| ID | Name | Image | Description | Crystals | Stamina | Life | Circle | Item level (scroll) | Karma | Cumulative | Power modifier | Duration modifier | Resist power | Resist duration | Defense power | Drops in the form of a scroll (loot) | Applies to | Immunity | Building | Units | Sources | Castle spell | Summoned creature |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Magic Spark | ![]() |
Circle 0. Inflicts 5 points of magic damage to the target. Damage increases with the caster's Spellpower. |
0 | 1 | 0 | 0 | 0 | 0 | no | 100 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Air Immunity |
Library | yes | ||||
| 2 | Fatigue | ![]() |
Circle 0. The target loses 5 stamina points. Loss increases slightly with the caster's Spellpower. Has no effect on tireless creatures and Elementals. |
0 | 1 | 0 | 0 | 0 | 0 | yes | 50 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Tireless, Spell Immunity Immunity (type): Elemental Spirit, Golem |
Library | yes | ||||
| 3 | Inspiration | ![]() |
Circle 0. The target restores 4 morale points and 2 stamina points. Effect increases with the caster's Spellpower. Does not affect the undead, mechanical units and animals. |
0 | 1 | 0 | 0 | 0 | 0 | yes | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Animal, Golem |
Library |
Bard, Monk, Faith Devotee, Preacher |
yes | |||
| 4 | Triple Blade | ![]() |
Circle 1. School: Metamorphosis. Inflicts 10 points of physical damage. Magic immunity does not apply. Damage increases slightly with the caster's Spellpower. |
3 | 1 | 0 | 1 | 2 | 0 | no | 70 | 0 | 0 | 0 | 100 |
yes |
Metamorphosis School |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||||
| 5 | Magic Armor | ![]() |
Circle 1. School: Metamorphosis. Increases the melee and ranged defense of the target by 3 points. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on Elementals and incorporeal creatures. |
2 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Elemental Spirit |
Metamorphosis School |
Sources (events; chance): #1213, #2164 |
yes | |||
| 6 | Magic Weapon | ![]() |
Circle 1. School: Metamorphosis. Increases all attack attributes of the target by 2 points. Lasts 5 turns. Replenishes ammo by 2. Duration increases with the caster's Concentration. Has no effect on Animals. |
2 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Metamorphosis School |
Sources (events; chance): #1213, #2164 |
yes | |||
| 7 | Head Wind | ![]() |
Circle 1. School: Elemental Magic. Reduces the target's Speed by 2, and Range by 1. Unit loses one Stamina each turn. Lasts 6 turns. If the unit's Speed falls below 1, it can still move, but will lose stamina with every step. Duration increases with the caster's Concentration. No effect on incorporeal creatures. |
3 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Incorporeal |
Sphere of Winds |
Mage, High Mage, Air Elemental |
Sources (events; chance): #1213, #2164 |
yes | ||
| 8 | Haste | ![]() |
Circle 1. School: Elemental Magic. Increases the target's speed by 2. The enchanted unit recovers 1 stamina point each turn. Lasts 4 turns. Duration increases with the caster's Concentration. |
2 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Sphere of Winds |
Fairy |
Sources (events; chance): #1213, #2164 |
yes | ||
| 9 | Air Shield | ![]() |
Circle 1. School: Elemental Magic. The effect of this spell is cumulative. Increases target's Ranged Defense by 6 and Resistance by 1. Lasts 5 turns. Duration increases with the caster's Concentration. |
1 | 1 | 0 | 1 | 1 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Sphere of Winds |
Mage, High Mage |
Sources (events; chance): #1213, #2164 |
yes | ||
| 10 | Hex | ![]() |
Circle 1. School: Necromancy. The caster loses 1 hit point. Reduces the target's Defense attributes and Resistance by 1, and prevents healing the target. Lasts 6 turns. Effect increases with the caster's Spellpower. Does not affect mechanical units. |
2 | 1 | 1 | 1 | 1 | 0 | no | 100 | 0 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Mechanical, Golem |
Shaman, Witch Doctor, Trapped Soul |
Sources (events; chance): #1213, #2164 |
no | |||
| 11 | Bless | ![]() |
Circle 1. School: Sacred Magic. Increases all attack and defense attributes of the target by 1. Lasts 6 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons. |
2 | 1 | 0 | 1 | 1 | 0 | no | 35 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Sanctuary |
Monk, Faith Devotee, Preacher |
Sources (events; chance): #1213, #2164 |
yes | ||
| 12 | Cure Wounds | ![]() |
Circle 1. School: Sacred Magic. Heals target for 8 hit points. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
2 | 1 | 0 | 1 | 1 | 1 | yes | 100 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sanctuary |
White Mage |
Sources (events; chance): #1213, #2164 |
yes | ||
| 13 | Fear | ![]() |
Circle 1. School: Necromancy. Reduces target's morale by 6. Effect increases slightly with the caster's Spellpower. Has no effect on intrepid creatures. |
3 | 1 | 0 | 1 | 1 | 0 | no | 50 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity |
School of Necromancy |
Necromancer, Demon, Avenger, Sorcerer |
Sources (events; chance): #1213, #2164 |
yes | ||
| 14 | Raise Skeleton | ![]() |
Circle 1. School: Necromancy. Creates a Skeleton from the remains of a fallen. Skeleton's attributes depend on Summoning and Necromancy power. |
4 | 1 | 0 | 1 | 1 | -1 | no | 100 | 0 | 0 | 0 | 0 |
yes |
School of Necromancy |
Necromancer, Sorcerer, Death Touched, Sorcerer |
Sources (events; chance): #1213, #2164 |
yes | Skeleton | ||
| 15 | Raise Zombie | ![]() |
Circle 1. School: Necromancy. Creates a Zombie from the remains of a fallen. Zombie's attributes depend on Summoning and Necromancy power. |
6 | 2 | 0 | 1 | 2 | -1 | no | 100 | 0 | 0 | 0 | 0 |
yes |
School of Necromancy |
Necromancer, Sorcerer |
Sources (events; chance): #1213, #1350, #2165 |
yes | Zombie | ||
| 16 | Dispel | ![]() |
Circle 1. School: Astral Magic. Reduces the duration of negative effects on a friendly unit and positive effects on a hostile unit for 3 turns. Inflicts 9 points of damage if the target is a hostile summoned creature. Effect duration reduction and damage increase with the caster's Resistance negation skill. |
1 | 1 | 0 | 1 | 1 | 0 | no | 0 | 0 | 100 | 0 | 0 |
yes |
School of Astral Magic |
Medium, Beholder, Priest, Patriarch |
Sources (events; chance): #1213, #2164 |
yes | |||
| 17 | Astral Energy | ![]() |
Circle 1. School: Astral Magic. Increases the resistance of the target by 3. Lasts 3 turns. Restores 8 stamina points. Duration increases with the caster's Concentration. |
4 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
School of Astral Magic |
Medium |
Sources (events; chance): #1213, #2164 |
yes | ||
| 18 | Web | ![]() |
Circle 1. School: Metamorphosis. Immobilizes the target, but increases its defense attributes. An entangled target cannot fight. Lasts 3 turns. For every 10 points of the target's Attack, Counterattack, or magical Ranged Attack, duration is reduced by 1. Duration slightly increases with the caster's Concentration. |
3 | 1 | 0 | 1 | 1 | 0 | no | 0 | 35 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Web Immunity |
Metamorphosis School |
Sources (events; chance): #1213, #2164 |
yes | |||
| 19 | Summon Imp | ![]() |
Circle 1. School: Chaos Magic. The caster loses 3 hit points. An Imp is summoned in a tile adjacent to the caster. Summoning range and Imp's attributes depend on the caster's Summoning Power. |
5 | 1 | 3 | 1 | 2 | -1 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Altar of Chaos |
Demonologist, Sorcerer, Sorcerer |
Sources (events; chance): #1213, #1350, #2165 |
yes | Imp | ||
| 20 | Burn Ammo | ![]() |
Circle 1. School: Chaos Magic. Destroys 6 missiles from the target's ammo stock. Target takes damage based on the amount of destroyed ammo. The amount of ammo burned increases with the caster's Spellpower. Has no effect on Animals, and creatures with natural weapons. |
4 | 1 | 0 | 1 | 1 | 0 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Altar of Chaos |
Sources (events): #507 Sources (events; chance): #1213, #2164 |
yes | |||
| 21 | Vulnerability | ![]() |
Circle 1. School: Chaos Magic. The effect of this spell is cumulative. Reduces the defense attributes and the resistance of the target by 3. Lasts 6 turns. Duration increases with the caster's Concentration. |
2 | 1 | 0 | 1 | 1 | 0 | yes | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Altar of Chaos |
Demonologist |
Sources (events; chance): #1213, #2164 |
yes | ||
| 22 | Lightning | ![]() |
Circle 1. School: Elemental Magic. Inflicts 10 points of magic damage to the target. Damage increases with the caster's Spellpower. |
3 | 1 | 0 | 1 | 1 | 0 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Air Immunity |
Sphere of Winds |
Sources (events; chance): #1213, #2164 |
yes | |||
| 23 | Blast | ![]() |
Circle 2. School: Metamorphosis. Deals 9 points of magic damage to all units within 1 tiles. Damage increases with the caster's Spellpower. |
11 | 4 | 0 | 2 | 3 | 0 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Mages Guild |
Mage, High Mage |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||
| 24 | Fire Blade | ![]() |
Circle 2. School: Metamorphosis. Increases all attack attributes of the target by 4 and makes its attack deal magic damage. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on Animals and creatures with natural weapons. |
4 | 1 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Mages Guild |
Faerie Dragon |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 25 | Phantom Form | ![]() |
Circle 2. School: Astral Magic. Reduces all attack attributes of the target by 10, increases its armor by 10 and grants Incorporeality. Lasts 5 turns. Duration increases with the caster's Concentration. |
4 | 1 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Incorporeal |
Illusionists Guild |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 26 | Sleep | ![]() |
Circle 2. School: Astral Magic. Puts the target to sleep. This spell will be broken once the target takes damage. Lasts 5 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
6 | 1 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Illusionists Guild |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 27 | Hallucination | ![]() |
Circle 2. School: Astral Magic. Ranged Attack of all non-melee enemies is reduced by 3. Lasts 5 turns. Duration increases with the caster's Concentration. Resistance protects only partially. Has no effect on the Undead, Mechanical units, and Elementals. |
9 | 2 | 0 | 2 | 3 | 0 | no | 0 | 100 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 28 | Raise Ghoul | ![]() |
Circle 2. School: Necromancy. Creates a Ghoul from the remains of a fallen. Ghoul's attributes depend on Summoning and Necromancy power. |
15 | 4 | 0 | 2 | 3 | -1 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Necromancers Guild |
Necromancer, Death Touched, Warlock |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Ghoul | ||
| 29 | Vampirism | ![]() |
Circle 2. School: Necromancy. The target recovers health whenever it deals melee damage. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on Mechanical units and Elementals. |
12 | 2 | 0 | 2 | 3 | -1 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Mechanical, Elemental Spirit, Golem |
Necromancers Guild |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |||
| 30 | Atrophy | ![]() |
Circle 2. School: Necromancy. Infects the target with a disease. An infected unit loses 2 Stamina and 1 Morale each turn. All types of Attack are reduced by 3, and speed by 1. The unit's wounds cannot be healed. Active for 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen. |
6 | 1 | 0 | 2 | 2 | -1 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem |
Necromancers Guild |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 31 | Create Gargoyle | ![]() |
Circle 2. School: Elemental Magic. A Gargoyle is summoned in a tile adjacent to the caster. Summoning range and Gargoyle's attributes depend on the caster's Summoning Power. |
15 | 3 | 0 | 2 | 3 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Sphere of Stone |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Gargoyle | |||
| 32 | Rain of Stones | ![]() |
Circle 2. School: Elemental Magic. Deals 4 HP damage to all units within a 2-tile radius, disables their ability to fly or hover, and cripples them, reducing their speed. Lasts 3 turns. Duration slightly increases with the caster's Concentration. Magic Resistance and Spell Immunity do not apply. Has no effect on incorporeal creatures or Giants. |
11 | 4 | 0 | 2 | 3 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (abilities): Incorporeal Immunity (type): Giant |
Sphere of Stone |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |||
| 33 | Stone Skin | ![]() |
Circle 2. School: Elemental Magic. Increases the armor of the target by 5 and its resistance by 3. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on Elementals, Golems, Artillery, and incorporeal creatures. |
5 | 1 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Elemental Spirit, Golem, Artillery |
Sphere of Stone |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 34 | Summon Fiend | ![]() |
Circle 2. School: Chaos Magic. The caster loses 6 hit points. A Fiend is summoned in a tile next to the caster. Summoning range and Fiend's attributes depend on the caster's Summoning Power. |
13 | 3 | 6 | 2 | 3 | -2 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Temple of Chaos |
Demonologist |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Fiend | ||
| 35 | Summon Hellhound | ![]() |
Circle 2. School: Chaos Magic. The caster loses 4 hit points. A Hellhound is summoned in a tile next to the caster. Summoning range and Hellhound's attributes depend on the caster's Summoning Power. |
12 | 3 | 4 | 2 | 3 | -2 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Temple of Chaos |
Demonologist |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Hellhound | ||
| 36 | Blindness | ![]() |
Circle 2. School: Chaos Magic. Reduces the attack attributes of the target to zero. Lasts 4 turns. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords. |
9 | 1 | 0 | 2 | 2 | 0 | no | 0 | 50 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem |
Temple of Chaos |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 37 | Restoration | ![]() |
Circle 2. School: Sacred Magic. Heals target for 12 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
8 | 2 | 0 | 2 | 2 | 1 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Temple of Life |
Monk, Faith Devotee, Preacher |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 38 | Exorcism | ![]() |
Circle 2. School: Sacred Magic. Inflicts 16 points of magic damage, and immobilizes the target for one turn. Affects only the undead and demons. Does not affect the servants of Death. Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell. |
9 | 1 | 0 | 2 | 2 | 2 | no | 200 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Mortal, Mechanical, Hero, Servant of Death, Elemental Spirit, Golem |
Temple of Life |
Priest, Patriarch, Grand Inquisitor |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 39 | Word of Life | ![]() |
Circle 2. School: Sacred Magic. The target recovers 5 HP and 2 Stamina each turn, while Attack and Speed are increased by 1. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
5 | 1 | 0 | 2 | 2 | 1 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Temple of Life |
White Mage |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 40 | Word of Ice | ![]() |
Circle 3. School: Elemental Magic. Immobilizes the target and inflicts 8 points of magic damage on it. The target's armor is increased by 2. Lasts 4 turns. The unit loses 2 hit points each turn. Duration increases with the caster's Concentration. |
15 | 2 | 0 | 3 | 3 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Ice Immunity |
Sphere of Ice |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |||
| 41 | Acid | ![]() |
Circle 3. School: Metamorphosis. Inflicts 16 points of physical damage. The armor of the target is reduced by 2. Lasts 3 turns. Armor only partially protects against the effects of Acid. Magic immunity does not apply. Damage increases with the caster's Spellpower. |
16 | 3 | 0 | 3 | 4 | 0 | yes | 100 | 0 | 0 | 0 | 50 |
yes |
School of High Magic |
Sources (events; chance): #1343, #1477 |
yes | ||||
| 42 | Mass Slow | ![]() |
Circle 3. School: Elemental Magic. Reduces the speed of all enemy units by 2. Lasts 6 turns. Duration increases with the caster's Concentration. |
15 | 3 | 0 | 3 | 3 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Sphere of Ice |
High Mage |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||
| 43 | Dark Pact | ![]() |
Circle 2. School: Chaos Magic. When a friendly unit under this spell dies, it returns to the battle again as a demon of the same rank. Lasts for 5 turns. Duration increases with the caster's Concentration. Only works on Mortals. |
15 | 4 | 0 | 2 | 3 | -5 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Mortal |
Immunity (abilities): Summoned, Spell Immunity, Avatar of Light |
Temple of Chaos |
Demonologist |
Sources (events): #1867 Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |
| 44 | Inferno | ![]() |
Circle 3. School: Chaos Magic. Inflicts 22 points of magic damage on the target. Damage increases greatly with the caster's Spellpower. Does not affect demons. |
18 | 4 | 0 | 3 | 3 | -1 | no | 300 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Demon |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 45 | Summon Demon | ![]() |
Circle 3. School: Chaos Magic. The caster loses 10 hit points. A Demon is summoned in a tile next to the caster. Summoning range and Demon's attributes depend on the caster's Summoning Power. |
30 | 5 | 10 | 3 | 4 | -3 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Tower of Chaos |
Sources (events): #28 Sources (events; chance): #1343, #1477 |
yes | Demon | |||
| 46 | Teleport | ![]() |
Circle 3. School: Metamorphosis. Instantly transports the target to a specified vacant tile. If the target is an enemy unit, its resistance must to be overpowered for a successful teleportation. |
10 | 3 | 0 | 3 | 4 | 0 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
School of High Magic |
Sources (events; chance): #1343, #1477 |
yes | |||
| 47 | Antimagic | ![]() |
Circle 3. School: Astral Magic. Increases the resistance of the target by 10. The target receives spell immunity. Lasts 5 turns. Duration increases with the caster's Concentration. |
10 | 2 | 0 | 3 | 3 | 0 | no | 0 | 100 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Tower of Hypnosis |
Faerie Dragon |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||
| 48 | Mass Dispel | ![]() |
Circle 3. School: Astral Magic. Reduces the duration of negative effects on the friendly units and positive effects on the hostile units by 5 turns. Inflicts 15 damage points on the hostile summoned creatures. Effect duration reduction and damage increase with the caster's Resistance negation skill. |
15 | 3 | 0 | 3 | 2 | 0 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Faerie Dragon |
Sources (events; chance): #1213, #1350, #2165 |
no | ||||
| 49 | Resurrection | ![]() |
Circle 3. School: Sacred Magic. Resurrects a slain friendly unit. The amount of hit points of the resurrected unit depends on the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
25 | 4 | 0 | 3 | 4 | 3 | no | 500 | 0 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem | Tower of Restoration |
Priest, Patriarch, White Mage |
Sources (events; chance): #1343, #1477 |
yes | ||
| 50 | Mass Defense | ![]() |
Circle 3. School: Sacred Magic. Increases the armor of all friendly units by 2 and their resistance by 1. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect the undead. |
25 | 5 | 0 | 3 | 4 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead |
Tower of Restoration |
Preacher, White Mage |
Sources (events; chance): #1343, #1477 |
yes | ||
| 51 | Mass Healing | ![]() |
Circle 3. School: Sacred Magic. Restores 9 hit points to all friendly units on the battlefield. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
15 | 3 | 0 | 3 | 4 | 2 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Tower of Restoration |
Patriarch, White Mage |
Sources (events; chance): #1343, #1477 |
yes | ||
| 52 | Word of Power | ![]() |
Circle 3. School: Astral Magic. For 1 turn, take control of an enemy whose Resistance is not above 3. At the end of the spell the target loses half of its stamina and morale. The caster's magic power can overcome the higher resistance of an enemy. Has no effect on the Undead, Mechanical units, Elementals, and Heroes. |
18 | 2 | 0 | 3 | 3 | 0 | no | 50 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Tower of Hypnosis |
Mage, High Mage |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||
| 53 | Mass Haste | ![]() |
Circle 3. School: Elemental Magic. Increases the speed of all friendly units by 2. Lasts 3 turns. Duration increases with the caster's Concentration. |
20 | 3 | 0 | 3 | 4 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Sources (events; chance): #1343, #1477 |
no | ||||
| 54 | Animal Assault | ![]() |
Circle 3. School: Natural Magic. Increases Speed of all friendly units by 2, grants Charge 3 ability and Terrain Knowledge. Lasts 1 turns. Duration is barely affected by the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
20 | 3 | 0 | 3 | 5 | 0 | no | 0 | 25 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit |
Blooming Lane | yes | ||||
| 55 | Raise Ghost | ![]() |
Circle 3. School: Necromancy. Creates a Ghost from the remains of a fallen. Ghost's attributes depend on Summoning and Necromancy power. |
45 | 5 | 0 | 3 | 4 | -2 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Tower of Necromancy |
Warlock, Maleficar, Lich |
Sources (events; chance): #1343, #1477 |
yes | Ghost | ||
| 56 | Mass Curse | ![]() |
Circle 3. School: Necromancy. Reduces the attack of all enemy units by 2 and their defense and resistance by 1. Lasts 6 turns. Duration increases with the caster's Concentration. Does not affect mechanical units. |
15 | 2 | 0 | 3 | 3 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Mechanical, Golem |
Warlock, Maleficar, Lich |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 57 | Life Drain | ![]() |
Circle 3. School: Necromancy. Deals 10 magic damage to all enemies within 1 tile, and reduces Morale by 3. The caster regains as many hit points as damage dealt. Damage increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
25 | 4 | 0 | 3 | 4 | -1 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Tower of Necromancy |
Death Touched, Maleficar |
Sources (events; chance): #1343, #1477 |
yes | ||
| 58 | White Magic | ![]() |
Circle 4. School: Sacred Magic. The caster loses 15 hit points. Inflicts 9 points of magic damage on all enemies. Restores 9 hit points of all friendly units. Damage and healing power increases with the caster's Spellpower. |
45 | 6 | 15 | 4 | 5 | 1 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Cathedral of Light |
White Mage |
yes | |||
| 59 | Reincarnation | ![]() |
Circle 3. School: Sacred Magic. When the target dies while under this spell, it is resurrected. Lasts 10 turns. Duration increases significantly with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
30 | 3 | 0 | 3 | 4 | 1 | no | 0 | 200 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Preacher, Inquisitor |
Sources (events; chance): #1343, #1477 |
no | |||
| 60 | Invulnerability | ![]() |
Circle 4. School: Sacred Magic. Increases the armor and resistance of the target by 20. Lasts 4 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons. |
25 | 3 | 0 | 4 | 4 | 1 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Cathedral of Light |
Sources (events; chance): #1343, #1477 |
yes | |||
| 61 | Raise Vampire | ![]() |
Circle 4. School: Necromancy. Creates a Vampire from the remains of a fallen. Vampire's attributes depend on Summoning and Necromancy power. |
50 | 5 | 0 | 4 | 4 | -3 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Necropolis |
Maleficar, Lich |
Sources (events; chance): #1343, #1477 |
yes | Vampire | ||
| 62 | Pestilence | ![]() |
Circle 4. School: Necromancy. Infects all enemy units with a disease, causing them to lose 2 Stamina and 1 Morale each turn. Speed of the infected units is reduced by 1, all types of Attack are reduced by 3. The unit's wounds cannot be healed. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen. |
35 | 5 | 0 | 4 | 4 | -1 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem |
Necropolis |
Maleficar |
Sources (events; chance): #1343, #1477 |
yes | ||
| 63 | Cloud of Terror | ![]() |
Circle 4. School: Necromancy. Reduces the morale of all enemies within 2 tiles by 10. Effect increases with the caster's Spellpower. |
40 | 4 | 0 | 4 | 4 | 0 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical |
Necropolis |
Sources (events; chance): #1343, #1477 |
yes | |||
| 64 | Armageddon | ![]() |
Circle 4. School: Elemental Magic. Inflicts 18 points of magic damage on all units on the battlefield. Damage increases greatly with the caster's Spellpower. |
65 | 7 | 0 | 4 | 4 | 0 | no | 400 | 0 | 250 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Sphere of Flame |
Lord of Abyss, Acheron |
Sources (events; chance): #1343, #1477 |
yes | ||
| 65 | Incineration | ![]() |
Circle 4. School: Elemental Magic. Inflicts 32 points of magic damage to the target. Damage increases greatly with the caster's Spellpower. |
37 | 5 | 0 | 4 | 4 | 0 | no | 450 | 0 | 200 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Sphere of Flame |
Sources (events; chance): #1343, #1477 |
yes | |||
| 66 | Firestorm | ![]() |
Circle 4. School: Elemental Magic. Deals 12 points of magic damage to all units within 2 tiles. Damage increases significantly with the caster's Spellpower. |
75 | 9 | 0 | 4 | 5 | 0 | no | 250 | 0 | 150 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Sphere of Flame | yes | ||||
| 67 | Summon Devil | ![]() |
Circle 4. School: Chaos Magic. A friendly unit needs to be sacrificed for this incantation. Summons a Devil in a tile next to the caster. Summoning range and Devil's attributes depend on the caster's Summoning Power. |
50 | 4 | 0 | 4 | 4 | -7 | no | 75 | 0 | 0 | 0 | 0 |
yes |
Gates of Chaos |
Sources (events; chance): #1343, #1477 |
yes | Devil | |||
| 68 | Black Magic | ![]() |
Circle 4. School: Chaos Magic. The caster loses 10 hit points. A friendly unit needs to be sacrificed for this incantation. Inflicts 13 points of magic damage on all enemies. Damage increases greatly with the caster's Spellpower. Has no effect on the Undead and Chaos Lords. |
65 | 5 | 10 | 4 | 5 | -6 | no | 200 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Undead, Chaos Lord |
Gates of Chaos |
Sources (events): #50 |
yes | |||
| 69 | Corrupt | ![]() |
Circle 4. School: Chaos Magic. All attributes of all units within a range of 2 tiles are reduced by 6. Magic Resistance and Magic Immunity cannot protect from Corruption. Lasts for 6 turns. Duration increases with the caster's Concentration. Does not affect demons. |
20 | 2 | 0 | 4 | 4 | -1 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Avatar of Light Immunity (type): Demon |
Gates of Chaos |
Faerie Dragon |
Sources (events; chance): #1343, #1477 |
yes | ||
| 70 | Time Stop | ![]() |
Circle 4. School: Metamorphosis. All friendly units get a second turn. The spell only affects those units who have already taken a turn. |
60 | 7 | 0 | 4 | 5 | 0 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Immunity (type): Hero | Secret Guild | yes | ||||
| 71 | Dragon Form | ![]() |
Circle 4. School: Metamorphosis. Turns a friendly unit into a Dragon. Lasts 3 turns. Duration increases with the caster's Concentration. |
90 | 7 | 0 | 4 | 5 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Secret Guild | yes | Dragon (Level: 1) | |||
| 72 | Polymorph | ![]() |
Circle 4. School: Metamorphosis. Turns an enemy unit into a mule. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect heroes. |
35 | 4 | 0 | 4 | 4 | 0 | no | 0 | 100 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Hero |
Secret Guild |
Sources (events; chance): #1343, #1477 |
yes | Mule (Level: 1) | ||
| 73 | Mass Suicide | ![]() |
Circle 4. School: Astral Magic. All enemy units with the resistance of 4 or less inflict double damage on themselves. Has no effect on the Undead, Mechanical units, and Elementals. |
50 | 5 | 0 | 4 | 4 | -1 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Psy-Monolith |
Sources (events; chance): #1343, #1477 |
yes | |||
| 74 | Enslave | ![]() |
Circle 4. School: Astral Magic. Allows the possession of an enemy unit for 3 turns. Duration increases with the caster's Concentration. At the end of the spell the target loses half of its stamina and morale. Has no effect on the Undead, Mechanical units, Elementals, and Heroes. |
40 | 4 | 0 | 4 | 4 | 0 | no | 0 | 25 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Psy-Monolith |
Sources (events; chance): #1343, #1477 |
yes | |||
| 75 | Mass Sleep | ![]() |
Circle 4. School: Astral Magic. Puts all units within a range of 2 tiles to sleep. After their little nap, they awake. Active for 5 turns. Duration increases with the caster's Concentration. Resistance protects only partially against this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
50 | 4 | 0 | 4 | 4 | 0 | no | 0 | 100 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Psy-Monolith |
Sources (events; chance): #1343, #1477 |
yes | |||
| 76 | Create Golem | ![]() |
Circle 3. School: Metamorphosis. A Golem is created in a tile next to the caster. Summoning range and Golem's attributes depend on the caster's Summoning Power. |
35 | 5 | 0 | 3 | 4 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
School of High Magic |
Sources (events; chance): #1343, #1477 Sources (encounters): #677 |
yes | Stone Golem | |||
| 77 | Summon Phoenix | ![]() |
Circle 4. School: Elemental Magic. A Phoenix is summoned in a tile next to the caster. Summoning range and Phoenix's attributes depend on the caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 3 turns. |
100 | 7 | 0 | 4 | 6 | 0 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Sphere of Flame |
Sources (events): #1384, #1390 Sources (encounters): #663 |
yes | Phoenix | |||
| 78 | Aard Sign | ![]() |
Witcher's Sign. Telekinetic blow that stuns and slows down the enemy. Target loses 8 points of stamina instantly and its speed is reduced by 1 for 3 turns. Magic Resistance only partially reduces the damage. Ignores magic immunity. Has no effect on tireless creatures and Elementals. |
1 | 1 | 0 | 5 | 8 | 0 | no | 0 | 1 | 20 | 0 | 0 |
no |
Immunity (abilities): Tireless Immunity (type): Elemental Spirit |
Witcher |
no | ||||
| 79 | Igni Sign | ![]() |
Witcher's Sign. Creates a fiery arrow, inflicting 8 points of damage. Magic Resistance only partially reduces the damage from this spell. |
1 | 1 | 0 | 5 | 8 | 0 | no | 0 | 0 | 25 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Fire Immunity |
Witcher |
no | ||||
| 80 | Quen Sign | ![]() |
Witcher's Sign. Creates a protective shield that increases the armor and magic resistance of the Witcher by 2 points. Lasts 3 turns. |
1 | 1 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Witcher |
no | |||||
| 81 | Undead Regeneration | ![]() |
Circle 1. School: Necromancy. The effect of this spell is cumulative. Under the influence of this spell the undead restore 4 hit points immediately and then 4 each turn. Lasts 4 turns. Number of restored hit points slightly increases with the caster's Spellpower. Only works on the Undead. |
4 | 2 | 0 | 1 | 3 | 0 | yes | 50 | 0 | 0 | 0 | 0 |
yes |
Undead |
Immunity (abilities): Spell Immunity Immunity (type): Servant of Death |
Necromancer, Sorcerer, Death Touched, Warlock, Maleficar, Lich |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||
| 82 | Stinking Cloud | ![]() |
Circle 3. School: Necromancy. Poisons all living creatures within 1 tile. Poisoned soldier loses 3 hit points immediately, and 3 hit points and 1 stamina point each turn. Attack and speed are reduced by 1. Lasts 2 turns. Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
10 | 3 | 0 | 5 | 8 | -1 | no | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Death Touched |
no | ||||
| 83 | Sinister Howl | ![]() |
Combat abilities. A terrifying howl scares enemies. Reduces Morale by 3. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on intrepid creatures. |
2 | 1 | 0 | 5 | 8 | 0 | no | 0 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Mind Control Immunity |
Pack Warrior, Wolf, Tormenter, Tyrant |
no | ||||
| 84 | Mind Control | ![]() |
Circle 3. School: Astral Magic. For one turn takes control of an enemy unit, whose resistance is 4 or lower. At the end of the spell, the target loses half its Stamina and Morale. The caster's magic power can overcome the higher resistance of an enemy. Has no effect on the Undead, Mechanical units, Elementals, and Heroes. |
18 | 5 | 0 | 5 | 8 | 0 | no | 50 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Succubus |
no | ||||
| 85 | Sacrifice | ![]() |
Circle 2. School: Chaos Magic. A friendly unit needs to be sacrificed for this incantation. Heals target for 25 hit points. Effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, Elementals, and Cultists. |
2 | 1 | 0 | 5 | 8 | -1 | yes | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Cultist |
Demonologist, Lord of Abyss |
no | ||||
| 86 | Fireblast | ![]() |
Circle 2. School: Chaos Magic. Deals 7 points of magic damage to all units within 2 tiles. Sets units on fire, causing 1 point of damage for three turns. Damage increases with the caster's Spellpower. |
22 | 6 | 0 | 5 | 8 | 0 | yes | 100 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Fire Immunity |
Succubus, Lord of Abyss |
no | ||||
| 87 | Hellgates | ![]() |
Circle 2. School: Chaos Magic. Moves friendly demon into a free tile. |
6 | 2 | 0 | 2 | 3 | 0 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Demon |
Immunity (abilities): Spell Immunity |
Lord of Abyss |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||
| 88 | Suicide | ![]() |
Circle 3. School: Astral Magic. Target with the resistance of 4 or less inflict double damage on itself. Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords. |
35 | 3 | 0 | 3 | 4 | -1 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem |
Tower of Hypnosis |
Lord of Abyss |
Sources (events; chance): #1343, #1477 |
yes | ||
| 89 | Submission | ![]() |
Circle 4. School: Chaos Magic. Allows the possession of an enemy unit for 2 turns. At the end of the spell, the target loses half its Stamina and Morale. Has no effect on the Undead, Heroes, Mechanical units, and Elementals. Ignores magic resistance. |
35 | 3 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Lord of Abyss |
no | ||||
| 90 | Unholy Word | ![]() |
Circle 4. School: Chaos Magic. Inflicts 13 points of magic damage to all Mortals on the battlefield. Damage increases with the caster's Spellpower. Magic immunity does not apply. Has no effect on Cultists. |
35 | 6 | 0 | 5 | 8 | -3 | no | 100 | 0 | 150 | 0 | 0 |
no |
Mortal |
Immunity (abilities): Avatar of Light Immunity (type): Cultist |
Lord of Abyss |
no | |||
| 91 | Recovery | ![]() |
Circle 1. School: Natural Magic. Heals target for 4 hit points. Reduces the strength of harmful magical effects. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
2 | 1 | 0 | 1 | 2 | 0 | yes | 100 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Nature's Cloister |
Shaman, Witch Doctor, Medium |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 92 | Summon Huorn | ![]() |
Circle 3. School: Natural Magic. A Huorn is summoned in a tile next to the caster. Summoning range and Huorn's attributes depend on the caster's Summoning Power. |
35 | 4 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Forest Keeper |
no | Huorn | ||||
| 93 | Magic Shield | ![]() |
Circle 1. School: Natural Magic. Increases target's defense by 4 points. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect the undead. |
2 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead |
Forest Keeper |
no | ||||
| 94 | Summon Wasp Swarm | ![]() |
Circle 1. School: Natural Magic. Reduces ranged attack of the enemy to zero. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
6 | 2 | 0 | 1 | 3 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem | Nature's Cloister |
Forest Keeper |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||
| 95 | Summon Wasp Cloud | ![]() |
Circle 3. School: Natural Magic. Disables the Ranged Attack of all enemies within 1 tile. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
22 | 2 | 0 | 3 | 4 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Forest Keeper |
Sources (events; chance): #1343, #1477 |
no | |||
| 96 | Life Breath | ![]() |
Circle 1. School: Natural Magic. Heals target for 5 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Effect significantly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
2 | 1 | 0 | 5 | 8 | 1 | yes | 300 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Forest Keeper |
no | ||||
| 97 | Astral Thief | ![]() |
Circle 1. School: Astral Magic. Steals 3 ammo from the target for the caster. The amount of ammo stolen slightly increases with the caster's Spellpower. Resistance has almost no protection against this spell. Has no effect on Animals. |
5 | 1 | 0 | 1 | 2 | 0 | no | 50 | 0 | 20 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
School of Astral Magic |
Darkness Craver |
yes | |||
| 98 | Blinding Darkness | ![]() |
Circle 2. School: Shadow Magic. Reduces the attack attributes of the target to zero. Lasts 4 turns. Resistance protects only partially against this spell. Magic immunity does not apply. Duration increases with the caster's Concentration. |
9 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Darkness Chosen |
no | |||||
| 99 | Rune of Renewal | ![]() |
Circle 1. School: Rune Magic. Gives an extra turn to a Mechanical unit. Affects only mechanical units. Has no effect on Golems. |
2 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Mechanical |
Runemaster |
no | ||||
| 100 | Rune of Decay | ![]() |
Circle 2. School: Rune Magic. Inflicts 8 points of damage and, additionally, destroys up to 4 ammo, causing the same amount of additional damage. Magic Resistance and Magic Immunity offer no protection from this spell. Effect increases with the caster's Spellpower. Affects only mechanical units. Has no effect on Golems. |
2 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Mechanical |
Runemaster |
no | ||||
| 101 | Rune of Restoration | ![]() |
Circle 3. School: Rune Magic. The effect of this spell is cumulative. Restores all friendly mechanical units for 8 hit points immediately and 8 hit points for 2 turns. Also restores one ammo. Duration increases with the caster's Concentration. Affects only mechanical units. Has no effect on Golems. |
12 | 3 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Mechanical |
Runemaster |
no | ||||
| 102 | Rune of Power | ![]() |
Circle 4. School: Rune Magic. Allows the possession of an enemy unit for 2 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. Affects only mechanical units. Has no effect on Golems. |
25 | 3 | 0 | 5 | 8 | 0 | no | 0 | 50 | 0 | 0 | 0 |
no |
Mechanical |
Immunity (abilities): Special ability , Mind Control Immunity |
Runemaster |
no | |||
| 103 | Stone Spikes | ![]() |
Circle 1. School: Elemental Magic. The caster loses 50 hit points. Deals 3 points of damage to all units within 1 tile. Damage increases with the caster's Spellpower. Does not affect flying and hovering creatures. |
10 | 2 | 50 | 5 | 8 | 0 | no | 200 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Flying, Floating, Spell Immunity |
Earth Totem |
no | ||||
| 104 | Vampiric Touch | ![]() |
Circle 1. School: Necromancy. The caster loses 50 hit points. The target recovers health whenever it deals melee damage (one third) without incurring counterattacks. Lasts 2 turns. Duration increases with the caster's Concentration. Has no effect on Mechanical units and Elementals. |
4 | 1 | 50 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Mechanical, Elemental Spirit, Golem |
Blood Totem |
no | ||||
| 105 | Earth Shield | ![]() |
Circle 3. School: Elemental Magic. The caster loses 50 hit points. Increases the Defenses of all nearby friendly units by 2, and grants them Regeneration 2. Lasts 2 turns. Duration increases with the caster's Concentration. Only works on Orcs. |
1 | 1 | 50 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Orc |
Immunity (abilities): Spell Immunity |
Earth Totem |
no | |||
| 106 | Fire Rage | ![]() |
Circle 2. School: Elemental Magic. The caster loses 50 hit points. Deals 6 points of magic damage to every unit in a 1-tile radius, then 1 more point of damage for 3 turns. Damage increases with the caster's Spellpower. |
18 | 3 | 50 | 5 | 8 | 0 | no | 100 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Fire Immunity |
Fire Totem |
no | ||||
| 107 | Rage | ![]() |
Circle 2. School: Chaos Magic. The caster loses 50 hit points. Gives allies or enemy units Fearless, Intimidation 1, and Bloodlust 2. Increases Resistance by 2, and Speed by 1. Disables ranged attack. Lasts 2 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
2 | 1 | 50 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Rage Totem |
no | ||||
| 108 | Insanity | ![]() |
Circle 3. School: Astral Magic. Inflicts 10 magic damage, reduces stamina by 5 and morale by 2. Caster gains health, stamina and morale equal to damage dealt. Damage increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
13 | 3 | 0 | 3 | 3 | 0 | no | 100 | 0 | 25 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 109 | Mass Rage | ![]() |
Circle 4. School: Chaos Magic. The caster loses 50 hit points. Grants all allies Fearless, Intimidation 2, Bloodlust 3, and Surge of Strength 1. Lasts 2 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
6 | 3 | 50 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Rage Totem |
no | ||||
| 110 | Tribe's Blood | ![]() |
Circle 3. School: Necromancy. Restores 4 HP to all nearby units. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Effect significantly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
12 | 3 | 50 | 5 | 8 | 0 | no | 200 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Blood Totem |
no | ||||
| 111 | Chieftain Order | ![]() |
Combat abilities. Deals friendly creature 5 points of damage, but restores 2 Stamina and gives it a second turn. Has no effect on the Undead, Mechanical units, Heroes, Elementals, and Chaos Lords. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero, Chaos Lord, Elemental Spirit, Golem |
Chieftain |
no | ||||
| 112 | Quagmire | ![]() |
Circle 2. School: Natural Magic. Reduces the target's speed by 2, decreases melee and ranged defense 1. Unit loses one Stamina each turn. Lasts 4 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures. |
4 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Flying, Floating, Spell Immunity |
Whisperer |
no | ||||
| 113 | Weakness | ![]() |
Circle 2. School: Natural Magic. Reduces attack, ranged attack and counterattack of the target by 3. Lasts 4 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect the undead. |
2 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead |
Whisperer |
no | ||||
| 114 | Armor Break | ![]() |
Circle 2. School: Natural Magic. Decreases target's defense attributes by 6. Lasts 4 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Has no effect on Animals, Elementals, incorporeal creatures, and Artillery. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Animal, Elemental Spirit, Artillery |
Whisperer |
no | ||||
| 115 | Plague | ![]() |
Circle 4. School: Necromancy. It infects all living creatures within 1 tile with disease. The infected unit loses 5 hit points and 3 Stamina points each turn. All attack attributes are reduced by 5 and speed by 1. Resistance protects only partially against this spell. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen. |
12 | 3 | 0 | 5 | 8 | -1 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem |
Grey Overlord |
no | ||||
| 116 | Geyser | ![]() |
Circle 3. School: Elemental Magic. Deals 15 magic damage to all creatures within 1 tile. Damage increases with the caster's Spellpower. |
17 | 4 | 0 | 3 | 3 | 0 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Ice Immunity |
Hisser |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 117 | Power Word - Curse | ![]() |
Circle 3. School: Natural Magic. Reduces the attack attributes of the target to zero. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect mechanical units. |
18 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Mechanical, Golem |
Hisser |
no | ||||
| 118 | Power Word - Hold | ![]() |
Circle 3. School: Natural Magic. The target unit cannot move or attack. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. |
16 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity |
Hisser |
no | ||||
| 119 | Power Word - Pain | ![]() |
Circle 3. School: Natural Magic. Causes the target severe pain. The enchanted unit loses 3 hit points and 2 stamina points every turn. All attack attributes are reduced by 3 and speed by 1. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
12 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Hisser |
no | ||||
| 120 | Summon Water Elemental | ![]() |
Circle 3. School: Elemental Magic. A Water Elemental is summoned in a tile next to the caster. Summoned creature knows "Ice Heart", "Freeze" and "Ice Chunk" spells. It also can heal living creatures. Summoning range and Water Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns. |
35 | 4 | 0 | 3 | 4 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Hisser, Elemental Mistress |
Sources (events; chance): #1343, #1477 |
no | Water Elemental | |||
| 121 | Glacial Heart | ![]() |
Circle 1. School: Elemental Magic. Makes target fearless and immune to poison, but deals 3 points of damage each turn. Lasts 4 turns. Ignores spell resistance. Has no effect on the Undead, Mechanical units, and Elementals. |
5 | 1 | 0 | 1 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Water Elemental |
Sources (events; chance): #1213, #1350, #2165 |
no | |||
| 122 | Freeze | ![]() |
Circle 3. School: Elemental Magic. Immobilizes the target, deals 8 points of magic damage. The target's armor is increased by 1. Lasts 6 turns. Magic Resistance only partially reduces the duration of this spell, and resistance does not protect against damage. Duration significantly increases with the caster's Concentration. |
15 | 2 | 0 | 3 | 4 | 0 | no | 0 | 100 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity, Ice Immunity |
Water Elemental |
Sources (events; chance): #1343, #1477 |
no | |||
| 123 | Ice Chunk | ![]() |
Circle 2. School: Elemental Magic. Deals 16 physical damage to the target. Armor protects against the damage, but only partially. Damage increases significantly with the caster's Spellpower. |
7 | 1 | 0 | 2 | 3 | 0 | no | 150 | 0 | 0 | 0 | 50 |
yes |
Water Elemental |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 124 | Armor Piercing Shot | ![]() |
Circle 1. School: Natural Magic. Gives target unit armorpiercing shot ability. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect creatures with magic shot. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Pike Wall, Magic Shot |
Spirit Talker |
no | ||||
| 125 | Thick Fog | ![]() |
Circle 4. School: Natural Magic. Disables ranged attack for all creatures on the batlefield. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. |
19 | 3 | 0 | 4 | 4 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Tree of Miracles |
Spirit Talker |
Sources (events; chance): #1343, #1477 |
yes | |||
| 126 | Double Shot | ![]() |
Circle 4. School: Natural Magic. Grants a friendly unit the ability Double Shot, which expends 5 extra stamina points. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on units that already have Double Shot, or on Animals. |
10 | 1 | 0 | 4 | 5 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Double Shot, Spell Immunity Immunity (type): Animal |
Spirit Talker |
no | ||||
| 127 | Enchanted Arrow | ![]() |
Circle 1. School: Natural Magic. Deals 10 physical damage to the target. Damage increases significantly with the caster's Spellpower. Armor protects only partially against this spell. |
4 | 2 | 0 | 5 | 8 | 0 | no | 200 | 0 | 0 | 0 | 50 |
no |
Immunity (abilities): Spell Immunity |
Spirit Talker |
no | ||||
| 128 | Ancestral Rage | ![]() |
Circle 1. School: Natural Magic. Increases attack and counterattack of the target by 3 and the speed by 1. Lasts 3 turns. Duration increases with the caster's Concentration. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity |
Wind Roar |
no | ||||
| 129 | Ancestral Shield | ![]() |
Circle 1. School: Natural Magic. Increases the melee and ranged defense of the target by 3 and resistance by 1. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect the undead. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead |
Wind Roar |
no | ||||
| 130 | Sparks | ![]() |
Circle 1. School: Elemental Magic. Deals 6 magic damage to all units within a range of 2 tiles. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower. |
6 | 3 | 0 | 5 | 8 | 0 | no | 200 | 0 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Air Immunity |
no | |||||
| 131 | Electric Shock | ![]() |
Circle 2. School: Elemental Magic. Inflicts 18 points of magic damage to the target. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower. |
10 | 4 | 0 | 5 | 8 | 0 | no | 200 | 0 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Air Immunity |
Elven Mistress |
no | ||||
| 132 | Storm | ![]() |
Circle 3. School: Elemental Magic. Deals 16 magic damage to all units within a range of 1 tile. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower. |
18 | 6 | 0 | 5 | 8 | 0 | no | 200 | 0 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Air Immunity |
Elven Mistress |
no | ||||
| 133 | Poison Claw | ![]() |
Circle 1. School: Natural Magic. Poisons melee attack of a friendly unit with Poison Strength 3. Lasts 6 turns. Duration increases with the caster's Concentration. Only works on Animals. |
4 | 2 | 0 | 1 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Animal | Nature's Cloister |
Beast Master |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 134 | Swamp Blood | ![]() |
Circle 1. School: Natural Magic. Friendly unit loses 3 morale points, but becomes immune to poison. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
7 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Beast Master |
no | ||||
| 135 | Trap | ![]() |
Combat abilities. Deals 10 points of damage. Damage increases greatly with growing Spellpower. Magic Resistance and Magic Immunity offer no protection from this spell. Does not affect flying, floating, and incorporeal creatures. |
5 | 1 | 0 | 5 | 8 | 0 | no | 300 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Flying, Floating, Incorporeal |
no | |||||
| 136 | Snare | ![]() |
Combat abilities. Consumes 5 stamina points. An ensnared enemy will lose the ability to attack and counterattack until their next turn. Effect increases with the caster's Spellpower. Magic Resistance and Magic Immunity offer no protection from this spell. Does not affect flying, floating, tireless, and incorporeal creatures. |
9 | 1 | 0 | 5 | 8 | 0 | no | 200 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Flying, Floating, Tireless, Incorporeal |
no | |||||
| 137 | Hornet swarm | ![]() |
School: Natural Magic. The effect of this spell is cumulative. Poisons an enemy unit, causing them to lose 4 HP and 2 Stamina point each turn. Unit is afflicted with negative effect Itch. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, Golems, and Artillery. |
12 | 1 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Artillery |
Beast Master |
no | ||||
| 138 | Voracity | ![]() |
Circle 1. School: Natural Magic. Enchanted creature receives Necrophage 10. Lasts 4 turns. Duration increases with the caster's Concentration. Only works on Animals. |
7 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Animal |
Beast Master |
no | ||||
| 139 | Prod | ![]() |
Combat abilities. Gives a friendly unit a second turn. Only works on Animals. |
8 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Animal |
Beast Master |
no | ||||
| 140 | Devour | ![]() |
Combat abilities. Takes 15 hit points from a friendly unit and gives it to the Ericuba. Has no effect on the Undead, Mechanical units, and Elementals. |
18 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Ericuba |
no | ||||
| 141 | Swiftness | ![]() |
Circle 1. School: Prayers. Increases the target's speed by 1. Enchanted unit restores 2 points stamina each turn. Lasts 6 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons. |
2 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Sources (events; chance): #1213, #2164 |
no | ||||
| 142 | Dispel Magic | ![]() |
Circle 1. School: Prayers. Deals 15 HP damage to an enemy summoned unit. Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply. |
1 | 1 | 0 | 1 | 2 | 0 | no | 200 | 0 | 50 | 0 | 0 |
yes |
Inquisitor |
Sources (events; chance): #1213, #1350, #2165 |
no | ||||
| 143 | Bane of the Wicked | ![]() |
Circle 2. School: Sacred Magic. Grants the target the abilities Smite Evil (2), Bane of Undead, and Bane of Demons. Lasts 6 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons. |
9 | 1 | 0 | 2 | 2 | 0 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Demon | Temple of Life |
Grand Inquisitor |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 144 | Grace | ![]() |
Circle 2. School: Prayers. Increases all types of Attack, all types of Defense, and resistance of the target by 2. Enchanted creature restores 2 hit points each turn. Lasts 5 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons. |
4 | 1 | 0 | 2 | 3 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Inquisitor |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 145 | Divine Seal | ![]() |
Circle 3. School: Prayers. Prevents the target from using spells. Does not affect the unit's special abilities. Lasts 4 turns. Duration increases with the caster's Concentration. Resistance has almost no protection against this spell. Magic immunity does not apply. |
12 | 4 | 0 | 3 | 3 | 0 | no | 0 | 100 | 0 | 25 | 0 |
yes |
Grand Inquisitor |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 146 | Armor of Faith | ![]() |
Circle 2. School: Prayers. Reduces damage from Undead and Demons by 50%. Lasts 5 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Demons, Mechanical units, and Elementals. |
8 | 1 | 0 | 2 | 3 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon, Mechanical, Elemental Spirit, Golem |
Inquisitor |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 147 | True Resurrection | ![]() |
Circle 3. School: Prayers. The caster loses 5 hit points. Resurrects friendly dead unit with full health. Has no effect on the Undead, Demons, Mechanical units, and Elementals. |
25 | 5 | 5 | 3 | 5 | 3 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Demon, Mechanical, Elemental Spirit, Golem |
Seraphim |
no | ||||
| 148 | Sanctuary | ![]() |
Circle 3. School: Prayers. Increases Attacks and Defenses of all allies within 1 tile by 2, and bestow Armor of Faith 50%. Lasts 4 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons. |
10 | 3 | 0 | 3 | 4 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Inquisitor |
Sources (events; chance): #1343, #1477 |
no | |||
| 149 | Divine Warp | ![]() |
Circle 2. School: Prayers. Instantly transports the target to a specified vacant tile. Works only on friendly units. Ignores spell immunity. Does not affect demons, undead and mechanical units. |
14 | 3 | 0 | 2 | 4 | 0 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon, Mechanical |
Grand Inquisitor |
Sources (events; chance): #1343, #1477 |
no | |||
| 150 | Divine Light | ![]() |
Circle 4. School: Sacred Magic. Reduces all types of Attack of all enemies within 2 tiles to zero. Resistance protects only partially against this spell. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on Mechanical units and Elementals. |
45 | 10 | 0 | 4 | 4 | 0 | no | 0 | 100 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Mechanical, Elemental Spirit, Golem |
Cathedral of Light |
Grand Inquisitor |
Sources (events; chance): #1343, #1477 |
yes | ||
| 151 | Holy Word | ![]() |
Circle 4. School: Prayers. The caster loses 5 hit points. Deals 10 points of magic damage to all enemies on the battlefield. Ignores magic resistance. Damage increases with the caster's Spellpower. |
55 | 7 | 5 | 4 | 5 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light |
no | |||||
| 152 | Divine Vengeance | ![]() |
Circle 4. School: Prayers. Deals 16 magic damage to all the demons and undead within 2 tiles. Damage increases significantly with the caster's Spellpower. |
37 | 5 | 0 | 4 | 5 | 0 | no | 200 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Mortal, Mechanical, Hero, Elemental Spirit |
Grand Inquisitor |
no | ||||
| 153 | Summon Skeleton | ![]() |
Circle 2. School: Necromancy. Summons a skeleton in a tile next to the caster. Summoning range and Skeleton's attributes depend on caster's Summoning Power. |
10 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Necromancer, Lich |
no | Skeleton | ||||
| 154 | Summon Wyvern | ![]() |
Circle 4. School: Natural Magic. Summons a Wyvern, slow but powerful swamp creature, to a tile adjacent to the caster. Summoning range and Wyvern's attributes significantly depend on caster's Summoning Power. |
35 | 6 | 0 | 4 | 4 | 0 | no | 150 | 0 | 0 | 0 | 0 |
yes |
Tree of Miracles |
Beast Master |
Sources (events; chance): #1343, #1477 |
yes | Wyvern (Level: 8) | ||
| 155 | Fire Storm | ![]() |
Circle 4. School: Elemental Magic. Inflicts 10 points of magic damage to all units within a range of 2 tiles and ignites the targets, inflicting 1 point of damage for 3 turns. Resistance protects only partially against this spell. Damage increases slightly with the caster's Spellpower. |
80 | 9 | 0 | 5 | 8 | 0 | no | 50 | 0 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Fire Immunity |
High Mage |
no | ||||
| 156 | Chilling Lightning | ![]() |
Circle 3. School: Elemental Magic. Deals damage to the spell target, and up to three random nearby enemy units in succession. Main target receives 20 magic damage, each subsequent target receive 5 less. Damage increases with the caster's Spellpower. Magic immunity does not apply. |
18 | 1 | 0 | 3 | 4 | 0 | no | 200 | 0 | 100 | 0 | 0 |
yes |
Sphere of Ice |
High Mage |
Sources (events; chance): #1343, #1477 |
yes | |||
| 157 | Order | ![]() |
Circle 4. School: Astral Magic. Allows the possession of an enemy unit for 1 turn. At the end of the spell the target loses half of its stamina and morale. Ignores magic resistance. Has no effect on the Undead, Mechanical units, Heroes, and Elementals. |
40 | 6 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Beholder, High Mage, Memory Keeper, Illithid, Eternal Mentor, Tree of the Departed |
no | ||||
| 158 | Warp | ![]() |
Circle 1. School: Metamorphosis. Instantly transports the unit to a specified vacant tile. Only affects the caster. The hero using this spell will be immobilized until the end of the next turn. |
10 | 2 | 0 | 1 | 3 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Devil, Lord of Abyss |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 159 | Celestial Thunder | ![]() |
Circle 2. School: Elemental Magic. Inflicts 15 points of magic damage to the target. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower. |
10 | 3 | 0 | 2 | 4 | 0 | no | 150 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Air Immunity |
Air Elemental |
Sources (events; chance): #1343, #1477 |
no | |||
| 160 | Chain Lightning | ![]() |
Circle 4. School: Elemental Magic. Inflicts 15 points of magic damage to all units within a range of 2 tiles. Resistance protects only partially against this spell. Damage increases with the caster's Spellpower. |
50 | 7 | 0 | 4 | 4 | 0 | no | 100 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Air Immunity |
Air Elemental |
Sources (events; chance): #1343, #1477 |
no | |||
| 161 | Head Wind | ![]() |
Circle 1. School: Elemental Magic. Reduces the target's Speed by 2, and Range by 1. Enchanted unit loses one Stamina each turn. Lasts 6 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Duration increases with the caster's Concentration. No effect on incorporeal creatures. |
2 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 100 | 0 |
no |
Immunity (abilities): Spell Immunity |
no | |||||
| 162 | Sluggishness | ![]() |
Circle 1. School: Elemental Magic. Reduces the target's speed by 2. Enchanted unit loses one Stamina each turn. Lasts 5 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. |
2 | 1 | 0 | 1 | 2 | 0 | no | 0 | 100 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Earth Elemental |
Sources (events; chance): #1213, #1350, #2165 |
no | |||
| 163 | Quicksand | ![]() |
Circle 3. School: Elemental Magic. Reduces the speed of all creatures within a 1 tile by 2. Enchanted warrior loses 2 points of stamina each turn. Lasts 6 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Does not affect flying and hovering creatures. Duration increases slightly with the caster's Concentration. |
25 | 4 | 0 | 3 | 4 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (abilities): Flying, Floating |
Earth Elemental |
Sources (events; chance): #1343, #1477 |
no | |||
| 164 | Earthquake | ![]() |
Circle 4. School: Elemental Magic. Inflicts 12 points of physical damage to all enemy units on the battlefield. Armor protects against the damage, but only partially. Magic immunity does not apply. Does not affect flying and hovering creatures. Damage increases slightly with the caster's Spellpower. |
45 | 6 | 0 | 4 | 4 | 0 | no | 50 | 0 | 0 | 0 | 50 |
yes |
Immunity (abilities): Flying, Floating |
Earth Elemental |
Sources (events; chance): #1343, #1477 |
no | |||
| 165 | Fire Rain | ![]() |
Circle 3. School: Elemental Magic. Deals 10 points of magic damage to every unit in a 1-tile radius, then 1 more point of damage for 3 turns. Damage and burning damage increases slightly with the caster's Spellpower. |
12 | 4 | 0 | 3 | 4 | 0 | no | 50 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Fire Elemental |
Sources (events; chance): #1343, #1477 |
no | |||
| 166 | Mass Fire Immunity | ![]() |
Circle 2. School: Elemental Magic. Grants all friendly units immunity to fire and increases Ranged Defense by 1. Lasts 2 turns. Duration increases significantly with the caster's Concentration. |
16 | 3 | 0 | 2 | 3 | 0 | no | 0 | 200 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Fire Elemental |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 167 | Cleansing Flame | ![]() |
Circle 4. School: Elemental Magic. The caster loses 80 hit points. Inflicts 12 points of magic damage to all units on the battlefield and ignites the target, inflicting 2 point of damage for 3 turns. Resistance protects only partially against this spell. Damage and burning damage increases with the caster's Spellpower. |
10 | 2 | 80 | 5 | 8 | 0 | no | 100 | 0 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Fire Immunity |
Fire Elemental |
no | ||||
| 168 | Summon Air Elemental | ![]() |
Circle 3. School: Elemental Magic. Air Elemental is summoned in a tile next to the caster. Summoned creature knows "Celestial Thunder", "Chain Lightning" and "Head Wind". spells. Summoning range and Air Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns. |
35 | 4 | 0 | 3 | 4 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Spirit Talker, Elemental Mistress |
Sources (events; chance): #1343, #1477 |
no | Air Elemental | |||
| 169 | Summon Earth Elemental | ![]() |
Circle 3. School: Elemental Magic. Earth Elemental is summoned in a tile next to the caster. Summoned creature knows "Sluggishness", "Quicksand" and "Earthquake" spells. Summoning range and Earth Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns. |
35 | 4 | 0 | 3 | 4 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Runesmith, Elemental Mistress |
Sources (events; chance): #1343, #1477 |
no | Earth Elemental | |||
| 170 | Summon Fire Elemental | ![]() |
Circle 3. School: Elemental Magic. Fire Elemental is summoned in a tile next to the caster. Summoned creature knows "Fire Rain", "Mass Fire Immunity" and "Cleansing Flame" spells. Summoning range and Fire Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns. |
35 | 4 | 0 | 3 | 4 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Elemental Mistress |
Sources (events; chance): #1343, #1477 |
no | Fire Elemental | |||
| 171 | Summon Living Armor | ![]() |
Circle 3. School: Metamorphosis. Summons a Living Armor in a tile next to the caster. Summoning range and Living Armor's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns. |
35 | 5 | 0 | 3 | 5 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
White Mage |
no | Living Armor | ||||
| 172 | Summon Lord of Abyss | ![]() |
Circle 4. School: Chaos Magic. The caster loses 15 hit points. Summons a Lord of Abyss in a tile next to the caster. Summoning range and Lord of Abyss's attributes depend on caster's Summoning Power. |
55 | 4 | 15 | 4 | 4 | -3 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Gates of Chaos |
Acheron |
Sources (events; chance): #1343, #1477 |
yes | Lord of Abyss | ||
| 173 | Anthem Of The Damned | ![]() |
Circle 4. School: Chaos Magic. Inflicts 16 points of damage to all Mortals on the battlefield. Resistance protects only partially against this spell. Magic immunity does not apply. Damage increases with the caster's Spellpower. Has no effect on Cultists. |
50 | 8 | 10 | 5 | 8 | -4 | no | 100 | 0 | 50 | 0 | 0 |
no |
Mortal |
Immunity (abilities): Avatar of Light Immunity (type): Cultist |
Acheron |
no | |||
| 174 | Polymorphism | ![]() |
Circle 4. School: Metamorphosis. Grants an ally the ability to transform into any other unit on the battlefield. Lasts 5 turns. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Heroes, Animals, Elementals, and Golems. Cannot be cast on creatures immune to magic, or already transformed. |
35 | 6 | 0 | 5 | 8 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Transformed Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit, Golem |
Faerie Dragon |
no | ||||
| 175 | Doppelganger | ![]() |
Circle 4. School: Metamorphosis. Transforms the caster into one of the creatures on the battlefield (ally or foe). Lasts 4 turns. Duration increases with the caster's Concentration. Cannot transform into a Hero, Trap or Obstacle, or into a magic-immune or transformed creature. |
45 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Transformed Immunity (type): Hero, Trap, Obstacle |
no | |||||
| 176 | Doppelganger | ![]() |
Circle 4. School: Metamorphosis. Transforms the caster into one of the creatures on the battlefield (ally or foe). Lasts 4 turns. Duration increases with the caster's Concentration. Cannot transform into a Hero, Trap or Obstacle, or into a magic-immune or transformed creature. |
45 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Transformed Immunity (type): Hero, Trap, Obstacle |
no | |||||
| 177 | Summon Phantom | ![]() |
Circle 3. School: Astral Magic. A Phantom is summoned in a tile next to the caster. Phantom's attributes depend on caster's Summoning Power. |
40 | 5 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Psion |
no | Phantom (Level: 1) | ||||
| 178 | Fanaticism | ![]() |
Circle 4. School: Astral Magic. When the target dies while under this spell, it is resurrected. While the spell is active the target becomes intrepid. Lasts 10 turns. Duration increases significantly with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
30 | 3 | 0 | 5 | 8 | 1 | no | 0 | 200 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Psion |
no | ||||
| 179 | Deadly Terror | ![]() |
Circle 4. School: Astral Magic. Reduces target's morale by 16. Has no effect on the Undead, Mechanical units, and Elementals. |
27 | 4 | 0 | 5 | 8 | 0 | no | 0 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Psion |
no | ||||
| 180 | Panic | ![]() |
Circle 2. School: Astral Magic. Reduces the morale of all enemies within 1 tile by 10. Effect increases with the caster's Spellpower. Has no effect on intrepid creatures. |
18 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity |
Matriarch |
no | ||||
| 181 | Imaginary Assassin | ![]() |
Circle 3. School: Astral Magic. The target of this spell with magic resistance 5 or less inflicts double damage to itself. Has no effect on the Undead, Mechanical units, and Elementals. |
15 | 3 | 0 | 5 | 8 | -1 | no | 100 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Psion |
no | ||||
| 182 | Bind Will | ![]() |
Circle 4. School: Astral Magic. Allows the possession of an enemy unit for 2 turns. Ignores magic resistance. Duration increases with the caster's Concentration. At the end of the spell the target loses half of its stamina and morale. Has no effect on the Undead, Mechanical units, Heroes, and Elementals. |
35 | 3 | 0 | 5 | 8 | 0 | no | 0 | 50 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Psion |
no | ||||
| 183 | Strong Mind | ![]() |
Circle 2. School: Astral Magic. Grants all friendly units immunity to all mind affecting spells. Lasts 10 turns. Duration increases slightly with the caster's Concentration. |
26 | 3 | 0 | 2 | 3 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity |
Memory Keeper, Matriarch |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 184 | Arrow Shower | ![]() |
Circle 4. School: Natural Magic. For 3 turns, grant ranged units Double Shot and Enchanted Arrows, dealing additional magic damage. Each turn the unit recovers 2 Stamina and 1 ammo. Lasts 3 turns. Duration increases with the caster's Concentration. Only works on Elves. Has no effect on units with Magic Shot. |
32 | 5 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Elf |
Immunity (abilities): Spell Immunity, Magic Shot |
Elven Mistress |
no | |||
| 185 | Control Undead | ![]() |
Circle 3. School: Necromancy. Allows the possession of an enemy undead unit for 2 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Only works on the Undead. |
40 | 4 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Undead |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity |
Death Touched, Lich |
no | |||
| 186 | Seismic Charge | ![]() |
Combat abilities. Reduces the speed of all creatures within a one tile by 1. The enchanted units lose 1 point of stamina every turn. Magic Resistance and Magic Immunity offer no protection from this spell. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures. |
12 | 1 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (abilities): Flying, Floating |
no | |||||
| 187 | Mockery | ![]() |
Combat abilities. The target instantly loses 2 stamina points, and then another stamina point for 3 turns. Resistance hardly reduces the duration of the spell. Magic immunity does not apply. Has no effect on the Undead, Mechanical units, Animals, and Elementals. |
2 | 1 | 0 | 5 | 8 | 0 | no | 1 | 0 | 0 | 20 | 0 |
no |
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit |
Bard |
no | ||||
| 188 | Levitation | ![]() |
Circle 1. School: Metamorphosis. Slightly increases the speed of a friendly unit by granting it the ability to float above the terrain. Enchanted unit restores one stamina point each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures. |
8 | 2 | 0 | 1 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Flying, Floating, Spell Immunity |
Darkness Chosen |
no | ||||
| 189 | Embrace of Darkness | ![]() |
Circle 3. School: Necromancy. Gives friendly unit the traits of an undead creature: Fearlessness, Tirelessness, Immunity to Pain, Poison and Cold, and Vampirism. Heals poisoning and bleeding. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
21 | 3 | 0 | 3 | 5 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Illithid |
no | ||||
| 190 | Deadly Touch | ![]() |
Circle 4. School: Necromancy. Instantly kills one friendly or enemy creature. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, Heroes, and Elementals. |
50 | 5 | 0 | 4 | 8 | -5 | no | 0 | 0 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem |
Death Incarnate, Lich |
Sources (events): #1309 |
no | |||
| 191 | Banshee's Howl | ![]() |
Circle 3. School: Necromancy. Drains 4 hit points and 2 points of morale, reduces the speed by 1 for two turns. Affects all living creatures within 2 tiles. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
13 | 4 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Banshee |
no | ||||
| 192 | Paralyze | ![]() |
Circle 3. School: Astral Magic. The target unit cannot move and fight. Lasts 4 turns. The target's resistance only partially protects it from the spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
16 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 25 | 0 |
no |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Illithid |
no | ||||
| 193 | Mass Sleep | ![]() |
Circle 4. School: Astral Magic. Puts all enemy units to sleep. Sleeping units cannot fight until they are attacked. Lasts 3 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
45 | 4 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Illithid |
no | ||||
| 194 | Shadow Form | ![]() |
Circle 2. School: Shadow Magic. The unit is in shadow form. In this state it loses Vigilance, reduces counterattack by 5 and resistance by half, and every turn it loses 2 morale points. Unit's Attack is increased by 4, and Speed by 1. Unit recovers 2 Stamina each turn. Unit becomes incorporeal, gets Bloodlust 2, and is able to strike all adjacent enemies. Lasts 3 turns. Duration increases with the caster's Concentration. |
16 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero |
Blood Butterfly |
no | ||||
| 195 | Holy Circle | ![]() |
Circle 2. School: Astral Magic. Increases all attack and defense attributes and resistance of all friendly creatures within 1 tile by 1. Lasts 5 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons. |
8 | 2 | 0 | 2 | 3 | 0 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 196 | Summon Beholder | ![]() |
Circle 3. School: Shadow Magic. A friendly unit needs to be sacrificed for this incantation. A Beholder is summoned in a tile next to the caster. Summoning range and Beholder's attributes depend on the caster's Summoning Power. |
35 | 4 | 0 | 3 | 5 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Darkness Chosen |
no | Beholder | ||||
| 197 | Dark Crystal | ![]() |
Circle 3. School: Shadow Magic. Creates a Dark Crystal on the battlefield within four tiles of the caster. Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power. |
15 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Darkness Chosen |
no | Dark Crystal (Level: 3) | ||||
| 198 | Kiss of Darkness | ![]() |
Circle 2. School: Shadow Magic. Makes the target intrepid and gives it another turn. Lasts 3 turns. Instantly replenishes 2 ammo and 4 stamina points. Duration increases with the caster's Concentration. Only works on Drow in Shadow form. |
15 | 4 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Drow | Immunity (type): Drow |
Darkness Chosen |
no | |||
| 199 | Astral Parasite | ![]() |
Circle 2. School: Shadow Magic. The effect of this spell is cumulative. Reduces the resistance of an enemy unit by 1 and makes it lose 2 stamina points each turn. Resistance protects only partially against this spell. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead and Mechanical units. |
6 | 3 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Golem |
no | |||||
| 200 | Hands of Darkness | ![]() |
Circle 3. School: Shadow Magic. The target unit gains the ability to attack all enemies around it for an additional stamina points. Lasts 1 turn. Duration slightly increases with the caster's Concentration. Has no effect on creatures that already have Round Attack. |
15 | 2 | 0 | 5 | 8 | 0 | no | 0 | 25 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Round Attack |
Darkness Craver |
no | ||||
| 201 | Dark Depletion | ![]() |
Circle 3. School: Shadow Magic. Destroys 8 missiles from all units within 2 tiles. Targets take damage based on the amount of destroyed ammo. The amount of ammo destroyed increases with the caster's Spellpower. Has no effect on Animals, and creatures with natural weapons. |
17 | 4 | 0 | 3 | 4 | 0 | no | 200 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Darkness Craver |
Sources (events; chance): #1343, #1477 |
no | |||
| 202 | Enchanted Weapon | ![]() |
Circle 3. School: Metamorphosis. The effect of this spell is cumulative. Increases all types of Attack of all allies by 1. Lasts 4 turns. Replenishes ammo by 4. Duration increases with the caster's Concentration. Has no effect on Animals. |
20 | 3 | 0 | 3 | 4 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
School of High Magic |
Sources (events; chance): #1343, #1477 |
yes | |||
| 203 | Raise Reaper | ![]() |
Circle 1. School: Necromancy. Creates a Reaper from the remains of a fallen. Reaper's attributes partially depend on Summoning and Necromancy Power. |
12 | 5 | 0 | 1 | 4 | -1 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Lich |
Sources (events; chance): #1343, #1477 |
no | Reaper | |||
| 204 | Raise Mummy | ![]() |
Circle 1. School: Necromancy. Creates a Mummy from the remains of a fallen. Mummy's attributes partially depend on Summoning and Necromancy Power. |
18 | 5 | 0 | 1 | 4 | -1 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Maleficar, Lich |
Sources (events; chance): #1343, #1477 |
no | Mummy (Level: 5) | |||
| 205 | Raise Cadaver | ![]() |
Circle 2. School: Necromancy. Creates a Cadaver from the remains of a fallen. Cadaver's attributes partially depend on Summoning and Necromancy Power. |
30 | 6 | 0 | 2 | 5 | -2 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Warlock, Maleficar |
no | Cadaver | ||||
| 206 | Raise Banshee | ![]() |
Circle 3. School: Necromancy. Creates a Banshee from the remains of a fallen. Banshee's attributes partially depend on Summoning and Necromancy Power. |
60 | 7 | 0 | 3 | 5 | -3 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Lich |
no | Banshee | ||||
| 207 | Dark Resurrection | ![]() |
Circle 2. School: Shadow Magic. A friendly unit needs to be sacrificed for this incantation. Resurrects a friendly unit with half its health. Amount of hit points restored slightly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
20 | 3 | 0 | 2 | 4 | -3 | no | 500 | 0 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Dark Priestess |
Sources (events; chance): #1343, #1477 |
no | |||
| 208 | Cloud of Darkness | ![]() |
Circle 4. School: Shadow Magic. A friendly unit needs to be sacrificed for this incantation. Reduces all types of Attack of all enemies within 2 tiles to zero. Lasts 4 turns. Resistance protects only partially against this spell. Has no effect on the Undead, Mechanical units, Chaos Lords, and Elementals. |
27 | 4 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem |
Darkness Chosen |
no | ||||
| 209 | Titan's Strength | ![]() |
Circle 4. School: Metamorphosis. Increases the attack and counterattack of a friendly unit by 25. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Elementals, Mechanical units, and large creatures. |
30 | 3 | 0 | 4 | 4 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant |
Secret Guild |
Sources (events; chance): #1343, #1477 |
yes | |||
| 210 | Cloud of Restoration | ![]() |
Circle 2. School: Necromancy. Heals 10 hit points of all undead units within 1 tile. Healing effect increases slightly with the caster's Spellpower. Only works on the Undead. The spell has no effect on Death Servants and incorporeal creatures. |
18 | 4 | 0 | 2 | 4 | -1 | yes | 50 | 0 | 0 | 0 | 0 |
yes |
Undead |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Servant of Death |
Warlock, Maleficar, Lich |
Sources (events; chance): #1343, #1477 |
no | ||
| 211 | Mass Undead Restoration | ![]() |
Circle 3. School: Necromancy. The effect of this spell is cumulative. Under this spell, all allied undead units immediately recover 8 HP, and continue regenerating every turn. Lasts 4 turns. Only works on the Undead. Number of restored hit points slightly increases with the caster's Spellpower. |
13 | 3 | 0 | 3 | 4 | -1 | yes | 50 | 0 | 0 | 0 | 0 |
yes |
Undead |
Immunity (abilities): Spell Immunity Immunity (type): Servant of Death |
Tower of Necromancy |
Warlock, Maleficar, Lich |
Sources (events; chance): #1343, #1477 |
yes | |
| 212 | Disintegration | ![]() |
Circle 4. School: Chaos Magic. Inflicts 50 points of magic damage to the target. Damage increases greatly with the caster's Spellpower. Ignores magic immunity. Has no effect on Chaos Lords. |
75 | 10 | 0 | 4 | 6 | -1 | no | 500 | 0 | 100 | 0 | 0 |
yes |
Immunity (type): Chaos Lord | no | |||||
| 213 | Eternal Slave | ![]() |
Circle 2. School: Necromancy. When the target dies while under this spell, it will rise again. Lasts 5 turns. Duration slightly increases with the caster's Concentration. Only works on the Undead. |
27 | 3 | 0 | 2 | 3 | 0 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Undead |
Immunity (abilities): Spell Immunity Immunity (type): Servant of Death |
Necromancers Guild |
Death Touched, Lich |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |
| 214 | Word of Death | ![]() |
Circle 4. School: Necromancy. Decreases the stamina of all living creatures on the battlefield by 12. Effect increases slightly with the caster's Spellpower. Spell resistance and Magic Immunity do not apply. Has no effect on Elementals, Heroes, and tireless creatures. |
40 | 4 | 0 | 4 | 4 | -1 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Tireless Immunity (type): Hero, Elemental Spirit |
Lich |
Sources (events; chance): #1343, #1477 |
no | |||
| 215 | Pathfinding | ![]() |
Circle 2. School: Natural Magic. All friendly units gain the ability to move freely through any terrain type. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures. |
30 | 5 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Flying, Floating, Spell Immunity |
Sources (events; chance): #1213, #1350, #2165 |
no | ||||
| 216 | Word of Peace | ![]() |
Circle 4. School: Sacred Magic. Reduces attack and ranged attack of all units on the battlefield by 10 and increases resistance and armor by 5. Lasts 5 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. |
40 | 4 | 0 | 4 | 4 | 1 | no | 0 | 50 | 0 | 0 | 0 |
yes |
Sources (events; chance): #1343, #1477 |
no | |||||
| 217 | Hunter's Vine | ![]() |
Circle 2. School: Natural Magic. Immobilizes all creatures within 1 tile. Entangled target cannot move, but can attack, shoot and cast spells. Lasts 4 turns. Duration slightly increases with the caster's Concentration. Agile creatures quickly escape the roots. |
11 | 4 | 0 | 2 | 3 | 0 | no | 0 | 50 | 0 | 100 | 0 |
yes |
Immunity (abilities): Spell Immunity, Entanglement Immunity, Flying, Floating |
Leafy Tower |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |||
| 218 | Spectral Blade | ![]() |
Circle 2. School: Metamorphosis. Inflicts 12 points of physical damage. Damage increases significantly with the caster's Spellpower. Armor protects against the damage, but only partially. Ignores magic immunity. |
7 | 2 | 0 | 2 | 3 | 0 | no | 200 | 0 | 0 | 0 | 50 |
yes |
Mages Guild |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||||
| 219 | Supreme Power | ![]() |
Circle 4. School: Sacred Magic. Increases all attack attributes of all friendly units within 2 tiles by 10, armor and resistance are increased by 5. Dispels a lot of the harmful spells and grants Mind Control immunity. Lasts 4 turns. Caster's Concentration and Spellpower doesn't affect this spell. Does not affect the undead, demons and heroes. |
45 | 6 | 0 | 4 | 4 | 2 | no | 0 | 1 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon, Hero |
Cathedral of Light |
Sources (events; chance): #1343, #1477 |
yes | |||
| 220 | Heroism | ![]() |
Circle 2. School: Astral Magic. Increases attack of the target by 1 and grants it Mind Control immunity. Increases stamina and morale by 5 points. If a unit has already made its turn, it gets an additional turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Animals. |
8 | 1 | 0 | 2 | 3 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Animal, Elemental Spirit, Golem |
Illusionists Guild |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |||
| 221 | Destroy Undead | ![]() |
Circle 4. School: Necromancy. The caster loses 15 hit points. Instantly kills one friendly or enemy creature. Magic Resistance and Magic Immunity offer no protection from this spell. Only works on the Undead. |
80 | 8 | 15 | 4 | 6 | 2 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Undead | no | |||||
| 222 | Celestial Shield | ![]() |
Circle 2. School: Sacred Magic. Increases ranged defense of all friendly units within 1 tile by 6 and resistance by 1. Lasts 4 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons. |
10 | 2 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Sources (events; chance): #1213, #1350, #2165 |
no | ||||
| 223 | Dark Steel | ![]() |
Circle 2. School: Necromancy. Increases attack and counter-attack of the target by 2 points, grants an armor-piercing ability in melee attack. Enchanted unit will curse and lowers enemy morale by 2 with each successful melee attack. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Animals, and Elementals. |
12 | 3 | 0 | 2 | 3 | -1 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Undead, Animal, Elemental Spirit |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 224 | Dissolve Armor | ![]() |
Circle 1. School: Necromancy. Decreases target's defense attributes by 4. Lasts 4 turns. Ignores magic resistance. Duration increases with the caster's Concentration. No effect on incorporeal creatures. |
4 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Incorporeal |
Necromancer, Black Knight, Lich |
no | ||||
| 225 | Cat's Reflexes | ![]() |
Circle 2. School: Astral Magic. The enchanted creature gains Vigilance (ability to counterattack agile enemies), Parry (2), Dodge (2), and Agility (ability to attack enemies without risking a counterattack). Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Elementals, Mechanical units, and large creatures. |
6 | 1 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant |
Illusionists Guild |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 226 | Axii Sign | ![]() |
Witcher's Sign. Reduces target's morale by 8. Magic Resistance only partially reduces the damage. Ignores magic immunity. Has no effect on intrepid creatures. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 0 | 25 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Mind Control Immunity |
Witcher |
no | ||||
| 227 | Yrden Sign | ![]() |
Witcher's Sign. Causes the target of the spell to feel severe pain. The unit loses 4 hit points and 1 point of stamina each turn. All types of Attack are reduced by 2. Lasts 3 turns. Resistance reduces duration only slightly. Ignores magic immunity. Has no effect on the Undead, Mechanical units, and Elementals. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 30 | 0 |
no |
Immunity (abilities): Feels No Pain Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Witcher |
no | ||||
| 228 | Ice Storm | ![]() |
Circle 4. School: Elemental Magic. Inflicts 15 points of magic damage to all units within a range of 2 tiles, reduces targets speed by 1 for 3 turns. Magic Resistance only partially reduces the damage from this spell and does not protect against speed reduction. Caster's Concentration and Spellpower doesn't affect this spell. |
55 | 8 | 0 | 4 | 5 | 0 | no | 0 | 1 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Ice Immunity |
no | |||||
| 229 | Summon Devil | ![]() |
Circle 4. School: Chaos Magic. The caster loses 15 hit points. Summons a Devil in a tile next to the caster. Summoning range and Devil's attributes depend on caster's Summoning Power. |
75 | 6 | 15 | 5 | 8 | -5 | no | 100 | 0 | 0 | 0 | 0 |
no |
no | Devil | |||||
| 230 | Death Cloud | ![]() |
Circle 3. School: Necromancy. This unit can cast the Death Cloud spell, poisoning all living creatures within 2 tiles. Poisoned units loses 5 hit points instantly and 5 hit points, 2 points of stamina and morale each turn. All attack attributes are reduced by 2 and speed by 1. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
20 | 5 | 0 | 5 | 8 | -2 | no | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Lich |
no | ||||
| 231 | Mass Life Drain | ![]() |
Circle 4. School: Necromancy. Deals 5 damage to all enemy units, and disables attacks for 2 turns. Caster recovers health according to damage. Damage increases with the caster's Spellpower. Resistance has almost no protection against this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
50 | 4 | 0 | 4 | 4 | -2 | no | 100 | 0 | 25 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Lich |
Sources (events; chance): #1343, #1477 |
no | |||
| 232 | Demon Blood | ![]() |
Circle 3. School: Chaos Magic. Deals 15 damage to all friendly and enemy targets within 1 tile. The caster regains as many hit points as damage dealt. Damage increases with the caster's Spellpower. Resistance protects only partially against this spell. Only works on Demons. Has no effect on Chaos Lords. |
15 | 3 | 0 | 3 | 3 | 0 | no | 100 | 0 | 50 | 0 | 0 |
yes |
Demon |
Immunity (abilities): Spell Immunity Immunity (type): Chaos Lord |
Tower of Chaos |
Demonologist, Acheron |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |
| 233 | Mass Bless | ![]() |
Circle 3. School: Sacred Magic. Increases Attacks, Defenses, and Resistance of all friendly units by 1. Lasts 5 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons. |
15 | 2 | 0 | 3 | 3 | 0 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Demon |
Preacher, Faerie Dragon |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | |||
| 234 | Healing Sleep | ![]() |
Circle 4. School: Astral Magic. Puts all units within 1 tile to sleep. Sleeping units cannot fight until they are attacked. Each turn dormant restore 10 hit points and 5 points of stamina. Lasts 3 turns. Spell Resistance hardly reduces the duration of the spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
35 | 3 | 0 | 4 | 4 | 0 | no | 0 | 50 | 0 | 25 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Faerie Dragon |
Sources (events; chance): #1343, #1477 |
no | |||
| 235 | Nightmare | ![]() |
Circle 3. School: Necromancy. Inflicts a terrible nightmare to the target unit. The target falls asleep, losing 3 points of stamina and morale each turn. This spell will be broken once the target takes damage. Lasts 4 turns. Resistance protects only partially against this spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
16 | 3 | 0 | 3 | 4 | -1 | no | 0 | 50 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sources (events; chance): #1343, #1477 |
no | ||||
| 236 | Summon Destroyer | ![]() |
Circle 3. School: Chaos Magic. The caster loses 13 hit points. Summons a Destroyer in a tile next to the caster. Summoning range and Destroyer's attributes depend slightly on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 3 turns. |
40 | 5 | 13 | 3 | 4 | -2 | no | 75 | 0 | 0 | 0 | 0 |
yes |
Sources (events; chance): #1343, #1477 |
no | Destroyer | ||||
| 237 | Chaos Distortion | ![]() |
Circle 3. School: Chaos Magic. The caster loses 18 hit points. All friendly units recover 3 HP, 1 Stamina and get a second turn (only if they have already moved). Only works on Demons. Has no effect on Chaos Lords. |
40 | 5 | 18 | 3 | 5 | -1 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Demon |
Immunity (abilities): Spell Immunity Immunity (type): Chaos Lord |
Tower of Chaos |
Lord of Abyss |
yes | ||
| 238 | Chaos Surge | ![]() |
Circle 1. School: Chaos Magic. The caster loses 3 hit points. Ally loses all ammo, but gets a second turn (only if unit has already moved). Only works on Demons. |
5 | 1 | 3 | 1 | 2 | 0 | no | 1 | 0 | 0 | 0 | 0 |
yes |
Demon |
Immunity (abilities): Spell Immunity |
Altar of Chaos |
Demonologist, Devil, Acheron |
Sources (events; chance): #1213, #1350, #2165 |
yes | |
| 239 | Hellfire | ![]() |
Circle 3. School: Chaos Magic. The caster loses 10 hit points. Inflicts 15 points of damage to all units within a range of 1 tiles, ignites the targets, inflicting 3 point of damage for 3 turns. Magic Resistance only partially protects from this spell. The caster's Concentration and Spellpower do not affect the strength or duration of this spell. |
32 | 6 | 10 | 3 | 5 | -1 | no | 1 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Chaos Lord |
Tower of Chaos | yes | ||||
| 240 | Volcano | ![]() |
Circle 3. School: Elemental Magic. Deals 12 points of magic damage to all units within 2 tiles. Damage increases significantly with the caster's Spellpower. Ignores magic immunity. |
70 | 15 | 0 | 3 | 5 | 0 | no | 150 | 0 | 150 | 0 | 0 |
yes |
Immunity (abilities): Fire Immunity |
no | |||||
| 241 | Blood Ritual | ![]() |
Circle 4. School: Chaos Magic. The caster loses 35 hit points. A friendly unit needs to be sacrificed for this incantation. Instantly kills one enemy unit. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, Heroes, Elementals, and Chaos Lords. |
100 | 12 | 35 | 4 | 6 | -6 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Avatar of Light Immunity (type): Undead, Mechanical, Hero, Chaos Lord, Elemental Spirit, Golem |
no | |||||
| 242 | Raise Skeleton of Doom | ![]() |
Circle 2. School: Necromancy. Create Skeleton of Doom from an ally's or enemy's corpse. Skeleton of Doom's attributes depend on Summoning and Necromancy Power. |
20 | 4 | 0 | 2 | 2 | -3 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Lord of Darkness, Warlock, Maleficar |
Sources (events; chance): #1213, #1350, #2165 |
no | Skeleton of Doom | |||
| 243 | Raise Spectre | ![]() |
Circle 3. School: Necromancy. Creates a Spectre from the remains of a fallen. Spectre's attributes depend slightly on Summoning and Necromancy Power. |
45 | 5 | 0 | 3 | 5 | -3 | no | 50 | 0 | 0 | 0 | 0 |
yes |
no | Spectre | |||||
| 244 | Fearlessness | ![]() |
Circle 1. School: Sacred Magic. The target restores 10 morale points. For 3 turns the unit's attack is increased by 1 and it becomes fearless. Caster's Concentration and Spellpower doesn't affect this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
2 | 1 | 0 | 1 | 1 | 0 | yes | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Preacher |
no | ||||
| 245 | Rune Shot | ![]() |
Circle 3. School: Rune Magic. Increases target's ranged attack by 4 and deal magical damage. Also restores 2 ammo. Lasts 4 turns. Duration increases with the caster's Concentration. Only works on Artillery. |
5 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Artillery |
Immunity (abilities): Spell Immunity |
Runemaster |
no | |||
| 246 | Fatigue | ![]() |
Circle 3. School: Necromancy. Drains 5 Stamina from all enemy units. Effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
12 | 3 | 0 | 3 | 2 | 0 | yes | 100 | 0 | 150 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Tower of Necromancy |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 247 | Battle Cry | ![]() |
Circle 2. School: Sacred Magic. Restores 5 points of stamina and 2 points of morale to all friendly creatures on the battlefield. The effect slightly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
10 | 2 | 0 | 2 | 2 | 0 | yes | 50 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Preacher |
Sources (events; chance): #1213, #1350, #2165 |
no | |||
| 248 | Blood Sacrifice | ![]() |
Circle 3. School: Chaos Magic. The caster loses 18 hit points. A friendly unit needs to be sacrificed for this incantation. All friendly units get a second turn. The spell only affects those units who have already taken a turn. Only works on Mortals. Does not affect Giant creatures. |
50 | 7 | 18 | 3 | 6 | -5 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Mortal |
Immunity (abilities): Spell Immunity, Avatar of Light Immunity (type): Giant |
no | ||||
| 249 | Burden | ![]() |
Circle 2. School: Metamorphosis. Reduces the speed of all enemy units within 1 tile by 1 and causes them to lose 3 points of stamina. Lasts 3 turns. Resistance protects only partially against this spell. Duration slightly increases with the caster's Concentration. |
12 | 3 | 0 | 2 | 2 | 0 | no | 0 | 50 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Sources (events; chance): #1213, #1350, #2165 |
no | ||||
| 250 | Horror | ![]() |
Circle 3. School: Necromancy. Reduces the morale of all enemies within 1 tile by 14. Effect increases slightly with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
40 | 4 | 0 | 3 | 4 | 0 | no | 50 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sources (events; chance): #1343, #1477 |
no | ||||
| 251 | Death Ashes | ![]() |
Circle 4. School: Necromancy. Inflicts 20 points of magic damage to all units within a range of 2 tiles. Damage increases significantly with the caster's Spellpower. Ignores magic immunity. Has no effect on the Undead, Mechanical units, and Elementals. |
70 | 10 | 0 | 4 | 6 | -2 | no | 150 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Avatar of Light Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
no | |||||
| 252 | Containment | ![]() |
Circle 3. School: Metamorphosis. The effect of this spell is cumulative. Reduces the target's speed by 1. Enchanted unit loses 2 points of stamina each turn. Lasts 3 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Duration increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell. |
25 | 1 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Magister, Archmagister |
no | |||||
| 253 | Dark Redemption | ![]() |
Circle 3. School: Shadow Magic. The effect of this spell is cumulative. A friendly unit needs to be sacrificed for this incantation. Increases Spellpower and Spell Duration of all friendly units by 1 and their Summoning Power by 2. Lasts 3 turns. Instantly restores 3 morale points. Does not affect heroes. |
12 | 2 | 0 | 5 | 8 | -1 | yes | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Hero |
Darkness Craver |
no | ||||
| 254 | Ice Snake | ![]() |
Circle 4. School: Elemental Magic. Inflicts 30 points of magic damage and reduces speed by 2 for 3 turns. Magic Resistance only partially reduces the damage from this spell and does not protect against speed reduction. Caster's Concentration and Spellpower doesn't affect this spell. |
40 | 5 | 0 | 5 | 8 | 0 | no | 0 | 1 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Ice Immunity |
Oracle of Elements |
no | ||||
| 255 | Lightning Ball | ![]() |
Circle 4. School: Elemental Magic. Deals 20 points of magic damage to all units within 1 tile and reduces their ranged defense by 2 for 3 turns. Spell Ignores spell resistance. Caster's Concentration and Spellpower doesn't affect this spell. |
50 | 5 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Air Immunity |
Oracle of Elements |
no | ||||
| 256 | Scorching Ground | ![]() |
Circle 4. School: Elemental Magic. Inflicts 9 points of physical damage to all enemy units on the battlefield immediately and another to 7 points for 3 turns. Reduces enemy creatures speed by 1. Magic Resistance and Magic Immunity offer no protection from this spell. Does not affect flying and hovering creatures, as well as the creatures immune to fire. Damage increases slightly with the caster's Spellpower. |
80 | 6 | 0 | 5 | 8 | 0 | no | 50 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Flying, Floating, Fire Immunity |
Oracle of Elements |
no | ||||
| 257 | Solar Blast | ![]() |
Circle 4. School: Elemental Magic. Inflicts 15 points of magic damage to all enemy units on the battlefield. Magic Resistance and Magic Immunity offer no protection from this spell. Damage increases with the caster's Spellpower. |
120 | 9 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Fire Immunity |
Elven Mistress, Oracle of Elements |
no | ||||
| 258 | Necromancer's Cry | ![]() |
Circle 3. School: Necromancy. The caster loses 13 hit points. All friendly units get a second turn. The spell only affects those units who have already taken a turn. Only works on the Undead. Does not affect the servants of Death. |
40 | 5 | 13 | 3 | 5 | -1 | no | 0 | 0 | 0 | 0 | 0 |
yes |
Undead |
Immunity (abilities): Spell Immunity Immunity (type): Servant of Death |
Warlock, Maleficar, Lich |
no | |||
| 259 | Natural Weapon | ![]() |
Circle 2. School: Natural Magic. Increases all Attack types of all units within 1 tile by 3. Lasts 5 turns. Replenishes ammo by 2. Duration increases with the caster's Concentration. Only works on Animals. |
6 | 1 | 0 | 2 | 3 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Animal |
Immunity (abilities): Spell Immunity |
Leafy Tower |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | ||
| 260 | Enchanted Fang | ![]() |
Circle 1. School: Natural Magic. Increase the target's Attacks by 2, and makes them magical. Lasts 6 turns. Spell effect increases slightly with the caster's Spellpower. Only works on Animals. |
5 | 2 | 0 | 1 | 2 | 0 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Animal |
Immunity (abilities): Spell Immunity |
Forest Keeper |
Sources (events; chance): #1213, #1350, #2165 |
no | ||
| 261 | Demonic Howl | ![]() |
Combat abilities. The caster loses 5 hit points. A terrifying howl frightens all units within 1 tile. Reduces Morale by 4. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
2 | 1 | 5 | 5 | 8 | 0 | no | 0 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Tyrant, Devourer |
no | ||||
| 262 | Raise Lord of Darkness | ![]() |
Circle 3. School: Necromancy. Create Lord of Darkness from an ally's corpse. Lord of Darkness's attributes depend on Summoning and Necromancy Power. |
36 | 4 | 0 | 3 | 4 | -4 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Maleficar |
Sources (events; chance): #1343, #1477 |
no | Lord of Darkness | |||
| 263 | Stone Crust | ![]() |
Circle 2. School: Elemental Magic. Immobilizes an enemy or friendly Mortal unit. The target's Armor increases by 5, Resistance by 2. Active for 5 turns. An ally recovers 5 HP each turn, an enemy loses them. Duration increases slightly with the caster's Concentration. Resistance reduces spell duration. Has no effect on Heroes and Demons. |
14 | 2 | 0 | 2 | 2 | 0 | no | 0 | 50 | 0 | 100 | 0 |
yes |
Mortal |
Immunity (abilities): Spell Immunity |
Sphere of Stone |
Sources (events; chance): #1213, #1350, #2165 |
yes | ||
| 264 | Mass Cold Immunity | ![]() |
Circle 2. School: Elemental Magic. Grants all friendly units immunity to cold and increases defense by 1. Each turn the units recover 1 HP. Lasts 3 turns. Duration increases significantly with the caster's Concentration. Has no effect on Mechanical units and Elementals. |
18 | 2 | 0 | 2 | 4 | 0 | no | 0 | 200 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Mechanical, Elemental Spirit, Golem |
Naiad |
Sources (events; chance): #1343, #1477 |
no | |||
| 265 | Mass Grounding | ![]() |
Circle 2. School: Elemental Magic. Grants all friendly units immunity to lightning based spells and increases resistance by 1. The unit restores 1 stamina point each turn. Lasts 3 turns. Duration increases significantly with the caster's Concentration. |
20 | 3 | 0 | 2 | 4 | 0 | no | 0 | 200 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Mephit |
Sources (events; chance): #1343, #1477 |
no | |||
| 266 | Elemental Immunity | ![]() |
Circle 3. School: Elemental Magic. Grants all friendly units immunity to fire, cold and lighting. Increases resistance by 3. The unit restores 1 hit point and 1 stamina point each turn. Lasts 5 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
45 | 5 | 0 | 3 | 3 | 0 | no | 0 | 100 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 267 | Confusion | ![]() |
Circle 4. School: Astral Magic. All enemy units within 1 tile forget to attack in close combat. Ranged Attack of unit is reduced to zero. Units cannot use magic. Lasts 3 turns. Magic Resistance only partially protects from this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
75 | 5 | 0 | 4 | 4 | 0 | no | 0 | 100 | 0 | 50 | 0 |
yes |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Psy-Monolith |
Sources (events; chance): #1343, #1477 |
yes | |||
| 268 | Banish | ![]() |
Circle 3. School: Sacred Magic. Deals 15 points of magic damage to all units within 1 tiles. Only affects the Undead, Demons, Elementals, and Phantoms. Does not affect the servants of Death. Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply. |
15 | 2 | 0 | 3 | 3 | 3 | no | 200 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Mortal, Mechanical, Hero, Servant of Death |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||||
| 269 | Summon Hnara | ![]() |
Circle 1. School: Necromancy. Summons a Hnara in a tile next to the caster. Summoning range and Hnara's attributes depend hero's Summoning and Necromancy Power. A corpse is not required to summon a Hnara. The unit does not remain after the battle. |
2 | 5 | 0 | 1 | 3 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Necromancer, Sorcerer |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | Hnara | |||
| 270 | Miracle | ![]() |
Circle 3. School: Sacred Magic. Inflicts 12 points of magic damage to all units within 1 tile. All friendly units within range of the spell recover 12 hit points. Damage and healing power increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
40 | 5 | 0 | 3 | 4 | 1 | no | 100 | 0 | 100 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Patriarch |
Sources (events; chance): #1343, #1477 |
no | |||
| 271 | Magic Stream | ![]() |
Circle 3. School: Elemental Magic. Inflicts 20 magic damage to an enemy unit, or restores 20 hit points to an ally. Damage and healing power increases with the caster's Spellpower. Magic immunity does not apply. |
10 | 3 | 0 | 3 | 4 | 0 | no | 200 | 0 | 100 | 0 | 0 |
yes |
Sphere of Ice |
Sources (events; chance): #1343, #1477 |
yes | ||||
| 272 | Healing Circle | ![]() |
Circle 1. School: Rune Magic. Heals the caster and all nearby allied units for 4 HP. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
6 | 1 | 0 | 5 | 8 | 1 | yes | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Alchemist |
no | ||||
| 273 | Mobility | ![]() |
Combat abilities. Increases speed of a friendly mechanism by 1. Lasts 1 turn. Caster's Concentration doesn't increase the duration of this spell. Only works on Artillery. |
2 | 3 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Artillery |
Workman |
no | ||||
| 274 | Reload | ![]() |
Combat abilities. Replenishes 1 ammo to a friendly mechanism. Only works on Artillery. |
2 | 2 | 0 | 5 | 8 | 0 | no | 0 | 0 | 0 | 0 | 0 |
no |
Artillery |
Workman |
no | ||||
| 275 | Summon Wolves | ![]() |
Circle 2. School: Natural Magic. Summons two wolves in an adjacent tile, plus one wolf per level in Summoning skill. Summoning range and Wolves' attributes depend slightly on caster's Summoning Power. |
18 | 5 | 0 | 2 | 3 | 0 | no | 25 | 0 | 0 | 0 | 0 |
yes |
Leafy Tower |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Wolf (Level: 4) | |||
| 276 | Summon Dire Bears | ![]() |
Circle 3. School: Natural Magic. Summons two Dire Bears in an adjacent tile. Summoning range and Dire Bears' attributes depend on caster's Summoning Power. |
45 | 6 | 0 | 3 | 4 | 0 | no | 75 | 0 | 0 | 0 | 0 |
yes |
Blooming Lane |
Forest Keeper |
Sources (events; chance): #1343, #1477 |
yes | Dire Bear (Level: 4) | ||
| 277 | Cleansing Flame | ![]() |
Circle 4. School: Elemental Magic. The caster loses 10 hit points. Inflicts 12 points of magic damage to all units on the battlefield and ignites the target, inflicting 2 point of damage for 3 turns. Resistance protects only partially against this spell. Damage and burning damage increases with the caster's Spellpower. |
45 | 5 | 10 | 4 | 4 | 0 | no | 100 | 0 | 50 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity, Fire Immunity |
Sources (events; chance): #1343, #1477 |
no | ||||
| 278 | Strike of Pain | ![]() |
Circle 1. School: Necromancy. The caster loses 1 hit point. The remaining life force of a dying creature can be used to inflict pain on the enemy. The target unit loses 3 hit points, and 3 points of stamina and morale each turn. Ignores magic resistance. Effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, Elementals, and creatures immune to pain. |
3 | 1 | 1 | 5 | 8 | 0 | no | 125 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Feels No Pain, Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Trapped Soul |
no | ||||
| 279 | Test of Faith | ![]() |
Circle 1. School: Astral Magic. The effect of this spell is cumulative. The target unit restores 4 hit points and 2 stamina points each turn, and also receives Smite Evil (1). Lasts 3 turns. Restores 1 ammo. Duration increases with the caster's Concentration. Only affects Alkari. |
4 | 2 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Alkaryl |
Immunity (abilities): Spell Immunity |
Witness |
no | |||
| 280 | Summon Icarus | ![]() |
Circle 1. School: Astral Magic. Summons an Icarus, a common Alkari warrior, on a tile adjacent to the summoner. Icarus's attributes depend on caster's Summoning Power. |
15 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Luminary |
no | Icarus (Level: 1) | ||||
| 281 | Summon Stalker | ![]() |
Circle 2. School: Astral Magic. Summons a Stalker, an Alkari hunter, on a tile adjacent to the summoner. Stalker's attributes depend on caster's Summoning ability. |
30 | 5 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Memory Keeper, Eternal Mentor, Tree of the Departed |
no | Stalker (Level: 1) | ||||
| 282 | Summon Luminary | ![]() |
Circle 2. School: Astral Magic. A Luminary is summoned in a tile next to the caster. Luminary's attributes depend on caster's Summoning Power. |
40 | 4 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Eternal Mentor, Tree of the Departed |
no | Luminary (Level: 1) | ||||
| 283 | Soul Trap | ![]() |
Circle 1. School: Necromancy. A creature's soul can be trapped as it leaves its corpse. The trapped soul can be used either to curse an enemy, or to buff an ally. Trapped Soul's attributes depend on Summoning and Necromancy Power. The unit does not remain after the battle. |
7 | 1 | 0 | 1 | 1 | -1 | no | 100 | 0 | 0 | 0 | 0 |
yes |
School of Necromancy |
Death Touched |
Sources (events; chance): #1213, #2164 |
yes | Trapped Soul | ||
| 284 | Death Bell | ![]() |
Circle 1. School: Necromancy. The caster loses 1 hit point. The remaining life force of a dying creature can be transferred to a friendly unit. Restores the unit with 3 points of health, stamina and morale. The effect significantly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
1 | 1 | 1 | 5 | 8 | 0 | yes | 150 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Trapped Soul |
no | ||||
| 285 | Summon Mephit | ![]() |
Circle 1. School: Elemental Magic. Summons a Mephit, a weak Air elemental, within two tiles of the caster. Summoning range and the Mephit's attributes depend heavily on the caster's Summoning Power. |
4 | 1 | 0 | 1 | 2 | 0 | no | 250 | 0 | 0 | 0 | 0 |
yes |
Sources (events; chance): #1213, #1350, #2165 |
no | Mephit | ||||
| 286 | Self-Sacrifice | ![]() |
Circle 2. School: Sacred Magic. The caster loses 40 hit points. Resurrects a friendly unit with half its health. Amount of hit points restored slightly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
40 | 3 | 40 | 2 | 4 | 4 | no | 500 | 0 | 0 | 0 | 0 |
yes |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Sources (events; chance): #1343, #1477 |
no | ||||
| 287 | Concoction | ![]() |
Combat abilities. Increases target's Attack, Defense, and Ranged Defense by 2. Grants the ability Necrophage 5. Unit loses 2 hit points each turn. Lasts 3 turns. Caster's Concentration doesn't increase the duration of this spell. Only works on Ratmen. |
2 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Ratman |
Plague Shooter |
no | ||||
| 288 | Cocoon of Darkness | ![]() |
Circle 3. School: Shadow Magic. Increases a friendly or enemy unit's defense by 5, ranged defense by 10 and makes it incorporeal. The target unit cannot shoot or cast spells. Lasts 4 turns. Resistance has almost no protection against this spell. Duration slightly increases with the caster's Concentration. No effect on incorporeal creatures. |
4 | 4 | 0 | 5 | 8 | 0 | no | 0 | 50 | 0 | 25 | 0 |
no |
Immunity (abilities): Spell Immunity, Incorporeal |
Darkness Chosen |
no | ||||
| 289 | Magic Crystal | ![]() |
Circle 2. School: Metamorphosis. Creates a Magic Crystal on the battlefield within four tiles of the caster. Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power. |
15 | 3 | 0 | 2 | 3 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Mages Guild |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Magic Crystal (Level: 2) | |||
| 290 | Leprosy | ![]() |
Circle 2. School: Necromancy. Infects an enemy creature with a disease. Infected unit loses 2 Morale each turn, all types of Attack are reduced by 1, and Defense by 2. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen. |
6 | 2 | 0 | 5 | 3 | -2 | no | 0 | 100 | 0 | 100 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem |
no | |||||
| 291 | Fever Carrier | ![]() |
Circle 3. School: Necromancy. Grants an ally Interception, and the ability to transmit Fever in melee attacks. Unit loses one HP each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
12 | 1 | 0 | 5 | 8 | -2 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Plague Warrior, Plague Master |
no | ||||
| 292 | Atrophy Carrier | ![]() |
Circle 3. School: Necromancy. Grants an ally First Strike, and the ability to transmit Atrophy in melee attacks. Unit loses one Stamina each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
12 | 1 | 0 | 5 | 8 | -2 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Plague Warrior, Plague Master |
no | ||||
| 293 | Leprosy Carrier | ![]() |
Circle 3. School: Necromancy. Grants an ally Agility, and the ability to transmit Leprosy in melee attacks. Unit loses one Morale point each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
12 | 1 | 0 | 5 | 8 | -2 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Plague Master, Grey Overlord |
no | ||||
| 294 | Summon Rat | ![]() |
Circle 1. School: Natural Magic. Summons a Giant Rat in a tile next to the caster. Summoning range and Giant Rat's attributes depend heavily on caster's Summoning Power. |
5 | 2 | 0 | 1 | 3 | 0 | no | 250 | 0 | 0 | 0 | 0 |
yes |
Ratman, Plague Warrior, Plague Master |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | Giant Rat | |||
| 295 | Fever Hotbed | ![]() |
Circle 4. School: Necromancy. Grants every ally within 1 tile Interception, and the ability to transmit Fever in melee attacks. Units lose one HP each turn, and transmit Fever to all adjacent units upon death. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. Units may receive only one spell of this type. |
12 | 2 | 0 | 5 | 8 | -3 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Special ability Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Plague Warrior, Plague Master, Grey Overlord |
no | ||||
| 296 | Atrophy Hotbed | ![]() |
Circle 4. School: Necromancy. Grants every ally within 1 tile First Strike, and the ability to transmit Atrophy in melee attacks. Units lose one Stamina each turn, and transmit Atrophy to all adjacent units upon death. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. Units may receive only one spell of this type. |
12 | 2 | 0 | 5 | 8 | -3 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Special ability Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Plague Master, Grey Overlord |
no | ||||
| 297 | Leprosy Hotbed | ![]() |
Circle 4. School: Necromancy. Grants every ally within 1 tile Agility, and the ability to transmit Leprosy in melee attacks. Units lose one Morale each turn, and transmit Leprosy to all adjacent units upon death. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. Units may receive only one spell of this type. |
12 | 2 | 0 | 5 | 8 | -3 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Special ability Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Grey Overlord |
no | ||||
| 298 | Curse | ![]() |
Circle 1. School: Necromancy. Reduces all attack attributes of the target by 2. Lasts 6 turns. The effect slightly increases with the caster's Spellpower. Does not affect mechanical units. |
2 | 1 | 0 | 1 | 1 | 0 | no | 50 | 0 | 0 | 100 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Mechanical, Golem |
Shaman, Witch Doctor |
no | ||||
| 299 | Dash | ![]() |
Circle 1. School: Sacred Magic. Enchanted unit loses 4 Morale points, but gets an extra turn. Loss decreases slightly with the caster's Spellpower. Only works on mortal Humans. |
5 | 2 | 0 | 1 | 1 | 0 | no | -50 | 0 | 0 | 0 | 0 |
yes |
Mortal, Human |
Immunity (abilities): Spell Immunity |
Sanctuary |
Bard |
Sources (events; chance): #1213, #2164 |
yes | |
| 300 | Shock | ![]() |
Circle 1. School: Sacred Magic. Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma. Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply. |
3 | 1 | 0 | 1 | 1 | 1 | no | 35 | 0 | 75 | 0 | 0 |
yes |
Sanctuary |
Sources (events; chance): #1213, #2164 |
yes | ||||
| 301 | Blind Faith | ![]() |
Circle 2. School: Sacred Magic. Sets the attack of an enemy or friendly unit to zero, replacing it with the ability Smite Evil (10). Disables Ranged Attack of enchanted creature. Lasts 4 turns. Resistance protects only partially against this spell. The caster's Concentration does not affect Spell Duration. Only works on Mortals. Has no effect on Animals. |
8 | 1 | 0 | 2 | 3 | 0 | no | 0 | 1 | 0 | 50 | 0 |
yes |
Mortal |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Faith Devotee |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | ||
| 302 | Poison Rain | ![]() |
Circle 3. School: Necromancy. Poisons all living creatures within 2 tiles. The poisoned creatures lose 1 hit point each turn. Lasts 10 turns. Duration increases with the caster's Concentration. Magic Resistance only partially protects from this spell. Magic immunity does not apply. Has no effect on the Undead, Mechanical units, and Elementals. |
24 | 6 | 0 | 5 | 8 | -3 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Poison Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Plague Master |
no | ||||
| 303 | Summon Imp | ![]() |
Circle 1. School: Chaos Magic. An Imp is summoned in a tile adjacent to the caster. Summoning range and Imp's attributes depend on the caster's Summoning Power. |
5 | 1 | 0 | 5 | 8 | -1 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Imp | ||||
| 304 | Summon Spawn | ![]() |
Circle 1. School: Chaos Magic. Summons Spawn in a tile next to the caster. Summoning range and Spawn's attributes significantly depend on caster's Summoning Power. |
7 | 1 | 0 | 5 | 8 | -1 | no | 150 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Spawn | ||||
| 305 | Summon Fiend | ![]() |
Circle 2. School: Chaos Magic. A Fiend is summoned in a tile next to the caster. Summoning range and Fiend's attributes depend on the caster's Summoning Power. |
12 | 3 | 0 | 5 | 8 | -2 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Fiend | ||||
| 306 | Summon Hellhound | ![]() |
Circle 2. School: Chaos Magic. A Hellhound is summoned in a tile next to the caster. Summoning range and Hellhound's attributes depend on the caster's Summoning Power. |
13 | 3 | 0 | 5 | 8 | -2 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Hellhound | ||||
| 307 | Summon Fiend Lord | ![]() |
Circle 2. School: Chaos Magic. Summons a Fiend Lord in a tile next to the caster. Summoning range and Fiend Lord's attributes depend on caster's Summoning Power. |
18 | 3 | 0 | 5 | 8 | -2 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Fiend Lord | ||||
| 308 | Summon Cerberus | ![]() |
Circle 2. School: Chaos Magic. Summons a Cerberus in a tile next to the caster. Summoning range and Cerberus's attributes depend on caster's Summoning Power. |
20 | 3 | 0 | 5 | 8 | -2 | no | 100 | 0 | 0 | 0 | 0 |
no |
Acheron, Gates of Chaos |
no | Cerberus | ||||
| 309 | Summon Succubus | ![]() |
Circle 2. School: Chaos Magic. Summons a Succubus in a tile next to the caster. Summoning range and Succubus's attributes depend on caster's Summoning Power. |
19 | 3 | 0 | 5 | 8 | -2 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Succubus | ||||
| 310 | Summon Demon | ![]() |
Circle 3. School: Chaos Magic. A Demon is summoned in a tile next to the caster. Summoning range and Demon's attributes depend on the caster's Summoning Power. |
25 | 4 | 0 | 5 | 8 | -3 | no | 100 | 0 | 0 | 0 | 0 |
no |
Lord of Abyss, Acheron, Gates of Chaos |
no | Demon | ||||
| 311 | Summon Destroyer | ![]() |
Circle 3. School: Chaos Magic. Summons a Destroyer in a tile next to the caster. Summoning range and Destroyer's attributes depend on caster's Summoning Power. |
40 | 5 | 0 | 5 | 8 | -2 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Destroyer | ||||
| 312 | Summon Devil | ![]() |
Circle 4. School: Chaos Magic. Summons a Devil in a tile next to the caster. Summoning range and Devil's attributes depend on caster's Summoning Power. |
50 | 4 | 0 | 5 | 8 | -7 | no | 100 | 0 | 0 | 0 | 0 |
no |
Gates of Chaos |
no | Devil | ||||
| 313 | Black Blood | ![]() |
Combat abilities. The Lizardman Archer increases its melee and ranged attack by 3. Its poisonous weapons reduce the target's health by 3 each turn. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. |
6 | 1 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Beater |
no | |||||
| 314 | Gaseous Form | ![]() |
Circle 2. School: Necromancy. A vampire can take on a gaseous form. In this state, his attack is reduced by 20 and his counterattack by 15, but his defense is increased by 15, his ranged defense by 20 and his speed by 1. The vampire becomes incorporeal and can regenerate 10 hit points per turn. Lasts 4 turns. The ammo spent for casting the spell is replenished. Duration increases with the caster's Concentration. Spell cannot be used if the vampire is already in gaseous form. |
4 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Undead |
Immunity (abilities): Incorporeal |
Vampire |
no | |||
| 315 | Eternal Light | ![]() |
Circle 2. School: Sacred Magic. Reduces every Undead's Attacks by 2, Armor and Resistance by 1. Each turn the undead receive 4 points of magical damage. Lasts 6 turns. Duration increases with the caster's Concentration. Only works on the Undead. |
9 | 2 | 0 | 2 | 2 | 1 | no | 0 | 100 | 0 | 100 | 0 |
no |
Undead |
Immunity (abilities): Spell Immunity |
Temple of Immortals (scroll) | yes | |||
| 316 | Heaven's Rage | ![]() |
Circle 3. School: Sacred Magic. Deals 5 HP damage to every Undead on the battlefield, and 5 more HP each turn. Spell Duration is 3 turns, but each turn, Duration is reset to 3. Damage increases slightly with the caster's Spellpower. Ignores magic resistance. The spell is applied to all creatures on the battlefield, but only affects the Undead. Recently summoned or raised units receive instant damage. |
16 | 3 | 0 | 3 | 3 | 3 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity |
Tower of Restoration |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | |||
| 317 | Scorn | ![]() |
Combat abilities. Reduces counterattack, defense and ranged defense of a friendly or hostile creatures by 2, but increases its attack by 4. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Animals, and Elementals. |
5 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit, Golem |
Bard |
no | ||||
| 318 | Hero's Ballad | ![]() |
Combat abilities. Restores 4 morale points and 2 stamina points to all friendly units. Effect increases with the caster's Spellpower. Only works on Mortals and Heroes. |
15 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Demon, Mechanical, Animal, Elemental Spirit |
Bard |
no | ||||
| 319 | Rune Armor | ![]() |
Circle 2. School: Rune Magic. Increases all defense attributes of all friendly units within 1 tile by 2 and grants the ability Weapon Failure. Lasts 4 turns. Effect increases with the caster's Spellpower. Has no effect on incorporeal creatures, Animals, Elementals, and Artillery. |
15 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Animal, Elemental Spirit, Artillery |
Runesmith |
no | ||||
| 320 | Rune Weapon | ![]() |
Circle 2. School: Rune Magic. Increases all attack attributes of all friendly units within 1 tile by 2. Lasts 4 turns. Effect increases with the caster's Spellpower. Has no effect on incorporeal creatures, Animals, and Elementals. |
10 | 2 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Animal, Elemental Spirit |
Runesmith |
no | ||||
| 321 | Rune Amulet | ![]() |
Circle 4. School: Rune Magic. Increases the resistance of all friendly units within 1 tile by 3. Lasts 4 turns. Effect slightly increases with the caster's Spellpower. Has no effect on incorporeal creatures, Animals, and Elementals. |
20 | 3 | 0 | 5 | 8 | 0 | no | 50 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Incorporeal Immunity (type): Animal, Elemental Spirit |
Runesmith |
no | ||||
| 322 | Caustic Mixture | ![]() |
Circle 3. School: Rune Magic. Reduces the enemy's defense attributes by 3 and causes 3 points of damage each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell. No effect on incorporeal creatures. |
6 | 3 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Incorporeal |
no | |||||
| 323 | Chilling Touch | ![]() |
Circle 3. School: Necromancy. The target unit cannot move or attack. Lasts 3 turns. Resistance has almost no protection against this spell. Magic immunity does not apply. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
16 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 25 | 0 |
no |
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem | no | |||||
| 324 | Necrosurge | ![]() |
Circle 1. School: Necromancy. The caster loses 3 hit points. Restores 3 points of health to all units within 1 tile. Amount of Health restored significantly increases with the caster's Spellpower. Only works on the Undead. Does not affect the servants of Death. |
4 | 2 | 3 | 5 | 8 | 0 | no | 200 | 0 | 0 | 0 | 0 |
no |
Undead |
Immunity (abilities): Spell Immunity Immunity (type): Servant of Death |
Trapped Soul |
no | |||
| 325 | Word of the Lord | ![]() |
Circle 4. School: Necromancy. Increases Undead allies' Attack and Counterattack by 2 - Defense, Ranged Defense, and Resistance by 1. Lasts 4 turns. Duration increases with the caster's Concentration. |
15 | 4 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Undead |
Immunity (abilities): Spell Immunity |
Lord of Darkness |
no | |||
| 326 | Mental Support | ![]() |
Circle 2. School: Astral Magic. The effect of this spell is cumulative. Increases the Summoning Power of all Alkari allies by 4. Lasts 3 turns. Duration increases significantly with the caster's Concentration. |
12 | 2 | 0 | 5 | 8 | 0 | yes | 0 | 200 | 0 | 0 | 0 |
no |
Alkaryl |
Witness |
no | ||||
| 327 | Mental Duel | ![]() |
Circle 2. School: Astral Magic. All the target's magical abilities - the power and duration of spells, summoning power, undead summoning power and resistance - are reduced by 3. The spell's target loses 2 Stamina each turn. Lasts 4 turns. Spell Resistance hardly reduces the duration of the spell. Destroys 1 missile from the target's ammo stock. Duration increases with the caster's Concentration. Only works on Mortals and Demons. |
18 | 6 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 25 | 0 |
no |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit |
Witness, Memory Keeper |
no | ||||
| 328 | Mental Sermon | ![]() |
Circle 2. School: Astral Magic. The effect of this spell is cumulative. All Alkari allies recover 4 HP and 2 Stamina each turn, and also receive Smite Evil (1). Lasts 2 turns. Duration increases with the caster's Concentration. |
30 | 4 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Alkaryl |
Immunity (abilities): Spell Immunity |
Memory Keeper, Tree of the Departed |
no | |||
| 329 | Mental Resonance | ![]() |
Circle 3. School: Astral Magic. The caster loses 7 hit points. Increases target's Spellpower, Spell Duration, and Resistance Negation by 2, and Summoning Power by 4. The enchanted unit recovers 2 Stamina each turn. Lasts 3 turns. The unit can have another turn, if it has already acted. Duration increases slightly with the caster's Concentration. Only affects Alkari. |
24 | 2 | 7 | 5 | 8 | 0 | no | 0 | 50 | 0 | 0 | 0 |
no |
Alkaryl |
Immunity (abilities): Spell Immunity |
Eternal Mentor, Tree of the Departed |
no | |||
| 330 | Act of Faith | ![]() |
Circle 4. School: Astral Magic. The caster loses 70 hit points. Grants all friendly Alkari units Reincarnation, Immunity to Pain and Smite Evil (4). Lasts 2 turns. Duration slightly increases with the caster's Concentration. Has no effect on the caster. Afterwards the summoner will not be able to cast spells for 2 turns. |
60 | 1 | 70 | 5 | 8 | 1 | no | 0 | 50 | 0 | 0 | 0 |
no |
Alkaryl |
Eternal Mentor |
no | ||||
| 331 | Summon Arisen | ![]() |
Circle 3. School: Astral Magic. Summons an Arisen Luminary, a mighty Alkari warrior, on a tile adjacent to the summoner. Arisen Luminary's attributes depend on caster's Summoning Power. |
50 | 6 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Tree of the Departed |
no | Arisen Luminary (Level: 1) | ||||
| 332 | Summon Keeper | ![]() |
Circle 3. School: Astral Magic. Summons a Memory Keeper, a powerful Alkari spellcaster, on a tile adjacent to the summoner. Memory Keeper's attributes depend on caster's Summoning Power. |
45 | 5 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Tree of the Departed |
no | Memory Keeper (Level: 1) | ||||
| 333 | Mental Shadow | ![]() |
Circle 4. School: Astral Magic. All the enemy unit's magical abilities - the power and duration of spells, summoning power, undead summoning power and resistance - are reduced by 3. The spell's target loses 2 Stamina each turn. Lasts 4 turns. Resistance protects only partially against this spell. Instantly reduces all enemy unit's ammo by 2. Duration increases with the caster's Concentration. Only works on Mortals, Demons, and Heroes. Has no effect on Animals. |
55 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity, Mind Control Immunity Immunity (type): Undead, Mechanical, Animal, Elemental Spirit |
Tree of the Departed |
no | ||||
| 334 | Hunter's Net | ![]() |
Combat abilities. Immobilizes the target, but increases its defense attributes. An entangled target cannot fight. Lasts 3 turns. Resistance protects only partially against this spell. For every 10 points of the target's Attack, Counterattack, or magical Ranged Attack, duration is reduced by 1. Duration slightly increases with the caster's Concentration. |
3 | 1 | 0 | 5 | 8 | 0 | no | 0 | 25 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity, Web Immunity |
no | |||||
| 335 | Stone Statue | ![]() |
Combat abilities. The Gargoyle is turned into an immobile stone statue, and is unable to fight. In this state, its armor and resistance are increased by 3, and it recovers 4 hit points each turn. Lasts 3 turns. The ammo spent for casting the spell is replenished. Duration increases with the caster's Concentration. |
6 | 1 | 0 | 5 | 8 | 0 | no | 0 | 200 | 0 | 0 | 0 |
no |
Gargoyle, Quasit |
no | |||||
| 336 | Shadow Form | ![]() |
Circle 2. School: Shadow Magic. The unit is in shadow form. In this state her ranged attack is increased by 6 and her range by 2, and the enemy's resistance only partially protects against it. She becomes incorporeal, gets Bloodlust 1 and each shot reduces the enemy's resistance by 1. Its resistance is reduced by half and it loses 2 morale points each turn. Her spell duration is reduced by 1 and she loses her healing powers. Lasts 3 turns. Duration increases with the caster's Concentration. |
16 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero |
Dark Priestess |
no | ||||
| 337 | Drow Rage | ![]() |
Circle 2. School: Shadow Magic. Increases attack and ranged attack by 2 and speed by 1. Also grants Bloodlust 2 (for killing an enemy in melee, the unit receives 2 additional morale points). Lasts 3 turns. Duration increases with the caster's Concentration. Only works on Drow. |
6 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Drow |
Immunity (abilities): Spell Immunity |
Dark Priestess |
no | |||
| 338 | Dark Balance | ![]() |
Circle 1. School: Shadow Magic. Increases the target's resistance by 50% and gains 2 morale points each turn. Lasts 3 turns. Duration increases with the caster's Concentration. |
4 | 1 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity |
Dark Priestess |
no | ||||
| 339 | Blood Shadow | ![]() |
Circle 1. School: Shadow Magic. The effect of this spell is cumulative. The caster loses 3 hit points. Increases the target unit's Spellpower and Spell Duration by 1. Lasts 3 turns. Replenishes ammo by 2. Duration increases with the caster's Concentration. Has no effect on Animals. |
2 | 1 | 3 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Dark Priestess |
no | ||||
| 340 | Summon Slave | ![]() |
Circle 1. School: Shadow Magic. Summons a Kobold-slave in a tile next to the caster. Summoning range and Kobold-slave's attributes depend heavily on caster's Summoning Power. |
5 | 2 | 0 | 5 | 8 | 0 | no | 200 | 0 | 0 | 0 | 0 |
no |
Slavedriver |
no | Kobold-slave | ||||
| 341 | Stimulus | ![]() |
Circle 1. School: Shadow Magic. Gives an extra turn to all Kobold-slaves within 1 tile. Increases their speed by 1. The Kobold-slaves expend 2 stamina points. Only affects Kobold-slaves. |
5 | 2 | 0 | 5 | 8 | 0 | no | 0 | 1 | 0 | 0 | 0 |
no |
Hero |
Immunity (abilities): Spell Immunity Immunity (type): Hero |
Slavedriver |
no | |||
| 342 | Shadow Form | ![]() |
Circle 2. School: Shadow Magic. The unit is in shadow form. In this state, terrain knowledge is increased by 4 and speed by 1. The unit may make an enhanced shot and wounds left by this crippling shot take 3 turns longer to heal. The unit becomes incorporeal, receives Bloodlust 2, and recovers 2 stamina points each turn. Its resistance is reduced by half and it loses 2 morale points each turn. The unit's shooting range is reduced by 2. Lasts 4 turns. Duration increases with the caster's Concentration. |
16 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero |
Nocturnal Hunter |
no | ||||
| 343 | Trembling Shadow | ![]() |
Circle 2. School: Shadow Magic. Reduces an enemy unit's ranged attack by 6, while taking away 2 morale points. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect the undead. |
8 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead |
Nocturnal Hunter |
no | ||||
| 344 | Shadow Form | ![]() |
Circle 3. School: Shadow Magic. The unit is in shadow form. The unit becomes incorporeal and gets agility, bloodlust 2, magic strike and is now able to inflict a crushing blow, ignoring half of the enemy's resistance to the attack. Its resistance is reduced by half and it loses 3 morale points each turn. The unit loses the ability First Strike and Vigilance. Lasts 3 turns. Duration increases with the caster's Concentration. |
24 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero |
Guardian of Darkness |
no | ||||
| 345 | Shadow Form | ![]() |
Circle 3. School: Shadow Magic. The unit is in shadow form. Shooting range is increased by 1, restores 3 stamina points and 1 ammo each turn. The unit becomes incorporeal, gets Bloodlust 2 and Double Shot, and each shot reduces the target's resistance. The unit's resistance is reduced by half, it loses 2 morale points each turn and it cannot cast spells. Lasts 3 turns. Duration increases with the caster's Concentration. |
24 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero |
Darkness Craver |
no | ||||
| 346 | Shadow Dance | ![]() |
Circle 3. School: Shadow Magic. Reduces the ranged attack of all enemy units by 6, while taking away 2 morale points. Lasts 3 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
24 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 50 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Darkness Craver |
no | ||||
| 347 | Shadow Form | ![]() |
Circle 4. School: Shadow Magic. The unit is in shadow form. The unit's spell duration is increased by 2, its summoning power by 6 and its resistance negation by 2. The unit becomes incorporeal and replenishes 1 ammo each turn. The unit's resistance is reduced by half and it can no longer shoot. Lasts 3 turns. Duration increases with the caster's Concentration. |
32 | 2 | 0 | 5 | 8 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero |
Darkness Chosen |
no | ||||
| 348 | Astral Schism | ![]() |
Circle 2. School: Shadow Magic. Reduces the target's resistance by half. Lasts 4 turns. Resistance has almost no protection against this spell. Duration slightly increases with the caster's Concentration. Does not affect mechanical units. |
15 | 2 | 0 | 5 | 8 | 0 | no | 0 | 50 | 0 | 25 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Mechanical, Golem |
Darkness Craver |
no | ||||
| 349 | Darkness Surge | ![]() |
Circle 1. School: Shadow Magic. The effect of this spell is cumulative. The unit loses 4 hit points and 2 points of stamina and morale each turn. Lasts 3 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
4 | 1 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
no | |||||
| 350 | Storm Shadow | ![]() |
Circle 2. School: Shadow Magic. The effect of this spell is cumulative. All enemy units within 1 tile lose 4 hit points and 2 points of stamina and morale each turn. Lasts 3 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
16 | 3 | 0 | 5 | 8 | 0 | yes | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
no | |||||
| 351 | Storm Wind | ![]() |
Circle 3. School: Elemental Magic. Prevents all units in a radius of 2 tiles from flying and floating. Reduces shooting Range by 2. Lasts 5 turns. Resistance has almost no protection against this spell. Magic immunity does not apply. Duration slightly increases with the caster's Concentration. |
15 | 2 | 0 | 3 | 4 | 0 | no | 0 | 50 | 0 | 10 | 0 |
yes |
Sources (events; chance): #1343, #1477 |
no | |||||
| 352 | Abysmal Joke | ![]() |
Circle 2. School: Chaos Magic. Attacks all adjacent enemy units with 7 points of magic damage and ignites them for 3 turns, causing them to lose health each turn. Damage increases significantly with the caster's Spellpower. Does not affect demons. |
1 | 1 | 0 | 5 | 8 | -1 | no | 200 | 0 | 100 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity, Fire Immunity Immunity (type): Demon |
Mocker |
no | ||||
| 353 | Abysmal Swallow | ![]() |
Circle 1. School: Chaos Magic. Replenishes the target's ammo by 2. The amount of ammo replenished increases with the caster's Spellpower. Has no effect on Animals. |
4 | 1 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Animal |
Mocker |
no | ||||
| 354 | Summon Mocker | ![]() |
Circle 1. School: Chaos Magic. The caster loses 10 hit points. A Mocker is summoned in a tile adjacent to the caster. Summoning range and Mocker's attributes partially depend on caster's Summoning Power. |
11 | 2 | 10 | 1 | 3 | -1 | no | 50 | 0 | 0 | 0 | 0 |
yes |
Sources (events; chance): #1218, #1343, #1350, #1630 |
no | Mocker | ||||
| 355 | Healing Circle | ![]() |
Circle 3. School: Rune Magic. Heals the caster and all nearby allied units for 7 HP. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 2. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
6 | 2 | 0 | 5 | 8 | 2 | yes | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Alchemist |
no | ||||
| 356 | Infernal Howl | ![]() |
Combat abilities. The caster loses 10 hit points. A terrifying howl frightens all units on the battlefield. Reduces Morale by 4. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on intrepid creatures. |
2 | 1 | 10 | 5 | 8 | 0 | no | 0 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Intrepid, Mind Control Immunity |
Devourer |
no | ||||
| 357 | Scourge of Chaos | ![]() |
Circle 1. School: Chaos Magic. Deals 8 HP damage to ally or enemy unit, and gives them a second turn (only if they have already moved). Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, Heroes, Animals, Elementals, and Chaos Lords. |
3 | 2 | 0 | 1 | 2 | 0 | no | 0 | 0 | 0 | 0 | 0 |
no |
Immunity (type): Undead, Mechanical, Hero, Animal, Chaos Lord, Elemental Spirit, Golem | Shaman Tent (scroll) | no | ||||
| 358 | Legacy of Chaos | ![]() |
Circle 1. School: Chaos Magic. Deals 4 HP damage to an ally, increases Attack by 8, Speed by 1, and Summoning Power by 5. Effective for one turn, unit will die at the start of the next turn. Has no effect on the Undead, Mechanical units, Heroes, Animals, and Elementals. |
5 | 1 | 0 | 1 | 1 | 0 | no | 0 | 100 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit, Golem |
Shaman Tent (scroll) | no | ||||
| 359 | Primal Rage | ![]() |
Circle 2. School: Chaos Magic. Reduces an ally or an enemy's Counterattack by 1, but gives them Blood Frenzy (unit gets an extra turn for killing an enemy in melee). Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. |
4 | 2 | 0 | 2 | 2 | 0 | no | 0 | 100 | 0 | 100 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit |
Warlock Tent (scroll) | no | ||||
| 360 | Temptation of Chaos | ![]() |
Circle 2. School: Chaos Magic. The caster loses 4 hit points. Gives everyone in a 1-tile radius Soul Stealing 5, while also inflicting 5 HP damage. Lasts 4 turns. Effect increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals. |
4 | 4 | 4 | 2 | 3 | -1 | no | 50 | 0 | 50 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit |
Warlock Tent (scroll) | no | ||||
| 361 | Banner of Chaos | ![]() |
Circle 3. School: Chaos Magic. A friendly unit needs to be sacrificed for this incantation. Increases every ally's Attack by 6, and gives them Blood Frenzy (unit gets an extra turn for killing an enemy in melee), but reduces Counterattack by 6. Lasts 2 turns. Duration slightly increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell. |
12 | 2 | 0 | 3 | 3 | -3 | no | 0 | 50 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit |
Wizard Tent (scroll) | no | ||||
| 362 | Fever | ![]() |
Circle 1. School: Necromancy. Infects the target with a disease. The infected unit loses 1 stamina each turn. All the unit's attributes are decreased by 1. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen. |
3 | 1 | 0 | 5 | 8 | -1 | no | 0 | 100 | 0 | 100 | 0 |
no |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem |
no | |||||
| 363 | Earth Totem | ![]() |
Circle 1. School: Elemental Magic. Summons an Earth Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power. |
5 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Ghost Whisperer |
no | Earth Totem | ||||
| 364 | Rage Totem | ![]() |
Circle 2. School: Chaos Magic. The caster loses 2 hit points. Summons a Rage Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power. |
5 | 3 | 2 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Ghost Whisperer, Spirit Conjurer |
no | Rage Totem | ||||
| 365 | Fire Totem | ![]() |
Circle 3. School: Elemental Magic. Summons a Fire Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power. |
5 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Spirit Conjurer |
no | Fire Totem | ||||
| 366 | Blood Totem | ![]() |
Circle 4. School: Necromancy. Summons a Blood Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power. |
5 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Spirit Conjurer |
no | Blood Totem | ||||
| 367 | Soothe Spirits | ![]() |
Circle 1. School: Natural Magic. Heals target for 6 hit points. Healing effect increases with the caster's Spellpower. Only works on Elementals. |
2 | 1 | 0 | 5 | 8 | 1 | yes | 100 | 0 | 0 | 0 | 0 |
no |
Elemental Spirit |
Immunity (abilities): Spell Immunity |
Ghost Whisperer, Spirit Conjurer |
no | |||
| 368 | Elemental Strength | ![]() |
Circle 1. School: Natural Magic. The effect of this spell is cumulative. Deals 3 HP damage to an ally, increases Spellpower and Spell Duration by 1, Summoning Power by 3. Lasts 6 turns. Only works on Elementals. |
2 | 2 | 0 | 5 | 8 | 1 | yes | 1 | 0 | 0 | 0 | 0 |
no |
Elemental Spirit |
Immunity (abilities): Spell Immunity |
Ghost Whisperer, Spirit Conjurer |
no | |||
| 369 | Summon Fire Elemental | ![]() |
Circle 3. School: Elemental Magic. The caster loses 50 hit points. Fire Elemental is summoned in a tile next to the caster. Summoned creature knows "Fire Rain", "Mass Fire Immunity" and "Cleansing Flame" spells. Summoning range and Fire Elemental's attributes depend on caster's Summoning Power. |
35 | 4 | 50 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Fire Totem |
no | Fire Elemental | ||||
| 370 | Set Trap | ![]() |
Combat abilities. Creates a trap on the battlefield within three tiles of the caster. Summoning range and Trap's attributes depend on caster's Summoning Power. Creatures falling in a trap lose 10 HP, and remain injured for 3 turns (trap cannot the creature caught in it). A trap increases the cost of crossing the tile by 1. |
10 | 2 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Trapper |
no | Trap | ||||
| 371 | Set Snare | ![]() |
Combat abilities. Installs a snare in an adjacent tile. Summoning range and Snare's attributes depend on caster's Summoning Power. Creatures caught in a Snare lose 5 stamina, and cannot deal any damage until the next turn. |
10 | 2 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Goblin, Trapper |
no | Snare | ||||
| 372 | Set Hive | ![]() |
Combat abilities. Creates a hornet hive on the battlefield within four tiles of the caster. Summoning range and Hive's attributes depend on caster's Summoning Power. Any living creature careless enough to poke a Hornet's Nest will have to face the spiteful insects. Unit loses 4 HP and 2 Stamina each turn, and suffers from Itch. |
10 | 2 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Trapper |
no | Hornet's Nest | ||||
| 373 | Subdue Beast | ![]() |
Circle 2. School: Natural Magic. Allows the possession of an enemy unit for 2 turns. Magic Resistance only partially protects from this spell. Duration slightly increases with the caster's Concentration. At the end of the spell the target loses half of its stamina and morale. Only works on Animals. |
25 | 3 | 0 | 5 | 8 | 0 | no | 0 | 50 | 0 | 50 | 0 |
yes |
Animal |
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity |
Trapper, Beast Master |
no | |||
| 374 | Improved Charm | ![]() |
Circle 1. School: Astral Magic. Increases the duration of positive spells on an ally, or negative spells on an enemy by 2. If the spell's target is a summoned ally, Elemental Spirit, or Golem, they recover 10 hit points. The effect slightly increases with the caster's Spellpower. |
5 | 1 | 0 | 1 | 2 | 0 | no | 25 | 0 | 0 | 0 | 0 |
yes |
School of Astral Magic |
Elven Mistress |
Sources (events; chance): #1213, #1350, #2165 |
yes | |||
| 375 | Mass Improved Charm | ![]() |
Circle 3. School: Astral Magic. Increases the duration of positive spells on all allies, and negative spells on all enemies by 4. All summoned allies, Elemental Spirits, and Golems recover 16 hit points. The effect slightly increases with the caster's Spellpower. |
20 | 3 | 0 | 3 | 3 | 0 | no | 50 | 0 | 0 | 0 | 0 |
no |
Tower of Hypnosis |
Elven Mistress |
yes | ||||
| 376 | Gates of Death | ![]() |
Circle 4. School: Necromancy. Summons 7 Skeletons of Doom in a tile next to the caster. Skeletons of Doom's attributes depend almost entirely on Summoning and Necromancy Power. |
45 | 7 | 0 | 4 | 5 | -3 | no | 75 | 0 | 0 | 0 | 0 |
yes |
Necropolis | yes | Skeleton of Doom | ||||
| 377 | Enchanted Grove | ![]() |
Circle 4. School: Natural Magic. Summons three Huorns within three tiles of the caster. Summoning range and Huorns' attributes depend on the caster's Summoning Power. |
40 | 5 | 0 | 4 | 5 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Tree of Miracles | yes | Huorn (Level: 8) | ||||
| 378 | Summon Rat Swarm | ![]() |
Circle 3. School: Natural Magic. Summons six Giant Rats to an adjacent tile. Summoning range and Rats' attributes depend heavily on caster's Summoning Power. |
25 | 5 | 0 | 3 | 4 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Blooming Lane |
Plague Warrior, Plague Master, Grey Overlord |
Sources (events; chance): #1343, #1477 |
yes | Giant Rat | ||
| 379 | Summon Eagle | ![]() |
Circle 2. School: Natural Magic. Summons a Giant Eagle within two tiles of the caster. Summoning range and Eagle's attributes depend heavily on caster's Summoning Power. |
10 | 2 | 0 | 2 | 3 | 0 | no | 200 | 0 | 0 | 0 | 0 |
no |
Leafy Tower | yes | Giant Eagle | ||||
| 380 | Forest Protection | ![]() |
Circle 1. School: Natural Magic. Increases by 2 Defense and Ranged Defense of all nearby allied units. Lasts 4 turns. Effect increases with the caster's Spellpower. |
0 | 2 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity |
Medium |
no | ||||
| 381 | Forest Might | ![]() |
Circle 2. School: Natural Magic. Increases by 2 all Attack and Defense attributes of all nearby allied units. Lasts 4 turns. Effect increases with the caster's Spellpower. |
0 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity |
no | |||||
| 382 | Forest Blessing | ![]() |
Circle 3. School: Natural Magic. Increases by 2 all Attack and Defense attributes of all nearby allied units. Grants the ability Supplier 2 to the spellcaster. Lasts 4 turns. Effect increases with the caster's Spellpower. |
0 | 3 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Immunity (abilities): Spell Immunity |
no | |||||
| 383 | Bear Form | ![]() |
Circle 3. School: Natural Magic. Turns a friendly unit into a Dire Bear. Dire Bear's level depends on caster's Summoning Power, but cannot be lower than caster's own level. Lasts for 6 turns. Duration increases significantly with the caster's Concentration. Only works on Mortals. |
18 | 3 | 0 | 3 | 3 | 0 | no | 0 | 200 | 0 | 0 | 0 |
yes |
Mortal |
Immunity (abilities): Spell Immunity |
Blooming Lane |
Forest Keeper |
Sources (events; chance): #1218, #1343, #1350, #1630 |
yes | Dire Bear (Level: 1) |
| 384 | Spiritual Link | ![]() |
Circle 2. School: Astral Magic. When a unit is under this spell's effect, the Stamina cost of spellcasting is evenly distributed between him and all spellcasters that have established a Spiritual Link with him. When the caster rests, the unit will also recover some Stamina. Lasts 4 turns. Duration increases with the caster's Concentration. Only works on Mortals. Cannot be cast on the caster himself. |
6 | 1 | 0 | 5 | 8 | 1 | no | 0 | 100 | 0 | 0 | 0 |
no |
Mortal |
Medium |
no | ||||
| 385 | Life Bond | ![]() |
Circle 2. School: Natural Magic. Reduces by 3 damage dealt to the enchanted unit for non-fatal wounds. Each time it triggers, 1 point of damage is taken by the caster, but the damage cannot kill the caster. The effect significantly increases with the caster's Spellpower. Caster's First Aid also heals the enchanted unit. Lasts 4 turns. Only works on Mortals. Cannot be cast on the caster himself. |
3 | 1 | 0 | 5 | 8 | 2 | no | 200 | 0 | 0 | 0 | 0 |
no |
Mortal |
Immunity (abilities): Special ability |
Medium |
no | |||
| 386 | Soul Sipping | ![]() |
Circle 3. School: Chaos Magic. Deals 8 magic damage to every enemy around the caster. Caster recovers health proportional to the damage dealt. Damage increases significantly with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals. |
17 | 2 | 0 | 5 | 8 | -3 | no | 200 | 0 | 0 | 0 | 0 |
yes |
Immunity (abilities): Spell Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Na'ag |
no | ||||
| 387 | Summon Quasit | ![]() |
Circle 1. School: Elemental Magic. Summons a Quasit, a weak Earth elemental, to a tile next to the caster. Summoning range and Quasit's attributes depend on caster's Summoning Power. |
9 | 2 | 0 | 1 | 2 | 0 | no | 100 | 0 | 0 | 0 | 0 |
yes |
Sources (events; chance): #1213, #1350, #2165 |
no | Quasit | ||||
| 388 | Summon Ifrit | ![]() |
Circle 1. School: Elemental Magic. Summons an Ifrit, a weak Fire elemental, to a tile next to the caster. Summoning range and Ifrit's attributes depend heavily on caster's Summoning Power. |
7 | 2 | 0 | 1 | 2 | 0 | no | 200 | 0 | 0 | 0 | 0 |
yes |
Sources (events; chance): #1213, #1350, #2165 |
no | Ifrit | ||||
| 389 | Summon Naiad | ![]() |
Circle 1. School: Elemental Magic. Summons a Naiad, a weak Water elemental, to a tile next to the caster. Summoning range and Naiad's attributes depend significantly on caster's Summoning Power. |
6 | 1 | 0 | 1 | 2 | 0 | no | 150 | 0 | 0 | 0 | 0 |
yes |
Whisperer |
Sources (events; chance): #1213, #1350, #2165 |
no | Naiad | |||
| 390 | Summon Wolf | ![]() |
Circle 1. School: Natural Magic. Summons a Wolf in a tile next to the caster. Summoning range and Wolf's attributes depend significantly on caster's Summoning Power. |
4 | 2 | 0 | 1 | 2 | 0 | no | 150 | 0 | 0 | 0 | 0 |
yes |
Nature's Cloister |
Medium |
Sources (events; chance): #1213, #1350, #2165 |
yes | Wolf (Level: 5) | ||
| 391 | Summon Cadaver | ![]() |
Circle 3. School: Necromancy. Summons a Cadaver in a tile next to the caster. Summoning range and Cadaver's attributes depend on caster's Summoning Power. |
50 | 8 | 0 | 5 | 8 | 0 | no | 100 | 0 | 0 | 0 | 0 |
no |
Lich |
no | Cadaver | ||||
| 392 | Deadly Poison | ![]() |
Circle 4. School: Natural Magic. Poisons all enemy living creatures. Poisoned creatures lose 10 hit point each turn. Lasts 3 turns. Poison Strength increases slightly with the caster's Spellpower. Resistance provides little protection against the duration of poisoning. Magic immunity does not apply. Has no effect on the Undead, Mechanical units, Elementals, and creatures immune to poison. |
44 | 5 | 0 | 4 | 5 | -2 | no | 35 | 0 | 0 | 25 | 0 |
yes |
Immunity (abilities): Poison Immunity Immunity (type): Undead, Mechanical, Elemental Spirit, Golem |
Tree of Miracles | yes |