is concluded |
||
| 1243 | #1243 | 0 | 0 | 0 |
|
Pausing for a few moments, the Gnoll leader glares and howls loudly. Suddenly all the Gnolls rush forward to attack. |
1) Death to them! #4 2) Damn! #4 |
#1242 | ||
| 1244 | #1244 | 0 | 0 | 0 |
|
In response, the Gnoll bursts into a vile barking laughter: "Not me. You serve Master. Gnoll rip your flesh for Master. Drink your blood for Master". |
1) Follow me, and you'll get plenty of flesh. #1245 2) Don't be so sure. Attack! #4 3) I think I will go... #3 |
#1242 | ||
| 1245 | #1245 | 0 | 0 | 0 |
|
The same barking laughter: "Whelp! Only Unspeakable - Master of Gnolls. Only Him lead pack to fresh meat." |
1) My master is the Unspeakable! #1248 2) Whelp? Die, scum! #4 3) Well, no means no... #3 |
Switch to encounter #1274 when If an alliance with another race is concluded | #1244 | |
| 1246 | #1246 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | |||||
| 1247 | #1247 | 0 | 0 | 0 |
|
The Gnoll Leader growls: You smell weird, grr! No blood! No torment, grr-arf-grr!" |
1) Don't worry, I'll take care of that now! Attack! #4 2) Alright, I'll go find someone to kill. #3 |
#1242 | ||
| 1248 | #1248 | 0 | 0 | 0 |
|
A frenzy takes hold of the pack. The barking, laughter and bone-rattling subside when the leader growls something, with a mean grin. The mob splits up to make way for a gigantic and truly demonic-looking Gnoll. "Devourer check if you speak to Master!" |
1) A fight at last! #0 2) I had it coming! #0 |
#1245 |
Unit: Gnoll Quest Encounter (Win): #1255 |
|
| 1249 | #1249 | 0 | 0 | 0 |
|
The Gnoll Leader growls: You smell weird, grr! No blood! No torment, grr-arf-grr!" |
1) Don't worry, I'll take care of that now! Attack! #4 2) Alright, I'll go find someone to kill. #3 |
|||
| 1250 | #1250 | 0 | 0 | 0 |
|
You have not built anything in some provinces. Are you sure you want to end this turn? |
1) Yes, I'm saving up for later. #1251 2) No, everyone must work! #4 |
|||
| 1251 | #1251 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 |
#1250 | ||||
| 1252 | #1252 | 0 | 0 | 0 |
|
Your scouts in the province of %s report that the dreadful Gates of Chaos have suddenly burst into hellish flames and have grown in size. They are now much larger than usual, and the demons swarming around them have multiplied. |
1) What does that have to do with me? #1254 |
Switch to encounter #1253 when if the hero haven't completed the quest | ||
| 1253 | #1253 | 0 | 0 | 0 |
|
Hero's preferred terrain? |
1) Forest Knowledge. #3 2) Hills Knowledge. #4 |
#1252 | ||
| 1254 | #1254 | 0 | 0 | -2 |
Change the status of the current quest to "completion" Switch to encounter #1255 |
#1252 | ||||
| 1255 | #1255 | 0 | 0 | 0 |
|
Once the giant Devourer has been destroyed, along with his demonic essence, the Gnoll leader barks out at the hero: "You speak to Master! He make you crush Devourer! Lead my pack to fresh meat! We kill together for Master!" |
1) Excellent! #1257 |
Switch to encounter #1256 when If an alliance with another race is concluded | #1248, #1254 | |
| 1256 | #1256 | 0 | 0 | 0 |
|
Once the giant Devourer has been destroyed, along with his demonic essence, the Gnoll leader barks out at the hero: "You speak to Master! You kill Devourer! You come here any time. I not eat your flesh. But Gnoll already speak to Master. You not lead pack!" |
1) Hell no, scoundrel! Die! #4 2) Good enough... #1258 |
Set flag of the negotiation to 0 | #1255 | |
| 1257 | #1257 | 0 | 0 | 0 |
Conclude an alliance with the current province race Set flag of the negotiation to 89 |
#1255 | ||||
| 1258 | #1258 | 0 | 0 | 0 | Set flag of the negotiation to 89 | #1256, #1264 | ||||
| 1259 | #1259 | 0 | 0 | 0 |
|
In a flash of bright light in front of him, the hero %s sees a magic crystal through which astral energy flows into this world. According to the ancient Law of Eador, mortal heroes can receive special quests here. |
1) Choose a quest of low difficulty. #13 2) Choose a quest of medium difficulty. #0 |
Change players gold by +(200-300) | ||
| 1260 | #1260 | 0 | 0 | 0 | Get item Devourer | |||||
| 1261 | #1261 | 0 | 0 | 0 |
|
The hero %s slashes all of the dead dwarves' beards. This is still not enough to coerce the gnolls into forming an alliance. |
1) Why on earth did I agree to do this? #0 |
|||
| 1262 | #1262 | 0 | 0 | 0 |
|
All surviving enemies are deserting the battlefield! This is Victory, my Lord! |
1) That's good, let them run. #0 |
|||
| 1263 | #1263 | 0 | 0 | 0 |
|
Do you want to control the army during the battle? |
1) Yes, most likely. #0 2) No way! #0 |
Change the status of the current quest to "refusing" | ||
| 1264 | #1264 | 0 | 0 | 0 |
|
The Chieftain of the Gnoll squad barked: "Grrr... We know you as a friend now. Your leader - ARRF! Our leader! |
1) A good deal... Er, union. #1258 |
Switch to encounter #1265 when mood in the province < Very discontent | #1242 | |
| 1265 | #1265 | 0 | 0 | 0 |
|
The Chieftain of the Gnoll squad barked: "Your leader! ARRF! Not our leader! Grrr... Get out, NOW!" |
1) Stop barking, we're leaving. #3 2) Mangy little dogs! Kill him! #4 |
#1264 | ||
| 1266 | #1266 | 0 | 0 | 0 |
|
The hero %s has reached the local Thieves Guild. According to your contract, you've allowed the thieves to deal here in exchange for an added tax. The hero knocks on the locked door, greeted by one of the bosses he formed the agreement with. "What can I do for you?" He asks. |
1) Time for another payment, gentlemen. #1269 2) I require some of your men. #1319 3) Nothing, nevermind. #0 |
|||
| 1267 | #1267 | 0 | 0 | 0 |
|
"You are sharp, bro! "That can be arranged - we've got enough inactive buggers wasting space here. Come inside, get a drink, and organize your plan." |
1) Sign inside. #1268 |
Change players gold by -50 Change the morale of the hero's army by +(3-5)(value will be subtracted from the good units, added to the evil units, on the neutral will not work) |
#1319 | |
| 1268 | #1268 | 0 | 0 | -1 |
Add the unit Thief to the recruitment list Add the unit Brigand to the recruitment list Add the unit Renegade to the recruitment list Add the unit Assassin to the recruitment list and start the recruitment dialog |
#1267 | ||||
| 1269 | #1269 | 0 | 0 | 1 |
|
The cutthroat's eyes narrow: "Oh, no, no, no, my powerful friend. This is not how we do things, here. We've paid our recent fee, as per our agreement. Payment comes with time, remember? So come back later." |
1) Then I'll take the money off your corpses! #1270 2) You're right, sorry. #0 |
Change the morale of the hero's army by +(3-5)(value will be subtracted from the evil units, added to the good units, on the neutral will not work) | #1266 | |
| 1270 | #1270 | 0 | 0 | 0 |
|
"So this is the tune our nightingale sings, eh? Boys! We got ourselves some work!" He shouts, and several shady-looking men jump out from secret doors. "Get 'em!" He whistles, and the howling bandits attack you. |
1) Fight... #0 |
Set the level of the attacking army to 4 |
#1269, #1319 |
Unit: Brigands Encounter (Win): #1271 Encounter (Loss): #1272 |
| 1271 | #1271 | 0 | 0 | 0 | Destroy the current location | #1270 | ||||
| 1272 | #1272 | 0 | 0 | 0 | Switch to event #16 | #1270 | ||||
| 1273 | #1273 | 0 | 0 | -4 |
Change the population mood in the province by -2 Set flag of the negotiation to -1 |
#470, #472 | ||||
| 1274 | #1274 | 0 | 0 | 0 |
|
"Your leader seeks to offend gnolls? The only union for gnolls is with gnolls! Not gnolls, grrr, not union!" |
1) Then die! #4 2) Go to hell! #3 |
#1245 | ||
| 1275 | #1275 | 0 | 0 | 0 |
|
The winged humans welcome you as an ally and are willing to follow you. |
1) Die, bags of feathers! 2) Not right now... #3 3) Let's see who's there... #1276 |
|||
| 1276 | #1276 | 0 | 0 | 0 |
Add the unit Icarus to the recruitment list Add the unit Luminary to the recruitment list Add the unit Stalker to the recruitment list Add the unit Witness to the recruitment list Add the unit Arisen Luminary to the recruitment list Add the unit Memory Keeper to the recruitment list Add the unit Eternal Mentor to the recruitment list and start the recruitment dialog |
#1275 | ||||
| 1277 | #1277 | 0 | 0 | 0 |
|
The commander of the winged guards stares unblinkingly in the eyes of your hero. His voice seems to sound right in your head, loud and clear: "We know who and what sent you here, and we also know that he is honest and fair. This is what will happen: if thy Lord proves himself to the cause of the Lord of Heaven, we will help him in the battle with the enemy." |
1) Cause of the Lord of Heaven? #1280 2) Later, I don't have time now. #3 3) That's too difficult. Attack! #4 |
Switch to encounter #1304 when If an alliance with this race is concluded Switch to encounter #1281 when If the hero has already received the quest from this race Switch to encounter #1282 when If another hero has already received the quest from this race Switch to encounter #1283 when If the quest from this race was already received in another province Switch to encounter #1279 when mood in the province < Discontent Switch to encounter #1279 when Player's karma < 0 Switch to encounter #1278 when Player's karma < 30 Switch to encounter #1278 when If an alliance with another race is concluded |
||
| 1278 | #1278 | 0 | 0 | 0 |
|
The commander of the winged guards stares unblinkingly in the eyes of your hero. His voice seems to sound right in your head, loud and clear: "We know who and what sent you here. Your Lord leads his servants in the wrong battle. Leave our lands and skies." |
1) That's not for you to decide. Attack! #4 2) I don't want any quarrel. I'll be on my way. #3 3) And what kind of battle should we fight then? #1284 |
Answer ¹3 appears when Hero's diplomacy >= 1 | #1277 | |
| 1279 | #1279 | 0 | 0 | 0 |
|
The commander of the winged guards stares unblinkingly in the eyes of your hero. His voice seems to sound right in your head, loud and clear: "You serve the Enemy, human, but you do it unwittingly, so the sky tolerates you yet. But leave our lands and our skies, or feel it losing its patience." |
1) You'll look splendid as a stuffed animal! Attack! #4 2) I don't want any quarrel. I'll be on my way. #3 |
#1277 | ||
| 1280 | #1280 | 0 | 0 | 0 |
If obtaining of the quest takes place, then switch to race quest Set flag of the negotiation to 0 |
#1277, #1284 | ||||
| 1281 | #1281 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #1277 | ||||
| 1282 | #1282 | 0 | 0 | 0 |
|
The commander of the winged guards stares unblinkingly in the eyes of your hero. His voice seems to sound right in your head, loud and clear: "We have declared thy Lord our conditions. Why are we still talking?" |
1) I see. Farewell. #3 2) Right, nothing more to talk about. Attack! #4 |
#1277 | ||
| 1283 | #1283 | 0 | 0 | 0 |
|
The commander of the winged guards stares unblinkingly in the eyes of your hero. His voice seems to sound right in your head, loud and clear: "We have declared thy Lord our conditions. Why are we still talking?" |
1) I see. Farewell. #3 2) Right, nothing more to talk about. Attack! #4 |
#1277 | ||
| 1284 | #1284 | 0 | 0 | 0 |
|
The voice was quieter now, as if coming from afar: "You doubt... This is what will happen: if thy Lord proves himself to the cause of the Lord of Heaven, we will help him in the battle with the enemy." |
1) Cause of the Lord of Heaven? #1280 2) Later, I don't have time now. #3 3) That's too difficult. Attack! #4 |
Switch to encounter #1285 when If an alliance with another race is concluded Switch to encounter #1285 when if Random(100-Diplomacy*10) >= 45 |
#1278 | |
| 1285 | #1285 | 0 | 0 | 0 |
|
Now the voice was quieter, as if wafted from afar: "No, human. Before striking at the servants of the Enemy, you ought to rid themselves of Its shadow. You can't help us with this battle." |
1) I'll simply get rid of you. Attack! #4 2) Well, I'll be back. #3 3) The Lord of War prefers collaboration #1381 |
Answer ¹3 appears when Hero's diplomacy >= 3 | #1284 | |
| 1286 | #1286 | 0 | 0 | 0 |
|
In one corner, behind a sarcophagus, the last missing spider is found - quite large with venomous fangs. These vicious creatures are often regarded with high value to the Drow - they often kiss them. Disgusting! In any case, the deed is done, so you may return to the dark elves in order to form a union. |
1) Excellent! #0 2) At last! #0 |
|||
| 1287 | #1287 | 0 | 0 | 0 |
|
"We shall not form an alliance with your Lord." |
1) Then you will all die. Attack! #4 2) Whatever. Farewell. #3 |
|||
| 1288 | #1288 | 0 | 0 | 0 |
|
"The enemy has come into this world through the gates that lead to Nothingness. And one gate is in the heart of the land of your Master. If you are indeed fighting on the side of Heaven, find and destroy it." |
1) I shall do this in the name of Heaven! #1289 2) Some other time. #3 3) That's too difficult. Attack! #4 |
|||
| 1289 | #1289 | 0 | 0 | 0 |
Set flag of the negotiation to 0 Change the status of the current quest to "obtaining" Switch to event #1746 |
#1288 | ||||
| 1290 | #1290 | 0 | 0 | 2 |
|
A familiar quasi-hypnotic glance - and these words resound in the head of the party's commander: "The gates are destroyed, you have helped the children of Heaven." |
1) What about an alliance? #1292 2) And will you help me? #1292 |
Switch to encounter #1291 when if the hero haven't completed the quest | ||
| 1291 | #1291 | 0 | 0 | 0 |
|
"You must first destroy the dark portal, human. Then we'll talk." |
1) I'm doing everything in my power. #3 2) I've changed my mind. I'd sooner kill you all! #4 |
#1290 | ||
| 1292 | #1292 | 0 | 0 | 0 |
|
Close to the commander an Alkari in a white silk robe slowly lowers to the ground, and just stares at the hero. "This is what will happen: our earth and the heavens are open to you, and our warriors will fight at your Master's side. I am a witness." |
1) Excellent! #1294 2) Arrange a feast to celebrate the alliance (-200 gold ) #1295 |
Change the status of the current quest to "completion" Change the population mood in the province by +1 Switch to encounter #1293 when If an alliance with another race is concluded Answer ¹2 appears when Player's gold >= 200 |
#1290 | |
| 1293 | #1293 | 0 | 0 | 0 |
|
"Your lord does serve the Heaven, but his allies don't. The deed that pleases the Lord of Heaven shall be rewarded. But the allience between us is impossible." |
1) Okay, I will accept payment. #1296 2) I'll pluck your every feather! Attack! #4 3) I don't need a reward. Farewell. #12 4) We'll stay neutral, then. #1383 |
Set flag of the negotiation to 0 Answer ¹4 appears when Hero's diplomacy >= 2 |
#1292 | |
| 1294 | #1294 | 0 | 0 | 0 |
Conclude an alliance with the current province race Set flag of the negotiation to 92 |
#1292 | ||||
| 1295 | #1295 | 0 | 0 | 1 |
Change players gold by -200 Change the population mood in the province by +2 Conclude an alliance with the current province race Set flag of the negotiation to 92 |
#1292 | ||||
| 1296 | #1296 | 0 | 0 | 0 |
|
"What do you want?" |
1) A purse filled with gold. #1297 2) A box full of gems. #1298 3) A contract with an Alkari army #1299 |
#1293 | ||
| 1297 | #1297 | 0 | 0 | 0 |
|
The purse turns out to be filled with gold coins. Your stock of gold is increased by %d. |
1) Not bad. #0 2) Miser! #13 |
Change players gold by +500+(Diplomañy_effect%) Set flag of the negotiation to 0 |
#1296 | |
| 1298 | #1298 | 0 | 0 | 0 |
|
The box is filled with magic gems. Your supply of gems is increased by %d. |
1) Not bad. #0 2) Miser! #13 |
Change players crystals by +100 Set flag of the negotiation to 0 |
#1296 | |
| 1299 | #1299 | 0 | 0 | 0 |
Get __param__ contracts with the guard Celestial Squadron Set flag of the negotiation to 0 |
#1296 | ||||
| 1300 | #1300 | 0 | 0 | 0 | ||||||
| 1301 | #1301 | 0 | 0 | 0 |
|
The Gates of Chaos are closed, you have finally completed the Alkari quest. You can return for the alliance. |
1) At last! #0 |
|||
| 1302 | #1302 | 0 | 0 | 0 | Set flag of the negotiation to 97 | #1342, #1347 | ||||
| 1303 | #1303 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The winged watch who gave the task of closing the Gate to the hero died, and now it will be impossible to obtain the dues. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 1304 | #1304 | 0 | 0 | 0 |
|
The commander of the winged guards stares unblinkingly in the eyes of your hero. His voice seems to sound right in your head, loud and clear: "According to the agreement, we shall join the realm of your Master. What are your instructions for this unit?" |
1) Nothing, just stay on guard. #1384 2) You're free to go, I'll handle the defenses. #120 |
#1277 | ||
| 1305 | #1305 | 0 | 0 | 0 |
|
Exploring the province of %s, the hero %s found the entrance to a cave, which is rumored to be the lair of a fearful wolfman. What are your orders, Master? |
1) Nothing, get out of here. #1318 2) Let's go into the cave. #1306 |
Set DialogParam=3 to the name of the current province | ||
| 1306 | #1306 | 0 | 0 | 0 | With the probability of 65% switch to encounter #1307, otherwise switch to encounter #1308 | #1305 | ||||
| 1307 | #1307 | 0 | 0 | 0 |
|
It turns out that the cave is empty now, just some bones in the corners, but the smell of wet dog indicates that the cave has not been permanently abandoned. |
1) Right, get out of here. #1318 2) Well, let's wait... #1314 |
#1306 | ||
| 1308 | #1308 | 0 | 0 | 0 |
|
A Lycan is waiting for the hero. Apparently, he could smell you from far away. |
1) There you are, filthy creature! Die! #0 2) Good doggie ... Heel! #1310 |
Answer ¹2 appears when the hero can handle the units of rank 3 | #1306 |
Unit: Lycan Encounter (Win): #1309 |
| 1309 | #1309 | 0 | 0 | 1 |
|
The Lycan is dead, and %s freely ransacks its cave. After a thorough search, he finds some gold and gems. |
1) Not bad at all! #0 2) So little... #0 |
Change players gold by +(250-400) Change players crystals by +(20-30) Destroy the current location |
#1308, #1312, #1313, #1315, #1316, #1317 | |
| 1310 | #1310 | 0 | 0 | 0 |
|
Startled by the voice command, the Lycan, its tail between its legs, slowly crawles to the hero, not taking its eyes off him. |
1) < pat the Lycan > #1311 2) Kill the Lycan. #1312 |
Switch to encounter #1313 when if Random(100-Diplomacy*10) >= 30 | #1308, #1316 | |
| 1311 | #1311 | 0 | 0 | -1 |
Add a level (1-4) unit Lycan to the hero's army. Destroy the current location |
#1310 | ||||
| 1312 | #1312 | 0 | 0 | -5 |
|
Despite the swift blow, the Lycan miraculously manages to jump back and immediately leap into battle. |
1) Fight... #0 |
#1310 |
Unit: Lycan Encounter (Win): #1309 |
|
| 1313 | #1313 | 0 | 0 | 0 |
|
This command clearly angers the monster. Snarling viciously, the Lycan leaps into battle. |
1) Fight... #0 |
#1310 |
Unit: Lycan Encounter (Win): #1309 |
|
| 1314 | #1314 | 0 | 0 | 0 | With the probability of 75% switch to encounter #1315, otherwise switch to encounter #1316 | #1307 | ||||
| 1315 | #1315 | 0 | 0 | 0 |
|
Not allowing any uninvited guests into its cave, the Lycan swiftly leaps into battle! |
1) Fight... #0 |
#1314 |
Unit: Lycan Encounter (Win): #1309 |
|
| 1316 | #1316 | 0 | 0 | 0 |
|
Not allowing any uninvited guests into its cave, the Lycan growls angrily. |
1) There you are, filthy creature! Die! #0 2) Good doggie ... Heel! #1310 |
Answer ¹2 appears when the hero can handle the units of rank 3 |
#1314 |
Unit: Lycan Encounter (Win): #1309 |
| 1317 | #1317 | 0 | 0 | 0 |
|
Despite the swift blow, the Lycan miraculously manages to jump back and immediately leap into battle. |
1) Fight... #0 |
Unit: Lycan Encounter (Win): #1309 |
||
| 1318 | #1318 | 0 | 0 | 0 | Switch to event #1459 | #1305, #1307 | ||||
| 1319 | #1319 | 0 | 0 | 0 |
|
D'ya think it's barracks or something here, lad? We're not here for this war business, ya know. Lots'o things to do here. |
1) What if I cut off your filthy tongue? #1270 2) How about making some easy money? Say, 50 gold... #1267 3) Well then, goodbye. #0 |
Answer ¹2 appears when Player's gold >= 50 | #1266 | |
| 1320 | #1320 | 0 | 0 | 0 |
|
On its four paws a fairly large ratman came running swiftly out of the crowd, and at a respectful distance he straightened up to his full height. He squeaked in a very unpleasant voice: "What you want, man-men? This-is is not the place-place for those who do not honor the Grand-d-d Rat-t-t! Man-men, away-way!" |
1) What a stinking jerk! Attack! #4 2) What, you don't want to talk? #1321 3) Okay, no food, got it! I'm off... #3 |
Switch to encounter #1324 when If the hero has already received the quest from this race Switch to encounter #1325 when If another hero has already received the quest from this race Switch to encounter #1326 when If the quest from this race was already received in another province Switch to encounter #1342 when If an alliance with this race is concluded |
||
| 1321 | #1321 | 0 | 0 | 0 |
|
"Why speak, man-men? We no-no do-do business with you-you. Grand-d-d Rat-t-t lead us-us!" |
1) Well, then you're all going to die! #4 2) So there are no problems? #1322 3) Fine. Farewell. #3 |
#1320 | ||
| 1322 | #1322 | 0 | 0 | 0 |
|
Rather than answering, the ratman ran back to the line of soldiers, and some squeaking and squealing could be heard, with the occasional nervous twitching of ratman tails. Numerous sneaky and poisonous green eyes periodically glanced at the hero. After a minute the ratman returned: "There is-s-s one-one problem, yes. Rot-rotten necromancers - their despicable magic-magic makes food-d-d go away-way. Food attack us-us! Food no more taste-tasty! We can stand it no more-more! Kill rot-rotten necromancers! Kill, kill them!" |
1) And how many of them I'll have to kill? #1323 2) I have enough of this business, goodbye. #3 3) Necromancers, you say... I'm a necromancer! Kill them! #4 |
Switch to encounter #1327 when If an alliance with another race is concluded Switch to encounter #1328 when mood in the province < Very discontent |
#1321 | |
| 1323 | #1323 | 0 | 0 | 0 | If obtaining of the quest takes place, then switch to race quest | #1322 | ||||
| 1324 | #1324 | 0 | 0 | 0 | If waiting of the quest takes place, then switch to race quest | #1320 | ||||
| 1325 | #1325 | 0 | 0 | 0 |
|
Running from the pack a ratman squeaks: "You not man-man, you smell not him! We are waiting-waiting for other, get out of here until done-done!" |
1) Die, ratsnout! #4 2) All right, I'm leaving. #3 |
#1320 | ||
| 1326 | #1326 | 0 | 0 | 0 |
|
Running from the pack a ratman squeaks: "Grand-d-d Rat-t-t know-knows every thing! He tell us our bro-brothers from burrow %s give task to man-man. He not come him-himself, so task not do-done! Kill the man-men!" |
1) Die, ratsnout! #4 2) All right, I'm leaving. #3 |
#1320 | ||
| 1327 | #1327 | 0 | 0 | 0 |
|
"All of our-our problems - not problem for Grand Ratt! He do everything without you-you, he will show us right way-way! Get out of here, man-man!" |
1) What a stinking jerk! Kill them! #4 2) Fine. Farewell. #3 3) Humans have much to give to the Grand Ratt! #1345 |
Answer ¹3 appears when Hero's diplomacy >= 3 | #1322 | |
| 1328 | #1328 | 0 | 0 | 0 |
|
"All our-our problems - not problem for Grand-d-d Rat-t-t! He do everything without you-you, he will show us right way-way! Get out of here, man-man!" You worse than rot-rotten necromancers! Get out! Get out! |
1) I'm leaving, such an uproar! #3 2) Such arrogance! Death to them all! #4 |
#1322 | ||
| 1329 | #1329 | 0 | 0 | 0 |
|
"Four! Kill-kill four rot-rotten necromancers! Kill them! Food-food should not go! Food-food should not eat us! We must eat-eat food! |
1) Kill four necromancers? That's easy! #1330 2) I'd rather kill you all. Attack! #4 3) I'll think about it. #3 |
|||
| 1330 | #1330 | 0 | 0 | 0 |
Change the status of the current quest to "obtaining" Set flag of the negotiation to 0 |
#1329 | ||||
| 1331 | #1331 | 0 | 0 | 0 |
|
Running from the pack a ratman squeaks: "Rot-rotten Necromancers no longer make food-food go! Food-food is good again!" |
1) What is it that your Grand Ratt said? #1332 |
Switch to encounter #1333 when if the hero haven't completed the quest | ||
| 1332 | #1332 | 0 | 0 | 3 |
Change the status of the current quest to "completion" Change the population mood in the province by +1 Switch to encounter #1337 when If an alliance with another race is concluded Switch to encounter #1334 |
#1331 | ||||
| 1333 | #1333 | 0 | 0 | 0 |
|
Running from the pack a ratman squeaks: "Food, food goes! Food, food tasteless! Kill more rot-rotten necromancers!" |
1) All right, I'll be back soon. #3 2) It will be easier to kill you all! Attack! #4 |
#1331 | ||
| 1334 | #1334 | 0 | 0 | 0 |
|
"Grand-d-d Rat-t-t wise! Alliance with man-men good for us, much good food-food! We now in alliance-s-s with man-men!" |
1) Excellent! #1336 |
#1332 | ||
| 1335 | #1335 | 0 | 0 | 0 | Get item __name__ | |||||
| 1336 | #1336 | 0 | 0 | 0 |
Conclude an alliance with the current province race Set flag of the negotiation to 97 |
#1334 | ||||
| 1337 | #1337 | 0 | 0 | 0 |
|
"Grand-d-d Rat-t-t wise! Man-men help us, and man-men already in alliance-s-s and we remain free! |
1) Not free, dead... Kill them! #4 2) I'll remember that! For now, farewell. #3 3) What, so there won't be any reward? #1338 4) Humans have much to give to the Grand Ratt! #1345 |
Answer ¹4 appears when Hero's diplomacy >= 3 | #1332 | |
| 1338 | #1338 | 0 | 0 | 0 |
|
"No, man-man, go away!" |
1) Not a chance! Kill them all! #4 2) Well, we shall meet again... #3 3) Humans have much to give to the Grand Ratt! #1345 |
#1337 | ||
| 1339 | #1339 | 0 | 0 | 0 | Get item __name__ | |||||
| 1340 | #1340 | 0 | 0 | 0 |
|
The hero %s has killed enough necromancers to form an alliance with the ratmen. You can return to the province of %s. |
1) Excellent. #0 |
|||
| 1341 | #1341 | 0 | 0 | 0 |
|
The hero %s has heard that the province of %s has been conquered. The ratman who gave him the quest was killed, it is now impossible to receive the reward. The quest is cancelled. |
1) What terrible luck! #0 2) Whatever. #0 |
Change the status of the current quest to "refusing" | ||
| 1342 | #1342 | 0 | 0 | 0 |
|
Running from the pack a ratman squeaks: "Grand-d-d Rat-t-t wise! He led us to man-men! We do will of Grand-d-d Rat-t-t - our home is now open-open for you! |
1) A good deal, um... alliance! #1302 |
Switch to encounter #1343 when mood in the province < Very discontent | #1320 | |
| 1343 | #1343 | 0 | 0 | 0 |
|
Running from the pack a ratman squeaks: "Man-man, Grand-d-d Rat-t-t open his will to us-us! Get away from here, man-men, or we have ta-taste of your me-meat!" |
1) Okay, I'm leaving, don't get all worked up! #3 2) Die, ratface! #4 |
#1342 | ||
| 1344 | #1344 | 0 | 0 | 0 | Get item __name__ | |||||
| 1345 | #1345 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1346, otherwise switch to encounter #1347 | #1327, #1337, #1338 | ||||
| 1346 | #1346 | 0 | 0 | 0 |
|
"Grand-d-d Rat-t-t take everything himself! Grand-d-d Rat-t-t no need man-men!" |
1) How about that... Farewell. #3 2) If you don't give it, I'll just have to take it! Attack! #4 |
#1345 | ||
| 1347 | #1347 | 0 | 0 | 0 |
|
The ratman ran back into the line of soldiers, and much squeaking and squealing was heard. As the ratman returned, he said: "Man-man, Grand-d-d Rat-t-t open his will to us-us! Ratmen with man-men - good for Grand-d-d Rat-t-t!" |
1) How could you have questioned that! #1302 |
#1345 | ||
| 1348 | #1348 | 0 | 0 | 0 |
|
The hero %s has reached a lair of ratmen. What are your orders, Master? |
1) Kill everything and cover up the lair! #1349 2) Recruit the ratmen. #1350 3) Let's get out of here... #0 |
|||
| 1349 | #1349 | 0 | 0 | 0 | Destroy the current location | #1348, #1351 | ||||
| 1350 | #1350 | 0 | 0 | 0 | Add the unit Ratman to the recruitment list and start the recruitment dialog | #1348, #1351 | ||||
| 1351 | #1351 | 0 | 0 | 0 |
|
The lair's defenders are defeated. The ratman survivors are huddling in the corners in fear. This does not deter you from considering them as new recruits for your army. Or you could destroy this lair, killing everyone and covering the hole with stones afterwards. What are your orders, Master? |
1) Kill everything and cover up the lair! #1349 2) Recruit the ratmen. #1350 3) Let's get out of here... #0 |
|||
| 1352 | #1352 | 0 | 0 | 0 |
|
A big and tall ratman, clearly the local chief, squeaks: "You want take one of us, man-man? You must pay-pay!" |
1) Die, rat muzzle! #4 2) Maybe later... #3 3) Let's see who's there... #1353 |
|||
| 1353 | #1353 | 0 | 0 | 0 | Add the unit Shadow Claw to the recruitment list and start the recruitment dialog | #1352 | ||||
| 1354 | #1354 | 0 | 0 | 0 |
|
A ratman approaches, wrapped in a cloak, obviously the local chief, and squeaks: "You want take one of us, man-man? You must pay-pay!" |
1) Die, rat muzzle! #4 2) Maybe later... #3 3) Let's see who's there... #1355 |
|||
| 1355 | #1355 | 0 | 0 | 0 | Add the unit Plague Warrior to the recruitment list and start the recruitment dialog | #1354 | ||||
| 1356 | #1356 | 0 | 0 | -3 | With the probability of 30% switch to encounter #1357, otherwise switch to encounter #1358 | #36 | ||||
| 1357 | #1357 | 0 | 0 | 0 |
|
"I said no! Leave now, before things get ugly!" |
1) Okay, have it your way. #3 2) Die, you stubborn jackass! #4 |
#1356 | ||
| 1358 | #1358 | 0 | 0 | 0 |
|
The leader of the militia visibly paled and started to fidget: "Wow, wow, easy there! No need to get all upset, I'll go speak to the head, ok? Come in now, make yourself comfortable. Don't be angry, we were just following orders, we'll get everything sorted out this instant." |
1) Good for you that you got it fast enough... #1359 2) Oh no, it's too late now! Kill them! #4 |
#1356 | ||
| 1359 | #1359 | 0 | 0 | 0 |
Change the population mood in the province by -1 Give the hero +(15-30) experience Set flag of the negotiation to 30 |
#1358 | ||||
| 1360 | #1360 | 0 | 0 | 0 | With the probability of 25% switch to encounter #1362, otherwise switch to encounter #1364 | |||||
| 1361 | #1361 | 0 | 0 | 0 | With the probability of 70% switch to encounter #1120, otherwise switch to encounter #1119 | #1122 | ||||
| 1362 | #1362 | 0 | 0 | 0 |
|
The ritual enchantment creates a skeleton shrouded in darkness, and it joins the hero's party. |
1) Continue. #1363 |
#1360 | ||
| 1363 | #1363 | 0 | 0 | 0 | Add a level (4-8) unit Skeleton of Doom to the hero's army. | #1362 | ||||
| 1364 | #1364 | 0 | 0 | 0 | With the probability of 75% switch to encounter #1370, otherwise switch to encounter #1365 | #1360 | ||||
| 1365 | #1365 | 0 | 0 | 0 | With the probability of 70% switch to encounter #1366, otherwise switch to encounter #1368 | #1364 | ||||
| 1366 | #1366 | 0 | 0 | 0 |
|
The ritual enchantment creates an undead spellcaster, and it joins the hero's party. |
1) Continue. #1367 |
#1365 | ||
| 1367 | #1367 | 0 | 0 | 0 | Add a level (0-2) unit Death Touched to the hero's army. | #1366 | ||||
| 1368 | #1368 | 0 | 0 | 0 |
|
The ritual enchantment creates an enslaved ancient soul filled with hatred for all living things. Now it belongs to you. |
1) Continue. #1369 |
#1365 | ||
| 1369 | #1369 | 0 | 0 | 0 | Add a level (0-2) unit Banshee to the hero's army. | #1368 | ||||
| 1370 | #1370 | 0 | 0 | 0 | With the probability of 60% switch to encounter #1371, otherwise switch to encounter #1376 | #1364 | ||||
| 1371 | #1371 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1372, otherwise switch to encounter #1374 | #1370 | ||||
| 1372 | #1372 | 0 | 0 | 0 |
|
The ritual enchantment creates a mighty skeleton shrouded in darkness, and it joins the hero's party. |
1) Continue. #1373 |
#1371 | ||
| 1373 | #1373 | 0 | 0 | 0 | Add a level (2-5) unit Lord of Darkness to the hero's army. | #1372 | ||||
| 1374 | #1374 | 0 | 0 | 0 |
|
The ritual enchantment creates a mighty warrior riding a dead horse, and he joins the hero's party. |
1) Continue. #1375 |
#1371 | ||
| 1375 | #1375 | 0 | 0 | 0 | Add a level (2-5) unit Black Knight to the hero's army. | #1374 | ||||
| 1376 | #1376 | 0 | 0 | 0 | With the probability of 60% switch to encounter #1379, otherwise switch to encounter #1377 | #1370 | ||||
| 1377 | #1377 | 0 | 0 | 0 |
|
The ritual enchantment creates an enslaved soul, full of malice. Now it belongs to you. |
1) Continue. #1378 |
#1376 | ||
| 1378 | #1378 | 0 | 0 | 0 | Add a level (2-4) unit Ghost to the hero's army. | #1377 | ||||
| 1379 | #1379 | 0 | 0 | 0 |
|
The ritual enchantment creates an eerie disembodied creature, capable to immobilize with its icy touch. It is now ready to serve you. |
1) Continue. #1380 |
#1376 | ||
| 1380 | #1380 | 0 | 0 | 0 | Add a level (2-4) unit Spectre to the hero's army. | #1379 | ||||
| 1381 | #1381 | 0 | 0 | 0 | With the probability of 40% switch to encounter #1382, otherwise switch to encounter #1383 | #1285 | ||||
| 1382 | #1382 | 0 | 0 | 0 |
|
"We are not interested in trading with humans. Leave our lands and skies." |
1) Die then, you stubborn fool! #4 2) Whatever you say. #3 |
#1381 | ||
| 1383 | #1383 | 0 | 0 | 0 |
|
Close to the commander an Alkari in a white silk robe slowly lowers to the ground, and just stares at the hero. "This is what will happen: you will enter our land and live in peace with us, we will trade and our cooperation will bring prosperity to our peoples. But we are not going to help your ruler in his wars. So it will be - as I am a witness." |
1) Very well then! #1384 2) Benefit and prosperity. #1384 |
#1293, #1381 | ||
| 1384 | #1384 | 0 | 0 | 0 | Set flag of the negotiation to 92 | #1304, #1383 | ||||
| 1385 | #1385 | 0 | 0 | 0 |
|
While exploring the province, the hero %s has found an Inquisition troop. The inquisitors are going to burn some people at the stake. |
1) Approach them. #1386 2) Pass by. #0 |
|||
| 1386 | #1386 | 0 | 0 | 0 |
|
One of the inquisitors, clearly the most important, turns to the hero: "What do you need, my child?" |
1) Kill you all! #1387 2) What did these poor people do? #1388 3) I want to help you eradicate heresy. #1394 4) I don't need anything, just passing by... #0 |
#1385 | ||
| 1387 | #1387 | 0 | 0 | 0 | Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) | #1386, #1388, #1389, #1394 |
Unit: Inquisitors Encounter (Win): #1398 |
|||
| 1388 | #1388 | 0 | 0 | 0 |
|
"These "unfortunate souls", naive child, are evil witches who performed dark rituals and brought others to be sacrificed to their dark gods. They have brought much evil upon the people, but now their depraved lives are over." |
1) Naive child? You will pay for your insult in blood! #1387 2) And these are witches? Not just victims of slander? #1389 3) If needed, I can help you. #1394 |
#1386 | ||
| 1389 | #1389 | 0 | 0 | 0 |
|
"Remember - the Inquisition is never wrong!" |
1) What nonsense! I will free them myself! #1387 2) When you help my Lord, I will help you. #1394 3) Let's perform exorcism on them (-30 cr. ) #1390 4) Alright, burn them. #0 |
Answer ¹3 appears when Player's crystals >= 30 | #1388 | |
| 1390 | #1390 | 0 | 0 | 1 |
Change players crystals by -20 With the probability of 30% switch to encounter #1391, otherwise switch to encounter #1393 |
#1389 | ||||
| 1391 | #1391 | 0 | 0 | 0 |
|
The ritual exorcism does not affect the "witches", but the inquisitors begin to writhe in terrible agony, covering their faces with their hands. When the ritual is over, all the "holy" Inquisition has become blind, and some even died. Only one young witch hunter, whose soul was still pure, escaped this fate. Now understanding the true nature of his brethren, he decides to leave the Inquisition and join your hero. The "witches" are immediately released, and they go back to their village, profusely thanking the hero. |
1) Excellent! #1392 2) I needed that... #1392 |
#1390 | ||
| 1392 | #1392 | 0 | 0 | 0 | Add a level (4-7) unit Witchhunter to the hero's army. | #1391 | ||||
| 1393 | #1393 | 0 | 0 | 0 |
|
The heretics begin to writhe in terrible agony and every single one of them soon dies. The inquisitor looks sternly at the hero, saying: "I told you, my son - a heretic, and you did not believe it. I'll tell you how to distinguish the true from the false heretic." The inquisitor explained to the hero how to recognize witches and demonologists among the common people. The conversation with the inquisitor gave the hero some experience. |
1) Interesting. #0 2) What nonsense! #0 |
Give the hero +(20-40) experience | #1390 | |
| 1394 | #1394 | 0 | 0 | 0 |
|
"You want to help? Then gather some more brushwood, so the heretics will burn better." |
1) Such arrogance! You will pay for that insult! #1387 2) As you say, Holy Father. #1395 3) That's for servants, not warriors! Bye, Father. #0 |
#1386, #1388, #1389 | ||
| 1395 | #1395 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1396, otherwise switch to encounter #1397 | #1394 | ||||
| 1396 | #1396 | 0 | 0 | -1 |
|
When enough firewood was collected the punishment began. The heretics screamed in pain and begged for a quick death, but to no avail - they died a slow and painful death in the flames. After the execution the inquisitor shared his knowledge with the hero about how to find heretics among the common people. |
1) Interesting. #0 2) What nonsense! #0 |
Give the hero +(15-25) experience | #1395 | |
| 1397 | #1397 | 0 | 0 | 0 |
|
When enough firewood was collected the punishment began. The heretics screamed in pain and begged for a quick death, but to no avail - they died a slow and painful death in the flames. Except one - he was shot to death by a witch hunter, when he tried to utter a spell. After the execution the Inquisitor gave the hero some of the witches' things. |
1) Not bad. #0 2) What a piece of rubbish! #0 |
Get a random level 2 item, with the rarity of not less than 2 Get a random level 2 item, with the rarity of not less than 1 |
#1395 | |
| 1398 | #1398 | 0 | 0 | -1 |
|
%s destroyed the troop of inquisitors. Now you need to decide what to do with the witches. |
1) Burn the heretics! #1399 2) Let them go! #1403 |
#1387 | ||
| 1399 | #1399 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1400, otherwise switch to encounter #1401 | #1398 | ||||
| 1400 | #1400 | 0 | 0 | -1 |
|
The heretics screamed in pain and begged for a quick death, but to no avail - they died a slow and painful death in the flames. |
1) Serves the bastards right! #0 2) I will pray for the unfortunate souls. #12 |
#1399 | ||
| 1401 | #1401 | 0 | 0 | 1 |
|
The heretics screamed in pain and begged for a quick death, but to no avail - they died a slow and painful death in the flames. One of them managed to utter a spell however. At first, nothing happened, but then, when the hero was about to leave the place, out of nowhere demons attacked him. |
1) What the hell? #1402 2) So much the worse for them. #1402 |
#1399 | ||
| 1402 | #1402 | 0 | 0 | 0 |
Set the level of the attacking army to 1 |
#1401 |
Unit: Demons |
|||
| 1403 | #1403 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1404, otherwise switch to encounter #1405 | #1398 | ||||
| 1404 | #1404 | 0 | 0 | 1 |
|
Your hero frees the "witches". As expected, they were not witches, but just unfortunate villagers who happened to be at the wrong place at the wrong time. Other than heartfelt words of gratitude, the hero got nothing. |
1) The main thing is that my subjects are alive. #0 2) We should have let them burn... #13 |
#1403 | ||
| 1405 | #1405 | 0 | 0 | -2 | With the probability of 50% switch to encounter #1406, otherwise switch to encounter #1407 | #1403 | ||||
| 1406 | #1406 | 0 | 0 | 0 | Switch to event #1629 | #1405 | ||||
| 1407 | #1407 | 0 | 0 | 0 | Switch to event #1630 | #1405 | ||||
| 1408 | #1408 | 0 | 0 | 0 |
|
Exploring the province of %s, the hero %s heard screams and in the distance he saw smoke rising into the sky. |
1) Probably celebrations - singing, dancing, a bonfire #0 2) Perhaps somebody is in trouble! Draw closer. #1409 |
Set DialogParam=3 to the name of the current province | ||
| 1409 | #1409 | 0 | 0 | 0 |
|
The hero beheld a horrible sight: a village, attacked by demons. Houses were burning, cattle was being slaughtered, people were being taken - to be eaten, or be sacrificed. By the ashes a solitary spawn roams, gnawing on somebody's bone, and above it are the wings of a petty demon. It looks as if the rest of the demons have already left this place. |
1) The people can't be saved, but the beasts will die! #0 2) Let's watch them first, don't go jumping in there... #1410 3) We didn't see a thing... Let's get out of here. #13 |
#1408 |
Unit: Weak Demons |
|
| 1410 | #1410 | 0 | 0 | 0 | With the probability of 75% switch to encounter #1411, otherwise switch to encounter #1416 | #1409 | ||||
| 1411 | #1411 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1412, otherwise switch to encounter #1414 | #1410 | ||||
| 1412 | #1412 | 0 | 0 | 0 |
|
After a while, the demon spawn leaves the village and heads in the opposite direction of where the hero is hiding. Following them, %s notices a dilapidated building resembling the ruins of an ancient temple, inside which he sees a flickering light, casting ugly shadows and moving silhouettes. It seems to be a den of demons. |
1) Exterminate those creatures of Chaos! #0 2) I'll come back and put an end to their atrocities! #1413 3) Leave them be. #1413 |
Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) | #1411 |
Unit: Demons Encounter (Draw): #1415 Encounter (Loss): #1413 |
| 1413 | #1413 | 0 | 0 | 0 | Switch to event #1796 | #1412 | ||||
| 1414 | #1414 | 0 | 0 | 0 |
|
After a while, the demon spawn leaves the village and heads in the opposite direction of where the hero is hiding. Following them, %s notices that they fled into the ruins of some ancient buildings. It seems to be a den of demons. And nearby, under an oak tree in the midst of pentacles and candles stands a disgusting sort of altar, at which some sort of creepy ritual is being performed by a bearded sorcerer in a long robe. |
1) Kill the chaos worshiper! #0 2) I'll come back and kill that ally of Chaos! #1415 3) Where are those inquisitors, when you need them? #1415 |
Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) | #1411 |
Unit: Demonologists Encounter (Draw): #1415 Encounter (Loss): #1415 |
| 1415 | #1415 | 0 | 0 | 0 | Switch to event #1795 | #1414, #1412 | ||||
| 1416 | #1416 | 0 | 0 | 0 |
|
After a while, the demon spawn leaves the village and heads in the opposite direction of where the hero is hiding. Following them, %s notices terrible gates leading beyond the limits of order. It's through portals like these the demons come into this world. Crowding around are demons of all kinds, and the air is filled with the cries of the unfortunate victims and the mournful singing of demonologists. |
1) Destroy these Gates! Attack! #0 2) I'll come back and destroy these abominations! #1417 3) Well then... Let's get out of here, fast! #1417 |
Setting the internal complexity of the encounter to Location level (don't strengthen the attacking army even after 50 turns) | #1410 |
Unit: Chaos Legion Encounter (Draw): #1417 Encounter (Loss): #1417 |
| 1417 | #1417 | 0 | 0 | 0 | Switch to event #1794 | #1416 | ||||
| 1418 | #1418 | 0 | 0 | 0 |
|
Upon the hero's call some Icari, winged warriors, arrived and joined the hero's party. |
1) Continue. #1419 |
|||
| 1419 | #1419 | 0 | 0 | 0 | Add a level (1-5) unit Icarus to the hero's army. | #1418 | ||||
| 1420 | #1420 | 0 | 0 | 0 |
|
While exploring the province of %s, the hero %s has spent the night in a remote village. The villagers were dull and taciturn. At night the hero is awakened by a noise in the street. |
1) They really get up early here... (go back to sleep) #1421 2) Come on, let's go see what's going on... (go outside) #1422 |
Set DialogParam=3 to the name of the current province | ||
| 1421 | #1421 | 0 | 0 | -1 |
|
In the morning %s quietly leaves the village. The peasants are all sullen and silent. |
1) They do not yet know the joy of living under my rule! #0 2) Perhaps they are in mourning... #0 |
#1420 | ||
| 1422 | #1422 | 0 | 0 | 0 |
|
Out on the street, %s finds that the door of a neighboring house is broken in half. But this is not the work of drunken vandals or common burglars: in the light of a torch a smooth skull is perfectly visible and underneath it the horrid sight of half-decayed flesh. They are undead! |
1) Holy shit, never seen such sleepwalkers! Attack! #0 2) It seems that the locals angered the Lord of Light. #1423 3) Hey, wake up! Alarm! All hands! Heeeelp!!! #1428 |
#1420 |
Unit: Feeble Undead Encounter (Win): #1427 |
|
| 1423 | #1423 | 0 | 0 | 0 |
|
In the morning %s quietly leaves the village. The peasants are all sullen and silent. |
1) I'll send a message to the Inquisition (-150 gold) #1424 2) Glad to be away from this awful place! #0 |
Answer ¹1 appears when Player's gold >= 150 | #1422 | |
| 1424 | #1424 | 0 | 0 | 1 |
Change players gold by -150 With the probability of 35% switch to encounter #1425, otherwise switch to encounter #1426 |
#1423, #1427 | ||||
| 1425 | #1425 | 0 | 0 | 0 |
|
The Inquisition replied. It turns out that a year ago, they had already sent a troop to fight a powerful warlock who had settled near the village, terrorizing the population. The troop never returned. |
1) Do I have to do everything myself?! #0 2) Even the inquisitors failed? Well, well! #0 |
In the province appears a new location Ancient Crypt | #1424 | |
| 1426 | #1426 | 0 | 0 | 0 |
|
The inquisitors arrive in the village and soon find the cause of the strange behavior of the peasants. A powerful necromancer has settled near the village, terrorizing the population. The necromancer is burned at the stake, and strict penance is imposed upon the villagers. |
1) I suspected something like that. #0 2) I would've told all right away - no penance. #0 |
#1424 | ||
| 1427 | #1427 | 0 | 0 | 0 |
|
The hero kills the undead and knocks on the door, wanting to understand what is happening. But the inhabitants of the house do not respond. In the morning %s asks the other peasants, but they all keep their mouths shut. Having failed to get to the bottom of things, he is forced to leave. |
1) It's always the same - no gratitude. #0 2) It was necessary to break down the door! #0 3) Inform the Inquisition - just in case... (-150 gold ) #1424 4) I must find out what is happening! #1429 |
Answer ¹3 appears when Player's gold >= 150 | #1422 | |
| 1428 | #1428 | 0 | 0 | 0 |
|
Crying and shouting the people quickly kill the abhorrent undead. |
1) Would someone please explain what's going on here? #1434 2) And do such strange rabbits often wander from forest? #1434 |
#1422 | ||
| 1429 | #1429 | 0 | 0 | 0 |
|
The hero leaves the village and prepares an ambush. After some time a lonely guy with a fishing rod appears on the road - and is immediately arrested. %s tells him: |
1) ...Continue... #1430 |
#1427 | ||
| 1430 | #1430 | 0 | 0 | 0 |
|
"Listen carefully. I think there are dark deeds going on here . I am not a lone adventurer, but the representative of a mighty Lord, the new ruler of this place, and I can see what's going on here, whether you like it or not. I don't know yet who you are all so intimidated by, but I could..." |
1) ...solve this problem, trust me! #1433 2) ...give you a lot of gold! (-100 gold ) #1431 3) ...painfully kill you if you will remain silent! #1432 |
Answer ¹1 appears when Hero's diplomacy >= 1 Answer ¹2 appears when Player's gold >= 100 |
#1429 | |
| 1431 | #1431 | 0 | 0 | 0 |
Change players gold by -100 Switch to encounter #1433 |
#1430 | ||||
| 1432 | #1432 | 0 | 0 | -2 | Switch to encounter #1433 | #1430 | ||||
| 1433 | #1433 | 0 | 0 | 0 |
|
"Okay, I get the point, sir, I'll tell you everything!" |
1) |
#1430, #1431, #1432 | ||
| 1434 | #1434 | 0 | 0 | 0 |
|
The peasants exchange glances, look around, then one of them slowly starts: "It seems THESE ONES are not around yet. You see, sir, here's the deal..." |
1) |
#1428 | ||
| 1435 | #1435 | 0 | 0 | 0 |
|
"A couple of years ago a sorcerer appeared not far from the village. I do not know whence he came, only that he was often seen in the cemetery. First he was there to collect some sort of herbs and he avoided us, and then he entered the ancient crypt... What crypt? Our elders say that our village was once ruled by a prince, and when he died and did not leave an heir, it became a free settlement. So it is said that the prince is buried the crypt..." |
1) |
#1433, #1434 | ||
| 1436 | #1436 | 0 | 0 | 0 |
|
"...well, kinda lost our patience then. Gathered everyone and went looking for him. Couldn't let them desecrate our fathers' graves, we thought. Didn't look for him for long, we did: came to us himself, and with a horde of zombies! What could we possibly do! No ridding of him now, no. Demands triple taxes now, and ones that can't pay... Sends his undead to them..." |
1) Did you try complaining to the Inquisition? #1437 2) That's all? Show me your cemetery... #1440 3) It must be in the tomb, he extracted an artifact. #1438 |
#1435 | ||
| 1437 | #1437 | 0 | 0 | 0 |
|
"Sure thing we tried! The soldiers came, and this priest in his cassock. Ate half the village stocks and went to the cemetery, they did. Came back afterwards... only they were undead that time. Father that called for them said then, that there was this... how it went? Ah, Worm Lock! And the undead, well... crucified him, they did. Right here, on the chapel doors. And they said: anyone to tell anything will end the same way." |
1) Warlock or maleficar, I will get him! #1440 2) Warlock? That changes everything, I have to go... #1440 3) I'll return to my Lord, he'll help you! (-50 cr. ) #1439 |
Answer ¹3 appears when Player's crystals >= 50 | #1436 | |
| 1438 | #1438 | 0 | 0 | 0 |
|
"I don't know what he found there, but if he hears that his secret somehow got out, he'll get everyone and, well..." |
1) Try to hold on until I return. #1440 2) I'll return to my Lord, he'll help you! (-50 cr. ) #1439 |
Answer ¹2 appears when Player's crystals >= 50 | #1436 | |
| 1439 | #1439 | 0 | 0 | 3 |
|
The spell created a magical barrier around the village the undead could not enter. |
1) The barrier will last, at least until I return. #1440 2) That's it then, and to think you were afraid! #1440 |
Change players crystals by -50 | #1437, #1438 | |
| 1440 | #1440 | 0 | 0 | 0 | Switch to event #1793 | #1436, #1437, #1438, #1439 | ||||
| 1441 | #1441 | 0 | 0 | 0 |
|
The leader of the Inquisitors speaks: "What are you doing in these Holy Lands, traveler?" |
1) Cut you all up! Attack! #4 2) Nothing. I'm leaving. #3 3) From now on, these lands belong to my Master. #618 4) My Master gathers an army against the Darkness. #1442 |
Switch to encounter #617 when Player's karma < 75 Answer ¹3 appears when Event #1107 has already occurred Answer ¹4 appears when Hero's diplomacy >= 2 |
||
| 1442 | #1442 | 0 | 0 | 0 |
|
"The servants of the Lord have heard about the affairs of thy Master. We know that he punishes heresy just as we do, therefore our blessed land will offer him encouragement and support - you and your troops are now free to enter here, and our land will now be under his authority. But if he wants to leave me and my brothers to protect this land, I must warn you - our holy Order will collect all taxes and use it to replenish our coffers." |
1) So be it, Father. #620 2) My Master will protect your land. #1443 3) We will speak on this later, Father. Farewell. #3 4) You have too high an opinion of yourself. Attack! #4 |
#1441 | ||
| 1443 | #1443 | 0 | 0 | 0 |
Set flag of the negotiation to 9999 Switch to event #1294 |
#1442 | ||||
| 1444 | #1444 | 0 | 0 | 0 |
|
The gatekeeper of the monastery, despite his rather austere appearance, kindly says: "What do you want, my son?" |
1) Your head, "dad"! 2) Nothing, never mind. 3) To add soldiers of the Church to our ranks. #1033 4) I need healing, Father. #1140 |
Switch to encounter #1136 when Player's karma < 110 | ||
| 1445 | #1445 | 0 | 0 | 0 |
|
The ritual enchantment creates a small spaceless passage from the castle to the hero through which the slavedrivers force several Kobold slaves. |
1) Continue. #1446 |
|||
| 1446 | #1446 | 0 | 0 | 0 | With the probability of 40% switch to encounter #1447, otherwise switch to encounter #1448 | #1445 | ||||
| 1447 | #1447 | 0 | 0 | 0 | With the probability of 60% switch to encounter #1449, otherwise switch to encounter #1450 | #1446 | ||||
| 1448 | #1448 | 0 | 0 | 0 | With the probability of 70% switch to encounter #1450, otherwise switch to encounter #1451 | #1446 | ||||
| 1449 | #1449 | 0 | 0 | 0 | Add a level (0-4) unit Kobold-slave to the hero's army. | #1447 | ||||
| 1450 | #1450 | 0 | 0 | 0 |
Add a level (0-4) unit Kobold-slave to the hero's army. Add a level (0-4) unit Kobold-slave to the hero's army. |
#1447, #1448 | ||||
| 1451 | #1451 | 0 | 0 | 0 |
Add a level (0-4) unit Kobold-slave to the hero's army. Add a level (0-4) unit Kobold-slave to the hero's army. Add a level (0-4) unit Kobold-slave to the hero's army. |
#1448 | ||||
| 1452 | #1452 | 0 | 0 | 0 |
|
"You've fulfilled your end of the bargain. Henceforth, From now on, we will serve your Master, and we will pass on this message to all the cities of our brothers." |
1) Excellent! #1102 |
Change players gold by -1000 Change players crystals by -350 |
#1103 | |
| 1453 | #1453 | 0 | 0 | 0 | Switch to event #1810 | |||||
| 1454 | #1454 | 0 | 0 | 0 | With the probability of 60% switch to encounter #1455, otherwise switch to encounter #1001 | #1000 | ||||
| 1455 | #1455 | 0 | 0 | 0 |
|
"You are a mighty warrior! Father Sky blesses you and Mother Earth thinks of you as her son. So you are our brother and we will fight with you. Will you invoke the kinship ritual?" |
1) I don't have gems to spare... I'll have to kill you. #4 2) I'll think about it. #3 3) Here are your gems. Begin the ritual! (-30 cr. ) #1002 |
Answer ¹3 appears when Player's crystals >= 30 Switch to encounter #1456 when if Random(100-Diplomacy*10) >= 40 |
#1454 | |
| 1456 | #1456 | 0 | 0 | 0 |
|
"How dare you even pronounce their names?! Your life will be sacrificed to Father Sky, and your blood will be offered to Mother Earth!" |
1) I meant well! #4 2) I don't get it... #4 3) Run! #11 |
#1455 | ||
| 1457 | #1457 | 0 | 0 | 0 | With the probability of 35% switch to encounter #1458, otherwise switch to encounter #1459 | #148, #149 | ||||
| 1458 | #1458 | 0 | 0 | 0 |
|
Clearly the Centaur was thinking. There was a long pause, until he finally said: "No, two-legs, the Centaurs will no sacrifice their freedom for the yellow metal! Leave our lands at once!" |
1) Attack! #4 2) All right, I'm leaving. #3 |
#1457 | ||
| 1459 | #1459 | 0 | 0 | 0 |
|
Clearly the Centaur was thinking. There was a long pause, until he finally said: "Yes, human! We do not value your yellow scrap metal. But humans love them and they do not give us all that we need in exchange for our things. But for those pieces of metal they will give us everything we need! Give me that bag of your "money" and you will receive our permission to pass. But don't think that the centaurs will pay you any tribute!" |
1) You want gold!? You can have a taste of our steel! #4 2) I'll give it some thought, okay? #3 3) Stop! 4) Stop! |
Answer ¹3 appears when Player's gold >= 500 Answer ¹4 appears when Hero's diplomacy >= 4 Answer ¹4 appears when Player's gold >= 250 |
#1457 | |
| 1460 | #1460 | 0 | 0 | 0 |
Change players gold by -500 Switch to encounter #1462 |
#1459 | ||||
| 1461 | #1461 | 0 | 0 | 0 |
Change players gold by -250 Switch to encounter #1462 |
#1459 | ||||
| 1462 | #1462 | 0 | 0 | 0 |
Set flag of the negotiation to 105 Change the population mood in the province by -3 Give the hero +(20-40) experience |
#1460, #1461 | ||||
| 1463 | #1463 | 0 | 0 | 0 |
|
As soon as you call, several gnolls come running to you. |
1) Heel! #1464 |
|||
| 1464 | #1464 | 0 | 0 | 0 |
Switch to encounter #1465 when if the building Great Pyramid is not yet built Add the unit Pack Warrior to the recruitment list Add the unit Tormenter to the recruitment list Add the unit Tyrant to the recruitment list Add the unit Devourer to the recruitment list and start the recruitment dialog |
#1463 | ||||
| 1465 | #1465 | 0 | 0 | 0 |
Switch to encounter #1466 when if the building Chieftain Pavilion is not yet built Add the unit Pack Warrior to the recruitment list Add the unit Tormenter to the recruitment list Add the unit Tyrant to the recruitment list and start the recruitment dialog |
#1464 | ||||
| 1466 | #1466 | 0 | 0 | 0 |
Switch to encounter #1467 when if the building Gnoll's Pyramid is not yet built Add the unit Pack Warrior to the recruitment list Add the unit Tormenter to the recruitment list and start the recruitment dialog |
#1465 | ||||
| 1467 | #1467 | 0 | 0 | 0 | Add the unit Pack Warrior to the recruitment list and start the recruitment dialog | #1466 | ||||
| 1468 | #1468 | 0 | 0 | 0 |
|
While exploring the province of %s, the Hero %s has come across a small wagon decorated with a crudely drawn symbol of the Eagle God, and a strong smell of herbs and alchemical reagents. Apparently, the owner of the wagon is a wandering healer from some monastic order. And it is obvious that he is now in serious trouble - the wagon is surrounded by a pack of wolves, looking very sinister and hungry. |
1) We must help the poor chap. Attack! #0 2) Let him deal with the problem. #13 |
Set DialogParam=3 to the name of the current province |
Unit: Wolves Encounter (Win): #1469 |
|
| 1469 | #1469 | 0 | 0 | 2 | With the probability of 30% switch to encounter #1471, otherwise switch to encounter #1470 | #1468 | ||||
| 1470 | #1470 | 0 | 0 | 0 | With the probability of 70% switch to encounter #1472, otherwise switch to encounter #1474 | #1469 | ||||
| 1471 | #1471 | 0 | 0 | 0 | With the probability of 40% switch to encounter #1480, otherwise switch to encounter #1479 | #1469 | ||||
| 1472 | #1472 | 0 | 0 | 0 |
|
After dispatching the wolves, your troops examine the wagon. They find the healer, terrified. He is extremely grateful for the rescue, and gives you a box of gems, which have been placed in the treasury. |
1) So little... Kill him! #1473 2) And thanks for that. #0 |
Change players crystals by +(20-40) | #1470 | |
| 1473 | #1473 | 0 | 0 | -7 |
|
The healer is quickly dispatched. After killing him, your troops ransack the wagon. |
1) A tuft of hair from a mangy mare. #13 2) Not bad! #0 |
Get a random level 3 item, with the rarity of not less than 1 Get a random level 2 item, with the rarity of not less than 2 |
#1472 | |
| 1474 | #1474 | 0 | 0 | 0 | With the probability of 70% switch to encounter #1475, otherwise switch to encounter #1477 | #1470 | ||||
| 1475 | #1475 | 0 | 0 | 0 |
|
After dispatching the wolves, your troops examine the wagon. In it, they find a healer, obviously prepared to die, but not without a fight. Needless to say, he is delighted to meet his rescuers, and his gratitude is such that he vows to serve you. |
1) I needed that... #1476 2) Give him a chance. #1476 |
#1474 | ||
| 1476 | #1476 | 0 | 0 | 0 | Add a level (2-6) unit Healer to the hero's army. | #1475 | ||||
| 1477 | #1477 | 0 | 0 | 0 |
|
After dispatching the wolves, your troops examine the wagon. In it, they find a grand healer, obviously prepared to die, but not without a fight. Needless to say, he is delighted to meet his rescuers, and his gratitude is such that he vows to serve you. |
1) I needed that... #1478 2) Give him a chance. #1478 |
#1474 | ||
| 1478 | #1478 | 0 | 0 | 0 | Add a level (1-3) unit Grand Healer to the hero's army. | #1477 | ||||
| 1479 | #1479 | 0 | 0 | 0 |
|
After dispatching the wolves, your troops examine the wagon. Alas, it was too late - the owner chose to commit suicide in order not to be devoured alive. But, at least, you find some items of value in the wagon. |
1) Poor fellow. #0 2) Coward! #0 |
Change players crystals by +(10-20) Get a random level 3 item, with the rarity of not less than 1 Get a random level 2 item, with the rarity of not less than 2 |
#1471 | |
| 1480 | #1480 | 0 | 0 | 0 |
|
After dispatching the wolves, your troops examine the wagon. The result is disappointing - the wagon has been abandoned for a long time and contains nothing of value apparently the wolves were just chasing a rabbit. |
1) Bad luck. #0 2) That was a good work out. #0 |
#1471 | ||
| 1481 | #1481 | 0 | 0 | 0 |
Switch to encounter #1482 when if the building Citadel is not yet built Add the unit Witchhunter to the recruitment list Add the unit Inquisitor to the recruitment list Add the unit Smiting Hand to the recruitment list Add the unit Guardian of Souls to the recruitment list Add the unit Grand Inquisitor to the recruitment list and start the recruitment dialog |
#1034 | ||||
| 1482 | #1482 | 0 | 0 | 0 |
Switch to encounter #1483 when if the building Fort is not yet built Add the unit Witchhunter to the recruitment list Add the unit Inquisitor to the recruitment list Add the unit Smiting Hand to the recruitment list and start the recruitment dialog |
#1481 | ||||
| 1483 | #1483 | 0 | 0 | 0 | Add the unit Witchhunter to the recruitment list and start the recruitment dialog | #1482 | ||||
| 1484 | #1484 | 0 | 0 | 0 | Switch to event #1840 | |||||
| 1485 | #1485 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1486, otherwise switch to encounter #1489 | |||||
| 1486 | #1486 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1487, otherwise switch to encounter #1488 | #1485 | ||||
| 1487 | #1487 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1491, otherwise switch to encounter #1492 | #1486 | ||||
| 1488 | #1488 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1493, otherwise switch to encounter #1494 | #1486 | ||||
| 1489 | #1489 | 0 | 0 | 0 | With the probability of 80% switch to encounter #1490, otherwise switch to encounter #1497 | #1485 | ||||
| 1490 | #1490 | 0 | 0 | 0 | With the probability of 50% switch to encounter #1495, otherwise switch to encounter #1496 | #1489 | ||||
| 1491 | #1491 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1498 |
#1487 | ||
| 1492 | #1492 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1499 |
#1487 | ||
| 1493 | #1493 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1500 |
#1488 | ||
| 1494 | #1494 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1501 |
#1488 | ||
| 1495 | #1495 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1502 |
#1490 | ||
| 1496 | #1496 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1503 |
#1490 | ||
| 1497 | #1497 | 0 | 0 | 0 |
|
Drawn by the ritual's enchantment, the creature joins the hero's party. |
1) Continue. #1504 |
#1489 | ||
| 1498 | #1498 | 0 | 0 | 0 | Add a level (2-6) unit Swamp Dragonfly to the hero's army. | #1491 | ||||
| 1499 | #1499 | 0 | 0 | 0 | Add a level (3-9) unit Giant Eagle to the hero's army. | #1492 | ||||
| 1500 | #1500 | 0 | 0 | 0 | Add a level (3-7) unit Basilisk to the hero's army. | #1493 | ||||
| 1501 | #1501 | 0 | 0 | 0 | Add a level (4-6) unit Birdeater to the hero's army. | #1494 | ||||
| 1502 | #1502 | 0 | 0 | 0 | Add a level (2-5) unit Giant Slug to the hero's army. | #1495 | ||||
| 1503 | #1503 | 0 | 0 | 0 | Add a level (1-3) unit Giant Spider to the hero's army. | #1496 | ||||
| 1504 | #1504 | 0 | 0 | 0 | Add a level (0-1) unit Dire Bear to the hero's army. | #1497 |