Units at a certain level: 0, 10, 20, 30, 100
| ID | Name | Image | Rank | Alignment | Life | Stamina | Morale | Attack | Counterattack | Speed | Defence | Ranged defence | Resistance | Ranged attack | Shooting range | Ammo | Experience | Experience modifier | Gold payment | Crystal payment | Payment | Gold price | Crystal price | Price | Trophies | Type | Class | Category | Resources | Castle unit | % in province guards | % in locations | % everywhere | Can be retrained from | Can be retrained to | Similar units | Unit at a certain level | Ways to get | Reborn in | Abilities | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 40 | Warrior | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 30 | 130 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 41 | Scout | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 30 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 42 | Commander | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 30 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 43 | Wizard | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 30 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 238 | Chieftain | ![]() |
2 | Neutral | 32 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 100 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Vitality +20 Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 239 | Assassin | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 100 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 240 | Holy Knight | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 100 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 241 | Dark Knight | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 100 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 242 | Archer | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 100 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 243 | Adventurer | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 3 | 0 | 0 | 1 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 244 | Ringleader | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 245 | Ranger | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Hunter Skill Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 246 | General | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 100 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 247 | Warlord | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 248 | Tactician | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 249 | Priest | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 100 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 250 | Mage | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 100 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 251 | Battlemage | ![]() |
2 | Neutral | 19 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 252 | Druid | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Forest Knowledge +1, Entanglement Immunity, Entangling Shot 2 Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 253 | Necromancer | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 100 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 263 | Great Chieftain | ![]() |
2 | Neutral | 42 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 200 | 190 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Vitality +20 Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 264 | Master Assassin | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 200 | 180 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 265 | Paladin | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 200 | 190 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Hunter of Undead +2, Hunter of Demons +2, Heavenly Armor Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 266 | Death Knight | ![]() |
2 | Neutral | 22 | 10 | 10 | 6 | 4 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 200 | 170 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Warriors shine when it comes to trading blows. They have the strongest health of all heroes, and are able to wield the heaviest armor and weapons. | ||||||
| 267 | Sniper | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 200 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 268 | Cutthroat | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 4 | 0 | 0 | 1 | 0 | 0 | 0 | 200 | 130 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 269 | Gang Leader | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 200 | 130 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 270 | Pathfinder | ![]() |
2 | Neutral | 17 | 10 | 10 | 4 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 200 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Ranger Skill Level 1: Hit Points +1 x20, Hit Points +2 x20 | Scouts are professional marksmen. They can use all kinds of ranged weapons, but can only use light armor and cannot employ shields. Scouts have the greatest selection of various non-combat skills. | ||||||
| 271 | Marshall | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 200 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 272 | Battlemaster | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 200 | 130 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 273 | Strategist | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 200 | 130 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 274 | High Priest | ![]() |
2 | Neutral | 15 | 10 | 10 | 3 | 3 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 200 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Ranged | Ranged | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Commanders can lead large armies, and their skills are focused on improving the abilities of their soldiers. Commanders can use medium armor and shields. | ||||||
| 275 | Archmage | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 200 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 276 | Warwizard | ![]() |
2 | Neutral | 24 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 200 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 277 | Archdruid | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 200 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 0: Forest Knowledge +1, Entangling Shot 2, Web Immunity, Entanglement Immunity Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. | ||||||
| 278 | Master Necromancer | ![]() |
2 | Neutral | 14 | 10 | 10 | 2 | 3 | 2 | 0 | 0 | 4 | 0 | 0 | 0 | 200 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | Trophies | Hero | Spellcaster | Spellcaster | no | 0 | 0 | 0 | 0, 10, 20, 30, 100 | Level 1: Hit Points +1 x20, Hit Points +2 x20 | Wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields or melee weapons. |
Notes:
"Skills"
When units gain enough experience they gain a level. Two random upgrades are choosen from a pool of available upgrades, the player may choose only one of these upgrades. Every unit have own table which contains up to 6 upgrades per level (usually 4-5 on first level up, and then every new level adds 2-3 upgrades to the total pool).
Table with upgrades is based on unit. For example, Healer can get only +1 attack upgrade total, while Barbarian can get single +3 Attack upgrade at level 8.
Melee units cannot get range attributes (ranged attack, range and ammo), if they don't have such attributes initially, like Barbarians or Spearmen.
You can estimate general direction of upgrades by unit's description, like Swordsman would be armored counterattack-based tank, Orc would be bulky attack-based damage dealer.
"Level 100 is unattainable in game and is specified only for a unit potential assessment"
"Similar units" - units that are acceptable by the quest employer for the "monster killing quests".
"A way of obtaining a 'fortification in the province of race X'" - if you build an outpost (fort, citadel, fortress, castle, or or orcish outpost - the higher the level, the more advanced units you can get) in a non-human province, you can hire a random hero unit of that race. An alliance is not necessary for such recruitment. This unit has a random medal and does not require a higher pay as a mercenary.
"upgrade [ability]" - the square brackets indicate the ability that is required for this upgrade.