Spells (castle spell tree)

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Rank Natural Magic Metamorphosis Astral Magic Elemental Magic Sacred Magic Necromancy Chaos Magic
1 Recovery
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Shaman, Witch Doctor, Medium

Circle 1.
School: Natural Magic.
Heals target for 4 hit points. Reduces the strength of harmful magical effects. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Summon Wasp Swarm
Spell cost: 6 + 2
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper

Circle 1.
School: Natural Magic.
Reduces ranged attack of the enemy to zero. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Poison Claw
Spell cost: 4 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Units: Beast Master

Circle 1.
School: Natural Magic.
Poisons melee attack of a friendly unit with Poison Strength 3. Lasts 6 turns.
Duration increases with the caster's Concentration.
Only works on Animals.
Summon Wolf
Spell cost: 4 + 2
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Units: Medium

Circle 1.
School: Natural Magic.
Summons a Wolf in a tile next to the caster.
Summoning range and Wolf's attributes depend significantly on caster's Summoning Power.
Triple Blade
Spell cost: 3 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 70
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 100
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School

Circle 1.
School: Metamorphosis.
Inflicts 10 points of physical damage. Magic immunity does not apply.
Damage increases slightly with the caster's Spellpower.
Magic Armor
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Elemental Spirit

Circle 1.
School: Metamorphosis.
Increases the melee and ranged defense of the target by 3 points. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on Elementals and incorporeal creatures.
Magic Weapon
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Immunity (abilities): Spell Immunity
Immunity (type): Animal

Circle 1.
School: Metamorphosis.
Increases all attack attributes of the target by 2 points. Lasts 5 turns.
Replenishes ammo by 2.
Duration increases with the caster's Concentration.
Has no effect on Animals.
Web
Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 35
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Immunity (abilities): Spell Immunity, Web Immunity

Circle 1.
School: Metamorphosis.
Immobilizes the target, but increases its defense attributes. An entangled target cannot fight. Lasts 3 turns.
For every 10 points of the target's Attack, Counterattack, or magical Ranged Attack, duration is reduced by 1.
Duration slightly increases with the caster's Concentration.
Dispel
Spell cost: 1 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Astral Magic
Units: Medium, Beholder, Priest, Patriarch

Circle 1.
School: Astral Magic.
Reduces the duration of negative effects on a friendly unit and positive effects on a hostile unit for 3 turns. Inflicts 9 points of damage if the target is a hostile summoned creature.
Effect duration reduction and damage increase with the caster's Resistance negation skill.
Astral Energy
Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Astral Magic
Immunity (abilities): Spell Immunity
Units: Medium

Circle 1.
School: Astral Magic.
Increases the resistance of the target by 3. Lasts 3 turns.
Restores 8 stamina points.
Duration increases with the caster's Concentration.
Astral Thief
Spell cost: 5 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 20
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: School of Astral Magic
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Darkness Craver

Circle 1.
School: Astral Magic.
Steals 3 ammo from the target for the caster. The amount of ammo stolen slightly increases with the caster's Spellpower. Resistance has almost no protection against this spell.
Has no effect on Animals.
Improved Charm
Spell cost: 5 + 1
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 25
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Astral Magic
Units: Elven Mistress

Circle 1.
School: Astral Magic.
Increases the duration of positive spells on an ally, or negative spells on an enemy by 2.
If the spell's target is a summoned ally, Elemental Spirit, or Golem, they recover 10 hit points.
The effect slightly increases with the caster's Spellpower.
Head Wind
Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity, Incorporeal
Units: Mage, High Mage, Air Elemental

Circle 1.
School: Elemental Magic.
Reduces the target's Speed by 2, and Range by 1. Unit loses one Stamina each turn. Lasts 6 turns. If the unit's Speed falls below 1, it can still move, but will lose stamina with every step.
Duration increases with the caster's Concentration.
No effect on incorporeal creatures.
Haste
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity
Units: Fairy

Circle 1.
School: Elemental Magic.
Increases the target's speed by 2. The enchanted unit recovers 1 stamina point each turn. Lasts 4 turns.
Duration increases with the caster's Concentration.
Air Shield
Spell cost: 1 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity
Units: Mage, High Mage

Circle 1.
School: Elemental Magic.
The effect of this spell is cumulative.
Increases target's Ranged Defense by 6 and Resistance by 1. Lasts 5 turns.
Duration increases with the caster's Concentration.
Lightning
Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity, Air Immunity

Circle 1.
School: Elemental Magic.
Inflicts 10 points of magic damage to the target.
Damage increases with the caster's Spellpower.
Bless
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Monk, Faith Devotee, Preacher

Circle 1.
School: Sacred Magic.
Increases all attack and defense attributes of the target by 1. Lasts 6 turns.
The effect slightly increases with the caster's Spellpower.
The spell has no effect on undead and demons.
Cure Wounds
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: White Mage

Circle 1.
School: Sacred Magic.
Heals target for 8 hit points.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Dash
Spell cost: 5 + 2
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: -50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Immunity (abilities): Spell Immunity
Units: Bard

Circle 1.
School: Sacred Magic.
Enchanted unit loses 4 Morale points, but gets an extra turn. Loss decreases slightly with the caster's Spellpower.
Only works on mortal Humans.
Shock
Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 1
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 75
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary

Circle 1.
School: Sacred Magic.
Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma.
Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.
Fear
Spell cost: 3 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Units: Necromancer, Demon, Avenger, Sorcerer

Circle 1.
School: Necromancy.
Reduces target's morale by 6.
Effect increases slightly with the caster's Spellpower.
Has no effect on intrepid creatures.
Raise Skeleton
Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Units: Necromancer, Sorcerer, Death Touched, Sorcerer

Circle 1.
School: Necromancy.
Creates a Skeleton from the remains of a fallen.
Skeleton's attributes depend on Summoning and Necromancy power.
Raise Zombie
Spell cost: 6 + 2
Circle: 1
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Units: Necromancer, Sorcerer

Circle 1.
School: Necromancy.
Creates a Zombie from the remains of a fallen.
Zombie's attributes depend on Summoning and Necromancy power.
Soul Trap
Spell cost: 7 + 1
Circle: 1
Item level (scroll): 1
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Units: Death Touched

Circle 1.
School: Necromancy.
A creature's soul can be trapped as it leaves its corpse. The trapped soul can be used either to curse an enemy, or to buff an ally.
Trapped Soul's attributes depend on Summoning and Necromancy Power. The unit does not remain after the battle.
Summon Imp
Spell cost: 5 + 1 + 3
Circle: 1
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Units: Demonologist, Sorcerer, Sorcerer

Circle 1.
School: Chaos Magic.
The caster loses 3 hit points.
An Imp is summoned in a tile adjacent to the caster.
Summoning range and Imp's attributes depend on the caster's Summoning Power.
Burn Ammo
Spell cost: 4 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Animal

Circle 1.
School: Chaos Magic.
Destroys 6 missiles from the target's ammo stock. Target takes damage based on the amount of destroyed ammo.
The amount of ammo burned increases with the caster's Spellpower.
Has no effect on Animals, and creatures with natural weapons.
Vulnerability
Spell cost: 2 + 1
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Units: Demonologist

Circle 1.
School: Chaos Magic.
The effect of this spell is cumulative.
Reduces the defense attributes and the resistance of the target by 3. Lasts 6 turns.
Duration increases with the caster's Concentration.
Chaos Surge
Spell cost: 5 + 1 + 3
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Units: Demonologist, Devil, Acheron

Circle 1.
School: Chaos Magic.
The caster loses 3 hit points.
Ally loses all ammo, but gets a second turn (only if unit has already moved).
Only works on Demons.
2 Hunter's Vine
Spell cost: 11 + 4
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Leafy Tower
Immunity (abilities): Spell Immunity, Entanglement Immunity, Flying, Floating

Circle 2.
School: Natural Magic.
Immobilizes all creatures within 1 tile. Entangled target cannot move, but can attack, shoot and cast spells. Lasts 4 turns.
Duration slightly increases with the caster's Concentration. Agile creatures quickly escape the roots.
Natural Weapon
Spell cost: 6 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Leafy Tower
Immunity (abilities): Spell Immunity

Circle 2.
School: Natural Magic.
Increases all Attack types of all units within 1 tile by 3. Lasts 5 turns.
Replenishes ammo by 2.
Duration increases with the caster's Concentration.
Only works on Animals.
Summon Wolves
Spell cost: 18 + 5
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 25
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Leafy Tower

Circle 2.
School: Natural Magic.
Summons two wolves in an adjacent tile, plus one wolf per level in Summoning skill.
Summoning range and Wolves' attributes depend slightly on caster's Summoning Power.
Summon Eagle
Spell cost: 10 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Leafy Tower

Circle 2.
School: Natural Magic.
Summons a Giant Eagle within two tiles of the caster.
Summoning range and Eagle's attributes depend heavily on caster's Summoning Power.
Blast
Spell cost: 11 + 4
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Mages Guild
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Mage, High Mage

Circle 2.
School: Metamorphosis.
Deals 9 points of magic damage to all units within 1 tiles.
Damage increases with the caster's Spellpower.
Fire Blade
Spell cost: 4 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Mages Guild
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Faerie Dragon

Circle 2.
School: Metamorphosis.
Increases all attack attributes of the target by 4 and makes its attack deal magic damage. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on Animals and creatures with natural weapons.
Spectral Blade
Spell cost: 7 + 2
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Building: Mages Guild

Circle 2.
School: Metamorphosis.
Inflicts 12 points of physical damage.
Damage increases significantly with the caster's Spellpower.
Armor protects against the damage, but only partially.
Ignores magic immunity.
Magic Crystal
Spell cost: 15 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Mages Guild

Circle 2.
School: Metamorphosis.
Creates a Magic Crystal on the battlefield within four tiles of the caster.
Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power.
Phantom Form
Spell cost: 4 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Incorporeal

Circle 2.
School: Astral Magic.
Reduces all attack attributes of the target by 10, increases its armor by 10 and grants Incorporeality. Lasts 5 turns.
Duration increases with the caster's Concentration.
Sleep
Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 2.
School: Astral Magic.
Puts the target to sleep. This spell will be broken once the target takes damage. Lasts 5 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Heroism
Spell cost: 8 + 1
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit, Golem

Circle 2.
School: Astral Magic.
Increases attack of the target by 1 and grants it Mind Control immunity. Increases stamina and morale by 5 points. If a unit has already made its turn, it gets an additional turn.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Animals.
Cat's Reflexes
Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant

Circle 2.
School: Astral Magic.
The enchanted creature gains Vigilance (ability to counterattack agile enemies), Parry (2), Dodge (2), and Agility (ability to attack enemies without risking a counterattack).
Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Elementals, Mechanical units, and large creatures.
Create Gargoyle
Spell cost: 15 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone

Circle 2.
School: Elemental Magic.
A Gargoyle is summoned in a tile adjacent to the caster.
Summoning range and Gargoyle's attributes depend on the caster's Summoning Power.
Rain of Stones
Spell cost: 11 + 4
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Immunity (abilities): Incorporeal
Immunity (type): Giant

Circle 2.
School: Elemental Magic.
Deals 4 HP damage to all units within a 2-tile radius, disables their ability to fly or hover, and cripples them, reducing their speed. Lasts 3 turns.
Duration slightly increases with the caster's Concentration.
Magic Resistance and Spell Immunity do not apply.
Has no effect on incorporeal creatures or Giants.
Stone Skin
Spell cost: 5 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Elemental Spirit, Golem, Artillery

Circle 2.
School: Elemental Magic.
Increases the armor of the target by 5 and its resistance by 3. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on Elementals, Golems, Artillery, and incorporeal creatures.
Stone Crust
Spell cost: 14 + 2
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Immunity (abilities): Spell Immunity

Circle 2.
School: Elemental Magic.
Immobilizes an enemy or friendly Mortal unit. The target's Armor increases by 5, Resistance by 2. Active for 5 turns.
An ally recovers 5 HP each turn, an enemy loses them.
Duration increases slightly with the caster's Concentration. Resistance reduces spell duration.
Has no effect on Heroes and Demons.
Restoration
Spell cost: 8 + 2
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Monk, Faith Devotee, Preacher

Circle 2.
School: Sacred Magic.
Heals target for 12 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Exorcism
Spell cost: 9 + 1
Circle: 2
Item level (scroll): 2
Karma: 2
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Mortal, Mechanical, Hero, Servant of Death, Elemental Spirit, Golem
Units: Priest, Patriarch, Grand Inquisitor

Circle 2.
School: Sacred Magic.
Inflicts 16 points of magic damage, and immobilizes the target for one turn. Affects only the undead and demons. Does not affect the servants of Death.
Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell.
Word of Life
Spell cost: 5 + 1
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: White Mage

Circle 2.
School: Sacred Magic.
The target recovers 5 HP and 2 Stamina each turn, while Attack and Speed are increased by 1. Lasts 4 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Bane of the Wicked
Spell cost: 9 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (type): Undead, Demon
Units: Grand Inquisitor

Circle 2.
School: Sacred Magic.
Grants the target the abilities Smite Evil (2), Bane of Undead, and Bane of Demons.
Lasts 6 turns.
The effect slightly increases with the caster's Spellpower.
The spell has no effect on undead and demons.
Eternal Light
Spell cost: 9 + 2
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Temple of Immortals (scroll)
Immunity (abilities): Spell Immunity

Circle 2.
School: Sacred Magic.
Reduces every Undead's Attacks by 2, Armor and Resistance by 1. Each turn the undead receive 4 points of magical damage. Lasts 6 turns.
Duration increases with the caster's Concentration.
Only works on the Undead.
Raise Ghoul
Spell cost: 15 + 4
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Units: Necromancer, Death Touched, Warlock

Circle 2.
School: Necromancy.
Creates a Ghoul from the remains of a fallen.
Ghoul's attributes depend on Summoning and Necromancy power.
Vampirism
Spell cost: 12 + 2
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem

Circle 2.
School: Necromancy.
The target recovers health whenever it deals melee damage. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on Mechanical units and Elementals.
Atrophy
Spell cost: 6 + 1
Circle: 2
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem

Circle 2.
School: Necromancy.
Infects the target with a disease. An infected unit loses 2 Stamina and 1 Morale each turn. All types of Attack are reduced by 3, and speed by 1.
The unit's wounds cannot be healed. Active for 6 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Eternal Slave
Spell cost: 27 + 3
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Death Touched, Lich

Circle 2.
School: Necromancy.
When the target dies while under this spell, it will rise again. Lasts 5 turns.
Duration slightly increases with the caster's Concentration.
Only works on the Undead.
Summon Fiend
Spell cost: 13 + 3 + 6
Circle: 2
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Units: Demonologist

Circle 2.
School: Chaos Magic.
The caster loses 6 hit points.
A Fiend is summoned in a tile next to the caster.
Summoning range and Fiend's attributes depend on the caster's Summoning Power.
Summon Hellhound
Spell cost: 12 + 3 + 4
Circle: 2
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Units: Demonologist

Circle 2.
School: Chaos Magic.
The caster loses 4 hit points.
A Hellhound is summoned in a tile next to the caster.
Summoning range and Hellhound's attributes depend on the caster's Summoning Power.
Blindness
Spell cost: 9 + 1
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem

Circle 2.
School: Chaos Magic.
Reduces the attack attributes of the target to zero. Lasts 4 turns.
Duration slightly increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords.
Dark Pact
Spell cost: 15 + 4
Circle: 2
Item level (scroll): 3
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Immunity (abilities): Summoned, Spell Immunity, Avatar of Light
Units: Demonologist

Circle 2.
School: Chaos Magic.
When a friendly unit under this spell dies, it returns to the battle again as a demon of the same rank.
Lasts for 5 turns.
Duration increases with the caster's Concentration.
Only works on Mortals.
3 Animal Assault
Spell cost: 20 + 3
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit

Circle 3.
School: Natural Magic.
Increases Speed of all friendly units by 2, grants Charge 3 ability and Terrain Knowledge. Lasts 1 turns.
Duration is barely affected by the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Summon Dire Bears
Spell cost: 45 + 6
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Units: Forest Keeper

Circle 3.
School: Natural Magic.
Summons two Dire Bears in an adjacent tile.
Summoning range and Dire Bears' attributes depend on caster's Summoning Power.
Summon Rat Swarm
Spell cost: 25 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Units: Plague Warrior, Plague Master, Grey Overlord

Circle 3.
School: Natural Magic.
Summons six Giant Rats to an adjacent tile.
Summoning range and Rats' attributes depend heavily on caster's Summoning Power.
Bear Form
Spell cost: 18 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Immunity (abilities): Spell Immunity
Units: Forest Keeper

Circle 3.
School: Natural Magic.
Turns a friendly unit into a Dire Bear. Dire Bear's level depends on caster's Summoning Power, but cannot be lower than caster's own level.
Lasts for 6 turns.
Duration increases significantly with the caster's Concentration.
Only works on Mortals.
Acid
Spell cost: 16 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Building: School of High Magic

Circle 3.
School: Metamorphosis.
Inflicts 16 points of physical damage. The armor of the target is reduced by 2. Lasts 3 turns. Armor only partially protects against the effects of Acid. Magic immunity does not apply.
Damage increases with the caster's Spellpower.
Teleport
Spell cost: 10 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of High Magic
Immunity (abilities): Spell Immunity

Circle 3.
School: Metamorphosis.
Instantly transports the target to a specified vacant tile. If the target is an enemy unit, its resistance must to be overpowered for a successful teleportation.
Create Golem
Spell cost: 35 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of High Magic

Circle 3.
School: Metamorphosis.
A Golem is created in a tile next to the caster.
Summoning range and Golem's attributes depend on the caster's Summoning Power.
Enchanted Weapon
Spell cost: 20 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of High Magic
Immunity (abilities): Spell Immunity
Immunity (type): Animal

Circle 3.
School: Metamorphosis.
The effect of this spell is cumulative.
Increases all types of Attack of all allies by 1. Lasts 4 turns.
Replenishes ammo by 4.
Duration increases with the caster's Concentration.
Has no effect on Animals.
Antimagic
Spell cost: 10 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity
Units: Faerie Dragon

Circle 3.
School: Astral Magic.
Increases the resistance of the target by 10. The target receives spell immunity. Lasts 5 turns.
Duration increases with the caster's Concentration.
Word of Power
Spell cost: 18 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Mage, High Mage

Circle 3.
School: Astral Magic.
For 1 turn, take control of an enemy whose Resistance is not above 3.
At the end of the spell the target loses half of its stamina and morale.
The caster's magic power can overcome the higher resistance of an enemy.
Has no effect on the Undead, Mechanical units, Elementals, and Heroes.
Suicide
Spell cost: 35 + 3
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem
Units: Lord of Abyss

Circle 3.
School: Astral Magic.
Target with the resistance of 4 or less inflict double damage on itself.
Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords.
Mass Improved Charm
Spell cost: 20 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Tower of Hypnosis
Units: Elven Mistress

Circle 3.
School: Astral Magic.
Increases the duration of positive spells on all allies, and negative spells on all enemies by 4.
All summoned allies, Elemental Spirits, and Golems recover 16 hit points.
The effect slightly increases with the caster's Spellpower.
Word of Ice
Spell cost: 15 + 2
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Immunity (abilities): Spell Immunity, Ice Immunity

Circle 3.
School: Elemental Magic.
Immobilizes the target and inflicts 8 points of magic damage on it. The target's armor is increased by 2. Lasts 4 turns.
The unit loses 2 hit points each turn.
Duration increases with the caster's Concentration.
Mass Slow
Spell cost: 15 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Immunity (abilities): Spell Immunity
Units: High Mage

Circle 3.
School: Elemental Magic.
Reduces the speed of all enemy units by 2. Lasts 6 turns.
Duration increases with the caster's Concentration.
Chilling Lightning
Spell cost: 18 + 1
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Units: High Mage

Circle 3.
School: Elemental Magic.
Deals damage to the spell target, and up to three random nearby enemy units in succession. Main target receives 20 magic damage, each subsequent target receive 5 less.
Damage increases with the caster's Spellpower. Magic immunity does not apply.
Magic Stream
Spell cost: 10 + 3
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice

Circle 3.
School: Elemental Magic.
Inflicts 20 magic damage to an enemy unit, or restores 20 hit points to an ally.
Damage and healing power increases with the caster's Spellpower.
Magic immunity does not apply.
Resurrection
Spell cost: 25 + 4
Circle: 3
Item level (scroll): 4
Karma: 3
Cumulative: no
Power modifier: 500
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Priest, Patriarch, White Mage

Circle 3.
School: Sacred Magic.
Resurrects a slain friendly unit.
The amount of hit points of the resurrected unit depends on the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Mass Defense
Spell cost: 25 + 5
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Preacher, White Mage

Circle 3.
School: Sacred Magic.
Increases the armor of all friendly units by 2 and their resistance by 1. Lasts 3 turns.
Duration increases with the caster's Concentration.
Does not affect the undead.
Mass Healing
Spell cost: 15 + 3
Circle: 3
Item level (scroll): 4
Karma: 2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Patriarch, White Mage

Circle 3.
School: Sacred Magic.
Restores 9 hit points to all friendly units on the battlefield.
Healing effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Heaven's Rage
Spell cost: 16 + 3
Circle: 3
Item level (scroll): 3
Karma: 3
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (abilities): Spell Immunity

Circle 3.
School: Sacred Magic.
Deals 5 HP damage to every Undead on the battlefield, and 5 more HP each turn.
Spell Duration is 3 turns, but each turn, Duration is reset to 3.
Damage increases slightly with the caster's Spellpower. Ignores magic resistance.
The spell is applied to all creatures on the battlefield, but only affects the Undead. Recently summoned or raised units receive instant damage.
Raise Ghost
Spell cost: 45 + 5
Circle: 3
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Units: Warlock, Maleficar, Lich

Circle 3.
School: Necromancy.
Creates a Ghost from the remains of a fallen.
Ghost's attributes depend on Summoning and Necromancy power.
Life Drain
Spell cost: 25 + 4
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Death Touched, Maleficar

Circle 3.
School: Necromancy.
Deals 10 magic damage to all enemies within 1 tile, and reduces Morale by 3. The caster regains as many hit points as damage dealt.
Damage increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Mass Undead Restoration
Spell cost: 13 + 3
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Warlock, Maleficar, Lich

Circle 3.
School: Necromancy.
The effect of this spell is cumulative.
Under this spell, all allied undead units immediately recover 8 HP, and continue regenerating every turn. Lasts 4 turns.
Only works on the Undead.
Number of restored hit points slightly increases with the caster's Spellpower.
Fatigue
Spell cost: 12 + 3
Circle: 3
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 3.
School: Necromancy.
Drains 5 Stamina from all enemy units.
Effect increases with the caster's Spellpower.
Has no effect on the Undead, Mechanical units, and Elementals.
Summon Demon
Spell cost: 30 + 5 + 10
Circle: 3
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos

Circle 3.
School: Chaos Magic.
The caster loses 10 hit points.
A Demon is summoned in a tile next to the caster.
Summoning range and Demon's attributes depend on the caster's Summoning Power.
Demon Blood
Spell cost: 15 + 3
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Units: Demonologist, Acheron

Circle 3.
School: Chaos Magic.
Deals 15 damage to all friendly and enemy targets within 1 tile. The caster regains as many hit points as damage dealt.
Damage increases with the caster's Spellpower. Resistance protects only partially against this spell.
Only works on Demons. Has no effect on Chaos Lords.
Chaos Distortion
Spell cost: 40 + 5 + 18
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Units: Lord of Abyss

Circle 3.
School: Chaos Magic.
The caster loses 18 hit points.
All friendly units recover 3 HP, 1 Stamina and get a second turn (only if they have already moved).
Only works on Demons. Has no effect on Chaos Lords.
Hellfire
Spell cost: 32 + 6 + 10
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord

Circle 3.
School: Chaos Magic.
The caster loses 10 hit points.
Inflicts 15 points of damage to all units within a range of 1 tiles, ignites the targets, inflicting 3 point of damage for 3 turns.
Magic Resistance only partially protects from this spell.
The caster's Concentration and Spellpower do not affect the strength or duration of this spell.
4 Thick Fog
Spell cost: 19 + 3
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Units: Spirit Talker

Circle 4.
School: Natural Magic.
Disables ranged attack for all creatures on the batlefield. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell.
Duration slightly increases with the caster's Concentration.
Summon Wyvern
Spell cost: 35 + 6
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Units: Beast Master

Circle 4.
School: Natural Magic.
Summons a Wyvern, slow but powerful swamp creature, to a tile adjacent to the caster.
Summoning range and Wyvern's attributes significantly depend on caster's Summoning Power.
Enchanted Grove
Spell cost: 40 + 5
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles

Circle 4.
School: Natural Magic.
Summons three Huorns within three tiles of the caster.
Summoning range and Huorns' attributes depend on the caster's Summoning Power.
Deadly Poison
Spell cost: 44 + 5
Circle: 4
Item level (scroll): 5
Karma: -2
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Immunity (abilities): Poison Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Natural Magic.
Poisons all enemy living creatures. Poisoned creatures lose 10 hit point each turn.
Lasts 3 turns. Poison Strength increases slightly with the caster's Spellpower.
Resistance provides little protection against the duration of poisoning. Magic immunity does not apply.
Has no effect on the Undead, Mechanical units, Elementals, and creatures immune to poison.
Time Stop
Spell cost: 60 + 7
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (type): Hero

Circle 4.
School: Metamorphosis.
All friendly units get a second turn. The spell only affects those units who have already taken a turn.
Dragon Form
Spell cost: 90 + 7
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity

Circle 4.
School: Metamorphosis.
Turns a friendly unit into a Dragon.
Lasts 3 turns.
Duration increases with the caster's Concentration.
Polymorph
Spell cost: 35 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity
Immunity (type): Hero

Circle 4.
School: Metamorphosis.
Turns an enemy unit into a mule.
Lasts 4 turns.
Duration increases with the caster's Concentration. Does not affect heroes.
Titan's Strength
Spell cost: 30 + 3
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant

Circle 4.
School: Metamorphosis.
Increases the attack and counterattack of a friendly unit by 25. Lasts 3 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Elementals, Mechanical units, and large creatures.
Mass Suicide
Spell cost: 50 + 5
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
All enemy units with the resistance of 4 or less inflict double damage on themselves.
Has no effect on the Undead, Mechanical units, and Elementals.
Enslave
Spell cost: 40 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
Allows the possession of an enemy unit for 3 turns.
Duration increases with the caster's Concentration.
At the end of the spell the target loses half of its stamina and morale.
Has no effect on the Undead, Mechanical units, Elementals, and Heroes.
Mass Sleep
Spell cost: 50 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
Puts all units within a range of 2 tiles to sleep. After their little nap, they awake.
Active for 5 turns. Duration increases with the caster's Concentration. Resistance protects only partially against this spell.
Has no effect on the Undead, Mechanical units, and Elementals.
Confusion
Spell cost: 75 + 5
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem

Circle 4.
School: Astral Magic.
All enemy units within 1 tile forget to attack in close combat. Ranged Attack of unit is reduced to zero. Units cannot use magic. Lasts 3 turns.
Magic Resistance only partially protects from this spell.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, and Elementals.
Armageddon
Spell cost: 65 + 7
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 400
Duration modifier: 0
Resist power: 250
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Lord of Abyss, Acheron

Circle 4.
School: Elemental Magic.
Inflicts 18 points of magic damage on all units on the battlefield.
Damage increases greatly with the caster's Spellpower.
Incineration
Spell cost: 37 + 5
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 450
Duration modifier: 0
Resist power: 200
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity

Circle 4.
School: Elemental Magic.
Inflicts 32 points of magic damage to the target.
Damage increases greatly with the caster's Spellpower.
Firestorm
Spell cost: 75 + 9
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity

Circle 4.
School: Elemental Magic.
Deals 12 points of magic damage to all units within 2 tiles.
Damage increases significantly with the caster's Spellpower.
Summon Phoenix
Spell cost: 100 + 7
Circle: 4
Item level (scroll): 6
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame

Circle 4.
School: Elemental Magic.
A Phoenix is summoned in a tile next to the caster.
Summoning range and Phoenix's attributes depend on the caster's Summoning Power.
Afterwards the summoner will not be able to cast spells for 3 turns.
White Magic
Spell cost: 45 + 6 + 15
Circle: 4
Item level (scroll): 5
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Units: White Mage

Circle 4.
School: Sacred Magic.
The caster loses 15 hit points.
Inflicts 9 points of magic damage on all enemies. Restores 9 hit points of all friendly units.
Damage and healing power increases with the caster's Spellpower.
Invulnerability
Spell cost: 25 + 3
Circle: 4
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon

Circle 4.
School: Sacred Magic.
Increases the armor and resistance of the target by 20.
Lasts 4 turns. Duration increases with the caster's Concentration.
The spell has no effect on undead and demons.
Divine Light
Spell cost: 45 + 10
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Grand Inquisitor

Circle 4.
School: Sacred Magic.
Reduces all types of Attack of all enemies within 2 tiles to zero.
Resistance protects only partially against this spell.
Lasts 4 turns. Duration increases with the caster's Concentration.
Has no effect on Mechanical units and Elementals.
Supreme Power
Spell cost: 45 + 6
Circle: 4
Item level (scroll): 4
Karma: 2
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon, Hero

Circle 4.
School: Sacred Magic.
Increases all attack attributes of all friendly units within 2 tiles by 10, armor and resistance are increased by 5. Dispels a lot of the harmful spells and grants Mind Control immunity.
Lasts 4 turns.
Caster's Concentration and Spellpower doesn't affect this spell.
Does not affect the undead, demons and heroes.
Raise Vampire
Spell cost: 50 + 5
Circle: 4
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Units: Maleficar, Lich

Circle 4.
School: Necromancy.
Creates a Vampire from the remains of a fallen.
Vampire's attributes depend on Summoning and Necromancy power.
Pestilence
Spell cost: 35 + 5
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Units: Maleficar

Circle 4.
School: Necromancy.
Infects all enemy units with a disease, causing them to lose 2 Stamina and 1 Morale each turn. Speed of the infected units is reduced by 1, all types of Attack are reduced by 3.
The unit's wounds cannot be healed. Lasts 6 turns.
Duration increases with the caster's Concentration.
Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Cloud of Terror
Spell cost: 40 + 4
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical

Circle 4.
School: Necromancy.
Reduces the morale of all enemies within 2 tiles by 10.
Effect increases with the caster's Spellpower.
Gates of Death
Spell cost: 45 + 7
Circle: 4
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis

Circle 4.
School: Necromancy.
Summons 7 Skeletons of Doom in a tile next to the caster.
Skeletons of Doom's attributes depend almost entirely on Summoning and Necromancy Power.
Summon Devil
Spell cost: 50 + 4
Circle: 4
Item level (scroll): 4
Karma: -7
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos

Circle 4.
School: Chaos Magic.
A friendly unit needs to be sacrificed for this incantation.
Summons a Devil in a tile next to the caster.
Summoning range and Devil's attributes depend on the caster's Summoning Power.
Black Magic
Spell cost: 65 + 5 + 10
Circle: 4
Item level (scroll): 5
Karma: -6
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Chaos Lord

Circle 4.
School: Chaos Magic.
The caster loses 10 hit points.
A friendly unit needs to be sacrificed for this incantation.
Inflicts 13 points of magic damage on all enemies.
Damage increases greatly with the caster's Spellpower.
Has no effect on the Undead and Chaos Lords.
Corrupt
Spell cost: 20 + 2
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Immunity (abilities): Avatar of Light
Immunity (type): Demon
Units: Faerie Dragon

Circle 4.
School: Chaos Magic.
All attributes of all units within a range of 2 tiles are reduced by 6. Magic Resistance and Magic Immunity cannot protect from Corruption.
Lasts for 6 turns.
Duration increases with the caster's Concentration.
Does not affect demons.
Summon Lord of Abyss
Spell cost: 55 + 4 + 15
Circle: 4
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Units: Acheron

Circle 4.
School: Chaos Magic.
The caster loses 15 hit points.
Summons a Lord of Abyss in a tile next to the caster.
Summoning range and Lord of Abyss's attributes depend on caster's Summoning Power.