| ID | Name | Image | Cost | Resources | Circle | Duration | Interval | Target | Karma | Rarity | Building | Units | Events | Encounters | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Chalice of Life | ![]() |
15 | 1 | 0 | 4 | Players hero/province | 0 | 1 | Sanctuary | #502 | Restores 5 hit points to the hero and all his units. No effect on the undead and mechanical units. | |||
| 2 | Extravaganza | ![]() |
10 | 1 | 10 | 10 | Players hero/province | 0 | 1 | School of Astral Magic | Improves province population mood by 1. Active for 10 turns. |
||||
| 3 | Enchanted Coffer | ![]() |
20 | 1 | 0 | 4 | Players hero/province | -1 | 1 | Metamorphosis School | #914 | When placed in a province, this coffer gets magically filled with gold (the quantity depends on the province's population level). The population mood in the province is lowered. Can only be performed in a populated province. |
|||
| 4 | Fair Wind | ![]() |
5 | 1 | 0 | 10 | Players hero/province | 0 | 1 | Sphere of Winds | #503 | Increases the hero's mobility by 4, active for 1 turn. | |||
| 5 | Dark Ritual | ![]() |
10 | 1 | 0 | 4 | Players hero/province | -4 | 1 | Altar of Chaos | #915 | A part of the province's population is sacrificed to the Dark Gods, and gems are received as a reward. Can only be performed in a populated province. |
|||
| 6 | Walking Dead | ![]() |
11 | 1 | 0 | 4 | Players hero/province | -1 | 1 | School of Necromancy | Skeleton, Zombie, Reaper, Bone Spearman, Mummy | #504 | Raises a corpse from the grave to join the hero's units. There must be enough space in the hero's army. |
||
| 7 | Heavenly Light | ![]() |
30 |
|
2 | 10 | 10 | Players hero/province | 1 | 2 | Temple of Life | #916 | Restores 30% of hit points to all friendly troops in the province and increases their morale by 5. Improves the province's population mood and increases its growth rate for 10 turns. | ||
| 8 | Illusionary Battle | ![]() |
20 |
|
2 | 0 | 10 | Players hero/province | 0 | 2 | Illusionists Guild | #507 | Creates illusionary enemies for the hero's army to fight. Fighting these illusions is safe enough, but the experience the units gain is real. | ||
| 9 | Creation | ![]() |
20 |
|
2 | 0 | 10 | Players hero/province | 0 | 2 | Mages Guild | #917 | Creates a random item, which is placed in the treasury. | ||
| 10 | Gifts of Earth | ![]() |
20 |
|
2 | 10 | 10 | Players hero/province | 0 | 2 | Sphere of Stone | The province's income in gold and gems increases substantially. Active for 10 turns. | |||
| 11 | Chaos Spawn | ![]() |
25 |
|
2 | 0 | 8 | Players hero/province | -3 | 2 | Temple of Chaos | Imp, Fiend, Hellhound, Mocker, Spawn, Succubus, Cerberus | #508 | Summons one of the lesser dark creatures of the Underworld to join the hero's units. There must be enough space in the hero's army. |
|
| 12 | Deadly Terror | ![]() |
15 |
|
2 | 10 | 10 | Hero/province of the opponent | -1 | 2 | Necromancers Guild | #922, #921 | An unnatural fear grips the hearts of all those in the province. The units' morale is decreased by 7. Population mood is lowered for 10 turns. | ||
| 13 | Heavenly Guards | ![]() |
50 |
|
3 | 0 | 10 | Players hero/province | 1 | 2 | Blooming Lane | #923 | Pegasi descend from the skies to defend the province. People are happy to have such a protection. In addition, the Pegasi scout out the lands around the province. Not available in a province with an undisbandable guard, or in a besieged province. |
||
| 14 | Mass Insanity | ![]() |
70 |
|
3 | 0 | 15 | Hero/province of the opponent | 0 | 2 | Tower of Hypnosis | #924 | People of the spellbound province begin an armed uprising. Can only be performed in a populated province. |
||
| 15 | Magic Barrier | ![]() |
100 |
|
3 | 3 | 10 | Players hero/province | 0 | 2 | School of High Magic | A magic barrier is placed around the province, preventing enemies or hostile magic from getting through. Lasts 3 turns. |
|||
| 16 | Blizzard | ![]() |
40 |
|
3 | 5 | 10 | Hero/province of the opponent | -1 | 2 | Sphere of Ice | #154 | A part of the province's population dies, its growth and income are lowered for 5 turns, and the owner of the province incurs much losses. The heroes stationed in the target province have to skip a turn. | ||
| 17 | Rain of Brimstone | ![]() |
80 |
|
3 | 0 | 10 | Hero/province of the opponent | -3 | 2 | Tower of Chaos | #150 | Kills part of the province's population, inflicts 25 magic damage to all units. | ||
| 18 | Undead Uprising | ![]() |
50 |
|
3 | 0 | 10 | Hero/province of the opponent | -3 | 2 | Tower of Necromancy | #148 | An undead army attacks the province. If the undead defeat the defenders, the province turns into an unaligned dead land. | ||
| 19 | Gifts of Heaven | ![]() |
100 |
|
4 | 0 | 20 | Players hero/province | 0 | 3 | Cathedral of Light | #925 | Gives gold, gems or a magic artifact or makes the population happy. | ||
| 20 | Astral Gates | ![]() |
100 |
|
4 | 0 | 15 | Players hero/province | 0 | 3 | Psy-Monolith | #512 | Instantly transports the hero to the capital. If the stronghold is besieged, the hero is taken to a neighboring friendly province instead. The ritual will not work if there are no suitable provinces. | ||
| 21 | Tower of Lightning | ![]() |
50 |
|
3 | 0 | 10 | Players hero/province | 0 | 3 | Secret Guild | #931 | A Tower of Lightning is erected in the province to boost the gem income and to shoot the enemies with lightning when the province is under attack. Can only be performed in a province with an empty building slot and no Tower of Lightning already present. |
||
| 22 | Conflagration | ![]() |
120 |
|
4 | 0 | 10 | Hero/province of the opponent | -4 | 3 | Sphere of Flame | #152 | Causes damage to provincial fortifications and may burn down some buildings. Inflicts 18 magic damage to all units. Part of the population dies. | ||
| 23 | Demon Invasion | ![]() |
100 |
|
4 | 0 | 10 | Hero/province of the opponent | -5 | 3 | Gates of Chaos | #147 | A mighty army of demons attacks the province. If they defeat the defenders, the province becomes an unaligned land of Chaos. | ||
| 24 | Pestilence | ![]() |
140 |
|
4 | 10 | 13 | Hero/province of the opponent | -8 | 3 | Necropolis | #149 | Living units in the province lose half of their maximum Health. Kills part of the population, lowers its mood, and decreases its growth for 10 turns. Can only be performed in a populated province. |
||
| 25 | Gates of Chaos | ![]() |
100 |
|
2 | 0 | 5 | Players hero/province or hero/province of the opponent | -5 | 2 | Heart of Abyss | #1264 | Opens Gates of Chaos in a province. Can be opened in a friendly or enemy province. | ||
| 26 | Gates of Abyss | ![]() |
100 |
|
5 | 0 | 6 | Players hero/province | -5 | 4 | Heart of Abyss | #1265 | Opens Gates of Abyss in a province. You can hire demons here. Can be performed in a friendly province only. | ||
| 27 | Call of Darkness | ![]() |
45 |
|
3 | 0 | 9 | Players hero/province | -2 | 2 | Altar of Death | Skeleton of Doom, Death Touched, Banshee, Lord of Darkness, Black Knight, Ghost, Spectre | #1360 | Raises a powerful undead from the grave to join the hero's army. There must be enough space in the hero's army. |
|
| 28 | Altar of Death | ![]() |
75 |
|
5 | 0 | 5 | Players hero/province | -3 | 4 | #1344 | Creates an unprotected Altar of Death in a province. You can hire undead creatures here. Can be performed in a friendly province only (except in the capital). |
|||
| 29 | Target of Brotherhood | ![]() |
75 |
|
4 | 10 | 11 | Hero/province of the opponent | -4 | 3 | Twilight Brotherhood | #1351 | All units in the province (guards and hero's troops) receive 15 ranged and magic damage. Kills part of the population, lowers its mood, and decreases its growth for 10 turns. Can only be performed in an enemy populated province. |
||
| 30 | Bloody Hand | ![]() |
35 |
|
3 | 10 | 7 | Players hero/province | -2 | 2 | Twilight Brotherhood | #1355 | All units in the province (guards and hero's troops) receive 20 physical and magic damage. Such a sacrifice is repaid in crystals. Can only be performed in a friendly province. |
||
| 31 | Astral Spy | ![]() |
15 | 2 | 0 | 4 | Players hero/province | 0 | 1 | Library | #1669 | Secretly send a magical spy to inspect the guard in a province. Can only be performed in a friendly province. |
|||
| 32 | Summon Icarus | ![]() |
10 | 2 | 0 | 4 | Players hero/province | 0 | 1 | Alkari Quarter | Icarus | #1418 | Winged Alkari Warrior is summoned by the hero's call. There must be enough space in the hero's army. |
||
| 33 | Holy Cloister | ![]() |
40 |
|
5 | 0 | 10 | Players hero/province | -1 | 8 | #1294 | This rare scroll contains a detailed plan for the construction of the inquisition stronghold. It contains everything from the foundation to a ritual consecration. | |||
| 34 | Summon Kobold | ![]() |
12 | 5 | 0 | 3 | Players hero/province | 0 | 8 | Dark Path | Kobold-slave | #1445 | Three Kobold slaves are magically summoned to join the hero's army. This teleportation is not without risk, and frequently the summoned will arrive dead. There must be enough space in the hero's army. |
||
| 35 | Pacification | ![]() |
10 | 5 | 10 | 10 | Players hero/province | 0 | 8 | Halfling Quarter | Improves province population mood by 1. Active for 10 turns. |
||||
| 36 | Auction | ![]() |
20 |
|
5 | 0 | 4 | Players hero/province | 0 | 8 | Fair | #1804 | An extraordinary Halfling Fair is held. All taxes are immediately sent to the treasury. Can only be performed in a populated province. |
||
| 37 | Harvest Festival | ![]() |
20 |
|
5 | 10 | 10 | Players hero/province | 0 | 8 | Halfling Post | #1805 | Improves province population mood by 1. The province's income in gold and gems increases by 10. |
||
| 38 | Gathering the Pack | ![]() |
18 |
|
5 | 0 | 5 | Players hero/province | 0 | 8 | Gnoll's Quarters | Pack Warrior, Tormenter, Tyrant, Devourer | #1463 | Allows recruiting Gnolls in the hero's army. Which units are available depends on specific gnoll buildings in the stronghold. |
|
| 39 | Holy Army | ![]() |
50 |
|
4 | 0 | 10 | Hero/province of the opponent | 0 | 3 | Tower of Restoration | #1848 | Inquisition troops attack an enemy province. If the Inquisition defeats the guard, the province becomes neutral Holy Lands. | ||
| 40 | Miracle of Nature | ![]() |
10 | 2 | 10 | 10 | Players hero/province | 1 | 2 | Nature's Cloister | Population growth in the province significantly improves for 10 turns. | ||||
| 41 | Summon Nature | ![]() |
25 |
|
2 | 0 | 7 | Players hero/province | 0 | 2 | Leafy Tower | Swamp Dragonfly, Giant Eagle, Basilisk, Birdeater, Giant Slug, Giant Spider, Dire Bear | #1485 | Summons an animal which joins the hero's army. There must be enough space in the hero's army. |
|
| 42 | Blessed Land | ![]() |
45 |
|
4 | 0 | 12 | Players hero/province | 0 | 4 | Tree of Miracles | #1844 | Creates a province site which increases gold or gem income, or improves population mood. Can only be created in a friendly province. | ||
| 43 | Forest Corridor | ![]() |
35 | 5 | 0 | 5 | Players hero/province | 0 | 8 | #512 | Instantly transports the hero to the capital. If the stronghold is besieged, the hero is taken to a neighboring friendly province instead. The ritual will not work if there are no suitable provinces. | ||||
| 44 | Magic Crystal | ![]() |
15 |
|
5 | 0 | 6 | Players hero/province | 0 | 8 | Crystal of Power | #118 | Creates a link between the hero and the magical crystal in your capital. Cannot be used if another hero has already accepted a Quest from the crystal. |