| ID | Name | Image | Gold price | Crystal price | Resources | Gold income | Crystal income | Mood | Karma | Population growth | Health recovery | Race | Tower health | Tower damage | Plains | Forests | Hills | Swamps | Description | Prerequisite building | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Sawmill | ![]() |
60 | 0 |
|
7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | no | yes | no | no | Income +7. Redwood income +2. Can only be built in a forest. |
Carpenters Guild | ||
| 2 | Mine | ![]() |
70 | 0 |
|
7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | no | no | yes | no | Income +7. Iron income +2. Marble income +4. Mithril income +6. Can only be built on a hill. |
Diggers Guild |
Changes the chance of event #7 by +30% Changes the chance of event #514 by +10% Changes the chance of event #521 by +5% Changes the chance of event #528 by +2% |
|
| 3 | Mill | ![]() |
75 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | no | no | no | Income +7. Can only be built on a plain. |
Farmers Market |
Changes the chance of event #1048 by +50% |
||
| 4 | Brewery | ![]() |
100 | 0 | 10 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | yes | no | no | no | Mill Upgrade. Income +10. Population mood +1. Increases the morale of province defenders by 3. |
Changes the morale of the province guards by +3 Changes the chance of event #243 by +40% |
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| 5 | Storehouse | ![]() |
50 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Income +2. Access to the stronghold's shops and treasury from this province. |
Armory | |||
| 6 | Mall | ![]() |
70 | 0 |
|
7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Storehouse Upgrade. Income +7. Access to the stronghold's shops and treasury from this province. |
Changes the chance of event #14 by +20% Changes the chance of event #708 by +50% Changes the chance of event #745 by +40% Changes the chance of event #759 by +20% |
||
| 7 | Market | ![]() |
150 | 0 |
|
13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Mall Upgrade. Income +13. Access to the stronghold's shops and treasury from this province. |
Changes the chance of event #14 by +50% Changes the chance of event #708 by +100% Changes the chance of event #745 by +70% Changes the chance of event #759 by +50% |
||
| 8 | Granary | ![]() |
20 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | yes | yes | yes | yes | Increases population growth. Reduces the risk of famine in this province. | Pottery |
Changes the chance of event #1 by -50% |
||
| 9 | Stable | ![]() |
150 | 0 |
|
3 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | yes | yes | yes | yes | Granary Upgrade. Significantly increases population growth. Income +3. Income from Horses +5. Increases the mobility of a hero staying in this province by 1. A hero spends only 1 mobility point to cross this province. |
Drivers Guild |
Increases the mobility of the hero (stable) Changes the chance of event #1 by -50% |
|
| 10 | Shipyard | ![]() |
100 | 0 |
|
3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Can only be built in a coastal province. Income +3. Allows a hero to cross a neighboring sea province. |
|||
| 11 | Port | ![]() |
200 | 0 |
|
9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Shipyard Upgrade. Can only be built in a coastal province. Income +9. Allows a hero to cross a neighboring sea province. |
Changes the chance of event #14 by +20% Changes the chance of event #8 by +30% |
||
| 12 | Lighthouse | ![]() |
150 | 0 |
|
15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Port Upgrade. Can only be built in a coastal province. Income +15. Allows a hero to cross two neighboring sea provinces. |
Changes the chance of event #14 by +20% Changes the chance of event #8 by +30% |
||
| 13 | Arena | ![]() |
150 | 0 |
|
4 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Population mood +2. Income +4. Improves population mood by 1 and increases Income by 3 if there is a Traveling Circus built in the stronghold. |
Increases mood by +1 if the castle has a building Traveling Circus Increases income by +3 if the castle has a building Traveling Circus |
||
| 14 | Pub | ![]() |
25 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Income +3. Improves population mood by 1 if there is a Theater built in the stronghold. Increases the morale of province defenders by 2. |
Inn |
Increases mood by +1 if the castle has a building Theater Changes the morale of the province guards by +2 |
||
| 15 | Tavern | ![]() |
50 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Pub Upgrade. Income +6. If there is a Theater or a Brewery in the stronghold, population mood increases by 1. Increases the morale of province defenders by 4. |
Merchant Court |
Increases mood by +1 if the castle has a building Theater Increases mood by +1 if the castle has a building Brewery Changes the morale of the province guards by +4 Changes the chance of event #666 by -25% |
||
| 16 | Inn | ![]() |
70 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Tavern Upgrade. Income +12. If there is a Theater or a Brewery in the stronghold, population mood increases by 1. If there is a Gambling House in the stronghold, income increases by 2. Increases the morale of province defenders by 6. |
Increases mood by +1 if the castle has a building Theater Increases mood by +1 if the castle has a building Brewery Increases income by +2 if the castle has a building Gambling House Changes the morale of the province guards by +6 Changes the chance of event #666 by -50% |
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| 17 | Library | ![]() |
40 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Access to the stronghold's library from this province. | Sages Guild | |||
| 18 | Magic Tower | ![]() |
150 | 20 |
|
0 | 2 | 0 | 0 | 0 | 0 | 10 | 7 | yes | yes | yes | yes | Library Upgrade. Access to the stronghold's library from this province. Yields 2 gems per turn. Fires Magic Shots at the enemies when defending this province in battle. Increases spotting range. |
Opens the fog of war |
||
| 19 | Outpost | ![]() |
500 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Fortification (125). First rank garrison. Allows heroes to recruit troops in this province. Guards in this province are incorruptible. |
Stonemasons Guild |
Garrison with the Rank 1 (quantity: 4) |
|
| 20 | Fort | ![]() |
150 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 10 | 6 | yes | yes | yes | yes | Outpost Upgrade. Fortification (200). 1 Tower. Second rank garrison. Increases spotting range. Increases the morale of province defenders by 2. Allows heroes to recruit troops in this province. Guards in this province are incorruptible. |
Builders Guild |
Garrison with the Rank 1 (quantity: 5) Garrison with the Rank 2 (quantity: 2) Changes the morale of the province guards by +2 Opens the fog of war |
|
| 21 | Citadel | ![]() |
250 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 12 | 10 | yes | yes | yes | yes | Fort Upgrade. Fortification (300). 2 Towers. Third rank garrison. Increases spotting range. Increases the morale of province defenders by 4. Allows heroes to recruit troops in this province. Guards in this province are incorruptible and fearless. |
Garrison with the Rank 1 (quantity: 5) Garrison with the Rank 2 (quantity: 3) Garrison with the Rank 3 (quantity: 2) Changes the morale of the province guards by +4 Opens the fog of war Gives the province guards fearlessness (they do not retreat if the enemy is stronger). |
||
| 22 | Fortress | ![]() |
400 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 15 | 14 | yes | yes | yes | yes | Citadel Upgrade. Fortification (450). 3 Towers. Fourth rank garrison. Increases spotting range. Increases the morale of province defenders by 6. Allows heroes to recruit troops in this province. Guards in this province are incorruptible and fearless. |
Garrison with the Rank 1 (quantity: 6) Garrison with the Rank 2 (quantity: 3) Garrison with the Rank 3 (quantity: 2) Garrison with the Rank 4 (quantity: 1) Changes the morale of the province guards by +6 Opens the fog of war Gives the province guards fearlessness (they do not retreat if the enemy is stronger). |
||
| 23 | Castle | ![]() |
500 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | yes | yes | yes | yes | Fortress Upgrade. Fortification (600). 4 Towers. Full fourth rank garrison. Increases spotting range. Increases the morale of province defenders by 10. Allows heroes to recruit troops in this province. Guards in this province are incorruptible and fearless. |
Garrison with the Rank 1 (quantity: 6) Garrison with the Rank 2 (quantity: 4) Garrison with the Rank 3 (quantity: 3) Garrison with the Rank 4 (quantity: 2) Changes the morale of the province guards by +10 Opens the fog of war Gives the province guards fearlessness (they do not retreat if the enemy is stronger). |
||
| 24 | Infirmary | ![]() |
40 | 5 |
|
0 | 0 | 0 | 1 | 3 | 10 | 0 | 0 | yes | yes | yes | yes | Increases population growth. Speeds up restoration of unit hit points by 10%. Reduces the risk of an epidemic in this province. |
Changes the chance of event #8 by -50% Changes the chance of event #219 by -50% |
||
| 25 | Pharmacy | ![]() |
125 | 15 |
|
0 | 1 | 0 | 1 | 7 | 25 | 0 | 0 | yes | yes | yes | yes | Infirmary Upgrade. Yields 1 gem per turn. Greatly increases population growth. Speeds up restoration of unit hit points by 25%. Mandrake income +7. Reduces the risk of an epidemic in this province. |
Changes the chance of event #8 by -80% Changes the chance of event #219 by -80% |
||
| 26 | Deputy's House | ![]() |
100 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Increases gold income from this province by 15%. Reduces corruption in this province by 30%. |
Changes the level of corruption in the province by -30% |
||
| 27 | Judge's House | ![]() |
100 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Deputy's House Upgrade. Increases gold income from this province by 25%. Slows down unrest growth rate. Reduces corruption in this province by 50%. |
Slows down the accumulation of discontent by +2 Changes the level of corruption in the province by -50% |
||
| 28 | Town Council | ![]() |
200 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Judge's House Upgrade. Increases gold income from this province by 40%. Slows down unrest growth rate. Reduces corruption in this province by 70%. |
Slows down the accumulation of discontent by +2 Changes the level of corruption in the province by -70% |
||
| 29 | Tax Collector | ![]() |
400 | 0 |
|
0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Town Council Upgrade. Increases gold income from this province by 50%. Slows down unrest growth rate. Population mood -1. Reduces corruption in this province by 100%. |
Slows down the accumulation of discontent by +2 Changes the level of corruption in the province by -100% |
||
| 30 | Secret Monastery | ![]() |
100 | 20 |
|
0 | 2 | 0 | 2 | 0 | 15 | 0 | 0 | yes | yes | yes | yes | Yields 2 gems per turn. Access to the stronghold's library from this province. Speeds up restoration of unit hit points by 15%. |
There is a building drawing (Level: 2, Rarity: 2) |
||
| 31 | Dark Tower | ![]() |
60 | 25 |
|
0 | 3 | -1 | -2 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Yields 3 gems per turn. Access to the stronghold's library from this province. Population mood -1. Increases spotting range. |
There is a building drawing (Level: 2, Rarity: 2) Opens the fog of war |
||
| 32 | Tower of Lightning | ![]() |
200 | 40 |
|
0 | 5 | 0 | 0 | 0 | 0 | 10 | 10 | yes | yes | yes | yes | Yields 5 gems per turn. Access to the stronghold's library from this province. Fires Lightning at the enemies when defending this province in battle. Increases spotting range. |
There is a building drawing (Level: 3, Rarity: 3) Opens the fog of war |
||
| 33 | Golden Sphere | ![]() |
100 | 10 |
|
20 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Income +20. Population mood +1. |
There is a building drawing (Level: 3, Rarity: 3) |
||
| 34 | Enchanted Well | ![]() |
50 | 15 |
|
0 | 1 | 2 | 0 | 5 | 10 | 0 | 0 | yes | yes | yes | yes | Yields 1 gem per turn. Significantly increases population growth. Speeds up restoration of unit hit points by 10%. Population mood +2. |
There is a building drawing (Level: 2, Rarity: 3) |
||
| 35 | Ancient Pyramid | ![]() |
100 | 30 |
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Doubles gem income from this province. |
There is a building drawing (Level: 3, Rarity: 3) |
||
| 36 | Ancient Shrine | ![]() |
150 | 30 |
|
5 | 2 | 5 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Income +5. Yields 2 gems per turn. Population mood +5. Increases the morale of province defenders by 3. |
There is a building drawing (Level: 3, Rarity: 3) Changes the morale of the province guards by +3 |
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| 37 | Ancient Temple | ![]() |
200 | 30 |
|
3 | 3 | 3 | 0 | 3 | 15 | 0 | 0 | yes | yes | yes | yes | Income +3. Yields 3 gems per turn. Increases population growth. Speeds up restoration of unit hit points by 15%. Population mood +3. |
There is a building drawing (Level: 3, Rarity: 4) |
||
| 38 | Ancient Vault | ![]() |
300 | 10 |
|
25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Income +25. Access to the stronghold's shops and treasury from this province. |
There is a building drawing (Level: 4, Rarity: 4) |
||
| 39 | Ancient Mine | ![]() |
150 | 0 |
|
15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | no | no | yes | no | Income +15. Iron income +4. Marble income +8. Mithril income +12. Can only be built on a hill. |
There is a building drawing (Level: 3, Rarity: 2) Changes the chance of event #7 by +30% Changes the chance of event #514 by +20% Changes the chance of event #521 by +10% Changes the chance of event #528 by +5% |
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| 40 | Shaman's Hut | ![]() |
40 | 10 |
|
0 | 3 | 0 | 0 | 0 | 10 | 0 | 0 | no | no | no | yes | Yields 3 gems per turn. Speeds up restoration of unit hit points by 10%. Can only be built in a swamp. |
There is a building drawing (Level: 2, Rarity: 3) |
||
| 41 | Crystal Pit | ![]() |
200 | 20 |
|
1 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | no | Income +1. Yields 3 gems per turn. Increase income of gems by 10%. Cannot be built in a swamp. |
Geologists Guild |
Changes the chance of event #748 by +10% |
|
| 42 | Berry Farm | ![]() |
70 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | no | no | no | yes | Income +8. Can only be built in a swamp. Reduces gem income by a third. |
Herbalists Guild | |||
| 43 | Sacrificial Altar | ![]() |
150 | 20 |
|
0 | 10 | -2 | -1 | -4 | 0 | 0 | 0 | yes | yes | yes | yes | Yields 10 gems per turn. Population mood -2. Greatly reduces population growth. |
There is a building drawing (Level: 3, Rarity: 4) |
||
| 44 | Chaos Monument | ![]() |
250 | 40 |
|
25 | 6 | -2 | -2 | -2 | 0 | 0 | 0 | yes | yes | yes | yes | Gathering place of devil worshipers, where they pray and make sacrifices. Part of the gifts to the idol is taken to the treasury. Income +25. Yields 6 gems per turn. Population mood -2. Greatly reduces the population growth. |
There is a building drawing (Level: 3, Rarity: 3) |
||
| 45 | Magic Monument | ![]() |
250 | 40 |
|
8 | 8 | -1 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | At night, the statue glows, turning minerals and metal scraps laid at her feet into magic crystals and gold by sunrise. The people of the province are forbidden to come close under penalty of death. Income +8. Yields 8 gems per turn. Population mood -1. |
There is a building drawing (Level: 3, Rarity: 3) |
||
| 46 | Darkness Monument | ![]() |
250 | 40 |
|
30 | 2 | -2 | -2 | -2 | 0 | 0 | 0 | yes | yes | yes | yes | It is said that at night the monument comes to life and visits people in their houses. There is no escaping it, and by morning whole families are found dead and bloodless. This is typical for a vampire, but as the dead have no use for gold, all of the their property is brought to the treasury. Income +30. Yields 2 gems per turn. Population mood -2. Greatly reduces the population growth. |
There is a building drawing (Level: 3, Rarity: 3) Changes the chance of event #727 by +10% |
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| 47 | Light Monument | ![]() |
250 | 40 |
|
0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | Every man tends to pray at the monument, because the obtained blessings give strength and determination in the battles ahead. Rumor has it that the statue itself watches over the fate of mortals through the eyes of the Lord of Light. Population mood +2. Increases spotting range. Increases the morale of province defenders by 10. Reduces corruption in this province by 100%. |
There is a building drawing (Level: 3, Rarity: 3) Changes the morale of the province guards by +10 Changes the level of corruption in the province by -100% Opens the fog of war |
||
| 48 | Elemental Monument | ![]() |
200 | 20 |
|
15 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | A wonderful monument established in the province brings the right weather at the right time. Harvests are abundant, income from the province grows and the people are pleased with your reign. Income +15. Population mood +1. Slows down unrest growth rate. Increases the morale of province defenders by 2. |
Changes the morale of the province guards by +2 There is a building drawing (Level: 3, Rarity: 3) Changes the chance of event #1 by -100% Slows down the accumulation of discontent by +2 |
||
| 49 | Sorcery Monument | ![]() |
250 | 40 |
|
0 | 15 | -2 | -1 | 0 | 0 | 0 | 0 | yes | yes | yes | yes | On the pedestal of the statue ancient texts are written in a long forgotten language. The author was a very powerful warlock and perhaps those who can decipher the mysterious texts gain access to that lost knowledge. The monument often attracts all sorts of spellcasters who generously pay for the right to copy the ancient texts. Yields 15 gems per turn. Population mood -2. |
There is a building drawing (Level: 3, Rarity: 3) |
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| 50 | Orcish Outpost | ![]() |
350 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 | Orcs | 0 | 0 | yes | yes | yes | yes | Small first and second rank garrison without fortifications. Increases spotting range. Cannot be built alongside a regular Outpost. |
Orcish Barracks |
Garrison with the Rank 1 (quantity: 2) Garrison with the Rank 2 (quantity: 1) Opens the fog of war |
| 51 | Dwarven Mine | ![]() |
100 | 0 |
|
12 | 0 | 0 | 0 | 0 | 0 | Dwarves | 0 | 0 | no | no | yes | no | Mine Upgrade. Income +12. Iron income +6. Marble income +8. Mithril income +10. Can only be built on a hill. |
Changes the chance of event #7 by +40% Changes the chance of event #514 by +20% Changes the chance of event #521 by +10% Changes the chance of event #528 by +5% Changes the chance of event #261 by +50% |
|
| 52 | Temple | ![]() |
200 | 40 |
|
0 | 0 | 1 | 1 | 0 | 10 | 0 | 0 | yes | yes | yes | yes | Population mood +1. Speeds up restoration of unit hit points by 10%. Reduces corruption in this province by 50%. Reduces the risk of an attack by undead and demons in the province. |
Changes the level of corruption in the province by -50% Changes the chance of event #36 by -50% Changes the chance of event #56 by -50% There is a building drawing (Level: 2, Rarity: 3) |
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| 53 | Battlemage Garden | ![]() |
160 | 15 |
|
0 | 3 | 0 | 0 | 0 | 0 | Goblins | 0 | 0 | no | no | no | yes | Income from black lotus + 10. Yields 3 gems per turn. Increases gem income by a third. Can only be built in a swamp. |
Goblin Ward | |
| 54 | Bakery | ![]() |
100 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | Halflings | 0 | 0 | yes | no | no | no | Mill Upgrade. Income +15. Reduces the risk of famine in this province. |
Halfling's Suburb |
Changes the chance of event #1 by -35% Changes the chance of event #14 by +20% Changes the chance of event #1048 by +35% |
|
| 55 | Crystal Mine | ![]() |
100 | 25 |
|
5 | 5 | 0 | 0 | 0 | 0 | Dwarves | 0 | 0 | yes | yes | yes | no | Mine Upgrade. Income +5. Yields 5 gems per turn. Increase income of gems by 25%. Cannot be built in a swamp. |
Great Forge |
Changes the chance of event #748 by +20% |
| 56 | Monument of Nature | ![]() |
250 | 40 |
|
5 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | no | yes | no | no | Income +5. Yields 5 gems per turn. Population mood +1. Increases the mobility of a hero staying in this province by 1. Allows a hero located in this province to use the Forest Corridor ritual (teleport instantly to castle). Can only be built in a forest. |
Increases the mobility of the hero (stable) There is a building drawing (Level: 3, Rarity: 3) Allows the hero to use the ritual Forest Corridor (only in this province) |
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| 57 | Elven Sawmill | ![]() |
100 | 0 |
|
10 | 2 | 0 | 0 | 0 | 0 | Elves | 0 | 0 | no | yes | no | no | Sawmill Upgrade. Income +10. Yields 2 gems per turn. Redwood income +5. Can only be built in a forest. |
Elven Grove | |
| 58 | Elven Gardens | ![]() |
190 | 15 |
|
0 | 2 | 1 | 0 | 3 | 10 | Elves | 0 | 0 | no | yes | no | no | Yields 2 gems per turn. Population mood +1. Increases population growth. If there is a Crystal Garden in the stronghold, population mood increases by 1. Increases the morale of province defenders by 4. Can only be built in a forest. |
Elven Quarter |
Increases mood by +1 if the castle has a building Crystal Garden Changes the morale of the province guards by +4 |