| ID | Name | Image | Gold price | Crystal price | Resources | Belong to | Race | Karma | Description | Required buildings | Unlocks buildings |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 240 | Trappers Guild | ![]() |
500 | 15 |
|
unknown | 0 | Allows the recruitment of Medusas and Wyverns, if their eggs are present in the treasury. Reduces the upkeep of garrison units by 10%. | |||
| 10 | Shooting Ground | ![]() |
135 | 0 |
|
Military Quarter | 0 | Type: Produces units of the first rank. Allows the recruitment of Bowmen. The castle cannot have more than 4 buildings of this type. |
Workshop
|
Hunters Camp
|
|
| 11 | Swordsman School | ![]() |
120 | 0 |
|
Military Quarter | 1 | Type: Produces units of the first rank. Allows the recruitment of Swordsmen. The castle cannot have more than 4 buildings of this type. |
Forge
|
Lookout Tower
|
|
| 12 | Pikeman School | ![]() |
110 | 0 |
|
Military Quarter | 1 | Type: Produces units of the first rank. Allows the recruitment of Pikemen. The castle cannot have more than 4 buildings of this type. |
Forge
|
Warriors Guild
|
|
| 13 | Crossbowman School | ![]() |
150 | 0 |
|
Military Quarter | 1 | Type: Produces units of the first rank. Allows the recruitment of Crossbowmen. The castle cannot have more than 4 buildings of this type. |
Workshop,
Forge
|
Lookout Tower
|
|
| 15 | Barbarian Camp | ![]() |
140 | 0 | Military Quarter | -1 | Type: Produces units of the first rank. Allows the recruitment of Barbarians. The castle cannot have more than 4 buildings of this type. |
Tavern
|
Chieftain's Tent
|
||
| 16 | Den of Thieves | ![]() |
70 | 0 | Military Quarter | -2 | Type: Produces units of the first rank. Allows the recruitment of Thieves. The castle cannot have more than 4 buildings of this type. |
Tavern
|
Thieves Guild
|
||
| 17 | Brigand Lair | ![]() |
60 | 0 | Military Quarter | -2 | Type: Produces units of the first rank. Allows the recruitment of Brigands. The castle cannot have more than 4 buildings of this type. |
Tavern
|
Bandit Lair
|
||
| 18 | Totem | ![]() |
100 | 5 |
|
Military Quarter | -1 | Type: Produces units of the first rank. Allows the recruitment of Shamans. The castle cannot have more than 4 buildings of this type. |
Altar
|
Chieftain's Tent,
Black Tower
|
|
| 48 | Practice Halls | ![]() |
200 | 0 |
|
Military Quarter | 0 | Increases recruits' experience by 30. Allows hiring the Recruits guard. |
Stable,
Armory
|
Guardsmen Barracks,
War School,
Arena,
Torture Chamber,
Journeyman Armorer,
Drow War School,
Twilight Brotherhood
|
|
| 61 | Barracks | ![]() |
130 | 0 |
|
Military Quarter | 0 | Increases recruits' experience by 20. Allows hiring the Light Infantry guard. |
Recruiting Station,
Spearman School
|
Cavalry Barracks
|
|
| 62 | Chieftain's Tent | ![]() |
120 | 0 | Military Quarter | -1 | Allows hiring the Tribe guard. |
Barbarian Camp,
Totem
|
|||
| 63 | Hunters Camp | ![]() |
200 | 0 |
|
Military Quarter | 0 | Allows hiring the Hunters guard. Reduces the fee of garrison units by 10%. |
Shooting Ground,
Foresters Guild
|
||
| 64 | Bandit Lair | ![]() |
100 | 0 | Military Quarter | -2 | Income +10. Lowers the population mood in the capital by 1. Allows hiring the Cutthroats guard. |
Brigand Lair,
Armory
|
Bandit Clan
|
||
| 65 | Thieves Guild | ![]() |
90 | 0 | Military Quarter | -2 | Opponents' income -10. Allows hiring the Gang of Thieves guard. |
Den of Thieves,
Inn
|
Shadow Guild
|
||
| 66 | Lookout Tower | ![]() |
200 | 0 |
|
Military Quarter | 1 | Increases the attack of the stronghold's towers. Allows hiring the Guards guard. |
Swordsman School,
Crossbowman School,
Stonemasons Guild
|
||
| 67 | Watchtower | ![]() |
150 | 0 |
|
Military Quarter | 0 | Increases the attack of the stronghold's towers. Allows hiring the Watchmen guard. |
Slinger School,
Carpenters Guild
|
||
| 68 | Warriors Guild | ![]() |
170 | 0 |
|
Military Quarter | 1 | Increases recruits' experience by 20. Allows hiring the Patrolmen guard. |
Pikeman School,
Armory
|
Officer Academy
|
|
| 69 | Abbey | ![]() |
100 | 5 |
|
Military Quarter | 3 | Improves population mood in the capital by 1. Allows hiring the Brethren of Light guard. |
Brotherhood of Light,
Church
|
Secret Monastery
|
|
| 117 | Shadow Guild | ![]() |
400 | 0 |
|
Military Quarter | -2 | Opponents' income -15. Lowers the population mood in the capital by 1. Allows hiring the Secret Agents guard. |
Thieves Guild,
Assassins Guild
|
Dark Brotherhood
|
|
| 118 | Bandit Clan | ![]() |
350 | 0 |
|
Military Quarter | -2 | Income +20. Lowers the population mood in the capital by 1. Allows hiring the Mob guard. |
Bandit Lair,
Fighter Barracks
|
Dark Brotherhood
|
|
| 119 | Dark Brotherhood | ![]() |
500 | 10 |
|
Military Quarter | -3 | Opponents' income -20. Income +20. |
Shadow Guild,
Bandit Clan
|
||
| 120 | Officer Academy | ![]() |
450 | 0 |
|
Military Quarter | 1 | Increases recruits' experience by 30. Allows hiring the Guardsmen guard. |
Warriors Guild,
Guardsmen Barracks
|
White Shield Castle
|
|
| 121 | Nomad Camp | ![]() |
450 | 0 |
|
Military Quarter | 0 | Allows hiring the Nomads guard. Allows heroes to purchase the following items: Nomad Bow, Nomad Arrows, Scimitar. |
Market,
Riding Ground
|
||
| 122 | Secret Monastery | ![]() |
400 | 30 |
|
Military Quarter | 3 | Yields 2 gems per turn. Allows hiring the Eagle Brotherhood guard. Provides 1 building schematics of the Secret Monastery. |
Abbey,
Monastery
|
Great Eagle Chapel
|
|
| 123 | Black Tower | ![]() |
350 | 40 |
|
Military Quarter | -3 | Yields 3 gems per turn. Lowers the population mood in the capital by 1. Allows hiring the Dark Brotherhood guard. Shoots at enemies during the defense of the capital. Provides 1 building schematics of the Dark Tower. |
Totem,
Witch Circle
|
Tower of Night
|
|
| 125 | Cavalry Barracks | ![]() |
370 | 0 |
|
Military Quarter | 0 | Allows hiring the Cavalry guard. Speeds up the hero's movement from the capital by 1. |
Barracks,
Jousting Arena
|
||
| 164 | Scaffold | ![]() |
1.400 | 0 |
|
Military Quarter | -4 | Slows down the unrest growth rate in the capital. Allows hiring the Overseers guard. Reduces corruption by 5%. |
Court,
Torture Chamber
|
||
| 165 | Mechanics Guild | ![]() |
2.500 | 0 |
|
Military Quarter | 0 | Reduces the cost of new units by 5%. Reduces the cost of construction in the castle by 5%. Improves the hero's siege power by 5. Allows hiring the Siege Engineers guard. Allows the recruitment of Workmen through contract scrolls. Allows the recruitment of Dwarven Cannons, if you have the proper scroll. |
Siege Workshop,
Siegeworks
|
||
| 166 | White Shield Castle | ![]() |
3.000 | 0 |
|
Military Quarter | 3 | Increases recruits' experience by 30. Increases the strength of castle walls. Allows hiring the White Shield Order guard. Adds a War School to the capital, where elite warriors known as Swordmasters are training. |
Architects Guild,
Officer Academy,
Knightly Order
|
||
| 167 | Celestial Temple | ![]() |
2.000 | 80 |
|
Military Quarter | 2 | Income +10. Yields 5 gems per turn. Allows hiring the Winged Guards guard. |
Temple of Immortals,
Pegasi Stable,
Gryphon Nest
|
||
| 168 | Tower of Night | ![]() |
1.500 | 130 |
|
Military Quarter | -5 | Yields 10 gems per turn. Shoots at enemies during the defense of the capital. Provides 1 building schematics of the Tower of Lightning. Allows hiring the Battlemages guard. |
Black Tower,
Mages Tower
|
||
| 169 | Great Eagle Chapel | ![]() |
1.600 | 100 |
|
Military Quarter | 5 | Yields 5 gems per turn. Improves population mood in the capital by 1. Allows hiring the War Priests guard. |
Secret Monastery,
Temple of the Eagle
|
||
| 7 | Recruiting Station | ![]() |
40 | 0 | Military Quarter | 0 | Type: Produces units of the first rank. Allows the recruitment of Militiamen. Allows hiring the Militia guard. The castle cannot have more than 4 buildings of this type. |
Barracks
|
|||
| 8 | Slinger School | ![]() |
80 | 0 | Military Quarter | 0 | Type: Produces units of the first rank. Allows the recruitment of Slingers. The castle cannot have more than 4 buildings of this type. |
Watchtower
|
|||
| 9 | Spearman School | ![]() |
80 | 0 | Military Quarter | 0 | Type: Produces units of the first rank. Allows the recruitment of Spearmen. The castle cannot have more than 4 buildings of this type. |
Workshop
|
Barracks
|
||
| 14 | Brotherhood of Light | ![]() |
90 | 5 |
|
Military Quarter | 3 | Type: Produces units of the first rank. Allows the recruitment of Healers. The castle cannot have more than 4 buildings of this type. |
Altar
|
Abbey
|
|
| 37 | Armory | ![]() |
130 | 0 |
|
Military Quarter | 0 | Allows heroes to purchase the following items: Knife, Cudgel, Hand Crossbow, Jagged Arrows, Chestpiece. Increases recruits' experience by 20. |
Workshop,
Forge
|
Practice Halls,
Mercenary Guild,
Bandit Lair,
Warriors Guild,
Fighter Barracks,
Assassins Guild,
Weapon Store,
Siegeworks,
Orcish Quarter,
Toxic Tent
|
|
| 39 | Fort | ![]() |
500 | 0 |
|
Military Quarter | 0 | Adds space for second rank units in the garrison. Increases the wall strength of the stronghold and adds one battle tower. Allows hiring the Local Militia guard. |
Carpenters Guild,
4 buildings from type "Produces first rank units"
|
Builders Guild,
Dungeon,
Monastery,
Guardsmen Barracks,
Pegasi Stable,
Siege Workshop,
Riding Ground,
Jousting Arena,
Fighter Barracks,
Witch Circle,
Assassins Guild,
Elven Garrison,
Rune Workshop,
Goblin Hut,
Orcish Barracks,
Halfling's Suburb,
Centaur Camp,
Bone Idol,
Slaveholders Guild,
Drow War School,
Hunter Stronghold,
Temple of Shadows,
Gnoll's Pyramid,
Fighter's Guild,
White Tower,
Celestial Eye,
Ratman Barracks
|
|
| 71 | Monastery | ![]() |
350 | 35 |
|
Military Quarter | 3 | Type: Produces units of the second rank. Allows the recruitment of Monks. The castle cannot have more than 3 buildings of this type. |
Fort,
Church
|
Secret Monastery,
Templar Order
|
|
| 72 | Guardsmen Barracks | ![]() |
470 | 0 |
|
Military Quarter | 1 | Type: Produces units of the second rank. Allows the recruitment of Guardsmen. The castle cannot have more than 3 buildings of this type. |
Fort,
Practice Halls
|
Officer Academy,
Templar Order
|
|
| 73 | Pegasi Stable | ![]() |
380 | 25 |
|
Military Quarter | 2 | Type: Produces units of the second rank. Allows the recruitment of Pegasi. The castle cannot have more than 3 buildings of this type. |
Fort,
Enchanted Grove
|
Celestial Temple
|
|
| 74 | Siege Workshop | ![]() |
550 | 0 |
|
Military Quarter | 0 | Type: Produces units of the second rank. Allows the recruitment of Ballistae. The castle cannot have more than 3 buildings of this type. |
Fort,
Craft Shop
|
Mechanics Guild
|
|
| 75 | Riding Ground | ![]() |
360 | 0 |
|
Military Quarter | 0 | Type: Produces units of the second rank. Allows the recruitment of Horse Archers. The castle cannot have more than 3 buildings of this type. |
Fort,
Stable
|
Nomad Camp,
Hippodrome
|
|
| 76 | Jousting Arena | ![]() |
400 | 0 |
|
Military Quarter | 0 | Type: Produces units of the second rank. Allows the recruitment of Horsemen. The castle cannot have more than 3 buildings of this type. |
Fort,
Stable
|
Hippodrome,
Cavalry Barracks
|
|
| 77 | Fighter Barracks | ![]() |
300 | 0 |
|
Military Quarter | -1 | Type: Produces units of the second rank. Allows the recruitment of Thugs. The castle cannot have more than 3 buildings of this type. |
Fort,
Tavern,
Armory
|
Bandit Clan
|
|
| 78 | Witch Circle | ![]() |
350 | 50 |
|
Military Quarter | -1 | Type: Produces units of the second rank. Allows the recruitment of Sorcerers. The castle cannot have more than 3 buildings of this type. |
Fort,
Sorcerer's Workshop
|
Black Tower,
Twilight Brotherhood
|
|
| 79 | Assassins Guild | ![]() |
350 | 0 |
|
Military Quarter | -2 | Type: Produces units of the second rank. Allows the recruitment of Assassins. The castle cannot have more than 3 buildings of this type. |
Fort,
Inn,
Armory
|
Shadow Guild,
Twilight Brotherhood
|
|
| 100 | War School | ![]() |
500 | 0 |
|
Military Quarter | 0 | Increases recruits' experience by 40. Allows hiring the Men of War guard. |
Practice Halls,
Mercenary Guild
|
Knightly Order,
Military Academy,
Academy of Darkness,
Templar Order,
Fighter's Guild
|
|
| 104 | Citadel | ![]() |
2.000 | 0 |
|
Military Quarter | 0 | Adds space for third rank units in the garrison. Increases the wall strength of the stronghold and adds one battle tower. Increases the attack of the stronghold's towers, and enhances their toughness. |
Builders Guild,
3 buildings from type "Produces second rank units"
|
Architects Guild,
Knightly Order,
Temple of the Eagle,
Siegeworks,
Gryphon Nest,
Mages Tower,
Torture Chamber,
Elven Grove,
Master Halls,
Goblin Ward,
Stone Idol,
Warcamp,
Sacred Flame,
Eternal Spring,
Tower of Shadows,
Academy of Darkness,
Chieftain Pavilion,
Mentorium,
Shining Spire,
Plague Temple
|
|
| 126 | Knightly Order | ![]() |
2.500 | 0 |
|
Military Quarter | 2 | Type: Produces units of the third rank. Allows the recruitment of Knights. The castle cannot have more than 2 buildings of this type. |
Citadel,
Craft Shop,
War School
|
White Shield Castle
|
|
| 127 | Temple of the Eagle | ![]() |
1.800 | 100 |
|
Military Quarter | 4 | Type: Produces units of the third rank. Allows the recruitment of Clerics. The castle cannot have more than 2 buildings of this type. |
Citadel,
Temple of Immortals,
Pharmacy
|
Great Eagle Chapel
|
|
| 128 | Siegeworks | ![]() |
2.700 | 0 |
|
Military Quarter | 0 | Type: Produces units of the third rank. Allows the recruitment of Catapults. The castle cannot have more than 2 buildings of this type. |
Citadel,
Armory,
Craftsmen Guild
|
Mechanics Guild
|
|
| 129 | Gryphon Nest | ![]() |
2.000 | 50 |
|
Military Quarter | 0 | Type: Produces units of the third rank. Allows the recruitment of Gryphons. The castle cannot have more than 2 buildings of this type. |
Citadel,
Stonehenge,
Handler's Guild
|
Celestial Temple
|
|
| 130 | Mages Tower | ![]() |
1.700 | 150 |
|
Military Quarter | -2 | Type: Produces units of the third rank. Allows the recruitment of Magicians. The castle cannot have more than 2 buildings of this type. |
Citadel,
Alchemists Guild
|
Tower of Night
|
|
| 131 | Torture Chamber | ![]() |
1.800 | 0 |
|
Military Quarter | -2 | Type: Produces units of the third rank. Allows the recruitment of Executioners. The castle cannot have more than 2 buildings of this type. |
Citadel,
Practice Halls,
Dungeon
|
Scaffold
|
|
| 146 | Military Academy | ![]() |
1.500 | 0 |
|
Military Quarter | 0 | Increases recruits' experience by 50. Allows hiring an additional guard per turn. |
War School,
Arena
|
Temple of War,
Sacred Order,
Palace
|
|
| 149 | Castle | ![]() |
5.000 | 0 |
|
Military Quarter | 0 | Adds space for fourth rank units in the garrison. Increases the wall strength of the stronghold and adds one battle tower. Increases the attack of the stronghold's towers, and enhances their toughness. |
Architects Guild,
2 buildings from type "Produces third rank units"
|
Master Builder Guild,
Colosseum,
Sacred Order,
Elephant Pen,
Castle of Darkness,
Great Tree,
Great Hall,
Centaur Stables,
Temple of Strength,
Citadel of Shadows,
Great Pyramid,
Crystal Pillars,
Grand Altar,
Hall of Chieftains
|
|
| 170 | Sacred Order | ![]() |
6.000 | 150 |
|
Military Quarter | 10 | Type: Produces units of the fourth rank. Allows recruiting Paladins. Provides 1 contract with the Warriors of Light guard. The castle can only have one building of this type. |
Military Academy,
Castle,
Chapel of Immortals
|
||
| 171 | Elephant Pen | ![]() |
7.000 | 0 |
|
Military Quarter | 0 | Type: Produces units of the fourth rank. Allows the recruitment of War Elephants. Provides 1 contract with the Imperial Guards guard. The castle can only have one building of this type. |
Castle,
Monstrologists Guild
|
||
| 172 | Castle of Darkness | ![]() |
4.200 | 300 |
|
Military Quarter | -10 | Type: Produces units of the fourth rank. Allows the recruitment of Warlocks. Gives 1 contract with the Supreme Dark Order guard. The castle can only have one building of this type. |
Castle,
Artifact Market
|
||
| 25 | Stable | ![]() |
100 | 0 |
|
Trade Quarter | 0 | Increases income from Horses by 5. Speeds up the hero's movement from the capital by 1. Reduces the upkeep of garrison units by 10%. The hero spends 1 Mobility Point to pass through the capital with a Stable. |
Forge,
Granary
|
Drivers Guild,
Merchant Court,
Practice Halls,
Riding Ground,
Jousting Arena,
Tanner Store,
Swamp Trappers Guild
|
|
| 31 | Inn | ![]() |
90 | 0 |
|
Trade Quarter | 0 | Income +3. Attracts better mercenaries to the castle. Allows building a Pub in provinces. Provides 1 contract with the Adventurers guard. |
Granary,
Gaming House
|
Market,
Merchant Court,
Thieves Guild,
Assassins Guild
|
|
| 32 | Farmers Market | ![]() |
100 | 0 |
|
Trade Quarter | 0 | Increases population growth in the capital. Allows building a Mill in plains provinces. |
Granary
|
Market,
Brewery,
Halfling Market
|
|
| 86 | Jewelry Store | ![]() |
150 | 5 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Blacksmith's Bracelet, Commander's Medal, Copper Ring, Iron Ring. The castle cannot have more than 4 buildings of this type. |
Diggers Guild
|
Journeyman Jeweler
|
|
| 87 | Chainmail Armory | ![]() |
160 | 0 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Banded Mail, Soldier's Overshoes, Open Helmet, Mail Gauntlets, Mail Bracers. The castle cannot have more than 4 buildings of this type. |
Forge
|
Journeyman Mailmaker
|
|
| 88 | Plate Armory | ![]() |
190 | 0 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Cuirass, Plate Overshoes, Plate Helmet, Plate Gauntlets, Plate Bracers. The castle cannot have more than 4 buildings of this type. |
Foundry
|
Journeyman Armorer
|
|
| 89 | Weapon Store | ![]() |
170 | 0 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Saber, Poleaxe, Mace, Bastard Sword, Round Shield. The castle cannot have more than 4 buildings of this type. |
Armory
|
Journeyman Smith
|
|
| 90 | Carpenter's Shop | ![]() |
140 | 0 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Long Spear, Hunting Bow, Light Crossbow, Heavy Arrows. The castle cannot have more than 4 buildings of this type. |
Carpenters Guild
|
Journeyman Carpenter
|
|
| 91 | Tanner Store | ![]() |
130 | 0 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Tanned Leather Jacket, Leather Overshoes, Leather Hat, Leather Gloves, Leather Belt. The castle cannot have more than 4 buildings of this type. |
Stable
|
Journeyman Tanner
|
|
| 92 | Tailor Store | ![]() |
120 | 0 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Tunic, Hat, Cloth Bracers, Traveling Cloak, Flag of Intrepidity. The castle cannot have more than 4 buildings of this type. |
Workshop
|
Journeyman Tailor
|
|
| 93 | Sorcery Store | ![]() |
150 | 10 |
|
Trade Quarter | 0 | Type: Sells common items Income +2. Allows heroes to purchase the following items: Dagger, Traveling Staff, Shaman's Wand, Wizard's Gloves. The castle cannot have more than 4 buildings of this type. |
Sorcerer's Workshop
|
Journeyman Enchanter
|
|
| 4 | Granary | ![]() |
30 | 0 | Trade Quarter | 0 | Increases population growth in the capital. Reduces the risk of famine in the capital. |
Stable,
Inn,
Farmers Market,
Pottery,
Halfling Quarter,
Centaur Tents,
Ratman Lair
|
|||
| 5 | Tavern | ![]() |
30 | 0 | Trade Quarter | 0 | Income +2. Allows you to recruit Mercenaries in the castle's garrison. |
Barbarian Camp,
Den of Thieves,
Brigand Lair,
Show Booth,
Crystal of Power,
Fighter Barracks,
Gaming House
|
|||
| 241 | Gaming House | ![]() |
50 | 0 | Trade Quarter | 0 | Increases gold income by 1%. Opens a casino in the capital. |
Tavern,
Show Booth
|
Inn
|
||
| 38 | Drivers Guild | ![]() |
250 | 0 |
|
Trade Quarter | 0 | Speeds up the hero's movement from the capital by 1. Allows upgrading a Granary in provinces to a Stable. Gives access to the location of horses hidden on the plains. Reduces the upkeep of garrison units by 10%. |
Stable,
Pottery,
Market
|
Traders Guild
|
|
| 42 | Market | ![]() |
300 | 0 |
|
Trade Quarter | 0 | Income +5. Reduces the cost of buying resources by 10%. Allows building a Storehouse in provinces. Periodically sends trade caravans from the Capital. |
Inn,
Farmers Market,
4 buildings from type "Sells common items"
|
Drivers Guild,
Traders Guild,
Winery,
Nomad Camp,
Journeyman Jeweler,
Journeyman Mailmaker,
Journeyman Armorer,
Journeyman Smith,
Journeyman Carpenter,
Journeyman Tanner,
Journeyman Tailor,
Journeyman Enchanter,
Dwarven Forge,
Fair,
Slaveholders Guild
|
|
| 45 | Merchant Court | ![]() |
200 | 0 |
|
Trade Quarter | 0 | Income +5. Attracts better mercenaries to the castle. Allows upgrading a Pub in provinces to a Tavern. Allows you to hire Duelists through contracts, if you found any (one contract will be in the store). Provides 2 contracts with the Adventurers guard. |
Stable,
Inn
|
Town Council,
Mercenary Guild
|
|
| 53 | Mercenary Guild | ![]() |
350 | 0 |
|
Trade Quarter | 0 | Attracts better mercenaries to the castle. Increases the probability of employing the services of Adventurers. Allows hiring the Mercenary guard. |
Armory,
Merchant Court
|
War School
|
|
| 58 | Traders Guild | ![]() |
550 | 0 |
|
Trade Quarter | 0 | Income +15. Reduces the cost of buying resources by 10%. Allows upgrading a Storehouse in provinces to a Mall. Increases the probability of trade caravans returning successfully. |
Drivers Guild,
Market
|
Chamber of Commerce,
Treasury,
Artifact Market,
Master Jeweler,
Master Mailmaker,
Master Platemaker,
Master Weaponsmith,
Master Carpenter,
Master Tanner,
Master Tailor,
Master Enchanter
|
|
| 138 | Journeyman Jeweler | ![]() |
300 | 15 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Copper Bracelet, Malachite Amulet, Silver Ring, Steel Ring. The castle cannot have more than 3 buildings of this type. |
Market,
Jewelry Store,
Alchemists Guild
|
Master Jeweler
|
|
| 139 | Journeyman Mailmaker | ![]() |
300 | 0 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Scale Mail, Heavy Boots, Commander's Helmet, Mail Gloves, Iron Bracers. The castle cannot have more than 3 buildings of this type. |
Market,
Chainmail Armory
|
Master Mailmaker
|
|
| 140 | Journeyman Armorer | ![]() |
340 | 0 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Breastplate, Plate Boots, Knight's Helmet, Plate Gloves, Heavy Bracers. The castle cannot have more than 3 buildings of this type. |
Market,
Practice Halls,
Plate Armory
|
Master Platemaker
|
|
| 141 | Journeyman Smith | ![]() |
350 | 0 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Longsword, Battle Axe, Hammer, Two-Handed Sword, Infantry Shield. The castle cannot have more than 3 buildings of this type. |
Market,
Weapon Store
|
Master Weaponsmith
|
|
| 142 | Journeyman Carpenter | ![]() |
300 | 0 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Partisan, Long Bow, Heavy Crossbow, Mithril Arrows, Leather Sling. The castle cannot have more than 3 buildings of this type. |
Market,
Carpenter's Shop
|
Master Carpenter
|
|
| 143 | Journeyman Tanner | ![]() |
280 | 0 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Quilted Jacket, Leather Boots, Ranger's Cap, Riveted Gloves, Leather Bracers. The castle cannot have more than 3 buildings of this type. |
Market,
Tanner Store
|
Master Tanner
|
|
| 144 | Journeyman Tailor | ![]() |
270 | 0 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Coat, Light Boots, Turban, Warm Cloak, Flag of Tirelessness. The castle cannot have more than 3 buildings of this type. |
Market,
Tailor Store
|
Master Tailor
|
|
| 145 | Journeyman Enchanter | ![]() |
320 | 30 |
|
Trade Quarter | 0 | Type: Sells quality items Income +3. Allows heroes to purchase the following items: Stiletto, Long Staff, Sorcerer's Wand, Wizard's Sash. The castle cannot have more than 3 buildings of this type. |
Market,
Sorcery Store
|
Master Enchanter
|
|
| 271 | Fighter's Guild | ![]() |
450 | 0 |
|
Trade Quarter | 0 | Allows hiring Duellists from contract scrolls (appear in the store). Speeds up the arrival of new Mercenaries. Provides gold whenever units are disbanded while in castle garrisons. |
Fort,
War School
|
||
| 98 | Chamber of Commerce | ![]() |
1.000 | 0 |
|
Trade Quarter | 0 | Income +20. Reduces the cost of buying resources by 10%. Allows upgrading a Tavern in provinces to an Inn. Increases gold income from trade caravans. |
Town Council,
Traders Guild,
3 buildings from type "Sells quality items"
|
Merchants Guild
|
|
| 179 | Master Jeweler | ![]() |
500 | 15 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Silver Bracelet, Agate Amulet, Bronze Ring, Golden Ring. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Jeweler
|
Epic Jeweler
|
|
| 180 | Master Mailmaker | ![]() |
540 | 0 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Mithril Chainmail, Ironshod Boots, Closed Helmet, Commander's Gloves, Mithril Bracers. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Mailmaker
|
Epic Mailmaker
|
|
| 181 | Master Platemaker | ![]() |
580 | 0 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Mithril Cuirass, Knight's Boots, Mithril Helmet, Battle Gloves, Armored Bracers. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Armorer
|
Epic Platemaker
|
|
| 182 | Master Weaponsmith | ![]() |
600 | 0 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Broadsword, Battle Poleaxe, Flanged Mace, Claymore, Knight's Shield. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Smith
|
Epic Weaponsmith
|
|
| 183 | Master Carpenter | ![]() |
520 | 0 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Halberd, Composite Bow, Guardsman's Crossbow, Raider's Arrows. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Carpenter
|
Epic Carpenter
|
|
| 184 | Master Tanner | ![]() |
500 | 0 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Riveted Jacket, Ranger's Boots, Leather Helmet, Archer's Gloves, Warrior's Belt. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Tanner
|
Epic Tanner
|
|
| 185 | Master Tailor | ![]() |
480 | 5 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Mantle, Suede Boots, Silk Gloves, Ranger's Cloak, Flag of Defense. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Tailor
|
Epic Tailor
|
|
| 186 | Master Enchanter | ![]() |
550 | 30 |
|
Trade Quarter | 0 | Type: Sells exceptional items Income +5. Allows heroes to purchase the following items: Cutlass, Battle Staff, Mage's Wand, Wizard's Hat, Sphere of Thought. The castle cannot have more than 2 buildings of this type. |
Traders Guild,
Journeyman Enchanter
|
Epic Enchanter
|
|
| 242 | Epic Carpenter | ![]() |
1.200 | 0 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Spear of Destiny, Renver's Arrows, Long-range Crossbow. The castle can only have one building of this type. |
Master Carpenter,
Tower of Artifacts
|
||
| 243 | Epic Enchanter | ![]() |
1.000 | 100 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Moon Staff, Emissary's Scepter, Dark Flame. The castle can only have one building of this type. |
Master Enchanter,
Tower of Artifacts
|
||
| 244 | Epic Jeweler | ![]() |
1.800 | 60 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Messenger's Bracelet, Poison ring, Ardent Heart. The castle can only have one building of this type. |
Master Jeweler,
Tower of Artifacts
|
||
| 245 | Epic Tanner | ![]() |
1.000 | 0 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Boots of Speed, Offender's Mask, Drow Jacket. The castle can only have one building of this type. |
Master Tanner,
Tower of Artifacts
|
||
| 246 | Epic Mailmaker | ![]() |
1.280 | 0 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Helmet of Madness, Ethereal Feet, Holy Chainmail. The castle can only have one building of this type. |
Master Mailmaker,
Tower of Artifacts
|
||
| 247 | Epic Platemaker | ![]() |
1.160 | 0 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Flaming Chestplate, Romulan's Bloodsquashers, Executioner's Mittens. The castle can only have one building of this type. |
Master Platemaker,
Tower of Artifacts
|
||
| 248 | Epic Tailor | ![]() |
1.080 | 20 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Banner of the Dead, Sorcerer's Cloak, Magister's Mantle. The castle can only have one building of this type. |
Master Tailor,
Tower of Artifacts
|
||
| 249 | Epic Weaponsmith | ![]() |
1.400 | 0 |
|
Trade Quarter | 0 | Type: Sells enchanted items Allows heroes to purchase the following items (only one of each): Sword of the Immortals, Spiked Shield, Flaming Axe. The castle can only have one building of this type. |
Master Weaponsmith,
Tower of Artifacts
|
||
| 110 | Merchants Guild | ![]() |
1.700 | 0 |
|
Trade Quarter | 0 | Income +30. Reduces the cost of buying resources by 10%. Allows upgrading a Mall in provinces to a Market. |
Seafarers Guilds,
Chamber of Commerce,
2 buildings from type "Sells exceptional items"
|
Road Network,
Bank,
Town Hall
|
|
| 147 | Road Network | ![]() |
3.000 | 0 |
|
Trade Quarter | 0 | Increases income from every province by 1. Increases movement speed over owned provinces by 1. Reduces the upkeep of garrison units by 10%. |
Architects Guild,
Merchants Guild
|
Capitol
|
|
| 19 | Metamorphosis School | ![]() |
100 | 15 |
|
Magic Quarter | 0 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Triple Blade, Magic Armor, Magic Weapon, and Web. Allows to perform the ritual of Enchanted Coffer. The castle cannot have more than 4 buildings of this type. |
Library
|
Mages Guild
|
|
| 22 | School of Necromancy | ![]() |
40 | 30 |
|
Magic Quarter | -2 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Fear, Raise Skeleton, Raise Zombie, and Soul Trap. Allows to perform the ritual of Walking Dead. Allows Undead to heal in the castle garrison. The castle cannot have more than 4 buildings of this type. |
Library,
Altar
|
Haunted Cemetery
|
|
| 23 | School of Astral Magic | ![]() |
80 | 20 |
|
Magic Quarter | 0 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Dispel, Astral Energy, Astral Thief, and Improved Charm. Allows to perform the ritual of Extravaganza. The castle cannot have more than 4 buildings of this type. |
Library
|
Illusionists Guild
|
|
| 24 | Altar of Chaos | ![]() |
80 | 15 |
|
Magic Quarter | -2 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Summon Imp, Burn Ammo, Vulnerability, and Chaos Surge. Allows to perform the ritual of Dark Ritual. The castle cannot have more than 4 buildings of this type. |
Library,
Altar
|
Temple of Chaos
|
|
| 70 | Haunted Cemetery | ![]() |
70 | 15 |
|
Magic Quarter | -3 | Lowers the population mood in the capital by 1. Allows hiring the Walking Dead guard. Increases a chance of undead attacks on all provinces. |
School of Necromancy,
Church
|
Necromancers Guild
|
|
| 262 | Altar of Death | ![]() |
1.500 | 90 |
|
Magic Quarter | -3 | Lowers the population mood in the capital by 1. Allows to perform the ritual of Call of Darkness. Adds Altar of Death to capital. |
Tower of Necromancy
|
Necropolis
|
|
| 285 | Nature's Cloister | ![]() |
100 | 20 |
|
Magic Quarter | 0 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Recovery, Summon Wasp Swarm, Poison Claw, and Summon Wolf. Allows to perform the ritual of Miracle of Nature. The castle cannot have more than 4 buildings of this type. |
Library,
Foresters Guild
|
Leafy Tower
|
|
| 3 | Library | ![]() |
50 | 10 | Magic Quarter | 0 | Heroes can learn new spells here. Gives access to the simplest spells: Magic Spark, Fatigue, Inspiration. Allows to perform the ritual of Astral Spy. Allows the recruitment of Archmagisters, if you have the proper scroll. |
Metamorphosis School,
Sphere of Winds,
Sanctuary,
School of Necromancy,
School of Astral Magic,
Altar of Chaos,
Sorcerer's Workshop,
Theater,
Herbalists Guild,
Shaman Tent,
Nature's Cloister
|
|||
| 20 | Sphere of Winds | ![]() |
90 | 20 |
|
Magic Quarter | 0 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Head Wind, Haste, Air Shield, and Lightning. Allows to perform the ritual of Fair Wind. The castle cannot have more than 4 buildings of this type. |
Library
|
Sphere of Stone
|
|
| 21 | Sanctuary | ![]() |
90 | 10 |
|
Magic Quarter | 2 | Type: Teaches spells of the first circle. Allows heroes to learn the spells Bless, Cure Wounds, Dash, and Shock. Allows to perform the ritual of Chalice of Life. The castle cannot have more than 4 buildings of this type. |
Library,
Altar
|
Temple of Life
|
|
| 35 | Sorcerer's Workshop | ![]() |
70 | 15 |
|
Magic Quarter | 0 | Allows heroes to purchase the following items: Short Staff, Simple Wand, Toga, Sandals, Simple Cap. Reduces the gem upkeep of garrison units by 15%. |
Workshop,
Library
|
Sages Guild,
Witch Circle,
Sorcery Store
|
|
| 43 | Sages Guild | ![]() |
220 | 40 |
|
Magic Quarter | 0 | Allows building a Library in provinces. Allows the recruitment of Adepts, if you have the proper scroll. Allows turning first circle spellbook spells back into scrolls. |
Sorcerer's Workshop,
4 buildings from type "Teaches circle I spells"
|
Mages Guild,
Illusionists Guild,
Necromancers Guild,
Sphere of Stone,
Temple of Chaos,
Temple of Life,
Alchemists Guild,
Monstrologists Guild,
Master Builder Guild,
Tower of Shadows,
Warlock Tent,
Leafy Tower
|
|
| 80 | Mages Guild | ![]() |
300 | 50 |
|
Magic Quarter | 0 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Blast, Fire Blade, Magic Crystal, and Phantom Blade. Allows to perform the ritual of Creation. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
Metamorphosis School
|
School of High Magic
|
|
| 81 | Illusionists Guild | ![]() |
240 | 35 |
|
Magic Quarter | 0 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Phantom Form, Sleep, Heroism, and Cat's Reflexes. Allows to perform the ritual of Illusionary Battle. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
School of Astral Magic,
Show Booth
|
Tower of Hypnosis
|
|
| 82 | Necromancers Guild | ![]() |
220 | 55 |
|
Magic Quarter | -3 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Raise Ghoul, Vampirism, Atrophy, and Eternal Slave. Allows to perform the ritual of Deadly Terror. Speed up recovery of Undead in the castle garrison. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
Haunted Cemetery
|
Tower of Necromancy
|
|
| 83 | Sphere of Stone | ![]() |
350 | 20 |
|
Magic Quarter | 0 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Create Gargoyle, Rain of Stones, Stone Skin, and Stone Crust. Allows to perform the ritual of Gifts of Earth. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
Sphere of Winds,
Stonemasons Guild
|
Sphere of Ice
|
|
| 84 | Temple of Chaos | ![]() |
290 | 45 |
|
Magic Quarter | -3 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Summon Fiend, Summon Hellhound, Blindness, and Dark Pact. Allows to perform the ritual of Chaos Spawn. Allows the recruitment of Demonologists from the contract scrolls. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
Altar of Chaos,
Crystal of Power
|
Tower of Chaos
|
|
| 85 | Temple of Life | ![]() |
280 | 30 |
|
Magic Quarter | 3 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Restoration, Exorcism, Word of Life and Bane of the Wicked. Allows to perform the ritual of Heavenly Light. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
Sanctuary,
Church
|
Tower of Restoration
|
|
| 286 | Leafy Tower | ![]() |
280 | 35 |
|
Magic Quarter | 0 | Type: Teaches spells of the second circle. Allows heroes to learn the spells Hunter's Vine, Natural Weapon, Summon Wolves, and Summon Eagle. Allows to perform the ritual of Summon Nature. The castle cannot have more than 3 buildings of this type. |
Sages Guild,
Nature's Cloister,
Foresters Guild
|
Blooming Lane
|
|
| 103 | Alchemists Guild | ![]() |
600 | 70 |
|
Magic Quarter | 0 | Reduces the cost of buying resources by 10%. Allows to transmute gold to gems and the other way around. Allows heroes to purchase Magical Arrows. |
Sages Guild,
Pharmacy
|
Crystal of Power,
Secret Library,
Healers Guild,
Source of Crystals,
Source of Gold,
Mages Tower,
Journeyman Jeweler,
Goblin Ward,
Great Forge,
Heart of the Night,
Wizard Tent
|
|
| 107 | Secret Library | ![]() |
800 | 200 |
|
Magic Quarter | 0 | Yields 2 gems per turn. Allows recruiting Magisters, if you have the proper scroll. Allows the growth of Beholders from their eggs. Allows turning second circle spellbook spells back into scrolls. |
Alchemists Guild,
3 buildings from type "Teaches circle II spells"
|
Sphere of Ice,
Tower of Chaos,
School of High Magic,
Tower of Restoration,
Tower of Hypnosis,
Tower of Necromancy,
Artifact Market,
Oracle,
Citadel of Shadows,
Blooming Lane
|
|
| 132 | Sphere of Ice | ![]() |
1.000 | 120 |
|
Magic Quarter | 0 | Type: Teaches circle III spells Allows heroes to learn the spells Word of Ice, Mass Slow, Chilling Lightning, and Magic Stream. Allows to perform the ritual of Blizzard. Allows the recruitment of Elemental Mistresses from the contract scrolls. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Sphere of Stone
|
Sphere of Flame
|
|
| 133 | Tower of Chaos | ![]() |
1.200 | 150 |
|
Magic Quarter | -4 | Type: Teaches circle III spells Allows heroes to learn the spells Summon Demon, Demon Blood, Chaos Distortion, and Hellfire. Allows to perform the ritual of Rain of Brimstone. Allows the summoning of Acherons if you have cursed relics. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Temple of Chaos
|
Gates of Chaos
|
|
| 134 | School of High Magic | ![]() |
1.300 | 140 |
|
Magic Quarter | 0 | Type: Teaches circle III spells Allows heroes to learn the spells Acid, Teleport, Create Golem, and Enchanted Weapon. Allows to perform the ritual of Magic Barrier. Allows the summoning of Faerie Dragons if you have their eggs. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Mages Guild
|
Secret Guild
|
|
| 135 | Tower of Restoration | ![]() |
1.300 | 100 |
|
Magic Quarter | 4 | Type: Teaches circle III spells Allows heroes to learn the spells Resurrection, Mass Defense, Mass Healing, and Heaven's Rage. Allows to perform the ritual of Holy Army. Allows the summoning of Seraphim if you have sacred relics. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Temple of Life
|
Cathedral of Light
|
|
| 136 | Tower of Hypnosis | ![]() |
1.100 | 110 |
|
Magic Quarter | 0 | Type: Teaches circle III spells Allows heroes to learn the spells Antimagic, Word of Power, Suicide, and Improved Charm. Allows to perform the ritual of Mass Insanity. Allows the recruitment of Psions from the contract scrolls. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Illusionists Guild
|
Psy-Monolith
|
|
| 137 | Tower of Necromancy | ![]() |
1.150 | 170 |
|
Magic Quarter | -4 | Type: Teaches circle III spells Allows heroes to learn the spells Raise Ghost, Life Drain, Mass Undead Restoration, and Fatigue. Allows to perform the ritual of Undead Uprising. Allows the creation of Dracoliches from the phylacteries. Speed up recovery of Undead in the castle garrison. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Necromancers Guild
|
Altar of Death
|
|
| 150 | Artifact Market | ![]() |
1.000 | 90 |
|
Magic Quarter | 0 | Allows heroes to purchase simple magic items. Allows hiring the Gargoyles guard. Reduces the gem upkeep of garrison units by 15%. |
Traders Guild,
Secret Library
|
Tower of Knowledge,
Castle of Darkness
|
|
| 287 | Blooming Lane | ![]() |
1.100 | 110 |
|
Magic Quarter | 0 | Type: Teaches circle III spells Allows heroes to learn spells Animal Assault, Summon Dire Bear, Summon Rat Swarm, and Bear Form. Allows to perform the ritual of Heavenly Guard. Allows summoning a Behemoth using a Soul Stone. The castle cannot have more than 2 buildings of this type. |
Secret Library,
Leafy Tower
|
Tree of Miracles
|
|
| 158 | Artifact Master | ![]() |
2.500 | 150 |
|
Magic Quarter | 0 | Allows heroes to purchase quality magic items. Allows hiring the Gargoyle Masters guard. Allows the recruitment of Golems, if their ingots are present. Reduces the gem upkeep of garrison units by 20%. |
Craftsmen Guild,
Tower of Knowledge,
3 buildings from type "Sells quality items"
|
Tower of Artifacts
|
|
| 159 | Tower of Knowledge | ![]() |
2.500 | 350 |
|
Magic Quarter | 0 | Yields 5 gems per turn. Allows upgrading a Library in provinces to a Magic Tower. Shoots at enemies during the defense of the capital. Allows recruiting Illithids, White Mages and Archmagisters, if you have the proper scroll. Allows turning third circle spellbook spells back into scrolls. |
Artifact Market,
2 buildings from type "Teaches circle III spells"
|
Artifact Master,
Cathedral of Light,
Necropolis,
Sphere of Flame,
Gates of Chaos,
Secret Guild,
Psy-Monolith,
Tower of Artifacts,
Fountain of Youth,
Tree of Miracles
|
|
| 173 | Cathedral of Light | ![]() |
2.500 | 250 |
|
Magic Quarter | 10 | Type: Teaches spells of the fourth circle. Allows to learn the spells White Magic, Invulnerability, Divine Light, and Supreme Power. Allows to perform the ritual of Gifts of Heaven. The castle can only have one building of this type. |
Tower of Knowledge,
Tower of Restoration
|
Shining Palace
|
|
| 174 | Necropolis | ![]() |
2.100 | 350 |
|
Magic Quarter | -10 | Type: Teaches spells of the fourth circle. Allows to learn the spells Raise Vampire, Pestilence, Cloud of Terror, and Gates of Death. Allows to perform the ritual of Pestilence. Speed up recovery of Undead in the castle garrison. The castle can only have one building of this type. |
Tower of Knowledge,
Altar of Death
|
Dark Sanctuary
|
|
| 175 | Sphere of Flame | ![]() |
3.000 | 300 |
|
Magic Quarter | 0 | Type: Teaches spells of the fourth circle. Allow to learn the spells Armageddon, Incineration, Firestorm, and Summon Phoenix. Allows to perform the ritual of Conflagration. The castle can only have one building of this type. |
Tower of Knowledge,
Sphere of Ice
|
Altar of Prime Elements
|
|
| 176 | Gates of Chaos | ![]() |
2.700 | 350 |
|
Magic Quarter | -10 | Type: Teaches spells of the fourth circle. Allows to learn the spells Summon Devil, Black Magic, Corruption, and Summon Lord of Abyss. Allows to perform the ritual of Demon Invasion. Adds Gates of Abyss to the capital. The castle can only have one building of this type. |
Tower of Knowledge,
Tower of Chaos
|
Heart of Abyss
|
|
| 177 | Secret Guild | ![]() |
2.800 | 300 |
|
Magic Quarter | 0 | Type: Teaches spells of the fourth circle. Allows to learn the spells Time Stop, Dragon Form, Polymorph and Titan's Strength. Allows to perform the ritual of Tower of Lightning. The castle can only have one building of this type. |
Tower of Knowledge,
School of High Magic
|
Magic Academy
|
|
| 178 | Psy-Monolith | ![]() |
2.150 | 280 |
|
Magic Quarter | 0 | Type: Teaches spells of the fourth circle. Allows to learn the spells Mass Suicide, Enslave Mind, Mass Sleep, and Confusion. Allows to perform the ritual of Astral Gates. The castle can only have one building of this type. |
Tower of Knowledge,
Tower of Hypnosis
|
Psion Castle
|
|
| 188 | Tower of Artifacts | ![]() |
3.000 | 200 |
|
Magic Quarter | 0 | Allows heroes to purchase rare magic items. Allows performing an additional ritual per turn. Provides 1 contract with the Ancient Guards guard. Reduces the gem upkeep of garrison units by 25%. |
Master Builder Guild,
Artifact Master,
Tower of Knowledge,
2 buildings from type "Sells exceptional items"
|
Reliquary,
Epic Carpenter,
Epic Enchanter,
Epic Jeweler,
Epic Tanner,
Epic Mailmaker,
Epic Platemaker,
Epic Tailor,
Epic Weaponsmith
|
|
| 212 | Dark Sanctuary | ![]() |
2.800 | 150 |
|
Magic Quarter | -5 | Increases gem income by 5. Adds to the store 1 Dracolich Phylactery. Provides 2 schematics of the Monument of Darkness. Provides 3 contract with the Lord of the Undead guard. |
Necropolis,
Palace
|
||
| 234 | Shining Palace | ![]() |
2.800 | 150 |
|
Magic Quarter | 5 | Increases gem income by 5. Adds to the store 1 Seraphim Holy Relic. Provides 2 schematics of the Monument of Light. Gives 3 contracts with the Avatar of Light guardian. |
Cathedral of Light,
Palace
|
||
| 235 | Heart of Abyss | ![]() |
2.800 | 150 |
|
Magic Quarter | -5 | Increases gem income by 5. Adds to the store 1 Acheron Cursed Relic. Provides 2 schematics of the Monument of Chaos. Allows you to perform rituals Gates of Chaos and the Gate of Abyss. |
Gates of Chaos,
Palace
|
||
| 236 | Altar of Prime Elements | ![]() |
2.800 | 150 |
|
Magic Quarter | 0 | Increases gem income by 5. Adds to the store 2 Elemental contracts. Provides 2 schematics of the Monument of Elements. Gives 3 contracts with the Elementals guardian. |
Sphere of Flame,
Palace
|
||
| 237 | Magic Academy | ![]() |
2.800 | 150 |
|
Magic Quarter | 0 | Increases gem income by 5. Adds to the store 1 Faerie Dragon egg. Provides 2 schematics of the Monument of Magic. Gives 3 contracts with the Faerie Dragon guardian. |
Secret Guild,
Palace
|
||
| 238 | Psion Castle | ![]() |
2.800 | 150 |
|
Magic Quarter | 0 | Increases gem income by 5. Adds to the store 2 Psion contracts. Provides 2 schematics of the Monument of Sorcery. Gives 3 contracts with the Lord of Phantoms guardian. |
Psy-Monolith,
Palace
|
||
| 239 | Reliquary | ![]() |
4.500 | 300 |
|
Magic Quarter | 0 | Yields 15 gems per turn. Allow heroes to acquire rare magical items. Allows you to hire Dragons if their eggs are present in the treasury. Allows you to hire Behemoths, Faerie Dragons, Psions, Elementals, Seraphims, Dracolich, Acherons if the appropriate item is in the treasury. |
Tower of Artifacts,
1 buildings from type "Teaches circle IV spells"
|
||
| 288 | Tree of Miracles | ![]() |
2.400 | 220 |
|
Magic Quarter | 0 | Type: Teaches spells of the fourth circle. Allows learning spells Thick Fog, Summon Wyvern, Enchanted Grove, and Deadly Poison. Allows to perform the ritual of Blessed Land. The castle can only have one building of this type. |
Tower of Knowledge,
Blooming Lane
|
Forest Palace
|
|
| 289 | Forest Palace | ![]() |
2.800 | 150 |
|
Magic Quarter | 0 | Increases gem income by 5. Adds to the store 1 Behemoth Soul Stone. Provides 2 schematics of the Monument of Nature. Gives 3 contracts with the Dragon guardian. |
Tree of Miracles,
Palace
|
||
| 26 | Foundry | ![]() |
90 | 0 |
|
Craftsmen Quarter | 0 | Income from Iron is increased by 5. |
Forge
|
Craft Shop,
Plate Armory,
Dwarven Forge
|
|
| 27 | Carpenters Guild | ![]() |
130 | 0 |
|
Craftsmen Quarter | 0 | Income from Redwood is increased by 3. Allows building a Sawmill in forest provinces. Allows you to hire Workmen from contract scrolls. |
Workshop
|
Fort,
Craft Shop,
Watchtower,
Carpenter's Shop,
Alkari Quarter
|
|
| 28 | Stonemasons Guild | ![]() |
140 | 0 |
|
Craftsmen Quarter | 0 | Allows building an Outpost in provinces. |
Workshop
|
Church,
Builders Guild,
Dungeon,
Lookout Tower,
Sphere of Stone,
Stonehenge,
Gnoll's Quarters
|
|
| 29 | Diggers Guild | ![]() |
140 | 0 |
|
Craftsmen Quarter | 0 | Allows building a Mine in hilly provinces. |
Workshop,
Forge
|
Geologists Guild,
Jewelry Store,
Miners Guild
|
|
| 1 | Workshop | ![]() |
50 | 0 |
|
Craftsmen Quarter | 0 | Produces the simplest wooden weapons and leather armor. Allows heroes to purchase the following items: Short Spear, Wooden Shield, Feathered Arrows, Leather Jacket, Rope Sling. |
Spearman School,
Shooting Ground,
Crossbowman School,
Carpenters Guild,
Stonemasons Guild,
Diggers Guild,
Sorcerer's Workshop,
Pottery,
Armory,
Foresters Guild,
Tailor Store,
Elven Quarter,
Centaur Tents,
Lizardmen Quarter,
Kobold Cages,
Ratman Lair
|
||
| 2 | Forge | ![]() |
50 | 0 |
|
Craftsmen Quarter | 0 | Produces the simplest iron armor and weapons. Allows heroes to purchase the following items: Shortsword, Hand Axe, Buckler, Simple Chainmail and a Marshal's Baton. |
Swordsman School,
Pikeman School,
Crossbowman School,
Stable,
Foundry,
Diggers Guild,
Armory,
Builders Guild,
Chainmail Armory,
Dwarven Quarter,
Kobold Cages
|
||
| 36 | Pottery | ![]() |
70 | 0 |
|
Craftsmen Quarter | 0 | Income +4. Allows building a Granary in provinces. |
Workshop,
Granary
|
Drivers Guild,
Brewery,
Shipbuilders Guild,
Magic Well,
Pharmacy,
Architects Guild
|
|
| 46 | Craft Shop | ![]() |
320 | 0 |
|
Craftsmen Quarter | 0 | Reduces the cost of new units by 10%. |
Foundry,
Carpenters Guild
|
Shipbuilders Guild,
Siege Workshop,
Craftsmen Guild,
Architects Guild,
Knightly Order,
Chieftain Pavilion
|
|
| 47 | Brewery | ![]() |
170 | 0 |
|
Craftsmen Quarter | 0 | Income +10. Improves population mood in the capital by 1. Increases morale of the stronghold's garrison by 2. Improves population mood in provinces with a Tavern or an Inn by 1. |
Farmers Market,
Pottery
|
Winery
|
|
| 52 | Shipbuilders Guild | ![]() |
400 | 0 |
|
Craftsmen Quarter | 0 | Allows building a Shipyard in coastal provinces. Allows heroes to travel through one sea province from the Stronghold. |
Pottery,
Craft Shop
|
Seafarers Guilds
|
|
| 55 | Geologists Guild | ![]() |
430 | 0 |
|
Craftsmen Quarter | 0 | Increases income from hilly provinces by 1. Reveals hidden deposits in hilly provinces. Allows you to build a Crystal Mine. |
Diggers Guild,
Builders Guild
|
Great Forge
|
|
| 59 | Winery | ![]() |
330 | 0 |
|
Craftsmen Quarter | 0 | Improves population mood in the capital by 1. Increases morale of the stronghold's garrison by 2. Allows upgrading a Mill in provinces to a Brewery. |
Market,
Brewery
|
||
| 41 | Builders Guild | ![]() |
450 | 0 |
|
Craftsmen Quarter | 0 | Reduces the cost of construction in the castle by 10%. Allows upgrading an Outpost in provinces to a Fort. |
Forge,
Stonemasons Guild,
Fort
|
Town Council,
Geologists Guild,
Temple of Immortals,
Citadel,
Gnoll's Pyramid
|
|
| 101 | Craftsmen Guild | ![]() |
700 | 0 |
|
Craftsmen Quarter | 0 | Reduces the cost of new units by 10%. Reduces the cost of construction in the castle by 10%. |
Craft Shop,
Town Council
|
Seafarers Guilds,
Siegeworks,
Town Hall,
Master Builder Guild,
Artifact Master
|
|
| 108 | Architects Guild | ![]() |
1.000 | 0 |
|
Craftsmen Quarter | 0 | Reduces the cost of construction in the castle by 10%. Allows upgrading a Fort in provinces to a Citadel. |
Pottery,
Craft Shop,
Citadel
|
Road Network,
Castle,
Town Hall,
Chapel of Immortals,
White Shield Castle
|
|
| 111 | Seafarers Guilds | ![]() |
1.200 | 0 |
|
Craftsmen Quarter | 0 | Increases income from coastal provinces by 1. Allows upgrading a Shipyard in provinces to a Port. Allows heroes to travel through two sea provinces from the capital. |
Shipbuilders Guild,
Craftsmen Guild
|
Merchants Guild,
Explorers Guild
|
|
| 148 | Explorers Guild | ![]() |
1.500 | 0 |
|
Craftsmen Quarter | 0 | Speeds up province exploration by 30%. Allows upgrading a Port in provinces to a Lighthouse. |
Pathfinders Guild,
Seafarers Guilds
|
Fountain of Youth
|
|
| 157 | Master Builder Guild | ![]() |
3.000 | 0 |
|
Craftsmen Quarter | 0 | Reduces the cost of construction in the castle by 10%. Allows building an additional provincial building per turn. Allows upgrading a Citadel in provinces to a Fortress. |
Sages Guild,
Craftsmen Guild,
Castle
|
Capitol,
Tower of Artifacts,
Palace
|
|
| 33 | Church | ![]() |
100 | 10 |
|
Temple Quarter | 0 | Reduces the cost of hero resurrection and the performing of rituals by 10%. Increases the morale of the capital defenders by 2. Allows heroes to purchase the following items: Silver Dagger, Silver Axe. |
Altar,
Stonemasons Guild
|
Temple of Immortals,
Abbey,
Haunted Cemetery,
Monastery,
Temple of Life,
Pharmacy,
Temple of Shadows
|
|
| 6 | Altar | ![]() |
50 | 5 | Temple Quarter | 0 | Reduces the cost of hero resurrection and the performing of rituals by 5%. Increases the morale of the capital defenders by 1. |
Brotherhood of Light,
Totem,
Sanctuary,
School of Necromancy,
Altar of Chaos,
Church,
Crystal of Power,
Infirmary,
Enchanted Grove,
Sacred Flame,
Bone Totem
|
|||
| 34 | Crystal of Power | ![]() |
50 | 30 |
|
Temple Quarter | 0 | Reduces the cost of new heroes by 10%. Allows heroes to receive easy quests. Yields 1 gem per turn. Allows performing the Magic Crystal ritual. |
Tavern,
Altar
|
Temple of Chaos,
Crystal Garden,
Crystal of Power,
Stone Idol,
Alkari Quarter
|
|
| 49 | Infirmary | ![]() |
150 | 10 |
|
Temple Quarter | 1 | Increases population growth in the capital. Speeds up restoration of unit hit points in the capital by 10% per turn. Reduces the risk of an epidemic in the capital. |
Altar
|
Herbalists Guild
|
|
| 60 | Temple of Immortals | ![]() |
300 | 30 |
|
Temple Quarter | 0 | Reduces the cost of hero resurrection and the performing of rituals by 15%. Increases the morale of the capital defenders by 3. Allows you to hire Dark Priestess from contract scrolls. Allows the hero to purchase the spell scrolls Eternal Light. |
Church,
Builders Guild
|
Crystal of Might,
Healers Guild,
Temple of the Eagle,
Oracle,
Chapel of Immortals,
Celestial Temple
|
|
| 102 | Crystal of Power | ![]() |
400 | 50 |
|
Temple Quarter | 0 | Reduces the cost of new heroes by 15%. Allows heroes to receive medium quests. Yields 2 gems per turn. |
Crystal of Power,
Alchemists Guild
|
Crystal of Might,
Citadel of Shadows,
Celestial Eye
|
|
| 106 | Pharmacy | ![]() |
550 | 10 |
|
Temple Quarter | 1 | Significantly increases population growth in the capital. Speeds up restoration of unit hit points in the capital by 10% per turn. Allows building an Infirmary in provinces. Reduces the risk of an epidemic in the capital. Increases income from Mandrakes by 5. |
Herbalists Guild,
Church,
Pottery
|
Alchemists Guild,
Healers Guild,
Temple of the Eagle
|
|
| 113 | Crystal of Might | ![]() |
900 | 125 |
|
Temple Quarter | 0 | Reduces the cost of new heroes by 20%. Allows heroes to receive hard quests. Yields 4 gems per turn. |
Crystal of Power,
Temple of Immortals
|
||
| 114 | Healers Guild | ![]() |
750 | 20 |
|
Temple Quarter | 2 | Significantly increases population growth in the capital. Speeds up restoration of unit hit points in the capital by 10% per turn. Allows upgrading an Infirmary in provinces to a Pharmacy. Reduces the risk of an epidemic in the capital. Increases income from Dionium by 12. |
Alchemists Guild,
Pharmacy,
Temple of Immortals
|
Temple of Peace
|
|
| 154 | Chapel of Immortals | ![]() |
1.300 | 100 |
|
Temple Quarter | 0 | Reduces the cost of hero resurrection and the performing of rituals by 30%. Increases the morale of the capital defenders by 4. |
Temple of Immortals,
Architects Guild
|
Temple of Peace,
Temple of War,
Sacred Order
|
|
| 162 | Temple of Peace | ![]() |
3.000 | 120 |
|
Temple Quarter | 15 | Type: Great Temple. Increases population growth and mood in all provinces. Improves diplomatic relations. Increases the heroes' diplomacy skill by 1. Decreases income from spoils of war and province plundering by 50%. The castle can only have one building of this type. |
Healers Guild,
Chapel of Immortals
|
||
| 163 | Temple of War | ![]() |
2.300 | 150 |
|
Temple Quarter | -15 | Type: Great Temple. Increases income from spoils of war and province plundering by 50%. Reduces the cost of new units by 10%. Increases recruits' experience by 60. Decreases population growth in all provinces. Reduces the mood in all provinces by 2. The castle can only have one building of this type. |
Military Academy,
Chapel of Immortals
|
||
| 50 | Town Council | ![]() |
700 | 0 |
|
Central Quarter | 0 | Increases gold income by 5%. Allows building a Deputy's House in provinces. Provides 1 contract with the Vassal guard. |
Builders Guild,
Merchant Court
|
Chamber of Commerce,
Finance House,
Craftsmen Guild,
Court,
Clan Tent
|
|
| 51 | Dungeon | ![]() |
350 | 0 |
|
Central Quarter | 0 | Slows unrest growth in the capital. Reduces corruption by 10%. |
Stonemasons Guild,
Fort
|
Finance House,
Court,
Torture Chamber
|
|
| 99 | Finance House | ![]() |
950 | 0 |
|
Central Quarter | 0 | Income +3% of gold already available. Increases Castle storage capacity. |
Town Council,
Dungeon
|
Treasury
|
|
| 105 | Court | ![]() |
700 | 0 |
|
Central Quarter | 0 | Slows unrest growth in the capital. Allows upgrading a Deputy's House in provinces to a Judge's House. Reduces corruption by 20%. |
Town Council,
Dungeon
|
Town Hall,
Scaffold
|
|
| 109 | Treasury | ![]() |
1.500 | 0 |
|
Central Quarter | 0 | Reduces gold losses when under plunder by 30%. Increases Castle storage capacity. |
Traders Guild,
Finance House
|
Bank
|
|
| 151 | Bank | ![]() |
5.000 | 0 |
|
Central Quarter | 0 | Income +5% of gold already available. Increases Castle storage capacity. |
Treasury,
Merchants Guild
|
Capitol
|
|
| 153 | Town Hall | ![]() |
4.000 | 0 |
|
Central Quarter | 0 | Increases gold income by 10%. Allows building a Town Council in provinces with a Judge's House. Provides 2 contracts with the Vassal guard. |
Craftsmen Guild,
Court,
Architects Guild,
Merchants Guild
|
Halls of Justice,
Capitol,
Palace
|
|
| 161 | Halls of Justice | ![]() |
4.000 | 0 |
|
Central Quarter | 5 | Slows down the unrest growth rate in all provinces. Reduces corruption by 20%. |
Oracle,
Town Hall
|
||
| 187 | Capitol | ![]() |
8.000 | 0 |
|
Central Quarter | 0 | Increases gold income by 15%. Allows building a Tax Collector in provinces with a Town Council. Allows hiring the Vassal guard. |
Road Network,
Bank,
Town Hall,
Master Builder Guild
|
||
| 189 | Fountain of Youth | ![]() |
4.000 | 180 |
|
Central Quarter | 0 | Increases population growth in all provinces. |
Explorers Guild,
Tower of Knowledge
|
||
| 190 | Palace | ![]() |
10.000 | 30 |
|
Central Quarter | 0 | Improves diplomatic relations. Increases the strength of castle walls. Adds a tower to castle fortifications and increases their strength. Increases Attack of towers. Attracts better mercenaries to the castle. Allows upgrading a Fortress in provinces to a Castle. Reduces corruption by 30%. |
Theater,
Town Hall,
Military Academy,
Master Builder Guild
|
Dark Sanctuary,
Shining Palace,
Heart of Abyss,
Altar of Prime Elements,
Magic Academy,
Psion Castle,
Forest Palace
|
|
| 124 | Hippodrome | ![]() |
700 | 0 |
|
Leisure Quarter | 0 | Income +10. Improves population mood in the capital by 1. Increases income from Horses by 5. |
Riding Ground,
Jousting Arena,
Arena
|
||
| 269 | Twilight Brotherhood | ![]() |
900 | 80 |
|
Leisure Quarter | -2 | Lowers the population mood in the capital by 1. Allows you to perform rituals Target of Brotherhood and Bloody Hand. |
Witch Circle,
Assassins Guild,
Practice Halls
|
||
| 270 | Templar Order | ![]() |
700 | 100 |
|
Leisure Quarter | 2 | Improves population mood in the capital by 1. Detachment of Templar soldiers periodically conducts raids on monsters and witches. |
Monastery,
Guardsmen Barracks,
War School
|
||
| 30 | Show Booth | ![]() |
70 | 0 | Leisure Quarter | 0 | Improves population mood by 1. |
Tavern
|
Theater,
Illusionists Guild,
Arena,
Fair,
Gaming House
|
||
| 44 | Theater | ![]() |
180 | 0 |
|
Leisure Quarter | 0 | Improves population mood in the capital by 1. Improves population mood in provinces with a Pub, a Tavern, or an Inn by 1. |
Show Booth,
Library
|
Traveling Circus,
Palace,
Elven Theater
|
|
| 112 | Arena | ![]() |
750 | 10 |
|
Leisure Quarter | 0 | Improves population mood in the capital by 2. Allows building an Arena in provinces. Allows heroes to participate in tournaments and bet on fighters. |
Show Booth,
Practice Halls,
Handler's Guild
|
Hippodrome,
Military Academy,
Monstrologists Guild,
Traveling Circus,
Gambling House
|
|
| 156 | Traveling Circus | ![]() |
1.500 | 0 |
|
Leisure Quarter | 0 | Improves population mood in the capital by 2. Increases income from provinces with Arenas by 3. Improves population mood in these provinces by 1. |
Theater,
Arena
|
Colosseum,
Gambling House
|
|
| 250 | Gambling House | ![]() |
2.250 | 0 |
|
Leisure Quarter | 0 | Increases gold income by 2%. Increases gem income by 1. Opens a Gambling House in the capital. Increases income from provinces with an Inn by 2. |
Traveling Circus,
Arena
|
||
| 160 | Colosseum | ![]() |
2.000 | 20 |
|
Leisure Quarter | 0 | Improves population mood in all provinces by 1. |
Castle,
Monstrologists Guild,
Traveling Circus
|
||
| 40 | Foresters Guild | ![]() |
200 | 0 |
|
Forest Quarter | 0 | Increases income from forest provinces by 1. Allows hiring the Foresters guard. |
Workshop
|
Pathfinders Guild,
Enchanted Grove,
Hunters Camp,
Goblin Hut,
Scout Camp,
Nature's Cloister,
Leafy Tower
|
|
| 54 | Pathfinders Guild | ![]() |
400 | 0 |
|
Forest Quarter | 0 | Speeds up province exploration by 25%. Reveals hidden deposits in forest provinces. Allows the recruitment of Basilisks and Swamp Dragonflies, if their eggs are present in the treasury. |
Foresters Guild
|
Swamp Trappers Guild,
Explorers Guild,
Creature Pens,
Elven Garrison,
Hunter Stronghold
|
|
| 56 | Herbalists Guild | ![]() |
350 | 25 |
|
Forest Quarter | 0 | Increases income from swamp provinces by 1. Reveals hidden deposits in swamp provinces. Allows you to build a Berry Farm. |
Library,
Infirmary
|
Pharmacy,
Handler's Guild
|
|
| 57 | Enchanted Grove | ![]() |
200 | 50 |
|
Forest Quarter | 0 | Yields 1 gem per turn. Allows hiring the Forest Spirits guard. Reduces the delay between rituals by 1. |
Altar,
Foresters Guild
|
Pegasi Stable,
Stonehenge,
Magic Well,
Crystal Garden,
Elven Grove
|
|
| 94 | Stonehenge | ![]() |
600 | 50 |
|
Forest Quarter | 0 | Yields 3 gems per turn. Allows hiring the Forest Keepers guard. Reduces the delay between rituals by 1. Provides 1 schematics of the Ancient Pyramid building. Allows the recruitment of Treants if their acorns are present. Allows the creation of Black Unicorns with the necessary scroll. |
Stonemasons Guild,
Enchanted Grove
|
Gryphon Nest,
Oracle,
Elven Grove,
Stone Idol
|
|
| 95 | Magic Well | ![]() |
50 | 20 |
|
Forest Quarter | 0 | Income +10. |
Pottery,
Enchanted Grove
|
Source of Gold
|
|
| 96 | Crystal Garden | ![]() |
50 | 20 |
|
Forest Quarter | 0 | Yields 2 gems per turn. |
Crystal of Power,
Enchanted Grove
|
Source of Crystals,
Pool
|
|
| 97 | Swamp Trappers Guild | ![]() |
350 | 5 |
|
Forest Quarter | 0 | Allows the recruitment of Giant Spiders, Birdeaters, and Giant Slugs, if their eggs are present in the treasury. Reduces the upkeep of garrison units by 10%. |
Stable,
Pathfinders Guild
|
Handler's Guild
|
|
| 263 | Handler's Guild | ![]() |
800 | 20 |
|
Forest Quarter | 0 | Allows recruiting Medusas, Wyverns, Manticores if their eggs are present in the treasury. Allows recruiting Lycans, if you have the proper scroll. Increases income from swamp provinces by 1. |
Swamp Trappers Guild,
Herbalists Guild
|
Arena,
Gryphon Nest
|
|
| 115 | Source of Crystals | ![]() |
400 | 50 |
|
Forest Quarter | 0 | Type: Matter transmutation. Converts 15 gold into 10 gems every turn. The castle can only have one building of this type. |
Alchemists Guild,
Crystal Garden
|
||
| 116 | Source of Gold | ![]() |
600 | 40 |
|
Forest Quarter | 0 | Type: Matter transmutation. Converts 2 gems into 50 gold every turn. The castle can only have one building of this type. |
Alchemists Guild,
Magic Well
|
||
| 155 | Monstrologists Guild | ![]() |
1.500 | 30 |
|
Forest Quarter | 0 | Allows the recruitment of Manticores, Hydras, Phoenixes and Ericubas, if their eggs are present in the treasury. Opens a Witcher Citadel in the capital. Increases income from swamp provinces by 1. Allows hiring the Monsters guard. |
Sages Guild,
Arena
|
Colosseum,
Elephant Pen
|
|
| 152 | Oracle | ![]() |
1.500 | 150 |
|
Forest Quarter | 0 | Yields 3 gems per turn. Increases the chance of good events and reduces the chance of bad events. Reduces the delay between rituals by 1. |
Temple of Immortals,
Stonehenge,
Secret Library
|
Halls of Justice
|
|
| 191 | Elven Quarter | ![]() |
300 | 30 |
|
Foreign Quarter | Elves | 3 | Allows the recruitment of Elves. Allows building Elven Gardens in forest provinces. |
Workshop
|
Elven Grove,
Elven Theater,
Elven Garrison
|
| 192 | Elven Grove | ![]() |
250 | 50 |
|
Foreign Quarter | Elves | 1 | Allows recruiting Mediums. Allows hiring the Elven squad guard. Income from forest provinces +2. Gem income +2. |
Elven Quarter,
Enchanted Grove
|
Elven Garrison,
Elven Grove
|
| 193 | Elven Theater | ![]() |
500 | 100 |
|
Foreign Quarter | Elves | 1 | Improves population mood in all provinces by 1. |
Elven Quarter,
Theater
|
|
| 194 | Dwarven Quarter | ![]() |
350 | 5 |
|
Foreign Quarter | Dwarves | 1 | Allows the recruitment of Dwarves. |
Forge
|
Miners Guild,
Dwarven Forge,
Rune Workshop
|
| 195 | Miners Guild | ![]() |
200 | 0 |
|
Foreign Quarter | Dwarves | 0 | Income from hilly provinces +1. Allows hiring the Dwarven Clan guard. |
Dwarven Quarter,
Diggers Guild
|
Rune Workshop
|
| 196 | Dwarven Forge | ![]() |
400 | 20 |
|
Foreign Quarter | Dwarves | 0 | Income +5. Offers dwarven artifacts for sale. Mithril income +10. |
Dwarven Quarter,
Foundry,
Market
|
Great Forge
|
| 197 | Goblin Quarter | ![]() |
50 | 0 | Foreign Quarter | Goblins | -1 | Allows the recruitment of Goblins. Lowers the population mood in the capital by 1. Provides the store with one Swamp Dragonfly egg. |
Mud
|
||
| 198 | Mud | ![]() |
50 | 10 |
|
Foreign Quarter | Goblins | 0 | Allows recruiting Hunters. Increases income from swamp provinces by 3. Allows recruiting Swamp Dragonflies, if their eggs are present in the treasury. Provides the store with one Basilisk egg. |
Goblin Quarter
|
Goblin Hut
|
| 199 | Creature Pens | ![]() |
150 | 15 |
|
Foreign Quarter | Goblins | -1 | Income +2. Allows recruiting Wolfriders. Occasionally sells second rank creature eggs. Allows recruiting Giant Spiders and Birdeaters if their eggs are present in the treasury. |
Goblin Hut,
Pathfinders Guild
|
Goblin Ward
|
| 200 | Orcish Quarter | ![]() |
80 | 0 |
|
Foreign Quarter | Orcs | -2 | Allows recruiting Orcs and Bugbears. Lowers the population mood in the capital by 1. |
Armory
|
Stone Idol,
Orcish Barracks
|
| 201 | Stone Idol | ![]() |
100 | 20 |
|
Foreign Quarter | Orcs | -1 | Allows recruiting Ghost Whisperers. Increases gem income by 1. Income from provinces inhabited by Orcs +2. |
Orcish Quarter,
Crystal of Power
|
Banner of the Horde,
Orcish Barracks,
Stone Idol
|
| 202 | Banner of the Horde | ![]() |
200 | 10 |
|
Foreign Quarter | Orcs | -2 | Allows hiring the Horde guard. Generates orc raids on the neighbors, with a portion of the loot going to the ruler. |
Stone Idol
|
Hall of Chieftains
|
| 203 | Halfling Quarter | ![]() |
100 | 0 |
|
Foreign Quarter | Halflings | 1 | Allows recruiting Halflings and Herbalists. Allows to perform the ritual of Pacification. |
Granary
|
Halfling Market,
Halfling's Suburb
|
| 204 | Halfling Market | ![]() |
120 | 0 |
|
Foreign Quarter | Halflings | 1 | Allows recruiting Mules and Bards. Significantly increases population growth in the capital. Income from plains provinces +1. |
Halfling Quarter,
Farmers Market
|
Fair,
Halfling's Suburb
|
| 205 | Fair | ![]() |
200 | 0 |
|
Foreign Quarter | Halflings | 1 | Income +15. Improves population mood in the capital by 1. Allows to perform the ritual of Trade Fair. |
Halfling Market,
Show Booth,
Market
|
|
| 206 | Centaur Tents | ![]() |
220 | 0 |
|
Foreign Quarter | Centaurs | 0 | Allows recruiting Young Centaurs - Wind Seekers. |
Workshop,
Granary
|
Sacred Flame,
Centaur Camp
|
| 207 | Sacred Flame | ![]() |
100 | 20 |
|
Foreign Quarter | Centaurs | 0 | Increases gem income by 3. |
Centaur Tents,
Altar
|
Clan Tent,
Centaur Camp
|
| 208 | Clan Tent | ![]() |
250 | 0 |
|
Foreign Quarter | Centaurs | 0 | Income from provinces inhabited by Centaurs +5. Allows hiring the Centaurs guard. |
Sacred Flame,
Town Council
|
|
| 209 | Lizardmen Quarter | ![]() |
150 | 0 | Foreign Quarter | Lizardmen | 0 | Allows recruiting Lizardmen and Beaters. |
Workshop
|
Bone Totem
|
|
| 210 | Bone Totem | ![]() |
100 | 20 |
|
Foreign Quarter | Lizardmen | 0 | Increases gem income by 2. Speeds up restoration of unit hit points in the capital by 10% per turn. |
Lizardmen Quarter,
Altar
|
Pool,
Bone Idol
|
| 211 | Pool | ![]() |
200 | 30 |
|
Foreign Quarter | Lizardmen | 0 | Income from provinces inhabited by Lizardmen +1. Allows hiring the Lizard Guards guard. |
Bone Totem,
Crystal Garden
|
|
| 213 | Elven Garrison | ![]() |
450 | 45 |
|
Foreign Quarter | Elves | 0 | Allows recruiting Pathfinders and Shape Shifters. |
Elven Quarter,
Elven Grove,
Fort,
Pathfinders Guild
|
Great Tree
|
| 214 | Elven Grove | ![]() |
700 | 100 |
|
Foreign Quarter | Elves | 0 | Allows recruiting Forest Keepers. Allows upgrading a Sawmill in provinces to an Elven Sawmill. |
Elven Grove,
Citadel,
Stonehenge
|
Great Tree
|
| 215 | Great Tree | ![]() |
1.200 | 120 |
|
Foreign Quarter | Elves | 0 | Allows recruiting Elven Mistresses. Allows recruiting the Elven Army guards. |
Elven Garrison,
Elven Grove,
Castle
|
|
| 216 | Rune Workshop | ![]() |
700 | 10 |
|
Foreign Quarter | Dwarves | 0 | Allows recruiting Rune Blacksmiths, Alchemists and Dwarven Guards. |
Dwarven Quarter,
Miners Guild,
Fort
|
Master Halls,
Great Forge
|
| 217 | Master Halls | ![]() |
700 | 100 |
|
Foreign Quarter | Dwarves | 0 | Allows recruiting Runemasters and Dwarven Scorpions. |
Rune Workshop,
Citadel
|
Great Hall
|
| 218 | Great Hall | ![]() |
1.400 | 20 |
|
Foreign Quarter | Dwarves | 0 | Allows recruiting Colossus. Allows the recruitment of Dwarven Cannons, if you have the proper scroll. Allows recruiting the Dwarven Army guards. Periodically, craftsmen will build Earthshakers, and put them on sale. |
Master Halls,
Castle
|
|
| 219 | Goblin Hut | ![]() |
450 | 45 |
|
Foreign Quarter | Goblins | 0 | Allows recruiting Trappers. Allows recruiting Basilisks and Slugs, if their eggs are present in the treasury. |
Mud,
Foresters Guild,
Fort
|
Creature Pens
|
| 220 | Swampland | ![]() |
450 | 60 |
|
Foreign Quarter | Goblins | 0 | Yields 2 gems per turn. Allows recruiting Hydras and Ericubas using eggs (one Ericuba egg will appear in the shop). Allows you to hire Gang of goblins guards. |
Goblin Ward
|
|
| 221 | Goblin Ward | ![]() |
700 | 100 |
|
Foreign Quarter | Goblins | 0 | Allows recruiting Creature Masters. Allows you to build a Battlemage Garden in swamp provinces. Occasionally sells third rank creature eggs. Allows recruiting Wyverns, if their eggs are present in the treasury. |
Creature Pens,
Citadel,
Alchemists Guild
|
Swampland
|
| 222 | Orcish Barracks | ![]() |
450 | 45 |
|
Foreign Quarter | Orcs | 0 | Allows recruiting Cleavers. Allows building Orcish Outpost in provinces. |
Orcish Quarter,
Stone Idol,
Fort
|
Warcamp
|
| 223 | Stone Idol | ![]() |
650 | 100 |
|
Foreign Quarter | Orcs | 0 | Allows recruiting Spirit Conjurers. Income from provinces inhabited by Orcs +1. |
Stone Idol,
Warcamp,
Stonehenge,
Citadel
|
Hall of Chieftains
|
| 224 | Warcamp | ![]() |
550 | 20 |
|
Foreign Quarter | Orcs | 0 | Allows recruiting Brutes. Increases gold income from Orcish provinces. |
Orcish Barracks,
Citadel
|
Stone Idol,
Hall of Chieftains
|
| 225 | Halfling's Suburb | ![]() |
450 | 45 |
|
Foreign Quarter | Halflings | 0 | Allows recruiting Border Guards. Allows recruiting Border Guard defender. Allows building a Bakery in plains provinces. |
Halfling Quarter,
Halfling Market,
Fort
|
Halfling Post
|
| 226 | Halfling Post | ![]() |
700 | 100 |
|
Foreign Quarter | Halflings | 0 | Allows recruiting Rogues. Allows to perform the ritual of Harvest Festival. Allows recruiting Border Sentinels via hiring scrolls (one recruitment contract will appear in the store). |
Halfling's Suburb
|
|
| 227 | Great Forge | ![]() |
500 | 100 |
|
Foreign Quarter | Dwarves | 0 | Income +10. Allows hiring the Mechanicals guard. Allows upgrading in provinces a Mine to a Dwarven Mine. Allows upgrading in provinces a Crystal Pit to a Crystal Mine. |
Geologists Guild,
Alchemists Guild,
Dwarven Forge,
Rune Workshop
|
|
| 228 | Centaur Camp | ![]() |
450 | 45 |
|
Foreign Quarter | Centaurs | 0 | Allows recruiting Wind Runners and Wind Eclipsers. |
Centaur Tents,
Sacred Flame,
Fort
|
Sacred Flame
|
| 229 | Sacred Flame | ![]() |
700 | 100 |
|
Foreign Quarter | Centaurs | 0 | Allows recruiting Spirit Talkers. |
Centaur Camp,
Citadel
|
Centaur Stables
|
| 230 | Centaur Stables | ![]() |
1.200 | 120 |
|
Foreign Quarter | Centaurs | 0 | Allows recruiting Wind Roars. Allows you to hire Tribe of Centaurs guards. |
Sacred Flame,
Castle
|
|
| 231 | Eternal Spring | ![]() |
700 | 100 |
|
Foreign Quarter | Lizardmen | 0 | Allows recruiting Bog Champions. |
Bone Idol,
Citadel
|
Temple of Strength
|
| 232 | Bone Idol | ![]() |
450 | 45 |
|
Foreign Quarter | Lizardmen | 0 | Allows recruiting Bog Warriors and Whisperers. Increases gold income from happy Lizardman provinces by their happiness level. |
Bone Totem,
Fort
|
Eternal Spring
|
| 233 | Temple of Strength | ![]() |
1.200 | 120 |
|
Foreign Quarter | Lizardmen | 0 | Allows recruiting Hissers. Allows you to hire Lizardmen army guards. Additionally, increases gold income from happy Lizardman provinces by their happiness level. |
Eternal Spring,
Castle
|
|
| 251 | Kobold Cages | ![]() |
100 | 20 |
|
Foreign Quarter | Drow | 0 | Allows you to hire Kobold Slaves from contract scrolls (appear in the store). |
Workshop,
Forge
|
Slaveholders Guild,
Scout Camp
|
| 252 | Slaveholders Guild | ![]() |
300 | 30 |
|
Foreign Quarter | Drow | 0 | Allows recruiting Slavedrivers. Lowers the population mood in the capital by 1. |
Kobold Cages,
Market,
Fort
|
Drow War School
|
| 253 | Drow War School | ![]() |
225 | 40 |
|
Foreign Quarter | Drow | 0 | Allows recruiting Blood Butterflies. Allows recruitment of the Black Band guard. |
Slaveholders Guild,
Practice Halls,
Fort
|
Academy of Darkness
|
| 254 | Scout Camp | ![]() |
150 | 30 |
|
Foreign Quarter | Drow | 0 | Allows recruiting Night Shadows. Slows unrest growth in the capital. |
Kobold Cages,
Foresters Guild
|
Dark Path
|
| 255 | Dark Path | ![]() |
150 | 30 |
|
Foreign Quarter | Drow | 0 | Yields 3 gems per turn. Provides 1 building schematic of the Sacrificial Altar. Allows to perform the ritual of Summon Kobolds. |
Scout Camp
|
Hunter Stronghold,
Temple of Shadows
|
| 256 | Hunter Stronghold | ![]() |
300 | 30 |
|
Foreign Quarter | Drow | 0 | Income +5. Allows recruiting Nocturnal Hunters. |
Dark Path,
Pathfinders Guild,
Fort
|
Heart of the Night
|
| 257 | Temple of Shadows | ![]() |
200 | 30 |
|
Foreign Quarter | Drow | 0 | Allows recruiting Dark Priestesses (including via contracts). Allows hiring the Twilight Initiates guard. |
Dark Path,
Church,
Fort
|
Tower of Shadows,
Academy of Darkness
|
| 258 | Tower of Shadows | ![]() |
750 | 120 |
|
Foreign Quarter | Drow | 0 | Yields 5 gems per turn. Allows recruiting Darkness Cravers. Reduces the population growth in the capital by 1. |
Temple of Shadows,
Sages Guild,
Citadel
|
Citadel of Shadows
|
| 259 | Citadel of Shadows | ![]() |
1.200 | 120 |
|
Foreign Quarter | Drow | 0 | Allows recruiting the Darkness Chosen. Allows you to hire an Army of Darkness guard. |
Tower of Shadows,
Secret Library,
Crystal of Power,
Castle
|
|
| 260 | Academy of Darkness | ![]() |
700 | 100 |
|
Foreign Quarter | Drow | 0 | Allows recruiting Darkness Guards. Lowers the population mood in the capital by 1. Slows unrest growth in the capital. |
Drow War School,
Temple of Shadows,
War School,
Citadel
|
|
| 261 | Heart of the Night | ![]() |
400 | 80 |
|
Foreign Quarter | Drow | 0 | Places a single Beholder egg in the store. Allows the growth of Beholders from their eggs. Allows the recruitment of Illithids, if you have the proper scroll. |
Hunter Stronghold,
Alchemists Guild
|
|
| 264 | Gnoll's Quarters | ![]() |
150 | 10 |
|
Foreign Quarter | Gnolls | -2 | Allows recruiting Pack Warriors. Lowers the population mood in the capital by 1. Reduces the population growth in the capital by 1. Allows performing the Gathering the Pack ritual. |
Stonemasons Guild
|
Gnoll's Pyramid,
Shaman Tent
|
| 265 | Gnoll's Pyramid | ![]() |
300 | 40 |
|
Foreign Quarter | Gnolls | -1 | Allows recruiting Tormenters in the Garrison or by Gathering the Pack. Allows you to hire Gnoll gang guards. Slows unrest growth in the capital. |
Gnoll's Quarters,
Builders Guild,
Fort
|
Chieftain Pavilion
|
| 266 | Shaman Tent | ![]() |
80 | 10 |
|
Foreign Quarter | Gnolls | -1 | Stores will sell "Scourge of Chaos" and "Legacy of Chaos" scrolls. |
Gnoll's Quarters,
Library
|
Warlock Tent
|
| 267 | Chieftain Pavilion | ![]() |
1.200 | 0 |
|
Foreign Quarter | Gnolls | -1 | Allows recruiting Tyrants in the Garrison or by Gathering the Pack. |
Gnoll's Pyramid,
Craft Shop,
Citadel
|
Great Pyramid
|
| 268 | Great Pyramid | ![]() |
1.200 | 120 |
|
Foreign Quarter | Gnolls | -1 | Allows recruiting Devourers in the Garrison or by Gathering the Pack. Allows you to hire Gnoll Horde guards. |
Chieftain Pavilion,
Castle
|
|
| 272 | Alkari Quarter | ![]() |
260 | 40 |
|
Foreign Quarter | Alkaryl | 1 | Allows the recruitment of Icari - Alkari warriors. Allows to perform the ritual of Summon Icarus. |
Crystal of Power,
Carpenters Guild
|
White Tower,
Celestial Eye
|
| 273 | White Tower | ![]() |
460 | 80 |
|
Foreign Quarter | Alkaryl | 1 | Allows recruiting Luminaries and Stalkers. Allows hiring the Combat Wing guard. |
Fort,
Alkari Quarter
|
Mentorium,
Shining Spire
|
| 274 | Celestial Eye | ![]() |
300 | 60 |
|
Foreign Quarter | Alkaryl | 1 | Allows recruiting Witnesses. Improves population mood in the capital by 1. Reduces corruption by 5%. |
Fort,
Crystal of Power,
Alkari Quarter
|
Mentorium,
Shining Spire
|
| 275 | Crystal Pillars | ![]() |
1.200 | 120 |
|
Foreign Quarter | Alkaryl | 0 | Allows recruiting Eternal Mentors. Allows hiring the Celestial Squadron guard. Income from provinces inhabited by Alkari +2. |
Castle,
Mentorium,
Shining Spire
|
|
| 276 | Mentorium | ![]() |
650 | 90 |
|
Foreign Quarter | Alkaryl | 1 | Allows recruiting Memory Keepers. Speeds up restoration of unit hit points in the capital by 10% per turn. |
Citadel,
White Tower,
Celestial Eye
|
Crystal Pillars
|
| 277 | Shining Spire | ![]() |
750 | 75 |
|
Foreign Quarter | Alkaryl | 1 | Allows recruiting Arisen Luminaries. Reduces the cost of hero resurrection and the performing of rituals by 10%. |
Citadel,
White Tower,
Celestial Eye
|
Crystal Pillars
|
| 278 | Ratman Lair | ![]() |
200 | 0 |
|
Foreign Quarter | Ratmen | 0 | Allows recruiting Ratmen and Plague Shooters. Gold income from Ratman provinces +1. |
Workshop,
Granary
|
Ratman Barracks
|
| 279 | Ratman Barracks | ![]() |
440 | 35 |
|
Foreign Quarter | Ratmen | 0 | Yields 1 gem per turn. Allows recruiting Plague Warriors. Gem income from Ratman provinces +1. |
Ratman Lair,
Fort
|
Toxic Tent,
Plague Temple
|
| 280 | Toxic Tent | ![]() |
400 | 15 |
|
Foreign Quarter | Ratmen | 0 | Allows recruiting Shadow Claws. Allows hiring the Ratman Pack guard. |
Ratman Barracks,
Armory
|
|
| 281 | Plague Temple | ![]() |
850 | 120 |
|
Foreign Quarter | Ratmen | 0 | Allows recruiting Plague Masters. Yields 5 gems per turn. |
Ratman Barracks,
Citadel
|
Grand Altar
|
| 282 | Grand Altar | ![]() |
1.300 | 120 |
|
Foreign Quarter | Ratmen | 0 | Allows recruiting Grey Overlords. Allows hiring the Rat King guard. Lowers the population mood in the capital by 1. |
Castle,
Plague Temple
|
|
| 283 | Warlock Tent | ![]() |
300 | 50 |
|
Foreign Quarter | Gnolls | -2 | Stores will sell "Primal Rage" and "Temptation of Chaos" scrolls. |
Shaman Tent,
Sages Guild
|
Wizard Tent
|
| 284 | Wizard Tent | ![]() |
650 | 120 |
|
Foreign Quarter | Gnolls | -3 | Stores will sell "Banner of Chaos" scrolls. |
Warlock Tent,
Alchemists Guild
|
|
| 290 | Hall of Chieftains | ![]() |
1.200 | 120 |
|
Foreign Quarter | Orcs | 0 | Allows recruiting Chieftains. Allows you to hire Great Horde guards. |
Banner of the Horde,
Stone Idol,
Warcamp,
Castle
|