| 1 |
Recovery
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Shaman, Witch Doctor, Medium
Circle 1. School: Natural Magic. Heals target for 4 hit points. Reduces the strength of harmful magical effects. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Summon Wasp Swarm
Spell cost: 6 + 2 
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper
Circle 1. School: Natural Magic. Reduces ranged attack of the enemy to zero. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Poison Claw
Spell cost: 4 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Units: Beast Master
Circle 1. School: Natural Magic. Poisons melee attack of a friendly unit with Poison Strength 3. Lasts 6 turns. Duration increases with the caster's Concentration. Only works on Animals.
Summon Wolf
Spell cost: 4 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Nature's Cloister
Units: Medium
Circle 1. School: Natural Magic. Summons a Wolf in a tile next to the caster. Summoning range and Wolf's attributes depend significantly on caster's Summoning Power.
Enchanted Fang
Spell cost: 5 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Units: Forest Keeper
Circle 1. School: Natural Magic. Increase the target's Attacks by 2, and makes them magical. Lasts 6 turns. Spell effect increases slightly with the caster's Spellpower. Only works on Animals.
Summon Rat
Spell cost: 5 + 2 
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Ratman, Plague Warrior, Plague Master
Circle 1. School: Natural Magic. Summons a Giant Rat in a tile next to the caster. Summoning range and Giant Rat's attributes depend heavily on caster's Summoning Power.
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Triple Blade
Spell cost: 3 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 70
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 100
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Circle 1. School: Metamorphosis. Inflicts 10 points of physical damage. Magic immunity does not apply. Damage increases slightly with the caster's Spellpower.
Magic Armor
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Elemental Spirit
Circle 1. School: Metamorphosis. Increases the melee and ranged defense of the target by 3 points. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on Elementals and incorporeal creatures.
Magic Weapon
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Circle 1. School: Metamorphosis. Increases all attack attributes of the target by 2 points. Lasts 5 turns. Replenishes ammo by 2. Duration increases with the caster's Concentration. Has no effect on Animals.
Web
Spell cost: 3 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 35
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Metamorphosis School
Immunity (abilities): Spell Immunity, Web Immunity
Circle 1. School: Metamorphosis. Immobilizes the target, but increases its defense attributes. An entangled target cannot fight. Lasts 3 turns. For every 10 points of the target's Attack, Counterattack, or magical Ranged Attack, duration is reduced by 1. Duration slightly increases with the caster's Concentration.
Warp
Spell cost: 10 + 2 
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Devil, Lord of Abyss
Circle 1. School: Metamorphosis. Instantly transports the unit to a specified vacant tile. Only affects the caster. The hero using this spell will be immobilized until the end of the next turn.
Levitation
Spell cost: 8 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Spell Immunity
Units: Darkness Chosen
Circle 1. School: Metamorphosis. Slightly increases the speed of a friendly unit by granting it the ability to float above the terrain. Enchanted unit restores one stamina point each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures.
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Dispel
Spell cost: 1 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Astral Magic
Units: Medium, Beholder, Priest, Patriarch
Circle 1. School: Astral Magic. Reduces the duration of negative effects on a friendly unit and positive effects on a hostile unit for 3 turns. Inflicts 9 points of damage if the target is a hostile summoned creature. Effect duration reduction and damage increase with the caster's Resistance negation skill.
Astral Energy
Spell cost: 4 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Astral Magic
Immunity (abilities): Spell Immunity
Units: Medium
Circle 1. School: Astral Magic. Increases the resistance of the target by 3. Lasts 3 turns. Restores 8 stamina points. Duration increases with the caster's Concentration.
Astral Thief
Spell cost: 5 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 20
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: School of Astral Magic
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Darkness Craver
Circle 1. School: Astral Magic. Steals 3 ammo from the target for the caster. The amount of ammo stolen slightly increases with the caster's Spellpower. Resistance has almost no protection against this spell. Has no effect on Animals.
Improved Charm
Spell cost: 5 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 25
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Astral Magic
Units: Elven Mistress
Circle 1. School: Astral Magic. Increases the duration of positive spells on an ally, or negative spells on an enemy by 2. If the spell's target is a summoned ally, Elemental Spirit, or Golem, they recover 10 hit points. The effect slightly increases with the caster's Spellpower.
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Head Wind
Spell cost: 3 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity, Incorporeal
Units: Mage, High Mage, Air Elemental
Circle 1. School: Elemental Magic. Reduces the target's Speed by 2, and Range by 1. Unit loses one Stamina each turn. Lasts 6 turns. If the unit's Speed falls below 1, it can still move, but will lose stamina with every step. Duration increases with the caster's Concentration. No effect on incorporeal creatures.
Haste
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity
Units: Fairy
Circle 1. School: Elemental Magic. Increases the target's speed by 2. The enchanted unit recovers 1 stamina point each turn. Lasts 4 turns. Duration increases with the caster's Concentration.
Air Shield
Spell cost: 1 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity
Units: Mage, High Mage
Circle 1. School: Elemental Magic. The effect of this spell is cumulative. Increases target's Ranged Defense by 6 and Resistance by 1. Lasts 5 turns. Duration increases with the caster's Concentration.
Lightning
Spell cost: 3 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Winds
Immunity (abilities): Spell Immunity, Air Immunity
Circle 1. School: Elemental Magic. Inflicts 10 points of magic damage to the target. Damage increases with the caster's Spellpower.
Glacial Heart
Spell cost: 5 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Water Elemental
Circle 1. School: Elemental Magic. Makes target fearless and immune to poison, but deals 3 points of damage each turn. Lasts 4 turns. Ignores spell resistance. Has no effect on the Undead, Mechanical units, and Elementals.
Sluggishness
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Units: Earth Elemental
Circle 1. School: Elemental Magic. Reduces the target's speed by 2. Enchanted unit loses one Stamina each turn. Lasts 5 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Resistance protects only partially against this spell. Duration increases with the caster's Concentration.
Summon Mephit
Spell cost: 4 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 1. School: Elemental Magic. Summons a Mephit, a weak Air elemental, within two tiles of the caster. Summoning range and the Mephit's attributes depend heavily on the caster's Summoning Power.
Summon Quasit
Spell cost: 9 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 1. School: Elemental Magic. Summons a Quasit, a weak Earth elemental, to a tile next to the caster. Summoning range and Quasit's attributes depend on caster's Summoning Power.
Summon Ifrit
Spell cost: 7 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 1. School: Elemental Magic. Summons an Ifrit, a weak Fire elemental, to a tile next to the caster. Summoning range and Ifrit's attributes depend heavily on caster's Summoning Power.
Summon Naiad
Spell cost: 6 + 1 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Whisperer
Circle 1. School: Elemental Magic. Summons a Naiad, a weak Water elemental, to a tile next to the caster. Summoning range and Naiad's attributes depend significantly on caster's Summoning Power.
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Bless
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Monk, Faith Devotee, Preacher
Circle 1. School: Sacred Magic. Increases all attack and defense attributes of the target by 1. Lasts 6 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons.
Cure Wounds
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: White Mage
Circle 1. School: Sacred Magic. Heals target for 8 hit points. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Dash
Spell cost: 5 + 2 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: -50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Immunity (abilities): Spell Immunity
Units: Bard
Circle 1. School: Sacred Magic. Enchanted unit loses 4 Morale points, but gets an extra turn. Loss decreases slightly with the caster's Spellpower. Only works on mortal Humans.
Shock
Spell cost: 3 + 1 
Circle: 1
Item level (scroll): 1
Karma: 1
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 75
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sanctuary
Circle 1. School: Sacred Magic. Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma. Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.
Fearlessness
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Preacher
Circle 1. School: Sacred Magic. The target restores 10 morale points. For 3 turns the unit's attack is increased by 1 and it becomes fearless. Caster's Concentration and Spellpower doesn't affect this spell. Has no effect on the Undead, Mechanical units, and Elementals.
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Fear
Spell cost: 3 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Units: Necromancer, Demon, Avenger, Sorcerer
Circle 1. School: Necromancy. Reduces target's morale by 6. Effect increases slightly with the caster's Spellpower. Has no effect on intrepid creatures.
Raise Skeleton
Spell cost: 4 + 1 
Circle: 1
Item level (scroll): 1
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Units: Necromancer, Sorcerer, Death Touched, Sorcerer
Circle 1. School: Necromancy. Creates a Skeleton from the remains of a fallen. Skeleton's attributes depend on Summoning and Necromancy power.
Raise Zombie
Spell cost: 6 + 2 
Circle: 1
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Units: Necromancer, Sorcerer
Circle 1. School: Necromancy. Creates a Zombie from the remains of a fallen. Zombie's attributes depend on Summoning and Necromancy power.
Soul Trap
Spell cost: 7 + 1 
Circle: 1
Item level (scroll): 1
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of Necromancy
Units: Death Touched
Circle 1. School: Necromancy. A creature's soul can be trapped as it leaves its corpse. The trapped soul can be used either to curse an enemy, or to buff an ally. Trapped Soul's attributes depend on Summoning and Necromancy Power. The unit does not remain after the battle.
Hex
Spell cost: 2 + 1 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Shaman, Witch Doctor, Trapped Soul
Circle 1. School: Necromancy. The caster loses 1 hit point. Reduces the target's Defense attributes and Resistance by 1, and prevents healing the target. Lasts 6 turns. Effect increases with the caster's Spellpower. Does not affect mechanical units.
Undead Regeneration
Spell cost: 4 + 2 
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Necromancer, Sorcerer, Death Touched, Warlock, Maleficar, Lich
Circle 1. School: Necromancy. The effect of this spell is cumulative. Under the influence of this spell the undead restore 4 hit points immediately and then 4 each turn. Lasts 4 turns. Number of restored hit points slightly increases with the caster's Spellpower. Only works on the Undead.
Raise Reaper
Spell cost: 12 + 5 
Circle: 1
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Lich
Circle 1. School: Necromancy. Creates a Reaper from the remains of a fallen. Reaper's attributes partially depend on Summoning and Necromancy Power.
Raise Mummy
Spell cost: 18 + 5 
Circle: 1
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Maleficar, Lich
Circle 1. School: Necromancy. Creates a Mummy from the remains of a fallen. Mummy's attributes partially depend on Summoning and Necromancy Power.
Summon Hnara
Spell cost: 2 + 5 
Circle: 1
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Necromancer, Sorcerer
Circle 1. School: Necromancy. Summons a Hnara in a tile next to the caster. Summoning range and Hnara's attributes depend hero's Summoning and Necromancy Power. A corpse is not required to summon a Hnara. The unit does not remain after the battle.
Curse
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Shaman, Witch Doctor
Circle 1. School: Necromancy. Reduces all attack attributes of the target by 2. Lasts 6 turns. The effect slightly increases with the caster's Spellpower. Does not affect mechanical units.
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Summon Imp
Spell cost: 5 + 1 + 3 
Circle: 1
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Units: Demonologist, Sorcerer, Sorcerer
Circle 1. School: Chaos Magic. The caster loses 3 hit points. An Imp is summoned in a tile adjacent to the caster. Summoning range and Imp's attributes depend on the caster's Summoning Power.
Burn Ammo
Spell cost: 4 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Circle 1. School: Chaos Magic. Destroys 6 missiles from the target's ammo stock. Target takes damage based on the amount of destroyed ammo. The amount of ammo burned increases with the caster's Spellpower. Has no effect on Animals, and creatures with natural weapons.
Vulnerability
Spell cost: 2 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Units: Demonologist
Circle 1. School: Chaos Magic. The effect of this spell is cumulative. Reduces the defense attributes and the resistance of the target by 3. Lasts 6 turns. Duration increases with the caster's Concentration.
Chaos Surge
Spell cost: 5 + 1 + 3 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Altar of Chaos
Immunity (abilities): Spell Immunity
Units: Demonologist, Devil, Acheron
Circle 1. School: Chaos Magic. The caster loses 3 hit points. Ally loses all ammo, but gets a second turn (only if unit has already moved). Only works on Demons.
Summon Mocker
Spell cost: 11 + 2 + 10 
Circle: 1
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 1. School: Chaos Magic. The caster loses 10 hit points. A Mocker is summoned in a tile adjacent to the caster. Summoning range and Mocker's attributes partially depend on caster's Summoning Power.
Scourge of Chaos
Spell cost: 3 + 2 
Circle: 1
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Shaman Tent (scroll)
Immunity (type): Undead, Mechanical, Hero, Animal, Chaos Lord, Elemental Spirit, Golem
Circle 1. School: Chaos Magic. Deals 8 HP damage to ally or enemy unit, and gives them a second turn (only if they have already moved). Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, Heroes, Animals, Elementals, and Chaos Lords.
Legacy of Chaos
Spell cost: 5 + 1 
Circle: 1
Item level (scroll): 1
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Shaman Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit, Golem
Circle 1. School: Chaos Magic. Deals 4 HP damage to an ally, increases Attack by 8, Speed by 1, and Summoning Power by 5. Effective for one turn, unit will die at the start of the next turn. Has no effect on the Undead, Mechanical units, Heroes, Animals, and Elementals.
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Hunter's Vine
Spell cost: 11 + 4 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Leafy Tower
Immunity (abilities): Spell Immunity, Entanglement Immunity, Flying, Floating
Circle 2. School: Natural Magic. Immobilizes all creatures within 1 tile. Entangled target cannot move, but can attack, shoot and cast spells. Lasts 4 turns. Duration slightly increases with the caster's Concentration. Agile creatures quickly escape the roots.
Natural Weapon
Spell cost: 6 + 1 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Leafy Tower
Immunity (abilities): Spell Immunity
Circle 2. School: Natural Magic. Increases all Attack types of all units within 1 tile by 3. Lasts 5 turns. Replenishes ammo by 2. Duration increases with the caster's Concentration. Only works on Animals.
Summon Wolves
Spell cost: 18 + 5 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 25
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Leafy Tower
Circle 2. School: Natural Magic. Summons two wolves in an adjacent tile, plus one wolf per level in Summoning skill. Summoning range and Wolves' attributes depend slightly on caster's Summoning Power.
Summon Eagle
Spell cost: 10 + 2 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Leafy Tower
Circle 2. School: Natural Magic. Summons a Giant Eagle within two tiles of the caster. Summoning range and Eagle's attributes depend heavily on caster's Summoning Power.
Pathfinding
Spell cost: 30 + 5 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Flying, Floating, Spell Immunity
Circle 2. School: Natural Magic. All friendly units gain the ability to move freely through any terrain type. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures.
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Blast
Spell cost: 11 + 4 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Mages Guild
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Mage, High Mage
Circle 2. School: Metamorphosis. Deals 9 points of magic damage to all units within 1 tiles. Damage increases with the caster's Spellpower.
Fire Blade
Spell cost: 4 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Mages Guild
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Faerie Dragon
Circle 2. School: Metamorphosis. Increases all attack attributes of the target by 4 and makes its attack deal magic damage. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on Animals and creatures with natural weapons.
Spectral Blade
Spell cost: 7 + 2 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Building: Mages Guild
Circle 2. School: Metamorphosis. Inflicts 12 points of physical damage. Damage increases significantly with the caster's Spellpower. Armor protects against the damage, but only partially. Ignores magic immunity.
Magic Crystal
Spell cost: 15 + 3 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Mages Guild
Circle 2. School: Metamorphosis. Creates a Magic Crystal on the battlefield within four tiles of the caster. Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power.
Burden
Spell cost: 12 + 3 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Circle 2. School: Metamorphosis. Reduces the speed of all enemy units within 1 tile by 1 and causes them to lose 3 points of stamina. Lasts 3 turns. Resistance protects only partially against this spell. Duration slightly increases with the caster's Concentration.
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Phantom Form
Spell cost: 4 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Incorporeal
Circle 2. School: Astral Magic. Reduces all attack attributes of the target by 10, increases its armor by 10 and grants Incorporeality. Lasts 5 turns. Duration increases with the caster's Concentration.
Sleep
Spell cost: 6 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 2. School: Astral Magic. Puts the target to sleep. This spell will be broken once the target takes damage. Lasts 5 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Heroism
Spell cost: 8 + 1 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit, Golem
Circle 2. School: Astral Magic. Increases attack of the target by 1 and grants it Mind Control immunity. Increases stamina and morale by 5 points. If a unit has already made its turn, it gets an additional turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Animals.
Cat's Reflexes
Spell cost: 6 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Illusionists Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant
Circle 2. School: Astral Magic. The enchanted creature gains Vigilance (ability to counterattack agile enemies), Parry (2), Dodge (2), and Agility (ability to attack enemies without risking a counterattack). Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Elementals, Mechanical units, and large creatures.
Hallucination
Spell cost: 9 + 2 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 2. School: Astral Magic. Ranged Attack of all non-melee enemies is reduced by 3. Lasts 5 turns. Duration increases with the caster's Concentration. Resistance protects only partially. Has no effect on the Undead, Mechanical units, and Elementals.
Strong Mind
Spell cost: 26 + 3 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Mind Control Immunity
Units: Memory Keeper, Matriarch
Circle 2. School: Astral Magic. Grants all friendly units immunity to all mind affecting spells. Lasts 10 turns. Duration increases slightly with the caster's Concentration.
Holy Circle
Spell cost: 8 + 2 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Circle 2. School: Astral Magic. Increases all attack and defense attributes and resistance of all friendly creatures within 1 tile by 1. Lasts 5 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons.
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Create Gargoyle
Spell cost: 15 + 3 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Circle 2. School: Elemental Magic. A Gargoyle is summoned in a tile adjacent to the caster. Summoning range and Gargoyle's attributes depend on the caster's Summoning Power.
Rain of Stones
Spell cost: 11 + 4 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Immunity (abilities): Incorporeal
Immunity (type): Giant
Circle 2. School: Elemental Magic. Deals 4 HP damage to all units within a 2-tile radius, disables their ability to fly or hover, and cripples them, reducing their speed. Lasts 3 turns. Duration slightly increases with the caster's Concentration. Magic Resistance and Spell Immunity do not apply. Has no effect on incorporeal creatures or Giants.
Stone Skin
Spell cost: 5 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Elemental Spirit, Golem, Artillery
Circle 2. School: Elemental Magic. Increases the armor of the target by 5 and its resistance by 3. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on Elementals, Golems, Artillery, and incorporeal creatures.
Stone Crust
Spell cost: 14 + 2 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Stone
Immunity (abilities): Spell Immunity
Circle 2. School: Elemental Magic. Immobilizes an enemy or friendly Mortal unit. The target's Armor increases by 5, Resistance by 2. Active for 5 turns. An ally recovers 5 HP each turn, an enemy loses them. Duration increases slightly with the caster's Concentration. Resistance reduces spell duration. Has no effect on Heroes and Demons.
Ice Chunk
Spell cost: 7 + 1 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Units: Water Elemental
Circle 2. School: Elemental Magic. Deals 16 physical damage to the target. Armor protects against the damage, but only partially. Damage increases significantly with the caster's Spellpower.
Celestial Thunder
Spell cost: 10 + 3 
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Air Immunity
Units: Air Elemental
Circle 2. School: Elemental Magic. Inflicts 15 points of magic damage to the target. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower.
Mass Fire Immunity
Spell cost: 16 + 3 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Elemental
Circle 2. School: Elemental Magic. Grants all friendly units immunity to fire and increases Ranged Defense by 1. Lasts 2 turns. Duration increases significantly with the caster's Concentration.
Mass Cold Immunity
Spell cost: 18 + 2 
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Naiad
Circle 2. School: Elemental Magic. Grants all friendly units immunity to cold and increases defense by 1. Each turn the units recover 1 HP. Lasts 3 turns. Duration increases significantly with the caster's Concentration. Has no effect on Mechanical units and Elementals.
Mass Grounding
Spell cost: 20 + 3 
Circle: 2
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Units: Mephit
Circle 2. School: Elemental Magic. Grants all friendly units immunity to lightning based spells and increases resistance by 1. The unit restores 1 stamina point each turn. Lasts 3 turns. Duration increases significantly with the caster's Concentration.
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Restoration
Spell cost: 8 + 2 
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Monk, Faith Devotee, Preacher
Circle 2. School: Sacred Magic. Heals target for 12 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Exorcism
Spell cost: 9 + 1 
Circle: 2
Item level (scroll): 2
Karma: 2
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Mortal, Mechanical, Hero, Servant of Death, Elemental Spirit, Golem
Units: Priest, Patriarch, Grand Inquisitor
Circle 2. School: Sacred Magic. Inflicts 16 points of magic damage, and immobilizes the target for one turn. Affects only the undead and demons. Does not affect the servants of Death. Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell.
Word of Life
Spell cost: 5 + 1 
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: White Mage
Circle 2. School: Sacred Magic. The target recovers 5 HP and 2 Stamina each turn, while Attack and Speed are increased by 1. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Bane of the Wicked
Spell cost: 9 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Life
Immunity (type): Undead, Demon
Units: Grand Inquisitor
Circle 2. School: Sacred Magic. Grants the target the abilities Smite Evil (2), Bane of Undead, and Bane of Demons. Lasts 6 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons.
Eternal Light
Spell cost: 9 + 2 
Circle: 2
Item level (scroll): 2
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Temple of Immortals (scroll)
Immunity (abilities): Spell Immunity
Circle 2. School: Sacred Magic. Reduces every Undead's Attacks by 2, Armor and Resistance by 1. Each turn the undead receive 4 points of magical damage. Lasts 6 turns. Duration increases with the caster's Concentration. Only works on the Undead.
Celestial Shield
Spell cost: 10 + 2 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Circle 2. School: Sacred Magic. Increases ranged defense of all friendly units within 1 tile by 6 and resistance by 1. Lasts 4 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons.
Battle Cry
Spell cost: 10 + 2 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Preacher
Circle 2. School: Sacred Magic. Restores 5 points of stamina and 2 points of morale to all friendly creatures on the battlefield. The effect slightly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Self-Sacrifice
Spell cost: 40 + 3 + 40 
Circle: 2
Item level (scroll): 4
Karma: 4
Cumulative: no
Power modifier: 500
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 2. School: Sacred Magic. The caster loses 40 hit points. Resurrects a friendly unit with half its health. Amount of hit points restored slightly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Blind Faith
Spell cost: 8 + 1 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Faith Devotee
Circle 2. School: Sacred Magic. Sets the attack of an enemy or friendly unit to zero, replacing it with the ability Smite Evil (10). Disables Ranged Attack of enchanted creature. Lasts 4 turns. Resistance protects only partially against this spell. The caster's Concentration does not affect Spell Duration. Only works on Mortals. Has no effect on Animals.
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Raise Ghoul
Spell cost: 15 + 4 
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Units: Necromancer, Death Touched, Warlock
Circle 2. School: Necromancy. Creates a Ghoul from the remains of a fallen. Ghoul's attributes depend on Summoning and Necromancy power.
Vampirism
Spell cost: 12 + 2 
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem
Circle 2. School: Necromancy. The target recovers health whenever it deals melee damage. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on Mechanical units and Elementals.
Atrophy
Spell cost: 6 + 1 
Circle: 2
Item level (scroll): 2
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Circle 2. School: Necromancy. Infects the target with a disease. An infected unit loses 2 Stamina and 1 Morale each turn. All types of Attack are reduced by 3, and speed by 1. The unit's wounds cannot be healed. Active for 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Eternal Slave
Spell cost: 27 + 3 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necromancers Guild
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Death Touched, Lich
Circle 2. School: Necromancy. When the target dies while under this spell, it will rise again. Lasts 5 turns. Duration slightly increases with the caster's Concentration. Only works on the Undead.
Raise Cadaver
Spell cost: 30 + 6 
Circle: 2
Item level (scroll): 5
Karma: -2
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Warlock, Maleficar
Circle 2. School: Necromancy. Creates a Cadaver from the remains of a fallen. Cadaver's attributes partially depend on Summoning and Necromancy Power.
Cloud of Restoration
Spell cost: 18 + 4 
Circle: 2
Item level (scroll): 4
Karma: -1
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Servant of Death
Units: Warlock, Maleficar, Lich
Circle 2. School: Necromancy. Heals 10 hit points of all undead units within 1 tile. Healing effect increases slightly with the caster's Spellpower. Only works on the Undead. The spell has no effect on Death Servants and incorporeal creatures.
Dark Steel
Spell cost: 12 + 3 
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Animal, Elemental Spirit
Circle 2. School: Necromancy. Increases attack and counter-attack of the target by 2 points, grants an armor-piercing ability in melee attack. Enchanted unit will curse and lowers enemy morale by 2 with each successful melee attack. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Animals, and Elementals.
Raise Skeleton of Doom
Spell cost: 20 + 4 
Circle: 2
Item level (scroll): 2
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Lord of Darkness, Warlock, Maleficar
Circle 2. School: Necromancy. Create Skeleton of Doom from an ally's or enemy's corpse. Skeleton of Doom's attributes depend on Summoning and Necromancy Power.
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Summon Fiend
Spell cost: 13 + 3 + 6 
Circle: 2
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Units: Demonologist
Circle 2. School: Chaos Magic. The caster loses 6 hit points. A Fiend is summoned in a tile next to the caster. Summoning range and Fiend's attributes depend on the caster's Summoning Power.
Summon Hellhound
Spell cost: 12 + 3 + 4 
Circle: 2
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Units: Demonologist
Circle 2. School: Chaos Magic. The caster loses 4 hit points. A Hellhound is summoned in a tile next to the caster. Summoning range and Hellhound's attributes depend on the caster's Summoning Power.
Blindness
Spell cost: 9 + 1 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem
Circle 2. School: Chaos Magic. Reduces the attack attributes of the target to zero. Lasts 4 turns. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords.
Dark Pact
Spell cost: 15 + 4 
Circle: 2
Item level (scroll): 3
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Temple of Chaos
Immunity (abilities): Summoned, Spell Immunity, Avatar of Light
Units: Demonologist
Circle 2. School: Chaos Magic. When a friendly unit under this spell dies, it returns to the battle again as a demon of the same rank. Lasts for 5 turns. Duration increases with the caster's Concentration. Only works on Mortals.
Hellgates
Spell cost: 6 + 2 
Circle: 2
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Units: Lord of Abyss
Circle 2. School: Chaos Magic. Moves friendly demon into a free tile.
Primal Rage
Spell cost: 4 + 2 
Circle: 2
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Warlock Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit
Circle 2. School: Chaos Magic. Reduces an ally or an enemy's Counterattack by 1, but gives them Blood Frenzy (unit gets an extra turn for killing an enemy in melee). Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Temptation of Chaos
Spell cost: 4 + 4 + 4 
Circle: 2
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Warlock Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit
Circle 2. School: Chaos Magic. The caster loses 4 hit points. Gives everyone in a 1-tile radius Soul Stealing 5, while also inflicting 5 HP damage. Lasts 4 turns. Effect increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals.
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Dark Resurrection
Spell cost: 20 + 3 
Circle: 2
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 500
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Dark Priestess
Circle 2. School: Shadow Magic. A friendly unit needs to be sacrificed for this incantation. Resurrects a friendly unit with half its health. Amount of hit points restored slightly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
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| 3 |
Animal Assault
Spell cost: 20 + 3 
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit
Circle 3. School: Natural Magic. Increases Speed of all friendly units by 2, grants Charge 3 ability and Terrain Knowledge. Lasts 1 turns. Duration is barely affected by the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Summon Dire Bears
Spell cost: 45 + 6 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Units: Forest Keeper
Circle 3. School: Natural Magic. Summons two Dire Bears in an adjacent tile. Summoning range and Dire Bears' attributes depend on caster's Summoning Power.
Summon Rat Swarm
Spell cost: 25 + 5 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Units: Plague Warrior, Plague Master, Grey Overlord
Circle 3. School: Natural Magic. Summons six Giant Rats to an adjacent tile. Summoning range and Rats' attributes depend heavily on caster's Summoning Power.
Bear Form
Spell cost: 18 + 3 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Blooming Lane
Immunity (abilities): Spell Immunity
Units: Forest Keeper
Circle 3. School: Natural Magic. Turns a friendly unit into a Dire Bear. Dire Bear's level depends on caster's Summoning Power, but cannot be lower than caster's own level. Lasts for 6 turns. Duration increases significantly with the caster's Concentration. Only works on Mortals.
Summon Wasp Cloud
Spell cost: 22 + 2 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper
Circle 3. School: Natural Magic. Disables the Ranged Attack of all enemies within 1 tile. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
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Acid
Spell cost: 16 + 3 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Building: School of High Magic
Circle 3. School: Metamorphosis. Inflicts 16 points of physical damage. The armor of the target is reduced by 2. Lasts 3 turns. Armor only partially protects against the effects of Acid. Magic immunity does not apply. Damage increases with the caster's Spellpower.
Teleport
Spell cost: 10 + 3 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of High Magic
Immunity (abilities): Spell Immunity
Circle 3. School: Metamorphosis. Instantly transports the target to a specified vacant tile. If the target is an enemy unit, its resistance must to be overpowered for a successful teleportation.
Create Golem
Spell cost: 35 + 5 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of High Magic
Circle 3. School: Metamorphosis. A Golem is created in a tile next to the caster. Summoning range and Golem's attributes depend on the caster's Summoning Power.
Enchanted Weapon
Spell cost: 20 + 3 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: School of High Magic
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Circle 3. School: Metamorphosis. The effect of this spell is cumulative. Increases all types of Attack of all allies by 1. Lasts 4 turns. Replenishes ammo by 4. Duration increases with the caster's Concentration. Has no effect on Animals.
Summon Living Armor
Spell cost: 35 + 5 
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: White Mage
Circle 3. School: Metamorphosis. Summons a Living Armor in a tile next to the caster. Summoning range and Living Armor's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns.
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Antimagic
Spell cost: 10 + 2 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity
Units: Faerie Dragon
Circle 3. School: Astral Magic. Increases the resistance of the target by 10. The target receives spell immunity. Lasts 5 turns. Duration increases with the caster's Concentration.
Word of Power
Spell cost: 18 + 2 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Mage, High Mage
Circle 3. School: Astral Magic. For 1 turn, take control of an enemy whose Resistance is not above 3. At the end of the spell the target loses half of its stamina and morale. The caster's magic power can overcome the higher resistance of an enemy. Has no effect on the Undead, Mechanical units, Elementals, and Heroes.
Suicide
Spell cost: 35 + 3 
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Hypnosis
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem
Units: Lord of Abyss
Circle 3. School: Astral Magic. Target with the resistance of 4 or less inflict double damage on itself. Has no effect on the Undead, Mechanical units, Elementals, and Chaos Lords.
Mass Improved Charm
Spell cost: 20 + 3 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Tower of Hypnosis
Units: Elven Mistress
Circle 3. School: Astral Magic. Increases the duration of positive spells on all allies, and negative spells on all enemies by 4. All summoned allies, Elemental Spirits, and Golems recover 16 hit points. The effect slightly increases with the caster's Spellpower.
Mass Dispel
Spell cost: 15 + 3 
Circle: 3
Item level (scroll): 2
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Faerie Dragon
Circle 3. School: Astral Magic. Reduces the duration of negative effects on the friendly units and positive effects on the hostile units by 5 turns. Inflicts 15 damage points on the hostile summoned creatures. Effect duration reduction and damage increase with the caster's Resistance negation skill.
Insanity
Spell cost: 13 + 3 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 25
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 3. School: Astral Magic. Inflicts 10 magic damage, reduces stamina by 5 and morale by 2. Caster gains health, stamina and morale equal to damage dealt. Damage increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
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Word of Ice
Spell cost: 15 + 2 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Immunity (abilities): Spell Immunity, Ice Immunity
Circle 3. School: Elemental Magic. Immobilizes the target and inflicts 8 points of magic damage on it. The target's armor is increased by 2. Lasts 4 turns. The unit loses 2 hit points each turn. Duration increases with the caster's Concentration.
Mass Slow
Spell cost: 15 + 3 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Immunity (abilities): Spell Immunity
Units: High Mage
Circle 3. School: Elemental Magic. Reduces the speed of all enemy units by 2. Lasts 6 turns. Duration increases with the caster's Concentration.
Chilling Lightning
Spell cost: 18 + 1 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Units: High Mage
Circle 3. School: Elemental Magic. Deals damage to the spell target, and up to three random nearby enemy units in succession. Main target receives 20 magic damage, each subsequent target receive 5 less. Damage increases with the caster's Spellpower. Magic immunity does not apply.
Magic Stream
Spell cost: 10 + 3 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Ice
Circle 3. School: Elemental Magic. Inflicts 20 magic damage to an enemy unit, or restores 20 hit points to an ally. Damage and healing power increases with the caster's Spellpower. Magic immunity does not apply.
Mass Haste
Spell cost: 20 + 3 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Circle 3. School: Elemental Magic. Increases the speed of all friendly units by 2. Lasts 3 turns. Duration increases with the caster's Concentration.
Geyser
Spell cost: 17 + 4 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Ice Immunity
Units: Hisser
Circle 3. School: Elemental Magic. Deals 15 magic damage to all creatures within 1 tile. Damage increases with the caster's Spellpower.
Summon Water Elemental
Spell cost: 35 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Hisser, Elemental Mistress
Circle 3. School: Elemental Magic. A Water Elemental is summoned in a tile next to the caster. Summoned creature knows "Ice Heart", "Freeze" and "Ice Chunk" spells. It also can heal living creatures. Summoning range and Water Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns.
Freeze
Spell cost: 15 + 2 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Ice Immunity
Units: Water Elemental
Circle 3. School: Elemental Magic. Immobilizes the target, deals 8 points of magic damage. The target's armor is increased by 1. Lasts 6 turns. Magic Resistance only partially reduces the duration of this spell, and resistance does not protect against damage. Duration significantly increases with the caster's Concentration.
Quicksand
Spell cost: 25 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Flying, Floating
Units: Earth Elemental
Circle 3. School: Elemental Magic. Reduces the speed of all creatures within a 1 tile by 2. Enchanted warrior loses 2 points of stamina each turn. Lasts 6 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Does not affect flying and hovering creatures. Duration increases slightly with the caster's Concentration.
Fire Rain
Spell cost: 12 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Elemental
Circle 3. School: Elemental Magic. Deals 10 points of magic damage to every unit in a 1-tile radius, then 1 more point of damage for 3 turns. Damage and burning damage increases slightly with the caster's Spellpower.
Summon Air Elemental
Spell cost: 35 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Spirit Talker, Elemental Mistress
Circle 3. School: Elemental Magic. Air Elemental is summoned in a tile next to the caster. Summoned creature knows "Celestial Thunder", "Chain Lightning" and "Head Wind". spells. Summoning range and Air Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns.
Summon Earth Elemental
Spell cost: 35 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Runesmith, Elemental Mistress
Circle 3. School: Elemental Magic. Earth Elemental is summoned in a tile next to the caster. Summoned creature knows "Sluggishness", "Quicksand" and "Earthquake" spells. Summoning range and Earth Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns.
Summon Fire Elemental
Spell cost: 35 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Elemental Mistress
Circle 3. School: Elemental Magic. Fire Elemental is summoned in a tile next to the caster. Summoned creature knows "Fire Rain", "Mass Fire Immunity" and "Cleansing Flame" spells. Summoning range and Fire Elemental's attributes depend on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 2 turns.
Volcano
Spell cost: 70 + 15 
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Fire Immunity
Circle 3. School: Elemental Magic. Deals 12 points of magic damage to all units within 2 tiles. Damage increases significantly with the caster's Spellpower. Ignores magic immunity.
Elemental Immunity
Spell cost: 45 + 5 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 3. School: Elemental Magic. Grants all friendly units immunity to fire, cold and lighting. Increases resistance by 3. The unit restores 1 hit point and 1 stamina point each turn. Lasts 5 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Storm Wind
Spell cost: 15 + 2 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 10
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 3. School: Elemental Magic. Prevents all units in a radius of 2 tiles from flying and floating. Reduces shooting Range by 2. Lasts 5 turns. Resistance has almost no protection against this spell. Magic immunity does not apply. Duration slightly increases with the caster's Concentration.
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Resurrection
Spell cost: 25 + 4 
Circle: 3
Item level (scroll): 4
Karma: 3
Cumulative: no
Power modifier: 500
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Priest, Patriarch, White Mage
Circle 3. School: Sacred Magic. Resurrects a slain friendly unit. The amount of hit points of the resurrected unit depends on the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Mass Defense
Spell cost: 25 + 5 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Preacher, White Mage
Circle 3. School: Sacred Magic. Increases the armor of all friendly units by 2 and their resistance by 1. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect the undead.
Mass Healing
Spell cost: 15 + 3 
Circle: 3
Item level (scroll): 4
Karma: 2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Patriarch, White Mage
Circle 3. School: Sacred Magic. Restores 9 hit points to all friendly units on the battlefield. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Heaven's Rage
Spell cost: 16 + 3 
Circle: 3
Item level (scroll): 3
Karma: 3
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Restoration
Immunity (abilities): Spell Immunity
Circle 3. School: Sacred Magic. Deals 5 HP damage to every Undead on the battlefield, and 5 more HP each turn. Spell Duration is 3 turns, but each turn, Duration is reset to 3. Damage increases slightly with the caster's Spellpower. Ignores magic resistance. The spell is applied to all creatures on the battlefield, but only affects the Undead. Recently summoned or raised units receive instant damage.
Reincarnation
Spell cost: 30 + 3 
Circle: 3
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Preacher, Inquisitor
Circle 3. School: Sacred Magic. When the target dies while under this spell, it is resurrected. Lasts 10 turns. Duration increases significantly with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Mass Bless
Spell cost: 15 + 2 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Units: Preacher, Faerie Dragon
Circle 3. School: Sacred Magic. Increases Attacks, Defenses, and Resistance of all friendly units by 1. Lasts 5 turns. The effect slightly increases with the caster's Spellpower. The spell has no effect on undead and demons.
Banish
Spell cost: 15 + 2 
Circle: 3
Item level (scroll): 3
Karma: 3
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Mortal, Mechanical, Hero, Servant of Death
Circle 3. School: Sacred Magic. Deals 15 points of magic damage to all units within 1 tiles. Only affects the Undead, Demons, Elementals, and Phantoms. Does not affect the servants of Death. Damage increases significantly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.
Miracle
Spell cost: 40 + 5 
Circle: 3
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Patriarch
Circle 3. School: Sacred Magic. Inflicts 12 points of magic damage to all units within 1 tile. All friendly units within range of the spell recover 12 hit points. Damage and healing power increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
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Raise Ghost
Spell cost: 45 + 5 
Circle: 3
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Units: Warlock, Maleficar, Lich
Circle 3. School: Necromancy. Creates a Ghost from the remains of a fallen. Ghost's attributes depend on Summoning and Necromancy power.
Life Drain
Spell cost: 25 + 4 
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Death Touched, Maleficar
Circle 3. School: Necromancy. Deals 10 magic damage to all enemies within 1 tile, and reduces Morale by 3. The caster regains as many hit points as damage dealt. Damage increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Mass Undead Restoration
Spell cost: 13 + 3 
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: yes
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Warlock, Maleficar, Lich
Circle 3. School: Necromancy. The effect of this spell is cumulative. Under this spell, all allied undead units immediately recover 8 HP, and continue regenerating every turn. Lasts 4 turns. Only works on the Undead. Number of restored hit points slightly increases with the caster's Spellpower.
Fatigue
Spell cost: 12 + 3 
Circle: 3
Item level (scroll): 2
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Necromancy
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 3. School: Necromancy. Drains 5 Stamina from all enemy units. Effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Mass Curse
Spell cost: 15 + 2 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Warlock, Maleficar, Lich
Circle 3. School: Necromancy. Reduces the attack of all enemy units by 2 and their defense and resistance by 1. Lasts 6 turns. Duration increases with the caster's Concentration. Does not affect mechanical units.
Embrace of Darkness
Spell cost: 21 + 3 
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Illithid
Circle 3. School: Necromancy. Gives friendly unit the traits of an undead creature: Fearlessness, Tirelessness, Immunity to Pain, Poison and Cold, and Vampirism. Heals poisoning and bleeding. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Raise Banshee
Spell cost: 60 + 7 
Circle: 3
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Lich
Circle 3. School: Necromancy. Creates a Banshee from the remains of a fallen. Banshee's attributes partially depend on Summoning and Necromancy Power.
Nightmare
Spell cost: 16 + 3 
Circle: 3
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 3. School: Necromancy. Inflicts a terrible nightmare to the target unit. The target falls asleep, losing 3 points of stamina and morale each turn. This spell will be broken once the target takes damage. Lasts 4 turns. Resistance protects only partially against this spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Raise Spectre
Spell cost: 45 + 5 
Circle: 3
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 3. School: Necromancy. Creates a Spectre from the remains of a fallen. Spectre's attributes depend slightly on Summoning and Necromancy Power.
Horror
Spell cost: 40 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 3. School: Necromancy. Reduces the morale of all enemies within 1 tile by 14. Effect increases slightly with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Necromancer's Cry
Spell cost: 40 + 5 + 13 
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Warlock, Maleficar, Lich
Circle 3. School: Necromancy. The caster loses 13 hit points. All friendly units get a second turn. The spell only affects those units who have already taken a turn. Only works on the Undead. Does not affect the servants of Death.
Raise Lord of Darkness
Spell cost: 36 + 4 
Circle: 3
Item level (scroll): 4
Karma: -4
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Maleficar
Circle 3. School: Necromancy. Create Lord of Darkness from an ally's corpse. Lord of Darkness's attributes depend on Summoning and Necromancy Power.
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Summon Demon
Spell cost: 30 + 5 + 10 
Circle: 3
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Circle 3. School: Chaos Magic. The caster loses 10 hit points. A Demon is summoned in a tile next to the caster. Summoning range and Demon's attributes depend on the caster's Summoning Power.
Demon Blood
Spell cost: 15 + 3 
Circle: 3
Item level (scroll): 3
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Units: Demonologist, Acheron
Circle 3. School: Chaos Magic. Deals 15 damage to all friendly and enemy targets within 1 tile. The caster regains as many hit points as damage dealt. Damage increases with the caster's Spellpower. Resistance protects only partially against this spell. Only works on Demons. Has no effect on Chaos Lords.
Chaos Distortion
Spell cost: 40 + 5 + 18 
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Units: Lord of Abyss
Circle 3. School: Chaos Magic. The caster loses 18 hit points. All friendly units recover 3 HP, 1 Stamina and get a second turn (only if they have already moved). Only works on Demons. Has no effect on Chaos Lords.
Hellfire
Spell cost: 32 + 6 + 10 
Circle: 3
Item level (scroll): 5
Karma: -1
Cumulative: no
Power modifier: 1
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tower of Chaos
Immunity (abilities): Spell Immunity
Immunity (type): Chaos Lord
Circle 3. School: Chaos Magic. The caster loses 10 hit points. Inflicts 15 points of damage to all units within a range of 1 tiles, ignites the targets, inflicting 3 point of damage for 3 turns. Magic Resistance only partially protects from this spell. The caster's Concentration and Spellpower do not affect the strength or duration of this spell.
Inferno
Spell cost: 18 + 4 
Circle: 3
Item level (scroll): 3
Karma: -1
Cumulative: no
Power modifier: 300
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Demon
Circle 3. School: Chaos Magic. Inflicts 22 points of magic damage on the target. Damage increases greatly with the caster's Spellpower. Does not affect demons.
Summon Destroyer
Spell cost: 40 + 5 + 13 
Circle: 3
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 3. School: Chaos Magic. The caster loses 13 hit points. Summons a Destroyer in a tile next to the caster. Summoning range and Destroyer's attributes depend slightly on caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 3 turns.
Blood Sacrifice
Spell cost: 50 + 7 + 18 
Circle: 3
Item level (scroll): 6
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Giant
Circle 3. School: Chaos Magic. The caster loses 18 hit points. A friendly unit needs to be sacrificed for this incantation. All friendly units get a second turn. The spell only affects those units who have already taken a turn. Only works on Mortals. Does not affect Giant creatures.
Banner of Chaos
Spell cost: 12 + 2 
Circle: 3
Item level (scroll): 3
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Building: Wizard Tent (scroll)
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit
Circle 3. School: Chaos Magic. A friendly unit needs to be sacrificed for this incantation. Increases every ally's Attack by 6, and gives them Blood Frenzy (unit gets an extra turn for killing an enemy in melee), but reduces Counterattack by 6. Lasts 2 turns. Duration slightly increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell.
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Summon Beholder
Spell cost: 35 + 4 
Circle: 3
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Darkness Chosen
Circle 3. School: Shadow Magic. A friendly unit needs to be sacrificed for this incantation. A Beholder is summoned in a tile next to the caster. Summoning range and Beholder's attributes depend on the caster's Summoning Power.
Dark Depletion
Spell cost: 17 + 4 
Circle: 3
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Darkness Craver
Circle 3. School: Shadow Magic. Destroys 8 missiles from all units within 2 tiles. Targets take damage based on the amount of destroyed ammo. The amount of ammo destroyed increases with the caster's Spellpower. Has no effect on Animals, and creatures with natural weapons.
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| 4 |
Thick Fog
Spell cost: 19 + 3 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Units: Spirit Talker
Circle 4. School: Natural Magic. Disables ranged attack for all creatures on the batlefield. Lasts 4 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration.
Summon Wyvern
Spell cost: 35 + 6 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Units: Beast Master
Circle 4. School: Natural Magic. Summons a Wyvern, slow but powerful swamp creature, to a tile adjacent to the caster. Summoning range and Wyvern's attributes significantly depend on caster's Summoning Power.
Enchanted Grove
Spell cost: 40 + 5 
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Circle 4. School: Natural Magic. Summons three Huorns within three tiles of the caster. Summoning range and Huorns' attributes depend on the caster's Summoning Power.
Deadly Poison
Spell cost: 44 + 5 
Circle: 4
Item level (scroll): 5
Karma: -2
Cumulative: no
Power modifier: 35
Duration modifier: 0
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Tree of Miracles
Immunity (abilities): Poison Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 4. School: Natural Magic. Poisons all enemy living creatures. Poisoned creatures lose 10 hit point each turn. Lasts 3 turns. Poison Strength increases slightly with the caster's Spellpower. Resistance provides little protection against the duration of poisoning. Magic immunity does not apply. Has no effect on the Undead, Mechanical units, Elementals, and creatures immune to poison.
Double Shot
Spell cost: 10 + 1 
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Double Shot, Spell Immunity
Immunity (type): Animal
Units: Spirit Talker
Circle 4. School: Natural Magic. Grants a friendly unit the ability Double Shot, which expends 5 extra stamina points. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on units that already have Double Shot, or on Animals.
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Time Stop
Spell cost: 60 + 7 
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (type): Hero
Circle 4. School: Metamorphosis. All friendly units get a second turn. The spell only affects those units who have already taken a turn.
Dragon Form
Spell cost: 90 + 7 
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity
Circle 4. School: Metamorphosis. Turns a friendly unit into a Dragon. Lasts 3 turns. Duration increases with the caster's Concentration.
Polymorph
Spell cost: 35 + 4 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity
Immunity (type): Hero
Circle 4. School: Metamorphosis. Turns an enemy unit into a mule. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect heroes.
Titan's Strength
Spell cost: 30 + 3 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Secret Guild
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Giant
Circle 4. School: Metamorphosis. Increases the attack and counterattack of a friendly unit by 25. Lasts 3 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Elementals, Mechanical units, and large creatures.
|
Mass Suicide
Spell cost: 50 + 5 
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 4. School: Astral Magic. All enemy units with the resistance of 4 or less inflict double damage on themselves. Has no effect on the Undead, Mechanical units, and Elementals.
Enslave
Spell cost: 40 + 4 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Circle 4. School: Astral Magic. Allows the possession of an enemy unit for 3 turns. Duration increases with the caster's Concentration. At the end of the spell the target loses half of its stamina and morale. Has no effect on the Undead, Mechanical units, Elementals, and Heroes.
Mass Sleep
Spell cost: 50 + 4 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 4. School: Astral Magic. Puts all units within a range of 2 tiles to sleep. After their little nap, they awake. Active for 5 turns. Duration increases with the caster's Concentration. Resistance protects only partially against this spell. Has no effect on the Undead, Mechanical units, and Elementals.
Confusion
Spell cost: 75 + 5 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Psy-Monolith
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 4. School: Astral Magic. All enemy units within 1 tile forget to attack in close combat. Ranged Attack of unit is reduced to zero. Units cannot use magic. Lasts 3 turns. Magic Resistance only partially protects from this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Healing Sleep
Spell cost: 35 + 3 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Faerie Dragon
Circle 4. School: Astral Magic. Puts all units within 1 tile to sleep. Sleeping units cannot fight until they are attacked. Each turn dormant restore 10 hit points and 5 points of stamina. Lasts 3 turns. Spell Resistance hardly reduces the duration of the spell. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
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Armageddon
Spell cost: 65 + 7 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 400
Duration modifier: 0
Resist power: 250
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Lord of Abyss, Acheron
Circle 4. School: Elemental Magic. Inflicts 18 points of magic damage on all units on the battlefield. Damage increases greatly with the caster's Spellpower.
Incineration
Spell cost: 37 + 5 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 450
Duration modifier: 0
Resist power: 200
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity
Circle 4. School: Elemental Magic. Inflicts 32 points of magic damage to the target. Damage increases greatly with the caster's Spellpower.
Firestorm
Spell cost: 75 + 9 
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 250
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Immunity (abilities): Spell Immunity, Fire Immunity
Circle 4. School: Elemental Magic. Deals 12 points of magic damage to all units within 2 tiles. Damage increases significantly with the caster's Spellpower.
Summon Phoenix
Spell cost: 100 + 7 
Circle: 4
Item level (scroll): 6
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Sphere of Flame
Circle 4. School: Elemental Magic. A Phoenix is summoned in a tile next to the caster. Summoning range and Phoenix's attributes depend on the caster's Summoning Power. Afterwards the summoner will not be able to cast spells for 3 turns.
Chain Lightning
Spell cost: 50 + 7 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Air Immunity
Units: Air Elemental
Circle 4. School: Elemental Magic. Inflicts 15 points of magic damage to all units within a range of 2 tiles. Resistance protects only partially against this spell. Damage increases with the caster's Spellpower.
Earthquake
Spell cost: 45 + 6 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): yes
Immunity (abilities): Flying, Floating
Units: Earth Elemental
Circle 4. School: Elemental Magic. Inflicts 12 points of physical damage to all enemy units on the battlefield. Armor protects against the damage, but only partially. Magic immunity does not apply. Does not affect flying and hovering creatures. Damage increases slightly with the caster's Spellpower.
Ice Storm
Spell cost: 55 + 8 
Circle: 4
Item level (scroll): 5
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Ice Immunity
Circle 4. School: Elemental Magic. Inflicts 15 points of magic damage to all units within a range of 2 tiles, reduces targets speed by 1 for 3 turns. Magic Resistance only partially reduces the damage from this spell and does not protect against speed reduction. Caster's Concentration and Spellpower doesn't affect this spell.
Cleansing Flame
Spell cost: 45 + 5 + 10 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Fire Immunity
Circle 4. School: Elemental Magic. The caster loses 10 hit points. Inflicts 12 points of magic damage to all units on the battlefield and ignites the target, inflicting 2 point of damage for 3 turns. Resistance protects only partially against this spell. Damage and burning damage increases with the caster's Spellpower.
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White Magic
Spell cost: 45 + 6 + 15 
Circle: 4
Item level (scroll): 5
Karma: 1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Units: White Mage
Circle 4. School: Sacred Magic. The caster loses 15 hit points. Inflicts 9 points of magic damage on all enemies. Restores 9 hit points of all friendly units. Damage and healing power increases with the caster's Spellpower.
Invulnerability
Spell cost: 25 + 3 
Circle: 4
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon
Circle 4. School: Sacred Magic. Increases the armor and resistance of the target by 20. Lasts 4 turns. Duration increases with the caster's Concentration. The spell has no effect on undead and demons.
Divine Light
Spell cost: 45 + 10 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Grand Inquisitor
Circle 4. School: Sacred Magic. Reduces all types of Attack of all enemies within 2 tiles to zero. Resistance protects only partially against this spell. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on Mechanical units and Elementals.
Supreme Power
Spell cost: 45 + 6 
Circle: 4
Item level (scroll): 4
Karma: 2
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Cathedral of Light
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Demon, Hero
Circle 4. School: Sacred Magic. Increases all attack attributes of all friendly units within 2 tiles by 10, armor and resistance are increased by 5. Dispels a lot of the harmful spells and grants Mind Control immunity. Lasts 4 turns. Caster's Concentration and Spellpower doesn't affect this spell. Does not affect the undead, demons and heroes.
Word of Peace
Spell cost: 40 + 4 
Circle: 4
Item level (scroll): 4
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 4. School: Sacred Magic. Reduces attack and ranged attack of all units on the battlefield by 10 and increases resistance and armor by 5. Lasts 5 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration.
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Raise Vampire
Spell cost: 50 + 5 
Circle: 4
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Units: Maleficar, Lich
Circle 4. School: Necromancy. Creates a Vampire from the remains of a fallen. Vampire's attributes depend on Summoning and Necromancy power.
Pestilence
Spell cost: 35 + 5 
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Units: Maleficar
Circle 4. School: Necromancy. Infects all enemy units with a disease, causing them to lose 2 Stamina and 1 Morale each turn. Speed of the infected units is reduced by 1, all types of Attack are reduced by 3. The unit's wounds cannot be healed. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Cloud of Terror
Spell cost: 40 + 4 
Circle: 4
Item level (scroll): 4
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical
Circle 4. School: Necromancy. Reduces the morale of all enemies within 2 tiles by 10. Effect increases with the caster's Spellpower.
Gates of Death
Spell cost: 45 + 7 
Circle: 4
Item level (scroll): 5
Karma: -3
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Necropolis
Circle 4. School: Necromancy. Summons 7 Skeletons of Doom in a tile next to the caster. Skeletons of Doom's attributes depend almost entirely on Summoning and Necromancy Power.
Deadly Touch
Spell cost: 50 + 5 
Circle: 4
Item level (scroll): 8
Karma: -5
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Death Incarnate, Lich
Circle 4. School: Necromancy. Instantly kills one friendly or enemy creature. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, Heroes, and Elementals.
Word of Death
Spell cost: 40 + 4 
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Tireless
Immunity (type): Hero, Elemental Spirit
Units: Lich
Circle 4. School: Necromancy. Decreases the stamina of all living creatures on the battlefield by 12. Effect increases slightly with the caster's Spellpower. Spell resistance and Magic Immunity do not apply. Has no effect on Elementals, Heroes, and tireless creatures.
Destroy Undead
Spell cost: 80 + 8 + 15 
Circle: 4
Item level (scroll): 6
Karma: 2
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Circle 4. School: Necromancy. The caster loses 15 hit points. Instantly kills one friendly or enemy creature. Magic Resistance and Magic Immunity offer no protection from this spell. Only works on the Undead.
Mass Life Drain
Spell cost: 50 + 4 
Circle: 4
Item level (scroll): 4
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 25
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Lich
Circle 4. School: Necromancy. Deals 5 damage to all enemy units, and disables attacks for 2 turns. Caster recovers health according to damage. Damage increases with the caster's Spellpower. Resistance has almost no protection against this spell. Has no effect on the Undead, Mechanical units, and Elementals.
Death Ashes
Spell cost: 70 + 10 
Circle: 4
Item level (scroll): 6
Karma: -2
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 4. School: Necromancy. Inflicts 20 points of magic damage to all units within a range of 2 tiles. Damage increases significantly with the caster's Spellpower. Ignores magic immunity. Has no effect on the Undead, Mechanical units, and Elementals.
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Summon Devil
Spell cost: 50 + 4 
Circle: 4
Item level (scroll): 4
Karma: -7
Cumulative: no
Power modifier: 75
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Circle 4. School: Chaos Magic. A friendly unit needs to be sacrificed for this incantation. Summons a Devil in a tile next to the caster. Summoning range and Devil's attributes depend on the caster's Summoning Power.
Black Magic
Spell cost: 65 + 5 + 10 
Circle: 4
Item level (scroll): 5
Karma: -6
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Chaos Lord
Circle 4. School: Chaos Magic. The caster loses 10 hit points. A friendly unit needs to be sacrificed for this incantation. Inflicts 13 points of magic damage on all enemies. Damage increases greatly with the caster's Spellpower. Has no effect on the Undead and Chaos Lords.
Corrupt
Spell cost: 20 + 2 
Circle: 4
Item level (scroll): 4
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Immunity (abilities): Avatar of Light
Immunity (type): Demon
Units: Faerie Dragon
Circle 4. School: Chaos Magic. All attributes of all units within a range of 2 tiles are reduced by 6. Magic Resistance and Magic Immunity cannot protect from Corruption. Lasts for 6 turns. Duration increases with the caster's Concentration. Does not affect demons.
Summon Lord of Abyss
Spell cost: 55 + 4 + 15 
Circle: 4
Item level (scroll): 4
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Building: Gates of Chaos
Units: Acheron
Circle 4. School: Chaos Magic. The caster loses 15 hit points. Summons a Lord of Abyss in a tile next to the caster. Summoning range and Lord of Abyss's attributes depend on caster's Summoning Power.
Disintegration
Spell cost: 75 + 10 
Circle: 4
Item level (scroll): 6
Karma: -1
Cumulative: no
Power modifier: 500
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (type): Chaos Lord
Circle 4. School: Chaos Magic. Inflicts 50 points of magic damage to the target. Damage increases greatly with the caster's Spellpower. Ignores magic immunity. Has no effect on Chaos Lords.
Blood Ritual
Spell cost: 100 + 12 + 35 
Circle: 4
Item level (scroll): 6
Karma: -6
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Avatar of Light
Immunity (type): Undead, Mechanical, Hero, Chaos Lord, Elemental Spirit, Golem
Circle 4. School: Chaos Magic. The caster loses 35 hit points. A friendly unit needs to be sacrificed for this incantation. Instantly kills one enemy unit. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, Heroes, Elementals, and Chaos Lords.
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| 5 |
Summon Huorn
Spell cost: 35 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Forest Keeper
Circle 3. School: Natural Magic. A Huorn is summoned in a tile next to the caster. Summoning range and Huorn's attributes depend on the caster's Summoning Power.
Magic Shield
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Forest Keeper
Circle 1. School: Natural Magic. Increases target's defense by 4 points. Lasts 4 turns. Duration increases with the caster's Concentration. Does not affect the undead.
Life Breath
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 300
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Forest Keeper
Circle 1. School: Natural Magic. Heals target for 5 hit points. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Effect significantly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Quagmire
Spell cost: 4 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Spell Immunity
Units: Whisperer
Circle 2. School: Natural Magic. Reduces the target's speed by 2, decreases melee and ranged defense 1. Unit loses one Stamina each turn. Lasts 4 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect flying and hovering creatures.
Weakness
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Whisperer
Circle 2. School: Natural Magic. Reduces attack, ranged attack and counterattack of the target by 3. Lasts 4 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect the undead.
Armor Break
Spell cost: 3 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit, Artillery
Units: Whisperer
Circle 2. School: Natural Magic. Decreases target's defense attributes by 6. Lasts 4 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Has no effect on Animals, Elementals, incorporeal creatures, and Artillery.
Power Word - Curse
Spell cost: 18 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Hisser
Circle 3. School: Natural Magic. Reduces the attack attributes of the target to zero. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect mechanical units.
Power Word - Hold
Spell cost: 16 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Hisser
Circle 3. School: Natural Magic. The target unit cannot move or attack. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration.
Power Word - Pain
Spell cost: 12 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Hisser
Circle 3. School: Natural Magic. Causes the target severe pain. The enchanted unit loses 3 hit points and 2 stamina points every turn. All attack attributes are reduced by 3 and speed by 1. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Armor Piercing Shot
Spell cost: 3 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Pike Wall, Magic Shot
Units: Spirit Talker
Circle 1. School: Natural Magic. Gives target unit armorpiercing shot ability. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect creatures with magic shot.
Enchanted Arrow
Spell cost: 4 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 50
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Spirit Talker
Circle 1. School: Natural Magic. Deals 10 physical damage to the target. Damage increases significantly with the caster's Spellpower. Armor protects only partially against this spell.
Ancestral Rage
Spell cost: 3 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Wind Roar
Circle 1. School: Natural Magic. Increases attack and counterattack of the target by 3 and the speed by 1. Lasts 3 turns. Duration increases with the caster's Concentration.
Ancestral Shield
Spell cost: 3 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Wind Roar
Circle 1. School: Natural Magic. Increases the melee and ranged defense of the target by 3 and resistance by 1. Lasts 3 turns. Duration increases with the caster's Concentration. Does not affect the undead.
Swamp Blood
Spell cost: 7 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Beast Master
Circle 1. School: Natural Magic. Friendly unit loses 3 morale points, but becomes immune to poison. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Hornet swarm
Spell cost: 12 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Artillery
Units: Beast Master
School: Natural Magic. The effect of this spell is cumulative. Poisons an enemy unit, causing them to lose 4 HP and 2 Stamina point each turn. Unit is afflicted with negative effect Itch. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, Golems, and Artillery.
Voracity
Spell cost: 7 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Beast Master
Circle 1. School: Natural Magic. Enchanted creature receives Necrophage 10. Lasts 4 turns. Duration increases with the caster's Concentration. Only works on Animals.
Arrow Shower
Spell cost: 32 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Magic Shot
Units: Elven Mistress
Circle 4. School: Natural Magic. For 3 turns, grant ranged units Double Shot and Enchanted Arrows, dealing additional magic damage. Each turn the unit recovers 2 Stamina and 1 ammo. Lasts 3 turns. Duration increases with the caster's Concentration. Only works on Elves. Has no effect on units with Magic Shot.
Soothe Spirits
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Ghost Whisperer, Spirit Conjurer
Circle 1. School: Natural Magic. Heals target for 6 hit points. Healing effect increases with the caster's Spellpower. Only works on Elementals.
Elemental Strength
Spell cost: 2 + 2 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 1
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Ghost Whisperer, Spirit Conjurer
Circle 1. School: Natural Magic. The effect of this spell is cumulative. Deals 3 HP damage to an ally, increases Spellpower and Spell Duration by 1, Summoning Power by 3. Lasts 6 turns. Only works on Elementals.
Subdue Beast
Spell cost: 25 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Units: Trapper, Beast Master
Circle 2. School: Natural Magic. Allows the possession of an enemy unit for 2 turns. Magic Resistance only partially protects from this spell. Duration slightly increases with the caster's Concentration. At the end of the spell the target loses half of its stamina and morale. Only works on Animals.
Forest Protection
Spell cost: 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Medium
Circle 1. School: Natural Magic. Increases by 2 Defense and Ranged Defense of all nearby allied units. Lasts 4 turns. Effect increases with the caster's Spellpower.
Forest Might
Spell cost: 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Circle 2. School: Natural Magic. Increases by 2 all Attack and Defense attributes of all nearby allied units. Lasts 4 turns. Effect increases with the caster's Spellpower.
Forest Blessing
Spell cost: 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Circle 3. School: Natural Magic. Increases by 2 all Attack and Defense attributes of all nearby allied units. Grants the ability Supplier 2 to the spellcaster. Lasts 4 turns. Effect increases with the caster's Spellpower.
Life Bond
Spell cost: 3 + 1 
Circle: 5
Item level (scroll): 8
Karma: 2
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Units: Medium
Circle 2. School: Natural Magic. Reduces by 3 damage dealt to the enchanted unit for non-fatal wounds. Each time it triggers, 1 point of damage is taken by the caster, but the damage cannot kill the caster. The effect significantly increases with the caster's Spellpower. Caster's First Aid also heals the enchanted unit. Lasts 4 turns. Only works on Mortals. Cannot be cast on the caster himself.
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Polymorphism
Spell cost: 35 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity, Transformed
Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit, Golem
Units: Faerie Dragon
Circle 4. School: Metamorphosis. Grants an ally the ability to transform into any other unit on the battlefield. Lasts 5 turns. Duration slightly increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Heroes, Animals, Elementals, and Golems. Cannot be cast on creatures immune to magic, or already transformed.
Doppelganger
Spell cost: 45 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Transformed
Immunity (type): Hero, Trap, Obstacle
Circle 4. School: Metamorphosis. Transforms the caster into one of the creatures on the battlefield (ally or foe). Lasts 4 turns. Duration increases with the caster's Concentration. Cannot transform into a Hero, Trap or Obstacle, or into a magic-immune or transformed creature.
Doppelganger
Spell cost: 45 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Transformed
Immunity (type): Hero, Trap, Obstacle
Circle 4. School: Metamorphosis. Transforms the caster into one of the creatures on the battlefield (ally or foe). Lasts 4 turns. Duration increases with the caster's Concentration. Cannot transform into a Hero, Trap or Obstacle, or into a magic-immune or transformed creature.
Containment
Spell cost: 25 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Magister, Archmagister
Circle 3. School: Metamorphosis. The effect of this spell is cumulative. Reduces the target's speed by 1. Enchanted unit loses 2 points of stamina each turn. Lasts 3 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Duration increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell.
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Mind Control
Spell cost: 18 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Succubus
Circle 3. School: Astral Magic. For one turn takes control of an enemy unit, whose resistance is 4 or lower. At the end of the spell, the target loses half its Stamina and Morale. The caster's magic power can overcome the higher resistance of an enemy. Has no effect on the Undead, Mechanical units, Elementals, and Heroes.
Order
Spell cost: 40 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Beholder, High Mage, Memory Keeper, Illithid, Eternal Mentor, Tree of the Departed
Circle 4. School: Astral Magic. Allows the possession of an enemy unit for 1 turn. At the end of the spell the target loses half of its stamina and morale. Ignores magic resistance. Has no effect on the Undead, Mechanical units, Heroes, and Elementals.
Summon Phantom
Spell cost: 40 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Psion
Circle 3. School: Astral Magic. A Phantom is summoned in a tile next to the caster. Phantom's attributes depend on caster's Summoning Power.
Fanaticism
Spell cost: 30 + 3 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Psion
Circle 4. School: Astral Magic. When the target dies while under this spell, it is resurrected. While the spell is active the target becomes intrepid. Lasts 10 turns. Duration increases significantly with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Deadly Terror
Spell cost: 27 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Psion
Circle 4. School: Astral Magic. Reduces target's morale by 16. Has no effect on the Undead, Mechanical units, and Elementals.
Panic
Spell cost: 18 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Spell Immunity, Mind Control Immunity
Units: Matriarch
Circle 2. School: Astral Magic. Reduces the morale of all enemies within 1 tile by 10. Effect increases with the caster's Spellpower. Has no effect on intrepid creatures.
Imaginary Assassin
Spell cost: 15 + 3 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Psion
Circle 3. School: Astral Magic. The target of this spell with magic resistance 5 or less inflicts double damage to itself. Has no effect on the Undead, Mechanical units, and Elementals.
Bind Will
Spell cost: 35 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Psion
Circle 4. School: Astral Magic. Allows the possession of an enemy unit for 2 turns. Ignores magic resistance. Duration increases with the caster's Concentration. At the end of the spell the target loses half of its stamina and morale. Has no effect on the Undead, Mechanical units, Heroes, and Elementals.
Paralyze
Spell cost: 16 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Illithid
Circle 3. School: Astral Magic. The target unit cannot move and fight. Lasts 4 turns. The target's resistance only partially protects it from the spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Mass Sleep
Spell cost: 45 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Illithid
Circle 4. School: Astral Magic. Puts all enemy units to sleep. Sleeping units cannot fight until they are attacked. Lasts 3 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Test of Faith
Spell cost: 4 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Witness
Circle 1. School: Astral Magic. The effect of this spell is cumulative. The target unit restores 4 hit points and 2 stamina points each turn, and also receives Smite Evil (1). Lasts 3 turns. Restores 1 ammo. Duration increases with the caster's Concentration. Only affects Alkari.
Summon Icarus
Spell cost: 15 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Luminary
Circle 1. School: Astral Magic. Summons an Icarus, a common Alkari warrior, on a tile adjacent to the summoner. Icarus's attributes depend on caster's Summoning Power.
Summon Stalker
Spell cost: 30 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Memory Keeper, Eternal Mentor, Tree of the Departed
Circle 2. School: Astral Magic. Summons a Stalker, an Alkari hunter, on a tile adjacent to the summoner. Stalker's attributes depend on caster's Summoning ability.
Summon Luminary
Spell cost: 40 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Eternal Mentor, Tree of the Departed
Circle 2. School: Astral Magic. A Luminary is summoned in a tile next to the caster. Luminary's attributes depend on caster's Summoning Power.
Mental Support
Spell cost: 12 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 200
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Witness
Circle 2. School: Astral Magic. The effect of this spell is cumulative. Increases the Summoning Power of all Alkari allies by 4. Lasts 3 turns. Duration increases significantly with the caster's Concentration.
Mental Duel
Spell cost: 18 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Animal, Elemental Spirit
Units: Witness, Memory Keeper
Circle 2. School: Astral Magic. All the target's magical abilities - the power and duration of spells, summoning power, undead summoning power and resistance - are reduced by 3. The spell's target loses 2 Stamina each turn. Lasts 4 turns. Spell Resistance hardly reduces the duration of the spell. Destroys 1 missile from the target's ammo stock. Duration increases with the caster's Concentration. Only works on Mortals and Demons.
Mental Sermon
Spell cost: 30 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Memory Keeper, Tree of the Departed
Circle 2. School: Astral Magic. The effect of this spell is cumulative. All Alkari allies recover 4 HP and 2 Stamina each turn, and also receive Smite Evil (1). Lasts 2 turns. Duration increases with the caster's Concentration.
Mental Resonance
Spell cost: 24 + 2 + 7 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Eternal Mentor, Tree of the Departed
Circle 3. School: Astral Magic. The caster loses 7 hit points. Increases target's Spellpower, Spell Duration, and Resistance Negation by 2, and Summoning Power by 4. The enchanted unit recovers 2 Stamina each turn. Lasts 3 turns. The unit can have another turn, if it has already acted. Duration increases slightly with the caster's Concentration. Only affects Alkari.
Act of Faith
Spell cost: 60 + 1 + 70 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Eternal Mentor
Circle 4. School: Astral Magic. The caster loses 70 hit points. Grants all friendly Alkari units Reincarnation, Immunity to Pain and Smite Evil (4). Lasts 2 turns. Duration slightly increases with the caster's Concentration. Has no effect on the caster. Afterwards the summoner will not be able to cast spells for 2 turns.
Summon Arisen
Spell cost: 50 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Tree of the Departed
Circle 3. School: Astral Magic. Summons an Arisen Luminary, a mighty Alkari warrior, on a tile adjacent to the summoner. Arisen Luminary's attributes depend on caster's Summoning Power.
Summon Keeper
Spell cost: 45 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Tree of the Departed
Circle 3. School: Astral Magic. Summons a Memory Keeper, a powerful Alkari spellcaster, on a tile adjacent to the summoner. Memory Keeper's attributes depend on caster's Summoning Power.
Mental Shadow
Spell cost: 55 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Mind Control Immunity
Immunity (type): Undead, Mechanical, Animal, Elemental Spirit
Units: Tree of the Departed
Circle 4. School: Astral Magic. All the enemy unit's magical abilities - the power and duration of spells, summoning power, undead summoning power and resistance - are reduced by 3. The spell's target loses 2 Stamina each turn. Lasts 4 turns. Resistance protects only partially against this spell. Instantly reduces all enemy unit's ammo by 2. Duration increases with the caster's Concentration. Only works on Mortals, Demons, and Heroes. Has no effect on Animals.
Spiritual Link
Spell cost: 6 + 1 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Medium
Circle 2. School: Astral Magic. When a unit is under this spell's effect, the Stamina cost of spellcasting is evenly distributed between him and all spellcasters that have established a Spiritual Link with him. When the caster rests, the unit will also recover some Stamina. Lasts 4 turns. Duration increases with the caster's Concentration. Only works on Mortals. Cannot be cast on the caster himself.
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Stone Spikes
Spell cost: 10 + 2 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Spell Immunity
Units: Earth Totem
Circle 1. School: Elemental Magic. The caster loses 50 hit points. Deals 3 points of damage to all units within 1 tile. Damage increases with the caster's Spellpower. Does not affect flying and hovering creatures.
Earth Shield
Spell cost: 1 + 1 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Earth Totem
Circle 3. School: Elemental Magic. The caster loses 50 hit points. Increases the Defenses of all nearby friendly units by 2, and grants them Regeneration 2. Lasts 2 turns. Duration increases with the caster's Concentration. Only works on Orcs.
Fire Rage
Spell cost: 18 + 3 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Totem
Circle 2. School: Elemental Magic. The caster loses 50 hit points. Deals 6 points of magic damage to every unit in a 1-tile radius, then 1 more point of damage for 3 turns. Damage increases with the caster's Spellpower.
Sparks
Spell cost: 6 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Circle 1. School: Elemental Magic. Deals 6 magic damage to all units within a range of 2 tiles. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower.
Electric Shock
Spell cost: 10 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Units: Elven Mistress
Circle 2. School: Elemental Magic. Inflicts 18 points of magic damage to the target. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower.
Storm
Spell cost: 18 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Units: Elven Mistress
Circle 3. School: Elemental Magic. Deals 16 magic damage to all units within a range of 1 tile. Resistance protects only partially against this spell. Damage increases significantly with the caster's Spellpower.
Fire Storm
Spell cost: 80 + 9 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: High Mage
Circle 4. School: Elemental Magic. Inflicts 10 points of magic damage to all units within a range of 2 tiles and ignites the targets, inflicting 1 point of damage for 3 turns. Resistance protects only partially against this spell. Damage increases slightly with the caster's Spellpower.
Head Wind
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Circle 1. School: Elemental Magic. Reduces the target's Speed by 2, and Range by 1. Enchanted unit loses one Stamina each turn. Lasts 6 turns. If the spell reduces the target's speed below 1, it still can move but will lose some stamina every step. Duration increases with the caster's Concentration. No effect on incorporeal creatures.
Cleansing Flame
Spell cost: 10 + 2 + 80 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Fire Elemental
Circle 4. School: Elemental Magic. The caster loses 80 hit points. Inflicts 12 points of magic damage to all units on the battlefield and ignites the target, inflicting 2 point of damage for 3 turns. Resistance protects only partially against this spell. Damage and burning damage increases with the caster's Spellpower.
Ice Snake
Spell cost: 40 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Ice Immunity
Units: Oracle of Elements
Circle 4. School: Elemental Magic. Inflicts 30 points of magic damage and reduces speed by 2 for 3 turns. Magic Resistance only partially reduces the damage from this spell and does not protect against speed reduction. Caster's Concentration and Spellpower doesn't affect this spell.
Lightning Ball
Spell cost: 50 + 5 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Air Immunity
Units: Oracle of Elements
Circle 4. School: Elemental Magic. Deals 20 points of magic damage to all units within 1 tile and reduces their ranged defense by 2 for 3 turns. Spell Ignores spell resistance. Caster's Concentration and Spellpower doesn't affect this spell.
Scorching Ground
Spell cost: 80 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Flying, Floating, Fire Immunity
Units: Oracle of Elements
Circle 4. School: Elemental Magic. Inflicts 9 points of physical damage to all enemy units on the battlefield immediately and another to 7 points for 3 turns. Reduces enemy creatures speed by 1. Magic Resistance and Magic Immunity offer no protection from this spell. Does not affect flying and hovering creatures, as well as the creatures immune to fire. Damage increases slightly with the caster's Spellpower.
Solar Blast
Spell cost: 120 + 9 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Fire Immunity
Units: Elven Mistress, Oracle of Elements
Circle 4. School: Elemental Magic. Inflicts 15 points of magic damage to all enemy units on the battlefield. Magic Resistance and Magic Immunity offer no protection from this spell. Damage increases with the caster's Spellpower.
Earth Totem
Spell cost: 5 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Ghost Whisperer
Circle 1. School: Elemental Magic. Summons an Earth Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power.
Fire Totem
Spell cost: 5 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Spirit Conjurer
Circle 3. School: Elemental Magic. Summons a Fire Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power.
Summon Fire Elemental
Spell cost: 35 + 4 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Fire Totem
Circle 3. School: Elemental Magic. The caster loses 50 hit points. Fire Elemental is summoned in a tile next to the caster. Summoned creature knows "Fire Rain", "Mass Fire Immunity" and "Cleansing Flame" spells. Summoning range and Fire Elemental's attributes depend on caster's Summoning Power.
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Stinking Cloud
Spell cost: 10 + 3 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Death Touched
Circle 3. School: Necromancy. Poisons all living creatures within 1 tile. Poisoned soldier loses 3 hit points immediately, and 3 hit points and 1 stamina point each turn. Attack and speed are reduced by 1. Lasts 2 turns. Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals.
Vampiric Touch
Spell cost: 4 + 1 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Mechanical, Elemental Spirit, Golem
Units: Blood Totem
Circle 1. School: Necromancy. The caster loses 50 hit points. The target recovers health whenever it deals melee damage (one third) without incurring counterattacks. Lasts 2 turns. Duration increases with the caster's Concentration. Has no effect on Mechanical units and Elementals.
Tribe's Blood
Spell cost: 12 + 3 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Blood Totem
Circle 3. School: Necromancy. Restores 4 HP to all nearby units. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Effect significantly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Plague
Spell cost: 12 + 3 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Units: Grey Overlord
Circle 4. School: Necromancy. It infects all living creatures within 1 tile with disease. The infected unit loses 5 hit points and 3 Stamina points each turn. All attack attributes are reduced by 5 and speed by 1. Resistance protects only partially against this spell. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Summon Skeleton
Spell cost: 10 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Necromancer, Lich
Circle 2. School: Necromancy. Summons a skeleton in a tile next to the caster. Summoning range and Skeleton's attributes depend on caster's Summoning Power.
Control Undead
Spell cost: 40 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Units: Death Touched, Lich
Circle 3. School: Necromancy. Allows the possession of an enemy undead unit for 2 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Only works on the Undead.
Banshee's Howl
Spell cost: 13 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Intrepid, Mind Control Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Banshee
Circle 3. School: Necromancy. Drains 4 hit points and 2 points of morale, reduces the speed by 1 for two turns. Affects all living creatures within 2 tiles. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals.
Dissolve Armor
Spell cost: 4 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Units: Necromancer, Black Knight, Lich
Circle 1. School: Necromancy. Decreases target's defense attributes by 4. Lasts 4 turns. Ignores magic resistance. Duration increases with the caster's Concentration. No effect on incorporeal creatures.
Death Cloud
Spell cost: 20 + 5 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Lich
Circle 3. School: Necromancy. This unit can cast the Death Cloud spell, poisoning all living creatures within 2 tiles. Poisoned units loses 5 hit points instantly and 5 hit points, 2 points of stamina and morale each turn. All attack attributes are reduced by 2 and speed by 1. Lasts 3 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Has no effect on the Undead, Mechanical units, and Elementals.
Strike of Pain
Spell cost: 3 + 1 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 125
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Feels No Pain, Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Trapped Soul
Circle 1. School: Necromancy. The caster loses 1 hit point. The remaining life force of a dying creature can be used to inflict pain on the enemy. The target unit loses 3 hit points, and 3 points of stamina and morale each turn. Ignores magic resistance. Effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, Elementals, and creatures immune to pain.
Death Bell
Spell cost: 1 + 1 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Trapped Soul
Circle 1. School: Necromancy. The caster loses 1 hit point. The remaining life force of a dying creature can be transferred to a friendly unit. Restores the unit with 3 points of health, stamina and morale. The effect significantly increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Leprosy
Spell cost: 6 + 2 
Circle: 5
Item level (scroll): 3
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Circle 2. School: Necromancy. Infects an enemy creature with a disease. Infected unit loses 2 Morale each turn, all types of Attack are reduced by 1, and Defense by 2. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Fever Carrier
Spell cost: 12 + 1 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Warrior, Plague Master
Circle 3. School: Necromancy. Grants an ally Interception, and the ability to transmit Fever in melee attacks. Unit loses one HP each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Atrophy Carrier
Spell cost: 12 + 1 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Warrior, Plague Master
Circle 3. School: Necromancy. Grants an ally First Strike, and the ability to transmit Atrophy in melee attacks. Unit loses one Stamina each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Leprosy Carrier
Spell cost: 12 + 1 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Master, Grey Overlord
Circle 3. School: Necromancy. Grants an ally Agility, and the ability to transmit Leprosy in melee attacks. Unit loses one Morale point each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Fever Hotbed
Spell cost: 12 + 2 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Warrior, Plague Master, Grey Overlord
Circle 4. School: Necromancy. Grants every ally within 1 tile Interception, and the ability to transmit Fever in melee attacks. Units lose one HP each turn, and transmit Fever to all adjacent units upon death. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. Units may receive only one spell of this type.
Atrophy Hotbed
Spell cost: 12 + 2 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Master, Grey Overlord
Circle 4. School: Necromancy. Grants every ally within 1 tile First Strike, and the ability to transmit Atrophy in melee attacks. Units lose one Stamina each turn, and transmit Atrophy to all adjacent units upon death. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. Units may receive only one spell of this type.
Leprosy Hotbed
Spell cost: 12 + 2 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Grey Overlord
Circle 4. School: Necromancy. Grants every ally within 1 tile Agility, and the ability to transmit Leprosy in melee attacks. Units lose one Morale each turn, and transmit Leprosy to all adjacent units upon death. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals. Units may receive only one spell of this type.
Poison Rain
Spell cost: 24 + 6 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Poison Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Plague Master
Circle 3. School: Necromancy. Poisons all living creatures within 2 tiles. The poisoned creatures lose 1 hit point each turn. Lasts 10 turns. Duration increases with the caster's Concentration. Magic Resistance only partially protects from this spell. Magic immunity does not apply. Has no effect on the Undead, Mechanical units, and Elementals.
Gaseous Form
Spell cost: 4 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Incorporeal
Units: Vampire
Circle 2. School: Necromancy. A vampire can take on a gaseous form. In this state, his attack is reduced by 20 and his counterattack by 15, but his defense is increased by 15, his ranged defense by 20 and his speed by 1. The vampire becomes incorporeal and can regenerate 10 hit points per turn. Lasts 4 turns. The ammo spent for casting the spell is replenished. Duration increases with the caster's Concentration. Spell cannot be used if the vampire is already in gaseous form.
Chilling Touch
Spell cost: 16 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 3. School: Necromancy. The target unit cannot move or attack. Lasts 3 turns. Resistance has almost no protection against this spell. Magic immunity does not apply. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Necrosurge
Spell cost: 4 + 2 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Servant of Death
Units: Trapped Soul
Circle 1. School: Necromancy. The caster loses 3 hit points. Restores 3 points of health to all units within 1 tile. Amount of Health restored significantly increases with the caster's Spellpower. Only works on the Undead. Does not affect the servants of Death.
Word of the Lord
Spell cost: 15 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Lord of Darkness
Circle 4. School: Necromancy. Increases Undead allies' Attack and Counterattack by 2 - Defense, Ranged Defense, and Resistance by 1. Lasts 4 turns. Duration increases with the caster's Concentration.
Fever
Spell cost: 3 + 1 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 100
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Ratman, Elemental Spirit, Golem
Circle 1. School: Necromancy. Infects the target with a disease. The infected unit loses 1 stamina each turn. All the unit's attributes are decreased by 1. Lasts 6 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, Elementals, and Ratmen.
Blood Totem
Spell cost: 5 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Spirit Conjurer
Circle 4. School: Necromancy. Summons a Blood Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power.
Summon Cadaver
Spell cost: 50 + 8 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Lich
Circle 3. School: Necromancy. Summons a Cadaver in a tile next to the caster. Summoning range and Cadaver's attributes depend on caster's Summoning Power.
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Sacrifice
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Avatar of Light
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem, Cultist
Units: Demonologist, Lord of Abyss
Circle 2. School: Chaos Magic. A friendly unit needs to be sacrificed for this incantation. Heals target for 25 hit points. Effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, Elementals, and Cultists.
Fireblast
Spell cost: 22 + 6 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Units: Succubus, Lord of Abyss
Circle 2. School: Chaos Magic. Deals 7 points of magic damage to all units within 2 tiles. Sets units on fire, causing 1 point of damage for three turns. Damage increases with the caster's Spellpower.
Submission
Spell cost: 35 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Special ability , Mind Control Immunity
Immunity (type): Undead, Mechanical, Hero, Elemental Spirit, Golem
Units: Lord of Abyss
Circle 4. School: Chaos Magic. Allows the possession of an enemy unit for 2 turns. At the end of the spell, the target loses half its Stamina and Morale. Has no effect on the Undead, Heroes, Mechanical units, and Elementals. Ignores magic resistance.
Unholy Word
Spell cost: 35 + 6 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 150
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Avatar of Light
Immunity (type): Cultist
Units: Lord of Abyss
Circle 4. School: Chaos Magic. Inflicts 13 points of magic damage to all Mortals on the battlefield. Damage increases with the caster's Spellpower. Magic immunity does not apply. Has no effect on Cultists.
Rage
Spell cost: 2 + 1 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Rage Totem
Circle 2. School: Chaos Magic. The caster loses 50 hit points. Gives allies or enemy units Fearless, Intimidation 1, and Bloodlust 2. Increases Resistance by 2, and Speed by 1. Disables ranged attack. Lasts 2 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Mass Rage
Spell cost: 6 + 3 + 50 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Rage Totem
Circle 4. School: Chaos Magic. The caster loses 50 hit points. Grants all allies Fearless, Intimidation 2, Bloodlust 3, and Surge of Strength 1. Lasts 2 turns. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Anthem Of The Damned
Spell cost: 50 + 8 + 10 
Circle: 5
Item level (scroll): 8
Karma: -4
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 50
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Avatar of Light
Immunity (type): Cultist
Units: Acheron
Circle 4. School: Chaos Magic. Inflicts 16 points of damage to all Mortals on the battlefield. Resistance protects only partially against this spell. Magic immunity does not apply. Damage increases with the caster's Spellpower. Has no effect on Cultists.
Summon Devil
Spell cost: 75 + 6 + 15 
Circle: 5
Item level (scroll): 8
Karma: -5
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Circle 4. School: Chaos Magic. The caster loses 15 hit points. Summons a Devil in a tile next to the caster. Summoning range and Devil's attributes depend on caster's Summoning Power.
Summon Imp
Spell cost: 5 + 1 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 1. School: Chaos Magic. An Imp is summoned in a tile adjacent to the caster. Summoning range and Imp's attributes depend on the caster's Summoning Power.
Summon Spawn
Spell cost: 7 + 1 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 150
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 1. School: Chaos Magic. Summons Spawn in a tile next to the caster. Summoning range and Spawn's attributes significantly depend on caster's Summoning Power.
Summon Fiend
Spell cost: 12 + 3 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 2. School: Chaos Magic. A Fiend is summoned in a tile next to the caster. Summoning range and Fiend's attributes depend on the caster's Summoning Power.
Summon Hellhound
Spell cost: 13 + 3 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 2. School: Chaos Magic. A Hellhound is summoned in a tile next to the caster. Summoning range and Hellhound's attributes depend on the caster's Summoning Power.
Summon Fiend Lord
Spell cost: 18 + 3 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 2. School: Chaos Magic. Summons a Fiend Lord in a tile next to the caster. Summoning range and Fiend Lord's attributes depend on caster's Summoning Power.
Summon Cerberus
Spell cost: 20 + 3 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Acheron, Gates of Chaos
Circle 2. School: Chaos Magic. Summons a Cerberus in a tile next to the caster. Summoning range and Cerberus's attributes depend on caster's Summoning Power.
Summon Succubus
Spell cost: 19 + 3 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 2. School: Chaos Magic. Summons a Succubus in a tile next to the caster. Summoning range and Succubus's attributes depend on caster's Summoning Power.
Summon Demon
Spell cost: 25 + 4 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Lord of Abyss, Acheron, Gates of Chaos
Circle 3. School: Chaos Magic. A Demon is summoned in a tile next to the caster. Summoning range and Demon's attributes depend on the caster's Summoning Power.
Summon Destroyer
Spell cost: 40 + 5 
Circle: 5
Item level (scroll): 8
Karma: -2
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 3. School: Chaos Magic. Summons a Destroyer in a tile next to the caster. Summoning range and Destroyer's attributes depend on caster's Summoning Power.
Summon Devil
Spell cost: 50 + 4 
Circle: 5
Item level (scroll): 8
Karma: -7
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Gates of Chaos
Circle 4. School: Chaos Magic. Summons a Devil in a tile next to the caster. Summoning range and Devil's attributes depend on caster's Summoning Power.
Abysmal Joke
Spell cost: 1 + 1 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 100
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Fire Immunity
Immunity (type): Demon
Units: Mocker
Circle 2. School: Chaos Magic. Attacks all adjacent enemy units with 7 points of magic damage and ignites them for 3 turns, causing them to lose health each turn. Damage increases significantly with the caster's Spellpower. Does not affect demons.
Abysmal Swallow
Spell cost: 4 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Mocker
Circle 1. School: Chaos Magic. Replenishes the target's ammo by 2. The amount of ammo replenished increases with the caster's Spellpower. Has no effect on Animals.
Rage Totem
Spell cost: 5 + 3 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Ghost Whisperer, Spirit Conjurer
Circle 2. School: Chaos Magic. The caster loses 2 hit points. Summons a Rage Totem in a tile next to the caster. Summoning range and Earth Totem's attributes depend on caster's Summoning Power.
Soul Sipping
Spell cost: 17 + 2 
Circle: 5
Item level (scroll): 8
Karma: -3
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Na'ag
Circle 3. School: Chaos Magic. Deals 8 magic damage to every enemy around the caster. Caster recovers health proportional to the damage dealt. Damage increases significantly with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
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Blinding Darkness
Spell cost: 9 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Darkness Chosen
Circle 2. School: Shadow Magic. Reduces the attack attributes of the target to zero. Lasts 4 turns. Resistance protects only partially against this spell. Magic immunity does not apply. Duration increases with the caster's Concentration.
Shadow Form
Spell cost: 16 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Blood Butterfly
Circle 2. School: Shadow Magic. The unit is in shadow form. In this state it loses Vigilance, reduces counterattack by 5 and resistance by half, and every turn it loses 2 morale points. Unit's Attack is increased by 4, and Speed by 1. Unit recovers 2 Stamina each turn. Unit becomes incorporeal, gets Bloodlust 2, and is able to strike all adjacent enemies. Lasts 3 turns. Duration increases with the caster's Concentration.
Dark Crystal
Spell cost: 15 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): yes
Units: Darkness Chosen
Circle 3. School: Shadow Magic. Creates a Dark Crystal on the battlefield within four tiles of the caster. Summoning range and Dark Crystal's attributes depend on the caster's Summoning Power.
Kiss of Darkness
Spell cost: 15 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Drow
Units: Darkness Chosen
Circle 2. School: Shadow Magic. Makes the target intrepid and gives it another turn. Lasts 3 turns. Instantly replenishes 2 ammo and 4 stamina points. Duration increases with the caster's Concentration. Only works on Drow in Shadow form.
Astral Parasite
Spell cost: 6 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Golem
Circle 2. School: Shadow Magic. The effect of this spell is cumulative. Reduces the resistance of an enemy unit by 1 and makes it lose 2 stamina points each turn. Resistance protects only partially against this spell. Lasts 4 turns. Duration increases with the caster's Concentration. Has no effect on the Undead and Mechanical units.
Hands of Darkness
Spell cost: 15 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 25
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Round Attack
Units: Darkness Craver
Circle 3. School: Shadow Magic. The target unit gains the ability to attack all enemies around it for an additional stamina points. Lasts 1 turn. Duration slightly increases with the caster's Concentration. Has no effect on creatures that already have Round Attack.
Cloud of Darkness
Spell cost: 27 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Chaos Lord, Elemental Spirit, Golem
Units: Darkness Chosen
Circle 4. School: Shadow Magic. A friendly unit needs to be sacrificed for this incantation. Reduces all types of Attack of all enemies within 2 tiles to zero. Lasts 4 turns. Resistance protects only partially against this spell. Has no effect on the Undead, Mechanical units, Chaos Lords, and Elementals.
Dark Redemption
Spell cost: 12 + 2 
Circle: 5
Item level (scroll): 8
Karma: -1
Cumulative: yes
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Hero
Units: Darkness Craver
Circle 3. School: Shadow Magic. The effect of this spell is cumulative. A friendly unit needs to be sacrificed for this incantation. Increases Spellpower and Spell Duration of all friendly units by 1 and their Summoning Power by 2. Lasts 3 turns. Instantly restores 3 morale points. Does not affect heroes.
Cocoon of Darkness
Spell cost: 4 + 4 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Units: Darkness Chosen
Circle 3. School: Shadow Magic. Increases a friendly or enemy unit's defense by 5, ranged defense by 10 and makes it incorporeal. The target unit cannot shoot or cast spells. Lasts 4 turns. Resistance has almost no protection against this spell. Duration slightly increases with the caster's Concentration. No effect on incorporeal creatures.
Shadow Form
Spell cost: 16 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Dark Priestess
Circle 2. School: Shadow Magic. The unit is in shadow form. In this state her ranged attack is increased by 6 and her range by 2, and the enemy's resistance only partially protects against it. She becomes incorporeal, gets Bloodlust 1 and each shot reduces the enemy's resistance by 1. Its resistance is reduced by half and it loses 2 morale points each turn. Her spell duration is reduced by 1 and she loses her healing powers. Lasts 3 turns. Duration increases with the caster's Concentration.
Drow Rage
Spell cost: 6 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Dark Priestess
Circle 2. School: Shadow Magic. Increases attack and ranged attack by 2 and speed by 1. Also grants Bloodlust 2 (for killing an enemy in melee, the unit receives 2 additional morale points). Lasts 3 turns. Duration increases with the caster's Concentration. Only works on Drow.
Dark Balance
Spell cost: 4 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Dark Priestess
Circle 1. School: Shadow Magic. Increases the target's resistance by 50% and gains 2 morale points each turn. Lasts 3 turns. Duration increases with the caster's Concentration.
Blood Shadow
Spell cost: 2 + 1 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Animal
Units: Dark Priestess
Circle 1. School: Shadow Magic. The effect of this spell is cumulative. The caster loses 3 hit points. Increases the target unit's Spellpower and Spell Duration by 1. Lasts 3 turns. Replenishes ammo by 2. Duration increases with the caster's Concentration. Has no effect on Animals.
Summon Slave
Spell cost: 5 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 200
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Slavedriver
Circle 1. School: Shadow Magic. Summons a Kobold-slave in a tile next to the caster. Summoning range and Kobold-slave's attributes depend heavily on caster's Summoning Power.
Stimulus
Spell cost: 5 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 1
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Hero
Units: Slavedriver
Circle 1. School: Shadow Magic. Gives an extra turn to all Kobold-slaves within 1 tile. Increases their speed by 1. The Kobold-slaves expend 2 stamina points. Only affects Kobold-slaves.
Shadow Form
Spell cost: 16 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Nocturnal Hunter
Circle 2. School: Shadow Magic. The unit is in shadow form. In this state, terrain knowledge is increased by 4 and speed by 1. The unit may make an enhanced shot and wounds left by this crippling shot take 3 turns longer to heal. The unit becomes incorporeal, receives Bloodlust 2, and recovers 2 stamina points each turn. Its resistance is reduced by half and it loses 2 morale points each turn. The unit's shooting range is reduced by 2. Lasts 4 turns. Duration increases with the caster's Concentration.
Trembling Shadow
Spell cost: 8 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead
Units: Nocturnal Hunter
Circle 2. School: Shadow Magic. Reduces an enemy unit's ranged attack by 6, while taking away 2 morale points. Lasts 6 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Does not affect the undead.
Shadow Form
Spell cost: 24 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Guardian of Darkness
Circle 3. School: Shadow Magic. The unit is in shadow form. The unit becomes incorporeal and gets agility, bloodlust 2, magic strike and is now able to inflict a crushing blow, ignoring half of the enemy's resistance to the attack. Its resistance is reduced by half and it loses 3 morale points each turn. The unit loses the ability First Strike and Vigilance. Lasts 3 turns. Duration increases with the caster's Concentration.
Shadow Form
Spell cost: 24 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Darkness Craver
Circle 3. School: Shadow Magic. The unit is in shadow form. Shooting range is increased by 1, restores 3 stamina points and 1 ammo each turn. The unit becomes incorporeal, gets Bloodlust 2 and Double Shot, and each shot reduces the target's resistance. The unit's resistance is reduced by half, it loses 2 morale points each turn and it cannot cast spells. Lasts 3 turns. Duration increases with the caster's Concentration.
Shadow Dance
Spell cost: 24 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 50
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Darkness Craver
Circle 3. School: Shadow Magic. Reduces the ranged attack of all enemy units by 6, while taking away 2 morale points. Lasts 3 turns. Resistance protects only partially against this spell. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Shadow Form
Spell cost: 32 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (type): Undead, Mechanical, Hero
Units: Darkness Chosen
Circle 4. School: Shadow Magic. The unit is in shadow form. The unit's spell duration is increased by 2, its summoning power by 6 and its resistance negation by 2. The unit becomes incorporeal and replenishes 1 ammo each turn. The unit's resistance is reduced by half and it can no longer shoot. Lasts 3 turns. Duration increases with the caster's Concentration.
Astral Schism
Spell cost: 15 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 25
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Mechanical, Golem
Units: Darkness Craver
Circle 2. School: Shadow Magic. Reduces the target's resistance by half. Lasts 4 turns. Resistance has almost no protection against this spell. Duration slightly increases with the caster's Concentration. Does not affect mechanical units.
Darkness Surge
Spell cost: 4 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 1. School: Shadow Magic. The effect of this spell is cumulative. The unit loses 4 hit points and 2 points of stamina and morale each turn. Lasts 3 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
Storm Shadow
Spell cost: 16 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Circle 2. School: Shadow Magic. The effect of this spell is cumulative. All enemy units within 1 tile lose 4 hit points and 2 points of stamina and morale each turn. Lasts 3 turns. Ignores magic resistance. Duration increases with the caster's Concentration. Has no effect on the Undead, Mechanical units, and Elementals.
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Rune of Renewal
Spell cost: 2 + 1 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Runemaster
Circle 1. School: Rune Magic. Gives an extra turn to a Mechanical unit. Affects only mechanical units. Has no effect on Golems.
Rune of Decay
Spell cost: 2 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Runemaster
Circle 2. School: Rune Magic. Inflicts 8 points of damage and, additionally, destroys up to 4 ammo, causing the same amount of additional damage. Magic Resistance and Magic Immunity offer no protection from this spell. Effect increases with the caster's Spellpower. Affects only mechanical units. Has no effect on Golems.
Rune of Restoration
Spell cost: 12 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: yes
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Units: Runemaster
Circle 3. School: Rune Magic. The effect of this spell is cumulative. Restores all friendly mechanical units for 8 hit points immediately and 8 hit points for 2 turns. Also restores one ammo. Duration increases with the caster's Concentration. Affects only mechanical units. Has no effect on Golems.
Rune of Power
Spell cost: 25 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 50
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Special ability , Mind Control Immunity
Units: Runemaster
Circle 4. School: Rune Magic. Allows the possession of an enemy unit for 2 turns. Magic Resistance and Magic Immunity offer no protection from this spell. Duration slightly increases with the caster's Concentration. Affects only mechanical units. Has no effect on Golems.
Rune Shot
Spell cost: 5 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Units: Runemaster
Circle 3. School: Rune Magic. Increases target's ranged attack by 4 and deal magical damage. Also restores 2 ammo. Lasts 4 turns. Duration increases with the caster's Concentration. Only works on Artillery.
Healing Circle
Spell cost: 6 + 1 
Circle: 5
Item level (scroll): 8
Karma: 1
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Alchemist
Circle 1. School: Rune Magic. Heals the caster and all nearby allied units for 4 HP. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 1. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
Rune Armor
Spell cost: 15 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit, Artillery
Units: Runesmith
Circle 2. School: Rune Magic. Increases all defense attributes of all friendly units within 1 tile by 2 and grants the ability Weapon Failure. Lasts 4 turns. Effect increases with the caster's Spellpower. Has no effect on incorporeal creatures, Animals, Elementals, and Artillery.
Rune Weapon
Spell cost: 10 + 2 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit
Units: Runesmith
Circle 2. School: Rune Magic. Increases all attack attributes of all friendly units within 1 tile by 2. Lasts 4 turns. Effect increases with the caster's Spellpower. Has no effect on incorporeal creatures, Animals, and Elementals.
Rune Amulet
Spell cost: 20 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 50
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity, Incorporeal
Immunity (type): Animal, Elemental Spirit
Units: Runesmith
Circle 4. School: Rune Magic. Increases the resistance of all friendly units within 1 tile by 3. Lasts 4 turns. Effect slightly increases with the caster's Spellpower. Has no effect on incorporeal creatures, Animals, and Elementals.
Caustic Mixture
Spell cost: 6 + 3 
Circle: 5
Item level (scroll): 8
Karma: 0
Cumulative: no
Power modifier: 0
Duration modifier: 100
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Incorporeal
Circle 3. School: Rune Magic. Reduces the enemy's defense attributes by 3 and causes 3 points of damage each turn. Lasts 4 turns. Duration increases with the caster's Concentration. Magic Resistance and Magic Immunity offer no protection from this spell. No effect on incorporeal creatures.
Healing Circle
Spell cost: 6 + 2 
Circle: 5
Item level (scroll): 8
Karma: 2
Cumulative: yes
Power modifier: 100
Duration modifier: 0
Resist power: 0
Resist duration: 0
Defense power: 0
Drops in the form of a scroll (loot): no
Immunity (abilities): Spell Immunity
Immunity (type): Undead, Mechanical, Elemental Spirit, Golem
Units: Alchemist
Circle 3. School: Rune Magic. Heals the caster and all nearby allied units for 7 HP. Cures poisoning. Stops bleeding. Reduces the putrefaction of wounds by 2. Healing effect increases with the caster's Spellpower. Has no effect on the Undead, Mechanical units, and Elementals.
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