| ID | Name | Image | Composite skill | Needed abilities | Description |
|---|---|---|---|---|---|
| 1 | Hit Points +1 | ![]() |
no | Increase the unit's vitality. | |
| 2 | Hit Points +2 | ![]() |
no | Increase the unit's vitality. | |
| 3 | Hit Points +3 | ![]() |
no | Increase the unit's vitality. | |
| 4 | Attack +1 | ![]() |
no | Increase the damage done by the unit in a melee attack. | |
| 5 | Attack +2 | ![]() |
no | Increase the damage done by the unit in a melee attack. | |
| 6 | Attack +3 | ![]() |
no | Increase the damage done by the unit in a melee attack. | |
| 7 | Counterattack +1 | ![]() |
no | Increase the damage done by the unit in a retaliatory strike. | |
| 8 | Counterattack +2 | ![]() |
no | Increase the damage done by the unit in a retaliatory strike. | |
| 9 | Counterattack +3 | ![]() |
no | Increase the damage done by the unit in a retaliatory strike. | |
| 10 | Defense +1 | ![]() |
no | Increase the unit's defense against melee attacks. | |
| 11 | Defense +2 | ![]() |
no | Increase the unit's defense against melee attacks. | |
| 12 | Defense +3 | ![]() |
no | Increase the unit's defense against melee attacks. | |
| 13 | Ranged Defense +1 | ![]() |
no | Increase the unit's defense against arrows and other missiles. | |
| 14 | Ranged Defense +2 | ![]() |
no | Increase the unit's defense against arrows and other missiles. | |
| 15 | Ranged Defense +3 | ![]() |
no | Increase the unit's defense against arrows and other missiles. | |
| 16 | Resistance +1 | ![]() |
no | Increase the unit's defense against magic attacks and harmful spells. | |
| 17 | Resistance +2 | ![]() |
no | Increase the unit's defense against magic attacks and harmful spells. | |
| 18 | Decreased Upkeep | ![]() |
no | Increased Upkeep | Reduce mercenary's upkeep by 25%. |
| 19 | Speed +1 | ![]() |
no | Increases the unit's movement speed. | |
| 20 | Ranged Attack +1 | ![]() |
no | Increase the unit's shooting strength. | |
| 21 | Ranged Attack +2 | ![]() |
no | Increase the unit's shooting strength. | |
| 22 | Ranged Attack +3 | ![]() |
no | Increase the unit's shooting strength. | |
| 23 | Range +1 | ![]() |
no | Increase the maximum firing range. | |
| 24 | Range +2 | ![]() |
no | Increase the maximum firing range. | |
| 25 | Hit Points +4 | ![]() |
no | Increase the unit's vitality. | |
| 26 | Healing +1 | ![]() |
no | Healing | Increases the number of hit points healed by the unit. |
| 27 | Ammo +1 | ![]() |
no | Increase the number of shots that the unit can take. | |
| 28 | Ammo +2 | ![]() |
no | Increase the number of shots that the unit can take. | |
| 29 | Ammo +3 | ![]() |
no | Increase the number of shots that the unit can take. | |
| 30 | Stamina +1 | ![]() |
no | Increase the unit's energy reserve. | |
| 31 | Stamina +2 | ![]() |
no | Increase the unit's energy reserve. | |
| 32 | Stamina +3 | ![]() |
no | Increase the unit's energy reserve. | |
| 33 | Morale +1 | ![]() |
no | Increase the unit's courage. | |
| 34 | Morale +2 | ![]() |
no | Increase the unit's courage. | |
| 35 | Morale +3 | ![]() |
no | Increase the unit's courage. | |
| 36 | Health +1 | ![]() |
yes |
Increases the unit's vitality and energy. Composite skill, which consists of the following skills: Hit Points +1, Stamina +1 |
|
| 37 | Health +2 | ![]() |
yes |
Increases the unit's vitality and energy. Composite skill, which consists of the following skills: Hit Points +2, Stamina +2 |
|
| 38 | Strength +1 | ![]() |
yes |
Increases the damage done by the unit in a melee attack or a counterattack. Composite skill, which consists of the following skills: Attack +1, Counterattack +1 |
|
| 39 | Strength +2 | ![]() |
yes |
Increases the damage done by the unit in a melee attack or a counterattack. Composite skill, which consists of the following skills: Attack +2, Counterattack +2 |
|
| 40 | Armor +1 | ![]() |
yes |
Increases defense against melee and ranged attacks. Composite skill, which consists of the following skills: Defense +1, Ranged Defense +1 |
|
| 41 | Armor +2 | ![]() |
yes |
Increases defense against melee and ranged attacks. Composite skill, which consists of the following skills: Defense +2, Ranged Defense +2 |
|
| 42 | Willpower +1 | ![]() |
yes |
Increases defense against magic attacks and harmful spells. Increases the unit's morale. Composite skill, which consists of the following skills: Resistance +1, Morale +1 |
|
| 43 | Willpower +2 | ![]() |
yes |
Increases defense against magic attacks and harmful spells. Increases the unit's morale. Composite skill, which consists of the following skills: Resistance +2, Morale +2 |
|
| 44 | Flying | ![]() |
no | The unit can fly over other units and impassable tiles. It takes 1 movement point to pass over any terrain, without spending any stamina. The unit is not affected by any landscape features. | |
| 45 | Floating | ![]() |
no | The unit can float over other units. It takes 1 movement point to pass over any terrain, without spending any stamina. | |
| 46 | First Strike | ![]() |
no | A special ability allowing the unit to perform a counterattack before he is actually struck by an enemy. | |
| 47 | Armor Piercing Shot | ![]() |
no | The unit's missile attacks ignore half of the enemy's ranged defense. | |
| 48 | Tireless | ![]() |
no | The unit spends no stamina on any actions. | |
| 49 | Intrepid | ![]() |
no | The unit's morale no longer decreases, but increases half as fast. | |
| 50 | Double Shot | ![]() |
no | A special ability allowing the unit to take 2 shots at the target at once by spending some stamina. | |
| 51 | Recuperation +1 | ![]() |
no | The unit will restore 1 more stamina point while resting. | |
| 52 | Meditation +1 | ![]() |
no | The unit will restore his ammo while resting. | |
| 53 | Collect Ammo | ![]() |
no | This special ability allows the unit to collect a few units of ammunition per turn. | |
| 54 | Healing +3 | ![]() |
no | A special ability allowing the unit to heal a friendly unit within shooting range. | |
| 55 | Battle Frenzy +2 | ![]() |
no | When heavily wounded, the unit falls into a battle rage. His attack value increases by 2 and wounds cease to affect it. The unit's morale cannot get lower than its base value. | |
| 56 | Agility | ![]() |
no | The unit receives the ability to avoid the enemy's counterattack in melee, and escape roots faster. | |
| 57 | Magic Strike | ![]() |
no | The unit's melee attack inflicts magic damage, which is only mitigated by the enemy's resistance, not its defense. | |
| 58 | Magic Shot | ![]() |
no | The unit's ranged attack inflicts magic damage, which is only mitigated by the enemy's resistance, not its ranged defense. | |
| 59 | Forced March | ![]() |
no | A special ability allowing the unit to increase his movement by 1 point (active for 1 turn) by spending some stamina. | |
| 60 | Spell Immunity | ![]() |
no | The unit is not affected by any spells. | |
| 61 | Lesser Undead | ![]() |
yes |
The unit is undead, which means it's tireless, fearless, feels no pain, cannot be poisoned and is immune to cold spells. Composite skill, which consists of the following skills: Feels No Pain, Intrepid, Tireless, Poison Immunity, Ice Immunity |
|
| 62 | Forest Knowledge +4 | ![]() |
no | The unit becomes a forest expert. Forest tiles cost only 1 movement point to cross, and increase Ranged Defense by 6. | |
| 63 | Hills Knowledge +4 | ![]() |
no | The unit becomes a hills expert. It spends only 1 movement point to cross a hills tile, without wasting any stamina. In addition, hills tiles increase Defense and Counterattack by 3. | |
| 64 | Swamp Knowledge +4 | ![]() |
no | The unit becomes a swamp expert. It spends only 1 movement point to cross a swamp tile, without wasting any stamina. In addition, swamp tiles increase Resistance by 3. | |
| 65 | First Aid +1 | ![]() |
no | A special ability allowing the unit to partially heal his wounds while resting. | |
| 66 | Healing (4) | ![]() |
no | A special ability allowing the unit to heal a friendly unit within shooting range. | |
| 67 | Charge | ![]() |
no | The unit is taught to deal additional damage in melee, depending on how far away the opponent is at the start of the turn. | |
| 68 | Does not fight | ![]() |
no | The unit is not able to attack or counterattack an enemy in melee. | |
| 69 | Armorpiercing Strike | ![]() |
no | The unit's weapon is improved, allowing him to ignore half of the enemy's defense. | |
| 70 | Stunning Blow +1 | ![]() |
no | Each of the unit's attacks drains the enemy of 1 stamina point. | |
| 71 | Poison Attack +1 | ![]() |
no | The unit's melee attack will poison the enemy. The higher this ability is, the more damage the poison inflicts. | |
| 72 | Poison Immunity | ![]() |
no | The unit becomes immune to poison. | |
| 73 | Hex | ![]() |
no | An enemy damaged by this unit is hexed; Armor and Resistance are decreased by 1 for several turns, and wounds cannot be healed. The curse remains active for several turns. An enemy's resistance reduces its duration. | |
| 74 | Steal Ammo | ![]() |
no | An ability allowing the unit to reduce the enemy's ammo in a melee attack by 2. | |
| 75 | Damage Armor | ![]() |
no | The unit learns to inflict severe damage on the enemy's armor in melee, decreasing its defense by 1. | |
| 76 | Petrification (3) | ![]() |
no | This special type of ranged attack allows the unit to turn the enemy into a statue for 3 turns. A petrified enemy cannot act and takes damage every turn, but Armor and Resistance are increased by 3. Enemy's Resistance slightly reduces duration of petrification. | |
| 77 | Web | ![]() |
no | This special ranged attack allows the unit to entangle an enemy in a web for 3 turns. An entangled enemy cannot do anything. The higher the enemy's Attack, Counterattack, or magical Ranged Attack, the faster he will get rid of the net. | |
| 78 | Poison Attack (2) | ![]() |
no | The unit's melee attack will poison the enemy. The higher this ability is, the more damage the poison inflicts. | |
| 79 | Necrophagy +10 | ![]() |
no | A special ability allowing the unit to devour the dead bodies, thereby restoring 10 hit points. | |
| 80 | Intimidation +1 | ![]() |
no | When attacking in melee, the unit reduces the morale of the enemy by 1. | |
| 81 | Crippling Strike (2) | ![]() |
no | When attacking the enemy in melee, the unit decreases the target's speed by 1. The effect lasts for 2 turns. | |
| 82 | Damage Weapon (3) | ![]() |
no | Any creature attacking this unit in melee damages its weapon - attack and counterattack are reduced by 1. The effect lasts for 3 turns. | |
| 83 | Parry (2) | ![]() |
no | When the unit is attacked in melee for the first time in a given turn, his defense is increased by 2. | |
| 84 | Forager | ![]() |
no | The unit learns to obtain food by hunting. Upkeep is reduced by 4 gold. The higher the unit's level, the greater the savings in gold. | |
| 85 | Parry +2 | ![]() |
no | Parry | The unit's parrying skill improves, allowing him to increase his defense against the first melee attack an enemy makes against him in a given turn. |
| 86 | Marauder 10 | ![]() |
no | After the battle, the unit plunders some trophies, reducing the loot income by 10%. | |
| 87 | Marauder 15 | ![]() |
no | After the battle, the unit plunders some trophies, reducing the loot income by 15%. | |
| 88 | Plunderer 10 | ![]() |
no | The unit spends his free time plundering, reducing the income of the province he is stationed in by 10%. | |
| 89 | Crushing Blow | ![]() |
no | A special skill allowing the unit to perform a second melee attack per turn at the expense of some stamina. This attack inflicts half as much damage. | |
| 90 | Enchanted Arrows 4 | ![]() |
no | The unit is taught to employ enchanted arrows, inflicting magic damage on the enemy in addition to standard damage. | |
| 91 | Enchanted Arrows +1 | ![]() |
no | Enchanted Arrows | Increases the magic damage inflicted by the unit's missiles. |
| 92 | Become a Spearman | ![]() |
no | A Militiaman can receive new armor and weapons and join the active service as a full-fledged spearman. | |
| 93 | Battle Frenzy +1 | ![]() |
no | Battle Frenzy | Increases the attack bonus received by the unit when falling into battlerage. |
| 94 | Healing (7) | ![]() |
no | A special ability allowing the unit to heal a friendly unit within shooting range. | |
| 95 | Battle Frenzy (5) | ![]() |
no | When heavily wounded, the unit falls into a battle rage. His attack value increases by 5 and wounds cease to affect it. The unit's morale cannot get lower than its base value. | |
| 96 | First Aid +3 | ![]() |
no | A special ability allowing the unit to partially heal his wounds while resting. | |
| 97 | Regeneration (3) | ![]() |
no | This unit recovers 3 hit points per turn. | |
| 98 | Regeneration +1 | ![]() |
no | Increases the number of hit points the unit recovers each turn. | |
| 99 | Siege (4) | ![]() |
no | Increases the rate of destruction of enemy fortifications by 4. | |
| 100 | Siege +2 | ![]() |
no | Increases the rate of destruction of enemy fortifications. | |
| 101 | Siege (6) | ![]() |
no | Increases the rate of destruction of enemy fortifications by 6. | |
| 102 | Soul Stealing (5) | ![]() |
no | After killing an enemy in melee, the unit steals its soul, restoring 5 hit points. | |
| 103 | Smite Evil +1 | ![]() |
no | The unit inflicts additional damage on enemies whose souls are tainted by evil. | |
| 104 | Trample +2 | ![]() |
no | Increases the upper threshold of hit points an enemy unit has to be under in order to be susceptible to trampling. | |
| 105 | Trample (15) | ![]() |
no | When attacking an enemy in melee, the unit can trample it down if enemy has 15 or fewer hit points left after the attack. Having made the kill, the unit moves to the tile previously occupied by its opponent. | |
| 106 | Cause Atrophy | ![]() |
no | Whenever the unit inflicts melee damage to an enemy, it infects the target with a disease. | |
| 107 | Attack All Enemies | ![]() |
no | The unit attacks all enemies in the neighboring tiles. | |
| 108 | Round Attack (4) | ![]() |
no | A special ability allowing the unit to spend some stamina to attack all the enemies in the neighboring tiles. | |
| 109 | Roots | ![]() |
no | When attacking an enemy in melee, the unit entangles it with his roots, preventing it from moving for 3 turns. | |
| 110 | First Aid +6 | ![]() |
no | A special ability allowing the unit to partially heal his wounds while resting. | |
| 111 | Trample (10) | ![]() |
no | When attacking an enemy in melee, the unit can trample it down if enemy has 10 or fewer hit points left after the attack. Having made the kill, the unit moves to the tile previously occupied by its opponent. | |
| 112 | Bloodsucker (50) | ![]() |
no | When inflicting melee damage on the enemy, the unit restores hit points equal to 50% of the damage dealt. | |
| 113 | Intimidation (3) | ![]() |
no | When attacking in melee, the unit reduces the morale of the enemy by 3. | |
| 114 | Heavy Ammo (3) | ![]() |
no | The unit receives special missiles able to damage the target's armor, reducing its ranged defense by 1. | |
| 115 | Hex | ![]() |
no |
The unit learns the Hex spell, which reduces the target's Defense and Resistance. Spell "Hex" (Cost: 1) |
|
| 116 | Summon Imp | ![]() |
no | Vulnerability Spell |
The unit is taught to cast Summon Imp, summoning an imp in a neighboring tile for 3 HP. Spell "Summon Imp" (Cost: 2) |
| 117 | Blast | ![]() |
no |
The unit learns the Blast spell, which inflicts magic damage to several enemies. Spell "Blast" (Cost: 4) |
|
| 118 | Bless | ![]() |
no |
The unit learns the Bless spell, which improves all types of Attack, all types of Defense, and Resistance. Spell "Bless" (Cost: 1) |
|
| 119 | Exorcism | ![]() |
no |
The unit learns the Exorcism spell, which damages Demons and Undead, and briefly immobilizes them. Spell "Exorcism" (Cost: 2) |
|
| 120 | Air Shield | ![]() |
no |
The unit is taught to cast Air Shield, increasing the target's ranged defense and resistance. Spell "Air Shield" (Cost: 1) |
|
| 121 | Fear | ![]() |
no |
The unit is taught to cast Fear, reducing the target's morale. Spell "Fear" (Cost: 1) |
|
| 122 | Raise Skeleton | ![]() |
no |
The unit is taught to cast Raise Skeleton, creating a skeleton from a fallen unit's dead body. Spell "Raise Skeleton" (Cost: 2) |
|
| 123 | Inspiration | ![]() |
no |
The unit is taught to cast Inspiration, restoring the target's morale. Spell "Inspiration" (Cost: 1) |
|
| 124 | Vulnerability Spell | ![]() |
yes |
The unit is taught to cast Vulnerability, reducing the target's defense and resistance. Later on, the unit may undergo initiation, and become a Demonologist. In that case, it cannot become a Necromancer. Composite skill, which consists of the following skills: Vulnerability Spell, Spell "Vulnerability" (Cost: 1) |
|
| 125 | Dispel | ![]() |
no |
The unit is taught to cast Dispel, dispelling enemy incantations and inflicting damage on summoned creatures. Spell "Dispel" (Cost: 1) |
|
| 126 | Life Drain | ![]() |
no |
The unit is taught to cast Life Drain, inflicting damage on all enemies within 1 tile and healing the caster's wounds. Spell "Life Drain" (Cost: 3) |
|
| 127 | Precise Strike +1 | ![]() |
no | The unit is taught to make precise attacks in melee, ignoring part of the enemy's defense. | |
| 128 | Precise Shot +1 | ![]() |
no | The unit is taught how to aim before shooting, ignoring part of the enemy's ranged defense. | |
| 129 | Precise Strike 2 | ![]() |
no | The unit is taught to make precise attacks in melee, ignoring part of the enemy's defense. | |
| 130 | Precise Shot 2 | ![]() |
no | The unit is taught how to aim before shooting, ignoring part of the enemy's ranged defense. | |
| 131 | Soul Stealing +1 | ![]() |
no | Soul Stealing | After killing an enemy in melee, the unit recovers more hit points. |
| 132 | Poison Shot +1 | ![]() |
no | The unit's missiles are envenomed, allowing it to poison an enemy with a ranged attack. The higher this ability, the more lethal the poison. | |
| 133 | Poison Attack (4) | ![]() |
no | The unit's melee attack will poison the enemy. The higher this ability is, the more damage the poison inflicts. | |
| 134 | Collect Ammo | ![]() |
no | This special ability allows the unit to collect a few units of ammunition per turn. | |
| 135 | Fear | ![]() |
yes |
The unit is taught to cast Fear, reducing the target's morale. Later on, the unit may undergo initiation, and become a Necromancer. In that case, it cannot become a Demonologist. Composite skill, which consists of the following skills: Fear, Spell "Fear" (Cost: 1) |
|
| 136 | Raise Zombie | ![]() |
no | Fear |
The unit is taught to cast Raise Zombie, creating a zombie from a fallen unit's dead body. Spell "Raise Zombie" (Cost: 3) |
| 137 | Lord of the Undead | ![]() |
no | Raises slain enemies as undead. | |
| 138 | Haste | ![]() |
no |
The unit is taught to cast Haste, increasing the target's movement points and gradually restoring its stamina. Spell "Haste" (Cost: 2) |
|
| 139 | Swamp Rage +1 | ![]() |
no | Interception | Unit learns to use Interception more effectively, receiving additional bonuses when injured. |
| 140 | Poison +1 | ![]() |
no | Increases poison damage by 1. | |
| 141 | Restoration | ![]() |
no |
The unit is taught to cast Restoration, restoring a friendly unit's hit points and mitigating negative effects. Spell "Restoration" (Cost: 3) |
|
| 142 | Word of Power | ![]() |
no |
The unit is taught to cast Word of Power, allowing it to control an enemy unit for 1 turn. Spell "Word of Power" (Cost: 4) |
|
| 143 | Resurrection | ![]() |
no |
The unit is taught to cast Resurrection, allowing it to bring a slain friendly unit back to life. Spell "Resurrection" (Cost: 4) |
|
| 144 | Mass Curse | ![]() |
no |
The unit is taught to cast Mass Curse, reducing the combat attributes of the entire enemy army. Spell "Mass Curse" (Cost: 4) |
|
| 145 | Petrification (4) | ![]() |
no | This special type of ranged attack allows the unit to turn the enemy into a statue for 4 turns. A petrified enemy cannot act and takes damage every turn, but Armor and Resistance are increased. Enemy's Resistance slightly reduces duration of petrification. | |
| 146 | Petrification +1 | ![]() |
yes |
Increases the duration of petrification by 1. Composite skill, which consists of the following skills: Petrification +1, Ranged Attack +1 |
|
| 147 | Poison Flesh (2) | ![]() |
no | The flesh of this creature is so venomous that anyone attacking it in melee will be intoxicated with a poison of 2-point strength. | |
| 148 | Poison Flesh +1 | ![]() |
no | The creature's flesh is made even more poisonous, affecting the strength of the poison affecting anyone who attacks it in melee. | |
| 149 | Energy Control (2) | ![]() |
no | The ability to control magic energy allows the unit to ignore 2 points of target's resistance while using a magical ranged attack. | |
| 150 | Energy Control +1 | ![]() |
no | The ability to control magic energy is increased, allowing the unit to ignore an additional point of enemy resistance while using a magical ranged attack. | |
| 151 | Poison Shot (2) | ![]() |
no | The unit poisons the target with its missiles, making it lose 2 hit points per turn over 3 turns. | |
| 152 | Reincarnation | ![]() |
no | In the case of the death of a soldier he could be reborn immediately. | |
| 153 | Raise Ghoul | ![]() |
no |
The unit is taught to cast "Raise Ghoul" spell, creating a ghoul from the corpse of the fallen warrior. Spell "Raise Ghoul" (Cost: 2) |
|
| 154 | Raise Ghost | ![]() |
no |
The unit is taught to cast "Raise Ghost" spell, creating a ghost from the corpse of the fallen warrior. Spell "Raise Ghost" (Cost: 7) |
|
| 155 | Cure Wounds | ![]() |
no |
The unit is taught to cast "Cure Wounds" spell which restores health to the friendly unit. Spell "Cure Wounds" (Cost: 1) |
|
| 156 | Witcher's Signs | ![]() |
yes |
Teach a soldier to cast the "Aard" sign that can stun the enemy.
Teach a soldier to cast the "Igni" sign that does damage to the enemy.
Teach a unit to cast the "Quen" sign that increases armor and resistance. Composite skill, which consists of the following skills: Spell "Aard Sign" (Cost: 2), Spell "Igni Sign" (Cost: 3), Spell "Quen Sign" (Cost: 1) |
|
| 157 | Orcish Fury +1 | ![]() |
yes |
When the unit falls into a Battle Frenzy, Attack and Counterattack increase by 1. Composite skill, which consists of the following skills: Cold Rage +1, Battle Frenzy +1 |
|
| 158 | Blood Frenzy | ![]() |
no | When the unit kills an enemy in melee, it receives an extra turn. | |
| 159 | Undead Regeneration | ![]() |
no |
The unit is taught to cast "Undead Regeneration" spell, restoring health to friendly undead unit. Spell "Undead Regeneration" (Cost: 1) |
|
| 160 | Manic Rage 1 | ![]() |
no | When the unit takes damage, it falls into a rage. It immediately gets the perks of the Battle Frenzy ability, but loses 1 HP each turn. | |
| 161 | Death Touched | ![]() |
yes |
The unit is taught to cast "Stinking Cloud" spell, poisoning all living creatures within 1 tile. In addition, the unit receives "Explosive Weapon" and "Intimidating Shot 1". Composite skill, which consists of the following skills: Spell "Stinking Cloud" (Cost: 3), Explosive Weapon, Intimidating Shot +1 |
|
| 162 | Lord of the Undead | ![]() |
no | Lord of the Undead | Unit learns to create Warriors of Darkness when killing enemies in melee. |
| 163 | Parry (4) | ![]() |
no | Increase the ability to defend against the first attack. | |
| 164 | Lizardman 1 | ![]() |
yes |
Unit learns the abilities "Interception" and "Swamp Rage 1". Composite skill, which consists of the following skills: Swamp Rage +1, Interception |
|
| 165 | Lizardman 2 | ![]() |
yes |
Unit learns the abilities "Interception" and "Swamp Rage 2". Composite skill, which consists of the following skills: Swamp Rage +2, Interception |
|
| 166 | Ranger Shot | ![]() |
no | Double Shot | The unit is taught to use a double shot more effectively, so the cost of stamina is reduced by 2. |
| 167 | Sinister Howl | ![]() |
no |
The unit is taught to use Terrible Howl, frightening its enemies. Spell "Sinister Howl" (Cost: 2) |
|
| 168 | Heavy Armor 1 | ![]() |
no | The unit's armor is so heavy that just moving costs 1 stamina. | |
| 169 | Heavy Armor 2 | ![]() |
no | The unit's armor is so heavy that just moving costs 2 stamina. | |
| 170 | Dodge +1 | ![]() |
no | Improves unit's ability to defend against multiple shots. | |
| 171 | Dodge +2 | ![]() |
no | The unit learns to improve his Ranged Defense for each shot fired at him. | |
| 172 | Sparks on Contact | ![]() |
yes |
Composite skill, which consists of the following skills: Special ability, Resistance Negation +10, Magic Spark, Spark |
|
| 173 | Poison Shot (3) | ![]() |
no | Archer poisons his arrows that shots will poison the enemy. The higher this ability, the more lethal the poison. | |
| 174 | Poison Attack (3) | ![]() |
no | The unit's melee attack will poison the enemy. The higher this ability is, the more damage the poison inflicts. | |
| 175 | Recover Ammo | ![]() |
no | A special ability allowing the unit to devour corpses to recover up to 3 ammo. | |
| 176 | Recover Ammo +1 | ![]() |
no | When eating a corpse, the unit recovers an additional ammo. | |
| 177 | First Aid +5 | ![]() |
no | A special ability allowing the unit to partially heal his wounds while resting. | |
| 178 | Necrophagy | ![]() |
yes |
A special ability allowing the unit to devour corpses, thereby restoring 5 hit points. Additionally, the unit recovers up to 3 ammo. Composite skill, which consists of the following skills: Necrophage +5, Restore Ammo |
|
| 179 | Cause Fever | ![]() |
yes |
When dealing ranged damage, this unit infects the enemy with a mild disease. Composite skill, which consists of the following skills: Special ability, Cause Fever |
|
| 180 | Cause Atrophy | ![]() |
yes | Cause Fever |
Switch to ammo that infect enemies with Atrophy. Composite skill, which consists of the following skills: Special ability, Cause Fever, Cause Atrophy |
| 181 | Cause Leprosy | ![]() |
yes |
Whenever the unit inflicts melee damage to an enemy, it infects the target with a disease. Composite skill, which consists of the following skills: Cause Leprosy, Special ability |
|
| 182 | Mind Control | ![]() |
no |
The unit is taught to cast "Mind Control" spell, which allows them to take control some of your enemies for a turn. Spell "Mind Control" (Cost: 4) |
|
| 183 | Siege (8) | ![]() |
no | Increases the rate of destruction of enemy fortifications by 8. | |
| 184 | Mass Attack (2) | ![]() |
no | Warrior can attack all enemies on neighboring tiles in the cost of a small additional expenditure of stamina. | |
| 185 | Sacrifice | ![]() |
no |
The unit is taught to use the vitality of other allied troops to heal the others. Spell "Sacrifice" (Cost: 1) |
|
| 186 | Fireblast | ![]() |
no |
The unit is taught to unleash great flash of flame inflicting fire damage to large area and igniting units in target area. Spell "Fireblast" (Cost: 3) |
|
| 187 | Hellgates | ![]() |
no |
The unit is taught to cast the "Hellgates" spell in battle, bringing friendly demonic creatures onto the battlefield. Spell "Hellgates" (Cost: 2) |
|
| 188 | Suicide | ![]() |
no |
The unit is taught to cast "Suicide" spell, forcing the enemy to cause damage to himself. Spell "Suicide" (Cost: 3) |
|
| 189 | Submission | ![]() |
no |
The unit is taught to cast "Submission" spell that allows you to control the actions of the enemy units. Spell "Submission" (Cost: 4) |
|
| 190 | Unholy Word | ![]() |
no |
The unit is taught to cast "Unholy Word" spell, dealing damage to all mortals. Spell "Unholy Word" (Cost: 4) |
|
| 191 | Recovery | ![]() |
no |
The unit is taught to cast the "Healing" spell, restoring health to a friendly soldier and dispelling negative effects. Spell "Recovery" (Cost: 2) |
|
| 192 | Fire Immunity | ![]() |
no | Grants the unit immunity from fire spells. | |
| 193 | Summon Huorn | ![]() |
no | Path of Earth |
The unit is taught to cast "Summon Huorn" spell, summoning giant living tree to neighboring unit tile. Spell "Summon Huorn" (Cost: 3) |
| 194 | Magic Shield | ![]() |
no | Path of Earth |
The unit is taught to cast "Magic Shield" spell, increasing the defense of an ally unit. Spell "Magic Shield" (Cost: 2) |
| 195 | Summon Wasp Swarm | ![]() |
no | Path of Earth |
The unit learns the Summon Wasp Swarm spell, summoning a swarm of stinging insects, which disable Ranged Attack for a single enemy. Has no effect on the Undead and Mechanical units. Spell "Summon Wasp Swarm" (Cost: 1) |
| 196 | Summon Wasp Cloud | ![]() |
no | Path of Earth |
The unit learns the Summon Wasp Cloud spell, summoning several swarms of stinging insects, which disable Ranged Attack for multiple enemies. Has no effect on the Undead and Mechanical units. Spell "Summon Wasp Cloud" (Cost: 5) |
| 197 | Life Breath | ![]() |
no |
The unit is taught to cast "Life Breath" spell, restoring health to friendly units and cure the poison. Spell "Life Breath" (Cost: 1) |
|
| 198 | Explosive Shot | ![]() |
no | A cannon with an explosive charge is equipped, dealing physical damage in a small area. | |
| 199 | Fire Shot | ![]() |
no | A cannon with a fire charge is equipped, dealing magical damage in a small area. | |
| 200 | Rune of Renewal | ![]() |
no |
This unit can cast the "Rune of Renewal" spell, which gives an extra turn to a friendly mechanical unit. Spell "Rune of Renewal" (Cost: 3) |
|
| 201 | Rune of Decay | ![]() |
no |
The unit is taught to cast the "Rune of Decay" spell, inflicting damage to an enemy mechanical unit and burn some ammo. Spell "Rune of Decay" (Cost: 1) |
|
| 202 | Rune of Restoration | ![]() |
no |
Teach unit to cast the "Rune of Restoration" spell, restoring health and ammo to all friendly mechanical units. Spell "Rune of Restoration" (Cost: 2) |
|
| 203 | Rune of Power | ![]() |
no |
The unit is taught to cast the "Rune of Power" spell, with which you can take control of two enemy mechanical units. Spell "Rune of Power" (Cost: 3) |
|
| 204 | Stone Spikes | ![]() |
no |
The unit is taught to cast "Stone Spikes" spell, damaging all creatures within 1 tile for 3 points of damage. Spell "Stone Spikes" (Cost: 1) |
|
| 205 | Vampiric Touch | ![]() |
no |
The unit can cast the "Vampiric Touch" spell, which allows a friendly unit to drain life with melee damage, without incurring counterattacks. Spell "Vampiric Touch" (Cost: 1) |
|
| 206 | Earth Shield | ![]() |
no |
The unit learns the Earth Shield spell, which increases the defenses of all nearby friendly units by 2, and confers Regeneration 2. Spell "Earth Shield" (Cost: 1) |
|
| 207 | Fire Rage | ![]() |
no |
The unit can cast the "Fire Rage" spell, which deals 6 HP damage to all units in a 1-tile radius, and sets the target on fire. Spell "Fire Rage" (Cost: 1) |
|
| 208 | Rage | ![]() |
no |
The unit learns the Rage spell, which confers friend or foe Fearless, Intimidation 1, Bloodlust 2, increases Resistance by 1 and Speed by 2. The unit's Ranged Attack is disabled. Spell "Rage" (Cost: 1) |
|
| 209 | Soothe Spirits | ![]() |
no |
The unit can cast the "Soothe Spirits" spell, which restores 6 HP to friendly elementals. Spell "Soothe Spirits" (Cost: 1) |
|
| 210 | Mass Rage | ![]() |
no |
Teach unit to cast the "Mass Rage" spell, which endows every ally with Fearless, Intimidation 2, Bloodlust 3, Surge of Strength 1. Spell "Mass Rage" (Cost: 1) |
|
| 211 | Tribe's Blood | ![]() |
no |
The unit can cast the "Tribe's Blood" spell, which heals all nearby friendly units for 4 HP, cures poisoning and bleeding, and reduces the effects of Rotting Wounds. Spell "Tribe's Blood" (Cost: 1) |
|
| 212 | Chieftain Order | ![]() |
no |
The unit learns to cast the "Chieftain Order" spell, inflicting 5 HP damage to an ally, but allowing them to move a second time. Spell "Chieftain Order" (Cost: 1) |
|
| 213 | Summoning Range +1 | ![]() |
no | Increase the range of summoned creatures by 1. | |
| 214 | Quagmire | ![]() |
no |
The unit is taught to cast "Quagmire" spell, slowing the enemy and reduces its defense and ranged defense. Spell "Quagmire" (Cost: 2) |
|
| 215 | Weakness | ![]() |
no |
The unit is taught to cast "Weakness" spell, reducing attack of the target unit. Spell "Weakness" (Cost: 2) |
|
| 216 | Armor Break | ![]() |
no |
The unit is taught to cast "Break Armor" spell, reducing defense and ranged defense of the target unit. Spell "Armor Break" (Cost: 2) |
|
| 217 | Plague | ![]() |
no |
The unit is taught to cast "Plague" spell, infecting all living units within 1 tile with disease. Spell "Plague" (Cost: 4) |
|
| 218 | Geyser | ![]() |
no |
The unit is taught to cast "Geyser" spell, inflicts 15 magic damage to all units within 1 tile. Spell "Geyser" (Cost: 4) |
|
| 219 | Power Word - Curse | ![]() |
no |
The unit is taught to cast "Power Word - Curse", reducing attack of the target to 0. Resistance protects only partially against this spell. Spell "Power Word - Curse" (Cost: 3) |
|
| 220 | Power Word - Hold | ![]() |
no |
The unit is taught to cast "Power Word - Hold", target unit can't move and fight. Resistance protects only partially against this spell. Spell "Power Word - Hold" (Cost: 3) |
|
| 221 | Power Word - Pain | ![]() |
no |
The unit is taught to cast "Power Word - Pain", causing severe pain to the target. Resistance protects only partially against this spell. Spell "Power Word - Pain" (Cost: 3) |
|
| 222 | Summon Water Elemental | ![]() |
no |
The unit is taught to cast "Summon Water Elemental" spell, summoning water elemental on the adjacent tile. Spell "Summon Water Elemental" (Cost: 4) |
|
| 223 | Glacial Heart | ![]() |
no |
The unit is taught to cast "Glacial Heart" spell, granting immunity to poison and fear to target unit, but inflicts 3 points of damage each turn. Ignores magic resistance. Spell "Glacial Heart" (Cost: 1) |
|
| 224 | Freeze | ![]() |
no |
The unit is taught to cast "Freeze" spell, immobilizing and inflicting 8 points of magical damage to target unit, but increases armor of the target by 1. Spell "Freeze" (Cost: 2) |
|
| 225 | Ice Chunk | ![]() |
no |
The unit is taught to cast the "Ice Chunk" spell, inflicting 12 points of physical damage to target unit. Spell "Ice Chunk" (Cost: 3) |
|
| 226 | Snare | ![]() |
yes |
Composite skill, which consists of the following skills: Snare, Special ability, Special ability |
|
| 227 | Trap | ![]() |
yes |
Composite skill, which consists of the following skills: Trap, Special ability, Special ability, Special ability |
|
| 228 | Hornet's Nest | ![]() |
yes |
Composite skill, which consists of the following skills: Hornet's Nest, Special ability |
|
| 229 | Become Crossbowman | ![]() |
no | This unit may be promoted to Crossbowman. | |
| 230 | Become Bowman | ![]() |
no | This unit may be promoted to Bowman. | |
| 231 | Become Barbarian | ![]() |
no | When militiaman shows great fury and rage in battles, he could be promoted to Barbarian. | |
| 232 | Become Healer | ![]() |
no | When militiaman is taught medical skills, he could be promoted to Healer. | |
| 233 | Become Pikeman | ![]() |
no | This unit may be promoted to Pikeman. | |
| 234 | Become Brigand | ![]() |
no | If you let this unit walk the slippery slope of Brigands, he will soon become one. | |
| 235 | Become Shaman | ![]() |
no | When a militiaman is taught techniques and rituals of wild magic, he can be promoted to a Shaman. | |
| 236 | Become Slinger | ![]() |
no | This unit may be promoted to Slinger. | |
| 237 | Become Swordsman | ![]() |
no | This unit may be promoted to Swordsman. | |
| 238 | Become Thief | ![]() |
no | If you let this unit walk the slippery slope of Thieves, he will soon become one. | |
| 239 | Armor Piercing Shot | ![]() |
no |
The unit is taught to cast "Armor Piercing Shot" spell, adding armor-piercing effect to friendly unit shots. Spell "Armor Piercing Shot" (Cost: 1) |
|
| 240 | Thick Fog | ![]() |
no |
This unit learns the Thick Fog spell, which disables Ranged Attack for all ranged units on the battlefield. Magic Resistance and Magic Immunity offer no protection from this spell. Spell "Thick Fog" (Cost: 4) |
|
| 241 | Double Shot | ![]() |
no |
The unit is taught to cast the "Double Shot" spell, giving a friendly unit the ability Double Shot at the cost of some stamina. Spell "Double Shot" (Cost: 2) |
|
| 242 | Enchanted Arrow | ![]() |
no |
The unit is taught to cast "Enchanted Arrow" spell, inflicting 10 physical damage to target unit. Spell "Enchanted Arrow" (Cost: 2) |
|
| 243 | Ancestral Rage | ![]() |
no |
The unit is taught to cast "Ancestral Rage" spell, increasing attack and counterattack of the target by 3 and speed by 1. Spell "Ancestral Rage" (Cost: 1) |
|
| 244 | Ancestral Shield | ![]() |
no |
The unit is taught to cast "Ancestral Shield", increasing defense and ranged defense of the target unit by 3 and resistance by 1. Spell "Ancestral Shield" (Cost: 1) |
|
| 245 | Path of the Stars | ![]() |
yes |
By chosing the Path of the Stars, the unit will eventually be able to learn powerful spells, and immediately learns the Sparks spell, which deals 6 magical damage to multiple enemies over a large area. Composite skill, which consists of the following skills: Spell "Sparks" (Cost: 1), Path of the Stars |
|
| 246 | Electric Shock | ![]() |
no | Path of the Stars |
The unit is taught to cast "Electric Shock" spell, inflicting 18 magic damage to target unit. Spell "Electric Shock" (Cost: 2) |
| 247 | Storm | ![]() |
no | Path of the Stars |
The unit is taught to cast "Storm" spell, inflicting 16 magic damage to multiple enemies. Spell "Storm" (Cost: 3) |
| 248 | Hornet swarm | ![]() |
no |
This unit learns the Hornet Swarm spell, which poisons an enemy and causes them to itch. Spell "Hornet swarm" (Cost: 1) |
|
| 249 | Poison Claw | ![]() |
no |
This unit learns the Poison Claw spell, which makes an allied animal's melee attack poisonous. Spell "Poison Claw" (Cost: 2) |
|
| 250 | Set Trap | ![]() |
no |
Teach unit to cast the Set Trap spell, which sets a trap within 3 tiles. Spell "Set Trap" (Cost: 1) |
|
| 251 | Set Snare | ![]() |
no |
This unit learns the Set Snare spell, which places a snare in an adjacent tile. Spell "Set Snare" (Cost: 1) |
|
| 252 | Set Hive | ![]() |
no |
Teach unit to cast the Set Hive spell, which places a hornet's nest within 4 tiles. Spell "Set Hive" (Cost: 1) |
|
| 253 | Swamp Blood | ![]() |
no |
This unit learns the Swamp Blood spell, which grants an ally poison immunity. Spell "Swamp Blood" (Cost: 2) |
|
| 254 | Voracity | ![]() |
no |
This unit learns the Voracity spell, which grants an animal ally the Necrophage ability. Spell "Voracity" (Cost: 1) |
|
| 255 | Devour | ![]() |
no |
The unit is taught to cast "Devour" spell, consuming health from friendly units and healing the caster. Spell "Devour" (Cost: 1) |
|
| 256 | Summoning Power +1 | ![]() |
no | Increase the level of summoned creatures by 1. | |
| 257 | Pathfinder +1 | ![]() |
yes |
Teaches the unit to freely pass in any terrain. Composite skill, which consists of the following skills: Forest Knowledge +1, Hills Knowledge +1, Swamp Knowledge +1 |
|
| 258 | Word of Life | ![]() |
no |
The unit is taught to cast "Word of Life" spell, increasing attack, counter-attack and the speed of the target unit by 1, and restoring health and stamina each turn. Spell "Word of Life" (Cost: 2) |
|
| 259 | Mass Healing | ![]() |
no |
The unit is taught to cast "Mass Heal" spell, restoring health to all friendly units. Spell "Mass Healing" (Cost: 3) |
|
| 260 | Mass Defense | ![]() |
no |
The unit is taught to cast "Mass Defense" spell, increasing armor and resistance of all friendly units. Spell "Mass Defense" (Cost: 4) |
|
| 261 | White Magic | ![]() |
no |
The unit is taught to cast "White Magic" spell, inflicting damage to enemies and heals allied units. Spell "White Magic" (Cost: 5) |
|
| 262 | Swiftness | ![]() |
no |
The unit is taught to cast "Swiftness" spell, increasing the speed and gradually restoring stamina. Spell "Swiftness" (Cost: 2) |
|
| 263 | Dispel Magic | ![]() |
no |
The unit can cast the "Dispel Magic" spell, which deals damage to summoned enemy units. Spell "Dispel Magic" (Cost: 2) |
|
| 264 | Demon Slayer | ![]() |
no |
The unit is taught to cast the "Demon Slayer" spell, increasing damage dealt to evil creatures, especially demons and undead. Spell "Bane of the Wicked" (Cost: 1) |
|
| 265 | Grace | ![]() |
no |
The unit is taught to cast "Grace" spell, increasing all kinds of attacks, all defenses and resistance of the target unit by 2. The target recovers 2 hit points each turn. Spell "Grace" (Cost: 2) |
|
| 266 | Divine Seal | ![]() |
no |
The unit is taught to cast the "Divine Seal" spell, preventing the target from casting spells. Magic immunity does not apply. Spell "Divine Seal" (Cost: 3) |
|
| 267 | Armor of Faith | ![]() |
no |
The unit can cast the "Armor of Faith" spell, which reduces damage from Undead and Demons by 50%. Spell "Armor of Faith" (Cost: 2) |
|
| 268 | True Resurrection | ![]() |
yes |
The unit is taught to cast the "True Resurrection" spell, with which you can resurrect fallen friendly units. Composite skill, which consists of the following skills: Spell "True Resurrection" (Cost: 4), Avatar of Light |
|
| 269 | Sanctuary | ![]() |
no |
Teach unit to cast the "Sanctuary" spell, which increases Attack and Defense of allies within a radius of 1 tile by 2, and reduces Damage from Undead and Demons by 50%. The spell has no effect on undead and demons. Spell "Sanctuary" (Cost: 4) |
|
| 270 | Divine Warp | ![]() |
no |
The unit is taught to cast "Divine Warp" spell, moving the target unit on free tile. Works only on friendly units. The spell has no effect on undead and demons. Spell "Divine Warp" (Cost: 3) |
|
| 271 | Divine Light | ![]() |
no |
The unit is taught to cast the "Divine Light" spell, which resets all kinds of attacks of all enemies within 2 tiles. Resistance protects only partially against this spell. Spell "Divine Light" (Cost: 5) |
|
| 272 | Holy Word | ![]() |
no |
The unit is taught to cast "Holy Word" spell, inflicting damage to all enemies on the battlefield. Ignores magic resistance. Spell "Holy Word" (Cost: 5) |
|
| 273 | Divine Vengeance | ![]() |
no |
The unit is taught to cast the "Divine Vengeance" spell, inflicting damage to all demons and undead within 2 tiles. Spell "Divine Vengeance" (Cost: 5) |
|
| 274 | Hit and Run | ![]() |
no | The unit learns to return to the tile it started from before the attack. | |
| 275 | Prod | ![]() |
no |
This unit learns the Prod spell, which grants an allied animal another turn. Spell "Prod" (Cost: 2) |
|
| 276 | Subdue Beast | ![]() |
no |
This unit learns the Subdue Beast spell, to take control of an enemy animal temporarily. Spell "Subdue Beast" (Cost: 3) |
|
| 277 | Panic | ![]() |
no | Unit learns to retreat in panic. If, in a fit of despair, a unit flees the battlefield, they will not take part in the next battle. | |
| 278 | Smite Evil +2 | ![]() |
no | The unit inflicts additional damage on enemies whose souls are tainted by evil. | |
| 279 | Smite Evil +3 | ![]() |
no | The unit inflicts additional damage on enemies whose souls are tainted by evil. | |
| 280 | Become Necromancer | ![]() |
no | Fear | Perform special consecration after which the soldier can join the ranks of the Necromancers. |
| 281 | Become Demonologist | ![]() |
no | Vulnerability Spell | Perform a special initiation, which promotes the unit to Demonologist. |
| 282 | Web +1 | ![]() |
yes | Web |
Increase the duration of Web entanglement by 1. Composite skill, which consists of the following skills: Ranged Attack +1, Web +1 |
| 283 | Lifeblood | ![]() |
yes |
Nearby allies receive Regeneration 1, as long as they remain close. Composite skill, which consists of the following skills: Lifeblood +1, Aura: Regeneration +1 |
|
| 284 | Lifeblood | ![]() |
yes | Lifeblood |
Nearby allies receive Regeneration 1 and Surge of Strength 1, as long as they remain close. Composite skill, which consists of the following skills: Lifeblood -1, Lifeblood +2, Aura: Surge of Strength +1 |
| 285 | Lifeblood | ![]() |
yes | Lifeblood |
Nearby allies receive Regeneration 2 and Surge of Strength 1, as long as they remain close. Composite skill, which consists of the following skills: Lifeblood -2, Lifeblood +3, Aura: Regeneration +1 |
| 286 | Lifeblood | ![]() |
yes | Lifeblood |
Nearby allies receive Regeneration 3 and Surge of Strength 2, as long as they remain close. Composite skill, which consists of the following skills: Lifeblood -3, Lifeblood +4, Aura: Regeneration +1, Aura: Surge of Strength +1 |
| 287 | Mechanical | ![]() |
yes |
Immunity to poison, morale has no effect on combat capabilities and unit can't fight in close combat. Composite skill, which consists of the following skills: Tireless, Intrepid, Does not fight, Poison Immunity |
|
| 288 | Archmage ablities | ![]() |
yes |
Composite skill, which consists of the following skills: Meditation +1, Spell "Chilling Lightning" (Cost: 4), Spellpower +1, Spell Duration +1 |
|
| 289 | Magic Damage | ![]() |
yes |
Unit deals magic damage instead of physical damage. Resistance is used to reduce damage form those kinds of attacks. Composite skill, which consists of the following skills: Magic Strike, Magic Shot |
|
| 290 | Enslave | ![]() |
no |
The unit is taught to cast "Enslave Mind" spell, gaining control of target enemy unit. Spell "Enslave" (Cost: 5) |
|
| 291 | Healing (10) | ![]() |
no | A special ability allowing the unit to heal a friendly unit within shooting range. | |
| 292 | Patriarch ablities | ![]() |
yes |
Composite skill, which consists of the following skills: Magic Strike, Magic Shot, Meditation +1, Smite Evil +1, Spell "Mass Healing" (Cost: 3) |
|
| 293 | Elven Marksmanship | ![]() |
yes |
Increase the unit's shooting strength and accuracy. Composite skill, which consists of the following skills: Ranged Attack +1, Precise Shot +1 |
|
| 294 | Summon Wyvern | ![]() |
yes |
The unit is taught to cast "Summon Wyvern" spell, summoning the wyvern on summoner's adjacent tile. Composite skill, which consists of the following skills: Spell "Summon Wyvern" (Cost: 4), Summoning Power +4 |
|
| 295 | Orc Commander | ![]() |
no | Orc Leader and all adjacent units receive Armorpiercing Strike. | |
| 296 | Fire Storm | ![]() |
no |
The unit is taught to cast the "Fire Storm" spell, inflicting damage to all units within 2 tiles and igniting them. Spell "Fire Storm" (Cost: 5) |
|
| 297 | Chilling Lightning | ![]() |
no |
This unit learns the Chilling Lightning Spell, which deals magic damage to a single target. Spell "Chilling Lightning" (Cost: 4) |
|
| 298 | Order | ![]() |
no |
The unit is taught to cast "Order" spell, returning the control of target unit to owner. Spell "Order" (Cost: 5) |
|
| 299 | Ice Immunity | ![]() |
no | Grants unit immunity to ice and cold based spells. | |
| 300 | Air Immunity | ![]() |
no | Grants unit immunity to air and electricity based spells. | |
| 301 | Manic Rage 2 | ![]() |
no | When the unit takes damage, it falls into a rage. It immediately gets the perks of the Battle Frenzy ability, but loses 2 HP each turn. | |
| 302 | Water Elemental | ![]() |
yes |
Composite skill, which consists of the following skills: Swamp Knowledge +2, Ice Immunity, Spell "Glacial Heart" (Cost: 1), Spell "Freeze" (Cost: 3), Spell "Ice Chunk" (Cost: 2) |
|
| 303 | Bombardment | ![]() |
no | The unit is taught to execute a bombardment that not only affects the main target, but also all the creatures around it. It does half the amount of damage. | |
| 304 | Mind Control Immunity | ![]() |
no | Grants unit immune to mind affecting spells and abilities. | |
| 305 | Elemental | ![]() |
yes |
Composite skill, which consists of the following skills: Mind Control Immunity, Feels No Pain, Intrepid, Poison Immunity |
|
| 306 | Celestial Thunder | ![]() |
no |
The unit is taught to cast "Celestial Thunder" spell, causing damage to one enemy. Resistance protects only partially against this spell. Spell "Celestial Thunder" (Cost: 2) |
|
| 307 | Chain Lightning | ![]() |
no |
The unit is taught to cast "Chain Lightning", inflicting damage to all units within two tiles. Resistance protects only partially against this spell. Spell "Chain Lightning" (Cost: 4) |
|
| 308 | Head Wind | ![]() |
no |
The unit is taught to cast the "Head Wind" spell, which reduces an enemy's Speed by 2, Range by 1, and causes Stamina loss every turn. Spell "Head Wind" (Cost: 1) |
|
| 309 | Air Elemental | ![]() |
yes |
Composite skill, which consists of the following skills: Recuperation +2, Air Immunity, Spell "Celestial Thunder" (Cost: 2), Spell "Chain Lightning" (Cost: 4), Spell "Head Wind" (Cost: 1) |
|
| 310 | Sluggishness | ![]() |
no |
The unit is taught to cast "Sluggishness" spell, slowing the target and causing to gradually lose stamina. Spell "Sluggishness" (Cost: 1) |
|
| 311 | Quicksand | ![]() |
no |
The unit is taught to cast the "Quicksand" spell, slowing all enemies within 1 tile and causing them to gradually lose stamina. Magic Resistance and Magic Immunity offer no protection from this spell. Spell "Quicksand" (Cost: 3) |
|
| 312 | Earthquake | ![]() |
no |
The unit is taught to cast "Earthquake" spell, inflicting physical damage to all enemy units. Resistance protects only partially against this spell. Magic immunity does not apply. Spell "Earthquake" (Cost: 5) |
|
| 313 | Earth Elemental | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Sluggishness" (Cost: 1), Spell "Quicksand" (Cost: 3), Spell "Earthquake" (Cost: 5), Stunning Blow +2 |
|
| 314 | Fire Rain | ![]() |
no |
The unit is taught to cast "Fire Rain" spell, inflicting damage to all units within a single tile and causing severe burns. Spell "Fire Rain" (Cost: 2) |
|
| 315 | Mass Fire Immunity | ![]() |
no |
Teach unit to cast "Mass Fire Immunity", which makes all allies immune to fire, and slightly increases their Ranged Defense. Spell "Mass Fire Immunity" (Cost: 4) |
|
| 316 | Cleansing Flame | ![]() |
no |
The unit is taught to cast "Cleansing Flame" spell, inflicting damage to all units on the battlefield and igniting them. Caster loses 50 hit points. Spell "Cleansing Flame" (Cost: 1) |
|
| 317 | Fire Elemental | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Fire Rain" (Cost: 2), Spell "Mass Fire Immunity" (Cost: 4), Spell "Cleansing Flame" (Cost: 1), Scorching +1 |
|
| 318 | Summon Air Elemental | ![]() |
no |
The unit is taught to cast "Summon Air Elemental" spell, calling incarnation of air to summoner's adjacent tile. Spell "Summon Air Elemental" (Cost: 4) |
|
| 319 | Summon Earth Elemental | ![]() |
yes |
The unit is taught to cast "Summon Earth Elemental" spell, calling incarnation of earth to summoner's adjacent tile. Composite skill, which consists of the following skills: Spell "Summon Earth Elemental" (Cost: 4), Ammo +1 |
|
| 320 | Elemental Strength | ![]() |
no |
The unit can cast the "Elemental Strength" spell, which damages allied Elementals for 3 HP, but increases Spell Power and Duration by 1, Summoning Power by 3. Spell "Elemental Strength" (Cost: 2) |
|
| 321 | Necromancer ablities | ![]() |
yes |
Composite skill, which consists of the following skills: Magic Strike, Magic Shot, Hex +5, Spell "Summon Skeleton" (Cost: 3) |
|
| 322 | Summon Living Armor | ![]() |
no |
The unit is taught to cast "Summon Living Armor" spell, summoning live armor to summoner's adjacent tile. Spell "Summon Living Armor" (Cost: 6) |
|
| 323 | Summon Lord of Abyss | ![]() |
no |
The unit is taught to cast "Summon Lord of Abyss" spell, summoning Lord of Abyss to summoner's adjacent tile. Caster loses 15 hit points. Spell "Summon Lord of Abyss" (Cost: 4) |
|
| 324 | Charge | ![]() |
no | The unit is taught to deal additional damage in melee, depending on how far away the opponent is at the start of the turn. | |
| 325 | Anthem Of The Damned | ![]() |
no |
The unit is taught to cast "Anthem Of The Damned" spell, dealing damage to all mortals. Resistance protects only partially against this spell. Spell "Anthem Of The Damned" (Cost: 3) |
|
| 326 | Summon Hellhound | ![]() |
no |
The unit is taught to cast the "Summon Hellhound" spell, summoning a Hellhound to a tile adjacent to the summoner. The caster loses 4 hit points. Spell "Summon Hellhound" (Cost: 1) |
|
| 327 | Archdemon | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Summon Cerberus" (Cost: 2), Soul Stealing +15, Lord of Demons, Dark Dominion +2, Cursed Armor |
|
| 328 | Elementalist Tome | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Summon Water Elemental" (Cost: 4), Spell "Summon Air Elemental" (Cost: 4), Spell "Summon Earth Elemental" (Cost: 4), Spell "Summon Fire Elemental" (Cost: 4) |
|
| 329 | Polymorphism | ![]() |
no |
Teach unit to cast the Polymorphism spell, allowing an ally to transform into something else. Spell "Polymorphism" (Cost: 3) |
|
| 330 | Doppelganger | ![]() |
no |
Teach unit to cast the Doppelganger spell, to transform into one of the creatures on the battlefield. Spell "Doppelganger" (Cost: 1) |
|
| 331 | Cleric Transformation | ![]() |
no |
Teach unit to cast the Doppelganger spell, to transform into one of the creatures on the battlefield. Spell "Doppelganger" (Cost: 4) |
|
| 332 | Fire Blade | ![]() |
no |
The unit is taught to cast "Fire Blade" spell, increasing all kinds of attacks of friendly unit by 4 and changing damage to magical. Spell "Fire Blade" (Cost: 1) |
|
| 333 | Mass Dispel | ![]() |
no |
The unit is taught to cast "Mass Dispel" spell, reduces the duration of negative spells on all friendly troops and positive spells on all hostile units. Spell "Mass Dispel" (Cost: 4) |
|
| 334 | Summon Phantom | ![]() |
no |
The unit is taught to cast "Summon Phantom" spell, summoning phantom to summoner's adjacent tile. Spell "Summon Phantom" (Cost: 3) |
|
| 335 | Fanaticism | ![]() |
no |
The unit is taught to cast the "Fanaticism" spell, resurrecting a friendly unit to full health when it dies in combat. The spell also makes the unit intrepid. Spell "Fanaticism" (Cost: 3) |
|
| 336 | Deadly Terror | ![]() |
no |
The unit is taught to cast "Deadly Terror" spell, reducing morale of the enemy. Spell "Deadly Terror" (Cost: 2) |
|
| 337 | Panic | ![]() |
no |
The unit is taught to cast "Panic", reducing the morale of multiple targets. Spell "Panic" (Cost: 3) |
|
| 338 | Imaginary Assassin | ![]() |
no |
The unit is taught to cast "Imaginary Assassin" Spell, forcing the enemy unit to cause damage to itself. Spell "Imaginary Assassin" (Cost: 4) |
|
| 339 | Psion Tome | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Summon Phantom" (Cost: 3), Spell "Fanaticism" (Cost: 3), Spell "Deadly Terror" (Cost: 2), Spell "Bind Will" (Cost: 4), Spell "Imaginary Assassin" (Cost: 4) |
|
| 340 | Bind Will | ![]() |
no |
The unit is taught to cast "Bind Will" spell, that allows to control the actions of the enemy unit. Spell "Bind Will" (Cost: 4) |
|
| 341 | Strong Mind | ![]() |
no |
The unit is taught to cast the "Strong Mind" spell, granting all friendly units immunity to mind-affecting spells and effects. Spell "Strong Mind" (Cost: 2) |
|
| 342 | Faith Devotee | ![]() |
yes |
Composite skill, which consists of the following skills: First Aid +3, Crushing Blow +4, Smite Evil +2, Spell "Blind Faith" (Cost: 3) |
|
| 343 | Faith Devotee ablities | ![]() |
yes |
Composite skill, which consists of the following skills: Meditation +1, Healing +6, Magic Shot, Spell "Inspiration" (Cost: 1) |
|
| 344 | Vitality 30 | ![]() |
no | Teach unit to recover an additional 30% health between battles. | |
| 345 | Vitality +20 | ![]() |
no | Vitality | Increase a unit's ability to recover an additional 20% health. |
| 346 | Trample 5 | ![]() |
no | When attacking an enemy in melee, the unit can trample it down if enemy has 5 or fewer hit points left after the attack. Having made the kill, the unit moves to the tile previously occupied by its opponent. | |
| 347 | Trample +5 | ![]() |
no | Increases the upper threshold of hit points an enemy unit has to be under in order to be susceptible to trampling. | |
| 348 | Arrow Shower | ![]() |
no | Path of the Stars |
The unit is taught to cast the "Arrow Shower" spell, giving all friendly units the abilities Double Shot and Enchanted Arrows, causing magical damage, and restores Ammo. The enchanted units' actions do not consume stamina. Spell "Arrow Shower" (Cost: 4) |
| 349 | Control Undead | ![]() |
no |
The unit is taught to cast "Control Undead" spell, with which you can take control of hostile undead for 2 turns. Spell "Control Undead" (Cost: 4) |
|
| 350 | Seismic Charge | ![]() |
no | A cannon with a special charge is equipped, capable of stunning and slowing down several non-flying creatures. | |
| 351 | Mockery | ![]() |
no |
The unit is taught to cast the "Mockery" spell, reducing and enemy's stamina. Spell "Mockery" (Cost: 1) |
|
| 352 | Immobilized | ![]() |
no | Target unit can't move. | |
| 353 | Levitation | ![]() |
no |
The unit is taught to cast the "Levitation" spell, slightly speeding up a friendly unit by granting it the ability to float above the terrain and restoring the unit's stamina each turn. Spell "Levitation" (Cost: 2) |
|
| 354 | Embrace of Darkness | ![]() |
no |
The unit is taught to cast the "Embrace of Darkness" Spell, giving a friendly unit the traits of an undead creature. The unit becomes tireless, fearless, immune to poison and cold, feels no pain and is able to replenish health by dealing melee damage. Has no effect on the Undead and Mechanical units. Spell "Embrace of Darkness" (Cost: 2) |
|
| 355 | Deadly Touch | ![]() |
no |
The unit is taught to cast the "Deadly Touch" spell, instantly killing a friendly or enemy creature.
Magic Resistance and Magic Immunity offer no protection from this spell.
Does not affect the undead, mechanical units and heroes. Spell "Deadly Touch" (Cost: 10) |
|
| 356 | Soul Stealing (3) | ![]() |
no | After killing an enemy in melee, the unit steals its soul, restoring 3 hit points. | |
| 357 | Become Reaper | ![]() |
no | Add two more hands to the skeleton, turning it into a deadly Reaper. | |
| 358 | Alertness (2) | ![]() |
no | Unit's Defense improves each time it is attacked. | |
| 359 | Alertness +1 | ![]() |
no | Alertness | Improves unit's ability to defend against a large number of enemies. |
| 360 | Orcish Fury | ![]() |
yes |
When the unit falls into a Battle Frenzy, Attack increases by 1, and Counterattack increase by 2. Composite skill, which consists of the following skills: Battle Frenzy +1, Cold Rage +2 |
|
| 361 | Banshee | ![]() |
yes |
Composite skill, which consists of the following skills: Flying, Magic Strike, Soul Stealing +8, Spell "Banshee's Howl" (Cost: 1) |
|
| 362 | Antimagic | ![]() |
no |
The unit is taught to cast "Antimagic" spell, increasing target unit's resistance by 10 and granting it spell immunity. Spell "Antimagic" (Cost: 1) |
|
| 363 | Phantom | ![]() |
yes |
Composite skill, which consists of the following skills: Tireless, Intrepid, Poison Immunity, Feels No Pain, Mind Control Immunity |
|
| 364 | Summoning Power +4 | ![]() |
yes |
Increase power of summoned creatures by 4 (Undead - by 1) and summoning range by 1. Composite skill, which consists of the following skills: Summoning Power +4, Summoning Range +1 |
|
| 365 | Paralyze | ![]() |
yes |
Unit's touch, shots, and spells can immobilize any living creature for 3 turns, virtually ignoring Spell Resistance. Composite skill, which consists of the following skills: Spell "Paralyze" (Cost: 3), Paralyzing Touch, Special ability, Special ability |
|
| 366 | Mass Sleep | ![]() |
no |
The unit is taught to cast the "Mass Sleep" spell, making all enemies fall asleep. Sleeping units cannot fight or move for the duration of the spell, unless they are attacked. Has no effect on the Undead and Mechanical units. Spell "Mass Sleep" (Cost: 5) |
|
| 367 | Shadow Form | ![]() |
yes |
The unit is taught to cast the "Shadow Form Butterfly" spell, giving it special powers. Composite skill, which consists of the following skills: Spell "Shadow Form" (Cost: 1), Shadow Form Spell |
|
| 368 | Shadow Form | ![]() |
yes |
The unit is taught to cast the "Shadow Form Priestess" spell, giving it special powers. Composite skill, which consists of the following skills: Spell "Shadow Form" (Cost: 1), Shadow Form Spell |
|
| 369 | Summon Beholder | ![]() |
no |
The unit is taught to cast the "Summon Beholder" spell, summoning a Beholder to a tile adjacent to the summoner. Spell "Summon Beholder" (Cost: 6) |
|
| 370 | Dark Crystal | ![]() |
no |
Teach unit to cast the "Dark Crystal" spell, which creates a Dark Crystal within four tiles of the unit. Spell "Dark Crystal" (Cost: 4) |
|
| 371 | Drow Rage | ![]() |
no |
The unit is taught to cast the "Drow Rage" spell, increasing attack and ranged attack of a friendly unit by 2, speed by 1 and grants bloodlust. Spell "Drow Rage" (Cost: 2) |
|
| 372 | Blinding Darkness | ![]() |
no |
The unit is taught to cast the "Blinding Darkness" spell, which sets the attack of an enemy unit to 0. Spell "Blinding Darkness" (Cost: 2) |
|
| 373 | Summoning Power +8 | ![]() |
yes |
Increase power of summoned creatures by 8 (Undead - by 2) and summoning range by 2. Composite skill, which consists of the following skills: Summoning Power +8, Summoning Range +2 |
|
| 374 | Kiss of Darkness | ![]() |
no |
The unit can cast the "Kiss of Darkness" spell, which gives an extra turn to a friendly Drow unit. Spell "Kiss of Darkness" (Cost: 3) |
|
| 375 | Astral Parasite | ![]() |
yes |
Provides the unit with special arrows - as per "Astral Parasite" spell. Composite skill, which consists of the following skills: Switch Ammo, Astral Parasite Spell |
|
| 376 | Hands of Darkness | ![]() |
no |
The unit is taught to cast the "Hands of Darkness" spell, granting a friendly unit the ability to attack all enemies around it at an additional cost of stamina. Spell "Hands of Darkness" (Cost: 2) |
|
| 377 | Warp | ![]() |
no |
The unit is taught to cast the "Warp" spell, moving the target unit to a free tile. Spell "Warp" (Cost: 2) |
|
| 378 | Astral Thief | ![]() |
no |
This unit learns the Astral Thief spell, which steals 3 ammo from the target, and transfers them to the caster. Spell "Astral Thief" (Cost: 2) |
|
| 379 | Dark Depletion | ![]() |
no |
The unit is taught to cast the "Dark Decimation" spell, destroying 8 ammo to each target within 2 tiles and causing an equal amount of damage to it. Spell "Dark Depletion" (Cost: 4) |
|
| 380 | Dark Resurrection | ![]() |
no |
The unit is taught to cast "Dark Resurrection" spell, which can resurrect fallen allies at the cost of a sacrifice. Spell "Dark Resurrection" (Cost: 4) |
|
| 381 | Cloud of Darkness | ![]() |
no |
The unit is taught to cast "Cloud of Darkness" spell, sets the attack of all living units within 2 tile to 0. Spell "Cloud of Darkness" (Cost: 3) |
|
| 382 | Raise Reaper | ![]() |
no |
The unit is taught to cast "Raise Reaper" spell, creating reaper from the corpse of the dead unit. Spell "Raise Reaper" (Cost: 4) |
|
| 383 | Cloud of Restoration | ![]() |
no |
The unit is taught to cast the "Cloud of Restoration" spell, restoring the health of all undead within 1 tile. Spell "Cloud of Restoration" (Cost: 3) |
|
| 384 | Mass Undead Restoration | ![]() |
no |
The unit is taught to cast "Mass Undead Restoration" spell, gradually restoring health to all friendly undead units. Spell "Mass Undead Restoration" (Cost: 3) |
|
| 385 | Eternal Slave | ![]() |
no |
The unit is taught to cast "Eternal Slave" spell, allows one undead unit which was under effect of the spell to rise again with full health when it is destroyed in battle. Spell "Eternal Slave" (Cost: 4) |
|
| 386 | Feels No Pain | ![]() |
no | Wounds have no impact on the unit's attack. | |
| 387 | Recuperation +3 | ![]() |
no | The unit recovers 3 more stamina point while resting. | |
| 388 | Dissolve Armor | ![]() |
no |
The unit is taught to cast the Dissolve Armor spell, reducing defense and ranged defense of the target unit. Spell "Dissolve Armor" (Cost: 3) |
|
| 389 | Axii Sign | ![]() |
no |
The unit is taught to cast Axii Sign, frightening the enemy. Spell "Axii Sign" (Cost: 3) |
|
| 390 | Yrden Sign | ![]() |
no |
The unit is taught to cast Yrden Sign, able to cause pain to the enemy. Spell "Yrden Sign" (Cost: 2) |
|
| 391 | Lich abilities | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Death Cloud" (Cost: 4), Spell "Undead Regeneration" (Cost: 1), Spell "Raise Mummy" (Cost: 2), Spell "Summon Skeleton" (Cost: 2), Spell "Dissolve Armor" (Cost: 3) |
|
| 392 | Word of Death | ![]() |
no |
The unit is taught to cast "Word of Death" spell, greatly reducing stamina of all living units on the battlefield. Spell "Word of Death" (Cost: 8) |
|
| 393 | Raise Mummy | ![]() |
no |
The unit is taught to cast "Raise Mummy" spell, creating a mummy from the corpse of the dead unit. Spell "Raise Mummy" (Cost: 3) |
|
| 394 | Raise Cadaver | ![]() |
no |
The unit is taught to cast "Raise Cadaver" spell, creating a cadaver from the corpse of the dead unit. Spell "Raise Cadaver" (Cost: 5) |
|
| 395 | Sinister Howl | ![]() |
yes |
The unit is taught to use Terrible Howl, frightening its enemies. Composite skill, which consists of the following skills: Spell "Sinister Howl" (Cost: 1), Ammo +1 |
|
| 396 | Raise Vampire | ![]() |
no |
The unit is taught to cast "Raise Vampire" spell, creating a vampire from the corpse of the dead unit. Spell "Raise Vampire" (Cost: 8) |
|
| 397 | Summon Devil | ![]() |
no |
The unit is taught to cast the "Summon Devil" spell, summoning a Devil to a tile adjacent to the summoner. Spell "Summon Devil" (Cost: 8) |
|
| 398 | Raise Banshee | ![]() |
no |
The unit is taught to cast "Raise Banshee" spell, creating a banshee from the corpse of the dead unit. Spell "Raise Banshee" (Cost: 8) |
|
| 399 | Death Cloud | ![]() |
no |
The unit is taught to cast the "Death Cloud" spell, poisoning all living units within 2 tiles. Spell "Death Cloud" (Cost: 4) |
|
| 400 | Mass Life Drain | ![]() |
no |
The unit is taught to cast "Mass Life Drain" spell, inflicting minor damage to all enemies and healing injuries of the caster. Spell "Mass Life Drain" (Cost: 8) |
|
| 401 | Summon Imp | ![]() |
no |
The unit is taught to cast Summon Imp, summoning an imp in a neighboring tile. The caster loses 3 hit points. Spell "Summon Imp" (Cost: 2) |
|
| 402 | Summon Hellhound | ![]() |
no |
The unit is taught to cast the "Summon Hellhound" spell, summoning a Hellhound to a tile adjacent to the summoner. The caster loses 4 hit points. Spell "Summon Hellhound" (Cost: 4) |
|
| 403 | Summon Fiend | ![]() |
no |
The unit is taught to cast the "Summon Fiend" spell, summoning a Fiend to a tile adjacent to the summoner. Caster loses 6 hit points. Spell "Summon Fiend" (Cost: 5) |
|
| 404 | Summon Demon | ![]() |
no |
The unit is taught to cast "Summon Demon", summoning a Demon to a tile adjacent to the summoner. Caster loses 10 hit points. Spell "Summon Demon" (Cost: 8) |
|
| 405 | Demon Blood | ![]() |
no |
Teach unit to cast the Demon Blood spell, inflicting damage to all enemy and allied demons within a 1-tile radius, and healing the caster. Spell "Demon Blood" (Cost: 2) |
|
| 406 | Mass Bless | ![]() |
no |
This unit learns the Mass Bless spell, which increases the attributes of all its allies, except Undead and Demons. Spell "Mass Bless" (Cost: 3) |
|
| 407 | Healing Sleep | ![]() |
no |
The unit is taught to cast "Healing Sleep", putting to sleep all units within 1 tile and restoring health and stamina during sleep. Spell "Healing Sleep" (Cost: 5) |
|
| 408 | Corrupt | ![]() |
no |
The unit is taught to cast the "Corruption" spell, greatly reducing all stats of all units within 2 tiles, ignoring the resistance and immunity to magic. Spell "Corrupt" (Cost: 6) |
|
| 409 | Dark Pact | ![]() |
no |
The unit is taught to cast "Dark Pact" spell, allowing friendly creatures to raise after death as a demon of corresponding rank. Spell "Dark Pact" (Cost: 3) |
|
| 410 | Ammo Bearer | ![]() |
no | The unit is taught to supply their neighbors with ammo on the battlefield. | |
| 411 | Golem | ![]() |
yes |
Composite skill, which consists of the following skills: Feels No Pain, Tireless, Intrepid, Poison Immunity, Petrification Immunity |
|
| 412 | Springald | ![]() |
yes |
Composite skill, which consists of the following skills: Armor Piercing Shot, Tireless, Heavy Ammo +3 |
|
| 413 | Manic Rage 3 | ![]() |
no | When the unit takes damage, it falls into a rage. It immediately gets the perks of the Battle Frenzy ability, but loses 3 HP each turn. | |
| 414 | Orcish Fury | ![]() |
yes |
When the unit falls into a Battle Frenzy, Attack increases by 2, and Counterattack increase by 4. Composite skill, which consists of the following skills: Battle Frenzy +2, Cold Rage +4 |
|
| 415 | Chaos Distortion | ![]() |
no |
Teach the unit to cast "Chaos Distortion" spell, allowing all friendly demons to make a second move. Spell "Chaos Distortion" (Cost: 5) |
|
| 416 | Chaos Surge | ![]() |
no |
Teach the unit to cast "Chaos Surge" spell, allowing a friendly demon to make a second move. Spell "Chaos Surge" (Cost: 1) |
|
| 417 | Deadly Touch | ![]() |
no |
The unit is taught to cast the "Deadly Touch" spell, instantly killing a friendly or enemy creature.
Magic Resistance and Magic Immunity offer no protection from this spell.
Does not affect the undead, mechanical units and heroes. Spell "Deadly Touch" (Cost: 10) |
|
| 418 | Become Preacher | ![]() |
no | This unit may be promoted to Preacher. | |
| 419 | Fearlessness | ![]() |
no |
The unit is taught to cast "Fearless" spell, restoring the morale of friendly unit and increasing its attack for a while. Spell "Fearlessness" (Cost: 3) |
|
| 420 | Immobilization | ![]() |
no | Immobilizing an enemy unit with the melee attack, preventing to move during its turn. | |
| 421 | Spectre | ![]() |
yes |
Composite skill, which consists of the following skills: Floating, Magic Strike, Magic Shot, Dark Replenishment +1 |
|
| 422 | Rune Shot | ![]() |
no |
The unit is taught to cast the "Rune Shot" spell, increasing ranged attack to mechanical unit, changing damage type to magical and restoring 2 ammo. Spell "Rune Shot" (Cost: 2) |
|
| 423 | Recuperation +2 | ![]() |
no | The unit recovers 2 more stamina point while resting. | |
| 424 | Tarrasque | ![]() |
yes |
Composite skill, which consists of the following skills: Armorpiercing Strike, Stunning Blow +1, Damage Armor, Crippling Strike +4 |
|
| 425 | Energy Control (4) | ![]() |
no | The ability to control magic energy allows the unit to ignore 4 points of target's resistance while using a magical ranged attack. | |
| 426 | Energy Control (8) | ![]() |
no | The ability to control magic energy allows the unit to ignore 8 points of target's resistance while using a magical ranged attack. | |
| 427 | Energy Control (12) | ![]() |
no | The ability to control magic energy allows the unit to ignore 12 points of target's resistance while using a magical ranged attack. | |
| 428 | Containment | ![]() |
no |
The unit is taught to cast the "Containment" spell, reducing the speed of the enemy unit and making it lose stamina. Spell "Containment" (Cost: 3) |
|
| 429 | Dark Redemption | ![]() |
no |
The unit is taught to cast the "Dark Redemption" spell, which increases the magical abilities of all friendly creatures, and gives a small boost to morale. Spell "Dark Redemption" (Cost: 3) |
|
| 430 | Siege Mode | ![]() |
yes |
The unit can switch to siege mode, doubling its Ranged Attack. In that case, shooting Range cannot exceed 3. Composite skill, which consists of the following skills: Special ability, Special ability, Special ability, Siege Mode |
|
| 431 | Change Ammo | ![]() |
no | The unit changes to its second missile, dealing magical damage. | |
| 432 | Meditation +2 | ![]() |
no | The unit will restore his ammo while resting. | |
| 433 | Ice Snake | ![]() |
no |
The unit is taught to cast "Ice Snake" spell, inflicting very heavy damage to one enemy and slows it down significantly. Spell "Ice Snake" (Cost: 4) |
|
| 434 | Lightning Ball | ![]() |
no |
The unit is taught to cast "Lightning Ball" spell, inflicting heavy damage to all units within 1 tile and reducing their defense and ranged defense. Spell "Lightning Ball" (Cost: 5) |
|
| 435 | Scorching Ground | ![]() |
no |
The unit is taught to cast "Scorching Ground" spell, inflicting lasting damage to all non-flying enemies and slowing them. Spell "Scorching Ground" (Cost: 4) |
|
| 436 | Solar Blast | ![]() |
no | Path of the Sun |
The unit is taught to cast "Solar Blast" spell, inflicting heavy damage to all enemies. Spell "Solar Blast" (Cost: 5) |
| 437 | Necromancer's Cry | ![]() |
no |
Teach the unit to cast "Necromancer's Cry" spell, allowing almost all friendly undead make a second move. Spell "Necromancer's Cry" (Cost: 4) |
|
| 438 | Elemental Master 1 | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Ice Snake" (Cost: 4), Spell "Lightning Ball" (Cost: 5), Spell "Scorching Ground" (Cost: 4), Spell "Solar Blast" (Cost: 6) |
|
| 439 | Elemental Master 2 | ![]() |
yes |
Composite skill, which consists of the following skills: Fire Immunity, Ice Immunity, Air Immunity |
|
| 440 | Turn into Imp | ![]() |
yes |
When the unit dies, an Imp rises. Composite skill, which consists of the following skills: Special ability, Reincarnation, Special ability, Special ability |
|
| 441 | Sinister Howl | ![]() |
yes |
The unit can use Sinister Howl, to terrify a single enemy. Composite skill, which consists of the following skills: Spell "Sinister Howl" (Cost: 1), Ammo +1, Dark Replenishment +1 |
|
| 442 | Fiend Transformation | ![]() |
yes |
When the unit dies, a Mocker rises. Composite skill, which consists of the following skills: Special ability, Reincarnation, Special ability, Special ability |
|
| 443 | Mocker Inscription | ![]() |
yes | Special ability |
Spill the blood of a Pack Warrior to unleash stronger Chaos.
The Gnoll's sacrifice opens a portal for a Mocker.
Unit Stamina -4. Composite skill, which consists of the following skills: Reincarnation, Stamina -4 |
| 444 | Demon Transformation | ![]() |
yes |
When the unit dies, a Demon rises. Composite skill, which consists of the following skills: Special ability, Reincarnation, Special ability, Special ability |
|
| 445 | Avenger Inscription | ![]() |
yes | Special ability |
Spill the blood of a Tyrant to unleash stronger Chaos.
The Gnoll's sacrifice opens a portal for a Demon.
Unit HP -5. Composite skill, which consists of the following skills: Reincarnation, Hit Points -5 |
| 446 | Fiend Lord Inscription | ![]() |
no | Special ability | Spill the blood of a Tormenter to unleash stronger Chaos. The Gnoll's sacrifice opens a portal for a Fiend Lord. |
| 447 | Avenger Inscription | ![]() |
yes | Special ability |
Spill the blood of a Devourer to unleash stronger Chaos.
The Gnoll's sacrifice opens a portal for an Avenger.
Unit HP -8.
Unit Speed +1. Composite skill, which consists of the following skills: Special ability, Special ability, Reincarnation, Hit Points -8, Speed +1 |
| 448 | Turn into Lord of Abyss | ![]() |
yes |
When the unit dies, a Lord of Abyss rises. Composite skill, which consists of the following skills: Special ability, Reincarnation, Special ability, Special ability |
|
| 449 | Devil Inscription | ![]() |
yes | Special ability |
Spill the blood of a Devourer to unleash stronger Chaos.
The Gnoll's sacrifice opens a portal for a Devil.
Unit HP -5.
Unit Stamina -5. Composite skill, which consists of the following skills: Special ability, Special ability, Reincarnation, Hit Points -5, Stamina -5 |
| 450 | Troll Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Unit Regeneration +1.
Unit Speed -1. Composite skill, which consists of the following skills: Troll Brand, Regeneration +1, Speed -1 |
|
| 451 | Wolf Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Wounding Strike +1.
Intimidation +1.
Unit Defense -1. Composite skill, which consists of the following skills: Wolf Brand, Wounding Strike +1, Intimidation +1, Defense -1 |
|
| 452 | Cerberus Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Crippling Strike +2.
Speed +1.
Unit Armor -1. Composite skill, which consists of the following skills: Cerberus Brand, Crippling Strike +2, Speed +1, Defense -1, Ranged Defense -1 |
|
| 453 | Spawn Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Fire Immunity.
Battle Frenzy +3.
Unit Resistance -1. Composite skill, which consists of the following skills: Spawn Brand, Battle Frenzy +3, Fire Immunity, Resistance -1 |
|
| 454 | Avenger Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Hex. Fire Immunity.
Summoning Power +2.
Unit Resistance -1. Composite skill, which consists of the following skills: Avenger Brand, Hex +4, Summoning Power +2, Fire Immunity, Resistance -1 |
|
| 455 | Succubus Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Fire Immunity.
Scorching Blow 1.
Unit Resistance -1. Composite skill, which consists of the following skills: Succubus Brand, Flaming Blade +1, Fire Immunity, Resistance -1 |
|
| 456 | Human Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Smite Evil +1.
Dark Dominion +1.
Unit Strength -1. Composite skill, which consists of the following skills: Human Brand, Smite Evil +1, Dark Dominion +1, Attack -1, Counterattack -1 |
|
| 457 | Ogre Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Crushing Blow (4).
Unit Strength -1. Composite skill, which consists of the following skills: Ogre Brand, Crushing Blow +4, Attack -1, Counterattack -1 |
|
| 458 | Mass Slow | ![]() |
no |
This unit learns the Mass Slow spell, slowing all enemies. Spell "Mass Slow" (Cost: 5) |
|
| 459 | Alkaryl Brand | ![]() |
yes |
Stigmatizing the Gnoll with another creature's blood.
Agility.
Marauding -5.
Unit HP -8. Composite skill, which consists of the following skills: Alkaryl Brand, Agility, Marauder -5%, Hit Points -8 |
|
| 460 | Armageddon | ![]() |
no |
The unit is taught to cast "Armageddon" spell, inflicting huge fire damage to all units on the battlefield. Spell "Armageddon" (Cost: 5) |
|
| 461 | Siege +4 | ![]() |
no | Increases the rate of destruction of enemy fortifications. | |
| 462 | Summon Hnara | ![]() |
no |
The unit is taught to cast the "Summon Hnara" spell, summoning a Hnara to a tile adjacent to the summoner. Spell "Summon Hnara" (Cost: 2) |
|
| 463 | Intimidation (4) | ![]() |
no | When attacking in melee, the unit reduces the morale of the enemy by 4. | |
| 464 | Intimidation +2 | ![]() |
no | Intimidation | When attacking in melee, the unit reduces the morale of an enemy by additional 2 points of morale. |
| 465 | Miracle | ![]() |
no |
The unit is taught to cast the "Miracle" spell, healing friendly units within 1 tile and causing damage to enemies whose are in the same place. Spell "Miracle" (Cost: 2) |
|
| 466 | Fix (5) | ![]() |
no | The unit is taught the special ability to repair a friendly mechanical unit within shooting range. | |
| 467 | Mobility | ![]() |
no |
The unit is taught to cast the "Mobility" spell, increasing the speed of friendly mechanical unit by 1 for 1 turn. Spell "Mobility" (Cost: 2) |
|
| 468 | Fix | ![]() |
yes |
The unit is taught the special ability to repair a friendly mechanical unit within shooting range. Composite skill, which consists of the following skills: Fix +5, Range +1, Ammo +1 |
|
| 469 | Fix +3 | ![]() |
no | Fix | Increase the amount of health restored by means of repair. |
| 470 | Become Workman | ![]() |
no | When militiaman is taught repair skills, he could be promoted to Workman. | |
| 471 | Reload | ![]() |
no |
The unit is taught to cast "Reload" spell, restoring 1 ammo to friendly mechanical unit. Spell "Reload" (Cost: 2) |
|
| 472 | Summon Wolf | ![]() |
yes | Path of Tenacity |
The unit is taught to cast "Summon Wolf" spell, summoning wolf to summoner's adjacent tile. Composite skill, which consists of the following skills: Spell "Summon Wolf" (Cost: 2), Summoning Power +2, Summoning Range +1 |
| 473 | Summon Dire Bears | ![]() |
no | Path of Earth |
Teach unit to cast the "Summon Bears" spell, which summons two dire bears in adjacent tiles. Spell "Summon Dire Bears" (Cost: 5) |
| 474 | Manic Rage -1 | ![]() |
no | Manic Rage | Reduce the damage inflicted by Manic Rage by 1. |
| 475 | Regeneration (2) | ![]() |
no | This unit recovers 2 hit points per turn. | |
| 476 | Regeneration (4) | ![]() |
no | This unit recovers 4 hit points per turn. | |
| 477 | Test of Faith | ![]() |
no |
The unit is taught to cast the "Test of Faith" spell, restoring hit points and stamina to a friendly unit for a short time, granting it Smite Evil and instantly replenishing one ammo. Spell "Test of Faith" (Cost: 1) |
|
| 478 | Summon Icarus | ![]() |
no |
The unit is taught to cast the "Summon Icarus" spell, summoning the Alkari warrior to a tile adjacent to the summoner. Spell "Summon Icarus" (Cost: 2) |
|
| 479 | Summon Stalker | ![]() |
no |
The unit is taught to cast the "Summon Stalker" spell, summoning the Alkari hunter to a tile adjacent to the summoner. Spell "Summon Stalker" (Cost: 2) |
|
| 480 | Summon Luminary | ![]() |
no |
The unit is taught to cast the "Summon Luminary" spell, summoning an Luminary to a tile adjacent to the summoner. Spell "Summon Luminary" (Cost: 2) |
|
| 481 | Soul Trap | ![]() |
no |
The unit is taught to cast the "Soul Trap" spell, trapping the soul when cast on a recently deceased. Spell "Soul Trap" (Cost: 2) |
|
| 482 | Strike of Pain | ![]() |
no |
The unit is taught to cast the "Strike of Pain" spell, causing pain to the enemy. Spell "Strike of Pain" (Cost: 1) |
|
| 483 | Death Bell | ![]() |
no |
The unit is taught to cast the "Death Bell" spell, which restores health to a friendly unit. Spell "Death Bell" (Cost: 1) |
|
| 484 | Trapped Soul | ![]() |
yes |
Composite skill, which consists of the following skills: Does not fight, Cannot Move, Spell "Hex" (Cost: 1), Spell "Death Bell" (Cost: 1) |
|
| 485 | Enhanced Trapped Soul | ![]() |
yes |
Composite skill, which consists of the following skills: Hit Points +1, Ammo +1 |
|
| 486 | Forest Knowledge +2 | ![]() |
no | Unit spends only 1 movement point to cross a forest tile. And standing on a forest tile increases Ranged Defense by 2 x (Lvl-1). | |
| 487 | Hills Knowledge +2 | ![]() |
no | Unit spends only 1 movement point to cross a hills tile, without wasting any stamina. And standing on a hills tile increases its Defense and CounterAttack by Lvl-1. | |
| 488 | Swamp Knowledge +2 | ![]() |
no | Unit spends only 1 movement point to cross a swamp tile, without wasting any stamina. And standing on a swamp tile increases its Resistance by Lvl-1. | |
| 489 | Ratman | ![]() |
yes |
Composite skill, which consists of the following skills: Necrophage +5, Hills Knowledge +1, Swamp Knowledge +1 |
|
| 490 | Concoction | ![]() |
no |
This unit learns the Concoction spell, temporarily increasing a friendly creature's Attack, Defense and Ranged Defense, and granting the Necrophage ability, but also causing health loss. Spell "Concoction" (Cost: 2) |
|
| 491 | Gas Bomb | ![]() |
yes |
The unit is taught to use special bombs that poison all living creatures within 1 tile of the target. Composite skill, which consists of the following skills: Special ability, Gas Bomb +2 |
|
| 492 | Grey Overlord | ![]() |
yes |
The unit is taught to use Fierce Roar, frightening its enemies. Composite skill, which consists of the following skills: First Strike, Agility, Poison Immunity, Spell "Leprosy Carrier" (Cost: 1), Spell "Summon Rat Swarm" (Cost: 4) |
|
| 493 | Evasion Strategy | ![]() |
no | The unit learns to use predominantly defensive tactics. | |
| 494 | Fever Carrier | ![]() |
no |
This unit learns the Fever Carrier spell, which grants an ally Interception and the ability to transmit Fever in melee, at the cost of some health each turn. Spell "Fever Carrier" (Cost: 1) |
|
| 495 | Atrophy Carrier | ![]() |
no |
This unit learns the Atrophy Carrier spell, which grants an ally First Strike and the ability to transmit Atrophy in melee, at the cost of some stamina each turn. Spell "Atrophy Carrier" (Cost: 2) |
|
| 496 | Leprosy Carrier | ![]() |
no |
This unit learns the Leprosy Carrier spell, which grants an ally Agility and the ability to transmit Leprosy in melee, at the cost of some morale each turn. Spell "Leprosy Carrier" (Cost: 2) |
|
| 497 | Summon Rat | ![]() |
no |
The unit is taught to cast the "Summon Rat" spell, summoning a Giant Rat to a tile adjacent to the summoner. Spell "Summon Rat" (Cost: 2) |
|
| 498 | Fever Hotbed | ![]() |
no |
This unit learns the Fever Hotbed spell, which grants every ally within 1 tile Interception and the ability to transmit Fever in melee, at the cost of some health each turn. When the unit dies, all adjacent enemy units are infected. Spell "Fever Hotbed" (Cost: 2) |
|
| 499 | Summon Rat | ![]() |
yes |
The unit is taught to cast the "Summon Rat" spell, summoning a Giant Rat to a tile adjacent to the summoner. Composite skill, which consists of the following skills: Spell "Summon Rat" (Cost: 2), Ammo +2 |
|
| 500 | Hunger +5 | ![]() |
no | Makes a rat warrior more susceptible to its instincts. Necrophage +5. | |
| 501 | Severe Hunger | ![]() |
yes |
Makes a rat warrior more susceptible to its instincts.
Attack +2.
Necrophage +5. Composite skill, which consists of the following skills: Attack +2, Necrophage +5 |
|
| 502 | Dark Hunger | ![]() |
yes |
Makes a rat warrior more susceptible to its instincts.
Battle Frenzy +1.
Bloodsucker +10. Composite skill, which consists of the following skills: Battle Frenzy +1, Bloodsucker +10 |
|
| 503 | Hunger +2 | ![]() |
no | Makes a rat warrior more susceptible to its instincts. Battle Frenzy +2. | |
| 504 | Severe Hunger +10 | ![]() |
no | Makes a rat warrior more susceptible to its instincts. Necrophage +10. | |
| 505 | Dark Hunger +10 | ![]() |
no | Makes a rat warrior more susceptible to its instincts. Bloodsucker +10. | |
| 506 | Heavy Ammo (2) | ![]() |
no | The unit receives special missiles able to damage the target's armor, reducing its ranged defense by 1. | |
| 507 | Heavy Ammo +1 | ![]() |
no | The unit's ammo is capable of lowering the ranged defense by 1 turn longer. | |
| 508 | Backstab +1 | ![]() |
no | The unit learns to deal 1 additional damage when backstabbing. | |
| 509 | Backstab +2 | ![]() |
no | The unit learns to deal 2 additional damage when backstabbing. | |
| 510 | Battle Cry | ![]() |
no |
The unit is taught to cast the "Battle Cry" spell, restoring a friendly unit's morale and stamina. Spell "Battle Cry" (Cost: 4) |
|
| 511 | Atrophy Hotbed | ![]() |
no |
This unit learns the Atrophy Hotbed spell, which grants every ally within 1 tile First Strike and the ability to transmit Atrophy in melee, at the cost of some stamina each turn. When the unit dies, all adjacent enemy units are infected. Spell "Atrophy Hotbed" (Cost: 4) |
|
| 512 | Leprosy Hotbed | ![]() |
no |
This unit learns the Leprosy Hotbed spell, which grants every ally within 1 tile Agility and the ability to transmit Leprosy in melee, at the cost of some morale each turn. When the unit dies, all adjacent enemy units are infected. Spell "Leprosy Hotbed" (Cost: 4) |
|
| 513 | Backstab +4 | ![]() |
no | The unit learns to deal 4 additional damage when backstabbing. | |
| 514 | Curse | ![]() |
no |
This unit learns the Curse spell, reducing the target's Attacks. Spell "Curse" (Cost: 1) |
|
| 515 | Frenzy (10) | ![]() |
no | The unit may spend two 2 extra stamina points to recover 10 HP when dealing melee damage. | |
| 516 | Destroyer | ![]() |
yes |
Composite skill, which consists of the following skills: Siege +10, Armorpiercing Strike, Stunning Blow +1, Web Immunity |
|
| 517 | Demonic Howl | ![]() |
yes |
The unit can use Sinister Howl, to terrify all creatures within 1 tile. Composite skill, which consists of the following skills: Spell "Demonic Howl" (Cost: 2), Ammo +1 |
|
| 518 | Infernal Howl | ![]() |
yes |
The unit can use Sinister Howl, to terrify all creatures on the battlefield. Composite skill, which consists of the following skills: Spell "Infernal Howl" (Cost: 1), Ammo +1, Dark Replenishment +1 |
|
| 519 | Faerie Dragon | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Polymorphism" (Cost: 3), Spell "Fire Blade" (Cost: 1), Web Immunity, Entanglement Immunity |
|
| 520 | Phoenix | ![]() |
yes |
Composite skill, which consists of the following skills: Mind Control Immunity, Fire Immunity, Web Immunity, Entanglement Immunity |
|
| 521 | Break spell | ![]() |
no | The unit is taught to dispel positive spells affecting enemies through a ranged attack. | |
| 522 | Halfling Rogue | ![]() |
yes |
Composite skill, which consists of the following skills: Scavenger +10%, Skillful Looter |
|
| 523 | Bombardment | ![]() |
no | The unit is taught to execute a bombardment that not only affects the main target, but also all the creatures around it. It does half the amount of damage. | |
| 524 | Huorn | ![]() |
yes |
Composite skill, which consists of the following skills: Cannot Move, Roots, First Aid +5, Collect Ammo, Hornet swarm |
|
| 525 | Totem | ![]() |
yes |
Composite skill, which consists of the following skills: Mind Control Immunity, Web Immunity, Petrification Immunity, Entanglement Immunity, Special ability |
|
| 526 | Summoning Power +4 | ![]() |
no | Increase the power of summoned units by 4 (Undead just by 1). Summoning range will not increase. | |
| 527 | Armor of Faith +25 | ![]() |
no | Reduces damage from Undead and Demons by 25%. | |
| 528 | Trample (20) | ![]() |
no | When attacking an enemy in melee, the unit can trample it down if enemy has 20 or fewer hit points left after the attack. Having made the kill, the unit moves to the tile previously occupied by the enemy. | |
| 529 | Healing | ![]() |
yes |
A special ability allowing the unit to heal a friendly unit within shooting range. Composite skill, which consists of the following skills: Healing +12, Avatar of Light |
|
| 530 | Maleficar | ![]() |
yes |
Composite skill, which consists of the following skills: Magic Strike, Magic Shot, Meditation +2, Lord of the Undead, Energy Control +4 |
|
| 531 | Paragon of Light | ![]() |
yes |
Composite skill, which consists of the following skills: First Strike, Recuperation +1, First Aid +2, Charge +4, Reincarnation |
|
| 532 | Pestilence | ![]() |
no |
This unit learns the Pestilence spell, infecting all enemy creatures with a disease. Spell "Pestilence" (Cost: 5) |
|
| 533 | Self-control +1 | ![]() |
no | Every turn the unit will restore 1 more ammo. | |
| 534 | Entangling Shot 2 | ![]() |
no | This unit can entangle an enemy in roots from a distance, preventing it from moving for 2 turns. | |
| 535 | Necrophagy +5 | ![]() |
no | A special ability allowing the unit to devour corpses, thereby restoring 5 hit points. | |
| 536 | Cause Fever | ![]() |
no | Whenever the unit inflicts melee damage to an enemy, it infects the target with a mild disease. | |
| 537 | Plague Master | ![]() |
yes |
Composite skill, which consists of the following skills: Poison Attack +2, Poison Shot +2, Poison Immunity, Aura: Interception, Vexillary |
|
| 538 | Tolerance | ![]() |
no | The unit's morale does not decrease when his alignment conflicts with the Master's or with other units in the party. | |
| 539 | Plague Warrior | ![]() |
yes |
Composite skill, which consists of the following skills: Poison Attack +2, Mind Control Immunity, Tolerance, Spell "Fever Carrier" (Cost: 1), Spell "Summon Rat" (Cost: 2) |
|
| 540 | Driller | ![]() |
yes |
Composite skill, which consists of the following skills: Magic Shot, Armorpiercing Strike, Damage Armor, Tolerance |
|
| 541 | Shadow Claw | ![]() |
yes |
Composite skill, which consists of the following skills: Agility, Cause Atrophy, Precise Strike +2, Tolerance |
|
| 542 | Blind Faith | ![]() |
no |
The unit is taught to cast the "Blind faith" spell, which puts all types of a unit's attack at 0, but grants it Smite Evil (10). Spell "Blind Faith" (Cost: 3) |
|
| 543 | Poison Rain | ![]() |
no |
The unit is taught to cast the "Poison Rain" spell, weakly but permanently poisoning all living creatures within 2 tiles. Spell "Poison Rain" (Cost: 4) |
|
| 544 | Web Immunity | ![]() |
no | It's impossible to entangle the unit in a web. | |
| 545 | Petrification Immunity | ![]() |
no | Petrification spells have no effect on the unit. | |
| 546 | Entanglement Immunity | ![]() |
no | It's impossible to entangle the unit in roots. | |
| 547 | Spellpower +1 | ![]() |
no | Increase the unit's Spellpower by 1. | |
| 548 | Spell Duration +1 | ![]() |
no | Increase the unit's Spell Duration by 1. | |
| 549 | Thaumaturgy +1 | ![]() |
no | Increase the unit's ability to negate enemy resistance by 1. | |
| 550 | Marauder -5 | ![]() |
yes | Marauder |
Makes the unit temper his greed. Decreases the Marauder skill by 5% and increases morale by 1. Composite skill, which consists of the following skills: Marauder -5%, Morale -1 |
| 551 | Plunderer -5 | ![]() |
yes | Plunderer |
Makes the unit temper its predatory inclinations. Decreases the Plunderer skill by 5% and increases morale by 2. Composite skill, which consists of the following skills: Plunderer -5%, Morale -2 |
| 552 | Incorporeality | ![]() |
yes |
The unit has no physical body, so it cannot become entangled in webs or roots or turned to stone. Composite skill, which consists of the following skills: Incorporeal, Web Immunity, Petrification Immunity, Entanglement Immunity |
|
| 553 | Abysmal Joke | ![]() |
no |
The unit is taught to cast the "Abysmal Joke" spell, causing damage to all enemy creatures around it. Spell "Abysmal Joke" (Cost: 2) |
|
| 554 | Abysmal Swallow | ![]() |
no |
The unit is taught to cast the "Abysmal Swallow" spell, supplying ammo to friendly units. Spell "Abysmal Swallow" (Cost: 4) |
|
| 555 | Summon Mocker | ![]() |
no |
The unit is taught to cast the "Summon Mocker" spell, summoning a mocker to a tile adjacent to the summoner. Caster loses 5 hit points. Spell "Summon Mocker" (Cost: 3) |
|
| 556 | Mighty Tarrasque | ![]() |
yes |
Composite skill, which consists of the following skills: Poison Immunity, Trample +10, Mind Control Immunity, Web Immunity, Entanglement Immunity |
|
| 557 | Gates of Chaos 1 | ![]() |
yes |
Composite skill, which consists of the following skills: Feels No Pain, Tireless, Intrepid, Meditation +1, Poison Immunity |
|
| 558 | Gates of Chaos 2 | ![]() |
yes |
Composite skill, which consists of the following skills: Does not fight, Cannot Move, Fire Immunity, Mind Control Immunity |
|
| 559 | Summon Imp | ![]() |
no |
The unit is taught to cast Summon Imp, summoning an imp in a neighboring tile. Spell "Summon Imp" (Cost: 1) |
|
| 560 | Summon Spawn | ![]() |
no |
The unit is taught to cast the "Summon Spawn" spell, summoning Spawn in a tile adjacent to the summoner. Spell "Summon Spawn" (Cost: 2) |
|
| 561 | Summon Fiend | ![]() |
no |
The unit is taught to cast the "Summon Fiend" spell, summoning a Fiend to a tile adjacent to the summoner. Spell "Summon Fiend" (Cost: 3) |
|
| 562 | Summon Hellhound | ![]() |
no |
The unit is taught to cast the "Summon Hellhound" spell, summoning a Hellhound to a tile adjacent to the summoner. Spell "Summon Hellhound" (Cost: 3) |
|
| 563 | Summon Fiend Lord | ![]() |
no |
The unit is taught to cast the "Summon Fiend Lord" spell, summoning a Fiend Lord to a tile adjacent to the summoner. Spell "Summon Fiend Lord" (Cost: 5) |
|
| 564 | Summon Cerberus | ![]() |
no |
The unit is taught to cast the "Summon Cerberus" spell, summoning a Cerberus to a tile adjacent to the summoner. Spell "Summon Cerberus" (Cost: 5) |
|
| 565 | Summon Succubus | ![]() |
no |
The unit is taught to cast the "Summon Succubus" spell, summoning a Succubus to a tile adjacent to the summoner. Spell "Summon Succubus" (Cost: 4) |
|
| 566 | Summon Demon | ![]() |
no |
The unit is taught to cast "Summon Demon", summoning a Demon to a tile adjacent to the summoner. Spell "Summon Demon" (Cost: 6) |
|
| 567 | Summon Destroyer | ![]() |
no |
The unit is taught to cast the "Summon Destroyer" spell, summoning a Destroyer to a tile adjacent to the summoner. Spell "Summon Destroyer" (Cost: 8) |
|
| 568 | Summon Devil | ![]() |
no |
The unit is taught to cast the "Summon Devil" spell, summoning a Devil to a tile adjacent to the summoner. Spell "Summon Devil" (Cost: 10) |
|
| 569 | Black Blood | ![]() |
yes |
The Lizard Archer is taught to cast the "Black Blood" spell on himself, which increases its poison melee and ranged attack, but makes him lose some health each turn. Composite skill, which consists of the following skills: Spell "Black Blood" (Cost: 1), Wizard Mastery, Black Blood Spell |
|
| 570 | Dark Dominion 1 | ![]() |
no | This unit deals extra damage to enemies serving the Light. | |
| 571 | Dark Dominion 2 | ![]() |
no | This unit deals extra damage to enemies serving the Light. | |
| 572 | Dark Dominion 3 | ![]() |
no | This unit deals extra damage to enemies serving the Light. | |
| 573 | Undead Summoning Power +1 | ![]() |
no | Increase the strength of the summoned undead unit by 1. | |
| 574 | Undead Summoning Power +2 | ![]() |
no | Increase the strength of the summoned undead unit by 2. | |
| 575 | Undead Summoning Power +4 | ![]() |
no | Increase the strength of the summoned undead unit by 4. | |
| 576 | Healing Circle | ![]() |
no |
The unit is taught to cast the "Healing Circle" spell, healing the caster and all friendly units around it for 4 HP. Spell "Healing Circle" (Cost: 1) |
|
| 577 | Lord of Darkness | ![]() |
yes |
Composite skill, which consists of the following skills: First Strike, Hex +6, Intimidation +3 |
|
| 578 | Summon Hnara | ![]() |
no |
The unit is taught to cast the "Summon Hnara" spell, summoning a Hnara to a tile adjacent to the summoner. Spell "Summon Hnara" (Cost: 3) |
|
| 579 | Gaseous Form | ![]() |
yes |
Teaches a vampire to cast a "Gaseous Form" spell on itself, greatly reducing attack and counter-attack, and significantly increasing both defense attributes and granting a fast regeneration. Composite skill, which consists of the following skills: Spell "Gaseous Form" (Cost: 1), Gaseous Form Spell |
|
| 580 | Healing Circle | ![]() |
yes | Healing Circle Spell |
Enhance the "Healing Circle" spell cast by this unit. Composite skill, which consists of the following skills: Spell "Healing Circle" (Cost: -1), Spell "Healing Circle" (Cost: 1) |
| 581 | Shield Wall 5 | ![]() |
no | Unit may skip its turn and reduce its Attack in order to increase Defenses by 5 until the next turn. When activated the unit gets Vigilance. | |
| 582 | Scorn | ![]() |
no |
The unit is taught to cast the "Scorn" spell, reducing the counterattack, defense and ranged defense of friendly or enemy creatures, but increasing their attack. Spell "Scorn" (Cost: 2) |
|
| 583 | Hero's Ballad | ![]() |
no |
The unit learns the "Hero's Ballad" spell, which restores stamina and morale to all friendly units. Spell "Hero's Ballad" (Cost: 3) |
|
| 584 | Rune Armor | ![]() |
yes |
The unit is taught to cast the "Rune Armor" spell, increasing the armor of friendly units within 1 tile around the caster. Composite skill, which consists of the following skills: Spell "Rune Armor" (Cost: 2), Ammo +1 |
|
| 585 | Rune Weapon | ![]() |
no |
The unit is taught to cast the "Rune Weapon" spell, increasing all types of Attack of allies within 1 tile around the caster. Spell "Rune Weapon" (Cost: 1) |
|
| 586 | Rune Amulet | ![]() |
yes |
The unit is taught to cast the "Rune Amulet" spell, increasing the resistance of friendly units within 1 tile around the caster. Composite skill, which consists of the following skills: Spell "Rune Amulet" (Cost: 2), Ammo +1 |
|
| 587 | Caustic Mixture | ![]() |
yes |
The unit is taught to cast the Caustic Mixture spell, which reduces the enemy's Defense and Ranged Defense by 3, and covers them in acid. Composite skill, which consists of the following skills: Special ability, Caustic Mixture Spell |
|
| 588 | Raise Demon | ![]() |
yes |
After its death the unit is resurrected as a regular demon. Composite skill, which consists of the following skills: Reincarnation, Special ability |
|
| 589 | Chilling Touch | ![]() |
yes |
Spectre's touch immobilizing any living creature for 3 turns, ignoring magic immunity and almost ignoring resistance to magic spells. Composite skill, which consists of the following skills: Chilling Touch, Special ability |
|
| 590 | Parry (3) | ![]() |
no | When the unit is attacked in melee for the first time in a given turn, his defense is increased by 3. | |
| 591 | Forest Knowledge +1 | ![]() |
no | Unit spends only 1 movement point to cross a forest tile. And standing on a forest tile increases Ranged Defense by 2 x (Lvl-1). | |
| 592 | Change Weapon | ![]() |
no | The unit changes to its second weapon, dealing magical damage. | |
| 593 | Hills Knowledge +1 | ![]() |
no | Unit spends only 1 movement point to cross a hills tile, without wasting any stamina. And standing on a hills tile increases its Defense and CounterAttack by Lvl-1. | |
| 594 | Dash | ![]() |
no |
The unit is taught to cast the "Dash" spell, giving a friendly unit another turn. Spell "Dash" (Cost: 4) |
|
| 595 | Swamp Knowledge +1 | ![]() |
no | Unit spends only 1 movement point to cross a swamp tile, without wasting any stamina. And standing on a swamp tile increases its Resistance by Lvl-1. | |
| 596 | Supplier | ![]() |
yes |
The unit is taught to help its neighbors by restoring health and stamina. Composite skill, which consists of the following skills: Special ability , Supplier +2 |
|
| 597 | Necrosurge | ![]() |
yes |
The unit is taught to cast the "Necrosurge" spell, instantly restoring 3 health points to all undead creatures within 1 tile. Composite skill, which consists of the following skills: Spell "Necrosurge" (Cost: 3), Hit Points +1, Ammo +1 |
|
| 598 | Thaumaturgy +2 | ![]() |
no | Increase the unit's ability to negate enemy resistance by 2. | |
| 599 | Word of the Lord | ![]() |
yes |
The unit can cast the "Word of the Lord" spell, which increases Strength, Armor and Resistance of all Undead allies. Composite skill, which consists of the following skills: Spell "Word of the Lord" (Cost: 1), Dark Replenishment +1 |
|
| 600 | Mass Bloodlust | ![]() |
yes | Mass Bloodlust |
Nearby allies receive Bloodlust 4, Intimidation 2, and Intimidating Shot 2, as long as they remain close. Composite skill, which consists of the following skills: Mass Bloodlust -3, Mass Bloodlust +4, Aura: Intimidating Shot +1 |
| 601 | Double Shot | ![]() |
yes |
A special ability allowing the unit to take 2 shots at the target at once by spending some stamina. Composite skill, which consists of the following skills: Double Shot +3, Special ability |
|
| 602 | Soul Stealing +3 | ![]() |
no | Soul Stealing | After killing an enemy in melee, the unit recovers more hit points. |
| 603 | Flaming Arrows +1 | ![]() |
no | Path of Fire | Increases the fire damage inflicted by the unit's missiles. |
| 604 | Alkaryl | ![]() |
yes |
Composite skill, which consists of the following skills: Flying, Agility, Smite Evil +1 |
|
| 605 | Enchanted Arrows 6 | ![]() |
no | Increases the magic damage inflicted by the unit's missiles by 6. | |
| 606 | Stalker Shot +1 | ![]() |
yes |
Increases ranged attack by 1 and inflicts damage from enchanted arrows. Composite skill, which consists of the following skills: Ranged Attack +1, Enchanted Arrows +1 |
|
| 607 | Hunter's Net | ![]() |
yes |
Provides the unit with a hunter's net, allowing a shot to entangle the enemy for 3 turns. An entangled enemy cannot do anything. The stronger the enemy, the faster he will get rid of the net. Composite skill, which consists of the following skills: Switch Ammo, Hunter's Net |
|
| 608 | Arisen Luminary | ![]() |
yes |
Composite skill, which consists of the following skills: Battle Frenzy +3, Charge +1, Regeneration +4, Reincarnation |
|
| 609 | Strong Mind | ![]() |
yes |
The unit is taught to cast the "Strong Mind" spell, granting all friendly units immunity to mind-affecting spells and effects. Composite skill, which consists of the following skills: Ammo +2, Spell "Strong Mind" (Cost: 2) |
|
| 610 | Eternal Mentor | ![]() |
yes |
Composite skill, which consists of the following skills: Regeneration +4, Spell "Summon Stalker" (Cost: 2), Spell "Summon Luminary" (Cost: 2), Spell "Order" (Cost: 4), Mind Control Immunity |
|
| 611 | Mental Support | ![]() |
no |
The unit is taught to cast the "Mental Support" spell, temporarily increasing summoning power of all friendly units by 4. Spell "Mental Support" (Cost: 2) |
|
| 612 | Mental Duel | ![]() |
no |
The unit is taught to cast the "Mental Duel" spell, which reduces an enemy's magical abilities. Spell "Mental Duel" (Cost: 2) |
|
| 613 | Mental Sermon | ![]() |
no |
The unit is taught to cast the "Mental Sermon" spell, restoring health and stamina of all Alkari allies each turn, and granting them Smite Evil. Spell "Mental Sermon" (Cost: 3) |
|
| 614 | Mental Resonance | ![]() |
no |
The unit is taught to cast the "Mental Resonance" spell, greatly increasing the magical abilities of a friendly unit and giving it another turn. Spell "Mental Resonance" (Cost: 4) |
|
| 615 | Act of Faith | ![]() |
no |
The unit is taught to cast the "Act of Faith" spell, causing great damage to the caster, but granting Reincarnation, Immunity to Pain and strong Smite Evil to all friendly Alkari. Spell "Act of Faith" (Cost: 5) |
|
| 616 | Summon Arisen | ![]() |
no |
The unit is taught to cast the "Summon Arisen" spell, summoning an Arisen Luminary to a tile adjacent to the summoner. Spell "Summon Arisen" (Cost: 4) |
|
| 617 | Summon Keeper | ![]() |
no |
The unit is taught to cast the "Summon Keeper" spell, summoning a Memory Keeper, a strong spellcasting Alkari warrior, to a tile adjacent to the summoner. Spell "Summon Keeper" (Cost: 4) |
|
| 618 | Mental Shadow | ![]() |
no |
The unit is taught to cast the "Mental Shadow" spell, which reduces the magical abilities of all enemies. Spell "Mental Shadow" (Cost: 1) |
|
| 619 | Tree of the Departed | ![]() |
yes |
Composite skill, which consists of the following skills: Cannot Move, Does not fight, Feels No Pain, Tireless, Intrepid |
|
| 620 | Tree Abilities | ![]() |
yes |
Composite skill, which consists of the following skills: Meditation +10, Spell "Mental Sermon" (Cost: 3), Spell "Mental Resonance" (Cost: 4), Spell "Mental Shadow" (Cost: 1) |
|
| 621 | Undead Summoning Power +2 | ![]() |
no | Raise Skeleton Spell | Increase the strength of the summoned undead unit by 2. |
| 622 | Frenzy (5) | ![]() |
no | The unit may spend two 2 extra stamina points to recover 5 HP when dealing melee damage. | |
| 623 | Frenzy +5 | ![]() |
no | Frenzy | Increase hit point recovery from melee damage by 5. |
| 624 | Hex +2 | ![]() |
no | Hex | Increases the duration of the curse befalling a stricken enemy by 2. |
| 625 | Parry +1 | ![]() |
no | Parry | The unit's parrying skill improves, allowing him to increase his defense against the first melee attack an enemy makes against him in a given turn. |
| 626 | Crippling Shot (2) | ![]() |
no | The unit is taught to hit an enemy's vulnerable spots, reducing its speed by 1. | |
| 627 | Crippling Shot +1 | ![]() |
no | Crippling Shot | Increases the duration of the enemy unit's injury from the shot by 1 turn. |
| 628 | Overwhelming Force | ![]() |
no | The unit's strike or shot is propelled by magic and will ignore half of the enemy's resistance. | |
| 629 | Surge of Strength +1 | ![]() |
no | The unit will restore 1 additional stamina point each turn. | |
| 630 | Shield Wall 3 | ![]() |
no | The unit is able to increase defenses by 3 until the next turn, at the cost of lowering his attack and passing his turn. When activated the unit gets Vigilance. | |
| 631 | Bloodsucker +25 | ![]() |
no | Bloodsucker | Increase health recovered by 25% of melee damage dealt. |
| 632 | Master of Zombies | ![]() |
no | Lord of the Undead | Teaches a maleficar to raise the corpses of defeated enemies as zombies instead of skeletons. |
| 633 | Shield Wall +1 | ![]() |
no | Shield Wall | Increases the unit's defense by 1. |
| 634 | Parry (6) | ![]() |
no | When the unit is attacked in melee for the first time in a given turn, its defense is increased by 6. | |
| 635 | Maleficar Tome | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Raise Mummy" (Cost: 2), Spell "Raise Cadaver" (Cost: 4), Spell "Mass Curse" (Cost: 3), Spell "Undead Regeneration" (Cost: 1), Spell "Pestilence" (Cost: 5) |
|
| 636 | Burning +1 | ![]() |
no | Unit is burning and loses health every turn! | |
| 637 | Life Leech 25 | ![]() |
no | When using Magic Shot on the enemy, the unit restores hit points equal to 25% of the damage dealt. | |
| 638 | Life Leech 50 | ![]() |
no | When using Magic Shot on the enemy, the unit restores hit points equal to 50% of the damage dealt. | |
| 639 | Life Leech +25 | ![]() |
no | Life Leech | Increases the amount of restored health while attacking an enemy with Magic Shot by 25% of the inflicted damage. |
| 640 | Armor Piercing Shot | ![]() |
yes | Collect Ammo |
The unit's missile attacks ignore half of the enemy's ranged defense. Armorpiercing arrows cannot be replenished on the battlefield! Composite skill, which consists of the following skills: Armor Piercing Shot, Collect Ammo |
| 641 | Stunning Shot +1 | ![]() |
no | Each of the unit's shots drains the enemy's stamina points by 1. | |
| 642 | Stunning Shot +2 | ![]() |
no | Each shot drains 2 stamina points. | |
| 643 | Intimidating Shot +1 | ![]() |
no | Each of the unit's shots drains the enemy of 1 morale point. | |
| 644 | Wounding Strike 1 | ![]() |
no | The melee attack on an enemy unit will leave bleeding wounds. The higher this ability is, the more damage is suffered due to blood loss. | |
| 645 | Wounding Strike 2 | ![]() |
no | The melee attack on an enemy unit will leave bleeding wounds. The higher this ability is, the more damage is suffered due to blood loss. | |
| 646 | Wounding Strike +1 | ![]() |
no | Wounding Strike | The additional damage suffered by the enemy due to blood loss from a melee attack is increased by 1. |
| 647 | Wounding Shot 1 | ![]() |
no | The ranged attack on an enemy unit will leave bleeding wounds. The higher this ability is, the more damage is suffered due to blood loss. | |
| 648 | Wounding Shot 2 | ![]() |
no | The ranged attack on an enemy unit will leave bleeding wounds. The higher this ability is, the more damage is suffered due to blood loss. | |
| 649 | Wounding Shot +1 | ![]() |
no | Wounding Shot | The additional damage suffered by the enemy due to blood loss from a ranged attack is increased by 1. |
| 650 | Enchanted Blade 4 | ![]() |
no | The unit is taught to employ an enchanted blade, inflicting magic damage on the enemy in addition to standard damage. | |
| 651 | Enchanted Blade +2 | ![]() |
no | Enchanted Blade | Increases the magic damage inflicted by the unit's melee attack. |
| 652 | Bloodlust +1 | ![]() |
no | Taking heavy damage increases the unit's morale, and killing enemy provides an extra morale boost. | |
| 653 | Bloodlust +2 | ![]() |
no | Taking heavy damage increases the unit's morale, and killing enemy provides an extra morale boost. | |
| 654 | Damaged Aura (3) | ![]() |
no | The unit is taught to inflict severe damage to the enemy's aura in melee, decreasing its resistance by 1. | |
| 655 | Damaged Aura +1 | ![]() |
no | Damaged Aura | Increases the duration the enemy's aura is exposed to the strike by 1 turn. |
| 656 | Astral Ammo (3) | ![]() |
no | The unit is taught to inflict damage to the enemy's aura with its ranged attack, decreasing its resistance by 1. | |
| 657 | Astral Ammo +1 | ![]() |
no | Astral Ammo | Increases the duration the enemy's aura is exposed to the shot by 1 turn. |
| 658 | Vigilance | ![]() |
no | The unit is taught to fight back in melee combat, even against agile opponents. | |
| 659 | Skillful Diplomat (1) | ![]() |
no | The hero's Diplomacy skill is considered 1 point higher. | |
| 660 | Skillful Diplomat (2) | ![]() |
no | The hero's Diplomacy skill is considered 2 points higher. | |
| 661 | Healing +2 | ![]() |
no | Healing | Increases the number of hit points healed by the unit. |
| 662 | Stone Statue | ![]() |
yes |
Teach unit to cast "Stone Statue" on itself, to turn into an immobile stone statue to recuperate health. In this state its armor and resistance are increased. Composite skill, which consists of the following skills: Spell "Stone Statue" (Cost: 1), Stone Statue Spell |
|
| 663 | Raise Skeleton of Doom | ![]() |
yes |
Teaches the Lord of Darkness to raise warriors from the corpses of defeated enemies. Composite skill, which consists of the following skills: Spell "Raise Skeleton of Doom" (Cost: 2), Ammo +1, Undead Summoning Power +2, Dark Replenishment +1 |
|
| 664 | Reincarnation | ![]() |
no |
The unit is taught to cast the "Reincarnation" spell, which immediately resurrects a friendly unit in the event of its death. Spell "Reincarnation" (Cost: 4) |
|
| 665 | Dark Balance | ![]() |
no |
The unit is taught to cast the "Dark balance" spell, which increases a friendly unit's resistance and its morale by 2 each turn. Spell "Dark Balance" (Cost: 1) |
|
| 666 | Blood Shadow | ![]() |
no |
The unit is taught to cast the "Blood Shadow" spell, which increases spell casting strength and duration by 1 in exchange for some of the caster's health and it instantly replenishes 2 ammo. Spell "Blood Shadow" (Cost: 2) |
|
| 667 | Summon Slave | ![]() |
no |
The unit is taught to cast the "Summon Slave" spell, summoning a kobold slave to a tile adjacent to the summoner. Spell "Summon Slave" (Cost: 3) |
|
| 668 | Vulnerability to a spell | ![]() |
no | ||
| 669 | Stimulus | ![]() |
no |
The unit is taught to cast the "Stimulus" spell, which causes several Kobold slaves to act again. Increases their speed by 1 until end of turn. Spell "Stimulus" (Cost: 1) |
|
| 670 | Shadow Form | ![]() |
yes |
The hunter is taught to cast the "Shadow Form" spell, giving it special powers. Composite skill, which consists of the following skills: Spell "Shadow Form" (Cost: 1), Shadow Form Spell |
|
| 671 | Trembling Shadow | ![]() |
no |
The unit is taught to cast the "Trembling Shadow" spell, which reduces an enemy unit's ranged attack and slightly reduces morale. Spell "Trembling Shadow" (Cost: 2) |
|
| 672 | Black Forest Bow | ![]() |
yes |
Gives the warrior a special enchanted bow in recognition of his services (Ranged Attack +2, Collect Ammo). Composite skill, which consists of the following skills: Ranged Attack +2, Collect Ammo |
|
| 673 | Pathfinder +2 | ![]() |
yes |
The unit is taught better knowledge of all terrain. Composite skill, which consists of the following skills: Forest Knowledge +2, Hills Knowledge +2, Swamp Knowledge +2 |
|
| 674 | Shadow Form | ![]() |
yes |
The Darkness Guard is taught to cast the "Shadow Form" spell, giving it special powers. Composite skill, which consists of the following skills: Spell "Shadow Form" (Cost: 1), Shadow Form Spell |
|
| 675 | Shadow Form | ![]() |
yes |
The Darkness Craver is taught to cast the "Shadow Form" spell, giving it special powers. Composite skill, which consists of the following skills: Spell "Shadow Form" (Cost: 1), Shadow Form Spell, Meditation +1 |
|
| 676 | Shadow Dance | ![]() |
no |
The unit is taught to cast the "Shadow Dance " spell, which reduces the ranged attack of all enemy units and slightly reduces their morale. Spell "Shadow Dance" (Cost: 4) |
|
| 677 | Shadow Form | ![]() |
yes |
The Darkness Chosen is taught to cast the "Shadow Form" spell, giving it special powers. Composite skill, which consists of the following skills: Spell "Shadow Form" (Cost: 1), Shadow Form Spell, Meditation +1 |
|
| 678 | Stone Crust | ![]() |
yes |
The unit is taught to cast the "Stone Crust" spell, which will cover the unit with an airtight crust when fired upon. Composite skill, which consists of the following skills: Switch Ammo, Stone Crust Spell |
|
| 679 | Thaumaturgy | ![]() |
yes |
Increase the unit's ability to negate enemy resistance by 1. Composite skill, which consists of the following skills: Dark Replenishment +1, Resistance Negation +1 |
|
| 680 | Hunter of Undead +1 | ![]() |
no | The unit is taught to inflict additional damage to the undead. | |
| 681 | Hunter of Undead +2 | ![]() |
no | The unit is taught to inflict additional damage to the undead. | |
| 682 | Hunter of Demons +1 | ![]() |
no | The unit is taught to inflict additional damage to demons. | |
| 683 | Hunter of Demons +2 | ![]() |
no | The unit is taught to inflict additional damage to demons. | |
| 684 | Astral Schism | ![]() |
no |
The unit is taught to cast the "Astral Schism" spell, reducing the resistance of the enemy by half. Spell "Astral Schism" (Cost: 2) |
|
| 685 | Immunity to Bleeding | ![]() |
no | It's impossible to inflict a bleeding wound on the unit. | |
| 686 | Crippling Strike +1 | ![]() |
no | Crippling Strike | Increases the duration of the enemy unit's injury from the strike by 1 turn. |
| 687 | Burning Attack +1 | ![]() |
no | The unit's melee attack will ignite the enemy. The higher this ability is, the more damage the fire inflicts. | |
| 688 | Explosive Weapon | ![]() |
yes |
The unit receives ammo that deals 50% splash damage to all creatures around the target. All affected will be burned by acid. Composite skill, which consists of the following skills: Switch Ammo, Acid, Explosive Weapon |
|
| 689 | Darkness Surge | ![]() |
yes |
The unit's melee attack inflicts the enemy unit with the effects of the "Darkness Surge" spell. Composite skill, which consists of the following skills: Special ability, Darkness Surge |
|
| 690 | Storm Shadow | ![]() |
yes | Darkness Surge |
The unit's melee attack inflicts all adjacent units with the effects of the "Storm Shadow" spell. Composite skill, which consists of the following skills: Special ability, Darkness Surge, Storm Shadow |
| 691 | Sniper Shot | ![]() |
no | The unit has studied the special ability that expend some stamina to increase its range by 1. | |
| 692 | Gas Bomb +1 | ![]() |
no | Gas Bomb | Increase the poison damage when using these special bombs by 1. |
| 693 | Cannot Cast | ![]() |
no | The unit is unable to use spells. | |
| 694 | Cocoon of Darkness | ![]() |
no |
The unit is taught to cast the "Cocoon of Darkness" spell, which grants Incorporeality and increases the defense of a friendly or enemy unit, but reduces its resistance and prevents it from shoot and casting spells. Spell "Cocoon of Darkness" (Cost: 3) |
|
| 695 | Scorching (2) | ![]() |
no | The unit emits such heat that any melee attack against it will ignite and burn the attacker, inflicting 2 points of damage. | |
| 696 | Scorching +1 | ![]() |
no | Scorching | Makes the heat emitted by the unit stronger, causing it to burn its attacker more severely during melee. |
| 697 | Siege Mode | ![]() |
yes |
The unit can switch to siege mode. In this mode, unit's Ranged Attacks will damage not only the main target, but also up to three enemy units in a row. Composite skill, which consists of the following skills: Special ability, Special ability, Special ability, Siege Mode |
|
| 698 | Powerful Shot | ![]() |
no | A special skill allowing the unit to perform a ranged attack inflicting 50% more damage at the expense of some stamina. | |
| 699 | Healing | ![]() |
yes |
The unit is taught to heal the wounds of living creatures. Composite skill, which consists of the following skills: Healing +6, Range +1 |
|
| 700 | Summon Demon | ![]() |
yes |
The unit is taught to cast "Summon Demon", summoning a Demon to a tile adjacent to the summoner. Composite skill, which consists of the following skills: Spell "Summon Demon" (Cost: 3), Ammo +1 |
|
| 701 | Dark Replenishment +1 | ![]() |
no | The unit is taught to replenish their ammo supply by killing in melee combat. | |
| 702 | Flaming Arrows +1 | ![]() |
no | The unit is taught to ignite its enemies with its shots. | |
| 703 | Vulnerability | ![]() |
no | Whenever the unit inflicts melee damage to an enemy, it affects the target with the «Vulnerability» spell. | |
| 704 | Wounding Spikes +1 | ![]() |
no | Increases the bleeding damage done by the sharp spikes by 1. | |
| 705 | Wounding Spikes +2 | ![]() |
no | Increases the bleeding damage done by the sharp spikes by 2. | |
| 706 | Skillful Spellcaster | ![]() |
no | The unit is taught to cast spells spending 1 less stamina point than usual. | |
| 707 | Charge | ![]() |
no | The unit is taught to deal additional damage in melee, depending on how far away the opponent is at the start of the turn. | |
| 708 | Charge +1 | ![]() |
no | Charge | The unit is taught to charge faster, dealing even more additional melee damage. |
| 709 | Festering Wounds | ![]() |
no | The unit's wounds cannot be healed. | |
| 710 | Cause Putrefaction | ![]() |
no | The unit is taught to cause putrefying wounds while attacking, preventing the opponent to heal. | |
| 711 | Cause Putrefaction +2 | ![]() |
no | Cause Putrefaction | Increases the duration of the opponent's putrefying wounds. |
| 712 | Scavenger +10 | ![]() |
no | After combat this unit can search enemies, increasing the income of trophies by 10%. | |
| 713 | Workaholic +10 | ![]() |
no | The unit spends its spare time working, increasing the income from a province he is stationed in by 10%. | |
| 714 | Workaholic +20 | ![]() |
no | The unit spends its spare time working, increasing the income from a province he is stationed in by 20%. | |
| 715 | Siege Mode | ![]() |
yes |
The unit can switch to siege mode, increasing its ranged attack by 4 and range by 1. Composite skill, which consists of the following skills: Special ability, Special ability, Special ability, Siege Mode |
|
| 716 | Siege Mode | ![]() |
yes |
The unit can switch to siege mode, increasing its ranged attack by 10 and range by 2. In this attack the unit will inflict permanent damage to the area. Composite skill, which consists of the following skills: Special ability, Special ability, Special ability, Special ability, Siege Mode |
|
| 717 | Skillful Healer +1 | ![]() |
no | The unit is taught to reduce the duration of poisoning and bleeding by 1 turn. | |
| 718 | Ammo Bearer +1 | ![]() |
no | Ammo Bearer | Increase the maximum amount of ammo restored to neighbors by 1. |
| 719 | Supplier +1 | ![]() |
no | Supplier | Increase the amount of Health and Stamina restored to neighbors by 1. |
| 720 | Steal Ammo +2 | ![]() |
no | Steal Ammo | Increases stolen ammo by 2. |
| 721 | Steal Ammo | ![]() |
no | An ability allowing the unit to reduce the enemy's ammo in a melee attack by 4. | |
| 722 | Raise Skeleton | ![]() |
no | Fear |
The unit is taught to cast Raise Skeleton, creating a skeleton from a fallen unit's dead body. Spell "Raise Skeleton" (Cost: 2) |
| 723 | Summoning Power +2 | ![]() |
no | Summon Imp Spell | Increase the level of Demons summoned by the unit by 2. |
| 724 | Effect of Chain Lightning | ![]() |
no | Unit has been struck by Chain Lightning. | |
| 725 | Enchanted Fang | ![]() |
no | Path of Earth |
The unit learns the Enchanted Fang spell, which increases an allied animal's Attack attributes, and deak magic damage. Spell "Enchanted Fang" (Cost: 1) |
| 726 | Shield Bash (2) | ![]() |
no | The unit can strike the enemy with his shield. The unit does not deal damage, but the blow reduces the target's Stamina by 2. The enemy does not counterattack. | |
| 727 | Shield Bash +1 | ![]() |
no | Shield Bash | Shield Bash furthers reduces Stamina by 1. |
| 728 | Shield Bash (3) | ![]() |
no | The unit can strike the enemy with his shield. The unit does not deal damage, but the blow reduces the target's Stamina by 3. The enemy does not counterattack. | |
| 729 | Hunter Skill | ![]() |
yes |
Enchanted Arrows +4, Sabotage +1, Province Exploration +10. Composite skill, which consists of the following skills: Enchanted Arrows +4, Scouting +1, Province Exploration +10 |
|
| 730 | Ranger Skill | ![]() |
yes |
Enchanted Arrows +8, Sabotage +2, Province Exploration +20. Composite skill, which consists of the following skills: Enchanted Arrows +8, Scouting +2, Province Exploration +20 |
|
| 731 | Pike Wall | ![]() |
no | The unit can efficiently resist against charging strikes. | |
| 732 | Interception | ![]() |
no | The unit can protect nearby allies from enemy attacks. | |
| 733 | Ghost Wrath | ![]() |
no | Unit will lose 3 HP per turn. Every turn, Spellpower and Spell Duration are increased by 1, Summoning Power by 3. | |
| 734 | Mass Bloodlust | ![]() |
yes |
Nearby allies receive Bloodlust 2, and Intimidation 1, as long as they remain close. Composite skill, which consists of the following skills: Mass Bloodlust +1, Aura: Bloodlust +2, Aura: Intimidation +1 |
|
| 735 | Mass Bloodlust | ![]() |
yes | Mass Bloodlust |
Nearby allies receive Bloodlust 2, Intimidation 1, and Intimidating Shot 1, as long as they remain close. Composite skill, which consists of the following skills: Mass Bloodlust -1, Mass Bloodlust +2, Aura: Intimidating Shot +1 |
| 736 | Mass Bloodlust | ![]() |
yes | Mass Bloodlust |
Nearby allies receive Bloodlust 4, Intimidation 2, and Intimidating Shot 1, as long as they remain close. Composite skill, which consists of the following skills: Mass Bloodlust -2, Mass Bloodlust +3, Aura: Bloodlust +2, Aura: Intimidation +1 |
| 737 | Mass Burning | ![]() |
yes |
Nearby allies receive Flaming Blade 1, and Flaming Arrows 1, and are immune to fire, as long as they remain close. Composite skill, which consists of the following skills: Mass Combustion +1, Aura: Fire Immunity, Aura: Flaming Blade +1, Aura: Flaming Arrows +1 |
|
| 738 | Mass Burning | ![]() |
yes | Mass Combustion |
Nearby allies receive Flaming Blade 2, and Flaming Arrows 2, and are immune to fire, as long as they remain close. Composite skill, which consists of the following skills: Mass Combustion -1, Mass Combustion +2, Aura: Flaming Blade +1, Aura: Flaming Arrows +1 |
| 739 | Mass Burning | ![]() |
yes | Mass Combustion |
Nearby allies receive Flaming Blade 3, and Flaming Arrows 3, and are immune to fire, as long as they remain close. Composite skill, which consists of the following skills: Mass Combustion -2, Mass Combustion +3, Aura: Flaming Blade +1, Aura: Flaming Arrows +1 |
| 740 | Summon Fire Elemental | ![]() |
no |
The unit is taught to cast "Summon Fire Elemental" spell, calling incarnation of fire to summoner's adjacent tile. Spell "Summon Fire Elemental" (Cost: 1) |
|
| 741 | Mass Vampirism | ![]() |
yes |
Nearby allies receive Bloodsucker 35, as long as they remain close. Composite skill, which consists of the following skills: Mass Vampirism +1, Aura: Bloodsucker +35 |
|
| 742 | Mass Vampirism | ![]() |
yes | Mass Vampirism |
Nearby allies receive Bloodsucker 65, as long as they remain close. Composite skill, which consists of the following skills: Mass Vampirism -1, Mass Vampirism +2, Aura: Bloodsucker +30 |
| 743 | Mass Vampirism | ![]() |
yes | Mass Vampirism |
Nearby allies receive Bloodsucker 100, as long as they remain close. Composite skill, which consists of the following skills: Mass Vampirism -2, Mass Vampirism +3, Aura: Bloodsucker +35 |
| 744 | Earth Totem | ![]() |
no |
The unit can cast the "Earth Totem" spell, which summons an Earth Totem in an adjacent tile. Spell "Earth Totem" (Cost: 2) |
|
| 745 | Rage Totem | ![]() |
no |
The unit can cast the "Rage Totem" spell, which summons a Rage Totem in an adjacent tile. Spell "Rage Totem" (Cost: 2) |
|
| 746 | Fire Totem | ![]() |
no |
The unit can cast the "Fire Totem" spell, which summons a Fire Totem in an adjacent tile. Spell "Fire Totem" (Cost: 3) |
|
| 747 | Blood Totem | ![]() |
no |
The unit can cast the "Blood Totem" spell, which summons a Blood Totem in an adjacent tile. Spell "Blood Totem" (Cost: 3) |
|
| 748 | Dagger Master | ![]() |
yes |
Teach a unit to wield daggers more skillfully. Melee and ranged attacks will deal more damage. Composite skill, which consists of the following skills: Attack +1, Ranged Attack +1 |
|
| 749 | Flaming Weapon | ![]() |
yes |
Unit's weapon ignites the target, causing additional damage every turn. Composite skill, which consists of the following skills: Flaming Blade +2, Flaming Arrows +1 |
|
| 750 | Forest Protection | ![]() |
yes |
Unit can cast the Forest Protection spell on itself, increasing Defense and Ranged Defense of all nearby allies by 2. Composite skill, which consists of the following skills: Spell "Forest Protection" (Cost: 1), Forest Protection Spell |
|
| 751 | Gobble 20 | ![]() |
yes |
Unit is able to completely swallow an enemy with less than 20 HP. Digestion restores 8 HP each turn. Composite skill, which consists of the following skills: Special ability, Gobble +20 |
|
| 752 | Gobble +10 | ![]() |
no | Gobble | Increase the threshold for gobbling an enemy by 10 HP. |
| 753 | Digestion +6 | ![]() |
no | Special ability | Increases by 6 the number of hit points restored when the unit is digesting an enemy. |
| 754 | Forest Might | ![]() |
yes | Forest Protection Spell |
Improve Forest Protection to Forest Might, increasing for adjacent allies all types of Attack and Armor by 2. Composite skill, which consists of the following skills: Special ability, Forest Protection Spell, Forest Might Spell |
| 755 | Forest Blessing | ![]() |
yes | Forest Might Spell |
Improve Forest Might to Forest Blessing, increasing for adjacent allies all types of Attack and Armor by 2, and enabling them to recover Stamina and Health when resting Composite skill, which consists of the following skills: Special ability, Forest Might Spell, Forest Blessing Spell |
| 756 | Path of Power | ![]() |
yes | Special ability |
Choose Grunas as your battle form. This powerful, heavy beast, part bear, part white tiger, has tremendous strength and endurance. Composite skill, which consists of the following skills: Special ability, Special ability, Path of Power |
| 757 | Path of Agility | ![]() |
yes | Special ability |
Choose Hippogryph as your battle form. This winged monster has great speed and is capable of flying. Composite skill, which consists of the following skills: Special ability, Special ability, Path of Agility |
| 758 | Improved Charm | ![]() |
no |
Teach unit Improved Charm spell, which increases the duration of positive spells on an ally, or negative spells on an enemy, and heals summoned creatures. Spell "Improved Charm" (Cost: 2) |
|
| 759 | Shape Shifter | ![]() |
yes |
Composite skill, which consists of the following skills: First Strike, Precise Strike +3, Special ability |
|
| 760 | Path of Fire | ![]() |
yes |
By choosing the Path of Fire, unit will gain the ability Burning Arrows 2. Composite skill, which consists of the following skills: Flaming Arrows +2, Path of Fire |
|
| 761 | Path of Wind | ![]() |
yes | Path of Wind |
By choosing the Path of Wind, unit will increase Ranged Attack by 1, and Range by 1. Ammo supply will be reduced by 2. Composite skill, which consists of the following skills: Ranged Attack +1, Range +1, Ammo -2, Path of Wind |
| 762 | Sniper Shot | ![]() |
no | Path of Fire | The unit has studied the special ability that expend some stamina to increase its range by 1. |
| 763 | Path of Water | ![]() |
yes |
By choosing the Path of Water, unit will be able to strike enemies from a distance with the help of his magic abilities. Ranged Attack will increase by 14, Range by 5, unit will receive the ability Magic Shot. Composite skill, which consists of the following skills: Ranged Attack +14, Range +5, Magic Shot, Path of Water |
|
| 764 | Path of Earth | ![]() |
yes |
By chosing the Path of Earth, unit will be able to use his magical abilities to cast various spells. Summoning Power increased by 6, Summoning Range by 2. Unit will be able to summon Eagles. Composite skill, which consists of the following skills: Summoning Power +6, Summoning Range +2, Spell "Summon Eagle" (Cost: 2), Path of Earth |
|
| 765 | Ranged Attack +1 | ![]() |
yes | Path of Water |
Increase unit's Ranged Attack and Energy Control by 1 (ignore 1 resistance of target on a hit or a shot). Composite skill, which consists of the following skills: Ranged Attack +1, Energy Control +1 |
| 766 | Ranged Attack +2 | ![]() |
yes | Path of Water |
Increase unit's Ranged Attack by 2 and Energy Control by 1 (ignore 1 resistance of target on a hit or a shot). Composite skill, which consists of the following skills: Ranged Attack +2, Energy Control +1 |
| 767 | Energy Control +2 | ![]() |
no | Path of Water | The ability to control magic energy allows the unit to ignore 2 points of target's resistance while using a magical ranged attack. |
| 768 | Summoning Power +4 | ![]() |
yes | Path of Earth |
Increase power of summoned creatures by 4, and summoning range by 1. Composite skill, which consists of the following skills: Summoning Power +4, Summoning Range +1 |
| 769 | Spell Duration +1 | ![]() |
no | Path of Earth | Increase the unit's Spell Duration by 1. |
| 770 | Range +1 | ![]() |
no | Path of Water | Increase the maximum firing range. |
| 771 | Bear Form | ![]() |
no | Path of Water |
Unit learns the Bear Form spell, which turns an ally into a Dire Bear. Spell "Bear Form" (Cost: 3) |
| 772 | Double Shot | ![]() |
no | Path of Water | A special ability allowing the unit to take 2 shots at the target at once by spending some stamina. |
| 773 | Path of the Sun | ![]() |
yes |
By choosing the Path of the Sun, unit will become more deadly using ranged magic attacks. Ranged Attack will increase by 8, Range by 1, unit will receive the ability Energy Control 3. Composite skill, which consists of the following skills: Ranged Attack +8, Range +1, Energy Control +3, Path of the Sun |
|
| 774 | Ranged Attack +1 | ![]() |
no | Path of the Stars | Increase the unit's shooting strength. |
| 775 | Ranged Attack +2 | ![]() |
no | Path of the Stars | Increase the unit's shooting strength. |
| 776 | Spellpower +1 | ![]() |
no | Path of the Stars | Increase the unit's Spellpower by 1. |
| 777 | Explosive Weapon | ![]() |
no | Path of the Sun | The unit receives ammo that deals 50% splash damage to all creatures around the target. |
| 778 | Mass Improved Charm | ![]() |
no | Path of the Stars |
Unit learns the Mass Improved Charm spell, which increases the duration of positive spells on an ally, or negative spells on an enemy. Spell "Mass Improved Charm" (Cost: 3) |
| 779 | Ranged Attack +2 | ![]() |
no | Path of the Sun | Increase the unit's shooting strength. |
| 780 | Range +1 | ![]() |
no | Path of the Sun | Increase the maximum firing range. |
| 781 | Path of Life | ![]() |
yes |
By choosing the Path of Life, unit will instantly increase Health by 4 and First Aid by 2. Composite skill, which consists of the following skills: Hit Points +4, First Aid +2, Path of Life |
|
| 782 | Path of Tenacity | ![]() |
yes |
By choosing the Path of Tenacity, unit will instantly increase Defense, Ranged Defense, and Regeneration by 2. Composite skill, which consists of the following skills: Defense +2, Ranged Defense +2, Recuperation +2, Path of Tenacity |
|
| 783 | Path of the Warrior | ![]() |
yes |
By choosing the Path of the Warrior, Pathfinder will increase Ranged Attack and Precise Shot by 2. Composite skill, which consists of the following skills: Ranged Attack +2, Precise Shot +2, Path of the Warrior |
|
| 784 | Path of the Hunter | ![]() |
yes |
By choosing the Path of the Hunter, Pathfinder will instantly gain knowledge of all territories, and increase First Aid by 4. Unit upkeep will decrease by 50%. Composite skill, which consists of the following skills: First Aid +4, Forest Knowledge +1, Hills Knowledge +1, Swamp Knowledge +1, Special ability, Special ability, Path of the Hunter |
|
| 785 | Upkeep -50% | ![]() |
yes | Path of the Hunter |
Reduce gold and gem upkeep of the Pathfinder by 50%. Composite skill, which consists of the following skills: Special ability, Special ability, Path of the Hunter, Path of the Hunter |
| 786 | Spiritual Link | ![]() |
no | Path of Tenacity |
Unit learns the Spiritual Link spell, which allows sharing the Stamina cost of spells cast by the enchanted creature. Spell "Spiritual Link" (Cost: 2) |
| 787 | Life Bond | ![]() |
no | Path of Life |
Teach unit the Life Bond spell, which reduces damage to an enchanted creature at the cost of minor damage to the caster. Spell "Life Bond" (Cost: 1) |
| 788 | Upkeep -20% | ![]() |
yes |
Reduce gold and gem upkeep of the unit by 20%. Composite skill, which consists of the following skills: Special ability, Special ability, Decreased Upkeep +20% |
|
| 789 | Soul Sipping | ![]() |
no |
Unit learns the Soul Sipping spell, which deals damage to all enemies around the caster, and heals his own wounds. Spell "Soul Sipping" (Cost: 1) |
|
| 790 | Bane of Mortals | ![]() |
no | Unit will deal increased damage to all mortal creatures. | |
| 791 | Bane of Undead | ![]() |
no | Unit will deal increased damage to all Undead. | |
| 792 | Bane of Demons | ![]() |
no | Unit will deal increased damage to all Demons. | |
| 793 | Keep Running! | ![]() |
no | Unit prefers defensive tactics. | |
| 794 | Astral Energy | ![]() |
no | Path of Tenacity |
Unit learns to cast Astral Energy, restoring an ally's Stamina and increasing their resistance. Spell "Astral Energy" (Cost: 2) |
| 795 | Recovery | ![]() |
no | Path of Life |
The unit is taught to cast the "Healing" spell, restoring health to a friendly soldier and dispelling negative effects. Spell "Recovery" (Cost: 2) |
| 796 | Wizard Mastery | ![]() |
no | Special ability | Unit can use a spell ability on himself without spending a turn for it. |
| 797 | Mobility | ![]() |
no | Teach unit not to expend extra Stamina when attacking after moving. | |
| 798 | Become Smiting Hand | ![]() |
no | This unit may be promoted to Smiting Hand. | |
| 799 | Armor of Faith +20 | ![]() |
no | Reduces damage from Undead and Demons by 20%. | |
| 800 | Heavenly Armor | ![]() |
no | Damage dealt to unit by creatures with negative karma is reduced by 10-30% (depending on their karma) | |
| 801 | Cursed Armor | ![]() |
no | Damage dealt to unit by creatures with positive karma is reduced by 10-30% (depending on their karma) | |
| 802 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield all types of Attack and Defense increased by 1. | |
| 803 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield Attack increased by 1. | |
| 804 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield Counterattack increased by 1. | |
| 805 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield Defense increased by 1. | |
| 806 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield Ranged Defense increased by 1. | |
| 807 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield Resistance increased by 1. | |
| 808 | Commander +1 | ![]() |
no | Unit grants all allies on the battlefield Ranged Attack increased by 1. | |
| 809 | Commander +1 | ![]() |
no | Unit grants all allies nearby Ranged Defense increased by 1. | |
| 810 | Blacksmith +1 | ![]() |
no | Every turn, the hero repairs his own equipment, restoring +1 Durability to all items. | |
| 811 | Doctor +10 | ![]() |
no | Units in the hero's party heal 10% faster. | |
| 812 | Authority +4 | ![]() |
no | Units with negative karma in the hero's party receive an extra +4 Morale. | |
| 813 | Leader +4 | ![]() |
no | Units with positive karma in the hero's party receive an extra +4 Morale. | |
| 814 | Inspired | ![]() |
no | Hero always starts battle with increased Morale. | |
| 815 | Trader +20 | ![]() |
no | Every turn, the hero earns the treasury 20 gold. | |
| 816 | Alchemist +7 | ![]() |
no | Every turn, the hero earns the treasury 7 crystals. | |
| 817 | Saboteur +1 | ![]() |
no | Hero's sabotage power increased by 1. | |
| 818 | Initiative (1) | ![]() |
no | Hero's Initiative increased by 1. | |
| 819 | Magic Shield (1) | ![]() |
no | Nearby allies receive +1 Resistance. | |
| 820 | Flaming Blade +1 | ![]() |
no | Unit's attack ignites the target, causing additional damage every turn. | |
| 821 | Blast | ![]() |
yes |
When the unit dies, all nearby creatures will sustain a Blast spell. Composite skill, which consists of the following skills: Special ability, Blast |
|
| 822 | Ifrit | ![]() |
yes |
Composite skill, which consists of the following skills: Magic Strike, Fire Immunity, Web Immunity, Petrification Immunity, Entanglement Immunity |
|
| 823 | Mass Grounding | ![]() |
yes |
Teach unit to cast Mass Grounding, which makes all allies immune to spells dealing electric damage, and increases Resistance by 1. Composite skill, which consists of the following skills: Spell "Mass Grounding" (Cost: 2), Ammo +2 |
|
| 824 | Mass Cold Immunity | ![]() |
yes |
Teach unit to cast Mass Cold Immunity, which makes all allies immune to cold, and increases Defense by 1. Composite skill, which consists of the following skills: Spell "Mass Cold Immunity" (Cost: 2), Ammo +1 |
|
| 825 | Magic Aura 2 | ![]() |
no | Nearby allies receive +2 Resistance. | |
| 826 | Magic Aura +1 | ![]() |
no | Magic Shield | Increase unit's Magic Aura by 1. |
| 827 | Undead Regeneration | ![]() |
no | Fear |
The unit is taught to cast "Undead Regeneration" spell, restoring health to friendly undead unit. Spell "Undead Regeneration" (Cost: 2) |
| 828 | Gnoll Might +1 | ![]() |
no | Gnoll Might | Increase Gnoll Might ability by 1. |
| 829 | Gnoll Might 2 | ![]() |
no | Unit learns ability Gnoll Might 2. | |
| 830 | Gnoll Might 3 | ![]() |
no | Unit learns ability Gnoll Might 3. | |
| 831 | Gnoll Might 4 | ![]() |
no | Unit learns ability Gnoll Might 4. | |
| 832 | Summon Wolves | ![]() |
no | Path of Earth | Teach unit the "Summon Wolf" spell, to summon several wolves to adjacent tiles. |
| 833 | Lord of the Dead | ![]() |
no | Henceforth, all Undead raised by the unit will be his level or higher. | |
| 834 | Lord of Demons | ![]() |
no | Henceforth, all Demons raised by the unit will be his level or higher. | |
| 835 | Resistance to Fear | ![]() |
no | From now on, unit is resistant to fear. They do not lose more than one point of Morale from abilities that reduce Morale. | |
| 836 | Entangling Shot | ![]() |
yes |
Teach unit to use an Entangling Shot at a distance of two tiles (by shooting at an enemy, the unit entangles them with roots, preventing them from moving for 2 turns). Composite skill, which consists of the following skills: Ranged Attack +1, Range +2, Ammo +1, Meditation +1, Entangling Shot |
|
| 837 | Range +1 | ![]() |
no | Entangling Shot | Increase the maximum firing range. |
| 838 | Explosive Weapon | ![]() |
no | Teach unit to deal 50% splash damage to all creatures around the target in a ranged attack. | |
| 839 | Summon Naiad | ![]() |
no |
Teach unit to cast the "Summon Naiad" spell, which summons a Naiad, a minor water spirit, to an adjacent tile. Spell "Summon Naiad" (Cost: 2) |
|
| 840 | Hunter of Undead +1 | ![]() |
no | Hunter of Undead | The unit is taught to inflict additional damage to the undead. |
| 841 | Hunter of Demons +1 | ![]() |
no | Hunter of Demons | The unit is taught to inflict additional damage to demons. |
| 842 | Wolf Pack | ![]() |
yes |
Composite skill, which consists of the following skills: Wolf Pack, Wolf Pack |
|
| 843 | Ranged Support | ![]() |
yes |
Composite skill, which consists of the following skills: Ranged Support, Ranged Support |
|
| 844 | Strength in Unity | ![]() |
yes |
Composite skill, which consists of the following skills: Wolf Pack, Strength in Unity |
|
| 845 | Improved Support | ![]() |
yes | Ranged Support |
Teach unit to spend less Stamina during Ranged Support. Composite skill, which consists of the following skills: Ranged Support, Ranged Support |
| 846 | Tribe Power | ![]() |
yes |
Unit improves Attack and Counterattack of adjacent allies by 1. Composite skill, which consists of the following skills: Aura: Attack +1, Aura: Counterattack +1, Tribe Power +1 |
|
| 847 | Tribe Resilience | ![]() |
yes |
Unit improves Defense and Ranged Defense of adjacent allies by 1. Composite skill, which consists of the following skills: Aura: Defense +1, Aura: Ranged Defense +1, Tribe Resilience +1 |
|
| 848 | Tribe Wisdom +1 | ![]() |
no | Unit improves Resistance of adjacent allies by 1. | |
| 849 | Tribe Marksmanship | ![]() |
yes |
Unit improves Ranged Attack of adjacent allies by 1. Composite skill, which consists of the following skills: Aura: Ranged Attack +1, Tribe Marksmanship +1 |
|
| 850 | Tribe Might | ![]() |
yes |
Unit improves Attack, Ranged Attack, Defense, Ranged Defense of adjacent allies by 1. Composite skill, which consists of the following skills: Aura: Attack +1, Aura: Defense +1, Aura: Ranged Defense +1, Aura: Ranged Attack +1, Tribe Might +1 |
|
| 851 | Hunter's Thrill | ![]() |
no | When the unit kills an enemy from range, it receives an extra turn. | |
| 852 | Hornet swarm | ![]() |
yes | Hornet swarm |
Enhance unit's ability to attack the enemy from a distance. Composite skill, which consists of the following skills: Ranged Attack +3, Range +1, Precise Shot +4 |
| 853 | Double Shot | ![]() |
no | A special ability allowing the unit to take 2 shots at the target at once by spending some stamina. | |
| 854 | No effect on Morale | ![]() |
no | Presence of this unit in the army does not affect other units' Morale. | |
| 855 | Ifrit Might | ![]() |
yes |
Composite skill, which consists of the following skills: Spellpower +1, Resistance Negation +1 |
|
| 856 | Dodge +2 | ![]() |
no | Path of the Hunter | Teach unit to defend against multiple shots. |
| 857 | Dodge +2 | ![]() |
no | Dodge | Improves unit's ability to defend against multiple shots. |
| 858 | Spellpower +1 | ![]() |
no | Path of Water | Increase the unit's Spellpower by 1. |
| 859 | Raise Skeleton of Doom | ![]() |
no |
Teach unit the Raise Skeleton of Doom spell, to create a Skeleton of Doom from a slain enemy's corpse. Spell "Raise Skeleton of Doom" (Cost: 3) |
|
| 860 | Maleficar Tome | ![]() |
yes |
Composite skill, which consists of the following skills: Spell "Raise Skeleton of Doom" (Cost: 2), Spell "Cloud of Restoration" (Cost: 2), Spell "Mass Undead Restoration" (Cost: 3), Spell "Raise Ghost" (Cost: 6), Spell "Necromancer's Cry" (Cost: 4) |
|
| 861 | Raise Lord of Darkness | ![]() |
no |
Teach unit the Raise Lord of Darkness spell, to create a Lord of Darkness from a slain enemy's corpse. Spell "Raise Lord of Darkness" (Cost: 6) |
|
| 862 | Summon Cadaver | ![]() |
yes |
Teach unit the Summon Cadaver spell, to summon a Cadaver in adjacent tile. Composite skill, which consists of the following skills: Spell "Summon Cadaver" (Cost: 4), Summoning Range +2 |
|
| 863 | Hunter of Undead +1 | ![]() |
no | Hunter of Undead | The unit is taught to inflict additional damage to the undead. |
| 864 | Hunter of Demons +1 | ![]() |
no | Hunter of Demons | The unit is taught to inflict additional damage to demons. |
| 865 | Cause Atrophy | ![]() |
yes | Cause Fever |
Improves unit's ability to infect with disease when performing melee attack. Composite skill, which consists of the following skills: Cause Fever, Cause Atrophy |
| 866 | Summon Rat Swarm | ![]() |
yes |
Teach unit the Summon Rat Swarm spell, to summon six giant rats in adjacent tiles. Composite skill, which consists of the following skills: Summoning Range +1, Spell "Summon Rat Swarm" (Cost: 4) |
|
| 867 | Double Strike | ![]() |
no | When attacking an enemy in melee, unit can strike again if the enemy remains alive after the attack. | |
| 868 | Cheaper Spells +17 | ![]() |
no | Cost of casting spells is reduced by 17%. | |
| 869 | Lightweight Armor | ![]() |
no | Heavy Armor | Improve unit's armor, by making it lighter without reducing Durability. |
| 870 | Mass Attack | ![]() |
yes | Round Attack |
Teach unit to attack all adjacent enemies without expending additional stamina. Composite skill, which consists of the following skills: Round Attack -2, Mass Attack |
| 871 | Shooting on the move | ![]() |
no | Tech unit to shoot at the enemy without losing a turn. After shooting, unit retains remaining Speed, and can continue moving or attacking. It may not shoot a second time. | |
| 872 | Mobile Shooter +1 | ![]() |
no | Shooting on the move | After using the "Shooting on the Move" ability, unit's Speed and Stamina increase by 1. |